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Field Marshal Champion cedric12354[DIOR] cedric12354
TR BR 148

KDR: 1.97

Score: 50.8m

Last Seen: May 29th, 2020 7:43 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (148 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton VLG Missile Launcher M18 Rotary P2-120 AP M18 Needler C-4 M14 Banshee M18 Locust
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $277,722 MLG Score: 222
Fun Score: N/A
Cheeseburgers Flipped: 460TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.655%14.901%30823132111,2010.6941621.275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.353%-0.116C+-0.933D---1.751F-HEAD + (~4.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.5-0.1C+16.8-0.18C64.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.135%0.833%6685133910,327195655005.27965188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.436%-0.116C+-0.681D-0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.6-0.118C+65.6-0.232C115.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.596%0.503%250413404,371236620531.84742213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.198%-0.237C-1.292D**-0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.425B8.50.316C*13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.341%1.772%77714133011,060185952255.94624212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.519%0.104C+-0.664D0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.568B+19.40.517B+32.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.749%63.587%777513391,0931454140.751719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.79%-1.389D**-0.222C3.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.616D4.1-0.295C11.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.697%11.754%777313412,1101109551.90261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.436%-0.171C-0.596D0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.226C++40.17C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.8m401.5%279 (16.7k)253 (15.2k)1.9688270,90736,0152.50482148 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1344341021.918%5.724%12505:3515

48% Engineer15% Heavy Assault16% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 5:17 PMMar 8th, 2020 5:54 PMMay 29th, 2020 3:15 PM (36d) (PST)May 29th, 2020 3:54 PM (36d) (PST)May 29th, 2020 3:43 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6911095820.3530.1790.0201.8530.108222

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,4386,56634,87221111111615,170

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3346.1h/139.4d 19,304 4,059 23,991 371.9k 3,096 5,632 21,726 138.7m

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
C+
Kills:1,152
Deaths:766
KDR:1.504
Accuracy:58.644% C+
HSR:12.326% D
TRAC-5 S
C-
Kills:594
Deaths:1,115
KDR:0.533
Accuracy:21.558% C-
HSR:9.091% D*
TS4 Haymaker
C--
Kills:516
Deaths:666
KDR:0.775
Accuracy:30.712% D*
HSR:11.628% C--
AS16 NightHawk
D
Kills:442
Deaths:476
KDR:0.929
Accuracy:35.825% D
HSR:10.407% D--
MG-C1 Kindred
B*
Kills:340
Deaths:422
KDR:0.806
Accuracy:31.183% B*
HSR:13.235% F
NS Baron G5
C+
Kills:336
Deaths:335
KDR:1.003
Accuracy:43.475% C+
HSR:10.119% D--
NSX-P Tanto
D
Kills:230
Deaths:261
KDR:0.881
Accuracy:23.322% D
HSR:15.217% F
