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Paragon cb4gary[NlPL] cb4gary
VS BR 158

KDR: 0.88

Score: 59.2m

Last Seen: Feb 14th, 2019 7:33 AM
- OFFLINE - 5 hour(s)

Prestige 1, Battle Rank 100 (158 total) - Vanu Sovereignty on Briggs - Outfit Member of PICKEL RICK[NlPL] PICKEL RICK
VS outfit on Briggs

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Solstice VE3 Cosmos VM3 NS-11C Cosmos VM3 C-4 ARX Ghost Proximity Mine NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $63,801 MLG Score: 51
Fun Score: N/A
Cheeseburgers Flipped: 4860TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.247%22.621%5262999326,0030.6487290.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.661%0.423B0.295C*-1.314D**HEAD ++ (~11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.126C++15.2-0.064C+50.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.729%0.455%71102122035753280.061521367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.496D-1.008D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.40.506B+26.30.509B+54.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.922%1.197%120410182,674414117770.645582150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.085%1.169B**-0.899D--0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.639B+7.30.411B6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.204%1.566%233101983035156570.236064126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.404%-0.742D--0.71D--0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.80.353C**21.70.452B+55.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.549%56.003%23310192,7074870440.555852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.099%-0.223C-0.731D--0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.036C+3.4-0.079C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.158%23.89%23210204732840120.166549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.267%-0.355C-1.864A++-1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.247C6.1-0.26C10.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PICKEL RICK[NlPL] PICKEL RICK
VS outfit on Briggs

Members: 21
59.2m404.3%192 (11.5k)168 (10.1k)0.87911568,70978,1571.03418158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022342918.798%15.176%28504:3020

37% Engineer8% Heavy Assault21% Infiltrator23% Light Assault10% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 7:06 AMSep 15th, 2017 9:24 AMFeb 14th, 2019 11:41 AM (2d) (PST)Feb 14th, 2019 5:20 AM (3d) (PST)Feb 14th, 2019 3:33 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3521472050.1950.2220.0300.9570.04251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,0988,81612,2821213257310,075

