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Colonel clairac[7lcp] clairac
TR BR 71

KDR: 41.72

Score: 5.9m

Last Seen: Jun 24th, 2018 2:52 PM
- OFFLINE - 15 hour(s)

Battle Rank 71 - Terran Republic on Miller - Outfit Leader of la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 2
Level Progress (to 72): 80%
Level 100 Progress: 31% 1093h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods L100 Python HESH M1 Heavy Cycler P2-120 HESH L100 Python HEAT M1 Heavy Cycler C75 Viper P2-120 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $527,922 MLG Score: 422
Fun Score: N/A
Cheeseburgers Flipped: 892TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.936%25.709%435299556413.428628.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.859%-0.78D-0.847B*0.767B++HEAD ++ (~17.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.2-0.796D-22.9-0.608D112.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.405%0.091%2624329952,20511268200.454820%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.522%-0.022C+-1.413D**1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.76B++14.20.728B++23.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.442%1.092%2591969916,409351426183.114449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.024%-0.019C+-1.051D*-0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.679B+50.599B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.896%36.775%0199655261592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.104C+-2.044F---1.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.3-1.082D*7.3-1.307D**13

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 2
5.9m173.1%198 (11.9k)184 (11k)41.718514,22634150.082171 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR997143821.386%5.961%12790:557

6% Engineer66% Infiltrator21% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2017 4:03 PMJun 1st, 2017 4:05 PMJun 24th, 2018 10:32 AM (14h) (PST)Jun 24th, 2018 11:18 AM (14h) (PST)Jun 24th, 2018 10:52 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6231135100.4450.0110.0270.8830.065422

