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Field Marshal Champion cedric12354[DMMS] cedric12354
TR BR 141

KDR: 1.77

Score: 44.4m

Last Seen: Dec 31st, 2019 11:34 PM
- OFFLINE - 12 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler P2-120 AP M18 Rotary VLG Missile Launcher C-4 PDW-16 Hailstorm M18 Locust
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $261,459 MLG Score: 209
Fun Score: N/A
Cheeseburgers Flipped: 457TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.579%14.904%30723120911,0240.6996261.071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.339%-0.13C-0.921D---1.76F-HEAD + (~4.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.2-0.113C+16.9-0.189C65.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.481%0.919%555512278,160182644014.46634185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.329%-0.227C-0.633D-0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.1-0.2C67.8-0.285C123.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.959%0.548%227412283,831224317851.70798215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.472%-0.315C-1.27D**-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.383C**90.282C*14.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.181%1.877%76914121810,285173948335.91092213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.593%0.09C+-0.623D0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.536B+20.10.484B+34

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.662%63.138%769512271,0771424140.75579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.805%-1.401D**-0.247C3.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.627D4.1-0.299C12

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.745%11.804%769312292,1011070531.96355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.43%-0.156C-0.578D0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.232C++40.174C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.4m405.7%263 (15.8k)239 (14.3k)1.7710861,23534,5752.24162141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232289321.723%6.291%13705:2315

46% Engineer16% Heavy Assault17% Infiltrator14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 5:17 PMNov 11th, 2018 10:42 AMJan 1st, 2020 12:44 PM (25d) (PST)Dec 31st, 2019 9:57 PM (25d) (PST)Dec 31st, 2019 7:34 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6261155110.3290.1860.0211.7300.098209

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,5846,89030,69420111104614,314

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3104.4h/129.4d 16,269 3,852 21,110 322.3k 3,036 5,496 18,189 116.7m

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
C++
Kills:1,152
Deaths:766
KDR:1.504
Accuracy:58.644% C++
HSR:12.326% D
TRAC-5 S
C
Kills:594
Deaths:1,115
KDR:0.533
Accuracy:21.558% C
HSR:9.091% D*
TS4 Haymaker
C--
Kills:516
Deaths:666
KDR:0.775
Accuracy:30.712% D--
HSR:11.628% C--
AS16 NightHawk
C-
Kills:433
Deaths:464
KDR:0.933
Accuracy:35.886% C-
HSR:10.624% D--
NS Baron G5
C+
Kills:283
Deaths:245
KDR:1.155
Accuracy:43.765% C+
HSR:10.247% D--
NSX-P Tanto
C-
Kills:230
Deaths:261
KDR:0.881
Accuracy:23.322% C-
HSR:15.217% D**
MG-C1 Kindred
B++
Kills:225
Deaths:263
KDR:0.856
Accuracy:30.176% B++
HSR:12.889% F
