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Field Marshal cedric12354[DIOR] cedric12354
TR BR 146

KDR: 1.92

Score: 49m

Last Seen: Mar 15th, 2020 1:55 PM
- OFFLINE - 18.8 hour(s)

Prestige 1, Battle Rank 100 (146 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton VLG Missile Launcher M18 Rotary P2-120 AP M18 Needler C-4 M14 Banshee M18 Locust
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $272,718 MLG Score: 218
Fun Score: N/A
Cheeseburgers Flipped: 458TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.64%14.841%30623120911,1580.6965041.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.374%-0.114C+-0.934D---1.771F-HEAD + (~4.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.6-0.1C+16.8-0.18C64.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.992%0.871%642512279,760191452035.09661188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.428%-0.135C-0.652D-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.8-0.126C65.8-0.236C117

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.54%0.515%247412284,273233220071.83233213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.289%-0.243C-1.292D**-0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.418B8.60.309C*13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.295%1.777%78714121811,030182852076.03062212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.516%0.1C+-0.663D0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.568B+19.40.518B+32.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.732%63.52%787512271,0911448140.753453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.814%-1.391D**-0.226C3.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.615D4.1-0.293C11.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.697%11.754%787312292,1101100541.91644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.436%-0.164C-0.588D0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.228C++40.171C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49m394.1%274 (16.4k)248 (14.9k)1.9233868,53035,6302.44404146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232329721.792%5.835%12705:3115

48% Engineer15% Heavy Assault16% Infiltrator14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 5:17 PMMar 8th, 2020 5:54 PMMar 15th, 2020 10:48 AM (14d) (PST)Mar 15th, 2020 11:23 AM (14d) (PST)Mar 15th, 2020 9:55 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6781115670.3480.1810.0201.7870.106218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,6766,64034,03621111107614,907

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3285h/136.9d 18,551 3,999 23,295 352.3k 3,078 5,600 20,844 133.6m

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
C+
Kills:1,152
Deaths:766
KDR:1.504
Accuracy:58.644% C+
HSR:12.326% D
TRAC-5 S
C
Kills:594
Deaths:1,115
KDR:0.533
Accuracy:21.558% C
HSR:9.091% D*
TS4 Haymaker
C--
Kills:516
Deaths:666
KDR:0.775
Accuracy:30.712% D*
HSR:11.628% C--
AS16 NightHawk
D
Kills:442
Deaths:476
KDR:0.929
Accuracy:35.825% D
HSR:10.407% D--
NS Baron G5
C+
Kills:327
Deaths:323
KDR:1.012
Accuracy:43.795% C+
HSR:10.398% D--
MG-C1 Kindred
B++
Kills:311
Deaths:369
KDR:0.843
Accuracy:30.982% B++
HSR:13.826% F
NSX-P Tanto
D
Kills:230
Deaths:261
KDR:0.881
Accuracy:23.322% D
