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Paragon Dreadnaught centurion166pc[6PL6] centurion166pc
VS BR 146

KDR: 2

Score: 49m

Last Seen: Apr 18th, 2019 9:52 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (146 total) - Vanu Sovereignty on Cobalt - Outfit Leader of 666 Polska Brygada Vanu[6PL6] 666 Polska Brygada Vanu
VS outfit on Cobalt

Members: 12
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Spear Anti-Vehicle Phalanx Turret Pulsar C Parallax VX3 Tank Mine XM98 Sticky Grenade C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $61,299 MLG Score: 49
Fun Score: N/A
Cheeseburgers Flipped: 133TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.688%20.233%4191510204,7200.8177411.178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.877%-0.08C+-0.075C+-4.373T*HEAD ++ (~9.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.6-0.988D--30.7-1.151D*117.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.606%4.298%214510301,1405516252.06522182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.891%-1.101D*1.09B**0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78-1.018D*23.1-0.842D--54.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.819%9.709%56210332063833060.53785967%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.448%-0.589D1.334A-1.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
392.9-2.305F--117.2-1.958F-275.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.828%84.33%56410313,293467397.05139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.59%-0.029C+1.126B**-0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.287C*2.50.228C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.082%14.667%5621033150419120.357995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.545%-0.446C--0.022C+-1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.6-1.315D**11-1.27D**19.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
666 Polska Brygada Vanu[6PL6] 666 Polska Brygada Vanu
VS outfit on Cobalt

Members: 12
49m994%188 (11.3k)185 (11.1k)1.9958322,49711,2722.43471146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103515505.551%18.834%10523:496

65% Engineer31% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2013 12:43 PMJun 24th, 2016 5:46 PMApr 22nd, 2019 1:29 AM (16h) (PST)Apr 18th, 2019 6:07 PM (4d) (PST)Apr 18th, 2019 5:52 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
196221740.0850.0420.0161.0840.02449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,7521,30010,45253165111,085

