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Warden chuckanade[DGia] chuckanade
NC BR 65

KDR: 1.54

Score: 87.4m

Last Seen: Dec 16th, 2018 5:08 AM
- OFFLINE - 186.4 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Connery
Level Progress (to 66): 11%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Gauss Compact S NC6 Gauss SAW AF-19 Mercenary L100 Python HESH Breaker Rocket Pods Titan-150 HESH Bouncing Betty C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $414,081 MLG Score: 331
Fun Score: N/A
Cheeseburgers Flipped: 1775TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.053%17.66%4424497860,6851.214940.325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.931%0.783B++-0.46D-0.053C+HEAD + (~5.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.34C**12.40.134C++37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.273%1.378%263510178,274365942642.26066194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.537%-0.438C---0.211C-0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.80.019C+52.50.007C+105.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.928%2.037%4228101423,913573662474.16821383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.514%-1.165D*-0.381C-0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.115C+9.90.21C++24.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.127%5.561%761810044,406430715621.02275282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.694%-1.394D**0.307C*-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.3-0.781D-44.4-0.132C165.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.094%57.968%76410182,5796346300.406334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.854%0.459B+-0.603D-0.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.028C+3.6-0.149C5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.382%10.82%76510175,23136551171.4308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.576%0.498B+-0.735D--0.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.198C++5-0.034C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
87.4m201.1%287 (17.2k)262 (15.7k)1.53958160,460104,2231.8663665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022412318.953%9.927%18803:1244

52% Engineer21% Heavy Assault7% Infiltrator10% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 3:10 PMDec 14th, 2018 10:46 PMDec 16th, 2018 11:09 AM (37d) (PST)Dec 16th, 2018 2:47 AM (38d) (PST)Dec 16th, 2018 1:08 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8451906550.4810.3130.0481.1530.092331

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,69411,38339,3112919369615,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5556.2h/231.5d 34,058 15,929 44,201 384.5k 10,484 17,459 30,695 281.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:7,562
Deaths:4,587
KDR:1.649
Accuracy:23.671% B++
HSR:20.630% C-
NC6A GODSAW
D
Kills:1,820
Deaths:1,590
KDR:1.145
Accuracy:24.280% D
HSR:19.945% D--
EM6
C**
Kills:1,260
Deaths:1,171
KDR:1.076
Accuracy:23.216% C**
HSR:19.444% D
LA1 Anchor
C+
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:24.010% C+
HSR:19.397% D
EM1
C
Kills:1,157
Deaths:1,159
KDR:0.998
Accuracy:20.099% C
HSR:18.237% C--
GD-22S
B+
Kills:1,152
Deaths:767
KDR:1.502
Accuracy:24.933% B+
HSR:17.188% D--
NS-15M2
C
Kills:1,151
Deaths:1,145
KDR:1.005
Accuracy:21.480% C
HSR:16.855% D--
NS-15M1
B+
Kills:1,150
Deaths:1,104
KDR:1.042
Accuracy:24.410% B+
HSR:18.609% C-
NC05 Jackhammer
B**
Kills:1,149
Deaths:1,119
KDR:1.027
Accuracy:51.666% B**
HSR:10.531% D--
NC6S Gauss SAW S
C--
Kills:1,119
Deaths:1,208
KDR:0.926
Accuracy:19.988% D
HSR:19.839% C--
MGR-L1 Promise
C+
Kills:603
Deaths:528
KDR:1.142
Accuracy:19.739% D
HSR:23.217% C+
NSX-P Naginata
B+
Kills:180