HSR:15.217% F
LC3 Jaguar
C
Kills:166
Deaths:237
KDR:0.700
Accuracy:22.696% C
HSR:9.639% F-
TRAC-5 Burst
C+
Kills:125
Deaths:150
KDR:0.833
Accuracy:26.035% C+
HSR:18.400% D-
TRAC-5
F
Kills:78
Deaths:367
KDR:0.213
Accuracy:13.732% F
HSR:8.974% F-
Kills:3,941
Deaths (as Engineer):4,730
Deaths (to Engineers):9,836
KDR:0.83319
Kill Difference:789
Playtime:1,565.056 hours
Usage:48%
Score:30.473m
Score/min:325
Accuracy (listed only):30.730%
HSR (listed only):11.991%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D*
Kills:1,164
Deaths:1,926
KDR:0.604
Accuracy:14.875% F
HSR:15.894% D*
T9 CARV
D*
Kills:1,118
Deaths:2,026
KDR:0.552
Accuracy:13.841% D*
HSR:13.954% D*
MG-H1 Watchman
C++
Kills:533
Deaths:424
KDR:1.257
Accuracy:24.245% C++
HSR:19.137% D--
NSX-P Naginata
B*
Kills:466
Deaths:255
KDR:1.827
Accuracy:28.589% B*
HSR:21.245% D--
T9 CARV-S
D**
Kills:225
Deaths:330
KDR:0.682
Accuracy:14.428% F
HSR:13.778% D**
MG-H1 Watchman AE
B+
Kills:165
Deaths:107
KDR:1.542
Accuracy:29.349% B+
HSR:24.242% D
Kills:3,671
Deaths (as Heavy Assault):5,068
Deaths (to Heavy Assaults):8,399
KDR:0.72435
Kill Difference:1,397
Playtime:494.043 hours
Usage:15%
Score:3.953m
Score/min:133
Accuracy (listed only):20.888%
HSR (listed only):18.041%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D--
Kills:1,427
Deaths:2,337
KDR:0.611
Accuracy:18.714% D--
HSR:8.900% D*
MG-S1 Jackal
B+
Kills:1,347
Deaths:981
KDR:1.373
Accuracy:29.941% B+
HSR:12.918% D*
SMG-46 Armistice
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:28.492% B+
HSR:13.345% C--
TRS-12 Uppercut
C+
Kills:1,152
Deaths:766
KDR:1.504
Accuracy:58.644% C+
HSR:12.326% D
NS-7 PDW
C+
Kills:683
Deaths:765
KDR:0.893
Accuracy:24.773% C+
HSR:12.884% D-
NSX Tengu
D--
Kills:659
Deaths:605
KDR:1.089
Accuracy:31.138% D--
HSR:14.112% D*
TRAC-5 S
C
Kills:594
Deaths:1,115
KDR:0.533
Accuracy:21.558% C
HSR:9.091% D*
TS4 Haymaker
C--
Kills:516
Deaths:666
KDR:0.775
Accuracy:30.712% D*
HSR:11.628% C--
AS16 NightHawk
D
Kills:442
Deaths:476
KDR:0.929
Accuracy:35.825% D
HSR:10.407% D--
NS Baron G5
C+
Kills:327
Deaths:323
KDR:1.012
Accuracy:43.795% C+
HSR:10.398% D--
MG-C1 Kindred
B++
Kills:311
Deaths:369
KDR:0.843
Accuracy:30.982% B++
HSR:13.826% F
NSX-P Tanto
D
Kills:230
Deaths:261
KDR:0.881
Accuracy:23.322% D
HSR:15.217% F
LC3 Jaguar
C
Kills:166
Deaths:237
KDR:0.700
Accuracy:22.696% C
HSR:9.639% F-
TRAC-5 Burst
C+
Kills:125
Deaths:150
KDR:0.833
Accuracy:26.035% C+
HSR:18.400% D-
TRAC-5
F
Kills:78
Deaths:367
KDR:0.213
Accuracy:13.732% F
HSR:8.974% F-
Kills:9,241
Deaths (as Light Assault):10,302
Deaths (to Light Assaults):5,056
KDR:0.89701
Kill Difference:1,061
Playtime:475.738 hours
Usage:14%
Score:7.122m
Score/min:250
Accuracy (listed only):29.357%
HSR (listed only):12.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D--
Kills:1,427
Deaths:2,337
KDR:0.611
Accuracy:18.714% D--
HSR:8.900% D*
MG-S1 Jackal
B+
Kills:1,347
Deaths:981
KDR:1.373
Accuracy:29.941% B+
HSR:12.918% D*
SMG-46 Armistice
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:28.492% B+
HSR:13.345% C--
NS-7 PDW
C+
Kills:683
Deaths:765
KDR:0.893
Accuracy:24.773% C+
HSR:12.884% D-
NSX Tengu
D--
Kills:659
Deaths:605
KDR:1.089
Accuracy:31.138% D--
HSR:14.112% D*
NS-44L Blackhand
D--
Kills:518
Deaths:579
KDR:0.895