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4423.5h/184.3d 4,947 4,237 31,350 287.6k 2,185 10,139 6,440 52m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
M+
Kills:77
Deaths:122
KDR:0.631
Accuracy:21.425% D
HSR:9.091% M+
Ursa
A+
Kills:51
Deaths:10
KDR:5.100
Accuracy:30.584% A+
HSR:27.451% B+
Kills:128
Deaths (as Heavy Assault):132
Deaths (to Heavy Assaults):2,987
KDR:0.9697
Kill Difference:4
Playtime:116.784 hours
Usage:3%
Score:0.980m
Score/min:140
Accuracy (listed only):26.004%
HSR (listed only):18.271%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:1,568
Deaths:288
KDR:5.444
Accuracy:32.550% D--
HSR:82.844% B++
XM98
A
Kills:1,250
Deaths:396
KDR:3.157
Accuracy:36.146% C+
HSR:86% A
NS-44 Commissioner
B+
Kills:423
Deaths:592
KDR:0.715
Accuracy:33.162% C
HSR:25.059% B+
V10
B*
Kills:377
Deaths:12
KDR:31.417
Accuracy:39.428% C+
HSR:85.146% B*
MKV Suppressed
D
Kills:347
Deaths:152
KDR:2.283
Accuracy:15.966% F-
HSR:14.697% D
Sirius SX12
D
Kills:219
Deaths:601
KDR:0.364
Accuracy:17.546% D*
HSR:13.242% D
NS-44L Blackhand
A++
Kills:183
Deaths:163
KDR:1.123
Accuracy:41.499% C+
HSR:67.213% A++
NS-AM7 Archer
A**
Kills:179
Deaths:44
KDR:4.068
Accuracy:77.133% A**
HSR:6.704% D*
NS-30 Vandal
B*
Kills:162
Deaths:64
KDR:2.531
Accuracy:20.879% F-
HSR:33.951% B*
Ghost
A+
Kills:98
Deaths:1
KDR:98
Accuracy:39.022% C+
HSR:83.674% A+
Spiker
D-
Kills:89
Deaths:66
KDR:1.348
Accuracy:23.851% D-
HSR:13.483% D--
Cerberus
C+
Kills:88
Deaths:111
KDR:0.793
Accuracy:23.292% D*
HSR:21.591% C+
VE-S Canis
D-
Kills:62
Deaths:2
KDR:31
Accuracy:13.332% F--
HSR:12.903% D-
Kills:5,045
Deaths (as Infiltrator):2,492
Deaths (to Infiltrators):1,652
KDR:2.02448
Kill Difference:2,553
Playtime:1,368.600 hours
Usage:31%
Score:10.279m
Score/min:125
Accuracy (listed only):31.831%
HSR (listed only):42.039%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:2,184
Deaths:3,861
KDR:0.566
Accuracy:17.529% D*
HSR:18.086% D-
Solstice VE3
C+
Kills:274
Deaths:1,165
KDR:0.235
Accuracy:22.798% C+
HSR:17.883% C
NS-11C
D-
Kills:188
Deaths:89
KDR:2.112
Accuracy:18.259% D*
HSR:14.362% D-
Serpent VE92
D
Kills:179
Deaths:190
KDR:0.942
Accuracy:19.946% D
HSR:16.760% D
Solstice SF
A
Kills:107
Deaths:292
KDR:0.366
Accuracy:31.041% A
HSR:13.084% D
NSX Tanto
C**
Kills:92
Deaths:5
KDR:18.400
Accuracy:23.836% C-
HSR:27.174% C**
Deimos VA29
D*
Kills:85
Deaths:66
KDR:1.288
Accuracy:33.934% F--
HSR:9.412% D*
Thanatos VE70
B**
Kills:65
Deaths:348
KDR:0.187
Accuracy:38.305% C+
HSR:21.539% B**
Kills:3,174
Deaths (as Engineer):6,016
Deaths (to Engineers):2,452
KDR:0.52759
Kill Difference:2,842
Playtime:2,881.572 hours
Usage:65%
Score:37.357m
Score/min:216
Accuracy (listed only):25.706%
HSR (listed only):17.287%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
D
Kills:347
Deaths:152
KDR:2.283
Accuracy:15.966% F-
HSR:14.697% D
Sirius SX12
D
Kills:219
Deaths:601
KDR:0.364
Accuracy:17.546% D*
HSR:13.242% D
Deimos VA29
D*
Kills:85
Deaths:66
KDR:1.288
Accuracy:33.934% F--
HSR:9.412% D*
Thanatos VE70
B**
Kills:65
Deaths:348
KDR:0.187
Accuracy:38.305% C+
HSR:21.539% B**
VE-S Canis
D-
Kills:62
Deaths:2
KDR:31
Accuracy:13.332% F--
HSR:12.903% D-
Kills:778
Deaths (as Combat Medic):1,169
Deaths (to Combat Medics):1,185
KDR:0.66553
Kill Difference:391
Playtime:30.350 hours
Usage:1%
Score:0.289m
Score/min:159
