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cl34n3r[TRID] cl34n3r
VS BR 120

KDR: 0.99

Score: 29.8m

Last Seen: Apr 22nd, 2019 3:53 PM
- OFFLINE - 1578.2 hour(s)

Battle Rank 111 (120 total) - Vanu Sovereignty on Cobalt
Level Progress (to 112): 33%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Pulsar C Solstice VE3 Zenith VX-5 NS-11C Serpent VE92 Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $76,311 MLG Score: 61
Fun Score: N/A
Cheeseburgers Flipped: 9410TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.502%14.908%23118119510,3100.7947890.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.634%-1.097D*-0.901D--0.17C++HEAD ++ (~7.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.5-0.415C--16.4-0.145C89.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.578%1.429%5112127011252140.062222233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.453F-0.152C-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.8-0.103C+41.90.209C++135.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.786%2.814%214120946218624080.24812113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.847%-1.669F-0.153C++1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.4-0.125C10.30.175C++33.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.697%2.532%4112127912013340.065778524%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.712F--0.471D-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
885.6-6.432T*156.7-2.943T728.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.633%71.338%421211157137300.114265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.036%-0.957D--0.276C*-1.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.503D4.3-0.338C-10.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.8m342.5%157 (9.4k)137 (8.2k)0.99096227,19327,4411.50516120 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1213117613.373%9.701%13007:563

6% Combat Medic31% Engineer14% Infiltrator13% Light Assault32% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2013 6:39 AMJun 16th, 2016 7:09 PMMay 20th, 2019 9:04 AM (38d) (PST)Apr 22nd, 2019 1:30 PM (66d) (PST)Apr 22nd, 2019 11:53 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4931563370.1250.1260.0120.6110.05461