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5876.6h/244.9d 12,119 10,427 34,560 337.4k 6,213 13,279 14,750 124m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,829
Deaths:2,565
KDR:0.713
Accuracy:22.005% C
HSR:23.182% C
Orion VS54
C+
Kills:663
Deaths:1,160
KDR:0.572
Accuracy:19.399% C
HSR:23.379% C+
VE-H Maw
C
Kills:503
Deaths:517
KDR:0.973
Accuracy:23.623% C
HSR:24.056% C
Flare VE6
B++
Kills:384
Deaths:628
KDR:0.611
Accuracy:20.892% C
HSR:29.688% B++
NSX Naginata
D-
Kills:267
Deaths:537
KDR:0.497
Accuracy:17.279% D-
HSR:21.348% D-
Ursa
C++
Kills:235
Deaths:277
KDR:0.848
Accuracy:23.073% C++
HSR:23.404% C+
Pulsar LSW
A
Kills:120
Deaths:170
KDR:0.706
Accuracy:21.686% C
HSR:34.167% A
Lasher X2
N/A
Kills:50
Deaths:116
KDR:0.431
Accuracy:15.473% N/A
HSR:12% N/A
Kills:4,051
Deaths (as Heavy Assault):5,970
Deaths (to Heavy Assaults):20,392
KDR:0.67856
Kill Difference:1,919
Playtime:460.059 hours
Usage:8%
Score:5.190m
Score/min:188
Accuracy (listed only):20.429%
HSR (listed only):23.903%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:4,445
Deaths:7,829
KDR:0.568
Accuracy:21.023% C
HSR:20.472% C++
NS-11C
C+
Kills:3,882
Deaths:6,580
KDR:0.590
Accuracy:23.129% C+
HSR:18.702% C+
Eridani SX5
C**
Kills:1,638
Deaths:2,551
KDR:0.642
Accuracy:25.015% C
HSR:21.856% C**
VE-S Canis
C
Kills:1,542
Deaths:2,185
KDR:0.706
Accuracy:24.580% C
HSR:17.575% C
Sirius SX12
B+
Kills:1,383
Deaths:2,042
KDR:0.677
Accuracy:23.918% C+
HSR:21.258% B+
MKV Suppressed
B*
Kills:1,208
Deaths:1,755
KDR:0.688
Accuracy:22.018% D
HSR:24.669% B*
Pulsar C
C+
Kills:1,052
Deaths:2,312
KDR:0.455
Accuracy:23.409% C+
HSR:23.194% C+
NSX Tanto
C
Kills:590
Deaths:896
KDR:0.658
Accuracy:24.619% C
HSR:21.017% D
Zenith VX-5
C*
Kills:559
Deaths:1,027
KDR:0.544
Accuracy:22.122% D
HSR:22.719% C*
Skorpios
D
Kills:504
Deaths:985
KDR:0.512
Accuracy:20.683% F
HSR:16.667% D
Thanatos VE70
A+
Kills:374
Deaths:1,045
KDR:0.358
Accuracy:37.576% C
HSR:23.262% A+
NS Baron G5
M++
Kills:135
Deaths:295
KDR:0.458
Accuracy:25.336% F-
HSR:28.889% M++
Phobos VX86
A++
Kills:99
Deaths:165
KDR:0.600
Accuracy:33.993% F-
HSR:26.263% A++
VX6-7
B+
Kills:78
Deaths:82
KDR:0.951
Accuracy:27.518% B+
HSR:20.513% C+
Kills:17,489
Deaths (as Light Assault):29,749
Deaths (to Light Assaults):14,233
KDR:0.58789
Kill Difference:12,260
Playtime:1,362.837 hours
Usage:23%
Score:16.843m
Score/min:206
Accuracy (listed only):25.353%
HSR (listed only):21.932%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:4,445
Deaths:7,829
KDR:0.568
Accuracy:21.023% C
HSR:20.472% C++
NS-11C
C+
Kills:3,882
Deaths:6,580
KDR:0.590
Accuracy:23.129% C+
HSR:18.702% C+
VE-LR Obelisk
C
Kills:1,645
Deaths:1,361
KDR:1.209
Accuracy:28.183% D
HSR:28.754% C
Pulsar C
C+
Kills:1,052
Deaths:2,312
KDR:0.455
Accuracy:23.409% C+
HSR:23.194% C+
NSX Tanto
