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Primus Paragon cilong[JVSG] cilong
VS BR 50

KDR: 0.85

Score: 23m

Last Seen: Sep 4th, 2018 11:52 AM
- OFFLINE - 1735.3 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Connery
Level Progress (to 51): 9%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 L100 Python HESH Pandora VX25 Orion VS54 Tank Mine Proximity Mine L100 Python HEAT Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $58,797 MLG Score: 47
Fun Score: N/A
Cheeseburgers Flipped: 415TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.205%21.883%398239994,0990.47050.382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.063%-0.561D0.184C++-0.147CHEAD ++ (~12.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.7-0.053C+14.3-0.004C+64.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.675%2.612%44210202687021160.381766229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.892%-0.499D0.928B*-0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.50.438B29.60.442B60.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.634%2.273%179810142,948159110561.85292279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.31%-1.292D**-0.22C-0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45-0.163C12.40.009C+32.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.123%3.628%825101788211369830.77572690%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.124%-0.56D-0.189C0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.70.125C++31.20.208C++72.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.296%78.212%821102117999120.180444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.41C--0.726B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.089C+2.90.086C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.704%18.191%82310191,017623131.63242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.167%-0.642D0.728B++-0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.03C+4.30.111C+8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23m820.3%264 (15.8k)235 (14.1k)0.85292817,25920,2351.2594550 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102229915.172%9.74%14804:500

58% Engineer24% Heavy Assault6% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 12:39 AMMay 12th, 2017 1:05 PMOct 4th, 2018 1:27 AM (141d) (PST)Sep 4th, 2018 7:58 AM (170d) (PST)Sep 4th, 2018 7:52 AM (170d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4081013070.1770.2070.0171.8340.04747

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4776,04918,42811121110314,102

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1629.6h/67.9d 8,226 1,681 8,249 179.3k 3,708 2,653 4,598 39.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:544
Deaths:711
KDR:0.765
