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Field Marshal Private cheme[BRTD] cheme
TR BR 169

KDR: 2.24

Score: 70.7m

Last Seen: Oct 15th, 2019 7:44 PM
- OFFLINE - 18.6 hour(s)

Prestige 1, Battle Rank 100 (169 total) - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 97
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS SMG-46 Armistice M3 Pounder HEG M3 Pounder HEG PDW-16 Hailstorm P2-120 AP P2-120 HESH MRC3 Mercy MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $556,695 MLG Score: 445
Fun Score: N/A
Cheeseburgers Flipped: 4410TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.662%14.897%33828118834,2081.749230.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.455%0.292C*-0.951D---2.584F*HEAD + (~3.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.22C++13.20.078C+44.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.591%0.594%615712099,603189027905.08095344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.231%-0.54D-1.205D*0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.593B+10.60.556B+20

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.708%3.006%5391711996,254153238974.08224160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.593%0.143C++-0.364C-0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.8-0.046C+47-0.182C77.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.661%67.822%539312134,6461903302.44013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.474%-0.049C+0.047C+-0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.179C++2.80.115C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.659%17.747%53931213293149120.196381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.492%-0.095C+0.639B+-1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.2-0.16C6.6-0.271C10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 97
70.7m385.8%305 (18.3k)264 (15.8k)2.2400189,14139,7952.71165169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216441523.019%11.803%27206:4329

18% Engineer12% Heavy Assault46% Infiltrator9% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 6:40 PMApr 2nd, 2018 11:01 PMOct 15th, 2019 8:05 PM (13h) (PST)Oct 15th, 2019 4:46 PM (17h) (PST)Oct 15th, 2019 3:44 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5491553940.3330.1490.0391.4790.051445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,9229,27623,646209289315,845

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4464.4h/186d 18,769 10,521 27,301 396.2k 5,696 15,909 13,562 147m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D*
Kills:2,181
Deaths:1,346
KDR:1.620
Accuracy:18.150% D**
HSR:16.185% D*
NS-15MP
D**
Kills:1,418
Deaths:890
KDR:1.593
Accuracy:18.878% F-
HSR:16.432% D**
NS-15M1
D
Kills:1,197
Deaths:743
KDR:1.611
Accuracy:18.359% D
HSR:14.369% D--
T9 CARV
C+
Kills:615
Deaths:446
KDR:1.379
Accuracy:16.656% C--
HSR:22.276% C+
MSW-R
D
Kills:383
Deaths:293
KDR:1.307
