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Director General Gunner cibur[DIAC] cibur
NC BR 99

KDR: 3.98

Score: 15.4m

Last Seen: May 24th, 2020 5:44 AM
- OFFLINE - 95.8 hour(s)

Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 33%
Level 100 Progress: 82% 148h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M20 Wyvern A30 Walker GD-7F AF-4 Cyclone NC6 Gauss SAW AF-19 Mercenary GR-22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $474,129 MLG Score: 379
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.286%20.252%4111412693,2542.176591.802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.282%-0.203C-0.168C-0.997D--HEAD ++ (~10.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.334C**100.301C*39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.666%1.072%68212813737846600.47576556%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.472%0.402B-0.465D-0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
326.2-0.99D--132.7-1.493F193.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.034%0.227%38734127913,2233351014039.4716130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.911%-0.763D--1.034D*0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.914B*2.80.928B*7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.644%72.333%38732128130010422.88461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.78%-0.048C+0.342C**1.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.36C**2.20.31C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.4m258.7%388 (23.3k)362 (21.7k)3.9785920,0725,0454.777499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1283104022.804%4.922%11208:281

8% Combat Medic62% Engineer8% Heavy Assault13% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 12:10 AMNov 30th, 2019 5:40 AMMay 26th, 2020 3:49 AM (2d) (PST)May 24th, 2020 3:04 AM (4d) (PST)May 24th, 2020 1:44 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,077681,0090.4710.1180.0231.9490.282379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,6094,10760,50228711171721,710

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
710.2h/29.6d 4,030 988 4,363 83.1k 735 903 12,035 45.9m

