Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 16 (19,746)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Field Marshal Private cheme[BRTD] cheme
TR BR 176

KDR: 2.4

Score: 78.1m

Last Seen: May 29th, 2020 10:52 PM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 100 (176 total) - Terran Republic on Miller - Outfit Member of BetterRedThanDead[BRTD] BetterRedThanDead
TR outfit on Miller

Members: 218
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH MRC3 Mercy SMG-46 Armistice SOAS-20 MRC3 Mercy M3 Pounder HEG M3 Pounder HEG PDW-16 Hailstorm
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:cheme



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $581,715 MLG Score: 465
Fun Score: N/A
Cheeseburgers Flipped: 4768TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.901%15.062%34528125536,8351.758650.643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.443%0.325C**-0.908D---2.54F*HEAD + (~3.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.224C++13.20.076C+44.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.001%0.552%9788127515,956205446147.76448346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.457%-0.5D-1.257D**0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.262C*9.60.184C++17.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.567%3.204%5211812656,429162239383.96362163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.469%0.124C+-0.318C0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.7-0.025C+46.5-0.151C77.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.627%67.934%521312804,7092025302.32543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.444%-0.047C+0.055C+-0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.187C++2.80.124C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.298%18.266%52131280323158850.2034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.437%-0.198C0.682B+-1.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.9-0.282C6.6-0.363C-10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BetterRedThanDead[BRTD] BetterRedThanDead
TR outfit on Miller

Members: 218
78.1m408.2%309 (18.5k)266 (16k)2.40125102,82442,8212.89881176 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283562122.97%11.377%26106:5131

17% Engineer12% Heavy Assault48% Infiltrator8% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 6:40 PMApr 2nd, 2018 11:01 PMMay 30th, 2020 9:17 AM (16h) (PST)May 29th, 2020 7:25 PM (1d) (PST)May 29th, 2020 6:52 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5831574260.3500.1460.0401.6470.054465

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9759,44425,531219299315,939

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4901.3h/204.2d 21,306 11,698 31,223 484.2k 6,237 17,088 15,798 171.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D**
Kills:2,307
Deaths:1,506
KDR:1.532
Accuracy:18.257% F
HSR:15.735% D**
NS-15MP
F
Kills:1,418
Deaths:890
KDR:1.593
Accuracy:18.878% F-
HSR:16.432% F
NS-15M1
D--
Kills:1,197
Deaths:743
KDR:1.611
Accuracy:18.359% D--
HSR:14.369% D*
MSW-R
D
