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Brigadier chuckanade[] chuckanade
NC BR 80

KDR: 1.54

Score: 90.4m

Last Seen: Aug 4th, 2019 11:57 PM
- OFFLINE - 105.8 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Connery
Level Progress (to 81): 81%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Gauss Compact S NC6 Gauss SAW AF-19 Mercenary L100 Python HESH Breaker Rocket Pods Titan-150 HESH Bouncing Betty C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $425,340 MLG Score: 340
Fun Score: N/A
Cheeseburgers Flipped: 1843TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.12%17.938%45145116963,6241.215570.319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.779%0.77B++-0.447C--0.065C+HEAD + (~5.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.336C**12.40.13C++37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.363%1.364%260512098,357375743062.22438194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.521%-0.424C---0.204C-0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.40.019C+52.80.004C+105.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.042%2.023%4198120624,220587164034.12536378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.548%-1.162D*-0.345C-0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.119C+9.80.212C++24.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.391%5.625%771911954,569445415931.02559287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.725%-1.377D**0.284C*-0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.5-0.84D-47.2-0.173C173.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.091%57.985%77412102,5806781300.380419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.854%0.467B+-0.591D-0.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.034C+3.6-0.144C5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.382%10.82%77512095,23137711171.3868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.576%0.485B+-0.753D--0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.196C++5-0.033C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
90.4m204%287 (17.2k)262 (15.7k)1.53504166,770108,6421.8654980 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214439019.12%10.092%19303:1148

51% Engineer22% Heavy Assault7% Infiltrator10% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 3:10 PMJun 15th, 2019 1:29 AMAug 7th, 2019 10:19 PM (13d) (PST)Aug 4th, 2019 7:57 PM (17d) (PST)Aug 4th, 2019 7:57 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8471906570.4830.3140.0491.1720.092340

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,83111,41539,4162919370615,693

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5758.2h/239.9d 35,901 16,830 46,428 405.1k 10,806 17,991 31,814 292.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:7,562
Deaths:4,587
KDR:1.649
Accuracy:23.671% B+
HSR:20.630% C--
NC6A GODSAW
D-
Kills:1,820
Deaths:1,590
KDR:1.145
Accuracy:24.280% D-
HSR:19.945% D--
EM6
C*
Kills:1,277
Deaths:1,191
KDR:1.072
Accuracy:23.185% C*
HSR:19.342% D
LA1 Anchor
C+
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:24.010% C+
HSR:19.397% D-
EM1
C
Kills:1,157
Deaths:1,159
KDR:0.998
Accuracy:20.099% C
HSR:18.237% D
GD-22S
B
Kills:1,152
Deaths:767
KDR:1.502
Accuracy:24.933% B
HSR:17.188% D--
NS-15M2
C--
Kills:1,151
Deaths:1,145
KDR:1.005
Accuracy:21.480% C--
HSR:16.855% D*
NS-15M1
B
Kills:1,150
Deaths:1,104
KDR:1.042
Accuracy:24.410% B
HSR:18.609% C--
NC6S Gauss SAW S
D
Kills:1,119
Deaths:1,208
KDR:0.926
Accuracy:19.988% D
HSR:19.839% D
MGR-L1 Promise
C+
Kills:1,019
Deaths:891
KDR:1.144
Accuracy:21.533% C-
HSR:24.338% C+
NSX-P Naginata
B+
Kills:192
Deaths:194
KDR:0.990
Accuracy:19.112% D
HSR:32.292% B+
NSX Naginata
B+
Kills:171
Deaths:153
KDR:1.118
Accuracy:18.025% D-
HSR:30.994% B+
Kills:18,930
Deaths (as Heavy Assault):15,062
