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Deputy Director Gunner cibur[LlBn] cibur
NC BR 92

KDR: 3.49

Score: 13.3m

Last Seen: Sep 18th, 2019 5:43 PM
- OFFLINE - 32.3 hour(s)

Battle Rank 92 - New Conglomerate on Connery - Outfit Leader of The Windowlickers[LlBn] The Windowlickers
NC outfit on Connery

Members: 4
Level Progress (to 93): 86%
Level 100 Progress: 71% 254h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M20 Wyvern GD-7F A30 Walker AF-4 Cyclone AF-19 Mercenary NC6 Gauss SAW GR-22
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $471,627 MLG Score: 377
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.773%19.073%3771312012,9992.129971.358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.205%-0.298C-0.378C--0.148CHEAD ++ (~9.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.307C*100.29C*40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.126%1.072%75212123737156600.52167856%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.318%0.282C*-0.768D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
322.6-1.524F132.7-2.075F--189.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.253%0.238%31194121010,103308861532.6958117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.922%-0.893D---1.034D*-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.901B*3.10.921B*8.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.613%72.241%3119212122999623.11458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.774%-0.093C+0.289C*1.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.345C**2.20.3C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Windowlickers[LlBn] The Windowlickers
NC outfit on Connery

Members: 4
13.3m233.7%362 (21.7k)336 (20.2k)3.4881816,5274,7384.2387192 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121485423.496%5.403%12708:241

9% Combat Medic61% Engineer8% Heavy Assault14% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 12:10 AMOct 9th, 2014 2:32 AMSep 19th, 2019 7:02 PM (2h) (PST)Sep 18th, 2019 1:43 PM (1d) (PST)Sep 18th, 2019 1:43 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
995719240.4160.1190.0231.5900.264377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,6844,26255,4222571951620,178

