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Field Marshal Champion cedric12354[DMMS] cedric12354
TR BR 133

KDR: 1.63

Score: 38.8m

Last Seen: Aug 17th, 2019 12:42 PM
- OFFLINE - 157.5 hour(s)

Prestige 1, Battle Rank 100 (133 total) - Terran Republic on Cobalt - Outfit Member of Doom Marines[DMMS] Doom Marines
TR outfit on Cobalt

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton P2-120 AP M18 Needler M18 Rotary C-4 PDW-16 Hailstorm M14 Banshee M18 Locust
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $248,949 MLG Score: 199
Fun Score: N/A
Cheeseburgers Flipped: 452TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.497%14.713%30222119210,8000.6999350.931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.417%-0.129C-0.948D---1.832F-HEAD + (~4.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.1-0.118C+17-0.195C66

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.63%0.955%471512096,805175237123.88413183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.888%-0.307C-0.581D-0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.9-0.215C67.8-0.274C128.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.63%0.552%220412103,622217016971.66836213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.782%-0.337C--1.291D**0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.378C**90.28C*15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.184%1.985%7271412009,220165142715.58449216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.597%0.091C+-0.605D0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.511B+21.70.456B+36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.646%62.956%727512091,0691410140.758156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.798%-1.405D**-0.268C3.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.633D4.1-0.303C12

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.733%11.784%727312112,0961046532.00382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.441%-0.15C-0.563D0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.233C++40.173C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Doom Marines[DMMS] Doom Marines
TR outfit on Cobalt

Members: 2
38.8m379%245 (14.7k)223 (13.4k)1.631354,56733,4502.05372133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214251421.562%6.797%14705:1314

45% Engineer16% Heavy Assault17% Infiltrator14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 5:17 PMNov 11th, 2018 10:42 AMAug 22nd, 2019 4:16 PM (1d) (PST)Aug 17th, 2019 9:16 AM (6d) (PST)Aug 17th, 2019 8:42 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5771214560.3130.1920.0211.5270.090199

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6117,23327,3781912192513,352

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2906.5h/121.1d 14,130 3,709 18,888 266.3k 2,992 5,359 15,680 100.6m

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
C++
Kills:1,152
Deaths:766
KDR:1.504
Accuracy:58.644% C++
HSR:12.326% D
TRAC-5 S
C
Kills:594
Deaths:1,115
KDR:0.533
Accuracy:21.558% C
HSR:9.091% D**
TS4 Haymaker
C-
Kills:513
Deaths:660
KDR:0.777
Accuracy:30.668% D--
HSR:11.696% C-
AS16 NightHawk
C
Kills:431
Deaths:463
KDR:0.931
Accuracy:35.854% C
