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Sentinel chuckanade[XXCN] chuckanade
NC BR 72

KDR: 1.54

Score: 88.4m

Last Seen: Jan 27th, 2019 9:55 PM
- OFFLINE - 222.2 hour(s)

Prestige 1, Battle Rank 72 - New Conglomerate on Connery
Level Progress (to 73): 88%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Gauss Compact S NC6 Gauss SAW AF-19 Mercenary L100 Python HESH Breaker Rocket Pods Titan-150 HESH Bouncing Betty C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $416,583 MLG Score: 333
Fun Score: N/A
Cheeseburgers Flipped: 1818TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.094%17.798%4474598061,9611.216280.319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.795%0.785B++-0.445C--0.049C+HEAD + (~5.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.339C**12.40.131C++37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.333%1.371%262510208,317370942892.24238194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.531%-0.43C---0.214C-0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1580.019C+52.70.005C+105.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.965%2.027%4218101724,023577962994.15623381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.52%-1.163D*-0.377C-0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.118C+9.90.213C++24.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.143%5.584%761810074,459436615771.02107283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.769%-1.394D**0.306C*-0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.7-0.77D-44.3-0.124C+165.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.094%57.968%76410212,5796488300.397442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.854%0.46B+-0.601D-0.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.03C+3.6-0.148C5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.382%10.82%76510205,23136971171.41455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.576%0.496B+-0.739D--0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.198C++5-0.034C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.4m202.7%286 (17.2k)262 (15.7k)1.53576162,732105,9621.8638372 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1025422519.011%9.992%19003:1247

52% Engineer21% Heavy Assault7% Infiltrator10% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 3:10 PMJan 26th, 2019 7:20 AMJan 29th, 2019 9:14 AM (50d) (PST)Jan 27th, 2019 6:12 PM (51d) (PST)Jan 27th, 2019 5:55 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8451906550.4810.3130.0481.1620.092333

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,72611,40039,3262919370615,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5633.6h/234.7d 34,763 16,260 45,008 392.9k 10,609 17,663 31,097 285.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:7,562
Deaths:4,587
KDR:1.649
Accuracy:23.671% B++
HSR:20.630% C-
NC6A GODSAW
D
Kills:1,820
Deaths:1,590
KDR:1.145
Accuracy:24.280% D
HSR:19.945% D--
EM6
C**
Kills:1,277
Deaths:1,191
KDR:1.072
Accuracy:23.185% C**
HSR:19.342% D
LA1 Anchor
C+
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:24.010% C+
HSR:19.397% D
EM1
C
Kills:1,157
Deaths:1,159
KDR:0.998
Accuracy:20.099% C
HSR:18.237% C--
GD-22S
B+
Kills:1,152
Deaths:767
KDR:1.502
Accuracy:24.933% B+
HSR:17.188% D--
NS-15M2
C-
Kills:1,151
Deaths:1,145
KDR:1.005
Accuracy:21.480% C-
HSR:16.855% D--
NS-15M1
B
Kills:1,150
Deaths:1,104
KDR:1.042
Accuracy:24.410% B
HSR:18.609% C--
NC05 Jackhammer
B**
Kills:1,149
Deaths:1,119
KDR:1.027
Accuracy:51.666% B**
HSR:10.531% D--
NC6S Gauss SAW S
D
Kills:1,119
Deaths:1,208
KDR:0.926
Accuracy:19.988% D
HSR:19.839% D
MGR-L1 Promise
C+
Kills:859
Deaths:763
KDR:1.126
Accuracy:21.239% C--
HSR:24.214% C+
NSX-P Naginata
C**
Kills:189
Deaths:184
KDR:1.027
