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Field Marshal Champion cedric12354[DMMS] cedric12354
TR BR 137

KDR: 1.71

Score: 41.3m

Last Seen: Oct 13th, 2019 4:31 PM
- OFFLINE - 22.4 hour(s)

Prestige 1, Battle Rank 100 (137 total) - Terran Republic on Cobalt - Outfit Member of Doom Marines[DMMS] Doom Marines
TR outfit on Cobalt

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler P2-120 AP M18 Rotary C-4 PDW-16 Hailstorm VLG Missile Launcher M18 Locust
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $257,706 MLG Score: 206
Fun Score: N/A
Cheeseburgers Flipped: 452TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.538%14.891%30623119310,8990.6995961.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.349%-0.129C-0.948D---1.832F-HEAD + (~4.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.7-0.118C+17-0.195C65.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.139%0.895%513512117,482179540604.16824184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.035%-0.307C-0.581D-0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.5-0.215C68.3-0.274C126.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.789%0.559%225412123,755220917601.69986213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.649%-0.337C--1.291D**0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.378C**90.28C*14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.19%1.938%7531412029,752168445595.78754214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.626%0.091C+-0.605D0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.511B+20.80.456B+35.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.664%63.197%753512111,0761413140.7615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.825%-1.405D**-0.268C3.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.633D4.1-0.303C12

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.746%11.773%753312132,0981057531.98486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.432%-0.15C-0.563D0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.233C++40.173C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Doom Marines[DMMS] Doom Marines
TR outfit on Cobalt

Members: 2
41.3m391.9%252 (15.1k)229 (13.7k)1.7058957,96833,9812.15159137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1216271621.811%6.519%14205:1715

45% Engineer16% Heavy Assault17% Infiltrator14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 5:17 PMNov 11th, 2018 10:42 AMOct 16th, 2019 10:24 PM (1d) (PST)Oct 13th, 2019 12:39 PM (5d) (PST)Oct 13th, 2019 12:31 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6001184820.3220.1890.0211.6310.094206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0057,05728,9481911198613,754

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3000.8h/125d 15,145 3,779 19,995 293.7k 3,007 5,440 16,977 108m

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
C++
Kills:1,152
Deaths:766
KDR:1.504
Accuracy:58.644% C++
HSR:12.326% D
TRAC-5 S
C
Kills:594
Deaths:1,115
KDR:0.533
Accuracy:21.558% C
HSR:9.091% D**
TS4 Haymaker
C-
Kills:515
Deaths:664
KDR:0.776
Accuracy:30.716% D--
HSR:11.651% C-
AS16 NightHawk
C
Kills:431
Deaths:463
KDR:0.931
Accuracy:35.854% C
HSR:10.441% D--
NS Baron G5
C+
Kills:255
