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Commissar clairac[7lcp] clairac
TR BR 81

KDR: 41.16

Score: 8.4m

Last Seen: Dec 11th, 2018 5:21 PM
- OFFLINE - 46.7 hour(s)

Battle Rank 81 - Terran Republic on Miller - Outfit Leader of la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 3
Level Progress (to 82): 33%
Level 100 Progress: 45% 862h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods L100 Python HESH P2-120 HESH M1 Heavy Cycler P2-120 AP M2 Mutilator L100 Python HEAT M2 Mutilator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $630,504 MLG Score: 504
Fun Score: N/A
Cheeseburgers Flipped: 1653TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.016%24.398%415210206237.3294133.826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.843%-0.786D-0.588B+0.745B++HEAD ++ (~15.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.9-0.826D-23.3-0.63D113.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.5%0.111%26611210202,70812371208.308728%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.244%-0.1C+-1.377D**1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.755B++14.40.728B++25

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.637%0.987%25943710158,208451844182.4445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.94%-0.021C+-1.061D*-0.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.698B+4.70.622B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.774%36.574%01102164881981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.109C+-2.011F---1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.4-1.078D*7.3-1.307D**13.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 3
8.4m175.9%202 (12.1k)188 (11.3k)41.155720,61950148.660781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022215820.837%7.149%14990:5510

61% Infiltrator28% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2017 4:03 PMJun 1st, 2017 4:05 PMDec 13th, 2018 5:31 AM (5h) (PST)Dec 11th, 2018 2:44 PM (2d) (PST)Dec 11th, 2018 1:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6271544730.4590.0110.0330.9160.062504