HSR:10.441% D--
NS Baron G5
C+
Kills:237
Deaths:175
KDR:1.354
Accuracy:44.395% C+
HSR:10.971% D
NSX-P Tanto
C-
Kills:230
Deaths:261
KDR:0.881
Accuracy:23.322% C-
HSR:15.217% D**
LC3 Jaguar
C+
Kills:166
Deaths:237
KDR:0.700
Accuracy:22.696% C+
HSR:9.639% F-
MG-C1 Kindred
C++
Kills:123
Deaths:97
KDR:1.268
Accuracy:27.007% C++
HSR:17.073% D--
TRAC-5 Burst
C++
Kills:117
Deaths:144
KDR:0.813
Accuracy:25.877% C++
HSR:19.658% D
TRAC-5
F
Kills:78
Deaths:367
KDR:0.213
Accuracy:13.732% F
HSR:8.974% F-
Kills:3,641
Deaths (as Engineer):4,285
Deaths (to Engineers):9,077
KDR:0.84971
Kill Difference:644
Playtime:1,309.119 hours
Usage:45%
Score:22.506m
Score/min:287
Accuracy (listed only):30.375%
HSR (listed only):12.509%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D--
Kills:1,163
Deaths:1,925
KDR:0.604
Accuracy:14.873% D**
HSR:15.907% D--
T9 CARV
D--
Kills:1,118
Deaths:2,026
KDR:0.552
Accuracy:13.841% D--
HSR:13.954% D**
MG-H1 Watchman
C**
Kills:526
Deaths:412
KDR:1.277
Accuracy:24.282% C**
HSR:18.821% D--
NSX-P Naginata
A
Kills:459
Deaths:251
KDR:1.829
Accuracy:28.838% A
HSR:21.569% D-
T9 CARV-S
D**
Kills:225
Deaths:330
KDR:0.682
Accuracy:14.428% D**
HSR:13.778% D**
MG-H1 Watchman AE
B*
Kills:157
Deaths:103
KDR:1.524
Accuracy:30.047% B*
HSR:23.567% D
Kills:3,648
Deaths (as Heavy Assault):5,047
Deaths (to Heavy Assaults):8,110
KDR:0.72281
Kill Difference:1,399
Playtime:477.831 hours
Usage:16%
Score:3.750m
Score/min:131
Accuracy (listed only):21.051%
HSR (listed only):17.933%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D--
Kills:1,427
Deaths:2,337
KDR:0.611
Accuracy:18.714% D--
HSR:8.900% D*
MG-S1 Jackal
B++
Kills:1,251
Deaths:899
KDR:1.392
Accuracy:30.180% B++
HSR:12.950% D--
SMG-46 Armistice
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:28.492% B+
HSR:13.345% C--
TRS-12 Uppercut
C++
Kills:1,152
Deaths:766
KDR:1.504
Accuracy:58.644% C++
HSR:12.326% D
NS-7 PDW
C++
Kills:671
Deaths:732
KDR:0.917
Accuracy:25.032% C++
HSR:13.115% D
NSX Tengu
D-
Kills:659
Deaths:605
KDR:1.089
Accuracy:31.138% D-
HSR:14.112% D--
TRAC-5 S
C
Kills:594
Deaths:1,115
KDR:0.533
Accuracy:21.558% C
HSR:9.091% D**
TS4 Haymaker
C-
Kills:513
Deaths:660
KDR:0.777
Accuracy:30.668% D--
HSR:11.696% C-
AS16 NightHawk
C
Kills:431
Deaths:463
KDR:0.931
Accuracy:35.854% C
HSR:10.441% D--
NS Baron G5
C+
Kills:237
Deaths:175
KDR:1.354
Accuracy:44.395% C+
HSR:10.971% D
NSX-P Tanto
C-
Kills:230
Deaths:261
KDR:0.881
Accuracy:23.322% C-
HSR:15.217% D**
LC3 Jaguar
C+
Kills:166
Deaths:237
KDR:0.700
Accuracy:22.696% C+
HSR:9.639% F-
MG-C1 Kindred
C++
Kills:123
Deaths:97
KDR:1.268
Accuracy:27.007% C++
HSR:17.073% D--
TRAC-5 Burst
C++
Kills:117
Deaths:144
KDR:0.813
Accuracy:25.877% C++
HSR:19.658% D
TRAC-5
F
Kills:78
Deaths:367
KDR:0.213
Accuracy:13.732% F
HSR:8.974% F-
Kills:8,833
Deaths (as Light Assault):9,742
Deaths (to Light Assaults):4,792
KDR:0.90669
Kill Difference:909
Playtime:405.499 hours
Usage:14%
Score:5.587m
Score/min:230
Accuracy (listed only):29.154%
HSR (listed only):12.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D--
Kills:1,427
Deaths:2,337
KDR:0.611
Accuracy:18.714% D--
HSR:8.900% D*
MG-S1 Jackal
B++
Kills:1,251
Deaths:899
KDR:1.392
Accuracy:30.180% B++