C
Kills:590
Deaths:896
KDR:0.658
Accuracy:24.619% C
HSR:21.017% D
Zenith VX-5
C*
Kills:559
Deaths:1,027
KDR:0.544
Accuracy:22.122% D
HSR:22.719% C*
Thanatos VE70
A+
Kills:374
Deaths:1,045
KDR:0.358
Accuracy:37.576% C
HSR:23.262% A+
NS Baron G5
M++
Kills:135
Deaths:295
KDR:0.458
Accuracy:25.336% F-
HSR:28.889% M++
Eidolon VE33
B*
Kills:117
Deaths:231
KDR:0.506
Accuracy:20.798% D*
HSR:31.624% B*
Phobos VX86
A++
Kills:99
Deaths:165
KDR:0.600
Accuracy:33.993% F-
HSR:26.263% A++
VX6-7
B+
Kills:78
Deaths:82
KDR:0.951
Accuracy:27.518% B+
HSR:20.513% C+
Kills:12,976
Deaths (as Engineer):21,823
Deaths (to Engineers):15,997
KDR:0.5946
Kill Difference:8,847
Playtime:2,153.048 hours
Usage:37%
Score:18.436m
Score/min:143
Accuracy (listed only):26.155%
HSR (listed only):24.128%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D
Kills:2,219
Deaths:2,254
KDR:0.984
Accuracy:34.430% D
HSR:56.918% D--
Eridani SX5
C**
Kills:1,638
Deaths:2,551
KDR:0.642
Accuracy:25.015% C
HSR:21.856% C**
VE-S Canis
C
Kills:1,542
Deaths:2,185
KDR:0.706
Accuracy:24.580% C
HSR:17.575% C
Sirius SX12
B+
Kills:1,383
Deaths:2,042
KDR:0.677
Accuracy:23.918% C+
HSR:21.258% B+
MKV Suppressed
B*
Kills:1,208
Deaths:1,755
KDR:0.688
Accuracy:22.018% D
HSR:24.669% B*
NS-44L Showdown
C*
Kills:1,143
Deaths:2,527
KDR:0.452
Accuracy:32.505% D--
HSR:35.608% C*
Beamer VS3
B*
Kills:536
Deaths:1,540
KDR:0.348
Accuracy:24.997% C
HSR:28.545% B*
Skorpios
D
Kills:504
Deaths:985
KDR:0.512
Accuracy:20.683% F
HSR:16.667% D
NS-61 Emissary
B+
Kills:414
Deaths:877
KDR:0.472
Accuracy:31.227% B+
HSR:18.116% C**
NS-44L Blackhand
D
Kills:404
Deaths:1,274
KDR:0.317
Accuracy:32.685% D--
HSR:34.158% D
VA39 Spectre
C*
Kills:290
Deaths:535
KDR:0.542
Accuracy:30.920% C
HSR:41.379% C*
NS-AM7 Archer
C++
Kills:258
Deaths:954
KDR:0.270
Accuracy:58.032% C+
HSR:18.605% C++
V10
D-
Kills:198
Deaths:253
KDR:0.783
Accuracy:34.967% D-
HSR:67.172% D*
NSX Tomoe
C+
Kills:104
Deaths:219
KDR:0.475
Accuracy:24.112% D--
HSR:35.577% C+
Phantom VA23
A
Kills:84
Deaths:169
KDR:0.497
Accuracy:29.217% D-
HSR:40.476% A
Kills:11,925
Deaths (as Infiltrator):20,120
Deaths (to Infiltrators):12,661
KDR:0.59269
Kill Difference:8,195
Playtime:1,216.009 hours
Usage:21%
Score:9.986m
Score/min:137
Accuracy (listed only):29.954%
HSR (listed only):31.905%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C**
Kills:1,638
Deaths:2,551
KDR:0.642
Accuracy:25.015% C
HSR:21.856% C**
VE-S Canis
C
Kills:1,542
Deaths:2,185
KDR:0.706
Accuracy:24.580% C
HSR:17.575% C
Sirius SX12
B+
Kills:1,383
Deaths:2,042
KDR:0.677
Accuracy:23.918% C+
HSR:21.258% B+
MKV Suppressed
B*
Kills:1,208
Deaths:1,755
KDR:0.688
Accuracy:22.018% D
HSR:24.669% B*
Skorpios
D
Kills:504
Deaths:985
KDR:0.512
Accuracy:20.683% F