Deaths:207
KDR:1.232
Accuracy:43.436% C+
HSR:10.196% D--
NSX-P Tanto
C-
Kills:230
Deaths:261
KDR:0.881
Accuracy:23.322% C-
HSR:15.217% D**
MG-C1 Kindred
B+
Kills:182
Deaths:189
KDR:0.963
Accuracy:28.580% B+
HSR:14.835% D*
LC3 Jaguar
C+
Kills:166
Deaths:237
KDR:0.700
Accuracy:22.696% C+
HSR:9.639% F-
TRAC-5 Burst
C++
Kills:117
Deaths:144
KDR:0.813
Accuracy:25.877% C++
HSR:19.658% D
TRAC-5
F
Kills:78
Deaths:367
KDR:0.213
Accuracy:13.732% F
HSR:8.974% F-
Kills:3,720
Deaths (as Engineer):4,413
Deaths (to Engineers):9,265
KDR:0.84296
Kill Difference:693
Playtime:1,358.279 hours
Usage:45%
Score:24.108m
Score/min:296
Accuracy (listed only):30.441%
HSR (listed only):12.203%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D--
Kills:1,163
Deaths:1,925
KDR:0.604
Accuracy:14.873% D**
HSR:15.907% D--
T9 CARV
D--
Kills:1,118
Deaths:2,026
KDR:0.552
Accuracy:13.841% D--
HSR:13.954% D**
MG-H1 Watchman
C**
Kills:532
Deaths:420
KDR:1.267
Accuracy:24.286% C**
HSR:19.173% D-
NSX-P Naginata
A
Kills:459
Deaths:251
KDR:1.829
Accuracy:28.838% A
HSR:21.569% D-
T9 CARV-S
D**
Kills:225
Deaths:330
KDR:0.682
Accuracy:14.428% D**
HSR:13.778% D**
MG-H1 Watchman AE
B*
Kills:157
Deaths:103
KDR:1.524
Accuracy:30.047% B*
HSR:23.567% D
Kills:3,654
Deaths (as Heavy Assault):5,055
Deaths (to Heavy Assaults):8,185
KDR:0.72285
Kill Difference:1,401
Playtime:489.108 hours
Usage:16%
Score:3.897m
Score/min:133
Accuracy (listed only):21.052%
HSR (listed only):17.991%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D--
Kills:1,427
Deaths:2,337
KDR:0.611
Accuracy:18.714% D--
HSR:8.900% D*
MG-S1 Jackal
B++
Kills:1,251
Deaths:899
KDR:1.392
Accuracy:30.180% B++
HSR:12.950% D--
SMG-46 Armistice
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:28.492% B+
HSR:13.345% C--
TRS-12 Uppercut
C++
Kills:1,152
Deaths:766
KDR:1.504
Accuracy:58.644% C++
HSR:12.326% D
NS-7 PDW
C+
Kills:683
Deaths:765
KDR:0.893
Accuracy:24.773% C+
HSR:12.884% D-
NSX Tengu
D-
Kills:659
Deaths:605
KDR:1.089
Accuracy:31.138% D-
HSR:14.112% D--
TRAC-5 S
C
Kills:594
Deaths:1,115
KDR:0.533
Accuracy:21.558% C
HSR:9.091% D**
TS4 Haymaker
C-
Kills:515
Deaths:664
KDR:0.776
Accuracy:30.716% D--
HSR:11.651% C-
AS16 NightHawk
C
Kills:431
Deaths:463
KDR:0.931
Accuracy:35.854% C
HSR:10.441% D--
NS Baron G5
C+
Kills:255
Deaths:207
KDR:1.232
Accuracy:43.436% C+
HSR:10.196% D--
NSX-P Tanto
C-
Kills:230
Deaths:261
KDR:0.881
Accuracy:23.322% C-
HSR:15.217% D**
MG-C1 Kindred
B+
Kills:182
Deaths:189
KDR:0.963
Accuracy:28.580% B+
HSR:14.835% D*
LC3 Jaguar
C+
Kills:166
Deaths:237
KDR:0.700
Accuracy:22.696% C+
HSR:9.639% F-
TRAC-5 Burst
C++
Kills:117
Deaths:144
KDR:0.813
Accuracy:25.877% C++
HSR:19.658% D
TRAC-5
F
Kills:78
Deaths:367
KDR:0.213
Accuracy:13.732% F
HSR:8.974% F-
Kills:8,924
Deaths (as Light Assault):9,903
Deaths (to Light Assaults):4,855
KDR:0.90114
Kill Difference:979
Playtime:432.719 hours
Usage:14%
Score:6.206m
Score/min:239
Accuracy (listed only):29.181%
HSR (listed only):12.281%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D--
Kills:1,427
Deaths:2,337
KDR:0.611
Accuracy:18.714% D--
HSR:8.900% D*
MG-S1 Jackal
B++
Kills:1,251
Deaths:899
KDR:1.392
Accuracy:30.180% B++
HSR:12.950% D--
SMG-46 Armistice
