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Lt. General clairac[7lcp] clairac
TR BR 91

KDR: 42.37

Score: 11.9m

Last Seen: Oct 10th, 2019 4:00 PM
- OFFLINE - 31.1 hour(s)

Battle Rank 91 - Terran Republic on Miller - Outfit Leader of la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 1
Level Progress (to 92): 95%
Level 100 Progress: 63% 561h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods L100 Python HESH P2-120 HESH MRC3 Mercy L100 Python AP M1 Heavy Cycler P2-120 AP M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $713,070 MLG Score: 570
Fun Score: N/A
Cheeseburgers Flipped: 2761TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.416%23.13%403212147225.77636.597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.774%-0.767D-0.402B0.834B++HEAD ++ (~14.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.5-0.812D-23.4-0.627D111

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.335%0.097%25452212143,08715450205.8684%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.215%-0.18C-1.375D**1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.747B++14.60.726B++26.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.848%0.942%263238120810,192532354188.741433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.902%-0.107C+-1.038D*-0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.65B+5.30.57B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.985%36.776%011215881113480.0909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.259C*-1.996F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-1.032D*7.3-1.319D**12.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 1
11.9m194.7%207 (12.4k)194 (11.6k)42.372628,77167949.645191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216314220.128%8.237%16690:5515

56% Infiltrator34% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2017 4:03 PMJun 1st, 2017 4:05 PMOct 13th, 2019 3:36 AM (1d) (PST)Oct 10th, 2019 1:26 PM (4d) (PST)Oct 10th, 2019 12:00 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6311864450.4680.0110.0391.0270.060570

