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Maj. General clairac[7lcp] clairac
TR BR 85

KDR: 41.84

Score: 9.6m

Last Seen: Apr 21st, 2019 8:26 AM
- OFFLINE - 28.3 hour(s)

Battle Rank 85 - Terran Republic on Miller - Outfit Leader of la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 1
Level Progress (to 86): 24%
Level 100 Progress: 51% 769h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods L100 Python HESH P2-120 HESH MRC3 Mercy M1 Heavy Cycler P2-120 AP M2 Mutilator L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $649,269 MLG Score: 519
Fun Score: N/A
Cheeseburgers Flipped: 2052TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.146%23.565%404210336626.6868735.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.694%-0.769D-0.441B0.854B*HEAD ++ (~14.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.4-0.824D-23.4-0.637D113

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.068%0.103%26158210332,90114412207.214702%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.338%-0.134C-1.376D**1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.753B++14.40.728B++25.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.649%0.926%25498710288,961502034179.22440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.842%-0.025C+-1.075D*-0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++4.60.63B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.33%36.601%01103476582395.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.182C++-2.008F---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.1-1.025D*7.3-1.279D**12.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 1
9.6m182.6%201 (12.1k)187 (11.2k)41.843423,51656249.266985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035248720.415%7.523%15490:5512

59% Infiltrator30% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2017 4:03 PMJun 1st, 2017 4:05 PMApr 21st, 2019 3:35 PM (2d) (PST)Apr 21st, 2019 6:48 AM (2d) (PST)Apr 21st, 2019 4:26 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6191624570.4590.0110.0350.9480.060519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,1119,73927,372281257411,232