Accuracy:33.922% D--
HSR:23.552% D**
TSAR-42
C--
Kills:461
Deaths:361
KDR:1.277
Accuracy:36.116% C--
HSR:60.521% D-
NS-44 Commissioner
B
Kills:369
Deaths:392
KDR:0.941
Accuracy:40.027% B
HSR:21.680% C+
M77-B
D--
Kills:288
Deaths:386
KDR:0.746
Accuracy:21.988% F--
HSR:67.708% D--
NSX Tomoe
B*
Kills:235
Deaths:174
KDR:1.351
Accuracy:33.832% B*
HSR:30.638% D
NS-AM7 Archer
D**
Kills:221
Deaths:495
KDR:0.446
Accuracy:48.661% D**
HSR:2.715% F
TS2 Inquisitor
C+
Kills:220
Deaths:338
KDR:0.651
Accuracy:25.083% D
HSR:20% C+
TX1 Repeater
C+
Kills:198
Deaths:584
KDR:0.339
Accuracy:23.958% C+
HSR:13.636% D*
NSX Daimyo
C
Kills:192
Deaths:78
KDR:2.462
Accuracy:40.824% C
HSR:93.229% C
SOAS-20
C--
Kills:118
Deaths:137
KDR:0.861
Accuracy:26.337% C--
HSR:7.627% F-
TRAP-M1
B+
Kills:99
Deaths:51
KDR:1.941
Accuracy:32.275% B+
HSR:23.232% C
NS-45 Pilot
B++
Kills:78
Deaths:64
KDR:1.219
Accuracy:28.929% D
HSR:34.615% B++
99SV
C
Kills:51
Deaths:230
KDR:0.222
Accuracy:11.935% T*
HSR:33.333% C
Kills:8,348
Deaths (as Infiltrator):9,441
Deaths (to Infiltrators):4,942
KDR:0.88423
Kill Difference:1,093
Playtime:534.835 hours
Usage:16%
Score:5.479m
Score/min:171
Accuracy (listed only):29.830%
HSR (listed only):27.480%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D--
Kills:1,427
Deaths:2,337
KDR:0.611
Accuracy:18.714% D--
HSR:8.900% D*
MG-S1 Jackal
B+
Kills:1,347
Deaths:981
KDR:1.373
Accuracy:29.941% B+
HSR:12.918% D*
SMG-46 Armistice
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:28.492% B+
HSR:13.345% C--
TRS-12 Uppercut
C+
Kills:1,152
Deaths:766
KDR:1.504
Accuracy:58.644% C+
HSR:12.326% D
NS-7 PDW
C+
Kills:683
Deaths:765
KDR:0.893
Accuracy:24.773% C+
HSR:12.884% D-
NSX Tengu
D--
Kills:659
Deaths:605
KDR:1.089
Accuracy:31.138% D--
HSR:14.112% D*
TS4 Haymaker
C--
Kills:516
Deaths:666
KDR:0.775
Accuracy:30.712% D*
HSR:11.628% C--
AS16 NightHawk
D
Kills:442
Deaths:476
KDR:0.929
Accuracy:35.825% D
HSR:10.407% D--
Cycler TRV
B+
Kills:409
Deaths:779
KDR:0.525
Accuracy:26.291% B+
HSR:15.648% D
NS-11A "Heatwave"
C++
Kills:336
Deaths:221
KDR:1.520
Accuracy:28.642% C++
HSR:19.345% D--
NS Baron G5
C+
Kills:327
Deaths:323
KDR:1.012
Accuracy:43.795% C+
HSR:10.398% D--
T1 Cycler
C+
Kills:176
Deaths:521
KDR:0.338
Accuracy:12.421% F--
HSR:21.591% C+
Kills:8,658
Deaths (as Combat Medic):9,324
Deaths (to Combat Medics):2,994
KDR:0.92857
Kill Difference:666
Playtime:148.394 hours
Usage:5%
Score:1.302m
Score/min:146
Accuracy (listed only):30.782%
HSR (listed only):13.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:221
Deaths:204
KDR:1.083
Accuracy:14.954% C+
HSR:15.837% D
M2 Mutilator
B**
Kills:147
Deaths:117
KDR:1.256
Accuracy:13.652% C-
HSR:23.810% B**
M1 Heavy Cycler
D--
Kills:134
Deaths:213
KDR:0.629
Accuracy:9.880% D*
HSR:13.433% D--
M3 Pounder HEG
B+
Kills:126
Deaths:154
KDR:0.818
Accuracy:43.947% B+
HSR:3.175% C+
MRC3 Mercy
B+
Kills:120
Deaths:56
KDR:2.143
Accuracy:20.016% B+
HSR:23.333% B+
M3 Pounder HEG
B*
Kills:118
Deaths:118
KDR:1
Accuracy:49.552% B*
HSR:3.390% C*
MRC3 Mercy
B+
Kills:113
Deaths:57
KDR:1.982
Accuracy:20.829% B+
HSR:17.699% D
NS-20 "Heatwave" Gorgon
C+
Kills:68
Deaths:34
KDR:2
Accuracy:25.182% C-
HSR:22.059% C+
Kills:1,047
Deaths (as MAX Suit):476.500
Deaths (to MAX Suits):1,504
KDR:2.19727
