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Field Marshal Private cheme[BRTD] cheme
TR BR 173

KDR: 2.33

Score: 74.7m

Last Seen: Jan 19th, 2020 10:45 PM
- OFFLINE - 150.3 hour(s)

Prestige 1, Battle Rank 100 (173 total) - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 93
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS SMG-46 Armistice M3 Pounder HEG M3 Pounder HEG MRC3 Mercy MRC3 Mercy SOAS-20 PDW-16 Hailstorm P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $577,962 MLG Score: 462
Fun Score: N/A
Cheeseburgers Flipped: 4635TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.84%14.985%34228120435,6891.767220.566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.459%0.301C*-0.914D---2.547F*HEAD + (~3.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.222C++13.20.078C+44.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.528%0.599%7788122412,354197437316.25519331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.056%-0.601D-1.256D**0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.189C++10.50.129C++19

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.659%3.037%5251712156,289157939143.9829161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.539%0.136C++-0.363C-0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.8-0.037C+47-0.168C77.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.647%67.872%525312294,7001966302.38943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.456%-0.048C+0.053C+-0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.186C++2.80.122C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.236%18.38%52531229321154350.207902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.481%-0.23C0.588B+-1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.9-0.298C6.6-0.366C-10.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 93
74.7m395.1%308 (18.5k)266 (16k)2.3333296,28941,2672.8169173 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232510422.993%11.689%26906:4830

18% Engineer12% Heavy Assault47% Infiltrator8% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 6:40 PMApr 2nd, 2018 11:01 PMJan 25th, 2020 10:10 AM (13h) (PST)Jan 19th, 2020 7:54 PM (6d) (PST)Jan 19th, 2020 6:45 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5701584120.3430.1470.0401.5610.052462

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,1929,48924,703219294315,953

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4683.3h/195.1d 19,956 11,255 29,416 438.5k 5,933 16,564 14,716 160.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D*
Kills:2,261
Deaths:1,434
KDR:1.577
Accuracy:18.256% D**
HSR:15.922% D*
NS-15MP
D**
Kills:1,418
Deaths:890
KDR:1.593
Accuracy:18.878% F-
HSR:16.432% D**
NS-15M1
D-
Kills:1,197
Deaths:743
KDR:1.611
Accuracy:18.359% D-
HSR:14.369% D--
T9 CARV
C+
Kills:615
Deaths:446
KDR:1.379
Accuracy:16.656% C--
HSR:22.276% C+
MSW-R
D
Kills:383
Deaths:293
KDR:1.307
Accuracy:17.194% D*
HSR:19.582% D
T16 Rhino
C**
Kills:166
Deaths:122
KDR:1.361