LC3 Jaguar
C
Kills:166
Deaths:237
KDR:0.700
Accuracy:22.696% C
HSR:9.639% F-
TRAC-5 Burst
C+
Kills:125
Deaths:150
KDR:0.833
Accuracy:26.035% C+
HSR:18.400% D-
TRAC-5
F
Kills:78
Deaths:367
KDR:0.213
Accuracy:13.732% F
HSR:8.974% F-
Kills:3,979
Deaths (as Engineer):4,795
Deaths (to Engineers):9,997
KDR:0.82982
Kill Difference:816
Playtime:1,614.716 hours
Usage:48%
Score:32.068m
Score/min:331
Accuracy (listed only):30.718%
HSR (listed only):11.904%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D*
Kills:1,178
Deaths:1,942
KDR:0.607
Accuracy:14.943% F
HSR:16.129% D*
T9 CARV
D*
Kills:1,118
Deaths:2,026
KDR:0.552
Accuracy:13.841% D*
HSR:13.954% D**
MG-H1 Watchman
C++
Kills:538
Deaths:428
KDR:1.257
Accuracy:24.309% C++
HSR:19.703% D--
NSX-P Naginata
B**
Kills:466
Deaths:256
KDR:1.820
Accuracy:28.580% B**
HSR:21.245% D--
T9 CARV-S
F
Kills:225
Deaths:330
KDR:0.682
Accuracy:14.428% F
HSR:13.778% F
MG-H1 Watchman AE
B+
Kills:168
Deaths:110
KDR:1.527
Accuracy:29.363% B+
HSR:23.810% D-
Kills:3,693
Deaths (as Heavy Assault):5,092
Deaths (to Heavy Assaults):8,454
KDR:0.72526
Kill Difference:1,399
Playtime:496.027 hours
Usage:15%
Score:3.988m
Score/min:134
Accuracy (listed only):20.911%
HSR (listed only):18.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D*
Kills:1,427
Deaths:2,337
KDR:0.611
Accuracy:18.714% D*
HSR:8.900% D*
MG-S1 Jackal
B+
Kills:1,353
Deaths:1,000
KDR:1.353
Accuracy:29.838% B+
HSR:12.934% D*
SMG-46 Armistice
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:28.492% B+
HSR:13.345% D
TRS-12 Uppercut
C+
Kills:1,152
Deaths:766
KDR:1.504
Accuracy:58.644% C+
HSR:12.326% D
NS-7 PDW
C+
Kills:687
Deaths:768
KDR:0.895
Accuracy:24.801% C+
HSR:12.955% D-
NSX Tengu
D--
Kills:659
Deaths:605
KDR:1.089
Accuracy:31.138% D--
HSR:14.112% D*
TRAC-5 S
C-
Kills:594
Deaths:1,115
KDR:0.533
Accuracy:21.558% C-
HSR:9.091% D*
TS4 Haymaker
C--
Kills:516
Deaths:666
KDR:0.775
Accuracy:30.712% D*
HSR:11.628% C--
AS16 NightHawk
D
Kills:442
Deaths:476
KDR:0.929
Accuracy:35.825% D
HSR:10.407% D--
MG-C1 Kindred
B*
Kills:340
Deaths:422
KDR:0.806
Accuracy:31.183% B*
HSR:13.235% F
NS Baron G5
C+
Kills:336
Deaths:335
KDR:1.003
Accuracy:43.475% C+
HSR:10.119% D--
NSX-P Tanto
D
Kills:230
Deaths:261
KDR:0.881
Accuracy:23.322% D
HSR:15.217% F
LC3 Jaguar
C
Kills:166
Deaths:237
KDR:0.700
Accuracy:22.696% C
HSR:9.639% F-
TRAC-5 Burst
C+
Kills:125
Deaths:150
KDR:0.833
Accuracy:26.035% C+
HSR:18.400% D-
TRAC-5
F
Kills:78
Deaths:367
KDR:0.213
Accuracy:13.732% F
HSR:8.974% F-
Kills:9,289
Deaths (as Light Assault):10,389
Deaths (to Light Assaults):5,087
KDR:0.89412
Kill Difference:1,100
Playtime:478.565 hours
Usage:14%
Score:7.159m
Score/min:249
Accuracy (listed only):29.344%
HSR (listed only):12.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D*
Kills:1,427
Deaths:2,337
KDR:0.611
Accuracy:18.714% D*
HSR:8.900% D*
MG-S1 Jackal
B+
Kills:1,353
Deaths:1,000
KDR:1.353
Accuracy:29.838% B+
HSR:12.934% D*
SMG-46 Armistice
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:28.492% B+
HSR:13.345% D
NS-7 PDW
C+
Kills:687
Deaths:768
KDR:0.895
Accuracy:24.801% C+
HSR:12.955% D-
NSX Tengu
D--
Kills:659
Deaths:605
KDR:1.089
Accuracy:31.138% D--
HSR:14.112% D*
NS-44L Blackhand
D--
Kills:518
Deaths:579
KDR:0.895
Accuracy:33.922% D--
HSR:23.552% D**