Accuracy:16.274% D-
HSR:22.794% C
Ursa
C
Kills:441
Deaths:563
KDR:0.783
Accuracy:16.620% D--
HSR:21.315% C
Pulsar LSW
C*
Kills:407
Deaths:552
KDR:0.737
Accuracy:18.612% D-
HSR:25.799% C*
SVA-88
C--
Kills:230
Deaths:393
KDR:0.585
Accuracy:15.049% F
HSR:21.739% C--
NSX Naginata
C-
Kills:151
Deaths:217
KDR:0.696
Accuracy:14.648% D**
HSR:24.503% C-
Lasher X2
B
Kills:151
Deaths:258
KDR:0.585
Accuracy:10.683% F-
HSR:4.636% B
NS-15M1
C+
Kills:145
Deaths:181
KDR:0.801
Accuracy:15.561% D*
HSR:21.379% C+
Lasher X2 AE
C++
Kills:127
Deaths:279
KDR:0.455
Accuracy:15.424% F-
HSR:3.937% C++
Kills:2,196
Deaths (as Heavy Assault):3,154
Deaths (to Heavy Assaults):5,970
KDR:0.69626
Kill Difference:958
Playtime:393.354 hours
Usage:24%
Score:5.363m
Score/min:227
Accuracy (listed only):15.359%
HSR (listed only):18.263%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A+
Kills:550
Deaths:850
KDR:0.647
Accuracy:34.414% C--
HSR:20.545% A+
Serpent VE92
B
Kills:430
Deaths:922
KDR:0.466
Accuracy:18.458% D--
HSR:21.628% B
NS-11C
C++
Kills:286
Deaths:541
KDR:0.529
Accuracy:19.857% D
HSR:19.580% C++
Solstice SF
C++
Kills:255
Deaths:487
KDR:0.524
Accuracy:18.534% D--
HSR:17.255% C++
Thanatos VE70
C+
Kills:238
Deaths:319
KDR:0.746
Accuracy:29.023% D*
HSR:15.126% C+
Deimos VA29
C+
Kills:229
Deaths:406
KDR:0.564
Accuracy:41.644% F
HSR:15.721% C+
NSX Tanto
C
Kills:212
Deaths:449
KDR:0.472
Accuracy:20.948% D--
HSR:22.642% C
Solstice VE3
C-
Kills:128
Deaths:236
KDR:0.542
Accuracy:20.438% C-
HSR:15.625% D
Pulsar C
C+
Kills:108
Deaths:247
KDR:0.437
Accuracy:17.160% D*
HSR:23.148% C+
Solstice Burst
A+
Kills:68
Deaths:134
KDR:0.507
Accuracy:16.189% F-
HSR:33.824% A+
NS Baron G5AE
D-
Kills:66
Deaths:130
KDR:0.508
Accuracy:31.751% D**
HSR:10.606% D-
Eidolon VE33
D
Kills:60
Deaths:87
KDR:0.690
Accuracy:18.722% D**
HSR:20% D
Kills:2,630
Deaths (as Engineer):4,808
Deaths (to Engineers):5,355
KDR:0.547
Kill Difference:2,178
Playtime:947.315 hours
Usage:58%
Score:13.588m
Score/min:239
Accuracy (listed only):23.928%
HSR (listed only):19.642%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A+
Kills:550
Deaths:850
KDR:0.647
Accuracy:34.414% C--
HSR:20.545% A+
Serpent VE92
B
Kills:430
Deaths:922
KDR:0.466
Accuracy:18.458% D--
HSR:21.628% B
NS-11C
C++
Kills:286
Deaths:541
KDR:0.529
Accuracy:19.857% D
HSR:19.580% C++
Solstice SF
C++
Kills:255
Deaths:487
KDR:0.524
Accuracy:18.534% D--
HSR:17.255% C++
Thanatos VE70
C+
Kills:238
Deaths:319
KDR:0.746
Accuracy:29.023% D*
HSR:15.126% C+
Deimos VA29
C+
Kills:229
Deaths:406
KDR:0.564
Accuracy:41.644% F
HSR:15.721% C+
NSX Tanto
C
Kills:212
Deaths:449
KDR:0.472
Accuracy:20.948% D--
HSR:22.642% C
Sirius SX12
C+
Kills:133
Deaths:266
KDR:0.500
Accuracy:20.746% D
HSR:18.045% C+
