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Second Lt. carliboul[TYRx] carliboul
TR BR 41

KDR: 1.84

Score: 22.1m

Last Seen: Oct 15th, 2019 7:31 PM
- OFFLINE - 506.7 hour(s)

Prestige 1, Battle Rank 41 - Terran Republic on Cobalt
Level Progress (to 42): 15%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS TSAR-42 P2-120 AP NS-7 PDW MSW-R NS-15M2 NS-11C T5 AMC RAMS .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,008,306 MLG Score: 806
Fun Score: N/A
Cheeseburgers Flipped: 229TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.613%24.538%7021612609,6951.394760.441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.687%1.432A0.529B+-1.283D**HEAD ++ (~10.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.413B12.50.127C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.318%1.187%166412721,0957445581.47177196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.511%-0.523D-0.358C--0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.7-0.206C63.3-0.189C132.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.922%4.539%222412722,20393410652.35615207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.158%-1.369D**1.306A-0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.5-0.053C+10.90.127C++29.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.564%2.608%5921112653,75874622085.03753170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.005%-0.245C-0.461D0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.60.38C**25.10.378C**49.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.672%70.713%592212742,595963192.69191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.792%1.162B**0.238C++1.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.536B+20.384C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.948%25.131%5922127457338291.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.248%0.848B*2.023A*-1.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.56B+30.382C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.1m371%425 (25.5k)357 (21.4k)1.8358927,11814,7712.3278141 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1276197721.81%18.099%39504:124

38% Engineer17% Heavy Assault11% Infiltrator28% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 7th, 2015 3:25 PMMar 2nd, 2019 8:23 PMOct 18th, 2019 2:53 PM (169d) (PST)Oct 15th, 2019 3:31 PM (172d) (PST)Oct 15th, 2019 3:31 PM (172d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7611266350.4380.2380.0792.0310.110806

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,6387,57438,06426145122721,438

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1032.9h/43d 7,266 4,908 9,753 125.9k 761 2,092 6,811 47.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:29.758% A
HSR:33.793% A
NS-15M2
C*
Kills:1,145
Deaths:886
KDR:1.292
Accuracy:26.217% C*
HSR:23.231% C--
TMG-50
B**
Kills:608
Deaths:199
KDR:3.055
