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Paragon cb4gary[NlPL] cb4gary
VS BR 160

KDR: 0.88

Score: 61.8m

Last Seen: Apr 25th, 2019 12:33 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (160 total) - Vanu Sovereignty on Connery - Outfit Member of PICKEL RICK[NlPL] PICKEL RICK
VS outfit on Connery

Members: 12
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Solstice VE3 Cosmos VM3 NS-11C Cosmos VM3 C-4 ARX Ghost Proximity Mine NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $62,550 MLG Score: 50
Fun Score: N/A
Cheeseburgers Flipped: 4924TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.238%22.803%53029100626,5710.6332460.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.624%0.417B0.317C*-1.282D**HEAD ++ (~11.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.129C++15.2-0.059C+50

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.129%0.895%122103344736904100.121138109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.47%-1.142D*-0.572D-1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
223.8-0.302C60.7-0.052C+163.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.116%1.009%134410313,170430419670.736524161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.002%1.105B**-1.008D*0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.658B+6.90.449B6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.687%1.553%233103283736516700.229252125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.442%-0.699D-0.712D--0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.50.347C**22.20.439B55.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.548%56.019%23310322,7085024440.538906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.095%-0.221C-0.727D--0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.035C+3.4-0.079C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.062%24.051%23210334742974120.159381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.513%-0.364C-1.885A++-1.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.249C6.1-0.258C10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PICKEL RICK[NlPL] PICKEL RICK
VS outfit on Connery

Members: 12
61.8m418%193 (11.6k)170 (10.2k)0.8768171,69581,7681.02988160 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035362518.876%14.99%28304:2822

37% Engineer8% Heavy Assault21% Infiltrator23% Light Assault10% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 7:06 AMSep 15th, 2017 9:24 AMApr 24th, 2019 8:47 PM (6h) (PST)Apr 24th, 2019 9:18 PM (6h) (PST)Apr 24th, 2019 8:33 PM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3541452090.1970.2240.0290.9980.04250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,2358,68512,5501213260310,172

