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Maj. General Private cheme[BRTD] cheme
TR BR 83

KDR: 1.93

Score: 62.4m

Last Seen: Feb 2nd, 2019 10:06 PM
- OFFLINE - 1941.9 hour(s)

Prestige 1, Battle Rank 83 - Terran Republic on Miller
Level Progress (to 84): 68%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS SMG-46 Armistice M3 Pounder HEG M3 Pounder HEG PDW-16 Hailstorm Shuriken SMG-46G Armistice NS-15M AE RAMS .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $490,392 MLG Score: 392
Fun Score: N/A
Cheeseburgers Flipped: 3827TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.647%13.932%31628100731,4021.698690.233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.455%0.302C*-1.042D*-2.611F**HEAD (~2.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.208C++13.40.062C+45.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.052%1.258%63510301,11317463940.637457282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.757%-1.253D**-0.863D--1.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.436B6.10.512B+15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.858%3.026%5501710186,048145536704.15385165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.508%0.156C++-0.344C-0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.1-0.061C+47.7-0.205C78.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.789%67.777%550310324,5651809272.52349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.54%-0.035C+0.043C+-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.181C++2.80.115C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.344%17.209%55021033215140020.153462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.435%-0.091C+0.527B+-1.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.146C6.1-0.256C9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.4m369.2%310 (18.6k)272 (16.3k)1.9316172,33737,4492.3252283 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035288422.692%12.313%27906:0823

20% Engineer13% Heavy Assault43% Infiltrator10% Light Assault13% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 6:40 PMApr 2nd, 2018 11:01 PMMar 3rd, 2019 3:49 AM (52d) (PST)Feb 2nd, 2019 9:08 PM (81d) (PST)Feb 2nd, 2019 6:06 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731613120.3150.1630.0391.3320.046392

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3949,63618,7581910280316,308

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3827.4h/159.5d 14,740 8,907 23,017 305.9k 5,107 14,009 10,497 108.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D*
Kills:1,851
Deaths:1,139
KDR:1.625
Accuracy:18.195% D**
HSR:15.181% D*
T7 Mini-Chaingun
D
Kills:1,716
Deaths:1,456
KDR:1.179
Accuracy:13.306% D
HSR:9.266% D--
NS-15MP
D**
Kills:1,418
Deaths:890
KDR:1.593
Accuracy:18.878% F
HSR:16.432% D**
NS-15M1
D
Kills:1,197
Deaths:743
KDR:1.611
