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Master Sgt. Loyal Soldier chakakhan69[FedX] chakakhan69
TR BR 25

KDR: 1.33

Score: 26.7m

Last Seen: Oct 18th, 2019 4:22 AM
- OFFLINE - 13.2 hour(s)

Prestige 1, Battle Rank 25 - Terran Republic on Emerald
Level Progress (to 26): 49%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9 CARV MSW-R T9 CARV-S M40 Fury M40 Fury M2 Mutilator P2-120 HEAT TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $167,634 MLG Score: 134
Fun Score: N/A
Cheeseburgers Flipped: 735TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.565%15.802%2931213377,9611.147950.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.237%-0.521D-0.798D-0.462B+HEAD ++ (~6.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.054C+130.089C+57

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.611%1.963%309513442,343110513302.12036176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.934%0.055C+-0.347C-0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.512B+7.80.373C**11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.041%1.694%4441113383,54197812733.62065278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.296%-0.109C+-0.683D-0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.40.132C++36.60.091C+67.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.202%15.152%444113489940300.24505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.954D--0.065C+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17-0.297C5.1-0.058C+11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.7m817.5%385 (23.1k)334 (20k)1.3271721,60916,2821.853725 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134992114.466%9.265%13404:543

8% Combat Medic60% Engineer22% Heavy Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2013 5:38 AMAug 20th, 2015 1:07 AMOct 19th, 2019 6:58 AM (342d) (PST)Oct 18th, 2019 12:46 AM (343d) (PST)Oct 18th, 2019 12:22 AM (344d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4691423270.2710.2040.0252.6600.055134

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,1688,54919,61916122160320,021