Deaths (to Heavy Assaults):30,311
KDR:1.25681
Kill Difference:3,868
Playtime:1,262.001 hours
Usage:22%
Score:19.394m
Score/min:256
Accuracy (listed only):22.061%
HSR (listed only):21.472%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B++
Kills:11,545
Deaths:8,901
KDR:1.297
Accuracy:27.380% B++
HSR:10.758% D*
AF-19 Mercenary
B++
Kills:7,411
Deaths:2,475
KDR:2.994
Accuracy:25.984% B++
HSR:15.693% D--
AC-X11
B+
Kills:3,382
Deaths:3,315
KDR:1.020
Accuracy:27.462% B+
HSR:15.730% D*
MGR-M1 Bishop
D-
Kills:2,220
Deaths:1,233
KDR:1.800
Accuracy:26.683% D--
HSR:23.829% D-
NS-11C
C
Kills:1,506
Deaths:1,146
KDR:1.314
Accuracy:22.861% C
HSR:12.616% D*
GD Guardian
D**
Kills:1,404
Deaths:1,559
KDR:0.901
Accuracy:25.731% F-
HSR:18.519% D**
NC12 Sweeper
B*
Kills:1,296
Deaths:1,446
KDR:0.896
Accuracy:51.098% B*
HSR:8.102% D*
NSX Tanto
C+
Kills:1,222
Deaths:1,563
KDR:0.782
Accuracy:26.126% C+
HSR:20.295% D
AF-57 Piston
B++
Kills:1,199
Deaths:1,098
KDR:1.092
Accuracy:48.053% B++
HSR:9.508% D*
19A Fortuna
C
Kills:1,170
Deaths:1,481
KDR:0.790
Accuracy:25.400% C
HSR:14.957% D*
NS Baron G5
A
Kills:1,162
Deaths:1,221
KDR:0.952
Accuracy:57.171% A
HSR:9.897% D--
Mauler S6
B**
Kills:1,160
Deaths:1,172
KDR:0.990
Accuracy:49.589% B**
HSR:9.138% D*
AF-4A Bandit
C++
Kills:1,158
Deaths:1,054
KDR:1.099
Accuracy:25.957% C++
HSR:19.689% C--
Gauss Compact Burst
C+
Kills:1,155
Deaths:845
KDR:1.367
Accuracy:26.128% C+
HSR:18.442% D--
Warden
A
Kills:1,154
Deaths:1,330
KDR:0.868
Accuracy:34.496% A
HSR:16.638% D*
GD-66 Claw
C**
Kills:1,151
Deaths:2,060
KDR:0.559
Accuracy:39.419% F
HSR:15.899% C**
Razor GD-23
B+
Kills:1,151
Deaths:1,040
KDR:1.107
Accuracy:26.359% B+
HSR:18.940% C
GD-7F
C+
Kills:1,139
Deaths:954
KDR:1.194
Accuracy:23.931% C+
HSR:15.101% D-
MGR-C1 Charger
C**
Kills:686
Deaths:755
KDR:0.909
Accuracy:29.021% C**
HSR:20.554% D
The Brawler
C+
Kills:425
Deaths:556
KDR:0.764
Accuracy:52.530% C
HSR:13.647% C+
Kills:42,696
Deaths (as Engineer):35,204
Deaths (to Engineers):25,534
KDR:1.21282
Kill Difference:7,492
Playtime:2,961.039 hours
Usage:51%
Score:45.636m
Score/min:257
Accuracy (listed only):33.569%
HSR (listed only):15.398%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B++
Kills:11,545
Deaths:8,901
KDR:1.297
Accuracy:27.380% B++
HSR:10.758% D*
AF-19 Mercenary
B++
Kills:7,411
Deaths:2,475
KDR:2.994
Accuracy:25.984% B++
HSR:15.693% D--
AC-X11
B+
Kills:3,382
Deaths:3,315
KDR:1.020
Accuracy:27.462% B+
HSR:15.730% D*
NS-11C
C
Kills:1,506
Deaths:1,146
KDR:1.314
Accuracy:22.861% C
HSR:12.616% D*
AF-4 Cyclone
C**
Kills:1,445
Deaths:1,300
KDR:1.112
Accuracy:27.026% C**
HSR:13.149% D-
NC12 Sweeper
B*
Kills:1,296
Deaths:1,446
KDR:0.896
Accuracy:51.098% B*
HSR:8.102% D*
MGR-S1 Gladius
C+
Kills:1,289
Deaths:1,478
KDR:0.872
Accuracy:25.940% C+
HSR:17.378% D
NSX Tanto
C+
Kills:1,222
Deaths:1,563
KDR:0.782
Accuracy:26.126% C+
HSR:20.295% D
AF-57 Piston
B++
Kills:1,199
Deaths:1,098
KDR:1.092
Accuracy:48.053% B++
HSR:9.508% D*
Tempest
C-
Kills:1,198
Deaths:1,221
KDR:0.981
Accuracy:25.243% C-
HSR:10.935% F
19A Fortuna
C
Kills:1,170
Deaths:1,481
KDR:0.790
Accuracy:25.400% C
HSR:14.957% D*
NS Baron G5
A
Kills:1,162
Deaths:1,221
KDR:0.952
Accuracy:57.171% A
HSR:9.897% D--
Mauler S6
B**
Kills:1,160
Deaths:1,172
KDR:0.990
Accuracy:49.589% B**
HSR:9.138% D*
AF-4A Bandit
C++
Kills:1,158
Deaths:1,054
KDR:1.099
Accuracy:25.957% C++
HSR:19.689% C--
Gauss Compact Burst
C+
Kills:1,155
Deaths:845
KDR:1.367
Accuracy:26.128% C+
HSR:18.442% D--
Blitz GD-10
C+
Kills:1,154
Deaths:1,897
KDR:0.608
Accuracy:23.457% C+
HSR:15.685% C+
GD-66 Claw
C**
Kills:1,151
Deaths:2,060
KDR:0.559
Accuracy:39.419% F
HSR:15.899% C**
Razor GD-23
B+
Kills:1,151
Deaths:1,040
KDR:1.107
Accuracy:26.359% B+
HSR:18.940% C
MKV Suppressed
C
Kills:1,148
Deaths:1,462
KDR:0.785
Accuracy:24.408% C
HSR:17.509% C
NS-7 PDW
B+
Kills:1,146