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5939,38220,2117813738,197

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3639.8h/151.7d 14,110 2,638 17,907 133.5k 3,144 12,124 11,778 107.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
D*
Kills:1,151
Deaths:1,268
KDR:0.908
Accuracy:16.921% D**
HSR:15.639% D*
Solstice VE3
D
Kills:1,150
Deaths:1,603
KDR:0.717
Accuracy:15.242% D**
HSR:15.565% D
Zenith VX-5
D*
Kills:1,147
Deaths:1,115
KDR:1.029
Accuracy:15.566% F-
HSR:14.909% D*
NS-11C
C
Kills:1,143
Deaths:1,144
KDR:0.999
Accuracy:15.056% F-
HSR:17.673% C
Serpent VE92
D*
Kills:1,143
Deaths:1,516
KDR:0.754
Accuracy:18.405% D*
HSR:13.561% D*
Eclipse VE3A
C
Kills:192
Deaths:325
KDR:0.591
Accuracy:15.118% F*
HSR:18.750% C
Kills:5,926
Deaths (as Engineer):6,971
Deaths (to Engineers):6,075
KDR:0.85009
Kill Difference:1,045
Playtime:1,111.464 hours
Usage:31%
Score:8.818m
Score/min:132
Accuracy (listed only):16.051%
HSR (listed only):16.016%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:216
Deaths:472
KDR:0.458
Accuracy:12.826% F
HSR:19.907% D
Kills:216
Deaths (as Heavy Assault):472
Deaths (to Heavy Assaults):6,971
KDR:0.45763
Kill Difference:256
Playtime:144.359 hours
Usage:4%
Score:0.756m
Score/min:87
Accuracy (listed only):12.826%
HSR (listed only):19.907%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D*
Kills:1,151
Deaths:1,268
KDR:0.908
Accuracy:16.921% D**
HSR:15.639% D*
Solstice VE3
D
Kills:1,150
Deaths:1,603
KDR:0.717
Accuracy:15.242% D**
HSR:15.565% D
Zenith VX-5
D*
Kills:1,147
Deaths:1,115
KDR:1.029
Accuracy:15.566% F-
HSR:14.909% D*
NS-11C
C
Kills:1,143
Deaths:1,144
KDR:0.999
Accuracy:15.056% F-
HSR:17.673% C
Serpent VE92
D*
Kills:1,143
Deaths:1,516
KDR:0.754
Accuracy:18.405% D*
HSR:13.561% D*
MKV Suppressed
D**
Kills:731
Deaths:1,251
KDR:0.584
Accuracy:18.409% D**
HSR:9.850% D**
NS-7 PDW
D*
Kills:716
Deaths:2,400
KDR:0.298
Accuracy:12.663% F--
HSR:10.475% D*
Sirius SX12
D--
Kills:511
Deaths:1,717
KDR:0.298
Accuracy:14.937% F-
HSR:11.546% D--
Eclipse VE3A
C
Kills:192
Deaths:325
KDR:0.591
Accuracy:15.118% F*
HSR:18.750% C
Kills:7,884
Deaths (as Light Assault):12,339
Deaths (to Light Assaults):5,462
KDR:0.63895
Kill Difference:4,455
Playtime:462.058 hours
Usage:13%
Score:3.364m
Score/min:121
Accuracy (listed only):15.813%
HSR (listed only):14.218%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
D**
Kills:731
Deaths:1,251
KDR:0.584
Accuracy:18.409% D**
HSR:9.850% D**
NS-7 PDW
D*
Kills:716
Deaths:2,400
KDR:0.298
Accuracy:12.663% F--
HSR:10.475% D*
Sirius SX12
D--
Kills:511
Deaths:1,717
KDR:0.298
Accuracy:14.937% F-
HSR:11.546% D--
NS-44 Commissioner
C--
Kills:334
Deaths:587
KDR:0.569
Accuracy:26.179% D*
HSR:18.563% C--
NS-30 Vandal
D--
Kills:307
Deaths:563
KDR:0.545
Accuracy:20.042% F--
HSR:17.590% D--
Artemis VX26
D*
Kills:123
Deaths:165
KDR:0.745
Accuracy:16.319% F--
HSR:14.634% D*
Parallax VX3
D--
Kills:79
Deaths:80
KDR:0.988
Accuracy:28.674% F
HSR:69.620% D--
Ghost
B+
Kills:78
Deaths:52
KDR:1.500
Accuracy:28.571% F
HSR:73.077% B+
Kills:2,879
Deaths (as Infiltrator):6,815
Deaths (to Infiltrators):4,065
KDR:0.42245
