Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,338)players online:
Maldrasou (50)  PierreKira (12)  Ten_more_mins_mom (8)  NolanvoidTV (6)  TackDriver2 (6)  xWangsta (2) 84
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (354 days). The data shown below may not be accurate.

Skirmisher chrisbeebops[ZAPS] chrisbeebops
VS BR 204

KDR: 4.06

Score: 113.8m

Last Seen: Dec 22nd, 2017 12:57 AM
- OFFLINE - 8495.6 hour(s)

Battle Rank 103 (204 total) - Vanu Sovereignty on Emerald
Level Progress (to 104): 64%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Orion VS54 Saron Laser Cannon C150 Dalton Betelgeuse 54-A VX6-7 Maelstrom Turbo Laser SVA-88 Dual Photon Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:chrisbeebops



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,045,385 MLG Score: 1635
Fun Score: N/A
Cheeseburgers Flipped: 1660TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.869%23.033%6423698647,9103.852520.204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.931%1.34A0.379C**-0.057C+HEAD ++ (~9.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.513B+10.20.287C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.077%1.032%9575101715,8012084118297.57842134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.841%-0.145C-0.533D-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.80.091C+52.60.003C+93.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.548%2.784%631810147,688160231224.799246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.526%-0.322C0.087C+0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.494B+7.30.414B12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.164%2.275%144517100516,3961276707612.8395232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.688%-0.368C--0.528D0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.729B++10.20.738B++21.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.732%82.112%1445410183,24884473.84379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.331%1.903A++0.984B*-0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.70.462B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.312%10.138%1445410183,8371461152.62628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.566%0.829B++-0.869D--0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.563B+30.39C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
113.8m309.5%712 (42.7k)656 (39.4k)4.05622128,07131,5744.89732204 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022393126.891%13.513%36305:3048

8% Combat Medic52% Engineer14% Heavy Assault6% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 7:04 PMJul 15th, 2013 10:56 PMJan 20th, 2018 6:25 PM (324d) (PST)Dec 21st, 2017 9:07 PM (354d) (PST)Dec 21st, 2017 8:57 PM (354d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1661889780.7380.1820.1002.8310.1761635

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,95211,29558,657441161701139,359

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2891.4h/120.5d 26,557 17,306 26,928 491.1k 3,050 9,271 30,603 202.3m

EngineerCLASS DETAILS: Engineer
VX6-7
C*
Kills:3,650
Deaths:2,465
KDR:1.481
Accuracy:25.383% C*
HSR:15.397% D-
Pandora VX25
B*
Kills:1,673
Deaths:697
KDR:2.400
Accuracy:48.515% B*
HSR:9.922% D*
Serpent VE92
B++
Kills:1,223
Deaths:1,140
KDR:1.073
Accuracy:26.739% B++
HSR:10.548% F
Solstice VE3
B*
Kills:1,181
Deaths:388
KDR:3.044