Kills:636
Deaths:496
KDR:1.282
Accuracy:17.930% D--
HSR:18.711% D
T9 CARV
C+
Kills:615
Deaths:446
KDR:1.379
Accuracy:16.656% D
HSR:22.276% C+
T16 Rhino
C*
Kills:166
Deaths:122
KDR:1.361
Accuracy:18.077% D
HSR:24.096% C*
T32 Bull
D--
Kills:110
Deaths:152
KDR:0.724
Accuracy:14.304% F-
HSR:17.273% D--
Kills:6,449
Deaths (as Heavy Assault):4,355
Deaths (to Heavy Assaults):11,461
KDR:1.48083
Kill Difference:2,094
Playtime:570.978 hours
Usage:12%
Score:7.220m
Score/min:211
Accuracy (listed only):17.494%
HSR (listed only):18.413%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
D
Kills:1,480
Deaths:1,204
KDR:1.229
Accuracy:41.880% D
HSR:10.541% D--
NS-11CP
D*
Kills:1,205
Deaths:690
KDR:1.746
Accuracy:22.741% D**
HSR:15.519% D*
TRAC-5 S
C--
Kills:999
Deaths:897
KDR:1.114
Accuracy:20.613% C--
HSR:3.804% F--
TRAC-5
D-
Kills:962
Deaths:1,180
KDR:0.815
Accuracy:17.625% D-
HSR:13.929% D--
NSX Tanto
D--
Kills:720
Deaths:543
KDR:1.326
Accuracy:22.000% D--
HSR:18.056% D*
LC2 Lynx
D
Kills:465
Deaths:418
KDR:1.112
Accuracy:20.095% D
HSR:15.914% D--
LC3 Jaguar
D
Kills:265
Deaths:251
KDR:1.056
Accuracy:20.546% D
HSR:12.453% D**
FA1 Barrage
B+
Kills:197
Deaths:223
KDR:0.883
Accuracy:41.469% C+
HSR:18.782% B+
MG-C1 Kindred
D
Kills:182
Deaths:182
KDR:1
Accuracy:23.552% D
HSR:14.286% D**
NSX-P Tanto
B
Kills:98
Deaths:54
KDR:1.815
Accuracy:20.671% D*
HSR:28.571% B
AS16 NightHawk
A++
Kills:75
Deaths:80
KDR:0.938
Accuracy:36.192% C--
HSR:21.333% A++
AMR-66
D*
Kills:70
Deaths:48
KDR:1.458
Accuracy:20.672% D*
HSR:10% F--
TRS-12 Uppercut
D
Kills:51
Deaths:86
KDR:0.593
Accuracy:36.858% F-
HSR:11.765% D
Kills:6,769
Deaths (as Engineer):5,856
Deaths (to Engineers):8,499
KDR:1.15591
Kill Difference:913
Playtime:843.803 hours
Usage:17%
Score:17.688m
Score/min:349
Accuracy (listed only):26.532%
HSR (listed only):14.996%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C++
Kills:4,528
Deaths:3,145
KDR:1.440
Accuracy:26.518% C++
HSR:12.721% D
PDW-16 Hailstorm
D
Kills:3,481
Deaths:4,294
KDR:0.811
Accuracy:21.060% D
HSR:9.739% D--
SMG-46G Armistice
C+
Kills:2,760
Deaths:1,570
KDR:1.758
Accuracy:28.054% C+
HSR:10.616% D--
Shuriken
D
Kills:2,719
Deaths:1,695
KDR:1.604
Accuracy:25.335% D
HSR:12.358% D--
NS Baron G5AE
D
Kills:1,480
Deaths:1,204
KDR:1.229
Accuracy:41.880% D
HSR:10.541% D--
NS-7 PDW
C+
Kills:1,394
Deaths:788
KDR:1.769
Accuracy:24.904% C+
HSR:13.271% D
NS-7B PDW
C
Kills:1,221
Deaths:859
KDR:1.421
Accuracy:24.675% C
HSR:10.893% D*
NS-11CP
D*
Kills:1,205
Deaths:690
KDR:1.746
Accuracy:22.741% D**
HSR:15.519% D*
TRAC-5 S
C--
Kills:999
Deaths:897
KDR:1.114
Accuracy:20.613% C--
HSR:3.804% F--
TRAC-5
D-
Kills:962
Deaths:1,180
KDR:0.815
Accuracy:17.625% D-
HSR:13.929% D--
NSX Tanto
D--
Kills:720
Deaths:543
KDR:1.326
Accuracy:22.000% D--
HSR:18.056% D*
LC2 Lynx
D
Kills:465
Deaths:418
KDR:1.112
Accuracy:20.095% D
HSR:15.914% D--
LC3 Jaguar
D
Kills:265
Deaths:251
KDR:1.056
Accuracy:20.546% D
HSR:12.453% D**
FA1 Barrage
B+
Kills:197
Deaths:223
KDR:0.883
Accuracy:41.469% C+
HSR:18.782% B+
MG-C1 Kindred
D
Kills:182
Deaths:182
KDR:1
