Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,254)players online:
wintergaming (1132)  Maldrasou (29)  Pierrekira (18)  VTG1ne (8)  HEKOMIn (6) 1193
stats.dasanfall.com
Commissar clairac[7lcp] clairac
TR BR 78

KDR: 41.83

Score: 7.5m

Last Seen: Oct 14th, 2018 8:38 AM
- OFFLINE - 47.7 hour(s)

Battle Rank 78 - Terran Republic on Miller - Outfit Leader of la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 3
Level Progress (to 79): 0%
Level 100 Progress: 40% 957h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods L100 Python HESH P2-120 HESH M1 Heavy Cycler P2-120 AP M2 Mutilator L100 Python HEAT M2 Mutilator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:clairac



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $601,731 MLG Score: 481
Fun Score: N/A
Cheeseburgers Flipped: 1416TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.033%24.795%422210116098.733.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.901%-0.777D-0.671B+0.703B++HEAD ++ (~16.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.8-0.814D-23.1-0.624D112.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.865%0.118%27321210112,54112334211.75759%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.359%-0.067C+-1.376D**1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.756B++14.30.727B++24.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.757%1.006%25986610077,651411763182.167434%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.933%-0.004C+-1.06D*-0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.695B+4.80.616B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.01%37.209%01101260271586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.149C++-1.99F--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.5-1.089D*7.4-1.337D**13.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 3
7.5m169.1%198 (11.9k)184 (11k)41.826718,82245049.742278 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1013196020.809%6.774%14190:5510

62% Infiltrator26% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2017 4:03 PMJun 1st, 2017 4:05 PMOct 14th, 2018 11:13 PM (1d) (PST)Oct 14th, 2018 5:51 AM (2d) (PST)Oct 14th, 2018 4:38 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6321454870.4610.0110.0310.8870.063481

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,9508,71829,232281253411,021