Accuracy:18.359% D
HSR:14.369% D--
MSW-R
D
Kills:352
Deaths:278
KDR:1.266
Accuracy:17.430% D--
HSR:19.318% D
T9 CARV
C*
Kills:228
Deaths:210
KDR:1.086
Accuracy:15.473% D
HSR:24.123% C*
T16 Rhino
C++
Kills:127
Deaths:99
KDR:1.283
Accuracy:18.426% C--
HSR:22.835% C++
T32 Bull
D-
Kills:110
Deaths:151
KDR:0.728
Accuracy:14.297% F-
HSR:17.273% D-
Kills:6,999
Deaths (as Heavy Assault):4,966
Deaths (to Heavy Assaults):10,069
KDR:1.40938
Kill Difference:2,033
Playtime:496.461 hours
Usage:13%
Score:6.403m
Score/min:215
Accuracy (listed only):16.795%
HSR (listed only):17.349%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
C--
Kills:1,348
Deaths:1,076
KDR:1.253
Accuracy:41.369% C--
HSR:9.941% D--
NS-11CP
D*
Kills:1,179
Deaths:657
KDR:1.795
Accuracy:22.732% D*
HSR:15.691% D*
TRAC-5 S
C-
Kills:999
Deaths:897
KDR:1.114
Accuracy:20.613% C-
HSR:3.804% F--
TRAC-5
D
Kills:962
Deaths:1,180
KDR:0.815
Accuracy:17.625% D
HSR:13.929% D-
NSX Tanto
D
Kills:714
Deaths:538
KDR:1.327
Accuracy:22.087% D
HSR:18.207% D--
LC2 Lynx
D
Kills:465
Deaths:418
KDR:1.112
Accuracy:20.095% D
HSR:15.914% D--
LC3 Jaguar
D
Kills:265
Deaths:251
KDR:1.056
Accuracy:20.546% D
HSR:12.453% D**
FA1 Barrage
B++
Kills:164
Deaths:177
KDR:0.927
Accuracy:41.188% C++
HSR:18.902% B++
NSX-P Tanto
C*
Kills:90
Deaths:53
KDR:1.698
Accuracy:20.495% D--
HSR:26.667% C*
AMR-66
D--
Kills:69
Deaths:47
KDR:1.468
Accuracy:20.628% D--
HSR:10.145% F--
TRS-12 Uppercut
D
Kills:51
Deaths:86
KDR:0.593
Accuracy:37.130% F
HSR:11.765% D
Kills:6,306
Deaths (as Engineer):5,380
Deaths (to Engineers):7,562
KDR:1.17212
Kill Difference:926
Playtime:757.683 hours
Usage:20%
Score:16.135m
Score/min:355
Accuracy (listed only):25.864%
HSR (listed only):14.311%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C++
Kills:4,528
Deaths:3,145
KDR:1.440
Accuracy:26.518% C++
HSR:12.721% D
PDW-16 Hailstorm
C--
Kills:3,481
Deaths:4,294
KDR:0.811
Accuracy:21.060% C--
HSR:9.739% D*
Shuriken
D
Kills:2,719
Deaths:1,695
KDR:1.604
Accuracy:25.335% D
HSR:12.358% D--
SMG-46G Armistice
C++
Kills:2,688
Deaths:1,534
KDR:1.752
Accuracy:28.114% C++
HSR:10.268% D--
NS-7 PDW
C++
Kills:1,394
Deaths:788
KDR:1.769
Accuracy:24.904% C++
HSR:13.271% D
NS Baron G5AE
C--
Kills:1,348
Deaths:1,076
KDR:1.253
Accuracy:41.369% C--
HSR:9.941% D--
NS-7B PDW
C+
Kills:1,221
Deaths:859
KDR:1.421
Accuracy:24.675% C+
HSR:10.893% D*
NS-11CP
D*
Kills:1,179
Deaths:657
KDR:1.795
Accuracy:22.732% D*
HSR:15.691% D*
TRAC-5 S
C-
Kills:999
Deaths:897
KDR:1.114
Accuracy:20.613% C-
HSR:3.804% F--
TRAC-5
D
Kills:962
Deaths:1,180
KDR:0.815
Accuracy:17.625% D
HSR:13.929% D-
NSX Tanto
D
Kills:714
Deaths:538
KDR:1.327
Accuracy:22.087% D
HSR:18.207% D--
LC2 Lynx
D
Kills:465
Deaths:418
KDR:1.112
Accuracy:20.095% D
HSR:15.914% D--
LC3 Jaguar
D
Kills:265
Deaths:251
KDR:1.056
Accuracy:20.546% D
HSR:12.453% D**
FA1 Barrage
B++
Kills:164