Deaths:1,346
KDR:0.851
Accuracy:26.751% B+
HSR:12.653% D-
GD-7F
C+
Kills:1,139
Deaths:954
KDR:1.194
Accuracy:23.931% C+
HSR:15.101% D-
MGR-C1 Charger
C**
Kills:686
Deaths:755
KDR:0.909
Accuracy:29.021% C**
HSR:20.554% D
The Brawler
C+
Kills:425
Deaths:556
KDR:0.764
Accuracy:52.530% C
HSR:13.647% C+
NSX Tengu
D
Kills:212
Deaths:326
KDR:0.650
Accuracy:32.211% D
HSR:16.509% D
Kills:45,510
Deaths (as Light Assault):40,112
Deaths (to Light Assaults):18,196
KDR:1.13457
Kill Difference:5,398
Playtime:601.961 hours
Usage:10%
Score:9.636m
Score/min:267
Accuracy (listed only):32.063%
HSR (listed only):14.699%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:1,445
Deaths:1,300
KDR:1.112
Accuracy:27.026% C**
HSR:13.149% D-
MGR-S1 Gladius
C+
Kills:1,289
Deaths:1,478
KDR:0.872
Accuracy:25.940% C+
HSR:17.378% D
Tempest
C-
Kills:1,198
Deaths:1,221
KDR:0.981
Accuracy:25.243% C-
HSR:10.935% F
Blitz GD-10
C+
Kills:1,154
Deaths:1,897
KDR:0.608
Accuracy:23.457% C+
HSR:15.685% C+
NS-30 Vandal
C+
Kills:1,154
Deaths:1,051
KDR:1.098
Accuracy:32.278% C+
HSR:19.497% D-
AF-6 Shadow
C++
Kills:1,153
Deaths:1,003
KDR:1.150
Accuracy:35.202% C++
HSR:18.387% D*
MKV Suppressed
C
Kills:1,148
Deaths:1,462
KDR:0.785
Accuracy:24.408% C
HSR:17.509% C
NS-7 PDW
B+
Kills:1,146
Deaths:1,346
KDR:0.851
Accuracy:26.751% B+
HSR:12.653% D-
NC14 Bolt Driver
B+
Kills:1,145
Deaths:97
KDR:11.804
Accuracy:39.280% B+
HSR:57.817% F-
AF-18 Stalker
B+
Kills:1,139
Deaths:1,003
KDR:1.136
Accuracy:30.530% B+
HSR:12.555% D*
NS-44L Blackhand
D
Kills:1,121
Deaths:800
KDR:1.401
Accuracy:32.660% D--
HSR:34.077% D
EM4 Longshot
C
Kills:977
Deaths:353
KDR:2.768
Accuracy:37.513% C
HSR:68.577% D*
NS-61 Emissary
C
Kills:693
Deaths:960
KDR:0.722
Accuracy:26.190% C
HSR:14.430% C
NS-44 Commissioner
D-
Kills:485
Deaths:514
KDR:0.944
Accuracy:25.451% D*
HSR:16.289% D-
NC4 Mag-Shot
C+
Kills:411
Deaths:232
KDR:1.772
Accuracy:27.449% C+
HSR:12.409% D--
Gauss SPR
B+
Kills:272
Deaths:206
KDR:1.320
Accuracy:36.138% B+
HSR:26.471% D--
Impetus
C
Kills:240
Deaths:232
KDR:1.034
Accuracy:32.469% C
HSR:22.917% D
NSX Tengu
D
Kills:212
Deaths:326
KDR:0.650
Accuracy:32.211% D
HSR:16.509% D
LA3 Desperado
D--
Kills:207
Deaths:283
KDR:0.731
Accuracy:21.831% D--
HSR:9.662% F
SAS-R
C++
Kills:186
Deaths:143
KDR:1.301
Accuracy:39.892% C++
HSR:49.462% F-
NC08 Mag-Scatter
C*
Kills:163
Deaths:310
KDR:0.526
Accuracy:26.555% F*
HSR:16.564% C*
Soldier Soaker
D**
Kills:79
Deaths:108
KDR:0.731
Accuracy:13.646% F--
HSR:6.329% D**
NS CandyCannon 3000
D--
Kills:61
Deaths:315
KDR:0.194
Accuracy:19.664% D**
HSR:18.033% D--
Kills:17,078
Deaths (as Infiltrator):16,640
Deaths (to Infiltrators):16,390
KDR:1.02632
Kill Difference:438
Playtime:419.493 hours
Usage:7%
Score:5.435m
Score/min:216
Accuracy (listed only):28.773%
HSR (listed only):22.056%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:1,445
Deaths:1,300
KDR:1.112
Accuracy:27.026% C**
HSR:13.149% D-
NC12 Sweeper
B*
Kills:1,296
Deaths:1,446
KDR:0.896
Accuracy:51.098% B*
HSR:8.102% D*
MGR-S1 Gladius
C+
Kills:1,289
Deaths:1,478
KDR:0.872
Accuracy:25.940% C+
HSR:17.378% D
AF-57 Piston
B++
Kills:1,199
Deaths:1,098
KDR:1.092
Accuracy:48.053% B++
HSR:9.508% D*
Tempest
C-
Kills:1,198
Deaths:1,221
KDR:0.981
Accuracy:25.243% C-
HSR:10.935% F
NS Baron G5
A
Kills:1,162
Deaths:1,221
KDR:0.952
Accuracy:57.171% A
HSR:9.897% D--
Mauler S6
B**
Kills:1,160
Deaths:1,172
KDR:0.990
Accuracy:49.589% B**
HSR:9.138% D*
Carnage AR
C+
Kills:1,158
Deaths:1,170
KDR:0.990
Accuracy:24.604% C+
HSR:14.681% D-
Blitz GD-10
C+
Kills:1,154
Deaths:1,897
KDR:0.608
Accuracy:23.457% C+
HSR:15.685% C+
Reaper DMR
C++
Kills:1,151
Deaths:1,035
KDR:1.112
Accuracy:26.822% C++
HSR:20.417% D
GD-66 Claw
C**
Kills:1,151
Deaths:2,060
KDR:0.559
Accuracy:39.419% F
HSR:15.899% C**
NS-11A
B+
Kills:1,150
Deaths:1,264
KDR:0.910
Accuracy:26.491% B+
