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Operant carlito0o[V0D3] carlito0o
VS BR 30

KDR: 2.4

Score: 13.3m

Last Seen: Jan 5th, 2020 1:05 PM
- OFFLINE - 25.3 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Cobalt
Level Progress (to 31): 50%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A Sirius SX12 Orion VS54 Pulsar LSW Flare VE6 NS-15M2 SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,782,675 MLG Score: 1425
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.402%22.884%62717121512,1572.202750.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.01%1.198B**0.281C*-0.801D-HEAD ++ (~9.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.499B+10.20.286C*27

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.301%1.203%314312291,0814373192.46804338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.835%-0.103C+-0.345C--0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.40.388C**36.10.322C*63.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.191%2.003%220312297994483271.78348244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.113%-0.567D-0.333C-1.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.003C+13.5-0.081C+24.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.481%2.127%6681212202,49246214215.38229175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.414%-0.068C+-0.578D0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.445B23.70.412B43.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.205%62.478%668312292,873704184.07518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.7%1.242B**-0.293C0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+20.364C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.801%11.521%6681123143436351.19231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.34C**-0.633D-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.338C**40.18C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.3m300.5%411 (24.7k)322 (19.3k)2.3953824,76110,3372.7801130 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232220224.714%19.765%48804:008

21% Engineer29% Heavy Assault19% Infiltrator25% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2015 10:09 PMDec 21st, 2018 5:09 PMFeb 4th, 2020 4:00 AM (54d) (PST)Jan 5th, 2020 10:24 AM (84d) (PST)Jan 5th, 2020 9:05 AM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7671386290.5980.2500.1182.0800.0941425

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,0438,27537,76836157125619,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
690h/28.8d 3,977 4,894 7,867 86.1k 880 1,810 3,895 31.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:1,266
Deaths:407
KDR:3.111
Accuracy:29.039% B+
HSR:28.673% C-
Orion VS54
B+
Kills:1,181
Deaths:569
KDR:2.076
Accuracy:24.313% B+
HSR:21.677% C--
Pulsar LSW
C++
Kills:1,161
Deaths:490
KDR:2.369
Accuracy:25.293% C++
HSR:22.395% C
Flare VE6
B++
Kills:1,160
Deaths:409
KDR:2.836
Accuracy:28.383% B++
HSR:26.466% C++
NS-15M2
C*
Kills:1,157
Deaths:436
KDR:2.654
Accuracy:26.034% C*
HSR:25.670% C+
SVA-88
C*
Kills:1,153
Deaths:530
KDR:2.175
Accuracy:25.823% C*
HSR:26.540% C+
VX29 Polaris
B+
Kills:143
Deaths:52
KDR:2.750
Accuracy:27.342% B+
HSR:22.378% C
Kills:7,221