Deaths:177
KDR:0.927
Accuracy:41.188% C++
HSR:18.902% B++
NSX-P Tanto
C*
Kills:90
Deaths:53
KDR:1.698
Accuracy:20.495% D--
HSR:26.667% C*
TRS-12 Uppercut
D
Kills:51
Deaths:86
KDR:0.593
Accuracy:37.130% F
HSR:11.765% D
Kills:22,268
Deaths (as Light Assault):17,648
Deaths (to Light Assaults):6,273
KDR:1.26179
Kill Difference:4,620
Playtime:383.804 hours
Usage:10%
Score:3.490m
Score/min:152
Accuracy (listed only):25.905%
HSR (listed only):13.533%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C++
Kills:4,528
Deaths:3,145
KDR:1.440
Accuracy:26.518% C++
HSR:12.721% D
PDW-16 Hailstorm
C--
Kills:3,481
Deaths:4,294
KDR:0.811
Accuracy:21.060% C--
HSR:9.739% D*
Shuriken
D
Kills:2,719
Deaths:1,695
KDR:1.604
Accuracy:25.335% D
HSR:12.358% D--
SMG-46G Armistice
C++
Kills:2,688
Deaths:1,534
KDR:1.752
Accuracy:28.114% C++
HSR:10.268% D--
RAMS .50M
C+
Kills:1,841
Deaths:501
KDR:3.675
Accuracy:37.571% C+
HSR:68.387% D*
SOAS-20
D
Kills:1,742
Deaths:920
KDR:1.893
Accuracy:24.975% D
HSR:14.696% D--
TSAR-42
C
Kills:1,700
Deaths:388
KDR:4.381
Accuracy:31.585% D--
HSR:65.941% C
NS-44 Commissioner
B+
Kills:1,697
Deaths:1,730
KDR:0.981
Accuracy:40.771% B+
HSR:19.093% C-
NS-7 PDW
C++
Kills:1,394
Deaths:788
KDR:1.769
Accuracy:24.904% C++
HSR:13.271% D
NS-7B PDW
C+
Kills:1,221
Deaths:859
KDR:1.421
Accuracy:24.675% C+
HSR:10.893% D*
TX1 Repeater
B+
Kills:1,220
Deaths:1,152
KDR:1.059
Accuracy:27.450% B+
HSR:15.328% D-
SR-7
D
Kills:1,024
Deaths:151
KDR:6.781
Accuracy:35.842% D
HSR:69.727% D*
NS-44L Blackhand
B+
Kills:512
Deaths:305
KDR:1.679
Accuracy:46.194% B+
HSR:30.859% D
NS-357P Underboss
C
Kills:102
Deaths:86
KDR:1.186
Accuracy:39.746% C
HSR:14.706% D*
NS-AM7B Archer
B+
Kills:63
Deaths:88
KDR:0.716
Accuracy:65.104% B+
HSR:3.175% F
Kills:25,932
Deaths (as Infiltrator):17,636
Deaths (to Infiltrators):5,726
KDR:1.4704
Kill Difference:8,296
Playtime:1,643.039 hours
Usage:43%
Score:21.986m
Score/min:223
Accuracy (listed only):33.323%
HSR (listed only):24.744%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C++
Kills:4,528
Deaths:3,145
KDR:1.440
Accuracy:26.518% C++
HSR:12.721% D
PDW-16 Hailstorm
C--
Kills:3,481
Deaths:4,294
KDR:0.811
Accuracy:21.060% C--
HSR:9.739% D*
Shuriken
D
Kills:2,719
Deaths:1,695
KDR:1.604
Accuracy:25.335% D
HSR:12.358% D--
SMG-46G Armistice
C++
Kills:2,688
Deaths:1,534
KDR:1.752
Accuracy:28.114% C++
HSR:10.268% D--
NS-7 PDW
C++
Kills:1,394
Deaths:788
KDR:1.769
Accuracy:24.904% C++
HSR:13.271% D
NS Baron G5AE
C--
Kills:1,348
Deaths:1,076
KDR:1.253
Accuracy:41.369% C--
HSR:9.941% D--
NS-7B PDW
C+
Kills:1,221
Deaths:859
KDR:1.421
Accuracy:24.675% C+
HSR:10.893% D*
NS-11P
D
Kills:513
Deaths:315
KDR:1.629
Accuracy:19.361% D
HSR:15.205% D
TAR
D--
Kills:495
Deaths:531
KDR:0.932
Accuracy:18.712% D--
HSR:13.333% D*
FA1 Barrage
B++
Kills:164
Deaths:177
KDR:0.927
Accuracy:41.188% C++
