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Field Marshal Private cheme[BRTD] cheme
TR BR 165

KDR: 2.08

Score: 66.8m

Last Seen: Jun 25th, 2019 11:18 AM
- OFFLINE - 4.2 hour(s)

Prestige 1, Battle Rank 100 (165 total) - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 102
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS SMG-46 Armistice M3 Pounder HEG M3 Pounder HEG PDW-16 Hailstorm SMG-46G Armistice Shuriken P2-120 AP SOAS-20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $514,161 MLG Score: 411
Fun Score: N/A
Cheeseburgers Flipped: 4095TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.654%14.611%33128118532,9831.730480.349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.464%0.299C*-0.955D---2.591F*HEAD (~3.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.22C++13.20.077C+44.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.095%0.725%361612075,377183016152.93665333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.019%-0.739D--1.171D*1.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.56B+5.50.547B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.741%2.973%5461711966,223150538424.13214162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.591%0.144C++-0.361C-0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125-0.049C+47.2-0.186C77.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.673%67.833%546312104,6011846282.49107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.494%-0.048C+0.048C+-0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.179C++2.80.115C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.393%17.597%54621211233144120.161693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.423%-0.087C+0.594B+-1.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.158C6.2-0.271C9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 102
66.8m387.2%306 (18.4k)265 (15.9k)2.079280,46738,7012.5126165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1213353822.803%11.973%27306:3029

19% Engineer12% Heavy Assault44% Infiltrator9% Light Assault12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 6:40 PMApr 2nd, 2018 11:01 PMJun 25th, 2019 10:05 AM (1d) (PST)Jun 25th, 2019 8:58 AM (2d) (PST)Jun 25th, 2019 7:18 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5101543560.3200.1540.0381.4260.048411

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5869,23821,348199286315,929

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4190.9h/174.6d 16,773 9,634 24,973 358.5k 5,451 14,981 12,113 128.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D*
Kills:1,851
Deaths:1,139
KDR:1.625
Accuracy:18.195% D**
HSR:15.181% D*
NS-15MP
D**
Kills:1,418
Deaths:890
KDR:1.593
Accuracy:18.878% F-
HSR:16.432% D**
NS-15M1
D-
Kills:1,197
Deaths:743
KDR:1.611
Accuracy:18.359% D-
HSR:14.369% D--
T9 CARV
C+
Kills:615
Deaths:446
KDR:1.379
Accuracy:16.657% C--
