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Vigilante chaucer[VCO] chaucer
NC BR 18

KDR: 2.19

Score: 34m

Last Seen: Jul 4th, 2019 1:17 AM
- OFFLINE - 465.9 hour(s)

Prestige 1, Battle Rank 18 - New Conglomerate on Emerald - Outfit Member of Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 481
Level Progress (to 19): 90%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC6A GODSAW Shrike Carnage AR NS Decimator NC6S Gauss SAW S AF-4 Cyclone AF-57 Piston
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $601,731 MLG Score: 481
Fun Score: N/A
Cheeseburgers Flipped: 964TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.686%16.652%34426118833,0592.188470.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.087%-0.091C+-0.641D0.564B+HEAD ++ (~6.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.303C*10.70.248C++41.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.46%2.524%480712074,676124422433.75884208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.111%-0.439C---0.024C+0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.258C*10.40.166C++18.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.909%2.773%3181012042,524107910402.33704242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.485%0.251C*-0.413C---0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.824B++8.20.795B++12.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.421%62.253%318212122,1751184111.83699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.512%0.065C+-0.314C-1.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.269C*2.60.195C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.272%9.421%318312112,813139392.01938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.763%0.393B-1.029D*-0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.403B3.60.251C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 481
34m199.5%245 (14.7k)230 (13.8k)2.1923464,48129,4122.666518 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214158118.24%12.898%23505:0224

12% Combat Medic28% Engineer48% Heavy Assault6% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:40 AMApr 1st, 2019 1:49 AMJul 21st, 2019 11:21 AM (2d) (PST)Jul 3rd, 2019 11:08 PM (19d) (PST)Jul 3rd, 2019 9:17 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6101604500.4360.1990.0560.9880.060481

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5959,60426,9912612359413,802

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2466.7h/102.8d 13,946 8,317 14,645 146.2k 4,001 8,800 8,824 90.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:5,112
Deaths:1,971
KDR:2.594
Accuracy:18.648% C
HSR:16.765% D*
NC6A GODSAW
D
Kills:3,197
Deaths:1,015
KDR:3.150
Accuracy:21.388% D*