Kill Difference:3,936
Playtime:512.236 hours
Usage:14%
Score:3.185m
Score/min:104
Accuracy (listed only):20.724%
HSR (listed only):28.169%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
D**
Kills:731
Deaths:1,251
KDR:0.584
Accuracy:18.409% D**
HSR:9.850% D**
NS-7 PDW
D*
Kills:716
Deaths:2,400
KDR:0.298
Accuracy:12.663% F--
HSR:10.475% D*
Sirius SX12
D--
Kills:511
Deaths:1,717
KDR:0.298
Accuracy:14.937% F-
HSR:11.546% D--
Terminus VX-9
D*
Kills:463
Deaths:698
KDR:0.663
Accuracy:17.775% F
HSR:17.711% D*
Corvus VA55
C--
Kills:412
Deaths:537
KDR:0.767
Accuracy:13.899% F-
HSR:19.660% C--
H-V45
D--
Kills:240
Deaths:397
KDR:0.605
Accuracy:14.043% F-
HSR:14.167% D--
NS-11A
F-
Kills:170
Deaths:314
KDR:0.541
Accuracy:13.274% F--
HSR:6.471% F-
Pulsar VS1
D--
Kills:161
Deaths:356
KDR:0.452
Accuracy:13.611% F-
HSR:14.286% D--
Kills:3,404
Deaths (as Combat Medic):7,670
Deaths (to Combat Medics):2,588
KDR:0.44381
Kill Difference:4,266
Playtime:221.678 hours
Usage:6%
Score:2.025m
Score/min:152
Accuracy (listed only):14.826%
HSR (listed only):13.021%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D**
Kills:1,314
Deaths:724
KDR:1.815
Accuracy:11.993% F
HSR:13.546% D**
Blueshift VM5
D*
Kills:1,286
Deaths:724
KDR:1.776
Accuracy:11.804% F
HSR:14.541% D*
Comet VM2
C-
Kills:1,025
Deaths:1,236
KDR:0.829
Accuracy:28.764% F
HSR:3.317% C-
Vortex VM21
C
Kills:903
Deaths:834
KDR:1.083
Accuracy:27.334% F
HSR:2.879% C
Comet VM2
D
Kills:890
Deaths:898
KDR:0.991
Accuracy:30.547% F
HSR:2.697% D
Nebula VM20
C
Kills:853
Deaths:544
KDR:1.568
Accuracy:17.049% C
HSR:15.592% D--
Nebula VM20
C
Kills:840
Deaths:544
KDR:1.544
Accuracy:16.681% C
HSR:15% D*
Vortex VM21
C+
Kills:800
Deaths:834
KDR:0.959
Accuracy:27.759% D**
HSR:3.500% C+
NS-10 Burster
D--
Kills:750
Deaths:765
KDR:0.980
Accuracy:21.173% D*
HSR:2.933% D--
NS-10 Burster
D
Kills:698
Deaths:500
KDR:1.396
Accuracy:21.375% D*
HSR:3.582% D
Quasar VM1
D--
Kills:221
Deaths:618
KDR:0.358
Accuracy:5.176% F--
HSR:13.575% D--
NS-20 Gorgon
D*
Kills:59
Deaths:49
KDR:1.204
Accuracy:18.016% D*
HSR:8.475% F-
NS-20 Gorgon
D*
Kills:52
Deaths:49
KDR:1.061
Accuracy:18.053% D*
HSR:11.539% D**
Kills:9,691
Deaths (as MAX Suit):4,159.500
Deaths (to MAX Suits):1,633
KDR:2.32985
Kill Difference:5,531.500
Playtime:1,178.468 hours
Usage:32%
Score:11.687m
Score/min:165
Accuracy (listed only):19.671%
HSR (listed only):8.552%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
D
Kills:170
V. Kills:195 87%
Deaths:107
KDR:1.589
Accuracy:56.201% D
KPH:12.600 D-
VKPH:14.500 D--
Saron Laser Cannon
D*
Kills:101
V. Kills:140 72%
Deaths:638
KDR:0.158
Accuracy:16.028% F*
KPH:1.100 D*
VKPH:1.500 D*
Dual Photon Pods
D--
Kills:70
V. Kills:28 241%
Deaths:30
KDR:2.333
Accuracy:23.578% T-
KPH:12.800 D*
VKPH:5.100 D--
Kills:341 (101 + 0)
Deaths:775
KDR:0.440
VKDR:0.468
Vehicle Kills:363
Kill Difference:434
Playtime:109.424 hours
Usage:3%
Score:0.407m
Score/min:62
Piloting Accuracy:16.028%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:157
V. Kills:167 93%
Deaths:144
KDR:1.090
Accuracy:42.539% F
KPH:10 F
VKPH:10.600 D*
C75 Viper
D*
Kills:112
V. Kills:34 320%