Accuracy:23.552% D
HSR:14.286% D**
NSX-P Tanto
B
Kills:98
Deaths:54
KDR:1.815
Accuracy:20.671% D*
HSR:28.571% B
AS16 NightHawk
A++
Kills:75
Deaths:80
KDR:0.938
Accuracy:36.192% C--
HSR:21.333% A++
TRS-12 Uppercut
D
Kills:51
Deaths:86
KDR:0.593
Accuracy:36.858% F-
HSR:11.765% D
Kills:22,802
Deaths (as Light Assault):18,159
Deaths (to Light Assaults):7,015
KDR:1.25569
Kill Difference:4,643
Playtime:394.624 hours
Usage:8%
Score:3.519m
Score/min:149
Accuracy (listed only):26.377%
HSR (listed only):14.142%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C++
Kills:4,528
Deaths:3,145
KDR:1.440
Accuracy:26.518% C++
HSR:12.721% D
SOAS-20
C-
Kills:4,477
Deaths:2,268
KDR:1.974
Accuracy:26.399% C-
HSR:16.462% D
PDW-16 Hailstorm
D
Kills:3,481
Deaths:4,294
KDR:0.811
Accuracy:21.060% D
HSR:9.739% D--
SMG-46G Armistice
C+
Kills:2,760
Deaths:1,570
KDR:1.758
Accuracy:28.054% C+
HSR:10.616% D--
Shuriken
D
Kills:2,719
Deaths:1,695
KDR:1.604
Accuracy:25.335% D
HSR:12.358% D--
NS-44 Commissioner
B+
Kills:2,014
Deaths:2,434
KDR:0.827
Accuracy:41.016% B+
HSR:19.613% C-
RAMS .50M
C
Kills:1,966
Deaths:512
KDR:3.840
Accuracy:37.073% C
HSR:68.769% D**
TSAR-42
C
Kills:1,719
Deaths:391
KDR:4.396
Accuracy:31.569% D*
HSR:65.910% C
NS-44L Blackhand
C**
Kills:1,589
Deaths:980
KDR:1.621
Accuracy:44.945% C**
HSR:33.103% D
NS-7 PDW
C+
Kills:1,394
Deaths:788
KDR:1.769
Accuracy:24.904% C+
HSR:13.271% D
TX1 Repeater
B+
Kills:1,226
Deaths:1,157
KDR:1.060
Accuracy:27.399% B+
HSR:15.416% D--
NS-7B PDW
C
Kills:1,221
Deaths:859
KDR:1.421
Accuracy:24.675% C
HSR:10.893% D*
SR-7
D
Kills:1,024
Deaths:151
KDR:6.781
Accuracy:35.842% D
HSR:69.727% D*
NS-357P Underboss
C
Kills:102
Deaths:86
KDR:1.186
Accuracy:39.746% C
HSR:14.706% D*
NS-AM7B Archer
B+
Kills:69
Deaths:100
KDR:0.690
Accuracy:65.785% B+
HSR:2.899% F-
Kills:30,289
Deaths (as Infiltrator):20,430
Deaths (to Infiltrators):6,438
KDR:1.48257
Kill Difference:9,859
Playtime:2,346.349 hours
Usage:48%
Score:31.830m
Score/min:226
Accuracy (listed only):33.355%
HSR (listed only):25.080%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C++
Kills:4,528
Deaths:3,145
KDR:1.440
Accuracy:26.518% C++
HSR:12.721% D
PDW-16 Hailstorm
D
Kills:3,481
Deaths:4,294
KDR:0.811
Accuracy:21.060% D
HSR:9.739% D--
SMG-46G Armistice
C+
Kills:2,760
Deaths:1,570
KDR:1.758
Accuracy:28.054% C+
HSR:10.616% D--
Shuriken
D
Kills:2,719
Deaths:1,695
KDR:1.604
Accuracy:25.335% D
HSR:12.358% D--
NS Baron G5AE
D
Kills:1,480
Deaths:1,204
KDR:1.229
Accuracy:41.880% D
HSR:10.541% D--
NS-7 PDW
C+
Kills:1,394
Deaths:788
KDR:1.769
Accuracy:24.904% C+
HSR:13.271% D
NS-7B PDW
C
Kills:1,221
Deaths:859
KDR:1.421
Accuracy:24.675% C
HSR:10.893% D*
NS-11P
D--
Kills:513
Deaths:315
KDR:1.629
Accuracy:19.361% D--
HSR:15.205% D--
TAR
D--
Kills:508
Deaths:544
KDR:0.934
Accuracy:18.804% D--
HSR:13.386% D*
FA1 Barrage
B+
Kills:197
Deaths:223
KDR:0.883
Accuracy:41.469% C+
HSR:18.782% B+
AS16 NightHawk
A++
Kills:75
Deaths:80
KDR:0.938
Accuracy:36.192% C--
HSR:21.333% A++
TRS-12 Uppercut
D
Kills:51
Deaths:86
KDR:0.593
Accuracy:36.858% F-
HSR:11.765% D