HSR:13.739% D*
NC9 A-Tross
C**
Kills:1,149
Deaths:1,119
KDR:1.027
Accuracy:26.726% C**
HSR:21.062% C--
MKV Suppressed
C
Kills:1,148
Deaths:1,462
KDR:0.785
Accuracy:24.408% C
HSR:17.509% C
NS-7 PDW
B+
Kills:1,146
Deaths:1,346
KDR:0.851
Accuracy:26.751% B+
HSR:12.653% D-
NC1 Gauss Rifle
C*
Kills:1,140
Deaths:967
KDR:1.179
Accuracy:24.016% C*
HSR:13.246% D*
Gauss Rifle Burst
C
Kills:916
Deaths:948
KDR:0.966
Accuracy:26.215% C
HSR:24.782% C
The Brawler
C+
Kills:425
Deaths:556
KDR:0.764
Accuracy:52.530% C
HSR:13.647% C+
Gauss Rifle S
B**
Kills:216
Deaths:293
KDR:0.737
Accuracy:30.903% B**
HSR:12.500% D*
NSX Tengu
D
Kills:212
Deaths:326
KDR:0.650
Accuracy:32.211% D
HSR:16.509% D
Gauss Prime
C+
Kills:167
Deaths:255
KDR:0.655
Accuracy:27.059% C+
HSR:21.557% C
Kills:21,032
Deaths (as Combat Medic):23,634
Deaths (to Combat Medics):9,534
KDR:0.8899
Kill Difference:2,602
Playtime:272.396 hours
Usage:5%
Score:6.765m
Score/min:414
Accuracy (listed only):33.130%
HSR (listed only):14.857%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
D-
Kills:702
Deaths:324
KDR:2.167
Accuracy:30.855% D--
HSR:1.567% D-
AF-41 Hacksaw
C*
Kills:672
Deaths:278
KDR:2.417
Accuracy:33.820% C*
HSR:13.095% C
AF-41 Hacksaw
C
Kills:655
Deaths:282
KDR:2.323
Accuracy:23.710% D-
HSR:14.046% C
NCM3 Raven
C+
Kills:649
Deaths:322
KDR:2.016
Accuracy:31.146% D--
HSR:2.774% C+
NS-10 Burster
C+
Kills:607
Deaths:314
KDR:1.933
Accuracy:18.484% F
HSR:5.766% C+
NS-10 Burster
B++
Kills:538
Deaths:310
KDR:1.735
Accuracy:18.316% F
HSR:7.807% B++
NCM1 Scattercannon
B++
Kills:99
Deaths:20
KDR:4.950
Accuracy:44.815% B++
HSR:14.141% C
NS-20 Gorgon
C
Kills:53
Deaths:47
KDR:1.128
Accuracy:14.834% D**
HSR:16.981% C
Kills:3,975
Deaths (as MAX Suit):948.500
Deaths (to MAX Suits):7,130
KDR:4.19083
Kill Difference:3,026.500
Playtime:230.831 hours
Usage:4%
Score:3.498m
Score/min:253
Accuracy (listed only):26.998%
HSR (listed only):9.522%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:6,049
V. Kills:1,662 364%
Deaths:1,154
KDR:5.242
Accuracy:44.790% C--
KPH:50.300 C-
VKPH:13.800 C+
Vortek Rotary
C
Kills:1,137
V. Kills:1,453 78%
Deaths:1,876
KDR:0.606
Accuracy:27.760% D
KPH:6 D
VKPH:7.600 C
M30 Mustang AH
B
Kills:413
V. Kills:159 258%
Deaths:321
KDR:1.287
Accuracy:44.201% D**
KPH:15.200 D--
VKPH:5.900 B
M20 Mustang
C--
Kills:202
V. Kills:278 72%
Deaths:507
KDR:0.398
Accuracy:35.002% B++
KPH:4.600 D-
VKPH:6.300 C--
Hornet Missiles
C
Kills:179
V. Kills:192 93%
Deaths:93
KDR:1.925
Accuracy:47.145% D**
KPH:31.200 D
VKPH:33.500 C
Coyote Missiles
D--
Kills:96
V. Kills:83 114%
Deaths:107
KDR:0.897
Accuracy:33.450% F**
KPH:11.100 D--
VKPH:9.600 D--
Kills:8,076 (1,752 + 0)
Deaths:4,058
KDR:1.990
VKDR:0.943
Vehicle Kills:3,827
Kill Difference:4,018
Playtime:397.074 hours
Usage:7%
Score:3.203m
Score/min:134
Piloting Accuracy:35.002%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:556
V. Kills:700 79%
Deaths:829
KDR:0.671
Accuracy:37.901% D
KPH:5.400 C-
VKPH:6.800 C+
L105 Zephyr
C+
Kills:343
V. Kills:63 N/A
Deaths:51
KDR:6.725
Accuracy:33.593% D--
KPH:46.300 C+
VKPH:8.500 C+
C150 Dalton
C-
Kills:96
V. Kills:86 110%
Deaths:34
KDR:2.824
Accuracy:35.911% C
KPH:19.200 D-
VKPH:17.200 C-
AP30 Shredder
D--
Kills:70
V. Kills:44 156%
Deaths:41
KDR:1.707
Accuracy:21.040% D*
KPH:13.700 D--
VKPH:8.600 D*
Kills:1,065 (556 + 509)
Deaths:955
KDR:1.115
VKDR:0.935
Vehicle Kills:893
Kill Difference:110
Playtime:119.988 hours
Usage:2%
Score:1.082m
Score/min:150
Piloting Accuracy:37.901%
Gunner Accuracy:21.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:7,212
V. Kills:843 N/A
Deaths:482
KDR:14.963
Accuracy:43.867% C--
KPH:53.200 C+
VKPH:6.200 D
C75 Viper
B*
Kills:4,802
V. Kills:808 N/A
Deaths:497
KDR:9.662
Accuracy:31.116% D
KPH:44.200 B*
VKPH:7.400 C+
L100 Python HEAT
B
Kills:2,247
V. Kills:712 315%
Deaths:284