LC3 Jaguar
C
Kills:166
Deaths:237
KDR:0.700
Accuracy:22.696% C
HSR:9.639% F-
TRAC-5 Burst
C+
Kills:118
Deaths:145
KDR:0.814
Accuracy:25.902% C+
HSR:19.492% D
TRAC-5
D**
Kills:78
Deaths:367
KDR:0.213
Accuracy:13.732% D**
HSR:8.974% F-
Kills:3,795
Deaths (as Engineer):4,529
Deaths (to Engineers):9,458
KDR:0.83793
Kill Difference:734
Playtime:1,434.262 hours
Usage:46%
Score:26.691m
Score/min:310
Accuracy (listed only):30.639%
HSR (listed only):12.013%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D*
Kills:1,164
Deaths:1,926
KDR:0.604
Accuracy:14.875% D**
HSR:15.894% D*
T9 CARV
D--
Kills:1,118
Deaths:2,026
KDR:0.552
Accuracy:13.841% D--
HSR:13.954% D**
MG-H1 Watchman
C*
Kills:533
Deaths:422
KDR:1.263
Accuracy:24.280% C*
HSR:19.137% D--
NSX-P Naginata
B**
Kills:459
Deaths:251
KDR:1.829
Accuracy:28.838% B**
HSR:21.569% D-
T9 CARV-S
D**
Kills:225
Deaths:330
KDR:0.682
Accuracy:14.428% D**
HSR:13.778% D**
MG-H1 Watchman AE
B*
Kills:160
Deaths:103
KDR:1.553
Accuracy:29.724% B*
HSR:24.375% D
Kills:3,659
Deaths (as Heavy Assault):5,058
Deaths (to Heavy Assaults):8,255
KDR:0.72341
Kill Difference:1,399
Playtime:490.755 hours
Usage:16%
Score:3.916m
Score/min:133
Accuracy (listed only):20.998%
HSR (listed only):18.118%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D--
Kills:1,427
Deaths:2,337
KDR:0.611
Accuracy:18.714% D--
HSR:8.900% D*
MG-S1 Jackal
B+
Kills:1,281
Deaths:927
KDR:1.382
Accuracy:30.066% B+
HSR:13.037% D--
SMG-46 Armistice
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:28.492% B+
HSR:13.345% D
TRS-12 Uppercut
C++
Kills:1,152
Deaths:766
KDR:1.504
Accuracy:58.644% C++
HSR:12.326% D
NS-7 PDW
C+
Kills:683
Deaths:765
KDR:0.893
Accuracy:24.773% C+
HSR:12.884% D-
NSX Tengu
D
Kills:659
Deaths:605
KDR:1.089
Accuracy:31.138% D
HSR:14.112% D--
TRAC-5 S
C
Kills:594
Deaths:1,115
KDR:0.533
Accuracy:21.558% C
HSR:9.091% D*
TS4 Haymaker
C--
Kills:516
Deaths:666
KDR:0.775
Accuracy:30.712% D--
HSR:11.628% C--
AS16 NightHawk
C-
Kills:433
Deaths:464
KDR:0.933
Accuracy:35.886% C-
HSR:10.624% D--
NS Baron G5
C+
Kills:283
Deaths:245
KDR:1.155
Accuracy:43.765% C+
HSR:10.247% D--
NSX-P Tanto
C-
Kills:230
Deaths:261
KDR:0.881
Accuracy:23.322% C-
HSR:15.217% D**
MG-C1 Kindred
B++
Kills:225
Deaths:263
KDR:0.856
Accuracy:30.176% B++
HSR:12.889% F
LC3 Jaguar
C
Kills:166
Deaths:237
KDR:0.700
Accuracy:22.696% C
HSR:9.639% F-
TRAC-5 Burst
C+
Kills:118
Deaths:145
KDR:0.814
Accuracy:25.902% C+
HSR:19.492% D
TRAC-5
D**
Kills:78
Deaths:367
KDR:0.213
Accuracy:13.732% D**
HSR:8.974% F-
Kills:9,029
Deaths (as Light Assault):10,047
Deaths (to Light Assaults):4,944
KDR:0.89868
Kill Difference:1,018
Playtime:446.179 hours
Usage:14%
Score:6.607m
Score/min:247
Accuracy (listed only):29.305%
HSR (listed only):12.160%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D--
Kills:1,427
Deaths:2,337
KDR:0.611
Accuracy:18.714% D--
HSR:8.900% D*
MG-S1 Jackal
B+
Kills:1,281
Deaths:927
KDR:1.382
Accuracy:30.066% B+
HSR:13.037% D--
SMG-46 Armistice
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:28.492% B+
HSR:13.345% D
NS-7 PDW
C+
Kills:683
Deaths:765
KDR:0.893
Accuracy:24.773% C+
HSR:12.884% D-
NSX Tengu
D
Kills:659
Deaths:605
KDR:1.089
Accuracy:31.138% D
HSR:14.112% D--
NS-44L Blackhand
D--