Kills:18,927
Deaths (as Combat Medic):14,803
Deaths (to Combat Medics):3,967
KDR:1.27859
Kill Difference:4,124
Playtime:120.059 hours
Usage:2%
Score:2.683m
Score/min:372
Accuracy (listed only):28.759%
HSR (listed only):13.384%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:4,538
Deaths:904
KDR:5.020
Accuracy:16.615% C+
HSR:18.577% C--
MRC3 Mercy
C+
Kills:4,345
Deaths:924
KDR:4.702
Accuracy:16.694% C+
HSR:19.701% C
M3 Pounder HEG
C
Kills:4,230
Deaths:1,206
KDR:3.507
Accuracy:33.358% D--
HSR:2.790% C
M3 Pounder HEG
C
Kills:4,147
Deaths:1,219
KDR:3.402
Accuracy:32.319% D-
HSR:2.797% C
NS-10 Burster
B+
Kills:724
Deaths:336
KDR:2.155
Accuracy:33.324% B+
HSR:1.934% D*
NS-10 Burster
B+
Kills:685
Deaths:345
KDR:1.986
Accuracy:33.488% B+
HSR:2.628% D-
MR1 Fracture
C+
Kills:176
Deaths:138
KDR:1.275
Accuracy:30.227% D-
HSR:3.977% C+
MR1 Fracture
C**
Kills:131
Deaths:89
KDR:1.472
Accuracy:30.672% D
HSR:4.580% C**
M2 Mutilator
D
Kills:122
Deaths:42
KDR:2.905
Accuracy:12.352% D
HSR:14.754% D-
M2 Mutilator
C+
Kills:106
Deaths:42
KDR:2.524
Accuracy:12.220% D
HSR:18.868% C+
Kills:19,204
Deaths (as MAX Suit):2,622.500
Deaths (to MAX Suits):2,721
KDR:7.32278
Kill Difference:16,581.500
Playtime:597.151 hours
Usage:12%
Score:15.184m
Score/min:424
Accuracy (listed only):25.127%
HSR (listed only):9.060%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:363
V. Kills:222 163%
Deaths:30
KDR:12.100
Accuracy:30.808% C+
KPH:29 C+
VKPH:17.700 C+
L105 Zephyr
B
Kills:194
V. Kills:38 N/A
Deaths:13
KDR:14.923
Accuracy:41.386% C
KPH:53 C+
VKPH:10.400 B
C150 Dalton
C+
Kills:94
V. Kills:47 196%
Deaths:15
KDR:6.267
Accuracy:40.498% C+
KPH:26 C--
VKPH:13 D-
Kills:651 (0 + 651)
Deaths:58
KDR:11.224
VKDR:5.293
Vehicle Kills:307
Kill Difference:593
Playtime:19.791 hours
Usage:0%
Score:0.420m
Score/min:354
Piloting Accuracy:N/A%
Gunner Accuracy:40.498%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:4,780
V. Kills:764 N/A
Deaths:46
KDR:103.913
Accuracy:40.691% D--
KPH:50.400 C+
VKPH:8.100 C+
L100 Python AP
B+
Kills:2,308
V. Kills:946 244%
Deaths:25
KDR:92.320
Accuracy:49.328% D
KPH:38.500 B+
VKPH:15.800 C-
L100 Python HEAT
B*
Kills:1,349
V. Kills:406 331%
Deaths:2
KDR:674.500
Accuracy:44.512% D
KPH:47.900 B*
VKPH:14.400 B+
Skyguard
B+
Kills:779
V. Kills:449 173%
Deaths:35
KDR:22.257
Accuracy:32.718% B+
KPH:13 C+
VKPH:7.500 C--
C75 Viper
D
Kills:179
V. Kills:35 N/A
Deaths:15
KDR:11.933
Accuracy:19.855% F-
KPH:20.600 D
VKPH:4 D-
Kills:9,395 (9,395 + 0)
Deaths:123
KDR:76.382
VKDR:21.138
Vehicle Kills:2,600
Kill Difference:9,272
Playtime:251.699 hours
Usage:5%
Score:3.243m
Score/min:215
Driving Accuracy:19.855%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:3,451
V. Kills:1,369 252%
Deaths:128
KDR:26.961
Accuracy:39.830% D
KPH:32 C++
VKPH:12.700 D
P2-120 HESH
C++
Kills:2,884
V. Kills:591 487%
Deaths:67
KDR:43.045
Accuracy:38.222% C-
KPH:43.800 C
VKPH:9 C++
E540 Halberd
C
Kills:567
V. Kills:369 153%
Deaths:110
KDR:5.155
Accuracy:36.324% D
KPH:17.300 D
VKPH:11.300 C
G30 Vulcan
B**
Kills:254
V. Kills:262 97%
Deaths:91
KDR:2.791
