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Harbinger Dreadnaught centurion166pc[6PL6] centurion166pc
VS BR 92

KDR: 1.98

Score: 46.2m

Last Seen: Oct 14th, 2018 9:01 PM
- OFFLINE - 35.9 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Cobalt - Outfit Leader of 666 Polska Brygada Vanu[6PL6] 666 Polska Brygada Vanu
VS outfit on Cobalt

Members: 19
Level Progress (to 93): 57%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Spear Anti-Vehicle Phalanx Turret Pulsar C Parallax VX3 Tank Mine XM98 Sticky Grenade C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $61,299 MLG Score: 49
Fun Score: N/A
Cheeseburgers Flipped: 133TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.576%20.39%4201310004,5660.7916091.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.27%-0.085C+-0.023C+-4.776T*HEAD ++ (~10.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.4-0.981D--30.5-1.142D*117.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.636%4.321%213510081,1345516212.05435182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.889%-1.092D*1.056B**0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.2-1.021D*23.2-0.85D--55

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.819%9.709%56210112063833060.53785967%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.448%-0.585D1.415A-1.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
392.9-2.351F--117.2-2.014F--275.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.674%84.351%56310103,195464396.87097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.734%-0.059C+1.135B**-0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.287C*2.40.233C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.04%15%5621011140418110.334129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.684%-0.435C--0.116C+-1.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.9-1.331D**11.1-1.291D**19.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
666 Polska Brygada Vanu[6PL6] 666 Polska Brygada Vanu
VS outfit on Cobalt

Members: 19
46.2m897.3%181 (10.9k)178 (10.7k)1.9784322,28511,2642.4140692 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS101315395.518%18.883%10423:156

65% Engineer31% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 12:43 PMJun 24th, 2016 5:46 PMOct 16th, 2018 3:29 AM (24m) (PST)Oct 14th, 2018 6:28 PM (1d) (PST)Oct 14th, 2018 5:01 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
199221770.0860.0430.0160.9910.02549