Kills:518
Deaths:579
KDR:0.895
Accuracy:33.922% D--
HSR:23.552% D**
TSAR-42
C
Kills:455
Deaths:355
KDR:1.282
Accuracy:36.311% C
HSR:60% D-
NS-44 Commissioner
C**
Kills:325
Deaths:320
KDR:1.016
Accuracy:38.955% C**
HSR:22.769% C+
M77-B
D--
Kills:288
Deaths:385
KDR:0.748
Accuracy:21.965% F--
HSR:67.708% D--
NSX Tomoe
B**
Kills:235
Deaths:174
KDR:1.351
Accuracy:33.832% B**
HSR:30.638% D
TS2 Inquisitor
C+
Kills:220
Deaths:338
KDR:0.651
Accuracy:25.083% C--
HSR:20% C+
NS-AM7 Archer
D**
Kills:207
Deaths:472
KDR:0.439
Accuracy:48.739% D**
HSR:2.899% F
TX1 Repeater
C+
Kills:198
Deaths:584
KDR:0.339
Accuracy:23.958% C+
HSR:13.636% D*
NSX Daimyo
C+
Kills:184
Deaths:74
KDR:2.486
Accuracy:40.617% C+
HSR:93.478% C+
SOAS-20
C
Kills:118
Deaths:137
KDR:0.861
Accuracy:26.337% C
HSR:7.627% F-
TRAP-M1
B+
Kills:99
Deaths:51
KDR:1.941
Accuracy:32.275% B+
HSR:23.232% C
NS-45 Pilot
B**
Kills:77
Deaths:62
KDR:1.242
Accuracy:28.757% C
HSR:35.065% B**
99SV
C
Kills:51
Deaths:230
KDR:0.222
Accuracy:11.935% T-
HSR:33.333% C
Kills:8,209
Deaths (as Infiltrator):9,279
Deaths (to Infiltrators):4,845
KDR:0.88469
Kill Difference:1,070
Playtime:518.081 hours
Usage:17%
Score:5.300m
Score/min:170
Accuracy (listed only):29.771%
HSR (listed only):27.568%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D--
Kills:1,427
Deaths:2,337
KDR:0.611
Accuracy:18.714% D--
HSR:8.900% D*
MG-S1 Jackal
B+
Kills:1,281
Deaths:927
KDR:1.382
Accuracy:30.066% B+
HSR:13.037% D--
SMG-46 Armistice
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:28.492% B+
HSR:13.345% D
TRS-12 Uppercut
C++
Kills:1,152
Deaths:766
KDR:1.504
Accuracy:58.644% C++
HSR:12.326% D
NS-7 PDW
C+
Kills:683
Deaths:765
KDR:0.893
Accuracy:24.773% C+
HSR:12.884% D-
NSX Tengu
D
Kills:659
Deaths:605
KDR:1.089
Accuracy:31.138% D
HSR:14.112% D--
TS4 Haymaker
C--
Kills:516
Deaths:666
KDR:0.775
Accuracy:30.712% D--
HSR:11.628% C--
AS16 NightHawk
C-
Kills:433
Deaths:464
KDR:0.933
Accuracy:35.886% C-
HSR:10.624% D--
Cycler TRV
B+
Kills:409
Deaths:779
KDR:0.525
Accuracy:26.291% B+
HSR:15.648% D
NS-11A "Heatwave"
C**
Kills:334
Deaths:218
KDR:1.532
Accuracy:28.688% C**
HSR:19.461% D
NS Baron G5
C+
Kills:283
Deaths:245
KDR:1.155
Accuracy:43.765% C+
HSR:10.247% D--
T1 Cycler
C+
Kills:176
Deaths:521
KDR:0.338
Accuracy:12.421% F-
HSR:21.591% C+
Kills:8,537
Deaths (as Combat Medic):9,177
Deaths (to Combat Medics):2,949
KDR:0.93026
Kill Difference:640
Playtime:147.912 hours
Usage:5%
Score:1.286m
Score/min:145
Accuracy (listed only):30.799%
HSR (listed only):13.650%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:221
Deaths:204
KDR:1.083
Accuracy:14.954% C+
HSR:15.837% D
M2 Mutilator
B**
Kills:147
Deaths:117
KDR:1.256
Accuracy:13.652% C
HSR:23.810% B**
M1 Heavy Cycler
D--
Kills:134
Deaths:213
KDR:0.629
Accuracy:9.880% D--
HSR:13.433% D--
M3 Pounder HEG
B+
Kills:126
Deaths:154
KDR:0.818
Accuracy:43.950% B+
HSR:3.175% C+
MRC3 Mercy
B++
Kills:117
Deaths:56
KDR:2.089
Accuracy:20.039% B++
HSR:23.932% B+
M3 Pounder HEG
B*
Kills:117
Deaths:118
KDR:0.992
Accuracy:49.633% B*
HSR:3.419% C**
MRC3 Mercy
B++
Kills:113
Deaths:57
KDR:1.982
Accuracy:20.844% B++
HSR:17.699% D
NS-20 "Heatwave" Gorgon
B
Kills:68
Deaths:34
KDR:2
Accuracy:25.182% C
HSR:22.059% B
Kills:1,043
Deaths (as MAX Suit):476.500