HSR:18.902% B++
TRS-12 Uppercut
D
Kills:51
Deaths:86
KDR:0.593
Accuracy:37.130% F
HSR:11.765% D
Kills:18,602
Deaths (as Combat Medic):14,500
Deaths (to Combat Medics):3,494
KDR:1.2829
Kill Difference:4,102
Playtime:104.234 hours
Usage:3%
Score:2.340m
Score/min:374
Accuracy (listed only):28.033%
HSR (listed only):12.581%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:4,034
Deaths:1,168
KDR:3.454
Accuracy:33.008% D
HSR:2.826% C
M3 Pounder HEG
C+
Kills:3,926
Deaths:1,181
KDR:3.324
Accuracy:31.961% D
HSR:2.853% C+
MRC3 Mercy
C
Kills:1,050
Deaths:362
KDR:2.901
Accuracy:15.065% C
HSR:18.191% C-
MRC3 Mercy
C
Kills:1,018
Deaths:342
KDR:2.977
Accuracy:14.867% C
HSR:18.369% C-
NS-10 Burster
B++
Kills:648
Deaths:325
KDR:1.994
Accuracy:32.827% B++
HSR:2.160% D--
NS-10 Burster
B++
Kills:625
Deaths:334
KDR:1.871
Accuracy:33.018% B++
HSR:2.720% D-
MR1 Fracture
C+
Kills:167
Deaths:135
KDR:1.237
Accuracy:29.548% D
HSR:3.593% C+
MR1 Fracture
B+
Kills:121
Deaths:86
KDR:1.407
Accuracy:30.059% D
HSR:4.959% B+
M2 Mutilator
C--
Kills:107
Deaths:38
KDR:2.816
Accuracy:12.314% C--
HSR:13.084% D*
M2 Mutilator
C+
Kills:96
Deaths:38
KDR:2.526
Accuracy:12.152% D
HSR:17.708% C+
Kills:11,792
Deaths (as MAX Suit):2,004.500
Deaths (to MAX Suits):2,513
KDR:5.88276
Kill Difference:9,787.500
Playtime:479.328 hours
Usage:13%
Score:12.061m
Score/min:419
Accuracy (listed only):24.482%
HSR (listed only):8.646%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:362
V. Kills:221 163%
Deaths:30
KDR:12.067
Accuracy:30.808% C+
KPH:29.100 C++
VKPH:17.800 C+
L105 Zephyr
C**
Kills:194
V. Kills:38 N/A
Deaths:13
KDR:14.923
Accuracy:41.386% C+
KPH:53 C++
VKPH:10.400 C**
C150 Dalton
C*
Kills:91
V. Kills:46 194%
Deaths:14
KDR:6.500
Accuracy:42.986% C*
KPH:27.100 C
VKPH:13.700 D
Kills:647 (0 + 647)
Deaths:57
KDR:11.351
VKDR:5.351
Vehicle Kills:305
Kill Difference:590
Playtime:19.471 hours
Usage:1%
Score:0.394m
Score/min:338
Piloting Accuracy:N/A%
Gunner Accuracy:42.986%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:641
V. Kills:88 N/A
Deaths:26
KDR:24.654
Accuracy:31.622% F-
KPH:30.200 D-
VKPH:4.100 D--
L100 Python AP
D
Kills:173
V. Kills:121 142%
Deaths:18
KDR:9.611
Accuracy:51.198% D
KPH:15.800 D*
VKPH:11 D*
C75 Viper
D
Kills:146
V. Kills:23 N/A
Deaths:15
KDR:9.733
Accuracy:15.214% F--
KPH:19.200 D
VKPH:3 D--
Skyguard
D
Kills:118
V. Kills:90 130%
Deaths:30
KDR:3.933
Accuracy:25.585% D
KPH:6.200 D*
VKPH:4.700 D*
Kills:1,078 (1,078 + 0)
Deaths:89
KDR:12.112
VKDR:3.618
Vehicle Kills:322
Kill Difference:989
Playtime:58.826 hours
Usage:2%
Score:0.646m
Score/min:183
Driving Accuracy:25.585%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:480
V. Kills:341 140%
Deaths:104
KDR:4.615
Accuracy:35.263% D
KPH:16.900 D--
VKPH:12 C+
G30 Vulcan
B*
Kills:254
V. Kills:262 97%
Deaths:91
KDR:2.791
Accuracy:45.792% A++
KPH:20 C+
VKPH:20.600 B*
