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Maj. General clairac[7lcp] clairac
TR BR 83

KDR: 41.86

Score: 9.1m

Last Seen: Feb 15th, 2019 5:32 PM
- OFFLINE - 34.6 hour(s)

Battle Rank 83 - Terran Republic on Miller - Outfit Leader of la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 2
Level Progress (to 84): 76%
Level 100 Progress: 48% 807h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods L100 Python HESH P2-120 HESH M1 Heavy Cycler P2-120 AP M2 Mutilator L100 Python HEAT M2 Mutilator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $641,763 MLG Score: 513
Fun Score: N/A
Cheeseburgers Flipped: 1888TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.968%23.92%406210206487.234.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.81%-0.803D-0.51B+0.771B++HEAD ++ (~15.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.5-0.815D-23-0.612D112.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.317%0.105%25848210202,84714392203.357724%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.304%-0.116C+-1.378D**1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.756B++14.30.73B++25

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.618%0.953%26915710158,709461966189.326443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.82%-0.024C+-1.064D*-0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.701B++4.70.625B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.98%36.287%01102171181988.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.142C++-2.024F---1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.5-1.079D*7.4-1.323D**13.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 2
9.1m182.3%201 (12.1k)188 (11.3k)41.855822,35153449.410183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022234620.655%7.337%15290:5510

60% Infiltrator29% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2017 4:03 PMJun 1st, 2017 4:05 PMFeb 16th, 2019 9:40 PM (25m) (PST)Feb 15th, 2019 2:26 PM (1d) (PST)Feb 15th, 2019 1:32 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6241574670.4590.0110.0340.9470.061513