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
680.2h/28.3d 3,562 1,275 4,244 36.2k 693 2,438 2,588 25.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:256
Deaths:17
KDR:15.059
Accuracy:15.726% D
HSR:17.188% D-
Kills:256
Deaths (as Heavy Assault):17
Deaths (to Heavy Assaults):64
KDR:15.05882
Kill Difference:239
Playtime:35.332 hours
Usage:5%
Score:0.169m
Score/min:80
Accuracy (listed only):15.726%
HSR (listed only):17.188%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B*
Kills:602
Deaths:12
KDR:50.167
Accuracy:36.010% B*
HSR:37.209% C++
Kills:602
Deaths (as Infiltrator):12
Deaths (to Infiltrators):26
KDR:50.16667
Kill Difference:590
Playtime:422.798 hours
Usage:62%
Score:4.783m
Score/min:189
Accuracy (listed only):36.010%
HSR (listed only):37.209%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:353
Deaths:9
KDR:39.222
Accuracy:18.274% D
HSR:30.312% A*
Kills:353
Deaths (as Light Assault):9
Deaths (to Light Assaults):27
KDR:39.22222
Kill Difference:344
Playtime:5.277 hours
Usage:1%
Score:0.002m
Score/min:7
Accuracy (listed only):18.274%
HSR (listed only):30.312%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:353
Deaths:9
KDR:39.222
Accuracy:18.274% D
HSR:30.312% A*
Kills:353
Deaths (as Engineer):9
Deaths (to Engineers):79
KDR:39.22222
Kill Difference:344
Playtime:33.276 hours
Usage:5%
Score:0.326m
Score/min:163
Accuracy (listed only):18.274%
HSR (listed only):30.312%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):11
KDR:0
Kill Difference:UNR
Playtime:4.468 hours
Usage:1%
Score:0.045m
Score/min:168
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:1,227
Deaths:132
KDR:9.295
Accuracy:13.376% C+
HSR:15.811% C
M2 Mutilator
B+
Kills:1,194
Deaths:72
KDR:16.583
Accuracy:16.222% B+
HSR:16.080% D
M2 Mutilator
B+
Kills:1,174
Deaths:72
KDR:16.306
Accuracy:16.368% B+
HSR:16.525% C-
M1 Heavy Cycler
C-
Kills:1,165
Deaths:128
KDR:9.102
Accuracy:13.362% C-
HSR:16.223% D
M3 Pounder HEG
C
Kills:397
Deaths:20
KDR:19.850
Accuracy:36.401% C
HSR:2.267% D
M3 Pounder HEG
C+
Kills:359
Deaths:24
KDR:14.958
Accuracy:36.372% C+
HSR:2.507% C-
NS-10 Burster
B++
Kills:72
Deaths:5
KDR:14.400
Accuracy:32.773% B++
HSR:0% F
NS-10 Burster
B++
Kills:66
Deaths:5
KDR:13.200
Accuracy:32.290% B++
HSR:0% F
Kills:5,654
Deaths (as MAX Suit):229
Deaths (to MAX Suits):24
KDR:24.68996
Kill Difference:5,425
Playtime:177.273 hours
Usage:26%
Score:2.170m
Score/min:204
Accuracy (listed only):24.646%
HSR (listed only):8.677%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:1,962
V. Kills:164 N/A
Deaths:6
KDR:327
Accuracy:48.838% C++
KPH:113.400 B++
VKPH:9.500 C--
M14 Banshee
C--
Kills:579
V. Kills:42 N/A
Deaths:12
KDR:48.250
Accuracy:22.366% D*
KPH:27.300 C--
VKPH:2 D
M18 Needler
D
Kills:215
V. Kills:125 171%
Deaths:37
KDR:5.811
Accuracy:25.702% D--
KPH:5.100 D
VKPH:2.900 D--
Kills:2,756 (794 + 0)
Deaths:55
KDR:50.109
VKDR:6.018
Vehicle Kills:331
Kill Difference:2,701
Playtime:80.945 hours
Usage:12%
Score:0.493m
Score/min:102
Piloting Accuracy:25.702%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,776
V. Kills:306 N/A
Deaths:8
KDR:222
Accuracy:43.192% C-
KPH:56.100 C*
VKPH:9.700 B+
L100 Python HEAT
B**
Kills:1,178
V. Kills:250 469%
Deaths:3
KDR:392.667
Accuracy:46.297% C--
KPH:46.800 B**
VKPH:9.900 C
C75 Viper
B**
Kills:1,131
V. Kills:150 N/A
Deaths:10