Accuracy:18.077% D
HSR:24.096% C**
T32 Bull
D--
Kills:110
Deaths:152
KDR:0.724
Accuracy:14.304% F-
HSR:17.273% D--
Kills:6,150
Deaths (as Heavy Assault):4,080
Deaths (to Heavy Assaults):11,050
KDR:1.50735
Kill Difference:2,070
Playtime:551.795 hours
Usage:12%
Score:6.977m
Score/min:211
Accuracy (listed only):17.389%
HSR (listed only):18.564%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
C--
Kills:1,417
Deaths:1,147
KDR:1.235
Accuracy:41.676% C--
HSR:10.374% D--
NS-11CP
D*
Kills:1,205
Deaths:690
KDR:1.746
Accuracy:22.741% D*
HSR:15.519% D*
TRAC-5 S
C--
Kills:999
Deaths:897
KDR:1.114
Accuracy:20.613% C--
HSR:3.804% F--
TRAC-5
D
Kills:962
Deaths:1,180
KDR:0.815
Accuracy:17.625% D
HSR:13.929% D-
NSX Tanto
D-
Kills:720
Deaths:543
KDR:1.326
Accuracy:22.000% D-
HSR:18.056% D--
LC2 Lynx
D
Kills:465
Deaths:418
KDR:1.112
Accuracy:20.095% D
HSR:15.914% D--
LC3 Jaguar
D
Kills:265
Deaths:251
KDR:1.056
Accuracy:20.546% D
HSR:12.453% D**
FA1 Barrage
B++
Kills:197
Deaths:223
KDR:0.883
Accuracy:41.469% C++
HSR:18.782% B++
NSX-P Tanto
B+
Kills:98
Deaths:54
KDR:1.815
Accuracy:20.671% D--
HSR:28.571% B+
AS16 NightHawk
A++
Kills:73
Deaths:76
KDR:0.961
Accuracy:35.943% C-
HSR:21.918% A++
AMR-66
D--
Kills:70
Deaths:48
KDR:1.458
Accuracy:20.672% D--
HSR:10% F-
MG-C1 Kindred
D
Kills:58
Deaths:59
KDR:0.983
Accuracy:23.634% D
HSR:17.241% D-
TRS-12 Uppercut
D
Kills:51
Deaths:86
KDR:0.593
Accuracy:36.858% F-
HSR:11.765% D
Kills:6,580
Deaths (as Engineer):5,672
Deaths (to Engineers):8,222
KDR:1.16008
Kill Difference:908
Playtime:826.746 hours
Usage:18%
Score:17.433m
Score/min:351
Accuracy (listed only):26.503%
HSR (listed only):15.256%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C++
Kills:4,528
Deaths:3,145
KDR:1.440
Accuracy:26.518% C++
HSR:12.721% D
PDW-16 Hailstorm
D
Kills:3,481
Deaths:4,294
KDR:0.811
Accuracy:21.060% D
HSR:9.739% D*
SMG-46G Armistice
C++
Kills:2,757
Deaths:1,564
KDR:1.763
Accuracy:28.042% C++
HSR:10.628% D--
Shuriken
D
Kills:2,719
Deaths:1,695
KDR:1.604
Accuracy:25.335% D
HSR:12.358% D--
NS Baron G5AE
C--
Kills:1,417
Deaths:1,147
KDR:1.235
Accuracy:41.676% C--
HSR:10.374% D--
NS-7 PDW
C+
Kills:1,394
Deaths:788
KDR:1.769
Accuracy:24.904% C+
HSR:13.271% D
NS-7B PDW
C
Kills:1,221
Deaths:859
KDR:1.421
Accuracy:24.675% C
HSR:10.893% D*
NS-11CP
D*
Kills:1,205
Deaths:690
KDR:1.746
Accuracy:22.741% D*
HSR:15.519% D*
TRAC-5 S
C--
Kills:999
Deaths:897
KDR:1.114
Accuracy:20.613% C--
HSR:3.804% F--
TRAC-5
D
Kills:962
Deaths:1,180
KDR:0.815
Accuracy:17.625% D
HSR:13.929% D-
NSX Tanto
D-
Kills:720
Deaths:543
KDR:1.326
Accuracy:22.000% D-
HSR:18.056% D--
LC2 Lynx
D
Kills:465
Deaths:418
KDR:1.112
Accuracy:20.095% D
HSR:15.914% D--
LC3 Jaguar
D
Kills:265
Deaths:251
KDR:1.056
Accuracy:20.546% D
HSR:12.453% D**
FA1 Barrage
B++
Kills:197
Deaths:223
KDR:0.883
Accuracy:41.469% C++
HSR:18.782% B++
NSX-P Tanto
B+
Kills:98
Deaths:54
KDR:1.815
Accuracy:20.671% D--
HSR:28.571% B+
AS16 NightHawk
A++
Kills:73
Deaths:76
KDR:0.961
Accuracy:35.943% C-
