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Paragon cb4gary[NlPL] cb4gary
VS BR 167

KDR: 0.87

Score: 68.2m

Last Seen: Aug 16th, 2019 7:55 AM
- OFFLINE - 58 minute(s)

Prestige 1, Battle Rank 100 (167 total) - Vanu Sovereignty on Connery - Outfit Member of PICKEL RICK[NlPL] PICKEL RICK
VS outfit on Connery

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Solstice VE3 NS-11C Cosmos VM3 C-4 ARX Ghost Proximity Mine NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $56,295 MLG Score: 45
Fun Score: N/A
Cheeseburgers Flipped: 5103TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.091%23.223%53630118428,5280.6175290.252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.581%0.382C**0.36C**-1.254D**HEAD ++ (~11.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.40.123C+15.1-0.058C+50.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.612%0.915%173121176541165710.185815134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.797%-1.186D*-0.571D-1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
344.3-0.447C--91.6-0.15C252.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.772%0.876%138512093,767483821840.778467172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.084%0.95B*-1.065D*0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+6.80.459B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.806%1.436%233121190541488480.218177107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.467%-0.588D-0.74D--0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.20.337C**23.60.408B55.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.538%56.019%23312112,7085513440.491114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.076%-0.217C-0.719D--0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.033C+3.4-0.077C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.052%24.051%23212124743305130.143419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.509%-0.373C-1.858A++-1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.251C6.1-0.258C10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PICKEL RICK[NlPL] PICKEL RICK
VS outfit on Connery

Members: 8
68.2m451.3%198 (11.9k)174 (10.4k)0.86993779,48791,3711.02307167 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214393018.815%14.522%27304:1823

39% Engineer8% Heavy Assault20% Infiltrator22% Light Assault10% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 7:06 AMSep 15th, 2017 9:24 AMAug 16th, 2019 9:40 AM (1d) (PST)Aug 16th, 2019 6:16 AM (1d) (PST)Aug 16th, 2019 3:55 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3591442150.2020.2330.0291.1050.04345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,5188,63012,8881214266310,416

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6549.7h/272.9d 13,992 11,543 40,214 434.3k 6,931 14,754 16,748 140.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,832
Deaths:2,570
KDR:0.713