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6078.7h/253.3d 12,516 10,747 36,118 364k 6,405 13,625 15,376 129.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,832
Deaths:2,570
KDR:0.713
Accuracy:21.986% C
HSR:23.144% C
Orion VS54
C+
Kills:686
Deaths:1,202
KDR:0.571
Accuracy:19.394% C
HSR:24.198% C+
VE-H Maw
C
Kills:503
Deaths:517
KDR:0.973
Accuracy:23.623% C
HSR:24.056% C
Flare VE6
B++
Kills:430
Deaths:697
KDR:0.617
Accuracy:20.839% C
HSR:29.070% B++
NSX Naginata
D-
Kills:267
Deaths:537
KDR:0.497
Accuracy:17.279% D-
HSR:21.348% D-
Ursa
C++
Kills:235
Deaths:277
KDR:0.848
Accuracy:23.073% C++
HSR:23.404% C+
Pulsar LSW
A
Kills:120
Deaths:170
KDR:0.706
Accuracy:21.686% C
HSR:34.167% A
Lasher X2
N/A
Kills:50
Deaths:116
KDR:0.431
Accuracy:15.473% N/A
HSR:12% N/A
Kills:4,123
Deaths (as Heavy Assault):6,086
Deaths (to Heavy Assaults):21,431
KDR:0.67746
Kill Difference:1,963
Playtime:469.163 hours
Usage:8%
Score:5.291m
Score/min:188
Accuracy (listed only):20.419%
HSR (listed only):23.923%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:4,445
Deaths:7,829
KDR:0.568
Accuracy:21.023% C
HSR:20.472% C++
NS-11C
C+
Kills:3,979
Deaths:6,828
KDR:0.583
Accuracy:23.115% C+
HSR:18.824% C+
Eridani SX5
B
Kills:1,658
Deaths:2,650
KDR:0.626
Accuracy:24.902% C
HSR:21.894% B
VE-S Canis
C
Kills:1,542
Deaths:2,185
KDR:0.706
Accuracy:24.580% C-
HSR:17.575% C
Sirius SX12
B+
Kills:1,399
Deaths:2,069
KDR:0.676
Accuracy:23.940% C+
HSR:21.158% B+
MKV Suppressed
B*
Kills:1,209
Deaths:1,763
KDR:0.686
Accuracy:22.069% D
HSR:24.731% B*
Pulsar C
C++
Kills:1,162
Deaths:2,596
KDR:0.448
Accuracy:23.022% C
HSR:23.408% C++
NSX Tanto
C
Kills:598
Deaths:906
KDR:0.660
Accuracy:24.504% C
HSR:20.903% D
Zenith VX-5
C*
Kills:559
Deaths:1,027
KDR:0.544
Accuracy:22.122% D
HSR:22.719% C*
Skorpios
D
Kills:504
Deaths:985
KDR:0.512
Accuracy:20.683% F
HSR:16.667% D
Thanatos VE70
A+
Kills:374
Deaths:1,045
KDR:0.358
Accuracy:37.576% C+
HSR:23.262% A+
VE-C Horizon
C-
Kills:320
Deaths:829
KDR:0.386
Accuracy:27.693% D*
HSR:20% C-
NS Baron G5
M+
Kills:142
Deaths:330
KDR:0.430
Accuracy:25.377% F-
HSR:28.169% M+
Phobos VX86
A++
Kills:100
Deaths:168
KDR:0.595
Accuracy:33.298% F--
HSR:27% A++
VX6-7
C*
Kills:87
Deaths:117
KDR:0.744
Accuracy:24.396% C+
HSR:21.839% C*
Kills:18,078
Deaths (as Light Assault):31,327
Deaths (to Light Assaults):14,899
KDR:0.57707
Kill Difference:13,249
Playtime:1,389.766 hours
Usage:23%
Score:17.296m
Score/min:207
Accuracy (listed only):25.220%
HSR (listed only):21.908%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:4,445
Deaths:7,829
KDR:0.568
Accuracy:21.023% C
HSR:20.472% C++
NS-11C
C+
Kills:3,979
Deaths:6,828
KDR:0.583
Accuracy:23.115% C+
HSR:18.824% C+
VE-LR Obelisk
C
Kills:1,735
Deaths:1,461
KDR:1.188
Accuracy:28.146% D
HSR:29.164% C
Pulsar C
C++
Kills:1,162
Deaths:2,596
KDR:0.448