Solstice VE3
C-
Kills:128
Deaths:236
KDR:0.542
Accuracy:20.438% C-
HSR:15.625% D
Pulsar C
C+
Kills:108
Deaths:247
KDR:0.437
Accuracy:17.160% D*
HSR:23.148% C+
Solstice Burst
A+
Kills:68
Deaths:134
KDR:0.507
Accuracy:16.189% F-
HSR:33.824% A+
NS Baron G5AE
D-
Kills:66
Deaths:130
KDR:0.508
Accuracy:31.751% D**
HSR:10.606% D-
MKV Suppressed
C
Kills:64
Deaths:149
KDR:0.430
Accuracy:23.872% C
HSR:10.938% D**
VE-S Canis
B++
Kills:62
Deaths:173
KDR:0.358
Accuracy:16.845% F
HSR:25.807% B++
NS-7 PDW
B*
Kills:56
Deaths:104
KDR:0.538
Accuracy:20.657% D
HSR:23.214% B*
Kills:2,885
Deaths (as Light Assault):5,413
Deaths (to Light Assaults):2,517
KDR:0.53298
Kill Difference:2,528
Playtime:81.250 hours
Usage:5%
Score:1.132m
Score/min:232
Accuracy (listed only):23.369%
HSR (listed only):19.580%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C*
Kills:201
Deaths:496
KDR:0.405
Accuracy:26.269% D*
HSR:22.886% C*
Parallax VX3
C++
Kills:179
Deaths:127
KDR:1.409
Accuracy:32.296% D--
HSR:78.212% C++
Sirius SX12
C+
Kills:133
Deaths:266
KDR:0.500
Accuracy:20.746% D
HSR:18.045% C+
NS-44 Commissioner AE
D--
Kills:81
Deaths:192
KDR:0.422
Accuracy:31.202% D*
HSR:17.284% D--
MKV Suppressed
C
Kills:64
Deaths:149
KDR:0.430
Accuracy:23.872% C
HSR:10.938% D**
VE-S Canis
B++
Kills:62
Deaths:173
KDR:0.358
Accuracy:16.845% F
HSR:25.807% B++
NS-44 Commissioner
C++
Kills:61
Deaths:156
KDR:0.391
Accuracy:18.989% F-
HSR:22.951% C++
NSX Tomoe
C
Kills:56
Deaths:157
KDR:0.357
Accuracy:27.291% C
HSR:23.214% D*
NS-7 PDW
B*
Kills:56
Deaths:104
KDR:0.538
Accuracy:20.657% D
HSR:23.214% B*
Kills:893
Deaths (as Infiltrator):1,820
Deaths (to Infiltrators):2,528
KDR:0.49066
Kill Difference:927
Playtime:92.341 hours
Usage:6%
Score:0.995m
Score/min:180
Accuracy (listed only):24.241%
HSR (listed only):26.950%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A+
Kills:550
Deaths:850
KDR:0.647
Accuracy:34.414% C--
HSR:20.545% A+
Thanatos VE70
C+
Kills:238
Deaths:319
KDR:0.746
Accuracy:29.023% D*
HSR:15.126% C+
Deimos VA29
C+
Kills:229
Deaths:406
KDR:0.564
Accuracy:41.644% F
HSR:15.721% C+
Sirius SX12
C+
Kills:133
Deaths:266
KDR:0.500
Accuracy:20.746% D
HSR:18.045% C+
H-V45
C
Kills:99
Deaths:202
KDR:0.490
Accuracy:19.643% D-
HSR:18.182% C
CME
D
Kills:76
Deaths:152
KDR:0.500
Accuracy:21.633% D-
HSR:18.421% D
NS Baron G5AE
D-
Kills:66
Deaths:130
KDR:0.508
Accuracy:31.751% D**
HSR:10.606% D-
MKV Suppressed
C
Kills:64
Deaths:149
KDR:0.430
Accuracy:23.872% C
HSR:10.938% D**
VE-S Canis
B++
Kills:62
Deaths:173
KDR:0.358
Accuracy:16.845% F
HSR:25.807% B++
NS-7 PDW
B*
Kills:56
Deaths:104
KDR:0.538
Accuracy:20.657% D
HSR:23.214% B*
Kills:1,573
Deaths (as Combat Medic):2,751
Deaths (to Combat Medics):1,600
KDR:0.57179
Kill Difference:1,178