Deaths:169
KDR:1.065
Accuracy:19.392% D
HSR:32.778% B+
NSX Naginata
C-
Kills:90
Deaths:84
KDR:1.071
Accuracy:15.181% D*
HSR:24.444% C-
Kills:19,553
Deaths (as Heavy Assault):15,704
Deaths (to Heavy Assaults):29,050
KDR:1.2451
Kill Difference:3,849
Playtime:1,151.083 hours
Usage:21%
Score:17.810m
Score/min:258
Accuracy (listed only):24.005%
HSR (listed only):20.086%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B*
Kills:11,541
Deaths:8,892
KDR:1.298
Accuracy:27.371% B*
HSR:10.762% D*
AF-19 Mercenary
B*
Kills:7,411
Deaths:2,475
KDR:2.994
Accuracy:25.984% B*
HSR:15.693% D--
AC-X11
B+
Kills:3,382
Deaths:3,315
KDR:1.020
Accuracy:27.462% B+
HSR:15.730% D--
NS-11C
C+
Kills:1,506
Deaths:1,146
KDR:1.314
Accuracy:22.861% C+
HSR:12.616% D*
NC12 Sweeper
B*
Kills:1,296
Deaths:1,446
KDR:0.896
Accuracy:51.098% B*
HSR:8.102% D**
GD Guardian
D*
Kills:1,272
Deaths:1,494
KDR:0.851
Accuracy:25.663% F
HSR:18.318% D*
NSX Tanto
C+
Kills:1,222
Deaths:1,563
KDR:0.782
Accuracy:26.126% C+
HSR:20.295% D
AF-57 Piston
B*
Kills:1,199
Deaths:1,098
KDR:1.092
Accuracy:48.053% B*
HSR:9.508% D*
19A Fortuna
C
Kills:1,170
Deaths:1,481
KDR:0.790
Accuracy:25.400% C
HSR:14.957% D--
NS Baron G5
A
Kills:1,162
Deaths:1,221
KDR:0.952
Accuracy:57.171% A
HSR:9.897% D--
Mauler S6
B**
Kills:1,160
Deaths:1,172
KDR:0.990
Accuracy:49.589% B**
HSR:9.138% D*
AF-4A Bandit
C++
Kills:1,158
Deaths:1,054
KDR:1.099
Accuracy:25.957% C++
HSR:19.689% C-
Gauss Compact Burst
C+
Kills:1,155
Deaths:845
KDR:1.367
Accuracy:26.128% C+
HSR:18.442% D--
GD-66 Claw
C**
Kills:1,151
Deaths:2,060
KDR:0.559
Accuracy:39.419% F
HSR:15.899% C**
Warden
A
Kills:1,151
Deaths:1,329
KDR:0.866
Accuracy:34.597% A
HSR:16.594% D*
Razor GD-23
B+
Kills:1,151
Deaths:1,040
KDR:1.107
Accuracy:26.359% B+
HSR:18.940% C
GD-7F
C+
Kills:1,139
Deaths:954
KDR:1.194
Accuracy:23.931% C+
HSR:15.101% D-
MGR-M1 Bishop
D-
Kills:1,089
Deaths:816
KDR:1.335
Accuracy:27.201% D-
HSR:22.406% D--
The Brawler
C+
Kills:425
Deaths:556
KDR:0.764
Accuracy:52.530% C
HSR:13.647% C+
Kills:40,740
Deaths (as Engineer):33,957
Deaths (to Engineers):24,805
KDR:1.19975
Kill Difference:6,783
Playtime:2,914.136 hours
Usage:52%
Score:44.858m
Score/min:257
Accuracy (listed only):33.837%
HSR (listed only):15.039%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B*
Kills:11,541
Deaths:8,892
KDR:1.298
Accuracy:27.371% B*
HSR:10.762% D*
AF-19 Mercenary
B*
Kills:7,411
Deaths:2,475
KDR:2.994
Accuracy:25.984% B*
HSR:15.693% D--
AC-X11
B+
Kills:3,382
Deaths:3,315
KDR:1.020
Accuracy:27.462% B+
HSR:15.730% D--
NS-11C
C+
Kills:1,506
Deaths:1,146
KDR:1.314
Accuracy:22.861% C+
HSR:12.616% D*
AF-4 Cyclone
B
Kills:1,445
Deaths:1,300
KDR:1.112
Accuracy:27.026% B
HSR:13.149% D-
NC12 Sweeper
B*
Kills:1,296
Deaths:1,446
KDR:0.896
Accuracy:51.098% B*
HSR:8.102% D**
NSX Tanto
C+
Kills:1,222
Deaths:1,563
KDR:0.782
Accuracy:26.126% C+
HSR:20.295% D
AF-57 Piston
B*
Kills:1,199
Deaths:1,098
KDR:1.092
Accuracy:48.053% B*
HSR:9.508% D*
Tempest
C
Kills:1,198
Deaths:1,221
KDR:0.981
Accuracy:25.243% C
HSR:10.935% D**
19A Fortuna
C
Kills:1,170
Deaths:1,481
KDR:0.790
Accuracy:25.400% C
HSR:14.957% D--
NS Baron G5
A
Kills:1,162
Deaths:1,221
KDR:0.952
Accuracy:57.171% A
HSR:9.897% D--
Mauler S6
B**
Kills:1,160
Deaths:1,172
KDR:0.990
Accuracy:49.589% B**
HSR:9.138% D*
AF-4A Bandit
C++
Kills:1,158
Deaths:1,054
KDR:1.099
Accuracy:25.957% C++
HSR:19.689% C-
Gauss Compact Burst
C+
Kills:1,155
Deaths:845
KDR:1.367
Accuracy:26.128% C+
HSR:18.442% D--
Blitz GD-10
C+
Kills:1,154
Deaths:1,897
KDR:0.608
Accuracy:23.457% C+
HSR:15.685% C+
GD-66 Claw
C**
Kills:1,151
Deaths:2,060
KDR:0.559
Accuracy:39.419% F
HSR:15.899% C**
Razor GD-23
B+
Kills:1,151
Deaths:1,040
KDR:1.107
Accuracy:26.359% B+
HSR:18.940% C