TSAR-42
D
Kills:461
Deaths:361
KDR:1.277
Accuracy:36.116% D
HSR:60.521% D--
NS-44 Commissioner
C**
Kills:375
Deaths:403
KDR:0.931
Accuracy:39.840% C**
HSR:21.600% C
M77-B
D--
Kills:288
Deaths:386
KDR:0.746
Accuracy:21.988% F--
HSR:67.708% D--
NSX Tomoe
B*
Kills:235
Deaths:174
KDR:1.351
Accuracy:33.832% B*
HSR:30.638% D
NS-AM7 Archer
D**
Kills:228
Deaths:517
KDR:0.441
Accuracy:48.494% D**
HSR:3.070% F
TS2 Inquisitor
C+
Kills:220
Deaths:338
KDR:0.651
Accuracy:25.083% D
HSR:20% C+
TX1 Repeater
C+
Kills:198
Deaths:584
KDR:0.339
Accuracy:23.958% C+
HSR:13.636% D*
NSX Daimyo
C
Kills:194
Deaths:80
KDR:2.425
Accuracy:40.641% C
HSR:93.299% C
SOAS-20
C--
Kills:118
Deaths:137
KDR:0.861
Accuracy:26.337% C--
HSR:7.627% F-
TRAP-M1
B
Kills:99
Deaths:51
KDR:1.941
Accuracy:32.275% B
HSR:23.232% C
NS-45 Pilot
B+
Kills:78
Deaths:64
KDR:1.219
Accuracy:28.929% C--
HSR:34.615% B+
99SV
C
Kills:51
Deaths:230
KDR:0.222
Accuracy:11.935% T-
HSR:33.333% C
Kills:8,373
Deaths (as Infiltrator):9,498
Deaths (to Infiltrators):4,970
KDR:0.88155
Kill Difference:1,125
Playtime:539.200 hours
Usage:16%
Score:5.603m
Score/min:173
Accuracy (listed only):29.796%
HSR (listed only):27.504%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D*
Kills:1,427
Deaths:2,337
KDR:0.611
Accuracy:18.714% D*
HSR:8.900% D*
MG-S1 Jackal
B+
Kills:1,353
Deaths:1,000
KDR:1.353
Accuracy:29.838% B+
HSR:12.934% D*
SMG-46 Armistice
B+
Kills:1,184
Deaths:884
KDR:1.339
Accuracy:28.492% B+
HSR:13.345% D
TRS-12 Uppercut
C+
Kills:1,152
Deaths:766
KDR:1.504
Accuracy:58.644% C+
HSR:12.326% D
NS-7 PDW
C+
Kills:687
Deaths:768
KDR:0.895
Accuracy:24.801% C+
HSR:12.955% D-
NSX Tengu
D--
Kills:659
Deaths:605
KDR:1.089
Accuracy:31.138% D--
HSR:14.112% D*
TS4 Haymaker
C--
Kills:516
Deaths:666
KDR:0.775
Accuracy:30.712% D*
HSR:11.628% C--
AS16 NightHawk
D
Kills:442
Deaths:476
KDR:0.929
Accuracy:35.825% D
HSR:10.407% D--
Cycler TRV
B+
Kills:409
Deaths:779
KDR:0.525
Accuracy:26.291% B+
HSR:15.648% D
NS-11A "Heatwave"
C+
Kills:337
Deaths:222
KDR:1.518
Accuracy:28.584% C+
HSR:19.288% D--
NS Baron G5
C+
Kills:336
Deaths:335
KDR:1.003
Accuracy:43.475% C+
HSR:10.119% D--
T1 Cycler
C+
Kills:176
Deaths:521
KDR:0.338
Accuracy:12.421% F--
HSR:21.591% C+
Kills:8,678
Deaths (as Combat Medic):9,359
Deaths (to Combat Medics):3,024
KDR:0.92724
Kill Difference:681
Playtime:148.541 hours
Usage:4%
Score:1.303m
Score/min:146
Accuracy (listed only):30.745%
HSR (listed only):13.604%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:221
Deaths:204
KDR:1.083
Accuracy:14.954% C+
HSR:15.837% D
M2 Mutilator
B**
Kills:147
Deaths:117
KDR:1.256
Accuracy:13.652% C-
HSR:23.810% B**
M1 Heavy Cycler
D--
Kills:134
Deaths:213
KDR:0.629
Accuracy:9.880% D*
HSR:13.433% D--
M3 Pounder HEG
B+
Kills:126
Deaths:154
KDR:0.818
Accuracy:43.947% B+
HSR:3.175% C+
MRC3 Mercy
B+
Kills:120
Deaths:56
KDR:2.143
Accuracy:20.016% B+
HSR:23.333% B+
M3 Pounder HEG
B*
Kills:118
Deaths:118
KDR:1
Accuracy:49.552% B*
HSR:3.390% C*
MRC3 Mercy
B++
Kills:113
Deaths:57
KDR:1.982
Accuracy:20.829% B++
HSR:17.699% D
NS-20 "Heatwave" Gorgon
C**
Kills:68
Deaths:34
KDR:2
Accuracy:25.182% D
HSR:22.059% C**
Kills:1,047
Deaths (as MAX Suit):476.500
Deaths (to MAX Suits):1,513
KDR:2.19727
Kill Difference:570.500
Playtime:57.551 hours
Usage:2%
Score:0.640m