KDR:7.912
Accuracy:46.103% D
KPH:36.300 B
VKPH:11.500 C+
Skyguard
C*
Kills:832
V. Kills:665 125%
Deaths:348
KDR:2.391
Accuracy:22.895% D--
KPH:12.800 C
VKPH:10.300 C*
L100 Python AP
B
Kills:468
V. Kills:365 128%
Deaths:137
KDR:3.416
Accuracy:49.348% D
KPH:26.300 C-
VKPH:20.500 B
Kills:15,561 (15,561 + 0)
Deaths:1,748
KDR:8.902
VKDR:1.941
Vehicle Kills:3,393
Kill Difference:13,813
Playtime:388.853 hours
Usage:7%
Score:4.291m
Score/min:184
Driving Accuracy:49.348%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:5,971
V. Kills:1,224 487%
Deaths:586
KDR:10.189
Accuracy:45.283% C
KPH:39.800 C+
VKPH:8.200 C+
Titan-150 AP
B*
Kills:1,665
V. Kills:1,345 124%
Deaths:345
KDR:4.826
Accuracy:46.614% C-
KPH:23.300 C+
VKPH:18.800 B*
Titan-150 HEAT
C**
Kills:1,023
V. Kills:441 231%
Deaths:157
KDR:6.516
Accuracy:40.155% D
KPH:24 C*
VKPH:10.300 C**
G30 Walker
C
Kills:274
V. Kills:226 121%
Deaths:67
KDR:4.090
Accuracy:15.886% F
KPH:10.900 D-
VKPH:9 C
M20 Basilisk
C+
Kills:253
V. Kills:75 333%
Deaths:71
KDR:3.563
Accuracy:25.143% D
KPH:19.100 C+
VKPH:5.700 C
Enforcer ML85
C+
Kills:241
V. Kills:160 150%
Deaths:75
KDR:3.213
Accuracy:29.998% D**
KPH:22.200 C+
VKPH:14.700 C
E540 Halberd
C**
Kills:184
V. Kills:97 188%
Deaths:31
KDR:5.935
Accuracy:36.483% D--
KPH:30.400 C++
VKPH:16 C**
C85 Canister
D
Kills:125
V. Kills:8 N/A
Deaths:8
KDR:15.625
Accuracy:23.599% F-
KPH:47.500 D
VKPH:3 D
Kills:9,736 (8,659 + 1,077)
Deaths:1,340
KDR:7.266
VKDR:2.669
Vehicle Kills:3,576
Kill Difference:8,396
Playtime:322.146 hours
Usage:6%
Score:3.443m
Score/min:178
Driving Accuracy:40.155%
Gunner Accuracy:23.599%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:315
V. Kills:174 180%
Deaths:22
KDR:14.318
Accuracy:43.209% F
KPH:39.900 C+
VKPH:22 C++
C85 Canister-H
C++
Kills:69
V. Kills:11 N/A
Deaths:18
KDR:3.833
Accuracy:36.330% D**
KPH:52.700 D--
VKPH:8.400 C++
Kills:384 (0 + 384)
Deaths:40
KDR:9.600
VKDR:4.625
Vehicle Kills:185
Kill Difference:344
Playtime:9.211 hours
Usage:0%
Score:0.166m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:36.330%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:555
V. Kills:152 363%
Deaths:209
KDR:2.656
Accuracy:31.835% D
KPH:22 C++
VKPH:6 C
M60-G Bulldog
C*
Kills:539
V. Kills:99 N/A
Deaths:135
KDR:3.993
Accuracy:31.293% C
KPH:32.500 C*
VKPH:6 C+
M12 Kobalt
C+
Kills:433
V. Kills:36 N/A
Deaths:35
KDR:12.371
Accuracy:14.496% D
KPH:31.200 D*
VKPH:2.600 C+
M40 Fury
C+
Kills:379
V. Kills:55 N/A
Deaths:105
KDR:3.610
Accuracy:30.516% D
KPH:41.300 C+
VKPH:6 D
M20 Basilisk
C++
Kills:351
V. Kills:108 322%
Deaths:116
KDR:3.026
Accuracy:31.144% D
KPH:22.800 C++
VKPH:7 C
M12 Kobalt
D
Kills:164
V. Kills:7 N/A
Deaths:19
KDR:8.632
Accuracy:16.673% C
KPH:38.800 D
VKPH:1.700 D
M40 Fury
C+
Kills:103
V. Kills:15 N/A
Deaths:31
KDR:3.323
Accuracy:27.485% D--
KPH:52.200 C+
VKPH:7.600 C--
G30 Walker
C+
Kills:65
V. Kills:36 176%
Deaths:38
KDR:1.711
Accuracy:24.707% D
KPH:14.200 C+
VKPH:7.900 C
G30 Walker
D
Kills:54
V. Kills:27 193%
Deaths:29
KDR:1.862
Accuracy:25.523% C--
KPH:10.100 D
VKPH:5 D
M60-G Bulldog
C--
Kills:52
V. Kills:11 433%
Deaths:18
KDR:2.889
Accuracy:27.846% D-
KPH:23.100 D
VKPH:4.900 C--
Kills:2,695 (0 + 2,695)
Deaths:735
KDR:3.667
VKDR:0.743
Vehicle Kills:546
Kill Difference:1,960
Playtime:98.673 hours
Usage:2%
Score:0.975m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:27.846%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:371
V. Kills:189 195%
Deaths:450
KDR:0.824
Accuracy:56.140% B+
KPH:9 D
VKPH:4.600 C
Kills:371 (371 + 0)
Deaths:450
KDR:0.824
VKDR:0.420
Vehicle Kills:189
Kill Difference:79
Playtime:41.093 hours
Usage:1%
Score:0.263m
Score/min:107
Driving Accuracy:56.140%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 11,81011,5458,9011.297B+0.2427.38%B++10.758%D*31.1B++N/A93371.4h8.8B++32.1B++