MKV Suppressed
C
Kills:1,148
Deaths:1,462
KDR:0.785
Accuracy:24.408% C
HSR:17.509% C
NS-7 PDW
B+
Kills:1,146
Deaths:1,346
KDR:0.851
Accuracy:26.751% B+
HSR:12.653% D-
GD-7F
C+
Kills:1,139
Deaths:954
KDR:1.194
Accuracy:23.931% C+
HSR:15.101% D-
MGR-S1 Gladius
C+
Kills:1,058
Deaths:1,231
KDR:0.859
Accuracy:25.681% C+
HSR:17.297% D
The Brawler
C+
Kills:425
Deaths:556
KDR:0.764
Accuracy:52.530% C
HSR:13.647% C+
NSX Tengu
C-
Kills:183
Deaths:287
KDR:0.638
Accuracy:32.190% D
HSR:18.033% C-
Kills:44,560
Deaths (as Light Assault):39,062
Deaths (to Light Assaults):17,516
KDR:1.14075
Kill Difference:5,498
Playtime:576.008 hours
Usage:10%
Score:9.255m
Score/min:268
Accuracy (listed only):32.182%
HSR (listed only):14.508%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B
Kills:1,445
Deaths:1,300
KDR:1.112
Accuracy:27.026% B
HSR:13.149% D-
Tempest
C
Kills:1,198
Deaths:1,221
KDR:0.981
Accuracy:25.243% C
HSR:10.935% D**
Blitz GD-10
C+
Kills:1,154
Deaths:1,897
KDR:0.608
Accuracy:23.457% C+
HSR:15.685% C+
NS-30 Vandal
C+
Kills:1,154
Deaths:1,051
KDR:1.098
Accuracy:32.278% C+
HSR:19.497% D-
AF-6 Shadow
C++
Kills:1,153
Deaths:1,003
KDR:1.150
Accuracy:35.202% C++
HSR:18.387% D--
MKV Suppressed
C
Kills:1,148
Deaths:1,462
KDR:0.785
Accuracy:24.408% C
HSR:17.509% C
NS-7 PDW
B+
Kills:1,146
Deaths:1,346
KDR:0.851
Accuracy:26.751% B+
HSR:12.653% D-
NC14 Bolt Driver
B+
Kills:1,145
Deaths:97
KDR:11.804
Accuracy:39.280% B+
HSR:57.817% F
AF-18 Stalker
B+
Kills:1,139
Deaths:1,003
KDR:1.136
Accuracy:30.530% B+
HSR:12.555% D*
NS-44L Blackhand
D
Kills:1,121
Deaths:798
KDR:1.405
Accuracy:32.661% D--
HSR:34.077% D
MGR-S1 Gladius
C+
Kills:1,058
Deaths:1,231
KDR:0.859
Accuracy:25.681% C+
HSR:17.297% D
EM4 Longshot
C
Kills:976
Deaths:351
KDR:2.781
Accuracy:37.522% C
HSR:68.545% D*
NS-44 Commissioner
D-
Kills:485
Deaths:514
KDR:0.944
Accuracy:25.451% D*
HSR:16.289% D-
NC4 Mag-Shot
C++
Kills:411
Deaths:231
KDR:1.779
Accuracy:27.448% C++
HSR:12.409% D--
NS-61 Emissary
D
Kills:378
Deaths:494
KDR:0.765
Accuracy:22.203% D-
HSR:12.963% D
Gauss SPR
B+
Kills:272
Deaths:206
KDR:1.320
Accuracy:36.138% B+
HSR:26.471% D--
Impetus
C
Kills:240
Deaths:232
KDR:1.034
Accuracy:32.469% C
HSR:22.917% D
LA3 Desperado
D--
Kills:207
Deaths:283
KDR:0.731
Accuracy:21.831% D--
HSR:9.662% F
SAS-R
C++
Kills:186
Deaths:143
KDR:1.301
Accuracy:39.892% C++
HSR:49.462% F-
NSX Tengu
C-
Kills:183
Deaths:287
KDR:0.638
Accuracy:32.190% D
HSR:18.033% C-
NC08 Mag-Scatter
C*
Kills:161
Deaths:305
KDR:0.528
Accuracy:26.323% F--
HSR:16.770% C*
Soldier Soaker
D**
Kills:64
Deaths:90
KDR:0.711
Accuracy:13.572% F--
HSR:6.250% D**
NS CandyCannon 3000
D--
Kills:61
Deaths:315
KDR:0.194
Accuracy:19.664% D*
HSR:18.033% D--
Kills:16,485
Deaths (as Infiltrator):15,860
Deaths (to Infiltrators):15,512
KDR:1.03941
Kill Difference:625
Playtime:416.106 hours
Usage:7%
Score:5.396m
Score/min:216
Accuracy (listed only):28.575%
HSR (listed only):22.059%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B
Kills:1,445
Deaths:1,300
KDR:1.112
Accuracy:27.026% B
HSR:13.149% D-
NC12 Sweeper
B*
Kills:1,296
Deaths:1,446
KDR:0.896
Accuracy:51.098% B*
HSR:8.102% D**
AF-57 Piston
B*
Kills:1,199
Deaths:1,098
KDR:1.092
Accuracy:48.053% B*
HSR:9.508% D*
Tempest
C
Kills:1,198
Deaths:1,221
KDR:0.981
Accuracy:25.243% C
HSR:10.935% D**
NS Baron G5
A
Kills:1,162
Deaths:1,221
KDR:0.952
Accuracy:57.171% A
HSR:9.897% D--
Mauler S6
B**
Kills:1,160
Deaths:1,172
KDR:0.990
Accuracy:49.589% B**
HSR:9.138% D*
Carnage AR
C+
Kills:1,158
Deaths:1,170
KDR:0.990
Accuracy:24.604% C+
HSR:14.681% D-
Blitz GD-10
C+
Kills:1,154
Deaths:1,897
KDR:0.608
Accuracy:23.457% C+
HSR:15.685% C+
GD-66 Claw
C**
Kills:1,151
Deaths:2,060
KDR:0.559
Accuracy:39.419% F
HSR:15.899% C**