Accuracy:27.027% B*
HSR:20.237% C++
Pulsar C
B*
Kills:1,181
Deaths:345
KDR:3.423
Accuracy:28.989% B*
HSR:20.406% C-
NS-11C
B+
Kills:1,180
Deaths:314
KDR:3.758
Accuracy:26.839% B+
HSR:18.475% C+
Deimos VA29
C+
Kills:1,160
Deaths:678
KDR:1.711
Accuracy:58.292% C+
HSR:8.707% D*
Eclipse VE3A
B+
Kills:794
Deaths:330
KDR:2.406
Accuracy:28.764% B+
HSR:20.025% C++
Solstice SF
M
Kills:744
Deaths:184
KDR:4.043
Accuracy:37.021% M
HSR:3.360% F--
Phobos VX86
B+
Kills:743
Deaths:375
KDR:1.981
Accuracy:64.834% B+
HSR:9.421% D*
Eidolon VE33
B++
Kills:367
Deaths:231
KDR:1.589
Accuracy:31.651% B++
HSR:30.245% B++
Nova
B**
Kills:261
Deaths:101
KDR:2.584
Accuracy:39.442% C-
HSR:19.923% B**
NS Baron G5
A++
Kills:71
Deaths:23
KDR:3.087
Accuracy:61.472% A++
HSR:18.310% B*
Kills:14,228
Deaths (as Engineer):7,271
Deaths (to Engineers):9,314
KDR:1.95681
Kill Difference:6,957
Playtime:1,513.730 hours
Usage:52%
Score:68.299m
Score/min:752
Accuracy (listed only):38.844%
HSR (listed only):15.768%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:6,953
Deaths:1,236
KDR:5.625
Accuracy:27.171% A
HSR:32.288% B**
Betelgeuse 54-A
B+
Kills:4,710
Deaths:766
KDR:6.149
Accuracy:28.205% B+
HSR:26.285% C--
SVA-88
B++
Kills:2,858
Deaths:983
KDR:2.907
Accuracy:26.261% B++
HSR:22.533% C
Ursa
C-
Kills:1,302
Deaths:366
KDR:3.557
Accuracy:19.747% C-
HSR:14.977% D*
Flare VE6
B**
Kills:1,177
Deaths:269
KDR:4.375
Accuracy:27.506% B**
HSR:25.319% C++
NS-15M2
A
Kills:1,169
Deaths:175
KDR:6.680
Accuracy:29.453% B**
HSR:35.672% A
VX29 Polaris
A+
Kills:1,168
Deaths:293
KDR:3.986
Accuracy:31.643% A+
HSR:24.829% C**
NS-15M1
B*
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:25.603% B+
HSR:28.103% B*
Pulsar LSW
B**
Kills:1,155
Deaths:293
KDR:3.942
Accuracy:28.182% B**
HSR:26.234% B
Lasher X2
B*
Kills:105
Deaths:51
KDR:2.059
Accuracy:24.328% C+
HSR:5.714% B*
Kills:21,757
Deaths (as Heavy Assault):4,679
Deaths (to Heavy Assaults):7,910
KDR:4.64993
Kill Difference:17,078
Playtime:400.574 hours
Usage:14%
Score:13.003m
Score/min:541
Accuracy (listed only):26.810%
HSR (listed only):24.195%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C*
Kills:3,650
Deaths:2,465
KDR:1.481
Accuracy:25.383% C*
HSR:15.397% D-
Pandora VX25
B*
Kills:1,673
Deaths:697
KDR:2.400
Accuracy:48.515% B*
HSR:9.922% D*
Sirius SX12
B**
Kills:1,389
Deaths:637
KDR:2.181
Accuracy:30.424% B**
HSR:18.647% C++
Eridani SX5
A**
Kills:1,241
Deaths:308
KDR:4.029
Accuracy:38.378% A**
HSR:19.017% C+
Serpent VE92
B++
Kills:1,223
Deaths:1,140
KDR:1.073
Accuracy:26.739% B++
HSR:10.548% F
Solstice VE3
B*
Kills:1,181
Deaths:388
KDR:3.044
Accuracy:27.027% B*
HSR:20.237% C++
Pulsar C
B*
Kills:1,181
Deaths:345
KDR:3.423
Accuracy:28.989% B*
HSR:20.406% C-
NS-11C
B+
Kills:1,180
Deaths:314
KDR:3.758
Accuracy:26.839% B+
HSR:18.475% C+
MKV Suppressed
A++
Kills:1,160
Deaths:332
KDR:3.494
Accuracy:34.910% A++
HSR:15.862% D
Deimos VA29
C+
Kills:1,160
Deaths:678
KDR:1.711
Accuracy:58.292% C+
HSR:8.707% D*
NS-7 PDW
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:33.738% A++
HSR:16.897% C+
Eclipse VE3A
B+
Kills:794
Deaths:330
KDR:2.406
Accuracy:28.764% B+
HSR:20.025% C++
Solstice SF
M
Kills:744
Deaths:184
KDR:4.043
Accuracy:37.021% M
HSR:3.360% F--
Phobos VX86
B+
Kills:743
Deaths:375
KDR:1.981
Accuracy:64.834% B+
HSR:9.421% D*
Nova
B**
Kills:261
Deaths:101
KDR:2.584
Accuracy:39.442% C-
HSR:19.923% B**
Skorpios