NC6 Gauss SAW 7,6447,5624,5871.649B+0.1123.671%B+20.63%C--37.6BN/A131201h10.6C++44.6B
AF-19 Mercenary 7,4937,4112,4752.994M1.4625.984%B++15.693%D--26.9B+N/A109275.9h11.2B+43.1B+
L100 Python HESH 8,0557,21248214.963B+13.4343.867%C--1.553%C+53.2C+6.2D173135.6h3.3C++7.6C+
Breaker Rocket Pods 7,7116,0491,1545.242C+3.7144.79%C--N/A50.3C-13.8C+236120.3h19C42.4C+
Titan-150 HESH 7,1955,97158610.189C++8.6545.283%C1.876%C++39.8C+8.2C+124150.1h4D8.8C-
Bouncing Betty 5,3375,3301,2084.412C*2.8848.495%B+N/A165B*N/A43432.3h1.7B++3.5B*
C75 Viper 5,6104,8024979.662A8.1331.116%D1.229%C44.2B*7.4C+179108.6h8.5B*27.5B+
Tank Mine 6,0303,5738963.988B++2.4525.245%DN/A136.9B++94.1B**129426.1h1.4B*5.6B+
C-4 ARX 5,0413,5342,6351.341C0.1924.059%DN/A85.6D36.5C++55041.3h1.4C-5.8D
AC-X11 3,4663,3823,3151.02C+0.5227.462%B+15.73%D*30.8C++N/A86109.9h11.3C41.2C*
Sticky Grenade 2,5982,58812588N/A2,586.4651.945%C+N/A1078.3C*4.2D-31842.4h1.7B+3.2B+
L100 Python HEAT 2,9592,2472847.912B+6.3846.103%D2.759%C++36.2B11.5C+17362h6.1C+13.2C
MGR-M1 Bishop 2,3422,2201,2331.8C*0.2626.683%D--23.829%D-24C1.3A6092.4h8.8D-32.9D-
NC15 Phoenix 3,7471,9411,1091.75B+0.2158.674%B++N/A22.4B**20.8A21086.8h6.8B**11.7A
Frag Grenade 1,9241,90711907N/A1,905.4642.45%CN/A908.1A++8.1C+25912.1h2.3A+5.5B*
NC6A GODSAW 1,8521,8201,5901.145C--0.3924.28%D-19.945%D--42.1DN/A12743.2h10C+41.3C
Spear Anti-Vehicle Phalanx Turret 3,0321,7531919.178C**7.6442.792%C+3.48%C31.9C23.3C*28654.9h12.1D-28.3C--
Titan-150 AP 3,0101,6653454.826C+3.2946.614%C-4.745%A23.3C+18.8B*25671.6h6.3D-13.5D--
NS Annihilator 3,1051,6291,1161.46A*0.0878.778%C--N/A14.3B*12.9A+146114h11.9C+15.1C+
NS-11C 1,5421,5061,1461.314B0.2222.861%C12.616%D*26.5C+N/A7756.9h14.9C+65.3C++
AF-4 Cyclone 1,4621,4451,3001.112C+0.4227.026%C**13.149%D-32.3C+N/A12644.7h12.6C46.6C++
GD Guardian 1,4561,4041,5590.901D0.6325.731%F-18.519%D**21.2D--N/A5066.1h11F--42.7F*
C-4 1,9161,3697191.904B0.3726.065%C++N/A113.1B++45.2B**119812.1h1.4C*5.2B
NC12 Sweeper 1,3291,2961,4460.896C+0.6451.098%B*8.102%D*34.6C++N/A12937.5h5.3C-10.4C**
MGR-S1 Gladius 1,3301,2891,4780.872C0.6625.94%C+17.378%D28.6CN/A7645.1h12.4C47.9C+
EM6 1,2951,2771,1911.072C0.4623.185%C*19.342%D40.4C+N/A17231.6h12C+51.8C*
NSX Tanto 1,2621,2221,5630.782C0.7526.126%C+20.295%D24.9CN/A6049h16.8C64.4C+
AF-57 Piston 1,2221,1991,0981.092C+0.4448.053%B++9.508%D*46.8B+N/A14325.6h5.2C10.8C*
Tempest 1,2281,1981,2210.981C--0.5525.243%C-10.935%F37.4CN/A11032h12.6D*50D-
19A Fortuna 1,2051,1701,4810.79C-0.7525.4%C14.957%D*24.3C--N/A7148.1h13.5D**53D-
NS Baron G5 1,1901,1621,2210.952C+0.5857.171%A9.897%D--42.7B+1A12827.2h4.8C+8.3C+
Mauler S6 1,1791,1601,1720.99C++0.5549.589%B**9.138%D*39.6B+N/A16329.3h4.8C**9.6B+
LA1 Anchor 1,1701,1601,0731.081C0.4524.01%C+19.397%D-40.4CN/A17928.7h11.4C-47.4C+
Carnage AR 1,1761,1581,1700.99C+0.5524.604%C+14.681%D-37C**N/A10931.3h14.7C59.9C+
AF-4A Bandit 1,1891,1581,0541.099C+0.4425.957%C++19.689%C--37.2C+1B**9131.1h13.9D--53.4C
EM1 1,1831,1571,1590.998C0.5420.099%C18.237%D37.1C++N/A11731.2h16.4C81.8C+
Gauss Compact Burst 1,1821,1558451.367C+0.1726.128%C+18.442%D--39.8C++N/A9629h13.8D52.9C+
Blitz GD-10 1,1671,1541,8970.608C0.9323.457%C+15.685%C+25.9C+N/A12344.6h18.2C-77.7C+
Warden 1,1791,1541,3300.868C+0.6734.496%A16.638%D*33B++N/A12135h9.2C**26.8B+
NS-30 Vandal 1,1711,1541,0511.098C0.4432.278%C+19.497%D-33.4CN/A8034.6h7.4D--22.8C-
AF-6 Shadow 1,1761,1531,0031.15C-0.3935.202%C++18.387%D*33.1CN/A10134.8h7.6D*21.6C--
GD-22S 1,1581,1527671.502C+0.0324.933%B17.188%D--44.3C**N/A17126h11.6C+46.4C**
Reaper DMR 1,1791,1511,0351.112C+0.4226.822%C++20.417%D37.9C++N/A10130.4h11.8D-44.1C+
GD-66 Claw 1,1741,1512,0600.559D0.9839.419%F15.899%C**19.3D-N/A6259.6h4.6F**11.6F--
Razor GD-23 1,1681,1511,0401.107C*0.4326.359%B+18.94%C37.4B++N/A14930.8h13.3C+50.5C**
NS-15M2 1,1791,1511,1451.005C0.5321.48%C--16.855%D*28.6C--N/A7440.2h15.1D70.3C