HSR:16.667% D
Thanatos VE70
A+
Kills:374
Deaths:1,045
KDR:0.358
Accuracy:37.576% C
HSR:23.262% A+
Pulsar VS1
C
Kills:351
Deaths:729
KDR:0.481
Accuracy:21.771% C
HSR:14.815% D-
NS Baron G5
M++
Kills:135
Deaths:295
KDR:0.458
Accuracy:25.336% F-
HSR:28.889% M++
Phobos VX86
A++
Kills:99
Deaths:165
KDR:0.600
Accuracy:33.993% F-
HSR:26.263% A++
Corvus VA55
C+
Kills:65
Deaths:172
KDR:0.378
Accuracy:23.485% C+
HSR:13.846% D*
Kills:7,299
Deaths (as Combat Medic):11,924
Deaths (to Combat Medics):7,822
KDR:0.61213
Kill Difference:4,625
Playtime:69.240 hours
Usage:1%
Score:0.868m
Score/min:209
Accuracy (listed only):25.838%
HSR (listed only):20.910%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:4,026
Deaths:2,553
KDR:1.577
Accuracy:18.800% B+
HSR:23.746% B*
Cosmos VM3
B*
Kills:3,115
Deaths:2,016
KDR:1.545
Accuracy:18.250% B+
HSR:23.917% B*
Comet VM2
C++
Kills:1,578
Deaths:2,265
KDR:0.697
Accuracy:38.326% C--
HSR:4.499% C++
Comet VM2
B+
Kills:1,427
Deaths:1,923
KDR:0.742
Accuracy:40.911% C-
HSR:5.606% B+
Quasar VM1
A
Kills:881
Deaths:501
KDR:1.758
Accuracy:18.777% B++
HSR:24.972% A
Nebula VM20
C
Kills:473
Deaths:368
KDR:1.285
Accuracy:17.032% C
HSR:18.605% C
NS-10 Burster
B++
Kills:355
Deaths:571
KDR:0.622
Accuracy:32.874% B+
HSR:8.451% B++
Nebula VM20
B+
Kills:352
Deaths:257
KDR:1.370
Accuracy:16.393% C
HSR:22.727% B+
NS-10 Burster
B++
Kills:338
Deaths:569
KDR:0.594
Accuracy:34.206% B++
HSR:7.692% C++
Vortex VM21
B++
Kills:106
Deaths:360
KDR:0.294
Accuracy:36.407% C-
HSR:5.660% B++
Blueshift VM5
C+
Kills:98
Deaths:62
KDR:1.581
Accuracy:19.431% C+
HSR:17.347% D
Blueshift VM5
C*
Kills:73
Deaths:48
KDR:1.521
Accuracy:19.448% C++
HSR:21.918% C*
Kills:12,822
Deaths (as MAX Suit):5,746.500
Deaths (to MAX Suits):2,578
KDR:2.23127
Kill Difference:7,075.500
Playtime:608.687 hours
Usage:10%
Score:7.885m
Score/min:216
Accuracy (listed only):25.905%
HSR (listed only):15.428%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
D-
Kills:802
V. Kills:609 131%
Deaths:2,124
KDR:0.378
Accuracy:26.544% D-
KPH:4.100 D--
VKPH:3.100 D*
Photon A2A Missile Pods
A
Kills:291
V. Kills:192 151%
Deaths:172
KDR:1.692
Accuracy:88.133% A
KPH:19.700 D-
VKPH:13 D--
Light PPA
C
Kills:220
V. Kills:35 N/A
Deaths:152
KDR:1.447
Accuracy:32.729% D--
KPH:17.100 D-
VKPH:2.700 C
Coyote Missiles
D
Kills:122
V. Kills:62 194%
Deaths:146
KDR:0.836
Accuracy:48.372% D
KPH:13.700 D
VKPH:6.900 D--
Hornet Missiles
D
Kills:112
V. Kills:87 127%
Deaths:59
KDR:1.898
Accuracy:41.373% F--
KPH:25.900 D
VKPH:20.100 D
Maelstrom Turbo Laser
C
Kills:81
V. Kills:45 176%
Deaths:100
KDR:0.810
Accuracy:24.015% D*
KPH:11.100 C
VKPH:6.200 D
Saron Laser Cannon
D--
Kills:57
V. Kills:55 102%
Deaths:426
KDR:0.134
Accuracy:26.333% D--
KPH:1.500 D--
VKPH:1.500 D*