A
Kills:216
Deaths:64
KDR:3.375
Accuracy:32.753% A
HSR:22.685% C*
NS Baron G5
A++
Kills:71
Deaths:23
KDR:3.087
Accuracy:61.472% A++
HSR:18.310% B*
Kills:19,027
Deaths (as Light Assault):8,717
Deaths (to Light Assaults):5,856
KDR:2.18275
Kill Difference:10,310
Playtime:373.321 hours
Usage:13%
Score:10.785m
Score/min:482
Accuracy (listed only):37.854%
HSR (listed only):15.755%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:1,673
Deaths:697
KDR:2.400
Accuracy:48.515% B*
HSR:9.922% D*
H-V45
B++
Kills:1,589
Deaths:834
KDR:1.905
Accuracy:27.083% B++
HSR:13.531% D--
Sirius SX12
B**
Kills:1,389
Deaths:637
KDR:2.181
Accuracy:30.424% B**
HSR:18.647% C++
Eridani SX5
A**
Kills:1,241
Deaths:308
KDR:4.029
Accuracy:38.378% A**
HSR:19.017% C+
Pulsar VS1
A
Kills:1,195
Deaths:380
KDR:3.145
Accuracy:29.516% A
HSR:23.766% B+
MKV Suppressed
A++
Kills:1,160
Deaths:332
KDR:3.494
Accuracy:34.910% A++
HSR:15.862% D
Corvus VA55
B**
Kills:1,160
Deaths:334
KDR:3.473
Accuracy:29.133% B**
HSR:20.862% C
Deimos VA29
C+
Kills:1,160
Deaths:678
KDR:1.711
Accuracy:58.292% C+
HSR:8.707% D*
NS-7 PDW
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:33.738% A++
HSR:16.897% C+
Equinox VE2 Burst
B**
Kills:1,158
Deaths:244
KDR:4.746
Accuracy:30.377% B+
HSR:35.924% B**
Terminus VX-9
C*
Kills:1,157
Deaths:272
KDR:4.254
Accuracy:26.622% C*
HSR:23.855% C
NS-11A
B*
Kills:1,155
Deaths:460
KDR:2.511
Accuracy:27.842% B*
HSR:23.204% C**
CME
B
Kills:859
Deaths:267
KDR:3.217
Accuracy:28.026% B
HSR:24.563% C**
Phobos VX86
B+
Kills:743
Deaths:375
KDR:1.981
Accuracy:64.834% B+
HSR:9.421% D*
Nova
B**
Kills:261
Deaths:101
KDR:2.584
Accuracy:39.442% C-
HSR:19.923% B**
Skorpios
A
Kills:216
Deaths:64
KDR:3.375
Accuracy:32.753% A
HSR:22.685% C*
Darkstar
C+
Kills:207
Deaths:65
KDR:3.185
Accuracy:26.241% C+
HSR:23.188% C+
NS-11P
A*
Kills:185
Deaths:51
KDR:3.627
Accuracy:26.095% B++
HSR:32.973% A*
Equinox VE2
B*
Kills:109
Deaths:26
KDR:4.192
Accuracy:29.936% B*
HSR:4.587% F--
NS Baron G5
A++
Kills:71
Deaths:23
KDR:3.087
Accuracy:61.472% A++
HSR:18.310% B*
Kills:17,848
Deaths (as Combat Medic):6,484
Deaths (to Combat Medics):3,397
KDR:2.75262
Kill Difference:11,364
Playtime:218.399 hours
Usage:8%
Score:6.756m
Score/min:516
Accuracy (listed only):36.181%
HSR (listed only):19.292%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:1,591
Deaths:959
KDR:1.659
Accuracy:36.548% C++
HSR:14.708% D--
Sirius SX12
B**
Kills:1,389
Deaths:637
KDR:2.181
Accuracy:30.424% B**
HSR:18.647% C++
Parallax VX3
A
Kills:1,261
Deaths:183
KDR:6.891
Accuracy:48.267% A
HSR:84.536% B*
Eridani SX5
A**
Kills:1,241
Deaths:308
KDR:4.029
Accuracy:38.378% A**
HSR:19.017% C+
MKV Suppressed
A++
Kills:1,160
Deaths:332
KDR:3.494
Accuracy:34.910% A++
HSR:15.862% D
NS-7 PDW
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:33.738% A++
HSR:16.897% C+
Ghost
A
Kills:1,142
Deaths:160
KDR:7.138
Accuracy:47.096% A
HSR:76.970% B*
V10
A
Kills:623
Deaths:40
KDR:15.575
Accuracy:49.897% A
HSR:86.677% B**
Artemis VX26
B**
Kills:551
Deaths:146
KDR:3.774
Accuracy:32.761% B**
HSR:20.690% C
Beamer VS3
D
Kills:271
Deaths:316
KDR:0.858
Accuracy:23.051% D
HSR:12.915% D*
NS-30 Vandal
B+
Kills:227
Deaths:62
KDR:3.661
Accuracy:36.537% B+
HSR:22.467% C-
XM98
B*
Kills:222
Deaths:25
KDR:8.880
Accuracy:43.618% B*
HSR:81.982% B*
Skorpios
A
Kills:216
Deaths:64
KDR:3.375
Accuracy:32.753% A
HSR:22.685% C*
Manticore SX40
C++