HSR:21.918% A++
MG-C1 Kindred
D
Kills:58
Deaths:59
KDR:0.983
Accuracy:23.634% D
HSR:17.241% D-
TRS-12 Uppercut
D
Kills:51
Deaths:86
KDR:0.593
Accuracy:36.858% F-
HSR:11.765% D
Kills:22,610
Deaths (as Light Assault):17,969
Deaths (to Light Assaults):6,826
KDR:1.25828
Kill Difference:4,641
Playtime:392.599 hours
Usage:8%
Score:3.515m
Score/min:149
Accuracy (listed only):26.356%
HSR (listed only):14.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C++
Kills:4,528
Deaths:3,145
KDR:1.440
Accuracy:26.518% C++
HSR:12.721% D
SOAS-20
C-
Kills:3,767
Deaths:1,829
KDR:2.060
Accuracy:26.063% C-
HSR:16.432% D
PDW-16 Hailstorm
D
Kills:3,481
Deaths:4,294
KDR:0.811
Accuracy:21.060% D
HSR:9.739% D*
SMG-46G Armistice
C++
Kills:2,757
Deaths:1,564
KDR:1.763
Accuracy:28.042% C++
HSR:10.628% D--
Shuriken
D
Kills:2,719
Deaths:1,695
KDR:1.604
Accuracy:25.335% D
HSR:12.358% D--
RAMS .50M
C
Kills:1,957
Deaths:511
KDR:3.830
Accuracy:37.132% C
HSR:68.625% D*
NS-44 Commissioner
B+
Kills:1,906
Deaths:2,088
KDR:0.913
Accuracy:41.319% B+
HSR:19.360% C-
TSAR-42
C
Kills:1,719
Deaths:391
KDR:4.396
Accuracy:31.569% D--
HSR:65.910% C
NS-44L Blackhand
B
Kills:1,563
Deaths:958
KDR:1.632
Accuracy:45% B
HSR:33.077% D
NS-7 PDW
C+
Kills:1,394
Deaths:788
KDR:1.769
Accuracy:24.904% C+
HSR:13.271% D
TX1 Repeater
B+
Kills:1,226
Deaths:1,154
KDR:1.062
Accuracy:27.399% B+
HSR:15.416% D-
NS-7B PDW
C
Kills:1,221
Deaths:859
KDR:1.421
Accuracy:24.675% C
HSR:10.893% D*
SR-7
D
Kills:1,024
Deaths:151
KDR:6.781
Accuracy:35.842% D
HSR:69.727% D*
NS-357P Underboss
C
Kills:102
Deaths:86
KDR:1.186
Accuracy:39.746% C
HSR:14.706% D--
NS-AM7B Archer
B
Kills:69
Deaths:100
KDR:0.690
Accuracy:65.747% B
HSR:2.899% F
Kills:29,433
Deaths (as Infiltrator):19,613
Deaths (to Infiltrators):6,250
KDR:1.50069
Kill Difference:9,820
Playtime:2,194.374 hours
Usage:47%
Score:29.537m
Score/min:224
Accuracy (listed only):33.357%
HSR (listed only):25.051%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C++
Kills:4,528
Deaths:3,145
KDR:1.440
Accuracy:26.518% C++
HSR:12.721% D
PDW-16 Hailstorm
D
Kills:3,481
Deaths:4,294
KDR:0.811
Accuracy:21.060% D
HSR:9.739% D*
SMG-46G Armistice
C++
Kills:2,757
Deaths:1,564
KDR:1.763
Accuracy:28.042% C++
HSR:10.628% D--
Shuriken
D
Kills:2,719
Deaths:1,695
KDR:1.604
Accuracy:25.335% D
HSR:12.358% D--
NS Baron G5AE
C--
Kills:1,417
Deaths:1,147
KDR:1.235
Accuracy:41.676% C--
HSR:10.374% D--
NS-7 PDW
C+
Kills:1,394
Deaths:788
KDR:1.769
Accuracy:24.904% C+
HSR:13.271% D
NS-7B PDW
C
Kills:1,221
Deaths:859
KDR:1.421
Accuracy:24.675% C
HSR:10.893% D*
NS-11P
D
Kills:513
Deaths:315
KDR:1.629
Accuracy:19.361% D-
HSR:15.205% D
TAR
D--
Kills:508
Deaths:544
KDR:0.934
Accuracy:18.804% D--
HSR:13.386% D*
FA1 Barrage
B++
Kills:197
Deaths:223
KDR:0.883
Accuracy:41.469% C++
HSR:18.782% B++
AS16 NightHawk
A++
Kills:73
Deaths:76
KDR:0.961
Accuracy:35.943% C-
HSR:21.918% A++
TRS-12 Uppercut
D
Kills:51
Deaths:86
KDR:0.593
Accuracy:36.858% F-
HSR:11.765% D
Kills:18,859
