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Castellan Dreadnaught centurion166pc[6PL6] centurion166pc
VS BR 61

KDR: 1.95

Score: 41.6m

Last Seen: Jun 6th, 2018 10:30 PM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt - Outfit Leader of 666 Polska Brygada Vanu[6PL6] 666 Polska Brygada Vanu
VS outfit on Cobalt

Members: 20
Level Progress (to 62): 60%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Spear Anti-Vehicle Phalanx Turret Pulsar C Parallax VX3 Tank Mine XM98 Sticky Grenade C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $65,052 MLG Score: 52
Fun Score: N/A
Cheeseburgers Flipped: 132TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.673%20.801%388129854,4180.7664821.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.672%-0.441C--0.074C+-1.585FHEAD ++ (~11.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.4-0.974D--27.7-0.947D--120.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.298%4.352%20959921,1265516152.03986183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.001%-1.123D*1.024B**-0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.1-1.031D*22.9-0.834D-55.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.823%9.709%5629952063833060.53785967%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.451%-0.577D1.47A+-1.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
392.8-2.411F*117.2-2.088F--275.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.674%84.351%5639943,195464396.87097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.734%-0.075C+1.145B**-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.28C*2.40.228C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.051%15.909%562995132418110.315036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.793%-0.514D0.334C**-0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.1-1.203D*10.2-1.108D*18.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
666 Polska Brygada Vanu[6PL6] 666 Polska Brygada Vanu
VS outfit on Cobalt

Members: 20
41.6m737.3%172 (10.3k)169 (10.1k)1.947721,93511,2622.3777361 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS99715205.58%19.034%10621:446

64% Engineer32% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 12:43 PMJun 24th, 2016 5:46 PMJun 23rd, 2018 1:58 PM (14h) (PST)Jun 6th, 2018 7:19 PM (17d) (PST)Jun 6th, 2018 6:30 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
202231790.0890.0460.0170.8410.02552

