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Predator chose8[O0O0] chose8
VS BR 121

KDR: 1.32

Score: 30.4m

Last Seen: Dec 2nd, 2018 4:20 AM
- OFFLINE - 3378.1 hour(s)

Battle Rank 120 (121 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 Betelgeuse 54-A NS-15MP NS-357 Underboss NS-11C NS-11P NS-44 Commissioner Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $633,006 MLG Score: 506
Fun Score: N/A
Cheeseburgers Flipped: 296TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.604%28.445%72835100039,1711.68557-0.365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.597%0.878B*1.184B**-1.26D**HEAD ++ (~15.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.472B+10.10.293C*29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.805%0.956%942103383713349220.62743691%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.75%0.569B+-0.592D0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.3-0.068C+73.7-0.391C--98.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.48%2.448%924103177616298550.47607491%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.512%1.417A-0.098C+1.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.618B+8.20.347C**6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.247%1.824%815103065812325750.533658114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.648%0.656B+-0.646D-0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.526B+24.40.385C**32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.075%80.783%81310321,993177721.12155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.682%1.51A+0.894B*2.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.628B+1.70.479B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.191%18.114%81210339442106110.448243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.551%-0.104C+0.707B++0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.309C*3.70.245C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.4m263.4%267 (16k)224 (13.4k)1.3210653,91140,8091.4633121 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035357019.73%25.225%49803:1925

17% Combat Medic26% Engineer31% Heavy Assault8% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2013 11:43 PMOct 15th, 2016 3:46 AMDec 30th, 2018 4:04 AM (113d) (PST)Dec 2nd, 2018 12:50 AM (141d) (PST)Dec 2nd, 2018 12:20 AM (141d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4221932290.3970.3010.1001.1500.039506

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,33511,60713,7282418669213,445

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2260.6h/94.2d 5,805 13,599 17,116 156k 3,157 6,964 5,298 57.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:4,773
Deaths:1,829
KDR:2.610
Accuracy:28.415% B*
HSR:31.678% B++
Betelgeuse 54-A
B*
Kills:3,617
Deaths:1,141
KDR:3.170
Accuracy:29.506% B++
HSR:36.826% B*
NS-15MP
B++
Kills:2,557
Deaths:578
KDR:4.424
