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Paragon Dreadnaught centurion166pc[6PL6] centurion166pc
VS BR 145

KDR: 1.99

Score: 48.4m

Last Seen: Dec 11th, 2018 9:41 PM
- OFFLINE - 43 hour(s)

Prestige 1, Battle Rank 100 (145 total) - Vanu Sovereignty on Cobalt - Outfit Leader of 666 Polska Brygada Vanu[6PL6] 666 Polska Brygada Vanu
VS outfit on Cobalt

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Spear Anti-Vehicle Phalanx Turret Pulsar C Parallax VX3 Tank Mine XM98 Sticky Grenade C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $61,299 MLG Score: 49
Fun Score: N/A
Cheeseburgers Flipped: 133TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.652%20.257%4181310094,6010.7976771.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.294%-0.074C+-0.054C+-4.741T*HEAD ++ (~9.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.5-0.969D--30.5-1.134D*117

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.636%4.321%213510171,1345516212.05435182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.889%-1.095D*1.076B**0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.2-1.024D*23.2-0.85D--55

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.819%9.709%56210202063833060.53785967%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.448%-0.586D1.376A-1.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
392.9-2.334F--117.2-1.993F-275.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.679%84.351%56310193,195464396.87097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.739%-0.055C+1.131B**-0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.288C*2.40.234C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.348%14.865%5621020148418120.353222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.385%-0.425C--0.077C+-1.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.4-1.298D**11.1-1.268D**19.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
666 Polska Brygada Vanu[6PL6] 666 Polska Brygada Vanu
VS outfit on Cobalt

Members: 16
48.4m972.7%187 (11.2k)184 (11k)1.9861522,37211,2642.42347145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102215435.536%18.841%10423:156

65% Engineer31% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 12:43 PMJun 24th, 2016 5:46 PMDec 12th, 2018 2:27 AM (1d) (PST)Dec 11th, 2018 5:58 PM (2d) (PST)Dec 11th, 2018 5:41 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
197221750.0850.0430.0161.0650.02449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,8361,31110,52553164111,043