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,87511,14426,731281262411,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1025h/42.7d 4,938 2,370 6,818 63.1k 994 4,166 3,660 38.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:362
Deaths:27
KDR:13.407
Accuracy:16.397% D
HSR:16.298% D--
Kills:362
Deaths (as Heavy Assault):27
Deaths (to Heavy Assaults):121
KDR:13.40741
Kill Difference:335
Playtime:49.143 hours
Usage:5%
Score:0.217m
Score/min:74
Accuracy (listed only):16.397%
HSR (listed only):16.298%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:360
Deaths:9
KDR:40
Accuracy:18.585% D
HSR:30% A*
Kills:360
Deaths (as Light Assault):9
Deaths (to Light Assaults):42
KDR:40
Kill Difference:351
Playtime:9.835 hours
Usage:1%
Score:0.004m
Score/min:7
Accuracy (listed only):18.585%
HSR (listed only):30%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B*
Kills:881
Deaths:15
KDR:58.733
Accuracy:36.985% B*
HSR:36.776% C++
Kills:881
Deaths (as Infiltrator):15
Deaths (to Infiltrators):38
KDR:58.73333
Kill Difference:866
Playtime:573.330 hours
Usage:56%
Score:6.711m
Score/min:195
Accuracy (listed only):36.985%
HSR (listed only):36.776%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:360
Deaths:9
KDR:40
Accuracy:18.585% D
HSR:30% A*
Kills:360
Deaths (as Engineer):9
Deaths (to Engineers):122
KDR:40
Kill Difference:351
Playtime:38.009 hours
Usage:4%
Score:0.349m
Score/min:153
Accuracy (listed only):18.585%
HSR (listed only):30%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):19
KDR:0
Kill Difference:UNR
Playtime:6.532 hours
Usage:1%
Score:0.060m
Score/min:153
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,250
Deaths:68
KDR:18.382
Accuracy:16.542% C+
HSR:18.080% C--
M1 Heavy Cycler
C
Kills:1,227
Deaths:132
KDR:9.295
Accuracy:13.376% C
HSR:15.811% C-
M2 Mutilator
B+
Kills:1,194
Deaths:72
KDR:16.583
Accuracy:16.222% B+
HSR:16.080% D
M6 Onslaught
D
Kills:1,192
Deaths:48
KDR:24.833
Accuracy:14.190% D
HSR:16.695% D
M6 Onslaught
D
Kills:1,185
Deaths:48
KDR:24.688
Accuracy:14.318% D
HSR:15.190% D--
MRC3 Mercy
C+
Kills:1,175
Deaths:68
KDR:17.279
Accuracy:16.645% C+
HSR:15.660% D--
M2 Mutilator
B
Kills:1,174
Deaths:72
KDR:16.306
Accuracy:16.368% B
HSR:16.525% C--
M1 Heavy Cycler
D
Kills:1,165
Deaths:128
KDR:9.102
Accuracy:13.362% D
HSR:16.223% D
NS-20 Gorgon
D
Kills:601
Deaths:37
KDR:16.243
Accuracy:21.574% D
HSR:14.809% D
NS-20 Gorgon
D
Kills:586
Deaths:37
KDR:15.838
Accuracy:21.593% D
HSR:15.358% D
M3 Pounder HEG
C
Kills:469
Deaths:24
KDR:19.542
Accuracy:36.997% C
HSR:2.345% C--
M3 Pounder HEG
C+
Kills:420
Deaths:28
KDR:15
Accuracy:37.036% C+
HSR:2.381% C--
NS-10 Burster
C++
Kills:131
Deaths:6
KDR:21.833
Accuracy:29.743% C++
HSR:0% F-
NS-10 Burster
C*
Kills:115
Deaths:6
KDR:19.167
Accuracy:29.465% C*
HSR:1.739% D*
Kills:11,884
Deaths (as MAX Suit):387
Deaths (to MAX Suits):44
KDR:30.70801
Kill Difference:11,497
Playtime:345.798 hours
Usage:34%
Score:4.562m
Score/min:220
Accuracy (listed only):21.245%
HSR (listed only):11.921%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:2,337
V. Kills:213 N/A
Deaths:7
KDR:333.857
Accuracy:47.770% C+
KPH:116.800 B++
VKPH:10.600 C
M14 Banshee
D
Kills:750
V. Kills:60 N/A
Deaths:16
KDR:46.875
Accuracy:21.705% D**
KPH:23.300 D
VKPH:1.900 D
M18 Needler
D
Kills:293
V. Kills:171 170%
Deaths:41
KDR:7.146
Accuracy:26.146% D--
KPH:5.800 D
VKPH:3.400 D-
Kills:3,380 (1,043 + 0)
Deaths:64
KDR:52.813
VKDR:6.938
Vehicle Kills:444
Kill Difference:3,316
Playtime:102.328 hours
Usage:10%
Score:0.649m
Score/min:106
Piloting Accuracy:26.146%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:2,211
V. Kills:391 N/A
Deaths:9
KDR:245.667
Accuracy:43.243% D
KPH:54 C++
VKPH:9.600 B
L100 Python AP
B++
Kills:1,246
V. Kills:407 305%
Deaths:2
KDR:623
Accuracy:39.973% F-
KPH:41 B++
VKPH:13.400 D-
L100 Python HEAT
B**
Kills:1,178
V. Kills:250 469%
Deaths:3
KDR:392.667
Accuracy:46.297% D
KPH:46.800 B**
VKPH:9.900 C-
C75 Viper
B**
Kills:1,131
V. Kills:150 N/A
Deaths:10
KDR:113.100
Accuracy:35.111% C
