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Castellan Paragon cilong[TWC2] cilong
VS BR 64

KDR: 0.89

Score: 24.9m

Last Seen: Aug 23rd, 2019 5:35 PM
- OFFLINE - 23.3 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
Level Progress (to 65): 50%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP C-4 Pandora VX25 L100 Python HESH Orion VS54 Tank Mine Serpent VE92 Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 433TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.541%22.138%4102711875,0140.5129410.376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.735%-0.514D0.199C++-0.666DHEAD ++ (~12.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.4-0.028C+140.007C+61.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.778%2.266%44312113537851630.449681215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.344%-0.469D0.809B++-0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.60.425B46.80.424B121.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.383%1.813%221812063,695171914262.14826259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.426%-1.163D*-0.44C---0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.2-0.072C+12.10.041C+29.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.833%3.473%8861208979123610310.79207195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.598%-0.408C---0.256C0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.2-0.032C+39.90.017C+85.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.61%78.421%8811213190110420.172101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.391C--0.683B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.105C+2.80.099C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.432%19.231%88312111,196706171.69166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.386%-0.639D0.77B++-0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.043C+4.20.122C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
24.9m761%265 (15.9k)235 (14.1k)0.88844419,96622,4731.3000964 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121438715.697%9.832%15404:430

58% Engineer24% Heavy Assault6% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 12:39 AMJun 4th, 2019 3:05 AMAug 24th, 2019 4:51 AM (7h) (PST)Aug 23rd, 2019 1:43 PM (22h) (PST)Aug 23rd, 2019 1:35 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4291073220.1880.2120.0191.8180.05159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,7596,44019,31911131109314,104

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1766h/73.6d 9,251 1,963 9,404 192.7k 4,023 2,929 5,353 45.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:656
Deaths:840
KDR:0.781
Accuracy:16.384% D-
HSR:24.390% C+
Pulsar LSW
C**
Kills:533
Deaths:755
KDR:0.706
Accuracy:18.270% D-
HSR:26.454% C**
Ursa
C-
Kills:441
Deaths:563
KDR:0.783
Accuracy:16.620% D--
HSR:21.315% C-
SVA-88
D
Kills:306
Deaths:495
KDR:0.618
Accuracy:15.591% F
HSR:19.608% D
NSX Naginata
C--
Kills:151
Deaths:226