Kills:1,685 (1,160 + 0)
Deaths:3,179
KDR:0.530
VKDR:0.341
Vehicle Kills:1,085
Kill Difference:1,494
Playtime:282.619 hours
Usage:5%
Score:1.104m
Score/min:65
Piloting Accuracy:26.333%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,155
V. Kills:600 192%
Deaths:622
KDR:1.857
Accuracy:49.659% C+
KPH:22.200 C--
VKPH:11.500 C+
L100 Python AP
D
Kills:884
V. Kills:742 119%
Deaths:572
KDR:1.545
Accuracy:55.335% C+
KPH:16.600 D--
VKPH:13.900 D
L100 Python HESH
C++
Kills:181
V. Kills:55 323%
Deaths:62
KDR:2.919
Accuracy:41.119% D-
KPH:27.300 D--
VKPH:8.300 C++
Kills:2,220 (2,220 + 0)
Deaths:1,256
KDR:1.768
VKDR:1.112
Vehicle Kills:1,397
Kill Difference:964
Playtime:111.934 hours
Usage:2%
Score:1.087m
Score/min:162
Driving Accuracy:41.119%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:454
V. Kills:293 154%
Deaths:217
KDR:2.092
Accuracy:60.124% B*
KPH:17.500 D
VKPH:11.300 D-
Supernova PC
D--
Kills:83
V. Kills:56 146%
Deaths:41
KDR:2.024
Accuracy:42.479% D
KPH:7.700 D**
VKPH:5.200 D--
Kills:537 (537 + 0)
Deaths:258
KDR:2.081
VKDR:1.353
Vehicle Kills:349
Kill Difference:279
Playtime:36.725 hours
Usage:1%
Score:0.348m
Score/min:158
Driving Accuracy:42.479%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:262
V. Kills:122 213%
Deaths:79
KDR:3.316
Accuracy:42.840% F-
KPH:34.800 C-
VKPH:16.200 D
Saron HRB-H
D*
Kills:74
V. Kills:57 128%
Deaths:39
KDR:1.897
Accuracy:37.434% F--
KPH:16.300 D*
VKPH:12.600 D*
Kills:336 (0 + 336)
Deaths:118
KDR:2.847
VKDR:1.517
Vehicle Kills:179
Kill Difference:218
Playtime:12.058 hours
Usage:0%
Score:0.143m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:37.434%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:495
V. Kills:144 341%
Deaths:194
KDR:2.552
Accuracy:28.470% D-
KPH:24.100 D
VKPH:7 C+
G30 Walker
C-
Kills:92
V. Kills:89 102%
Deaths:77
KDR:1.195
Accuracy:25.779% D
KPH:7.700 D--
VKPH:7.400 C-
M20 Basilisk
C
Kills:73
V. Kills:88 82%
Deaths:50
KDR:1.460
Accuracy:26.832% D*
KPH:5.600 D*
VKPH:6.800 C
Kills:660 (0 + 660)
Deaths:321
KDR:2.056
VKDR:1
Vehicle Kills:321
Kill Difference:339
Playtime:45.448 hours
Usage:1%
Score:0.327m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:26.832%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C
Kills:54
V. Kills:90 59%
Deaths:845
KDR:0.064
Accuracy:29.370% D**
KPH:0.700 C
VKPH:1.200 D
Kills:54 (54 + 0)
Deaths:845
KDR:0.064
VKDR:0.107
Vehicle Kills:90
Kill Difference:791
Playtime:73.961 hours
Usage:1%
Score:0.040m
Score/min:9
Driving Accuracy:29.370%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 4,6044,4457,8290.568C0.3121.023%C20.472%C++6.8DN/A24654.6h17.3C+82.3C+
Cosmos VM3 4,0954,0262,5531.577C+0.7018.8%B+23.746%B*20DN/A58201.1h13.3C*71B+
NS-11C 4,0433,8826,5800.59C-0.2923.129%C+18.702%C+10.6DN/A39365h17.8C--76.9C+