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
854h/35.6d 4,172 1,769 5,416 48.6k 845 3,251 3,096 31.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:304
Deaths:21
KDR:14.476
Accuracy:16.181% D
HSR:15.790% D--
Kills:304
Deaths (as Heavy Assault):21
Deaths (to Heavy Assaults):93
KDR:14.47619
Kill Difference:283
Playtime:41.656 hours
Usage:5%
Score:0.192m
Score/min:77
Accuracy (listed only):16.181%
HSR (listed only):15.790%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B++
Kills:765
Deaths:14
KDR:54.643
Accuracy:36.330% B++
HSR:36.601% C++
Kills:765
Deaths (as Infiltrator):14
Deaths (to Infiltrators):31
KDR:54.64286
Kill Difference:751
Playtime:503.694 hours
Usage:59%
Score:5.834m
Score/min:193
Accuracy (listed only):36.330%
HSR (listed only):36.601%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:358
Deaths:9
KDR:39.778
Accuracy:18.144% D
HSR:30.168% A*
Kills:358
Deaths (as Light Assault):9
Deaths (to Light Assaults):35
KDR:39.77778
Kill Difference:349
Playtime:7.760 hours
Usage:1%
Score:0.004m
Score/min:8
Accuracy (listed only):18.144%
HSR (listed only):30.168%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:358
Deaths:9
KDR:39.778
Accuracy:18.144% D
HSR:30.168% A*
Kills:358
Deaths (as Engineer):9
Deaths (to Engineers):100
KDR:39.77778
Kill Difference:349
Playtime:36.514 hours
Usage:4%
Score:0.343m
Score/min:156
Accuracy (listed only):18.144%
HSR (listed only):30.168%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):14
KDR:0
Kill Difference:UNR
Playtime:5.623 hours
Usage:1%
Score:0.053m
Score/min:156
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,250
Deaths:68
KDR:18.382
Accuracy:16.542% C+
HSR:18.080% C-
M1 Heavy Cycler
C+
Kills:1,227
Deaths:132
KDR:9.295
Accuracy:13.376% C+
HSR:15.811% C
M2 Mutilator
B+
Kills:1,194
Deaths:72
KDR:16.583
Accuracy:16.222% B+
HSR:16.080% D
MRC3 Mercy
C+
Kills:1,175
Deaths:68
KDR:17.279
Accuracy:16.645% C+
HSR:15.660% D-
M2 Mutilator
B+
Kills:1,174
Deaths:72
KDR:16.306
Accuracy:16.368% B+
HSR:16.525% C-
M1 Heavy Cycler
D
Kills:1,165
Deaths:128
KDR:9.102
Accuracy:13.362% D
HSR:16.223% D
M3 Pounder HEG
C
Kills:442
Deaths:22
KDR:20.091
Accuracy:36.840% C
HSR:2.489% C-
M3 Pounder HEG
C+
Kills:392
Deaths:26
KDR:15.077
Accuracy:36.843% C+
HSR:2.296% D
M6 Onslaught
D
Kills:108
Deaths:6
KDR:18
Accuracy:13.318% D
HSR:10.185% F-
NS-10 Burster
C*
Kills:108
Deaths:5
KDR:21.600
Accuracy:30.375% C*
HSR:0% F
M6 Onslaught
C+
Kills:105
Deaths:6
KDR:17.500
Accuracy:13.677% D
HSR:19.048% C+
NS-10 Burster
C**
Kills:84
Deaths:5
KDR:16.800
Accuracy:30.106% C**
HSR:1.190% D*
Kills:8,424
Deaths (as MAX Suit):305
Deaths (to MAX Suits):33
KDR:27.61967
Kill Difference:8,119
Playtime:256.993 hours
Usage:30%
Score:3.166m
Score/min:205
Accuracy (listed only):21.140%
HSR (listed only):11.132%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,219
V. Kills:196 N/A
Deaths:7
KDR:317
Accuracy:48.397% C+
KPH:114.900 B+
VKPH:10.200 C-
M14 Banshee
D
Kills:682
V. Kills:58 N/A
Deaths:15
KDR:45.467
Accuracy:21.986% D**
KPH:25 D
VKPH:2.100 D
M18 Needler
D
Kills:261
V. Kills:152 171%
Deaths:40
KDR:6.525
Accuracy:26.196% D--
KPH:5.600 D
VKPH:3.300 D-
Kills:3,162 (943 + 0)
Deaths:62
KDR:51
VKDR:6.548
Vehicle Kills:406
Kill Difference:3,100
Playtime:93.226 hours
Usage:11%
Score:0.599m
Score/min:107
Piloting Accuracy:26.196%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,993
V. Kills:342 N/A
Deaths:9
KDR:221.444
Accuracy:43.462% D
KPH:56.200 C++
VKPH:9.600 B
L100 Python HEAT
B**
Kills:1,178
V. Kills:250 469%
Deaths:3
KDR:392.667
Accuracy:46.297% D
KPH:46.800 B**
VKPH:9.900 C
C75 Viper
B**
Kills:1,131
V. Kills:150 N/A
Deaths:10
KDR:113.100
Accuracy:35.111% C
KPH:45.900 B**
VKPH:6.100 C
L100 Python AP
B++
Kills:571
V. Kills:203 280%
Deaths:2
KDR:285.500
Accuracy:39.074% F-
KPH:38.700 B++
VKPH:13.800 D
Skyguard
A++
Kills:75