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,1251,39510,73053150210,112

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4114.2h/171.4d 4,843 4,175 26,451 207.6k 2,152 9,930 6,228 49.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
M+
Kills:77
Deaths:122
KDR:0.631
Accuracy:21.456% C--
HSR:9.091% M+
Kills:77
Deaths (as Heavy Assault):122
Deaths (to Heavy Assaults):2,984
KDR:0.63115
Kill Difference:45
Playtime:113.845 hours
Usage:3%
Score:0.934m
Score/min:137
Accuracy (listed only):21.456%
HSR (listed only):9.091%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,568
Deaths:288
KDR:5.444
Accuracy:32.550% D--
HSR:82.844% B+
XM98
A
Kills:1,250
Deaths:396
KDR:3.157
Accuracy:36.146% C+
HSR:86% A
NS-44 Commissioner
B+
Kills:423
Deaths:592
KDR:0.715
Accuracy:33.162% C
HSR:25.059% B+
V10
B*
Kills:377
Deaths:12
KDR:31.417
Accuracy:39.484% C+
HSR:85.146% B*
MKV Suppressed
D
Kills:345
Deaths:151
KDR:2.285
Accuracy:15.895% F-
HSR:14.493% D
Sirius SX12
D
Kills:219
Deaths:601
KDR:0.364
Accuracy:17.546% D*
HSR:13.242% D
NS-44L Blackhand
A++
Kills:183
Deaths:163
KDR:1.123
Accuracy:41.499% C+
HSR:67.213% A++
NS-30 Vandal
B**
Kills:162
Deaths:64
KDR:2.531
Accuracy:20.879% F-
HSR:33.951% B**
Cerberus
C+
Kills:88
Deaths:111
KDR:0.793
Accuracy:23.292% D*
HSR:21.591% C+
Spiker
D-
Kills:81
Deaths:66
KDR:1.227
Accuracy:22.611% D-
HSR:13.580% D--
Ghost
A++
Kills:64
Deaths:
KDR:
Accuracy:42.182% B+
HSR:84.375% A++
NS-AM7 Archer
A**
Kills:59
Deaths:44
KDR:1.341
Accuracy:76.673% A**
HSR:18.644% C+
VE-S Canis
D
Kills:54
Deaths:
KDR:
Accuracy:11.949% F--
HSR:14.815% D
Kills:4,873
Deaths (as Infiltrator):2,488
Deaths (to Infiltrators):1,650
KDR:1.9586
Kill Difference:2,385
Playtime:1,333.342 hours
Usage:32%
Score:9.946m
Score/min:124
Accuracy (listed only):31.836%
HSR (listed only):43.150%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:2,184
Deaths:3,861
KDR:0.566
Accuracy:17.478% D*
HSR:18.086% D-
Solstice VE3
C++
Kills:274
Deaths:1,165
KDR:0.235
Accuracy:22.798% C++
HSR:17.883% C
NS-11C
D
Kills:188
Deaths:89
KDR:2.112
Accuracy:18.259% D--
HSR:14.362% D
Serpent VE92
C-
Kills:179
Deaths:190
KDR:0.942
Accuracy:19.946% D
HSR:16.760% C-
Solstice SF
A+
Kills:107
Deaths:292
KDR:0.366
Accuracy:31.041% A+
HSR:13.084% D
NSX Tanto
B
Kills:92
Deaths:5
KDR:18.400
Accuracy:23.836% C
HSR:27.174% B
Deimos VA29
D--
Kills:67
Deaths:66
KDR:1.015
Accuracy:30.421% F--
HSR:10.448% D--
Thanatos VE70
A
Kills:65
Deaths:348
KDR:0.187
Accuracy:38.322% C+
HSR:21.539% A
Kills:3,156
Deaths (as Engineer):6,016
Deaths (to Engineers):2,452
KDR:0.5246
Kill Difference:2,860
Playtime:2,616.714 hours
Usage:64%
Score:30.361m
Score/min:193
Accuracy (listed only):25.263%
HSR (listed only):17.417%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
D
Kills:345
Deaths:151
KDR:2.285
Accuracy:15.895% F-
HSR:14.493% D
Sirius SX12
D
Kills:219
Deaths:601
KDR:0.364
Accuracy:17.546% D*
HSR:13.242% D
Deimos VA29
D--
Kills:67
Deaths:66
KDR:1.015
Accuracy:30.421% F--
HSR:10.448% D--
Thanatos VE70
A
Kills:65
Deaths:348
KDR:0.187
Accuracy:38.322% C+
HSR:21.539% A
VE-S Canis
D
Kills:54
Deaths:
KDR:
Accuracy:11.949% F--
HSR:14.815% D
Kills:750
Deaths (as Combat Medic):1,166
Deaths (to Combat Medics):1,185
KDR:0.64322
Kill Difference:416