Score/min:185
Accuracy (listed only):24.751%
HSR (listed only):15.342%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A
Kills:4,338
V. Kills:2,358 184%
Deaths:542
KDR:8.004
Accuracy:37.283% B*
KPH:34 A
VKPH:18.500 B*
M18 Needler
B+
Kills:3,218
V. Kills:1,989 162%
Deaths:1,036
KDR:3.106
Accuracy:33.277% C*
KPH:19.400 B+
VKPH:12 C*
M14 Banshee
B++
Kills:1,501
V. Kills:185 N/A
Deaths:321
KDR:4.676
Accuracy:32.589% B+
KPH:42.600 C
VKPH:5.300 B++
M18 Locust
B*
Kills:1,465
V. Kills:796 184%
Deaths:242
KDR:6.054
Accuracy:37.147% B++
KPH:39 B*
VKPH:21.200 B+
Hellfire Rocket Pods
B+
Kills:421
V. Kills:156 268%
Deaths:52
KDR:8.096
Accuracy:45.991% C
KPH:55.400 C--
VKPH:20.500 B+
Hornet Missiles
B+
Kills:184
V. Kills:108 169%
Deaths:13
KDR:14.154
Accuracy:50.426% D**
KPH:98.800 B+
VKPH:58 B+
Coyote Missiles
C
Kills:162
V. Kills:125 129%
Deaths:43
KDR:3.767
Accuracy:49.927% D
KPH:28.300 C
VKPH:21.800 C
M202 Wyrm
C
Kills:132
V. Kills:67 194%
Deaths:7
KDR:18.857
Accuracy:47.726% D-
KPH:90.300 C
VKPH:45.900 C
Tomcat A2AM Pods
D
Kills:103
V. Kills:86 118%
Deaths:41
KDR:2.512
Accuracy:76.202% C+
KPH:21.600 D-
VKPH:18 D
Kills:11,524 (10,522 + 0)
Deaths:2,297
KDR:5.017
VKDR:2.556
Vehicle Kills:5,870
Kill Difference:9,227
Playtime:388.038 hours
Usage:12%
Score:5.250m
Score/min:225
Piloting Accuracy:37.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:6,241
V. Kills:3,377 185%
Deaths:140
KDR:44.579
Accuracy:33.244% D-
KPH:59.600 B*
VKPH:32.200 B+
CAS30 Tank Buster
B++
Kills:1,149
V. Kills:656 175%
Deaths:353
KDR:3.255
Accuracy:54.341% B++
KPH:9.500 C++
VKPH:5.400 C-
AP30 Shredder
B*
Kills:424
V. Kills:239 177%
Deaths:21
KDR:20.191
Accuracy:36.099% B+
KPH:46.400 B*
VKPH:26.200 B*
L-30R Vektor
C--
Kills:121
V. Kills:70 170%
Deaths:93
KDR:1.301
Accuracy:37.366% C+
KPH:4.700 D-
VKPH:2.700 C--
L105 Zephyr
C
Kills:74
V. Kills:29 247%
Deaths:20
KDR:3.700
Accuracy:30.340% D**
KPH:19.700 D*
VKPH:7.700 C
Kills:8,009 (1,270 + 6,739)
Deaths:627
KDR:12.774
VKDR:6.971
Vehicle Kills:4,371
Kill Difference:7,382
Playtime:263.915 hours
Usage:8%
Score:3.924m
Score/min:248
Piloting Accuracy:37.366%
Gunner Accuracy:30.340%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:149
V. Kills:80 184%
Deaths:33
KDR:4.515
Accuracy:32.921% B+
KPH:16.300 C**
VKPH:8.800 C+
C75 Viper
D
Kills:128
V. Kills:80 158%
Deaths:66
KDR:1.939
Accuracy:34.257% C--
KPH:9.500 D*
VKPH:5.900 D
L100 Python AP
B+
Kills:104
V. Kills:46 221%
Deaths:8
KDR:13
Accuracy:46.980% D--
KPH:44.500 B+
VKPH:19.700 C+
Kills:381 (381 + 0)
Deaths:107
KDR:3.561
VKDR:1.925
Vehicle Kills:206
Kill Difference:274
Playtime:24.991 hours
Usage:1%
Score:0.305m
Score/min:203
Driving Accuracy:46.980%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:3,538
V. Kills:1,485 238%
Deaths:228
KDR:15.518
Accuracy:46.903% C++
KPH:47.800 B**
VKPH:20.100 C**
P2-120 HEAT
D
Kills:556
V. Kills:286 194%
Deaths:176
KDR:3.159
Accuracy:35.815% D
KPH:13.300 D*
VKPH:6.900 D
P2-120 HESH
B++
Kills:474
V. Kills:73 N/A
Deaths:8
KDR:59.250
Accuracy:48.721% B++
KPH:65.900 B+
VKPH:10.100 C++
E540 Halberd
B++
Kills:178
V. Kills:108 163%
Deaths:32
KDR:5.563
Accuracy:43.934% C**
KPH:26.200 C+
VKPH:15.900 B++
G30 Vulcan
C
Kills:51
V. Kills:28 176%
Deaths:13
KDR:3.923
Accuracy:26.845% C
KPH:18.300 C
VKPH:10.100 D