Deaths (to MAX Suits):1,476
KDR:2.18888
Kill Difference:566.500
Playtime:57.186 hours
Usage:2%
Score:0.637m
Score/min:186
Accuracy (listed only):24.767%
HSR (listed only):15.420%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:3,176
V. Kills:1,969 161%
Deaths:1,036
KDR:3.066
Accuracy:33.292% C*
KPH:19.400 B+
VKPH:12 B+
M18 Rotary
B*
Kills:2,418
V. Kills:1,362 177%
Deaths:542
KDR:4.461
Accuracy:36.256% B*
KPH:27 B*
VKPH:15.200 B+
M18 Locust
A+
Kills:1,422
V. Kills:774 183%
Deaths:242
KDR:5.876
Accuracy:37.065% B*
KPH:39.100 A+
VKPH:21.300 B*
M14 Banshee
B*
Kills:1,406
V. Kills:173 N/A
Deaths:321
KDR:4.380
Accuracy:32.089% B+
KPH:41.500 C+
VKPH:5.100 B*
Hellfire Rocket Pods
B+
Kills:390
V. Kills:142 273%
Deaths:52
KDR:7.500
Accuracy:45.187% C
KPH:53.100 C-
VKPH:19.300 B+
Coyote Missiles
C+
Kills:162
V. Kills:125 129%
Deaths:43
KDR:3.767
Accuracy:49.927% C--
KPH:28.300 C+
VKPH:21.800 C+
Hornet Missiles
B+
Kills:159
V. Kills:94 167%
Deaths:13
KDR:12.231
Accuracy:50.411% D*
KPH:94 B+
VKPH:55.600 B+
M202 Wyrm
C
Kills:123
V. Kills:64 189%
Deaths:7
KDR:17.571
Accuracy:46.746% D-
KPH:84.400 C
VKPH:43.900 C
Tomcat A2AM Pods
D-
Kills:79
V. Kills:75 104%
Deaths:41
KDR:1.927
Accuracy:76.859% C-
KPH:17.200 D-
VKPH:16.300 D-
Kills:9,335 (8,422 + 0)
Deaths:2,297
KDR:4.064
VKDR:2.080
Vehicle Kills:4,778
Kill Difference:7,038
Playtime:344.369 hours
Usage:11%
Score:4.337m
Score/min:210
Piloting Accuracy:32.089%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:5,524
V. Kills:3,022 183%
Deaths:140
KDR:39.457
Accuracy:32.868% D
KPH:58.300 A
VKPH:31.900 B+
CAS30 Tank Buster
B+
Kills:1,039
V. Kills:610 170%
Deaths:353
KDR:2.943
Accuracy:53.497% B+
KPH:9.100 C++
VKPH:5.300 C-
AP30 Shredder
B**
Kills:424
V. Kills:239 177%
Deaths:21
KDR:20.191
Accuracy:36.105% B+
KPH:46.700 B**
VKPH:26.300 B*
L-30R Vektor
C-
Kills:121
V. Kills:70 170%
Deaths:93
KDR:1.301
Accuracy:37.186% C+
KPH:4.800 D
VKPH:2.800 C-
L105 Zephyr
C
Kills:74
V. Kills:29 247%
Deaths:20
KDR:3.700
Accuracy:30.340% D**
KPH:19.700 D*
VKPH:7.700 C
Kills:7,182 (1,160 + 6,022)
Deaths:627
KDR:11.455
VKDR:6.332
Vehicle Kills:3,970
Kill Difference:6,555
Playtime:247.327 hours
Usage:8%
Score:3.497m
Score/min:236
Piloting Accuracy:37.186%
Gunner Accuracy:30.340%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:146
V. Kills:78 185%
Deaths:33
KDR:4.424
Accuracy:32.550% B+
KPH:16.400 C**
VKPH:8.700 C+
C75 Viper
D
Kills:115
V. Kills:72 158%
Deaths:66
KDR:1.742
Accuracy:33.007% D
KPH:8.600 D*
VKPH:5.400 D
L100 Python AP
B*
Kills:104
V. Kills:46 221%
Deaths:8
KDR:13
Accuracy:46.980% D--
KPH:44.500 B*
VKPH:19.700 C*
Kills:365 (365 + 0)
Deaths:107
KDR:3.411
VKDR:1.832
Vehicle Kills:196
Kill Difference:258
Playtime:24.579 hours
Usage:1%
Score:0.278m
Score/min:189
Driving Accuracy:46.980%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:3,056
V. Kills:1,278 239%
Deaths:228
KDR:13.404
Accuracy:47.087% C++
KPH:46.900 A
VKPH:19.600 B
P2-120 HEAT
D-
Kills:514
V. Kills:266 193%
Deaths:176
KDR:2.920
Accuracy:34.275% D-
KPH:12.700 D--
VKPH:6.500 D-
P2-120 HESH
C+
Kills:218
V. Kills:42 N/A
Deaths:8
KDR:27.250
Accuracy:46.286% B+
KPH:47.400 C+
VKPH:9.100 C+
E540 Halberd
B*
Kills:173
V. Kills:105 163%
Deaths:32
KDR:5.406
Accuracy:44.177% B