Deaths (as Heavy Assault):2,893
Deaths (to Heavy Assaults):2,776
KDR:2.49602
Kill Difference:4,328
Playtime:196.898 hours
Usage:29%
Score:4.015m
Score/min:340
Accuracy (listed only):26.604%
HSR (listed only):24.828%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:1,148
Deaths:1,060
KDR:1.083
Accuracy:27.690% B++
HSR:19.512% C+
Serpent VE92
B*
Kills:527
Deaths:334
KDR:1.578
Accuracy:29.045% B*
HSR:15.560% D-
Thanatos VE70
B+
Kills:434
Deaths:264
KDR:1.644
Accuracy:45.801% B+
HSR:11.521% D-
NS Baron G5
C
Kills:245
Deaths:118
KDR:2.076
Accuracy:40.240% C--
HSR:13.469% C
Kills:2,354
Deaths (as Engineer):1,776
Deaths (to Engineers):2,112
KDR:1.32545
Kill Difference:578
Playtime:143.485 hours
Usage:21%
Score:2.826m
Score/min:328
Accuracy (listed only):35.694%
HSR (listed only):15.016%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C**
Kills:1,196
Deaths:729
KDR:1.641
Accuracy:26.992% C**
HSR:18.227% C+
Solstice VE3
B++
Kills:1,148
Deaths:1,060
KDR:1.083
Accuracy:27.690% B++
HSR:19.512% C+
Serpent VE92
B*
Kills:527
Deaths:334
KDR:1.578
Accuracy:29.045% B*
HSR:15.560% D-
Thanatos VE70
B+
Kills:434
Deaths:264
KDR:1.644
Accuracy:45.801% B+
HSR:11.521% D-
Eridani SX5
B**
Kills:279
Deaths:116
KDR:2.405
Accuracy:32.684% B**
HSR:27.599% B*
NS Baron G5
C
Kills:245
Deaths:118
KDR:2.076
Accuracy:40.240% C--
HSR:13.469% C
VE-S Canis
B+
Kills:93
Deaths:39
KDR:2.385
Accuracy:31.802% B+
HSR:17.204% D
Kills:3,922
Deaths (as Light Assault):2,660
Deaths (to Light Assaults):1,943
KDR:1.47444
Kill Difference:1,262
Playtime:175.661 hours
Usage:25%
Score:3.322m
Score/min:315
Accuracy (listed only):33.465%
HSR (listed only):17.585%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,735
Deaths:1,224
KDR:2.234
Accuracy:44.057% B+
HSR:62.267% D
Sirius SX12
C**
Kills:1,196
Deaths:729
KDR:1.641
Accuracy:26.992% C**
HSR:18.227% C+
NS-30 Vandal
C**
Kills:790
Deaths:309
KDR:2.557
Accuracy:36.063% C**
HSR:20.633% D-
NS-61 Emissary
B+
Kills:466
Deaths:382
KDR:1.220
Accuracy:27.348% C+
HSR:19.957% B+
Eridani SX5
B**
Kills:279
Deaths:116
KDR:2.405
Accuracy:32.684% B**
HSR:27.599% B*
NS-44 Commissioner
A
Kills:133
Deaths:92
KDR:1.446
Accuracy:48.144% A
HSR:25.564% B
VE-S Canis
B+
Kills:93
Deaths:39
KDR:2.385
Accuracy:31.802% B+
HSR:17.204% D
XM98
C+
Kills:77
Deaths:106
KDR:0.726
Accuracy:34.318% D
HSR:74.026% C+
Phaseshift VX-S
C
Kills:61
Deaths:16
KDR:3.813
Accuracy:35.146% C
HSR:57.377% D*
Beamer VS3
A++
Kills:59
Deaths:81
KDR:0.728
Accuracy:39.069% A++
HSR:13.559% D*
Kills:5,889
Deaths (as Infiltrator):3,094
Deaths (to Infiltrators):1,818
KDR:1.90336
Kill Difference:2,795
Playtime:133.915 hours
Usage:19%
Score:2.438m
Score/min:303
Accuracy (listed only):35.562%
HSR (listed only):33.641%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:1,196
Deaths:729
KDR:1.641
Accuracy:26.992% C**
HSR:18.227% C+
Thanatos VE70
B+
Kills:434
Deaths:264
KDR:1.644
Accuracy:45.801% B+
HSR:11.521% D-
Eridani SX5
B**
Kills:279
Deaths:116
KDR:2.405
Accuracy:32.684% B**
HSR:27.599% B*
Terminus VX-9
B**
Kills:245
Deaths:145
KDR:1.690
Accuracy:31.815% B**
HSR:18.776% D*
NS Baron G5
C
Kills:245
Deaths:118
KDR:2.076
Accuracy:40.240% C--
HSR:13.469% C
VE-S Canis
B+
Kills:93