Kills:4,797 (4,568 + 229)
Deaths:457
KDR:10.497
VKDR:4.333
Vehicle Kills:1,980
Kill Difference:4,340
Playtime:132.483 hours
Usage:4%
Score:2.062m
Score/min:259
Driving Accuracy:48.721%
Gunner Accuracy:26.845%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,203
V. Kills:89 N/A
Deaths:100
KDR:12.030
Accuracy:35.719% C+
KPH:86.300 C-
VKPH:6.400 C+
G20 Vulcan-H
B+
Kills:1,098
V. Kills:567 193%
Deaths:214
KDR:5.131
Accuracy:49.252% C++
KPH:56.300 B+
VKPH:29.100 C*
E540 Halberd-H
C++
Kills:516
V. Kills:288 179%
Deaths:63
KDR:8.190
Accuracy:51.703% D-
KPH:42.400 C
VKPH:23.700 C++
M12 Kobalt-H
B+
Kills:210
V. Kills:13 N/A
Deaths:4
KDR:52.500
Accuracy:23.006% C*
KPH:112.100 C+
VKPH:6.900 B+
G40-F Ranger
C+
Kills:87
V. Kills:56 153%
Deaths:16
KDR:5.438
Accuracy:39.151% B++
KPH:27.600 C-
VKPH:17.800 C+
Kills:3,114 (0 + 3,114)
Deaths:397
KDR:7.844
VKDR:2.552
Vehicle Kills:1,013
Kill Difference:2,717
Playtime:50.630 hours
Usage:2%
Score:0.929m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:39.151%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:392
V. Kills:20 N/A
Deaths:17
KDR:23.059
Accuracy:19.464% C**
KPH:65.500 C+
VKPH:3.300 C+
M40 Fury
B++
Kills:145
V. Kills:45 315%
Deaths:6
KDR:24.167
Accuracy:41.934% B++
KPH:40.300 C
VKPH:12.500 B++
M12 Kobalt
A+
Kills:129
V. Kills:19 N/A
Deaths:7
KDR:18.429
Accuracy:18.716% C*
KPH:48.800 D
VKPH:7.200 A+
M20 Basilisk
C**
Kills:93
V. Kills:51 179%
Deaths:15
KDR:6.200
Accuracy:44.553% B+
KPH:15.800 C--
VKPH:8.700 C**
M20 Basilisk
C--
Kills:69
V. Kills:37 182%
Deaths:12
KDR:5.750
Accuracy:47.567% B*
KPH:13.300 D
VKPH:7.100 C--
Kills:828 (0 + 828)
Deaths:57
KDR:14.526
VKDR:3.018
Vehicle Kills:172
Kill Difference:771
Playtime:23.312 hours
Usage:1%
Score:0.306m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:47.567%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A
Kills:5,738
V. Kills:1,980 290%
Deaths:17
KDR:337.529
Accuracy:56.120% C+
KPH:90.900 A
VKPH:31.400 B**
CAS 14-E
A++
Kills:508
V. Kills:66 N/A
Deaths:12
KDR:42.333
Accuracy:37.815% B+
KPH:86.600 B+
VKPH:11.300 A++
Pelter Rocket Pod
B
Kills:326
V. Kills:98 329%
Deaths:6
KDR:54.333
Accuracy:50.443% C++
KPH:76.900 C**
VKPH:23.100 B
VLG Missile Launcher
U
Kills:188
V. Kills:75 247%
Deaths:
KDR:
Accuracy:60.602% U
KPH:0 U
VKPH:0 U
M20 Wyvern
B+
Kills:127
V. Kills:62 202%
Deaths:10
KDR:12.700
Accuracy:39.568% C++
KPH:34.400 B+
VKPH:16.800 C*
Hellion G20
B+
Kills:113
V. Kills:37 297%
Deaths:4
KDR:28.250
Accuracy:40.944% D
KPH:55.200 B+
VKPH:18.100 D
Kills:7,000 (0 + 7,000)
Deaths:49
KDR:142.857
VKDR:47.306
Vehicle Kills:2,318
Kill Difference:6,951
Playtime:78.986 hours
Usage:2%
Score:2.526m
Score/min:533
Piloting Accuracy:N/A%
Gunner Accuracy:40.944%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 9,6186,24114044.579S42.6133.244%D-N/A59.6B*32.2B+447104.8h2.6B*7.9B+
VLG Missile Launcher 7,7185,73817337.529U335.5656.12%C+N/A90.8A31.3B**54563.2h4B**7.1B*
M18 Rotary 6,6964,3385428.004A*6.0437.283%B*N/A34A18.5B*257127.7h65.3B*175.3B*
P2-120 AP 5,0233,53822815.518B*13.5546.903%C++N/A47.8B**20.1C**33574h4.8B*10.2B*
M18 Needler 5,2073,2181,0363.106C++1.1433.277%C*N/A19.4B+12C*170166.1h88.9B++267.1B++
C-4 2,7562,0061,3311.507C+0.4619.557%D--N/A37.7D--14.1D--23853.2h1.3C**6.7C