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:28.492% B+
HSR:13.345% C--
NS-7 PDW
C+
Kills:683
Deaths:765
KDR:0.893
Accuracy:24.773% C+
HSR:12.884% D-
NSX Tengu
D-
Kills:659
Deaths:605
KDR:1.089
Accuracy:31.138% D-
HSR:14.112% D--
NS-44L Blackhand
D-
Kills:518
Deaths:578
KDR:0.896
Accuracy:33.782% D-
HSR:23.552% D*
TSAR-42
C
Kills:455
Deaths:355
KDR:1.282
Accuracy:36.311% C
HSR:60% D-
M77-B
D--
Kills:288
Deaths:385
KDR:0.748
Accuracy:21.965% F--
HSR:67.708% D--
NS-44 Commissioner
C**
Kills:282
Deaths:277
KDR:1.018
Accuracy:38.433% C**
HSR:23.050% C++
NSX Tomoe
B**
Kills:234
Deaths:170
KDR:1.376
Accuracy:33.703% B**
HSR:30.769% D
TS2 Inquisitor
C+
Kills:220
Deaths:338
KDR:0.651
Accuracy:25.083% C--
HSR:20% C+
NS-AM7 Archer
D*
Kills:206
Deaths:468
KDR:0.440
Accuracy:48.941% D*
HSR:2.913% F
TX1 Repeater
C+
Kills:197
Deaths:583
KDR:0.338
Accuracy:23.940% C+
HSR:13.706% D*
NSX Daimyo
C+
Kills:183
Deaths:72
KDR:2.542
Accuracy:40.771% C+
HSR:93.989% C+
SOAS-20
C
Kills:118
Deaths:137
KDR:0.861
Accuracy:26.337% C
HSR:7.627% F-
TRAP-M1
B+
Kills:99
Deaths:51
KDR:1.941
Accuracy:32.275% B+
HSR:23.232% C
NS-45 Pilot
A++
Kills:55
Deaths:46
KDR:1.196
Accuracy:30.392% C+
HSR:41.818% A++
99SV
C
Kills:51
Deaths:230
KDR:0.222
Accuracy:11.935% T-
HSR:33.333% C
Kills:8,110
Deaths (as Infiltrator):9,180
Deaths (to Infiltrators):4,776
KDR:0.88344
Kill Difference:1,070
Playtime:507.159 hours
Usage:17%
Score:5.168m
Score/min:170
Accuracy (listed only):29.842%
HSR (listed only):27.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D--
Kills:1,427
Deaths:2,337
KDR:0.611
Accuracy:18.714% D--
HSR:8.900% D*
MG-S1 Jackal
B++
Kills:1,251
Deaths:899
KDR:1.392
Accuracy:30.180% B++
HSR:12.950% D--
SMG-46 Armistice
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:28.492% B+
HSR:13.345% C--
TRS-12 Uppercut
C++
Kills:1,152
Deaths:766
KDR:1.504
Accuracy:58.644% C++
HSR:12.326% D
NS-7 PDW
C+
Kills:683
Deaths:765
KDR:0.893
Accuracy:24.773% C+
HSR:12.884% D-
NSX Tengu
D-
Kills:659
Deaths:605
KDR:1.089
Accuracy:31.138% D-
HSR:14.112% D--
TS4 Haymaker
C-
Kills:515
Deaths:664
KDR:0.776
Accuracy:30.716% D--
HSR:11.651% C-
AS16 NightHawk
C
Kills:431
Deaths:463
KDR:0.931
Accuracy:35.854% C
HSR:10.441% D--
Cycler TRV
B++
Kills:409
Deaths:779
KDR:0.525
Accuracy:26.291% B++
HSR:15.648% D
NS-11A "Heatwave"
B
Kills:310
Deaths:206
KDR:1.505
Accuracy:28.940% B
HSR:20.323% D
NS Baron G5
C+
Kills:255
Deaths:207
KDR:1.232
Accuracy:43.436% C+
HSR:10.196% D--
T1 Cycler
C+
Kills:176
Deaths:521
KDR:0.338
Accuracy:12.421% F-
HSR:21.591% C+
Kills:8,452
Deaths (as Combat Medic):9,096
Deaths (to Combat Medics):2,931
KDR:0.9292
Kill Difference:644
Playtime:145.828 hours
Usage:5%
Score:1.264m
Score/min:144
Accuracy (listed only):30.800%
HSR (listed only):13.697%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:221
Deaths:204
KDR:1.083
Accuracy:14.954% C++
HSR:15.837% D
M2 Mutilator
B**
Kills:147
Deaths:117
KDR:1.256
Accuracy:13.652% C
HSR:23.810% B**
M1 Heavy Cycler
D-
Kills:134
Deaths:213
KDR:0.629
Accuracy:9.880% D--
HSR:13.433% D-
M3 Pounder HEG
B+
Kills:126
Deaths:154
KDR:0.818
Accuracy:43.846% B+
HSR:3.175% C++
M3 Pounder HEG
B**
Kills:117
Deaths:118
KDR:0.992
Accuracy:49.525% B**
HSR:3.419% C**
MRC3 Mercy
B*
Kills:111
Deaths:55