Playtime:59.561 hours
Usage:4%
Score:1.030m
Score/min:288
Accuracy (listed only):26.023%
HSR (listed only):17.660%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:116
Deaths:95
KDR:1.221
Accuracy:15.296% C
HSR:21.552% B+
Comet VM2
D*
Kills:86
Deaths:169
KDR:0.509
Accuracy:33.325% D*
HSR:1.163% D**
Nebula VM20
C+
Kills:63
Deaths:59
KDR:1.068
Accuracy:13.758% D--
HSR:20.635% C+
Comet VM2
C
Kills:55
Deaths:132
KDR:0.417
Accuracy:29.288% D**
HSR:3.636% C
Kills:320
Deaths (as MAX Suit):227.500
Deaths (to MAX Suits):1,167
KDR:1.40659
Kill Difference:92.500
Playtime:52.010 hours
Usage:3%
Score:0.873m
Score/min:280
Accuracy (listed only):22.917%
HSR (listed only):11.746%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:195
V. Kills:51 375%
Deaths:124
KDR:1.573
Accuracy:35.615% F-
KPH:33.200 D
VKPH:8.700 D
Hornet Missiles
D
Kills:102
V. Kills:72 140%
Deaths:108
KDR:0.944
Accuracy:42.588% F--
KPH:18.400 D
VKPH:13 D--
Light PPA
D--
Kills:73
V. Kills:9 N/A
Deaths:222
KDR:0.329
Accuracy:24.606% F--
KPH:8.300 D*
VKPH:1 D--
Antares LC
D*
Kills:53
V. Kills:46 113%
Deaths:478
KDR:0.111
Accuracy:21.393% F
KPH:1.900 D*
VKPH:1.600 D**
Kills:423 (126 + 0)
Deaths:932
KDR:0.454
VKDR:0.191
Vehicle Kills:178
Kill Difference:509
Playtime:48.270 hours
Usage:3%
Score:0.301m
Score/min:104
Piloting Accuracy:21.393%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:145
V. Kills:98 146%
Deaths:21
KDR:6.905
Accuracy:23.849% F
KPH:522,000 U
VKPH:352,800 U
L105 Zephyr
U
Kills:88
V. Kills:14 N/A
Deaths:14
KDR:6.286
Accuracy:32.617% D*
KPH:316,800 U
VKPH:50,400 U
Kills:233 (0 + 233)
Deaths:35
KDR:6.657
VKDR:3.200
Vehicle Kills:112
Kill Difference:198
Playtime:0.001 hours
Usage:0%
Score:0.113m
Score/min:2,257,720
Piloting Accuracy:N/A%
Gunner Accuracy:32.617%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:669
V. Kills:63 N/A
Deaths:132
KDR:5.068
Accuracy:29.422% F--
KPH:28 D--
VKPH:2.600 D**
L100 Python HEAT
D
Kills:505
V. Kills:173 290%
Deaths:146
KDR:3.459
Accuracy:35.592% F
KPH:18.500 D
VKPH:6.300 D--
C75 Viper
C
Kills:362
V. Kills:82 436%
Deaths:138
KDR:2.623
Accuracy:27.412% D*
KPH:21.800 C
VKPH:4.900 D
L100 Python AP
D*
Kills:318
V. Kills:248 128%
Deaths:210
KDR:1.514
Accuracy:44.011% D**
KPH:14.600 D*
VKPH:11.400 D*
Skyguard
D
Kills:115
V. Kills:88 129%
Deaths:95
KDR:1.211
Accuracy:25.115% D
KPH:5.900 D*
VKPH:4.500 D**
Kills:1,969 (1,969 + 0)
Deaths:721
KDR:2.731
VKDR:0.907
Vehicle Kills:654
Kill Difference:1,248
Playtime:109.192 hours
Usage:7%
Score:0.899m
Score/min:137
Driving Accuracy:25.115%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:404
V. Kills:279 144%
Deaths:121
KDR:3.339
Accuracy:37.748% D
KPH:14.300 D--
VKPH:9.900 D
Supernova VPC
D*
Kills:392
V. Kills:49 N/A
Deaths:97