Accuracy:21.986% C
HSR:23.144% C
Orion VS54
C+
Kills:698
Deaths:1,220
KDR:0.572
Accuracy:19.167% C
HSR:24.642% C+
VE-H Maw
C
Kills:503
Deaths:517
KDR:0.973
Accuracy:23.623% C
HSR:24.056% C
Flare VE6
B+
Kills:447
Deaths:735
KDR:0.608
Accuracy:20.672% C
HSR:28.635% B+
NSX Naginata
D-
Kills:267
Deaths:537
KDR:0.497
Accuracy:17.279% D--
HSR:21.348% D-
Ursa
C++
Kills:237
Deaths:284
KDR:0.835
Accuracy:23.037% C++
HSR:23.207% C+
Pulsar LSW
A
Kills:120
Deaths:170
KDR:0.706
Accuracy:21.686% C
HSR:34.167% A
Kills:4,104
Deaths (as Heavy Assault):6,033
Deaths (to Heavy Assaults):23,656
KDR:0.68026
Kill Difference:1,929
Playtime:510.118 hours
Usage:8%
Score:5.719m
Score/min:187
Accuracy (listed only):21.064%
HSR (listed only):25.600%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:4,473
Deaths:8,042
KDR:0.556
Accuracy:20.993% C
HSR:20.389% C++
NS-11C
C+
Kills:4,253
Deaths:7,560
KDR:0.563
Accuracy:22.986% C+
HSR:18.998% C+
Eridani SX5
C*
Kills:1,661
Deaths:2,665
KDR:0.623
Accuracy:24.834% C
HSR:21.854% C*
VE-S Canis
C
Kills:1,542
Deaths:2,185
KDR:0.706
Accuracy:24.580% C
HSR:17.575% C
Sirius SX12
B+
Kills:1,472
Deaths:2,242
KDR:0.657
Accuracy:24.013% C+
HSR:20.788% B+
MKV Suppressed
B++
Kills:1,295
Deaths:1,937
KDR:0.669
Accuracy:21.981% D
HSR:24.324% B++
Pulsar C
C+
Kills:1,162
Deaths:2,596
KDR:0.448
Accuracy:23.022% C
HSR:23.408% C+
NSX Tanto
C-
Kills:672
Deaths:1,165
KDR:0.577
Accuracy:23.810% C-
HSR:20.982% D
Zenith VX-5
C*
Kills:559
Deaths:1,027
KDR:0.544
Accuracy:22.122% D
HSR:22.719% C*
VX6-7
C+
Kills:551
Deaths:1,774
KDR:0.311
Accuracy:18.809% D*
HSR:19.964% C+
Skorpios
D
Kills:510
Deaths:1,009
KDR:0.505
Accuracy:20.654% F-
HSR:16.863% D
VE-C Horizon
D
Kills:409
Deaths:1,036
KDR:0.395
Accuracy:27.289% D--
HSR:18.582% D
Thanatos VE70
A+
Kills:374
Deaths:1,047
KDR:0.357
Accuracy:37.565% C
HSR:23.262% A+
NS Baron G5
M++
Kills:158
Deaths:360
KDR:0.439
Accuracy:24.864% F-
HSR:28.481% M++
Phobos VX86
A++
Kills:100
Deaths:168
KDR:0.595
Accuracy:33.298% F--
HSR:27% A++
Kills:19,191
Deaths (as Light Assault):34,813
Deaths (to Light Assaults):16,419
KDR:0.55126
Kill Difference:15,622
Playtime:1,435.863 hours
Usage:22%
Score:17.940m
Score/min:208
Accuracy (listed only):24.721%
HSR (listed only):21.679%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:4,473
Deaths:8,042
KDR:0.556
Accuracy:20.993% C
HSR:20.389% C++
NS-11C
C+
Kills:4,253
Deaths:7,560
KDR:0.563
Accuracy:22.986% C+
HSR:18.998% C+
VE-LR Obelisk
C
Kills:1,801
Deaths:1,560
KDR:1.154
Accuracy:27.894% D
HSR:29.872% C
Pulsar C
C+
Kills:1,162
Deaths:2,596
KDR:0.448
Accuracy:23.022% C
HSR:23.408% C+
NSX Tanto
C-
Kills:672
Deaths:1,165
KDR:0.577
Accuracy:23.810% C-
HSR:20.982% D
Zenith VX-5
C*
Kills:559
Deaths:1,027
KDR:0.544
Accuracy:22.122% D
HSR:22.719% C*
VX6-7
C+
Kills:551
Deaths:1,774
KDR:0.311
Accuracy:18.809% D*
HSR:19.964% C+
VE-C Horizon
D
Kills:409
Deaths:1,036
KDR:0.395
Accuracy:27.289% D--
