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Colonel clairac[7lcp] clairac
TR BR 75

KDR: 42.12

Score: 6.8m

Last Seen: Aug 18th, 2018 2:00 PM
- OFFLINE - 17.5 hour(s)

Battle Rank 75 - Terran Republic on Miller - Outfit Leader of la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 3
Level Progress (to 76): 33%
Level 100 Progress: 36% 998h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods L100 Python HESH M1 Heavy Cycler P2-120 HESH L100 Python HEAT M1 Heavy Cycler C75 Viper P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $579,213 MLG Score: 463
Fun Score: N/A
Cheeseburgers Flipped: 1107TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.94%25.386%430210035839.8813632.241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.787%-0.791D-0.782B++0.79B++HEAD ++ (~16.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.3-0.806D-22.9-0.611D112.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.157%0.083%28434210032,40511309218.636776%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.498%-0.028C+-1.412D**1.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.76B++14.20.729B++24

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.623%1.041%2527369997,110401622177.75438%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.937%-0.012C+-1.056D*-0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.689B+4.90.61B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.104%36.796%01100456851594.6667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.136C++-2.021F---1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.4-1.084D*7.4-1.325D**13

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 3
6.8m170.7%202 (12.1k)187 (11.2k)42.122116,55439350.404675 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1005170721.014%6.47%13690:557

65% Infiltrator23% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2017 4:03 PMJun 1st, 2017 4:05 PMAug 18th, 2018 7:50 PM (7h) (PST)Aug 18th, 2018 12:53 PM (14h) (PST)Aug 18th, 2018 10:00 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6341335010.4590.0110.0300.8940.065463