Reaper DMR
C**
Kills:1,151
Deaths:1,035
KDR:1.112
Accuracy:26.822% C**
HSR:20.417% D
NS-11A
B+
Kills:1,150
Deaths:1,264
KDR:0.910
Accuracy:26.491% B+
HSR:13.739% D--
NC9 A-Tross
C**
Kills:1,149
Deaths:1,119
KDR:1.027
Accuracy:26.726% C**
HSR:21.062% C-
MKV Suppressed
C
Kills:1,148
Deaths:1,462
KDR:0.785
Accuracy:24.408% C
HSR:17.509% C
NS-7 PDW
B+
Kills:1,146
Deaths:1,346
KDR:0.851
Accuracy:26.751% B+
HSR:12.653% D-
NC1 Gauss Rifle
C**
Kills:1,140
Deaths:967
KDR:1.179
Accuracy:24.016% C**
HSR:13.246% D*
MGR-S1 Gladius
C+
Kills:1,058
Deaths:1,231
KDR:0.859
Accuracy:25.681% C+
HSR:17.297% D
Gauss Rifle Burst
C+
Kills:470
Deaths:504
KDR:0.933
Accuracy:26.744% C+
HSR:24.043% C
The Brawler
C+
Kills:425
Deaths:556
KDR:0.764
Accuracy:52.530% C
HSR:13.647% C+
NSX Tengu
C-
Kills:183
Deaths:287
KDR:0.638
Accuracy:32.190% D
HSR:18.033% C-
Kills:19,943
Deaths (as Combat Medic):22,356
Deaths (to Combat Medics):9,133
KDR:0.89206
Kill Difference:2,413
Playtime:265.847 hours
Usage:5%
Score:6.659m
Score/min:417
Accuracy (listed only):33.580%
HSR (listed only):14.665%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
D-
Kills:688
Deaths:315
KDR:2.184
Accuracy:30.224% D*
HSR:1.599% D-
AF-41 Hacksaw
C**
Kills:672
Deaths:278
KDR:2.417
Accuracy:33.820% C**
HSR:13.095% C
AF-41 Hacksaw
C
Kills:655
Deaths:282
KDR:2.323
Accuracy:23.710% D
HSR:14.046% C
NCM3 Raven
C++
Kills:636
Deaths:313
KDR:2.032
Accuracy:30.558% D--
HSR:2.830% C++
NS-10 Burster
C+
Kills:566
Deaths:309
KDR:1.832
Accuracy:18.441% F
HSR:6.007% C+
NS-10 Burster
B*
Kills:504
Deaths:305
KDR:1.652
Accuracy:18.244% F
HSR:8.333% B*
NCM1 Scattercannon
B++
Kills:99
Deaths:20
KDR:4.950
Accuracy:44.815% B++
HSR:14.141% C
Kills:3,820
Deaths (as MAX Suit):911
Deaths (to MAX Suits):6,940
KDR:4.19319
Kill Difference:2,909
Playtime:222.277 hours
Usage:4%
Score:3.386m
Score/min:254
Accuracy (listed only):28.544%
HSR (listed only):8.579%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:6,015
V. Kills:1,649 365%
Deaths:1,144
KDR:5.258
Accuracy:44.867% C--
KPH:50.500 C--
VKPH:13.800 C+
Vortek Rotary
C
Kills:1,137
V. Kills:1,453 78%
Deaths:1,876
KDR:0.606
Accuracy:27.760% D
KPH:6 D
VKPH:7.600 C
M30 Mustang AH
C**
Kills:413
V. Kills:159 258%
Deaths:321
KDR:1.287
Accuracy:44.201% D**
KPH:15.200 D--
VKPH:5.900 C**
M20 Mustang
C--
Kills:184
V. Kills:271 68%
Deaths:477
KDR:0.386
Accuracy:34.917% B++
KPH:4.300 D-
VKPH:6.400 C--
Hornet Missiles
C
Kills:179
V. Kills:192 93%
Deaths:93
KDR:1.925
Accuracy:47.145% D**
KPH:31.200 D
VKPH:33.500 C
Coyote Missiles
D--
Kills:96
V. Kills:83 114%
Deaths:103
KDR:0.932
Accuracy:33.448% F**
KPH:11.100 D*
VKPH:9.600 D--
Kills:8,024 (1,734 + 0)
Deaths:4,014
KDR:1.999
VKDR:0.948
Vehicle Kills:3,807
Kill Difference:4,010
Playtime:393.961 hours
Usage:7%
Score:3.174m
Score/min:134
Piloting Accuracy:34.917%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:525
V. Kills:678 77%
Deaths:820
KDR:0.640
Accuracy:37.442% D
KPH:5.200 C--
VKPH:6.800 C+
L105 Zephyr
C++
Kills:343
V. Kills:63 N/A
Deaths:51
KDR:6.725
Accuracy:33.593% D--
KPH:46.300 C+
VKPH:8.500 C++
C150 Dalton
C-
Kills:95
V. Kills:85 110%
Deaths:34
KDR:2.794
Accuracy:36.594% C
KPH:19.200 D
VKPH:17.200 C-
AP30 Shredder
D--
Kills:70
V. Kills:44 156%
Deaths:41
KDR:1.707
Accuracy:21.040% D*
KPH:13.700 D--
VKPH:8.600 D*
Kills:1,033 (525 + 508)
Deaths:946
KDR:1.092
VKDR:0.920
Vehicle Kills:870
Kill Difference:87
Playtime:117.713 hours
Usage:2%
Score:1.061m
Score/min:150
Piloting Accuracy:37.442%
Gunner Accuracy:21.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:7,212
V. Kills:843 N/A
Deaths:482
KDR:14.963
Accuracy:43.867% C--
KPH:53.200 C+
VKPH:6.200 C-
C75 Viper
B*
Kills:4,802
V. Kills:808 N/A
Deaths:497
KDR:9.662
Accuracy:31.116% D