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1331.3h/55.5d 8,573 2,002 11,364 212.5k 996 3,206 4,378 37.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D--
Kills:1,165
Deaths:1,126
KDR:1.035
Accuracy:17.401% D--
HSR:18.026% D--
MSW-R
D**
Kills:1,157
Deaths:1,101
KDR:1.051
Accuracy:17.797% F
HSR:16.595% D**
T9 CARV-S
D*
Kills:1,155
Deaths:847
KDR:1.364
Accuracy:19.081% D*
HSR:18.182% D*
NS-15M1
D*
Kills:842
Deaths:615
KDR:1.369
Accuracy:19.257% D*
HSR:14.371% D*
T32 Bull
D**
Kills:643
Deaths:472
KDR:1.362
Accuracy:19.400% D**
HSR:15.863% D**
Kills:4,962
Deaths (as Heavy Assault):4,161
Deaths (to Heavy Assaults):4,683
KDR:1.1925
Kill Difference:801
Playtime:289.824 hours
Usage:22%
Score:4.889m
Score/min:281
Accuracy (listed only):18.587%
HSR (listed only):16.607%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:843
Deaths:1,242
KDR:0.679
Accuracy:20.282% D
HSR:13.523% D*
T5 AMC
D*
Kills:440
Deaths:1,000
KDR:0.440
Accuracy:15.881% F-
HSR:14.091% D*
FA1 Barrage
C+
Kills:99
Deaths:131
KDR:0.756
Accuracy:30.202% D**
HSR:15.152% C+
TRAC-5 S
C+
Kills:68
Deaths:211
KDR:0.322
Accuracy:16.235% F
HSR:16.177% C+
Kills:1,450
Deaths (as Engineer):2,584
Deaths (to Engineers):4,325
KDR:0.56115
Kill Difference:1,134
Playtime:795.679 hours
Usage:60%
Score:16.074m
Score/min:337
Accuracy (listed only):20.650%
HSR (listed only):14.736%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:843
Deaths:1,242
KDR:0.679
Accuracy:20.282% D
HSR:13.523% D*
SMG-46 Armistice
D-
Kills:518
Deaths:778
KDR:0.666
Accuracy:16.972% F--
HSR:13.127% D-
T5 AMC
D*
Kills:440
Deaths:1,000
KDR:0.440
Accuracy:15.881% F-
HSR:14.091% D*
FA1 Barrage
C+
Kills:99
Deaths:131
KDR:0.756
Accuracy:30.202% D**
HSR:15.152% C+
TRAC-5 S
C+
Kills:68
Deaths:211
KDR:0.322
Accuracy:16.235% F
HSR:16.177% C+
Kills:1,968
Deaths (as Light Assault):3,362
Deaths (to Light Assaults):2,420
KDR:0.58537
Kill Difference:1,394
Playtime:27.165 hours
Usage:2%
Score:0.312m
Score/min:191
Accuracy (listed only):19.914%
HSR (listed only):14.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D-
Kills:652
Deaths:841
KDR:0.775
Accuracy:20.802% D-
HSR:15.184% D*
SMG-46 Armistice
D-
Kills:518
Deaths:778
KDR:0.666
Accuracy:16.972% F--
HSR:13.127% D-
TAR
D--
Kills:391
Deaths:428
KDR:0.914
Accuracy:21.653% D--
HSR:13.044% D**
FA1 Barrage
C+
Kills:99
Deaths:131
KDR:0.756
Accuracy:30.202% D**
HSR:15.152% C+
TORQ-9
D*
Kills:92
Deaths:79
KDR:1.165
Accuracy:19.517% F
HSR:18.478% D*
Kills:1,752
Deaths (as Combat Medic):2,257
Deaths (to Combat Medics):1,377
KDR:0.77625
Kill Difference:505
Playtime:113.037 hours
Usage:8%
Score:2.737m
Score/min:404
Accuracy (listed only):21.829%
HSR (listed only):14.997%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D-
Kills:518
Deaths:778
KDR:0.666
Accuracy:16.972% F--
HSR:13.127% D-
TX1 Repeater
D
Kills:63
Deaths:118
KDR:0.534
Accuracy:12.549% F--
HSR:19.048% D
Kills:581
Deaths (as Infiltrator):896
Deaths (to Infiltrators):1,924
KDR:0.64844
Kill Difference:315
Playtime:9.574 hours
Usage:1%
Score:0.099m
Score/min:173