Accuracy:45.792% A++
KPH:20 C+
VKPH:20.600 B**
G40-F Ranger
B*
Kills:238
V. Kills:122 193%
Deaths:3
KDR:79.333
Accuracy:37.458% B*
KPH:52.500 C**
VKPH:26.900 C++
P2-120 HEAT
C-
Kills:226
V. Kills:54 411%
Deaths:16
KDR:14.125
Accuracy:33.376% D--
KPH:21.400 C-
VKPH:5.100 D*
M12 Kobalt
C+
Kills:110
V. Kills:1 N/A
Deaths:8
KDR:13.750
Accuracy:11.137% D-
KPH:57.200 C+
VKPH:0.500 D-
Halberd SE
B**
Kills:51
V. Kills:17 283%
Deaths:
KDR:
Accuracy:52.750% B**
KPH:53.400 B*
VKPH:17.800 B+
Kills:7,781 (6,561 + 1,220)
Deaths:423
KDR:18.395
VKDR:6.584
Vehicle Kills:2,785
Kill Difference:7,358
Playtime:237.125 hours
Usage:5%
Score:4.408m
Score/min:310
Driving Accuracy:33.376%
Gunner Accuracy:52.750%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:1,369
V. Kills:850 161%
Deaths:74
KDR:18.500
Accuracy:33.769% C+
KPH:29.700 C+
VKPH:18.400 C+
P525 Marauder-H
C+
Kills:1,281
V. Kills:83 N/A
Deaths:114
KDR:11.237
Accuracy:32.630% C
KPH:99 C+
VKPH:6.400 C+
G20 Vulcan-H
B*
Kills:1,254
V. Kills:972 129%
Deaths:212
KDR:5.915
Accuracy:54.844% B*
KPH:46.700 C++
VKPH:36.200 B*
MR11 Gatekeeper-H
B*
Kills:520
V. Kills:661 79%
Deaths:110
KDR:4.727
Accuracy:58.352% B+
KPH:29.400 C
VKPH:37.400 B*
E540 Halberd-H
C+
Kills:480
V. Kills:382 125%
Deaths:65
KDR:7.385
Accuracy:57.081% C+
KPH:28.100 D-
VKPH:22.400 C+
M40 Fury-H
C
Kills:195
V. Kills:37 N/A
Deaths:23
KDR:8.478
Accuracy:40.944% C+
KPH:68.900 C-
VKPH:13.100 C
G30 Walker
D-
Kills:68
V. Kills:49 136%
Deaths:9
KDR:7.556
Accuracy:32.824% C-
KPH:14.300 D*
VKPH:10.300 D-
Kills:5,167 (0 + 5,167)
Deaths:607
KDR:8.512
VKDR:4.998
Vehicle Kills:3,034
Kill Difference:4,560
Playtime:128.266 hours
Usage:3%
Score:3.167m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:32.824%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:529
V. Kills:32 N/A
Deaths:38
KDR:13.921
Accuracy:14.598% D
KPH:59.200 C
VKPH:3.600 C++
M40 Fury
C-
Kills:275
V. Kills:54 N/A
Deaths:38
KDR:7.237
Accuracy:29.830% D-
KPH:43.300 C-
VKPH:8.500 C-
M20 Basilisk
C
Kills:240
V. Kills:114 209%
Deaths:44
KDR:5.455
Accuracy:36.520% C
KPH:13.400 D
VKPH:6.400 C
M20 Basilisk
D
Kills:228
V. Kills:103 219%
Deaths:34
KDR:6.706
Accuracy:33.195% D
KPH:14.900 D
VKPH:6.700 D
M40 Fury
C++
Kills:197
V. Kills:34 N/A
Deaths:29
KDR:6.793
Accuracy:32.175% C-
KPH:51.100 C++
VKPH:8.800 C+
M12 Kobalt
B+
Kills:78
V. Kills:9 N/A
Deaths:7
KDR:11.143
Accuracy:11.297% D**
KPH:39.600 D--
VKPH:4.600 B+
G30 Walker
D--
Kills:59
V. Kills:39 148%
Deaths:18
KDR:3.278
Accuracy:25.630% D
KPH:7.400 D*
VKPH:4.900 D--
M60-G Bulldog
D--
Kills:57
V. Kills:9 N/A
Deaths:10
KDR:5.700
Accuracy:22.426% D*
KPH:13.800 D--
VKPH:2.200 D--
Kills:1,663 (0 + 1,663)
Deaths:218
KDR:7.628
VKDR:1.807
Vehicle Kills:394
Kill Difference:1,445
Playtime:66.351 hours
Usage:1%
Score:1.210m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:22.426%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:133
V. Kills:33 391%
Deaths:204
KDR:0.652
Accuracy:26.003% F-
KPH:4.800 D--
VKPH:1.200 D*
Kills:133 (133 + 0)
Deaths:204
KDR:0.652
VKDR:0.162
Vehicle Kills:33
Kill Difference:71