KPH:44.200 B*
VKPH:7.400 C+
L100 Python HEAT
B+
Kills:2,154
V. Kills:663 324%
Deaths:274
KDR:7.861
Accuracy:45.740% D
KPH:36.100 B+
VKPH:11.100 C+
Skyguard
C++
Kills:832
V. Kills:665 125%
Deaths:348
KDR:2.391
Accuracy:22.895% D--
KPH:12.800 C+
VKPH:10.300 C++
L100 Python AP
B+
Kills:460
V. Kills:363 126%
Deaths:135
KDR:3.407
Accuracy:49.396% D
KPH:26.100 C
VKPH:20.600 B+
Kills:15,460 (15,460 + 0)
Deaths:1,736
KDR:8.906
VKDR:1.925
Vehicle Kills:3,342
Kill Difference:13,724
Playtime:386.327 hours
Usage:7%
Score:4.238m
Score/min:183
Driving Accuracy:49.396%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:5,819
V. Kills:1,156 N/A
Deaths:576
KDR:10.102
Accuracy:44.928% C
KPH:39.600 C+
VKPH:7.900 C+
Titan-150 AP
B*
Kills:1,611
V. Kills:1,308 123%
Deaths:345
KDR:4.670
Accuracy:46.418% C-
KPH:22.800 C+
VKPH:18.500 B*
Titan-150 HEAT
B
Kills:1,023
V. Kills:441 231%
Deaths:157
KDR:6.516
Accuracy:40.155% D
KPH:24 B
VKPH:10.300 B
G30 Walker
C
Kills:262
V. Kills:221 118%
Deaths:67
KDR:3.910
Accuracy:15.919% D**
KPH:10.800 D
VKPH:9.100 C
M20 Basilisk
C+
Kills:241
V. Kills:75 317%
Deaths:70
KDR:3.443
Accuracy:25.249% D
KPH:18.500 C+
VKPH:5.800 C
Enforcer ML85
C+
Kills:241
V. Kills:160 150%
Deaths:75
KDR:3.213
Accuracy:29.998% D*
KPH:22.200 C+
VKPH:14.700 C
E540 Halberd
C*
Kills:182
V. Kills:96 188%
Deaths:31
KDR:5.871
Accuracy:36.339% D--
KPH:30.300 C++
VKPH:16 C*
C85 Canister
C
Kills:125
V. Kills:8 N/A
Deaths:8
KDR:15.625
Accuracy:23.599% F
KPH:47.500 D
VKPH:3 C
Kills:9,504 (8,453 + 1,051)
Deaths:1,329
KDR:7.151
VKDR:2.607
Vehicle Kills:3,465
Kill Difference:8,175
Playtime:316.982 hours
Usage:6%
Score:3.381m
Score/min:178
Driving Accuracy:40.155%
Gunner Accuracy:23.599%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:304
V. Kills:170 178%
Deaths:21
KDR:14.476
Accuracy:41.860% F-
KPH:39.500 C+
VKPH:22.100 C++
C85 Canister-H
C++
Kills:68
V. Kills:11 N/A
Deaths:17
KDR:4
Accuracy:34.840% D**
KPH:54 D-
VKPH:8.700 C++
Kills:372 (0 + 372)
Deaths:38
KDR:9.789
VKDR:4.763
Vehicle Kills:181
Kill Difference:334
Playtime:8.959 hours
Usage:0%
Score:0.157m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:34.840%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:539
V. Kills:99 N/A
Deaths:134
KDR:4.022
Accuracy:31.293% C
KPH:32.500 C*
VKPH:6 C+
M20 Basilisk
C++
Kills:536
V. Kills:149 357%
Deaths:198
KDR:2.707
Accuracy:31.332% D
KPH:21.800 C++
VKPH:6.100 C
M12 Kobalt
C+
Kills:401
V. Kills:33 N/A
Deaths:35
KDR:11.457
Accuracy:14.609% D
KPH:30.800 D*
VKPH:2.500 C+
M40 Fury
C+
Kills:379
V. Kills:55 N/A
Deaths:105
KDR:3.610
Accuracy:30.571% C--
KPH:41.500 C+
VKPH:6 D
M20 Basilisk
C*
Kills:347
V. Kills:108 318%
Deaths:107
KDR:3.243
Accuracy:30.918% D
KPH:23.100 C*
VKPH:7.200 C
M12 Kobalt
C
Kills:159
V. Kills:5 N/A
Deaths:18
KDR:8.833
Accuracy:16.492% C
KPH:41.400 D
VKPH:1.300 D-
M40 Fury
C+
Kills:103
V. Kills:15 N/A
Deaths:31
KDR:3.323
Accuracy:27.483% D--
KPH:52.300 C+
VKPH:7.600 C--
G30 Walker
C
Kills:54
V. Kills:34 154%
Deaths:35
KDR:1.543
Accuracy:23.928% D
KPH:12.400 C
VKPH:7.800 C
M60-G Bulldog
C--
Kills:52
V. Kills:11 433%
Deaths:17
KDR:3.059
Accuracy:27.450% D-
KPH:23.400 D
VKPH:4.900 C--
Kills:2,570 (0 + 2,570)
Deaths:680
KDR:3.779
VKDR:0.749
Vehicle Kills:509
Kill Difference:1,890
Playtime:90.773 hours
Usage:2%
Score:0.912m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:27.450%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:368
V. Kills:187 196%
Deaths:447
KDR:0.823
Accuracy:55.979% B+
KPH:9 D
VKPH:4.600 C
Kills:368 (368 + 0)
Deaths:447
KDR:0.823
VKDR:0.418
Vehicle Kills:187
Kill Difference:79
Playtime:40.911 hours
Usage:1%
Score:0.261m
Score/min:106
Driving Accuracy:55.979%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 11,80611,5418,8921.298B+0.2427.371%B*10.762%D*31.1B*N/A93371h8.8B++32B++