M12 Kobalt
C+
Kills:110
V. Kills:1 N/A
Deaths:8
KDR:13.750
Accuracy:11.137% D
KPH:57.200 C+
VKPH:0.500 D
P2-120 HEAT
D--
Kills:87
V. Kills:19 435%
Deaths:14
KDR:6.214
Accuracy:22.538% F-
KPH:13.600 D--
VKPH:3 F
P2-120 AP
D**
Kills:66
V. Kills:51 127%
Deaths:20
KDR:3.300
Accuracy:27.843% F-
KPH:11 D**
VKPH:8.500 D**
Kills:997 (153 + 844)
Deaths:237
KDR:4.207
VKDR:2.844
Vehicle Kills:674
Kill Difference:760
Playtime:55.435 hours
Usage:1%
Score:1.884m
Score/min:566
Driving Accuracy:27.843%
Gunner Accuracy:11.137%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:1,276
V. Kills:800 159%
Deaths:71
KDR:17.972
Accuracy:33.741% C*
KPH:29.600 C+
VKPH:18.600 C+
P525 Marauder-H
C+
Kills:1,268
V. Kills:81 N/A
Deaths:114
KDR:11.123
Accuracy:32.669% C
KPH:99.600 C+
VKPH:6.400 C+
G20 Vulcan-H
B*
Kills:1,228
V. Kills:954 129%
Deaths:209
KDR:5.876
Accuracy:54.879% B*
KPH:46.400 C++
VKPH:36.100 B*
MR11 Gatekeeper-H
B*
Kills:520
V. Kills:661 79%
Deaths:110
KDR:4.727
Accuracy:58.352% B+
KPH:29.400 C+
VKPH:37.400 B*
E540 Halberd-H
C++
Kills:456
V. Kills:368 124%
Deaths:64
KDR:7.125
Accuracy:56.334% C+
KPH:28 D-
VKPH:22.600 C++
M40 Fury-H
C+
Kills:195
V. Kills:37 N/A
Deaths:23
KDR:8.478
Accuracy:40.944% C+
KPH:68.900 C
VKPH:13.100 C
G30 Walker
C
Kills:64
V. Kills:47 133%
Deaths:9
KDR:7.111
Accuracy:33.356% C
KPH:14.300 D-
VKPH:10.500 D-
Kills:5,007 (0 + 5,007)
Deaths:600
KDR:8.345
VKDR:4.913
Vehicle Kills:2,948
Kill Difference:4,407
Playtime:123.579 hours
Usage:3%
Score:2.994m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:33.356%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:417
V. Kills:29 N/A
Deaths:38
KDR:10.974
Accuracy:14.188% D
KPH:54.900 C
VKPH:3.800 C*
M40 Fury
C
Kills:275
V. Kills:54 N/A
Deaths:38
KDR:7.237
Accuracy:29.830% D
KPH:43.300 C
VKPH:8.500 C-
M20 Basilisk
D
Kills:225
V. Kills:101 221%
Deaths:33
KDR:6.818
Accuracy:32.959% D
KPH:15 D
VKPH:6.700 D
M20 Basilisk
C
Kills:222
V. Kills:107 206%
Deaths:43
KDR:5.163
Accuracy:36.045% C
KPH:13.200 D
VKPH:6.400 C
M40 Fury
C**
Kills:192
V. Kills:32 N/A
Deaths:29
KDR:6.621
Accuracy:32.089% C
KPH:50.600 C**
VKPH:8.400 C+
G30 Walker
D--
Kills:55
V. Kills:37 145%
Deaths:18
KDR:3.056
Accuracy:25.535% D
KPH:7 D*
VKPH:4.700 D--
M12 Kobalt
C+
Kills:51
V. Kills:5 N/A
Deaths:5
KDR:10.200
Accuracy:11.237% D*
KPH:33.500 D--
VKPH:3.300 C+
Kills:1,437 (0 + 1,437)
Deaths:204
KDR:7.044
VKDR:1.789
Vehicle Kills:365
Kill Difference:1,233
Playtime:58.945 hours
Usage:2%
Score:1.089m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:11.237%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:132
V. Kills:33 388%
Deaths:199
KDR:0.663
Accuracy:25.498% F-
KPH:4.900 D--
VKPH:1.200 D*
Kills:132 (132 + 0)
Deaths:199
KDR:0.663
VKDR:0.166
Vehicle Kills:33
Kill Difference:67
Playtime:27.036 hours
Usage:1%
Score:0.045m
Score/min:28