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3936,78230,611271253411,045

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
532.8h/22.2d 2,852 848 3,184 28.2k 551 1,805 2,067 19.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:226
Deaths:14
KDR:16.143
Accuracy:15.680% D
HSR:18.142% D
Kills:226
Deaths (as Heavy Assault):14
Deaths (to Heavy Assaults):45
KDR:16.14286
Kill Difference:212
Playtime:29.273 hours
Usage:5%
Score:0.151m
Score/min:86
Accuracy (listed only):15.680%
HSR (listed only):18.142%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B++
Kills:552
Deaths:9
KDR:61.333
Accuracy:35.896% B++
HSR:36.775% C++
Kills:552
Deaths (as Infiltrator):9
Deaths (to Infiltrators):21
KDR:61.33333
Kill Difference:543
Playtime:353.422 hours
Usage:66%
Score:4.032m
Score/min:190
Accuracy (listed only):35.896%
HSR (listed only):36.775%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:338
Deaths:9
KDR:37.556
Accuracy:18.109% D
HSR:30.769% A*
Kills:338
Deaths (as Light Assault):9
Deaths (to Light Assaults):17
KDR:37.55556
Kill Difference:329
Playtime:3.616 hours
Usage:1%
Score:0.002m
Score/min:11
Accuracy (listed only):18.109%
HSR (listed only):30.769%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:338
Deaths:9
KDR:37.556
Accuracy:18.109% D
HSR:30.769% A*
Kills:338
Deaths (as Engineer):9
Deaths (to Engineers):62
KDR:37.55556
Kill Difference:329
Playtime:29.761 hours
Usage:6%
Score:0.309m
Score/min:173
Accuracy (listed only):18.109%
HSR (listed only):30.769%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):7
KDR:0
Kill Difference:UNR
Playtime:3.552 hours
Usage:1%
Score:0.039m
Score/min:181
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:1,227
Deaths:132
KDR:9.295
Accuracy:13.376% C+
HSR:15.811% C
M1 Heavy Cycler
C-
Kills:1,165
Deaths:128
KDR:9.102
Accuracy:13.362% C-
HSR:16.223% C--
M3 Pounder HEG
C-
Kills:349
Deaths:18
KDR:19.389
Accuracy:35.460% C-
HSR:2.292% D
M3 Pounder HEG
C
Kills:326
Deaths:22
KDR:14.818
Accuracy:35.514% C
HSR:2.761% C
NS-10 Burster
B++
Kills:62
Deaths:4
KDR:15.500
Accuracy:33.454% B++
HSR:0% F-
NS-10 Burster
B++
Kills:53
Deaths:4
KDR:13.250
Accuracy:32.985% B++
HSR:0% F
Kills:3,182
Deaths (as MAX Suit):154
Deaths (to MAX Suits):15
KDR:20.66234
Kill Difference:3,028
Playtime:111.742 hours
Usage:21%
Score:1.351m
Score/min:201
Accuracy (listed only):27.358%
HSR (listed only):6.181%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:1,710
V. Kills:140 N/A
Deaths:6
KDR:285
Accuracy:49.265% C++
KPH:108 B+
VKPH:8.800 D
M14 Banshee
C
Kills:495
V. Kills:39 N/A
Deaths:8
KDR:61.875
Accuracy:22.334% D*
KPH:31.100 C
VKPH:2.500 C--
M18 Needler
D-
Kills:154
V. Kills:89 171%
Deaths:29
KDR:5.310
Accuracy:26.491% D--
KPH:4.200 D-
VKPH:2.400 D*
Kills:2,359 (649 + 0)
Deaths:43
KDR:54.860
VKDR:6.233
Vehicle Kills:268
Kill Difference:2,316
Playtime:68.844 hours
Usage:13%
Score:0.410m
Score/min:99
Piloting Accuracy:26.491%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,285
V. Kills:208 N/A
Deaths:3
KDR:428.333
Accuracy:41.666% D
KPH:58.100 C*
VKPH:9.400 B+
L100 Python HEAT
B**
Kills:1,178
V. Kills:250 469%
Deaths:3
KDR:392.667
Accuracy:46.297% C-
KPH:46.900 B**
VKPH:9.900 C
C75 Viper
B**
Kills:1,131
V. Kills:150 N/A
Deaths:10
KDR:113.100
Accuracy:35.111% C
KPH:45.900 B**
VKPH:6.100 C
L100 Python AP
A+
Kills:119
V. Kills:51 229%
Deaths:
KDR:
Accuracy:38.427% F-
KPH:44.700 A+
VKPH:19.200 C**
Kills:3,713 (3,713 + 0)
Deaths:16
KDR:232.063
VKDR:41.188
Vehicle Kills:659
Kill Difference:3,697
Playtime:74.543 hours
Usage:14%
Score:0.700m
Score/min:156
Driving Accuracy:38.427%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:1,197
V. Kills:242 493%
Deaths:6
KDR:199.500
Accuracy:42.720% C**
KPH:55.200 C*
VKPH:11.200 B+
P2-120 HEAT
B+
Kills:1,011
V. Kills:319 316%
Deaths:14
KDR:72.214
Accuracy:43.912% C**
KPH:32.800 B+
VKPH:10.400 C++
P2-120 AP
A**
Kills:607
V. Kills:196 308%
Deaths:1
KDR:607
Accuracy:38.183% D
KPH:55.800 A**
VKPH:18 C++
Kills:2,815 (2,815 + 0)
Deaths:21
KDR:134.048
VKDR:36.048
Vehicle Kills:757
Kill Difference:2,794
Playtime:63.353 hours
Usage:12%
Score:0.674m
Score/min:177
Driving Accuracy:38.183%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 1,8501,7106285U243.2849.265%C++N/A108.2B+8.9D26815.8h13.5B**27.4B*
L100 Python HESH 1,4931,2853428.333U386.6141.666%DN/A58.1C*9.4B+19322.1h2.7B++6.4B
M1 Heavy Cycler 1,2481,2271329.295S32.4213.376%C+15.811%C15.6C--N/A4378.7h18.6C+138.9C++
P2-120 HESH 1,4391,1976199.5U157.7842.72%C**N/A55.2C*11.2B+18821.7h4.3B+10.1B+
L100 Python HEAT 1,4281,1783392.667U350.9546.297%C-1.443%D--46.9B**10C14825.1h4.4B+9.4B+
M1 Heavy Cycler 1,1791,1651289.102S32.6213.362%C-16.223%C--15.2D--N/A4276.4h19.5D146.2C
C75 Viper 1,2811,13110113.1U71.3835.111%CN/A46B**6.1C12624.6h8B*22.7B*
P2-120 HEAT 1,3301,0111472.214S30.5043.912%C**3.165%C+32.8B+10.4C++13930.8h6.4B+14.6B++
P2-120 AP 8036071607U565.2838.183%DN/A55.7A*18C++26510.9h4.6A12.1B*
99SV 567552961.333U19.6135.896%B++36.775%C++15DN/A3636.7h7.3D-20.3C+
M14 Banshee 534495861.875S20.1622.334%D*N/A31.1C2.5C--8115.9h16.6B+74.4C**
M3 Pounder HEG 3863491819.389U22.3335.46%C-2.292%D15.7C1.7D*5122.3h19.4C+54.8C+
TRAC-5 347338937.556U4.1618.109%D30.769%A*12.9CN/A4126.2h21.1D--116.7D
M3 Pounder HEG 3683262214.818S26.9035.514%C2.761%C13.4C-1.7D--4624.3h22.2D-62.5C
T9 CARV 2352261416.143U25.5815.68%D18.142%D9.7D--N/A3323.3h25.6F**163D**
Claymore 160160440S1.7219.978%D**N/A76.2D*N/A1902.1h1.1B*5.7D*
M18 Needler 243154295.31A36.4126.491%D--N/A4.2D-2.4D*3537.1h159.1C++600.7C+
L100 Python AP 1701191119U77.2838.427%F-N/A44.1A+18.9C*2182.7h3.6B**9.4B++
Tank Mine 1331031103U61.2851.916%A+N/A103C++30D*5781h2.9D**5.6B+
Frag Grenade 9997197N/A55.2852.18%B**N/A485C+10B+19560.2h3.7C++7.1B+
ML-7 8663163U21.2838.185%F-1.587%D18.5C-6.8D1653.4h7.1C+18.5D*
NS-10 Burster 9462415.5U26.2233.454%B++N/A7A3.6C+538.9h112A334.6B**
Spear Anti-Vehicle Phalanx Turret 7756156S14.2843.736%C++N/A46.7B+17.5C2891.2h6.9C**15.7B+
NS-10 Burster 8753413.25U28.4732.985%B++N/A5.8B+3.7C*569.1h132.2B+400.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0630.1h
Medical Applicator29,5980.7h
Anti-Infantry MANA Turret01580.2h
Ammunition Package08060.2h
TX1 Repeater31734.5h
Nano-Armor Kit056,0503.3h
Recon Detection Device11,8693.4h

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