NC6 Gauss SAW 7,6447,5624,5871.649B+0.1123.671%B++20.63%C-37.7B+N/A131200.4h10.6C++44.6B+
AF-19 Mercenary 7,4937,4112,4752.994M+1.4525.984%B*15.693%D--26.9B+N/A108275.9h11.2B+43.1B+
L100 Python HESH 8,0557,21248214.963B+13.4243.867%C--1.553%C+53.2C+6.2C-173135.6h3.3C++7.6C+
Breaker Rocket Pods 7,6646,0151,1445.258C+3.7244.867%C--N/A50.5C--13.8C+237119.1h18.9C+42.2C+
Titan-150 HESH 6,9755,81957610.102C++8.5644.928%C1.925%C++39.6C+7.9C+123147h3.9C-8.8C-
Bouncing Betty 5,1795,1721,1464.513C*2.9748.525%B+N/A165.8B*N/A43631.2h1.7B++3.5B*
C75 Viper 5,6104,8024979.662A8.1231.116%D1.229%C44.2B*7.4C+178108.6h8.5B*27.5B+
Tank Mine 5,8493,4418204.196B*2.6625.426%DN/A137.6B++96.3B**132425h1.4B*5.6B+
AC-X11 3,4663,3823,3151.02C+0.5227.462%B+15.73%D--30.8C*N/A85109.9h11.3C+41.2C*
C-4 ARX 4,6663,2572,4501.329C0.2123.707%DN/A86.2C--37.3C++57337.8h1.4C6D
Sticky Grenade 2,5672,55812558N/A2,556.4651.96%C+N/A1112.2C**3.9D-32222.3h1.7B+3.2B+
L100 Python HEAT 2,8172,1542747.861B+6.3245.74%D2.786%C++36.1B+11.1C+17259.6h5.9C+13C+
NC15 Phoenix 3,7391,9361,1041.754B++0.2158.639%B++N/A22.4B*20.8B**20986.6h6.8B**11.7A
Frag Grenade 1,8651,85311853N/A1,851.4642.085%C-N/A926.5A*6C25782h2.3A+5.5B*
NC6A GODSAW 1,8521,8201,5901.145C-0.3924.28%D19.945%D--42.1C--N/A12643.2h10C+41.3C
Spear Anti-Vehicle Phalanx Turret 2,9681,7121889.106B7.5742.568%C+3.505%C31.6C23.2C*28754.2h12.2D28.7C--
Titan-150 AP 2,9191,6113454.67C+3.1346.418%C-4.842%B**22.8C+18.5B*25570.7h6.3C13.6D
NS-11C 1,5421,5061,1461.314B+0.2322.861%C+12.616%D*26.5C++N/A7656.8h14.9C++65.3C++
AF-4 Cyclone 1,4621,4451,3001.112C+0.4327.026%B13.149%D-32.3C+N/A12644.7h12.6C46.6C++
C-4 1,8911,3497141.889B0.3525.945%C++N/A112.4B*45.2B**118312h1.4C**5.3B+
NC12 Sweeper 1,3291,2961,4460.896C+0.6451.098%B*8.102%D**34.6C*N/A12937.5h5.3C-10.4C**
GD Guardian 1,3161,2721,4940.851D0.6925.663%F18.318%D*20.5D--N/A4962.2h11F--42.8F**
EM6 1,2771,2601,1711.076C0.4623.216%C**19.444%D40.6C++N/A17431h12C+51.5C*
NSX Tanto 1,2621,2221,5630.782C0.7626.126%C+20.295%D24.9CN/A6049h16.8C64.4C+
AF-57 Piston 1,2221,1991,0981.092C+0.4548.053%B*9.508%D*46.8B+N/A14125.6h5.2C10.8C*
Tempest 1,2281,1981,2210.981C-0.5625.243%C10.935%D**37.4CN/A11032h12.6D*50D-
19A Fortuna 1,2051,1701,4810.79C-0.7525.4%C14.957%D--24.3C--N/A7148.1h13.5D**53D--
NS Baron G5 1,1901,1621,2210.952C+0.5957.171%A9.897%D--42.7B+1A+12827.2h4.8C+8.3C+
LA1 Anchor 1,1701,1601,0731.081C0.4624.01%C+19.397%D40.4C+N/A17728.7h11.4C-47.4C+
Mauler S6 1,1791,1601,1720.99C++0.5549.589%B**9.138%D*39.6B++N/A16229.3h4.8C*9.6B+
Carnage AR 1,1761,1581,1700.99C+0.5524.604%C+14.681%D-37BN/A10931.3h14.7C59.9C+
AF-4A Bandit 1,1891,1581,0541.099C+0.4425.957%C++19.689%C-37.2C++1A9031.1h13.9D-53.4C
EM1 1,1831,1571,1590.998C+0.5420.099%C18.237%C--37.1C++N/A11631.2h16.4C81.8C+
Gauss Compact Burst 1,1821,1558451.367C+0.1726.128%C+18.442%D--39.8C++N/A9629h13.8D52.9C+
Blitz GD-10 1,1671,1541,8970.608C0.9323.457%C+15.685%C+25.9C+N/A12344.6h18.2C-77.7C+
NS-30 Vandal 1,1711,1541,0511.098C0.4432.278%C+19.497%D-33.4CN/A8034.6h7.4D--22.8C-
AF-6 Shadow 1,1761,1531,0031.15C-0.3935.202%C++18.387%D--33.1CN/A10134.8h7.6D**21.6C--
GD-22S 1,1581,1527671.502C++0.0424.933%B+17.188%D--44.3BN/A17026h11.6C+46.4B
GD-66 Claw 1,1741,1512,0600.559C--0.9839.419%F15.899%C**19.3D-N/A6159.6h4.6F**11.6F--
Warden 1,1761,1511,3290.866C+0.6734.597%A16.594%D*33B*N/A12034.9h9.2C**26.7B++
Reaper DMR 1,1791,1511,0351.112C+0.4326.822%C**20.417%D37.9C*N/A10030.4h11.8D-44.1C+
Razor GD-23 1,1681,1511,0401.107C*0.4326.359%B+18.94%C37.4B*N/A14730.8h13.3C+50.5C**
NS-15M2 1,1791,1511,1451.005C0.5321.48%C16.855%D--28.6C-N/A7340.2h15.1D70.3C
NS-11A 1,1771,1501,2640.91C0.6326.491%B+13.739%D--37.1BN/A12131h15.5C-58.6C++