Accuracy:28.005% B**
HSR:24.671% C++
MG-H1 Watchman
A
Kills:382
Deaths:116
KDR:3.293
Accuracy:30.209% A
HSR:29.581% C**
T9 CARV
B++
Kills:251
Deaths:176
KDR:1.426
Accuracy:23.384% B++
HSR:26.295% B+
Kills:3,546
Deaths (as Heavy Assault):1,759
Deaths (to Heavy Assaults):3,868
KDR:2.01592
Kill Difference:1,787
Playtime:178.020 hours
Usage:17%
Score:4.096m
Score/min:384
Accuracy (listed only):27.515%
HSR (listed only):27.514%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:1,140
Deaths:1,063
KDR:1.072
Accuracy:28.261% B++
HSR:24.737% B*
T5 AMC
B*
Kills:1,135
Deaths:1,497
KDR:0.758
Accuracy:28.033% B*
HSR:24.405% B*
TRS-12 Uppercut
M
Kills:429
Deaths:401
KDR:1.070
Accuracy:52.203% D
HSR:30.536% M
HC1 Cougar
B+
Kills:393
Deaths:268
KDR:1.466
Accuracy:27.822% B+
HSR:24.173% C**
AMR-66
B
Kills:173
Deaths:252
KDR:0.687
Accuracy:28.511% C++
HSR:27.746% B
TRAC-5
B*
Kills:161
Deaths:220
KDR:0.732
Accuracy:22.172% C++
HSR:24.224% B*
FA1 Barrage
B**
Kills:144
Deaths:100
KDR:1.440
Accuracy:51.500% B**
HSR:9.028% D*
Kills:3,575
Deaths (as Engineer):3,801
Deaths (to Engineers):3,583
KDR:0.94054
Kill Difference:226
Playtime:397.323 hours
Usage:38%
Score:9.353m
Score/min:392
Accuracy (listed only):34.072%
HSR (listed only):23.550%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:1,238
Deaths:1,327
KDR:0.933
Accuracy:29.620% B*
HSR:17.771% C+
NS-11C
B*
Kills:1,140
Deaths:1,063
KDR:1.072
Accuracy:28.261% B++
HSR:24.737% B*
T5 AMC
B*
Kills:1,135
Deaths:1,497
KDR:0.758
Accuracy:28.033% B*
HSR:24.405% B*
SMG-46 Armistice
B**
Kills:824
Deaths:695
KDR:1.186
Accuracy:29.443% B++
HSR:22.573% B**
TRS-12 Uppercut
M
Kills:429
Deaths:401
KDR:1.070
Accuracy:52.203% D
HSR:30.536% M
HC1 Cougar
B+
Kills:393
Deaths:268
KDR:1.466
Accuracy:27.822% B+
HSR:24.173% C**
TRAC-5
B*
Kills:161
Deaths:220
KDR:0.732
Accuracy:22.172% C++
HSR:24.224% B*
FA1 Barrage
B**
Kills:144
Deaths:100
KDR:1.440
Accuracy:51.500% B**
HSR:9.028% D*
Kills:5,464
Deaths (as Light Assault):5,571
Deaths (to Light Assaults):2,839
KDR:0.98079
Kill Difference:107
Playtime:289.683 hours
Usage:28%
Score:5.399m
Score/min:311
Accuracy (listed only):33.632%
HSR (listed only):22.181%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,698
Deaths:499
KDR:3.403
Accuracy:47.051% B**
HSR:68.021% C+
NS-7 PDW
B*
Kills:1,238
Deaths:1,327
KDR:0.933
Accuracy:29.620% B*
HSR:17.771% C+
RAMS .50M
C
Kills:897
Deaths:467
KDR:1.921
Accuracy:36.327% C-
HSR:75.808% C
SMG-46 Armistice
B**
Kills:824
Deaths:695
KDR:1.186
Accuracy:29.443% B++
HSR:22.573% B**
NS-44 Commissioner
B+
Kills:668
Deaths:622
KDR:1.074
Accuracy:41.138% B+
HSR:20.808% C
TX1 Repeater
A+
Kills:96
Deaths:173
KDR:0.555
Accuracy:32.861% A+
HSR:13.542% D*
NS-AM7 Archer
C++
Kills:87
Deaths:285
KDR:0.305
Accuracy:53.468% D
HSR:19.540% C++
Kills:5,508
Deaths (as Infiltrator):4,068
Deaths (to Infiltrators):2,491
KDR:1.35398
Kill Difference:1,440