HSR:22.709% D
NC6S Gauss SAW S
C+
Kills:1,931
Deaths:945
KDR:2.043
Accuracy:23.358% C+
HSR:17.038% D--
EM1
C+
Kills:1,788
Deaths:1,129
KDR:1.584
Accuracy:21.231% C+
HSR:18.121% D
NS-15M1
D-
Kills:1,444
Deaths:943
KDR:1.531
Accuracy:18.061% D-
HSR:13.089% D*
EM6
D--
Kills:1,441
Deaths:1,050
KDR:1.372
Accuracy:16.956% D--
HSR:14.643% D**
GD-22S
D
Kills:1,426
Deaths:915
KDR:1.558
Accuracy:19.663% D
HSR:16.059% D*
LA1 Anchor
C+
Kills:1,336
Deaths:671
KDR:1.991
Accuracy:24.471% C+
HSR:18.114% D--
NSX Naginata
C+
Kills:286
Deaths:98
KDR:2.918
Accuracy:21.366% C+
HSR:23.077% D
Kills:17,961
Deaths (as Heavy Assault):8,737
Deaths (to Heavy Assaults):9,025
KDR:2.05574
Kill Difference:9,224
Playtime:1,186.823 hours
Usage:48%
Score:14.236m
Score/min:200
Accuracy (listed only):20.571%
HSR (listed only):17.735%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:1,871
Deaths:1,176
KDR:1.591
Accuracy:45.059% B+
HSR:10.369% D--
AF-19 Mercenary
C
Kills:1,196
Deaths:692
KDR:1.728
Accuracy:20.112% C-
HSR:20.067% C
GD-7F
C
Kills:1,160
Deaths:861
KDR:1.347
Accuracy:23.100% C
HSR:14.914% D--
Razor GD-23
C+
Kills:1,158
Deaths:846
KDR:1.369
Accuracy:23.360% C+
HSR:19.689% C+
AC-X11
B+
Kills:899
Deaths:426
KDR:2.110
Accuracy:21.390% D
HSR:24.472% B+
GD-66 Claw
C
Kills:688
Deaths:467
KDR:1.473
Accuracy:54.298% C
HSR:6.686% D**
Warden
D
Kills:423
Deaths:242
KDR:1.748
Accuracy:22.735% D
HSR:19.622% D
NC12 Sweeper
C*
Kills:254
Deaths:169
KDR:1.503
Accuracy:44.428% C*
HSR:9.843% D-
Kills:7,649
Deaths (as Engineer):4,879
Deaths (to Engineers):6,126
KDR:1.56774
Kill Difference:2,770
Playtime:685.362 hours
Usage:28%
Score:11.217m
Score/min:273
Accuracy (listed only):31.810%
HSR (listed only):15.708%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D
Kills:1,889
Deaths:1,270
KDR:1.487
Accuracy:22.295% D
HSR:9.529% D**
AF-57 Piston
B+
Kills:1,871
Deaths:1,176
KDR:1.591
Accuracy:45.059% B+
HSR:10.369% D--
AF-19 Mercenary
C
Kills:1,196
Deaths:692
KDR:1.728
Accuracy:20.112% C-
HSR:20.067% C
Blitz GD-10
C
Kills:1,162
Deaths:528
KDR:2.201
Accuracy:23.079% C
HSR:14.114% C-
GD-7F
C
Kills:1,160
Deaths:861
KDR:1.347
Accuracy:23.100% C
HSR:14.914% D--
Razor GD-23
C+
Kills:1,158
Deaths:846
KDR:1.369
Accuracy:23.360% C+
HSR:19.689% C+
AC-X11
B+
Kills:899
Deaths:426
KDR:2.110
Accuracy:21.390% D
HSR:24.472% B+
GD-66 Claw
C
Kills:688
Deaths:467
KDR:1.473
Accuracy:54.298% C
HSR:6.686% D**
NS-7 PDW
C+
Kills:262
Deaths:199
KDR:1.317
Accuracy:23.603% C+
HSR:13.359% D
NC12 Sweeper
C*
Kills:254
Deaths:169
KDR:1.503
Accuracy:44.428% C*
HSR:9.843% D-
Kills:10,539
Deaths (as Light Assault):6,634
Deaths (to Light Assaults):5,245
KDR:1.58863
Kill Difference:3,905
Playtime:40.406 hours
Usage:2%
