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General clairac[7lcp] clairac
TR BR 94

KDR: 41.28

Score: 13m

Last Seen: Jan 26th, 2020 10:10 AM
- OFFLINE - 13.9 hour(s)

Battle Rank 94 - Terran Republic on Miller - Outfit Leader of la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 1
Level Progress (to 95): 54%
Level 100 Progress: 69% 479h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Hellfire Rocket Pods P2-120 HESH MRC3 Mercy MRC3 Mercy NS-20 Gorgon L100 Python AP M1 Heavy Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $726,831 MLG Score: 581
Fun Score: N/A
Cheeseburgers Flipped: 3137TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.704%22.917%406312298165.5890435.69

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.687%-0.738D-0.322C*0.786B++HEAD ++ (~14.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.2-0.808D-24.5-0.638D113.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.757%0.095%24026212303,16016461197.5684%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.255%-0.21C-1.373D**1.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.745B++14.80.725B++27.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.735%0.889%273908122411,029562524196.946437%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.929%-0.115C+-1.024D*-0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.652B+5.20.572B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.92%36.778%011231987124282.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.302C*-1.948F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-0.99D--7.3-1.289D**12.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 1
13m195.5%206 (12.4k)193 (11.6k)41.278831,53776448.352194 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232342920.148%8.368%16990:5517

55% Infiltrator35% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2017 4:03 PMJun 1st, 2017 4:05 PMJan 27th, 2020 11:31 AM (14h) (PST)Jan 26th, 2020 7:35 AM (2d) (PST)Jan 26th, 2020 6:10 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6362014350.4690.0110.0391.0330.059581