Kills:145
Deaths:75
KDR:1.933
Accuracy:30.226% C++
HSR:17.241% D
NS-357 Underboss
B+
Kills:66
Deaths:33
KDR:2
Accuracy:32.899% C
HSR:24.242% B+
Kills:11,265
Deaths (as Infiltrator):3,676
Deaths (to Infiltrators):2,728
KDR:3.06447
Kill Difference:7,589
Playtime:167.713 hours
Usage:6%
Score:4.845m
Score/min:481
Accuracy (listed only):36.740%
HSR (listed only):35.702%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:2,750
Deaths:469
KDR:5.864
Accuracy:23.591% B*
HSR:20.218% C+
Blueshift VM5
B*
Kills:2,728
Deaths:469
KDR:5.817
Accuracy:22.986% B*
HSR:19.465% C
Nebula VM20
A++
Kills:1,570
Deaths:330
KDR:4.758
Accuracy:26.322% A++
HSR:19.236% C
Nebula VM20
A++
Kills:1,554
Deaths:329
KDR:4.723
Accuracy:25.688% A++
HSR:18.275% C-
NS-10 Burster
B**
Kills:796
Deaths:259
KDR:3.073
Accuracy:37.152% B**
HSR:3.769% D
Comet VM2
B*
Kills:793
Deaths:252
KDR:3.147
Accuracy:50.899% B*
HSR:4.918% C**
NS-10 Burster
B**
Kills:784
Deaths:259
KDR:3.027
Accuracy:36.908% B**
HSR:5.867% C
Comet VM2
B*
Kills:774
Deaths:247
KDR:3.134
Accuracy:52.669% B*
HSR:5.039% B
Cosmos VM3
A++
Kills:602
Deaths:84
KDR:7.167
Accuracy:23.726% A++
HSR:20.598% C**
Cosmos VM3
A++
Kills:582
Deaths:84
KDR:6.929
Accuracy:24.496% A++
HSR:21.821% B+
Quasar VM1
A++
Kills:98
Deaths:18
KDR:5.444
Accuracy:23.973% A++
HSR:20.408% B
Quasar VM1
A++
Kills:70
Deaths:14
KDR:5
Accuracy:25.851% A++
HSR:14.286% D*
Vortex VM21
C
Kills:64
Deaths:31
KDR:2.065
Accuracy:39.204% C
HSR:1.563% D--
Vortex VM21
C+
Kills:59
Deaths:31
KDR:1.903
Accuracy:39.187% C+
HSR:0% F
Kills:13,224
Deaths (as MAX Suit):1,438
Deaths (to MAX Suits):2,167
KDR:9.19611
Kill Difference:11,786
Playtime:207.929 hours
Usage:7%
Score:10.117m
Score/min:811
Accuracy (listed only):32.332%
HSR (listed only):12.533%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M*
Kills:5,217
V. Kills:5,283 99%
Deaths:1,300
KDR:4.013
Accuracy:36.263% B++
KPH:28.700 A++
VKPH:29.100 M*
Maelstrom Turbo Laser
B*
Kills:3,374
V. Kills:3,296 102%
Deaths:1,193
KDR:2.828
Accuracy:30.279% C+
KPH:17.200 C*
VKPH:16.800 B*
Dual Photon Pods
B*
Kills:2,772
V. Kills:640 432%
Deaths:138
KDR:20.087
Accuracy:59.603% B*
KPH:121.100 B*
VKPH:27.900 B*
Light PPA
M+
Kills:2,140
V. Kills:194 N/A
Deaths:168
KDR:12.738
Accuracy:43.997% B+
KPH:110.300 A*
VKPH:10 M+
Hornet Missiles
C**
Kills:1,274
V. Kills:769 165%
Deaths:105
KDR:12.133
Accuracy:71.514% B**
KPH:75.100 C*
VKPH:45.300 C**
Antares LC
A+
Kills:877
V. Kills:764 115%
Deaths:220
KDR:3.986
Accuracy:35.466% B+
KPH:30.800 B**
VKPH:26.800 A+
Photon A2A Missile Pods
C++
Kills:361
V. Kills:423 85%
Deaths:21
KDR:17.191
Accuracy:76.797% C-
KPH:40.200 C
VKPH:47.100 C++
Kills:16,015 (11,608 + 0)
Deaths:3,145
KDR:5.092
VKDR:3.615
Vehicle Kills:11,369
Kill Difference:12,870
Playtime:474.856 hours
Usage:16%
Score:16.522m
Score/min:580
Piloting Accuracy:35.466%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:4,782
V. Kills:3,201 149%
Deaths:565
KDR:8.464
Accuracy:44.653% B+
KPH:17,215,200 U
VKPH:11,523,600 U
AP30 Shredder
U
Kills:2,559
V. Kills:1,322 193%
Deaths:209
KDR:12.244
Accuracy:29.642% D
KPH:9,212,400 U
VKPH:4,759,200 U
CAS30 Tank Buster
A
Kills:2,298
V. Kills:1,973 116%
Deaths:713
KDR:3.223
Accuracy:51.399% B+
KPH:15.700 A
VKPH:13.500 A
L105 Zephyr
U
Kills:1,003
V. Kills:195 N/A
Deaths:51
KDR:19.667
Accuracy:57.723% A++
KPH:3,610,800 U
VKPH:702,000 U
Kills:10,642 (2,298 + 8,344)