KDR:0.668
Accuracy:14.810% D**
HSR:24.503% C--
NS-15M1
C+
Kills:148
Deaths:183
KDR:0.809
Accuracy:15.567% D*
HSR:21.622% C+
Flare VE6
D--
Kills:52
Deaths:64
KDR:0.813
Accuracy:15.573% D*
HSR:17.308% D--
Kills:2,287
Deaths (as Heavy Assault):3,126
Deaths (to Heavy Assaults):6,536
KDR:0.73161
Kill Difference:839
Playtime:418.189 hours
Usage:24%
Score:5.664m
Score/min:226
Accuracy (listed only):16.116%
HSR (listed only):22.171%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A+
Kills:705
Deaths:989
KDR:0.713
Accuracy:35.202% C-
HSR:21.277% A+
Serpent VE92
B+
Kills:587
Deaths:1,247
KDR:0.471
Accuracy:18.926% D--
HSR:23.339% B+
NS-11C
C++
Kills:286
Deaths:541
KDR:0.529
Accuracy:19.857% D-
HSR:19.580% C++
Solstice SF
C++
Kills:260
Deaths:498
KDR:0.522
Accuracy:18.432% D--
HSR:17.692% C++
Deimos VA29
C++
Kills:253
Deaths:435
KDR:0.582
Accuracy:42.567% F
HSR:17.391% C++
Thanatos VE70
C
Kills:238
Deaths:322
KDR:0.739
Accuracy:29.041% D*
HSR:15.126% C
NSX Tanto
C-
Kills:217
Deaths:468
KDR:0.464
Accuracy:20.843% D--
HSR:22.581% C-
Solstice VE3
C
Kills:153
Deaths:255
KDR:0.600
Accuracy:20.723% C-
HSR:17.647% C
Pulsar C
C+
Kills:108
Deaths:248
KDR:0.435
Accuracy:17.113% D**
HSR:23.148% C+
Solstice Burst
A
Kills:68
Deaths:134
KDR:0.507
Accuracy:16.189% F-
HSR:33.824% A
NS Baron G5AE
D-
Kills:66
Deaths:131
KDR:0.504
Accuracy:31.755% D**
HSR:10.606% D-
Eidolon VE33
D-
Kills:60
Deaths:87
KDR:0.690
Accuracy:18.722% D**
HSR:20% D-
Kills:3,001
Deaths (as Engineer):5,355
Deaths (to Engineers):5,882
KDR:0.56041
Kill Difference:2,354
Playtime:1,023.415 hours
Usage:58%
Score:14.704m
Score/min:239
Accuracy (listed only):24.114%
HSR (listed only):20.184%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A+
Kills:705
Deaths:989
KDR:0.713
Accuracy:35.202% C-
HSR:21.277% A+
Serpent VE92
B+
Kills:587
Deaths:1,247
KDR:0.471
Accuracy:18.926% D--
HSR:23.339% B+
NS-11C
C++
Kills:286
Deaths:541
KDR:0.529
Accuracy:19.857% D-
HSR:19.580% C++
Solstice SF
C++
Kills:260
Deaths:498
KDR:0.522
Accuracy:18.432% D--
HSR:17.692% C++
Deimos VA29
C++
Kills:253
Deaths:435
KDR:0.582
Accuracy:42.567% F
HSR:17.391% C++
Thanatos VE70
C
Kills:238
Deaths:322
KDR:0.739
Accuracy:29.041% D*
HSR:15.126% C
NSX Tanto
C-
Kills:217
Deaths:468
KDR:0.464
Accuracy:20.843% D--
HSR:22.581% C-
Solstice VE3
C
Kills:153
Deaths:255
KDR:0.600
Accuracy:20.723% C-
HSR:17.647% C
Sirius SX12
C+
Kills:138
Deaths:272
KDR:0.507
Accuracy:20.722% D
HSR:17.391% C+
VE-S Canis
C*
Kills:123
Deaths:283
KDR:0.435
Accuracy:18.209% D**
HSR:21.951% C*
Pulsar C
C+
Kills:108
Deaths:248
KDR:0.435
Accuracy:17.113% D**
HSR:23.148% C+
Solstice Burst
A
Kills:68
Deaths:134
KDR:0.507
Accuracy:16.189% F-
HSR:33.824% A
NS Baron G5AE
D-
Kills:66
Deaths:131
KDR:0.504
Accuracy:31.755% D**
HSR:10.606% D-
MKV Suppressed
C
Kills:64
Deaths:150
KDR:0.427
Accuracy:23.883% C
HSR:10.938% D**
NS-7 PDW
B*
Kills:56
Deaths:104
KDR:0.538
Accuracy:20.657% D
HSR:23.214% B*
Kills:3,322
Deaths (as Light Assault):6,077