HSR:12.950% D--
SMG-46 Armistice
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:28.492% B+
HSR:13.345% C--
NS-7 PDW
C++
Kills:671
Deaths:732
KDR:0.917
Accuracy:25.032% C++
HSR:13.115% D
NSX Tengu
D-
Kills:659
Deaths:605
KDR:1.089
Accuracy:31.138% D-
HSR:14.112% D--
NS-44L Blackhand
D-
Kills:518
Deaths:578
KDR:0.896
Accuracy:33.782% D-
HSR:23.552% D**
TSAR-42
C
Kills:455
Deaths:355
KDR:1.282
Accuracy:36.311% C
HSR:60% D-
M77-B
D--
Kills:288
Deaths:385
KDR:0.748
Accuracy:22.116% F--
HSR:67.708% D--
NS-44 Commissioner
C**
Kills:267
Deaths:257
KDR:1.039
Accuracy:38.756% C**
HSR:22.472% C++
NSX Tomoe
B*
Kills:229
Deaths:163
KDR:1.405
Accuracy:33.143% B*
HSR:31.004% D
TS2 Inquisitor
C+
Kills:220
Deaths:338
KDR:0.651
Accuracy:25.083% C--
HSR:20% C+
NS-AM7 Archer
D*
Kills:206
Deaths:468
KDR:0.440
Accuracy:48.968% D*
HSR:2.913% F
TX1 Repeater
C+
Kills:195
Deaths:577
KDR:0.338
Accuracy:23.699% C+
HSR:13.333% D*
NSX Daimyo
C+
Kills:176
Deaths:69
KDR:2.551
Accuracy:40.649% C+
HSR:93.750% C+
SOAS-20
C
Kills:118
Deaths:137
KDR:0.861
Accuracy:26.337% C
HSR:7.627% F-
TRAP-M1
B+
Kills:99
Deaths:51
KDR:1.941
Accuracy:32.275% B+
HSR:23.232% C
99SV
C
Kills:51
Deaths:230
KDR:0.222
Accuracy:11.935% T-
HSR:33.333% C
Kills:8,014
Deaths (as Infiltrator):9,065
Deaths (to Infiltrators):4,738
KDR:0.88406
Kill Difference:1,051
Playtime:501.210 hours
Usage:17%
Score:5.083m
Score/min:169
Accuracy (listed only):29.801%
HSR (listed only):27.138%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D--
Kills:1,427
Deaths:2,337
KDR:0.611
Accuracy:18.714% D--
HSR:8.900% D*
MG-S1 Jackal
B++
Kills:1,251
Deaths:899
KDR:1.392
Accuracy:30.180% B++
HSR:12.950% D--
SMG-46 Armistice
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:28.492% B+
HSR:13.345% C--
TRS-12 Uppercut
C++
Kills:1,152
Deaths:766
KDR:1.504
Accuracy:58.644% C++
HSR:12.326% D
NS-7 PDW
C++
Kills:671
Deaths:732
KDR:0.917
Accuracy:25.032% C++
HSR:13.115% D
NSX Tengu
D-
Kills:659
Deaths:605
KDR:1.089
Accuracy:31.138% D-
HSR:14.112% D--
TS4 Haymaker
C-
Kills:513
Deaths:660
KDR:0.777
Accuracy:30.668% D--
HSR:11.696% C-
AS16 NightHawk
C
Kills:431
Deaths:463
KDR:0.931
Accuracy:35.854% C
HSR:10.441% D--
Cycler TRV
B++
Kills:409
Deaths:779
KDR:0.525
Accuracy:26.291% B++
HSR:15.648% D
NS-11A "Heatwave"
B
Kills:306
Deaths:198
KDR:1.545
Accuracy:28.820% B
HSR:20.261% D
NS Baron G5
C+
Kills:237
Deaths:175
KDR:1.354
Accuracy:44.395% C+
HSR:10.971% D
T1 Cycler
C+
Kills:176
Deaths:521
KDR:0.338
Accuracy:12.421% F-
HSR:21.591% C+
Kills:8,416
Deaths (as Combat Medic):9,019
Deaths (to Combat Medics):2,908
KDR:0.93314
Kill Difference:603
Playtime:145.491 hours
Usage:5%
Score:1.254m
Score/min:144
Accuracy (listed only):30.887%
HSR (listed only):13.780%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C++
Kills:221
Deaths:204
KDR:1.083
Accuracy:14.954% C++
HSR:15.837% D
M2 Mutilator
B**
Kills:147
Deaths:117
KDR:1.256
Accuracy:13.652% C
HSR:23.810% B**
M1 Heavy Cycler
D-
Kills:134
Deaths:213
KDR:0.629
Accuracy:9.880% D--
HSR:13.433% D-
M3 Pounder HEG
B+
Kills:126
Deaths:154
KDR:0.818
Accuracy:43.846% B+
HSR:3.175% C++
M3 Pounder HEG
B**
Kills:117
Deaths:118
KDR:0.992
Accuracy:49.525% B**
HSR:3.419% C**
MRC3 Mercy
B*