Driving Accuracy:25.498%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:116
V. Kills:69 166%
Deaths:18
KDR:6.444
Accuracy:35.683% C--
KPH:21.700 C
VKPH:12.900 C
CAS 14-E
A++
Kills:83
V. Kills:17 461%
Deaths:9
KDR:9.222
Accuracy:37.742% B+
KPH:59.300 C
VKPH:12.200 A++
Kills:199 (0 + 199)
Deaths:27
KDR:7.370
VKDR:3.185
Vehicle Kills:86
Kill Difference:172
Playtime:6.748 hours
Usage:0%
Score:0.084m
Score/min:207
Piloting Accuracy:N/A%
Gunner Accuracy:37.742%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SMG-46 Armistice 4,5494,5283,1451.44B0.4926.518%C++12.721%D19.9C-N/A96227.2h13.4B+50.4B+
M3 Pounder HEG 4,7834,0341,1683.454B**1.5233.008%D2.826%C17C3.2C122237.2h16.1B+48.7C++
M3 Pounder HEG 4,6673,9261,1813.324B**1.3931.961%D2.853%C+16.4C+3.1C+119239.7h17C++53.2C+
PDW-16 Hailstorm 3,5023,4814,2940.811C+1.1221.06%C--9.739%D*11.7D-N/A45296.3h16.2C+76.8C+
Shuriken 2,7492,7191,6951.604C*0.3325.335%D12.358%D--21.6D--N/A74125.9h13.9C54.9C
SMG-46G Armistice 2,7112,6881,5341.752B+0.1828.114%C++10.268%D--29.1C-N/A15192.3h12.5B44.6B
NS-15M AE 1,8801,8511,1391.625C+0.3118.195%D**15.181%D*28.3DN/A13265.4h13.8D75.7D-
RAMS .50M 1,8441,8415013.675C*1.7437.571%C+68.387%D*18.6DN/A7999h3D--8C--
SOAS-20 1,7611,7429201.893B+0.0424.975%D14.696%D--21.6DN/A5380.5h13.4C53.6C
T7 Mini-Chaingun 1,7561,7161,4561.179C*0.7513.306%D9.266%D--23C--N/A9174.7h15.2C*114.5C+
TSAR-42 1,7231,7003884.381B+2.4531.585%D--65.941%C24.1DN/A7670.6h2.8D8.9D
NS-44 Commissioner 1,7171,6971,7300.981C++0.9540.771%B+19.093%C-8.8D--N/A43193.9h4.3C10.5C**
NS-15MP 1,4391,4188901.593C0.3418.878%F16.432%D**21D*N/A4567.6h16.6F*87.8F--
NS-7 PDW 1,4001,3947881.769B**0.1624.904%C++13.271%D24.3C+N/A14157.4h12B++48.2B+
C-4 1,7571,3875862.367B++0.4423.992%CN/A88.9C*23.7C81815.6h1.6C+6.5C+
NS Baron G5AE 1,3601,3481,0761.253C+0.6841.369%C--9.941%D--18.7D-N/A6871.9h6.3F15.2C+
G40-F Ranger 2,0761,2767117.972M+16.0433.741%C*N/A29.6C+18.6C+27543.1h83.5C247.6C+
P525 Marauder-H 1,3491,26811411.123C+9.1932.669%CN/A99.8C+6.4C+52812.7h6.3B19.3C*
G20 Vulcan-H 2,1821,2282095.876B+3.9454.879%B*2.606%C+46.5C++36.1B*54226.4h93.6B170.6B++
NS-7B PDW 1,2241,2218591.421C**0.5124.675%C+10.893%D*23.1CN/A11252.8h12.8B+52C*
TX1 Repeater 1,2281,2201,1521.059B+0.8727.45%B+15.328%D-11.8DN/A48103.3h10.6B++38.5B++
NS-15M1 1,2101,1977431.611C++0.3218.359%D14.369%D--19.9DN/A5960.1h15.6D84.8C-
NS-11CP 1,1891,1796571.795C++0.1422.732%D*15.691%D*20.9D-N/A4656.4h15.5D*68.3D--
MRC3 Mercy 1,0661,0503622.901B+0.9715.065%C18.191%C-20.9C--N/A8550.3h24D159.4C
SR-7 1,0251,0241516.781B**4.8535.842%D69.727%D*40.3C*N/A19425.4h2.5C6.9C
MRC3 Mercy 1,0381,0183422.977B+1.0514.867%C18.369%C-20.9C--N/A9048.7h23.8D--159.9C
TRAC-5 S 1,0339998971.114B0.8220.613%C-3.804%F--13.8CN/A6672.3h7.1B**34.5B++
TRAC-5 9689621,1800.815C++1.1217.625%D13.929%D-9.2DN/A63104.9h15.3C*87C+
Claymore 8558557411.554B++9.6232.355%C+N/A171B+N/A6025h1.3D3.9C*