Accuracy:17.194% D--
HSR:19.582% D
T16 Rhino
C**
Kills:166
Deaths:122
KDR:1.361
Accuracy:18.077% D
HSR:24.096% C**
T32 Bull
D--
Kills:110
Deaths:152
KDR:0.724
Accuracy:14.304% F-
HSR:17.273% D--
Kills:6,070
Deaths (as Heavy Assault):3,992
Deaths (to Heavy Assaults):10,644
KDR:1.52054
Kill Difference:2,078
Playtime:540.414 hours
Usage:12%
Score:6.881m
Score/min:212
Accuracy (listed only):17.374%
HSR (listed only):18.602%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
D
Kills:1,370
Deaths:1,093
KDR:1.253
Accuracy:41.407% D
HSR:10.073% D--
NS-11CP
D*
Kills:1,179
Deaths:657
KDR:1.795
Accuracy:22.732% D*
HSR:15.691% D*
TRAC-5 S
C-
Kills:999
Deaths:897
KDR:1.114
Accuracy:20.613% C-
HSR:3.804% F--
TRAC-5
D-
Kills:962
Deaths:1,180
KDR:0.815
Accuracy:17.625% D-
HSR:13.929% D--
NSX Tanto
D-
Kills:720
Deaths:543
KDR:1.326
Accuracy:22.000% D-
HSR:18.056% D--
LC2 Lynx
D
Kills:465
Deaths:418
KDR:1.112
Accuracy:20.095% D
HSR:15.914% D--
LC3 Jaguar
D
Kills:265
Deaths:251
KDR:1.056
Accuracy:20.546% D
HSR:12.453% D**
FA1 Barrage
B++
Kills:186
Deaths:214
KDR:0.869
Accuracy:40.783% C++
HSR:19.355% B++
NSX-P Tanto
B+
Kills:98
Deaths:54
KDR:1.815
Accuracy:20.671% D--
HSR:28.571% B+
AMR-66
D--
Kills:70
Deaths:48
KDR:1.458
Accuracy:20.672% D--
HSR:10% F--
AS16 NightHawk
B*
Kills:56
Deaths:52
KDR:1.077
Accuracy:34.870% C--
HSR:17.857% B*
TRS-12 Uppercut
D
Kills:51
Deaths:86
KDR:0.593
Accuracy:37.130% F
HSR:11.765% D
Kills:6,421
Deaths (as Engineer):5,493
Deaths (to Engineers):7,961
KDR:1.16894
Kill Difference:928
Playtime:816.597 hours
Usage:18%
Score:17.223m
Score/min:352
Accuracy (listed only):26.595%
HSR (listed only):14.789%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C++
Kills:4,528
Deaths:3,145
KDR:1.440
Accuracy:26.518% C++
HSR:12.721% D
PDW-16 Hailstorm
D
Kills:3,481
Deaths:4,294
KDR:0.811
Accuracy:21.060% D
HSR:9.739% D*
SMG-46G Armistice
C*
Kills:2,753
Deaths:1,561
KDR:1.764
Accuracy:28.040% C*
HSR:10.643% D--
Shuriken
D
Kills:2,719
Deaths:1,695
KDR:1.604
Accuracy:25.335% D
HSR:12.358% D--
NS-7 PDW
C+
Kills:1,394
Deaths:788
KDR:1.769
Accuracy:24.904% C+
HSR:13.271% D
NS Baron G5AE
D
Kills:1,370
Deaths:1,093
KDR:1.253
Accuracy:41.407% D
HSR:10.073% D--
NS-7B PDW
C+
Kills:1,221
Deaths:859
KDR:1.421
Accuracy:24.675% C+
HSR:10.893% D*
NS-11CP
D*
Kills:1,179
Deaths:657
KDR:1.795
Accuracy:22.732% D*
HSR:15.691% D*
TRAC-5 S
C-
Kills:999
Deaths:897
KDR:1.114
Accuracy:20.613% C-
HSR:3.804% F--
TRAC-5
D-
Kills:962
Deaths:1,180
KDR:0.815
Accuracy:17.625% D-
HSR:13.929% D--
NSX Tanto
D-
Kills:720
Deaths:543
KDR:1.326
Accuracy:22.000% D-
HSR:18.056% D--
LC2 Lynx
D
Kills:465
Deaths:418
KDR:1.112
Accuracy:20.095% D
HSR:15.914% D--
LC3 Jaguar
D
Kills:265
Deaths:251
KDR:1.056
Accuracy:20.546% D
HSR:12.453% D**
FA1 Barrage
B++
Kills:186
Deaths:214
KDR:0.869
Accuracy:40.783% C++
HSR:19.355% B++
NSX-P Tanto
B+
Kills:98
Deaths:54
KDR:1.815
Accuracy:20.671% D--
HSR:28.571% B+