KPH:45.900 B**
VKPH:6.100 C-
Skyguard
A++
Kills:118
V. Kills:47 246%
Deaths:1
KDR:118
Accuracy:36.143% B**
KPH:25.200 A++
VKPH:10.100 C*
Kills:5,884 (5,884 + 0)
Deaths:25
KDR:235.360
VKDR:49.800
Vehicle Kills:1,245
Kill Difference:5,859
Playtime:125.800 hours
Usage:12%
Score:1.231m
Score/min:163
Driving Accuracy:36.143%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:2,096
V. Kills:419 N/A
Deaths:11
KDR:190.546
Accuracy:41.132% C+
KPH:48.100 C+
VKPH:9.600 C++
P2-120 AP
A++
Kills:1,201
V. Kills:371 323%
Deaths:4
KDR:300.250
Accuracy:40.006% D
KPH:50.900 A++
VKPH:15.700 C
P2-120 HEAT
B+
Kills:1,011
V. Kills:319 316%
Deaths:14
KDR:72.214
Accuracy:43.912% C*
KPH:32.800 B+
VKPH:10.400 C++
Kills:4,308 (4,308 + 0)
Deaths:29
KDR:148.552
VKDR:38.241
Vehicle Kills:1,109
Kill Difference:4,279
Playtime:98 hours
Usage:10%
Score:1.037m
Score/min:176
Driving Accuracy:43.912%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 2,5502,3377333.857U291.4847.77%C+N/A116.9B++10.7C29920h13.6B+28.5B+
L100 Python HESH 2,6022,2119245.667U203.2943.243%DN/A54.1C++9.6B17840.9h2.9B+6.6C**
P2-120 HESH 2,5152,09611190.545U148.1741.132%C+N/A48.1C+9.6C++16843.6h4.2B+10.3B+
MRC3 Mercy 1,2791,2506818.382S23.9916.542%C+18.08%C--18.4DN/A5368h22D132.8C+
L100 Python AP 1,6531,2462623U580.6339.973%F-N/A41B++13.4D-17430.4h3.6B*9B+
M1 Heavy Cycler 1,2481,2271329.295S33.0813.376%C15.811%C-15.6C--N/A4578.7h18.6C+138.9C++
P2-120 AP 1,5721,2014300.25U257.8840.006%DN/A50.9A++15.7C23423.6h4.4B**11B*
M2 Mutilator 1,2281,1947216.583S25.7916.222%B+16.08%D19.8DN/A5460.3h19.4C--119.3C*
M6 Onslaught 1,2191,1924824.833U17.5414.19%D16.695%D22.6DN/A5652.7h18.8C+132.7C+
M6 Onslaught 1,2111,1854824.688U17.6814.318%D15.19%D--22.5DN/A5752.7h19C++132.5C+
L100 Python HEAT 1,4281,1783392.667U350.2946.297%D1.443%D46.9B**10C-15225.1h4.4B+9.4B+
MRC3 Mercy 1,2041,1756817.279S25.0916.645%C+15.66%D--17.3D-N/A5168h23.2D139.6C+
M2 Mutilator 1,1961,1747216.306U26.0716.368%B16.525%C--19.5DN/A5060.2h19.5C-119.4C*
M1 Heavy Cycler 1,1791,1651289.102S33.2713.362%D16.223%D15.2D--N/A4276.4h19.5D146.2C
C75 Viper 1,2811,13110113.1U70.7335.111%CN/A46B**6.1C-13024.6h8B*22.7B*
P2-120 HEAT 1,3301,0111472.214S29.8443.912%C*3.165%C++32.8B+10.4C++14430.8h6.4B+14.6B+
99SV 9158811558.733U16.3636.985%B*36.776%C++15.4DN/A3957.3h7.3D--19.8C+
M14 Banshee 8107501646.875M**4.5021.705%D**N/A23.4D1.9D6332.1h17.6B+81.1C*
NS-20 Gorgon 6376013716.243U26.1321.574%D14.809%D18.3C++1.1D6632.8h30.9B+143.4B+
NS-20 Gorgon 6195863715.838U26.5321.593%D15.358%D17.9C+1D-6132.8h32B+148.4B
M3 Pounder HEG 5274692419.542U22.8336.997%C2.345%C--16.2C2D*5429h21.9C-59.1C
M3 Pounder HEG 4794202815S27.3737.036%C+2.381%C--13.5C-1.9D-5331.1h25.6D*69.1D
T9 CARV 3773622713.407S28.9716.397%D16.298%D--9.5D--N/A3838.1h23.5F--143.3D--
TRAC-5 370360940U2.3718.585%D30%A*10.1DN/A4235.6h23.3D*125.6D-
M18 Needler 464293417.146A++35.2326.146%D--N/A5.8D3.4D-5650.2h136.3C**521.3C+
Claymore 257257832.125S10.2520.855%D*N/A59.8D*N/A1654.3h1.2C++5.9D-
Tank Mine 2481951195U152.6349.616%B**N/A108.3C+29.4D*6121.8h3F-6C*
NS-10 Burster 201131621.833U20.5429.743%C++N/A5.5C++2.9D4424h141.2B+474.9B+
Frag Grenade 1251221122N/A79.6353.027%B**N/A610B+15B**23560.2h3.9C++7.3B+
Skyguard 1651181118U75.6336.143%B**N/A25.1A++10C++1984.7h75B**207.5A
MAX Punch 1581153870.297A++42.0869.462%A++N/A0.3DN/A1345.1h6.8D9.9C--
NS-10 Burster 181115619.167U23.2129.465%C*1.739%D*4.8C+2.7C--4524.1h160.7C+545.5C++
ML-7 10877238.5U3.8736.446%F--1.299%D-13.8D-5.5D--1555.6h8.4D22.9F-
Spear Anti-Vehicle Phalanx Turret 9368168U25.6347.225%BN/A42.5C*15.6D2841.6h7.6B16.2B+
C-4 7363163U20.6381.026%SN/A126B**20D19970.5h2.5F-3.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01010.1h
Repair Module0590.1h
Medical Applicator517,5961.4h
Cortium Silo0640.1h
Bunker0580.3h
Rampart Wall01050.2h
TX1 Repeater31734.5h
Nano-Armor Kit066,1384.2h
Ammunition Package09500.3h
Anti-Infantry MANA Turret01740.2h
Pain Spire0750.2h
Recon Detection Device12,9635.4h

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