Kills:111
Deaths:55
KDR:2.018
Accuracy:19.411% B+
HSR:25.225% B*
MRC3 Mercy
B++
Kills:105
Deaths:56
KDR:1.875
Accuracy:20.115% B++
HSR:19.048% C
NS-20 "Heatwave" Gorgon
B+
Kills:68
Deaths:34
KDR:2
Accuracy:23.695% C
HSR:22.059% B+
Kills:1,029
Deaths (as MAX Suit):475.500
Deaths (to MAX Suits):1,432
KDR:2.16404
Kill Difference:553.500
Playtime:56.574 hours
Usage:2%
Score:0.629m
Score/min:185
Accuracy (listed only):24.385%
HSR (listed only):15.751%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:2,843
V. Kills:1,789 159%
Deaths:1,036
KDR:2.744
Accuracy:32.832% C++
KPH:18.500 B+
VKPH:11.700 B+
M18 Rotary
B*
Kills:1,758
V. Kills:1,017 173%
Deaths:542
KDR:3.244
Accuracy:35.533% B++
KPH:24.500 B*
VKPH:14.200 B+
M14 Banshee
B*
Kills:1,340
V. Kills:163 N/A
Deaths:321
KDR:4.174
Accuracy:31.912% B+
KPH:40.900 C+
VKPH:5 B*
M18 Locust
A
Kills:1,293
V. Kills:709 182%
Deaths:242
KDR:5.343
Accuracy:36.647% B++
KPH:38.900 A
VKPH:21.300 B*
Hellfire Rocket Pods
B+
Kills:389
V. Kills:141 274%
Deaths:52
KDR:7.481
Accuracy:45.190% C
KPH:53.100 C-
VKPH:19.200 B+
Hornet Missiles
B+
Kills:148
V. Kills:87 168%
Deaths:13
KDR:11.385
Accuracy:50.685% D*
KPH:88.500 B+
VKPH:52 B+
Coyote Missiles
C
Kills:120
V. Kills:100 119%
Deaths:43
KDR:2.791
Accuracy:49.513% D
KPH:22.600 D
VKPH:18.800 C
M202 Wyrm
C
Kills:110
V. Kills:57 190%
Deaths:7
KDR:15.714
Accuracy:45.805% D--
KPH:78.700 C
VKPH:40.800 C
Tomcat A2AM Pods
D-
Kills:65
V. Kills:70 92%
Deaths:41
KDR:1.585
Accuracy:77.710% C
KPH:14.300 D--
VKPH:15.400 D-
Kills:8,066 (7,234 + 0)
Deaths:2,297
KDR:3.512
VKDR:1.799
Vehicle Kills:4,133
Kill Difference:5,769
Playtime:311.388 hours
Usage:11%
Score:3.679m
Score/min:197
Piloting Accuracy:36.647%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:4,516
V. Kills:2,497 181%
Deaths:140
KDR:32.257
Accuracy:32.362% D-
KPH:56.800 A
VKPH:31.400 B+
CAS30 Tank Buster
B+
Kills:744
V. Kills:463 160%
Deaths:353
KDR:2.108
Accuracy:51.111% B+
KPH:7.500 C+
VKPH:4.700 D
AP30 Shredder
B**
Kills:424
V. Kills:239 177%
Deaths:21
KDR:20.191
Accuracy:36.121% B+
KPH:46.800 B**
VKPH:26.400 B*
L-30R Vektor
C-
Kills:120
V. Kills:69 171%
Deaths:93
KDR:1.290
Accuracy:37.325% C+
KPH:4.900 D
VKPH:2.800 C-
L105 Zephyr
C
Kills:74
V. Kills:29 247%
Deaths:20
KDR:3.700
Accuracy:30.340% D**
KPH:19.700 D*
VKPH:7.700 C
Kills:5,878 (864 + 5,014)
Deaths:627
KDR:9.375
VKDR:5.258
Vehicle Kills:3,297
Kill Difference:5,251
Playtime:216.216 hours
Usage:7%
Score:2.724m
Score/min:210
Piloting Accuracy:37.325%
Gunner Accuracy:30.340%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:144
V. Kills:77 185%
Deaths:33
KDR:4.364
Accuracy:32.272% B+
KPH:16.400 B
VKPH:8.800 C+
C75 Viper
D
Kills:106
V. Kills:67 156%
Deaths:66
KDR:1.606
Accuracy:31.109% D-
KPH:8.100 D*
VKPH:5.100 D
L100 Python AP
B**
Kills:102
V. Kills:45 222%
Deaths:8
KDR:12.750
Accuracy:47.106% D--
KPH:44.600 B**
VKPH:19.700 C**
Kills:352 (352 + 0)
Deaths:107
KDR:3.290
VKDR:1.766
Vehicle Kills:189
Kill Difference:245
Playtime:24.191 hours
Usage:1%
Score:0.262m
Score/min:180
Driving Accuracy:47.106%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:2,919
V. Kills:1,229 237%
Deaths:228
KDR:12.803
Accuracy:47.306% C++
KPH:46.900 A
VKPH:19.800 B+
