Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 32 (19,562)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (33 days). The data shown below may not be accurate.

General clairac[7lcp] clairac
TR BR 95

KDR: 40.67

Score: 13.2m

Last Seen: Mar 4th, 2020 4:21 PM
- OFFLINE - 22.2 hour(s)

Battle Rank 95 - Terran Republic on Miller
Level Progress (to 96): 59%
Level 100 Progress: 70% 458h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Hellfire Rocket Pods P2-120 HESH MRC3 Mercy MRC3 Mercy NS-20 Gorgon L100 Python AP M1 Heavy Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:clairac



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $733,086 MLG Score: 586
Fun Score: N/A
Cheeseburgers Flipped: 3225TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.671%22.833%403312738195.2838735.386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.708%-0.691D0.272C*0.837B++HEAD ++ (~14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.8-0.871D--24.5-0.718D-114.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.726%0.125%24217212743,18816466199.25683%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.254%-0.268C-1.343D**1.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.737B++14.80.722B++27.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.412%0.89%271898126811,235572559197.105439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.051%-0.158C-1.049D*-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.654B+5.20.58B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.864%36.961%0112751,020154368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.287C*-1.937F--1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-0.987D--7.3-1.28D**12.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.2m195%206 (12.4k)193 (11.6k)40.6732,29279447.56895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1276353520.04%8.46%17083:2017

55% Infiltrator35% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2017 4:03 PMJun 1st, 2017 4:05 PMMar 6th, 2020 5:55 PM (31d) (PST)Mar 4th, 2020 1:58 PM (33d) (PST)Mar 4th, 2020 12:21 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6362054310.4710.0120.0401.0330.059586