KDR:2.018
Accuracy:19.411% B+
HSR:25.225% B*
MRC3 Mercy
B++
Kills:105
Deaths:56
KDR:1.875
Accuracy:20.115% B++
HSR:19.048% C
NS-20 "Heatwave" Gorgon
B+
Kills:68
Deaths:34
KDR:2
Accuracy:23.695% C
HSR:22.059% B+
Kills:1,029
Deaths (as MAX Suit):475.500
Deaths (to MAX Suits):1,452
KDR:2.16404
Kill Difference:553.500
Playtime:56.574 hours
Usage:2%
Score:0.629m
Score/min:185
Accuracy (listed only):24.385%
HSR (listed only):15.751%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B++
Kills:3,077
V. Kills:1,919 160%
Deaths:1,036
KDR:2.970
Accuracy:33.152% C++
KPH:19.200 B++
VKPH:12 B+
M18 Rotary
B**
Kills:2,107
V. Kills:1,195 176%
Deaths:542
KDR:3.887
Accuracy:36.378% B*
KPH:26.200 B**
VKPH:14.900 B++
M18 Locust
A
Kills:1,391
V. Kills:758 183%
Deaths:242
KDR:5.748
Accuracy:36.932% B++
KPH:39.100 A
VKPH:21.300 B*
M14 Banshee
B*
Kills:1,380
V. Kills:170 N/A
Deaths:321
KDR:4.299
Accuracy:31.987% B+
KPH:41.200 C+
VKPH:5.100 B*
Hellfire Rocket Pods
B+
Kills:389
V. Kills:141 274%
Deaths:52
KDR:7.481
Accuracy:45.221% C
KPH:53.100 C-
VKPH:19.200 B+
Coyote Missiles
C+
Kills:162
V. Kills:125 129%
Deaths:43
KDR:3.767
Accuracy:49.927% C--
KPH:28.300 C-
VKPH:21.800 C+
Hornet Missiles
B++
Kills:159
V. Kills:94 167%
Deaths:13
KDR:12.231
Accuracy:50.353% D*
KPH:94.800 B++
VKPH:56.100 B++
M202 Wyrm
C
Kills:110
V. Kills:57 190%
Deaths:7
KDR:15.714
Accuracy:45.805% D--
KPH:78.700 C
VKPH:40.800 C
Tomcat A2AM Pods
D-
Kills:75
V. Kills:74 100%
Deaths:41
KDR:1.829
Accuracy:76.848% C-
KPH:16.300 D-
VKPH:16.100 D-
Kills:8,850 (7,955 + 0)
Deaths:2,297
KDR:3.853
VKDR:1.973
Vehicle Kills:4,533
Kill Difference:6,553
Playtime:329.955 hours
Usage:11%
Score:4.044m
Score/min:204
Piloting Accuracy:31.987%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:5,023
V. Kills:2,771 181%
Deaths:140
KDR:35.879
Accuracy:32.623% D
KPH:57.800 A+
VKPH:31.900 B++
CAS30 Tank Buster
B+
Kills:798
V. Kills:492 162%
Deaths:353
KDR:2.261
Accuracy:52.060% B+
KPH:7.800 C+
VKPH:4.800 D
AP30 Shredder
B**
Kills:424
V. Kills:239 177%
Deaths:21
KDR:20.191
Accuracy:36.105% B+
KPH:46.700 B**
VKPH:26.300 B*
L-30R Vektor
C-
Kills:120
V. Kills:69 171%
Deaths:93
KDR:1.290
Accuracy:37.233% C+
KPH:4.800 D
VKPH:2.800 C-
L105 Zephyr
C
Kills:74
V. Kills:29 247%
Deaths:20
KDR:3.700
Accuracy:30.340% D**
KPH:19.700 D*
VKPH:7.700 C
Kills:6,439 (918 + 5,521)
Deaths:627
KDR:10.270
VKDR:5.742
Vehicle Kills:3,600
Kill Difference:5,812
Playtime:227.437 hours
Usage:8%
Score:2.960m
Score/min:217
Piloting Accuracy:37.233%
Gunner Accuracy:30.340%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:146
V. Kills:78 185%
Deaths:33
KDR:4.424
Accuracy:32.386% B+
KPH:16.500 B
VKPH:8.800 C+
C75 Viper
D
Kills:107
V. Kills:68 155%
Deaths:66
KDR:1.621
Accuracy:31.759% D
KPH:8.100 D*
VKPH:5.100 D
L100 Python AP
B**
Kills:104
V. Kills:46 221%
Deaths:8
KDR:13
Accuracy:46.980% D--
KPH:44.500 B**
VKPH:19.700 C**
Kills:357 (357 + 0)
Deaths:107
KDR:3.336
VKDR:1.794
Vehicle Kills:192
Kill Difference:250
Playtime:24.390 hours
Usage:1%
Score:0.269m
Score/min:184
Driving Accuracy:46.980%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:2,990
V. Kills:1,258 237%
Deaths:228
KDR:13.114
Accuracy:47.238% C++
KPH:47 A
VKPH:19.800 B+
P2-120 HEAT
D-
Kills:512