Kill Difference:570.500
Playtime:57.419 hours
Usage:2%
Score:0.640m
Score/min:186
Accuracy (listed only):24.751%
HSR (listed only):15.342%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A
Kills:3,844
V. Kills:2,097 183%
Deaths:542
KDR:7.092
Accuracy:37.264% B**
KPH:32.500 A
VKPH:17.700 B**
M18 Needler
B++
Kills:3,181
V. Kills:1,971 161%
Deaths:1,036
KDR:3.070
Accuracy:33.117% C++
KPH:19.300 B++
VKPH:12 B+
M14 Banshee
B*
Kills:1,477
V. Kills:180 N/A
Deaths:321
KDR:4.601
Accuracy:32.340% B+
KPH:42.500 C+
VKPH:5.200 B*
M18 Locust
B**
Kills:1,454
V. Kills:790 184%
Deaths:242
KDR:6.008
Accuracy:37.100% B++
KPH:38.900 B**
VKPH:21.200 B+
Hellfire Rocket Pods
B+
Kills:414
V. Kills:154 267%
Deaths:52
KDR:7.962
Accuracy:45.789% C
KPH:55 C-
VKPH:20.500 B+
Hornet Missiles
B+
Kills:165
V. Kills:98 167%
Deaths:13
KDR:12.692
Accuracy:49.970% D**
KPH:95.100 B+
VKPH:56.500 B+
Coyote Missiles
C
Kills:162
V. Kills:125 129%
Deaths:43
KDR:3.767
Accuracy:49.927% D
KPH:28.300 C
VKPH:21.800 C
M202 Wyrm
C
Kills:132
V. Kills:67 194%
Deaths:7
KDR:18.857
Accuracy:47.553% D-
KPH:90.300 C
VKPH:45.900 C
Tomcat A2AM Pods
D-
Kills:90
V. Kills:81 110%
Deaths:41
KDR:2.195
Accuracy:76.449% C
KPH:18.900 D-
VKPH:17 D-
Kills:10,919 (9,956 + 0)
Deaths:2,297
KDR:4.754
VKDR:2.422
Vehicle Kills:5,563
Kill Difference:8,622
Playtime:376.103 hours
Usage:11%
Score:4.958m
Score/min:220
Piloting Accuracy:37.100%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:6,212
V. Kills:3,361 185%
Deaths:140
KDR:44.371
Accuracy:33.291% D-
KPH:59.600 A
VKPH:32.200 B++
CAS30 Tank Buster
B*
Kills:1,137
V. Kills:650 175%
Deaths:353
KDR:3.221
Accuracy:54.138% B*
KPH:9.500 C**
VKPH:5.400 C
AP30 Shredder
B**
Kills:424
V. Kills:239 177%
Deaths:21
KDR:20.191
Accuracy:36.099% B++
KPH:46.700 B**
VKPH:26.300 B**
L-30R Vektor
D
Kills:121
V. Kills:70 170%
Deaths:93
KDR:1.301
Accuracy:37.366% C
KPH:4.700 D-
VKPH:2.700 D
L105 Zephyr
C+
Kills:74
V. Kills:29 247%
Deaths:20
KDR:3.700
Accuracy:30.340% F
KPH:19.700 D*
VKPH:7.700 C+
Kills:7,968 (1,258 + 6,710)
Deaths:627
KDR:12.708
VKDR:6.936
Vehicle Kills:4,349
Kill Difference:7,341
Playtime:262.306 hours
Usage:8%
Score:3.900m
Score/min:248
Piloting Accuracy:37.366%
Gunner Accuracy:30.340%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:149
V. Kills:80 184%
Deaths:33
KDR:4.515
Accuracy:32.920% B+
KPH:16.300 B
VKPH:8.800 C+
C75 Viper
D
Kills:121
V. Kills:76 157%
Deaths:66
KDR:1.833
Accuracy:33.608% D
KPH:9 D*
VKPH:5.600 D
L100 Python AP
B*
Kills:104
V. Kills:46 221%
Deaths:8
KDR:13
Accuracy:46.980% D--
KPH:44.500 B*
VKPH:19.700 C++
Kills:374 (374 + 0)
Deaths:107
KDR:3.495
VKDR:1.888
Vehicle Kills:202
Kill Difference:267
Playtime:24.922 hours
Usage:1%
Score:0.295m
Score/min:197
Driving Accuracy:46.980%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:3,447
V. Kills:1,446 238%
Deaths:228
KDR:15.118
Accuracy:47.037% C++
KPH:47.500 A
VKPH:19.900 B
P2-120 HEAT
D
Kills:556
V. Kills:286 194%
Deaths:176
KDR:3.159
Accuracy:35.815% D
KPH:13.300 D--
VKPH:6.900 D
P2-120 HESH
B+
Kills:429
V. Kills:70 N/A
Deaths:8
KDR:53.625
Accuracy:47.669% B+
KPH:61.500 B+
VKPH:10 C*
E540 Halberd
B+
Kills:178
V. Kills:108 163%
Deaths:32
KDR:5.563
Accuracy:43.934% C**
KPH:26.200 C+
VKPH:15.900 B+
G30 Vulcan
C
Kills:51
V. Kills:28 176%