Playtime:27.785 hours
Usage:1%
Score:0.053m
Score/min:32
Driving Accuracy:26.003%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:118
V. Kills:71 164%
Deaths:18
KDR:6.556
Accuracy:35.907% C-
KPH:21.700 C
VKPH:13 C+
CAS 14-E
A+
Kills:85
V. Kills:17 472%
Deaths:9
KDR:9.444
Accuracy:36.676% B+
KPH:52.800 C-
VKPH:10.600 A+
Kills:203 (0 + 203)
Deaths:27
KDR:7.519
VKDR:3.259
Vehicle Kills:88
Kill Difference:176
Playtime:7.054 hours
Usage:0%
Score:0.091m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:36.676%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,5444,78046103.913S101.5140.691%D--N/A50.4C+8.1C+19294.8h3.5C+8.6C--
MRC3 Mercy 4,6994,5389045.02B*2.6216.615%C+18.577%C--33.4C++1.2B**119135.9h20.2C121.5C+
SMG-46 Armistice 4,5494,5283,1451.44B0.9626.518%C++12.721%D19.9DN/A97227.2h13.4B50.4C**
SOAS-20 4,5364,4772,2681.974C++0.4326.399%C-16.462%D24.1DN/A64186.1h14.1D53.3C-
MRC3 Mercy 4,4704,3459244.702B*2.3016.694%C+19.701%C31.6C++N/A111137.5h21.5C128.5C+
M3 Pounder HEG 5,0304,2301,2063.507B**1.1133.358%D--2.79%C16.8C-3.2C-119251.7h16.5C*49.5C+
M3 Pounder HEG 4,9374,1471,2193.402B**1.0032.319%D-2.797%C16.3C3.1C117254.7h17.4C+53.8C
PDW-16 Hailstorm 3,5023,4814,2940.811C1.5921.06%D9.739%D--11.7D-N/A45296.3h16.2C+76.8C+
P2-120 AP 4,8203,45112826.961A**24.5639.83%DN/A32C++12.7D342107.8h6.2B+15.7C++
P2-120 HESH 3,4752,8846743.045A+40.6438.222%C-N/A43.8C9C++20265.9h5C+13.2C
SMG-46G Armistice 2,7832,7601,5701.758C**0.6428.054%C+10.616%D--28.8C--N/A14895.7h12.6C*44.8C*
Shuriken 2,7492,7191,6951.604C++0.8025.335%D12.358%D--21.6D--N/A74125.9h13.9C54.9C-
L100 Python AP 3,2542,3082592.32U89.9249.328%DN/A38.5B+15.8C-26759.9h5.2B+10.6C++
NS-15M AE 2,3532,3071,5061.532C0.8718.257%F15.735%D**26.5D-N/A11586.9h14.1D-77.3D*
NS-44 Commissioner 2,0462,0142,4340.827C+1.5741.016%B+19.613%C-6.7D--N/A32299.4h4.2C10.3C*
RAMS .50M 1,9721,9665123.84C*1.4437.073%C68.769%D**18.9DN/A80104.2h3D*8D
T7 Mini-Chaingun 1,7801,7381,4931.164C++1.2413.276%D-9.206%D--23.1DN/A9475.4h15.2C++114.7C+
TSAR-42 1,7421,7193914.396B+1.9931.569%D*65.91%C23.8DN/A7972.2h2.8D-8.9D--
NS-44L Blackhand 1,5991,5899801.621C**0.7844.945%C**33.103%D10.4D-N/A29152.6h3.9C++8.6B+
NS Baron G5AE 1,4941,4801,2041.229C+1.1741.88%D10.541%D--18.4D-N/A6780.3h6.3F-14.9C-
C-4 1,8661,4766002.46B+0.0625.185%C+N/A92.8C+24.5C89015.9h1.6C6.2C+
NS-15MP 1,4391,4188901.593C0.8118.878%F-16.432%F21D*N/A4567.6h16.6F**87.8T
NS-7 PDW 1,4001,3947881.769B++0.6324.904%C+13.271%D24.3CN/A14357.4h12B++48.2B+
G40-F Ranger 2,2191,3697418.5B**16.1033.769%C+N/A29.7C+18.4C+27546.1h82.8C+245.2C+
L100 Python HEAT 1,7551,3492674.5U672.1044.512%DN/A47.8B*14.4B+22628.2h5.1B11.4C++
P525 Marauder-H 1,3641,28111411.237C8.8432.63%CN/A99.3C+6.4C+53312.9h6.3C**19.4C++
G20 Vulcan-H 2,2261,2542125.915B3.5154.844%B*2.552%C46.6C++36.1B*57326.9h93.5C**170.5B++
TX1 Repeater 1,2341,2261,1571.06B1.3427.399%B+15.416%D--11.4D-N/A47107.9h10.6B++38.5B++
NS-7B PDW 1,2241,2218591.421C++0.9824.675%C10.893%D*23.1C--N/A11252.8h12.8B52C*
NS-11CP 1,2151,2056901.746C+0.6622.741%D**15.519%D*20.8D-N/A4758h15.5D**68.3D**