HSR:18.582% D
Thanatos VE70
A+
Kills:374
Deaths:1,047
KDR:0.357
Accuracy:37.565% C
HSR:23.262% A+
Eidolon VE33
A
Kills:221
Deaths:508
KDR:0.435
Accuracy:19.776% D**
HSR:35.747% A
NS Baron G5
M++
Kills:158
Deaths:360
KDR:0.439
Accuracy:24.864% F-
HSR:28.481% M++
Phobos VX86
A++
Kills:100
Deaths:168
KDR:0.595
Accuracy:33.298% F--
HSR:27% A++
Kills:14,733
Deaths (as Engineer):26,843
Deaths (to Engineers):18,941
KDR:0.54886
Kill Difference:12,110
Playtime:2,537.771 hours
Usage:39%
Score:23.811m
Score/min:156
Accuracy (listed only):25.202%
HSR (listed only):24.117%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D
Kills:2,219
Deaths:2,254
KDR:0.984
Accuracy:34.430% D
HSR:56.918% D*
Eridani SX5
C*
Kills:1,661
Deaths:2,665
KDR:0.623
Accuracy:24.834% C
HSR:21.854% C*
VE-S Canis
C
Kills:1,542
Deaths:2,185
KDR:0.706
Accuracy:24.580% C
HSR:17.575% C
Sirius SX12
B+
Kills:1,472
Deaths:2,242
KDR:0.657
Accuracy:24.013% C+
HSR:20.788% B+
NS-44L Showdown
C**
Kills:1,356
Deaths:3,145
KDR:0.431
Accuracy:31.782% D--
HSR:37.389% C**
MKV Suppressed
B++
Kills:1,295
Deaths:1,937
KDR:0.669
Accuracy:21.981% D
HSR:24.324% B++
NS-30 Vandal
A+
Kills:566
Deaths:597
KDR:0.948
Accuracy:27.152% D--
HSR:39.576% A+
Beamer VS3
B*
Kills:536
Deaths:1,540
KDR:0.348
Accuracy:24.997% C
HSR:28.545% B*
Skorpios
D
Kills:510
Deaths:1,009
KDR:0.505
Accuracy:20.654% F-
HSR:16.863% D
NS-61 Emissary
B+
Kills:495
Deaths:1,033
KDR:0.479
Accuracy:31.038% B+
HSR:18.586% B
NS-44L Blackhand
D
Kills:404
Deaths:1,274
KDR:0.317
Accuracy:32.685% D--
HSR:34.158% D
VA39 Spectre
C**
Kills:291
Deaths:537
KDR:0.542
Accuracy:30.923% C
HSR:41.581% C**
NS-AM7 Archer
C++
Kills:291
Deaths:1,100
KDR:0.265
Accuracy:57.180% C
HSR:18.213% C++
Soldier Soaker
D
Kills:253
Deaths:563
KDR:0.449
Accuracy:23.093% D*
HSR:11.067% D
V10
D-
Kills:198
Deaths:253
KDR:0.783
Accuracy:34.838% D-
HSR:67.172% D*
NSX Tomoe
C+
Kills:104
Deaths:219
KDR:0.475
Accuracy:24.112% D--
HSR:35.577% C+
Phantom VA23
B**
Kills:84
Deaths:169
KDR:0.497
Accuracy:29.217% D-
HSR:40.476% B**
Kills:13,277
Deaths (as Infiltrator):22,722
Deaths (to Infiltrators):14,333
KDR:0.58432
Kill Difference:9,445
Playtime:1,342.029 hours
Usage:20%
Score:11.334m
Score/min:141
Accuracy (listed only):29.265%
HSR (listed only):31.215%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C*
Kills:1,661
Deaths:2,665
KDR:0.623
Accuracy:24.834% C
HSR:21.854% C*
VE-S Canis
C
Kills:1,542
Deaths:2,185
KDR:0.706
Accuracy:24.580% C
HSR:17.575% C
Sirius SX12
B+
Kills:1,472
Deaths:2,242
KDR:0.657
Accuracy:24.013% C+
HSR:20.788% B+
MKV Suppressed
B++
Kills:1,295
Deaths:1,937
KDR:0.669
Accuracy:21.981% D
HSR:24.324% B++
Skorpios
D
Kills:510
Deaths:1,009
KDR:0.505
Accuracy:20.654% F-
HSR:16.863% D
Thanatos VE70
A+
Kills:374
Deaths:1,047
KDR:0.357
Accuracy:37.565% C
HSR:23.262% A+
Pulsar VS1
C
Kills:351
Deaths:729
KDR:0.481
Accuracy:21.771% C
HSR:14.815% D-
NS Baron G5