Deaths (as Combat Medic):14,736
Deaths (to Combat Medics):3,790
KDR:1.27979
Kill Difference:4,123
Playtime:111.619 hours
Usage:2%
Score:2.520m
Score/min:376
Accuracy (listed only):28.720%
HSR (listed only):13.420%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:4,220
Deaths:1,203
KDR:3.508
Accuracy:33.341% D
HSR:2.796% C+
M3 Pounder HEG
C
Kills:4,138
Deaths:1,216
KDR:3.403
Accuracy:32.304% D
HSR:2.803% C
MRC3 Mercy
C+
Kills:3,999
Deaths:776
KDR:5.153
Accuracy:16.727% C+
HSR:19.005% C
MRC3 Mercy
C+
Kills:3,848
Deaths:796
KDR:4.834
Accuracy:16.769% C+
HSR:19.881% C
NS-10 Burster
B++
Kills:720
Deaths:335
KDR:2.149
Accuracy:33.306% B++
HSR:1.944% D--
NS-10 Burster
B++
Kills:682
Deaths:344
KDR:1.983
Accuracy:33.473% B++
HSR:2.639% D-
MR1 Fracture
C+
Kills:174
Deaths:138
KDR:1.261
Accuracy:30.180% D
HSR:3.448% C+
MR1 Fracture
B+
Kills:130
Deaths:89
KDR:1.461
Accuracy:30.636% D
HSR:4.615% B+
M2 Mutilator
D
Kills:122
Deaths:42
KDR:2.905
Accuracy:12.352% D
HSR:14.754% D-
M2 Mutilator
C+
Kills:106
Deaths:42
KDR:2.524
Accuracy:12.220% D
HSR:18.868% C+
Kills:18,139
Deaths (as MAX Suit):2,490.500
Deaths (to MAX Suits):2,673
KDR:7.28328
Kill Difference:15,648.500
Playtime:580.466 hours
Usage:12%
Score:14.729m
Score/min:423
Accuracy (listed only):25.131%
HSR (listed only):9.075%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:362
V. Kills:221 163%
Deaths:30
KDR:12.067
Accuracy:30.810% C
KPH:29.100 C+
VKPH:17.700 C+
L105 Zephyr
C*
Kills:194
V. Kills:38 N/A
Deaths:13
KDR:14.923
Accuracy:41.386% C+
KPH:53 C++
VKPH:10.400 C*
C150 Dalton
C*
Kills:91
V. Kills:46 194%
Deaths:15
KDR:6.067
Accuracy:41.876% C*
KPH:25.800 C--
VKPH:13 D-
Kills:647 (0 + 647)
Deaths:58
KDR:11.155
VKDR:5.259
Vehicle Kills:305
Kill Difference:589
Playtime:19.652 hours
Usage:0%
Score:0.414m
Score/min:351
Piloting Accuracy:N/A%
Gunner Accuracy:41.876%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:3,054
V. Kills:466 N/A
Deaths:46
KDR:66.391
Accuracy:38.988% D--
KPH:44.800 C
VKPH:6.800 C
L100 Python AP
C*
Kills:1,720
V. Kills:753 228%
Deaths:25
KDR:68.800
Accuracy:51.130% D
KPH:36.300 C*
VKPH:15.900 C
Skyguard
B+
Kills:660
V. Kills:386 171%
Deaths:35
KDR:18.857
Accuracy:32.555% B+
KPH:12 C
VKPH:7 D
L100 Python HEAT
B++
Kills:476
V. Kills:171 277%
Deaths:2
KDR:238
Accuracy:46.531% D
KPH:44.500 B++
VKPH:16 B++
C75 Viper
C--
Kills:179
V. Kills:35 N/A
Deaths:15
KDR:11.933
Accuracy:19.855% F-
KPH:20.600 C--
VKPH:4 D-
Kills:6,089 (6,089 + 0)
Deaths:123
KDR:49.504
VKDR:14.724
Vehicle Kills:1,811
Kill Difference:5,966
Playtime:189.878 hours
Usage:4%
Score:2.382m
Score/min:209
Driving Accuracy:19.855%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:3,260
V. Kills:1,299 251%
Deaths:128
KDR:25.469
Accuracy:39.795% D
KPH:31.500 C+
VKPH:12.600 D
P2-120 HESH
C+
Kills:2,884
V. Kills:591 487%
Deaths:67
KDR:43.045
Accuracy:38.219% C-
KPH:43.800 C
VKPH:9 C+
E540 Halberd
C
Kills:567
V. Kills:369 153%
Deaths:110
KDR:5.155
Accuracy:36.324% D
KPH:17.400 D-
VKPH:11.300 C
G30 Vulcan
B**