Accuracy:19.410% D
HSR:32.275% C**
NSX Naginata
B+
Kills:171
Deaths:153
KDR:1.118
Accuracy:18.025% D
HSR:30.994% B+
Kills:19,916
Deaths (as Heavy Assault):16,043
Deaths (to Heavy Assaults):29,588
KDR:1.24141
Kill Difference:3,873
Playtime:1,187.668 hours
Usage:21%
Score:18.281m
Score/min:257
Accuracy (listed only):24.338%
HSR (listed only):20.620%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B*
Kills:11,541
Deaths:8,892
KDR:1.298
Accuracy:27.371% B*
HSR:10.762% D*
AF-19 Mercenary
B++
Kills:7,411
Deaths:2,475
KDR:2.994
Accuracy:25.984% B++
HSR:15.693% D--
AC-X11
B+
Kills:3,382
Deaths:3,315
KDR:1.020
Accuracy:27.462% B+
HSR:15.730% D--
NS-11C
C+
Kills:1,506
Deaths:1,146
KDR:1.314
Accuracy:22.861% C+
HSR:12.616% D*
MGR-M1 Bishop
D-
Kills:1,364
Deaths:899
KDR:1.517
Accuracy:27.293% D-
HSR:23.094% D-
NC12 Sweeper
B*
Kills:1,296
Deaths:1,446
KDR:0.896
Accuracy:51.098% B*
HSR:8.102% D*
GD Guardian
D**
Kills:1,272
Deaths:1,494
KDR:0.851
Accuracy:25.663% F-
HSR:18.318% D**
NSX Tanto
C+
Kills:1,222
Deaths:1,563
KDR:0.782
Accuracy:26.126% C+
HSR:20.295% D
AF-57 Piston
B*
Kills:1,199
Deaths:1,098
KDR:1.092
Accuracy:48.053% B*
HSR:9.508% D*
19A Fortuna
C
Kills:1,170
Deaths:1,481
KDR:0.790
Accuracy:25.400% C
HSR:14.957% D--
NS Baron G5
A
Kills:1,162
Deaths:1,221
KDR:0.952
Accuracy:57.171% A
HSR:9.897% D--
Mauler S6
B**
Kills:1,160
Deaths:1,172
KDR:0.990
Accuracy:49.589% B**
HSR:9.138% D*
AF-4A Bandit
C++
Kills:1,158
Deaths:1,054
KDR:1.099
Accuracy:25.957% C++
HSR:19.689% C--
Gauss Compact Burst
C+
Kills:1,155
Deaths:845
KDR:1.367
Accuracy:26.128% C+
HSR:18.442% D--
Warden
A
Kills:1,151
Deaths:1,329
KDR:0.866
Accuracy:34.597% A
HSR:16.594% D*
Razor GD-23
B+
Kills:1,151
Deaths:1,040
KDR:1.107
Accuracy:26.359% B+
HSR:18.940% C
GD-66 Claw
C**
Kills:1,151
Deaths:2,060
KDR:0.559
Accuracy:39.419% F
HSR:15.899% C**
GD-7F
C+
Kills:1,139
Deaths:954
KDR:1.194
Accuracy:23.931% C+
HSR:15.101% D-
The Brawler
C+
Kills:425
Deaths:556
KDR:0.764
Accuracy:52.530% C
HSR:13.647% C+
Kills:41,015
Deaths (as Engineer):34,040
Deaths (to Engineers):25,097
KDR:1.20491
Kill Difference:6,975
Playtime:2,935.633 hours
Usage:52%
Score:45.172m
Score/min:256
Accuracy (listed only):33.842%
HSR (listed only):15.075%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B*
Kills:11,541
Deaths:8,892
KDR:1.298
Accuracy:27.371% B*
HSR:10.762% D*
AF-19 Mercenary
B++
Kills:7,411
Deaths:2,475
KDR:2.994
Accuracy:25.984% B++
HSR:15.693% D--
AC-X11
B+
Kills:3,382
Deaths:3,315
KDR:1.020
Accuracy:27.462% B+
HSR:15.730% D--
NS-11C
C+
Kills:1,506
Deaths:1,146
KDR:1.314
Accuracy:22.861% C+
HSR:12.616% D*
AF-4 Cyclone
B
Kills:1,445
Deaths:1,300
KDR:1.112
Accuracy:27.026% B
HSR:13.149% D-
NC12 Sweeper
B*
Kills:1,296
Deaths:1,446
KDR:0.896
Accuracy:51.098% B*
HSR:8.102% D*
MGR-S1 Gladius
C+
Kills:1,256
Deaths:1,438
KDR:0.873
Accuracy:25.886% C+
HSR:17.357% D
NSX Tanto
C+
Kills:1,222
Deaths:1,563
KDR:0.782
Accuracy:26.126% C+
HSR:20.295% D
AF-57 Piston
B*
Kills:1,199
Deaths:1,098
KDR:1.092
Accuracy:48.053% B*
HSR:9.508% D*
Tempest
C-
Kills:1,198
Deaths:1,221
KDR:0.981
Accuracy:25.243% C-
HSR:10.935% F
19A Fortuna
C
Kills:1,170
Deaths:1,481
KDR:0.790
Accuracy:25.400% C
HSR:14.957% D--
NS Baron G5
A
Kills:1,162
Deaths:1,221
KDR:0.952
Accuracy:57.171% A
HSR:9.897% D--
Mauler S6
B**
Kills:1,160
Deaths:1,172
KDR:0.990
Accuracy:49.589% B**
HSR:9.138% D*
AF-4A Bandit
C++
Kills:1,158
Deaths:1,054
KDR:1.099
Accuracy:25.957% C++
HSR:19.689% C--
Gauss Compact Burst
C+
Kills:1,155
Deaths:845
KDR:1.367
Accuracy:26.128% C+
HSR:18.442% D--
Blitz GD-10
C+
Kills:1,154
Deaths:1,897
KDR:0.608
Accuracy:23.457% C+
HSR:15.685% C+
Razor GD-23
B+
Kills:1,151
Deaths:1,040
KDR:1.107
Accuracy:26.359% B+
HSR:18.940% C
GD-66 Claw
C**
Kills:1,151
Deaths:2,060
KDR:0.559