Deaths (to Light Assaults):2,872
KDR:0.54665
Kill Difference:2,755
Playtime:96.707 hours
Usage:5%
Score:1.386m
Score/min:239
Accuracy (listed only):23.608%
HSR (listed only):19.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C++
Kills:201
Deaths:496
KDR:0.405
Accuracy:26.246% D*
HSR:22.886% C++
Parallax VX3
C++
Kills:190
Deaths:133
KDR:1.429
Accuracy:32.610% D--
HSR:78.421% C++
Sirius SX12
C+
Kills:138
Deaths:272
KDR:0.507
Accuracy:20.722% D
HSR:17.391% C+
VE-S Canis
C*
Kills:123
Deaths:283
KDR:0.435
Accuracy:18.209% D**
HSR:21.951% C*
NS-44 Commissioner AE
D--
Kills:81
Deaths:192
KDR:0.422
Accuracy:31.202% D**
HSR:17.284% D--
NS-44 Commissioner
C+
Kills:74
Deaths:186
KDR:0.398
Accuracy:20.388% F-
HSR:21.622% C+
NS-44L Blackhand
D--
Kills:71
Deaths:198
KDR:0.359
Accuracy:25.852% F-
HSR:28.169% D--
NS-30 Vandal
D-
Kills:66
Deaths:116
KDR:0.569
Accuracy:20.783% F-
HSR:19.697% D-
MKV Suppressed
C
Kills:64
Deaths:150
KDR:0.427
Accuracy:23.883% C
HSR:10.938% D**
NSX Tomoe
C
Kills:56
Deaths:159
KDR:0.352
Accuracy:27.203% C
HSR:23.214% D*
NS-7 PDW
B*
Kills:56
Deaths:104
KDR:0.538
Accuracy:20.657% D
HSR:23.214% B*
NS-AM7 Archer
D*
Kills:55
Deaths:247
KDR:0.223
Accuracy:39.574% F*
HSR:7.273% D*
Ghost
N/A
Kills:50
Deaths:95
KDR:0.526
Accuracy:26.125% N/A
HSR:52% N/A
Kills:1,225
Deaths (as Infiltrator):2,631
Deaths (to Infiltrators):2,784
KDR:0.4656
Kill Difference:1,406
Playtime:100.695 hours
Usage:6%
Score:1.092m
Score/min:181
Accuracy (listed only):25.650%
HSR (listed only):26.466%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A+
Kills:705
Deaths:989
KDR:0.713
Accuracy:35.202% C-
HSR:21.277% A+
Deimos VA29
C++
Kills:253
Deaths:435
KDR:0.582
Accuracy:42.567% F
HSR:17.391% C++
Thanatos VE70
C
Kills:238
Deaths:322
KDR:0.739
Accuracy:29.041% D*
HSR:15.126% C
H-V45
C+
Kills:174
Deaths:273
KDR:0.637
Accuracy:20.969% D
HSR:20.115% C+
Sirius SX12
C+
Kills:138
Deaths:272
KDR:0.507
Accuracy:20.722% D
HSR:17.391% C+
VE-S Canis
C*
Kills:123
Deaths:283
KDR:0.435
Accuracy:18.209% D**
HSR:21.951% C*
CME
D
Kills:89
Deaths:174
KDR:0.511
Accuracy:21.056% D--
HSR:17.978% D
NS Baron G5AE
D-
Kills:66
Deaths:131
KDR:0.504
Accuracy:31.755% D**
HSR:10.606% D-
Equinox VE2
C
Kills:65
Deaths:125
KDR:0.520
Accuracy:20.880% D--
HSR:18.462% C
MKV Suppressed
C
Kills:64
Deaths:150
KDR:0.427
Accuracy:23.883% C
HSR:10.938% D**
NS-7 PDW
B*
Kills:56
Deaths:104
KDR:0.538
Accuracy:20.657% D
HSR:23.214% B*
Kills:1,971
Deaths (as Combat Medic):3,258
Deaths (to Combat Medics):1,809
KDR:0.60497
Kill Difference:1,287
Playtime:68.416 hours
Usage:4%
Score:1.165m
Score/min:284
Accuracy (listed only):25.904%
HSR (listed only):17.677%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:127
Deaths:100
KDR:1.270
Accuracy:15.577% C
HSR:20.472% C**
Comet VM2
D*
Kills:89
Deaths:171
KDR:0.520
Accuracy:33.686% D*
HSR:1.124% D**
Nebula VM20
C+
Kills:63
Deaths:59
KDR:1.068
Accuracy:13.475% D--
HSR:20.635% C+
Comet VM2
C
Kills:58
Deaths:134
