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Archon Dreadnaught centurion166pc[6PL6] centurion166pc
VS BR 81

KDR: 1.96

Score: 44m

Last Seen: Aug 17th, 2018 8:31 PM
- OFFLINE - 35 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Cobalt - Outfit Leader of 666 Polska Brygada Vanu[6PL6] 666 Polska Brygada Vanu
VS outfit on Cobalt

Members: 28
Level Progress (to 82): 42%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Spear Anti-Vehicle Phalanx Turret Pulsar C Parallax VX3 Tank Mine XM98 Sticky Grenade C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $63,801 MLG Score: 51
Fun Score: N/A
Cheeseburgers Flipped: 132TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.396%20.68%422139924,4970.7796461.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.167%-0.111C+0.038C+-4.779T*HEAD ++ (~10.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.2-1.003D*30.6-1.152D*119.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.629%4.325%213510001,1335516212.05254182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.889%-1.091D*1.036B**0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.2-1.026D*23.2-0.853D--55.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.819%9.709%56210032063833060.53785967%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.448%-0.581D1.438A-1.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
392.9-2.376F--117.2-2.045F--275.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.674%84.351%56310023,195464396.87097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.734%-0.066C+1.139B**-0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.284C*2.40.231C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.222%15.79%5621003133419110.317422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.643%-0.398C--0.29C*-1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.9-1.321D**11.2-1.309D**19.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
666 Polska Brygada Vanu[6PL6] 666 Polska Brygada Vanu
VS outfit on Cobalt

Members: 28
44m826.1%177 (10.6k)173 (10.4k)1.9608422,08311,2622.3931881 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS100515325.595%18.992%10622:446

64% Engineer32% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 12:43 PMJun 24th, 2016 5:46 PMAug 17th, 2018 6:27 PM (1d) (PST)Aug 17th, 2018 6:17 PM (1d) (PST)Aug 17th, 2018 4:31 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
201231780.0870.0440.0170.9230.02551