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4379.9h/182.5d 4,926 4,215 30,954 280k 2,176 10,049 6,410 51.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
M
Kills:77
Deaths:122
KDR:0.631
Accuracy:21.425% D
HSR:9.091% M
Kills:77
Deaths (as Heavy Assault):122
Deaths (to Heavy Assaults):2,985
KDR:0.63115
Kill Difference:45
Playtime:116.053 hours
Usage:3%
Score:0.958m
Score/min:138
Accuracy (listed only):21.425%
HSR (listed only):9.091%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:1,568
Deaths:288
KDR:5.444
Accuracy:32.550% D--
HSR:82.844% B++
XM98
A
Kills:1,250
Deaths:396
KDR:3.157
Accuracy:36.146% C+
HSR:86% A
NS-44 Commissioner
B+
Kills:423
Deaths:592
KDR:0.715
Accuracy:33.162% C
HSR:25.059% B+
V10
B*
Kills:377
Deaths:12
KDR:31.417
Accuracy:39.506% C+
HSR:85.146% B*
MKV Suppressed
D
Kills:345
Deaths:151
KDR:2.285
Accuracy:15.895% F-
HSR:14.493% D
Sirius SX12
D
Kills:219
Deaths:601
KDR:0.364
Accuracy:17.546% D*
HSR:13.242% D
NS-44L Blackhand
A++
Kills:183
Deaths:163
KDR:1.123
Accuracy:41.499% C+
HSR:67.213% A++
NS-AM7 Archer
A**
Kills:178
Deaths:44
KDR:4.045
Accuracy:77.340% A**
HSR:6.742% D*
NS-30 Vandal
B*
Kills:162
Deaths:64
KDR:2.531
Accuracy:20.879% F-
HSR:33.951% B*
Cerberus
C+
Kills:88
Deaths:111
KDR:0.793
Accuracy:23.292% D*
HSR:21.591% C+
Spiker
D-
Kills:86
Deaths:66
KDR:1.303
Accuracy:23.279% D-
HSR:13.954% D-
Ghost
A++
Kills:82
Deaths:
KDR:
Accuracy:41.301% B+
HSR:84.146% A++
VE-S Canis
D
Kills:55
Deaths:
KDR:
Accuracy:12.582% F--
HSR:14.545% D
Kills:5,016
Deaths (as Infiltrator):2,488
Deaths (to Infiltrators):1,650
KDR:2.01608
Kill Difference:2,528
Playtime:1,355.116 hours
Usage:31%
Score:10.134m
Score/min:125
Accuracy (listed only):31.921%
HSR (listed only):42.225%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:2,184
Deaths:3,861
KDR:0.566
Accuracy:17.529% D*
HSR:18.086% D-
Solstice VE3
C+
Kills:274
Deaths:1,165
KDR:0.235
Accuracy:22.798% C+
HSR:17.883% C
NS-11C
D-
Kills:188
Deaths:89
KDR:2.112
Accuracy:18.259% D*
HSR:14.362% D-
Serpent VE92
C--
Kills:179
Deaths:190
KDR:0.942
Accuracy:19.946% D
HSR:16.760% C--
Solstice SF
A+
Kills:107
Deaths:292
KDR:0.366
Accuracy:31.041% A+
HSR:13.084% D
NSX Tanto
C**
Kills:92
Deaths:5
KDR:18.400
Accuracy:23.836% C-
HSR:27.174% C**
Deimos VA29
D*
Kills:83
Deaths:66
KDR:1.258
Accuracy:34.386% F--
HSR:9.639% D*
Thanatos VE70
B**
Kills:65
Deaths:348
KDR:0.187
Accuracy:38.305% C+
HSR:21.539% B**
Kills:3,172
Deaths (as Engineer):6,016
Deaths (to Engineers):2,452
KDR:0.52726
Kill Difference:2,844
Playtime:2,853.308 hours
Usage:65%
Score:36.884m
Score/min:215
Accuracy (listed only):25.762%
HSR (listed only):17.316%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
D
Kills:345
Deaths:151
KDR:2.285
Accuracy:15.895% F-
HSR:14.493% D
Sirius SX12
D
Kills:219
Deaths:601
KDR:0.364
Accuracy:17.546% D*
HSR:13.242% D
Deimos VA29
D*
Kills:83
Deaths:66
KDR:1.258
Accuracy:34.386% F--
HSR:9.639% D*
Thanatos VE70
B**
Kills:65
Deaths:348
KDR:0.187
Accuracy:38.305% C+
HSR:21.539% B**
VE-S Canis
D
Kills:55
Deaths:
KDR:
Accuracy:12.582% F--
HSR:14.545% D
Kills:767
Deaths (as Combat Medic):1,166
Deaths (to Combat Medics):1,185
KDR:0.6578
Kill Difference:399
Playtime:29.268 hours
Usage:1%
Score:0.267m
Score/min:152
Accuracy (listed only):23.743%