Score:0.485m
Score/min:200
Accuracy (listed only):30.072%
HSR (listed only):14.304%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
D*
Kills:2,265
Deaths:1,565
KDR:1.447
Accuracy:19.578% D*
HSR:9.051% F
AF-4 Cyclone
D
Kills:1,889
Deaths:1,270
KDR:1.487
Accuracy:22.295% D
HSR:9.529% D**
AF-57 Piston
B+
Kills:1,871
Deaths:1,176
KDR:1.591
Accuracy:45.059% B+
HSR:10.369% D--
Reaper DMR
D-
Kills:1,226
Deaths:645
KDR:1.901
Accuracy:21.636% D-
HSR:17.945% D--
Blitz GD-10
C
Kills:1,162
Deaths:528
KDR:2.201
Accuracy:23.079% C
HSR:14.114% C-
NC1 Gauss Rifle
C
Kills:1,154
Deaths:631
KDR:1.829
Accuracy:21.239% C
HSR:16.118% D
GD-66 Claw
C
Kills:688
Deaths:467
KDR:1.473
Accuracy:54.298% C
HSR:6.686% D**
NC9 A-Tross
D
Kills:588
Deaths:255
KDR:2.306
Accuracy:21.497% D-
HSR:19.558% D
Gauss Rifle Burst
D
Kills:439
Deaths:198
KDR:2.217
Accuracy:19.788% F
HSR:22.551% D
NS-11P
C+
Kills:392
Deaths:187
KDR:2.096
Accuracy:22.988% C+
HSR:13.520% D-
NS-7 PDW
C+
Kills:262
Deaths:199
KDR:1.317
Accuracy:23.603% C+
HSR:13.359% D
NC12 Sweeper
C*
Kills:254
Deaths:169
KDR:1.503
Accuracy:44.428% C*
HSR:9.843% D-
GR-22
D
Kills:91
Deaths:79
KDR:1.152
Accuracy:21.019% D
HSR:9.890% D**
Kills:12,281
Deaths (as Combat Medic):7,369
Deaths (to Combat Medics):3,369
KDR:1.66658
Kill Difference:4,912
Playtime:291.642 hours
Usage:12%
Score:4.443m
Score/min:254
Accuracy (listed only):27.731%
HSR (listed only):13.272%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:1,889
Deaths:1,270
KDR:1.487
Accuracy:22.295% D
HSR:9.529% D**
SAS-R
C-
Kills:1,186
Deaths:135
KDR:8.785
Accuracy:36.114% C-
HSR:58.432% D--
Blitz GD-10
C
Kills:1,162
Deaths:528
KDR:2.201
Accuracy:23.079% C
HSR:14.114% C-
NC14 Bolt Driver
C+
Kills:989
Deaths:119
KDR:8.311
Accuracy:34.666% C+
HSR:66.835% D-
NS-44 Commissioner
D--
Kills:631
Deaths:741
KDR:0.852
Accuracy:26.203% D*
HSR:14.580% D--
NS-7 PDW
C+
Kills:262
Deaths:199
KDR:1.317
Accuracy:23.603% C+
HSR:13.359% D
NC4 Mag-Shot
C+
Kills:163
Deaths:214
KDR:0.762
Accuracy:17.786% D**
HSR:18.405% C+
Kills:6,282
Deaths (as Infiltrator):3,206
Deaths (to Infiltrators):3,343
KDR:1.95945
Kill Difference:3,076
Playtime:137.975 hours
Usage:6%
Score:1.734m
Score/min:209
Accuracy (listed only):26.249%
HSR (listed only):27.893%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:1,470
Deaths:371
KDR:3.962
Accuracy:41.069% B*
HSR:11.905% D
AF-41 Hacksaw
B**
Kills:1,462
Deaths:371
KDR:3.941
Accuracy:43.693% B**
HSR:12.586% D
AF-34 Mattock
C-
Kills:716
Deaths:136
KDR:5.265
Accuracy:30.631% C-
HSR:13.967% D
AF-34 Mattock
C
Kills:644
Deaths:136
KDR:4.735
Accuracy:33.284% C
HSR:11.801% D**
NCM2 Falcon
C+
Kills:160
Deaths:58
KDR:2.759
Accuracy:38.817% C+
HSR:2.500% D--
NCM2 Falcon