KPH:27.200 C++
VKPH:16.500 B*
G30 Vulcan
C
Kills:51
V. Kills:28 176%
Deaths:13
KDR:3.923
Accuracy:26.845% C
KPH:18.300 C
VKPH:10.100 C--
Kills:4,012 (3,788 + 224)
Deaths:457
KDR:8.779
VKDR:3.761
Vehicle Kills:1,719
Kill Difference:3,555
Playtime:119.504 hours
Usage:4%
Score:1.775m
Score/min:248
Driving Accuracy:46.286%
Gunner Accuracy:26.845%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,203
V. Kills:89 N/A
Deaths:100
KDR:12.030
Accuracy:35.719% C+
KPH:86.300 C
VKPH:6.400 C+
G20 Vulcan-H
B++
Kills:1,095
V. Kills:565 193%
Deaths:214
KDR:5.117
Accuracy:49.151% C++
KPH:56.500 B++
VKPH:29.100 C*
E540 Halberd-H
C*
Kills:515
V. Kills:287 179%
Deaths:63
KDR:8.175
Accuracy:51.698% D
KPH:42.400 C+
VKPH:23.600 C*
M12 Kobalt-H
B+
Kills:210
V. Kills:13 N/A
Deaths:4
KDR:52.500
Accuracy:23.006% C**
KPH:112.100 C+
VKPH:6.900 B+
G40-F Ranger
C+
Kills:86
V. Kills:55 154%
Deaths:16
KDR:5.375
Accuracy:39.084% B++
KPH:27.500 C
VKPH:17.600 C+
Kills:3,109 (0 + 3,109)
Deaths:397
KDR:7.831
VKDR:2.542
Vehicle Kills:1,009
Kill Difference:2,712
Playtime:50.459 hours
Usage:2%
Score:0.911m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:39.084%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:390
V. Kills:20 N/A
Deaths:17
KDR:22.941
Accuracy:19.364% B+
KPH:65.800 C++
VKPH:3.400 C+
M40 Fury
B++
Kills:145
V. Kills:45 315%
Deaths:6
KDR:24.167
Accuracy:41.934% B++
KPH:40.300 C+
VKPH:12.500 B++
M12 Kobalt
B**
Kills:129
V. Kills:19 N/A
Deaths:7
KDR:18.429
Accuracy:18.716% C**
KPH:48.800 D
VKPH:7.200 B**
M20 Basilisk
C**
Kills:92
V. Kills:51 177%
Deaths:15
KDR:6.133
Accuracy:44.611% B++
KPH:15.800 C-
VKPH:8.700 C**
M20 Basilisk
C--
Kills:69
V. Kills:37 182%
Deaths:12
KDR:5.750
Accuracy:47.567% B*
KPH:13.300 D
VKPH:7.100 C--
Kills:825 (0 + 825)
Deaths:57
KDR:14.474
VKDR:3.018
Vehicle Kills:172
Kill Difference:768
Playtime:23.211 hours
Usage:1%
Score:0.303m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:47.567%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A
Kills:2,279
V. Kills:786 290%
Deaths:17
KDR:134.059
Accuracy:51.341% C-
KPH:90.600 A
VKPH:31.200 B**
CAS 14-E
A+
Kills:453
V. Kills:64 N/A
Deaths:12
KDR:37.750
Accuracy:37.570% B+
KPH:80.800 B
VKPH:11.400 A+
Pelter Rocket Pod
B*
Kills:310
V. Kills:96 320%
Deaths:6
KDR:51.667
Accuracy:50.582% B
KPH:78.900 B*
VKPH:24.400 B+
M20 Wyvern
B++
Kills:127
V. Kills:62 202%
Deaths:10
KDR:12.700
Accuracy:39.602% C+
KPH:34.500 B++
VKPH:16.800 B
Hellion G20
A++
Kills:77
V. Kills:28 266%
Deaths:4
KDR:19.250
Accuracy:43.213% B
KPH:50.900 A++
VKPH:18.500 C*
Kills:3,246 (0 + 3,246)
Deaths:49
KDR:66.245
VKDR:21.143
Vehicle Kills:1,036
Kill Difference:3,197
Playtime:39.901 hours
Usage:1%
Score:1.198m
Score/min:500
Piloting Accuracy:N/A%
Gunner Accuracy:43.213%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 8,5465,52414039.457M**37.6932.868%DN/A58.3A31.9B+43494.7h2.7B**8.1B++
M18 Needler 5,1453,1761,0363.066B1.2933.292%C*N/A19.4B+12B+164163.9h88.2B++264.8B++
P2-120 AP 4,3343,05622813.404B*11.6347.087%C++N/A46.9A19.6B32765.1h5B*10.6B*
M18 Rotary 3,7802,4185424.461B**2.6936.256%B*N/A27B*15.2B+23489.4h71.6B++197.4B*
VLG Missile Launcher 3,0652,27917134.059S132.2951.341%C-N/A90.4A31.2B**56025.2h4.1B**8B*
C-4 2,3741,7391,1591.5C++0.2719.258%D*N/A35.3D--12.9D*22449.3h1.3B+7C