Tank Mine 1,3107882523.127C**1.2027.888%C-N/A114.2C*75.7B+13816.9h1.4B*5B*
NSX Tanto 7247145381.327C*0.6022.087%D18.207%D--13DN/A3155h17.3C78.1C
Striker AE 1,1116912962.334M**0.4039.151%D*N/A14.9C+9.1D10746.4h26.2B**67B+
NS-10 Burster 1,1486483251.994A+0.0632.827%B++2.16%D--4.6C+3.5C++102141.6h169.1C515.2B
L100 Python HESH 7296412624.654A22.7231.622%F-1.092%C-30.2D-4.2D--12621.2h4.3D13.7F-
NS-10 Burster 1,1236253341.871B**0.0633.018%B++2.72%D-4.4C3.5C+101143h174.6C+528.8B
Sticky Grenade 6005961596N/A594.0755.01%BN/A993.3C++6.7D47230.6h1.8B+3.3B+
NS Decimator 8015954781.245C**0.6954.972%D2.353%C++28.1C9.7D29721.2h4.8C++8.7C+
MR11 Gatekeeper-H 1,1815201104.727C++2.8058.352%B+N/A29.4C+37.3B++36817.7h59.8C++102.5B
NS-11P 5185133151.629B+0.3019.361%D15.205%D27.3C+N/A16318.8h12.8B+66.2C++
NS-44L Blackhand 5155123051.679B+0.2546.194%B+30.859%D16.4C-N/A5131.3h3.8B+8.3B+
Hexedge 51451012,0830.042C**1.8933.241%C**12.549%B++0.5CN/A2977.7h2.4C+7.1B+
TAR 4984955310.932C1.0018.712%D--13.333%D*12.7D-N/A7539h13.9C+74.4C-
E540 Halberd 8214801044.615C2.6835.263%D3.333%C+16.9D--12C+29128.4h7.2D20.3D-
LC2 Lynx 4684654181.112C+0.8220.095%D15.914%D--15.9C--N/A11429.3h14.7C*73.1C+
E540 Halberd-H 824456647.125C+5.1956.334%C+1.096%C--28D-22.6C++48616.3h8.8D15.6D-
Frag Grenade 4404341434N/A432.0746.649%C**N/A482.2C+6.7C27210.9h3.7C*8B
M12 Kobalt 4464173810.974C+9.0414.188%D13.669%D--54.9C3.8C*4807.6h15.9B+111.9C*
AP30 Shredder 5833623012.067C++10.1430.808%C+1.105%D-29.2C++17.8C+27412.4h99C+321.3C+
MANA Anti-Vehicle Turret 5893562431.465C+0.4747.485%D4.494%C*27.4C17.9C--51313h8.6C**18.1C*
MSW-R 3603522781.266C0.6717.43%D--19.318%D20.7DN/A15317h14.7D84.3D
Spear Anti-Vehicle Phalanx Turret 5163022910.414B+8.4833.619%D--4.636%C**21.7D--15.4C--28413.9h10.5C+31.3D
M40 Fury 329275387.237C+5.3129.83%DN/A43C8.4C-7436.4h15.3C51.2C-
LC3 Jaguar 2702652511.056C+0.8820.546%D12.453%D**11D-N/A10824h14.2C+69.1C
G30 Vulcan 516254912.791C+0.8645.792%A++1.181%D*20C+20.6B*43412.7h114.4C249.9B++
T9 CARV 2332282101.086C+0.8515.473%D24.123%C*16.4DN/A29313.9h14.1C++91.1C+
M20 Basilisk 326225336.818A++4.8932.959%D4.889%C15D6.7D18215h87.4B265.3C++
M20 Basilisk 329222435.163B*3.2336.045%C3.153%D--13.2D6.4C15216.8h108.2C300.3C+
M40 Fury-H 232195238.478C6.5540.944%C+2.564%A++69.6C13.2C4392.8h9.8C++24C++
L105 Zephyr 2321941314.923B+12.9941.386%C+N/A52.4C++10.3C**4523.7h7.9D19C
M40 Fury 224192296.621C+4.6932.089%C1.563%C+50.5C**8.4C+7023.8h12.3B+38.4C**
L100 Python AP 294173189.611B**7.6851.198%D1.156%D-15.7D*11D*22311h10.1D--19.8D**
Anti-Vehicle Grenade 1761681168N/A166.0758.854%B*N/A560B*26.7D-57680.3h3.4A5.8B**
MR1 Fracture 2451671351.237B++0.6929.548%D3.593%C+6.4C--3D--7826.1h54.7C+185.2C+
FA1 Barrage 1661641770.927C++1.0041.188%C++18.902%B++13.2DN/A7012.4h6.5D-15.7C+
C75 Viper 169146159.733B**7.8015.214%F--1.37%C+19.2D3D--2867.6h8B*52.9D