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4209,43827,982281257411,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
811.8h/33.8d 4,034 1,640 5,152 46.1k 805 3,057 2,964 30.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:291
Deaths:20
KDR:14.550
Accuracy:15.824% D
HSR:16.151% D--
Kills:291
Deaths (as Heavy Assault):20
Deaths (to Heavy Assaults):85
KDR:14.55
Kill Difference:271
Playtime:40.072 hours
Usage:5%
Score:0.185m
Score/min:77
Accuracy (listed only):15.824%
HSR (listed only):16.151%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B++
Kills:711
Deaths:13
KDR:54.692
Accuracy:35.980% B++
HSR:36.287% C++
Kills:711
Deaths (as Infiltrator):13
Deaths (to Infiltrators):27
KDR:54.69231
Kill Difference:698
Playtime:485.383 hours
Usage:60%
Score:5.627m
Score/min:193
Accuracy (listed only):35.980%
HSR (listed only):36.287%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:357
Deaths:9
KDR:39.667
Accuracy:18.115% D
HSR:30.252% A*
Kills:357
Deaths (as Light Assault):9
Deaths (to Light Assaults):33
KDR:39.66667
Kill Difference:348
Playtime:7.421 hours
Usage:1%
Score:0.003m
Score/min:7
Accuracy (listed only):18.115%
HSR (listed only):30.252%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:357
Deaths:9
KDR:39.667
Accuracy:18.115% D
HSR:30.252% A*
Kills:357
Deaths (as Engineer):9
Deaths (to Engineers):93
KDR:39.66667
Kill Difference:348
Playtime:35.436 hours
Usage:4%
Score:0.338m
Score/min:159
Accuracy (listed only):18.115%
HSR (listed only):30.252%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):14
KDR:0
Kill Difference:UNR
Playtime:5.295 hours
Usage:1%
Score:0.050m
Score/min:158
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:1,227
Deaths:132
KDR:9.295
Accuracy:13.376% C+
HSR:15.811% C
M2 Mutilator
B+
Kills:1,194
Deaths:72
KDR:16.583
Accuracy:16.222% B+
HSR:16.080% D
M2 Mutilator
B+
Kills:1,174
Deaths:72
KDR:16.306
Accuracy:16.368% B+
HSR:16.525% C-
M1 Heavy Cycler
C--
Kills:1,165
Deaths:128
KDR:9.102
Accuracy:13.362% C--
HSR:16.223% C--
MRC3 Mercy
C++
Kills:1,013
Deaths:57
KDR:17.772
Accuracy:16.723% C++
HSR:18.263% C
MRC3 Mercy
C+
Kills:966
Deaths:57
KDR:16.947
Accuracy:16.854% C+
HSR:15.632% D--
M3 Pounder HEG
C
Kills:431
Deaths:22
KDR:19.591
Accuracy:36.888% C
HSR:2.320% D
M3 Pounder HEG
C+
Kills:383
Deaths:26
KDR:14.731
Accuracy:36.898% C+
HSR:2.350% C--
NS-10 Burster
C**
Kills:101
Deaths:5
KDR:20.200
Accuracy:30.691% C**
HSR:0% F-
NS-10 Burster
B
Kills:78
Deaths:5
KDR:15.600
Accuracy:30.482% B
HSR:1.282% D*
Kills:7,732
Deaths (as MAX Suit):288
Deaths (to MAX Suits):33
KDR:26.84722
Kill Difference:7,444
Playtime:236.433 hours
Usage:29%
Score:2.937m
Score/min:207
Accuracy (listed only):22.786%
HSR (listed only):10.449%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,183
V. Kills:186 N/A
Deaths:7
KDR:311.857
Accuracy:48.442% C+
KPH:114.800 B+
VKPH:9.800 C-
M14 Banshee
D
Kills:664
V. Kills:53 N/A
Deaths:14
KDR:47.429
Accuracy:22.128% D**
KPH:25.700 D
VKPH:2.100 D
M18 Needler
D
Kills:253
V. Kills:147 171%
Deaths:40
KDR:6.325
Accuracy:26.023% D--
KPH:5.500 D
VKPH:3.200 D--
Kills:3,100 (917 + 0)
Deaths:61
KDR:50.820
VKDR:6.328
Vehicle Kills:386
Kill Difference:3,039
Playtime:91.014 hours
Usage:11%
Score:0.585m
Score/min:107
Piloting Accuracy:26.023%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,918
V. Kills:329 N/A
Deaths:8
KDR:239.750
Accuracy:43.192% D
KPH:55.900 C++
VKPH:9.600 B+
L100 Python HEAT
B**
Kills:1,178
V. Kills:250 469%
Deaths:3
KDR:392.667
Accuracy:46.297% C--
KPH:46.800 B**
VKPH:9.900 C
C75 Viper
B**
Kills:1,131
V. Kills:150 N/A
Deaths:10
KDR:113.100
Accuracy:35.111% C
KPH:45.900 B**
VKPH:6.100 C
L100 Python AP
B*
Kills:480
V. Kills:172 277%
Deaths:2
KDR:240
Accuracy:39.256% F-
KPH:39.200 B*