Accuracy:23.022% C
HSR:23.408% C++
NSX Tanto
C
Kills:598
Deaths:906
KDR:0.660
Accuracy:24.504% C
HSR:20.903% D
Zenith VX-5
C*
Kills:559
Deaths:1,027
KDR:0.544
Accuracy:22.122% D
HSR:22.719% C*
Thanatos VE70
A+
Kills:374
Deaths:1,045
KDR:0.358
Accuracy:37.576% C+
HSR:23.262% A+
VE-C Horizon
C-
Kills:320
Deaths:829
KDR:0.386
Accuracy:27.693% D*
HSR:20% C-
NS Baron G5
M+
Kills:142
Deaths:330
KDR:0.430
Accuracy:25.377% F-
HSR:28.169% M+
Eidolon VE33
B++
Kills:120
Deaths:238
KDR:0.504
Accuracy:20.896% D*
HSR:30.833% B++
Phobos VX86
A++
Kills:100
Deaths:168
KDR:0.595
Accuracy:33.298% F--
HSR:27% A++
VX6-7
C*
Kills:87
Deaths:117
KDR:0.744
Accuracy:24.396% C+
HSR:21.839% C*
Kills:13,621
Deaths (as Engineer):23,374
Deaths (to Engineers):16,635
KDR:0.58274
Kill Difference:9,753
Playtime:2,272.629 hours
Usage:37%
Score:19.946m
Score/min:146
Accuracy (listed only):25.931%
HSR (listed only):23.883%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D
Kills:2,219
Deaths:2,254
KDR:0.984
Accuracy:34.430% D
HSR:56.918% D*
Eridani SX5
B
Kills:1,658
Deaths:2,650
KDR:0.626
Accuracy:24.902% C
HSR:21.894% B
VE-S Canis
C
Kills:1,542
Deaths:2,185
KDR:0.706
Accuracy:24.580% C-
HSR:17.575% C
Sirius SX12
B+
Kills:1,399
Deaths:2,069
KDR:0.676
Accuracy:23.940% C+
HSR:21.158% B+
NS-44L Showdown
B
Kills:1,269
Deaths:2,927
KDR:0.434
Accuracy:32.314% D-
HSR:36.407% B
MKV Suppressed
B*
Kills:1,209
Deaths:1,763
KDR:0.686
Accuracy:22.069% D
HSR:24.731% B*
Beamer VS3
B*
Kills:536
Deaths:1,540
KDR:0.348
Accuracy:24.997% C
HSR:28.545% B*
Skorpios
D
Kills:504
Deaths:985
KDR:0.512
Accuracy:20.683% F
HSR:16.667% D
NS-61 Emissary
B+
Kills:414
Deaths:877
KDR:0.472
Accuracy:31.227% B+
HSR:18.116% C**
NS-44L Blackhand
D
Kills:404
Deaths:1,274
KDR:0.317
Accuracy:32.685% D--
HSR:34.158% D
VA39 Spectre
C**
Kills:291
Deaths:537
KDR:0.542
Accuracy:30.932% C+
HSR:41.581% C**
NS-AM7 Archer
C*
Kills:274
Deaths:1,034
KDR:0.265
Accuracy:57.664% C+
HSR:18.978% C*
V10
D
Kills:198
Deaths:253
KDR:0.783
Accuracy:34.967% D
HSR:67.172% D*
NSX Tomoe
C+
Kills:104
Deaths:219
KDR:0.475
Accuracy:24.112% D--
HSR:35.577% C+
Phantom VA23
A
Kills:84
Deaths:169
KDR:0.497
Accuracy:29.217% D-
HSR:40.476% A
Kills:12,105
Deaths (as Infiltrator):20,736
Deaths (to Infiltrators):13,129
KDR:0.58377
Kill Difference:8,631
Playtime:1,252.152 hours
Usage:21%
Score:10.414m
Score/min:139
Accuracy (listed only):29.914%
HSR (listed only):31.997%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B
Kills:1,658
Deaths:2,650
KDR:0.626
Accuracy:24.902% C
HSR:21.894% B
VE-S Canis
C
Kills:1,542
Deaths:2,185
KDR:0.706
Accuracy:24.580% C-
HSR:17.575% C
Sirius SX12
B+
Kills:1,399
Deaths:2,069
KDR:0.676
Accuracy:23.940% C+
HSR:21.158% B+
MKV Suppressed
B*
Kills:1,209
Deaths:1,763
KDR:0.686
Accuracy:22.069% D