NS-15M1 1,2101,1977431.611C+0.7918.359%D--14.369%D*19.9D-N/A5960.1h15.6D*84.8D-
SR-7 1,0251,0241516.781B**4.3835.842%D69.727%D*40.3C++N/A19525.4h2.5C--6.9C--
TRAC-5 S 1,0339998971.114C*1.2920.613%C--3.804%F--13.8C--N/A6872.3h7.1A34.5B++
TRAC-5 9689621,1800.815C+1.5917.625%D-13.929%D--9.2DN/A70105.1h15.3C+87C+
Claymore 9619608311.566B++9.1631.439%CN/A165.5BN/A5805.8h1.3D4C+
Tank Mine 1,5189442683.522C**1.1235.495%C+N/A129.3B78.6B+14647.3h1.6B+4.5B*
Skyguard 1,2287793522.257S19.8632.718%B+N/A13C+7.5C--17960.1h100.5B+307.2B*
Striker AE 1,1717303132.332A++0.0739.078%D*N/A14.5C+8.7C10650.5h27B*69B+
NS-10 Burster 1,2617243362.155A0.2533.324%B+1.934%D*4.7C3.5C+100154.2h166.9C500.7C*
NSX Tanto 7307205431.326C++1.0822%D--18.056%D*12.9D-N/A3355.7h17.3D78.5D
NS-10 Burster 1,2196853451.986B*0.4233.488%B+2.628%D-4.4C-3.4C97155.5h175.6C524.2C*
NS Decimator 8966685201.285C++1.1255.628%D2.246%C++28.2D9.6D-31123.7h4.9C8.8C
MSW-R 6586364961.282C1.1217.93%D--18.711%D22.6DN/A14728.2h14.7D-81.9D
T9 CARV 6276154461.379C++1.0216.656%D22.276%C+21C-N/A20329.3h14.4C+86.2C+
Sticky Grenade 6156111611N/A608.6054.851%C*N/A1018.3C+6.7D47220.6h1.8B+3.4B+
E540 Halberd 9365671105.155C2.7536.324%D2.822%C17.3D11.3C30132.7h7.2D--19.9D--
M12 Kobalt 5615293813.921C+11.5214.598%D14.556%D-59.4C3.6C++4808.9h15.4B+105.4C++
MR11 Gatekeeper-H 1,1815201104.727C+2.3358.352%B+N/A29.4C37.3B*38117.7h59.8C+102.5C*
NS-11P 5185133151.629C*0.7719.361%D--15.205%D--26.9CN/A16419.1h12.8C*66.2C
Hexedge 51551113,1020.039C*2.3633.042%C*12.525%B+0.5CN/A11047.3h2.4C+7.2B
TAR 5125085440.934C1.4718.804%D--13.386%D*12.7D-N/A7739.9h13.9C74.1D
Frag Grenade 5205081508N/A505.6047.245%C*N/A508C+12C**31481h3.5C++7.5C*
E540 Halberd-H 862480657.385C4.9857.081%C+1.042%D28.1D-22.3C+49217.1h9.1D**16D*
LC2 Lynx 4684654181.112C+1.2920.095%D15.914%D--15.9DN/A12129.3h14.7C++73.1C+
AP30 Shredder 5853633012.1C+9.7030.808%C+1.102%D-29C+17.8C+28812.5h99.4C322.5C
MANA Anti-Vehicle Turret 5893562431.465C+0.9447.456%D4.494%C*27.2C17.8D52113.1h8.6C*18.2C++
Spear Anti-Vehicle Phalanx Turret 5613323110.71B+8.3134.462%D--4.518%C**22.6D--15.6D30014.7h10.5D30.3D--
M40 Fury 329275387.237C+4.8429.83%D-N/A43C-8.4C-7446.4h15.3C51.2D
LC3 Jaguar 2702652511.056C+1.3520.546%D12.453%D**11D-N/A11424.1h14.2C69.1C
G30 Vulcan 516254912.791C0.3945.792%A++1.181%D*20C+20.6B**43812.7h114.4D249.9B+
M20 Basilisk 354240445.455B++3.0536.52%C2.917%D*13.4D6.4C16417.9h109.8C-300.6C
G40-F Ranger 360238379.333U76.9337.458%B*N/A52.9C**27.1C++4914.5h70.3C*187.7B+
M20 Basilisk 331228346.706B**4.3033.195%D4.825%C14.9D6.7D19215.3h88.9B267.8C++
P2-120 HEAT 2802261614.125A11.7233.376%D--1.77%D21.3C-5.1D*41510.6h6.9C++20.7C
FA1 Barrage 2001972230.883C+1.5241.469%C+18.782%B+11.9D-N/A6816.6h6.6D--15.8C
M40 Fury 231197296.793C+4.3932.175%C-1.523%C+50.5C++8.7C+6963.9h12.3C**38.1C++
M40 Fury-H 232195238.478C6.0840.944%C+2.564%A*69.6C-13.2C4662.8h9.8C+24C+
L105 Zephyr 2321941314.923C**12.5241.386%CN/A52.4C+10.3B4593.7h7.9D-19C-
MG-C1 Kindred 1921821821C+1.4023.552%D14.286%D**13.7D-N/A7013.3h14.6D-62D