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
661.4h/27.6d 3,556 893 3,815 63.1k 731 868 10,482 39.5m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:563
Deaths:401
KDR:1.404
Accuracy:23.560% C+
HSR:17.940% C
AF-19 Mercenary
C
Kills:343
Deaths:315
KDR:1.089
Accuracy:20.670% C
HSR:15.743% D--
Razor GD-23
C+
Kills:66
Deaths:51
KDR:1.294
Accuracy:23.828% C+
HSR:15.152% D--
MGR-M1 Bishop
A**
Kills:56
Deaths:10
KDR:5.600
Accuracy:38.511% B*
HSR:50% A**
Kills:1,028
Deaths (as Engineer):777
Deaths (to Engineers):1,956
KDR:1.32304
Kill Difference:251
Playtime:400.241 hours
Usage:61%
Score:11.402m
Score/min:475
Accuracy (listed only):26.643%
HSR (listed only):24.709%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:329
Deaths:166
KDR:1.982
Accuracy:15.352% D-
HSR:20.973% C-
EM6
B+
Kills:226
Deaths:152
KDR:1.487
Accuracy:20.873% C
HSR:26.549% B+
GD-22S
C+
Kills:223
Deaths:136
KDR:1.640
Accuracy:19.524% D
HSR:22.870% C+
EM1
A
Kills:52
Deaths:16
KDR:3.250
Accuracy:26.861% B**
HSR:30.769% A
Kills:830
Deaths (as Heavy Assault):470
Deaths (to Heavy Assaults):1,035
KDR:1.76596
Kill Difference:360
Playtime:50.557 hours
Usage:8%
Score:0.403m
Score/min:133
Accuracy (listed only):20.653%
HSR (listed only):25.290%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:563
Deaths:401
KDR:1.404
Accuracy:23.560% C+
HSR:17.940% C
AF-4 Cyclone
D
Kills:507
Deaths:380
KDR:1.334
Accuracy:20.188% D--
HSR:13.807% D
AF-19 Mercenary
C
Kills:343
Deaths:315
KDR:1.089
Accuracy:20.670% C
HSR:15.743% D--
Razor GD-23
C+
Kills:66
Deaths:51
KDR:1.294
Accuracy:23.828% C+
HSR:15.152% D--
Kills:1,479
Deaths (as Light Assault):1,147
Deaths (to Light Assaults):770
KDR:1.28945
Kill Difference:332
Playtime:55.131 hours
Usage:8%
Score:0.615m
Score/min:186
Accuracy (listed only):22.062%
HSR (listed only):15.660%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:507
Deaths:380
KDR:1.334
Accuracy:20.188% D--
HSR:13.807% D
SAS-R
B+
Kills:181
Deaths:52
KDR:3.481
Accuracy:40.863% C**
HSR:74.586% B+
NS-44P Commissioner
B+
Kills:129
Deaths:100
KDR:1.290
Accuracy:27.081% D**
HSR:31.008% B+
NC14 Bolt Driver
D
Kills:118
Deaths:40
KDR:2.950
Accuracy:30.189% D-
HSR:68.644% D
NC4 Mag-Shot
D-
Kills:57
Deaths:97
KDR:0.588
Accuracy:14.695% F-
HSR:14.035% D-
Kills:992
Deaths (as Infiltrator):669
Deaths (to Infiltrators):406
KDR:1.48281
Kill Difference:323
Playtime:91.600 hours
Usage:14%
Score:0.585m
Score/min:106
Accuracy (listed only):26.603%
HSR (listed only):40.416%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:507
Deaths:380
KDR:1.334
Accuracy:20.188% D--
HSR:13.807% D
GR-22
D
Kills:272
Deaths:136
KDR:2
Accuracy:16.535% F
HSR:14.338% D
NC1 Gauss Rifle
D--
Kills:176
Deaths:32
KDR:5.500
Accuracy:16.947% D*
HSR:14.773% D--
Kills:955
Deaths (as Combat Medic):548
Deaths (to Combat Medics):329
KDR:1.7427
Kill Difference:407
Playtime:56.912 hours
Usage:9%
Score:0.334m
Score/min:98
Accuracy (listed only):17.890%
HSR (listed only):14.306%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:265
V. Kills:530 50%
Deaths:175
KDR:1.514
Accuracy:40.161% A+
KPH:9.300 C
VKPH:18.700 A
Kills:265 (265 + 0)
Deaths:175
KDR:1.514
VKDR:3.029
Vehicle Kills:530
Kill Difference:90
Playtime:28.415 hours
Usage:4%
Score:0.293m
Score/min:172
Piloting Accuracy:40.161%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:9,410
V. Kills:7,974 118%
Deaths:978
KDR:9.622
Accuracy:29.893% D-
KPH:51.300 B**
VKPH:43.400 A+
CAS30 Tank Buster
B+
Kills:108
V. Kills:84 127%
Deaths:70
KDR:1.543
Accuracy:49.547% B+
KPH:6 C
VKPH:4.700 C--
L105 Zephyr
A++
Kills:76
V. Kills:33 224%
Deaths:9
KDR:8.444
Accuracy:44.783% B
KPH:44.200 C+
VKPH:19.200 A++
Kills:9,594 (108 + 9,486)
Deaths:1,057