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,9211,32710,59453159110,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4325.6h/180.2d 4,907 4,208 30,381 257.1k 2,172 10,028 6,368 51.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
M
Kills:77
Deaths:122
KDR:0.631
Accuracy:21.425% C--
HSR:9.091% M
Kills:77
Deaths (as Heavy Assault):122
Deaths (to Heavy Assaults):2,985
KDR:0.63115
Kill Difference:45
Playtime:115.704 hours
Usage:3%
Score:0.957m
Score/min:138
Accuracy (listed only):21.425%
HSR (listed only):9.091%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:1,568
Deaths:288
KDR:5.444
Accuracy:32.550% D--
HSR:82.844% B++
XM98
A
Kills:1,250
Deaths:396
KDR:3.157
Accuracy:36.146% C+
HSR:86% A
NS-44 Commissioner
B+
Kills:423
Deaths:592
KDR:0.715
Accuracy:33.162% C
HSR:25.059% B+
V10
B*
Kills:377
Deaths:12
KDR:31.417
Accuracy:39.484% C+
HSR:85.146% B*
MKV Suppressed
D
Kills:345
Deaths:151
KDR:2.285
Accuracy:15.895% F-
HSR:14.493% D
Sirius SX12
D
Kills:219
Deaths:601
KDR:0.364
Accuracy:17.546% D*
HSR:13.242% D
NS-44L Blackhand
A++
Kills:183
Deaths:163
KDR:1.123
Accuracy:41.499% C+
HSR:67.213% A++
NS-30 Vandal
B*
Kills:162
Deaths:64
KDR:2.531
Accuracy:20.879% F-
HSR:33.951% B*
NS-AM7 Archer
A**
Kills:143
Deaths:44
KDR:3.250
Accuracy:77.138% A**
HSR:7.692% D*
Cerberus
C+
Kills:88
Deaths:111
KDR:0.793
Accuracy:23.292% D*
HSR:21.591% C+
Spiker
D-
Kills:86
Deaths:66
KDR:1.303
Accuracy:23.221% D-
HSR:13.954% D--
Ghost
A+
Kills:81
Deaths:
KDR:
Accuracy:41.975% B+
HSR:83.951% A+
VE-S Canis
D
Kills:55
Deaths:
KDR:
Accuracy:12.582% F--
HSR:14.545% D
Kills:4,980
Deaths (as Infiltrator):2,488
Deaths (to Infiltrators):1,650
KDR:2.00161
Kill Difference:2,492
Playtime:1,351.826 hours
Usage:31%
Score:10.115m
Score/min:125
Accuracy (listed only):31.952%
HSR (listed only):42.283%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:2,184
Deaths:3,861
KDR:0.566
Accuracy:17.529% D*
HSR:18.086% D-
Solstice VE3
C+
Kills:274
Deaths:1,165
KDR:0.235
Accuracy:22.798% C+
HSR:17.883% C
NS-11C
D-
Kills:188
Deaths:89
KDR:2.112
Accuracy:18.259% D--
HSR:14.362% D-
Serpent VE92
C--
Kills:179
Deaths:190
KDR:0.942
Accuracy:19.946% D
HSR:16.760% C--
Solstice SF
A+
Kills:107
Deaths:292
KDR:0.366
Accuracy:31.041% A+
HSR:13.084% D
NSX Tanto
C**
Kills:92
Deaths:5
KDR:18.400
Accuracy:23.836% C
HSR:27.174% C**
Deimos VA29
D*
Kills:75
Deaths:66
KDR:1.136
Accuracy:33.559% F--
HSR:9.333% D*
Thanatos VE70
B**
Kills:65
Deaths:348
KDR:0.187
Accuracy:38.322% C+
HSR:21.539% B**
Kills:3,164
Deaths (as Engineer):6,016
Deaths (to Engineers):2,452
KDR:0.52593
Kill Difference:2,852
Playtime:2,804.461 hours
Usage:65%
Score:34.718m
Score/min:206
Accuracy (listed only):25.661%
HSR (listed only):17.278%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
D
Kills:345
Deaths:151
KDR:2.285
Accuracy:15.895% F-
HSR:14.493% D
Sirius SX12
D
Kills:219
Deaths:601
KDR:0.364
Accuracy:17.546% D*
HSR:13.242% D
Deimos VA29
D*
Kills:75
Deaths:66
KDR:1.136
Accuracy:33.559% F--
HSR:9.333% D*
Thanatos VE70
B**
Kills:65
Deaths:348
KDR:0.187
Accuracy:38.322% C+
HSR:21.539% B**
VE-S Canis
D
Kills:55
Deaths:
KDR:
Accuracy:12.582% F--
HSR:14.545% D
Kills:759
Deaths (as Combat Medic):1,166
Deaths (to Combat Medics):1,185
KDR:0.65094
Kill Difference:407
Playtime:27.619 hours
Usage:1%