Deaths:13
KDR:3.923
Accuracy:26.845% C
KPH:18.300 C
VKPH:10.100 D
Kills:4,661 (4,432 + 229)
Deaths:457
KDR:10.199
VKDR:4.241
Vehicle Kills:1,938
Kill Difference:4,204
Playtime:130.785 hours
Usage:4%
Score:1.989m
Score/min:253
Driving Accuracy:47.669%
Gunner Accuracy:26.845%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,203
V. Kills:89 N/A
Deaths:100
KDR:12.030
Accuracy:35.719% C+
KPH:86.300 C
VKPH:6.400 C+
G20 Vulcan-H
B++
Kills:1,097
V. Kills:566 193%
Deaths:214
KDR:5.126
Accuracy:49.156% C++
KPH:56.500 B++
VKPH:29.100 C*
E540 Halberd-H
C++
Kills:516
V. Kills:288 179%
Deaths:63
KDR:8.190
Accuracy:51.703% D-
KPH:42.400 C+
VKPH:23.700 C++
M12 Kobalt-H
B+
Kills:210
V. Kills:13 N/A
Deaths:4
KDR:52.500
Accuracy:23.006% C*
KPH:112.100 C+
VKPH:6.900 B+
G40-F Ranger
C+
Kills:86
V. Kills:55 154%
Deaths:16
KDR:5.375
Accuracy:39.094% B**
KPH:27.300 C
VKPH:17.500 C+
Kills:3,112 (0 + 3,112)
Deaths:397
KDR:7.839
VKDR:2.547
Vehicle Kills:1,011
Kill Difference:2,715
Playtime:50.554 hours
Usage:2%
Score:0.920m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:39.094%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:392
V. Kills:20 N/A
Deaths:17
KDR:23.059
Accuracy:19.464% C*
KPH:65.500 C+
VKPH:3.300 C+
M40 Fury
B+
Kills:145
V. Kills:45 315%
Deaths:6
KDR:24.167
Accuracy:41.934% B++
KPH:40.300 C
VKPH:12.500 B+
M12 Kobalt
A+
Kills:129
V. Kills:19 N/A
Deaths:7
KDR:18.429
Accuracy:18.716% C++
KPH:48.800 D
VKPH:7.200 A+
M20 Basilisk
C*
Kills:93
V. Kills:51 179%
Deaths:15
KDR:6.200
Accuracy:44.553% B+
KPH:15.800 C-
VKPH:8.700 C*
M20 Basilisk
C--
Kills:69
V. Kills:37 182%
Deaths:12
KDR:5.750
Accuracy:47.567% B*
KPH:13.300 D
VKPH:7.100 C--
Kills:828 (0 + 828)
Deaths:57
KDR:14.526
VKDR:3.018
Vehicle Kills:172
Kill Difference:771
Playtime:23.312 hours
Usage:1%
Score:0.306m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:47.567%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:4,862
V. Kills:1,659 293%
Deaths:17
KDR:286
Accuracy:55.346% C++
KPH:90.800 A+
VKPH:31 B**
CAS 14-E
A+
Kills:508
V. Kills:66 N/A
Deaths:12
KDR:42.333
Accuracy:37.823% B+
KPH:86.800 B+
VKPH:11.300 A+
Pelter Rocket Pod
B+
Kills:315
V. Kills:97 321%
Deaths:6
KDR:52.500
Accuracy:50.537% C++
KPH:77.800 B+
VKPH:24 B+
M20 Wyvern
B+
Kills:127
V. Kills:62 202%
Deaths:10
KDR:12.700
Accuracy:39.602% C+
KPH:34.500 B+
VKPH:16.800 C*
Hellion G20
A+
Kills:106
V. Kills:36 286%
Deaths:4
KDR:26.500
Accuracy:41.903% C++
KPH:54 A+
VKPH:18.300 C
Kills:5,918 (0 + 5,918)
Deaths:49
KDR:120.776
VKDR:39.184
Vehicle Kills:1,920
Kill Difference:5,869
Playtime:69.104 hours
Usage:2%
Score:2.107m
Score/min:508
Piloting Accuracy:N/A%
Gunner Accuracy:41.903%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 9,5736,21214044.371S42.4533.291%D-N/A59.6A32.3B++446104.2h2.6B**7.9B++
VLG Missile Launcher 6,5214,86217286U284.0855.346%C++N/A90.7A+31B**54053.6h4B**7.3B**
M18 Rotary 5,9413,8445427.092A++5.1737.264%B**N/A32.5A17.7B**248118.3h66.5B*178.4B**
P2-120 AP 4,8933,44722815.118B**13.1947.037%C++N/A47.5A19.9B32972.6h4.8B**10.3B*
M18 Needler 5,1523,1811,0363.07C**1.1533.117%C++N/A19.3B++12B+168164.5h88.1B++266.1B++
C-4 2,6851,9581,2991.507C+0.4219.476%D--N/A37.3D--13.8D--23652.5h1.3B6.7C+
M14 Banshee 1,6571,4773214.601C+2.6832.34%B+N/A42.4C+5.2B*17334.8h25.7C+79.4C++