KDR:9.077
VKDR:7.655
Vehicle Kills:8,091
Kill Difference:8,537
Playtime:203.297 hours
Usage:31%
Score:6.565m
Score/min:538
Piloting Accuracy:49.547%
Gunner Accuracy:44.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:96
V. Kills:66 143%
Deaths:10
KDR:9.600
Accuracy:45.127% C++
KPH:19.800 D-
VKPH:13.600 C
Enforcer ML85
C*
Kills:52
V. Kills:30 168%
Deaths:13
KDR:4
Accuracy:39.891% C+
KPH:24.800 C*
VKPH:14.300 C
Kills:148 (0 + 148)
Deaths:23
KDR:6.435
VKDR:4.174
Vehicle Kills:96
Kill Difference:125
Playtime:6.932 hours
Usage:1%
Score:0.060m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:39.891%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:685
V. Kills:540 127%
Deaths:29
KDR:23.621
Accuracy:43.200% B*
KPH:38.500 B**
VKPH:30.400 A*
Kills:685 (0 + 685)
Deaths:29
KDR:23.621
VKDR:18.621
Vehicle Kills:540
Kill Difference:656
Playtime:17.786 hours
Usage:3%
Score:0.331m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:43.200%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 17,3849,4109789.622B+6.1329.893%D-N/A51.3B**43.4A+545183.6h2A6.7B**
M20 Wyvern 1,2256852923.621M++20.1343.2%B*1.606%D-38.5B**30.3A*31017.8h54B*124.9B**
GD-7F 5705634011.404B2.0823.56%C+17.94%C17.3C--N/A4132.5h11.8B+50.3B
A30 Walker 9205454911.122U7.6323.207%C++N/A61.9S42.6M**8758.8h20.6A++88.8A
AF-4 Cyclone 5085073801.334C++2.1520.188%D--13.807%D11.4D-N/A2944.6h10B+49.6C+
AF-19 Mercenary 3553433151.089B2.4020.67%C15.743%D--11C--N/A3631.2h11.4B+55.2B
NC6 Gauss SAW 3303291661.982B*1.5115.352%D-20.973%C-21.6CN/A7315.2h8B++52.2C*
GR-22 2742721362B+1.4916.535%F14.338%D12.7D-N/A6221.4h11.8B++71.2C
M20 Mustang 7952651751.514C+1.9740.161%A+N/A9.3C18.7A17228.4h163.6D407.3C+
EM6 2272261521.487C+2.0020.873%C26.549%B+23.3DN/A569.7h10.1B+48.3C**
GD-22S 2262231361.64C++1.8519.524%D22.87%C+26.2C-N/A758.5h9.1B*46.7C**
M60-A Bulldog 2652231613.938A++10.4544.936%B**N/A48.5B++9.1B*2864.6h4.7B*10.5B*
SAS-R 183181523.481B0.0140.863%C**74.586%B+34.2CN/A815.3h1.8B*4.4B++
NC1 Gauss Rifle 177176325.5M**2.0116.947%D*14.773%D--12.7DN/A7613.9h12.2B71.8C
NS-44P Commissioner 1311291001.29C++2.2027.081%D**31.008%B+11.5D--N/A2511.2h3.1B+11.4C
NC14 Bolt Driver 118118402.95B++0.5430.189%D-68.644%D10.4D-N/A4211.3h2.8C+9.4C
M20 Drake 210114716.286A12.8033.23%B*N/A20.4C+17.1B+2165.6h67.4C+203C**
CAS30 Tank Buster 192108701.543C**1.9549.547%B+1.852%B*6C4.7C--49918h56.7C+114.5C*
E540 Halberd 16296109.6C**6.1145.127%C++2.083%C--20D-13.8C+1264.8h5.4C**11.9B
L105 Zephyr 1097698.444C+4.9644.783%BN/A44.7C+19.4A++2521.7h5.4B+12.1B+
M20 Drake 13072116.545A**3.0626.66%CN/A27.7B+22.3B+19442.6h28.9A108.6B**
Tank Mine 13969223.136C**0.3546.488%B**N/A86.3C-87.5B*10450.8h2C+4.3B**
Razor GD-23 6766511.294B+2.1923.828%C+15.152%D--16.9CN/A433.9h9.2B**38.5B+
Shrike 10965531.226B**2.2642.924%FN/A14.8D-10C1354.4h5.6B+13.2C+
Mag-Cutter 60582,1430.027C++3.4610.243%D**N/A0.3C--N/A1206.9h2B+19.9C
MANA Anti-Vehicle Turret 17057232.478M*1.0154.184%A*1.754%F--570D--1130B+1038780.1h11.5B*21.2A++
NC4 Mag-Shot 5857970.588C+2.9014.695%F-14.035%D-4.1D*N/A1413.8h7.4B+50.3D
MGR-M1 Bishop 5856105.6A*2.1138.511%B*50%A**80A**2.9S1760.7h4.3A11B**
C-4 9254311.742C*1.756.606%T*N/A22.5D*15.8D-3492.4h1.3B+20.2T*
Enforcer ML85 8252134C+0.5139.891%C+1.923%C+24.8C*14.3C1872.1h5.6A*14.1A++
EM1 5352163.25A*0.2426.861%B**30.769%A28.9CN/A791.8h8.9B+33.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon5690.3h
Nano-Armor Kit228177,26941.3h
Anti-Vehicle MANA Turret31681h
Medical Kit422194.5h
Restoration Kit4910.4h
Motion Spotter01390.1h
NS-11CP21900.2h
Recon Detection Device27891.2h
Ammunition Package02370.4h
Medical Applicator1714,5895.7h

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