Accuracy:39.419% F
HSR:15.899% C**
MKV Suppressed
C
Kills:1,148
Deaths:1,462
KDR:0.785
Accuracy:24.408% C
HSR:17.509% C
NS-7 PDW
B+
Kills:1,146
Deaths:1,346
KDR:0.851
Accuracy:26.751% B+
HSR:12.653% D-
GD-7F
C+
Kills:1,139
Deaths:954
KDR:1.194
Accuracy:23.931% C+
HSR:15.101% D-
The Brawler
C+
Kills:425
Deaths:556
KDR:0.764
Accuracy:52.530% C
HSR:13.647% C+
NSX Tengu
C-
Kills:183
Deaths:287
KDR:0.638
Accuracy:32.190% D
HSR:18.033% C-
Kills:44,758
Deaths (as Light Assault):39,269
Deaths (to Light Assaults):17,741
KDR:1.13978
Kill Difference:5,489
Playtime:581.401 hours
Usage:10%
Score:9.316m
Score/min:267
Accuracy (listed only):32.191%
HSR (listed only):14.510%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B
Kills:1,445
Deaths:1,300
KDR:1.112
Accuracy:27.026% B
HSR:13.149% D-
MGR-S1 Gladius
C+
Kills:1,256
Deaths:1,438
KDR:0.873
Accuracy:25.886% C+
HSR:17.357% D
Tempest
C-
Kills:1,198
Deaths:1,221
KDR:0.981
Accuracy:25.243% C-
HSR:10.935% F
Blitz GD-10
C+
Kills:1,154
Deaths:1,897
KDR:0.608
Accuracy:23.457% C+
HSR:15.685% C+
NS-30 Vandal
C+
Kills:1,154
Deaths:1,051
KDR:1.098
Accuracy:32.278% C+
HSR:19.497% D-
AF-6 Shadow
C++
Kills:1,153
Deaths:1,003
KDR:1.150
Accuracy:35.202% C++
HSR:18.387% D--
MKV Suppressed
C
Kills:1,148
Deaths:1,462
KDR:0.785
Accuracy:24.408% C
HSR:17.509% C
NS-7 PDW
B+
Kills:1,146
Deaths:1,346
KDR:0.851
Accuracy:26.751% B+
HSR:12.653% D-
NC14 Bolt Driver
B+
Kills:1,145
Deaths:97
KDR:11.804
Accuracy:39.280% B+
HSR:57.817% F-
AF-18 Stalker
B+
Kills:1,139
Deaths:1,003
KDR:1.136
Accuracy:30.530% B+
HSR:12.555% D*
NS-44L Blackhand
D
Kills:1,121
Deaths:800
KDR:1.401
Accuracy:32.660% D--
HSR:34.077% D
EM4 Longshot
C
Kills:976
Deaths:351
KDR:2.781
Accuracy:37.522% C
HSR:68.545% D*
NS-44 Commissioner
D-
Kills:485
Deaths:514
KDR:0.944
Accuracy:25.451% D*
HSR:16.289% D-
NS-61 Emissary
C-
Kills:472
Deaths:620
KDR:0.761
Accuracy:23.821% D
HSR:13.771% C-
NC4 Mag-Shot
C+
Kills:411
Deaths:231
KDR:1.779
Accuracy:27.448% C+
HSR:12.409% D--
Gauss SPR
B+
Kills:272
Deaths:206
KDR:1.320
Accuracy:36.138% B+
HSR:26.471% D-
Impetus
C
Kills:240
Deaths:232
KDR:1.034
Accuracy:32.469% C
HSR:22.917% D
LA3 Desperado
D--
Kills:207
Deaths:283
KDR:0.731
Accuracy:21.831% D--
HSR:9.662% F
SAS-R
C++
Kills:186
Deaths:143
KDR:1.301
Accuracy:39.892% C++
HSR:49.462% F-
NSX Tengu
C-
Kills:183
Deaths:287
KDR:0.638
Accuracy:32.190% D
HSR:18.033% C-
NC08 Mag-Scatter
C*
Kills:163
Deaths:310
KDR:0.526
Accuracy:26.557% F--
HSR:16.564% C*
Soldier Soaker
D**
Kills:64
Deaths:90
KDR:0.711
Accuracy:13.572% F--
HSR:6.250% D**
NS CandyCannon 3000
D--
Kills:61
Deaths:315
KDR:0.194
Accuracy:19.664% D**
HSR:18.033% D--
Kills:16,779
Deaths (as Infiltrator):16,200
Deaths (to Infiltrators):15,819
KDR:1.03574
Kill Difference:579
Playtime:418.356 hours
Usage:7%
Score:5.423m
Score/min:216
Accuracy (listed only):28.664%
HSR (listed only):22.088%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B
Kills:1,445
Deaths:1,300
KDR:1.112
Accuracy:27.026% B
HSR:13.149% D-
NC12 Sweeper
B*
Kills:1,296
Deaths:1,446
KDR:0.896
Accuracy:51.098% B*
HSR:8.102% D*
MGR-S1 Gladius
C+
Kills:1,256
Deaths:1,438
KDR:0.873
Accuracy:25.886% C+
HSR:17.357% D
AF-57 Piston
B*
Kills:1,199
Deaths:1,098
KDR:1.092
Accuracy:48.053% B*
HSR:9.508% D*
Tempest
C-
Kills:1,198
Deaths:1,221
KDR:0.981
Accuracy:25.243% C-
HSR:10.935% F
NS Baron G5
A
Kills:1,162
Deaths:1,221
KDR:0.952
Accuracy:57.171% A
HSR:9.897% D--
Mauler S6
B**
Kills:1,160
Deaths:1,172
KDR:0.990
Accuracy:49.589% B**
HSR:9.138% D*
Carnage AR
C+
Kills:1,158
Deaths:1,170
KDR:0.990
Accuracy:24.604% C+
HSR:14.681% D-
Blitz GD-10
C+
Kills:1,154
Deaths:1,897
KDR:0.608
Accuracy:23.457% C+
HSR:15.685% C+
GD-66 Claw
C**
Kills:1,151
Deaths:2,060
KDR:0.559
Accuracy:39.419% F
HSR:15.899% C**
Reaper DMR