KDR:0.433
Accuracy:29.731% D**
HSR:3.448% C
Cosmos VM3
C
Kills:52
Deaths:66
KDR:0.788
Accuracy:15.676% C
HSR:17.308% C
Blueshift VM5
D
Kills:52
Deaths:31
KDR:1.677
Accuracy:15.503% D-
HSR:17.308% D
Kills:441
Deaths (as MAX Suit):280.500
Deaths (to MAX Suits):1,243
KDR:1.57219
Kill Difference:160.500
Playtime:54.224 hours
Usage:3%
Score:0.896m
Score/min:276
Accuracy (listed only):20.608%
HSR (listed only):13.382%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:200
V. Kills:53 370%
Deaths:126
KDR:1.587
Accuracy:36.016% F-
KPH:33.800 D
VKPH:9 D
Antares LC
D--
Kills:119
V. Kills:81 145%
Deaths:530
KDR:0.225
Accuracy:21.192% F
KPH:3.600 D--
VKPH:2.500 D*
Hornet Missiles
D
Kills:116
V. Kills:81 141%
Deaths:110
KDR:1.055
Accuracy:43.704% F--
KPH:19.300 D
VKPH:13.500 D-
Light PPA
D--
Kills:86
V. Kills:12 N/A
Deaths:233
KDR:0.369
Accuracy:25.291% F-
KPH:8.700 D*
VKPH:1.200 D--
Maelstrom Turbo Laser
D
Kills:67
V. Kills:42 156%
Deaths:173
KDR:0.387
Accuracy:23.733% D*
KPH:5.500 D
VKPH:3.500 D--
Kills:588 (272 + 0)
Deaths:1,172
KDR:0.502
VKDR:0.230
Vehicle Kills:269
Kill Difference:584
Playtime:66.501 hours
Usage:4%
Score:0.414m
Score/min:104
Piloting Accuracy:23.733%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:147
V. Kills:99 147%
Deaths:22
KDR:6.682
Accuracy:23.738% D**
KPH:529,200 U
VKPH:356,400 U
L105 Zephyr
U
Kills:97
V. Kills:18 N/A
Deaths:17
KDR:5.706
Accuracy:33.115% D*
KPH:349,200 U
VKPH:64,800 U
Kills:244 (0 + 244)
Deaths:39
KDR:6.256
VKDR:3
Vehicle Kills:117
Kill Difference:205
Playtime:0.001 hours
Usage:0%
Score:0.120m
Score/min:2,406,900
Piloting Accuracy:N/A%
Gunner Accuracy:33.115%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:793
V. Kills:492 161%
Deaths:301
KDR:2.635
Accuracy:46.340% D*
KPH:22.400 D
VKPH:13.900 D
L100 Python HESH
D--
Kills:673
V. Kills:63 N/A
Deaths:132
KDR:5.098
Accuracy:29.538% F--
KPH:28.100 D--
VKPH:2.600 D**
L100 Python HEAT
D-
Kills:524
V. Kills:183 285%
Deaths:151
KDR:3.470
Accuracy:35.920% F
KPH:18.900 D-
VKPH:6.600 D--
C75 Viper
C
Kills:521
V. Kills:154 336%
Deaths:162
KDR:3.216
Accuracy:31.860% D-
KPH:23.400 C
VKPH:6.900 C
Skyguard
C--
Kills:155
V. Kills:106 145%
Deaths:105
KDR:1.476
Accuracy:26.150% C--
KPH:7 D*
VKPH:4.800 D**
Kills:2,666 (2,666 + 0)
Deaths:851
KDR:3.133
VKDR:1.173
Vehicle Kills:998
Kill Difference:1,815
Playtime:131.354 hours
Usage:7%
Score:1.176m
Score/min:149
Driving Accuracy:26.150%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:429
V. Kills:290 147%
Deaths:126
KDR:3.405
Accuracy:37.808% D
KPH:14.700 D--
VKPH:9.900 D
Supernova VPC
D*
Kills:419
V. Kills:61 N/A
Deaths:97
KDR:4.320
Accuracy:25.972% F**
KPH:20.400 D*
VKPH:3 D*
Supernova FPC
D--
Kills:347
V. Kills:262 132%
Deaths:211
KDR:1.645
Accuracy:36.235% F-
KPH:12.800 D*
VKPH:9.700 D--
E540 Halberd
D--
Kills:264
V. Kills:152 173%
Deaths:71
KDR:3.718
Accuracy:41.960% D
KPH:17.100 D*
VKPH:9.900 D--
Supernova PC
D--
Kills:263
V. Kills:105 248%
Deaths:118
KDR:2.229