KDR:4.041
Accuracy:25.388% F**
KPH:19.700 D*
VKPH:2.500 D*
Supernova FPC
D*
Kills:324
V. Kills:248 130%
Deaths:206
KDR:1.573
Accuracy:36.288% F-
KPH:12.500 D*
VKPH:9.500 D*
Supernova PC
D--
Kills:263
V. Kills:105 248%
Deaths:118
KDR:2.229
Accuracy:28.108% F--
KPH:11.600 D--
VKPH:4.600 D*
E540 Halberd
D--
Kills:261
V. Kills:151 172%
Deaths:71
KDR:3.676
Accuracy:41.807% D-
KPH:17 D*
VKPH:9.800 D--
Kills:1,644 (979 + 665)
Deaths:613
KDR:2.682
VKDR:1.357
Vehicle Kills:832
Kill Difference:1,031
Playtime:112.214 hours
Usage:7%
Score:1.244m
Score/min:185
Driving Accuracy:28.108%
Gunner Accuracy:41.807%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:197
V. Kills:110 177%
Deaths:56
KDR:3.518
Accuracy:44.630% D*
KPH:18.600 D--
VKPH:10.400 D**
E540 Halberd-H
D--
Kills:153
V. Kills:86 176%
Deaths:30
KDR:5.100
Accuracy:44.200% F
KPH:23.100 D--
VKPH:13 D--
Aphelion VEX-4H
D*
Kills:96
V. Kills:60 157%
Deaths:31
KDR:3.097
Accuracy:34.935% D*
KPH:17.900 D*
VKPH:11.200 D**
Kills:446 (0 + 446)
Deaths:117
KDR:3.812
VKDR:2.188
Vehicle Kills:256
Kill Difference:329
Playtime:22.572 hours
Usage:1%
Score:0.244m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:34.935%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:87
V. Kills:27 311%
Deaths:48
KDR:1.813
Accuracy:18.973% F-
KPH:14.900 D*
VKPH:4.600 D--
M20 Basilisk
C
Kills:66
V. Kills:44 147%
Deaths:44
KDR:1.500
Accuracy:36.451% C
KPH:9.900 D-
VKPH:6.600 C
M12 Kobalt
D*
Kills:64
V. Kills:1 N/A
Deaths:20
KDR:3.200
Accuracy:8.611% F-
KPH:22.200 D*
VKPH:0.300 D*
Kills:217 (0 + 217)
Deaths:112
KDR:1.938
VKDR:0.643
Vehicle Kills:72
Kill Difference:105
Playtime:15.383 hours
Usage:1%
Score:0.110m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:8.611%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,0437021,1200.627C--0.2322.157%DN/A38.4D-18.6D46318.3h1.7C7.5C
L100 Python HESH 7326691325.068C--4.2229.422%F--2.541%B*28D--2.6D**11823.9h2.8B++9.5C--
Pandora VX25 5585508500.647C-0.2134.414%C--20.545%A+13.1D-N/A6242.1h4.9C+14.2C+
Orion VS54 5545447110.765C0.0916.274%D-22.794%C13.9DN/A6039.2h13C++79.9C+
Tank Mine 8645232771.888C1.0420.538%D--N/A63D-41.1D8128.3h1.9C++9.5F
Proximity Mine 5065061493.396C+2.5433.256%D--N/A85.8DN/A3065.9h2C5.9D
L100 Python HEAT 6785051463.459C+2.6135.592%F2.772%C++18.5D6.3D--12027.3h5B++14C+
Ursa 4454415630.783C--0.0716.62%D--21.315%C12.2D--N/A4536.1h10.6B63.7C+
Serpent VE92 4354309220.466C--0.3918.458%D--21.628%B6.2D--N/A2269.5h18.3D--99.3D--
Pulsar LSW 4124075520.737D0.1218.612%D-25.799%C*14.7D--N/A4627.7h14.2C-76.2C
Saron HRB 6834041213.339C2.4937.748%DN/A14.3D--9.9D16728.3h30.4D*80.5D*
Supernova VPC 441392974.041D3.1925.388%F**1.531%C+19.7D*2.5D*9819.9h3.3C++13.2F-
C75 Viper 4443621382.623C1.7727.412%D*N/A21.8C4.9D15316.6h12.6B46.1C