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:563
Deaths:403
KDR:1.397
Accuracy:23.551% C
HSR:17.940% C-
AF-19 Mercenary
C
Kills:343
Deaths:315
KDR:1.089
Accuracy:20.670% C
HSR:15.743% D--
MGR-M1 Bishop
A++
Kills:94
Deaths:23
KDR:4.087
Accuracy:39.018% B*
HSR:45.745% A++
Razor GD-23
C
Kills:66
Deaths:51
KDR:1.294
Accuracy:23.828% C
HSR:15.152% D--
Kills:1,066
Deaths (as Engineer):792
Deaths (to Engineers):2,083
KDR:1.34596
Kill Difference:274
Playtime:441.396 hours
Usage:62%
Score:13.385m
Score/min:505
Accuracy (listed only):26.767%
HSR (listed only):23.645%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:348
Deaths:178
KDR:1.955
Accuracy:15.828% D-
HSR:21.839% C
EM6
B
Kills:269
Deaths:170
KDR:1.582
Accuracy:22.025% C+
HSR:26.766% B
GD-22S
C+
Kills:225
Deaths:138
KDR:1.630
Accuracy:19.576% D
HSR:23.111% C+
EM1
B**
Kills:74
Deaths:23
KDR:3.217
Accuracy:27.100% B**
HSR:29.730% B**
MGR-L1 Promise
B**
Kills:61
Deaths:26
KDR:2.346
Accuracy:30.577% B**
HSR:34.426% B**
Kills:977
Deaths (as Heavy Assault):535
Deaths (to Heavy Assaults):1,091
KDR:1.82617
Kill Difference:442
Playtime:54.015 hours
Usage:8%
Score:0.445m
Score/min:137
Accuracy (listed only):23.021%
HSR (listed only):27.174%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:563
Deaths:403
KDR:1.397
Accuracy:23.551% C
HSR:17.940% C-
AF-4 Cyclone
D
Kills:513
Deaths:385
KDR:1.332
Accuracy:20.333% D*
HSR:13.840% D
AF-19 Mercenary
C
Kills:343
Deaths:315
KDR:1.089
Accuracy:20.670% C
HSR:15.743% D--
Razor GD-23
C
Kills:66
Deaths:51
KDR:1.294
Accuracy:23.828% C
HSR:15.152% D--
Kills:1,485
Deaths (as Light Assault):1,154
Deaths (to Light Assaults):798
KDR:1.28683
Kill Difference:331
Playtime:55.591 hours
Usage:8%
Score:0.616m
Score/min:185
Accuracy (listed only):22.096%
HSR (listed only):15.669%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:513
Deaths:385
KDR:1.332
Accuracy:20.333% D*
HSR:13.840% D
SAS-R
B+
Kills:182
Deaths:53
KDR:3.434
Accuracy:40.881% C*
HSR:74.725% B+
NS-44P Commissioner
B
Kills:142
Deaths:108
KDR:1.315
Accuracy:27.174% D**
HSR:30.282% B
NC14 Bolt Driver
D
Kills:118
Deaths:40
KDR:2.950
Accuracy:30.189% D--
HSR:68.644% D
NC4 Mag-Shot
D-
Kills:57
Deaths:97
KDR:0.588
Accuracy:14.690% F-
HSR:14.035% D-
Kills:1,012
Deaths (as Infiltrator):683
Deaths (to Infiltrators):430
KDR:1.4817
Kill Difference:329
Playtime:94.195 hours
Usage:13%
Score:0.611m
Score/min:108
Accuracy (listed only):26.653%
HSR (listed only):40.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:513
Deaths:385
KDR:1.332
Accuracy:20.333% D*
HSR:13.840% D
GR-22
C
Kills:315
Deaths:149
KDR:2.114
Accuracy:17.373% D**
HSR:18.413% C
NC1 Gauss Rifle
D-
Kills:184
Deaths:37
KDR:4.973
Accuracy:17.154% D*
HSR:15.217% D-
Kills:1,012
Deaths (as Combat Medic):571
Deaths (to Combat Medics):351
KDR:1.77233
Kill Difference:441
Playtime:58.411 hours
Usage:8%
Score:0.353m
Score/min:101
Accuracy (listed only):18.287%
HSR (listed only):15.823%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:265
V. Kills:530 50%
Deaths:175
KDR:1.514
Accuracy:39.667% A++
KPH:9.200 C-
VKPH:18.500 A+
Kills:265 (265 + 0)
Deaths:175
KDR:1.514
VKDR:3.029
Vehicle Kills:530
Kill Difference:90
Playtime:28.670 hours
Usage:4%
Score:0.303m
Score/min:176
Piloting Accuracy:39.667%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:12,387
V. Kills:9,425 131%
Deaths:978
KDR:12.666
Accuracy:31.118% D
KPH:57.800 A
VKPH:44 A+
CAS30 Tank Buster
B+
Kills:108
V. Kills:84 127%
Deaths:70
KDR:1.543
Accuracy:49.487% B+
KPH:5.800 C
VKPH:4.500 D
L105 Zephyr
A++
Kills:80
V. Kills:35 222%
Deaths:9
KDR:8.889
Accuracy:42.115% C+
KPH:43 C
VKPH:18.800 A++
Kills:12,575 (108 + 12,467)
Deaths:1,057
KDR:11.897
VKDR:9.029
Vehicle Kills:9,544
Kill Difference:11,518
Playtime:234.756 hours
Usage:33%
Score:7.877m
Score/min:559