P2-120 HEAT
D-
Kills:453
V. Kills:243 186%
Deaths:176
KDR:2.574
Accuracy:33.553% D--
KPH:11.700 D*
VKPH:6.300 D-
P2-120 HESH
B+
Kills:191
V. Kills:33 N/A
Deaths:8
KDR:23.875
Accuracy:46.196% B+
KPH:46.400 C+
VKPH:8 C+
E540 Halberd
B++
Kills:173
V. Kills:105 163%
Deaths:32
KDR:5.406
Accuracy:44.177% B
KPH:27.200 C++
VKPH:16.500 B++
G30 Vulcan
C
Kills:51
V. Kills:28 176%
Deaths:13
KDR:3.923
Accuracy:26.845% C
KPH:18.300 C
VKPH:10.100 C-
Kills:3,787 (3,563 + 224)
Deaths:457
KDR:8.287
VKDR:3.584
Vehicle Kills:1,638
Kill Difference:3,330
Playtime:114.311 hours
Usage:4%
Score:1.663m
Score/min:243
Driving Accuracy:46.196%
Gunner Accuracy:26.845%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,192
V. Kills:88 N/A
Deaths:100
KDR:11.920
Accuracy:35.656% C+
KPH:86.300 C
VKPH:6.400 C+
G20 Vulcan-H
B+
Kills:1,085
V. Kills:558 194%
Deaths:214
KDR:5.070
Accuracy:48.997% C++
KPH:56.100 B+
VKPH:28.900 C*
E540 Halberd-H
C++
Kills:508
V. Kills:284 178%
Deaths:63
KDR:8.063
Accuracy:51.653% D
KPH:42.200 C+
VKPH:23.600 C++
M12 Kobalt-H
B++
Kills:208
V. Kills:13 N/A
Deaths:4
KDR:52
Accuracy:22.852% C*
KPH:117.800 C+
VKPH:7.400 B++
G40-F Ranger
C
Kills:83
V. Kills:53 154%
Deaths:16
KDR:5.188
Accuracy:38.099% B++
KPH:27.200 C-
VKPH:17.400 C
Kills:3,076 (0 + 3,076)
Deaths:397
KDR:7.748
VKDR:2.509
Vehicle Kills:996
Kill Difference:2,679
Playtime:49.990 hours
Usage:2%
Score:0.893m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:38.099%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:385
V. Kills:20 N/A
Deaths:17
KDR:22.647
Accuracy:19.110% B
KPH:65.600 C++
VKPH:3.400 C++
M40 Fury
B++
Kills:145
V. Kills:45 315%
Deaths:6
KDR:24.167
Accuracy:41.934% B++
KPH:40.300 C+
VKPH:12.500 B++
M12 Kobalt
A
Kills:129
V. Kills:19 N/A
Deaths:7
KDR:18.429
Accuracy:18.716% C**
KPH:48.900 D
VKPH:7.200 A
M20 Basilisk
C*
Kills:91
V. Kills:50 178%
Deaths:15
KDR:6.067
Accuracy:44.253% B+
KPH:15.700 C-
VKPH:8.600 C*
M20 Basilisk
D
Kills:67
V. Kills:35 186%
Deaths:12
KDR:5.583
Accuracy:46.988% B*
KPH:12.900 D-
VKPH:6.800 D
Kills:817 (0 + 817)
Deaths:57
KDR:14.333
VKDR:2.965
Vehicle Kills:169
Kill Difference:760
Playtime:23.094 hours
Usage:1%
Score:0.297m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:46.988%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A
Kills:761
V. Kills:273 278%
Deaths:17
KDR:44.765
Accuracy:47.131% D--
KPH:91.200 A
VKPH:32.700 B**
CAS 14-E
B*
Kills:243
V. Kills:33 N/A
Deaths:12
KDR:20.250
Accuracy:36.802% B
KPH:70.100 C++
VKPH:9.500 B*
M20 Wyvern
B++
Kills:127
V. Kills:62 202%
Deaths:10
KDR:12.700
Accuracy:39.602% C++
KPH:34.500 B++
VKPH:16.800 B
Pelter Rocket Pod
B*
Kills:75
V. Kills:34 214%
Deaths:6
KDR:12.500
Accuracy:48.634% C+
KPH:63.100 C++
VKPH:28.600 B*
Kills:1,206 (0 + 1,206)
Deaths:45
KDR:26.800
VKDR:8.933
Vehicle Kills:402
Kill Difference:1,161
Playtime:16.684 hours
Usage:1%
Score:0.378m
Score/min:378
Piloting Accuracy:N/A%
Gunner Accuracy:48.634%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 7,0134,51614032.257M**30.6332.362%D-N/A56.7A31.4B+39779.6h2.7B**8.4B++
P2-120 AP 4,1482,91922812.803B*11.1747.306%C++N/A46.9A19.8B+32262.2h5B**10.5B*
M18 Needler 4,6322,8431,0362.744B1.1132.832%C++N/A18.5B+11.7B+153153.3h89B++271B++