Deaths:1,538
KDR:6.919
VKDR:4.350
Vehicle Kills:6,691
Kill Difference:9,104
Playtime:146.368 hours
Usage:5%
Score:11.187m
Score/min:1,274
Piloting Accuracy:51.399%
Gunner Accuracy:57.723%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,527
V. Kills:1,062 144%
Deaths:100
KDR:15.270
Accuracy:60.766% B+
KPH:40.800 B**
VKPH:28.400 A++
L100 Python HESH
A++
Kills:1,168
V. Kills:91 N/A
Deaths:24
KDR:48.667
Accuracy:52.300% B+
KPH:89.100 A++
VKPH:6.900 C
L100 Python HEAT
S
Kills:707
V. Kills:144 488%
Deaths:15
KDR:47.133
Accuracy:59.882% B*
KPH:87.700 S
VKPH:17.900 A+
C75 Viper
A++
Kills:252
V. Kills:41 N/A
Deaths:11
KDR:22.909
Accuracy:41.315% C*
KPH:65.400 A++
VKPH:10.600 B++
Skyguard
C**
Kills:212
V. Kills:192 110%
Deaths:32
KDR:6.625
Accuracy:28.047% C+
KPH:11.700 C
VKPH:10.600 C**
Kills:3,866 (3,866 + 0)
Deaths:182
KDR:21.242
VKDR:8.407
Vehicle Kills:1,530
Kill Difference:3,684
Playtime:80.558 hours
Usage:3%
Score:2.723m
Score/min:563
Driving Accuracy:28.047%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A++
Kills:1,928
V. Kills:1,235 156%
Deaths:89
KDR:21.663
Accuracy:55.739% B**
KPH:44.300 A
VKPH:28.400 A++
Supernova FPC
A
Kills:1,708
V. Kills:1,193 143%
Deaths:201
KDR:8.498
Accuracy:54.012% C++
KPH:29.600 B++
VKPH:20.700 A
Supernova PC
M+
Kills:1,451
V. Kills:303 477%
Deaths:70
KDR:20.729
Accuracy:51.573% C**
KPH:51.100 M+
VKPH:10.700 B*
Proton II PPA
A*
Kills:1,196
V. Kills:71 N/A
Deaths:35
KDR:34.171
Accuracy:30.383% B**
KPH:115.700 A*
VKPH:6.900 A++
Saron HRB
A+
Kills:823
V. Kills:366 224%
Deaths:62
KDR:13.274
Accuracy:43.635% C+
KPH:38.900 A+
VKPH:17.300 C*
Supernova VPC
A*
Kills:663
V. Kills:96 N/A
Deaths:26
KDR:25.500
Accuracy:58.032% B*
KPH:81.100 A*
VKPH:11.700 B**
Kills:7,769 (3,822 + 3,947)
Deaths:483
KDR:16.085
VKDR:6.758
Vehicle Kills:3,264
Kill Difference:7,286
Playtime:169.126 hours
Usage:6%
Score:7.375m
Score/min:727
Driving Accuracy:58.032%
Gunner Accuracy:43.635%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A+
Kills:484
V. Kills:20 N/A
Deaths:7
KDR:69.143
Accuracy:33.839% D-
KPH:160.100 A+
VKPH:6.600 D
Saron HRB-H
M*
Kills:131
V. Kills:33 385%
Deaths:4
KDR:32.750
Accuracy:46.305% D*
KPH:98.400 M*
VKPH:24.800 C+
E540 Halberd-H
C++
Kills:99
V. Kills:57 171%
Deaths:14
KDR:7.071
Accuracy:54.012% C-
KPH:39.900 C+
VKPH:23 C++
Proton II PPA-H
A++
Kills:69
V. Kills: N/A
Deaths:3
KDR:23
Accuracy:39.382% C**
KPH:172.900 A++
VKPH:0 F
Kills:783 (0 + 783)
Deaths:28
KDR:27.964
VKDR:3.929
Vehicle Kills:110
Kill Difference:755
Playtime:7.236 hours
Usage:0%
Score:0.422m
Score/min:971
Driving Accuracy:N/A%
Gunner Accuracy:39.382%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A**
Kills:765
V. Kills:108 N/A
Deaths:22
KDR:34.773
Accuracy:48.985% B**
KPH:89.400 A**
VKPH:12.600 B*
M12 Kobalt
A
Kills:508
V. Kills:18 N/A
Deaths:8
KDR:63.500
Accuracy:21.124% B+
KPH:111.600 A
VKPH:4 B
M60-G Bulldog
B**
Kills:386
V. Kills:69 N/A
Deaths:20
KDR:19.300
Accuracy:41.772% B++
KPH:46.600 B**
VKPH:8.300 B+
M12 Kobalt
A++
Kills:351
V. Kills:11 N/A
Deaths:16
KDR:21.938
Accuracy:21.793% B*
KPH:128.600 A++
VKPH:4 B
M40 Fury
M
Kills:228
V. Kills:15 N/A
Deaths:12
KDR:19
Accuracy:36.793% C++
KPH:110.800 M
VKPH:7.300 C-
M40 Fury
B**
Kills:121
V. Kills:14 N/A
Deaths:8
KDR:15.125
Accuracy:41.709% B+
KPH:83.700 B**
VKPH:9.700 C
M20 Basilisk
N/A
Kills:50
V. Kills:22 217%
Deaths:4
KDR:12.500
Accuracy:35.279% N/A