HSR:24.731% B*
Skorpios
D
Kills:504
Deaths:985
KDR:0.512
Accuracy:20.683% F
HSR:16.667% D
Thanatos VE70
A+
Kills:374
Deaths:1,045
KDR:0.358
Accuracy:37.576% C+
HSR:23.262% A+
Pulsar VS1
C
Kills:351
Deaths:729
KDR:0.481
Accuracy:21.771% C
HSR:14.815% D-
NS Baron G5
M+
Kills:142
Deaths:330
KDR:0.430
Accuracy:25.377% F-
HSR:28.169% M+
Phobos VX86
A++
Kills:100
Deaths:168
KDR:0.595
Accuracy:33.298% F--
HSR:27% A++
Corvus VA55
C+
Kills:65
Deaths:172
KDR:0.378
Accuracy:23.485% C+
HSR:13.846% D**
Kills:7,344
Deaths (as Combat Medic):12,096
Deaths (to Combat Medics):8,198
KDR:0.60714
Kill Difference:4,752
Playtime:70.588 hours
Usage:1%
Score:0.886m
Score/min:209
Accuracy (listed only):25.768%
HSR (listed only):20.912%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:4,180
Deaths:2,655
KDR:1.574
Accuracy:18.768% B+
HSR:23.589% B**
Cosmos VM3
B**
Kills:3,244
Deaths:2,117
KDR:1.532
Accuracy:18.218% B+
HSR:23.705% B**
Comet VM2
C++
Kills:1,599
Deaths:2,291
KDR:0.698
Accuracy:38.473% C-
HSR:4.440% C++
Comet VM2
B++
Kills:1,445
Deaths:1,949
KDR:0.741
Accuracy:41.075% C-
HSR:5.536% B++
Quasar VM1
A
Kills:881
Deaths:501
KDR:1.758
Accuracy:18.777% B++
HSR:24.972% A
Nebula VM20
C
Kills:473
Deaths:368
KDR:1.285
Accuracy:17.032% C
HSR:18.605% C
NS-10 Burster
B++
Kills:355
Deaths:575
KDR:0.617
Accuracy:32.840% B+
HSR:8.451% B++
Nebula VM20
B+
Kills:352
Deaths:257
KDR:1.370
Accuracy:16.393% C
HSR:22.727% B+
NS-10 Burster
B*
Kills:340
Deaths:572
KDR:0.594
Accuracy:34.173% B*
HSR:7.647% C++
Vortex VM21
B++
Kills:106
Deaths:360
KDR:0.294
Accuracy:36.407% C-
HSR:5.660% B++
Blueshift VM5
C+
Kills:98
Deaths:62
KDR:1.581
Accuracy:19.431% C+
HSR:17.347% D
Blueshift VM5
C*
Kills:73
Deaths:48
KDR:1.521
Accuracy:19.448% C++
HSR:21.918% C*
Kills:13,146
Deaths (as MAX Suit):5,877.500
Deaths (to MAX Suits):2,644
KDR:2.23667
Kill Difference:7,268.500
Playtime:616.657 hours
Usage:10%
Score:8.000m
Score/min:216
Accuracy (listed only):25.920%
HSR (listed only):15.383%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
D-
Kills:832
V. Kills:628 132%
Deaths:2,192
KDR:0.380
Accuracy:26.540% D-
KPH:4.100 D--
VKPH:3.100 D*
Photon A2A Missile Pods
B**
Kills:302
V. Kills:199 151%
Deaths:176
KDR:1.716
Accuracy:86.686% B**
KPH:19.100 D-
VKPH:12.600 D--
Light PPA
C
Kills:263
V. Kills:43 N/A
Deaths:205
KDR:1.283
Accuracy:32.518% D*
KPH:15 D--
VKPH:2.500 C
Maelstrom Turbo Laser
D
Kills:184
V. Kills:105 174%
Deaths:273
KDR:0.674
Accuracy:25.532% D--
KPH:8 D
VKPH:4.500 D-
Hornet Missiles
D
Kills:131
V. Kills:98 132%
Deaths:65
KDR:2.015
Accuracy:42.387% F--
KPH:26.900 D
VKPH:20.100 D
Coyote Missiles
D
Kills:129
V. Kills:63 202%
Deaths:156
KDR:0.827
Accuracy:49.329% D
KPH:12.800 D--
VKPH:6.200 D*
Saron Laser Cannon
D-
Kills:68
V. Kills:62 108%
Deaths:436
KDR:0.156