Deaths:126
KDR:0.889
Accuracy:14.240% F*
KPH:5.300 D*
VKPH:1.600 D**
Kills:269 (269 + 0)
Deaths:270
KDR:0.996
VKDR:0.744
Vehicle Kills:201
Kill Difference:1
Playtime:36.951 hours
Usage:1%
Score:0.216m
Score/min:97
Driving Accuracy:14.240%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
F-
Kills:121
V. Kills:91 132%
Deaths:91
KDR:1.330
Accuracy:26.693% T-
KPH:5.700 F-
VKPH:4.300 F--
Saron HRB
D
Kills:79
V. Kills:108 72%
Deaths:32
KDR:2.469
Accuracy:33.329% D*
KPH:7.100 F
VKPH:9.700 D
Supernova PC
D--
Kills:72
V. Kills:77 92%
Deaths:80
KDR:0.900
Accuracy:31.079% F-
KPH:4.700 F
VKPH:5.100 D--
Kills:272 (193 + 79)
Deaths:203
KDR:1.340
VKDR:1.360
Vehicle Kills:276
Kill Difference:69
Playtime:47.413 hours
Usage:1%
Score:0.333m
Score/min:117
Driving Accuracy:31.079%
Gunner Accuracy:33.329%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:85
V. Kills:36 230%
Deaths:75
KDR:1.133
Accuracy:25.098% D*
KPH:10 D**
VKPH:4.200 D--
M20 Basilisk
D*
Kills:79
V. Kills:69 113%
Deaths:141
KDR:0.560
Accuracy:17.697% F--
KPH:4.200 D**
VKPH:3.700 D*
Kills:164 (0 + 164)
Deaths:216
KDR:0.759
VKDR:0.486
Vehicle Kills:105
Kill Difference:52
Playtime:27.178 hours
Usage:1%
Score:0.107m
Score/min:65
Driving Accuracy:N/A%
Gunner Accuracy:17.697%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 1,3511,3147241.815C0.8211.993%F13.546%D**8.8D**N/A27149.5h21.4D**178.7F-
Blueshift VM5 1,3241,2867241.776C0.7911.804%F14.541%D*8.6FN/A26149.5h21.5F182.1F-
Pulsar C 1,1681,1511,2680.908C+0.0816.921%D**15.639%D*8.1D-N/A23141.4h14.6D86.3D--
Solstice VE3 1,1641,1501,6030.717C+0.2715.242%D**15.565%D7.3DN/A25156.9h17.2C+112.6C--
Zenith VX-5 1,1731,1471,1151.029C+0.0415.566%F-14.909%D*13.9D-N/A3282.7h16.1D103.5F
NS-11C 1,1721,1431,1440.999C+0.0115.056%F-17.673%C8D-N/A20142.8h17.6D116.7D*
Serpent VE92 1,1591,1431,5160.754C0.2418.405%D*13.561%D*8.9D-N/A24127.8h14.4C+78.1C-
Comet VM2 1,7141,0251,2360.829C+0.1628.764%F3.317%C-5.4D--3.6C44189.3h34.3D--119.3F
Vortex VM21 1,9929038341.083C+0.0927.334%F2.879%C2.2D**2.6D*26412.2h66.1D242D--
Comet VM2 1,4248908980.991C+0.0030.547%F2.697%D5.7D--3.4D-41155.3h37.3D122.2D**
Spear Anti-Vehicle Phalanx Turret 2,7808762044.294C-3.3036.571%D-4.795%B+10.1F21.9C+12587.1h19.8F--54.1F--
Nebula VM20 8628535441.568C0.5817.049%C15.592%D--14D*N/A4361.1h20.6D--121C
Nebula VM20 8548405441.544C0.5516.681%C15%D*13.7D*N/A4261.1h20.4D*122.2C
Vortex VM21 1,7968008340.959C+0.0327.759%D**3.5%C+1.9D**2.4D*23412.3h79.4D-286.2D--
Proximity Mine 7657654616.63S15.6435.719%DN/A150B+N/A4545.1h2C5.5C--
NS-10 Burster 1,4967507650.98C+0.0121.173%D*2.933%D--2.2D**2.2D--36343.3h238.7F--1127.4F--
MKV Suppressed 7477311,2510.584D0.4118.409%D**9.85%D**8.6D--N/A2684.7h16.8C91.1D
NS-7 PDW 7317162,4000.298D0.6912.663%F--10.475%D*4.5D*N/A15158.8h21.8D**172.1F*
NS-10 Burster 1,4116985001.396B+0.4121.375%D*3.582%D2.2D**2.3D--37311.5h242.6F--1134.8F--
Aspis Anti-Aircraft Phalanx Turret 1,1385501553.548C+2.5615.422%D**2%C+3.8D*4D**83146.5h177.2C--1148.9D*
Sirius SX12 5235111,7170.298D0.6914.937%F-11.546%D--5D*N/A17102.2h21D*140.3F
Terminus VX-9 4714636980.663C-0.3317.775%F17.711%D*11.3D*N/A3640.9h15.4D--86.5D**