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,14512,07826,067281262411,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1120.8h/46.7d 5,404 2,639 7,546 69.5k 1,109 4,559 3,998 42.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C--
Kills:386
Deaths:30
KDR:12.867
Accuracy:16.805% C--
HSR:15.544% D*
Kills:386
Deaths (as Heavy Assault):30
Deaths (to Heavy Assaults):135
KDR:12.86667
Kill Difference:356
Playtime:52.874 hours
Usage:5%
Score:0.231m
Score/min:73
Accuracy (listed only):16.805%
HSR (listed only):15.544%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:376
Deaths:9
KDR:41.778
Accuracy:18.337% D
HSR:30.585% A*
Kills:376
Deaths (as Light Assault):9
Deaths (to Light Assaults):51
KDR:41.77778
Kill Difference:367
Playtime:10.673 hours
Usage:1%
Score:0.004m
Score/min:6
Accuracy (listed only):18.337%
HSR (listed only):30.585%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B*
Kills:987
Deaths:16
KDR:61.688
Accuracy:36.920% B*
HSR:36.778% C++
Kills:987
Deaths (as Infiltrator):16
Deaths (to Infiltrators):41
KDR:61.6875
Kill Difference:971
Playtime:614.348 hours
Usage:55%
Score:7.117m
Score/min:193
Accuracy (listed only):36.920%
HSR (listed only):36.778%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:376
Deaths:9
KDR:41.778
Accuracy:18.337% D
HSR:30.585% A*
Kills:376
Deaths (as Engineer):9
Deaths (to Engineers):135
KDR:41.77778
Kill Difference:367
Playtime:40.303 hours
Usage:4%
Score:0.359m
Score/min:149
Accuracy (listed only):18.337%
HSR (listed only):30.585%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C++
Kills:54
Deaths:8
KDR:6.750
Accuracy:19.548% D
HSR:22.222% C++
Kills:54
Deaths (as Combat Medic):8
Deaths (to Combat Medics):22
KDR:6.75
Kill Difference:46
Playtime:7.208 hours
Usage:1%
Score:0.067m
Score/min:156
Accuracy (listed only):19.548%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,336
Deaths:75
KDR:17.813
Accuracy:16.481% C+
HSR:17.964% D
MRC3 Mercy
C+
Kills:1,267
Deaths:75
KDR:16.893
Accuracy:16.614% C+
HSR:16.180% D-
NS-20 Gorgon
D
Kills:1,263
Deaths:98
KDR:12.888
Accuracy:20.472% D
HSR:14.885% D-
M1 Heavy Cycler
C
Kills:1,227
Deaths:132
KDR:9.295
Accuracy:13.376% C
HSR:15.811% C-
NS-20 Gorgon
D
Kills:1,225
Deaths:98
KDR:12.500
Accuracy:20.421% D
HSR:14.286% D-
M2 Mutilator
B
Kills:1,194
Deaths:72
KDR:16.583
Accuracy:16.222% B
HSR:16.080% D
M6 Onslaught
D
Kills:1,192
Deaths:48
KDR:24.833
Accuracy:14.190% D
HSR:16.695% D
M6 Onslaught
D
Kills:1,185
Deaths:48
KDR:24.688
Accuracy:14.318% D
HSR:15.190% D--
M2 Mutilator
C**
Kills:1,174
Deaths:72
KDR:16.306
Accuracy:16.368% C**
HSR:16.525% C--
M1 Heavy Cycler
D
Kills:1,165
Deaths:128
KDR:9.102
Accuracy:13.362% D
HSR:16.223% D
M3 Pounder HEG
C
Kills:502
Deaths:25
KDR:20.080
Accuracy:37.078% C
HSR:2.191% D
M3 Pounder HEG
C+
Kills:449
Deaths:29
KDR:15.483
Accuracy:37.069% C+
HSR:2.227% D
NS-10 Burster
C+
Kills:142
Deaths:6
KDR:23.667
Accuracy:29.203% C+
HSR:0% F
NS-10 Burster
C++
Kills:119
Deaths:6
KDR:19.833
Accuracy:29.012% C++
HSR:1.681% D*
Kills:13,440
Deaths (as MAX Suit):456
Deaths (to MAX Suits):48
KDR:29.47368
Kill Difference:12,984
Playtime:392.896 hours
Usage:35%
Score:5.174m
Score/min:219
Accuracy (listed only):21.013%
HSR (listed only):11.853%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,387
V. Kills:219 N/A
Deaths:7
KDR:341
Accuracy:47.460% C+
KPH:118.600 B+
VKPH:10.900 C
M14 Banshee
D
Kills:773
V. Kills:62 N/A
Deaths:16
KDR:48.313
Accuracy:21.284% D**
KPH:22 D
VKPH:1.800 D
M18 Needler
D
Kills:299
V. Kills:174 171%
Deaths:41
KDR:7.293
Accuracy:26.237% D--
KPH:5.800 D
VKPH:3.400 D-
Kills:3,459 (1,072 + 0)
Deaths:64
KDR:54.047
VKDR:7.109
Vehicle Kills:455
Kill Difference:3,395
Playtime:106.459 hours
Usage:9%
Score:0.670m
Score/min:105
Piloting Accuracy:26.237%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:2,985
V. Kills:543 N/A
Deaths:9
KDR:331.667
Accuracy:42.529% D
KPH:50.500 C+
VKPH:9.200 C++
L100 Python AP
B+
Kills:1,246
V. Kills:407 305%
Deaths:2
KDR:623
Accuracy:39.973% F-
KPH:41 B+
VKPH:13.400 D
L100 Python HEAT
B*
Kills:1,178
V. Kills:250 469%
Deaths:3
KDR:392.667
Accuracy:46.297% D
KPH:46.800 B*
VKPH:9.900 C-
C75 Viper
B**
Kills:1,139
V. Kills:151 N/A
Deaths:10
KDR:113.900