M14 Banshee 1,6861,5013214.676C+2.7132.589%B+N/A42.6C5.3B++17435.2h26C+79.7C++
M18 Locust 2,2611,4652426.054B**4.0937.147%B++N/A39B*21.2B+27137.6h83.4C++224.6B+
PDW-16 Hailstorm 1,4851,4272,3370.611C--1.3618.714%D*8.9%D*12.7D-N/A35112.7h21.2D*113.4D--
MG-S1 Jackal 1,3831,3531,0001.353C+0.6229.838%B+12.934%D*35.6C+N/A8838h12.1C+40.6C**
P525 Marauder-H 1,2921,20310012.03C10.0635.719%C+N/A86.5C-6.4C+22013.9h8.1C22.8C
SMG-46 Armistice 1,2141,1848841.339C*0.6328.492%B+13.345%D29.8C+N/A6939.7h14.8C+51.9C*
MSW-R 1,2011,1781,9420.607C--1.3614.943%F16.129%D*12D*N/A3398h16.2F108.3F-
TRS-12 Uppercut 1,1841,1527661.504C++0.4658.644%C+12.326%D28.7DN/A12640.1h2.9D5C+
CAS30 Tank Buster 1,8051,1493533.255B++1.2954.341%B++1.305%C+9.5C++5.4C-90120.5h51.3C*94.4B+
T9 CARV 1,1551,1182,0260.552C1.4213.841%D*13.954%D**9.4D--N/A31119.5h17.6D--127.5D--
G20 Vulcan-H 1,6651,0982145.131C*3.1649.252%C++2.55%C+56.3B+29.1C*38919.5h80.7B++163.8B++
Tank Mine 1,3568592693.193C++1.2229.2%C-N/A94.4C54.6C8109.1h1.9C+6.5C
Ripper 7757625,8310.131B+1.8417.328%D-15.354%C+2.2CN/A5345.7h1.4C*7.8C+
NS-7 PDW 7026877680.895C+1.0724.801%C+12.955%D-15.4DN/A4344.7h16.5C-66.6C+
NSX Tengu 6726596051.089C0.8831.138%D--14.112%D*26.9DN/A7124.5h14.9C-48C-
TRAC-5 S 6255941,1150.533C--1.4421.558%C-9.091%D*9.4DN/A2663.3h16.6D*76.9D
P2-120 HEAT 8425561763.159C--1.1935.815%D1.619%D-13.3D*6.9D9541.7h7.2C+20C
ML-7 9455401,3370.404D1.5643.052%F2.593%C+10.4D*7.8D9451.8h6.8C+15.9D
MG-H1 Watchman 5465384281.257C+0.7124.309%C++19.703%D--39.9CN/A19013.5h15.7C+64.7C++
NS-44L Blackhand 5315185790.895C1.0733.922%D--23.552%D**21CN/A7824.7h4.3C++12.7C
E540 Halberd-H 804516638.19C6.2251.703%D-1.938%C+42.3C23.6C++27512.2h5.9C+11.5C
TS4 Haymaker 5275166660.775C1.1930.712%D*11.628%C--16.6D-N/A4231h5.5D-18.1D*
CAS 14-E 5745081242.333B*40.3637.815%B+N/A86.1B+11.2A++4155.9h29.8C++78.8C**
Claymore 491490955.158C3.1934.798%C++N/A90.7D-N/A2155.4h1.4D**4.1C+
P2-120 HESH 547474859.25M+57.2848.721%B++N/A65.8B+10.1C++2827.2h3.9B+8B++
NSX-P Naginata 4704662561.82C**0.1528.58%B**21.245%D--46.6C+N/A14910h11.4C**40B+
TSAR-42 4684613611.277C-0.6936.116%D60.521%D--24.4DN/A12718.9h2.5C--6.8C
NSX Amaterasu 4624546,3800.071C+1.908.938%D*23.568%B*1.4C-N/A4328.6h3C++34D
AS16 NightHawk 4524424760.929C1.0435.825%D10.407%D--25.4DN/A7417.4h5.2C14.4C
AP30 Shredder 6634242120.19B18.2236.099%B+N/A46.6B*26.3B*3939.1h67.3B+186.4B+
Ripper AE 4354231,0800.392M**1.5824.235%C--24.114%B++6.1CN/A1769h1.2B+5C*
Hellfire Rocket Pods 577421528.096C+6.1345.991%CN/A55.4C--20.5B+4597.6h21.6C+47C++
Cycler TRV 4254097790.525D1.4426.291%B+15.648%D10.1D--N/A3140.4h31.7T*120.4F--
M12 Kobalt 4123921723.059C*21.0919.464%C**13.52%D*65.3C+3.3C+2406h18.2C+93.5C*
NS-44 Commissioner 3823754030.931C+1.0439.84%C**21.6%C14.9D-N/A5425.1h5.7F14.4C--
Chainblade 37534415,8870.022C+1.9528.155%C+1.453%D0.4CN/A1901.7h3.6D12.7C+
MG-C1 Kindred 3523404220.806C1.1631.183%B*13.235%F13.4D-N/A6625.4h16.3D**52.2C
NS-11A "Heatwave" 3423372221.518C+0.4528.584%C+19.288%D--35.1C--N/A1089.6h14.5C--50.9C+
NS Baron G5 3533363351.003C0.9743.475%C+10.119%D--17.1D-N/A6419.7h5.2D11.9C+
Pelter Rocket Pod 424326654.333M*52.3650.443%C++1.534%B+77.6B23.3B+4434.2h16.6B+32.9B+
T2 Striker 5103251731.879M0.0941.845%D*N/A18.8B++10.7C64217.3h17.6A+42.1B**
Rocklet Rifle 5333064430.691C+1.2838.998%FN/A10D**7.4D**12430.5h25.5B**65.4C**