Accuracy:31.195% B++
HSR:37.349% B++
Orion VS54
D
Kills:1,191
Deaths:1,775
KDR:0.671
Accuracy:16.618% D-
HSR:20.151% D
NS-15MB
B**
Kills:1,184
Deaths:258
KDR:4.589
Accuracy:33.147% B**
HSR:40.625% B*
Pulsar LSW
B*
Kills:1,177
Deaths:705
KDR:1.670
Accuracy:27.618% B*
HSR:24.299% C+
Lasher X2
M
Kills:1,174
Deaths:428
KDR:2.743
Accuracy:44.731% M
HSR:4.770% B+
VX29 Polaris
B**
Kills:1,161
Deaths:501
KDR:2.317
Accuracy:27.168% B++
HSR:29.974% B**
SVA-88
D
Kills:1,157
Deaths:1,562
KDR:0.741
Accuracy:17.388% D*
HSR:21.262% D
Flare VE6
C
Kills:1,156
Deaths:1,369
KDR:0.844
Accuracy:18.325% D
HSR:22.491% C
Ursa
B**
Kills:390
Deaths:220
KDR:1.773
Accuracy:25.417% B+
HSR:31.539% B**
NSX Naginata
M**
Kills:119
Deaths:41
KDR:2.902
Accuracy:28.745% A
HSR:52.941% M**
NS-15MG
A
Kills:113
Deaths:43
KDR:2.628
Accuracy:28.787% B+
HSR:41.593% A
Kills:19,769
Deaths (as Heavy Assault):10,450
Deaths (to Heavy Assaults):12,843
KDR:1.89177
Kill Difference:9,319
Playtime:709.742 hours
Usage:31%
Score:11.020m
Score/min:259
Accuracy (listed only):27.466%
HSR (listed only):30.423%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,397
Deaths:1,425
KDR:0.980
Accuracy:24.291% C++
HSR:22.190% B+
Pulsar C
C
Kills:1,206
Deaths:1,249
KDR:0.966
Accuracy:22.027% C-
HSR:20.813% C
Eridani SX5-AE
B++
Kills:1,158
Deaths:352
KDR:3.290
Accuracy:32.857% B++
HSR:27.548% C*
Serpent VE92
C
Kills:1,157
Deaths:1,549
KDR:0.747
Accuracy:21.107% C--
HSR:18.237% C
Solstice SF
B+
Kills:1,156
Deaths:1,732
KDR:0.667
Accuracy:21.683% C-
HSR:20.761% B+
Solstice VE3
C++
Kills:1,152
Deaths:1,542
KDR:0.747
Accuracy:23.101% C++
HSR:20.399% C++
MKV Suppressed
A+
Kills:768
Deaths:283
KDR:2.714
Accuracy:32.697% A
HSR:28.385% A+
Pandora VX25
B**
Kills:768
Deaths:278
KDR:2.763
Accuracy:46.267% B++
HSR:19.401% B**
NS-7 PDW
C++
Kills:567
Deaths:739
KDR:0.767
Accuracy:25.467% C++
HSR:13.580% D
Eclipse VE3A
B**
Kills:338
Deaths:203
KDR:1.665
Accuracy:31.509% B**
HSR:18.343% C
Eridani SX5
D
Kills:277
Deaths:856
KDR:0.324
Accuracy:16.801% F-
HSR:14.440% D
Thanatos VE70
D
Kills:176
Deaths:410
KDR:0.429
Accuracy:27.736% D*
HSR:12.500% D
Kills:10,120
Deaths (as Light Assault):10,618
Deaths (to Light Assaults):7,609
KDR:0.9531
Kill Difference:498
Playtime:344.448 hours
Usage:15%
Score:3.726m
Score/min:180
Accuracy (listed only):27.129%
HSR (listed only):19.717%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,397
Deaths:1,425
KDR:0.980
Accuracy:24.291% C++
HSR:22.190% B+
Pulsar C
C
Kills:1,206
Deaths:1,249
KDR:0.966
Accuracy:22.027% C-
HSR:20.813% C
Serpent VE92
C
Kills:1,157
Deaths:1,549
KDR:0.747
Accuracy:21.107% C--
HSR:18.237% C
Solstice SF
B+
Kills:1,156
Deaths:1,732
KDR:0.667
Accuracy:21.683% C-
HSR:20.761% B+
Solstice VE3
C++
Kills:1,152
Deaths:1,542
KDR:0.747
Accuracy:23.101% C++
HSR:20.399% C++
Pandora VX25
B**
Kills:768
Deaths:278
KDR:2.763
Accuracy:46.267% B++