HSR (listed only):14.691%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:209
V. Kills:111 187%
Deaths:46
KDR:4.543
Accuracy:35.921% F
KPH:10.800 D*
VKPH:5.700 D*
C75 Viper
D--
Kills:92
V. Kills:36 249%
Deaths:29
KDR:3.172
Accuracy:25.035% D**
KPH:9.300 D--
VKPH:3.600 D--
Skyguard
D*
Kills:86
V. Kills:107 80%
Deaths:55
KDR:1.564
Accuracy:27.189% C
KPH:4.400 D**
VKPH:5.500 D*
Kills:387 (387 + 0)
Deaths:130
KDR:2.977
VKDR:1.954
Vehicle Kills:254
Kill Difference:257
Playtime:48.779 hours
Usage:1%
Score:0.203m
Score/min:69
Driving Accuracy:27.189%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:591
V. Kills:184 319%
Deaths:62
KDR:9.532
Accuracy:40.251% D*
KPH:10.100 F
VKPH:3.200 D*
Supernova PC
D*
Kills:188
V. Kills:105 177%
Deaths:62
KDR:3.032
Accuracy:36.030% D**
KPH:7.100 D**
VKPH:3.900 D*
Supernova FPC
C++
Kills:60
V. Kills:78 76%
Deaths:39
KDR:1.538
Accuracy:53.953% C++
KPH:2.600 F-
VKPH:3.400 F--
Kills:839 (839 + 0)
Deaths:163
KDR:5.147
VKDR:2.252
Vehicle Kills:367
Kill Difference:676
Playtime:108.170 hours
Usage:2%
Score:0.340m
Score/min:52
Driving Accuracy:53.953%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:148
V. Kills:61 239%
Deaths:65
KDR:2.277
Accuracy:30.206% D--
KPH:9.800 D-
VKPH:4 D--
M20 Basilisk
D--
Kills:58
V. Kills:32 176%
Deaths:26
KDR:2.231
Accuracy:28.937% D--
KPH:8 D*
VKPH:4.400 D--
Kills:206 (0 + 206)
Deaths:91
KDR:2.264
VKDR:1.022
Vehicle Kills:93
Kill Difference:115
Playtime:22.432 hours
Usage:1%
Score:0.106m
Score/min:79
Driving Accuracy:N/A%
Gunner Accuracy:28.937%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,5453,54422915.476M**13.4930.046%D**N/A98.7C-N/A25335.9h1.8C**5.8D
Spear Anti-Vehicle Phalanx Turret 4,0462,5126538.646S36.6628.042%F5.494%B++17.3D*10.6D--103145h9C++32.2D
Pulsar C 2,2722,1843,8610.566C1.4217.529%D*18.086%D-3.6D--N/A11615.1h26.7T*152.4F--
Parallax VX3 1,5871,5682885.444B++3.4632.55%D--82.844%B++9D*N/A24173.3h2.5C7.6C-
Tank Mine 2,3081,4041588.886M*6.9017.89%D*N/A123.2B+79.3B+97611.4h1.4B*8D
XM98 1,2621,2503963.157B+1.1736.146%C+86%A9.8D--N/A26127.9h2.1B++5.9B+
Sticky Grenade 9079031903N/A901.0141.768%D*N/A645D2.9D--16511.4h2.3C+5.5C+
C-4 1,2996503002.167B+0.1823.257%CN/A33.7D--33.6C**23019.3h2.6F-11D*
Supernova VPC 775591629.532C+7.5540.251%D*3.553%A*10.1F3.2D*4958.3h5.2F-13F-
MANA Anti-Personnel Turret 4654462841.57N/A0.4214.695%UN/A4460U190U8583400.1h40.6T*276.2T*
NS-44 Commissioner 4334235920.715C+1.2733.162%C25.059%B+2.1D*N/A9200.7h8.7T*26.2F-
V10 3843771231.417U29.4339.506%C+85.146%B*9.2D*N/A2241.1h3.1D*7.9D
MKV Suppressed 3613451512.285A+0.3015.895%F-14.493%D2.4D*N/A7145.7h41T*258T*
Solstice VE3 2972741,1650.235D-1.7522.798%C+17.883%C4.6D-N/A3059.9h34.4F**151D--
C-4 ARX 482256385.333U83.3533.976%A*N/A73.1D64.6A++2853.5h2.5T-7.5F
Xiphos Anti-Personnel Phalanx Tower 2402361236S234.0116.301%D*N/A472B*8C+13100.5h3B+18.6B+
Sirius SX12 2222196010.364D1.6217.546%D*13.242%D6.2D*N/A2135.3h28.9F**165F--
L100 Python HEAT 320209464.543C+2.5635.921%F8.612%S10.8D*5.8D*7019.3h6.9C19.2D*
Supernova PC 293188623.032C1.0536.03%D**3.723%B**7.1D**3.9D*5626.6h6.5D18D*
NS-11C 204188892.112A0.1318.259%D*14.362%D-4.4D--N/A1542.8h44T*240.8T*
NS-44L Blackhand 1931831631.123C+0.8641.499%C+67.213%A++2.3D*N/A1380h8.1F-19.6D--