M++
Kills:158
Deaths:360
KDR:0.439
Accuracy:24.864% F-
HSR:28.481% M++
Phobos VX86
A++
Kills:100
Deaths:168
KDR:0.595
Accuracy:33.298% F--
HSR:27% A++
Corvus VA55
C+
Kills:65
Deaths:172
KDR:0.378
Accuracy:23.485% C+
HSR:13.846% D**
Kills:7,528
Deaths (as Combat Medic):12,514
Deaths (to Combat Medics):9,128
KDR:0.60157
Kill Difference:4,986
Playtime:74.734 hours
Usage:1%
Score:0.967m
Score/min:216
Accuracy (listed only):25.704%
HSR (listed only):20.881%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:4,492
Deaths:2,831
KDR:1.587
Accuracy:18.397% C**
HSR:23.175% B*
Cosmos VM3
B**
Kills:3,546
Deaths:2,294
KDR:1.546
Accuracy:17.807% C++
HSR:23.548% B**
Comet VM2
C*
Kills:1,640
Deaths:2,337
KDR:0.702
Accuracy:38.730% C--
HSR:4.695% C*
Comet VM2
B+
Kills:1,486
Deaths:1,994
KDR:0.745
Accuracy:41.308% C-
HSR:5.451% B+
Quasar VM1
A
Kills:881
Deaths:501
KDR:1.758
Accuracy:18.777% B+
HSR:24.972% A
Nebula VM20
C
Kills:478
Deaths:380
KDR:1.258
Accuracy:17.025% C
HSR:18.829% C
Nebula VM20
B+
Kills:364
Deaths:269
KDR:1.353
Accuracy:16.421% C
HSR:22.802% B+
NS-10 Burster
B++
Kills:359
Deaths:586
KDR:0.613
Accuracy:32.823% B+
HSR:8.635% B++
NS-10 Burster
B++
Kills:345
Deaths:583
KDR:0.592
Accuracy:34.146% B++
HSR:7.826% C++
Blueshift VM5
C+
Kills:131
Deaths:93
KDR:1.409
Accuracy:19.032% C+
HSR:16.031% D--
Vortex VM21
B*
Kills:106
Deaths:362
KDR:0.293
Accuracy:36.415% C--
HSR:5.660% B*
Blueshift VM5
C*
Kills:94
Deaths:79
KDR:1.190
Accuracy:18.389% C
HSR:22.340% C*
NS-20 Gorgon
N/A
Kills:50
Deaths:55
KDR:0.909
Accuracy:33.801% N/A
HSR:24% N/A
Kills:13,972
Deaths (as MAX Suit):6,182
Deaths (to MAX Suits):3,019
KDR:2.26011
Kill Difference:7,790
Playtime:639.102 hours
Usage:10%
Score:8.448m
Score/min:220
Accuracy (listed only):26.390%
HSR (listed only):15.997%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
D-
Kills:915
V. Kills:683 134%
Deaths:2,323
KDR:0.394
Accuracy:26.380% D-
KPH:4.300 D--
VKPH:3.200 D*
Photon A2A Missile Pods
B*
Kills:320
V. Kills:209 152%
Deaths:179
KDR:1.788
Accuracy:84.845% B*
KPH:19.100 D-
VKPH:12.500 D--
Light PPA
C
Kills:313
V. Kills:54 N/A
Deaths:240
KDR:1.304
Accuracy:31.917% D*
KPH:16.300 D-
VKPH:2.800 C
Maelstrom Turbo Laser
C--
Kills:242
V. Kills:137 175%
Deaths:359
KDR:0.674
Accuracy:24.979% D--
KPH:8.500 C--
VKPH:4.800 D
Saron Laser Cannon
D-
Kills:210
V. Kills:141 148%
Deaths:558
KDR:0.376
Accuracy:26.821% D-
KPH:4.300 D-
VKPH:2.900 D--
Hornet Missiles
D
Kills:162
V. Kills:122 132%
Deaths:77
KDR:2.104
Accuracy:45.259% F-
KPH:26.900 D
VKPH:20.300 D
Coyote Missiles
D
Kills:157
V. Kills:76 204%
Deaths:185
KDR:0.849
Accuracy:49.398% D
KPH:13.400 D
VKPH:6.500 D--
Kills:2,319 (1,680 + 0)
Deaths:3,921
KDR:0.591
VKDR:0.363
Vehicle Kills:1,422
Kill Difference:1,602
Playtime:342.620 hours
Usage:5%
Score:1.403m
Score/min:68
Piloting Accuracy:26.821%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,188
V. Kills:615 193%