HSR:19.401% B**
Eclipse VE3A
B**
Kills:338
Deaths:203
KDR:1.665
Accuracy:31.509% B**
HSR:18.343% C
Thanatos VE70
D
Kills:176
Deaths:410
KDR:0.429
Accuracy:27.736% D*
HSR:12.500% D
Eidolon VE33
C-
Kills:116
Deaths:253
KDR:0.458
Accuracy:25.102% C-
HSR:12.069% F-
Kills:7,466
Deaths (as Engineer):8,641
Deaths (to Engineers):7,995
KDR:0.86402
Kill Difference:1,175
Playtime:591.291 hours
Usage:26%
Score:7.335m
Score/min:207
Accuracy (listed only):26.980%
HSR (listed only):18.302%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A*
Kills:1,396
Deaths:833
KDR:1.676
Accuracy:25.394% B+
HSR:32.951% A*
H-V45
C*
Kills:1,161
Deaths:1,182
KDR:0.982
Accuracy:22.543% C
HSR:22.997% C*
Pulsar VS1
A
Kills:1,160
Deaths:644
KDR:1.801
Accuracy:26.776% B++
HSR:29.828% A
H-V45 AE
B**
Kills:1,160
Deaths:337
KDR:3.442
Accuracy:30.854% B+
HSR:35.690% B**
CME
B**
Kills:1,159
Deaths:464
KDR:2.498
Accuracy:32.579% B**
HSR:27.610% B++
Corvus VA55
B*
Kills:1,158
Deaths:714
KDR:1.622
Accuracy:26.296% B+
HSR:28.238% B*
Eridani SX5-AE
B++
Kills:1,158
Deaths:352
KDR:3.290
Accuracy:32.857% B++
HSR:27.548% C*
Terminus VX-9
C
Kills:1,155
Deaths:1,104
KDR:1.046
Accuracy:24.477% C
HSR:22.684% C-
MKV Suppressed
A+
Kills:768
Deaths:283
KDR:2.714
Accuracy:32.697% A
HSR:28.385% A+
Pandora VX25
B**
Kills:768
Deaths:278
KDR:2.763
Accuracy:46.267% B++
HSR:19.401% B**
Darkstar
B++
Kills:613
Deaths:236
KDR:2.597
Accuracy:30.287% B++
HSR:26.917% B+
NS-7 PDW
C++
Kills:567
Deaths:739
KDR:0.767
Accuracy:25.467% C++
HSR:13.580% D
Eridani SX5
D
Kills:277
Deaths:856
KDR:0.324
Accuracy:16.801% F-
HSR:14.440% D
Thanatos VE70
D
Kills:176
Deaths:410
KDR:0.429
Accuracy:27.736% D*
HSR:12.500% D
Kills:12,676
Deaths (as Combat Medic):8,432
Deaths (to Combat Medics):4,280
KDR:1.50332
Kill Difference:4,244
Playtime:394.753 hours
Usage:17%
Score:6.045m
Score/min:255
Accuracy (listed only):28.645%
HSR (listed only):24.484%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B**
Kills:1,574
Deaths:1,159
KDR:1.358
Accuracy:46.176% B**
HSR:23.316% C*
NS-44 Commissioner
B+
Kills:1,297
Deaths:1,379
KDR:0.941
Accuracy:40.031% B+
HSR:23.516% C*
Eridani SX5-AE
B++
Kills:1,158
Deaths:352
KDR:3.290
Accuracy:32.857% B++
HSR:27.548% C*
Parallax VX3-AE
B**
Kills:1,149
Deaths:126
KDR:9.119
Accuracy:49.060% B**
HSR:84.682% B+
MKV Suppressed
A+
Kills:768
Deaths:283
KDR:2.714
Accuracy:32.697% A
HSR:28.385% A+
Ghost
A
Kills:677
Deaths:129
KDR:5.248
Accuracy:47.768% A
HSR:74.742% B+
NS-7 PDW
C++
Kills:567
Deaths:739
KDR:0.767
Accuracy:25.467% C++
HSR:13.580% D
NS-44L Blackhand
B*
Kills:473
Deaths:214
KDR:2.210
Accuracy:47.037% B+
HSR:52.643% B*
Eridani SX5
D
Kills:277
Deaths:856
KDR:0.324
Accuracy:16.801% F-
HSR:14.440% D
XM98
B+
Kills:167
Deaths:125
KDR:1.336
Accuracy:28.762% D*
HSR:78.443% B+
Cerberus
C+
Kills:67
Deaths:252
KDR:0.266
Accuracy:16.305% F--
HSR:20.896% C+
Artemis VX26