V. Kills:265 192%
Deaths:176
KDR:2.909
Accuracy:34.232% D-
KPH:12.600 D*
VKPH:6.500 D-
P2-120 HESH
C+
Kills:218
V. Kills:42 N/A
Deaths:8
KDR:27.250
Accuracy:46.286% B+
KPH:47.400 C+
VKPH:9.100 C+
E540 Halberd
B++
Kills:173
V. Kills:105 163%
Deaths:32
KDR:5.406
Accuracy:44.177% B
KPH:27.200 C++
VKPH:16.500 B++
G30 Vulcan
C
Kills:51
V. Kills:28 176%
Deaths:13
KDR:3.923
Accuracy:26.845% C
KPH:18.300 C
VKPH:10.100 C-
Kills:3,944 (3,720 + 224)
Deaths:457
KDR:8.630
VKDR:3.716
Vehicle Kills:1,698
Kill Difference:3,487
Playtime:117.957 hours
Usage:4%
Score:1.732m
Score/min:245
Driving Accuracy:46.286%
Gunner Accuracy:26.845%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,194
V. Kills:89 N/A
Deaths:100
KDR:11.940
Accuracy:35.679% C+
KPH:86.200 C
VKPH:6.400 C+
G20 Vulcan-H
B+
Kills:1,091
V. Kills:562 194%
Deaths:214
KDR:5.098
Accuracy:49.067% C*
KPH:56.400 B+
VKPH:29.100 C*
E540 Halberd-H
C++
Kills:514
V. Kills:286 179%
Deaths:63
KDR:8.159
Accuracy:51.642% D
KPH:42.400 C+
VKPH:23.600 C++
M12 Kobalt-H
B++
Kills:208
V. Kills:13 N/A
Deaths:4
KDR:52
Accuracy:22.851% C*
KPH:117.600 C+
VKPH:7.400 B++
G40-F Ranger
C
Kills:83
V. Kills:53 154%
Deaths:16
KDR:5.188
Accuracy:38.099% B++
KPH:27.200 C-
VKPH:17.400 C
Kills:3,090 (0 + 3,090)
Deaths:397
KDR:7.783
VKDR:2.526
Vehicle Kills:1,003
Kill Difference:2,693
Playtime:50.139 hours
Usage:2%
Score:0.901m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:38.099%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:387
V. Kills:20 N/A
Deaths:17
KDR:22.765
Accuracy:19.117% B
KPH:65.500 C++
VKPH:3.400 C++
M40 Fury
B++
Kills:145
V. Kills:45 315%
Deaths:6
KDR:24.167
Accuracy:41.934% B++
KPH:40.300 C+
VKPH:12.500 B++
M12 Kobalt
A
Kills:129
V. Kills:19 N/A
Deaths:7
KDR:18.429
Accuracy:18.716% C**
KPH:48.800 D
VKPH:7.200 A
M20 Basilisk
C**
Kills:92
V. Kills:51 177%
Deaths:15
KDR:6.133
Accuracy:44.494% B++
KPH:15.800 C-
VKPH:8.800 C**
M20 Basilisk
C--
Kills:69
V. Kills:37 182%
Deaths:12
KDR:5.750
Accuracy:47.567% B**
KPH:13.300 D
VKPH:7.100 C--
Kills:822 (0 + 822)
Deaths:57
KDR:14.421
VKDR:3.018
Vehicle Kills:172
Kill Difference:765
Playtime:23.176 hours
Usage:1%
Score:0.302m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:47.567%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:1,396
V. Kills:471 296%
Deaths:17
KDR:82.118
Accuracy:50.963% C-
KPH:101.800 A++
VKPH:34.400 B**
CAS 14-E
A
Kills:388
V. Kills:54 N/A
Deaths:12
KDR:32.333
Accuracy:36.808% B
KPH:77.500 C**
VKPH:10.800 A
Pelter Rocket Pod
B++
Kills:297
V. Kills:92 319%
Deaths:6
KDR:49.500
Accuracy:50.708% C++
KPH:79.100 B++
VKPH:24.500 B+
M20 Wyvern
B++
Kills:127
V. Kills:62 202%
Deaths:10
KDR:12.700
Accuracy:39.602% C++
KPH:34.500 B++
VKPH:16.800 B
Kills:2,208 (0 + 2,208)
Deaths:45
KDR:49.067
VKDR:15.089
Vehicle Kills:679
Kill Difference:2,163
Playtime:26.158 hours
Usage:1%
Score:0.766m
Score/min:488
Piloting Accuracy:N/A%
Gunner Accuracy:39.602%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 7,7945,02314035.879S34.1732.623%DN/A57.7A31.9B++40087h2.7B**8.3B++
M18 Needler 4,9963,0771,0362.97B+1.2633.152%C++N/A19.2B++12B+158159.9h88.2B++266.1B*
P2-120 AP 4,2482,99022813.114B*11.4147.238%C++N/A46.9A19.7B+32463.7h5B**10.5B*
M18 Rotary 3,3022,1075423.887B**2.1836.378%B*N/A26.2B**14.9B++22980.4h71.8B*197.3B*