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0707,99330,077281254411,249

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
601.7h/25.1d 3,255 1,071 3,731 32.3k 616 2,040 2,354 22.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:245
Deaths:17
KDR:14.412
Accuracy:15.798% D
HSR:17.959% D
Kills:245
Deaths (as Heavy Assault):17
Deaths (to Heavy Assaults):56
KDR:14.41176
Kill Difference:228
Playtime:31.989 hours
Usage:5%
Score:0.161m
Score/min:84
Accuracy (listed only):15.798%
HSR (listed only):17.959%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B*
Kills:568
Deaths:11
KDR:51.636
Accuracy:36.104% B*
HSR:36.796% C++
Kills:568
Deaths (as Infiltrator):11
Deaths (to Infiltrators):24
KDR:51.63636
Kill Difference:557
Playtime:390.294 hours
Usage:65%
Score:4.479m
Score/min:191
Accuracy (listed only):36.104%
HSR (listed only):36.796%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:338
Deaths:9
KDR:37.556
Accuracy:18.024% D
HSR:30.769% A*
Kills:338
Deaths (as Light Assault):9
Deaths (to Light Assaults):19
KDR:37.55556
Kill Difference:329
Playtime:4.191 hours
Usage:1%
Score:0.002m
Score/min:9
Accuracy (listed only):18.024%
HSR (listed only):30.769%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:338
Deaths:9
KDR:37.556
Accuracy:18.024% D
HSR:30.769% A*
Kills:338
Deaths (as Engineer):9
Deaths (to Engineers):71
KDR:37.55556
Kill Difference:329
Playtime:31.056 hours
Usage:5%
Score:0.316m
Score/min:170
Accuracy (listed only):18.024%
HSR (listed only):30.769%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):9
KDR:0
Kill Difference:UNR
Playtime:4.022 hours
Usage:1%
Score:0.043m
Score/min:180
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:1,227
Deaths:132
KDR:9.295
Accuracy:13.376% C+
HSR:15.811% C
M1 Heavy Cycler
C-
Kills:1,165
Deaths:128
KDR:9.102
Accuracy:13.362% C-
HSR:16.223% D
M2 Mutilator
B+
Kills:615
Deaths:32
KDR:19.219
Accuracy:16.893% B+
HSR:19.675% C**
M2 Mutilator
B+
Kills:588
Deaths:32
KDR:18.375
Accuracy:16.669% B+
HSR:17.177% C
M3 Pounder HEG
C-
Kills:357
Deaths:20
KDR:17.850
Accuracy:35.283% C-
HSR:2.241% D
M3 Pounder HEG
C
Kills:331
Deaths:24
KDR:13.792
Accuracy:35.301% C
HSR:2.719% C
NS-10 Burster
B++
Kills:64
Deaths:4
KDR:16
Accuracy:33.617% B++
HSR:0% F-
NS-10 Burster
B*
Kills:63
Deaths:4
KDR:15.750
Accuracy:33.118% B*
HSR:0% F
Kills:4,410
Deaths (as MAX Suit):188
Deaths (to MAX Suits):19
KDR:23.45745
Kill Difference:4,222
Playtime:138.683 hours
Usage:23%
Score:1.767m
Score/min:212
Accuracy (listed only):24.702%
HSR (listed only):9.231%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:1,870
V. Kills:150 N/A
Deaths:6
KDR:311.667
Accuracy:49.042% C++
KPH:109.100 B+
VKPH:8.700 D
M14 Banshee
C-
Kills:535
V. Kills:39 N/A
Deaths:11
KDR:48.636
Accuracy:22.178% D*
KPH:29.300 C-
VKPH:2.100 D
M18 Needler
D
Kills:202
V. Kills:117 171%
Deaths:34
KDR:5.941
Accuracy:25.427% D*
KPH:5 D
VKPH:2.900 D--
Kills:2,607 (737 + 0)
Deaths:51
KDR:51.118
VKDR:6
Vehicle Kills:306
Kill Difference:2,556
Playtime:75.745 hours
Usage:13%
Score:0.468m
Score/min:103
Piloting Accuracy:25.427%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,578
V. Kills:268 N/A
Deaths:6
KDR:263
Accuracy:42.224% D
KPH:56.900 C++
VKPH:9.700 B+
L100 Python HEAT
B**
Kills:1,178
V. Kills:250 469%
Deaths:3
KDR:392.667
Accuracy:46.297% C--
KPH:46.900 B**
VKPH:9.900 C
C75 Viper
B**
Kills:1,131
V. Kills:150 N/A
Deaths:10
KDR:113.100
Accuracy:35.111% C
KPH:45.900 B**
VKPH:6.100 C
L100 Python AP
B**
Kills:159
V. Kills:65 241%
Deaths:
KDR:
Accuracy:37.169% F--
KPH:40.500 B**
VKPH:16.600 C
Kills:4,046 (4,046 + 0)
Deaths:19
KDR:212.947
VKDR:38.579
Vehicle Kills:733
Kill Difference:4,027
Playtime:81.434 hours
Usage:14%
Score:0.767m
Score/min:157
Driving Accuracy:37.169%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:1,197
V. Kills:242 493%
Deaths:6
KDR:199.500
Accuracy:42.720% C*
KPH:55.200 C**
VKPH:11.200 B+
P2-120 AP
A*
Kills:1,015
V. Kills:314 322%
Deaths:2
KDR:507.500
Accuracy:39.624% D
KPH:52.700 A*
VKPH:16.300 C+
P2-120 HEAT
B+
Kills:1,011
V. Kills:319 316%
Deaths:14
KDR:72.214
Accuracy:43.912% C*
KPH:32.800 B+
VKPH:10.400 C++
Kills:3,223 (3,223 + 0)
Deaths:22
KDR:146.500
VKDR:39.773
Vehicle Kills:875
Kill Difference:3,201
Playtime:71.735 hours
Usage:12%
Score:0.775m
Score/min:180
Driving Accuracy:43.912%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 2,0201,8706311.667U269.5449.042%C++N/A109.4B+8.8D27417.1h13.5B**27.4B++
L100 Python HESH 1,8461,5786263U220.8842.224%DN/A57C*9.7B+18627.7h2.8B+6.5B
M1 Heavy Cycler 1,2481,2271329.295S32.8313.376%C+15.811%C15.6C--N/A4378.7h18.6C+138.9C++
P2-120 HESH 1,4391,1976199.5U157.3842.72%C*N/A55.2C**11.2B+18921.7h4.3B+10.1B+
L100 Python HEAT 1,4281,1783392.667U350.5446.297%C--1.443%D-46.9B**10C14925.1h4.4B+9.4B+
M1 Heavy Cycler 1,1791,1651289.102S33.0213.362%C-16.223%D15.2D--N/A4276.4h19.5D146.2C
C75 Viper 1,2811,13110113.1U70.9835.111%CN/A46B**6.1C12724.6h8B*22.7B*
P2-120 AP 1,3291,0152507.5U465.3839.624%DN/A52.6A*16.3C+23419.3h4.5A11.3B**
P2-120 HEAT 1,3301,0111472.214S30.0943.912%C*3.165%C+32.8B+10.4C++14030.8h6.4B+14.6B++
M2 Mutilator 6266153219.219U22.9016.893%B+19.675%C**22.9CN/A6326.8h20.3D120.3C*
M2 Mutilator 5995883218.375U23.7516.669%B+17.177%C21.9CN/A6826.9h21.3D*128C++
99SV 5835681151.636U9.5136.104%B*36.796%C++14.8DN/A3638.4h7.4D--20.4C+
M14 Banshee 5745351148.636S6.5122.178%D*N/A29.4C-2.1D7618.2h16.9B+76.1C**
M3 Pounder HEG 3963572017.85S24.2735.283%C-2.241%D15.7C1.7D*5122.8h19.5C+55.4C+
TRAC-5 347338937.556U4.5718.024%D30.769%A*12.4CN/A4127.3h21.6D--119.7D
M3 Pounder HEG 3753312413.792S28.3335.301%C2.719%C13.3C-1.8D-4724.9h22.4D-63.5C
T9 CARV 2552451714.412S27.7115.798%D17.959%D9.6D--N/A3425.4h24.8F--156.9D*
M18 Needler 319202345.941A+36.1825.427%D*N/A5D2.9D--4340.4h137.7C**541.7C+
Claymore 174174443.5S1.3820.222%D**N/A72.5D*N/A1862.4h1.1B*5.7D*
L100 Python AP 2241591159U116.8837.169%F--N/A40.8B**16.7C+1983.9h3.6B**9.7B+
Tank Mine 1361061106U63.8854.516%A+N/A96.4C+27.3D*5621.1h3.2F-5.8B+
Frag Grenade 9997197N/A54.8852.602%B**N/A485C+10B+20150.2h3.9C+7.3B+
ML-7 9367167U24.8838.144%F-1.493%D18.1C-7D1663.7h7.2C+18.8D*
NS-10 Burster 9864416U26.1233.617%B++N/A6.3B++3.3C4910.2h124.7B**371B*
NS-10 Burster 10363415.75U26.3733.118%B*N/A6.1B+3.9C**5510.3h127.5B++384.9B*
Spear Anti-Vehicle Phalanx Turret 8059159S16.8843.929%C++N/A45.4B+16.2C--2881.3h6.7B+15.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0750.1h
Medical Applicator210,7980.8h
TX1 Repeater31734.5h
Ammunition Package08330.2h
Nano-Armor Kit057,5313.4h
Anti-Infantry MANA Turret01620.2h
Recon Detection Device11,9983.7h

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