AS16 NightHawk
B*
Kills:56
Deaths:52
KDR:1.077
Accuracy:34.870% C--
HSR:17.857% B*
TRS-12 Uppercut
D
Kills:51
Deaths:86
KDR:0.593
Accuracy:37.130% F
HSR:11.765% D
Kills:22,447
Deaths (as Light Assault):17,787
Deaths (to Light Assaults):6,639
KDR:1.26199
Kill Difference:4,660
Playtime:390.353 hours
Usage:9%
Score:3.505m
Score/min:150
Accuracy (listed only):26.412%
HSR (listed only):13.947%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C++
Kills:4,528
Deaths:3,145
KDR:1.440
Accuracy:26.518% C++
HSR:12.721% D
PDW-16 Hailstorm
D
Kills:3,481
Deaths:4,294
KDR:0.811
Accuracy:21.060% D
HSR:9.739% D*
SMG-46G Armistice
C*
Kills:2,753
Deaths:1,561
KDR:1.764
Accuracy:28.040% C*
HSR:10.643% D--
Shuriken
D
Kills:2,719
Deaths:1,695
KDR:1.604
Accuracy:25.335% D
HSR:12.358% D--
SOAS-20
D
Kills:2,549
Deaths:1,286
KDR:1.982
Accuracy:25.145% D
HSR:16.006% D
RAMS .50M
C
Kills:1,903
Deaths:508
KDR:3.746
Accuracy:37.223% C
HSR:68.523% D*
NS-44 Commissioner
B+
Kills:1,794
Deaths:1,823
KDR:0.984
Accuracy:41.025% B+
HSR:19.231% C-
TSAR-42
C
Kills:1,719
Deaths:391
KDR:4.396
Accuracy:31.569% D--
HSR:65.910% C
NS-44L Blackhand
B+
Kills:1,535
Deaths:918
KDR:1.672
Accuracy:45.094% B+
HSR:33.355% D
NS-7 PDW
C+
Kills:1,394
Deaths:788
KDR:1.769
Accuracy:24.904% C+
HSR:13.271% D
TX1 Repeater
B+
Kills:1,222
Deaths:1,153
KDR:1.060
Accuracy:27.393% B+
HSR:15.385% D-
NS-7B PDW
C+
Kills:1,221
Deaths:859
KDR:1.421
Accuracy:24.675% C+
HSR:10.893% D*
SR-7
D
Kills:1,024
Deaths:151
KDR:6.781
Accuracy:35.842% D
HSR:69.727% D--
NS-357P Underboss
C
Kills:102
Deaths:86
KDR:1.186
Accuracy:39.746% C
HSR:14.706% D*
NS-AM7B Archer
B+
Kills:69
Deaths:100
KDR:0.690
Accuracy:65.747% B+
HSR:2.899% F
Kills:28,013
Deaths (as Infiltrator):18,758
Deaths (to Infiltrators):6,053
KDR:1.49339
Kill Difference:9,255
Playtime:2,035.399 hours
Usage:46%
Score:27.108m
Score/min:222
Accuracy (listed only):33.288%
HSR (listed only):25.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C++
Kills:4,528
Deaths:3,145
KDR:1.440
Accuracy:26.518% C++
HSR:12.721% D
PDW-16 Hailstorm
D
Kills:3,481
Deaths:4,294
KDR:0.811
Accuracy:21.060% D
HSR:9.739% D*
SMG-46G Armistice
C*
Kills:2,753
Deaths:1,561
KDR:1.764
Accuracy:28.040% C*
HSR:10.643% D--
Shuriken
D
Kills:2,719
Deaths:1,695
KDR:1.604
Accuracy:25.335% D
HSR:12.358% D--
NS-7 PDW
C+
Kills:1,394
Deaths:788
KDR:1.769
Accuracy:24.904% C+
HSR:13.271% D
NS Baron G5AE
D
Kills:1,370
Deaths:1,093
KDR:1.253
Accuracy:41.407% D
HSR:10.073% D--
NS-7B PDW
C+
Kills:1,221
Deaths:859
KDR:1.421
Accuracy:24.675% C+
HSR:10.893% D*
NS-11P
D
Kills:513
Deaths:315
KDR:1.629
Accuracy:19.361% D
HSR:15.205% D
TAR
D--
Kills:499
Deaths:535
KDR:0.933
Accuracy:18.730% D--
HSR:13.226% D*
FA1 Barrage
B++
Kills:186
Deaths:214
KDR:0.869
Accuracy:40.783% C++
HSR:19.355% B++
AS16 NightHawk
B*
Kills:56
Deaths:52
KDR:1.077
Accuracy:34.870% C--
HSR:17.857% B*
TRS-12 Uppercut
D
Kills:51
Deaths:86
KDR:0.593