Score:0.254m
Score/min:153
Accuracy (listed only):23.581%
HSR (listed only):14.630%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:209
V. Kills:111 187%
Deaths:46
KDR:4.543
Accuracy:35.921% F
KPH:10.800 D*
VKPH:5.700 D*
C75 Viper
D--
Kills:92
V. Kills:36 249%
Deaths:29
KDR:3.172
Accuracy:25.035% D**
KPH:9.300 D*
VKPH:3.600 D--
Skyguard
D--
Kills:86
V. Kills:107 80%
Deaths:55
KDR:1.564
Accuracy:27.189% C
KPH:4.400 D**
VKPH:5.500 D--
Kills:387 (387 + 0)
Deaths:130
KDR:2.977
VKDR:1.954
Vehicle Kills:254
Kill Difference:257
Playtime:48.779 hours
Usage:1%
Score:0.203m
Score/min:69
Driving Accuracy:27.189%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:591
V. Kills:184 319%
Deaths:62
KDR:9.532
Accuracy:40.251% D*
KPH:10.100 F
VKPH:3.200 D*
Supernova PC
D**
Kills:188
V. Kills:105 177%
Deaths:62
KDR:3.032
Accuracy:36.030% D**
KPH:7.100 D**
VKPH:3.900 D**
Supernova FPC
C++
Kills:60
V. Kills:78 76%
Deaths:39
KDR:1.538
Accuracy:53.953% C++
KPH:2.600 F--
VKPH:3.400 F--
Kills:839 (839 + 0)
Deaths:163
KDR:5.147
VKDR:2.252
Vehicle Kills:367
Kill Difference:676
Playtime:108.170 hours
Usage:3%
Score:0.340m
Score/min:52
Driving Accuracy:53.953%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:148
V. Kills:61 239%
Deaths:65
KDR:2.277
Accuracy:30.206% D-
KPH:9.800 D-
VKPH:4 D--
M20 Basilisk
D--
Kills:58
V. Kills:32 176%
Deaths:26
KDR:2.231
Accuracy:28.937% D--
KPH:8 D*
VKPH:4.400 D--
Kills:206 (0 + 206)
Deaths:91
KDR:2.264
VKDR:1.022
Vehicle Kills:93
Kill Difference:115
Playtime:22.432 hours
Usage:1%
Score:0.106m
Score/min:79
Driving Accuracy:N/A%
Gunner Accuracy:28.937%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,5413,54022915.459M**13.4830.063%D**N/A98.9C-N/A25335.8h1.8B5.8D
Spear Anti-Vehicle Phalanx Turret 4,0462,5126538.646S36.6728.039%F5.494%B++17.3D*10.6D--103144.9h9C++32.2D
Pulsar C 2,2722,1843,8610.566C-1.4117.529%D*18.086%D-3.6D--N/A11615.1h26.7T*152.4F--
Parallax VX3 1,5871,5682885.444B++3.4732.55%D--82.844%B++9D*N/A24173.3h2.5C7.6C-
Tank Mine 2,3041,4011588.867M*6.8917.913%D*N/A122.9B+79.2B+97411.4h1.4B*8D
XM98 1,2621,2503963.157B+1.1836.146%C+86%A9.8D--N/A26127.9h2.1B++5.9B+
Sticky Grenade 9079031903N/A901.0241.768%D*N/A645D2.9D--16511.4h2.3C+5.5C+
C-4 1,2996503002.167B+0.1923.257%CN/A33.7D--33.6C**23019.3h2.6F-11C-
Supernova VPC 775591629.532C+7.5540.251%D*3.553%A*10.1F3.2D*4958.3h5.2F-13F-
MANA Anti-Personnel Turret 4654462841.57N/A0.4114.695%UN/A4460U190U8583400.1h40.6T*276.2T*
NS-44 Commissioner 4334235920.715C+1.2633.162%C25.059%B+2.1D*N/A9200.7h8.7T*26.2F-
V10 3843771231.417U29.4439.484%C+85.146%B*9.2D*N/A2241h3.1D*7.9D
MKV Suppressed 3613451512.285A+0.3115.895%F-14.493%D2.4D*N/A7145.7h41T*258T*
Solstice VE3 2972741,1650.235D1.7422.798%C+17.883%C4.6D-N/A3059.9h34.4T151D--
C-4 ARX 465245381.667U79.6933.779%A*N/A72.1D64.7A++2903.4h2.6T*7.6D**
Xiphos Anti-Personnel Phalanx Tower 2382341234M*232.0216.301%D**N/A468B++8C+12930.5h3.1B++18.7B+
Sirius SX12 2222196010.364D1.6117.546%D*13.242%D6.2D*N/A2135.3h28.9F**165F--
L100 Python HEAT 320209464.543C+2.5635.921%F8.612%S10.8D*5.8D*7019.3h6.9C19.2D*
NS-11C 204188892.112A0.1318.259%D--14.362%D-4.4D--N/A1542.8h44T*240.8T*
Supernova PC 293188623.032C1.0536.03%D**3.723%B**7.1D**3.9D**5626.6h6.5D18D*
NS-44L Blackhand 1931831631.123C+0.8641.499%C+67.213%A++2.3D*N/A1380h8.1F--19.6D--