Deaths:644
KDR:1.845
Accuracy:49.793% C+
KPH:22 D
VKPH:11.400 C+
L100 Python AP
D
Kills:1,139
V. Kills:869 131%
Deaths:686
KDR:1.660
Accuracy:54.925% C+
KPH:18.400 D--
VKPH:14.100 D
L100 Python HESH
C+
Kills:677
V. Kills:194 347%
Deaths:222
KDR:3.050
Accuracy:38.140% D*
KPH:29.200 D-
VKPH:8.400 C+
Kills:3,004 (3,004 + 0)
Deaths:1,552
KDR:1.936
VKDR:1.081
Vehicle Kills:1,678
Kill Difference:1,452
Playtime:138.897 hours
Usage:2%
Score:1.342m
Score/min:161
Driving Accuracy:38.140%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:637
V. Kills:379 168%
Deaths:300
KDR:2.123
Accuracy:58.310% B+
KPH:20 C--
VKPH:11.900 D
Supernova PC
D
Kills:126
V. Kills:79 158%
Deaths:55
KDR:2.291
Accuracy:43.848% D
KPH:9.600 D*
VKPH:6 D
Kills:763 (763 + 0)
Deaths:355
KDR:2.149
VKDR:1.290
Vehicle Kills:458
Kill Difference:408
Playtime:45.093 hours
Usage:1%
Score:0.461m
Score/min:170
Driving Accuracy:43.848%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:324
V. Kills:162 199%
Deaths:98
KDR:3.306
Accuracy:44.014% F
KPH:32 D
VKPH:16 D
G40-F Ranger
D
Kills:173
V. Kills:96 178%
Deaths:35
KDR:4.943
Accuracy:22.179% F
KPH:26 D
VKPH:14.400 D-
Saron HRB-H
D--
Kills:91
V. Kills:70 128%
Deaths:41
KDR:2.220
Accuracy:38.960% F-
KPH:17.200 D*
VKPH:13.300 D--
Kills:588 (0 + 588)
Deaths:174
KDR:3.379
VKDR:1.885
Vehicle Kills:328
Kill Difference:414
Playtime:22.063 hours
Usage:0%
Score:0.266m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:38.960%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:497
V. Kills:145 340%
Deaths:194
KDR:2.562
Accuracy:28.537% D-
KPH:24.100 D
VKPH:7 C+
G30 Walker
C-
Kills:92
V. Kills:89 102%
Deaths:77
KDR:1.195
Accuracy:25.882% D
KPH:7.700 D--
VKPH:7.400 C-
M20 Basilisk
C
Kills:84
V. Kills:96 87%
Deaths:66
KDR:1.273
Accuracy:28.544% D*
KPH:6 D*
VKPH:6.900 C
Kills:673 (0 + 673)
Deaths:337
KDR:1.997
VKDR:0.979
Vehicle Kills:330
Kill Difference:336
Playtime:46.573 hours
Usage:1%
Score:0.347m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:28.544%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
D
Kills:54
V. Kills:90 59%
Deaths:845
KDR:0.064
Accuracy:29.370% F
KPH:0.700 D*
VKPH:1.200 D
V30-F Starfall
F
Kills:54
V. Kills:33 159%
Deaths:201
KDR:0.269
Accuracy:39.599% T
KPH:6.900 F
VKPH:4.200 F-
Kills:108 (108 + 0)
Deaths:1,046
KDR:0.103
VKDR:0.118
Vehicle Kills:123
Kill Difference:938
Playtime:81.754 hours
Usage:1%
Score:0.064m
Score/min:13
Driving Accuracy:39.599%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 4,5804,4922,8311.587C+0.7218.397%C**23.175%B*20.3DN/A60221.3h13.4C*72.8B+
Solstice VE3 4,6344,4738,0420.556C0.3120.993%C20.389%C++6.7DN/A24664.8h17.3C+82.5C+
NS-11C 4,4554,2537,5600.563C-0.3122.986%C+18.998%C+10.6DN/A38403.1h18D78.4C
Cosmos VM3 3,6223,5462,2941.546C+0.6817.807%C++23.548%B**20.8DN/A63170.8h13.7C*76.7C++
C-4 ARX 3,4012,8062,6841.045C--0.1829.606%B*N/A67.5D-14.3D*30741.6h1.5D5.1C+