C++
Kills:67
Deaths:80
KDR:0.838
Accuracy:25.969% C
HSR:23.881% C++
Kills:8,241
Deaths (as Infiltrator):5,694
Deaths (to Infiltrators):5,524
KDR:1.44731
Kill Difference:2,547
Playtime:175.893 hours
Usage:8%
Score:1.757m
Score/min:166
Accuracy (listed only):34.077%
HSR (listed only):38.839%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:250
Deaths:209
KDR:1.196
Accuracy:20.370% B*
HSR:20.800% C**
Quasar VM1
B+
Kills:228
Deaths:280
KDR:0.814
Accuracy:16.306% C++
HSR:21.053% B+
Cosmos VM3
M++
Kills:65
Deaths:28
KDR:2.321
Accuracy:31.146% M++
HSR:20% C++
Comet VM2
B**
Kills:63
Deaths:187
KDR:0.337
Accuracy:43.101% C++
HSR:6.349% B**
Comet VM2
B+
Kills:58
Deaths:110
KDR:0.527
Accuracy:50.795% B+
HSR:3.448% C
Kills:664
Deaths (as MAX Suit):407
Deaths (to MAX Suits):1,914
KDR:1.63145
Kill Difference:257
Playtime:37.107 hours
Usage:2%
Score:0.511m
Score/min:230
Accuracy (listed only):32.343%
HSR (listed only):14.330%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:280
V. Kills:273 102%
Deaths:443
KDR:0.632
Accuracy:36.221% B++
KPH:7 D
VKPH:6.900 C
Dual Photon Pods
B*
Kills:130
V. Kills:20 N/A
Deaths:25
KDR:5.200
Accuracy:58.997% B*
KPH:74.700 C+
VKPH:11.500 C--
Light PPA
C-
Kills:107
V. Kills:5 N/A
Deaths:35
KDR:3.057
Accuracy:34.345% D-
KPH:31.700 C-
VKPH:1.500 D-
Maelstrom Turbo Laser
C
Kills:73
V. Kills:82 88%
Deaths:130
KDR:0.562
Accuracy:35.457% B++
KPH:6.900 D
VKPH:7.800 C
Hornet Missiles
C
Kills:65
V. Kills:87 74%
Deaths:33
KDR:1.970
Accuracy:63.446% C*
KPH:23.200 D
VKPH:31.100 C
Kills:655 (460 + 0)
Deaths:666
KDR:0.983
VKDR:0.701
Vehicle Kills:467
Kill Difference:11
Playtime:58.342 hours
Usage:3%
Score:0.425m
Score/min:122
Piloting Accuracy:35.457%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:557
V. Kills:540 103%
Deaths:452
KDR:1.232
Accuracy:58.142% A
KPH:8.700 C++
VKPH:8.400 C*
L105 Zephyr
B**
Kills:157
V. Kills:19 N/A
Deaths:25
KDR:6.280
Accuracy:52.766% B**
KPH:56 C**
VKPH:6.800 C
C150 Dalton
U
Kills:65
V. Kills:89 72%
Deaths:43
KDR:1.512
Accuracy:28.656% D--
KPH:234,000 U
VKPH:320,400 U
Kills:779 (557 + 222)
Deaths:520
KDR:1.498
VKDR:1.246
Vehicle Kills:648
Kill Difference:259
Playtime:67.096 hours
Usage:3%
Score:0.543m
Score/min:135
Piloting Accuracy:58.142%
Gunner Accuracy:28.656%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:236
V. Kills:271 87%
Deaths:84
KDR:2.810
Accuracy:60.369% B+
KPH:16 D*
VKPH:18.400 C++
L100 Python HEAT
C*
Kills:99
V. Kills:81 121%
Deaths:34
KDR:2.912
Accuracy:56.984% B+
KPH:15.300 D--
VKPH:12.500 C*
Kills:335 (335 + 0)
Deaths:118
KDR:2.839
VKDR:2.983
Vehicle Kills:352
Kill Difference:217
Playtime:21.166 hours
Usage:1%
Score:0.276m
Score/min:217
Driving Accuracy:56.984%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:376
V. Kills:435 86%
Deaths:171
KDR:2.199
Accuracy:55.554% C*
KPH:8.500 D**
VKPH:9.800 D*
Saron HRB
C++
Kills:275