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,13212,30425,828281262411,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1143.4h/47.6d 5,477 2,732 7,743 70.9k 1,130 4,688 4,060 43.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:389
Deaths:35
KDR:11.114
Accuracy:16.739% D
HSR:15.424% D*
Kills:389
Deaths (as Heavy Assault):35
Deaths (to Heavy Assaults):141
KDR:11.11429
Kill Difference:354
Playtime:53.705 hours
Usage:5%
Score:0.232m
Score/min:72
Accuracy (listed only):16.739%
HSR (listed only):15.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:376
Deaths:9
KDR:41.778
Accuracy:18.342% D
HSR:30.585% A*
Kills:376
Deaths (as Light Assault):9
Deaths (to Light Assaults):53
KDR:41.77778
Kill Difference:367
Playtime:10.928 hours
Usage:1%
Score:0.004m
Score/min:6
Accuracy (listed only):18.342%
HSR (listed only):30.585%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B++
Kills:1,020
Deaths:16
KDR:63.750
Accuracy:36.864% B++
HSR:36.961% C++
Kills:1,020
Deaths (as Infiltrator):16
Deaths (to Infiltrators):45
KDR:63.75
Kill Difference:1,004
Playtime:624.466 hours
Usage:55%
Score:7.209m
Score/min:192
Accuracy (listed only):36.864%
HSR (listed only):36.961%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:376
Deaths:9
KDR:41.778
Accuracy:18.342% D
HSR:30.585% A*
Kills:376
Deaths (as Engineer):9
Deaths (to Engineers):139
KDR:41.77778
Kill Difference:367
Playtime:40.467 hours
Usage:4%
Score:0.360m
Score/min:148
Accuracy (listed only):18.342%
HSR (listed only):30.585%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C++
Kills:54
Deaths:9
KDR:6
Accuracy:19.563% D
HSR:22.222% C++
Kills:54
Deaths (as Combat Medic):9
Deaths (to Combat Medics):24
KDR:6
Kill Difference:45
Playtime:7.321 hours
Usage:1%
Score:0.069m
Score/min:156
Accuracy (listed only):19.563%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:1,547
Deaths:91
KDR:17
Accuracy:16.125% C
HSR:17.906% D
MRC3 Mercy
C
Kills:1,452
Deaths:91
KDR:15.956
Accuracy:16.264% C
HSR:16.253% D-
NS-20 Gorgon
D
Kills:1,263
Deaths:98
KDR:12.888
Accuracy:20.472% D
HSR:14.885% D-
M1 Heavy Cycler
C
Kills:1,227
Deaths:132
KDR:9.295
Accuracy:13.376% C
HSR:15.811% C-
NS-20 Gorgon
D
Kills:1,225
Deaths:98
KDR:12.500
Accuracy:20.421% D
HSR:14.286% D-
M6 Onslaught
D
Kills:1,213
Deaths:53
KDR:22.887
Accuracy:14.264% D
HSR:16.818% D
M6 Onslaught
D
Kills:1,206
Deaths:53
KDR:22.755
Accuracy:14.380% D
HSR:15.174% D--
M2 Mutilator
C*
Kills:1,194
Deaths:72
KDR:16.583
Accuracy:16.222% C*
HSR:16.080% D
M2 Mutilator
C*
Kills:1,174
Deaths:72
KDR:16.306
Accuracy:16.368% C*
HSR:16.525% C--
M1 Heavy Cycler
D
Kills:1,165
Deaths:128
KDR:9.102
Accuracy:13.362% D
HSR:16.223% D
M3 Pounder HEG
C--
Kills:503
Deaths:25
KDR:20.120
Accuracy:36.957% C--
HSR:2.187% D
M3 Pounder HEG
C
Kills:453
Deaths:29
KDR:15.621
Accuracy:36.954% C
HSR:2.208% D
NS-10 Burster
C+
Kills:147
Deaths:6
KDR:24.500
Accuracy:28.991% C+
HSR:0% F-
NS-10 Burster
C+
Kills:122
Deaths:6
KDR:20.333
Accuracy:28.816% C+
HSR:1.639% D*
Kills:13,891
Deaths (as MAX Suit):477
Deaths (to MAX Suits):54
KDR:29.12159
Kill Difference:13,414
Playtime:403.893 hours
Usage:35%
Score:5.340m
Score/min:220
Accuracy (listed only):20.927%
HSR (listed only):11.857%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,408
V. Kills:222 N/A
Deaths:7
KDR:344
Accuracy:47.445% C+
KPH:118.900 B+
VKPH:11 C
M14 Banshee
D-
Kills:780
V. Kills:63 N/A
Deaths:16
KDR:48.750
Accuracy:21.269% F
KPH:21.700 D-
VKPH:1.700 D-
M18 Needler
D
Kills:301
V. Kills:175 171%
Deaths:41
KDR:7.341
Accuracy:26.162% D--
KPH:5.900 D
VKPH:3.400 D--
Kills:3,489 (1,081 + 0)
Deaths:64
KDR:54.516
VKDR:7.188
Vehicle Kills:460
Kill Difference:3,425
Playtime:107.712 hours
Usage:9%
Score:0.674m
Score/min:104
Piloting Accuracy:26.162%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:3,170
V. Kills:572 N/A
Deaths:9
KDR:352.222
Accuracy:42.343% D
KPH:50.400 C+
VKPH:9.100 C*
L100 Python AP
B+
Kills:1,246
V. Kills:407 305%
Deaths:2
KDR:623
Accuracy:39.973% F-
KPH:41 B+
VKPH:13.400 D-
L100 Python HEAT
B*
Kills:1,178
V. Kills:250 469%
Deaths:3
KDR:392.667
Accuracy:46.297% D
KPH:46.800 B*
VKPH:9.900 C-
C75 Viper
B++
Kills:1,139
V. Kills:151 N/A
Deaths:10
KDR:113.900