PDW-16 Hailstorm 1,4851,4272,3370.611C-1.1618.714%D--8.9%D*12.7DN/A35112.6h21.2D--113.4D-
M18 Locust 2,1961,4222425.876A++4.1037.065%B*N/A39.2A+21.3B*26936.3h83.5C**225.3B+
M14 Banshee 1,5791,4063214.38C+2.6132.089%B+N/A41.5C+5.1B*16833.9h25.9C++80.8C*
MG-S1 Jackal 1,3021,2819271.382C*0.3930.066%B+13.037%D--39.5C*N/A9632.4h12C++39.9B+
P525 Marauder-H 1,2921,20310012.03C+10.2635.719%C+N/A86.5C6.4C+21813.9h8.1C+22.8C+
SMG-46 Armistice 1,2141,1848841.339C**0.4328.492%B+13.345%D29.8C+N/A6939.7h14.8C++51.9B
MSW-R 1,1871,1641,9260.604C--1.1714.875%D**15.894%D*12D--N/A3297.3h16.2D*109.1D**
TRS-12 Uppercut 1,1841,1527661.504C**0.2758.644%C++12.326%D28.7C-N/A12640.1h2.9C5C+
T9 CARV 1,1551,1182,0260.552C1.2213.841%D--13.954%D**9.4D-N/A30119.5h17.6D127.5D
G20 Vulcan-H 1,6601,0952145.117C*3.3549.151%C++2.557%C+56.4B++29.1C*38519.4h80.2B++163.1B++
CAS30 Tank Buster 1,6491,0393532.943B++1.1753.497%B+1.444%C*9.1C++5.3C-86114.5h51.7C**96.7B+
Tank Mine 1,2077622612.92C++1.1529.96%CN/A89.6C52.4C7538.5h2C+6.6C+
Ripper 6986855,6950.12B1.6516.699%D-12.555%C--2CN/A5337.4h1.4C*8.4C+
NS-7 PDW 6986837650.893C+0.8824.773%C+12.884%D-15.4DN/A4344.4h16.6C66.8C+
NSX Tengu 6726596051.089C+0.6831.138%D14.112%D--26.9CN/A7124.5h14.9C+48C+
TRAC-5 S 6255941,1150.533C--1.2421.558%C9.091%D*9.4DN/A2663.2h16.6D76.9C-
ML-7 9455401,3370.404C-1.3743.052%D**2.593%C+10.4D*7.8D9351.8h6.8C++15.9C--
MG-H1 Watchman 5415334221.263C+0.5124.28%C*19.137%D--40.1C+N/A18513.3h15.7C+64.7C*
NS-44L Blackhand 5315185790.895C0.8833.922%D--23.552%D**21CN/A7824.7h4.3C*12.7C+
TS4 Haymaker 5275166660.775C1.0030.712%D--11.628%C--16.6D-N/A4231h5.5D18.1D--
E540 Halberd-H 802515638.175C+6.4051.698%D1.942%C++42.6C+23.7C*27012.1h5.9C*11.5C+
P2-120 HEAT 7805141762.92C-1.1534.275%D-1.556%D-12.7D--6.6D-9140.6h7B20.5C+
Claymore 478477925.185C+3.4135.082%BN/A90D-N/A2155.3h1.4D**4.1C++
NSX-P Naginata 4634592511.829B+0.0628.838%B**21.569%D-47.3C+N/A1509.7h11.5B39.9B++
TSAR-42 4624553551.282C0.4936.311%C60%D-24.3DN/A12718.7h2.5C6.8C+
CAS 14-E 5174531237.75B*35.9837.57%B+1.104%D80.9B11.4A+4005.6h31.7C++84.3C**
AS16 NightHawk 4424334640.933C+0.8435.886%C-10.624%D--27.1CN/A7816h5.1C14.3C
NSX Amaterasu 4334255,4190.078C**1.699.206%D*22.353%B++1.6CN/A5267.5h3.1C+33.2C
AP30 Shredder 6634242120.19B+18.4236.105%B+N/A46.6B**26.3B*3839.1h67.3B+186.4B++
Cycler TRV 4254097790.525D1.2526.291%B+15.648%D10.1D--N/A3140.4h31.7T*120.4F-
Hellfire Rocket Pods 532390527.5C++5.7345.187%CN/A52.7C-19.2B+4417.4h21.6C++47.8C*
M12 Kobalt 4103901722.941B+21.1719.364%B+13.333%D*66.1C++3.4C+2405.9h18C*93.1B
Chainblade 37534415,8870.022C++1.7528.155%C+1.453%D-0.4CN/A1901.3h3.6D12.7C+
Ripper AE 3503399720.349M1.4222.346%D22.419%B+5.5CN/A1661.8h1.2B+5.6C+
NS-11A "Heatwave" 3393342181.532C++0.2428.688%C**19.461%D35.2CN/A1089.5h14.5C+50.5C*
NS-44 Commissioner 3303253201.016C++0.7638.955%C**22.769%C+17DN/A6319.1h5.5D*14.1C
T2 Striker 4993181731.838M++0.0741.727%D--N/A18.6B**10.6C+34317.1h17.8A++42.6B**
Pelter Rocket Pod 406310651.667M+49.9050.582%B1.613%B+79.5B*24.6B+4633.9h16.6B*32.7B++
M77-B 2902883850.748D1.0221.965%F--67.708%D--7.9D*N/A2536.3h3.5D**15.8F*
Rocklet Rifle 4962843740.759C++1.0139.371%D**N/A11.6D*8.7D**14524.4h26.1B*66.3B