Accuracy:28.108% F--
KPH:11.600 D--
VKPH:4.600 D*
Kills:1,722 (1,029 + 693)
Deaths:623
KDR:2.764
VKDR:1.396
Vehicle Kills:870
Kill Difference:1,099
Playtime:114.990 hours
Usage:7%
Score:1.300m
Score/min:188
Driving Accuracy:28.108%
Gunner Accuracy:41.960%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D*
Kills:197
V. Kills:110 177%
Deaths:56
KDR:3.518
Accuracy:44.672% D*
KPH:18.400 D*
VKPH:10.300 D*
E540 Halberd-H
D--
Kills:154
V. Kills:87 175%
Deaths:30
KDR:5.133
Accuracy:44.473% F
KPH:23.100 D--
VKPH:13.100 D--
Aphelion VEX-4H
D*
Kills:96
V. Kills:60 157%
Deaths:33
KDR:2.909
Accuracy:35.250% D*
KPH:17.700 D*
VKPH:11 D**
Kills:447 (0 + 447)
Deaths:119
KDR:3.756
VKDR:2.160
Vehicle Kills:257
Kill Difference:328
Playtime:22.793 hours
Usage:1%
Score:0.248m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:35.250%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:89
V. Kills:29 297%
Deaths:49
KDR:1.816
Accuracy:18.870% F-
KPH:15.100 D*
VKPH:4.900 D-
M20 Basilisk
C
Kills:72
V. Kills:48 147%
Deaths:45
KDR:1.600
Accuracy:36.951% C
KPH:9.700 D--
VKPH:6.400 C
M12 Kobalt
D*
Kills:66
V. Kills:2 N/A
Deaths:21
KDR:3.143
Accuracy:8.748% F
KPH:22 D*
VKPH:0.700 D*
M20 Basilisk
D
Kills:59
V. Kills:33 174%
Deaths:35
KDR:1.686
Accuracy:36.549% C
KPH:11.100 D-
VKPH:6.200 D
Kills:286 (0 + 286)
Deaths:150
KDR:1.907
VKDR:0.747
Vehicle Kills:112
Kill Difference:136
Playtime:21.671 hours
Usage:1%
Score:0.168m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:36.549%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 1,2857933012.635C-1.7546.34%D*1.765%C-22.4D13.9D20935.4h5.7C**12.4C+
C-4 1,1677921,1980.661C--0.2322.191%DN/A40.8D-19.3D47219.4h1.6C+7.2C
Pandora VX25 7177059890.713C0.1835.202%C-21.277%A+15.1D-N/A6746.8h4.7C+13.3C+
L100 Python HESH 7366731325.098C--4.2129.538%F--2.526%B*28D--2.6D**12024h2.8B+9.5C-
Orion VS54 6726568400.781C0.1116.384%D-24.39%C+15.3DN/A6443h12.8C++78.1C+
Tank Mine 9936122942.082C1.1920.907%D-N/A68.8D42.8D8288.9h1.8C*8.8D*
Serpent VE92 6015871,2470.471C--0.4218.926%D--23.339%B+7.2D--N/A2481.6h17.3D-91.2D-
Proximity Mine 5395391593.39C+2.5033.239%D--N/A85.6DN/A3016.3h2C5.9D
Pulsar LSW 5435337550.706D0.1818.27%D-26.454%C**15.4D--N/A4634.6h14.2C--78C--
L100 Python HEAT 7075241513.47C2.5835.92%F2.672%C++18.9D-6.6D--12427.7h5B+13.9C+
C75 Viper 6755211623.216C+2.3331.86%D-N/A23.5C6.9C15222.2h13.4C++41.9C+
Ursa 4454415630.783C--0.1116.62%D--21.315%C-12.2D--N/A4536.1h10.6B63.7C+
Saron HRB 7194291263.405C2.5237.808%DN/A14.6D--9.9D16629.3h30D--79.2D*
Supernova VPC 480419974.32D3.4325.972%F**1.432%C+20.4D*3D*10420.5h3.4C+12.9F-
Supernova FPC 6093472111.645D0.7636.235%F-1.729%C12.8D*9.7D--31427.1h7D-19.3F--
NS Decimator 5063468600.402D0.4941.881%F--3.468%B**12.8D**5.9D*14027.1h5.7C--13.6F
NSX Masamune 4523246200.523C-0.3746.959%D*2.469%B+17.4D6.9D9918.6h8.9B+19B
MANA Anti-Vehicle Turret 6133062751.113C--0.2244.618%D-3.268%C+3060M*3070M+2722420.1h11D-24.6D-
SVA-88 3143064950.618C--0.2715.591%F19.608%D13.6D*N/A5322.5h15D--96.2D**