Supernova FPC 5723242061.573D0.7236.288%F-1.852%C12.5D*9.5D*30926h7.2D-19.7F--
NSX Masamune 4523246160.526C-0.3346.74%D*2.469%C**17.5D6.9D9918.5h8.8B+18.8C**
L100 Python AP 5663182101.514D0.6644.011%D**4.403%B*14.6D*11.4D*19221.8h7.7C17.6D-
MANA Anti-Vehicle Turret 5982952741.077D0.2244.402%D*3.39%C**2950C+3030C**17453400.1h11.1C**25.1C+
NS Decimator 4312937600.386D0.4740.487%F--4.096%A+12.1D*5.7D*13924.3h5.6C-13.9F
NS-11C 2902865410.529C--0.3219.857%D19.58%C++6D--N/A2947.8h18C--90.7C-
Supernova PC 3682631182.229C-1.3828.108%F--2.281%C+11.6D--4.6D*14722.7h5.5C+19.6F
E540 Halberd 412261713.676C-2.8241.807%D-4.981%A+17.1D*9.9D--17515.3h7.7D*18.5D**
Solstice SF 2612554870.524C-0.3318.534%D--17.255%C++6.6D-N/A2738.7h14.2C+76.7C-
Thanatos VE70 2412383190.746C+0.1129.023%D*15.126%C+11.4D-N/A5020.8h4.5B15.6C+
SVA-88 2362303930.585D0.2715.049%F21.739%C--11.8D*N/A5219.5h15.8D*105.3D**
Deimos VA29 2312294060.564D0.2941.644%F15.721%C+9.7D*N/A4723.6h2.7C6.5D
NSX Tanto 2162124490.472D0.3820.948%D--22.642%C7.2D--N/A2129.3h19.4D92.8C--
NS-357 Underboss 2012014960.405D0.4526.269%D*22.886%C*17.9DN/A6711.2h4.5C+17.3D
Saron HRB-H 307197563.518C2.6744.63%D*N/A18.6D--10.4D**16010.6h30.2C67.7D-
Dual Photon Pods 2461951241.573D0.7235.615%F-3.077%M33.1D8.6D3045.9h32.5D-91.2D**
Parallax VX3 1791791271.409C-0.5632.296%D--78.212%C++11.5D--N/A5215.5h2.9D-9D-
Frag Grenade 1721711171N/A170.1545.549%C++N/A427.5C2.5D--18280.4h3.6C**7.9B
E540 Halberd-H 239153305.1C4.2544.2%FN/A23.2D--13D--2146.6h6.8C+15.4D-
NSX Naginata 1521512170.696D0.1614.648%D**24.503%C-11.2D*N/A2813.5h12.8C+87.5C--
Lasher X2 1531512580.585C--0.2710.683%F-4.636%B8.4D--N/A3818h21.3C199.6F-
NS-15M1 1471451810.801C-0.0515.561%D*21.379%C+10.9D--N/A4313.3h14C89.7D
AP30 Shredder 243145216.905C**6.0523.849%FN/A1450U980U7715400.1h167.4F701.9F*
Sirius SX12 1351332660.5C-0.3520.746%D18.045%C+12DN/A7211.1h13.7B+66C++
S1 1971283480.368D0.4838.865%F-2.344%C9.6D--5.2D--16713.3h7.8C-20.1D*
Solstice VE3 1321282360.542C0.3120.438%C-15.625%D5.2D-N/A4524.4h20.6D100.7C
Lasher X2 AE 1311272790.455D0.4015.424%F-3.937%C++10.9D*N/A2911.7h30.4F--197T
Sticky Grenade 1231231123N/A122.1539.801%D*N/A615DN/A24930.2h2.6C6.5C-
Cosmos VM3 117116951.221C0.3715.296%C21.552%B+20.4DN/A985.7h12.9B84.5C*
Skyguard 203115951.211D0.3625.115%D1.739%C5.9D*4.5D**10919.6h174.9D--696.5D*
Pulsar C 1121082470.437C-0.4217.16%D*23.148%C+5D--N/A3121.6h15.5D90.5D-
Hornet Missiles 1741021080.944D0.0942.588%F--N/A18.2D12.9D--3045.6h15C35.3D*
H-V45 101992020.49C-0.3619.643%D-18.182%C12.7DN/A577.8h15.8D80.4D
Aphelion VEX-4H 15696313.097C+2.2434.935%D*1.042%D*17.8D*11.1D**1775.4h65.5C+187.5C--
Spear Anti-Vehicle Phalanx Turret 14189194.684C3.8332.076%D*3.371%C23.4D-13.7D3733.8h10.8C33.7D-