C+
Kills:111
Deaths:55
KDR:2.018
Accuracy:41.390% C+
HSR:2.703% D-
NCM3 Raven
C
Kills:95
Deaths:22
KDR:4.318
Accuracy:36.544% C
HSR:2.105% C-
NCM3 Raven
C+
Kills:64
Deaths:22
KDR:2.909
Accuracy:38.445% C+
HSR:0% F-
NS-10 Burster
C++
Kills:54
Deaths:40
KDR:1.350
Accuracy:24.141% D-
HSR:5.556% C++
NS-10 Burster
N/A
Kills:50
Deaths:40
KDR:1.250
Accuracy:23.933% N/A
HSR:6% N/A
Kills:4,826
Deaths (as MAX Suit):625.500
Deaths (to MAX Suits):2,175
KDR:7.71543
Kill Difference:4,200.500
Playtime:120.786 hours
Usage:5%
Score:1.928m
Score/min:266
Accuracy (listed only):35.195%
HSR (listed only):6.912%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:75
V. Kills:20 357%
Deaths:7
KDR:10.714
Accuracy:44.758% C**
KPH:29.700 D
VKPH:7.900 C+
C150 Dalton
D--
Kills:68
V. Kills:48 139%
Deaths:18
KDR:3.778
Accuracy:48.004% B*
KPH:15.500 D--
VKPH:10.900 D--
Kills:143 (0 + 143)
Deaths:25
KDR:5.720
VKDR:2.720
Vehicle Kills:68
Kill Difference:118
Playtime:6.922 hours
Usage:0%
Score:0.091m
Score/min:219
Piloting Accuracy:N/A%
Gunner Accuracy:48.004%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,711
V. Kills:1,157 148%
Deaths:109
KDR:15.697
Accuracy:48.295% D
KPH:25.100 C--
VKPH:17 C
L100 Python HESH
C--
Kills:1,051
V. Kills:151 N/A
Deaths:42
KDR:25.024
Accuracy:44.174% C--
KPH:35.800 D
VKPH:5.100 D-
L100 Python HEAT
B
Kills:877
V. Kills:332 263%
Deaths:37
KDR:23.703
Accuracy:57.038% B+
KPH:35.200 C**
VKPH:13.300 B
Skyguard
B
Kills:188
V. Kills:191 98%
Deaths:8
KDR:23.500
Accuracy:30.628% C*
KPH:10.600 D
VKPH:10.700 B
C75 Viper
D
Kills:107
V. Kills:14 N/A
Deaths:4
KDR:26.750
Accuracy:30.191% D-
KPH:19.500 D
VKPH:2.600 D*
Kills:3,934 (3,934 + 0)
Deaths:200
KDR:19.670
VKDR:9.225
Vehicle Kills:1,845
Kill Difference:3,734
Playtime:145.799 hours
Usage:6%
Score:1.640m
Score/min:187
Driving Accuracy:30.191%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:517
V. Kills:241 214%
Deaths:55
KDR:9.400
Accuracy:46.941% B
KPH:32 C*
VKPH:14.900 C++
Enforcer ML85
C**
Kills:424
V. Kills:274 154%
Deaths:52
KDR:8.154
Accuracy:39.493% C+
KPH:25.800 C**
VKPH:16.700 C++
Titan-150 AP
C+
Kills:409
V. Kills:321 127%
Deaths:52
KDR:7.865
Accuracy:47.967% C
KPH:18.800 D
VKPH:14.800 C+
Titan-150 HESH
D
Kills:290
V. Kills:38 N/A
Deaths:30
KDR:9.667
Accuracy:40.288% D-
KPH:25.800 D
VKPH:3.400 D--
Titan-150 HEAT
B++
Kills:150
V. Kills:39 375%
Deaths:11
KDR:13.636
Accuracy:48.485% C++
KPH:28.200 B++
VKPH:7.300 C--
C85 Canister
C--
Kills:75
V. Kills:1 N/A
Deaths:8
KDR:9.375
Accuracy:34.857% C--
KPH:42.100 D
VKPH:0.600 F
Kills:1,865 (849 + 1,016)
Deaths:208
KDR:8.966
VKDR:4.394
Vehicle Kills:914
Kill Difference:1,657
Playtime:72.609 hours
Usage:3%
Score:1.313m
Score/min:301