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,0381,35710,68153155110,400

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4230.8h/176.3d 4,869 4,194 28,334 234.3k 2,161 9,988 6,276 50.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
M
Kills:77
Deaths:122
KDR:0.631
Accuracy:21.429% C--
HSR:9.091% M
Kills:77
Deaths (as Heavy Assault):122
Deaths (to Heavy Assaults):2,984
KDR:0.63115
Kill Difference:45
Playtime:114.873 hours
Usage:3%
Score:0.953m
Score/min:138
Accuracy (listed only):21.429%
HSR (listed only):9.091%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:1,568
Deaths:288
KDR:5.444
Accuracy:32.550% D--
HSR:82.844% B++
XM98
A
Kills:1,250
Deaths:396
KDR:3.157
Accuracy:36.146% C+
HSR:86% A
NS-44 Commissioner
B+
Kills:423
Deaths:592
KDR:0.715
Accuracy:33.162% C
HSR:25.059% B+
V10
B*
Kills:377
Deaths:12
KDR:31.417
Accuracy:39.484% C+
HSR:85.146% B*
MKV Suppressed
D
Kills:345
Deaths:151
KDR:2.285
Accuracy:15.895% F-
HSR:14.493% D
Sirius SX12
D
Kills:219
Deaths:601
KDR:0.364
Accuracy:17.546% D*
HSR:13.242% D
NS-44L Blackhand
A++
Kills:183
Deaths:163
KDR:1.123
Accuracy:41.499% C+
HSR:67.213% A++
NS-30 Vandal
B*
Kills:162
Deaths:64
KDR:2.531
Accuracy:20.879% F-
HSR:33.951% B*
Cerberus
C+
Kills:88
Deaths:111
KDR:0.793
Accuracy:23.292% D*
HSR:21.591% C+
Spiker
D-
Kills:83
Deaths:66
KDR:1.258
Accuracy:22.889% D-
HSR:13.253% D--
NS-AM7 Archer
A**
Kills:77
Deaths:44
KDR:1.750
Accuracy:76.293% A**
HSR:14.286% C
Ghost
A+
Kills:73
Deaths:
KDR:
Accuracy:41.447% B+
HSR:83.562% A+
VE-S Canis
D
Kills:55
Deaths:
KDR:
Accuracy:12.582% F--
HSR:14.545% D
Kills:4,903
Deaths (as Infiltrator):2,488
Deaths (to Infiltrators):1,650
KDR:1.97066
Kill Difference:2,415
Playtime:1,344.745 hours
Usage:32%
Score:10.056m
Score/min:125
Accuracy (listed only):31.820%
HSR (listed only):42.707%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:2,184
Deaths:3,861
KDR:0.566
Accuracy:17.529% D*
HSR:18.086% D-
Solstice VE3
C++
Kills:274
Deaths:1,165
KDR:0.235
Accuracy:22.798% C++
HSR:17.883% C
NS-11C
D-
Kills:188
Deaths:89
KDR:2.112
Accuracy:18.259% D--
HSR:14.362% D-
Serpent VE92
C--
Kills:179
Deaths:190
KDR:0.942
Accuracy:19.946% D
HSR:16.760% C--
Solstice SF
A+
Kills:107
Deaths:292
KDR:0.366
Accuracy:31.041% A+
HSR:13.084% D
NSX Tanto
B
Kills:92
Deaths:5
KDR:18.400
Accuracy:23.836% C
HSR:27.174% B
Deimos VA29
D--
Kills:68
Deaths:66
KDR:1.030
Accuracy:33.675% F--
HSR:10.294% D--
Thanatos VE70
B**
Kills:65
Deaths:348
KDR:0.187
Accuracy:38.322% C+
HSR:21.539% B**
Kills:3,157
Deaths (as Engineer):6,016
Deaths (to Engineers):2,452
KDR:0.52477
Kill Difference:2,859
Playtime:2,719.413 hours
Usage:64%
Score:32.621m
Score/min:200
Accuracy (listed only):25.676%
HSR (listed only):17.398%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
D
Kills:345
Deaths:151
KDR:2.285
Accuracy:15.895% F-
HSR:14.493% D
Sirius SX12
D
Kills:219
Deaths:601
KDR:0.364
Accuracy:17.546% D*
HSR:13.242% D
Deimos VA29
D--
Kills:68
Deaths:66
KDR:1.030
Accuracy:33.675% F--
HSR:10.294% D--
Thanatos VE70
B**
Kills:65
Deaths:348
KDR:0.187
Accuracy:38.322% C+
HSR:21.539% B**
VE-S Canis
D
Kills:55
Deaths:
KDR:
Accuracy:12.582% F--
HSR:14.545% D
Kills:752
Deaths (as Combat Medic):1,166
Deaths (to Combat Medics):1,185
KDR:0.64494
Kill Difference:414
