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Lt. General clairac[7lcp] clairac
TR BR 93

KDR: 42.26

Score: 12.4m

Last Seen: Dec 10th, 2019 5:03 PM
- OFFLINE - 42.3 hour(s)

Battle Rank 93 - Terran Republic on Miller - Outfit Leader of la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 1
Level Progress (to 94): 4%
Level 100 Progress: 65% 527h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Hellfire Rocket Pods P2-120 HESH MRC3 Mercy L100 Python AP M1 Heavy Cycler P2-120 AP M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $719,325 MLG Score: 575
Fun Score: N/A
Cheeseburgers Flipped: 2915TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.355%22.845%396212257315.5801536.682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.744%-0.738D-0.322C*0.786B++HEAD ++ (~14.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.3-0.808D-23.3-0.638D111

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.107%0.096%25493212253,11214457207.467679%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.174%-0.21C-1.373D**1.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.745B++14.70.725B++27.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.671%0.92%266168121910,543542430191.691434%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.937%-0.115C+-1.024D*-0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.652B+5.30.572B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.864%36.825%011226945104185.9091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.302C*-1.948F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.9-0.99D--7.3-1.289D**12.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 1
12.4m194.6%206 (12.4k)193 (11.6k)42.261729,87970749.538993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227325420.176%8.303%16890:5515

56% Infiltrator34% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2017 4:03 PMJun 1st, 2017 4:05 PMDec 10th, 2019 9:36 PM (1d) (PST)Dec 10th, 2019 2:22 PM (2d) (PST)Dec 10th, 2019 1:03 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6321914410.4670.0110.0391.0250.060575

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,93211,45826,474281261411,581