M18 Rotary 2,7751,7585423.244B++1.6135.533%B++N/A24.5B*14.2B+21871.8h70.8B*199.2B*
C-4 2,0881,5441,0311.498C++0.1318.983%D*N/A33.9D--11.9D*20945.6h1.4C*7.1C
PDW-16 Hailstorm 1,4851,4272,3370.611C1.0218.714%D--8.9%D*12.7DN/A35112.6h21.2D--113.4D-
M14 Banshee 1,5031,3403214.174C+2.5431.912%B+N/A40.9C+5B*16332.8h25.7C++80.5C*
M18 Locust 2,0021,2932425.343A3.7136.647%B++N/A38.8A21.3B*26533.3h83.4B227.6B+
MG-S1 Jackal 1,2721,2518991.392C*0.2430.18%B++12.95%D--41.4BN/A9730.2h11.9C++39.5B+
P525 Marauder-H 1,2801,19210011.92C+10.2935.656%C+N/A86.4C6.4C+21713.8h8.1C22.8C+
SMG-46 Armistice 1,2141,1848841.339C**0.2928.492%B+13.345%C--29.8C+N/A6939.7h14.8C++51.9B
MSW-R 1,1861,1631,9250.604C-1.0314.873%D**15.907%D--12D--N/A3297.2h16.2D*109.2D**
TRS-12 Uppercut 1,1841,1527661.504C**0.1358.644%C++12.326%D28.7C-N/A12640.1h2.9C5C+
T9 CARV 1,1551,1182,0260.552C1.0813.841%D--13.954%D**9.4D--N/A30119.5h17.6D127.5D
G20 Vulcan-H 1,6431,0852145.07B3.4448.997%C++2.581%C+56.2B+28.9C*38019.3h80.3B++163.8B++
VLG Missile Launcher 1,0347611744.765A+43.1347.131%D--N/A91.7A32.9B**4138.3h4.2B*9B+
CAS30 Tank Buster 1,2077443532.108B0.4851.111%B+1.21%C+7.5C+4.7D7299.2h53.9C*105.4B+
Tank Mine 1,1337112532.81C++1.1829.885%CN/A86.7C51.5C7398.2h2C+6.7C+
NS-7 PDW 6866717320.917C+0.7125.032%C++13.115%D17.4C-N/A4938.5h16.5C66.1C++
NSX Tengu 6726596051.089C+0.5431.138%D-14.112%D--26.9CN/A7124.5h14.9C+48C
Ripper 6616485,6130.115C**1.5216.615%D-11.728%D2CN/A5330.9h1.4C*8.5C+
TRAC-5 S 6255941,1150.533C-1.1021.558%C9.091%D**9.4DN/A2662.9h16.6D76.9C-
ML-7 9455401,3370.404C-1.2343.052%F2.593%C+10.4D*7.8D9251.8h6.8C++15.9D
MG-H1 Watchman 5345264121.277C+0.3524.282%C**18.821%D--40.2C+N/A18413.1h15.7C+64.8C*
NS-44L Blackhand 5315185780.896C0.7433.782%D-23.552%D**21.1C+N/A7824.6h4.3C*12.6C+
TS4 Haymaker 5245136600.777C0.8530.668%D--11.696%C-16.7D-N/A4130.8h5.6D18.1D--
E540 Halberd-H 792508638.063C+6.4351.653%D1.969%C++42.3C+23.7C++26512h6C++11.6C+
NSX-P Naginata 4634592511.829B0.2028.838%A21.569%D-47.3C++N/A1509.7h11.5B+39.9B++
TSAR-42 4624553551.282C0.3536.311%C60%D-24.3DN/A12718.7h2.5C6.8C+
P2-120 HEAT 6964531762.574C0.9433.553%D--1.766%D11.6D*6.2D--8538.9h7.2C*21.4C
Claymore 433432815.333C+3.7035.577%BN/A93.9DN/A2194.6h1.5F--4.1C++
AS16 NightHawk 4404314630.931C+0.7035.854%C10.441%D--26.9CN/A7716h5.1C14.3C+
AP30 Shredder 6634242120.19B+18.5636.121%B+N/A46.6B**26.3B*3719.1h67.3B+186.3B++
Cycler TRV 4254097790.525D1.1126.291%B++15.648%D10.1D--N/A3140.4h31.7T*120.4F-
Hellfire Rocket Pods 530389527.481C++5.8545.19%CN/A53.3C19.3B+4337.3h21.6C++47.7C++
M12 Kobalt 4053851722.647B+21.0219.11%B13.247%D*65.3C++3.4C++2375.9h17.7C*92.7B+
NSX Amaterasu 3683614,6810.077B+1.559.241%D*21.884%B++1.6C-N/A4221.8h3C++32.1C+
Chainblade 37534415,8860.022C+1.6128.155%C+1.453%D-0.4CN/A1900.5h3.6D12.7C+
NS-11A "Heatwave" 3103061981.545C++0.0928.82%B20.261%D37.3C+N/A1148.2h14.4C+50.1C*
Ripper AE 3123028200.368M++1.2622.915%D22.848%B+5.9CN/A1851.5h1.3C++5.5C+
M77-B 2902883850.748D--0.8822.116%F--67.708%D--8D*N/A2536.1h3.5D**15.7F*
NS-44 Commissioner 2712672571.039C++0.5938.756%C**22.472%C++20.1C--N/A7313.3h5.6D**14.4C
Rocklet Rifle 4622642860.923B0.7139.648%D**N/A12.4D*9.3D**15321.3h25.9B**65.4C**