Kills:254
V. Kills:262 97%
Deaths:91
KDR:2.791
Accuracy:45.792% A++
KPH:20 C+
VKPH:20.600 B**
G40-F Ranger
B*
Kills:237
V. Kills:121 194%
Deaths:3
KDR:79
Accuracy:37.173% B*
KPH:53.400 B
VKPH:27.300 C++
P2-120 HEAT
D-
Kills:121
V. Kills:30 390%
Deaths:16
KDR:7.563
Accuracy:27.065% F
KPH:15 D-
VKPH:3.700 D**
M12 Kobalt
C+
Kills:110
V. Kills:1 N/A
Deaths:8
KDR:13.750
Accuracy:11.137% D-
KPH:57.200 C+
VKPH:0.500 D
Halberd SE
B**
Kills:51
V. Kills:17 283%
Deaths:
KDR:
Accuracy:52.750% B*
KPH:53.400 B**
VKPH:17.800 B++
Kills:7,484 (6,265 + 1,219)
Deaths:423
KDR:17.693
VKDR:6.359
Vehicle Kills:2,690
Kill Difference:7,061
Playtime:229.977 hours
Usage:5%
Score:4.275m
Score/min:310
Driving Accuracy:27.065%
Gunner Accuracy:52.750%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:1,367
V. Kills:849 161%
Deaths:74
KDR:18.473
Accuracy:33.797% C+
KPH:29.700 C
VKPH:18.400 C+
P525 Marauder-H
C+
Kills:1,274
V. Kills:82 N/A
Deaths:114
KDR:11.175
Accuracy:32.724% C
KPH:99.600 C+
VKPH:6.400 C+
G20 Vulcan-H
B*
Kills:1,246
V. Kills:965 129%
Deaths:212
KDR:5.877
Accuracy:54.855% B*
KPH:46.600 C++
VKPH:36.100 B*
MR11 Gatekeeper-H
B*
Kills:520
V. Kills:661 79%
Deaths:110
KDR:4.727
Accuracy:58.352% B+
KPH:29.400 C+
VKPH:37.400 B*
E540 Halberd-H
C+
Kills:476
V. Kills:380 125%
Deaths:65
KDR:7.323
Accuracy:57.126% C+
KPH:28 D-
VKPH:22.300 C+
M40 Fury-H
C
Kills:195
V. Kills:37 N/A
Deaths:23
KDR:8.478
Accuracy:40.944% C
KPH:68.900 C-
VKPH:13.100 C-
G30 Walker
D--
Kills:68
V. Kills:49 136%
Deaths:9
KDR:7.556
Accuracy:32.824% C--
KPH:14.300 D--
VKPH:10.300 D--
Kills:5,146 (0 + 5,146)
Deaths:607
KDR:8.478
VKDR:4.980
Vehicle Kills:3,023
Kill Difference:4,539
Playtime:127.844 hours
Usage:3%
Score:3.135m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:32.824%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:477
V. Kills:31 N/A
Deaths:38
KDR:12.553
Accuracy:14.246% D
KPH:55.800 C
VKPH:3.600 C++
M40 Fury
C
Kills:275
V. Kills:54 N/A
Deaths:38
KDR:7.237
Accuracy:29.830% D
KPH:43.300 C
VKPH:8.500 C-
M20 Basilisk
C
Kills:239
V. Kills:114 208%
Deaths:44
KDR:5.432
Accuracy:36.413% C
KPH:13.600 D
VKPH:6.500 C
M20 Basilisk
D
Kills:228
V. Kills:103 219%
Deaths:34
KDR:6.706
Accuracy:33.234% D
KPH:15 D
VKPH:6.800 D
M40 Fury
C**
Kills:197
V. Kills:34 N/A
Deaths:29
KDR:6.793
Accuracy:32.175% C
KPH:51.100 C**
VKPH:8.800 C+
M12 Kobalt
C+
Kills:72
V. Kills:6 N/A
Deaths:7
KDR:10.286
Accuracy:11.591% D*
KPH:39.600 D-
VKPH:3.300 C+
G30 Walker
D*
Kills:55
V. Kills:37 145%
Deaths:18
KDR:3.056
Accuracy:25.533% D
KPH:7 D*
VKPH:4.700 D*
Kills:1,543 (0 + 1,543)
Deaths:208
KDR:7.418
VKDR:1.822
Vehicle Kills:379
Kill Difference:1,335
Playtime:61.280 hours
Usage:1%
Score:1.153m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:25.533%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:133
V. Kills:33 391%
Deaths:202
KDR:0.658
Accuracy:26.057% F--
KPH:4.800 D--
VKPH:1.200 D*
Kills:133 (133 + 0)
Deaths:202
KDR:0.658
VKDR:0.163
Vehicle Kills:33
Kill Difference:69
Playtime:27.484 hours