Ghost 2,2562,2192,2540.984C--0.1134.43%D56.918%D*11.5D*N/A39193h2.9D-8.5D
Proximity Mine 2,1512,1503536.091B++5.2233.298%D--N/A111.4CN/A34419.3h2C6.1D-
NS-15M2 1,8961,8322,5700.713C-0.1621.986%C23.144%C17.6D-N/A60104.3h15.1D68.6C
Tank Mine 3,0291,8172467.386A**6.5219.581%D--N/A100.4C+67C++90018.1h1.7B+8.5D*
VE-LR Obelisk 1,8891,8011,5601.154C0.2827.894%D29.872%C14.8D-N/A44121.7h7.9C28.2C
MANA Anti-Vehicle Turret 2,9271,7251,5571.108D0.2439.236%D4.754%C**17250U12020U1834450.1h9.8D25D
Eridani SX5 1,7251,6612,6650.623C--0.2524.834%C21.854%C*11.7D-N/A39142.1h16.1D-64.8C
Comet VM2 2,4551,6402,3370.702C0.1738.73%C--4.695%C*6.5D-3.2C-48251.3h25.6C+66C+
VE-S Canis 1,5781,5422,1850.706C-0.1624.58%C17.575%C16.7DN/A5092.2h13.5C+55C+
Comet VM2 2,1371,4861,9940.745C0.1241.308%C-5.451%B+7.6D3.3D-50195.7h25.4C**61.6C*
Sirius SX12 1,5171,4722,2420.657C0.2124.013%C+20.788%B+19.2C-N/A6576.5h15.5C+64.3C++
C-4 2,1051,4462,2190.652C--0.2225.382%C+N/A26.7D*12.2D*25154.2h2.3D**9.1D-
NS-44L Showdown 1,3761,3563,1450.431D0.4431.782%D--37.389%C**9.4D--N/A29143.5h5.1F-16.1D--
MKV Suppressed 1,3421,2951,9370.669C--0.2021.981%D24.324%B++15.4DN/A4983.9h16.5C75.3C
Auraxium Force-Blade 1,2991,28940,1640.032C+0.8426.514%C21.334%A*0.7C+N/A21783.4h2.2C+8.1C*
Sticky Grenade 1,2801,23711237N/A1,236.1348.324%C--N/A651.1D22.6B**27521.9h2.5C+5.1C+
L100 Python HEAT 1,8031,1886441.845D0.9849.793%C+1.01%D--22D11.4C+15653.9h7C14C+
Pulsar C 1,2201,1622,5960.448C-0.4223.022%C23.408%C+10.3DN/A38112.6h15.4D66.7C
L100 Python AP 2,0081,1396861.66D0.7954.925%C+1.405%D18.4D--14.1D17261.8h7.8C--14.1C
Antares LC 1,5989152,3230.394D0.4826.38%D-N/A4.3D--3.2D*47211.4h167.1C633.6C--
Rocklet Rifle 1,6708941,6200.552C0.3242.232%D*N/A19.1D16.6D21946.7h41.1C+97.4C--
Quasar VM1 8848815011.758C*0.8918.777%B+24.972%A15DN/A4458.8h12.4B*66.3B+
Orion VS54 7156981,2200.572C--0.3019.167%C24.642%C+13.9DN/A9750.2h16.7D-87C+
L100 Python HESH 8716772223.05D2.1838.14%D*N/A29.2D-8.4C+14523.2h4.1C10.9D-
NSX Tanto 7096721,1650.577D0.2923.81%C-20.982%D11.5D-N/A4158.2h17.2C72C+
Supernova FPC 1,0166373002.123C--1.2558.31%B+N/A20C--11.9D18231.9h7.2D--12.4C--
NS-30 Vandal 5805665970.948C-0.0827.152%D--39.576%A+18.1D-N/A4231.2h7.4D--27.3D--
Zenith VX-5 5885591,0270.544D0.3322.122%D22.719%C*10.4D--N/A3453.6h16.3D-73.9D
VX6-7 5705511,7740.311D0.5618.809%D*19.964%C+10.7D-N/A4751.3h17.3D-91.9D--
Xiphos Anti-Personnel Phalanx Tower 5635402270M**269.1336.404%B++N/A337.5B+14.4B**10711.6h10B+27.4B+
Beamer VS3 5465361,5400.348C--0.5224.997%C28.545%B*4.3D--N/A17123.8h10.6C+42.6C+
Spear Anti-Vehicle Phalanx Turret 9085131902.7D1.8337.965%D1.754%D*17.8D*13.7D16528.9h11.8D31.1D
Skorpios 5285101,0090.505D0.3620.654%F-16.863%D14.4D*N/A4535.3h15.6F-75.7F--
VE-H Maw 5125035170.973C-0.1023.623%C24.056%C25DN/A10020.1h11.8C+50.1C+
M60-G Bulldog 6424971942.562D1.6928.537%D-2.213%C-24.1D7C+12220.6h7.4C++25.8C
NS-61 Emissary 5034951,0330.479C-0.3931.038%B+18.586%B7.9D-N/A2662.7h18.8C-60.5C+