C*
Kills:1,151
Deaths:1,035
KDR:1.112
Accuracy:26.822% C*
HSR:20.417% D
NS-11A
B+
Kills:1,150
Deaths:1,264
KDR:0.910
Accuracy:26.491% B+
HSR:13.739% D--
NC9 A-Tross
C**
Kills:1,149
Deaths:1,119
KDR:1.027
Accuracy:26.726% C**
HSR:21.062% C--
MKV Suppressed
C
Kills:1,148
Deaths:1,462
KDR:0.785
Accuracy:24.408% C
HSR:17.509% C
NS-7 PDW
B+
Kills:1,146
Deaths:1,346
KDR:0.851
Accuracy:26.751% B+
HSR:12.653% D-
NC1 Gauss Rifle
C*
Kills:1,140
Deaths:967
KDR:1.179
Accuracy:24.016% C*
HSR:13.246% D*
Gauss Rifle Burst
C+
Kills:658
Deaths:704
KDR:0.935
Accuracy:26.660% C+
HSR:25.076% C
The Brawler
C+
Kills:425
Deaths:556
KDR:0.764
Accuracy:52.530% C
HSR:13.647% C+
NSX Tengu
C-
Kills:183
Deaths:287
KDR:0.638
Accuracy:32.190% D
HSR:18.033% C-
Gauss Prime
C++
Kills:167
Deaths:255
KDR:0.655
Accuracy:27.059% C++
HSR:21.557% C
Gauss Rifle S
A
Kills:119
Deaths:180
KDR:0.661
Accuracy:31.369% A
HSR:10.924% D**
Kills:20,615
Deaths (as Combat Medic):23,198
Deaths (to Combat Medics):9,308
KDR:0.88865
Kill Difference:2,583
Playtime:272.396 hours
Usage:5%
Score:6.765m
Score/min:414
Accuracy (listed only):33.170%
HSR (listed only):14.867%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
D-
Kills:695
Deaths:316
KDR:2.199
Accuracy:30.534% D--
HSR:1.583% D-
AF-41 Hacksaw
B
Kills:672
Deaths:278
KDR:2.417
Accuracy:33.820% B
HSR:13.095% C
AF-41 Hacksaw
C
Kills:655
Deaths:282
KDR:2.323
Accuracy:23.710% D
HSR:14.046% C
NCM3 Raven
C++
Kills:643
Deaths:314
KDR:2.048
Accuracy:30.856% D--
HSR:2.799% C++
NS-10 Burster
C++
Kills:591
Deaths:312
KDR:1.894
Accuracy:18.478% F
HSR:5.922% C++
NS-10 Burster
B*
Kills:528
Deaths:308
KDR:1.714
Accuracy:18.301% F
HSR:7.955% B*
NCM1 Scattercannon
B*
Kills:99
Deaths:20
KDR:4.950
Accuracy:44.815% B*
HSR:14.141% C
Kills:3,883
Deaths (as MAX Suit):915
Deaths (to MAX Suits):7,025
KDR:4.24372
Kill Difference:2,968
Playtime:227.742 hours
Usage:4%
Score:3.456m
Score/min:253
Accuracy (listed only):28.645%
HSR (listed only):8.506%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:6,026
V. Kills:1,652 365%
Deaths:1,149
KDR:5.245
Accuracy:44.842% C--
KPH:50.500 C-
VKPH:13.800 C+
Vortek Rotary
C-
Kills:1,137
V. Kills:1,453 78%
Deaths:1,876
KDR:0.606
Accuracy:27.760% D
KPH:6 D
VKPH:7.600 C-
M30 Mustang AH
B
Kills:413
V. Kills:159 258%
Deaths:321
KDR:1.287
Accuracy:44.201% D**
KPH:15.200 D--
VKPH:5.900 B
M20 Mustang
C--
Kills:189
V. Kills:274 69%
Deaths:497
KDR:0.380
Accuracy:34.928% B++
KPH:4.400 D-
VKPH:6.300 C--
Hornet Missiles
C
Kills:179
V. Kills:192 93%
Deaths:93
KDR:1.925
Accuracy:47.145% D**
KPH:31.200 D
VKPH:33.500 C
Coyote Missiles
D--
Kills:96
V. Kills:83 114%
Deaths:107
KDR:0.897
Accuracy:33.450% F**
KPH:11.100 D*
VKPH:9.600 D--
Kills:8,040 (1,739 + 0)
Deaths:4,043
KDR:1.989
VKDR:0.943
Vehicle Kills:3,813
Kill Difference:3,997
Playtime:395.231 hours
Usage:7%
Score:3.183m
Score/min:134
Piloting Accuracy:34.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:552
V. Kills:697 79%
Deaths:827
KDR:0.667
Accuracy:37.885% D
KPH:5.400 C-
VKPH:6.800 C+
L105 Zephyr
C+
Kills:343
V. Kills:63 N/A
Deaths:51
KDR:6.725
Accuracy:33.593% D--
KPH:46.300 C+
VKPH:8.500 C+
C150 Dalton
C--
Kills:95
V. Kills:85 110%
Deaths:34
KDR:2.794
Accuracy:36.177% C
KPH:19.100 D-
VKPH:17.100 C--
AP30 Shredder
D-
Kills:70
V. Kills:44 156%
Deaths:41
KDR:1.707
Accuracy:21.040% D*
KPH:13.700 D-
VKPH:8.600 D*
Kills:1,060 (552 + 508)
Deaths:953
KDR:1.112
VKDR:0.933
Vehicle Kills:889
Kill Difference:107
Playtime:119.355 hours
Usage:2%
Score:1.077m
Score/min:150
Piloting Accuracy:37.885%
Gunner Accuracy:21.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:7,212
V. Kills:843 N/A
Deaths:482
KDR:14.963
Accuracy:43.867% C--
KPH:53.200 C+
VKPH:6.200 C--
C75 Viper
B*
Kills:4,802
V. Kills:808 N/A
Deaths:497