V. Kills:199 138%
Deaths:51
KDR:5.392
Accuracy:45.927% C**
KPH:22.900 C+
VKPH:16.600 C++
Supernova PC
D**
Kills:65
V. Kills:16 382%
Deaths:27
KDR:2.407
Accuracy:31.903% F-
KPH:7.800 D**
VKPH:1.900 F-
Kills:716 (441 + 275)
Deaths:249
KDR:2.876
VKDR:2.610
Vehicle Kills:650
Kill Difference:467
Playtime:64.493 hours
Usage:3%
Score:0.705m
Score/min:182
Driving Accuracy:31.903%
Gunner Accuracy:45.927%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:67
V. Kills:63 105%
Deaths:25
KDR:2.680
Accuracy:57.278% C*
KPH:18.200 D*
VKPH:17.100 D
Aphelion VEX-4H
C
Kills:62
V. Kills:61 100%
Deaths:24
KDR:2.583
Accuracy:50.591% B+
KPH:25.100 D-
VKPH:24.700 C
Kills:129 (0 + 129)
Deaths:49
KDR:2.633
VKDR:2.531
Vehicle Kills:124
Kill Difference:80
Playtime:6.160 hours
Usage:0%
Score:0.118m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:50.591%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:185
V. Kills:31 N/A
Deaths:23
KDR:8.043
Accuracy:46.019% B**
KPH:43.900 C
VKPH:7.300 D
M60-G Bulldog
C
Kills:79
V. Kills:29 263%
Deaths:21
KDR:3.762
Accuracy:44.343% B**
KPH:13.500 D--
VKPH:5 C
M20 Basilisk
D--
Kills:54
V. Kills:31 169%
Deaths:33
KDR:1.636
Accuracy:41.636% C**
KPH:7.100 D*
VKPH:4.100 D--
Kills:318 (0 + 318)
Deaths:77
KDR:4.130
VKDR:1.182
Vehicle Kills:91
Kill Difference:241
Playtime:17.702 hours
Usage:1%
Score:0.140m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:41.636%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 4,8004,7731,8292.61B++1.2928.415%B*31.678%B++51.5BN/A13492.7h10B*35.1B++
Betelgeuse 54-A 3,6563,6171,1413.17C++1.8529.506%B++36.826%B*68.2C++N/A18753h9.2B*31.2B*
NS-15MP 2,5752,5575784.424B**3.1031.195%B++37.349%B++72.8C*N/A16135.1h9.5B++30.6B+
NS-357 Underboss 1,5771,5741,1591.358B+0.0446.176%B**23.316%C*62.2B++N/A17325.3h3.8B+8.1B*
NS-11C 1,4221,3971,4250.98C+0.3424.291%C++22.19%B+20.8CN/A5967.3h12.3B+50.8B+
NS-11P 1,4181,3968331.676B+0.3525.394%B+32.951%A*32.5C**N/A12943h11.2B**44.1B++
NS-44 Commissioner 1,3071,2971,3790.941C+0.3840.031%B+23.516%C*37.8C*N/A10634.3h3.6B9.1B+
Pulsar C 1,2211,2061,2490.966C+0.3622.027%C-20.813%C18.3CN/A5666h10.4B+47.1C**
Orion VS54 1,2111,1911,7750.671C-0.6516.618%D-20.151%D15.9DN/A8174.7h13.2C++79.6C+
NS-15MB 1,1961,1842584.589A++3.2733.147%B**40.625%B*71.3C*N/A28416.6h9.4B++28.3B+
Pulsar LSW 1,1941,1777051.67C*0.3527.618%B*24.299%C+41.4C+N/A11928.4h10.5B++38B++
Lasher X2 1,2001,1744282.743M+1.4244.731%M4.77%B+52.6A1.2B++14022.3h14.9B**33.3B**
VX29 Polaris 1,1691,1615012.317B++1.0027.168%B++29.974%B**55.3B+N/A13921h9.9B*36.4B+
H-V45 1,1741,1611,1820.982C+0.3422.543%C22.997%C*17.9DN/A4764.8h12.5B+55.5C*
Pulsar VS1 1,1671,1606441.801B*0.4826.776%B++29.828%A33.7B+N/A9534.4h10.7A39.8B**
H-V45 AE 1,1711,1603373.442B**2.1230.854%B+35.69%B**62B+N/A13518.7h9.3B**30.1B*
CME 1,1691,1594642.498A1.1832.579%B**27.61%B++45.3B+N/A10425.6h10.2B**31.4B**