Driving Accuracy:48.485%
Gunner Accuracy:34.857%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:276
V. Kills:203 135%
Deaths:37
KDR:7.459
Accuracy:52.173% C--
KPH:30.200 D
VKPH:22.200 C*
C85 Canister-H
D
Kills:72
V. Kills:2 N/A
Deaths:10
KDR:7.200
Accuracy:42.278% D-
KPH:67.700 D
VKPH:1.900 D**
M40 Fury-H
D
Kills:61
V. Kills:6 N/A
Deaths:7
KDR:8.714
Accuracy:26.829% D**
KPH:51.800 D
VKPH:5.100 D
Kills:409 (0 + 409)
Deaths:54
KDR:7.574
VKDR:3.907
Vehicle Kills:211
Kill Difference:355
Playtime:11.384 hours
Usage:0%
Score:0.191m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:26.829%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:447
V. Kills:75 N/A
Deaths:40
KDR:11.175
Accuracy:34.348% C+
KPH:44.800 C+
VKPH:7.500 C
M60-G Bulldog
B+
Kills:284
V. Kills:33 N/A
Deaths:24
KDR:11.833
Accuracy:39.718% B+
KPH:33.300 C**
VKPH:3.900 C--
M40 Fury
C++
Kills:243
V. Kills:42 N/A
Deaths:25
KDR:9.720
Accuracy:37.396% C++
KPH:46.500 C
VKPH:8 C-
M60-G Bulldog
B
Kills:125
V. Kills:13 N/A
Deaths:7
KDR:17.857
Accuracy:40.169% B
KPH:27.600 C--
VKPH:2.900 D-
Kills:1,099 (0 + 1,099)
Deaths:96
KDR:11.448
VKDR:1.698
Vehicle Kills:163
Kill Difference:1,003
Playtime:28.266 hours
Usage:1%
Score:0.511m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:40.169%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 5,1425,1121,9712.594A0.4018.648%C16.765%D*24.1CN/A92212.5h9.2B+49.6C**
NC6A GODSAW 3,2153,1971,0153.15B+0.9621.388%D*22.709%D44.4C--N/A12772h8.3C++38.9C+
Shrike 3,5452,8891,0132.852M**0.6660.905%B+2.665%C+40.2A+9.1C--22671.9h3.7A+6.1A
Carnage AR 2,2872,2651,5651.447C++0.7519.578%D*9.051%F21.9C--N/A67103.5h14C+71.8C--
NS Decimator 2,8341,9601,1721.672B++0.5259.356%C+1.633%C-28.9C12.9C17867.8h4.4C**7.4C**
NC6S Gauss SAW S 1,9371,9319452.043B+0.1523.358%C+17.038%D--40.2C+N/A11248h10B+42.7C**
AF-4 Cyclone 1,9001,8891,2701.487C*0.7122.295%D9.529%D**24.5CN/A6877.2h10.7C*47.9C+
AF-57 Piston 1,8781,8711,1761.591B+0.6045.059%B+10.369%D--37.9C++N/A10849.4h4.1B+9.1B+
NC05 Jackhammer 1,7971,7911,0281.742B+0.4544.392%C+10.776%D--34.3CN/A12052.2h4.9C++11C*
EM1 1,7931,7881,1291.584B+0.6121.231%C+18.121%D30.4CN/A11258.9h11.5C*54.3B
L100 Python AP 2,8681,71110915.697A*13.5048.295%D2.747%C++25.1C--17C19768.2h5.4C**11.2C+
AF-41 Hacksaw 1,4801,4703713.962B+1.7741.069%B*11.905%D26.6CN/A8655.2h7.2C+17.5B+
AF-41 Hacksaw 1,4741,4623713.941B+1.7543.693%B**12.586%D26.2CN/A8555.9h7.8C+17.8B+
NS-15M1 1,4651,4449431.531C++0.6618.061%D-13.089%D*24.5DN/A7358.9h13.2C+73.1C
EM6 1,4521,4411,0501.372C+0.8216.956%D--14.643%D**21.2DN/A6068.1h11.9C+69.9C
GD-22S 1,4321,4269151.558C++0.6319.663%D16.059%D*27.9CN/A8951.2h10.6C**54C+
LA1 Anchor 1,3411,3366711.991C+0.2024.471%C+18.114%D--40CN/A14233.4h9.7C**39.5C*