M40 Fury-F 1651321990.663C-1.2725.498%F-N/A4.9D--1.2D*2827h8.8B+34.6C-
T16 Rhino 129127991.283C++0.6518.426%C--22.835%C++17.4DN/A1907.3h18.3D*99.2D
MR1 Fracture 179121861.407A0.5230.059%D4.959%B+6.2C--3D--10319.4h58C+192.8C+
Skyguard 208118303.933B+2.0025.585%DN/A6.2D*4.7D*18319h114.5C**447.7C++
M20 Wyvern 185116186.444C**4.5135.683%C--N/A21.9C13C1835.3h81.2C+227.5C+
M12 Kobalt 111110813.75C+11.8211.137%D18.182%B++57.9C+N/A4691.9h17.1C*153.5C+
M60-A Bulldog 126110912.222C+10.2941.144%D1.818%C--20D2.9C-1685.5h6.1C+14.8C+
T32 Bull 1111101510.728C--1.2014.297%F-17.273%D-7.6D*N/A7714.5h17.9D**125.4F-
M2 Mutilator 108107382.816B*0.8812.314%C--13.084%D*23.8C+N/A1664.5h21.6D--175.4C-
M60-A Bulldog 119107205.35C+3.4227.026%D--N/A26.1C--2.9D1574.1h5.6C*20.6C
NS-357P Underboss 102102861.186C+0.7539.746%C14.706%D*9.4D*N/A3110.9h4C10C+
M2 Mutilator 10096382.526B++0.5912.152%D17.708%C+20.4C-N/A1194.7h23.6D**194.6D
C150 Dalton 13791146.5C+4.5742.986%C*N/A26.8C13.5D-4473.4h4.7C+11C*
NSX-P Tanto 9090531.698B*0.2320.495%D--26.667%C*14.3DN/A546.3h16.6C+80.8C
P2-120 HEAT 10687146.214C*4.2822.538%F-1.149%D*13.6D--3F5226.4h5.1B**22.6C
CAS 14-E 1008399.222C7.2937.742%B+N/A59.3C12.1A++2991.4h43.5D-115.3C
Chainblade 807719,4430.004D1.9324.568%C1.299%D-0.1DN/A01467.6h2.6C++10.5C*
MAX Punch 75742,0210.037D1.8940.253%CN/A0.2DN/A1453.6h2.1C++5.3C++
ML-7 8371691.029B+0.9048.143%D--4.225%B*19.2C3.2D**10803.7h5.1B*10.6B+
AMR-66 7269471.468B++0.4620.628%D--10.145%F--13C--N/A1465.3h11C53.1C--
P2-120 AP 11766203.3C-1.3727.843%F-3.03%C+11D**8.5D**22246h10.1D--36.2F*
Aspis Anti-Aircraft Phalanx Turret 14065106.5B**4.5729.105%B+N/A8.4C--9.7C2907.7h162.5C+558.2B
G30 Walker 1116497.111C++5.1833.356%C3.125%C14.2D-10.4D-2884.5h257D--770.5D
NS-AM7B Archer 9563880.716B+1.2265.104%B+3.175%F3.4C1.7C2518.3h41.4D-63.6C--
T2 Striker 142591590.371C-1.5667.909%A++N/A5.6D--7.9D42010.5h41.4C*60.9B++
M9 SKEP Launcher 118581250.464C+1.4761.919%D5.172%A++6.2D--6.4D1949.4h14.5F-23.4F-
G30 Walker 9255183.056D1.1225.535%D1.818%D*7D*4.7D--1947.9h248D971.3C--
M12 Kobalt 5651510.2C8.2711.237%D*17.647%C34D--3.3C+2031.5h20.8C-185.1D-
TRS-12 Uppercut 5151860.593D1.3437.13%F11.765%D9.3D*N/A745.5h4.9T-13.3T

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator332230,07218.1h
Motion Spotter6030,96811.2h
Restoration Kit02260.1h
Nano-Armor Kit967920,98992.3h
Flail Targeting Dart2881.2h
Anti-Vehicle MANA Turret307804.7h
Spawn Beacon381,5933.2h
Spitfire Auto-Turret97800.6h
Nanite Revive Grenade04980.1h
Shield Recharging Field161,1390.5h
Ammunition Package181,5410.7h
Medical Kit1255,8606.2h
Anti-Infantry MANA Turret122240.9h
Nano-Repair Grenade0630h
Recon Detection Device908,46817.7h

Check the help document for the dictionary if you want to learn more about words used here.


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