Playtime:25.682 hours
Usage:1%
Score:0.243m
Score/min:158
Accuracy (listed only):22.827%
HSR (listed only):14.907%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:209
V. Kills:111 187%
Deaths:46
KDR:4.543
Accuracy:35.921% F
KPH:10.800 D*
VKPH:5.700 D*
C75 Viper
D--
Kills:92
V. Kills:36 249%
Deaths:29
KDR:3.172
Accuracy:25.035% D**
KPH:9.300 D*
VKPH:3.600 D--
Skyguard
D--
Kills:86
V. Kills:107 80%
Deaths:55
KDR:1.564
Accuracy:27.192% C
KPH:4.400 D**
VKPH:5.500 D--
Kills:387 (387 + 0)
Deaths:130
KDR:2.977
VKDR:1.954
Vehicle Kills:254
Kill Difference:257
Playtime:48.654 hours
Usage:1%
Score:0.203m
Score/min:69
Driving Accuracy:27.192%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:590
V. Kills:184 319%
Deaths:62
KDR:9.516
Accuracy:40.244% D*
KPH:10.200 F
VKPH:3.200 D--
Supernova PC
D**
Kills:188
V. Kills:105 177%
Deaths:62
KDR:3.032
Accuracy:36.030% D**
KPH:7.100 D**
VKPH:3.900 D**
Supernova FPC
D*
Kills:53
V. Kills:72 73%
Deaths:39
KDR:1.359
Accuracy:43.050% D*
KPH:2.400 F--
VKPH:3.300 F--
Kills:831 (831 + 0)
Deaths:163
KDR:5.098
VKDR:2.215
Vehicle Kills:361
Kill Difference:668
Playtime:106.544 hours
Usage:3%
Score:0.336m
Score/min:53
Driving Accuracy:43.050%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:148
V. Kills:61 239%
Deaths:65
KDR:2.277
Accuracy:30.212% D-
KPH:9.800 D-
VKPH:4 D--
M20 Basilisk
D-
Kills:58
V. Kills:32 176%
Deaths:26
KDR:2.231
Accuracy:28.937% D--
KPH:8 D*
VKPH:4.400 D-
Kills:206 (0 + 206)
Deaths:91
KDR:2.264
VKDR:1.022
Vehicle Kills:93
Kill Difference:115
Playtime:22.430 hours
Usage:1%
Score:0.105m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:28.937%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,5063,50522915.306M**13.3630.096%D**N/A99C--N/A25435.4h1.8C**5.8D-
Spear Anti-Vehicle Phalanx Turret 4,0432,5106538.615S36.6728.037%F5.498%B++17.4D*10.6D--103144.5h9C++32.2D
Pulsar C 2,2722,1843,8610.566C1.3817.478%D*18.086%D-3.6D--N/A11614.6h26.6D--152.3F--
Parallax VX3 1,5871,5682885.444B++3.5032.55%D--82.844%B+9D*N/A24173.3h2.5C7.6C-
Tank Mine 2,2861,3881588.785M*6.8417.964%D*N/A122.8B+79.5B+97611.3h1.4B**8D
XM98 1,2621,2503963.157B+1.2136.146%C+86%A9.8D--N/A26127.9h2.1B++5.9B+
Sticky Grenade 9028981898N/A896.0541.709%D*N/A641.4D2.9D--16401.4h2.3C+5.5C
C-4 1,2976483002.16B+0.2123.239%CN/A33.6D--33.6C**22819.3h2.6F-11.1D*
Supernova VPC 774590629.516C+7.5740.244%D*3.559%A*10.2F3.2D--4958h5.2F-12.9F-
MANA Anti-Personnel Turret 4654462841.57N/A0.3814.695%UN/A4460U190U8583400.1h40.6T*276.2T*
NS-44 Commissioner 4334235920.715C+1.2333.162%C25.059%B+2.1D*N/A9200.7h8.7T*26.2F-
V10 3843771231.417U29.4739.484%C+85.146%B*9.2D*N/A2241h3.1D*7.9D
MKV Suppressed 3613451512.285A+0.3415.895%F-14.493%D2.4D*N/A7145.7h41T*258T*
Solstice VE3 2972741,1650.235D1.7122.798%C++17.883%C4.6D-N/A3059.9h34.4T151D**
Xiphos Anti-Personnel Phalanx Tower 2322281228A*226.0516.301%D*N/A456B++8C12530.5h3.1B++19.2B+
C-4 ARX 437225375U73.0533.947%A*N/A75D70.7A*3093h2.6T-7.7F
Sirius SX12 2222196010.364C--1.5817.546%D*13.242%D6.2D--N/A2135.3h28.9F**165F--
L100 Python HEAT 320209464.543C+2.6035.921%F8.612%M**10.8D*5.8D*7019.3h6.9C19.2D*
NS-11C 204188892.112A0.1618.259%D--14.362%D4.4D--N/A1542.8h44T*240.8T*
Supernova PC 293188623.032C1.0836.03%D**3.723%B*7.1D**3.9D**5626.6h6.5D18D**