NS-11C 2902865410.529C--0.3619.857%D-19.58%C++6D--N/A3047.8h18D90.7D
E540 Halberd 416264713.718C-2.8341.96%D4.924%A++17.1D*9.9D--17815.4h7.7D**18.4D**
Supernova PC 3682631182.229C-1.3428.108%F--2.281%C+11.6D--4.6D*15122.7h5.5C+19.6F
Solstice SF 2672604980.522C-0.3718.432%D--17.692%C++6.4D-N/A2740.5h14.3C+77.4D
Deimos VA29 2552534350.582D0.3142.567%F17.391%C++10.4D*N/A4824.4h2.6C6.2D
Thanatos VE70 2412383220.739C+0.1529.041%D*15.126%C11.4D-N/A5020.8h4.5B15.6C
NSX Tanto 2212174680.464D0.4220.843%D--22.581%C-7.2D--N/A2130.2h19.4D93.1D
NS-357 Underboss 2012014960.405D0.4826.246%D*22.886%C++17.8DN/A6811.3h4.5C+17.3D
Dual Photon Pods 2532001261.587D0.7036.016%F-3%M33.9D9D3105.9h33.5D--92.9D**
Saron HRB-H 307197563.518C2.6344.672%D*N/A18.4D*10.3D*16010.7h30.5C68.2D--
Parallax VX3 1901901331.429C0.5432.61%D--78.421%C++11.9D--N/A5216h2.8D8.7D-
H-V45 1791742730.637C0.2520.969%D20.115%C+15.4DN/A5511.3h14.9C-71C
Frag Grenade 1751741174N/A173.1145.54%C+N/A435C2.5D18310.4h3.6C*7.9C**
Skyguard 2611551051.476D0.5926.15%C--1.29%D7D*4.8D**11422.1h151.2D578.3D
E540 Halberd-H 241154305.133C4.2444.473%FN/A23D--13D--2166.7h6.9C15.4D--
Solstice VE3 1571532550.6C0.2920.723%C-17.647%C5.9D-N/A4626.1h18.9C-91.2C+
NSX Naginata 1521512260.668D0.2214.81%D**24.503%C--10.9D*N/A2813.8h13.2C+89.3D
Lasher X2 1531512580.585C--0.3010.683%F-4.636%B+8.4D*N/A3918h21.3C199.6F--
NS-15M1 1501481830.809C-0.0815.567%D*21.622%C+11.1D--N/A4413.3h13.9C89.3D
AP30 Shredder 246147226.682C+5.7923.738%D**N/A1470U990U8089000.1h166.9F-703.2T
Sirius SX12 1401382720.507C-0.3820.722%D17.391%C+12.2DN/A7211.3h13.6B+65.4C++
S1 2101373840.357D0.5339.656%F-2.19%C9.4D*5D*16814.5h8.4D21.2D**
Lasher X2 AE 1401362900.469D0.4215.459%F3.676%C+11.2D*N/A3112.1h30.5F--197.6F**
Cosmos VM3 1281271001.27C0.3815.577%C20.472%C**21.5DN/A1005.9h12.6B+80.9C*
VE-S Canis 1251232830.435D0.4518.209%D**21.951%C*6.1D--N/A1720.2h14.7C--80.5D
Sticky Grenade 1231231123N/A122.1140.196%D**N/A615DN/A24580.2h2.7C6.6D
Antares LC 2001195300.225D0.6621.192%FN/A3.7D--2.5D*4432.6h209.6D989.2D**
Hornet Missiles 1971161101.055D0.1743.704%F--N/A19.3D13.5D-3026h14.8C33.8D*
Pulsar C 1121082480.435C-0.4517.113%D**23.148%C+5D--N/A3121.8h15.5D90.8D--
L105 Zephyr 11597175.706C4.8233.115%D*N/A970U180U3945500.1h6.3C**18.9C+
Aphelion VEX-4H 15696332.909C2.0235.25%D*1.042%D*17.8D*11.1D**1795.4h67.5C+191.5D
Spear Anti-Vehicle Phalanx Turret 14692194.842C3.9532.742%D*3.261%C23.6D-13.8D3733.9h10.8C33.1D-
M40 Fury 11889491.816D0.9318.87%F-2.247%B+15.1D*4.9D-1065.9h21.2D-112.4F*
Comet VM2 146891710.52D0.3733.686%D*1.124%D**7D-4.5C9012.8h30.4C+90.2C--
CME 91891740.511D-0.3821.056%D--17.978%D10.7D*N/A358.3h17.6D--83.5D--
Light PPA 98862330.369D0.5225.291%F-1.163%C+8.7D*1.2D--749.9h23.8D93.9D**
NS-44 Commissioner AE 82811920.422D0.4731.202%D**17.284%D--16.2D--N/A485h4C--12.7D--
M60-A Bulldog 9174332.242D1.3532.11%D**2.703%B+9.1D*2.1D738.1h10.4F-32.4F--