NS-15M1 1,1601,1501,1041.042C0.5024.41%B+18.609%C-42.8C++N/A20426.9h13.9C57.1C*
NC05 Jackhammer 1,1691,1491,1191.027C+0.5151.666%B**10.531%D--45.8C*N/A17725.1h4.7C**9.2B+
NC9 A-Tross 1,1741,1491,1191.027C+0.5126.726%C**21.062%C-35.2C++N/A11232.6h11.3D42.1C+
MKV Suppressed 1,1671,1481,4620.785C0.7524.408%C17.509%C28.1C+N/A9840.9h18.5D76C
NS-7 PDW 1,1781,1461,3460.851C+0.6926.751%B+12.653%D-28.4C++N/A11540.4h16.5C+61.7C*
NC14 Bolt Driver 1,1601,1459711.804S10.2639.28%B+57.817%F24.4C++N/A12747h3.3D8.4C+
NC1 Gauss Rifle 1,1641,1409671.179C*0.3624.016%C**13.246%D*34.2B++N/A16433.3h12B+49.9B+
AF-18 Stalker 1,1551,1391,0031.136C+0.4030.53%B+12.555%D*34.6C++N/A9432.9h14C45.7C*
GD-7F 1,1581,1399541.194C*0.3523.931%C+15.101%D-42.2B++N/A13927h14.5C+60.8C++
Vortek Rotary 2,5901,1371,8760.606C0.9327.76%D4.925%A++6D7.6C72190.8h177.1F638F
NS-44L Blackhand 1,1881,1217981.405C**0.1332.661%D--34.077%D19C1.1A**4958.9h8.6F--26.4F-
NC6S Gauss SAW S 1,1521,1191,2080.926C-0.6119.988%D19.839%C--27.9C-N/A7140.1h14.8D*74.2D
MANA Anti-Vehicle Turret 2,2511,0925971.829C+0.2954.338%B*4.853%C++10920S11590U44636650.1h11.1D*20.4B*
MGR-M1 Bishop 1,1481,0898161.335C+0.2027.201%D-22.406%D--21.5C-1.2B**5650.7h8.7D--32.1D-
MGR-S1 Gladius 1,0951,0581,2310.859C0.6825.681%C+17.297%D27.6C1B**7438.3h12.8D49.8C+
Titan-150 HEAT 1,4641,0231576.516B+4.9840.155%D2.151%C--24B10.4B+20742.6h4.7B11.6C++
NS Annihilator 2,1121,0098661.165A+0.3777.492%D-N/A11.9B+13A+13885.1h13.5C--17.4D
EM4 Longshot 9879763512.781C+1.2437.522%C68.545%D*26.6C+N/A8636.7h3.2F8.6D--
NS Decimator 1,3009201,3670.673C0.8758.009%C2.5%C++25.5C--10.5D19636.1h6.1D10.5D
Hawk GD-68 1,3638891,2090.735C++0.8059.572%C-4.162%B++17.3C++9.2C+20251.3h7B+11.8B+
AF-22 Crow 1,4308841,2350.716B0.8267.361%C+2.602%C++18.6C+11.5C+15947.5h8.1C**12C**
Skyguard 1,4978323482.391C+0.8522.895%D--2.524%B12.8C+10.3C++18864.8h140.4C613D
NS-R3 Swarm 1,4287231,0190.71B+0.8359.169%D--N/A7.8C++7.6C**7892.6h30.9C+52.2C
NCM3 Raven 1,0986883152.184A++0.6430.224%D*1.599%D-9.4C++5.6C+8773.3h30.6C+101.4C-
Aspis Anti-Aircraft Phalanx Turret 1,4016831255.464B*3.9220.156%D-1.025%D10.4C+11C+19165.4h140.5C**697.2C+
Mag-Cutter 1,04667833,4650.02C+1.5254.516%A*N/A0.4CN/A11510.1h4.7D**8.7B
AF-41 Hacksaw 6816722782.417C+0.8833.82%C**13.095%C30.4C+N/A9522.1h8.6D-25.3C+
AF-41 Hacksaw 6646552822.323C+0.7823.71%D14.046%C27.6C+N/A9223.7h6.9C++29.1C
Anti-Vehicle Grenade 8766371637N/A635.4654.962%B+N/A303.3C113.8C*26492.1h6.2C+11.2C*
NCM3 Raven 1,0816363132.032A+0.4930.558%D--2.83%C++8.7C6.1C+8773.1h34.9D114.1D--
MGR-L1 Promise 6346035281.142C+0.4019.739%D23.217%C+31.9C1.6A++11518.9h17.6C--89.3C-
NS-10 Burster 9435663091.832A+0.2918.441%F6.007%C+4.9C+3.3C+70115.7h136.8B+742.1D
M60-G Bulldog 6385391344.022C+2.4831.293%C1.484%D--32.5C*6C+16216.6h7.9C+25.2C+
M20 Basilisk 6855361982.707C+1.1731.332%D5.037%C21.8C++6.1C16124.6h65.4B+208.8B+
CAS30 Tank Buster 1,2035258200.64C0.9037.442%DN/A5.2C--6.8C+131100.2h82.2C219.6D
NS-10 Burster 8495043051.652B**0.1118.244%F8.333%B*4.7C+3.2C66106.2h139.6B+765D
NS-44 Commissioner 5124855140.944C+0.6025.451%D*16.289%D-21.6C-1.2A+7522.5h5.1D-20D*
Gauss Rifle Burst 4894705040.933C0.6126.744%C+24.043%C27.8D1.1A7716.9h20.1T-75F
L100 Python AP 8234601353.407C+1.8749.396%D5%A26.1C20.6B+30617.6h8.9D--18D*
The Brawler 4444255560.764C-0.7852.53%C13.647%C+27.1D-1.2A++7415.7h5.5F-10.6D**
M30 Mustang AH 5724133211.287C-0.2544.201%D**1.211%C+15.2D--5.8C*11127.2h26.4F--59.8F**
NC4 Mag-Shot 4254112311.779A+0.2427.448%C++12.409%D--15.7C-N/A9726.2h10.1C36.7C+
M12 Kobalt 4344013511.457C+9.9214.609%D16.459%C--30.8D*2.5C+12313h31.4F-215.1D--
M40 Fury 4343791053.61C--2.0730.571%C--2.111%B41.6C+6D1909.1h12.3C**40.3C++