KDR:113.100
Accuracy:35.111% C
KPH:45.900 B**
VKPH:6.100 C
L100 Python AP
B*
Kills:210
V. Kills:81 256%
Deaths:
KDR:
Accuracy:37.876% F-
KPH:37.800 B*
VKPH:14.600 D
Kills:4,295 (4,295 + 0)
Deaths:21
KDR:204.524
VKDR:37.476
Vehicle Kills:787
Kill Difference:4,274
Playtime:86.972 hours
Usage:13%
Score:0.815m
Score/min:156
Driving Accuracy:37.876%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B
Kills:1,354
V. Kills:270 N/A
Deaths:7
KDR:193.429
Accuracy:42.138% C++
KPH:53.100 C*
VKPH:10.600 B
P2-120 AP
A++
Kills:1,201
V. Kills:371 323%
Deaths:4
KDR:300.250
Accuracy:40.006% D
KPH:51 A++
VKPH:15.800 C
P2-120 HEAT
B+
Kills:1,011
V. Kills:319 316%
Deaths:14
KDR:72.214
Accuracy:43.912% C**
KPH:32.800 B+
VKPH:10.400 C++
Kills:3,566 (3,566 + 0)
Deaths:25
KDR:142.640
VKDR:38.400
Vehicle Kills:960
Kill Difference:3,541
Playtime:79.854 hours
Usage:12%
Score:0.842m
Score/min:176
Driving Accuracy:43.912%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 2,1261,9626327U285.1748.838%C++N/A113.4B++9.5C--28417.3h13.5B**27.6B++
L100 Python HESH 2,0821,7768222U180.1743.192%C-N/A56.2C*9.7B+18031.6h2.8B+6.5B
P2-120 HESH 1,6241,3547193.429S151.6042.138%C++N/A53.1C*10.6B17925.5h4.3B+10.1B+
M1 Heavy Cycler 1,2481,2271329.295S32.5313.376%C+15.811%C15.6C--N/A4378.7h18.6C+138.9C++
P2-120 AP 1,5721,2014300.25U258.4240.006%DN/A51.1A++15.8C21923.5h4.4A11B**
M2 Mutilator 1,2281,1947216.583S25.2416.222%B+16.08%D19.8DN/A5360.3h19.4D119.3C**
L100 Python HEAT 1,4281,1783392.667U350.8446.297%C--1.443%D-46.9B**10C15125.1h4.4B*9.4B++
M2 Mutilator 1,1961,1747216.306U25.5216.368%B+16.525%C-19.5C--N/A5060.2h19.5C-119.4C**
M1 Heavy Cycler 1,1791,1651289.102S32.7213.362%C-16.223%D15.2D-N/A4276.4h19.5D146.2C
C75 Viper 1,2811,13110113.1U71.2735.111%CN/A46B**6.1C12724.6h8B*22.7B*
P2-120 HEAT 1,3301,0111472.214U30.3943.912%C**3.165%C+32.8B+10.4C++14030.8h6.4B+14.6B++
99SV 6176021250.167U8.3436.01%B*37.209%C++14.8DN/A3640.8h7.4D--20.5C+
M14 Banshee 6215791248.25S6.4222.366%D*N/A27.3C--2D6921.2h17.3B+77.2C**
M3 Pounder HEG 4373972019.85U21.9836.401%C2.267%D16.2C1.6D*5224.5h20.2C+55.5C+
M3 Pounder HEG 4063592414.958S26.8736.372%C+2.507%C-13.5C-1.8D-4826.6h23.6D--64.8C-
TRAC-5 362353939.222U2.6018.274%D30.312%A*11.9C-N/A4029.7h22D*120.1D
T9 CARV 2662561715.059U26.7715.726%D17.188%D-9.1D--N/A3328.1h24.7F--157.4D*
M18 Needler 340215375.811A+36.0225.702%D--N/A5.1D2.9D--4342.5h141.7C*551.2C+
L100 Python AP 2912101210U168.1737.876%F-N/A37.5B*14.5D1745.6h3.6A+9.5B++
Claymore 185185537S4.8320.207%D**N/A74D*N/A1842.5h1.2C++5.8D*
Tank Mine 1731351135U93.1754.318%A+N/A112.5C*31.7D--6201.2h2.9D**5.3B++
Frag Grenade 1041021102N/A60.1752.375%B**N/A510C++10B20320.2h3.9C+7.4B+
NS-10 Burster 11072514.4U27.4332.773%B++N/A5.8B+3.1C4612.4h129.7B*395.8B*
ML-7 9970170U28.1737.563%F--1.429%D-16.7D6.9D1664.2h7.4C19.7D**
Spear Anti-Vehicle Phalanx Turret 9167167S25.1746.825%BN/A47.9B+17.1C2811.4h7.4C**15.7B+
NS-10 Burster 10866513.2U28.6332.29%B++N/A5.3C*3.4C+4912.5h142B439.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0810.1h
Medical Applicator311,3490.9h
TX1 Repeater31734.5h
Ammunition Package08690.2h
Nano-Armor Kit059,0393.6h
Anti-Infantry MANA Turret01670.2h
Recon Detection Device12,1904h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 2.30s on queries, 1.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.