NS-44L Blackhand 1931831631.123C+0.8241.499%C+67.213%A++2.3D*N/A1280h8.1F-19.6D--
Serpent VE92 1881791900.942C+1.0119.946%D16.76%C-3D*N/A1359.1h47.3T*237T*
NS-30 Vandal 173162642.531B+0.5820.879%F-33.951%B**4.1FN/A1139.3h11.1T*53.2T*
M20 Basilisk 209148652.277C+0.3330.212%D-10.135%A++9.8D-4D--7515.1h114.8C380.1D
Solstice SF 1661072920.366D1.5831.041%A+13.084%D3.3D*1.8M*1832.3h50.4T*162.3T
M20 Basilisk 3451031103U101.0562.009%B**2.913%D10D**23.5C*62210.3h503.5T*812T*
MANA Anti-Vehicle Turret 27795621.532D0.4243.402%F4.211%B+950C-1820C++135690.1h26.1D*60.1F*
NSX Tanto 9392518.4U16.4523.836%C27.174%B1D*N/A396.3h77.3T*324.2T*
C75 Viper 12892293.172C+1.2225.035%D**N/A9.3D*3.6D--779.9h17.7D70.7D**
Frag Grenade 9191191N/A89.0534.826%D**N/A227.5D--N/A7920.4h5.7F16.4F
Cerberus 93881110.793C+1.1523.292%D*21.591%C+1.2D*N/A771.6h15.5T*66.4T*
Skyguard 19386551.564C-0.3827.192%C2.326%C++4.4D**5.5D--6519.4h226.5F-833.1D**
Spiker 8681661.227C*0.7222.611%D-13.58%D--2D*N/A741.2h26.6T*117.6T*
Aspis Anti-Aircraft Phalanx Turret 18880174.706B+2.7618.666%D--N/A3.7D**5D*8821.7h258.1F--1382.4F
Lasher X2 78771220.631C-1.3221.456%C--9.091%M+6.7D*N/A3011.5h24.6D--114.9C-
Xiphos Anti-Personnel Phalanx Turret 15168234N/A32.0519.404%UN/A680U830U2543500.1h224.3T*1155.9T*
Deimos VA29 6967661.015C+0.9330.421%F--10.448%D--3D**N/A1022.6h7.2T*23.7T*
Thanatos VE70 74653480.187D-1.7638.322%C+21.539%A4.8D*N/A3013.6h13.3T*34.6F**
Ghost 6564164U62.0542.182%B+84.375%A++8.5D*N/A387.5h3.6F-8.6D
NS-AM7 Archer 40759441.341A*0.6176.673%A**18.644%C+1.2D*7.1A**2249h248.5T*324.1T*
M20 Basilisk 9058262.231C0.2828.937%D--8.621%B**7.9D*4.4D-857.3h123.1C425.4D-
NS Annihilator 1085477.714U5.7775.295%D*N/A3.7D**3.7F-6114.6h13C17.2C--
VE-S Canis 5654154U52.0511.949%F--14.815%D2D*N/A1127.1h22.4F--187.8T*
Supernova FPC 12553391.359D0.5943.05%D*1.887%D2.4F--3.3F--5921.9h10.8F--25.1T-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3926,75819.5h
NS Patriot Flare Gun0670.3h
Restoration Kit11980.2h
Nano-Armor Kit4562,723,360149.4h
Nano-Repair Grenade01440h
Spawn Beacon0620.1h
Anti-Vehicle MANA Turret91,1862.9h
Turret AI Module12,4746.6h
Structure Shield Module02,5247.7h
Repair Module03,1197.5h
Cortium Silo01,4161.8h
Skywall Shield Emitter01,1832.6h
NS-61 Emissary02510.5h
Reinforcements Module03810.6h
Blast Wall01,7848.7h
Nanite Revive Grenade06330.2h
Medical Applicator1150,0884.3h
NSX Amaterasu0962.7h
Deconstruction Tool026,4292.8h
Spear Anti-Vehicle Tower01,0523.2h
Spitfire Auto-Turret285,93710.2h
HIVE02751.9h
Sunderer Garage07647.1h
Bunker01,0716.6h
Rampart Wall02,53712.3h
Hoplon Anti-Aircraft Phalanx Tower01,1832.6h
Xiphos Anti-Personnel Tower01,2092.8h
Anti-Infantry MANA Turret411,3603.8h
Ammunition Package10619,6749.9h
Medical Kit13831.5h
Infantry Tower06453.9h
WLT-Howler Mining Laser112,935,195576.2h
Vehicle Ramp05524.2h
Glaive IPC02272h
Alarm Module02960.3h
Lumifiber Rampart Wall06422.5h
M20 Drake0630.1h
Hardlight Barrier01080.3h
Light Vehicle Terminal03162.2h
Pillbox06652.2h
Elysium Spawn Tube04311.1h
IPC Targeting Dart02750.7h
Orbital Strike Target Designator01130.4h
Light Air Terminal13452.9h
Vehicle Ammo Dispenser04981.6h
Vehicle Gate07593.3h
Recon Detection Device848,97267.8h

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