NS-61 Emissary 3993784940.765C+0.7722.203%D-12.963%D25.2C+1.4A++7515h16.3C+73.5C--
M40 Fury-F 5553684470.823C0.7255.979%B+N/A9D4.6C10640.9h25.6F45.7D*
M20 Basilisk 4553471073.243C*1.7030.918%D5.764%C+23.1C*7.2C17215h64C**207.1B+
L105 Zephyr 406343516.725C5.1933.593%D--N/A46.4C+8.5C++2527.4h7.3C-21.7D
The Slasher 40634223,6940.014D-1.5321.084%D--4.094%D0.5C-N/A1698.6h3.5D*16.5D
MANA Anti-Personnel Turret 362334565.964N/A4.4220.694%UN/A3340U280U11210600.1h48.4T*233.7T*
E540 Halberd-H 4743042114.476B**12.9441.86%F-4.605%A++39.5C+22.1C++2877.7h6.9C+16.5D--
Gauss SPR 2742722061.32C+0.2236.138%B+26.471%D--28.9C++N/A959.4h6.6D18.2C+
G30 Walker 483262673.91C2.3715.919%D**N/A10.8D9.1C12924.2h261.5F1643F-
The Kraken 3942454860.504D--1.0454.108%D-N/A16.6D--10.1C10514.8h9.3T*17.1T*
M20 Basilisk 316241703.443C*1.9025.249%D4.149%D18.5C+5.8C12813h71.3B282.4C++
Enforcer ML85 401241753.213C1.6729.998%D*2.075%C+22.1C+14.7C36110.9h12.1C**40.5C--
Impetus 2462402321.034C-0.5132.469%C22.917%D28.9C-N/A978.3h5.8D--18C--
Shrike 3282211671.323B**0.2251.671%C--N/A19.6C9.5C-63011.3h6.8C+13.1C+
LA3 Desperado 2112072830.731C+0.8121.831%D--9.662%F18.8DN/A6511h10.4C47.7D
SAS-R 1871861431.301C0.2439.892%C++49.462%F-19.4D-N/A1549.6h3.6F--9D--
M20 Mustang 4551844770.386C-1.1534.917%B++1.087%D4.3D-6.4C--11842.5h354.3T1014.6F--
NSX Tengu 1961832870.638C--0.9032.19%D18.033%C-22.9C--1.6A**548h18.2D-56.4D
E540 Halberd 278182315.871C+4.3336.339%D--6.593%A++30.3C++16C*3856h5.9C+16.2D
NSX-P Naginata 1871801691.065C0.4719.392%D32.778%B+34.6C1.3B875.2h15.6D80.4D
Hornet Missiles 371179931.925C--0.3947.145%D**3.352%A++31.4D33.7C3125.7h17.7D*37.6F-
Auraxium Slasher 21817323,2310.007C1.537.711%F2.312%D-0.2C--N/A1899h4F-51.7T-
NC08 Mag-Scatter 1731613050.528C1.0126.323%F--16.77%C*16.8D1.3A*629.6h4.9D18.8F--
M12 Kobalt 164159188.833C7.2916.492%C18.868%C++41.8D1.3D-1953.8h26.4D--160C
C85 Canister 133125815.625C+14.0923.599%F14.4%C*48.1D3.1C1402.6h10.2D43.1D**
Hunter QCX 2211122770.404C1.1443.205%C+8.929%D*8.6C--8.4A7913h28.2F-65.3D**
M40 Fury 118103313.323D1.7827.483%D--2.913%B**51.5C+7.5C--3012h8.7B*31.5B+
NCM1 Scattercannon 10199204.95A++3.4144.815%B++14.141%C10.2D--N/A1249.7h18.6T*41.5D*
Coyote Missiles 179961030.932D0.6133.448%F**N/A11.2D*9.7D--1358.6h84.2F--251.6T*
C150 Dalton 18095342.794C-1.2536.594%CN/A19D-17C--3445h7.8D**21.2D**
Xiphos Anti-Personnel Phalanx Turret 12290118.182N/A6.6418.598%UN/A900U320U2860300.1h107.9T*580.1T*
NSX Naginata 9490841.071C0.4715.181%D*24.444%C-29C-1.3B**1163.1h13.6C89.5D
Auraxium Mag-Cutter 123858,3010.01C--1.5335.556%B+2.353%D0.4C-N/A1235h6T*16.9C--
Rocklet Rifle 173842190.384D1.1635.271%F-N/A10.4D**11D*1658.1h59.4D**168.4F--
AP30 Shredder 11470411.707D0.1721.04%D*4.286%A++13.7D--8.6D*2015.1h78.6C++373.6C--
C85 Canister-H 7968174C2.4634.84%D**19.118%A*52.3D--8.5C++3181.3h12.1D**34.8F*
M60-A Bulldog 746479.143C+7.6038.285%DN/A27.8C+4.3C**1502.3h6C+15.7C+
Soldier Soaker 6564900.711C0.8313.572%F--6.25%D**23.7D-N/A582.7h9.3F--68.5T*
NS CandyCannon 3000 67613150.194D1.3519.664%D*18.033%D--6.4DN/A219.5h10F--50.7T*
G30 Walker 8854351.543D0.0023.928%D5.556%B+12.6C7.9C1984.3h177.1B++739.9C**
M60-G Bulldog 6352173.059C-1.5227.45%D-1.923%D23.6D5C-1982.2h7.6C+27.7C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12012,82210.1h
Nano-Armor Kit1,3643,169,767222.9h
Anti-Vehicle MANA Turret692,52311.7h
Spawn Beacon292,0874h
Nanite Revive Grenade01,6720.5h
Medical Kit121880.5h
Medical Applicator1,183322,88526.1h
Deconstruction Tool16370.1h
Spitfire Auto-Turret30210,53313.5h
Recon Detection Device657,58312.6h
Shield Recharging Field11611,3993.7h
Ammunition Package21124,33312.2h
Anti-Infantry MANA Turret441,0628.3h
Snowman Soldier11330.2h

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