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1066.8h/44.4d 5,145 2,481 7,107 65.6k 1,047 4,340 3,818 40.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:371
Deaths:28
KDR:13.250
Accuracy:16.380% D
HSR:15.903% D--
Kills:371
Deaths (as Heavy Assault):28
Deaths (to Heavy Assaults):126
KDR:13.25
Kill Difference:343
Playtime:50.687 hours
Usage:5%
Score:0.222m
Score/min:73
Accuracy (listed only):16.380%
HSR (listed only):15.903%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:360
Deaths:9
KDR:40
Accuracy:18.484% D
HSR:30% A++
Kills:360
Deaths (as Light Assault):9
Deaths (to Light Assaults):45
KDR:40
Kill Difference:351
Playtime:10.242 hours
Usage:1%
Score:0.004m
Score/min:6
Accuracy (listed only):18.484%
HSR (listed only):30%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B*
Kills:945
Deaths:15
KDR:63
Accuracy:36.864% B*
HSR:36.825% C++
Kills:945
Deaths (as Infiltrator):15
Deaths (to Infiltrators):38
KDR:63
Kill Difference:930
Playtime:593.207 hours
Usage:56%
Score:6.906m
Score/min:194
Accuracy (listed only):36.864%
HSR (listed only):36.825%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:360
Deaths:9
KDR:40
Accuracy:18.484% D
HSR:30% A++
Kills:360
Deaths (as Engineer):9
Deaths (to Engineers):129
KDR:40
Kill Difference:351
Playtime:38.446 hours
Usage:4%
Score:0.350m
Score/min:152
Accuracy (listed only):18.484%
HSR (listed only):30%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):20
KDR:0
Kill Difference:UNR
Playtime:6.806 hours
Usage:1%
Score:0.064m
Score/min:157
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,250
Deaths:68
KDR:18.382
Accuracy:16.542% C+
HSR:18.080% D
M1 Heavy Cycler
C
Kills:1,227
Deaths:132
KDR:9.295
Accuracy:13.376% C
HSR:15.811% C-
M2 Mutilator
B
Kills:1,194
Deaths:72
KDR:16.583
Accuracy:16.222% B
HSR:16.080% D
M6 Onslaught
D
Kills:1,192
Deaths:48
KDR:24.833
Accuracy:14.190% D
HSR:16.695% D
M6 Onslaught
D
Kills:1,185
Deaths:48
KDR:24.688
Accuracy:14.318% D
HSR:15.190% D--
MRC3 Mercy
C+
Kills:1,175
Deaths:68
KDR:17.279
Accuracy:16.645% C+
HSR:15.660% D--
M2 Mutilator
C**
Kills:1,174
Deaths:72
KDR:16.306
Accuracy:16.368% C**
HSR:16.525% C--
M1 Heavy Cycler
D
Kills:1,165
Deaths:128
KDR:9.102
Accuracy:13.362% D
HSR:16.223% D
NS-20 Gorgon
D
Kills:884
Deaths:58
KDR:15.241
Accuracy:21.129% D
HSR:14.932% D
NS-20 Gorgon
C--
Kills:863
Deaths:58
KDR:14.879
Accuracy:21.097% C--
HSR:15.296% D
M3 Pounder HEG
C
Kills:490
Deaths:24
KDR:20.417
Accuracy:37.014% C
HSR:2.245% D
M3 Pounder HEG
C+
Kills:433
Deaths:28
KDR:15.464
Accuracy:37.033% C+
HSR:2.309% D
NS-10 Burster
C+
Kills:138
Deaths:6
KDR:23
Accuracy:29.384% C+
HSR:0% F
NS-10 Burster
C++
Kills:117
Deaths:6
KDR:19.500
Accuracy:29.113% C++
HSR:1.709% D*
Kills:12,487
Deaths (as MAX Suit):408
Deaths (to MAX Suits):44
KDR:30.60539
Kill Difference:12,079
Playtime:365.025 hours
Usage:34%
Score:4.808m
Score/min:220
Accuracy (listed only):21.128%
HSR (listed only):11.911%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,356
V. Kills:218 N/A
Deaths:7
KDR:336.571
Accuracy:47.578% C+
KPH:117.800 B+
VKPH:10.900 C
M14 Banshee
D
Kills:756
V. Kills:60 N/A
Deaths:16
KDR:47.250
Accuracy:21.631% D**
KPH:22.500 D
VKPH:1.800 D
M18 Needler
D
Kills:297
V. Kills:173 171%
Deaths:41
KDR:7.244
Accuracy:26.196% D--
KPH:5.800 D
VKPH:3.400 D-
Kills:3,409 (1,053 + 0)
Deaths:64
KDR:53.266
VKDR:7.047
Vehicle Kills:451
Kill Difference:3,345
Playtime:104.515 hours
Usage:10%
Score:0.659m
Score/min:105
Piloting Accuracy:26.196%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:2,532
V. Kills:459 N/A
Deaths:9
KDR:281.333
Accuracy:42.547% D
KPH:51.200 C+
VKPH:9.300 C++
L100 Python AP
B+
Kills:1,246
V. Kills:407 305%
Deaths:2
KDR:623
Accuracy:39.973% F-
KPH:41 B+
VKPH:13.400 D
L100 Python HEAT
B*
Kills:1,178
V. Kills:250 469%
Deaths:3
KDR:392.667
Accuracy:46.297% D
KPH:46.800 B*
VKPH:9.900 C-
C75 Viper
B**
Kills:1,139
V. Kills:151 N/A
Deaths:10
KDR:113.900
Accuracy:34.877% C-
KPH:45.500 B**
VKPH:6 C--
Skyguard
A+
Kills:124
V. Kills:49 248%
Deaths:1
KDR:124