Accuracy:37.130% F
HSR:11.765% D
Kills:18,771
Deaths (as Combat Medic):14,637
Deaths (to Combat Medics):3,653
KDR:1.28243
Kill Difference:4,134
Playtime:105.049 hours
Usage:2%
Score:2.361m
Score/min:375
Accuracy (listed only):28.568%
HSR (listed only):13.092%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:4,197
Deaths:1,195
KDR:3.512
Accuracy:33.300% D
HSR:2.788% C+
M3 Pounder HEG
C
Kills:4,114
Deaths:1,208
KDR:3.406
Accuracy:32.266% D
HSR:2.795% C
MRC3 Mercy
C+
Kills:2,816
Deaths:587
KDR:4.797
Accuracy:16.098% C+
HSR:20.526% C+
MRC3 Mercy
C+
Kills:2,795
Deaths:607
KDR:4.605
Accuracy:16.187% C+
HSR:19.857% C+
NS-10 Burster
B++
Kills:719
Deaths:334
KDR:2.153
Accuracy:33.302% B++
HSR:1.947% D*
NS-10 Burster
B++
Kills:670
Deaths:343
KDR:1.953
Accuracy:33.473% B++
HSR:2.687% D-
MR1 Fracture
C+
Kills:172
Deaths:137
KDR:1.255
Accuracy:29.893% D
HSR:3.488% C+
MR1 Fracture
B+
Kills:128
Deaths:88
KDR:1.455
Accuracy:30.305% D
HSR:4.688% B+
M2 Mutilator
D
Kills:122
Deaths:42
KDR:2.905
Accuracy:12.352% D
HSR:14.754% D-
M2 Mutilator
C+
Kills:106
Deaths:42
KDR:2.524
Accuracy:12.220% D
HSR:18.868% C+
Kills:15,839
Deaths (as MAX Suit):2,291.500
Deaths (to MAX Suits):2,602
KDR:6.91207
Kill Difference:13,547.500
Playtime:552.346 hours
Usage:12%
Score:13.658m
Score/min:412
Accuracy (listed only):24.940%
HSR (listed only):9.240%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:362
V. Kills:221 163%
Deaths:30
KDR:12.067
Accuracy:30.810% C+
KPH:29.100 C+
VKPH:17.700 C+
L105 Zephyr
C**
Kills:194
V. Kills:38 N/A
Deaths:13
KDR:14.923
Accuracy:41.386% C+
KPH:53 C++
VKPH:10.400 C**
C150 Dalton
C++
Kills:91
V. Kills:46 194%
Deaths:15
KDR:6.067
Accuracy:41.876% C++
KPH:25.800 C-
VKPH:13 D-
Kills:647 (0 + 647)
Deaths:58
KDR:11.155
VKDR:5.259
Vehicle Kills:305
Kill Difference:589
Playtime:19.652 hours
Usage:0%
Score:0.408m
Score/min:346
Piloting Accuracy:N/A%
Gunner Accuracy:41.876%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:2,391
V. Kills:359 N/A
Deaths:46
KDR:51.978
Accuracy:37.730% D*
KPH:41.700 C-
VKPH:6.300 C--
Skyguard
B+
Kills:495
V. Kills:294 168%
Deaths:35
KDR:14.143
Accuracy:32.104% B+
KPH:11.100 C
VKPH:6.600 D
L100 Python AP
D
Kills:403
V. Kills:224 179%
Deaths:25
KDR:16.120
Accuracy:50.208% D
KPH:21.700 D
VKPH:12.100 D--
C75 Viper
C--
Kills:166
V. Kills:29 N/A
Deaths:15
KDR:11.067
Accuracy:17.224% F--
KPH:20.300 C--
VKPH:3.500 D--
Kills:3,455 (3,455 + 0)
Deaths:121
KDR:28.554
VKDR:7.488
Vehicle Kills:906
Kill Difference:3,334
Playtime:128.473 hours
Usage:3%
Score:1.413m
Score/min:183
Driving Accuracy:17.224%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:3,145
V. Kills:1,264 249%
Deaths:128
KDR:24.570
Accuracy:39.637% D
KPH:31.400 C++
VKPH:12.600 D
P2-120 HESH
C+
Kills:2,882
V. Kills:590 488%
Deaths:67
KDR:43.015
Accuracy:38.214% C-
KPH:43.800 C
VKPH:9 C+
E540 Halberd
C
Kills:564
V. Kills:367 153%
Deaths:110
KDR:5.127
Accuracy:36.360% D