NS Baron G5 2972832451.155C++0.6243.765%C+10.247%D--21.4D1.1B**7913.2h5.2C11.8C+
A30 Walker 372242317.806M*6.0325.415%B+N/A23.3C**12.5C+36610.4h109B+428.9B+
NSX Tomoe 2422351741.351C+0.4233.832%B**30.638%D35.6C+1.1A++2806.6h16.8C-49.5C*
NSX-P Tanto 2382302610.881C+0.8923.322%C-15.217%D**20CN/A6711.5h16C+68.7C+
MG-C1 Kindred 2302252630.856C+0.9230.176%B++12.889%F16.7DN/A9213.5h16.2D--53.6C+
T9 CARV-S 2302253300.682C--1.0914.428%D**13.778%D**23DN/A739.8h17.4D*120.6D**
M2 Mutilator 2272212041.083C0.6914.954%C+15.837%D14.7D--N/A4115h30.2T-201.6D-
TS2 Inquisitor 2432203380.651C-1.1225.083%C--20%C+16.5D-1.7A++4613.3h20.2F--80.5D**
P2-120 HESH 260218827.25B**25.4846.286%B+N/A47.4C+9.1C+2554.6h5.2C+11.2C**
Hunter QCX 2892153830.561C+1.2137.719%C11.163%D-10.8C3.7C++7420h12.8C33.9C
M12 Kobalt-H 223210452.5A+50.7323.006%C**11.905%D--110.5C+6.8B+2671.9h15.7C++68.2C**
NS-AM7 Archer 3352074720.439C+1.3348.739%D**2.899%F4.5D2.8C++4646.3h17.4C**35.6C++
Orbital Strike Uplink 2452011201N/A199.23409.091%UN/A670U146.7U26940.3h0.7T*0.2T*
TX1 Repeater 2361985840.339C--1.4323.958%C+13.636%D*8.7D-1.7A++3322.8h36.4T*151.9F--
Frag Grenade 1931931193N/A191.2328.571%F--N/A214.4D*N/A6110.9h6F-20.9F**
NSX Daimyo 184184742.486C0.7140.617%C+93.478%C+26.3D-N/A737h3.3D-8.1C-
T1 Cycler 1841765210.338C--1.4312.421%F-21.591%C+4.8D*N/A2836.5h28.3T*227.5T*
E540 Halberd 278173325.406C+3.6344.177%BN/A27C++16.4B*4396.4h6.1C+13.7B
M20 Basilisk 2581691115.364B**13.5952.262%C+2.959%D45.7C*24.1B+3613.7h96.3B+184.3B+
LC3 Jaguar 1701662370.7C1.0722.696%C9.639%F-9.8D-N/A4517h22.7F-99.9D*
M60-A Bulldog 195165723.571C+21.8054.352%B++3.03%B+40.2C++7.3B*1414.1h6.4C+11.7B+
Hyena Missile Launcher 2481621114.727S12.9632.39%C+N/A36A19.1B**5984.5h21.5A66.3B**
Coyote Missiles 287162433.767C++2.0049.927%C--N/A28.4C+21.9C+3065.7h58.7D-117.7D
MG-H1 Watchman AE 1681601031.553C+0.2229.724%B*24.375%D37.2C--1.9B*1454.3h21.8F-73.2C-
Hornet Missiles 2531591312.231B*10.4650.411%D*N/A93.5B+55.3B+8901.7h10C**19.9C+
MAX Punch 2691495770.258A+1.5154.633%B++N/A3B**2.4A+649.4h1.9C++3.5B
M2 Mutilator 1511471171.256C0.5213.652%C23.81%B**19.6DN/A637.5h24.2D**177.2C-
Skyguard 224146334.424B++2.6532.55%B+1.37%C--16.4C**8.8C+2078.9h90.7B++278.8B*
M40 Fury 190145624.167A*22.4041.934%B++1.379%C40.3C+12.5B++2113.6h17.2C41.1C*
Xiphos Anti-Personnel Phalanx Tower 1411381138A+136.2350.014%A*N/A460B*10C**12580.3h13.4C*26.7B+
A30 Walker 229136178B+6.2330.867%B++N/A16.2B*11.1C*1978.4h142.9B**462.9B**
M1 Heavy Cycler 1451342130.629C--1.149.88%D--13.433%D--6.1D**N/A2022.1h36.3T*367.1F-
M12 Kobalt 148129718.429C++16.6618.716%C**13.178%D*49.6D7.3B**2832.6h19.1C+101.9C**
M20 Wyvern 1891271012.7A++10.9339.602%C+N/A34.3B++16.8B3383.7h58.9B++148.6B++
M3 Pounder HEG 1461261540.818C0.9543.95%B+3.175%C+9.2D-1.5D--4713.7h30.2F-68.8C--
Spear Anti-Vehicle Phalanx Tower 2021251125S123.2343.053%D4.8%B+31.3C19.3C-2384h10.6C+24.5C
M202 Wyrm 187123717.571B*15.8046.746%D-N/A82C42.7C5891.5h31.1B++66.5B+
L-30R Vektor 191121931.301C0.4737.186%C+2.479%B4.8D2.8C-12125.3h81.9C+220.2C+
SOAS-20 1201181370.861C-0.9126.337%C7.627%F-20.7DN/A645.7h18.2F69D*
TRAC-5 Burst 1221181450.814C0.9625.902%C+19.492%D14.4D-N/A398.2h19F73.5D
MRC3 Mercy 122117562.089C+0.3220.039%B++23.932%B+31.6C*1.4A+1133.7h25.2D*125.7C++