KPH:14.500 N/A
VKPH:6.400 N/A
Kills:2,409 (0 + 2,409)
Deaths:90
KDR:26.767
VKDR:2.856
Vehicle Kills:257
Kill Difference:2,319
Playtime:31.076 hours
Usage:1%
Score:1.287m
Score/min:690
Driving Accuracy:N/A%
Gunner Accuracy:35.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 7,0006,9531,2365.625M+1.5727.171%A32.288%B**91.1M+N/A42576.3h9.4B**34.5B
Saron Laser Cannon 10,5005,2171,3004.013B++0.0436.263%B++1.035%D-28.7A++29.1M*600181.6h80.9B++223B*
C150 Dalton 7,9834,7825658.464B+4.4144.653%B+N/A47820U32010U466007400.1h3.1B*6.8B**
Betelgeuse 54-A 4,7464,7107666.149B**2.0928.205%B+26.285%C--124.6A++1B++57637.8h9.3B*32.9B++
VX6-7 3,6643,6502,4651.481C++2.5825.383%C*15.397%D-25.6CN/A137142.6h10.8B++42.6B+
Maelstrom Turbo Laser 6,6703,3741,1932.828B1.2330.279%C+N/A17.2C*16.8B*458196.5h76.2B+251.5B+
SVA-88 2,8692,8589832.907B+1.1526.261%B++22.533%C57.4B+N/A27549.8h11.4C**43.3B+
Dual Photon Pods 3,4122,77213820.087A*16.0359.603%B*1.299%C+121B*27.9B*94622.9h14.7B*24.6B*
Blueshift VM5 2,7702,7504695.864A+1.8123.591%B*20.218%C+59A++N/A30646.6h14.1B++59.6B++
Blueshift VM5 2,7462,7284695.817A+1.7622.986%B*19.465%C58.5A++N/A30446.6h13.8B++60B++
AP30 Shredder 3,8812,55920912.244B+8.1929.642%D1.407%C--25590U13220U279527900.1h31.9A++107.7A
C-4 3,4012,5239482.661B*1.4024.457%C+N/A136.4A47.5A171918.5h1B**4.3B++
CAS30 Tank Buster 4,2712,2987133.223A+0.8351.399%B+N/A15.7A13.5A371146.4h40.2B++78.2B++
Light PPA 2,3342,14016812.738B**8.6843.997%B+N/A110.3A*10M+57919.4h9B+20.5B+
E540 Halberd 3,1631,9288921.663A17.6155.739%B**3.32%B+44.3A28.4A++79243.5h5.6C**10.1B++
Supernova FPC 2,9011,7082018.498B+4.4454.012%C++3.513%B+29.7B++20.7A86257.6h4.5B++8.3B++
Pandora VX25 1,6801,6736972.4A+1.6648.515%B*9.922%D*70.3A+N/A42723.8h3.7B++7.5B++
NS-44 Commissioner 1,6021,5919591.659B++2.4036.548%C++14.708%D--24.5CN/A12565h3.2B++8.7B+
H-V45 1,6011,5898341.905B2.1527.083%B++13.531%D--33.5C*N/A17347.4h12.3B+45.5B+
Nebula VM20 1,5791,5703304.758A+0.7026.322%A++19.236%C61.8A++N/A29125.4h15.7C**59.6B++
Nebula VM20 1,5621,5543294.723A0.6725.688%A++18.275%C-61.4A++N/A27925.3h15.4C**60B++
L100 Python AP 2,5891,52710015.27M11.2160.766%B+3.733%B+40.8B**28.4A++63037.4h5.7B+9.4B+
Supernova PC 1,7541,4517020.729A*16.6751.573%C**2.412%C+51.1M+10.7B*43828.4h3A5.8A
Sirius SX12 1,4011,3896372.181B**1.8830.424%B**18.647%C++40.5B++N/A22134.3h12.1B++39.8B++
NS Decimator 1,9081,3505842.312A++1.7461.272%C++3.556%B*44.3B++18.3C**54530.5h4B+6.5B+
Ursa 1,3081,3023663.557M0.5019.747%C-14.977%D*27.1CN/A12748h10.6B53.8C++
Hornet Missiles 2,0431,27410512.133A+8.0871.514%B**1.884%C*74.9C*45.2C*78817h7.1B+10B++
Parallax VX3 1,2631,2611836.891B**2.8348.267%A84.536%B*51.5A+N/A29024.5h1.7B*3.4B**
Eridani SX5 1,2461,2413084.029M+0.0338.378%A**19.017%C+97.7MN/A36812.7h9B*23.5B*
Serpent VE92 1,2411,2231,1401.073C+2.9826.739%B++10.548%F21.8CN/A13056.1h12.9C*48.4B+
Proton II PPA 1,2671,1963534.171A30.1130.383%B**2.174%C++116.1A*6.9A++66410.3h6.6B**21.7B**
Pulsar VS1 1,2031,1953803.145A*0.9129.516%A23.766%B+66.8MN/A36017.9h10.8A36.5B**
Solstice VE3 1,1831,1813883.044M*1.0127.027%B*20.237%C++29.1B++N/A23240.6h11.4B++42.2B+
Pulsar C 1,1841,1813453.423A+0.6328.989%B*20.406%C-54.7AN/A30421.6h9.7B++33.4B+
NS-11C 1,1861,1803143.758M++0.3026.839%B+18.475%C+52.7AN/A31022.4h11.1B*41.4B++
Flare VE6 1,1831,1772694.375M+0.3227.506%B**25.319%C++85.9A++N/A46613.7h8.5B*30.8B++