KPH:17.300 D-
VKPH:11.300 C
G30 Vulcan
B*
Kills:254
V. Kills:262 97%
Deaths:91
KDR:2.791
Accuracy:45.792% A++
KPH:20 C+
VKPH:20.600 B*
G40-F Ranger
B*
Kills:236
V. Kills:120 195%
Deaths:3
KDR:78.667
Accuracy:37.166% B*
KPH:54.300 B+
VKPH:27.600 C**
P2-120 HEAT
D-
Kills:121
V. Kills:30 390%
Deaths:16
KDR:7.563
Accuracy:27.065% F
KPH:15 D-
VKPH:3.700 D**
M12 Kobalt
C+
Kills:110
V. Kills:1 N/A
Deaths:8
KDR:13.750
Accuracy:11.137% D
KPH:57.200 C+
VKPH:0.500 D-
Kills:7,312 (6,148 + 1,164)
Deaths:423
KDR:17.286
VKDR:6.227
Vehicle Kills:2,634
Kill Difference:6,889
Playtime:225.582 hours
Usage:5%
Score:4.138m
Score/min:306
Driving Accuracy:27.065%
Gunner Accuracy:11.137%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:1,367
V. Kills:849 161%
Deaths:74
KDR:18.473
Accuracy:33.780% C+
KPH:29.700 C
VKPH:18.400 C+
P525 Marauder-H
C+
Kills:1,274
V. Kills:82 N/A
Deaths:114
KDR:11.175
Accuracy:32.724% C
KPH:99.600 C+
VKPH:6.400 C+
G20 Vulcan-H
B*
Kills:1,246
V. Kills:965 129%
Deaths:212
KDR:5.877
Accuracy:54.855% B*
KPH:46.600 C++
VKPH:36.100 B*
MR11 Gatekeeper-H
B*
Kills:520
V. Kills:661 79%
Deaths:110
KDR:4.727
Accuracy:58.352% B++
KPH:29.400 C+
VKPH:37.400 B*
E540 Halberd-H
C+
Kills:473
V. Kills:378 125%
Deaths:65
KDR:7.277
Accuracy:57.239% C+
KPH:28 D-
VKPH:22.300 C+
M40 Fury-H
C
Kills:195
V. Kills:37 N/A
Deaths:23
KDR:8.478
Accuracy:40.944% C
KPH:68.900 C-
VKPH:13.100 C
G30 Walker
D-
Kills:68
V. Kills:49 136%
Deaths:9
KDR:7.556
Accuracy:32.824% C
KPH:14.300 D--
VKPH:10.300 D-
Kills:5,143 (0 + 5,143)
Deaths:607
KDR:8.473
VKDR:4.977
Vehicle Kills:3,021
Kill Difference:4,536
Playtime:127.733 hours
Usage:3%
Score:3.105m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:32.824%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:457
V. Kills:30 N/A
Deaths:38
KDR:12.026
Accuracy:13.972% D
KPH:56.100 C+
VKPH:3.700 C*
M40 Fury
C
Kills:275
V. Kills:54 N/A
Deaths:38
KDR:7.237
Accuracy:29.830% D
KPH:43.300 C
VKPH:8.500 C-
M20 Basilisk
C-
Kills:233
V. Kills:110 210%
Deaths:44
KDR:5.295
Accuracy:36.439% C
KPH:13.500 D
VKPH:6.400 C-
M20 Basilisk
D
Kills:225
V. Kills:101 221%
Deaths:34
KDR:6.618
Accuracy:33.013% D
KPH:14.900 D
VKPH:6.700 D
M40 Fury
C**
Kills:197
V. Kills:34 N/A
Deaths:29
KDR:6.793
Accuracy:32.255% C
KPH:51.500 C**
VKPH:8.900 C+
M12 Kobalt
C+
Kills:72
V. Kills:6 N/A
Deaths:7
KDR:10.286
Accuracy:10.937% D*
KPH:40.800 D-
VKPH:3.400 C+
G30 Walker
D--
Kills:55
V. Kills:37 145%
Deaths:18
KDR:3.056
Accuracy:25.535% D
KPH:7 D*
VKPH:4.700 D--
Kills:1,514 (0 + 1,514)
Deaths:208
KDR:7.279
VKDR:1.788
Vehicle Kills:372
Kill Difference:1,306
Playtime:60.305 hours
Usage:1%
Score:1.136m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:25.535%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:133
V. Kills:33 391%
Deaths:201
KDR:0.662
Accuracy:26.065% F-
KPH:4.900 D--
VKPH:1.200 D*
Kills:133 (133 + 0)
Deaths:201
KDR:0.662
VKDR:0.164
Vehicle Kills:33
Kill Difference:68