M3 Pounder HEG 1411171180.992C0.7849.633%B*3.419%C**11.4D-2.3D-4610.3h31.8F64C
C75 Viper 187115661.742D0.0333.007%DN/A8.6D*5.4D10213.3h20.5D-62.1D*
MRC3 Mercy 116113571.982C+0.2120.844%B++17.699%D30.5C++N/A1223.7h26.8D*128.7C++
NS "Heatwave" Decimator 173112881.273C+0.5046.467%F-1.786%C+18.1D*9.8D1266.2h3.9C++8.3D
Fatestealer 1091091870.583C1.1924.833%D*27.523%B+10.4DN/A2310.5h3.1F--12.3F-
Sticky Grenade 1061051105N/A103.2337.5%F-N/A350D*3.3D--10520.3h4.3F-11.5F-
L100 Python AP 150104813A11.2346.98%D--N/A45.2B*20C*6112.3h4B**8.6B+
TRAP-M1 10499511.941B0.1732.275%B+23.232%C34.1C+1.7M++1642.9h12D37.2C+
M20 Basilisk 14392156.133B**4.3644.611%B++3.261%D--15.9C-8.8C**2105.8h104.2C+233.5B
M12 Kobalt 9286517.2C-15.4324.342%B+16.279%C71.7D5C+2441.2h25.4D-104.3C+
G40-F Ranger 14186165.375C--3.6039.084%B++N/A27.7C17.7C+2893.1h95.5D244.3C+
Icikill 88854520.188M+1.5819.479%D--18.824%A2.3C+N/A537.3h2.7D14C--
T7 Mini-Chaingun 8379910.868C+0.9024.449%A8.861%D--19.3D1B+1494.1h41.4T*169.5D
Tomcat A2AM Pods 15479411.927D0.1676.859%C-N/A17.2D-16.3D-3594.6h14F--18.2F*
TRAC-5 89783670.213D-1.5613.732%D**8.974%F-2.6D--N/A3929.9h34T-247.6T
NS-45 Pilot 7977621.242C+0.5328.757%C35.065%B**23.3DN/A1013.3h7.8C+27C+
Hellion G20 10577419.25S17.4843.213%B5.195%C51.3A++18.7C*3701.5h60.9B**140.8B**
L105 Zephyr 10374203.7D1.9330.34%D**1.351%B**19.5D*7.6C2153.8h7.5C24.7D-
M20 Basilisk 10669125.75B**3.9847.567%B*2.899%D--13.3D7.1C--1725.2h144.2D-303.1C+
NS-20 "Heatwave" Gorgon 7468342B**0.2325.182%C22.059%B27.2B+2.4C+1392.5h30C*119.3C**
Spear Anti-Vehicle Phalanx Turret 10865144.643C2.8738.23%DN/A32.5C21.5C+4042h9.4C+24.5C+
M60-A Bulldog 7963115.727C+3.9630.138%DN/A31.5C8B+3632h5.5C*18.4C+
M20 Drake 8358319.333C+17.5644.408%C+1.724%D-26.4C+11.4C--3272.2h74.8B++168.5B+
M20 Drake 8557157S55.2337.642%C-1.754%D23.8C+11.7C2792.4h64.2B+170.5B+
M60-A Bulldog 6654413.5C+11.7337.48%D--1.852%C-16.4D3.6C863.3h8.8D**23.4D**
Nightshade 81515480.093A+1.6889.36%A11.765%C++1.3CN/A2539.1h229.7F--257.1F--
99SV 51512300.222D-1.5511.935%T-33.333%C2.2D**N/A1422.9h10.7T89.9T*
G30 Vulcan 7951133.923C+2.1526.845%CN/A18.2C10C--2262.8h77.8B+289.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1004,78610.3h
Anti-Vehicle MANA Turret21430.6h
Decoy Grenade01430h
Nano-Armor Kit1,7961,817,476255.6h
Turret AI Module32020.9h
Repair Module42811.1h
Skywall Shield Emitter51750.8h
Structure Shield Module02050.8h
Nanite Revive Grenade06500.2h
Medical Applicator624151,77321.8h
Blast Wall0620.4h
Cortium Silo01060.9h
Restoration Kit455153.1h
Motion Spotter688,9329h
Rampart Wall71592h
Hoplon Anti-Aircraft Phalanx Tower11030.5h
Xiphos Anti-Personnel Tower41080.7h
Spitfire Auto-Turret432,5342.9h
Welding Device514,4161.7h
Spear Anti-Vehicle Tower31240.7h
Recon Detection Device461,9454.7h
Shield Recharging Field231,5860.9h
Ammunition Package542,5464.2h
Medical Kit3474,05114.5h
Anti-Infantry MANA Turret402103.1h
Flail Targeting Dart181571.3h
Snowman Soldier31590.2h
Soldier Soaker1660.1h
Nano-Repair Grenade03,5171h
Vehicle Gate0620.6h
Light Air Terminal1540.3h
Orbital Strike Target Designator13681h
IPC Targeting Dart54690.9h
WLT-Howler Mining Laser3988,23525.6h
Lumifiber Rampart Wall11892h

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