NS-15M2 1,1781,1691756.68M2.6229.453%B**35.672%A120.5M++N/A10359.7h9.6B**32.5B*
VX29 Polaris 1,1701,1682933.986A*0.0731.643%A+24.829%C**77.4A+N/A33215.1h11B+34.8B++
L100 Python HESH 1,2591,1682448.667M*44.6152.3%B+2.397%B++89.2A++6.9C47213.1h2.4B+4.6B*
NS-15M1 1,1641,1602474.696A**0.6425.603%B+28.103%B*76.8A+N/A41715.1h10.4B*40.5B++
MKV Suppressed 1,1641,1603323.494M++0.5634.91%A++15.862%D93.5M+N/A45812.4h10.4B*29.8B*
Corvus VA55 1,1701,1603343.473M0.5829.133%B**20.862%C67.8A*N/A31917.1h10.2B*34.9B*
Deimos VA29 1,1651,1606781.711B+2.3558.292%C+8.707%D*44.1C++N/A16626.3h2.2B+3.8C*
NS-7 PDW 1,1621,1603363.452M++0.6033.738%A++16.897%C+77.3MN/A39215h11.3B*33.5B*
Equinox VE2 Burst 1,1691,1582444.746A++0.6930.377%B+35.924%B**98.1A*N/A27811.8h10.7B++35.1B++
Terminus VX-9 1,1661,1572724.254A++0.2026.622%C*23.855%C83.8A*N/A44013.8h10.6B++39.6B+
Pulsar LSW 1,1581,1552933.942A*0.1128.182%B**26.234%B96.3A*N/A54912h9.6B**34.1B*
NS-11A 1,1601,1554602.511B**1.5527.842%B*23.204%C**46.8B*N/A17824.7h12.4B+44.7B++
Ghost 1,1461,1421607.138A3.0847.096%A76.97%B*71.4A+N/A35216h1.8B*3.9B*
L105 Zephyr 1,1981,0035119.667A15.6157.723%A++N/A10030U1950U47335800.1h4.5B**7.8A
M60-A Bulldog 1,1639911069.349B++5.2941.499%B+1.211%C9910U1720U85087400.1h4.4B**10.7B*
Force-Blade 94191520,6620.044B++4.0139.06%B++1.421%D0.8C++N/A41165.8h1.9B++4.9B+
Antares LC 1,6418772203.986A0.0735.466%B+N/A30.8B**26.8A+75728.5h73.2B+206.3B++
CME 8628592673.217A++0.8428.026%B24.563%C**56.9B**N/A28615.1h11.4B*40.6B++
Saron HRB 1,1898236213.274A++9.2243.635%C+1.944%B39A+17.3C*65821.1h11.4A++26.2A
NS-10 Burster 1,4007962593.073M+0.9837.152%B**3.769%D10.6A*8.1M+26775h109.2B**294B**
Eclipse VE3A 8067943302.406B+1.6528.764%B+20.025%C++30CN/A16326.5h11.4B39.5B+
Comet VM2 1,1437932523.147M0.9150.899%B*4.918%C**21.7A++9.6A**29436.6h17.5B+34.3B++
NS-10 Burster 1,4107842593.027M*1.0336.908%B**5.867%C10.5A*8.3M++28275h111.2B++301.3B*
Comet VM2 1,1087742473.134A**0.9252.669%B*5.039%B21.6A++9.3A*26235.8h18.3B*34.8B*
M60-G Bulldog 8737652234.773S30.7248.985%B**3.137%C++89A**12.6B*7998.6h4.8B*9.8B*
Solstice SF 7557441844.043M*0.0137.021%M3.36%F--52A*N/A29914.3h4B**10.9A
Phobos VX86 7457433751.981B+2.0864.834%B+9.421%D*54.2B+N/A24913.7h2.2B+3.5B+
L100 Python HEAT 8517071547.133U43.0859.882%B*2.546%C+87.3S17.8A+6688.1h3.2A+5.3A+
Frag Grenade 6996921692N/A687.9440.764%DN/A1384M**14A53970.5h1.8A++4.3B**
M60-A Bulldog 7956851936.053A32.0046.708%C++1.168%D-60.1A9.6A39611.4h4.3B++9.2B*
Supernova VPC 7596632625.5A21.4458.032%B*1.81%C**80.9A*11.7B**6848.2h2.7B++4.6B*
V10 6246234015.575S11.5249.897%A86.677%B**93M+N/A5716.7h1.6B**3.1B**
Cosmos VM3 604602847.167M+3.1123.726%A++20.598%C**79.2SN/A4487.6h10.1B**42.7B**
Cosmos VM3 585582846.929M++2.8724.496%A++21.821%B+76.6M**N/A4027.6h10.8B**44B+
Artemis VX26 5515511463.774A*0.2832.761%B**20.69%C88.9M+N/A3896.2h9.5B**29.1B**
M12 Kobalt 526508863.5S59.4421.124%B+17.323%C+110.4A3.9C**7034.6h14.9B*70.6B++
Tank Mine 9094891493.282B+0.7742.536%B++N/A128.7B+110.5A++32333.8h2C+4.6B**
M40 Fury-H 504484769.143S65.0933.839%D-N/A161.3A+6.7D8473h3.9B**11.6B*
Anti-Vehicle Grenade 4874651465N/A460.9468.678%A*N/A1162.5M**55D78180.4h2.3A++3.4A+
M60-A Bulldog 5464651433.214B*29.1642.463%C1.075%D--56B*9.8A+4508.3h4.3B*10.1B++
M60-G Bulldog 4553862019.3M**15.2441.772%B++1.813%D46.5B**8.3B+6098.3h5.7B++13.7B*
Spear Anti-Vehicle Phalanx Turret 561380429.048B4.9942.962%C+4.211%C+53.5B*25.5B8447.1h6.3B*14.7B++
