Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (19,182)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Director General Gunner cibur[CAKA] cibur
NC BR 96

KDR: 3.7

Score: 14.3m

Last Seen: Nov 17th, 2019 7:36 AM
- OFFLINE - 16.1 hour(s)

Battle Rank 96 - New Conglomerate on Connery - Outfit Member of Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 10
Level Progress (to 97): 18%
Level 100 Progress: 76% 205h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M20 Wyvern A30 Walker GD-7F AF-4 Cyclone NC6 Gauss SAW AF-19 Mercenary GR-22
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:cibur



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $476,631 MLG Score: 381
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.14%19.787%3991412053,1892.154731.549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.316%-0.298C-0.378C--0.148CHEAD ++ (~9.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.307C*100.29C*39.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.062%1.072%71212173737516600.49667156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.323%0.282C*-0.768D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
323.1-1.524F132.7-2.075F--190.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.768%0.242%34704121511,567324934335.7006124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.914%-0.893D---1.034D*-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.901B*2.90.921B*7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.644%72.333%34702121730010422.88461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.78%-0.093C+0.289C*1.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.345C**2.20.3C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cerulean Unicorns[CAKA] Cerulean Unicorns
NC outfit on Connery

Members: 10
14.3m244%372 (22.3k)346 (20.8k)3.7036418,2964,9404.4838196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121994123.046%5.231%12108:201

8% Combat Medic61% Engineer8% Heavy Assault14% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 12:10 AMSep 23rd, 2019 4:11 AMNov 17th, 2019 9:34 AM (8h) (PST)Nov 17th, 2019 3:40 AM (14h) (PST)Nov 17th, 2019 3:36 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,037709670.4430.1200.0231.7430.272381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,2244,20158,02327711051620,755