Nebula VM20 4824783801.258C-0.3917.025%C18.829%C16D--N/A5729.9h16C*93.8C++
NS Annihilator 8184737030.673C++0.2083.476%B++N/A9.7C+7D11649h12.2C+14.6C++
Force-Blade 47846632,4180.014C0.8630.265%C+5.365%C0.2C--N/A12279.8h2.2B+7.4B+
Flare VE6 4694477350.608D0.2620.672%C28.635%B+16.6D-N/A6827h13.5D-65.1C
VE-C Horizon 4404091,0360.395D0.4727.289%D--18.582%D10.2D--N/A3740h21.8D--80D--
NS-44L Blackhand 4124041,2740.317D0.5532.685%D--34.158%D4.7D*N/A1985.1h5.7D17.6D
Thanatos VE70 3863741,0470.357D0.5137.565%C23.262%A+5.6D*N/A3066.4h6.9D*18.4D
MAX Punch 3763736,2650.06C0.8143.783%C+N/A0.6C-N/A2630.1h2.2C+5.1C++
Nebula VM20 3703642691.353C0.4816.421%C22.802%B+17.9D--N/A7020.3h14.6B+88.9C*
NS-10 Burster 6383595860.613D0.2632.823%B+8.635%B++3D*2.3D--46119.6h192.5D--586.5C+
Pulsar VS1 3573517290.481C--0.3921.771%C14.815%D-12.7DN/A8027.7h18D-82.8C
NS-10 Burster 6223455830.592D0.2834.146%B++7.826%C++3D*2.4D49114.9h201.7D*590.7C
E540 Halberd-H 486324983.306C-2.4444.014%FN/A32.1D16D20810.1h8D18.1F
Photon A2A Missile Pods 5293201791.788D0.9284.845%B*N/A19D-12.4D--17216.8h11.6D*13.7D--
NS Decimator 4443154620.682C-0.1943.926%F--N/A21.7D-8.9D-23514.5h5.6C-12.6D**
Light PPA 3673132401.304C--0.4331.917%D*N/A16.2D--2.8C7719.3h27D--84.6D*
Spear Anti-Vehicle Phalanx Tower 646305535.755D--4.8946.993%C3.279%C14.7D--16.4D15820.8h21.5F--45.7F--
G40-F Ranger 508295486.146D5.2829.521%DN/A16.6D*12D--15917.8h115.9D**392.4D*
VA39 Spectre 2922915370.542D0.3330.923%C41.581%C**4.4D*N/A2066.8h7.7D24.9C-
NS-AM7 Archer 4852911,1000.265C--0.6057.18%C18.213%C++2.6D--1.8D21110.1h39.8D**69.6D**
NSX Naginata 2782675370.497D-0.3717.279%D--21.348%D-15.2D--N/A5517.6h21.5F-124.2D**
Soldier Soaker 2602535630.449D0.4223.093%D*11.067%D11.9D*N/A4521.2h10.1F43.9F--
Frag Grenade 2502451245N/A244.1330.679%F-N/A175D*3.6D8241.4h6.4F--20.8F**
Maelstrom Turbo Laser 3792423590.674C0.2024.979%D--1.24%D-8.5C--4.8D8828.4h106.4C++426.1C+
Ursa 2552372840.835C-0.0323.037%C++23.207%C+21.9D1.7M+9410.8h13.6D58.8C+
Eidolon VE33 2352215080.435C--0.4319.776%D**35.747%A10DN/A4222.2h11.2C-56.7D-
Saron Laser Cannon 3512105580.376C0.4926.821%D-N/A4.3D-2.9D--7749h170.8C637C--
V10 2031982530.783D--0.0934.838%D-67.172%D*9.4D*N/A3421h2.9D-8.4D-
S1 2751875530.338D0.5346.979%D*3.209%C**12.1D--5.7D--28615.5h7.7C16.5D
G40-F Ranger 269173354.943D4.0722.179%FN/A25.8D14.3D-1876.7h69.2C+311.9D-
Hornet Missiles 284162772.104D1.2345.259%F-N/A27D20.3D2606h20.5D--45.3F-
NS Baron G5 1621583600.439D-0.4324.864%F-28.481%M++11.5D--N/A5613.7h4.3B+17.4C+
Coyote Missiles 2331571850.849D0.0249.398%D1.274%A+13.4D6.5D--9811.7h90.4F--183.1F-
Orbital Strike Uplink 2301361136U135.13681.967%UN/A340U235U22650.4h3.1T*0.4T*
Blueshift VM5 133131931.409C0.5419.032%C+16.031%D--16.2D--N/A978.1h17.7C92.8C+
Supernova PC 205126552.291C-1.4243.848%DN/A9.5D*6D14213.2h8.4F19.2F
Pulsar LSW 1271201700.706D0.1621.686%C34.167%A19D-1.1A1706.3h15.5D-71.7C