Playtime:27.421 hours
Usage:1%
Score:0.048m
Score/min:29
Driving Accuracy:26.065%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:118
V. Kills:71 164%
Deaths:18
KDR:6.556
Accuracy:35.883% C-
KPH:21.800 C+
VKPH:13.100 C+
CAS 14-E
A
Kills:84
V. Kills:17 467%
Deaths:9
KDR:9.333
Accuracy:36.954% B
KPH:54.200 C
VKPH:11 A
Kills:202 (0 + 202)
Deaths:27
KDR:7.481
VKDR:3.259
Vehicle Kills:88
Kill Difference:175
Playtime:6.966 hours
Usage:0%
Score:0.089m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:36.954%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SMG-46 Armistice 4,5494,5283,1451.44B0.8026.518%C++12.721%D19.9C-N/A97227.2h13.4B+50.4B
M3 Pounder HEG 4,9874,1971,1953.512A1.2733.3%D2.788%C+16.8C3.2C119250h16.5B49.6C++
M3 Pounder HEG 4,8954,1141,2083.406A1.1732.266%D2.795%C16.3C+3.1C+117252.5h17.4C+53.9C+
PDW-16 Hailstorm 3,5023,4814,2940.811C+1.4321.06%D9.739%D*11.7D-N/A45296.3h16.2C+76.8C+
P2-120 AP 4,4093,14512824.57A**22.3339.637%DN/A31.4C++12.6D340100.1h6.3B+16C++
P2-120 HESH 3,4722,8826743.015A*40.7738.214%C-N/A43.8C9C+19765.8h5C+13.2C+
MRC3 Mercy 2,9042,8165874.797B**2.5616.098%C+20.526%C+29.2C++N/A10096.4h20.9C129.8C++
MRC3 Mercy 2,8572,7956074.605B**2.3616.187%C+19.857%C+28.5C+N/A9698h21.5C132.8C+
SMG-46G Armistice 2,7762,7531,5611.764B+0.4828.04%C*10.643%D--29C-N/A14994.8h12.6B44.8B
Shuriken 2,7492,7191,6951.604C*0.6425.335%D12.358%D--21.6D--N/A74125.9h13.9C+54.9C
SOAS-20 2,5772,5491,2861.982B+0.2625.145%D16.006%D23DN/A59110.8h13.8C54.7C
L100 Python HESH 2,7502,3914651.978M**49.7437.73%D*N/A41.7C-6.3C--15457.3h3.8C10D
NS-15M AE 2,2222,1811,3461.62C+0.6218.15%D**16.185%D*28DN/A12277.9h13.9D76.8D--
RAMS .50M 1,9091,9035083.746C*1.5137.223%C68.523%D*18.7DN/A79101.9h3D*8D
NS-44 Commissioner 1,8151,7941,8230.984C++1.2641.025%B+19.231%C-8.4D--N/A41214.1h4.2C+10.4C**
TSAR-42 1,7421,7193914.396C**2.1631.569%D--65.91%C23.8DN/A7872.1h2.8D8.9D-
T7 Mini-Chaingun 1,7561,7161,4561.179C*1.0613.248%D9.266%D--22.9C--N/A9274.9h15.2C++115.1C+
NS-44L Blackhand 1,5451,5359181.672B+0.5745.094%B+33.355%D10.4DN/A29147h3.8B+8.5B+
C-4 1,8211,4415912.438B++0.2024.601%CN/A91.2C*24.1C86115.8h1.6C+6.3C+
NS-15MP 1,4391,4188901.593C0.6518.878%F-16.432%D**21D*N/A4567.6h16.6F--87.8F--
NS-7 PDW 1,4001,3947881.769B**0.4724.904%C+13.271%D24.3C+N/A14157.4h12B++48.2B+
NS Baron G5AE 1,3821,3701,0931.253C+0.9941.407%D10.073%D--18.7D-N/A6873.3h6.3F-15.2C+
G40-F Ranger 2,2161,3677418.473A*16.2333.78%C+N/A29.7C18.5C+27546h82.8C+245.1C+
P525 Marauder-H 1,3561,27411411.175C+8.9332.724%CN/A99.5C+6.4C+53212.8h6.3B19.3C*
G20 Vulcan-H 2,2111,2462125.877B+3.6454.855%B*2.568%C+46.7C++36.1B*55726.7h93.3B170.1B++
TX1 Repeater 1,2301,2221,1531.06B+1.1827.393%B+15.385%D-11.6DN/A47105.8h10.6B++38.6B++
NS-7B PDW 1,2241,2218591.421C**0.8224.675%C+10.893%D*23.1CN/A11252.8h12.8B+52C**
NS-15M1 1,2101,1977431.611C++0.6318.359%D14.369%D--19.9DN/A5960.1h15.6D-84.8D