HSR:22.276% C+
MSW-R
D
Kills:373
Deaths:287
KDR:1.300
Accuracy:17.297% D--
HSR:19.303% D
T16 Rhino
C++
Kills:127
Deaths:99
KDR:1.283
Accuracy:18.426% C-
HSR:22.835% C++
T32 Bull
D-
Kills:110
Deaths:151
KDR:0.728
Accuracy:14.297% F-
HSR:17.273% D-
Kills:5,691
Deaths (as Heavy Assault):3,755
Deaths (to Heavy Assaults):10,374
KDR:1.51558
Kill Difference:1,936
Playtime:517.472 hours
Usage:12%
Score:6.662m
Score/min:215
Accuracy (listed only):17.444%
HSR (listed only):18.238%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
D
Kills:1,349
Deaths:1,079
KDR:1.250
Accuracy:41.368% D
HSR:9.933% D--
NS-11CP
D*
Kills:1,179
Deaths:657
KDR:1.795
Accuracy:22.732% D*
HSR:15.691% D*
TRAC-5 S
C-
Kills:999
Deaths:897
KDR:1.114
Accuracy:20.613% C-
HSR:3.804% F--
TRAC-5
D-
Kills:962
Deaths:1,180
KDR:0.815
Accuracy:17.625% D-
HSR:13.929% D-
NSX Tanto
D-
Kills:720
Deaths:542
KDR:1.328
Accuracy:22.000% D-
HSR:18.056% D--
LC2 Lynx
D
Kills:465
Deaths:418
KDR:1.112
Accuracy:20.095% D
HSR:15.914% D-
LC3 Jaguar
D
Kills:265
Deaths:251
KDR:1.056
Accuracy:20.546% D
HSR:12.453% D**
FA1 Barrage
B++
Kills:182
Deaths:210
KDR:0.867
Accuracy:41.156% C++
HSR:19.231% B++
NSX-P Tanto
C**
Kills:92
Deaths:53
KDR:1.736
Accuracy:20.541% D--
HSR:27.174% C**
AMR-66
D--
Kills:69
Deaths:47
KDR:1.468
Accuracy:20.628% D--
HSR:10.145% F--
TRS-12 Uppercut
D
Kills:51
Deaths:86
KDR:0.593
Accuracy:37.130% F
HSR:11.765% D
Kills:6,333
Deaths (as Engineer):5,420
Deaths (to Engineers):7,779
KDR:1.16845
Kill Difference:913
Playtime:790.689 hours
Usage:19%
Score:16.745m
Score/min:353
Accuracy (listed only):25.858%
HSR (listed only):14.372%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C*
Kills:4,528
Deaths:3,145
KDR:1.440
Accuracy:26.518% C*
HSR:12.721% D
PDW-16 Hailstorm
D
Kills:3,481
Deaths:4,294
KDR:0.811
Accuracy:21.060% D
HSR:9.739% D--
SMG-46G Armistice
C++
Kills:2,742
Deaths:1,558
KDR:1.760
Accuracy:28.072% C++
HSR:10.540% D--
Shuriken
D
Kills:2,719
Deaths:1,695
KDR:1.604
Accuracy:25.335% D
HSR:12.358% D--
NS-7 PDW
C+
Kills:1,394
Deaths:788
KDR:1.769
Accuracy:24.904% C+
HSR:13.271% D
NS Baron G5AE
D
Kills:1,349
Deaths:1,079
KDR:1.250
Accuracy:41.368% D
HSR:9.933% D--
NS-7B PDW
C+
Kills:1,221
Deaths:859
KDR:1.421
Accuracy:24.675% C+
HSR:10.893% D*
NS-11CP
D*
Kills:1,179
Deaths:657
KDR:1.795
Accuracy:22.732% D*
HSR:15.691% D*
TRAC-5 S
C-
Kills:999
Deaths:897
KDR:1.114
Accuracy:20.613% C-
HSR:3.804% F--
TRAC-5
D-
Kills:962
Deaths:1,180
KDR:0.815
Accuracy:17.625% D-
HSR:13.929% D-
NSX Tanto
D-
Kills:720
Deaths:542
KDR:1.328
Accuracy:22.000% D-
HSR:18.056% D--
LC2 Lynx
D
Kills:465
Deaths:418
KDR:1.112
Accuracy:20.095% D
HSR:15.914% D-
LC3 Jaguar
D
Kills:265
Deaths:251
KDR:1.056
Accuracy:20.546% D
HSR:12.453% D**
FA1 Barrage
B++
Kills:182
Deaths:210
KDR:0.867
Accuracy:41.156% C++
HSR:19.231% B++
NSX-P Tanto
C**
Kills:92
Deaths:53
KDR:1.736
Accuracy:20.541% D--