Vortex VM21 2131063620.293D0.5836.415%C--5.66%B*2.4D*2.4D*3144.3h111.9F-307.4D*
Aspis Anti-Aircraft Phalanx Turret 201106761.395D0.5322.921%C2.83%B+6.2D-5.5D--11417.2h150.7C++657.5C++
NSX Tomoe 1061042190.475D0.3924.112%D--35.577%C+12D*N/A468.7h18.6D--77.2D--
Phobos VX86 1001001680.595D0.2733.298%F--27%A++10.4D*N/A549.6h3.1D-9.4F
Blueshift VM5 9594791.19C--0.3218.389%C22.34%C*13.6D*N/A1006.9h19.5D--105.9C
NS-03 Thumper 97936050.154D0.7213.402%F*4.301%A+5.8D*N/A2915.9h17.4F--129.7T*
G30 Walker 18192771.195D--0.3325.882%DN/A7.7D--7.4C-13012h312D**1205.4D**
Saron HRB-H 16191412.22C--1.3538.96%F-N/A17.2D*13.2D--2035.3h45.8F--117.5T*
M20 Basilisk 18084661.273D0.4028.544%D*1.19%F-6D*6.9C12213.9h180.2D**631.3F--
Phantom VA23 86841690.497D-0.3729.217%D-40.476%B**7.5D**N/A3311.2h6.9F-23.7D**
MANA Anti-Personnel Turret 88811130.717N/A0.158.667%UN/A810U70U2944600.1h37.2T*429.7T*
Lasher X2 72691890.365D-0.5014.788%D**11.594%S10.6D--N/A796.5h24.5D-165.6D**
Spear Anti-Vehicle Phalanx Turret 12968611.333C--10.4653.635%C+2.941%C--14.5D--13D1234.7h27.6D**51.4F-
Corvus VA55 66651720.378D-0.4923.485%C+13.846%D**10.3D--N/A736.3h17.1F72.8D
Hoplon Anti-Aircraft Phalanx Tower 14361415.25D-14.3823.637%D1.639%C24.4D-32.8D2132.5h66.3C280.5C-
NS-R3 Swarm 120562550.22D0.6564.728%C++N/A3.8D--4.4D6614.7h40.9D**63.2D*
M20 Basilisk-F 144548450.064D0.8129.37%FN/A0.7D*1.2D974h218D*742.1T*
V30-F Starfall 87542010.269D-0.6039.599%TN/A6.9F4.2F-497.8h26.7D**67.4T*
NS-20 Gorgon 5850550.909C0.0433.801%B**24%B++13.9C--2.2B++643.6h52C+153.9C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon543,4573.4h
Hellion G21880.1h
Anti-Vehicle MANA Turret772,55612h
Nano-Armor Kit1,6271,950,136168.5h
Skywall Shield Emitter06963.7h
Turret AI Module19865.8h
Structure Shield Module27953.3h
Repair Module17642.9h
Nanite Revive Grenade06510.2h
Medical Applicator445161,13716.6h
Blast Wall34453.6h
Cortium Silo27324.2h
Spitfire Auto-Turret995,6186.9h
Motion Spotter323,9493.9h
Hoplon Anti-Aircraft Phalanx Tower24372.5h
Xiphos Anti-Personnel Tower25903.6h
Rampart Wall21,29415.2h
Bunker21511.9h
Welding Device04610h
Deconstruction Tool814,6425.1h
Spear Anti-Vehicle Tower44572.6h
Smoke Grenade02,6410.7h
Recon Detection Device95386,054179.2h
Shield Recharging Field261,3310.8h
M12 Kobalt0800h
Ammunition Package1394,2204.2h
Anti-Infantry MANA Turret131041h
Nano-Repair Grenade01,7310.5h
Flail Targeting Dart114263.7h
Routing Spire0750.3h
Pain Spire0520.3h
Hardlight Barrier41290.3h
Router32300.8h
Elysium Spawn Tube15664.1h
Light Vehicle Terminal0791.2h
Spear Anti-Vehicle Turret31231.5h
Pillbox1590.4h
Orbital Strike Target Designator221662.8h
Vehicle Gate54315.8h
Lumifiber Rampart Wall11131.1h
Alarm Module01890.6h
Infantry Tower21261.3h

Check the help document for the dictionary if you want to learn more about words used here.


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