C-4 2,2591,6611,1011.509C++0.2019.126%D*N/A35.2D--12.7D*22147.2h1.3B+7C
PDW-16 Hailstorm 1,4851,4272,3370.611C1.0918.714%D--8.9%D*12.7DN/A35112.6h21.2D--113.4D-
VLG Missile Launcher 1,8671,3961782.118M**80.4150.963%C-N/A101.9A++34.4B**57813.7h4B*7.9B++
M18 Locust 2,1491,3912425.748A+4.0436.932%B++N/A39.2A21.4B*26635.5h83.6B226.2B+
M14 Banshee 1,5501,3803214.299C+2.5931.987%B+N/A41.2C+5.1B*16733.5h25.7C++80.4C*
MG-S1 Jackal 1,2721,2518991.392C*0.3130.18%B++12.95%D--41.4BN/A9830.2h11.9C++39.5B+
P525 Marauder-H 1,2831,19410011.94C+10.2335.679%C+N/A85.9C6.4C+21713.9h8.1C22.8C+
SMG-46 Armistice 1,2141,1848841.339C**0.3728.492%B+13.345%C--29.8C+N/A6939.7h14.8C++51.9B
MSW-R 1,1861,1631,9250.604C-1.1014.873%D**15.907%D--12D--N/A3297.2h16.2D*109.2D**
TRS-12 Uppercut 1,1841,1527661.504C**0.2058.644%C++12.326%D28.7C-N/A12640.1h2.9C5C+
T9 CARV 1,1551,1182,0260.552C1.1513.841%D--13.954%D**9.4D--N/A30119.5h17.6D127.5D
G20 Vulcan-H 1,6531,0912145.098B+3.3949.067%C*2.566%C+56.5B+29.1C*38419.3h80.1B++163.3B++
CAS30 Tank Buster 1,2907983532.261B+0.5652.06%B+1.128%C7.8C+4.8D74102.8h54.3C*104.2B+
Tank Mine 1,1497222532.854C++1.1529.975%CN/A88C52.1C7428.2h2C+6.7C+
NS-7 PDW 6986837650.893C+0.8124.773%C+12.884%D-15.4DN/A4344.4h16.6C66.8C++
Ripper 6736605,6640.117B1.5916.575%D-11.818%D2CN/A5334.6h1.4C*8.5C+
NSX Tengu 6726596051.089C+0.6231.138%D-14.112%D--26.9CN/A7124.5h14.9C+48C
TRAC-5 S 6255941,1150.533C-1.1721.558%C9.091%D**9.4DN/A2663.1h16.6D76.9C-
ML-7 9455401,3370.404C-1.3043.052%F2.593%C+10.4D*7.8D9351.8h6.8C++15.9D
MG-H1 Watchman 5405324201.267C+0.4424.286%C**19.173%D-40.3C+N/A18413.2h15.7C+64.7C*
NS-44L Blackhand 5315185780.896C+0.8133.782%D-23.552%D*21.1C+N/A7824.6h4.3C*12.6C+
TS4 Haymaker 5265156640.776C0.9330.716%D--11.651%C-16.7D-N/A4230.9h5.6D18.1D--
E540 Halberd-H 800514638.159C+6.4551.642%D1.946%C++42.5C+23.6C++26612.1h5.9C*11.5C+
P2-120 HEAT 7775121762.909C1.2034.232%D-1.563%D-12.6D*6.5D-9140.6h7C**20.6C+
NSX-P Naginata 4634592511.829B0.1228.838%A21.569%D-47.3C++N/A1509.7h11.5B+39.9B++
TSAR-42 4624553551.282C0.4236.311%C60%D-24.3DN/A12718.7h2.5C6.8C+
Claymore 446445845.298C+3.5935.297%B+N/A92.7DN/A2164.8h1.5F--4.1C++
AS16 NightHawk 4404314630.931C+0.7735.854%C10.441%D--26.9CN/A7816h5.1C14.3C+
AP30 Shredder 6634242120.19B+18.4836.105%B+N/A46.6B**26.3B*3839.1h67.3B+186.4B++
Cycler TRV 4254097790.525D1.1826.291%B++15.648%D10.1D--N/A3140.4h31.7T*120.4F-
NSX Amaterasu 4114035,0870.079B+1.639.36%D*22.084%B++1.6C-N/A5247.7h3C++32.2C+
Hellfire Rocket Pods 530389527.481C++5.7845.221%CN/A53.3C19.3B+4377.3h21.6C++47.8C++
CAS 14-E 4423881232.333B++30.6336.808%B1.289%C--77.6C**10.8A3735h31C++84.2C**
M12 Kobalt 4073871722.765B+21.0619.117%B13.178%D*65.6C++3.4C++2395.9h17.8C*93B+
Chainblade 37534415,8860.022C+1.6828.155%C+1.453%D-0.4CN/A1901h3.6D12.7C+
T2 Striker 4993181721.849M++0.1441.668%D--N/A18.6B+10.6C+27817.1h17.7A+42.5B**
NS-11A "Heatwave" 3143102061.505C++0.2028.94%B20.323%D36.9C+N/A1168.4h14.7C50.8C*
Ripper AE 3193098580.36M++1.3522.408%D23.625%B+5.8CN/A1753.5h1.3C++5.6C+
Pelter Rocket Pod 389297649.5A*47.7950.708%C++1.684%B*78.2B++24.2B+4613.8h16.8B++33B+
M77-B 2902883850.748D--0.9621.965%F--67.708%D--7.9D*N/A2536.3h3.5D**15.8F*