Playtime:111.609 hours
Usage:11%
Score:1.903m
Score/min:284
Accuracy (listed only):38.558%
HSR (listed only):34.009%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,238
Deaths:1,327
KDR:0.933
Accuracy:29.620% B*
HSR:17.771% C+
SMG-46 Armistice
B**
Kills:824
Deaths:695
KDR:1.186
Accuracy:29.443% B++
HSR:22.573% B**
TRS-12 Uppercut
M
Kills:429
Deaths:401
KDR:1.070
Accuracy:52.203% D
HSR:30.536% M
T1 Cycler
A++
Kills:234
Deaths:145
KDR:1.614
Accuracy:29.986% A++
HSR:32.479% A+
FA1 Barrage
B**
Kills:144
Deaths:100
KDR:1.440
Accuracy:51.500% B**
HSR:9.028% D*
Kills:2,869
Deaths (as Combat Medic):2,668
Deaths (to Combat Medics):1,112
KDR:1.07534
Kill Difference:201
Playtime:21.746 hours
Usage:2%
Score:0.522m
Score/min:400
Accuracy (listed only):38.550%
HSR (listed only):22.477%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:174
Deaths:106
KDR:1.642
Accuracy:17.909% C++
HSR:26.437% B**
MRC3 Mercy
B**
Kills:151
Deaths:77
KDR:1.961
Accuracy:18.321% C++
HSR:27.152% B**
M2 Mutilator
B**
Kills:143
Deaths:35
KDR:4.086
Accuracy:17.013% B+
HSR:23.776% B**
M2 Mutilator
A++
Kills:97
Deaths:35
KDR:2.771
Accuracy:17.303% B+
HSR:26.804% A++
M1 Heavy Cycler
B+
Kills:93
Deaths:77
KDR:1.208
Accuracy:17.021% B+
HSR:18.280% C++
NS-10 Burster
B**
Kills:83
Deaths:67
KDR:1.239
Accuracy:30.966% C**
HSR:9.639% B**
NS-10 Burster
B+
Kills:62
Deaths:61
KDR:1.016
Accuracy:31.029% C++
HSR:6.452% B+
Kills:803
Deaths (as MAX Suit):229
Deaths (to MAX Suits):671
KDR:3.50655
Kill Difference:574
Playtime:28.652 hours
Usage:3%
Score:0.870m
Score/min:506
Accuracy (listed only):21.366%
HSR (listed only):19.791%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:430
V. Kills:24 N/A
Deaths:90
KDR:4.778
Accuracy:31.738% B+
KPH:61.400 B+
VKPH:3.400 C+
Hellfire Rocket Pods
C
Kills:321
V. Kills:56 N/A
Deaths:95
KDR:3.379
Accuracy:45.267% C
KPH:59.500 C
VKPH:10.400 C-
M18 Needler
C+
Kills:210
V. Kills:280 75%
Deaths:351
KDR:0.598
Accuracy:29.985% C
KPH:6.400 D
VKPH:8.600 C+
Kills:961 (640 + 0)
Deaths:536
KDR:1.793
VKDR:0.672
Vehicle Kills:360
Kill Difference:425
Playtime:44.986 hours
Usage:4%
Score:0.575m
Score/min:213
Piloting Accuracy:29.985%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:716
V. Kills:903 79%
Deaths:194
KDR:3.691
Accuracy:22.804% F-
KPH:17.100 D--
VKPH:21.600 C+
L105 Zephyr
B+
Kills:378
V. Kills:36 N/A
Deaths:26
KDR:14.539
Accuracy:47.418% B+
KPH:57.900 C*
VKPH:5.500 D
CAS30 Tank Buster
D-
Kills:134
V. Kills:146 91%
Deaths:127
KDR:1.055
Accuracy:38.948% D
KPH:3.400 D-
VKPH:3.700 D-
Kills:1,228 (134 + 1,094)
Deaths:347
KDR:3.539
VKDR:3.127
Vehicle Kills:1,085
Kill Difference:881
Playtime:87.831 hours
Usage:9%
Score:1.428m
Score/min:271
Piloting Accuracy:38.948%
Gunner Accuracy:47.418%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C**
Kills:95
V. Kills:87 108%
Deaths:23
KDR:4.130
Accuracy:23.545% D--
KPH:11.400 C