HSR:27.174% C**
TRS-12 Uppercut
D
Kills:51
Deaths:86
KDR:0.593
Accuracy:37.130% F
HSR:11.765% D
Kills:22,349
Deaths (as Light Assault):17,712
Deaths (to Light Assaults):6,465
KDR:1.2618
Kill Difference:4,637
Playtime:386.020 hours
Usage:9%
Score:3.493m
Score/min:151
Accuracy (listed only):25.898%
HSR (listed only):13.592%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C*
Kills:4,528
Deaths:3,145
KDR:1.440
Accuracy:26.518% C*
HSR:12.721% D
PDW-16 Hailstorm
D
Kills:3,481
Deaths:4,294
KDR:0.811
Accuracy:21.060% D
HSR:9.739% D--
SMG-46G Armistice
C++
Kills:2,742
Deaths:1,558
KDR:1.760
Accuracy:28.072% C++
HSR:10.540% D--
Shuriken
D
Kills:2,719
Deaths:1,695
KDR:1.604
Accuracy:25.335% D
HSR:12.358% D--
SOAS-20
D
Kills:1,899
Deaths:989
KDR:1.920
Accuracy:24.685% D
HSR:14.534% D--
RAMS .50M
C
Kills:1,861
Deaths:504
KDR:3.692
Accuracy:37.308% C
HSR:68.565% D*
NS-44 Commissioner
B+
Kills:1,720
Deaths:1,742
KDR:0.987
Accuracy:40.824% B+
HSR:19.128% C-
TSAR-42
C+
Kills:1,716
Deaths:391
KDR:4.389
Accuracy:31.557% D--
HSR:65.909% C+
NS-44L Blackhand
B+
Kills:1,433
Deaths:771
KDR:1.859
Accuracy:45.353% B+
HSR:33.287% D
NS-7 PDW
C+
Kills:1,394
Deaths:788
KDR:1.769
Accuracy:24.904% C+
HSR:13.271% D
NS-7B PDW
C+
Kills:1,221
Deaths:859
KDR:1.421
Accuracy:24.675% C+
HSR:10.893% D*
TX1 Repeater
B+
Kills:1,221
Deaths:1,153
KDR:1.059
Accuracy:27.383% B+
HSR:15.315% D-
SR-7
D
Kills:1,024
Deaths:151
KDR:6.781
Accuracy:35.842% D
HSR:69.727% D*
NS-357P Underboss
C
Kills:102
Deaths:86
KDR:1.186
Accuracy:39.746% C
HSR:14.706% D--
NS-AM7B Archer
B*
Kills:68
Deaths:97
KDR:0.701
Accuracy:65.886% B*
HSR:2.941% F
Kills:27,129
Deaths (as Infiltrator):18,223
Deaths (to Infiltrators):5,896
KDR:1.48872
Kill Difference:8,906
Playtime:1,856.758 hours
Usage:44%
Score:24.846m
Score/min:223
Accuracy (listed only):33.277%
HSR (listed only):24.909%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C*
Kills:4,528
Deaths:3,145
KDR:1.440
Accuracy:26.518% C*
HSR:12.721% D
PDW-16 Hailstorm
D
Kills:3,481
Deaths:4,294
KDR:0.811
Accuracy:21.060% D
HSR:9.739% D--
SMG-46G Armistice
C++
Kills:2,742
Deaths:1,558
KDR:1.760
Accuracy:28.072% C++
HSR:10.540% D--
Shuriken
D
Kills:2,719
Deaths:1,695
KDR:1.604
Accuracy:25.335% D
HSR:12.358% D--
NS-7 PDW
C+
Kills:1,394
Deaths:788
KDR:1.769
Accuracy:24.904% C+
HSR:13.271% D
NS Baron G5AE
D
Kills:1,349
Deaths:1,079
KDR:1.250
Accuracy:41.368% D
HSR:9.933% D--
NS-7B PDW
C+
Kills:1,221
Deaths:859
KDR:1.421
Accuracy:24.675% C+
HSR:10.893% D*
NS-11P
D
Kills:513
Deaths:315
KDR:1.629
Accuracy:19.361% D
HSR:15.205% D
TAR
D--
Kills:499
Deaths:535
KDR:0.933
Accuracy:18.730% D--
HSR:13.226% D--
FA1 Barrage
B++
Kills:182
Deaths:210
KDR:0.867
Accuracy:41.156% C++
HSR:19.231% B++
TRS-12 Uppercut
D
Kills:51
Deaths:86
KDR:0.593
Accuracy:37.130% F
HSR:11.765% D
Kills:18,679
Deaths (as Combat Medic):14,564
Deaths (to Combat Medics):3,576
KDR:1.28255