L105 Zephyr 10288146.286C5.4332.617%D*N/A880U140U3573200.1h6B18.5C+
M40 Fury 11487481.813D0.9618.973%F-2.299%B+15D*4.7D--1065.8h21.4D112.6F*
Comet VM2 142861690.509D0.3433.325%D*1.163%D**6.9D-4.5C9112.5h30.1C+90.4D
NS-44 Commissioner AE 82811920.422D0.4331.202%D*17.284%D--16.2D--N/A485h4D12.7D--
CME 78761520.5D0.3521.633%D-18.421%D10.4D--N/A357.3h18.3D*84.6D--
M60-A Bulldog 9174312.387D1.5332.189%D*2.703%B9.1D--2.1D738.1h10.4F32.3F--
Light PPA 82732220.329D0.5224.606%F--1.37%C++8.3D*1D--758.8h21.8D88.7D*
Solstice Burst 68681340.507D0.3516.189%F-33.824%A+5.2D*N/A1513h17.3D-106.7F-
NS Baron G5AE 67661300.508D0.3431.751%D**10.606%D-8.9D*N/A287.4h4.9C15.3C+
M20 Basilisk 11066441.5D0.6536.451%C6.061%C++9.9D-6.6C1526.7h150.2D*412.1D-
M20 Basilisk 10564331.939D*1.0939.475%D**1.563%D**23.7D-15.2D2632.7h193.6D*490.5F-
M12 Kobalt 6564203.2D-2.358.611%F-15.625%C--22.1D*N/A712.9h23C--266.8F
MKV Suppressed 65641490.43D0.4223.872%C10.938%D**12.1D-N/A455.3h14.6C++61.3C++
Nebula VM20 6463591.068C--0.2213.758%D--20.635%C+16.2D--N/A603.9h17.9C129.8C-
VE-S Canis 64621730.358D0.4916.845%F25.807%B++3.9D--N/A1116h18.5D*109.9D**
NS-44 Commissioner 61611560.391C--0.4618.989%F-22.951%C++8.4D--N/A437.3h3.8C*20.1D*
Eidolon VE33 6460870.69C0.1618.722%D**20%D6.9D-N/A338.7h12.4D66D*
NSX Tomoe 58561570.357D-0.5027.291%C23.214%D*10.2D*N/A305.5h21.6F79.1D--
NS-7 PDW 56561040.538C--0.3120.657%D23.214%B*8.5D-N/A546.6h13.1B+63.6C++
Comet VM2 90551320.417D0.4429.288%D**3.636%C4.8D*3.1C--8611.4h39.2D**133.8F-
Antares LC 99534780.111D-0.7421.393%FN/A1.9D*1.6D**3128.1h345F-1612.5T*
MANA Anti-Personnel Turret 5351321.594N/A0.748.124%UN/A510U20U1704600.1h25.1T*308.9T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter201,3151.6h
VS Patriot Flare Gun0670.3h
NS Deep Freeze11590.3h
Nano-Armor Kit307350,39633.7h
Spawn Beacon1740.1h
Anti-Vehicle MANA Turret261,0073.9h
Turret AI Module01160.9h
Repair Module11560.9h
Skywall Shield Emitter11230.9h
Structure Shield Module1850.6h
AE Medical Applicator8526,1483.2h
AE Nano-Armor Kit275345,22839.4h
Nanite Revive Grenade06920.2h
Nanite Healing Grenade0920h
Spear Anti-Vehicle Tower1550.5h
Spitfire Auto-Turret218291.2h
Deconstruction Tool05,0121.2h
Rampart Wall1730.7h
Hoplon Anti-Aircraft Phalanx Tower0570.4h
Xiphos Anti-Personnel Tower0730.6h
Anti-Infantry MANA Turret51670.6h
Ammunition Package373,3472.4h
Shield Recharging Field114490.3h
Medical Applicator6222,5402.6h
Lumifiber Rampart Wall0530.8h
WLT-Howler Mining Laser2330,61015h
Nano-Repair Grenade06790.2h
Hardlight Barrier2730.2h
Recon Detection Device491,7574.3h

Check the help document for the dictionary if you want to learn more about words used here.


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