M18 Locust 2,2441,4542426.008A+4.0837.1%B++N/A39B**21.2B+27137.3h83.5C*225.2B+
PDW-16 Hailstorm 1,4851,4272,3370.611C-1.3118.714%D--8.9%D*12.7D-N/A35112.7h21.2D*113.4D--
MG-S1 Jackal 1,3761,3479811.373C*0.5529.941%B+12.918%D*37.7C+N/A9335.7h12.1C+40.3C**
P525 Marauder-H 1,2921,20310012.03C+10.1135.719%C+N/A86.5C6.4C+21913.9h8.1C-22.8C
SMG-46 Armistice 1,2141,1848841.339C**0.5828.492%B+13.345%C--29.8C+N/A6939.7h14.8C+51.9C**
MSW-R 1,1871,1641,9260.604C--1.3214.875%F15.894%D*12D*N/A3397.3h16.2F109.1F-
TRS-12 Uppercut 1,1841,1527661.504C*0.4258.644%C+12.326%D28.7DN/A12640.1h2.9C--5C+
CAS30 Tank Buster 1,7871,1373533.221B*1.3054.138%B*1.319%C++9.5C**5.4C90119.5h51.2C*94.6B+
T9 CARV 1,1551,1182,0260.552C-1.3713.841%D*13.954%D*9.4D--N/A30119.5h17.6D-127.5D-
G20 Vulcan-H 1,6631,0972145.126C**3.2049.156%C++2.552%C56.5B++29.2C*38719.4h80.2B++163.2B++
Tank Mine 1,3118312663.124C*1.2029.625%CN/A92.3C53.3C7849h1.9C+6.5C
Ripper 7116985,7760.121B+1.8016.701%D-13.181%C-2CN/A5342.6h1.4C*8.3C+
NS-7 PDW 6986837650.893C+1.0324.773%C+12.884%D-15.4DN/A4344.4h16.6C-66.8C+
NSX Tengu 6726596051.089C+0.8331.138%D--14.112%D*26.9DN/A7124.5h14.9C48C-
TRAC-5 S 6255941,1150.533C--1.3921.558%C9.091%D*9.4DN/A2663.3h16.6D--76.9D
P2-120 HEAT 8425561763.159C-1.2435.815%D1.619%D-13.3D--6.9D9541.7h7.2C++20C
ML-7 9455401,3370.404C--1.5243.052%F2.593%C+10.4D*7.8D9451.8h6.8C+15.9D
MG-H1 Watchman 5415334241.257C+0.6724.245%C++19.137%D--39.8CN/A19013.4h15.7C+64.9C++
NS-44L Blackhand 5315185790.895C1.0333.922%D--23.552%D**21CN/A7824.7h4.3C++12.7C
E540 Halberd-H 804516638.19C+6.2751.703%D-1.938%C+42.3C+23.6C++27512.2h5.9C++11.5C+
TS4 Haymaker 5275166660.775C1.1530.712%D*11.628%C--16.6D-N/A4231h5.5D18.1D*
CAS 14-E 5745081242.333B++40.4137.823%B+N/A87.6B+11.4A++4145.8h29.8C++78.8B
Claymore 490489955.147C3.2234.783%C++N/A90.6D--N/A2155.4h1.4D**4.1C+
NSX-P Naginata 4704662551.827C**0.1028.589%B*21.245%D--46.6C+N/A14910h11.4B+40B+
TSAR-42 4684613611.277C-0.6536.116%C--60.521%D-24.4DN/A12718.9h2.5C6.8C
AS16 NightHawk 4524424760.929C0.9935.825%D10.407%D--25.4C--N/A7417.4h5.2C14.4C
NSX Amaterasu 4504426,0840.073C++1.859%D*22.851%B*1.4C-N/A4307.6h3C+33.9C
P2-120 HESH 499429853.625A++51.7047.669%B+N/A61.3B+10C*2547h4B+8.4B++
AP30 Shredder 6634242120.19B+18.2736.099%B++N/A46.6B**26.3B**3969.1h67.3B+186.4B++
Ripper AE 4354231,0790.392M++1.5324.235%D24.114%B++6.1CN/A1768.8h1.2B+5C++
Hellfire Rocket Pods 568414527.962C+6.0445.789%CN/A55.2C-20.5B+4537.5h21.6C+47.1C++
Cycler TRV 4254097790.525D1.4026.291%B+15.648%D10.1D--N/A3140.4h31.7T*120.4F--
M12 Kobalt 4123921723.059C**21.1419.464%C*13.52%D*65.3C+3.3C+2406h18.2C+93.5B
NS-44 Commissioner 3763693920.941C+0.9840.027%B21.68%C+15.2DN/A5624.2h5.7F14.3C-
Chainblade 37534415,8870.022C+1.9028.155%C+1.453%D0.4CN/A1901.7h3.6D12.7C+
NS-11A "Heatwave" 3413362211.52C+0.4028.642%C++19.345%D--35C-N/A1089.6h14.5C-50.8C+
NS Baron G5 3433273231.012C+0.9143.795%C+10.398%D--17.4D-N/A6518.8h5.2C--11.8C+
T2 Striker 5023201731.85M0.0741.72%D*N/A18.6B+10.6C+117.2h17.8A++42.6B**
Pelter Rocket Pod 412315652.5A**50.5850.537%C++1.587%B78.8B+24.3B+4564h16.6B++32.8B++
MG-C1 Kindred 3233113690.843C1.0830.982%B++13.826%F15D-N/A7420.7h16D*51.6C
Rocklet Rifle 5303044400.691C+1.2339.109%FN/A10.1D**7.5F12530.1h25.6B**65.4C**