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
688.5h/28.7d 3,854 957 4,113 72k 735 892 11,226 42.8m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:563
Deaths:401
KDR:1.404
Accuracy:23.560% C+
HSR:17.940% C
AF-19 Mercenary
C
Kills:343
Deaths:315
KDR:1.089
Accuracy:20.670% C
HSR:15.743% D--
MGR-M1 Bishop
A*
Kills:80
Deaths:20
KDR:4
Accuracy:39.249% B**
HSR:46.250% A*
Razor GD-23
C+
Kills:66
Deaths:51
KDR:1.294
Accuracy:23.828% C+
HSR:15.152% D--
Kills:1,052
Deaths (as Engineer):787
Deaths (to Engineers):2,031
KDR:1.33672
Kill Difference:265
Playtime:422.370 hours
Usage:61%
Score:12.284m
Score/min:485
Accuracy (listed only):26.827%
HSR (listed only):23.771%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:348
Deaths:178
KDR:1.955
Accuracy:15.828% D-
HSR:21.839% C
EM6
B+
Kills:256
Deaths:166
KDR:1.542
Accuracy:21.672% C+
HSR:26.563% B+
GD-22S
C+
Kills:225
Deaths:138
KDR:1.630
Accuracy:19.576% D
HSR:23.111% C+
EM1
A
Kills:74
Deaths:23
KDR:3.217
Accuracy:27.100% B**
HSR:29.730% A
MGR-L1 Promise
A
Kills:61
Deaths:26
KDR:2.346
Accuracy:30.577% A
HSR:34.426% A
Kills:964
Deaths (as Heavy Assault):531
Deaths (to Heavy Assaults):1,081
KDR:1.81544
Kill Difference:433
Playtime:53.437 hours
Usage:8%
Score:0.440m
Score/min:137
Accuracy (listed only):22.951%
HSR (listed only):27.134%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:563
Deaths:401
KDR:1.404
Accuracy:23.560% C+
HSR:17.940% C
AF-4 Cyclone
D
Kills:512
Deaths:383
KDR:1.337
Accuracy:20.280% D--
HSR:13.672% D
AF-19 Mercenary
C
Kills:343
Deaths:315
KDR:1.089
Accuracy:20.670% C
HSR:15.743% D--
Razor GD-23
C+
Kills:66
Deaths:51
KDR:1.294
Accuracy:23.828% C+
HSR:15.152% D--
Kills:1,484
Deaths (as Light Assault):1,150
Deaths (to Light Assaults):791
KDR:1.29043
Kill Difference:334
Playtime:55.534 hours
Usage:8%
Score:0.615m
Score/min:185
Accuracy (listed only):22.085%
HSR (listed only):15.627%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:512
Deaths:383
KDR:1.337
Accuracy:20.280% D--
HSR:13.672% D
SAS-R
B+
Kills:182
Deaths:53
KDR:3.434
Accuracy:40.881% C**
HSR:74.725% B+
NS-44P Commissioner
B
Kills:137
Deaths:104
KDR:1.317
Accuracy:26.617% F
HSR:29.927% B
NC14 Bolt Driver
D
Kills:118
Deaths:40
KDR:2.950
Accuracy:30.189% D-
HSR:68.644% D
NC4 Mag-Shot
D-
Kills:57
Deaths:97
KDR:0.588
Accuracy:14.690% F-
HSR:14.035% D-
Kills:1,006
Deaths (as Infiltrator):677
Deaths (to Infiltrators):424
KDR:1.48597
Kill Difference:329
Playtime:93.283 hours
Usage:14%
Score:0.601m
Score/min:107
Accuracy (listed only):26.531%
HSR (listed only):40.201%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:512
Deaths:383
KDR:1.337
Accuracy:20.280% D--
HSR:13.672% D
GR-22
D
Kills:283
Deaths:140
KDR:2.021
Accuracy:16.697% F
HSR:15.194% D
NC1 Gauss Rifle
D-
Kills:184
Deaths:37
KDR:4.973
Accuracy:17.154% D*
HSR:15.217% D-
Kills:979
Deaths (as Combat Medic):560
Deaths (to Combat Medics):343
KDR:1.74821
Kill Difference:419
Playtime:57.425 hours
Usage:8%
Score:0.342m
Score/min:99
Accuracy (listed only):18.043%
HSR (listed only):14.695%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:265
V. Kills:530 50%
Deaths:175
KDR:1.514
Accuracy:40.097% A+
KPH:9.300 C
VKPH:18.600 A
Kills:265 (265 + 0)
Deaths:175
KDR:1.514
VKDR:3.029
Vehicle Kills:530
Kill Difference:90
Playtime:28.484 hours
Usage:4%
Score:0.299m
Score/min:175
Piloting Accuracy:40.097%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:10,815
V. Kills:8,662 125%
Deaths:978
KDR:11.058
Accuracy:30.679% D
KPH:54.100 A
VKPH:43.300 A+
CAS30 Tank Buster
B+
Kills:108
V. Kills:84 127%
Deaths:70
KDR:1.543
Accuracy:49.495% B+
KPH:6 C
VKPH:4.700 C--
L105 Zephyr
A++
Kills:80
V. Kills:35 222%
Deaths:9
KDR:8.889
Accuracy:42.115% C+
KPH:43 C
VKPH:18.800 A++
Kills:11,003 (108 + 10,895)
Deaths:1,057
KDR:10.410
VKDR:8.307
Vehicle Kills:8,781