Playtime:26.442 hours
Usage:1%
Score:0.250m
Score/min:157
Accuracy (listed only):23.604%
HSR (listed only):14.823%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:209
V. Kills:111 187%
Deaths:46
KDR:4.543
Accuracy:35.921% F
KPH:10.800 D*
VKPH:5.700 D*
C75 Viper
D--
Kills:92
V. Kills:36 249%
Deaths:29
KDR:3.172
Accuracy:25.035% D**
KPH:9.300 D*
VKPH:3.600 D--
Skyguard
D--
Kills:86
V. Kills:107 80%
Deaths:55
KDR:1.564
Accuracy:27.189% C
KPH:4.400 D*
VKPH:5.500 D--
Kills:387 (387 + 0)
Deaths:130
KDR:2.977
VKDR:1.954
Vehicle Kills:254
Kill Difference:257
Playtime:48.779 hours
Usage:1%
Score:0.203m
Score/min:69
Driving Accuracy:27.189%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:590
V. Kills:184 319%
Deaths:62
KDR:9.516
Accuracy:40.244% D*
KPH:10.200 F
VKPH:3.200 D*
Supernova PC
D**
Kills:188
V. Kills:105 177%
Deaths:62
KDR:3.032
Accuracy:36.030% D**
KPH:7.100 D**
VKPH:3.900 D**
Supernova FPC
C++
Kills:60
V. Kills:78 76%
Deaths:39
KDR:1.538
Accuracy:53.953% C++
KPH:2.600 F--
VKPH:3.400 F--
Kills:838 (838 + 0)
Deaths:163
KDR:5.141
VKDR:2.252
Vehicle Kills:367
Kill Difference:675
Playtime:107.941 hours
Usage:3%
Score:0.340m
Score/min:52
Driving Accuracy:53.953%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:148
V. Kills:61 239%
Deaths:65
KDR:2.277
Accuracy:30.206% D-
KPH:9.800 D-
VKPH:4 D--
M20 Basilisk
D--
Kills:58
V. Kills:32 176%
Deaths:26
KDR:2.231
Accuracy:28.937% D--
KPH:8 D*
VKPH:4.400 D--
Kills:206 (0 + 206)
Deaths:91
KDR:2.264
VKDR:1.022
Vehicle Kills:93
Kill Difference:115
Playtime:22.432 hours
Usage:1%
Score:0.106m
Score/min:79
Driving Accuracy:N/A%
Gunner Accuracy:28.937%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,5203,51922915.367M**13.4130.064%D**N/A98.8C-N/A25335.6h1.8C**5.8D
Spear Anti-Vehicle Phalanx Turret 4,0452,5116538.631S36.6728.024%F5.496%B++17.3D*10.6D--103144.9h9C++32.2D-
Pulsar C 2,2722,1843,8610.566C-1.3917.529%D*18.086%D-3.6D--N/A11614.9h26.7T*152.4F--
Parallax VX3 1,5871,5682885.444B++3.4832.55%D--82.844%B++9D*N/A24173.3h2.5C7.6C-
Tank Mine 2,2921,3921588.81M*6.8517.903%D*N/A122.1B+78.9B+97411.4h1.4B**8D
XM98 1,2621,2503963.157B+1.2036.146%C+86%A9.8D--N/A26127.9h2.1B++5.9B+
Sticky Grenade 9069021902N/A900.0441.702%D*N/A644.3D2.9D--16531.4h2.3C+5.5C+
C-4 1,2976483002.16B+0.2023.253%CN/A33.6D--33.6C**22919.3h2.6F-11.1D*
Supernova VPC 774590629.516C+7.5640.244%D*3.559%A*10.2F3.2D*4958.1h5.2F-12.9F-
MANA Anti-Personnel Turret 4654462841.57N/A0.3914.695%UN/A4460U190U8583400.1h40.6T*276.2T*
NS-44 Commissioner 4334235920.715C+1.2533.162%C25.059%B+2.1D*N/A9200.7h8.7T*26.2F-
V10 3843771231.417U29.4639.484%C+85.146%B*9.2D*N/A2241h3.1D*7.9D
MKV Suppressed 3613451512.285A+0.3215.895%F-14.493%D2.4D*N/A7145.7h41T*258T*
Solstice VE3 2972741,1650.235D1.7322.798%C++17.883%C4.6D-N/A3059.9h34.4F**151D-
C-4 ARX 454236378.667U76.7134.053%A*N/A73.8D68.1A++3023.2h2.6T-7.7F
Xiphos Anti-Personnel Phalanx Tower 2382341234M232.0416.301%D**N/A468B++8C12860.5h3.1B++18.7B+
Sirius SX12 2222196010.364D1.6017.546%D*13.242%D6.2D--N/A2135.3h28.9F**165F-
L100 Python HEAT 320209464.543C++2.5835.921%F8.612%S10.8D*5.8D*7019.3h6.9C19.2D*
Supernova PC 293188623.032C1.0736.03%D**3.723%B**7.1D**3.9D**5626.6h6.5D18D**
NS-11C 204188892.112A0.1518.259%D--14.362%D-4.4D--N/A1542.8h44T*240.8T*