Corvus VA55 4244125370.767C0.2213.899%F-19.66%C--8.6D--N/A2447.9h20.9T150.6T*
NS-44 Commissioner 3363345870.569C0.4226.179%D*18.563%C--4D*N/A1383.5h3.8C*14.5C
NS-30 Vandal 3153075630.545D0.4520.042%F--17.59%D--8.9D*N/A2734.6h7.1D-35.7F-
H-V45 2422403970.605C0.3914.043%F-14.167%D--9D--N/A2826.8h18.2F129.2F*
Quasar VM1 2262216180.358D0.635.176%F--13.575%D--3.3FN/A1267.7h20.1D*387.9F**
C-4 4502193390.646C--0.3421.9%DN/A32.2D*34B6096.8h2.3D**10.7D**
Orion VS54 2232164720.458C--0.5312.826%F19.907%D4.5D*N/A3947.6h15.8D123.1D
MANA Anti-Vehicle Turret 1,3371992220.896D-0.0957.655%C+5.528%B**1990B+11380U2139990.1h39.8T*69T*
Eclipse VE3A 2011923250.591C0.4015.118%F*18.75%C5.9D*N/A1632.7h15.7D--104.1T
NS-11A 1711703140.541C--0.4513.274%F--6.471%F-9.3D--N/A3218.2h17.2D--129.7F--
Hornet Missiles 3651701071.589D0.6056.201%DN/A12.6D-14.4D--14213.5h18.8D-33.4D*
Pulsar VS1 1641613560.452C--0.5413.611%F-14.286%D--7.4D--N/A3421.9h21.6F-158.9F*
L100 Python AP 3241571441.09D0.1042.539%F3.185%C**10F10.6D*15015.7h10.1D**23.7F--
Tank Mine 243146216.952A*5.9623.889%DN/A112.3C++74.6B+15261.3h2.2C-9.4F
Artemis VX26 1281231650.745C--0.2516.319%F--14.634%D*6.8D*N/A2418.2h17.3F-106.1T
Supernova FPC 212121911.33D0.3426.693%T-2.479%C+5.7F-4.3F--12321.1h7.4D*27.7T*
Frag Grenade 1201191119N/A118.0135.599%D*N/A238D*2D--9990.5h5D--14.1D*
MANA Anti-Personnel Turret 1261192920.408N/A0.583.816%UN/A1190U70U3465000.1h43.3T*1133.8T*
C75 Viper 1461121260.889D0.1014.24%F*1.786%B+5.3D*1.6D**5821.3h13.2C*92.4F*
Saron Laser Cannon 2411016380.158C-0.8316.028%F*N/A1.1D*1.5D*4490.5h388.4F*2423.3T*
M40 Fury 12185751.133D-0.1425.098%D*N/A10D**4.2D--688.5h22.5D*89.7F-
Parallax VX3 7979800.988D0.0028.674%F69.62%D--2.9FN/A1526.9h5.1T*17.7T*
M20 Basilisk 148791410.56D*0.4317.697%F--2.532%D*4.2D**3.7D*6418.6h156.7D--885.6T*
Saron HRB 18779322.469C--1.4833.329%D*N/A7.1F9.7D14211.1h60.9T*182.6T*
Force-Blade 787820,5450.004D0.9915.524%D*N/A0DN/A01749.6h3.1C19.8C--
Ghost 7878521.5C0.5128.571%F73.077%B+7D*N/A3911.2h3.4F12F-
NS Annihilator 180751020.735C**0.2674.309%FN/A2.5F-3.5F-8229.6h16.1D**21.7F
Supernova PC 14972800.9D0.0931.079%F-4.167%A+4.7F5.1D--9115.2h11.4T-36.6T*
Dual Photon Pods 9870302.333D1.3423.578%T-1.429%C*12.7D*5.1D--1585.5h41.9F-177.8T*
NS-20 Gorgon 7059491.204C++0.2118.016%D*8.475%F-5.1D**N/A2511.6h98.8D**548.5F--
S1 82592860.206D-0.7826.201%T*3.39%B7D*2.7D**2548.4h6.1B23.3F-
MAX Punch 1,215594,1670.014D0.9894.18%M++N/A0.1D1B21161.3h356.3T*378.3T*
NS-20 Gorgon 6752491.061C+0.0718.053%D*11.539%D**4.8D**1.4C2210.8h111.6F-618T-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0880.1h
Anti-Vehicle MANA Turret181,6963h
Nano-Armor Kit1,0132,090,55897.9h
Nanite Revive Grenade01470h
Medical Applicator561242,70616.8h
Restoration Kit464540.5h
Motion Spotter3113,0885.2h
Shield Recharging Field44560.2h
Recon Detection Device111,0181.8h
Ammunition Package402,1754.2h
Medical Kit1061,7511.8h
Anti-Infantry MANA Turret341782h

Check the help document for the dictionary if you want to learn more about words used here.


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