M77-B 2902883860.746D1.2221.988%F--67.708%D--7.9D*N/A2636.4h3.5F15.8T
A30 Walker 440288319.29M*7.3227.275%B+1.042%D23.8C**12.6C+36412.1h110.9C**406.6B+
Hunter QCX 3212423990.607C+1.3638.49%C12.81%D-11.3C3.7C++8121.5h12.1C-31.4C
NSX Tomoe 2422351741.351C0.6233.832%B*30.638%D35.6C1.1A2806.6h16.8D49.5C+
NSX-P Tanto 2382302610.881C+1.0923.322%D15.217%F20C--N/A6811.5h16C68.7C
NS-AM7 Archer 3672285170.441C+1.5348.494%D**3.07%F4.7D2.8C++4748.9h16.9C*34.8C+
T9 CARV-S 2302253300.682C--1.2914.428%F13.778%F23D-N/A739.8h17.4F-120.6F-
M2 Mutilator 2272212041.083C0.8914.954%C+15.837%D14.7D--N/A4115h30.2T*201.6D--
TS2 Inquisitor 2432203380.651C--1.3225.083%D20%C+16.5D-1.7A+4613.3h20.2T-80.5F-
M12 Kobalt-H 223210452.5B++50.5323.006%C*11.905%D*110.5C6.8B+2711.9h15.7C+68.2C*
Orbital Strike Uplink 2532061206N/A204.03430.555%UN/A686.7U156.7U24050.3h0.8T*0.2T*
Frag Grenade 1991991199N/A197.0328.694%F--N/A221.1D*N/A6220.9h5.9F--20.5T-
TX1 Repeater 2361985840.339D1.6323.958%C+13.636%D*8.7D--1.7A++3422.8h36.4T*151.9T-
NSX Daimyo 194194802.425C0.4640.641%C93.299%C25.9D--N/A717.5h3.3D--8.2D
Hornet Missiles 2921841314.154B**12.1950.426%D**N/A96.8B56.8B+10081.9h9.3B18.5C+
E540 Halberd 286178325.563C3.5943.934%C**N/A26.2C+15.9B++4336.8h6.1C13.9C++
T1 Cycler 1841765210.338D1.6312.421%F--21.591%C+4.8D*N/A2936.5h28.3T*227.5T*
M20 Basilisk 2601711115.545B+13.5852.542%C++3.509%C--42.8C+22.3C*3394h98.6C**187.8B
MG-H1 Watchman AE 1761681101.527C+0.4429.363%B+23.81%D-36.5D1.7B+1424.6h21.3F--72.5D
Hyena Missile Launcher 2541661115.091S13.1232.378%CN/A36.1B**19.1B*6304.6h21.2A65.6B*
LC3 Jaguar 1701662370.7C-1.2722.696%C9.639%F-9.8D-N/A4617h22.7F-99.9D**
M60-A Bulldog 195165723.571C+21.6054.352%B+3.03%B+40.2C++7.3B++1414.1h6.4C11.7C*
Coyote Missiles 287162433.767C+1.8049.927%DN/A28.4C21.9C3175.7h58.7D*117.7D--
Skyguard 229149334.515B+2.5532.921%B+1.342%D16.4C**8.8C+2219.1h92.6B+281.3B*
MAX Punch 2691495770.258A1.7154.633%B++N/A3B**2.4A649.8h1.9C++3.5C**
M2 Mutilator 1511471171.256C0.7113.652%C-23.81%B**19.6DN/A637.5h24.2F-177.2D
M40 Fury 190145624.167A++22.2041.934%B++1.379%C40.3C12.5B++2123.6h17.2D41.1C+
Xiphos Anti-Personnel Phalanx Tower 1441411141B*139.0348.289%A++N/A470B**10C*12670.3h13.3B27.6B+
A30 Walker 229136178C++6.0330.921%B+N/A16.2B+11.1C++1998.4h143.6B++464.5B++
M1 Heavy Cycler 1451342130.629D1.349.88%D*13.433%D--6.1D**N/A2022.1h36.3T*367.1F*
M202 Wyrm 199132718.857C++16.8947.726%D-N/A88C44.7C6551.5h31.9B+66.8B
M12 Kobalt 148129718.429C+16.4618.716%C*13.178%D*49.6D7.3A+2842.6h19.1C101.9C++
C75 Viper 208128661.939D0.0334.257%C--N/A9.5D*5.9D11013.5h19.8D-57.8D*
M20 Wyvern 1891271012.7A*10.7339.568%C++N/A34.3B+16.8C*3423.7h58.9B++148.8B++
M3 Pounder HEG 1461261540.818C-1.1543.947%B+3.175%C+9.1D--1.4D*4713.8h30.5F--69.5D
Spear Anti-Vehicle Phalanx Tower 2021251125S123.0343.053%D4.8%B+31.3C--19.3C--2384h10.6C24.5C-
TRAC-5 Burst 1321251500.833C1.1426.035%C+18.4%D-14.5D--N/A398.6h18.6F71.5D
L-30R Vektor 191121931.301C-0.6737.366%C+2.479%B+4.7D-2.7C--13125.8h83.4C+223.1C+
MRC3 Mercy 125120562.143C+0.1720.016%B+23.333%B+32.4C++1.4B**1133.7h24.7D**123.2C+
NS "Heatwave" Decimator 1831191001.19C0.7846.363%F--1.681%C+16.1D**8.6D-1117.4h4C+8.7D--
M3 Pounder HEG 1431181181C0.9749.552%B*3.39%C*11.3D--2.4D--4810.4h31.8F-64.2D