Usage:1%
Score:0.050m
Score/min:31
Driving Accuracy:26.057%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:118
V. Kills:71 164%
Deaths:18
KDR:6.556
Accuracy:35.907% C--
KPH:21.700 C
VKPH:13.100 C+
CAS 14-E
A+
Kills:84
V. Kills:17 467%
Deaths:9
KDR:9.333
Accuracy:36.877% B+
KPH:53.700 C
VKPH:10.900 A+
Kills:202 (0 + 202)
Deaths:27
KDR:7.481
VKDR:3.259
Vehicle Kills:88
Kill Difference:175
Playtime:7.006 hours
Usage:0%
Score:0.090m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:36.877%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SMG-46 Armistice 4,5494,5283,1451.44B0.8926.518%C++12.721%D19.9C--N/A97227.2h13.4B+50.4B+
M3 Pounder HEG 5,0194,2201,2033.508B**1.1733.341%D2.796%C+16.8C3.2C119251.4h16.5B+49.6C++
M3 Pounder HEG 4,9254,1381,2163.403A1.0732.304%D2.803%C16.3C+3.1C+116254.3h17.4C++53.9C+
MRC3 Mercy 4,1323,9997765.153A2.8216.727%C+19.005%C33C**1.1B*119121.1h20.5C+122.8C*
MRC3 Mercy 3,9523,8487964.834B**2.5016.769%C+19.881%C31.4C++N/A111122.7h21.7C+129.4C++
SOAS-20 3,8093,7671,8292.06B+0.2726.063%C-16.432%D23.9DN/A64157.4h14C-53.6C
PDW-16 Hailstorm 3,5023,4814,2940.811C+1.5221.06%D9.739%D*11.7D-N/A45296.3h16.2C+76.8C+
P2-120 AP 4,5593,26012825.469A**23.1439.795%DN/A31.6C++12.6D343103.3h6.4B16C++
L100 Python HESH 3,5203,0544666.391S64.0638.988%D--N/A44.8C6.8C17468.2h3.7C+9.5D
P2-120 HESH 3,4752,8846743.045A*40.7138.219%C-N/A43.8C9C+20065.9h5C+13.2C+
SMG-46G Armistice 2,7802,7571,5641.763B+0.5728.042%C++10.628%D--28.9C-N/A14895.3h12.6B44.8B
Shuriken 2,7492,7191,6951.604C**0.7325.335%D12.358%D--21.6D--N/A74125.9h13.9C+54.9C+
NS-15M AE 2,3052,2611,4341.577C+0.7618.256%D**15.922%D*27.2DN/A11883h14D76.7D-
RAMS .50M 1,9631,9575113.83C*1.5037.132%C68.625%D*18.9DN/A80103.8h3D--8C--
NS-44 Commissioner 1,9311,9062,0880.913C+1.4241.319%B+19.36%C-7.6D--N/A36251.8h4.3C10.3C**
T7 Mini-Chaingun 1,7681,7281,4751.172C*1.1613.261%D9.259%D--23C--N/A9375.1h15.2C*114.7C+
L100 Python AP 2,4731,7202568.8U66.4751.13%DN/A36.3C*15.9C27447.4h5.7C*11.1C+
TSAR-42 1,7421,7193914.396C*2.0631.569%D--65.91%C23.8DN/A7972.2h2.8D8.9D-
NS-44L Blackhand 1,5731,5639581.632B+0.7045%B33.077%D10.4DN/A29150.6h3.9B+8.6B+
C-4 1,8371,4545992.427B++0.0924.91%C+N/A91.4C++24.1C87515.9h1.6C+6.3C+
NS-15MP 1,4391,4188901.593C0.7418.878%F-16.432%D**21D*N/A4567.6h16.6F--87.8F-
NS Baron G5AE 1,4301,4171,1471.235C+1.1041.676%C--10.374%D--18.7D-N/A6875.6h6.3F15.1C+
NS-7 PDW 1,4001,3947881.769B**0.5624.904%C+13.271%D24.3C+N/A14257.4h12B++48.2B+
G40-F Ranger 2,2161,3677418.473B**16.1433.797%C+N/A29.7C18.4C+27546.1h82.9C+245.3C+
P525 Marauder-H 1,3561,27411411.175C8.8432.724%CN/A99.5C+6.4C+53512.8h6.3B+19.3C**
G20 Vulcan-H 2,2111,2462125.877B3.5454.855%B*2.568%C+46.7C++36.1B*56726.7h93.3B170.1B++
TX1 Repeater 1,2341,2261,1541.062B+1.2727.399%B+15.416%D-11.5DN/A47106.8h10.6B++38.5B++
NS-7B PDW 1,2241,2218591.421C*0.9124.675%C10.893%D*23.1CN/A11252.8h12.8B+52C**
NS-11CP 1,2151,2056901.746C++0.5922.741%D*15.519%D*20.8D-N/A4758h15.5D--68.3D--