Deaths:39
KDR:2.385
Accuracy:31.802% B+
HSR:17.204% D
Pulsar VS1
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:26.790% N/A
HSR:18% N/A
Kills:2,542
Deaths (as Combat Medic):1,462
Deaths (to Combat Medics):1,139
KDR:1.73871
Kill Difference:1,080
Playtime:30.290 hours
Usage:4%
Score:0.605m
Score/min:333
Accuracy (listed only):33.732%
HSR (listed only):17.828%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:82
Deaths:65
KDR:1.262
Accuracy:16.973% C+
HSR:9.756% F-
Kills:82
Deaths (as MAX Suit):32.500
Deaths (to MAX Suits):359
KDR:2.52308
Kill Difference:49.500
Playtime:6.793 hours
Usage:1%
Score:0.105m
Score/min:257
Accuracy (listed only):16.973%
HSR (listed only):9.756%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:860
V. Kills:57 N/A
Deaths:113
KDR:7.611
Accuracy:50.121% B**
KPH:84 B++
VKPH:5.600 B*
Saron Laser Cannon
B+
Kills:161
V. Kills:190 84%
Deaths:101
KDR:1.594
Accuracy:32.142% C+
KPH:12.200 C
VKPH:14.400 B+
Kills:1,021 (1,021 + 0)
Deaths:214
KDR:4.771
VKDR:1.154
Vehicle Kills:247
Kill Difference:807
Playtime:23.439 hours
Usage:3%
Score:0.294m
Score/min:209
Piloting Accuracy:32.142%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:598
V. Kills:703 85%
Deaths:63
KDR:9.492
Accuracy:25.460% D*
KPH:25.300 D
VKPH:29.700 C*
L105 Zephyr
A++
Kills:420
V. Kills:42 N/A
Deaths:16
KDR:26.250
Accuracy:57.072% A++
KPH:95 A+
VKPH:9.500 C++
CAS30 Tank Buster
D
Kills:60
V. Kills:66 90%
Deaths:36
KDR:1.667
Accuracy:47.308% C++
KPH:3.900 D
VKPH:4.300 D
Kills:1,078 (60 + 1,018)
Deaths:115
KDR:9.374
VKDR:7.052
Vehicle Kills:811
Kill Difference:963
Playtime:43.456 hours
Usage:6%
Score:0.941m
Score/min:361
Piloting Accuracy:47.308%
Gunner Accuracy:57.072%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:543
V. Kills:87 N/A
Deaths:28
KDR:19.393
Accuracy:52.787% C**
KPH:70.700 B+
VKPH:11.300 B++
L100 Python AP
C**
Kills:187
V. Kills:149 125%
Deaths:26
KDR:7.192
Accuracy:57.236% C++
KPH:26.600 C-
VKPH:21.200 C**
Skyguard
B+
Kills:69
V. Kills:56 121%
Deaths:7
KDR:9.857
Accuracy:30.675% C++
KPH:14.300 C+
VKPH:11.600 B+
Kills:799 (799 + 0)
Deaths:61
KDR:13.098
VKDR:4.787
Vehicle Kills:292
Kill Difference:738
Playtime:19.552 hours
Usage:3%
Score:0.277m
Score/min:236
Driving Accuracy:30.675%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:203
V. Kills:139 145%
Deaths:18
KDR:11.278
Accuracy:55.459% B*
KPH:31.500 C+
VKPH:21.500 B++
Saron HRB
C**
Kills:129
V. Kills:75 170%
Deaths:10
KDR:12.900
Accuracy:45.793% C++
KPH:29.100 C**
VKPH:16.900 C++
Kills:332 (0 + 332)
Deaths:28
KDR:11.857
VKDR:7.643
Vehicle Kills:214
Kill Difference:304
Playtime:10.880 hours
Usage:2%
Score:0.177m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:45.793%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:115
V. Kills:1 N/A
Deaths:12
KDR:9.583
Accuracy:46.228% B**
KPH:94.600 C+
VKPH:0.800 F
Saron HRB-H
B
Kills:56
V. Kills:31 175%
Deaths:8
KDR:7
Accuracy:56.367% C++
KPH:45.800 B
VKPH:25.400 C++
Kills:171 (0 + 171)
Deaths:20
KDR:8.550
VKDR:1.600
Vehicle Kills:32
Kill Difference:151
Playtime:2.438 hours
Usage:0%
Score:0.058m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:56.367%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:294