Serpent VE92 1881791900.942C+1.0419.946%D16.76%C--3D*N/A1359.1h47.3T*237T*
NS-30 Vandal 173162642.531B+0.5520.879%F-33.951%B*4.1FN/A1139.3h11.1T*53.2T*
M20 Basilisk 209148652.277C0.3030.206%D-10.135%A++9.7D-4D--7615.2h114.8C380.2D
NS-AM7 Archer 574143443.25S1.2777.138%A**7.692%D*2D--6.1A1971.1h116.7T*151.3T*
Solstice SF 1661072920.366D1.6131.041%A+13.084%D3.3D*1.8M++1832.3h50.4T*162.3F**
M20 Basilisk 3451031103U101.0261.587%B**2.913%D9.7D*22.8C++62610.6h505.4T*820.7T*
MANA Anti-Vehicle Turret 27795621.532C0.4543.402%D*4.211%B950C--1820B+135690.1h26.1F**60.1T*
NSX Tanto 9392518.4U16.4223.836%C27.174%C**1D*N/A396.3h77.3T*324.2T*
C75 Viper 12892293.172C+1.1925.035%D**N/A9.3D*3.6D--779.9h17.7C--70.7D**
Frag Grenade 9191191N/A89.0234.826%D**N/A227.5D*N/A8130.4h5.7F16.4F
Cerberus 93881110.793C1.1923.292%D*21.591%C+1.2D*N/A771.6h15.5T*66.4T*
Spiker 9386661.303B0.6823.221%D-13.954%D--1.9D*N/A745.8h26.9T*116D**
Skyguard 19386551.564C--0.4127.189%C2.326%C++4.4D**5.5D--6419.6h226.7F-833.7F
Ghost 8281181U79.0241.975%B+83.951%A+8.7D*N/A349.3h3.4F8C--
Aspis Anti-Aircraft Phalanx Turret 18880174.706B+2.7318.666%D--N/A3.7D**5D*8821.7h258.1F--1382.4F
Lasher X2 78771220.631C-1.3521.425%C--9.091%M6.7D*N/A3011.5h24.6D-115.1C-
Deimos VA29 7775661.136C+0.8433.559%F--9.333%D*3D**N/A1024.8h9.3T*27.6T*
Xiphos Anti-Personnel Phalanx Turret 15269234.5N/A32.5219.344%UN/A690U830U2553400.1h222.1T*1148.2T*
Thanatos VE70 74653480.187D-1.7938.322%C+21.539%B**4.8D*N/A3013.6h13.3T*34.6F**
Supernova FPC 13860391.538D0.4453.953%C++1.667%D2.6F--3.3F*5823.3h17.5T*32.5T*
M20 Basilisk 9058262.231C0.2528.937%D--8.621%B**7.9D*4.4D--857.3h123.1C425.4D-
NS Annihilator 1115678U6.0275.851%D*N/A3.7D**3.6D**6115.2h13.1C17.3D
VE-S Canis 5755155U53.0212.582%F--14.545%D2D*N/A1127.4h23.7F*188.4T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3926,86719.7h
NS Patriot Flare Gun0670.3h
Nano-Repair Grenade01770.1h
Restoration Kit11980.2h
Nano-Armor Kit4562,964,016162.8h
Solid Wall01070.6h
Welding Device04,5200.4h
Pain Spire04261.8h
Anti-Vehicle MANA Turret91,1862.9h
Spawn Beacon0620.1h
Turret AI Module12,8037.4h
Repair Module03,5558.5h
Skywall Shield Emitter01,3343h
Structure Shield Module02,8288.4h
Cortium Silo01,5822h
NS-61 Emissary02510.5h
Reinforcements Module04620.7h
Faction Banner0970.2h
Blast Wall02,0489.9h
Nanite Revive Grenade06540.2h
Medical Applicator1152,3074.5h
NSX Amaterasu0962.7h
Deconstruction Tool029,7463.1h
Spear Anti-Vehicle Tower01,1973.7h
Spitfire Auto-Turret286,11810.6h
HIVE02751.9h
Sunderer Garage07997.3h
Bunker01,0896.7h
Rampart Wall02,53712.3h
Xiphos Anti-Personnel Tower01,3603.3h
Hoplon Anti-Aircraft Phalanx Tower01,3373.1h
Anti-Infantry MANA Turret411,3603.8h
Ammunition Package10620,21110.2h
Medical Kit13931.7h
Vehicle Ramp05654.3h
Lumifiber Rampart Wall09504h
WLT-Howler Mining Laser142,935,195693.1h
Infantry Tower07354.5h
Alarm Module03240.3h
Glaive IPC02292h
M20 Drake0630.1h
Elysium Spawn Tube05391.4h
Hardlight Barrier01080.3h
Vehicle Ammo Dispenser06192h
Vehicle Gate01,0124.6h
Light Vehicle Terminal04032.7h
Pillbox08102.9h
Light Air Terminal14453.7h
IPC Targeting Dart02750.7h
Orbital Strike Target Designator01231.2h
Recon Detection Device951,92072.4h

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