Accuracy (listed only):14.760%
HSR (listed only):16.088%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
D
Kills:960
Deaths:682
KDR:1.408
Accuracy:12.766% D-
HSR:16.354% D
M2 Mutilator
C
Kills:838
Deaths:645
KDR:1.299
Accuracy:13.038% D-
HSR:18.735% C
M6 Onslaught
D-
Kills:532
Deaths:323
KDR:1.647
Accuracy:15.510% D-
HSR:17.293% D--
M6 Onslaught
D
Kills:440
Deaths:285
KDR:1.544
Accuracy:16.491% D
HSR:15.455% D*
M3 Pounder HEG
C
Kills:209
Deaths:187
KDR:1.118
Accuracy:40.924% C
HSR:1.435% D*
M3 Pounder HEG
C--
Kills:207
Deaths:183
KDR:1.131
Accuracy:41.038% C--
HSR:1.932% D-
MR1 Fracture
C-
Kills:75
Deaths:151
KDR:0.497
Accuracy:25.012% F
HSR:2.667% C-
MR1 Fracture
F
Kills:66
Deaths:150
KDR:0.440
Accuracy:24.843% F
HSR:0% F-
NS-10 Burster
A++
Kills:55
Deaths:56
KDR:0.982
Accuracy:24.036% D*
HSR:10.909% A++
Kills:3,382
Deaths (as MAX Suit):1,331
Deaths (to MAX Suits):1,086
KDR:2.54095
Kill Difference:2,051
Playtime:92.026 hours
Usage:7%
Score:2.542m
Score/min:460
Accuracy (listed only):23.740%
HSR (listed only):9.420%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
F
Kills:110
V. Kills:94 116%
Deaths:48
KDR:2.292
Accuracy:53.356% C-
KPH:11.300 F-
VKPH:9.700 F
L100 Python HEAT
D**
Kills:67
V. Kills:27 239%
Deaths:57
KDR:1.175
Accuracy:38.313% F
KPH:13 D**
VKPH:5.200 F
Kills:177 (177 + 0)
Deaths:105
KDR:1.686
VKDR:1.152
Vehicle Kills:121
Kill Difference:72
Playtime:14.866 hours
Usage:1%
Score:0.181m
Score/min:203
Driving Accuracy:38.313%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C**
Kills:924
V. Kills:484 191%
Deaths:195
KDR:4.738
Accuracy:47.936% B
KPH:25.900 C-
VKPH:13.600 C**
P2-120 AP
D--
Kills:802
V. Kills:560 143%
Deaths:158
KDR:5.076
Accuracy:37.018% D*
KPH:20.100 D*
VKPH:14.100 D--
P2-120 HESH
C**
Kills:440
V. Kills:162 270%
Deaths:49
KDR:8.980
Accuracy:35.236% D*
KPH:34.500 D--
VKPH:12.700 C**
E540 Halberd
D
Kills:149
V. Kills:84 175%
Deaths:24
KDR:6.208
Accuracy:38.133% D-
KPH:20.500 D--
VKPH:11.500 D
MR11 Gatekeeper
C
Kills:146
V. Kills:116 125%
Deaths:19
KDR:7.684
Accuracy:37.229% D-
KPH:20 D
VKPH:15.900 C
G30 Vulcan
C+
Kills:117
V. Kills:81 143%
Deaths:23
KDR:5.087
Accuracy:34.094% C*
KPH:22.100 C
VKPH:15.300 C+
Kills:2,578 (2,166 + 412)
Deaths:468
KDR:5.509
VKDR:3.177
Vehicle Kills:1,487
Kill Difference:2,110
Playtime:108.159 hours
Usage:8%
Score:1.944m
Score/min:300
Driving Accuracy:35.236%
Gunner Accuracy:34.094%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:298
V. Kills:7 N/A
Deaths:25
KDR:11.920
Accuracy:33.543% D
KPH:101.400 C
VKPH:2.400 D**
MR11 Gatekeeper-H
C+
Kills:154
V. Kills:153 100%
Deaths:31
KDR:4.968
Accuracy:52.293% C-
KPH:31.700 D
VKPH:31.500 C+
G20 Vulcan-H
C
Kills:128
V. Kills:115 110%
Deaths:53
KDR:2.415
Accuracy:50.552% C+
KPH:28.500 D--
VKPH:25.600 C
E540 Halberd-H
C
Kills:67
V. Kills:44 149%
Deaths:13
KDR:5.154
Accuracy:54.703% D
KPH:35.300 D
VKPH:23.200 C
Kills:647 (0 + 647)
Deaths:122
KDR:5.303
VKDR:2.615
Vehicle Kills:319
Kill Difference:525
Playtime:14.186 hours
Usage:1%
Score:0.465m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:54.703%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,103