T2 Striker 4132621471.782M++0.1541.001%D*N/A16.9B+9.7C25215.5h18.5A+45.1B**
CAS 14-E 2762431220.25C*18.6236.802%B1.235%D69.4C++9.4B*3383.5h32.4C+88.2C*
NS Baron G5 2422371751.354B0.2844.395%C+10.971%D26CN/A949.1h5C+11.3C+
NSX-P Tanto 2382302610.881C+0.7523.322%C-15.217%D**20CN/A6711.5h16C+68.7C+
NSX Tomoe 2362291631.405C+0.2333.143%B*31.004%D36.9C+1.1A++2946.2h16.2C49C*
T9 CARV-S 2302253300.682D0.9514.428%D**13.778%D**23DN/A739.8h17.4D**120.6D**
A30 Walker 344223317.194S5.5624.859%B+N/A24B+13C++3449.3h105.7B+425.4B++
M2 Mutilator 2272212041.083C0.5514.954%C++15.837%D14.8D--N/A4114.9h30.2T*201.6D-
TS2 Inquisitor 2432203380.651C-0.9825.083%C--20%C+16.5D-1.7A++4513.3h20.2F--80.5D**
M12 Kobalt-H 221208452A++50.3722.852%C*11.539%D--115.6C+7.2B++2771.8h15.6C++68.4C**
NS-AM7 Archer 3332064680.44C+1.1948.968%D*2.913%F4.5D2.8C++4445.7h17.3B35.3C++
Hunter QCX 2722053640.563C+1.0736.886%C11.707%D--10.7C3.5C++6919.1h12.4C-33.6C
Orbital Strike Uplink 2452011201N/A199.37409.091%UN/A670U146.7U26910.3h0.7T*0.2T*
TX1 Repeater 2331955770.338C--1.2923.699%C+13.333%D*8.6D-1.7A++3322.6h36.1T*152.5F--
Frag Grenade 1921921192N/A190.3728.579%F--N/A213.3D*N/A5970.9h5.9F20.8F*
P2-120 HESH 224191823.875B*22.2446.196%B+N/A46.6C+8C+2534.1h5.3C+11.5C*
T1 Cycler 1841765210.338D1.2912.421%F-21.591%C+4.8D*N/A2836.5h28.3T*227.5T*
NSX Daimyo 176176692.551C+0.9240.649%C+93.75%C+26.3D-N/A726.7h3.3D-8.1C--
E540 Halberd 278173325.406C+3.7744.177%BN/A27C++16.4B+4306.4h6.1C+13.7C**
M20 Basilisk 2581691115.364B*13.7352.123%C+2.959%D45.7C++24.1C**3643.7h94.8B+181.9B+
LC3 Jaguar 1701662370.7C0.9322.696%C+9.639%F-9.8D-N/A4517h22.7F-99.9D*
M60-A Bulldog 194164723.429C++21.8054.173%B++3.049%B+40C*7.3B**1404.1h6.3C+11.6B+
MG-H1 Watchman AE 1651571031.524C+0.1130.047%B*23.567%D36.5D1.9B*1454.3h22F-73.2C-
MAX Punch 2691495740.26A1.3754.739%B*N/A3B*2.5B**648.9h1.9C++3.5B
Hornet Missiles 2351481311.385B*9.7550.685%D*N/A87.1B+51.2B+8151.7h10C*19.7C+
M2 Mutilator 1511471171.256C0.3813.652%C23.81%B**19.6DN/A637.5h24.2F177.2C-
M40 Fury 190145624.167A*22.5441.934%B++1.379%C40.3C+12.5B++2113.6h17.2C41.1C++
Skyguard 221144334.364B++2.7332.272%B+1.389%D16.4B8.8C+2008.8h88.9B*275.5B**
Hyena Missile Launcher 2141401112.727S11.1030.791%CN/A35B**18.5B*5384h20.6A66.9B**
Xiphos Anti-Personnel Phalanx Tower 1401371137A+135.3750.314%A*N/A456.7B**10C**12660.3h13.5C*26.7B+
M1 Heavy Cycler 1451342130.629C--1.009.88%D--13.433%D-6.1D**N/A2022.1h36.3T*367.1F--
M12 Kobalt 148129718.429C++16.8018.716%C**13.178%D*49.6D7.3A2832.6h19.1C+101.9C*
M20 Wyvern 1891271012.7A+11.0739.602%C++N/A34.3B++16.8B3373.7h58.9B++148.6B++
M3 Pounder HEG 1461261540.818C0.8143.846%B+3.175%C++9.2D-1.5D*4713.7h30.1F-68.7D
Spear Anti-Vehicle Phalanx Tower 2021251125S123.3743.053%D4.8%B+31.3C19.3C2384h10.6C+24.5C
MG-C1 Kindred 124123971.268C+0.3627.007%C++17.073%D--33.2CN/A1993.7h13.6C--50.4C+
L-30R Vektor 189120931.29C0.3437.325%C+2.5%C**4.9D2.8C-10424.7h81C+217.1C++
Coyote Missiles 220120432.791C+1.1649.513%DN/A22.6D18.9C2735.3h70D**141.3D*
SOAS-20 1201181370.861C-0.7726.337%C7.627%F-20.7DN/A645.7h18.2F69D*
TRAC-5 Burst 1201171440.813C0.8225.877%C++19.658%D14.3D-N/A398.2h19.1F-73.6D
M3 Pounder HEG 1411171180.992C0.6449.525%B**3.419%C**11.4D-2.3D--4610.3h31.6F-63.9C