NS-11CP 1,1891,1796571.795C++0.4522.732%D*15.691%D*20.9D-N/A4656.4h15.5D--68.3D--
SR-7 1,0251,0241516.781B**4.5435.842%D69.727%D--40.3C*N/A19425.4h2.5C6.9C
TRAC-5 S 1,0339998971.114C**1.1320.613%C-3.804%F--13.8C-N/A6772.3h7.1B**34.5B++
TRAC-5 9689621,1800.815C+1.4317.625%D-13.929%D--9.2DN/A67105.1h15.3C++87C+
Claymore 9369358111.543B*9.3031.68%C+N/A170B+N/A5825.5h1.3D4C++
Tank Mine 1,4198662613.318B+1.0831.84%C+N/A122C**77.9B+14157.1h1.5B++4.8B*
NSX Tanto 7307205431.326C*0.9122%D-18.056%D--12.9DN/A3255.7h17.3C78.5C
NS-10 Burster 1,2527193342.153A+0.0933.302%B++1.947%D*4.7C+3.5C++101152h165.9C+498.1B
Striker AE 1,1397083042.329M**0.0939.218%D*N/A14.6C+8.9D10648.5h27.1B**69.1B+
NS-10 Burster 1,1966703431.953B**0.2933.473%B++2.687%D-4.4C3.4C+98153.4h177.2C529.4C**
NS Decimator 8846585111.288B0.9555.55%D2.28%C++28.2C-9.7D30123.3h4.8C+8.7C+
T9 CARV 6276154461.379C++0.8616.656%C--22.276%C+21CN/A19229.3h14.4C+86.2C+
Sticky Grenade 6136091609N/A606.7654.826%C**N/A1015C++6.7D46970.6h1.8B+3.4B+
E540 Halberd 9315641105.127C+2.8936.36%D2.837%C17.4D-11.3C29332.5h7.2D-19.9D-
MR11 Gatekeeper-H 1,1815201104.727C+2.4958.352%B++N/A29.4C+37.3B*37417.7h59.8C+102.5B
NS-11P 5185133151.629B+0.6119.361%D15.205%D27.3C+N/A16418.8h12.8B+66.2C++
Hexedge 51451012,6830.04C*2.2033.223%C**12.549%B++0.5CN/A11024.3h2.4C+7.1B
TAR 5024995350.933C1.3118.73%D--13.226%D*12.6D-N/A7539.5h14C+74.6C--
Skyguard 7894953514.143S11.9032.104%B+N/A11.1C6.6D17444.4h106B+330.3B++
Frag Grenade 4864761476N/A473.7646.891%C**N/A528.9C*11.1B+28440.9h3.7C*7.8B
E540 Halberd-H 851473657.277C+5.0457.239%C+1.057%D28D-22.4C+48416.9h9.2D--16.1D--
LC2 Lynx 4684654181.112C+1.1320.095%D15.914%D--15.9DN/A11829.3h14.7C*73.1C+
M12 Kobalt 4874573812.026C+9.7913.972%D13.567%D--56.4C+3.7C*4778.1h15.4B++110.4C*
L100 Python AP 6274032516.12A*13.8850.208%DN/A21.7D12D--24318.6h8.4D16.7D--
MSW-R 3913832931.307C+0.9317.194%D--19.582%D20.2DN/A15719h14.7D85.5D
AP30 Shredder 5833623012.067C++9.8330.81%C+1.105%D-29C+17.7C+28412.5h99C+321.4C+
MANA Anti-Vehicle Turret 5893562431.465C+0.7847.485%D4.494%C**27.4C17.9D52013h8.6C**18.1C*
Spear Anti-Vehicle Phalanx Turret 5433212911.069B++8.8334.111%D--4.673%B22.3D--15.4D29314.4h10.5C30.7D-
M40 Fury 329275387.237C+5.0029.83%DN/A43C8.4C-7436.4h15.3C51.2C-
LC3 Jaguar 2702652511.056C+1.1820.546%D12.453%D**11D-N/A11224h14.2C+69.1C
G30 Vulcan 516254912.791C+0.5545.792%A++1.181%D*20C+20.6B*43712.7h114.4C249.9B++
G40-F Ranger 356236378.667U76.4337.166%B*N/A54.9B+27.9C**4964.3h67.8C**182.5B+
M20 Basilisk 343233445.295B*3.0536.439%C3.004%D*13.5D6.4C-16317.2h108.8C298.5C
M20 Basilisk 326225346.618A+4.3833.013%D4.889%C14.9D6.7D18915.1h88.1B266.7C++
M40 Fury 231197296.793C+4.5532.255%C1.523%C51.8B8.9C+7013.8h12.2B+38C**
M40 Fury-H 232195238.478C6.2440.944%C2.564%A++69.6C-13.2C4492.8h9.8C++24C+
L105 Zephyr 2321941314.923B12.6841.386%C+N/A52.4C++10.3C**4583.7h7.9D19C
FA1 Barrage 1881862140.869C+1.3740.783%C++19.355%B++11.6D-N/A6516h6.5D-15.9C