Cosmos VM3 3,1783,1152,0161.545C+0.6718.25%B+23.917%B*20.7C--N/A62150.5h13.5B74C*
C-4 ARX 2,9402,4362,2201.097C--0.2229.775%B*N/A69.8D-14.4D*31334.9h1.5D5.1C+
Ghost 2,2562,2192,2540.984C--0.1034.43%D56.918%D--11.5D--N/A38193h2.9D-8.5D
Proximity Mine 1,9261,9253156.111B++5.2333.125%D--N/A109.4CN/A33417.6h2C6.2D-
NS-15M2 1,8931,8292,5650.713C-0.1722.005%C23.182%C17.6D-N/A58104h15.1D68.5C+
MANA Anti-Vehicle Turret 2,8781,6961,5181.117D-0.2438.866%F4.835%A16960S11820M*2555500.1h9.7B25C+
Tank Mine 2,8041,6582347.085A**6.2119.37%D--N/A96.4C+66.6C++89417.2h1.7B+8.7D*
VE-LR Obelisk 1,7301,6451,3611.209C0.3328.183%D28.754%C14.9DN/A42110.2h7.9C27.9C
Eridani SX5 1,7021,6382,5510.642C-0.2425.015%C21.856%C**12D-N/A40136.5h16.1D-64.4C
Comet VM2 2,3811,5782,2650.697C0.1838.326%C--4.499%C++6.4D-3.3C-48245.9h25.1C+65.6C+
VE-S Canis 1,5781,5422,1850.706C-0.1724.58%C17.575%C16.8DN/A4991.7h13.5C+55C+
Comet VM2 2,0551,4271,9230.742C0.1440.911%C-5.606%B+7.5D3.3D-50190.4h24.9C**60.8C*
C-4 2,0771,4212,2190.64C--0.2425.145%C+N/A26.2D*12.1D*24254.2h2.3D*9.2D-
Sirius SX12 1,4221,3832,0420.677C0.2023.918%C+21.258%B+19.6CN/A6470.7h15.1C++63.2C++
MKV Suppressed 1,2491,2081,7550.688C-0.1922.018%D24.669%B*15.4DN/A4778.4h16.4C74.5C
Auraxium Force-Blade 1,1941,18630,1120.039C++0.8428.515%C+21.332%A**0.8CN/A21399.5h2.1C++7.5C*
L100 Python HEAT 1,7551,1556221.857D0.9849.659%C+1.039%D--22.2C--11.5C+15552h6.9C+14C+
NS-44L Showdown 1,1581,1432,5270.452D0.4332.505%D--35.608%C*9.9D--N/A29115h5.2D*16D
Pulsar C 1,1051,0522,3120.455C-0.4223.409%C+23.194%C+10.2DN/A37103.6h15.1D64.6C+
L100 Python AP 1,6268845721.545D0.6755.335%C+1.81%D16.6D--13.9D16653.3h8.1C--14.7C
Quasar VM1 8848815011.758C*0.8818.777%B++24.972%A15DN/A4358.8h12.4B*66.3B+
Rocklet Rifle 1,5418241,4710.56C0.3242.019%D*N/A19.3D16.8D21742.7h40.5C+96.5C--
Antares LC 1,4118022,1240.378D0.5026.544%D-N/A4.1D--3.1D*46196.7h166.4C626.7C--
Orion VS54 6806631,1600.572C--0.3119.399%C23.379%C+14DN/A9147.4h16.6D-85.5C+
NSX Tanto 6215908960.658C-0.2224.619%C21.017%D12.7DN/A4446.5h16.3C66.1C+
Zenith VX-5 5885591,0270.544D0.3422.122%D22.719%C*10.4D-N/A3353.6h16.3D-73.9D
Xiphos Anti-Personnel Phalanx Tower 5615382269M**268.1236.477%B++N/A336.3C**14.4B**10711.6h10B+27.5B+
Beamer VS3 5465361,5400.348C--0.5324.997%C28.545%B*4.3D--N/A16123.6h10.6C+42.6C+
Skorpios 5225049850.512D0.3720.683%F16.667%D14.7D*N/A4534.2h15.5F-75.1F--
VE-H Maw 5125035170.973C-0.0923.623%C24.056%C25DN/A9520.1h11.8C+50.1C+
M60-G Bulldog 6394951942.552D1.6728.47%D-2.222%C--24.1D7C+12120.5h7.3C++25.8C+
Spear Anti-Vehicle Phalanx Turret 8604801772.712D1.8336.539%D1.458%D**17.2D*13.6D16127.9h11.5C--31.5D
Nebula VM20 4774733681.285C0.4117.032%C18.605%C16D--N/A5729.5h15.4B90.5C*