A30 Walker 440288319.29S7.3727.222%B*1.042%D24B+12.7C+36612h110.4B+405.5B++
M77-B 2902883860.746D1.1821.988%F--67.708%D--7.9D*N/A2636.4h3.5D**15.8F**
Hunter QCX 3202413960.609C+1.3138.56%C12.863%D-11.5C3.8C++8021h12.1C--31.4C
NSX Tomoe 2422351741.351C0.5733.832%B*30.638%D35.6C1.1A+2806.6h16.8D49.5C+
NSX-P Tanto 2382302610.881C+1.0423.322%D15.217%F20C--N/A6711.5h16C+68.7C
T9 CARV-S 2302253300.682C--1.2414.428%F13.778%D**23D-N/A739.8h17.4F120.6F
NS-AM7 Archer 3592214950.446C+1.4848.661%D**2.715%F4.6D2.9C*4747.6h17.1C*35.1C+
M2 Mutilator 2272212041.083C0.8414.954%C+15.837%D14.7D--N/A4115h30.2T*201.6D--
TS2 Inquisitor 2432203380.651C-1.2725.083%D20%C+16.5D-1.7A++4613.3h20.2F**80.5D**
M12 Kobalt-H 223210452.5B*50.5823.006%C*11.905%D--110.5C+6.8B+2711.9h15.7C++68.2C**
Orbital Strike Uplink 2532061206N/A204.08430.555%UN/A686.7U156.7U24000.3h0.8T*0.2T*
TX1 Repeater 2361985840.339D1.5823.958%C+13.636%D*8.7D--1.7A++3322.8h36.4T*151.9T
Frag Grenade 1961961196N/A194.0828.685%F--N/A217.8D*N/A6210.9h5.9F-20.6T
NSX Daimyo 192192782.462C0.5440.824%C93.229%C26.3D--N/A727.3h3.3D--8.1D
E540 Halberd 286178325.563C3.6443.934%C**N/A26.2C+15.9B+4276.8h6.1C+13.9C++
T1 Cycler 1841765210.338C--1.5912.421%F--21.591%C+4.8D*N/A2936.5h28.3T*227.5T*
M20 Basilisk 2601711115.545B++13.6252.542%C+3.509%D42.8C++22.3C++3374h98.6B+187.8B+
LC3 Jaguar 1701662370.7C1.2222.696%C9.639%F-9.8D-N/A4517h22.7F-99.9D**
Hyena Missile Launcher 2541661115.091S13.1732.405%C+N/A36.1B**19.1B*6304.6h21.2A65.5B**
MG-H1 Watchman AE 1731651071.542C+0.3829.349%B+24.242%D36.7D1.8B*1424.5h21.4F*73D
M60-A Bulldog 195165723.571C+21.6554.352%B++3.03%B+40.2C*7.3B**1414.1h6.4C11.7B
Hornet Missiles 2631651312.692B+10.7749.97%D**N/A97.1B+57.6B+9441.7h9.9C*19.9C+
Coyote Missiles 287162433.767C+1.8449.927%DN/A28.4C21.9C3115.7h58.7D--117.7D-
Skyguard 229149334.515B+2.5932.92%B+1.342%D16.4B8.8C+2179.1h92.3B++280.4B*
MAX Punch 2691495770.258B**1.6754.633%B++N/A3A2.4A649.6h1.9C++3.5C**
M2 Mutilator 1511471171.256C0.6713.652%C-23.81%B**19.6DN/A637.5h24.2F-177.2D
M40 Fury 190145624.167A++22.2441.934%B++1.379%C40.3C12.5B+2123.6h17.2D41.1C+
Xiphos Anti-Personnel Phalanx Tower 1441411141B**139.0848.289%A++N/A470A+10C*12670.3h13.3B+27.6B+
A30 Walker 229136178B6.0830.921%B+N/A16.2B++11.1C++1998.4h143.6B*464.5B*
M1 Heavy Cycler 1451342130.629D1.299.88%D*13.433%D--6.1D**N/A2022.1h36.3T*367.1F--
M202 Wyrm 199132718.857B+16.9347.553%D-N/A88C-44.7C6421.5h31.6B++66.4B
M12 Kobalt 148129718.429C+16.5118.716%C++13.178%D*49.6D7.3A+2832.6h19.1C101.9C++
M20 Wyvern 1891271012.7A+10.7839.602%C+N/A34.3B+16.8C*3423.7h58.9B++148.6B++
M3 Pounder HEG 1461261540.818C-1.1143.947%B+3.175%C+9.1D--1.4D*4713.8h30.5F--69.5D-
TRAC-5 Burst 1321251500.833C1.0926.035%C+18.4%D-14.5D--N/A398.6h18.6F71.5D
Spear Anti-Vehicle Phalanx Tower 2021251125S123.0843.053%D4.8%B+31.3C19.3C2384h10.6C+24.5C
C75 Viper 197121661.833D0.0933.608%DN/A9D*5.6D10513.5h20.2D-60.1D*
L-30R Vektor 191121931.301C0.6237.366%C2.479%C**4.7D-2.7D13125.8h83.4C++223.1C+
MRC3 Mercy 125120562.143C+0.2220.016%B+23.333%B+32.4C*1.4A+1133.7h24.7D*123.2C+
SOAS-20 1201181370.861C-1.0626.337%C--7.627%F-20.7D-N/A655.7h18.2F69D**
M3 Pounder HEG 1431181181C-0.9249.552%B*3.39%C*11.3D--2.4D--4810.4h31.8F--64.2D