KDR:9.662
Accuracy:31.116% D
KPH:44.200 B*
VKPH:7.400 C+
L100 Python HEAT
B+
Kills:2,159
V. Kills:667 323%
Deaths:274
KDR:7.880
Accuracy:45.701% D
KPH:36.100 B+
VKPH:11.200 C+
Skyguard
C*
Kills:832
V. Kills:665 125%
Deaths:348
KDR:2.391
Accuracy:22.895% D--
KPH:12.800 C+
VKPH:10.300 C*
L100 Python AP
B+
Kills:468
V. Kills:365 128%
Deaths:137
KDR:3.416
Accuracy:49.348% D
KPH:26.300 C
VKPH:20.500 B+
Kills:15,473 (15,473 + 0)
Deaths:1,738
KDR:8.903
VKDR:1.926
Vehicle Kills:3,348
Kill Difference:13,735
Playtime:386.657 hours
Usage:7%
Score:4.248m
Score/min:183
Driving Accuracy:49.348%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:5,916
V. Kills:1,202 492%
Deaths:579
KDR:10.218
Accuracy:45.230% C
KPH:39.800 C+
VKPH:8.100 C+
Titan-150 AP
B*
Kills:1,611
V. Kills:1,308 123%
Deaths:345
KDR:4.670
Accuracy:46.418% C-
KPH:22.800 C+
VKPH:18.500 B*
Titan-150 HEAT
B
Kills:1,023
V. Kills:441 231%
Deaths:157
KDR:6.516
Accuracy:40.155% D
KPH:24 C**
VKPH:10.300 B
G30 Walker
C
Kills:262
V. Kills:221 118%
Deaths:67
KDR:3.910
Accuracy:15.932% F-
KPH:10.800 D-
VKPH:9.100 C
M20 Basilisk
C+
Kills:252
V. Kills:75 332%
Deaths:70
KDR:3.600
Accuracy:25.181% D
KPH:19.100 C+
VKPH:5.700 C
Enforcer ML85
C+
Kills:241
V. Kills:160 150%
Deaths:75
KDR:3.213
Accuracy:29.998% D*
KPH:22.200 C+
VKPH:14.700 C
E540 Halberd
C*
Kills:182
V. Kills:96 188%
Deaths:31
KDR:5.871
Accuracy:36.348% D--
KPH:30.300 C++
VKPH:16 C*
C85 Canister
D
Kills:125
V. Kills:8 N/A
Deaths:8
KDR:15.625
Accuracy:23.599% F
KPH:47.500 D
VKPH:3 D
Kills:9,612 (8,550 + 1,062)
Deaths:1,332
KDR:7.216
VKDR:2.636
Vehicle Kills:3,511
Kill Difference:8,280
Playtime:318.784 hours
Usage:6%
Score:3.406m
Score/min:178
Driving Accuracy:40.155%
Gunner Accuracy:23.599%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:315
V. Kills:174 180%
Deaths:22
KDR:14.318
Accuracy:43.209% F
KPH:39.900 C+
VKPH:22 C++
C85 Canister-H
C++
Kills:68
V. Kills:11 N/A
Deaths:17
KDR:4
Accuracy:34.840% D**
KPH:54 D-
VKPH:8.700 C++
Kills:383 (0 + 383)
Deaths:39
KDR:9.821
VKDR:4.744
Vehicle Kills:185
Kill Difference:344
Playtime:9.160 hours
Usage:0%
Score:0.161m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:34.840%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:544
V. Kills:149 363%
Deaths:203
KDR:2.680
Accuracy:31.367% D
KPH:21.900 C++
VKPH:6 C
M60-G Bulldog
C*
Kills:539
V. Kills:99 N/A
Deaths:134
KDR:4.022
Accuracy:31.293% C
KPH:32.500 C*
VKPH:6 C+
M12 Kobalt
C+
Kills:417
V. Kills:35 N/A
Deaths:35
KDR:11.914
Accuracy:14.697% D
KPH:30.900 D*
VKPH:2.600 C+
M40 Fury
C+
Kills:379
V. Kills:55 N/A
Deaths:105
KDR:3.610
Accuracy:30.543% C--
KPH:41.400 C+
VKPH:6 D
M20 Basilisk
C*
Kills:349
V. Kills:108 320%
Deaths:110
KDR:3.173
Accuracy:30.937% D
KPH:22.900 C*
VKPH:7.100 C
M12 Kobalt
D
Kills:164
V. Kills:7 N/A
Deaths:18
KDR:9.111
Accuracy:16.537% C
KPH:40 D
VKPH:1.700 D
M40 Fury
C+
Kills:103
V. Kills:15 N/A
Deaths:31
KDR:3.323
Accuracy:27.485% D-
KPH:52.200 C+
VKPH:7.600 C--
G30 Walker
C
Kills:54
V. Kills:34 154%
Deaths:35
KDR:1.543
Accuracy:23.810% D
KPH:12.200 C
VKPH:7.700 C
M60-G Bulldog
C-
Kills:52
V. Kills:11 433%
Deaths:17
KDR:3.059
Accuracy:27.550% D
KPH:23.300 D
VKPH:4.900 C-
Kills:2,601 (0 + 2,601)
Deaths:688
KDR:3.781
VKDR:0.746
Vehicle Kills:513
Kill Difference:1,913
Playtime:92.077 hours
Usage:2%
Score:0.923m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:27.550%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:368
V. Kills:187 196%
Deaths:447
KDR:0.823
Accuracy:55.979% B++
KPH:9 D
VKPH:4.600 C
Kills:368 (368 + 0)
Deaths:447
KDR:0.823
VKDR:0.418
Vehicle Kills:187
Kill Difference:79
Playtime:40.911 hours
Usage:1%
Score:0.261m
Score/min:106
Driving Accuracy:55.979%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 11,80611,5418,8921.298B+0.2427.371%B*10.762%D*31.1B++N/A93371.1h8.8B++32B++