Kill Difference:4,115
Playtime:104.923 hours
Usage:3%
Score:2.356m
Score/min:374
Accuracy (listed only):28.028%
HSR (listed only):12.626%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:4,137
Deaths:1,187
KDR:3.485
Accuracy:33.118% D
HSR:2.780% C
M3 Pounder HEG
C+
Kills:4,050
Deaths:1,200
KDR:3.375
Accuracy:32.083% D
HSR:2.815% C+
MRC3 Mercy
C
Kills:1,567
Deaths:439
KDR:3.569
Accuracy:15.063% C
HSR:19.081% C
MRC3 Mercy
C
Kills:1,541
Deaths:459
KDR:3.357
Accuracy:15.192% C
HSR:18.754% C
NS-10 Burster
B++
Kills:692
Deaths:330
KDR:2.097
Accuracy:32.881% B++
HSR:2.023% D*
NS-10 Burster
B++
Kills:653
Deaths:339
KDR:1.926
Accuracy:33.059% B++
HSR:2.757% D-
MR1 Fracture
C+
Kills:170
Deaths:136
KDR:1.250
Accuracy:29.497% D-
HSR:3.529% C+
MR1 Fracture
B+
Kills:127
Deaths:87
KDR:1.460
Accuracy:29.831% D
HSR:4.724% B+
M2 Mutilator
D
Kills:122
Deaths:42
KDR:2.905
Accuracy:12.352% D
HSR:14.754% D-
M2 Mutilator
C++
Kills:106
Deaths:42
KDR:2.524
Accuracy:12.220% D
HSR:18.868% C++
Kills:13,165
Deaths (as MAX Suit):2,130.500
Deaths (to MAX Suits):2,563
KDR:6.1793
Kill Difference:11,034.500
Playtime:512.793 hours
Usage:12%
Score:12.651m
Score/min:411
Accuracy (listed only):24.530%
HSR (listed only):9.009%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:362
V. Kills:221 163%
Deaths:30
KDR:12.067
Accuracy:30.810% C+
KPH:29.100 C+
VKPH:17.700 C+
L105 Zephyr
B
Kills:194
V. Kills:38 N/A
Deaths:13
KDR:14.923
Accuracy:41.386% C+
KPH:53 C++
VKPH:10.400 B
C150 Dalton
C+
Kills:91
V. Kills:46 194%
Deaths:15
KDR:6.067
Accuracy:41.876% C+
KPH:25.800 C-
VKPH:13 D-
Kills:647 (0 + 647)
Deaths:58
KDR:11.155
VKDR:5.259
Vehicle Kills:305
Kill Difference:589
Playtime:19.652 hours
Usage:0%
Score:0.400m
Score/min:339
Piloting Accuracy:N/A%
Gunner Accuracy:41.876%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,200
V. Kills:177 N/A
Deaths:40
KDR:30
Accuracy:34.490% D**
KPH:34 D
VKPH:5 D
L100 Python AP
D
Kills:235
V. Kills:145 161%
Deaths:22
KDR:10.682
Accuracy:50.189% D
KPH:17.900 D--
VKPH:11.100 D*
C75 Viper
D
Kills:146
V. Kills:23 N/A
Deaths:15
KDR:9.733
Accuracy:15.214% F--
KPH:19.200 D
VKPH:3 D--
Skyguard
D
Kills:122
V. Kills:93 130%
Deaths:30
KDR:4.067
Accuracy:25.769% D
KPH:6.300 D*
VKPH:4.800 D*
Kills:1,703 (1,703 + 0)
Deaths:107
KDR:15.916
VKDR:4.093
Vehicle Kills:438
Kill Difference:1,596
Playtime:75.428 hours
Usage:2%
Score:0.838m
Score/min:185
Driving Accuracy:25.769%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:2,023
V. Kills:798 253%
Deaths:107
KDR:18.907
Accuracy:36.424% D--
KPH:29.900 C+
VKPH:11.800 D-
P2-120 HESH
C++
Kills:1,669
V. Kills:354 470%
Deaths:49
KDR:34.061
Accuracy:38.550% C
KPH:42.800 C
VKPH:9.100 C++
E540 Halberd
C
Kills:556
V. Kills:366 151%
Deaths:110
KDR:5.055
Accuracy:36.080% D
KPH:17.400 D-
VKPH:11.500 C
G30 Vulcan
B*
Kills:254
V. Kills:262 97%
Deaths:91
KDR:2.791
Accuracy:45.792% A++
KPH:20 C+