MANA Anti-Vehicle Turret 6313691322.795C1.2645.715%D**7.317%A*3690A+2620A++8471020.1h6.4B+14.1C++
Eidolon VE33 3723672311.589B+2.4731.651%B++30.245%B++29.6BN/A17212.4h8.7C**27.4B+
Photon A2A Missile Pods 7843612117.19A**13.1376.797%C-N/A40.1C47C++9669h6.5B*8.4B*
M12 Kobalt 3623511621.938C**17.8821.793%B*18.803%C++130A++4.1B+10032.7h15.5B+71B+
Proximity Mine 335335359.571A++5.5157.824%A++N/A186.1AN/A10121.8h1.4A+2.4A++
MAX Punch 3423341,4380.232B*3.8239.008%C--N/A1.7C+N/A8192.2h1.6C++4C++
MANA Anti-Personnel Turret 304298634.73N/A0.6725.896%UN/A2980U60U13924700.1h20T*77.3T*
Beamer VS3 2862713160.858C++3.2023.051%D12.915%D*19.4C1.1B++13914h10.8C+46.9C+
Nova 2622611012.584B+1.4739.442%C-19.923%B**49.2B+N/A2025.3h3.8B+9.7C**
C75 Viper 2932521122.909S18.8541.315%C*N/A64.6A++10.5B++7943.9h6.5A15.8B**
M40 Fury 2432281219A*14.9436.793%C++N/A108.6A**7.1C-6902.1h6.1A+16.6B**
NS-30 Vandal 228227623.661B**0.4036.537%B+22.467%C-45.4BN/A1945h5.4C**14.8B+
XM98 222222258.88M**4.8243.618%B*81.982%B*51.6A++N/A3304.3h1.8B**4.1B**
Skorpios 222216643.375B**0.6832.753%A22.685%C*72A2M*2423h10.8C*33B++
Skyguard 404212326.625A++2.5728.047%C+N/A11.7C10.6C**39618.1h128.7C++459C++
S1 305209912.297M+1.7657.104%C+3.349%C**36B*16.6B+11285.8h5B*8.7B++
Darkstar 208207653.185A+0.8726.241%C+23.188%C+59.1B++N/A2593.5h14C-53.2C+
NS-11P 186185513.627A*0.4326.095%B++32.973%A*47.4B**N/A2323.9h13.5C**51.6B+
A30 Walker 326161325.031A0.9728.886%B++N/A11.1B++11.4B*31214.5h179.7B+622.2B++
Manticore SX40 147145751.933B**2.1230.226%C++17.241%D46.8B*N/A2173.1h7.1B+23.5B+
Lancer VS22 318136891.528B**2.5346.879%F-N/A12.3C+16.4B+69811.1h13.8B+29.3B+
Saron HRB-H 164131432.75S28.6946.305%D*2.29%B++100.8M**25.4C++13521.3h8.7A++18.7A+
M40 Fury 135121815.125B**11.0741.709%B+N/A86.4A10C+7231.4h9.4B++22.6B*
Sticky Grenade 1201201120N/A115.9460%B*N/A1200B+N/A81560.1h1.7B+2.9B+
Equinox VE2 110109264.192M++0.1429.936%B*4.587%F--49.5B**N/A3212.2h6A*20.2A
Lasher X2 107105512.059A++2.0024.328%C+5.714%B*40.4B+N/A7202.6h15.8B*64.8B+
E540 Halberd-H 15699147.071C+3.0154.012%C-2.02%C+39.6C+22.8C++8672.5h5.3B+9.8B+
Quasar VM1 9898185.444A**1.3923.973%A++20.408%B57.6M++N/A10071.7h9.9A+41.2B++
A30 Walker 17793372.514B+1.5425.215%B+1.075%D930U840U22425900.1h111.8B+443.5B+
NS Baron G5 7271233.087A**0.9761.472%A++18.31%B*44.4B+N/A1921.6h4B+6.5C+
Quasar VM1 7070145A0.9425.851%A++14.286%D*77.8M++N/A6620.9h10.4B**40.3B**
Proton II PPA-H 6969323B*18.9439.382%C**4.348%A**172.5A++N/A12650.4h5.9B**15B*
Nemesis VSH9 12466750.88B3.1853.223%D*1.515%D8.4D7.3C-5347.9h8.8C+16.5D
NS-357 Underboss 6666332B**2.0632.899%C24.242%B+23.6C--N/A1162.8h3.4B*10.5B
Vortex VM21 13364312.065C*1.9939.204%C1.563%D--7.5C8.1B++2488.5h30.6B+78.2B+
Vortex VM21 12559311.903B2.1539.187%C+N/A6.9C+7.8A2388.5h33.5B++85.5B+
M20 Basilisk 7250412.5S8.4435.279%C14%M++14.3C--6.3C-3363.5h78B+221B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter27990.6h
Nano-Armor Kit9851,220,454183.1h
Anti-Vehicle MANA Turret255772.9h
Spawn Beacon95742.3h
Nanite Revive Grenade05780.2h
Medical Applicator285158,02114.6h
Ammunition Package101,0580.7h
Medical Kit7016,8639.9h
Anti-Infantry MANA Turret63931.1h
Recon Detection Device285,3119.5h
Shield Recharging Field67480.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.58s
Server spent 2.07s on queries, 1.49s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.