NS-44 Commissioner 2862822771.018C++0.6938.433%C**23.05%C++19.1DN/A7014.8h5.6D*14.5C
Rocklet Rifle 4872793410.818C++0.8939.461%D**N/A11.9D*8.9D**14623.4h25.9B**65.6C**
NS Baron G5 2642552071.232C*0.4743.436%C+10.196%D--23.8C-N/A8610.7h5.1C+11.8C+
NSX Tomoe 2412341701.376C+0.3333.703%B**30.769%D36C+1.1A++2866.5h16.6C--49.3C++
NSX-P Tanto 2382302610.881C+0.8223.322%C-15.217%D**20CN/A6711.5h16C+68.7C+
A30 Walker 354229317.387S5.6824.877%B+N/A23.9B+13C++3649.6h105.1B+422.4B++
T9 CARV-S 2302253300.682D1.0214.428%D**13.778%D**23DN/A739.8h17.4D**120.6D**
M2 Mutilator 2272212041.083C0.6214.954%C++15.837%D14.8D--N/A4114.9h30.2T*201.6D-
TS2 Inquisitor 2432203380.651C-1.0525.083%C--20%C+16.5D-1.7A++4613.3h20.2F--80.5D**
P2-120 HESH 260218827.25B**25.5446.286%B+N/A47.4C+9.1C+2534.6h5.2C+11.2C**
Hunter QCX 2832123730.568C+1.1437.328%C11.321%D--10.8C3.6C++7219.6h12.5C-33.6C
M12 Kobalt-H 221208452A++50.2922.851%C*11.539%D--115.6C+7.2B++2771.8h15.6C++68.4C**
NS-AM7 Archer 3332064680.44C+1.2748.941%D*2.913%F4.5D2.8C++4445.9h17.3B35.3C++
Orbital Strike Uplink 2452011201N/A199.29409.091%UN/A670U146.7U26940.3h0.7T*0.2T*
TX1 Repeater 2351975830.338C--1.3723.94%C+13.706%D*8.6D-1.7A++3322.8h36.5T*152.6F--
Frag Grenade 1931931193N/A191.2928.625%F--N/A214.4D*N/A6070.9h5.9F20.8F*
NSX Daimyo 183183722.542C+0.8440.771%C+93.989%C+26.5D-N/A736.9h3.3D-8.1C--
MG-C1 Kindred 1871821890.963C+0.7428.58%B+14.835%D*18.2DN/A10210h15D--52.4C+
T1 Cycler 1841765210.338D1.3712.421%F-21.591%C+4.8D*N/A2836.5h28.3T*227.5T*
E540 Halberd 278173325.406C+3.7044.177%BN/A27C++16.4B+4366.4h6.1C+13.7C**
M20 Basilisk 2581691115.364B*13.6652.057%C+2.959%D45.7C++24.1C**3643.7h94.9B+182.3B+
LC3 Jaguar 1701662370.7C1.0122.696%C+9.639%F-9.8D-N/A4517h22.7F-99.9D*
M60-A Bulldog 194164723.429C++21.7254.173%B++3.049%B+40C*7.3B**1404.1h6.3C+11.6B+
Coyote Missiles 287162433.767C*2.0649.927%C--N/A28.4C-21.9C+3025.7h58.7D-117.7D
Hornet Missiles 2531591312.231B**10.5350.353%D*N/A93.5B++55.3B++8701.7h9.9C**19.6C+
MG-H1 Watchman AE 1651571031.524C+0.1830.047%B*23.567%D36.5D1.9B*1454.3h22F-73.2C-
Hyena Missile Launcher 2321521113.818S12.1131.646%CN/A36.2B**19B*5724.2h21.1A66.5B**
MAX Punch 2691495740.26A1.4554.739%B*N/A3B*2.5B**648.9h1.9C++3.5B
M2 Mutilator 1511471171.256C0.4513.652%C23.81%B**19.6DN/A637.5h24.2F177.2C-
Skyguard 224146334.424B++2.7232.386%B+1.37%D16.6B+8.9C+2038.8h89.3B*275.8B**
M40 Fury 190145624.167A*22.4641.934%B++1.379%C40.3C+12.5B++2113.6h17.2C41.1C++
Xiphos Anti-Personnel Phalanx Tower 1411381138A+136.2950.314%A*N/A460B**10C**12720.3h13.4C*26.5B+
M1 Heavy Cycler 1451342130.629C--1.089.88%D--13.433%D-6.1D**N/A2022.1h36.3T*367.1F--
M12 Kobalt 148129718.429C++16.7218.716%C**13.178%D*49.6D7.3A2822.6h19.1C+101.9C*
M20 Wyvern 1891271012.7A+10.9939.602%C++N/A34.3B++16.8B3373.7h58.9B++148.6B++
M3 Pounder HEG 1461261540.818C0.8943.846%B+3.175%C++9.2D-1.5D*4713.7h30.1F-68.7D
Spear Anti-Vehicle Phalanx Tower 2021251125S123.2943.053%D4.8%B+31.3C19.3C2384h10.6C+24.5C
L-30R Vektor 189120931.29C0.4237.233%C+2.5%C**4.8D2.8C-10824.9h81.2C+218.1C++
A30 Walker 205120177.059C**5.3530.564%B++N/A14.8B*10.5C*1808.1h150.9B*493.8B**
SOAS-20 1201181370.861C-0.8426.337%C7.627%F-20.7DN/A645.7h18.2F69D*