Accuracy:34.877% C-
KPH:45.500 B++
VKPH:6 C-
Skyguard
A+
Kills:136
V. Kills:55 243%
Deaths:1
KDR:136
Accuracy:34.448% B*
KPH:23.800 A+
VKPH:9.600 C++
Kills:6,869 (6,869 + 0)
Deaths:25
KDR:274.760
VKDR:57.400
Vehicle Kills:1,435
Kill Difference:6,844
Playtime:149.230 hours
Usage:13%
Score:1.413m
Score/min:158
Driving Accuracy:34.448%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C*
Kills:2,154
V. Kills:434 495%
Deaths:11
KDR:195.818
Accuracy:41.188% C+
KPH:47.700 C+
VKPH:9.600 C*
P2-120 AP
A+
Kills:1,201
V. Kills:371 323%
Deaths:4
KDR:300.250
Accuracy:40.006% D
KPH:50.900 A+
VKPH:15.700 C
P2-120 HEAT
B+
Kills:1,011
V. Kills:319 316%
Deaths:14
KDR:72.214
Accuracy:43.912% C*
KPH:32.800 B+
VKPH:10.400 C++
Kills:4,366 (4,366 + 0)
Deaths:29
KDR:150.552
VKDR:38.759
Vehicle Kills:1,124
Kill Difference:4,337
Playtime:99.576 hours
Usage:9%
Score:1.055m
Score/min:177
Driving Accuracy:43.912%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,7423,1709352.222U311.5542.343%DN/A50.4C+9.1C*16162.9h3B7C++
Hellfire Rocket Pods 2,6302,4087344U303.3347.445%C+N/A118.6B+10.9C30620.3h13.8B29B+
P2-120 HESH 2,5882,15411195.818S155.1541.188%C+N/A47.7C+9.6C*16645.2h4.2B+10.2B+
MRC3 Mercy 1,5861,5479117S23.6716.125%C17.906%D19.1DN/A5381h21.4C--133C+
MRC3 Mercy 1,4891,4529115.956S24.7116.264%C16.253%D-17.9D-N/A5181h22.8D140C+
NS-20 Gorgon 1,3551,2639812.888S27.7820.472%D14.885%D-17.5C+1.3C-5372.2h30B+146.7B
L100 Python AP 1,6531,2462623U582.3339.973%F-N/A41B+13.4D-17530.4h3.6A9B+
M1 Heavy Cycler 1,2481,2271329.295S31.3813.376%C15.811%C-15.6DN/A4578.7h18.6C+138.9C+
NS-20 Gorgon 1,3091,2259812.5U28.1720.421%D14.286%D-17C1.2D5172.2h31.2B+152.9B
M6 Onslaught 1,2401,2135322.887U17.7814.264%D16.818%D22.7DN/A5753.5h18.9C+132.8C+
M6 Onslaught 1,2331,2065322.755U17.9214.38%D15.174%D--22.5DN/A5853.5h19.1C+132.5C+
P2-120 AP 1,5721,2014300.25U259.5840.006%DN/A50.9A+15.7C23823.6h4.4A11B*
M2 Mutilator 1,2281,1947216.583S24.0916.222%C*16.08%D19.8DN/A5460.3h19.4D119.3C++
L100 Python HEAT 1,4281,1783392.667U352.0046.297%D1.443%D46.9B*10C-15325.1h4.4B++9.4B+
M2 Mutilator 1,1961,1747216.306S24.3616.368%C*16.525%C--19.5DN/A5160.2h19.5C--119.4C++
M1 Heavy Cycler 1,1791,1651289.102S31.5713.362%D16.223%D15.2D--N/A4276.4h19.5D146.2C--
C75 Viper 1,2901,13910113.9U73.2334.877%C-N/A45.6B++6C-12925h8B++22.8B++
99SV 1,0631,0201663.75U23.0836.864%B++36.961%C++15.8DN/A4064.4h7.3D*19.8C+
P2-120 HEAT 1,3301,0111472.214U31.5443.912%C*3.165%C++32.8B+10.4C++14530.8h6.4C**14.6B+
M14 Banshee 8437801648.75M+8.0821.269%FN/A21.7D-1.8D6136h18B+84.7C++
M3 Pounder HEG 5675032520.12U20.5536.957%C--2.187%D16.4C-2.1D--5530.6h21.8D59C
M3 Pounder HEG 5174532915.621S25.0536.954%C2.208%D13.9C--2D-5332.7h25.3D**68.4D
T9 CARV 4053893511.114S29.5616.739%D15.424%D*9.4D--N/A3841.6h23.7F--141.5D*
TRAC-5 387376941.778U1.1118.342%D30.585%A*9.9DN/A4338.1h23.9F130.1D*
M18 Needler 476301417.341A+33.3326.162%D--N/A5.9D3.4D--5651.4h136.3C*520.9C+
Claymore 2742741027.4M+13.2720.879%D**N/A57.1D**N/A1594.8h1.3D6.1D**
Tank Mine 2802222111U70.3348.225%B**N/A111C++29D*6022h2.9F6.1C+
NS-10 Burster 225147624.5U16.1728.991%C+N/A5.4C++2.9D4327.2h138.3B+477.1B+
MAX Punch 1891434770.3A+40.3768.514%A++N/A0.4D-N/A1403.1h6.2D9.1C-
Skyguard 1911361136U95.3334.448%B*N/A23.9A+9.6C++1795.7h73.2B**212.6A
Frag Grenade 1291261126N/A85.3353.319%B**N/A420C-10C+24460.3h4C7.4C**
NS-10 Burster 191122620.333U20.3428.816%C+1.639%D*4.5C2.5D4227.3h167C579.5C+
ML-7 11279239.5U1.1736.954%F--1.266%D-13.4D--5.6D-1565.9h8.8D-23.8F--
C-4 8170170U29.3388.177%SN/A140B**22C--21490.5h2.6F--2.9B**
Spear Anti-Vehicle Phalanx Turret 9368168S27.3347.225%C**N/A42.5C++15.6D2861.6h7.6B16.2B+
T1 Cycler 565496M**34.6719.563%D22.222%C++9.8D--N/A1105.5h35.3T*180.4T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01010.1h
Repair Module0590.1h
Rampart Wall01050.2h
Bunker0580.3h
Medical Applicator518,9561.5h
Cortium Silo0640.1h
Recon Detection Device13,3145.9h
TX1 Repeater31734.5h
Nano-Armor Kit068,7874.4h
Ammunition Package09910.3h
Anti-Infantry MANA Turret01770.2h
Pain Spire0750.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.04s
Server spent 3.57s on queries, 2.53s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.