VKPH:20.600 B*
G40-F Ranger
B*
Kills:154
V. Kills:77 197%
Deaths:2
KDR:77
Accuracy:35.865% B*
KPH:54 B+
VKPH:27 C*
M12 Kobalt
C+
Kills:110
V. Kills:1 N/A
Deaths:8
KDR:13.750
Accuracy:11.137% D
KPH:57.200 C+
VKPH:0.500 D
P2-120 HEAT
D-
Kills:104
V. Kills:25 400%
Deaths:15
KDR:6.933
Accuracy:24.731% F-
KPH:14.700 D-
VKPH:3.500 D**
Kills:4,870 (3,796 + 1,074)
Deaths:382
KDR:12.749
VKDR:4.929
Vehicle Kills:1,883
Kill Difference:4,488
Playtime:163.223 hours
Usage:4%
Score:3.380m
Score/min:345
Driving Accuracy:24.731%
Gunner Accuracy:11.137%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:1,349
V. Kills:840 160%
Deaths:73
KDR:18.480
Accuracy:33.721% C++
KPH:29.500 C
VKPH:18.300 C+
P525 Marauder-H
C+
Kills:1,274
V. Kills:82 N/A
Deaths:114
KDR:11.175
Accuracy:32.724% C
KPH:99.600 C+
VKPH:6.400 C+
G20 Vulcan-H
B*
Kills:1,246
V. Kills:965 129%
Deaths:212
KDR:5.877
Accuracy:54.855% B*
KPH:46.600 C++
VKPH:36.100 B*
MR11 Gatekeeper-H
B*
Kills:520
V. Kills:661 79%
Deaths:110
KDR:4.727
Accuracy:58.352% B+
KPH:29.400 C+
VKPH:37.400 B*
E540 Halberd-H
C+
Kills:472
V. Kills:378 125%
Deaths:65
KDR:7.262
Accuracy:57.286% C+
KPH:28.100 D-
VKPH:22.500 C+
M40 Fury-H
C
Kills:195
V. Kills:37 N/A
Deaths:23
KDR:8.478
Accuracy:40.944% C+
KPH:68.900 C-
VKPH:13.100 C
G30 Walker
D
Kills:68
V. Kills:49 136%
Deaths:9
KDR:7.556
Accuracy:32.824% C
KPH:14.300 D-
VKPH:10.300 D
Kills:5,124 (0 + 5,124)
Deaths:606
KDR:8.455
VKDR:4.970
Vehicle Kills:3,012
Kill Difference:4,518
Playtime:127.344 hours
Usage:3%
Score:3.072m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:32.824%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:436
V. Kills:29 N/A
Deaths:38
KDR:11.474
Accuracy:14.007% D
KPH:54.800 C
VKPH:3.600 C++
M40 Fury
C-
Kills:275
V. Kills:54 N/A
Deaths:38
KDR:7.237
Accuracy:29.830% D
KPH:43.300 C-
VKPH:8.500 C-
M20 Basilisk
C
Kills:232
V. Kills:110 209%
Deaths:44
KDR:5.273
Accuracy:36.335% C
KPH:13.600 D
VKPH:6.400 C
M20 Basilisk
D
Kills:225
V. Kills:101 221%
Deaths:34
KDR:6.618
Accuracy:32.998% D
KPH:14.900 D
VKPH:6.700 D
M40 Fury
C**
Kills:197
V. Kills:34 N/A
Deaths:29
KDR:6.793
Accuracy:32.177% C
KPH:51.600 C**
VKPH:8.900 C+
M12 Kobalt
C+
Kills:72
V. Kills:6 N/A
Deaths:7
KDR:10.286
Accuracy:10.938% D*
KPH:41 D-
VKPH:3.400 C+
G30 Walker
D*
Kills:55
V. Kills:37 145%
Deaths:18
KDR:3.056
Accuracy:25.535% D
KPH:7 D*
VKPH:4.700 D*
Kills:1,492 (0 + 1,492)
Deaths:208
KDR:7.173
VKDR:1.784
Vehicle Kills:371
Kill Difference:1,284
Playtime:59.960 hours
Usage:1%
Score:1.119m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:25.535%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:133
V. Kills:33 391%
Deaths:200
KDR:0.665
Accuracy:25.733% F-
KPH:4.900 D--
VKPH:1.200 D*
Kills:133 (133 + 0)
Deaths:200
KDR:0.665
VKDR:0.165
Vehicle Kills:33
Kill Difference:67
Playtime:27.338 hours
Usage:1%
Score:0.046m
Score/min:28