NC6 Gauss SAW 7,6447,5624,5871.649B+0.1123.671%B++20.63%C-37.7B+N/A131200.7h10.6C++44.6B+
AF-19 Mercenary 7,4937,4112,4752.994M+1.4625.984%B++15.693%D--26.9B+N/A109275.9h11.2B+43.1B+
L100 Python HESH 8,0557,21248214.963B+13.4343.867%C--1.553%C+53.2C+6.2C--173135.6h3.3C++7.6C+
Breaker Rocket Pods 7,6786,0261,1495.245C+3.7144.842%C--N/A50.5C-13.8C+237119.4h18.9C42.2C+
Titan-150 HESH 7,1185,91657910.218C++8.6845.23%C1.893%C+39.8C+8.1C+124148.5h4D8.8C-
Bouncing Betty 5,2415,2341,1694.477C*2.9448.542%B+N/A165.6B**N/A43531.6h1.7B++3.5B*
C75 Viper 5,6104,8024979.662A8.1331.116%D1.229%C44.2B*7.4C+178108.6h8.5B*27.5B+
Tank Mine 5,9283,4978534.1B*2.5625.38%DN/A137.7B++95.7B**131325.4h1.4B*5.6B+
AC-X11 3,4663,3823,3151.02C+0.5227.462%B+15.73%D--30.8C*N/A86109.9h11.3C+41.2C*
C-4 ARX 4,7513,3162,5101.321C0.2123.748%DN/A85C--36.8C++56239h1.4C6C--
Sticky Grenade 2,5952,58512585N/A2,583.4651.925%C+N/A1077.1C**4.2D-31862.4h1.7B+3.2B+
L100 Python HEAT 2,8262,1592747.88B+6.3445.701%D2.779%C++36.1B+11.2C+17259.8h5.9C++13C+
NC15 Phoenix 3,7471,9411,1091.75B+0.2158.683%B++N/A22.4B**20.8B**21086.8h6.8B**11.7A
Frag Grenade 1,8651,85311853N/A1,851.4642.085%C-N/A926.5A*6C25832h2.3A+5.5B*
NC6A GODSAW 1,8521,8201,5901.145C--0.3924.28%D19.945%D--42.1C--N/A12643.2h10C+41.3C
Spear Anti-Vehicle Phalanx Turret 2,9881,7251899.127B+7.5942.627%C+3.478%C31.7C23.2C*28754.4h12.2D28.5C-
Titan-150 AP 2,9191,6113454.67C+3.1346.418%C-4.842%B**22.8C+18.5B*25670.7h6.3D-13.6D-
NS-11C 1,5421,5061,1461.314B+0.2222.861%C+12.616%D*26.5C++N/A7656.8h14.9C++65.3C++
AF-4 Cyclone 1,4621,4451,3001.112C+0.4227.026%B13.149%D-32.3C+N/A12644.7h12.6C46.6C++
MGR-M1 Bishop 1,4461,3648991.517C+0.0227.293%D-23.094%D-22C1.3A+5562h9D--32.8D-
C-4 1,8971,3547141.896B0.3625.978%C++N/A112.8B*45.3B**118812h1.4C**5.3B+
NC12 Sweeper 1,3291,2961,4460.896C+0.6451.098%B*8.102%D*34.6C*N/A12937.5h5.3C-10.4C**
EM6 1,2951,2771,1911.072C0.4623.185%C**19.342%D40.4C++N/A17231.6h12C+51.8C*
GD Guardian 1,3161,2721,4940.851D0.6825.663%F-18.318%D**20.5D--N/A4962.2h11F--42.8F**
MGR-S1 Gladius 1,2951,2561,4380.873C0.6625.886%C+17.357%D28.5CN/A7544.1h12.5C48.3C+
NSX Tanto 1,2621,2221,5630.782C0.7526.126%C+20.295%D24.9CN/A6049h16.8C64.4C+
AF-57 Piston 1,2221,1991,0981.092C+0.4448.053%B*9.508%D*46.8B+N/A14225.6h5.2C10.8C*
NS Annihilator 2,4171,1989371.279A++0.2678.014%DN/A12.7B+13A+14094.1h12.9C16.6C
Tempest 1,2281,1981,2210.981C--0.5525.243%C-10.935%F37.4CN/A11032h12.6D**50D-
19A Fortuna 1,2051,1701,4810.79C-0.7525.4%C14.957%D--24.3C-N/A7148.1h13.5D**53D--
NS Baron G5 1,1901,1621,2210.952C+0.5857.171%A9.897%D--42.7B+1A+12827.2h4.8C+8.3C++
Mauler S6 1,1791,1601,1720.99C++0.5549.589%B**9.138%D*39.6B++N/A16229.3h4.8C**9.6B+
LA1 Anchor 1,1701,1601,0731.081C0.4524.01%C+19.397%D40.4C+N/A17728.7h11.4C-47.4C+
Carnage AR 1,1761,1581,1700.99C+0.5524.604%C+14.681%D-37C**N/A10931.3h14.7C59.9C+
AF-4A Bandit 1,1891,1581,0541.099C+0.4425.957%C++19.689%C--37.2C++1A9031.1h13.9D-53.4C
EM1 1,1831,1571,1590.998C+0.5420.099%C18.237%C--37.1C++N/A11731.2h16.4C81.8C+
Gauss Compact Burst 1,1821,1558451.367C+0.1726.128%C+18.442%D--39.8C++N/A9629h13.8D52.9C+
Blitz GD-10 1,1671,1541,8970.608C0.9323.457%C+15.685%C+25.9C+N/A12344.6h18.2C77.7C+
NS-30 Vandal 1,1711,1541,0511.098C0.4432.278%C+19.497%D-33.4C+N/A8034.6h7.4D--22.8C
AF-6 Shadow 1,1761,1531,0031.15C-0.3935.202%C++18.387%D--33.1CN/A10134.8h7.6D*21.6C-
GD-22S 1,1581,1527671.502C++0.0324.933%B+17.188%D--44.3BN/A17026h11.6C+46.4C**
Warden 1,1761,1511,3290.866C+0.6734.597%A16.594%D*33B++N/A12134.9h9.2C**26.7B+
Razor GD-23 1,1681,1511,0401.107C*0.4326.359%B+18.94%C37.4B++N/A14830.8h13.3C++50.5C**
GD-66 Claw 1,1741,1512,0600.559C--0.9839.419%F15.899%C**19.3D-N/A6159.6h4.6F*11.6F--