Accuracy (listed only):23.817%
HSR (listed only):14.359%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:215
V. Kills:115 185%
Deaths:46
KDR:4.674
Accuracy:36.065% F
KPH:11 D*
VKPH:5.900 D*
C75 Viper
D--
Kills:92
V. Kills:36 249%
Deaths:29
KDR:3.172
Accuracy:25.035% D**
KPH:9.300 D--
VKPH:3.600 D--
Skyguard
D--
Kills:86
V. Kills:107 80%
Deaths:55
KDR:1.564
Accuracy:27.140% C
KPH:4.400 D**
VKPH:5.500 D--
Kills:393 (393 + 0)
Deaths:130
KDR:3.023
VKDR:1.985
Vehicle Kills:258
Kill Difference:263
Playtime:49.133 hours
Usage:1%
Score:0.205m
Score/min:70
Driving Accuracy:27.140%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:591
V. Kills:184 319%
Deaths:62
KDR:9.532
Accuracy:40.251% D*
KPH:10.100 F
VKPH:3.200 D*
Supernova PC
D*
Kills:188
V. Kills:105 177%
Deaths:62
KDR:3.032
Accuracy:36.030% D**
KPH:7.100 D**
VKPH:3.900 D*
Supernova FPC
C+
Kills:60
V. Kills:78 76%
Deaths:39
KDR:1.538
Accuracy:53.953% C+
KPH:2.600 F--
VKPH:3.300 F*
Kills:839 (839 + 0)
Deaths:163
KDR:5.147
VKDR:2.252
Vehicle Kills:367
Kill Difference:676
Playtime:108.246 hours
Usage:2%
Score:0.341m
Score/min:52
Driving Accuracy:53.953%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:148
V. Kills:61 239%
Deaths:65
KDR:2.277
Accuracy:30.206% D--
KPH:9.800 D-
VKPH:4 D--
M20 Basilisk
D--
Kills:58
V. Kills:32 176%
Deaths:26
KDR:2.231
Accuracy:28.937% D--
KPH:8 D--
VKPH:4.400 D--
Kills:206 (0 + 206)
Deaths:91
KDR:2.264
VKDR:1.022
Vehicle Kills:93
Kill Difference:115
Playtime:22.442 hours
Usage:1%
Score:0.106m
Score/min:79
Driving Accuracy:N/A%
Gunner Accuracy:28.937%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,5743,57322915.603M**13.6130.059%D**N/A99C-N/A25536.1h1.8B+5.8D
Spear Anti-Vehicle Phalanx Turret 4,0542,5176538.723S36.7328.074%F5.483%B++17.3D*10.6D--103145.3h9C++32.2D
Pulsar C 2,2722,1843,8610.566C1.4317.529%D*18.086%D-3.6D--N/A11615.1h26.7T-152.4F*
Parallax VX3 1,5871,5682885.444B++3.4532.55%D--82.844%B++9D*N/A24173.3h2.5C7.6C-
Tank Mine 2,3231,4141588.949M*6.9517.868%D*N/A123B79B+97811.5h1.4B*8D-
XM98 1,2621,2503963.157B+1.1636.146%C+86%A9.8D--N/A26127.9h2.1B++5.9B+
Sticky Grenade 9079031903N/A901.0041.819%D*N/A645D2.9D--16481.4h2.3C++5.5C+
C-4 1,2996503002.167B+0.1723.257%C-N/A33.7D--33.6C**23019.3h2.6F-11D**
Supernova VPC 775591629.532C+7.5440.251%D*3.553%A*10.1F3.2D*4958.3h5.2F-13F-
MANA Anti-Personnel Turret 4654462841.57N/A0.4314.695%UN/A4460U190U8583400.1h40.6T*276.2T*
NS-44 Commissioner 4334235920.715C+1.2833.162%C25.059%B+2.1D*N/A9200.7h8.7T*26.2F--
V10 3843771231.417U29.4239.428%C+85.146%B*9.2D*N/A2241.1h3.1D*8D
MKV Suppressed 3633471522.283A++0.2915.966%F-14.697%D2.4D*N/A7147.1h41.2T*258.2T*
Solstice VE3 2972741,1650.235D1.7622.798%C+17.883%C4.6D-N/A3059.9h34.4F**151D*
C-4 ARX 503268389.333U87.3433.912%A++N/A74.4D65.3A++2843.6h2.5T7.3D*
Xiphos Anti-Personnel Phalanx Tower 2402361236M*234.0016.301%D*N/A472B*8C+13100.5h3B++18.6B+
Sirius SX12 2222196010.364D1.6317.546%D*13.242%D6.2D--N/A2135.3h28.9F**165F-
L100 Python HEAT 330215464.674C+2.6836.065%F8.372%S11D*5.9D*7119.6h6.9C+19.1D--
NS-11C 204188892.112A0.1218.259%D*14.362%D-4.4D--N/A1542.8h44T*240.8T*
Supernova PC 293188623.032C1.0436.03%D**3.723%B**7.1D**3.9D*5626.6h6.5C--18D*
NS-44L Blackhand 1931831631.123C+0.8741.499%C+67.213%A++2.3D*N/A1380h8.1F-19.6D--