Accuracy:26.344% D-
KPH:1.700 D--
VKPH:1.600 D*
Kills:1,909 (1,347 + 0)
Deaths:3,503
KDR:0.545
VKDR:0.342
Vehicle Kills:1,198
Kill Difference:1,594
Playtime:313.127 hours
Usage:5%
Score:1.186m
Score/min:63
Piloting Accuracy:26.344%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,186
V. Kills:614 193%
Deaths:640
KDR:1.853
Accuracy:49.792% C+
KPH:22 C--
VKPH:11.400 C+
L100 Python AP
D
Kills:958
V. Kills:780 123%
Deaths:600
KDR:1.597
Accuracy:55.384% C+
KPH:17.100 D--
VKPH:13.900 D
L100 Python HESH
C++
Kills:549
V. Kills:164 333%
Deaths:179
KDR:3.067
Accuracy:41.501% D-
KPH:29 D-
VKPH:8.700 C++
Kills:2,693 (2,693 + 0)
Deaths:1,419
KDR:1.898
VKDR:1.098
Vehicle Kills:1,558
Kill Difference:1,274
Playtime:128.817 hours
Usage:2%
Score:1.220m
Score/min:158
Driving Accuracy:41.501%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:477
V. Kills:306 155%
Deaths:229
KDR:2.083
Accuracy:60.125% B*
KPH:17.700 D
VKPH:11.300 D-
Supernova PC
D-
Kills:96
V. Kills:64 148%
Deaths:50
KDR:1.920
Accuracy:42.687% D
KPH:8.300 D*
VKPH:5.500 D-
Kills:573 (573 + 0)
Deaths:279
KDR:2.054
VKDR:1.326
Vehicle Kills:370
Kill Difference:294
Playtime:38.521 hours
Usage:1%
Score:0.363m
Score/min:157
Driving Accuracy:42.687%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:266
V. Kills:125 211%
Deaths:83
KDR:3.205
Accuracy:43.309% F-
KPH:33.700 C--
VKPH:15.900 D
Saron HRB-H
D--
Kills:82
V. Kills:63 128%
Deaths:41
KDR:2
Accuracy:37.740% F-
KPH:17.200 D*
VKPH:13.200 D--
Kills:348 (0 + 348)
Deaths:124
KDR:2.806
VKDR:1.516
Vehicle Kills:188
Kill Difference:224
Playtime:12.653 hours
Usage:0%
Score:0.151m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:37.740%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:495
V. Kills:144 341%
Deaths:194
KDR:2.552
Accuracy:28.470% D-
KPH:24.100 D
VKPH:7 C+
G30 Walker
C-
Kills:92
V. Kills:89 102%
Deaths:77
KDR:1.195
Accuracy:25.779% D
KPH:7.700 D--
VKPH:7.400 C-
M20 Basilisk
C
Kills:76
V. Kills:90 84%
Deaths:55
KDR:1.382
Accuracy:27.430% D*
KPH:5.800 D*
VKPH:6.900 C
Kills:663 (0 + 663)
Deaths:326
KDR:2.034
VKDR:0.991
Vehicle Kills:323
Kill Difference:337
Playtime:45.654 hours
Usage:1%
Score:0.330m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:27.430%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
D
Kills:54
V. Kills:90 59%
Deaths:845
KDR:0.064
Accuracy:29.370% F
KPH:0.700 D--
VKPH:1.200 D
Kills:54 (54 + 0)
Deaths:845
KDR:0.064
VKDR:0.107
Vehicle Kills:90
Kill Difference:791
Playtime:73.961 hours
Usage:1%
Score:0.040m
Score/min:9
Driving Accuracy:29.370%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 4,6044,4457,8290.568C0.3121.023%C20.472%C++6.8DN/A24654.9h17.3C+82.3C+
Cosmos VM3 4,2554,1802,6551.574C+0.7018.768%B+23.589%B**20.2DN/A59206.9h13.4C**71.2B+