Corvus VA55 1,1721,1587141.622B++0.3026.296%B+28.238%B*31.2C*N/A8137.1h9.7B**37.1B++
Eridani SX5-AE 1,1681,1583523.29A+1.9732.857%B++27.548%C*73.8B+N/A20815.7h9.5B+28.8B+
SVA-88 1,1681,1571,5620.741C--0.5817.388%D*21.262%D18.3D--N/A6663.1h13.3C76.8D
Serpent VE92 1,1671,1571,5490.747C0.5721.107%C--18.237%C14.7DN/A4678.5h12.7C**60.1C++
Solstice SF 1,1751,1561,7320.667C0.6521.683%C-20.761%B+13.3C-N/A4186.8h12.5C++57.8C++
Flare VE6 1,1731,1561,3690.844C--0.4818.325%D22.491%C19.6DN/A6259.1h11C++60.2C+
Terminus VX-9 1,1751,1551,1041.046C0.2824.477%C22.684%C-23.6DN/A6748.9h11.9C**48.6C*
Solstice VE3 1,1691,1521,5420.747C+0.5723.101%C++20.399%C++13.7CN/A5284.3h12.1B++52.2B+
Parallax VX3-AE 1,1501,1491269.119A+7.8049.06%B**84.682%B+59.5B+N/A15819.3h1.5B**3.1B**
C-4 1,3049311,0100.922C0.4020.899%D-N/A37.7D--15.1D--33224.7h1.5C++7.3C
MKV Suppressed 7717682832.714A*1.3932.697%A28.385%A+61.4AN/A16312.5h10.9B*33.2B++
Pandora VX25 7757682782.763A++1.4446.267%B++19.401%B**68.6AN/A16111.2h3.5B*7.5B*
Ghost 6786771295.248B*3.9347.768%A74.742%B+52.5B+N/A14212.9h1.8B*3.7B*
Darkstar 6196132362.597B*1.2830.287%B++26.917%B+57.8B++N/A14710.6h10.9B*36B*
NS-7 PDW 5735677390.767C+0.5525.467%C++13.58%D17.6C-N/A5932.2h14.2C**55.7C**
CAS30 Tank Buster 1,0975574521.232C+0.0958.142%AN/A8.7C++8.4C*10364.3h45.2B+77.7B++
NS Decimator 7804802531.897B**0.5859.249%C+4.167%A++36.6C++22.9B*29913.1h4.3B7.2B
NS-44L Blackhand 4744732142.21B*0.8947.037%B+52.643%B*49.8A+N/A1239.5h3.3B*6.9B++
Ursa 3943902201.773B++0.4525.417%B+31.539%B**31.2C+N/A10912.5h10.3B+40.4B+
Supernova FPC 8113761712.199C--0.8855.554%C*2.128%C+8.5D**9.8D*16044.2h8.2D**14.7D-
S1 6753739110.409C--0.9154.581%C1.877%D15D12.1C+21324.9h8.3D15.2C-
Eclipse VE3A 3433382031.665C++0.3431.509%B**18.343%C25.4C-N/A6613.3h9.8B*31B**
Lancer VS22 5743292601.265B++0.0654.243%D-3.647%B*17.8B+13.2C+21318.5h11B++20.2B+
Tank Mine 5222922431.202D0.1233.979%C+N/A43.6D*34.3D--5436.7h2.4D7.1C
Saron Laser Cannon 5532804430.632C0.6936.221%B++2.143%C+7D6.9C8739.8h130.5C*360.3B+
Eridani SX5 2812778560.324D1.0016.801%F-14.44%D5.6D*N/A2449.7h15.8D94.3D*
Saron HRB 474275515.392C++4.0745.927%C**1.091%C-22.9C+16.6C++32212h17.2B*37.4B*
Cosmos VM3 2502502091.196C0.1320.37%B*20.8%C**22.7C--N/A7911h14C++68.6B+
L100 Python AP 507236842.81C1.4960.369%B+3.39%B16.1D*18.4C++23414.7h9.3D--15.4D
Quasar VM1 2342282800.814C-0.5116.306%C++21.053%B+13.1D-N/A6117.4h17.1C104.7C++
Lumine Edge 2232207,6470.029C1.2930.894%B9.091%D--0.6C--N/A2359.1h1.7C5.3C*
Frag Grenade 2042021202N/A200.6840.136%DN/A336.7D3.3D13160.6h4.4C10.9C
M40 Fury 216185238.043C++6.7246.019%B**2.162%C**44C7.4D2064.2h14.1C++30.6B+
Thanatos VE70 1801764100.429D0.8927.736%D*12.5%D12.3DN/A7014.3h4.4B+16C
Force-Blade 21317416,8460.01C1.3121.706%D2.874%D0.2DN/A1759.2h4.5D**20.5D
XM98 1671671251.336C0.0128.762%D*78.443%B+13.6DN/A4312.3h2.2B+7.6C+