VKPH:14 D
Skyguard
A*
Kills:72
V. Kills:28 248%
Deaths:1
KDR:72
Accuracy:42.922% A*
KPH:25.700 A++
VKPH:10 C*
Kills:4,779 (4,779 + 0)
Deaths:24
KDR:199.125
VKDR:38.708
Vehicle Kills:929
Kill Difference:4,755
Playtime:99.096 hours
Usage:12%
Score:0.961m
Score/min:162
Driving Accuracy:42.922%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:1,790
V. Kills:347 N/A
Deaths:10
KDR:179
Accuracy:41.249% C+
KPH:48.200 C+
VKPH:9.300 C++
P2-120 AP
A++
Kills:1,201
V. Kills:371 323%
Deaths:4
KDR:300.250
Accuracy:40.006% D
KPH:50.900 A++
VKPH:15.700 C
P2-120 HEAT
B++
Kills:1,011
V. Kills:319 316%
Deaths:14
KDR:72.214
Accuracy:43.912% C*
KPH:32.800 B++
VKPH:10.400 C++
Kills:4,002 (4,002 + 0)
Deaths:28
KDR:142.929
VKDR:37.036
Vehicle Kills:1,037
Kill Difference:3,974
Playtime:91.511 hours
Usage:11%
Score:0.940m
Score/min:171
Driving Accuracy:43.912%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 2,3692,1837311.857U270.0048.442%C+N/A114.9B+9.8C-29019h13.4B+27.7B+
L100 Python HESH 2,2471,9188239.75U197.8943.192%DN/A55.9C++9.6B+18234.3h2.8B+6.6C**
P2-120 HESH 2,1371,79010179U137.1441.249%C+N/A48.2C+9.4C++16337.1h4.3B+10.4B+
M1 Heavy Cycler 1,2481,2271329.295S32.5613.376%C+15.811%C15.6C-N/A4478.7h18.6C++138.9C++
P2-120 AP 1,5721,2014300.25U258.3940.006%DN/A50.9A++15.7C22423.6h4.4A11B*
M2 Mutilator 1,2281,1947216.583S25.2716.222%B+16.08%D19.8C--N/A5360.3h19.4C-119.3C*
L100 Python HEAT 1,4281,1783392.667U350.8146.297%C--1.443%D46.9B**10C15125.1h4.4B*9.4B++
M2 Mutilator 1,1961,1747216.306U25.5516.368%B+16.525%C-19.5C--N/A5060.2h19.5C-119.4C**
M1 Heavy Cycler 1,1791,1651289.102S32.7513.362%C--16.223%C--15.2D-N/A4276.4h19.5D146.2C
C75 Viper 1,2811,13110113.1U71.2435.111%CN/A46B**6.1C12724.6h8B*22.7B*
MRC3 Mercy 1,0351,0135717.772S24.0816.723%C++18.263%C18.7DN/A5554.1h21.9C--131C++
P2-120 HEAT 1,3301,0111472.214U30.3643.912%C*3.165%C+32.8B++10.4C++14130.8h6.4B+14.6B++
MRC3 Mercy 9879665716.947S24.9116.854%C+15.632%D--17.9DN/A5254.1h22.9D135.6C+
99SV 7307111354.692U12.8435.98%B++36.287%C++15DN/A3747.3h7.4D--20.5C+
M14 Banshee 7176641447.429S5.5722.128%D**N/A25.7D2.1D6925.8h17.2B+77.7C**
L100 Python AP 6524802240U198.1439.256%F-N/A39.3B*14.1D18812.2h3.6A+9.1B++
M3 Pounder HEG 4824312219.591U22.2636.888%C2.32%D16.4C1.9D*5426.3h20.7C56.1C+
M3 Pounder HEG 4373832614.731S27.1236.898%C+2.35%C--13.5C1.9D-5128.4h24.5D--66.4C--
TRAC-5 367357939.667U2.1918.115%D30.252%A*11C--N/A4032.5h22.2D--122.8D
T9 CARV 3042912014.55S27.3115.824%D16.151%D--9.2D-N/A3531.5h23.9F--151.2D*
M18 Needler 400253406.325A+35.5326.023%D--N/A5.5D3.2D--5346.2h137.7C**529C+
Claymore 199199728.429M++13.4319.518%D**N/A64.2D*N/A1633.1h1.2C++6.1D*
Tank Mine 1911501150U108.1452.969%A+N/A107.1C++29.3D*6281.4h3F5.6B+
Frag Grenade 1171141114N/A72.1453.92%AN/A570B+15A21290.2h3.9C++7.3B+
NS-10 Burster 156101520.2U21.6630.691%C**N/A6B+3.3C4516.8h124B**404.2B*
NS-10 Burster 12778515.6U26.2630.482%B1.282%D*4.6C+2.9C4417h161.8C+531C**
ML-7 10575237.5U4.3637.101%F--1.333%D--16D6.4D-1624.7h7.4C+20.1D**
Skyguard 10072172U30.1442.922%A*N/A25.7A++10C*1912.8h87.6B++204A
Spear Anti-Vehicle Phalanx Turret 9167167U25.1446.679%BN/A44.7B+16C--2831.5h7.4C**16B+
MAX Punch 94642880.222B**41.6373.672%A++N/A0.3C--N/A1235.8h10D*13.5D--
C-4 6053153U11.1499.187%UN/A176.7A*23.3C27160.3h2.3D*2.3A

Consumables
  Name Deaths Consumed Time Equipped
Pain Spire0620.2h
Spawn Beacon0970.1h
Medical Applicator414,0041.1h
Bunker0510.3h
Rampart Wall0900.2h
TX1 Repeater31734.5h
Ammunition Package09200.3h
Nano-Armor Kit063,6574h
Anti-Infantry MANA Turret01730.2h
Recon Detection Device12,4604.5h

Check the help document for the dictionary if you want to learn more about words used here.


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