Piloting Accuracy:49.487%
Gunner Accuracy:42.115%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:101
V. Kills:67 149%
Deaths:10
KDR:10.100
Accuracy:45.431% C++
KPH:20.800 D-
VKPH:13.800 C+
Enforcer ML85
C**
Kills:55
V. Kills:31 172%
Deaths:13
KDR:4.231
Accuracy:40.584% C+
KPH:25.900 C**
VKPH:14.600 C
Kills:156 (0 + 156)
Deaths:23
KDR:6.783
VKDR:4.261
Vehicle Kills:98
Kill Difference:133
Playtime:6.986 hours
Usage:1%
Score:0.063m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:40.584%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A**
Kills:685
V. Kills:540 127%
Deaths:29
KDR:23.621
Accuracy:43.196% B**
KPH:38.500 B**
VKPH:30.300 A**
Kills:685 (0 + 685)
Deaths:29
KDR:23.621
VKDR:18.621
Vehicle Kills:540
Kill Difference:656
Playtime:17.815 hours
Usage:3%
Score:0.332m
Score/min:311
Piloting Accuracy:N/A%
Gunner Accuracy:43.196%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 21,81212,38797812.666B++8.6931.118%DN/A57.8A44A+564214.4h1.9A6B**
M20 Wyvern 1,2256852923.621A**19.6443.196%B**1.606%D--38.5B**30.3A**31117.8h54B*125.1B**
A30 Walker 1,1156804913.878S9.9023.405%C+N/A71.6S45.8S10659.5h19.3A++82.4A
GD-7F 5705634031.397C++2.5823.551%C17.94%C-17.3DN/A4132.5h11.9B+50.4C**
AF-4 Cyclone 5145133851.332C+2.6520.333%D*13.84%D11.4D-N/A2945h10.1B49.5C+
NC6 Gauss SAW 3493481781.955B+2.0215.828%D-21.839%C22.2C-N/A7515.7h8.1B+51.3C++
AF-19 Mercenary 3553433151.089C*2.8920.67%C15.743%D--11DN/A3731.2h11.4B+55.2C**
GR-22 3183151492.114B+1.8617.373%D**18.413%C14.3D-N/A6522h11.3B++65.2C
EM6 2722691701.582C+2.4022.025%C+26.766%B25.6DN/A6010.5h10.4C**47.4C*
M20 Mustang 7952651751.514C+2.4639.667%A++N/A9.2C-18.5A+17628.7h163.6D412.4C+
M60-A Bulldog 3082571616.063A12.0843.547%B*N/A47.6B+9.4B++2815.4h4.8B+11.1B++
GD-22S 2282251381.63C+2.3519.576%D23.111%C+26.5C--N/A758.5h9.1B*46.6C*
NC1 Gauss Rifle 185184374.973M0.9917.154%D*15.217%D-13DN/A7614.1h12C**70C
SAS-R 184182533.434C*0.5440.881%C*74.725%B+34.3CN/A815.3h1.8B*4.4B++
NS-44P Commissioner 1441421081.315C+2.6627.174%D**30.282%B12.1D--N/A2611.7h3.2C++11.7C--
NC14 Bolt Driver 118118402.95B1.0330.189%D--68.644%D10.4D-N/A4211.3h2.8C9.4C-
M20 Drake 210114716.286S12.3133.23%A*N/A20.4B*17.1B+2165.6h67.4B+203B+
CAS30 Tank Buster 192108701.543C+2.4449.487%B+1.852%B**5.8C4.5D53718.5h56.7C+114.6C**
E540 Halberd 1681011010.1C*6.1245.431%C++1.98%D20.6D-13.7C1324.9h5.2B11.5B
MGR-M1 Bishop 9794234.087A*0.1139.018%B*45.745%A++62.7A2M1401.5h4.6B**11.9B*
L105 Zephyr 1158098.889C+4.9142.115%C+N/A42.1C18.4A++2461.9h5.5B+13B
EM1 7674233.217A++0.7627.1%B**29.73%B**32.2CN/A822.3h9.2A34.1B*
Shrike 12274571.298B*2.6844.337%D**N/A16.1D10.4C1424.6h5.6B+12.5C+
M20 Drake 13072116.545B**2.5726.66%CN/A27.7B+22.3B++20392.6h28.9A108.6B**
Tank Mine 14070223.182C*0.8047.157%B*N/A87.5C-87.5B++10710.8h2C+4.3B**
Razor GD-23 6766511.294C**2.6823.828%C15.152%D--16.9C-N/A433.9h9.2C**38.5B+
MGR-L1 Promise 6461262.346B++1.6330.577%B**34.426%B**76.3B**3.8S2000.8h10.4B**34.1B*
Mag-Cutter 61592,2690.026C++3.9510.268%D**N/A0.3C--N/A1213h2B+19.6D
MANA Anti-Vehicle Turret 17057232.478A**1.5054.177%D1.754%D570F-1130C--1038780.1h11.5D--21.2D
NC4 Mag-Shot 5857970.588C3.3914.69%F-14.035%D-4.1D*N/A1413.8h7.4B+50.3D
Enforcer ML85 8655134.231C0.2540.584%C+1.818%C26.2C**14.8C1942.1h5.6A*13.7A++
C-4 9355311.774C++2.206.697%TN/A22D*15.2D--3542.5h1.3C**19.8T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit388210,60846.2h
Anti-Vehicle MANA Turret31721h
Spawn Beacon5770.3h
Medical Kit482684.7h
Restoration Kit4950.4h
Motion Spotter11570.2h
NS-11CP21900.2h
Recon Detection Device27901.2h
Ammunition Package02440.4h
Medical Applicator1815,3546h
Nano-Repair Grenade0590h

Check the help document for the dictionary if you want to learn more about words used here.


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