VKPH:10.400 C**
C75 Viper
C++
Kills:82
V. Kills:26 304%
Deaths:13
KDR:6.308
Accuracy:35.032% C
KPH:27.900 C+
VKPH:8.800 C++
Kills:177 (177 + 0)
Deaths:36
KDR:4.917
VKDR:3.139
Vehicle Kills:113
Kill Difference:141
Playtime:11.289 hours
Usage:1%
Score:0.160m
Score/min:237
Driving Accuracy:35.032%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,317
V. Kills:858 153%
Deaths:116
KDR:11.353
Accuracy:28.677% F-
KPH:32.500 C++
VKPH:21.200 B+
P2-120 HESH
A
Kills:709
V. Kills:69 N/A
Deaths:21
KDR:33.762
Accuracy:37.529% C--
KPH:84 A
VKPH:8.200 C+
E540 Halberd
C
Kills:588
V. Kills:413 142%
Deaths:75
KDR:7.840
Accuracy:23.924% F--
KPH:16 D-
VKPH:11.200 C
MR11 Gatekeeper
C**
Kills:386
V. Kills:357 108%
Deaths:35
KDR:11.029
Accuracy:36.715% C--
KPH:21.600 C+
VKPH:19.900 C**
Kills:3,000 (2,026 + 974)
Deaths:247
KDR:12.146
VKDR:6.870
Vehicle Kills:1,697
Kill Difference:2,753
Playtime:103.577 hours
Usage:10%
Score:2.601m
Score/min:419
Driving Accuracy:37.529%
Gunner Accuracy:36.715%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:737
V. Kills:40 N/A
Deaths:98
KDR:7.520
Accuracy:40.964% B++
KPH:125.300 B+
VKPH:6.800 C++
G20 Vulcan-H
C++
Kills:338
V. Kills:268 126%
Deaths:172
KDR:1.965
Accuracy:49.154% C++
KPH:35.300 C-
VKPH:28 C++
MR11 Gatekeeper-H
B+
Kills:65
V. Kills:49 130%
Deaths:15
KDR:4.333
Accuracy:55.146% C*
KPH:39.200 B+
VKPH:29.600 C++
Kills:1,140 (0 + 1,140)
Deaths:285
KDR:4
VKDR:1.253
Vehicle Kills:357
Kill Difference:855
Playtime:17.103 hours
Usage:2%
Score:0.788m
Score/min:767
Driving Accuracy:N/A%
Gunner Accuracy:55.146%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:116
V. Kills:28 400%
Deaths:16
KDR:7.250
Accuracy:35.938% C+
KPH:41.600 C
VKPH:10 C*
M12 Kobalt
B++
Kills:112
V. Kills:4 N/A
Deaths:6
KDR:18.667
Accuracy:21.801% B++
KPH:92.600 B++
VKPH:3.300 C+
M20 Basilisk
B+
Kills:69
V. Kills:33 203%
Deaths:23
KDR:3
Accuracy:39.141% C+
KPH:20.400 C+
VKPH:9.700 B+
M40 Fury
B+
Kills:59
V. Kills:19 295%
Deaths:9
KDR:6.556
Accuracy:39.496% B
KPH:45.500 C
VKPH:14.700 B+
Kills:356 (0 + 356)
Deaths:54
KDR:6.593
VKDR:1.556
Vehicle Kills:84
Kill Difference:302
Playtime:8.685 hours
Usage:1%
Score:0.139m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:39.496%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:105
V. Kills:2 N/A
Deaths:50
KDR:2.100
Accuracy:46.707% B+
KPH:39.500 C
VKPH:0.800 D
Kills:105 (105 + 0)
Deaths:50
KDR:2.100
VKDR:0.040
Vehicle Kills:2
Kill Difference:55
Playtime:2.662 hours
Usage:0%
Score:0.015m
Score/min:96
Driving Accuracy:46.707%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:64
V. Kills:9 N/A
Deaths:3
KDR:21.333
Accuracy:35.622% C*
KPH:83.800 B+
VKPH:11.800 A++
Kills:64 (0 + 64)
Deaths:3
KDR:21.333
VKDR:3
Vehicle Kills:9
Kill Difference:61
Playtime:0.764 hours
Usage:0%
Score:0.021m
Score/min:463
Piloting Accuracy:N/A%