Accuracy:35.694% B*
KPH:25.300 A+
VKPH:10 C++
Kills:6,219 (6,219 + 0)
Deaths:25
KDR:248.760
VKDR:52.640
Vehicle Kills:1,316
Kill Difference:6,194
Playtime:134.889 hours
Usage:13%
Score:1.297m
Score/min:160
Driving Accuracy:35.694%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:2,112
V. Kills:424 497%
Deaths:11
KDR:192
Accuracy:41.122% C+
KPH:47.400 C+
VKPH:9.500 C+
P2-120 AP
A+
Kills:1,201
V. Kills:371 323%
Deaths:4
KDR:300.250
Accuracy:40.006% D
KPH:50.900 A+
VKPH:15.700 C
P2-120 HEAT
B+
Kills:1,011
V. Kills:319 316%
Deaths:14
KDR:72.214
Accuracy:43.912% C++
KPH:32.800 B+
VKPH:10.400 C++
Kills:4,324 (4,324 + 0)
Deaths:29
KDR:149.103
VKDR:38.414
Vehicle Kills:1,114
Kill Difference:4,295
Playtime:98.901 hours
Usage:9%
Score:1.045m
Score/min:176
Driving Accuracy:43.912%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,9912,5329281.333U239.0742.547%DN/A51.3C+9.3C++16849.4h2.9B+6.8C**
Hellfire Rocket Pods 2,5742,3567336.571U294.3147.578%C+N/A117.8B+10.9C30220h13.7B+28.8B+
P2-120 HESH 2,5362,11211192U149.7441.122%C+N/A47.5C+9.5C+16644.5h4.2B+10.3B+
MRC3 Mercy 1,2791,2506818.382S23.8816.542%C+18.08%D18.4DN/A5368h22C132.8C++
L100 Python AP 1,6531,2462623U580.7439.973%F-N/A41B+13.4D17430.4h3.6A9B+
M1 Heavy Cycler 1,2481,2271329.295S32.9713.376%C15.811%C-15.6C--N/A4578.7h18.6C++138.9C++
P2-120 AP 1,5721,2014300.25U257.9940.006%DN/A50.9A+15.7C23723.6h4.4B**11B*
M2 Mutilator 1,2281,1947216.583S25.6816.222%B16.08%D19.8C--N/A5460.3h19.4C119.3C*
M6 Onslaught 1,2191,1924824.833U17.4314.19%D16.695%D22.6DN/A5652.8h18.8C++132.7C+
M6 Onslaught 1,2111,1854824.688U17.5714.318%D15.19%D--22.4DN/A5752.8h19C++132.5C+
L100 Python HEAT 1,4281,1783392.667U350.4146.297%D1.443%D46.9B*10C-15325.1h4.4B*9.4B+
MRC3 Mercy 1,2041,1756817.279S24.9816.645%C+15.66%D--17.3DN/A5168h23.2C--139.6C+
M2 Mutilator 1,1961,1747216.306S25.9616.368%C**16.525%C--19.5DN/A5060.2h19.5C119.4C*
M1 Heavy Cycler 1,1791,1651289.102S33.1613.362%D16.223%D15.2D--N/A4276.4h19.5C--146.2C
C75 Viper 1,2901,13910113.9U71.6434.877%C-N/A45.6B**6C--12925h8B*22.8B*
P2-120 HEAT 1,3301,0111472.214U29.9543.912%C++3.165%C++32.8B+10.4C++14430.8h6.4B+14.6B++
99SV 9869451563U20.7436.864%B*36.825%C++15.6DN/A3960.4h7.3D-19.9C+
NS-20 Gorgon 9438845815.241U27.0221.129%D14.932%D17.5C+1.2C-5750.4h31.1B++147.3B+
NS-20 Gorgon 9238635814.879U27.3821.097%C--15.296%D17.1C+1.2C-5550.4h32.1B+152.3B
M14 Banshee 8167561647.25M*4.9921.631%D**N/A22.5D1.8D6233.6h17.9B+83C*
M3 Pounder HEG 5524902420.417U21.8437.014%C2.245%D16.6C2.1D--5529.6h21.7C58.5C+
M3 Pounder HEG 4944332815.464S26.8037.033%C+2.309%D13.7C1.9D-5331.7h25.6D*69.1D
T9 CARV 3873712813.25S29.0116.38%D15.903%D--9.5D-N/A3839.2h23.3F-142D-
TRAC-5 370360940U2.2618.484%D30%A++10DN/A4336.1h23.4D*126.4D-
M18 Needler 470297417.244A++35.0226.196%D--N/A5.8D3.4D-5650.9h136.8C**522.2C++
Claymore 260260928.889M*13.3720.714%D*N/A57.8D**N/A1584.5h1.3D6D--
Tank Mine 2602052102.5U60.2449.433%B**N/A107.9C+28.9D*6031.9h3F-6C*
NS-10 Burster 211138623U19.2629.384%C+N/A5.5C++2.9D4425h137.3B++467.3B+
MAX Punch 1721274080.311A*41.9569.481%A++N/A0.3DN/A1364.3h6.7D9.7C-
Skyguard 1731241124U81.7435.694%B*N/A25.3A+10C++1954.9h72.8B**204.1A
Frag Grenade 1251221122N/A79.7453.111%B**N/A406.7C10C++23990.3h3.9C+7.4B+
NS-10 Burster 184117619.5U22.7629.113%C++1.709%D*4.6C+2.7C-4325.2h161.8C+555.7C*
ML-7 11078239U3.2636.67%F--1.282%D-13.7D-5.6D--1555.7h8.5D23.2F-
Spear Anti-Vehicle Phalanx Turret 9368168U25.7447.225%C**N/A42.5C**15.6C--2851.6h7.6C*16.2B+
C-4 7363163U20.7483.249%SN/A126B*20D20330.5h2.6F-3.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01010.1h
Repair Module0590.1h
Rampart Wall01050.2h
Bunker0580.3h
Cortium Silo0640.1h
Medical Applicator518,2991.5h
TX1 Repeater31734.5h
Nano-Armor Kit066,6364.2h
Ammunition Package09570.3h
Anti-Infantry MANA Turret01740.2h
Pain Spire0750.2h
Recon Detection Device13,0455.5h

Check the help document for the dictionary if you want to learn more about words used here.


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