V. Kills:219 N/A
Deaths:110
KDR:10.027
Accuracy:33.837% D
KPH:50.300 C+
VKPH:10 C+
M40 Fury
C
Kills:1,025
V. Kills:219 466%
Deaths:101
KDR:10.149
Accuracy:36.156% C
KPH:50 C-
VKPH:10.700 C
M20 Basilisk
C+
Kills:200
V. Kills:135 147%
Deaths:48
KDR:4.167
Accuracy:36.443% D
KPH:11.600 D--
VKPH:7.800 C+
M60-G Bulldog
B+
Kills:189
V. Kills:26 N/A
Deaths:14
KDR:13.500
Accuracy:45.366% B+
KPH:42.400 C+
VKPH:5.800 C-
M60-G Bulldog
D
Kills:183
V. Kills:35 N/A
Deaths:21
KDR:8.714
Accuracy:37.355% D
KPH:30.900 D-
VKPH:5.900 D
M20 Basilisk
C
Kills:88
V. Kills:69 126%
Deaths:29
KDR:3.034
Accuracy:37.329% D
KPH:11 D*
VKPH:8.700 C
G30 Walker
D
Kills:86
V. Kills:70 121%
Deaths:22
KDR:3.909
Accuracy:25.910% D--
KPH:11.400 D--
VKPH:9.300 D
G30 Walker
D-
Kills:61
V. Kills:50 120%
Deaths:19
KDR:3.211
Accuracy:24.841% D--
KPH:8.200 D--
VKPH:6.800 D-
Kills:2,935 (0 + 2,935)
Deaths:364
KDR:8.063
VKDR:2.261
Vehicle Kills:823
Kill Difference:2,571
Playtime:92.928 hours
Usage:7%
Score:1.943m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:24.841%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,1701,1651,1261.035C0.2917.401%D--18.026%D--24.1DN/A13248.4h12.2C+70.2C
MSW-R 1,1661,1571,1011.051C--0.2817.797%F16.595%D**21.5D--N/A11053.9h12.1C--68.1D-
T9 CARV-S 1,1661,1558471.364C0.0419.081%D*18.182%D*27.7D--N/A7141.7h11.3C++59.3C
M40 Fury 1,3221,10311010.027C+8.7033.837%D1.269%C50.4C+10C+46521.9h12.2C*36.2C+
M40 Fury 1,2441,02510110.149C+8.8236.156%C1.171%D50C-10.7C47220.5h12.4C++34.3C++
M2 Mutilator 9739606821.408C0.0812.766%D-16.354%D29.7CN/A14332.3h14.8B+116.2C+
P2-120 HEAT 1,4089241954.738C-3.4147.936%B1.299%D--25.9C-13.6C**18335.7h8.4D17.6C+
TRAC-5 8548431,2420.679D0.6520.282%D13.523%D*6.6D-N/A32127.7h14.3C+70.4C+
NS-15M1 8558426151.369C0.0419.257%D*14.371%D*24.8D-N/A10833.9h12.1C62.8D
M2 Mutilator 8468386451.299C0.0313.038%D-18.735%C28.3C-N/A14129.6h15.8C*121.3C+
P2-120 AP 1,3628021585.076D3.7537.018%D*3.242%B+20.1D*14D--40539.9h8.8D*23.8F
T1 Cycler 6606528410.775C0.5520.802%D-15.184%D*11.6D--N/A6456h15.1D72.7D
T32 Bull 6496434721.362C0.0319.4%D**15.863%D**20.9D--N/A6730.7h12C61.9D
M6 Onslaught 5385323231.647C-0.3215.51%D-17.293%D--32.8DN/A15616.2h15.8B+101.9C+
SMG-46 Armistice 5235187780.666D0.6616.972%F--13.127%D-12.8D--N/A6040.4h15D88.2D**
M6 Onslaught 4454402851.544C--0.2216.491%D15.455%D*32.6DN/A16113.5h16.9C++102.4C+
P2-120 HESH 602440498.98D7.6535.236%D*N/A34.4D--12.7C**19512.8h4.5C+12.9C--
T5 AMC 4494401,0000.44D--0.8915.881%F-14.091%D*6.7D*N/A3766.1h17.3D**108.9F--
TAR 3973914280.914C0.4121.653%D--13.044%D**18D-N/A7921.7h12.9C59.5D
Tank Mine 5293061621.889D0.5633.726%CN/A56.7D*41.3D-10845.4h2.6D*7.8D**
P525 Marauder-H 3052982511.92C10.5933.543%DN/A102.8C2.4D**4532.9h5.4B++16B
ASP-30 Grounder 3842344700.498C--0.8361.68%C-4.274%B*13.4C8.6C21217.4h9.4D15.3D
NS Decimator 3342313380.683D0.6453.934%D--N/A19.7D*8.8D--30011.7h5.7D-10.6D*
C-4 3272303250.708D0.6223.827%DN/A40.4D--17D-7835.7h1.7D--7.2D
M3 Pounder HEG 2652091871.118C-0.2140.924%C1.435%D*16.1D4.3C*14213h17.9C43.7C+