L105 Zephyr 176157256.28C4.9652.766%B**N/A56.1C**6.8C3332.8h4.9B*9.2B**
Dual Photon Pods 150130255.2C+3.8858.997%B*N/A76.5C+11.8C--5231.7h19.3B+32.7B+
NSX Naginata 120119412.902A+1.5828.745%A52.941%M**85A++N/A2621.4h9.1B*31.8B++
Eidolon VE33 1171162530.458C-0.8625.102%C-12.069%F-8.4D-N/A4413.8h10.6C42.4C+
MANA Anti-Personnel Turret 119114891.281N/A0.0412.872%UN/A1140U50U2867100.1h26.1T*202.4T*
NS-15MG 114113432.628B++1.3128.787%B+41.593%A45.2CN/A1202.5h10.6B36.9B
Nemesis VSH9 2151132220.509C0.8166.288%B+1.77%C--10.3C9.3C+17011h11.4D*17.1D-
Sticky Grenade 1091091109N/A107.6842.739%D--N/A545D-N/A19540.2h2.4C+5.6C+
Light PPA 112107353.057C+1.7434.345%D-N/A31.5C-1.5D-1113.4h9B+26.2B+
Auraxium Slasher 10310110,0150.01D1.3118.117%D--5.941%C-0.2DN/A1488.2h2.5C13.8C
L100 Python HEAT 18099342.912C1.5956.984%B+1.01%D--15.2D--12.5C*1806.5h8.3D14.5C
The Slasher 92919390.097B**1.2245.736%B*6.593%C--1.9C+N/A647.2h2.6C5.7B
Proximity Mine 9089501.78D0.4652.094%B**N/A59.3D*N/A3141.5h2.2D4.3B+
MANA Anti-Vehicle Turret 15981721.125D0.2057.023%C+1.235%F810D780D4019100.1h10.9D--19.2C
M60-G Bulldog 10879213.762C+2.4444.343%B**3.797%B+13.6D--5C1115.8h12.8F29C
Anti-Vehicle Grenade 10976176N/A74.6845.137%DN/A190D-82.5C+17340.4h8.5D*18.8D--
Maelstrom Turbo Laser 155731300.562C0.7635.457%B++N/A6.9D7.7C10610.6h142.9C403.1C+
Spear Anti-Vehicle Phalanx Turret 1256997.667C++6.3542.676%C+1.449%D*28.8C--23.3C*3542.4h9.3C++21.8C++
Cerberus 70672520.266D1.0616.305%F--20.896%C+8.4D--N/A278h9.2F-56.4T-
Artemis VX26 6967800.838C0.4825.969%C23.881%C++18.1DN/A1133.7h13C+50.1C+
Saron HRB-H 13067252.68C-1.3657.278%C*N/A18.1D*17D3203.7h33.5D58.6C-
C150 Dalton 15465431.512D0.1928.656%D--1.538%B*650U890U8740300.1h5.2C-18.2D--
Hornet Missiles 15265331.97D0.6563.446%C*N/A23.2D31.1C4322.8h20D-31.5D-
Cosmos VM3 6565282.321C**1.0031.146%M++20%C++43.3AN/A1541.5h12.9B+41.5B**
Supernova PC 8165272.407C-1.0931.903%F-3.077%B+7.8D**1.9F-1008.3h4.2B++13.3C
Comet VM2 119631870.337D0.9843.101%C++6.349%B**4.5D*4C+7714h33.3D-77.3C-
Aphelion VEX-4H 12362242.583C1.2650.591%B+4.839%B**24.8D-24.4C3152.5h79.4C-156.9C+
Comet VM2 102581100.527D0.7950.795%B+3.448%C7.1D5.4C*988.2h28.7C+56.4B
M20 Basilisk 8554331.636C--0.3141.636%C**1.852%F7.1D*4.1D--1077.6h136.1D-326.9C
NSX Masamune 7251341.5B**0.1858.971%C++N/A39.2B+16.2C*2901.3h7.9B++13.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter211,9662.3h
Restoration Kit1501,1673.6h
Nano-Armor Kit664708,10370.9h
Spawn Beacon134750.7h
Anti-Vehicle MANA Turret289172.1h
Nanite Revive Grenade06380.2h
Medical Applicator747284,35823.6h
Deconstruction Tool0930h
Ammunition Package471,8912h
Shield Recharging Field374,1321.5h
Medical Kit2,58214,49987.2h
Anti-Infantry MANA Turret423912.5h
Recon Detection Device194661.2h

Check the help document for the dictionary if you want to learn more about words used here.


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