TRAC-5 Burst 1201171440.813C0.8925.877%C++19.658%D14.3D-N/A398.2h19.1F-73.6D
M3 Pounder HEG 1411171180.992C0.7149.525%B**3.419%C**11.4D-2.3D--4610.3h31.6F-63.9C
MRC3 Mercy 116111552.018C+0.3119.411%B+25.225%B*31.7C*1.4A+1143.5h24.3D*125.4C++
M202 Wyrm 167110715.714B**14.0145.805%D--N/A78.6C40.7C4951.4h30.8B++67.2B+
Fatestealer 1081081750.617C**1.0924.925%D*27.778%B+11.3DN/A249.6h3.1F--12.3F-
C75 Viper 175107661.621C--0.0831.759%DN/A8.1D*5.2D9713.2h20.7D-65.1D*
MRC3 Mercy 108105561.875C+0.1720.115%B++19.048%C30.9C++N/A1163.4h26.4D**131.1C+
L100 Python AP 150104813A+11.2946.98%D--N/A45.2B**20B5982.3h4B++8.6B+
NS "Heatwave" Decimator 161104791.316C+0.3946.336%F-1.923%C++19.3D*10.6D1335.4h4C*8.5D
TRAP-M1 10499511.941C**0.2432.275%B+23.232%C34.1C+1.7M*1642.9h12D37.2C+
Sticky Grenade 9695195N/A93.2937.229%F-N/A316.7D**3.3D--10100.3h4.5F--12.2F*
M20 Basilisk 14392156.133B**4.4344.494%B++3.261%D--15.9C-8.8C**2095.8h103.3C+232.3C**
Icikill 88854520.188M1.5219.479%D-18.824%B**2.3C+N/A537.3h2.7D14C--
G40-F Ranger 13683165.188C--3.4838.099%B++N/A27.7C17.7C+2833h93.1D244.4C+
TRAC-5 89783670.213D1.4913.732%F8.974%F-2.6D--N/A3929.6h34T247.6T-
T7 Mini-Chaingun 8177890.865C+0.8424.489%A+9.091%D--19.7D1B++1483.9h42.3T*172.7D-
Tomcat A2AM Pods 14975411.829D0.1276.848%C-N/A16.3D-16.1D-3444.6h14.7F*19.1T-
M12 Kobalt 8074514.8C--13.0924.735%B+17.568%C+67.3D5.5C+2241.1h26.5D*107.1C
L105 Zephyr 10374203.7C--1.9930.34%D**1.351%B*19.5D*7.6C2143.8h7.5C-24.7D--
M20 Basilisk 10669125.75B**4.0447.567%B**2.899%D--13.3D7.1C--1725.2h144.2D--303.1C+
NS-20 "Heatwave" Gorgon 7468342B+0.2923.695%C22.059%B+27.2B+2.4C+1412.5h27.7B+116.9B+
Spear Anti-Vehicle Phalanx Turret 10563144.5C-2.7938.207%DN/A31.5C-21C+4062h9.5C+25C
NS-45 Pilot 5655461.196C+0.5130.392%C+41.818%A++23.9DN/A992.3h8.3C27.4C+
M60-A Bulldog 6654413.5C+11.7937.48%D--1.852%C-16.4D3.6C+863.3h8.8F23.4F
M20 Drake 7651151S49.2937.385%C--1.961%D-22.2C+10.9C--2592.3h63.7B+170.4B+
G30 Vulcan 7951133.923C+2.2226.845%CN/A18.2C10C-2252.8h77.8B+289.7B+
99SV 51512300.222D1.4811.935%T-33.333%C2.2D**N/A1422.8h10.7T89.9T*

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall0620.4h
Nano-Armor Kit1,6131,647,031237.2h
Decoy Grenade01430h
Anti-Vehicle MANA Turret2890.3h
Spawn Beacon964,60810.1h
Medical Applicator621146,16821.2h
Nanite Revive Grenade06500.2h
Xiphos Anti-Personnel Tower41080.7h
Hoplon Anti-Aircraft Phalanx Tower11020.5h
Cortium Silo01060.9h
Rampart Wall71592h
Welding Device514,4161.7h
Spear Anti-Vehicle Tower31240.7h
Structure Shield Module02050.8h
Repair Module42801.1h
Turret AI Module32000.9h
Skywall Shield Emitter51720.8h
Motion Spotter628,6338.7h
Spitfire Auto-Turret422,2642.6h
Restoration Kit455153.1h
Ammunition Package542,4754.2h
Medical Kit3464,03014.4h
Anti-Infantry MANA Turret402073h
Shield Recharging Field231,5860.9h
Snowman Soldier31590.2h
Flail Targeting Dart161551.3h
Nano-Repair Grenade03,3280.9h
Soldier Soaker1660.1h
Recon Detection Device461,9454.7h
Orbital Strike Target Designator13681h
IPC Targeting Dart54690.9h
Vehicle Gate0620.6h
WLT-Howler Mining Laser3987,65625.4h
Lumifiber Rampart Wall11892h

Check the help document for the dictionary if you want to learn more about words used here.


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