NS-15M1 1,2101,1977431.611C++0.7218.359%D-14.369%D--19.9DN/A5960.1h15.6D-84.8D
SR-7 1,0251,0241516.781B**4.4535.842%D69.727%D*40.3C*N/A19525.4h2.5C6.9C
TRAC-5 S 1,0339998971.114B1.2220.613%C--3.804%F--13.8C-N/A6872.3h7.1A34.5B++
TRAC-5 9689621,1800.815C++1.5217.625%D13.929%D-9.2DN/A69105.1h15.3C++87C+
Claymore 9419408211.463B++9.1331.554%C+N/A167.9B+N/A5795.6h1.3D4C++
Tank Mine 1,4759132663.432B+1.1033.483%C+N/A126.8B78.1B+14417.2h1.5B++4.6B*
NSX Tanto 7307205431.326C*1.0122%D-18.056%D--12.9DN/A3355.7h17.3C78.5C-
Striker AE 1,1577203082.338M**0.0039.138%D*N/A14.5C+8.8C10649.6h27.1B*69.1B+
NS-10 Burster 1,2547203352.149A++0.1833.306%B++1.944%D--4.7C+3.5C++101153h166.6C+500.3B+
NS-10 Burster 1,2146823441.983B**0.3533.473%B++2.639%D-4.4C3.4C+98154.4h175.1C+523.2B
NS Decimator 8876615161.281C*1.0555.677%D2.269%C++28.1C--9.6D30723.5h4.9C+8.7C
Skyguard 1,0466603518.857S16.5232.555%B+N/A12C7D17254.8h102.6B+315.2B++
T9 CARV 6276154461.379C*0.9516.656%C--22.276%C+21CN/A19929.3h14.4C++86.2C+
Sticky Grenade 6156111611N/A608.6754.851%C**N/A1018.3C++6.7D47060.6h1.8B+3.4B+
E540 Halberd 9365671105.155C2.8236.324%D2.822%C+17.3D--11.3C29632.7h7.2D-19.9D
MR11 Gatekeeper-H 1,1815201104.727C++2.3958.352%B+N/A29.4C+37.3B*37717.7h59.8C+102.5B
NS-11P 5185133151.629B+0.7019.361%D-15.205%D26.9C+N/A16219.1h12.8B+66.2C+
Hexedge 51451012,8410.04C**2.2933.242%C*12.549%B+0.5CN/A11032.9h2.4C+7.1B
TAR 5125085440.934C1.4018.804%D--13.386%D*12.7D-N/A7639.9h13.9C+74.1C--
Frag Grenade 5195071507N/A504.6747.171%C**N/A507C++12B+30611h3.5B+7.5B+
M12 Kobalt 5084773812.553C+10.2214.246%D13.627%D--56.1C+3.6C++4688.5h15.8B+110.9C*
E540 Halberd-H 856476657.323C+4.9957.126%C+1.05%C--28D-22.4C++48817h9.2D*16.1D*
L100 Python HEAT 6474762238U235.6746.531%DN/A44.5B++16B++25810.7h5.3B+11.5C*
LC2 Lynx 4684654181.112C+1.2220.095%D15.914%D--15.9DN/A12029.3h14.7C*73.1C+
MSW-R 3913832931.307C1.0317.194%D*19.582%D20.2DN/A16619h14.7D85.5D
AP30 Shredder 5833623012.067C++9.7330.81%C1.105%D29C+17.7C+28612.5h99C+321.4C+
MANA Anti-Vehicle Turret 5893562431.465C+0.8747.485%D4.494%C**27.4C17.9C--52113h8.6C**18.1C*
Spear Anti-Vehicle Phalanx Turret 5593312911.414B*9.0834.353%D--4.532%B22.5D--15.5C--29714.7h10.4C+30.2D
M40 Fury 329275387.237C+4.9029.83%DN/A43C8.4C-7436.4h15.3C51.2C
LC3 Jaguar 2702652511.056C+1.2820.546%D12.453%D**11D-N/A11324h14.2C+69.1C
G30 Vulcan 516254912.791C0.4645.792%A++1.181%D*20C+20.6B**43712.7h114.4C249.9B++
M20 Basilisk 353239445.432B*3.1036.413%C2.929%D*13.6D6.5C16417.6h108.2C297.2C+
G40-F Ranger 358237379U76.6737.173%B*N/A53.9B+27.5C++4924.4h68.7C**184.9B+
M20 Basilisk 331228346.706A+4.3733.234%D4.825%C15D6.8D19115.2h88.2B+265.5C++
FA1 Barrage 2001972230.883C+1.4541.469%C++18.782%B++11.9D-N/A6616.6h6.6D--15.8C+
M40 Fury 231197296.793C+4.4632.175%C1.523%C+50.5C**8.7C+6963.9h12.3B+38.1B
M40 Fury-H 232195238.478C6.1440.944%C2.564%A++69.6C13.2C-4592.8h9.8C++24C++
L105 Zephyr 2321941314.923B12.5941.386%C+N/A52.4C++10.3C*4583.7h7.9D19C
C75 Viper 2141791511.933A*9.6019.855%F-1.117%C20.6C--4D-3048.7h9.9B+50.1C--