M3 Pounder HEG 2582071831.131C--0.2041.038%C--1.932%D-16.4D4C12812.6h18C+43.8C+
M20 Basilisk 335200484.167C2.8436.443%D4%D-11.6D--7.8C+21317.2h171.3F*469.9F-
M60-G Bulldog 2151891413.5B+12.1745.366%B+3.704%B++42C+5.8C-4164.5h6.2C*13.6B+
M60-G Bulldog 218183218.714C7.3937.355%DN/A31D-5.9D3435.9h7.4D19.8D
MR11 Gatekeeper-H 307154314.968C--3.6452.293%C-1.948%B++31.4D31.2C+5394.9h52.9C+101.3C+
E540 Halberd 233149246.208C4.8838.133%D-1.342%D-20.4D--11.5D3987.3h5.8C15.2D
MR11 Gatekeeper 262146197.684C+6.3637.229%D-N/A20D15.9C3397.3h51.2C137.6C-
G20 Vulcan-H 243128532.415C--1.0950.552%C+2.344%C28.4D--25.6C6444.5h128.7D--254.6D-
T7 Mini-Chaingun 1201181270.929C-0.4015.32%D-12.712%C-35.8DN/A2493.3h12.1B78.8C+
G30 Vulcan 198117235.087C+3.7634.094%C*2.564%C--22.1C15.3C+3505.3h116.4C-341.4C+
L100 Python AP 204110482.292C--0.9653.356%C-2.727%B11.3F-9.7F2169.7h10D**18.7F-
FA1 Barrage 99991310.756C0.5730.202%D**15.152%C+15.2D-N/A926.5h5.1C17D-
Frag Grenade 10099199N/A97.6742.517%DN/A495C5D--32490.2h3.2C++7.6C+
TORQ-9 9392791.165C0.1619.517%F18.478%D*21.9D--N/A1274.2h13.5C+69.3D
M20 Basilisk 15788293.034C--1.7137.329%D5.682%C+11D*8.6C2468h185.3F**496.4F*
G30 Walker 15686223.909D2.5825.91%D--N/A11.5D--9.3D2527.5h258.9D**999.2D**
MR1 Fracture 133751510.497D-0.8325.012%F2.667%C-5.9D--4.5D9512.8h64.4D257.5D*
Sticky Grenade 7271171N/A69.6746.914%D-N/A710D10C--37290.1h2.7C--5.7C-
TRAC-5 S 69682110.322D-1.0116.235%F16.177%C+6.2D--N/A4310.9h18.3F-112.9F-
L100 Python HEAT 9467571.175D*0.1538.313%F2.985%B+12.9D**5.2F1785.2h5.6C+14.7D--
E540 Halberd-H 11167135.154D3.8354.703%DN/A35.3D23.2C4761.9h5.6C+10.3C+
MR1 Fracture 117661500.44D--0.8924.843%FN/A5.2D*4D-8612.8h73D*293.8F
Anti-Vehicle Grenade 7264164N/A62.6741.148%D*N/A213.3D--26.7D-18020.3h6.6D16.1D--
Chainblade 866412,7360.005D1.3210.389%D**1.563%D-0.1DN/A1739.8h4.2D*40.6F*
MANA Anti-Personnel Turret 6463750.84N/A0.498.35%UN/A630U10U2114000.1h22.4T*268.8T*
TX1 Repeater 63631180.534C-0.7912.549%F--19.048%D17DN/A1113.7h11.2B+89.6D*
G30 Walker 11161193.211D*1.8824.841%D--6.557%B*8.2D--6.8D-1487.4h289.7F*1166F-
MANA Anti-Vehicle Turret 11459561.054C-0.2745.633%D--1.695%D-23.6D22D5752.5h10.3C+22.5C
NS-10 Burster 9555560.982C0.3524.036%D*10.909%A++4.1D-3D9813.5h187.3D-779.5D*
Claymore 545496C4.6727.917%DN/A90D--N/A5540.6h1.2C+4.4C
M20 Basilisk 9453114.818D3.4945.299%D3.774%C17.7D*13.7D-2623h109.5C+241.8C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit752656,53942.6h
Anti-Vehicle MANA Turret153681.3h
Spawn Beacon42130.2h
AE Nano-Armor Kit241382,78030h
AE Medical Applicator6125,5532.4h
Nanite Revive Grenade01,6660.5h
Medical Applicator243115,4259.4h
Welding Device08270h
Spitfire Auto-Turret46780.9h
Recon Detection Device01670.3h
Shield Recharging Field191,4210.6h
G40-F Ranger0700h
Ammunition Package383,4062.2h
Medical Kit2262,4043.1h
Anti-Infantry MANA Turret172380.7h
Nano-Repair Grenade0600h

Check the help document for the dictionary if you want to learn more about words used here.


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