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,6079,21628,391281255411,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
748.2h/31.2d 3,760 1,474 4,739 41.1k 766 2,736 2,762 28.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:267
Deaths:18
KDR:14.833
Accuracy:15.805% D
HSR:16.479% D--
Kills:267
Deaths (as Heavy Assault):18
Deaths (to Heavy Assaults):77
KDR:14.83333
Kill Difference:249
Playtime:37.629 hours
Usage:5%
Score:0.178m
Score/min:79
Accuracy (listed only):15.805%
HSR (listed only):16.479%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B++
Kills:648
Deaths:13
KDR:49.846
Accuracy:35.774% B++
HSR:36.574% C++
Kills:648
Deaths (as Infiltrator):13
Deaths (to Infiltrators):27
KDR:49.84615
Kill Difference:635
Playtime:455.745 hours
Usage:61%
Score:5.245m
Score/min:192
Accuracy (listed only):35.774%
HSR (listed only):36.574%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:356
Deaths:9
KDR:39.556
Accuracy:18.190% D
HSR:30.337% A*
Kills:356
Deaths (as Light Assault):9
Deaths (to Light Assaults):32
KDR:39.55556
Kill Difference:347
Playtime:6.422 hours
Usage:1%
Score:0.002m
Score/min:6
Accuracy (listed only):18.190%
HSR (listed only):30.337%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:356
Deaths:9
KDR:39.556
Accuracy:18.190% D
HSR:30.337% A*
Kills:356
Deaths (as Engineer):9
Deaths (to Engineers):88
KDR:39.55556
Kill Difference:347
Playtime:34.305 hours
Usage:5%
Score:0.335m
Score/min:163
Accuracy (listed only):18.190%
HSR (listed only):30.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):13
KDR:0
Kill Difference:UNR
Playtime:4.989 hours
Usage:1%
Score:0.049m
Score/min:163
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:1,227
Deaths:132
KDR:9.295
Accuracy:13.376% C+
HSR:15.811% C
M2 Mutilator
B+
Kills:1,194
Deaths:72
KDR:16.583
Accuracy:16.222% B+
HSR:16.080% D
M2 Mutilator
B+
Kills:1,174
Deaths:72
KDR:16.306
Accuracy:16.368% B+
HSR:16.525% C-
M1 Heavy Cycler
C--
Kills:1,165
Deaths:128
KDR:9.102
Accuracy:13.362% C--
HSR:16.223% D
MRC3 Mercy
C**
Kills:573
Deaths:35
KDR:16.371
Accuracy:17.502% C**
HSR:18.499% C
MRC3 Mercy
C**
Kills:561
Deaths:35
KDR:16.029
Accuracy:17.799% C**
HSR:16.578% D
M3 Pounder HEG
C
Kills:409
Deaths:21
KDR:19.476
Accuracy:36.548% C
HSR:2.200% D
M3 Pounder HEG
C+
Kills:369
Deaths:25
KDR:14.760
Accuracy:36.532% C+
HSR:2.439% C--
NS-10 Burster
B+
Kills:80
Deaths:5
KDR:16
Accuracy:31.909% B+
HSR:0% F-
NS-10 Burster
B+
Kills:72
Deaths:5
KDR:14.400
Accuracy:31.666% B+
HSR:0% F
Kills:6,824
Deaths (as MAX Suit):265
Deaths (to MAX Suits):27
KDR:25.75094
Kill Difference:6,559
Playtime:207.076 hours
Usage:28%
Score:2.617m
Score/min:211
Accuracy (listed only):23.128%
HSR (listed only):10.436%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,080
V. Kills:174 N/A
Deaths:7
KDR:297.143
Accuracy:48.444% C++
KPH:112.700 B+
VKPH:9.400 C--
M14 Banshee
D
Kills:628
V. Kills:46 N/A
Deaths:14
KDR:44.857
Accuracy:22.299% D*
KPH:26.300 D
VKPH:1.900 D
M18 Needler
D
Kills:250
V. Kills:145 171%
Deaths:39
KDR:6.410
Accuracy:25.787% D--
KPH:5.500 D
VKPH:3.200 D--
Kills:2,958 (878 + 0)
Deaths:60
KDR:49.300
VKDR:6.083
Vehicle Kills:365
Kill Difference:2,898
Playtime:87.771 hours
Usage:12%
Score:0.563m
Score/min:107
Piloting Accuracy:25.787%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,814
V. Kills:313 N/A
Deaths:8
KDR:226.750
Accuracy:43.141% C--
KPH:56.200 C*
VKPH:9.700 B+
L100 Python HEAT
B**
Kills:1,178
V. Kills:250 469%
Deaths:3
KDR:392.667
Accuracy:46.297% C--
KPH:46.800 B**
VKPH:9.900 C
C75 Viper
B**
Kills:1,131
V. Kills:150 N/A
Deaths:10
KDR:113.100
Accuracy:35.111% C
KPH:45.900 B**
VKPH:6.100 C
L100 Python AP
B*
Kills:283
V. Kills:106 264%
Deaths:1
KDR:283