NS-15M2 1,1791,1511,1451.005C0.5321.48%C-16.855%D--28.6C--N/A7340.2h15.1C--70.3C
Reaper DMR 1,1791,1511,0351.112C+0.4226.822%C*20.417%D37.9C*N/A10030.4h11.8D44.1C+
NS-15M1 1,1601,1501,1041.042C0.4924.41%B18.609%C--42.8C++N/A20426.9h13.9C57.1C*
NS-11A 1,1771,1501,2640.91C0.6326.491%B+13.739%D--37.1C**N/A12131h15.5C58.6C++
NC9 A-Tross 1,1741,1491,1191.027C+0.5126.726%C**21.062%C--35.2C+N/A11232.6h11.3D42.1C+
NC05 Jackhammer 1,1691,1491,1191.027C+0.5151.666%B**10.531%D--45.8C*N/A17825.1h4.7C**9.2B+
MKV Suppressed 1,1671,1481,4620.785C0.7524.408%C17.509%C28.1C+N/A9840.9h18.5D76C
NS-7 PDW 1,1781,1461,3460.851C+0.6826.751%B+12.653%D-28.4C++N/A11540.4h16.5C+61.7C*
NC14 Bolt Driver 1,1601,1459711.804S10.2739.28%B+57.817%F-24.4C++N/A12747h3.3D8.4C+
NC1 Gauss Rifle 1,1641,1409671.179C*0.3624.016%C*13.246%D*34.2B++N/A16533.3h12B+49.9B+
AF-18 Stalker 1,1551,1391,0031.136C+0.4030.53%B+12.555%D*34.6C++N/A9432.9h14C45.7C*
GD-7F 1,1581,1399541.194C++0.3423.931%C+15.101%D-42.2B++N/A14027h14.5C+60.8C++
Vortek Rotary 2,5901,1371,8760.606C0.9327.76%D4.925%A++6D7.6C-72190.8h177.1F-638F-
NS-44L Blackhand 1,1881,1218001.401C**0.1332.66%D--34.077%D19C1.1M4958.9h8.6F--26.5F-
NC6S Gauss SAW S 1,1521,1191,2080.926C-0.6119.988%D19.839%D27.9C-N/A7140.1h14.8D*74.2D
MANA Anti-Vehicle Turret 2,2551,0945981.829C0.2954.436%CN/A10940A*11610S44700150.1h11.1F--20.4C*
Titan-150 HEAT 1,4641,0231576.516B+4.9840.155%D2.151%C--24C**10.4B20842.6h4.7B11.6C++
EM4 Longshot 9879763512.781C+1.2537.522%C68.545%D*26.6CN/A8636.7h3.2F8.6D--
NS Decimator 1,3009201,3670.673C-0.8658.009%C2.5%C*25.5D10.5D19736.1h6.1D10.5D
Hawk GD-68 1,3638891,2090.735C++0.8059.572%C4.162%B*17.3C*9.2C+20351.3h7B+11.8B+
AF-22 Crow 1,4308841,2350.716B+0.8267.361%C+2.602%C*18.6C+11.5C+15947.5h8.1C**12B
MGR-L1 Promise 9048597631.126C+0.4121.239%C--24.214%C+33C1.7A++10726h17.3C81.3C
Skyguard 1,4978323482.391C+0.8622.895%D--2.524%C**12.8C+10.3C*18864.8h140.4C613D
NS-R3 Swarm 1,4287231,0190.71B+0.8359.169%D--N/A7.8C+7.6C*7992.6h30.9C+52.2C
NCM3 Raven 1,1066953162.199A*0.6630.534%D--1.583%D-9.3C++5.5C+8674.4h31.2C+102.3C-
Aspis Anti-Aircraft Phalanx Turret 1,4046851265.437B**3.9020.174%D1.022%D10.5C+11C+19165.4h140.4C**696C+
Mag-Cutter 1,04767933,6050.02C+1.5254.431%A*N/A0.4CN/A11514.1h4.7D*8.7C**
AF-41 Hacksaw 6816722782.417C+0.8833.82%B13.095%C30.4C+N/A9522.1h8.6D-25.3C+
Gauss Rifle Burst 6926587040.935C0.6026.66%C+25.076%C28.5C--1.5A*7423.1h19.7T-74F
AF-41 Hacksaw 6646552822.323C+0.7923.71%D14.046%C27.6C+N/A9223.7h6.9C++29.1C
NCM3 Raven 1,0926433142.048A++0.5130.856%D--2.799%C++8.7C6.1C+8674.2h35.5D115D-
Anti-Vehicle Grenade 8836421642N/A640.4654.78%B+N/A305.7C114.8C*26162.1h6.2C+11.3C*
NS-10 Burster 9815913121.894A++0.3618.478%F5.922%C++5C+3.3C+69119.2h135.9B+735.5C--
CAS30 Tank Buster 1,2495528270.667C0.8737.885%DN/A5.4C-6.8C+131101.8h81.5C215.2C--
M20 Basilisk 6935442032.68C+1.1431.367%D4.963%C21.8C++6C16124.9h65.3B*208.1B+
M60-G Bulldog 6385391344.022C+2.4931.293%C1.484%D--32.5C*6C+16216.6h7.9C+25.2C+
NS-10 Burster 8875283081.714B**0.1818.301%F7.955%B*4.8C+3.3C66109.6h138.7B+757.9C--
NS-44 Commissioner 5124855140.944C+0.5925.451%D*16.289%D-21.6C-1.2A++7622.5h5.1D-20D*
NS-61 Emissary 4974726200.761C+0.7723.821%D13.771%C-27C++1.4A++7817.5h15.9C+66.8C
L100 Python AP 8334681373.416C1.8849.348%D4.915%A26.3C20.5B+30717.8h8.8D--17.9D*
The Brawler 4444255560.764C-0.7752.53%C13.647%C+27.1D-1.2A++7415.7h5.5F-10.6D*
M12 Kobalt 4524173511.914C+10.3814.697%D16.547%C--30.9D*2.6C+12313.5h31.2F-212.3D--
M30 Mustang AH 5724133211.287C-0.2544.201%D**1.211%C+15.2D--5.8C**11227.2h26.4F--59.8F*
NC4 Mag-Shot 4254112311.779A+0.2427.448%C+12.409%D--15.7C-N/A9826.2h10.1C36.7C+
M40 Fury 4343791053.61C--2.0730.543%C--2.111%B+41.6C+6D1909.1h12.3C**40.4C++
M40 Fury-F 5553684470.823C0.7155.979%B++N/A9D4.6C10640.9h25.6F45.7D*