MR1 Fracture 2531721371.255B++0.9929.893%D3.488%C+6.3D3D--8027.2h56C+187.4C
Anti-Vehicle Grenade 1761681168N/A165.7658.854%B**N/A560B**26.7D-58320.3h3.4A5.8B**
T16 Rhino 1701661221.361C*0.8818.077%D24.096%C**17.8DN/A1649.3h17.1D-94.8C--
C75 Viper 1951661511.067A8.8317.224%F--1.205%C20.2C--3.5D--3058.2h8.5B++49.5C--
M40 Fury-F 1661332010.662C--1.5826.065%F-N/A4.9D--1.2D*2927.4h9.2B35.3D
MR1 Fracture 192128881.455A0.7930.305%D4.688%B+6.2C--3.1D-10420.5h58.1C+191.9C
M2 Mutilator 124122422.905B*0.6612.352%D14.754%D-23.5CN/A1625.2h20.5D-166C
P2-120 HEAT 151121167.563C**5.3227.065%F1.653%D-14.9D-3.7D**4758.1h6.4B+23.8D
M20 Wyvern 189118186.556C**4.3235.883%C-N/A21.9C+13.1C+1865.4h81.1C+225.9C+
M60-A Bulldog 127111912.333C+10.0941.212%D1.802%C--20.2D2.9C1665.5h6.1C+14.9C+
M12 Kobalt 111110813.75C+11.5111.137%D18.182%B++57.9C+N/A4701.9h17.1C**153.5C+
T32 Bull 1111101520.724D1.5214.304%F-17.273%D--7.6D*N/A8114.5h18F125.5F-
M60-A Bulldog 119107205.35C+3.1127.026%D--N/A26.1C--2.9D1574.1h5.6C*20.6C
M2 Mutilator 110106422.524B+0.2812.22%D18.868%C+19.6DN/A1185.4h23.2D**190.2D
NS-357P Underboss 102102861.186C+1.0539.746%C14.706%D*9.4D*N/A3110.9h4C10C+
NSX-P Tanto 9898541.815B**0.4320.671%D--28.571%B+14.6DN/A736.7h15.9C+76.9C
C150 Dalton 13791156.067C+3.8341.876%C++N/A26C-13.1D-4473.5h4.8C+11.4C++
CAS 14-E 1018499.333C7.0936.954%BN/A52.5C10.6B**3101.6h44.6D-120.8C
MAX Punch 81802,3090.035D2.2141.007%C+N/A0.2DN/A1526.2h2.1C+5.2C++
Chainblade 807719,4910.004D2.2424.568%C1.299%D-0.1DN/A01476.9h2.6C++10.5C*
M12 Kobalt 7872710.286C8.0510.937%D*12.5%D**40D-3.3C+2451.8h17.3C++158.4C--
ML-7 8371711B+1.2448.153%D--4.225%B*19.2C3.2D*11803.7h5.1B*10.7B+
AMR-66 7370481.458B+0.7820.672%D--10%F--13DN/A1605.4h11.1C-53.6D
NS-AM7B Archer 104691000.69B1.5565.747%B+2.899%F3.3C1.7C2521.2h42.8D*65.1D-
G30 Walker 1176897.556C+5.3232.824%C2.941%C14.5D--10.4D-2814.7h258D*786D-
Aspis Anti-Aircraft Phalanx Turret 14065106.5B**4.2629.273%B+N/A8.1D9.4C2848h170.4C582C*
M9 SKEP Launcher 123611260.484C+1.7662.034%D4.918%A++6.4D6.5C1989.6h14.2F-22.9F-
T2 Striker 142591590.371C-1.8767.909%A++N/A5.6D7.9C-44010.5h41.4C*60.9B++
AS16 NightHawk 5656521.077C+1.1634.87%C--17.857%B*6.1D*N/A749.2h8.6F*24.8F
G30 Walker 9255183.056D0.8225.535%D1.818%D*7D*4.7D--1977.9h248D971.3C--
TRS-12 Uppercut 5151860.593D1.6537.13%F11.765%D9.3D*N/A815.5h4.9T-13.3T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon381,8813.3h
Anti-Vehicle MANA Turret307804.7h
Nano-Armor Kit993955,09195.3h
Nanite Revive Grenade05000.1h
Medical Applicator336233,32818.3h
Spitfire Auto-Turret99830.8h
Restoration Kit02260.1h
Motion Spotter6839,13413.5h
Shield Recharging Field161,1670.5h
Recon Detection Device908,47517.8h
Medical Kit1336,3626.4h
Ammunition Package191,6500.7h
Anti-Infantry MANA Turret122260.9h
Flail Targeting Dart2881.2h
Nano-Repair Grenade0930h

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