Force-Blade 47846632,0860.015C0.8630.422%C+5.365%C0.2C--N/A12264.6h2.2B+7.3B+
Supernova FPC 7474542172.092C--1.2160.124%B*N/A17.5D11.3D-16726h7.9D*13.1C--
NS Annihilator 7454286440.665C*0.2183.347%B++N/A9.7C+7.2C--11144.3h12C+14.4C++
NS-61 Emissary 4224148770.472C-0.4131.227%B+18.116%C**7.6D--N/A2454.8h19.4C--62.2C+
NS-44L Blackhand 4124041,2740.317D0.5632.685%D--34.158%D4.7D*N/A1985.1h5.7D17.6D
Flare VE6 4033846280.611D0.2720.892%C29.688%B++16.6D-N/A6823.2h13.5D64.7C
Thanatos VE70 3863741,0450.358D0.5237.576%C23.262%A+5.6D*N/A2966.4h6.9D*18.4D
MAX Punch 3673645,8410.062C0.8243.813%C+N/A0.6CN/A2600.5h2.3C+5.2C++
NS-10 Burster 6323555710.622D0.2632.874%B+8.451%B++3D*2.3D--46118.4h191.8D-583.3C+
Nebula VM20 3583522571.37C0.4916.393%C22.727%B+17.7D-N/A7019.9h14.1B++86C**
Pulsar VS1 3573517290.481C--0.4021.771%C14.815%D-12.7DN/A7227.7h18D-82.8C-
NS-10 Burster 6133385690.594C--0.2934.206%B++7.692%C++3D--2.4D48113.7h202.7D*592.5C
Photon A2A Missile Pods 4832911721.692D0.8188.133%AN/A19.8D-13.1D--17914.7h11.3D*12.8D
VA39 Spectre 2912905350.542C--0.3430.92%C41.379%C*4.4D--N/A1965.6h7.7D24.8C
Spear Anti-Vehicle Phalanx Tower 608283515.549D--4.6746.703%C-3.534%C14.3D--16.4D16019.8h21.7F--46.4F--
NS Decimator 3972823920.719C0.1645.231%F-1.064%D-22.4D9.1D23712.6h5.6C-12.4D*
G40-F Ranger 479276426.571D5.6929.533%C--N/A16D*11.7D--14917.3h119.2D**403.6D**
NSX Naginata 2782675370.497D-0.3817.279%D-21.348%D-15.3D--N/A5217.5h21.5F-124.2D*
E540 Halberd-H 384262793.316C-2.4442.84%F-N/A34.9C-16.3D2027.5h6.8C+15.9D--
NS-AM7 Archer 4312589540.27C--0.6158.032%C+18.605%C++2.7D--1.8C--2195.9h40.6D*69.9D**
Frag Grenade 2492441244N/A243.1230.566%F-N/A174.3D*3.6C--6781.4h6.4F--20.8F*
Ursa 2532352770.848C-0.0323.073%C++23.404%C+23D1.8M*9510.2h13.4D58.1C+
Light PPA 2552201521.447C-0.5732.729%D--N/A17.1D-2.7C9412.9h26.3D--80.4D--
Sticky Grenade 2022011201N/A200.1238.705%D**N/A502.5D-2.5D--19160.4h2.6C6.8D
V10 2031982530.783D--0.1034.967%D-67.172%D*9.4D*N/A3321h2.9D-8.3D-
S1 2751875530.338D0.5446.979%D*3.209%C*12.1D-5.7D--27115.5h7.7C16.5D
L100 Python HESH 236181622.919D2.0441.119%D-N/A27.4D--8.3C++1886.6h4.2C--10.2D
NS Baron G5 1391352950.458D0.4225.336%F-28.889%M++11.5D--N/A5611.7h4.3B+17.1C+
Coyote Missiles 1841221460.836D0.0448.372%DN/A13.7D7D--1008.9h88F--182F-
Pulsar LSW 1271201700.706D0.1721.686%C34.167%A19D-1.1A+1576.3h15.5D-71.7C
Orbital Strike Uplink 2061191119U118.12700%UN/A396.7U290U20520.3h3.2T*0.5T*
Eidolon VE33 1241172310.506C-0.3720.798%D*31.624%B*10.3DN/A5211.4h10.7C51.7D
Hornet Missiles 199112591.898D1.0241.373%F--N/A26D20.2D2744.3h21.5D-51.9F--
Vortex VM21 2131063600.294D0.5936.407%C-5.66%B++2.4D*2.4D*3044.2h111.5F306.4D--
NSX Tomoe 1061042190.475D0.4024.112%D--35.577%C+12D*N/A418.7h18.6D--77.2D--