M20 Basilisk 4573491103.173C*1.6430.937%D5.731%C+23C*7.1C17015.2h64.3B*208B+
L105 Zephyr 406343516.725C5.1933.593%D--N/A46.4C+8.5C+2547.4h7.3C21.7D
The Slasher 40634223,6940.014D1.5221.084%D--4.094%D-0.5C-N/A1698.6h3.5D*16.5D-
MANA Anti-Personnel Turret 362334565.964N/A4.4320.694%UN/A3340U280U11261400.1h48.4T*233.7T*
E540 Halberd-H 4893152214.318B**12.7843.209%F4.444%A++39.9C+22C++2887.9h7.1C16.5D--
Gauss SPR 2742722061.32C+0.2236.138%B+26.471%D-28.9C++N/A969.4h6.6D18.2C++
G30 Walker 483262673.91C2.3715.932%F-N/A10.8D-9.1C12924.3h262.4F1647.2F--
The Kraken 4092555130.497D--1.0454.833%D-N/A16.6D*10C--10515.4h9.4T*17.1T*
M20 Basilisk 327252703.6C**2.0625.181%D4.365%C--19.1C+5.7C12813.2h68.7B+272.7C*
Enforcer ML85 401241753.213C1.6829.998%D*2.075%C+22.1C+14.7C36110.9h12.1B40.5D
Impetus 2462402321.034C-0.5032.469%C22.917%D28.9C-N/A978.3h5.8D-18C-
Shrike 3282211671.323B**0.2151.671%C--N/A19.6C9.5C-63511.3h6.8C+13.1C+
LA3 Desperado 2112072830.731C+0.8021.831%D--9.662%F18.8DN/A6511h10.4C47.7D
NSX-P Naginata 1961891841.027C0.5119.41%D32.275%C**33.8C1.3B+855.6h16.1D-82.9D
M20 Mustang 4631894970.38C--1.1634.928%B++1.058%D4.4D-6.3C--11743.4h353.3T1011.5F--
SAS-R 1871861431.301C--0.2339.892%C++49.462%F-19.4D-N/A1559.6h3.6F--9D-
NSX Tengu 1961832870.638C--0.9032.19%D18.033%C-22.9C--1.6M558h18.2D-56.4C--
E540 Halberd 278182315.871C+4.3436.348%D--6.593%A++30.3C++16C*3876h5.9C+16.2D
Hornet Missiles 371179931.925C--0.3947.145%D**3.352%A++31.4D33.7C3125.7h17.7D*37.6F-
Auraxium Slasher 21817323,2310.007D-1.537.711%F2.312%D-0.2C--N/A1899h4F--51.7T*
NSX Naginata 1771711531.118C0.4218.025%D30.994%B+32.9C1.2A1025.2h13.9C77.1C
Gauss Prime 1691672550.655D0.8827.059%C++21.557%C26.1DN/A686.4h16.8F**62D*
M12 Kobalt 171164189.111C7.5816.537%C18.293%C+40D1.7D1914.1h27.8D*167.9C
NC08 Mag-Scatter 1751633100.526C1.0126.557%F--16.564%C*16.8D1.2A++629.7h5D18.7F--
C85 Canister 133125815.625C+14.0923.599%F14.4%C*48.1D3.1D1412.6h10.2D43.1D**
Gauss Rifle S 1311191800.661C-0.8731.369%A10.924%D**24.8C+2.5A+1184.8h15.2D*48.3C++
Hunter QCX 2211122770.404C-1.1343.205%C+8.929%D*8.6C-8.4B**7913h28.2F65.3D**
M40 Fury 118103313.323D1.7927.485%D-2.913%B**51.5C+7.5C--3012h8.7B*31.5B+
NCM1 Scattercannon 10199204.95A+3.4144.815%B*14.141%C10.2D--N/A1259.7h18.6T*41.5D*
Auraxium Mag-Cutter 139999,8300.01C-1.5331.561%C*2.02%D0.3DN/A1292.3h5.6T*17.7D
Coyote Missiles 179961070.897D-0.6433.45%F**N/A11D*9.5D--1348.7h85.5F*255.6T*
C150 Dalton 18095342.794C-1.2636.177%CN/A19D-17C--3475h7.8F21.5F
Xiphos Anti-Personnel Phalanx Turret 12593118.455N/A6.9218.587%UN/A930U320U2926700.1h107.9T*580.3T*
Rocklet Rifle 183902200.409D1.1335.374%F-N/A11D*11.3D*1738.2h56.6D*159.9F--
AP30 Shredder 11470411.707D0.1721.04%D*4.286%A+13.7D-8.6D*2025.1h78.6C++373.6C-
C85 Canister-H 7968174C2.4634.84%D**19.118%A*52.3D--8.5C++3211.3h12.1D**34.8F*
Soldier Soaker 6564900.711C0.8213.572%F--6.25%D**23.7D-N/A582.7h9.3F-68.5T*
M60-A Bulldog 746479.143C7.6138.058%DN/A27.8C4.3C*1502.3h6C+15.8C
NS CandyCannon 3000 67613150.194D1.3419.664%D**18.033%D--6.4DN/A219.5h10F--50.7T*
G30 Walker 8854351.543D0.0123.81%D5.556%B++12.3C7.7C1974.4h177.6B++745.8C*
M60-G Bulldog 6352173.059C--1.5227.55%D1.923%D23.6D5C-1982.2h7.6C+27.7C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12112,91110.1h
Nano-Armor Kit1,3893,192,261224h
Anti-Vehicle MANA Turret692,53411.8h
Spawn Beacon302,1654.1h
Nanite Revive Grenade01,8520.5h
Medical Kit121880.5h
Medical Applicator1,218328,04526.7h
Deconstruction Tool16370.1h
Spitfire Auto-Turret31710,90014h
Recon Detection Device657,58312.6h
Shield Recharging Field12011,5343.8h
Ammunition Package21524,75912.5h
Anti-Infantry MANA Turret441,0628.3h
Snowman Soldier32540.3h

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