NS-44L Blackhand 1931831631.123C+0.8441.499%C+67.213%A++2.3D*N/A1280h8.1F--19.6D--
Serpent VE92 1881791900.942C+1.0219.946%D16.76%C--3D*N/A1359.1h47.3T*237T*
NS-30 Vandal 173162642.531B+0.5720.879%F-33.951%B*4.1D**N/A1139.3h11.1T*53.2T*
M20 Basilisk 209148652.277C0.3230.206%D-10.135%A++9.7D-4D--7615.2h114.8C380.2D
Solstice SF 1661072920.366D1.5931.041%A+13.084%D3.3D*1.8M++1832.3h50.4T*162.3T
M20 Basilisk 3451031103U101.0461.7%B**2.913%D9.9D*23.3C++61910.4h504.5T*817.7T*
MANA Anti-Vehicle Turret 27795621.532C-0.4343.402%D4.211%C+950D1820C*135690.1h26.1T60.1T*
C75 Viper 12892293.172C+1.2125.035%D**N/A9.3D*3.6D--779.9h17.7C--70.7D**
NSX Tanto 9392518.4U16.4423.836%C27.174%B1D*N/A396.3h77.3T*324.2T*
Frag Grenade 9191191N/A89.0434.826%D**N/A227.5D*N/A8130.4h5.7F16.4F
Cerberus 93881110.793C1.1723.292%D*21.591%C+1.2D*N/A771.6h15.5T*66.4T*
Skyguard 19386551.564C--0.4027.189%C2.326%C++4.4D*5.5D--6419.6h226.7F-833.7F
Spiker 8983661.258C*0.7022.889%D-13.253%D--1.9D*N/A744.7h26.7T*116.9T*
Aspis Anti-Aircraft Phalanx Turret 18880174.706B+2.7518.666%D--N/A3.7D**5D*8821.7h258.1F--1382.4F
NS-AM7 Archer 44377441.75M*0.2176.293%A**14.286%C1.4D*6.5A+2056.6h196.7T*257.8T*
Lasher X2 78771220.631C-1.3321.429%C--9.091%M6.7D*N/A3011.5h24.6D-115C-
Ghost 7473173U71.0441.447%B+83.562%A+8.7D*N/A358.4h3.5F-8.3D
Xiphos Anti-Personnel Phalanx Turret 15168234N/A32.0419.415%UN/A680U830U2543500.1h224.7T*1157.2T*
Deimos VA29 7068661.03C+0.9333.675%F--10.294%D--2.9D**N/A1023.3h9.2T*27.3T*
Thanatos VE70 74653480.187D1.7738.322%C+21.539%B**4.8D*N/A3013.6h13.3T*34.6F**
Supernova FPC 13860391.538D0.4253.953%C++1.667%D2.6F--3.3F*5823.3h17.5T*32.5T*
M20 Basilisk 9058262.231C0.2728.937%D--8.621%B**7.9D*4.4D--857.3h123.1C-425.4D-
VE-S Canis 5755155U53.0412.582%F--14.545%D2D*N/A1127.3h23.7F*188.4T*
NS Annihilator 1085477.714U5.7575.322%D**N/A3.7D**3.7F-6214.6h13C17.3D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit11980.2h
Motion Spotter3926,83019.6h
NS Patriot Flare Gun0670.3h
Anti-Vehicle MANA Turret91,1862.9h
Nano-Armor Kit4562,810,345154.5h
Nano-Repair Grenade01660h
Welding Device07890.1h
Pain Spire02200.9h
Spawn Beacon0620.1h
Turret AI Module12,6527h
Structure Shield Module02,6828.1h
Repair Module03,3488h
Cortium Silo01,5121.9h
Skywall Shield Emitter01,2652.8h
NS-61 Emissary02510.5h
Reinforcements Module04210.7h
Blast Wall01,9339.4h
Nanite Revive Grenade06450.2h
Medical Applicator1151,3824.4h
NSX Amaterasu0962.7h
Deconstruction Tool029,7463.1h
Spear Anti-Vehicle Tower01,1313.5h
Spitfire Auto-Turret286,02010.4h
HIVE02751.9h
Sunderer Garage07727.2h
Bunker01,0796.6h
Rampart Wall02,53712.3h
Xiphos Anti-Personnel Tower01,2893.1h
Hoplon Anti-Aircraft Phalanx Tower01,2662.9h
Anti-Infantry MANA Turret411,3603.8h
Ammunition Package10619,93610.1h
Medical Kit13911.6h
Infantry Tower06934.2h
Vehicle Ramp05604.3h
WLT-Howler Mining Laser122,935,195645.3h
Lumifiber Rampart Wall08593.6h
Alarm Module03110.3h
Glaive IPC02292h
M20 Drake0630.1h
Hardlight Barrier01080.3h
Pillbox07362.5h
Vehicle Ammo Dispenser05631.9h
Light Vehicle Terminal03712.5h
Elysium Spawn Tube04921.3h
Vehicle Gate08994h
Orbital Strike Target Designator01140.4h
IPC Targeting Dart02750.7h
Light Air Terminal14023.3h
Recon Detection Device850,80870.6h

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