NS-15M1 1,1601,1501,1041.042C0.4924.41%B18.609%C--42.8C++N/A20426.9h13.9C57.1C*
NS-11A 1,1771,1501,2640.91C0.6326.491%B+13.739%D*37.1C**N/A12131h15.5C-58.6C++
NC05 Jackhammer 1,1691,1491,1191.027C+0.5151.666%B*10.531%D--45.8C++N/A17825.1h4.7C**9.2B+
NC9 A-Tross 1,1741,1491,1191.027C0.5126.726%C**21.062%C--35.2C+N/A11232.6h11.3D42.1C+
MKV Suppressed 1,1671,1481,4620.785C0.7524.408%C17.509%C28.1C+N/A9840.9h18.5D76C
NS-7 PDW 1,1781,1461,3460.851C+0.6826.751%B+12.653%D-28.4C++N/A11540.4h16.5C61.7C*
NC14 Bolt Driver 1,1601,1459711.804S10.2739.28%B+57.817%F-24.4C++N/A12947h3.3D8.4C+
NC1 Gauss Rifle 1,1641,1409671.179C*0.3624.016%C*13.246%D*34.2B+N/A16733.3h12B+49.9B+
GD-7F 1,1581,1399541.194C++0.3423.931%C+15.101%D-42.2B+N/A14227h14.5C+60.8C+
AF-18 Stalker 1,1551,1391,0031.136C+0.4030.53%B+12.555%D*34.6C++N/A9432.9h14C45.7C*
Vortek Rotary 2,5901,1371,8760.606C0.9327.76%D4.925%A++6D7.6C72190.8h177.1F-638F-
NS-44L Blackhand 1,1881,1218001.401C*0.1332.66%D--34.077%D19C1.1A*4958.9h8.6F--26.5F-
NC6S Gauss SAW S 1,1521,1191,2080.926C-0.6119.988%D19.839%D27.9DN/A7140.1h14.8D*74.2D
MANA Anti-Vehicle Turret 2,2551,0945981.829A*0.2954.436%A*4.845%A+10940U11610U44773650.1h11.1B**20.4A++
Titan-150 HEAT 1,4641,0231576.516B+4.9840.155%D2.151%C-24C*10.4C**20942.6h4.7B11.6C+
MGR-L1 Promise 1,0731,0198911.144C+0.3921.533%C-24.338%C+32.9C1.7A+10831h18D83.5C
EM4 Longshot 9889773532.768C+1.2337.513%C68.577%D*26.5CN/A8636.8h3.2F8.6D--
NS Decimator 1,3029211,3700.672C-0.8658.055%C2.497%C**25.4D10.5D19836.2h6.1D10.5D
Gauss Rifle Burst 9719169480.966C0.5726.215%C24.782%C28.4D1.7A*7632.2h20.1T*76.5F-
Hawk GD-68 1,3638891,2090.735C++0.8059.572%C4.162%B**17.3C*9.2C+20451.3h7B+11.8B+
AF-22 Crow 1,4308841,2350.716B+0.8267.361%C+2.602%C++18.6C++11.5C+15947.5h8.1C**12B
Skyguard 1,4978323482.391C+0.8622.895%D--2.524%B12.8C10.3C*19064.8h140.4C-613D-
NS-R3 Swarm 1,4287231,0190.71B+0.8359.169%D--N/A7.8C+7.6C*7992.6h30.9C52.2C--
NCM3 Raven 1,1167023242.167A*0.6330.855%D--1.567%D-9.3C+5.5C+8675.1h31.7C+102.7C--
NS-61 Emissary 7316939600.722C+0.8126.19%C14.43%C28.3C++1.6A++8024.5h16.1C+61.5C+
Aspis Anti-Aircraft Phalanx Turret 1,4116891275.425B++3.8920.231%D-1.016%D10.4C+10.9C+19066.1h141.2C*697.9C+
MGR-C1 Charger 7176867550.909C+0.6329.021%C**20.554%D43.7C**2A*9715.7h15.6C--53.7C+
Mag-Cutter 1,04767933,7130.02C+1.5254.394%A*N/A0.4CN/A11518h4.7F8.7C++
AF-41 Hacksaw 6816722782.417C+0.8833.82%C*13.095%C30.4C+N/A9522.1h8.6D25.3C+
Anti-Vehicle Grenade 9076571657N/A655.4654.219%BN/A298.6C113.6C*25492.2h6.3C11.5C++
AF-41 Hacksaw 6646552822.323C+0.7923.71%D-14.046%C27.6C+N/A9223.7h6.9C**29.1C
NCM3 Raven 1,1006493222.016A+0.4831.146%D--2.774%C+8.7C6C+8675h36D115.5D--
NS-10 Burster 1,0056073141.933A0.4018.484%F5.766%C+5C+3.3C+69121h134.9B+729.6D
CAS30 Tank Buster 1,2565568290.671C0.8637.901%DN/A5.4C-6.8C+130102.4h81.8C215.8D
M20 Basilisk 7075552092.656C+1.1231.835%D5.045%C21.9C++6C16225.3h66.5B*208.9B+
M60-G Bulldog 6385391353.993C+2.4631.293%C1.484%D--32.5C*6C+16216.6h7.9C+25.2C+
NS-10 Burster 9025383101.735B*0.2018.316%F7.807%B++4.8C3.3C65111.4h139B+758.9D
NS-44 Commissioner 5124855140.944C+0.5925.451%D*16.289%D-21.6C-1.2A++7722.5h5.1D-20D*
L100 Python AP 8334681373.416C1.8849.348%D4.915%A+26.3C-20.5B31317.8h8.8D*17.9D**
M12 Kobalt 4694333512.371C+10.8414.496%D17.09%C31.2D*2.6C+12213.9h31F-214.2D--
The Brawler 4444255560.764C-0.7752.53%C13.647%C+27.1D-1.2A++7415.7h5.5F-10.6D**
M30 Mustang AH 5724133211.287C-0.2544.201%D**1.211%C+15.2D--5.8C**11427.2h26.4F--59.8F*
NC4 Mag-Shot 4254112321.772A+0.2427.449%C+12.409%D--15.7C--N/A9826.2h10.1C36.7C+
M40 Fury 4343791053.61C--2.0730.516%D2.111%B+41.2C+6D1909.2h12.3C**40.4C++
M40 Fury-F 5603714500.824C0.7156.14%B+N/A9D4.6C10741.1h25.7D**45.7D--
M20 Basilisk 4593511163.026C++1.4931.144%D5.698%C+22.8C++7C17215.4h65B**208.7B+