Gunner Accuracy:35.622%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,7081,6984993.403C++1.5747.051%B**68.021%C+56.4B++N/A13530.1h2B+4.2B++
P2-120 AP 2,1751,31711611.353B+9.5228.677%F-6.53%A+32.5C++21.2B+69440.5h6.4C**22.4D-
NS-7 PDW 1,2801,2381,3270.933C+0.9029.62%B*17.771%C+14.4DN/A7086.1h17D57.4C*
MSW-R 1,1801,1603823.037B+1.2029.758%A33.793%A92.8A++1.6A**31312.5h9.8B**32.9B*
NS-15M2 1,1721,1458861.292C+0.5426.217%C*23.231%C--36.2C-N/A12331.6h11.8C*45C**
NS-11C 1,1681,1401,0631.072C+0.7628.261%B++24.737%B*17C--N/A5166.9h13.2C**46.6B+
T5 AMC 1,1731,1351,4970.758C1.0828.033%B*24.405%B*21.6C+N/A7152.6h16.9D60.5C*
RAMS .50M 9068974671.921C0.0936.327%C-75.808%C39.7B+N/A12722.6h2B+5.5C*
C-4 1,3988645441.588C++0.2517.73%D*N/A64.5C-39.9B++70113.4h1.4C++7.8C--
SMG-46 Armistice 8348246951.186C++0.6529.443%B++22.573%B**32.2C+N/A9725.6h13.9C*47.2B+
P525 Marauder-H 777737987.52C-5.6840.964%B++N/A124.9B+6.8C++6835.9h5B*12.1B*
C150 Dalton 1,6197161943.691D1.8622.804%F-N/A17.1D--21.6C+40641.9h4.5C++19.7F
P2-120 HESH 7787092133.762B**31.9337.529%C--N/A84.4A8.2C+3628.4h4.2B+11.1C*
NS-44 Commissioner 6786686221.074C++0.7641.138%B+20.808%C44.5C*N/A15015h3.2B++7.8B+
TMG-50 6136081993.055A1.2228.005%B**24.671%C++54.8B++N/A17611.1h9B*32.2B*
T7 Mini-Chaingun 6115933851.54B++0.3019.832%B+12.31%C52B*1.6A+16611.4h12.6B+63.4B+
E540 Halberd 1,001588757.84C++6.0023.924%F--5.272%B*16D-11.2C20836.8h7.2D--30F**
M60-A Bulldog 665533866.198C+4.3628.549%D--1.313%C+21.2D5.3C14825.1h6.9D-24.3D--
Tank Mine 8484941752.823C++0.9926.761%DN/A112.3C++80.5B+16764.4h1.9C+7.1D
M14 Banshee 454430904.778C+2.9431.738%B+1.86%A61.4B+3.4C+2127h17.7B+55.7B+
TRS-12 Uppercut 4364294011.07C+0.7752.203%D30.536%M40.1C+N/A9710.7h2.6C+4.9C+
HC1 Cougar 3983932681.466B+0.3727.822%B+24.173%C**18.7C--N/A6121h10.4B+37.3B+
MR11 Gatekeeper 7433863511.029B**9.1936.715%C--2.073%C+21.6C+19.9C**25617.9h46C**125.4C++
MG-H1 Watchman 3923821163.293B*1.4630.209%A29.581%C**103.2A++2.7M*3923.7h13.2B+43.8B+
L105 Zephyr 4143782614.538C*12.7047.418%B+1.323%B*58.2C*5.5D3786.5h5.3B+11.2B+
G20 Vulcan-H 6063381721.965C--0.1349.154%C++4.142%B*35.2C-27.9C++8739.6h112.8C229.6C+
Hellfire Rocket Pods 377321953.379C--1.5445.267%CN/A59.4C10.4C-3835.4h19.7C++43.4C*
Frag Grenade 2902901290N/A288.1641.103%DN/A414.3C-N/A13770.7h3.9C9.4C
NS Decimator 4122632311.139C+0.7060.089%C+1.141%D-37.6C+21.3B+3247h4.6C++7.7C++
T9 CARV 2552511761.426C++0.4123.384%B++26.295%B+35.9C**N/A2487h11.8B+50.4B+
Claymore 2392392310.391B+8.5648.846%A++N/A265.6A*N/A7870.9h1.2C++2.4B**
MANA Anti-Vehicle Turret 3802391092.193B+0.3644.981%D-6.276%B**39.8C**23.5C5016h6.9B+15.4B+
T1 Cycler 2372341451.614B+0.2229.986%A++32.479%A+48.8AN/A2324.8h12.3B++41.1B**
M18 Needler 4902103510.598C-1.2429.985%CN/A6.4D8.6C+18532.6h212.9D709.9D
NS Annihilator 4352082610.797B+1.0477.397%DN/A8.7C9.5C**18624h9B**11.6B*
MRC3 Mercy 1791741061.642C+0.1917.909%C++26.437%B**28.5C+N/A1326.1h18.2C**101.7B