C75 Viper 2141791511.933A9.5319.855%F-1.117%C-20.6D4D-3188.7h9.9B+50.1D
MR1 Fracture 2601761381.275B++1.1330.227%D-3.977%C+6.4D3D--8227.6h56.2C186C--
Anti-Vehicle Grenade 1761681168N/A165.6058.854%B++N/A560B+26.7D--59120.3h3.4B**5.8B**
T16 Rhino 1701661221.361C++1.0418.077%D24.096%C*17.8DN/A1689.3h17.1D*94.8D
M40 Fury-F 1661332040.652C--1.7526.003%F-N/A4.8D--1.2D*3227.8h9.3B35.6D
MR1 Fracture 197131891.472B**0.9330.672%D4.58%C**6.3D3.2D-10620.9h58.6C191.1C-
M2 Mutilator 124122422.905B+0.5012.352%D14.754%D-23.5CN/A1725.2h20.5D-166C--
M20 Wyvern 189118186.556C*4.1535.907%C-N/A21.9C13.1C+1875.4h81.2C+226.1C+
M60-A Bulldog 130113912.556C+10.1540.461%D1.77%C--19.5D2.9C1635.8h6.2C15.4C
M12 Kobalt 111110813.75C11.3511.137%D-18.182%B++57.9C+N/A4701.9h17.1C++153.5C
T32 Bull 1111101520.724D1.6814.304%F-17.273%D--7.6D*N/A8914.5h18F-125.5F*
M60-A Bulldog 119107205.35C2.9527.026%D*N/A26.1D2.9D*1574.1h5.6C++20.6C--
M2 Mutilator 110106422.524B+0.1212.22%D18.868%C+19.6DN/A1225.4h23.2F190.2D
NS-357P Underboss 102102861.186C+1.2239.746%C14.706%D*9.4D*N/A3110.9h4D10C
NSX-P Tanto 9898541.815B*0.5920.671%D*28.571%B14.4DN/A886.8h15.9C+76.9C--
C150 Dalton 14194156.267C+3.8740.498%C+N/A26.1C--13.1D-4753.6h4.7C+11.5C+
CAS 14-E 1028599.444C7.0436.676%B+N/A53.1C-10.6A+3081.6h44.6D--121.5C--
MAX Punch 85842,6400.032D2.3738.248%CN/A0.1DN/A1569.8h2.1C+5.6C+
Chainblade 817819,6100.004D2.4024.482%C--1.282%D0.1D-N/A01490.8h2.6C++10.5C++
M12 Kobalt 8778711.143C8.7411.297%D**11.539%F39D--4.5B+2352h18C+159.2D
AS16 NightHawk 7775800.938C1.4636.192%C--21.333%A++7.1D*N/A8310.5h7.9F--21.9D**
ML-7 8371711B+1.4048.153%D--4.225%B++19.2C-3.2D*12683.7h5.1B++10.7B
Aspis Anti-Aircraft Phalanx Turret 14870107A+4.6029.58%B+N/A8.4D9.4C-2858.3h167.2C565.4C*
AMR-66 7370481.458B+0.9420.672%D*10%F--13DN/A1815.4h11.1D53.6D-
NS-AM7B Archer 104691000.69B**1.7165.785%B+2.899%F-3.3C-1.7C2521.2h42.9D*65.2D
G30 Walker 1176897.556C5.1532.824%C-2.941%C14.5D--10.4D-2824.7h258D*786D
M9 SKEP Launcher 123611310.466C1.9461.459%D-4.918%A++6.1D6.2C-19410h14.6F-23.8F--
T2 Striker 142591590.371C-2.0367.909%A+N/A5.6D--7.9D45310.5h41.4C++60.9B++
G30 Walker 9859183.278D0.8825.63%D1.695%D*7.5D*4.9D--2007.9h235.7C-919.7C-
M12 Kobalt 585869.667D7.2714.269%D**18.966%C++82.9DN/A2780.7h14.5B+101.5C
M60-G Bulldog 6657105.7C++3.3022.426%D*5.263%A+13.9D--2.2D--1324.1h5.8B++25.9C+
TRS-12 Uppercut 5151860.593D1.8136.858%F-11.765%D9.3D*N/A895.5h4.9T*13.4T-
Halberd SE 6851151C++48.6052.75%B**N/A51B++17B4181h4.1C**7.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon402,2303.6h
Anti-Vehicle MANA Turret307814.7h
Nano-Armor Kit1,042987,41097.8h
Nanite Revive Grenade05730.2h
Medical Applicator422262,80721h
Restoration Kit12290.1h
Motion Spotter7845,40515.4h
Spitfire Auto-Turret141,2321h
Recon Detection Device958,56818h
Shield Recharging Field271,5620.7h
Medical Kit1487,0626.9h
Ammunition Package231,9060.8h
Anti-Infantry MANA Turret122260.9h
Nano-Repair Grenade01550h
Flail Targeting Dart2881.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 3.36s on queries, 2.76s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.