Driving Accuracy:25.733%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:118
V. Kills:71 164%
Deaths:18
KDR:6.556
Accuracy:35.883% C--
KPH:21.800 C
VKPH:13.100 C+
CAS 14-E
A
Kills:84
V. Kills:17 467%
Deaths:9
KDR:9.333
Accuracy:37.084% B+
KPH:54.800 C
VKPH:11.100 A
Kills:202 (0 + 202)
Deaths:27
KDR:7.481
VKDR:3.259
Vehicle Kills:88
Kill Difference:175
Playtime:6.946 hours
Usage:0%
Score:0.086m
Score/min:207
Piloting Accuracy:N/A%
Gunner Accuracy:37.084%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SMG-46 Armistice 4,5494,5283,1451.44B0.6426.518%C*12.721%D19.9C-N/A97227.2h13.4B+50.4B+
M3 Pounder HEG 4,9144,1371,1873.485A1.4133.118%D2.78%C16.8C3.1C-119246.7h16.4B49.4C+
M3 Pounder HEG 4,8224,0501,2003.375A1.3032.083%D2.815%C+16.2C+3.1C+117249.3h17.2C+53.7C+
PDW-16 Hailstorm 3,5023,4814,2940.811C1.2721.06%D9.739%D--11.7D-N/A45296.3h16.2C+76.8C+
SMG-46G Armistice 2,7652,7421,5581.76B+0.3228.072%C++10.54%D--29.2CN/A15093.9h12.6B44.7B
Shuriken 2,7492,7191,6951.604C*0.4825.335%D12.358%D--21.6D--N/A74125.9h13.9C54.9C
P2-120 AP 2,8212,02310718.907A++16.8336.424%D--N/A29.8C+11.8D-40267.8h6.1B+16.7C++
SOAS-20 1,9191,8999891.92B0.1624.685%D14.534%D--21.9DN/A5586.8h13.4C54.4C
RAMS .50M 1,8651,8615043.692C*1.6137.308%C68.565%D*18.5DN/A79100.4h3D*8D
NS-15M AE 1,8801,8511,1391.625C+0.4518.195%D**15.181%D*28.3DN/A13265.4h13.8D75.7D-
NS-44 Commissioner 1,7401,7201,7420.987C++1.0940.824%B+19.128%C-8.6D--N/A42198.9h4.3C10.4C**
T7 Mini-Chaingun 1,7561,7161,4561.179C*0.9013.306%D9.266%D--23C--N/A9274.7h15.2C++114.5C+
TSAR-42 1,7391,7163914.389C**2.3131.557%D--65.909%C+23.9DN/A7671.7h2.8D8.9D-
P2-120 HESH 2,0231,6694934.061A++31.9838.55%CN/A42.8C9.1C++21739h5.2C+13.4C+
MRC3 Mercy 1,6051,5674393.569B++1.4915.063%C19.081%C24CN/A9365.4h22.1D146.6C+
MRC3 Mercy 1,5671,5414593.357B+1.2815.192%C18.754%C23CN/A8767h23.1D152.2C
NS-44L Blackhand 1,4421,4337711.859B+0.2245.353%B+33.287%D13DN/A36110.2h3.9B+8.6B+
NS-15MP 1,4391,4188901.593C0.4918.878%F-16.432%D**21D*N/A4567.6h16.6F*87.8F--
C-4 1,7771,4035882.386B++0.3124.204%CN/A89.4C*23.8C83915.7h1.6C+6.4C+
NS-7 PDW 1,4001,3947881.769B**0.3124.904%C+13.271%D24.3C+N/A14157.4h12B++48.2B+
NS Baron G5AE 1,3611,3491,0791.25C+0.8341.368%D9.933%D--18.7D-N/A6872h6.3F15.2C
G40-F Ranger 2,1891,3497318.479A*16.4033.721%C++N/A29.5C18.3C+27245.8h83.2C+246.7C+
P525 Marauder-H 1,3561,27411411.175C+9.1032.724%CN/A99.5C+6.4C+53112.8h6.3C**19.3C*
G20 Vulcan-H 2,2111,2462125.877B+3.8054.855%B*2.568%C46.7C++36.1B*55026.7h93.3B170.1B++
NS-7B PDW 1,2241,2218591.421B+0.6624.675%C+10.893%D*23.1CN/A11252.8h12.8B+52B
TX1 Repeater 1,2291,2211,1531.059B+1.0227.383%B+15.315%D-11.8DN/A48103.8h10.6B++38.6B++
L100 Python HESH 1,3771,2004030A++27.9234.49%D**N/A34D5D13635.3h4.1D11.9D*
NS-15M1 1,2101,1977431.611C++0.4718.359%D-14.369%D--19.9DN/A5960.1h15.6D-84.8D
NS-11CP 1,1891,1796571.795C++0.2822.732%D*15.691%D*20.9D-N/A4656.4h15.5D-68.3D--