V. Kills:48 N/A
Deaths:16
KDR:18.375
Accuracy:40.363% C**
KPH:70.100 B*
VKPH:11.500 B+
M20 Basilisk
A*
Kills:156
V. Kills:88 175%
Deaths:17
KDR:9.176
Accuracy:51.677% A
KPH:26 B
VKPH:14.700 A*
M40 Fury
B+
Kills:145
V. Kills:24 N/A
Deaths:9
KDR:16.111
Accuracy:39.371% C*
KPH:69.500 B+
VKPH:11.500 C+
M12 Kobalt
A
Kills:117
V. Kills: N/A
Deaths:2
KDR:58.500
Accuracy:21.387% B+
KPH:121.500 A
VKPH:0 D**
M20 Basilisk
A**
Kills:93
V. Kills:70 131%
Deaths:12
KDR:7.750
Accuracy:48.124% B*
KPH:27.800 B
VKPH:20.900 A**
M12 Kobalt
B*
Kills:51
V. Kills:1 N/A
Deaths:1
KDR:51
Accuracy:16.089% C--
KPH:111.600 B*
VKPH:2.200 D
Kills:856 (0 + 856)
Deaths:57
KDR:15.018
VKDR:4.053
Vehicle Kills:231
Kill Difference:799
Playtime:17.032 hours
Usage:2%
Score:0.356m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:16.089%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:77
V. Kills:62 122%
Deaths:11
KDR:7
Accuracy:36.195% C+
KPH:16.700 D
VKPH:13.500 C+
Kills:77 (0 + 77)
Deaths:11
KDR:7
VKDR:5.636
Vehicle Kills:62
Kill Difference:66
Playtime:4.609 hours
Usage:1%
Score:0.044m
Score/min:159
Piloting Accuracy:N/A%
Gunner Accuracy:36.195%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,7502,7351,2242.234C0.1644.057%B+62.267%D42.8C+N/A10963.9h2B4.5B+
Betelgeuse 54-A 1,2821,2664073.111C+0.7229.039%B+28.673%C-93.8B+1.2B+27613.5h10.3C++35.5B
Sirius SX12 1,2071,1967291.641C**0.7526.992%C**18.227%C+31.1C+N/A8438.4h12.6B+46.9B+
Orion VS54 1,1841,1815692.076C*0.3224.313%B+21.677%C--53B+N/A15322.3h9.7B*40.1C++
Pulsar LSW 1,1691,1614902.369B+0.0325.293%C++22.395%C47.8C+N/A13224.3h9.7B*38.2B+
Flare VE6 1,1681,1604092.836B**0.4428.383%B++26.466%C++67.1B+N/A19517.3h9.4B+33.1B+
NS-15M2 1,1661,1574362.654B0.2626.034%C*25.67%C+48C+N/A13224.1h10.1B++38.8B+
SVA-88 1,1691,1535302.175C++0.2225.823%C*26.54%C+48.6C+N/A12423.7h10.5B+40.5B+
Solstice VE3 1,1721,1481,0601.083C**1.3127.69%B++19.512%C+21.3C+N/A6753.9h12.5B+45.3C*
C-4 1,6141,0154112.47B+0.0717.859%D*N/A63C--37.2B+57216.1h1.2B+6.5C+
Light PPA 9178601137.611C**5.2250.121%B**N/A84.3B++5.6B*23610.2h10.1B+20.1B+
NS-30 Vandal 7957903092.557C*0.1636.063%C**20.633%D-44.4C+N/A10317.8h5.3C*14.7B
C150 Dalton 1,301598639.492C++7.1025.46%D*N/A25.2D29.7C*45823.7h3.7C*14.4D
L100 Python HESH 6305432819.393B+17.0052.787%C**2.026%B+70.5B+11.3B++2097.7h3B5.7B+
Serpent VE92 5425273341.578C**0.8229.045%B*15.56%D-18.4DN/A5328.7h11.3B+38.7B+
NS-61 Emissary 4744663821.22B+1.1827.348%C+19.957%B+46.6B++N/A13510h10B+36.6B+
Thanatos VE70 4394342641.644B++0.7545.801%B+11.521%D-50.5B++N/A1278.6h4B+8.7B+
NS Decimator 6514302631.635B+0.7657.996%C-3.023%B++31.9C16.4C+24413.5h4.6C+7.9C+
L105 Zephyr 4624201626.25A++23.8557.072%A++1.19%B+95.5A+9.5C++5114.4h4.4B**7.7B**
M60-A Bulldog 3573152512.6B*10.2038.436%C+N/A39.4C+5.3C-2258h5.4C++14C**
M40 Fury 3422941618.375A15.9840.363%C**1.361%C70B*11.4B+3384.2h10.3B+25.5B++
Eridani SX5 2802791162.405B*0.0132.684%B**27.599%B*82.1AN/A1993.4h8.8B**27B*
Terminus VX-9 2502451451.69C+0.7131.815%B**18.776%D*45.4C+N/A1955.4h12.8C40.1B+
NS Baron G5 2472451182.076A0.3240.24%C--13.469%C43C*N/A1105.7h4B+9.9C++
Proximity Mine 245244406.1B+3.7046.393%C**N/A162.7B+N/A4671.5h1.9C+4.1C*