Aspis Anti-Aircraft Phalanx Turret 197104731.425D0.5522.364%C-2.885%B+6.2D-5.6D--11216.7h143.6C**642.1C++
Phobos VX86 99991650.6D0.2833.993%F-26.263%A++10.6D*N/A539.3h3.1D-9.2D**
Blueshift VM5 9998621.581C0.7019.431%C+17.347%D14.8D*N/A1016.6h16.3C++83.9C*
G30 Walker 18192771.195D--0.3225.779%DN/A7.7D--7.4C-13112h309.9D--1202.1D*
Phantom VA23 86841690.497D0.3829.217%D-40.476%A7.5D--N/A3311.2h6.9F-23.7D*
Supernova PC 13983412.024C-1.1442.479%DN/A7.7D**5.2D--13510.8h8.5F20F
Maelstrom Turbo Laser 126811000.81C0.0724.015%D*N/A11.1C6.2D1827.3h85.3B+355.2C*
VX6-7 7978820.951C0.0727.518%B+20.513%C+20.5C-N/A1403.8h15.1C54.7C++
MANA Anti-Personnel Turret 81741030.718N/A0.168.623%UN/A740U70U2687900.1h39.5T*457.9T*
Saron HRB-H 13174391.897D1.0237.434%F--N/A16.4D*12.7D*1924.5h45.1F-120.6T*
Blueshift VM5 7373481.521C0.6419.448%C++21.918%C*13.5D*N/A1125.4h16.1C+82.9C*
M20 Basilisk 16173501.46D0.5826.832%D*1.37%F-5.6D*6.8C10813h172D**640.9F*
Spear Anti-Vehicle Phalanx Turret 12968611.333D10.4553.635%C+2.941%C--14.5D*13D1234.7h27.6D**51.4F-
Corvus VA55 66651720.378D0.5023.485%C+13.846%D*10.3D-N/A696.3h17.1F72.8D
Hoplon Anti-Aircraft Phalanx Tower 14361415.25D-14.3723.682%D-1.639%C25.4D34.2D2112.4h65.1C275C-
Saron Laser Cannon 112574260.134C--0.7526.333%D--N/A1.5D--1.5D*5437.7h310.3F1178.3F--
M20 Basilisk-F 144548450.064D0.8229.37%D**N/A0.7C1.2D974h218D*742.1T*
Lasher X2 52501160.431D0.4515.473%D**12%S11.6D-N/A834.3h21.3C137.7D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter233,3163.1h
Nano-Armor Kit1,3641,714,269151.2h
Routing Spire0510.2h
Flail Targeting Dart41961.8h
Spawn Beacon282,7832.6h
Anti-Vehicle MANA Turret742,40611.7h
Hellion G21880.1h
Turret AI Module19525.6h
Repair Module17392.9h
Skywall Shield Emitter06843.7h
Structure Shield Module27923.3h
Cortium Silo26984h
Nanite Revive Grenade05440.2h
Medical Applicator405149,45714.9h
Blast Wall34393.6h
Spear Anti-Vehicle Tower44442.5h
Deconstruction Tool814,6425.1h
Spitfire Auto-Turret472,8664.2h
Bunker21501.9h
Rampart Wall21,29115.2h
Xiphos Anti-Personnel Tower25753.6h
Hoplon Anti-Aircraft Phalanx Tower24302.4h
M12 Kobalt0800h
Ammunition Package712,5463.1h
Anti-Infantry MANA Turret11871h
Spear Anti-Vehicle Turret31231.5h
Elysium Spawn Tube15534.1h
Vehicle Gate54165.7h
Light Vehicle Terminal0781.2h
Pillbox1570.4h
Alarm Module01890.6h
Lumifiber Rampart Wall11021h
Infantry Tower21261.3h
Router21440.6h
Nano-Repair Grenade01,2420.3h
Orbital Strike Target Designator221522.7h
Hardlight Barrier41290.3h
Recon Detection Device88880,754169.7h
Shield Recharging Field241,2290.7h
Smoke Grenade02,4700.7h

Check the help document for the dictionary if you want to learn more about words used here.


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