SR-7 1,0251,0241516.781B*4.7035.842%D69.727%D*40.3C*N/A19425.4h2.5C6.9C
TRAC-5 S 1,0339998971.114C**0.9720.613%C-3.804%F--13.8C-N/A6772.3h7.1B**34.5B++
TRAC-5 9689621,1800.815C+1.2617.625%D-13.929%D-9.2DN/A65105h15.3C++87C+
Claymore 8968967811.487B*9.4131.949%C+N/A169.1B+N/A5935.3h1.3D4C++
Tank Mine 1,3558202593.166B1.0930.249%CN/A117.1C*76.4B+13947h1.5B++4.9B*
NSX Tanto 7307205421.328C*0.7522%D-18.056%D--12.9DN/A3255.7h17.3C78.5C
Striker AE 1,1226972982.339M++0.2639.211%D*N/A14.8C+9D10747.1h26.7B**68B+
NS-10 Burster 1,2136923302.097A+0.0232.881%B++2.023%D*4.7C+3.5C++101147.3h164.4C+499.9B
NS-10 Burster 1,1676533391.926B**0.1533.059%B++2.757%D-4.4C3.5C+99148.7h173.4C+524.6B
NS Decimator 8396224871.277C**0.8055.077%D2.251%C+28.1C-9.8D30322.1h4.8C+8.8C+
T9 CARV 6276154461.379C++0.7016.657%C--22.276%C+21.1CN/A18929.1h14.4C++86.2C+
Sticky Grenade 6136091609N/A606.9254.998%C**N/A1015C++6.7D46780.6h1.8B+3.3B+
E540 Halberd 9225561105.055C+2.9836.08%D2.878%C17.4D-11.5C28531.9h7.2D-19.8D-
MR11 Gatekeeper-H 1,1815201104.727C++2.6558.352%B+N/A29.4C+37.3B++37117.7h59.8C+102.5B
NS-11P 5185133151.629B+0.4519.361%D15.205%D27.3C+N/A16418.8h12.8B+66.2C+
Hexedge 51451012,4040.041C*2.0433.241%C**12.549%B+0.5CN/A11001.5h2.4C+7.1B+
TAR 5024995350.933C1.1518.73%D--13.226%D--12.6D-N/A7539.5h14C+74.6C-
E540 Halberd-H 850472657.262C+5.1857.286%C+1.059%D28.1D-22.5C+48516.8h9.1D--15.9D--
LC2 Lynx 4684654181.112C+0.9720.095%D15.914%D-15.9DN/A11629.3h14.7C*73.1C+
Frag Grenade 4664561456N/A453.9246.635%C**N/A506.7C++11.1B+27710.9h3.7C*7.9B
M12 Kobalt 4654363811.474C+9.3914.007%D13.532%D--54.5C3.6C++4758h15.7B+112.3C++
MSW-R 3813732871.3C+0.7817.297%D--19.303%D20.3DN/A15118.4h14.6D84.5D
AP30 Shredder 5833623012.067C*9.9930.81%C+1.105%D-29C+17.7C+27812.5h99C+321.4C+
MANA Anti-Vehicle Turret 5893562431.465C+0.6147.485%D4.494%C*27.4C17.9D51713h8.6C**18.1C*
Spear Anti-Vehicle Phalanx Turret 5413202911.034B++8.9534.071%D--4.688%C**22.5D--15.6D29314.2h10.4C30.4D
M40 Fury 329275387.237C+5.1629.83%DN/A43C-8.4C-7436.4h15.3C51.2C--
LC3 Jaguar 2702652511.056C+1.0220.546%D12.453%D**11D-N/A11024h14.2C+69.1C
G30 Vulcan 516254912.791C0.7145.792%A++1.181%D*20C+20.6B*43612.7h114.4C249.9B++
L100 Python AP 3802352210.682A8.6050.189%DN/A17.9D--11.1D*24613.1h9D-18D*
M20 Basilisk 342232445.273B*3.1936.335%C3.017%D*13.6D6.4C15717.1h108.1C297.4C+
M20 Basilisk 326225346.618A+4.5432.998%D4.889%C14.9D6.7D18615.1h87.9B266.5C++
M40 Fury 231197296.793C+4.7132.177%C1.523%C51.8C**8.9C+7013.8h12.2B37.9C**
M40 Fury-H 232195238.478C6.4040.944%C+2.564%A++69.6C-13.2C4432.8h9.8C+24C+
L105 Zephyr 2321941314.923B+12.8441.386%C+N/A52.4C++10.3B4563.7h7.9D19C
FA1 Barrage 1841822100.867C+1.2141.156%C++19.231%B++12.7D-N/A6814.3h6.5D-15.9C
MR1 Fracture 2501701361.25B++0.8329.497%D-3.529%C+6.3D3D--7826.8h55C+186.6C
Anti-Vehicle Grenade 1761681168N/A165.9258.854%B*N/A560B*26.7D-58130.3h3.4B**5.8B**