V. Kills:29 250%
Deaths:1
KDR:75
Accuracy:41.348% A++
KPH:24.300 A+
VKPH:9.400 C+
Kills:4,948 (4,948 + 0)
Deaths:25
KDR:197.920
VKDR:38.960
Vehicle Kills:974
Kill Difference:4,923
Playtime:103.065 hours
Usage:12%
Score:0.998m
Score/min:161
Driving Accuracy:41.348%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:1,876
V. Kills:370 N/A
Deaths:11
KDR:170.546
Accuracy:41.236% C+
KPH:48 C+
VKPH:9.500 C++
P2-120 AP
A++
Kills:1,201
V. Kills:371 323%
Deaths:4
KDR:300.250
Accuracy:40.006% D
KPH:50.900 A++
VKPH:15.700 C
P2-120 HEAT
B++
Kills:1,011
V. Kills:319 316%
Deaths:14
KDR:72.214
Accuracy:43.912% C*
KPH:32.800 B++
VKPH:10.400 C++
Kills:4,088 (4,088 + 0)
Deaths:29
KDR:140.966
VKDR:36.552
Vehicle Kills:1,060
Kill Difference:4,059
Playtime:93.440 hours
Usage:11%
Score:0.965m
Score/min:172
Driving Accuracy:43.912%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 2,4152,2197317U275.1648.397%C+N/A115B+10.2C-29119.3h13.5B+27.9B+
L100 Python HESH 2,3351,9939221.444U179.6043.462%DN/A56.1C++9.6B18335.5h2.8B+6.5B
P2-120 HESH 2,2461,87611170.545S128.7041.236%C+N/A48C+9.5C++16439.1h4.3B+10.4B+
MRC3 Mercy 1,2791,2506818.382S23.4616.542%C+18.08%C-18.4DN/A5268h22C--132.8C++
M1 Heavy Cycler 1,2481,2271329.295S32.5513.376%C+15.811%C15.6C-N/A4478.7h18.6C++138.9C*
P2-120 AP 1,5721,2014300.25U258.4140.006%DN/A50.9A++15.7C22623.6h4.4A11B*
M2 Mutilator 1,2281,1947216.583S25.2616.222%B+16.08%D19.8C--N/A5360.3h19.4C-119.3C**
L100 Python HEAT 1,4281,1783392.667U350.8246.297%D1.443%D46.9B**10C15125.1h4.4B+9.4B+
MRC3 Mercy 1,2041,1756817.279S24.5616.645%C+15.66%D-17.3DN/A5068h23.2D139.6C+
M2 Mutilator 1,1961,1747216.306S25.5416.368%B+16.525%C-19.5C--N/A5060.2h19.5C119.4C**
M1 Heavy Cycler 1,1791,1651289.102S32.7413.362%D16.223%D15.2D-N/A4276.4h19.5C--146.2C
C75 Viper 1,2811,13110113.1U71.2635.111%CN/A46B**6.1C12924.6h8B*22.7B*
P2-120 HEAT 1,3301,0111472.214U30.3743.912%C*3.165%C++32.8B++10.4C++14230.8h6.4B+14.6B++
99SV 7887651454.643U12.8036.33%B++36.601%C++15.2C--N/A3750.3h7.3D-20.1C+
M14 Banshee 7406821545.467M*3.6221.986%D**N/A25D2.1D6827.3h17.5B+79.5C*
L100 Python AP 7745712285.5U243.6639.074%F-N/A38.8B++13.8D17714.7h3.5B*8.9B+
M3 Pounder HEG 4964422220.091U21.7536.84%C2.489%C-16.5C2D--5426.8h20.7C56.2C+
M3 Pounder HEG 4483922615.077S26.7736.843%C+2.296%D13.6C1.9D-5228.9h24.5D--66.6C-
TRAC-5 368358939.778U2.0718.144%D30.168%A*10.8C--N/A4033.3h22.5D--123.9D
T9 CARV 3183042114.476S27.3716.181%D15.79%D--9.3D-N/A3532.8h24.4F--151D--
M18 Needler 413261406.525A++35.3226.196%D--N/A5.6D3.3D-5446.7h137C**522.8C++
Claymore 225225828.125M++13.7220.336%D*N/A66.2D*N/A1673.4h1.2C++5.8D-
Tank Mine 2021591159U117.1651.29%AN/A106C+28.7D*6101.5h3F5.8B
Frag Grenade 1201171117N/A75.1653.801%AN/A585B+15B**21860.2h3.9C++7.2B+
M6 Onslaught 111108618S23.8413.318%D10.185%F-21.6DN/A535h20.8C-156C-
NS-10 Burster 166108521.6U20.2430.375%C*N/A6B+3.2C4518h122.5B**403.3B*
M6 Onslaught 107105617.5S24.3413.677%D19.048%C+21DN/A555h21.6D158.1C-
NS-10 Burster 13684516.8U25.0430.106%C**1.19%D*4.6C+2.9C4418.2h158.3C+525.6C**
ML-7 10575237.5U4.3437.147%F--1.333%D-15.6D6.3D-1604.8h7.7C20.7D**
Skyguard 10475175U33.1641.348%A++N/A24.2A+9.4C+1823.1h89.1B++215.4A
MAX Punch 104723050.236A41.6172.186%A++N/A0.3C--N/A1256.4h9.3D--12.8D-
Spear Anti-Vehicle Phalanx Turret 9167167U25.1647.053%BN/A44.7B+16C-2761.5h7.6C*16.2B+
C-4 6255155U13.1688.811%UN/A183.3A**23.3C24630.3h2.3D*2.6A

Consumables
  Name Deaths Consumed Time Equipped
Pain Spire0650.2h
Spawn Beacon0970.1h
Medical Applicator515,0801.2h
Bunker0530.3h
Rampart Wall0930.2h
TX1 Repeater31734.5h
Ammunition Package09330.3h
Nano-Armor Kit064,8544.1h
Anti-Infantry MANA Turret01740.2h
Recon Detection Device12,5404.6h

Check the help document for the dictionary if you want to learn more about words used here.


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