SOAS-20 1201181370.861C--1.1126.337%C--7.627%F-20.7D-N/A655.7h18.2D**69D*
Sticky Grenade 1151141114N/A112.0337.147%F-N/A285D**2.5D*10570.4h4.2F--11.2F*
Hellion G20 150113428.25A26.2840.944%D7.08%B++56.5B+18.5C--3372h55.8B+136.4B+
MRC3 Mercy 116113571.982C+0.0120.829%B++17.699%D30.5C+N/A1213.7h26.9F-129.4C+
Fatestealer 1091091880.58S1.3924.777%D*27.523%B+10.1DN/A2210.8h3.1F--12.4D**
L100 Python AP 150104813B+11.0346.98%D--N/A45.2B++20C++6722.3h4B*8.6B+
Tomcat A2AM Pods 189103412.512D0.5476.202%C+N/A21.5D-17.9D4114.8h12.2F-16F-
M12 Kobalt 108102520.4C-18.4324.348%B+18.627%C++85C-5C+2521.2h24D-98.5C
TRAP-M1 10499511.941C**0.0332.275%B23.232%C34.1C1.7A*1652.9h12D--37.2C
M20 Basilisk 14493156.2B*4.2344.553%B+3.226%D--15.8C--8.6C*2115.9h104.1C233.5C*
T7 Mini-Chaingun 9187990.879C1.0923.565%B**10.345%D19.8DN/A2104.4h38.5T*163.6D-
G40-F Ranger 14387165.438D3.4739.151%B++N/A27.2C-17.5C+3123.2h94.9D242.4C+
MANA Anti-Vehicle Turret 13587155.8M++3.8340.476%D**N/A48.3B++26.7C+5571.8h3.5B**8.7B**
Icikill 88854520.188A**1.7819.479%D--18.824%A2.3C+N/A537.3h2.7D-14C--
NS-45 Pilot 8078641.219C+0.7528.929%C--34.615%B+22.3D-N/A973.5h7.9D27.2C-
TRAC-5 89783670.213D-1.7613.732%F8.974%F-2.5D--N/A3930.6h34T*247.6T*
L105 Zephyr 10374203.7D1.7330.34%D**1.351%B*19.5D*7.6C2223.8h7.5D24.7D*
M60-A Bulldog 9173116.636C4.6727.471%D*N/A30.4C--7.5C+4752.4h5.5C+20.1D
Spear Anti-Vehicle Phalanx Turret 11469144.929C2.9638.424%DN/A34.5C22.5C+4192h9C+23.5C
M20 Basilisk 10669125.75B++3.7847.567%B*2.899%D--13.3D7.1C--1755.2h144.2D**303.1C
NS-20 "Heatwave" Gorgon 7468342C*0.0325.182%D22.059%C**27.2C*2.4B**1392.5h30C*119.3C*
Nightshade 102659060.072B**1.9089.267%A15.385%B+1CN/A1763.1h206.9F*231.8F*
M20 Drake 8358319.333C17.3644.408%C1.724%D26.4C-11.4D3322.2h74.8B168.5C*
M20 Drake 8557157S55.0337.642%C1.754%D23.8C+11.7C2812.4h64.2B++170.5B+
M60-A Bulldog 6755413.75C+11.7837.539%D*1.818%C16.2D-3.5C883.4h8.7F-23.2F-
99SV 51512300.222D--1.7511.935%T-33.333%C2.2D**N/A1523h10.7T-89.9T*
G30 Vulcan 7951133.923C+1.9526.845%CN/A18.2C-10D2312.8h77.8B+289.7B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,3122,116,433292.6h
Decoy Grenade01430h
Spawn Beacon1055,17311h
Anti-Vehicle MANA Turret65201.2h
Blast Wall0630.4h
Medical Applicator635157,02422.2h
Nanite Revive Grenade06500.2h
Hoplon Anti-Aircraft Phalanx Tower11090.5h
Repair Module42951.2h
Xiphos Anti-Personnel Tower41120.7h
Turret AI Module32111h
Welding Device516,8761.8h
Cortium Silo01111h
Spear Anti-Vehicle Tower31240.7h
Skywall Shield Emitter51860.8h
Rampart Wall71592h
Structure Shield Module02110.8h
Spitfire Auto-Turret432,7573h
Motion Spotter749,2799.5h
Restoration Kit455153.1h
Recon Detection Device461,9454.7h
Shield Recharging Field241,5920.9h
Ammunition Package552,6694.3h
Medical Kit3574,21315h
Anti-Infantry MANA Turret402103.1h
Flail Targeting Dart222692.2h
Soldier Soaker1660.1h
Snowman Soldier41640.2h
WLT-Howler Mining Laser3989,71125.8h
Lumifiber Rampart Wall22012.1h
Nano-Repair Grenade03,8471.1h
Vehicle Gate1650.6h
Light Air Terminal2860.6h
Elysium Spawn Tube0520.2h
IPC Targeting Dart54690.9h
Orbital Strike Target Designator14771.1h

Check the help document for the dictionary if you want to learn more about words used here.


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