NS "Heatwave" Decimator 181117971.206C0.7246.475%F-1.709%C+16.3D**8.9D1147.2h4C+8.6D--
Sticky Grenade 1151141114N/A112.0837.186%F-N/A285D**2.5D--10620.4h4.1F--11.2F--
MRC3 Mercy 116113571.982C+0.0620.829%B+17.699%D30.5C+N/A1213.7h26.9F129.4C+
Fatestealer 1091091880.58A+1.3424.777%D*27.523%B+10.1DN/A2210.8h3.1F--12.4F--
Hellion G20 142106426.5S24.5841.903%C++6.604%C*53A18C3412h58.2B*138.9B*
L100 Python AP 150104813B**11.0846.98%D--N/A45.2B*20C++6512.3h4B**8.6B++
M12 Kobalt 108102520.4C18.4824.348%B+18.627%C++85C--5C+2521.2h24D--98.5C
TRAP-M1 10499511.941C+0.0232.275%B+23.232%C34.1C1.7M++1652.9h12D-37.2C
M20 Basilisk 14493156.2B**4.2844.553%B+3.226%D--15.8C-8.6C*2115.9h104.1C233.5C*
Tomcat A2AM Pods 17190412.195D0.2776.449%CN/A18.8D-16.9D-3794.8h13.6F--17.8F**
G40-F Ranger 14186165.375C--3.4539.094%B**N/A27.7C17.7C+2893.1h95.7D244.8C+
Icikill 88854520.188A**1.7419.479%D--18.824%B**2.3C+N/A537.3h2.7D14D
T7 Mini-Chaingun 8884960.875C1.0523.539%B**8.333%D*19.5DN/A1934.3h39.6T*168.4D-
TRAC-5 89783670.213D-1.7113.732%F8.974%F-2.6D--N/A3930.5h34T*247.6T*
NS-45 Pilot 8078641.219C+0.7028.929%D34.615%B++22.3D-N/A973.5h7.9C-27.2C
L105 Zephyr 10374203.7D1.7830.34%F1.351%B*19.5D*7.6C+2163.8h7.5D24.7D*
M60-A Bulldog 9173116.636C+4.7127.471%D--N/A30.4C7.5B+4352.4h5.5C*20.1C
Spear Anti-Vehicle Phalanx Turret 11469144.929C3.0138.424%DN/A34.5C22.5C+4152h9C+23.5C
M20 Basilisk 10669125.75B*3.8347.567%B*2.899%D*13.3D7.1C--1755.2h144.2D*303.1C
NS-20 "Heatwave" Gorgon 7468342B+0.0825.182%C-22.059%C+27.2C++2.4B*1392.5h30C++119.3C*
Nightshade 102658690.075B++1.8589.284%B**15.385%B++1.1CN/A1861.4h206.9F*231.7F*
MANA Anti-Vehicle Turret 9562115.636M+3.7140.719%D**N/A36.5C++19.4C--4811.7h4.4B**10.8B*
M20 Drake 8358319.333C17.4144.408%D1.724%D-26.4C-11.4D-3292.2h74.8B+168.5C++
M20 Drake 8557157A**55.0837.642%D1.754%D23.8C+11.7C2792.4h64.2B+170.5B
M60-A Bulldog 6755413.75C+11.8337.539%D--1.818%C-16.2D-3.5C+873.4h8.7F23.2F
G30 Vulcan 7951133.923C+2.0026.845%CN/A18.2C10D2272.8h77.8B+289.7B+
99SV 51512300.222D-1.7011.935%T*33.333%C2.2D**N/A1422.9h10.7T*89.9T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1045,12210.9h
Anti-Vehicle MANA Turret34251h
Decoy Grenade01430h
Nano-Armor Kit2,1852,062,806282.8h
Turret AI Module32111h
Repair Module42951.2h
Skywall Shield Emitter51860.8h
Structure Shield Module02110.8h
Nanite Revive Grenade06500.2h
Medical Applicator634156,84722.1h
Blast Wall0630.4h
Cortium Silo01111h
Restoration Kit455153.1h
Motion Spotter729,2019.4h
Rampart Wall71592h
Hoplon Anti-Aircraft Phalanx Tower11080.5h
Xiphos Anti-Personnel Tower41120.7h
Spitfire Auto-Turret432,7383h
Welding Device515,9871.8h
Spear Anti-Vehicle Tower31240.7h
Recon Detection Device461,9454.7h
Shield Recharging Field231,5880.9h
Ammunition Package552,6434.3h
Medical Kit3534,14514.8h
Anti-Infantry MANA Turret402103.1h
Flail Targeting Dart222692.2h
Snowman Soldier41640.2h
Soldier Soaker1660.1h
Nano-Repair Grenade03,7821.1h
Vehicle Gate1650.6h
Light Air Terminal2830.5h
Orbital Strike Target Designator14771.1h
IPC Targeting Dart54690.9h
Elysium Spawn Tube0520.2h
Lumifiber Rampart Wall22012.1h
WLT-Howler Mining Laser3989,71125.8h

Check the help document for the dictionary if you want to learn more about words used here.


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