AMR-66 1801732520.687C1.1528.511%C++27.746%B18.6CN/A689.3h10.1C35.6C++
TRAC-5 1621612200.732C+1.1022.172%C++24.224%B*24.4C**N/A1716.6h12.7B+57.4B+
MRC3 Mercy 153151771.961C+0.1318.321%C++27.152%B**30.8C+N/A1524.9h16.8B++91.6B+
FA1 Barrage 1461441001.44B+0.4051.5%B**9.028%D*49.7B**N/A1572.9h4.3B+8.3B++
M2 Mutilator 143143354.086A+2.2517.013%B+23.776%B**49.3A++N/A1442.9h11.3A++66.4B*
M60-A Bulldog 178139149.929C8.0944.795%CN/A22.8D6.4B++1436.1h7.9D*17.6D
Spear Anti-Vehicle Phalanx Turret 259136235.913C4.0847.903%B2.941%D36.8C33.2B**4353.7h10C-20.9C+
Chainblade 16413512,1560.011C1.828.421%F-2.963%C--0.2DN/A1552.8h4.4D*52.2T*
CAS30 Tank Buster 2801341271.055C0.7838.948%D1.493%B3.4D-3.7D-10939.4h79.4D-203.9D
Sticky Grenade 1321301130N/A128.1660.596%B*N/A1300B+20B+34840.1h1.4B*2.3B++
M40 Fury 144116167.25C+5.4135.938%C+2.586%B*41.4C10C*2892.8h11.7B+32.6B+
A30 Walker 264112731.534C0.3025.163%C**1.786%C+7D9.6C17815.9h262.4D**1042.9D-
M12 Kobalt 116112618.667C++16.8321.801%B++19.643%C**93.3B++3.3C+2501.2h12.7B**58.2B++
Xiphos Anti-Personnel Phalanx Tower 1091061106B+104.1619.294%D--3.774%B**530A++15A+13600.2h4.8B++24.8B+
S12 Renegade 107105502.1C+0.2646.707%B+3.81%C38.9C-N/A962.7h3C**6.4B+
M2 Mutilator 9797352.771B+0.9417.303%B+26.804%A++33.4B+N/A882.9h17.2C++99.4B+
TX1 Repeater 100961730.555C1.2832.861%A+13.542%D*33.1C*1.4A1602.9h17.9D-54.4C*
Skyguard 18295234.13B+2.2923.545%D--6.316%M++11.3C10.4C**1948.4h119.9C++509.1C
M1 Heavy Cycler 9593771.208C+0.6317.021%B+18.28%C++28.2B+N/A1573.3h14.7B*86.5B++
NS-AM7 Archer 112872850.305C1.5353.468%D19.54%C++6.1C1.8C5714.2h14B+26.2B+
NS-10 Burster 15583671.239C*0.6030.966%C**9.639%B**6.6B++5.8A+15212.5h149.8C++483.7B
C75 Viper 10882136.308C**4.4735.032%C1.22%C28.3C+9C*3582.9h14.7C41.9C
ML-7 118761280.594C1.2457.684%C++2.632%C+20.5C11.4C+4023.7h6.6C++11.5C*
M20 Basilisk 10269233C+1.1639.141%C+7.246%B+20.3C+9.7B+2253.4h91.8C++234.6C*
MR11 Gatekeeper-H 11465154.333C+2.5055.146%C*1.538%C+38.2B+28.8C+4541.7h42.6B*77.3B++
CAS 14-E 7364321.333C++19.5035.622%C*N/A80B11.3A++4620.8h32.8C+92.2C++
M60-A Bulldog 8663125.25C3.4142.813%C-1.587%D18D6.6B++1363.5h8.7F20.4D--
NS-10 Burster 12862611.016C+0.8231.029%C++6.452%B+5C+5.4A14112.3h198.8D-640.5C
M40 Fury 785996.556C+4.7239.496%B1.695%C+45.4C14.6B+3471.3h11.9C**30.3B+
T2 Striker 9950271.852M0.0239.902%D**N/A10.6C10.4C2544.7h43.9C+110D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit511533,45551.3h
Spawn Beacon244810.6h
Anti-Vehicle MANA Turret33280.5h
Nanite Revive Grenade01310h
Medical Applicator9933,1903.3h
Motion Spotter213,5801.8h
Spitfire Auto-Turret125650.6h
Welding Device01,0050.1h
Shield Recharging Field45240.3h
Recon Detection Device168731.2h
Ammunition Package221,9641.5h
Medical Kit1141,2471.4h
Anti-Infantry MANA Turret5540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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