Reaper DMR 1,2311,2266451.901C++0.2921.636%D-17.945%D--29.3CN/A7941.9h8.6B++39.6C++
AF-19 Mercenary 1,2061,1966921.728B**0.4620.112%C-20.067%C21.2C++N/A10056.5h12.4B61.7C++
SAS-R 1,1961,1861358.785A**6.5936.114%C-58.432%D--40.6C++N/A12129.2h2.5C6.9C
Blitz GD-10 1,1641,1625282.201A0.0123.079%C14.114%C-41.5B+N/A16628h13.2B+57B
GD-7F 1,1711,1608611.347C**0.8523.1%C14.914%D--23CN/A7350.4h14.1C+61.1C+
Razor GD-23 1,1701,1588461.369B+0.8223.36%C+19.689%C+15.3C-N/A5775.7h12.2C**52.1C*
NC1 Gauss Rifle 1,1561,1546311.829B++0.3621.239%C16.118%D30.5B+N/A10537.8h11.3B++53.4C**
NC15 Phoenix 2,0141,0902055.317M**3.1255.524%C**N/A14.9C++12.6C++14273.1h10.5C+18.9C++
L100 Python HESH 1,2021,0514225.024A+22.8344.174%C--2.093%B+35.7D5.1D-14629.4h3.3C++7.6C+
MANA Anti-Vehicle Turret 1,6491,0152104.833S2.6445.421%B+3.35%C-10150U6340U3887020.1h7.2A++15.9A*
NC14 Bolt Driver 9909891198.311M**6.1234.666%C+66.835%D-26.8C**N/A9036.9h2.6C++7.6C++
Spear Anti-Vehicle Phalanx Turret 1,4319834920.061A++17.8742.505%C+5.595%B*36.7C+16.7C-27226.8h6.6B+15.5B+
AC-X11 9108994262.11B**0.0821.39%D24.472%B+21.5CN/A7841.8h10.5C+49C+
L100 Python HEAT 1,2098773723.703M21.5157.038%B+2.965%C**35.2C**13.3B18324.9h5.6C++9.8B+
AF-34 Mattock 7217161365.265B++3.0730.631%C-13.967%D33.1CN/A12321.6h5.4B+17.5C*
GD-66 Claw 6906884671.473C*0.7254.298%C6.686%D**29.2C-N/A9123.6h2.4C**4.4C++
AF-34 Mattock 6486441364.735B+2.5433.284%C11.801%D**29.8C--N/A11121.6h6.6C*19.9C++
NS-44 Commissioner 6336317410.852C+1.3426.203%D*14.58%D--26.6CN/A8323.7h3.4B+12.9C+
C-4 9245944061.463C++0.7327.014%C*N/A84.9C++47.1A12157h1.6C+5.7C*
NC9 A-Tross 5895882552.306B*0.1121.497%D-19.558%D34.2C+N/A9817.2h9.3B43.5C+
E540 Halberd 758517559.4C**7.2146.941%B4.449%B++31.9C*14.9C++29116.2h4.7B*10.1B*
M40 Fury 5224474011.175B**8.9834.348%C+1.79%C++44.7C+7.5C32210h11.2B+32.6B+
Gauss Rifle Burst 4434391982.217C**0.0219.788%F22.551%D32.3C-N/A10413.6h13.1D66.2D*
Enforcer ML85 698424528.154B++5.9639.493%C+N/A25.9C**16.7C++26016.4h10.8B++27.4B+
Warden 4274232421.748B++0.4422.735%D19.622%D17.3CN/A6224.4h9B39.6C++
Titan-150 AP 730409527.865C**5.6747.967%C3.178%C**18.8D14.8C+36521.7h4.8C+10C+
NS-11P 3923921872.096B*0.1022.988%C+13.52%D-33.5C**N/A14211.7h12B++52.1B+
Anti-Vehicle Grenade 4133851385N/A382.8174.467%MN/A962.5M70C43900.4h3.1A4.1A
Tank Mine 5963411262.706C++0.5148.759%B**N/A131.2B+98.1A18272.6h2.1C4.4B**
Mag-Cutter 38133125,0280.013C2.1824.158%CN/A0.2DN/A11565.6h2.7C++11.1C+
Titan-150 HESH 328290309.667C+7.4740.288%D-1.034%D25.7D-3.4D--11611.3h2.9B+7.2C++
NSX Naginata 287286982.918A+0.7321.366%C+23.077%D34.5CN/A928.3h11.8C*55C*
M60-G Bulldog 3172842411.833A*9.6439.718%B+2.113%C--33.4C**3.9C--2268.5h5.8B++14.5B*