A30 Walker 194112176.588C*4.9630.299%B++N/A14.2B++10.4C++1717.9h156.1B*515.2B*
MRC3 Mercy 116111552.018C+0.3919.411%B+25.225%B*31.7C*1.4A+1143.5h24.3D*125.4C++
M202 Wyrm 167110715.714B**14.0845.805%D--N/A78.6C40.7C4821.4h30.8B++67.2B+
Fatestealer 1081081750.617C**1.0124.925%D*27.778%B+11.3DN/A249.6h3.1F--12.3F-
C75 Viper 173106661.606C--0.0331.109%D-N/A8.1D*5.1D9613.1h20.2D-64.9D*
MRC3 Mercy 108105561.875C+0.2420.115%B++19.048%C30.9C++N/A1163.4h26.4D**131.1C+
L100 Python AP 147102812.75A+11.1247.106%D--N/A44.3B**19.6C**5892.3h4.1B++8.6B+
TRAP-M1 10499511.941C**0.3132.275%B+23.232%C34.1C+1.7M*1642.9h12D37.2C+
NS "Heatwave" Decimator 15499741.338C+0.2946.408%F-2.02%B19D*10.6D1325.2h4C++8.6D
Sticky Grenade 9392192N/A90.3737.511%FN/A306.7D**3.3D--9810.3h4.6F--12.1F*
M20 Basilisk 14191156.067B**4.4444.253%B+3.297%D--15.7C-8.6C*2035.8h103.4C+233.6C**
Icikill 88854520.188M1.4419.479%D-18.824%B**2.3C+N/A537.3h2.7D14C--
G40-F Ranger 13683165.188C--3.5638.099%B++N/A27.7C17.7C+2823h93.1D244.4C+
TRAC-5 89783670.213D1.4213.732%F8.974%F-2.7D--N/A3929.3h34T247.6T-
Pelter Rocket Pod 10975612.5C+10.8748.634%C+N/A62.5C++28.3B*3701.2h19.5B40B
M12 Kobalt 8074514.8C--13.1724.735%B+17.568%C+67.3D5.5C+2241.1h26.5D*107.1C
L105 Zephyr 10374203.7C--2.0730.34%D**1.351%B*19.5D*7.6C2073.8h7.5C-24.7D--
NS-20 "Heatwave" Gorgon 7468342B+0.3723.695%C22.059%B+27.2B+2.4C+1412.5h27.7B+116.9B+
M20 Basilisk 10267125.583B**3.9546.988%B*2.985%D--12.9D-6.7D1695.2h144.9D--308.5C+
T7 Mini-Chaingun 7167830.807C0.8226.917%A*8.955%D--23.9C-1.4A+1862.8h46.4T*172.3D-
Tomcat A2AM Pods 13565411.585D-0.0577.71%CN/A14.4D--15.6D-3134.5h15.7T-20.2T*
Spear Anti-Vehicle Phalanx Turret 9758144.143C-2.5137.191%DN/A30.5C--20.5C+3861.9h9.9C+26.5C
M60-A Bulldog 6654413.5C+11.8737.48%D--1.852%C-16.4D3.6C+863.3h8.8F23.4F
M20 Drake 7651151S49.3737.706%C--1.961%D-23.2C+11.4C-2572.2h62.8B+166.5B+
G30 Vulcan 7951133.923C+2.2926.845%CN/A18.2C10C-2252.8h77.8B+289.7B+
99SV 51512300.222D1.4111.935%T-33.333%C2.2D**N/A1322.8h10.7T89.9T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2810.3h
Spawn Beacon954,4619.9h
Nano-Armor Kit1,5121,528,296228.4h
Decoy Grenade01430h
Turret AI Module31990.9h
Skywall Shield Emitter51670.7h
Structure Shield Module02050.8h
Repair Module32781.1h
Nanite Revive Grenade06500.2h
Medical Applicator621145,78421.2h
Blast Wall0620.4h
Cortium Silo01050.9h
Restoration Kit455153.1h
Motion Spotter628,5158.5h
Spitfire Auto-Turret392,1282.5h
Hoplon Anti-Aircraft Phalanx Tower11020.5h
Rampart Wall71592h
Xiphos Anti-Personnel Tower41070.7h
Welding Device514,4161.7h
Spear Anti-Vehicle Tower31240.7h
Ammunition Package532,4514.1h
Medical Kit3454,02414.4h
Anti-Infantry MANA Turret402073h
Shield Recharging Field231,5860.9h
Snowman Soldier31590.2h
Flail Targeting Dart161551.3h
Nano-Repair Grenade03,1210.9h
Soldier Soaker1660.1h
Recon Detection Device461,9454.7h
Orbital Strike Target Designator13681h
IPC Targeting Dart54690.9h
Vehicle Gate0610.6h
WLT-Howler Mining Laser3987,65625.4h
Lumifiber Rampart Wall11892h

Check the help document for the dictionary if you want to learn more about words used here.


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