L105 Zephyr 406343516.725C5.1933.593%D--N/A46.4C+8.5C+2557.4h7.3C21.7D
The Slasher 40634223,6940.014D1.5221.084%D--4.094%D0.5C-N/A1698.6h3.5D**16.5C
MANA Anti-Personnel Turret 362334565.964N/A4.4320.694%UN/A3340U280U11336200.1h48.4T*233.7T*
E540 Halberd-H 4893152214.318B*12.7843.209%F4.444%A++39.9C+22C++2977.9h7.1C16.5D--
The Kraken 4432775460.507D--1.0355.428%DN/A16.8D**10.1D10916.5h9.3T*16.7T*
G30 Walker 500274674.09C2.5515.886%FN/A10.9D-9C12725.1h256.6D*1615.5F--
Gauss SPR 2742722061.32C+0.2236.138%B+26.471%D--28.9C+N/A979.4h6.6D18.2C+
M20 Basilisk 328253713.563B2.0325.143%D4.348%C-19C+5.6C12913.3h68.6B+272.9C++
Enforcer ML85 401241753.213C1.6829.998%D**2.075%C+22.1C+14.7C36210.9h12.1C**40.5D
Impetus 2462402321.034C0.5032.469%C22.917%D28.9C-N/A978.3h5.8D--18C-
Shrike 3282211671.323B**0.2151.671%DN/A19.6C9.5C--64411.3h6.8C+13.1C+
Gauss Rifle S 2352162930.737C0.8030.903%B**12.5%D*27C+2.4A+988h13.2D42.9C**
NSX Tengu 2262123260.65C--0.8932.211%D16.509%D24.1C--1.6A*618.8h17.5D54.2C-
LA3 Desperado 2112072830.731C+0.8021.831%D--9.662%F18.8DN/A6511h10.4C47.7D
M20 Mustang 4802025070.398C-1.1435.002%B++N/A4.6D-6.3C--11844.3h341.7T976.2F--
NSX-P Naginata 1991921940.99C0.5519.112%D32.292%B+32C-1.2C++866h16.9D--88.3D
SAS-R 1871861431.301C--0.2339.892%C++49.462%F-19.4D-N/A1609.6h3.6F--9D--
E540 Halberd 281184315.935C+4.4036.483%D--6.522%A++30.2C++15.9C**3916.1h5.9C+16.2D
Hornet Missiles 371179931.925C--0.3947.145%D**3.352%A+31.4D33.7C3135.7h17.7D*37.6F-
Auraxium Slasher 21817323,2310.007C1.537.711%F2.312%D-0.2C--N/A1899h4F--51.7T*
NSX Naginata 1771711531.118C0.4218.025%D-30.994%B+32.9C1.2B**1065.2h13.9C77.1C
Gauss Prime 1691672550.655D0.8827.059%C+21.557%C26.1DN/A686.4h16.8T62D**
M12 Kobalt 171164198.632C7.1016.673%C18.293%C+39D1.7D1894.2h28.5D*170.7C-
NC08 Mag-Scatter 1751633100.526C1.0126.555%F*16.564%C*16.8D1.2A*629.7h5D18.7F--
Auraxium Mag-Cutter 17213112,3610.011C-1.5230.331%C++1.527%D-0.3CN/A1394.9h4.8T*15.7C--
C85 Canister 133125815.625C+14.0923.599%F-14.4%C**48.1D3.1D1412.6h10.2C43.1D*
Hunter QCX 2211122770.404C-1.1343.205%C+8.929%D*8.6C--8.4B**7913h28.2F-65.3D*
Rocklet Rifle 2121062410.44C--1.1036.772%F-N/A11.6D*11.6D--1869.1h57.7D**156.8F--
M40 Fury 118103313.323D1.7927.485%D--2.913%B**51.5C+7.5C--3022h8.7B++31.5B+
Xiphos Anti-Personnel Phalanx Turret 132100128.333N/A6.8018.811%UN/A1000U320U3144600.1h105.6T*561.2T*
NCM1 Scattercannon 10199204.95A*3.4144.815%B++14.141%C10.2D--N/A1269.7h18.6T*41.5D*
C150 Dalton 18296342.824C--1.2935.911%CN/A19.2D-17.2C-3525h7.7F21.6F
Coyote Missiles 179961070.897D-0.6433.45%F**N/A11D--9.5D--1348.7h85.5F--255.6T*
Soldier Soaker 80791080.731C0.8013.646%F--6.329%D**25.5DN/A623.1h8.6D--63.1T*
AP30 Shredder 11470411.707C--0.1721.04%D*4.286%A++13.7D--8.6D*2025.1h78.6C*373.6C--
C85 Canister-H 8069183.833D2.3036.33%D**18.841%A*53.1D--8.5C++3231.3h12.8D**35.3F*
G30 Walker 10165381.711D0.1824.707%D4.615%C*14.1C+7.8C2034.6h160.7B*650.3B+
M60-A Bulldog 746479.143C+7.6138.058%DN/A27.8C+4.3C*1502.3h6C++15.8C+
NS CandyCannon 3000 67613150.194D1.3419.664%D**18.033%D--6.4DN/A219.5h10T50.7T-
G30 Walker 8154291.862D0.3325.523%C--3.704%C10D5D1155.4h238.6C935C
NS-20 Gorgon 5953471.128C++0.4114.834%D**16.981%C13.3C-1.5C++514h44.9C+302.5D
M60-G Bulldog 6352182.889D1.3527.846%D-1.923%D22.6D4.8C--1972.3h7.8C+28C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret692,53411.8h
Nano-Armor Kit1,4153,223,401225.6h
Spawn Beacon342,3054.4h
Nanite Revive Grenade01,8520.5h
Medical Kit121880.5h
Medical Applicator1,218328,04526.7h
Spitfire Auto-Turret33211,33114.5h
Motion Spotter12112,96610.2h
NC Triumph Flare Gun1760.1h
Deconstruction Tool16370.1h
Recon Detection Device657,59912.6h
Shield Recharging Field12011,5343.8h
Ammunition Package22325,23612.7h
Anti-Infantry MANA Turret441,0628.3h
Snowman Soldier32540.3h

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