Accuracy:37.391% F--
KPH:38.600 B*
VKPH:14.500 D
Skyguard
M
Kills:62
V. Kills:23 258%
Deaths:
KDR:
Accuracy:45.409% M
KPH:29.800 A**
VKPH:11.100 B+
Kills:4,468 (4,468 + 0)
Deaths:22
KDR:203.091
VKDR:38.273
Vehicle Kills:842
Kill Difference:4,446
Playtime:91.438 hours
Usage:12%
Score:0.870m
Score/min:159
Driving Accuracy:45.409%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:1,590
V. Kills:312 N/A
Deaths:8
KDR:198.750
Accuracy:41.743% C++
KPH:48.900 C+
VKPH:9.600 C++
P2-120 AP
A++
Kills:1,201
V. Kills:371 323%
Deaths:4
KDR:300.250
Accuracy:40.006% D
KPH:51 A++
VKPH:15.800 C
P2-120 HEAT
B++
Kills:1,011
V. Kills:319 316%
Deaths:14
KDR:72.214
Accuracy:43.912% C**
KPH:32.800 B++
VKPH:10.400 C++
Kills:3,802 (3,802 + 0)
Deaths:26
KDR:146.231
VKDR:38.538
Vehicle Kills:1,002
Kill Difference:3,776
Playtime:86.843 hours
Usage:12%
Score:0.896m
Score/min:172
Driving Accuracy:43.912%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 2,2542,0807297.143U255.9948.444%C++N/A112.4B+9.4C--28618.5h13.5B**27.8B++
L100 Python HESH 2,1271,8148226.75U185.5943.141%C--N/A56.2C*9.7B+18032.3h2.8B++6.5B
P2-120 HESH 1,9021,5908198.75U157.5941.743%C++N/A48.9C+9.6C++16532.5h4.3B+10.4B+
M1 Heavy Cycler 1,2481,2271329.295S31.8613.376%C+15.811%C15.6C--N/A4478.7h18.6C+138.9C++
P2-120 AP 1,5721,2014300.25U259.0940.006%DN/A51.1A++15.8C22223.5h4.4A11B**
M2 Mutilator 1,2281,1947216.583S24.5716.222%B+16.08%D19.8DN/A5360.3h19.4C--119.3C*
L100 Python HEAT 1,4281,1783392.667U351.5146.297%C--1.443%D-46.9B**10C15125.1h4.4B*9.4B++
M2 Mutilator 1,1961,1747216.306U24.8516.368%B+16.525%C-19.5DN/A5060.2h19.5C-119.4C*
M1 Heavy Cycler 1,1791,1651289.102S32.0513.362%C--16.223%D15.2D--N/A4276.4h19.5D146.2C
C75 Viper 1,2811,13110113.1U71.9435.111%CN/A46B**6.1C12724.6h8B*22.7B*
P2-120 HEAT 1,3301,0111472.214U31.0643.912%C**3.165%C+32.8B++10.4C++14130.8h6.4B+14.6B++
99SV 6676481349.846U8.6935.774%B++36.574%C++14.6DN/A3544.3h7.3D--20.4C+
M14 Banshee 6746281444.857S3.7022.299%D*N/A26.3D1.9D7123.9h17.3B+77.6C**
MRC3 Mercy 5855733516.371S24.7817.502%C**18.499%C19.9DN/A6628.8h22.2D127C++
MRC3 Mercy 5725613516.029S25.1317.799%C**16.578%D19.5DN/A6428.8h22.8D128.1C++
M3 Pounder HEG 4554092119.476U21.6836.548%C2.2%D16.2C1.8D*5325.3h20.4C55.9C+
M3 Pounder HEG 4173692514.76S26.4036.532%C+2.439%C--13.5C-1.8D-5027.4h23.9D--65.3C-
TRAC-5 365356939.556U1.6018.19%D30.337%A*11.5C-N/A4031h22.1D*121.7D
L100 Python AP 3892831283U241.8437.391%F--N/A38.8B*14.5D1797.3h3.5A+9.3B++
T9 CARV 2792671814.833U26.3215.805%D16.479%D--9D--N/A3429.8h24.9F--157.3D*
M18 Needler 395250396.41A+34.7525.787%D--N/A5.5D3.2D--5345.4h133.9C**519.2C++
Claymore 189189537.8S3.3619.735%D**N/A70D*N/A1802.7h1.2C++6D*
Tank Mine 1831431143U101.8454.698%A+N/A110C++30.8D--6271.3h3F5.4B+
Frag Grenade 1121091109N/A67.8453.656%B**N/A545C*15B**20830.2h4C+7.4B+
NS-10 Burster 12380516U25.1631.909%B+N/A5.8B+3.1C-4613.9h130.5B*408.9B*
NS-10 Burster 11772514.4U26.7631.666%B+N/A5.1C++3.2C+4814h146.3C*461.9B+
ML-7 10172236U5.1637.483%F--1.389%D-16.4D6.6D1654.4h7.5C20.1D**
Spear Anti-Vehicle Phalanx Turret 9167167U25.8446.825%BN/A47.9B+17.1C2851.4h7.4B15.7B+
Skyguard 8562162U20.8445.409%MN/A29.5A**11B+2132.1h91.6B++201.8A
MAX Punch 85592650.223B**40.9370.186%A++N/A0.3DN/A1206.6h8.3D11.9C--
C-4 6053153U11.84105.607%UN/A176.7A*23.3C30710.3h2.1D--2A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0910.1h
Medical Applicator412,7801h
Rampart Wall0750.2h
TX1 Repeater31734.5h
Ammunition Package08930.2h
Nano-Armor Kit062,0293.8h
Anti-Infantry MANA Turret01700.2h
Recon Detection Device12,2974.2h

Check the help document for the dictionary if you want to learn more about words used here.


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