MR1 Fracture 2571741381.261B*1.0730.18%D3.448%C+6.4D3D--8227.4h56.4C+187C+
Anti-Vehicle Grenade 1761681168N/A165.6758.854%B*N/A560B*26.7D-58670.3h3.4B**5.8B**
T16 Rhino 1701661221.361C*0.9718.077%D24.096%C**17.8DN/A1649.3h17.1D94.8C-
M40 Fury-F 1661332020.658C--1.6826.057%F--N/A4.8D--1.2D*3127.5h9.2B+35.4D
MR1 Fracture 195130891.461A0.8730.636%D4.615%B+6.3C-3.1D-10620.7h58.6C+191.2C+
M2 Mutilator 124122422.905B*0.5712.352%D14.754%D-23.5CN/A1695.2h20.5D166C
P2-120 HEAT 151121167.563B+5.2327.065%F1.653%D-14.9D-3.7D**4878.1h6.4B+23.8C--
M20 Wyvern 189118186.556C**4.2235.907%C--N/A21.9C13.1C+1875.4h81.2C+226.1C+
M60-A Bulldog 130113912.556C+10.2240.723%D1.77%C--19.8D3C1655.7h6.2C+15.2C+
T32 Bull 1111101520.724C--1.6114.304%F-17.273%D--7.6D*N/A8714.5h18D**125.5F-
M12 Kobalt 111110813.75C+11.4211.137%D-18.182%B++57.9C+N/A4701.9h17.1C++153.5C
M60-A Bulldog 119107205.35C+3.0227.026%D*N/A26.1C--2.9D--1574.1h5.6C*20.6C
M2 Mutilator 110106422.524B+0.1912.22%D18.868%C+19.6DN/A1205.4h23.2D*190.2D
NS-357P Underboss 102102861.186C+1.1539.746%C14.706%D--9.4D*N/A3110.9h4C10C+
NSX-P Tanto 9898541.815B**0.5220.671%D--28.571%B+14.4DN/A806.8h15.9C+76.9C
C150 Dalton 13791156.067C+3.7341.876%C*N/A26C--13.1D-4683.5h4.8C+11.4C++
CAS 14-E 1018499.333C7.0036.877%B+N/A52.5C10.6A3121.6h44.7D-121.3C
MAX Punch 83822,5080.033D2.3039.955%CN/A0.1D-N/A1554h2.2C+5.4C++
Chainblade 817819,5600.004D2.3324.693%C1.282%D-0.1DN/A01484.8h2.6C++10.4C*
AS16 NightHawk 7573760.961C+1.3735.943%C-21.918%A++7.2D*N/A7910.2h8F*22.2D**
M12 Kobalt 7872710.286C7.9511.591%D*12.5%D**40D-3.3C+2461.8h18.8C+162.4C--
ML-7 8371711B+1.3348.153%D--4.225%B++19.2C3.2D**12333.7h5.1B*10.7B+
AMR-66 7370481.458B+0.8820.672%D--10%F-13DN/A1745.4h11.1C-53.6D
Aspis Anti-Aircraft Phalanx Turret 14870107A+4.6729.609%B+N/A8.5C-9.5C2868.2h165.2C+557.8C**
NS-AM7B Archer 104691000.69B+1.6465.747%B2.899%F3.3C-1.7C2521.2h42.8D*65.1D-
G30 Walker 1176897.556C+5.2232.824%C--2.941%C+14.5D--10.4D-2824.7h258D*786D
M9 SKEP Launcher 123611310.466C+1.8761.459%D-4.918%A++6.1D-6.2D-19210h14.6F-23.8F--
T2 Striker 142591590.371C-1.9667.909%A++N/A5.6D--7.9D44310.5h41.4C*60.9B++
MG-C1 Kindred 6058590.983C+1.3523.634%D17.241%D-11.2D-N/A915.2h19.2F-81.1D*
G30 Walker 9255183.056D-0.7225.533%D1.818%D*7D*4.7D*1987.9h248.2D972.2D
Halberd SE 6851151B+48.6752.75%B*N/A51B*17B+3751h4.1B+7.8B++
TRS-12 Uppercut 5151860.593D1.7436.858%F-11.765%D9.3D*N/A855.5h4.9T-13.4F**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon382,0203.4h
Anti-Vehicle MANA Turret307804.7h
Nano-Armor Kit1,011972,11296.7h
Nanite Revive Grenade05430.2h
Medical Applicator379248,88319.9h
Spitfire Auto-Turret141,1500.9h
Restoration Kit02260.1h
Motion Spotter7442,86514.6h
Shield Recharging Field211,3290.6h
Recon Detection Device908,47517.8h
Medical Kit1416,7386.7h
Ammunition Package211,8010.8h
Anti-Infantry MANA Turret122260.9h
Flail Targeting Dart2881.2h
Nano-Repair Grenade01090h

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