Kill Difference:9,946
Playtime:219.960 hours
Usage:32%
Score:7.090m
Score/min:537
Piloting Accuracy:49.495%
Gunner Accuracy:42.115%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:96
V. Kills:66 143%
Deaths:10
KDR:9.600
Accuracy:45.127% C++
KPH:19.800 D-
VKPH:13.600 C
Enforcer ML85
C**
Kills:55
V. Kills:31 172%
Deaths:13
KDR:4.231
Accuracy:40.584% C+
KPH:25.900 C**
VKPH:14.600 C
Kills:151 (0 + 151)
Deaths:23
KDR:6.565
VKDR:4.217
Vehicle Kills:97
Kill Difference:128
Playtime:6.961 hours
Usage:1%
Score:0.062m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:40.584%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:685
V. Kills:540 127%
Deaths:29
KDR:23.621
Accuracy:43.196% B*
KPH:38.500 B**
VKPH:30.300 A*
Kills:685 (0 + 685)
Deaths:29
KDR:23.621
VKDR:18.621
Vehicle Kills:540
Kill Difference:656
Playtime:17.815 hours
Usage:3%
Score:0.332m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:43.196%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 19,47710,81597811.058B++7.3530.679%DN/A54A43.3A+542200.1h2A6.4B**
M20 Wyvern 1,2256852923.621M++19.9243.196%B*1.606%D-38.5B**30.3A*31017.8h54B*125.1B**
A30 Walker 1,0036014912.265U8.5623.277%C++N/A66S44.2S9879.1h19.9A++85.6A
GD-7F 5705634011.404B2.3023.56%C+17.94%C17.3C--N/A4132.5h11.8B+50.3B
AF-4 Cyclone 5135123831.337C++2.3720.28%D--13.672%D11.5D-N/A3044.7h10B+49.4C+
NC6 Gauss SAW 3493481781.955B++1.7515.828%D-21.839%C22.3CN/A7515.6h8.1B++51.3C*
AF-19 Mercenary 3553433151.089B2.6120.67%C15.743%D--11C--N/A3731.2h11.4B+55.2B
GR-22 2852831402.021B+1.6816.697%F15.194%D13.2D-N/A6321.5h11.6B++69.8C
M20 Mustang 7952651751.514C+2.1940.097%A+N/A9.3C18.6A17528.5h163.6D408C+
M60-A Bulldog 3082571616.063A*12.3643.547%B*N/A47.6B++9.4B*2775.4h4.8B++11.1B*
EM6 2582561661.542C+2.1621.672%C+26.563%B+24.9DN/A5910.3h10.3B+47.7C**
GD-22S 2282251381.63C++2.0719.576%D23.111%C+26.5C-N/A758.5h9.1B*46.6C**
NC1 Gauss Rifle 185184374.973M**1.2717.154%D*15.217%D-13DN/A7614.1h12B+70C
SAS-R 184182533.434C**0.2740.881%C**74.725%B+34.3CN/A815.3h1.8B*4.4B++
NS-44P Commissioner 1391371041.317C++2.3926.617%F29.927%B11.8D--N/A2511.6h3.1C**11.7C
NC14 Bolt Driver 118118402.95B++0.7530.189%D-68.644%D10.4D-N/A4211.3h2.8C+9.4C
M20 Drake 210114716.286A12.5833.23%B*N/A20.4C+17.1B+2165.6h67.4C+203C**
CAS30 Tank Buster 192108701.543C**2.1649.495%B+1.852%B*6C4.7C--51618h56.7C+114.6C*
E540 Halberd 16296109.6C**5.9045.127%C++2.083%C--20D-13.8C+1274.8h5.4C**11.9B
L105 Zephyr 1158098.889C+5.1942.115%C+N/A42.1C18.4A++2431.9h5.5B+13B+
MGR-M1 Bishop 8380204A+0.3039.249%B**46.25%A*66.7A++2.5M**1461.2h4.3A11B**
EM1 7674233.217A*0.4927.1%B**29.73%A32.2C+N/A822.3h9.2B+34.1B*
Shrike 12274571.298B**2.4144.505%D**N/A16.1D10.4C1434.6h5.5B++12.4C+
M20 Drake 13072116.545A**2.8426.66%CN/A27.7B+22.3B+20342.6h28.9A108.6B**
Tank Mine 14070223.182C**0.5246.823%B*N/A87.5C-87.5B*10500.8h2C+4.3B**
Razor GD-23 6766511.294B+2.4123.828%C+15.152%D--16.9CN/A433.9h9.2B**38.5B+
MGR-L1 Promise 6461262.346B*1.3630.577%A34.426%A76.3A3.8S1980.8h10.4B**34.1B*
Mag-Cutter 60582,2410.026C*3.6810.208%D**N/A0.3CN/A1211.3h2B+19.9C--
NC4 Mag-Shot 5857970.588C+3.1214.69%F-14.035%D-4.1D--N/A1413.8h7.4B+50.3D
MANA Anti-Vehicle Turret 17057232.478M*1.2354.177%A*1.754%F--570D--1130B+1038780.1h11.5B*21.2A++
C-4 9355311.774C**1.936.697%T-N/A22D*15.2D--3482.5h1.3B+19.8T*
Enforcer ML85 8655134.231C+0.5340.584%C+1.818%C26.2B14.8C1942.1h5.6A*13.7A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon5770.3h
Nano-Armor Kit315198,16444h
Anti-Vehicle MANA Turret31721h
Medical Kit472594.6h
Restoration Kit4940.4h
Motion Spotter11570.2h
NS-11CP21900.2h
Recon Detection Device27901.2h
Ammunition Package02420.4h
Medical Applicator1815,0925.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.37s
Server spent 4.81s on queries, 4.43s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.