NS-44 Commissioner 74741860.398C--0.4920.388%F-21.622%C+9.6D-N/A477.7h3.8C*18.8D--
M20 Basilisk 12072451.6D0.7136.951%C5.556%C+9.6D--6.4C1597.5h155.7D--421.2D--
NS-44L Blackhand 71711980.359D0.5325.852%F-28.169%D--15.1C--N/A454.7h5.5C--21.1D*
Solstice Burst 68681340.507D0.3816.189%F-33.824%A5.2D*N/A1513h17.3D--106.7F-
Maelstrom Turbo Laser 109671730.387C-0.5023.733%D*1.493%D5.5D3.5D--8912.1h116.4C+490.5C
NS Baron G5AE 67661310.504D-0.3831.755%D**10.606%D-8.9D*N/A287.4h4.9C-15.4C+
NS-30 Vandal 66661160.569D0.3220.783%F-19.697%D-16.5D--N/A484h4.9B++23.6C--
M12 Kobalt 6866213.143D-2.258.748%F16.667%C22D*N/A743h23C-263.1D**
Equinox VE2 68651250.52D0.3720.88%D--18.462%C14.1D-N/A404.6h13.3C+63.7C
M20 Basilisk 10564341.882D*0.9939.725%D**1.563%D**22.9D-14.6D2592.8h200.8D*505.3F--
Rocklet Rifle 115641470.435C--0.4544.617%D--N/A14.2D*11.3D*2064.5h36.7C++82.3C+
MKV Suppressed 65641500.427D-0.4623.883%C10.938%D**11.9D-N/A465.4h14.7C++61.6C+
Nebula VM20 6463591.068C--0.1813.475%D--20.635%C+15.8D--N/A604h18C133.7D
Eidolon VE33 6460870.69C0.2018.722%D**20%D-6.9D-N/A348.7h12.4D-66D**
M20 Basilisk 9259351.686D0.8036.549%C1.695%D**11.1D-6.2D1475.3h161.5D*441.9D--
Comet VM2 93581340.433D0.4629.731%D**3.448%C5D*3D8611.7h39D**131.3F-
NSX Tomoe 58561590.352D0.5427.203%C23.214%D*10D*N/A325.6h21.7F79.6D--
NS-7 PDW 56561040.538C-0.3520.657%D23.214%B*8.5D-N/A556.6h13.1B+63.6C++
NS-AM7 Archer 76552470.223D0.6739.574%F*7.273%D*2.4D--N/A2623h24.6C62.3D*
MANA Anti-Personnel Turret 5755341.618N/A0.737.972%UN/A550U20U1783900.1h24.4T*306.3T*
Cosmos VM3 5452660.788D0.1015.676%C17.308%C17.9DN/A922.9h16C--102.2C+
Blueshift VM5 5352311.677C0.7915.503%D-17.308%D18.6D-N/A1012.8h15.2B97.8C+
Flare VE6 5352640.813D0.0815.573%D*17.308%D--18.6DN/A1422.8h10.5C*67.7C
Nemesis VSH9 8151930.548C0.3449.041%F-1.961%C8.2C-4.8C2056.2h8C*16.4D
Ghost 5150950.526D0.3626.125%F-52%F8.5D*N/A375.9h3D--11.6F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret261,0363.9h
Spawn Beacon81270.6h
Nano-Armor Kit307350,39633.7h
Skywall Shield Emitter11260.9h
AE Nano-Armor Kit340389,19444.5h
Structure Shield Module1860.6h
Repair Module11640.9h
Turret AI Module01220.9h
AE Medical Applicator9931,5773.7h
Nanite Revive Grenade07410.2h
Nanite Healing Grenade0920h
Spitfire Auto-Turret281,0421.6h
NS Deep Freeze11590.3h
Restoration Kit4830.1h
VS Patriot Flare Gun0670.3h
Motion Spotter221,5061.8h
Hoplon Anti-Aircraft Phalanx Tower0580.4h
Xiphos Anti-Personnel Tower0740.6h
Rampart Wall1740.7h
Welding Device03270.1h
Deconstruction Tool05,0121.2h
Spear Anti-Vehicle Tower1570.5h
Recon Detection Device531,9554.7h
Ammunition Package413,6352.5h
Shield Recharging Field135090.3h
Anti-Infantry MANA Turret61750.6h
Medical Applicator6222,5402.6h
Nano-Repair Grenade08710.3h
Hardlight Barrier3830.2h
Lumifiber Rampart Wall0570.8h
WLT-Howler Mining Laser2630,61018.2h

Check the help document for the dictionary if you want to learn more about words used here.


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