Serpent VE92 1881791900.942C+1.0419.946%D16.76%C--3D*N/A1359.1h47.3T*237T*
NS-AM7 Archer 640178444.045S2.0677.34%A**6.742%D*2.3D--5.9A*2678.8h97.6T*126.1T*
NS-30 Vandal 173162642.531B+0.5420.879%F-33.951%B*4.1FN/A1139.3h11.1T*53.2T*
M20 Basilisk 209148652.277C0.2930.206%D--10.135%A++9.7D-4D--7615.2h114.8C380.2D
Solstice SF 1661072920.366D1.6231.041%A+13.084%D3.3D*1.8M+1832.3h50.4T*162.3F**
M20 Basilisk 3451031103U101.0161.502%B**2.913%D9.5D**22.4C++66810.8h508T*826T*
MANA Anti-Vehicle Turret 27795621.532D0.4543.402%F4.211%B+950C1820B*135690.1h26.1D--60.1F*
C75 Viper 12892293.172C+1.1925.035%D**N/A9.3D--3.6D--779.9h17.7C--70.7D**
NSX Tanto 9392518.4U16.4123.836%C-27.174%C**1D*N/A396.3h77.3T*324.2T*
Frag Grenade 9191191N/A89.0134.826%D**N/A227.5D--N/A8130.4h5.7F16.4F
Cerberus 93881110.793C1.1923.292%D*21.591%C+1.2D*N/A771.6h15.5T*66.4T*
Spiker 9386661.303C**0.6823.279%D-13.954%D-1.9D*N/A745.8h27T*116.2T*
Skyguard 19386551.564C--0.4227.189%C2.326%C*4.4D**5.5D*6419.6h226.7F--833.7F
Deimos VA29 8683661.258C+0.7334.386%F--9.639%D*3.2D**N/A1525.7h9.3T*27.1T*
Ghost 8382182U80.0141.301%B+84.146%A++8.5D*N/A339.7h3.6F-8.6D
Aspis Anti-Aircraft Phalanx Turret 18880174.706B+2.7218.666%D--N/A3.7D**5D*8821.7h258.1F--1382.4F
Lasher X2 78771220.631C-1.3621.425%D9.091%M6.7D*N/A3111.5h24.6D-115.1C-
Xiphos Anti-Personnel Phalanx Turret 15269234.5N/A32.5119.344%UN/A690U830U2553400.1h222.1T*1148.2T*
Thanatos VE70 74653480.187D-1.8038.305%C+21.539%B**4.8D*N/A3013.6h13.3T*34.7F**
Supernova FPC 13860391.538D0.4553.953%C++1.667%D2.6F-3.3F*5823.3h17.5T*32.5T*
M20 Basilisk 9058262.231C0.2428.937%D--8.621%B**7.9D*4.4D--857.3h123.1C-425.4D--
NS Annihilator 1135778.143U6.1675.947%D*N/A3.7D**3.7F-6115.3h13C17.1D
VE-S Canis 5755155U53.0112.582%F--14.545%D2D*N/A1127.4h23.7F*188.4T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret91,1862.9h
Motion Spotter3926,89819.7h
Restoration Kit11980.2h
NS Patriot Flare Gun0670.3h
Medical Applicator1153,8784.6h
Solid Wall01670.9h
Pain Spire05472.3h
Welding Device05,7210.5h
Spawn Beacon0620.1h
Nano-Armor Kit4563,019,429165.9h
Structure Shield Module02,9148.6h
Repair Module03,6728.9h
Skywall Shield Emitter01,3683.1h
Cortium Silo01,6162.1h
Turret AI Module12,9067.6h
NS-61 Emissary02510.5h
Faction Banner01220.2h
Blast Wall02,12810.2h
Reinforcements Module04820.8h
NSX Amaterasu0962.7h
Spear Anti-Vehicle Tower01,2443.9h
Spitfire Auto-Turret286,18110.7h
Deconstruction Tool029,7463.1h
Sunderer Garage08077.3h
Bunker01,0926.7h
Rampart Wall02,53712.3h
Nanite Revive Grenade06660.2h
HIVE02751.9h
Hoplon Anti-Aircraft Phalanx Tower01,3853.3h
Xiphos Anti-Personnel Tower01,4103.4h
Anti-Infantry MANA Turret411,3603.8h
Ammunition Package10620,48910.2h
Medical Kit13931.7h
Lumifiber Rampart Wall01,0224.3h
Alarm Module03280.3h
Infantry Tower07434.5h
Vehicle Ramp05654.3h
Glaive IPC02292h
Elysium Spawn Tube05681.4h
Spear Anti-Vehicle Turret0500.3h
WLT-Howler Mining Laser142,935,195721.1h
Light Vehicle Terminal04092.8h
Hardlight Barrier01090.3h
Nano-Repair Grenade01910.1h
Light Air Terminal14693.9h
Vehicle Gate01,0604.8h
Pillbox08503h
Vehicle Ammo Dispenser06482.1h
IPC Targeting Dart02750.7h
Orbital Strike Target Designator01261.7h
M20 Drake0630.1h
Recon Detection Device952,39573h

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