Accuracy:34.877% C-
KPH:45.500 B**
VKPH:6 C--
Skyguard
A
Kills:129
V. Kills:52 243%
Deaths:1
KDR:129
Accuracy:35.779% B**
KPH:24.200 A
VKPH:9.800 C++
Kills:6,677 (6,677 + 0)
Deaths:25
KDR:267.080
VKDR:56.120
Vehicle Kills:1,403
Kill Difference:6,652
Playtime:144.973 hours
Usage:13%
Score:1.380m
Score/min:159
Driving Accuracy:35.779%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:2,140
V. Kills:431 495%
Deaths:11
KDR:194.546
Accuracy:41.179% C+
KPH:47.500 C+
VKPH:9.600 C+
P2-120 AP
A+
Kills:1,201
V. Kills:371 323%
Deaths:4
KDR:300.250
Accuracy:40.006% D
KPH:50.900 A+
VKPH:15.700 C
P2-120 HEAT
B+
Kills:1,011
V. Kills:319 316%
Deaths:14
KDR:72.214
Accuracy:43.912% C++
KPH:32.800 B+
VKPH:10.400 C++
Kills:4,352 (4,352 + 0)
Deaths:29
KDR:150.069
VKDR:38.655
Vehicle Kills:1,121
Kill Difference:4,323
Playtime:99.408 hours
Usage:9%
Score:1.051m
Score/min:176
Driving Accuracy:43.912%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,5282,9859331.667U290.3942.529%DN/A50.5C+9.2C++16359.1h3B+7C*
Hellfire Rocket Pods 2,6062,3877341U299.7247.46%C+N/A118.8B+10.9C30520.1h13.8B+29B+
P2-120 HESH 2,5712,14011194.545U153.2741.179%C+N/A47.6C+9.6C+16645h4.2B+10.3B+
MRC3 Mercy 1,3691,3367517.813S23.4716.481%C+17.964%D18.6DN/A5372h22C133.7C+
MRC3 Mercy 1,2971,2677516.893S24.3916.614%C+16.18%D-17.6DN/A5272h23.1C--139.2C+
NS-20 Gorgon 1,3551,2639812.888S28.3920.472%D14.885%D-17.5C+1.3C5372.2h30B++146.7B+
L100 Python AP 1,6531,2462623U581.7239.973%F-N/A41B+13.4D17530.4h3.6A9B+
M1 Heavy Cycler 1,2481,2271329.295S31.9813.376%C15.811%C-15.6C--N/A4578.7h18.6C++138.9C++
NS-20 Gorgon 1,3091,2259812.5U28.7820.421%D14.286%D-17C+1.2C-5172.2h31.2B+152.9B
P2-120 AP 1,5721,2014300.25U258.9740.006%DN/A50.9A+15.7C23723.6h4.4B**11B*
M2 Mutilator 1,2281,1947216.583S24.7016.222%B16.08%D19.8C--N/A5460.3h19.4C119.3C*
M6 Onslaught 1,2191,1924824.833U16.4514.19%D16.695%D22.6DN/A5652.8h18.8C++132.7C+
M6 Onslaught 1,2111,1854824.688U16.5914.318%D15.19%D--22.4DN/A5752.8h19C++132.5C+
L100 Python HEAT 1,4281,1783392.667U351.3946.297%D1.443%D46.9B*10C-15325.1h4.4B*9.4B+
M2 Mutilator 1,1961,1747216.306S24.9716.368%C**16.525%C--19.5DN/A5160.2h19.5C119.4C*
M1 Heavy Cycler 1,1791,1651289.102S32.1813.362%D16.223%D15.2D--N/A4276.4h19.5C--146.2C
C75 Viper 1,2901,13910113.9U72.6234.877%C-N/A45.6B**6C--12925h8B*22.8B*
P2-120 HEAT 1,3301,0111472.214U30.9443.912%C++3.165%C++32.8B+10.4C++14530.8h6.4B+14.6B++
99SV 1,0299871661.688U20.4136.92%B*36.778%C++15.7C--N/A4062.8h7.3D-19.8C+
M14 Banshee 8357731648.313M**7.0321.284%D**N/A22D1.8D6235.2h18B+84.4C*
M3 Pounder HEG 5665022520.08U21.2037.078%C2.191%D16.6C2.1D--5630.3h21.7C58.6C+
M3 Pounder HEG 5124492915.483S25.8037.069%C+2.227%D13.9C1.9D-5432.4h25.4D--68.4C--
T9 CARV 4023863012.867S28.4116.805%C--15.544%D*9.5D-N/A3840.8h23.6F-140.6D-
TRAC-5 387376941.778U0.5018.337%D30.585%A*9.9DN/A4337.8h23.8D**129.7D-
M18 Needler 473299417.293A++33.9926.237%D--N/A5.8D3.4D-5651.2h136.5C**520.2C++
Claymore 2722721027.2M*14.0821.011%D*N/A57.9D**N/A1594.7h1.3D6D--
Tank Mine 2782202110U68.7248.421%B**N/A110C+29D*6042h2.9F6C*
MAX Punch 1891434560.314A*40.9668.552%A++N/A0.4DN/A1392.1h6.2D9C
NS-10 Burster 217142623.667U17.6129.203%C+N/A5.4C++2.9D4326.3h138.8B+475.3B+
Skyguard 1811291129U87.7235.779%B**N/A24.3A9.8C++1865.3h73.2B**204.6A
Frag Grenade 1261231123N/A81.7253.326%B**N/A410C10C++24410.3h4C+7.5B+
NS-10 Burster 187119619.833U21.4529.012%C++1.681%D*4.5C2.6C--4226.4h165.9C+571.8C++
ML-7 11279239.5U1.7837.059%F--1.266%D-13.4D--5.6D--1565.9h8.8D23.7F-
Spear Anti-Vehicle Phalanx Turret 9368168U26.7247.225%C**N/A42.5C**15.6C--2851.6h7.6C*16.2B+
C-4 7666166U24.7287%SN/A132B**20D21050.5h2.6F-3B**
T1 Cycler 565486.75S34.5319.548%D22.222%C++9.8D-N/A1095.5h35.2T*180.3T-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01010.1h
Repair Module0590.1h
Bunker0580.3h
Rampart Wall01050.2h
Cortium Silo0640.1h
Medical Applicator518,6731.5h
TX1 Repeater31734.5h
Nano-Armor Kit068,6324.4h
Ammunition Package09870.3h
Anti-Infantry MANA Turret01770.2h
Pain Spire0750.2h
Recon Detection Device13,2535.8h

Check the help document for the dictionary if you want to learn more about words used here.


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