NS-AM7 Archer 642179444.068S2.0777.133%A**6.704%D*2.3D--5.9A*2679h97.3T*126.2T*
Serpent VE92 1881791900.942C+1.0519.946%D16.76%D3D*N/A1359.1h47.3T*237T*
NS-30 Vandal 173162642.531B+0.5420.879%F-33.951%B*4.1D**N/A1139.3h11.1T*53.2T*
M20 Basilisk 209148652.277C0.2830.206%D--10.135%A++9.7D-4D--7515.2h114.8C380.2D
Solstice SF 1661072920.366D1.6331.041%A13.084%D3.3D--1.8M+1832.3h50.4T*162.3F**
M20 Basilisk 3451031103U101.0061.502%B**2.913%D9.5D**22.4C**66810.8h508T*826T*
Ghost 9998198U96.0039.022%C+83.674%A+8.6D*N/A3411.4h3.3D**8.6D
MANA Anti-Vehicle Turret 27795621.532C0.4643.402%D-4.211%B+950D1820C135690.1h26.1T*60.1T*
C75 Viper 12892293.172C+1.1825.035%D**N/A9.3D--3.6D--779.9h17.7C-70.7D**
NSX Tanto 9392518.4U16.4023.836%C-27.174%C**1D*N/A396.3h77.3T*324.2T*
Frag Grenade 9191191N/A89.0034.826%D**N/A227.5D--N/A8130.4h5.7D**16.4F
Spiker 9889661.348B0.6523.851%D-13.483%D--1.9D*N/A847.4h27.5T*115.4T*
Cerberus 93881110.793C1.2023.292%D*21.591%C+1.2D*N/A771.6h15.5T*66.4T*
Skyguard 19386551.564D0.4327.14%C2.326%C**4.4D**5.5D--6419.6h226.8F--835.7F-
Deimos VA29 8885661.288C++0.7133.934%F--9.412%D*3.3D**N/A1526h9.3T*27.4T*
Aspis Anti-Aircraft Phalanx Turret 18880174.706B+2.7118.666%D--N/A3.7D*5D*8921.7h258.1F--1382.4F-
Lasher X2 78771220.631C-1.3621.425%D9.091%M+6.6D*N/A3011.6h24.6D-115.1C-
Xiphos Anti-Personnel Phalanx Turret 15370235N/A33.0019.373%UN/A700U830U2583400.1h220.8T*1139.8T*
Thanatos VE70 74653480.187D-1.8138.305%C+21.539%B**4.8D*N/A3013.6h13.3T*34.7F*
VE-S Canis 6562231U29.0013.332%F--12.903%D-2D*N/A1030.4h25.5F**190.9T*
Supernova FPC 13860391.538D0.4653.953%C+1.667%C--2.6F--3.3F*5823.3h17.5T*32.5T*
M20 Basilisk 9058262.231C0.2428.937%D--8.621%A7.9D--4.4D--857.3h123.1C425.4D-
NS Annihilator 1135778.143U6.1575.947%D*N/A3.7D**3.7D*6115.3h13C17.1C--
Ursa 5351105.1S3.1030.584%A+27.451%B+2.5D**N/A1320.1h59.8T*195.7T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret91,1862.9h
Motion Spotter3927,08919.9h
Restoration Kit11980.2h
NS Patriot Flare Gun0670.3h
Solid Wall02191.2h
Welding Device05,8100.5h
Pain Spire05982.5h
Spawn Beacon0640.1h
Nano-Armor Kit4563,027,202166.3h
Repair Module03,7499h
Turret AI Module12,9757.8h
Skywall Shield Emitter01,3923.1h
Structure Shield Module02,9598.6h
Cortium Silo01,6392.1h
NS-61 Emissary02510.5h
Faction Banner01390.3h
Reinforcements Module04970.8h
Blast Wall02,17210.4h
Nanite Revive Grenade06790.2h
Medical Applicator1155,8854.8h
NSX Amaterasu0962.7h
Spear Anti-Vehicle Tower01,2764h
Spitfire Auto-Turret286,25610.8h
Deconstruction Tool029,7463.1h
Bunker01,0926.7h
HIVE02751.9h
Sunderer Garage08097.3h
Rampart Wall02,53712.3h
Hoplon Anti-Aircraft Phalanx Tower01,4183.4h
Xiphos Anti-Personnel Tower01,4443.5h
Anti-Infantry MANA Turret411,3603.8h
Ammunition Package10620,67710.3h
Medical Kit14001.8h
Glaive IPC02292h
Spear Anti-Vehicle Turret0510.3h
Alarm Module03350.3h
Vehicle Ramp05654.3h
Lumifiber Rampart Wall01,0554.4h
Light Vehicle Terminal04242.9h
Pillbox08723.1h
Elysium Spawn Tube05921.5h
WLT-Howler Mining Laser142,935,195733.4h
Infantry Tower07574.6h
Nano-Repair Grenade02050.1h
IPC Targeting Dart02750.7h
Orbital Strike Target Designator01261.7h
Light Air Terminal14924.1h
Vehicle Ammo Dispenser06702.2h
Vehicle Gate01,0985h
Hardlight Barrier01090.3h
M20 Drake0630.1h
Recon Detection Device954,60276.4h

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