NS-11C 4,1503,9796,8280.583C-0.2923.115%C+18.824%C+10.5DN/A38377.8h17.9C--77.3C+
Cosmos VM3 3,3133,2442,1171.532C+0.6618.218%B+23.705%B**20.7C--N/A62156.4h13.6B74.7B+
C-4 ARX 3,0062,4812,2761.09C--0.2129.682%B*N/A69.5D-14.7D*31235.7h1.5D5.1C+
Ghost 2,2562,2192,2540.984C--0.1134.43%D56.918%D*11.5D*N/A38193h2.9D-8.5D
Proximity Mine 1,9831,9823186.233B++5.3633.188%D--N/A110.1C+N/A33818h2C+6.1D-
NS-15M2 1,8961,8322,5700.713C-0.1621.986%C23.144%C17.6D-N/A59104.3h15.1D68.6C
VE-LR Obelisk 1,8201,7351,4611.188C0.3128.146%D29.164%C14.9DN/A43116.5h7.8C27.8C
MANA Anti-Vehicle Turret 2,8851,7001,5281.113D0.2438.929%D*4.824%B**17000S11850M++23042250.1h9.8D25.1D--
Tank Mine 2,8401,6832367.131A**6.2519.305%D--N/A96.7C+66.5C++89017.4h1.7B+8.7D*
Eridani SX5 1,7221,6582,6500.626C-0.2524.902%C21.894%B11.8D-N/A39140.5h16.1D-64.6C
Comet VM2 2,4041,5992,2910.698C0.1838.473%C-4.44%C++6.5D-3.3C-48247.6h25.3C+65.7C+
VE-S Canis 1,5781,5422,1850.706C-0.1724.58%C-17.575%C16.8DN/A4991.8h13.5C+55C+
Comet VM2 2,0791,4451,9490.741C0.1441.075%C-5.536%B++7.5D3.3D-50192h25.1C**61.2C*
C-4 2,0801,4242,2190.642C--0.2325.199%C+N/A26.3D*12.1D*24454.2h2.3D*9.2D-
Sirius SX12 1,4411,3992,0690.676C0.2023.94%C+21.158%B+19.6CN/A6471.5h15.1C++63.3C++
NS-44L Showdown 1,2881,2692,9270.434D0.4432.314%D-36.407%B9.5D--N/A28133.6h5.1D**15.9D--
Auraxium Force-Blade 1,2431,23432,7440.038C+0.8427.94%C+21.637%A**0.8CN/A21516.7h2.2C+7.7C*
MKV Suppressed 1,2501,2091,7630.686C-0.1922.069%D24.731%B*15.3DN/A4779h16.5C74.7C
L100 Python HEAT 1,8001,1866401.853D0.9849.792%C+1.012%D--22C--11.4C+15453.9h7C14C+
Pulsar C 1,2201,1622,5960.448C--0.4323.022%C23.408%C++10.3DN/A37112.6h15.4D66.7C
L100 Python AP 1,7389586001.597D0.7255.384%C+1.67%D17.1D--13.9D16456h8C-14.4C
Quasar VM1 8848815011.758C*0.8818.777%B++24.972%A15DN/A4358.8h12.4B*66.3B+
Rocklet Rifle 1,5908491,5030.565C0.3142.077%D*N/A19.5D17D21943.6h40.4C+95.9C-
Antares LC 1,4608322,1920.38D0.5026.54%D-N/A4.1D--3.1D*46202.9h167.8C632.2C--
Orion VS54 7036861,2020.571C--0.3119.394%C24.198%C+14.1DN/A9248.8h16.7D-86C
NSX Tanto 6305989060.66C-0.2224.504%C20.903%D12.8DN/A4446.9h16.2C66.2C+
Zenith VX-5 5885591,0270.544D0.3322.122%D22.719%C*10.4D-N/A3453.6h16.3D73.9C--
L100 Python HESH 7135491793.067D2.1941.501%D-N/A29D-8.7C++14918.9h4C9.7C--
Xiphos Anti-Personnel Phalanx Tower 5625392269.5M**268.6236.404%B++N/A336.9B14.4B**10701.6h10B+27.5B+
Beamer VS3 5465361,5400.348C--0.5324.997%C28.545%B*4.3D--N/A17123.7h10.6C+42.6C+
Skorpios 5225049850.512D0.3620.683%F16.667%D14.7D*N/A4534.2h15.5F-75.1F--
VE-H Maw 5125035170.973C--0.1023.623%C24.056%C25DN/A9520.1h11.8C+50.1C+
Sticky Grenade 5075021502N/A501.1238.854%D**N/A557.8D5.6D21950.9h2.5C+6.4C-
M60-G Bulldog 6394951942.552D1.6828.47%D-2.222%C--24.1D7C+12120.5h7.3C++25.8C