NS Annihilator 5672771322.098M**0.0977.325%D-N/A11.5C*12A18924.1h9.5B*12.3B++
E540 Halberd-H 479276377.459C++5.2752.173%C--1.812%C+30.3D22.3C*2879.1h6C++11.5C+
NS-7 PDW 2632621991.317B+0.8823.603%C+13.359%D27.3C+N/A1439.6h14.2C**60.1C*
NC12 Sweeper 2542541691.503B0.6944.428%C*9.843%D-35.3C++N/A1087.2h3.6B*8.2B+
M40 Fury 285243259.72B+7.5337.396%C++2.058%C**46.7C8.1C-4435.2h13.2C++35.2C**
Sticky Grenade 2362361236N/A233.8168.502%A++N/A1180B+N/A47720.2h1.9B+2.8B+
Hawk GD-68 371227892.551M++0.3669.003%B*1.762%D22B*14B*30310.3h6.4B*9.2B**
MANA Anti-Personnel Turret 219218723.028N/A0.8418.413%UN/A2180U10U6530800.1h18.9T*102.6T*
Frag Grenade 2022021202N/A199.8145.113%C+N/A1010A*N/A56810.2h2.1A+4.6B**
Skyguard 379188823.5S21.3130.628%C*N/A10.6D10.7B19517.8h148.3D484.3C+
NC4 Mag-Shot 1631632140.762C++1.4317.786%D**18.405%C+20.6CN/A1217.9h6.5B++36.8C+
NCM2 Falcon 241160582.759A+0.5738.817%C+2.5%D--9.8C-4.9C++10116.4h10.1C**26.1C**
Titan-150 HEAT 1891501113.636A++11.4448.485%C++4%B++28.3B++7.4C--6455.3h3.3B**6.8B**
M60-A Bulldog 130126149C+6.8142.416%C1.587%D12.5D-N/A5410.1h5.1B+12.1B+
M60-G Bulldog 138125717.857M*15.6640.169%BN/A27.8C--2.9D-2334.5h5.7B+14.2B++
NCM2 Falcon 190111552.018A0.1741.39%C+2.703%D-7.2D5.1C++8215.5h15.1C++36.4C++
C75 Viper 121107426.75S24.5630.191%D-N/A19.5D2.5D*2855.5h7.8B**26B++
NCM3 Raven 15995224.318S2.1336.544%C2.105%C-12.3B+8.3B*1997.7h17.5B**47.9B*
GR-22 9491791.152C+1.0421.019%D9.89%D**13.4D-N/A1006.8h15.4D73.4C-
C85 Canister 767589.375C7.1834.857%C--12%C41.7DN/A1421.8h7.6C*21.9C++
L105 Zephyr 9575710.714C++8.5244.758%C**N/A30D8C+1902.5h6.5C+14.6C**
C85 Canister-H 7472107.2C5.0142.278%D-11.111%C+65.5D1.8D**2941.1h6.8C++16.1C+
C150 Dalton 11668183.778C1.5948.004%B*N/A15.5D--10.9D--2354.4h7.8F16.2D
NCM3 Raven 10664222.909M++0.7238.445%C+N/A8.3C5.5C+1487.7h27.4B71.3C**
M60-A Bulldog 7063134.846C2.6536.468%D--3.175%B++7.3D*N/A608.6h7.6D-20.8D--
M40 Fury-H 676178.714C6.5226.829%D**1.639%B+50.8D5D2121.2h5.2B*19.5C*
NS-10 Burster 9654401.35B+0.8424.141%D-5.556%C++3.9D3C--7014h158.2C++655.4C
NS-10 Burster 8850401.25B+0.9423.933%D-6%C+3.5D2.7D6614.2h172.4C720.4D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24190.7h
Anti-Vehicle MANA Turret171,1664h
Nano-Armor Kit324687,69041.6h
Nanite Revive Grenade08880.2h
Medical Kit4394,8606.3h
Medical Applicator376191,06714.3h
Motion Spotter82,9051.5h
Deconstruction Tool01870h
Recon Detection Device111,8652.9h
Shield Recharging Field22320.1h
Ammunition Package231,9881h
Anti-Infantry MANA Turret94731.4h
WLT-Howler Mining Laser25,3681h

Check the help document for the dictionary if you want to learn more about words used here.


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