E540 Halberd 3422031811.278C++8.8855.459%B*1.97%C31.2C+21.4B++2666.5h6.3C--11.3C*
S1 3041902180.872C++1.5255.157%C2.632%C+21.3C-12.8C+1908.9h6.6C+12C+
L100 Python AP 336187267.192C++4.8057.236%C++1.604%D26.7C-21.3B2467h8D-14C-
MANA Anti-Personnel Turret 167167493.408N/A1.0122.563%UN/A1670UN/A2940400.1h15.6T*69.2T*
Saron Laser Cannon 3511611011.594C+0.8032.142%C+2.484%C*12.2C14.4B+18813.2h162.1C504.2C
M20 Basilisk 244156179.176M6.7851.677%A4.487%C--26B14.7A*2946h111.4C215.7B
Spear Anti-Vehicle Phalanx Turret 2381501212.5B+10.1040.883%C--4.667%B45.5C++26.7C**3383.3h7.5B18.4C*
M40 Fury 169145916.111B++13.7239.371%C*N/A69B+11.4C+4212.1h10.2C*25.9B+
VX29 Polaris 144143522.75B*0.3527.342%B+22.378%C43.3CN/A1363.3h10.1B++37B+
Force-Blade 1591389,6020.014C2.387.163%F-2.899%C--0.3C--N/A1484.9h2.8C+39.2T
Plasma Grenade 1401381138N/A135.6041.587%DN/A345D-5C-12380.4h3.8C9C
NS-44 Commissioner 133133921.446B+0.9548.144%A25.564%B66.5B**N/A2252h3.2B++6.7B*
Saron HRB 2041291012.9A10.5045.793%C++N/A29.3C**17C++2794.4h21.3C+46.6C++
M12 Kobalt 117117258.5A**56.1021.387%B+12.821%D*117B**N/A2911h12.6A58.9B+
Proton II PPA-H 116115129.583C7.1946.228%B**2.609%B**95.8C+N/A2521.2h6.7B**14.4B**
Tank Mine 179105185.833A+3.4438.204%C*N/A131.3B+92.5B*14740.8h2.4D-6.3C+
M20 Basilisk 16393127.75A*5.3548.124%B*1.075%F-28.2B+21.2A**4183.3h111.7C232.1B
VE-S Canis 9393392.385B+0.0131.802%B+17.204%D54.7C++N/A1361.7h10.8C*33.9C**
Spear Anti-Vehicle Phalanx Tower 14186186M*83.6064.944%A3.488%C57.3C**36.7B3651.5h6.7B++10.3B**
Xiphos Anti-Personnel Phalanx Tower 9384184C*81.6047.817%A++N/A168C18A+6750.5h33.8C70.6C++
Quasar VM1 8282651.262C1.1316.973%C+9.756%F-24.8C+N/A873.3h13.4B+79C*
XM98 77771060.726D-1.6734.318%D74.026%C+15.1DN/A435.1h3.2D*9.2D-
M20 Wyvern 13977117C++4.6036.195%C+2.597%D16.7D13.5C+1584.6h66B+182.3B+
A30 Walker 14974223.364B*0.9724.291%C+4.054%A*6.5D--6.6D12911.4h234.4F965.2D-
Skyguard 1256979.857A*7.4630.675%C++2.899%B*14.4C+11.7B+2634.8h110.8B361.1B+
NS Annihilator 13562551.127B**1.2776.615%D--N/A6.7D-7.8C1329.3h11.1C**14.5C++
Phaseshift VX-S 6461163.813C++1.4235.146%C57.377%D*33.9C+1.7S911.8h3C+8.4C++
CAS30 Tank Buster 12660361.667C+0.7347.308%C++1.667%B+3.9D4.3D16915.4h70.4C--148.9C+
Beamer VS3 6359810.728C+1.6739.069%A++13.559%D*39.3B2.7A*1631.5h13.1D*33.5C*
Aspis Anti-Aircraft Phalanx Turret 13159115.364B+2.9722.895%D1.695%C15.1B+18.5A3203.9h113.2B*494.6B
Saron HRB-H 875687C**4.6056.367%C++3.571%A*46.7B+25.8C++5431.2h20.9B+37.2B+
Anti-Vehicle Grenade 7051151N/A48.6039.25%D**N/A255D95C++15580.2h6.2C15.7D-
M12 Kobalt 5251151B++48.6016.089%C--9.804%F-102B+2D4380.5h10.1A+62.8B++
Pulsar VS1 5150510.98C+1.4226.79%B+18%C--22.7CN/A1662.2h13.9C++52B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit245226,05227.4h
Spawn Beacon73400.3h
Turret AI Module0510.2h
Nanite Revive Grenade01530h
Medical Applicator3824,8992.6h
Motion Spotter245,5862.8h
Xiphos Anti-Personnel Tower1630.4h
Deconstruction Tool01,7940.2h
Recon Detection Device51500.2h
Ammunition Package128820.5h
Medical Kit1061,3291.9h
Anti-Infantry MANA Turret41540.2h

Check the help document for the dictionary if you want to learn more about words used here.


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