Spear Anti-Vehicle Phalanx Turret 8724891822.687D1.8136.77%D1.636%D*17.3D*13.6D16128.2h11.5C-31.3D
Supernova FPC 7834772292.083C--1.2160.125%B*N/A17.7D11.3D-16627h7.9D*13.1D
Nebula VM20 4774733681.285C-0.4117.032%C18.605%C16D--N/A5729.5h15.4B+90.5C*
Force-Blade 47846632,3130.014C0.8630.425%C+5.365%C+0.2DN/A12273.1h2.2B+7.3B+
NS Annihilator 7544336520.664C*0.2183.459%B++N/A9.6C+7.1C11145h12C+14.4C++
Flare VE6 4514306970.617D0.2620.839%C29.07%B++16.7D-N/A6725.8h13.3D63.8C
NS-61 Emissary 4224148770.472C-0.4031.227%B+18.116%C**7.6D--N/A2454.8h19.4C--62.2C+
NS-44L Blackhand 4124041,2740.317D0.5632.685%D--34.158%D4.7D--N/A1985.1h5.7D17.6D
Thanatos VE70 3863741,0450.358D0.5237.576%C+23.262%A+5.6D*N/A2966.4h6.9D*18.4C--
MAX Punch 3723695,9720.062C0.8143.951%C+N/A0.6CN/A2608.4h2.3C++5.1C++
NS-10 Burster 6323555750.617D0.2632.84%B+8.451%B++3D*2.3D--46118.7h192.5D-586.1C+
Nebula VM20 3583522571.37C0.4916.393%C22.727%B+17.7D-N/A7019.9h14.1B++86C**
Pulsar VS1 3573517290.481C-0.4021.771%C14.815%D-12.7DN/A7427.7h18D82.8C
NS-10 Burster 6163405720.594C--0.2834.173%B*7.647%C++3D--2.4D48114h202.3D*592.1C
VE-C Horizon 3463208290.386D0.4927.693%D*20%C-9.6D--N/A3033.4h22.5D-81.2D--
Photon A2A Missile Pods 5013021761.716D0.8486.686%B**N/A19.1D-12.6D--17015.8h11.7D*13.5D--
Spear Anti-Vehicle Phalanx Tower 633297535.604D--4.7346.947%C3.367%C14.6D--16.5D15920.4h21.4F--45.6F--
NS Decimator 4122924170.7C0.1845.294%F-1.027%D--22.1D9.1D-23713.2h5.6C-12.4D*
VA39 Spectre 2922915370.542D0.3330.932%C+41.581%C**4.4D*N/A1965.9h7.7D24.9C
G40-F Ranger 487281456.244D5.3729.536%C--N/A16.1D*11.8D--15217.5h118.2F-400.1D**
NS-AM7 Archer 4552741,0340.265C--0.6157.664%C+18.978%C*2.7D-1.8D20103.3h40.3D*69.9D*
NSX Naginata 2782675370.497D-0.3817.279%D-21.348%D-15.3D--N/A5217.5h21.5F-124.2D*
E540 Halberd-H 391266833.205C-2.3343.309%F-N/A33.7C--15.8D1987.9h7C16.2D*
Light PPA 3062632051.283C-0.4132.518%D*N/A15D--2.5C7717.5h28.3D*86.9D--
Frag Grenade 2492441244N/A243.1230.566%F-N/A174.3D*3.6C--6801.4h6.4F-20.8F*
Ursa 2532352770.848C-0.0323.073%C++23.404%C+23D1.8M*9510.2h13.4C-58.1C+
V10 2031982530.783D--0.0934.967%D67.172%D*9.4D*N/A3321h2.9D-8.3D
S1 2751875530.338D0.5446.979%D*3.209%C**12.1D--5.7D--27515.5h7.7C16.5D
Maelstrom Turbo Laser 2891842730.674C0.2025.532%D--1.087%D-8D4.5D-8623.1h107.1C++419.5C+
NS Baron G5 1461423300.43D-0.4525.377%F-28.169%M+11.5D--N/A5512.4h4.4B17.3C
Hornet Missiles 229131652.015D1.1442.387%F--N/A26.7D20D2664.9h20D-47.3F--
Coyote Missiles 1921291560.827D0.0549.329%DN/A12.8D--6.2D*9110.1h92F--186.6F-
Orbital Strike Uplink 2151271127U126.12689.655%UN/A423.3U293.3U20380.3h3.1T*0.5T*
Eidolon VE33 1281202380.504C-0.3720.896%D*30.833%B++10.4DN/A5511.5h10.7C51.3D
Pulsar LSW 1271201700.706D0.1721.686%C34.167%A19D-1.1A+1596.3h15.5D-71.7C
Vortex VM21 2131063600.294D0.5836.407%C-5.66%B++2.4D*2.4D*3044.2h111.5F306.4D--