G40-F Ranger 231154277U74.9235.865%B*N/A53.1B+26.6C++4942.9h62.6B+174.4B+
C75 Viper 169146159.733B**7.6515.214%F--1.37%C+19.2D3D--3037.6h8B*52.9D
M40 Fury-F 1661332000.665C--1.4125.733%F-N/A4.9D--1.2D*2827.3h9B35.2D
T16 Rhino 129127991.283C++0.8018.426%C-22.835%C++17.4DN/A1937.3h18.3D*99.2D
MR1 Fracture 191127871.46A0.6229.831%D4.724%B+6.3C--3.2D-10320.1h56.5C+189.5C
Skyguard 215122304.067B++1.9925.769%DN/A6.3D*4.8D*18719.4h114.9C**445.8C++
M2 Mutilator 124122422.905B*0.8312.352%D14.754%D-23.5CN/A1565.2h20.5D-166C-
M20 Wyvern 189118186.556C*4.4835.883%C--N/A21.9C13.1C+1845.4h81.1C+225.9C+
M60-A Bulldog 127111912.333C+10.2541.212%D1.802%C-20.2D2.9C1665.5h6.1C+14.9C
M12 Kobalt 111110813.75C+11.6711.137%D18.182%B+57.9C+N/A4691.9h17.1C**153.5C+
T32 Bull 1111101510.728D1.3514.297%F-17.273%D-7.6D*N/A7914.5h17.9F125.4F-
M60-A Bulldog 119107205.35C+3.2727.026%D--N/A26.1C--2.9D1574.1h5.6C*20.6C
M2 Mutilator 110106422.524B+0.4412.22%D18.868%C++20DN/A1125.3h23.2D**190.2D
P2-120 HEAT 129104156.933C*4.8524.731%F-1.923%D14.6D-3.5D**5197.1h5.5B*22.4C
NS-357P Underboss 102102861.186C+0.8939.746%C14.706%D--9.4D*N/A3110.9h4C10C+
NSX-P Tanto 9292531.736B*0.3420.541%D--27.174%C**14.4DN/A636.4h16.4C+80C
C150 Dalton 13791156.067C+3.9941.876%C+N/A26C-13.1D-4363.5h4.8C+11.4C++
CAS 14-E 1018499.333C7.2537.084%B+N/A56C11.3A2871.5h44.6D-120.3C
MAX Punch 80792,1470.037D2.0441.22%C+N/A0.2DN/A1486.8h2.1C++5.2C++
Chainblade 807719,4740.004D2.0824.568%C1.299%D-0.1D-N/A01473.1h2.6C++10.5C++
M12 Kobalt 7872710.286C8.2110.938%D*12.5%D**40D-3.3C+2401.8h17.3C*158.3C--
ML-7 8371691.029B+1.0548.143%D--4.225%B*19.2C3.2D**11403.7h5.1B*10.6B+
AMR-66 7269471.468B+0.6120.628%D--10.145%F--13C--N/A1545.3h11C-53.1D
NS-AM7B Archer 10268970.701B+1.3865.886%B*2.941%F3.3C1.7C2420.4h42.2D--64.1D
G30 Walker 1176897.556C++5.4832.824%C2.941%C14.5D-10.4D2784.7h258D*786D
Aspis Anti-Aircraft Phalanx Turret 14065106.5B**4.4229.257%B+N/A8.3D9.6C2897.8h165.4C565.2C**
M9 SKEP Launcher 120591260.468C+1.6161.985%D5.085%A++6.3D-6.5D1969.4h14.3F23.1F-
T2 Striker 142591590.371C-1.7167.909%A++N/A5.6D--7.9D42710.5h41.4C*60.9B++
G30 Walker 9255183.056D0.9825.535%D1.818%D--7D*4.7D*1957.9h248D971.3C--
TRS-12 Uppercut 5151860.593D1.4937.13%F11.765%D9.3D*N/A785.5h4.9T-13.3F**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon381,8213.3h
Anti-Vehicle MANA Turret307804.7h
Nano-Armor Kit978939,91894.2h
Nanite Revive Grenade04990.1h
Medical Applicator336231,06818.2h
Spitfire Auto-Turret99010.7h
Restoration Kit02260.1h
Motion Spotter6435,15512.5h
Shield Recharging Field161,1610.5h
Recon Detection Device908,46817.7h
Medical Kit1286,1416.3h
Ammunition Package191,6010.7h
Anti-Infantry MANA Turret122250.9h
Flail Targeting Dart2881.2h
Nano-Repair Grenade0700h

Check the help document for the dictionary if you want to learn more about words used here.


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