Aspis Anti-Aircraft Phalanx Turret 199105741.419D0.5422.488%C-2.857%B+6.3D-5.6D--11216.8h144.2C**641.2C++
NSX Tomoe 1061042190.475D0.4024.112%D--35.577%C+12D*N/A428.7h18.6D-77.2D--
Phobos VX86 1001001680.595D0.2833.298%F--27%A++10.4D*N/A529.6h3.1D-9.4F
Blueshift VM5 9998621.581C0.7019.431%C+17.347%D14.8D*N/A1016.6h16.3C++83.9C*
Supernova PC 16096501.92C--1.0442.687%DN/A8.3D*5.6D-13711.5h8.2D**19.2D**
G30 Walker 18192771.195D*0.3225.779%DN/A7.7D--7.4C-13112h309.9D*1202.1D**
VX6-7 89871170.744C0.1324.396%C+21.839%C*15.8DN/A1075.5h16.2D66.6C+
Phantom VA23 86841690.497D-0.3829.217%D-40.476%A7.5D**N/A3311.2h6.9F23.7D*
Saron HRB-H 14582412D1.1237.74%F-N/A17.1D*13.1D--2014.8h43.1F-114.3T-
M20 Basilisk 16676551.382D0.5127.43%D*1.316%F-5.8D*6.9C11113.1h172.4F-628.4F*
MANA Anti-Personnel Turret 81741030.718N/A0.168.623%UN/A740U70U2709600.1h39.5T*457.9T*
Blueshift VM5 7373481.521C0.6419.448%C++21.918%C*13.5D*N/A1125.4h16.1C++82.9C*
Spear Anti-Vehicle Phalanx Turret 12968611.333C--10.4653.635%C+2.941%D14.5D--13D1234.7h27.6D**51.4F-
Saron Laser Cannon 130684360.156C-0.7226.344%D-N/A1.7D--1.6D*5738.9h286.2D**1086.3F-
Corvus VA55 66651720.378D0.5023.485%C+13.846%D**10.3D--N/A706.3h17.1F72.8D
Hoplon Anti-Aircraft Phalanx Tower 14361415.25D14.3723.655%D1.639%C+24.4D32.8D2112.5h66.3C280.3D
M20 Basilisk-F 144548450.064D0.8129.37%FN/A0.7D--1.2D974h218D*742.1T*
Lasher X2 52501160.431D0.4515.473%D**12%S11.6D--N/A844.3h21.3C+137.7D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter293,7183.7h
Nano-Armor Kit1,4141,779,761155.8h
Flail Targeting Dart42292.1h
Routing Spire0570.2h
Spawn Beacon312,8932.8h
Anti-Vehicle MANA Turret752,44311.7h
Hellion G21880.1h
Turret AI Module19635.7h
Repair Module17462.9h
Skywall Shield Emitter06903.7h
Structure Shield Module27933.3h
Cortium Silo27054.1h
Nanite Revive Grenade05610.2h
Medical Applicator413151,94915.2h
Blast Wall34433.6h
Spear Anti-Vehicle Tower44482.5h
Spitfire Auto-Turret653,9175.1h
Deconstruction Tool814,6425.1h
Bunker21501.9h
Rampart Wall21,29415.2h
Hoplon Anti-Aircraft Phalanx Tower24312.4h
Xiphos Anti-Personnel Tower25813.6h
M12 Kobalt0800h
Ammunition Package943,0783.4h
Anti-Infantry MANA Turret11871h
Elysium Spawn Tube15564.1h
Light Vehicle Terminal0781.2h
Spear Anti-Vehicle Turret31231.5h
Pillbox1580.4h
Orbital Strike Target Designator221612.8h
Vehicle Gate54225.7h
Infantry Tower21261.3h
Alarm Module01890.6h
Lumifiber Rampart Wall11081.1h
Nano-Repair Grenade01,2920.4h
Router31680.7h
Hardlight Barrier41290.3h
Shield Recharging Field251,2850.7h
Recon Detection Device90281,467171.5h
Smoke Grenade02,5530.7h

Check the help document for the dictionary if you want to learn more about words used here.


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