Online: daguest  
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Primarch Builder cleany[24x7] cleany
VS BR 95

KDR: 1.75

Score: 30.7m

Last Seen: Jul 20th, 2019 12:14 AM
- OFFLINE - 818.2 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Emerald
Level Progress (to 96): 67%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Eridani SX5 Orion VS54 Pandora VX25 Supernova FPC Phobos VX86 L100 Python AP S1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $962,019 MLG Score: 769
Fun Score: N/A
Cheeseburgers Flipped: 351TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.487%19.12%54525118930,7382.03509-0.283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.517%1.428A-0.265C-1.908F-HEAD + (~4.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.498B+10.60.254C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.601%1.613%221212128686273291.38217263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.845%0.872B*0.022C+0.932

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.90.511B+360.321C*42.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.822%3.596%533312113,087131315112.3511204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.302%2.315A*0.668B+-0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++4.90.606B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.103%2.17%337712071,7059565271.78161323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.906%1.656A++-0.562D0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.10.405B38.50.036C+32.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.17%70.526%33721212570155600.366089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.41%1.832A++0.224C++1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.468B+2.50.219C++2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.507%13.95%337312113,3191264222.62579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.285%0.163C++-0.136C0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.48B+30.386C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.7m346.1%351 (21.1k)329 (19.7k)1.7523453,31530,4252.0329795 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121482425.826%14.366%37103:0414

33% Engineer46% Heavy Assault14% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:48 AMApr 22nd, 2018 5:43 PMAug 17th, 2019 11:19 AM (5d) (PST)Jul 19th, 2019 8:27 PM (34d) (PST)Jul 19th, 2019 8:14 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7642505140.5710.3260.0822.1950.064769

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,82815,02030,80834205132419,744

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1557.1h/64.9d 8,538 7,659 11,340 205.1k 2,207 4,793 5,938 71.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
A
Kills:11,888
Deaths:5,635
KDR:2.110
Accuracy:30.399% A
HSR:17.690% D--
Orion VS54
B+
Kills:2,938
Deaths:410
KDR:7.166
Accuracy:23.028% B+
HSR:16.780% D*
Ursa
B
Kills:1,182
Deaths:1,197
KDR:0.987
Accuracy:24.582% B
HSR:26.227% C**
Pulsar LSW
C**
Kills:1,181
Deaths:1,379
KDR:0.856
Accuracy:24.527% C**
HSR:24.894% C++
VE-H Maw
C+
Kills:1,171
Deaths:1,304
KDR:0.898
Accuracy:24.429% C+
HSR:24.338% C
NS-15M2
B+
Kills:941
Deaths:783
KDR:1.202
Accuracy:26.038% B+
HSR:24.017% C
Betelgeuse 54-A
C+
Kills:916
Deaths:947
KDR:0.967
Accuracy:23.369% D
HSR:29.913% C+
NSX Naginata
A++
Kills:93
Deaths:110
KDR:0.845
Accuracy:27.372% B**
HSR:41.936% A++
Kills:20,310
Deaths (as Heavy Assault):11,765
Deaths (to Heavy Assaults):8,404
KDR:1.72631
Kill Difference:8,545
Playtime:713.547 hours
Usage:46%
Score:13.856m
Score/min:324
Accuracy (listed only):25.468%
HSR (listed only):25.724%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:1,797
Deaths:1,079
KDR:1.665
Accuracy:37.819% C
HSR:10.573% D*
Phobos VX86
C++
Kills:1,439
Deaths:952
KDR:1.512
Accuracy:58.905% C+
HSR:17.443% C++
VE-LR Obelisk
B**
Kills:1,280
Deaths:421
KDR:3.040
Accuracy:35.844% B+
HSR:41.797% B**
Eidolon VE33
A
Kills:680
Deaths:405
KDR:1.679
Accuracy:34.894% A
HSR:27.647% C**
Solstice VE3
B++
Kills:389
Deaths:190
KDR:2.047
Accuracy:26.782% B++
HSR:10.283% F
Pulsar C
A+
Kills:334
Deaths:279
KDR:1.197
Accuracy:31.888% A+
HSR:19.761% D
NS-11C
B+
Kills:162
Deaths:185
KDR:0.876
Accuracy:26.540% B+
HSR:20.370% C*
NS Baron G5
C*
Kills:103
Deaths:157
KDR:0.656
Accuracy:36.563% D
HSR:15.534% C*
Deimos VA29
A++
Kills:83
Deaths:123
KDR:0.675
Accuracy:47.059% D*
HSR:26.506% A++
Kills:6,267
Deaths (as Engineer):3,791
Deaths (to Engineers):6,382
KDR:1.65313
Kill Difference:2,476
Playtime:510.487 hours
Usage:33%
Score:10.121m
Score/min:330
Accuracy (listed only):37.366%
HSR (listed only):21.102%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A
Kills:3,271
Deaths:2,562
KDR:1.277
Accuracy:33.059% A
HSR:11.067% D*
Pandora VX25
C
Kills:1,797
Deaths:1,079
KDR:1.665
Accuracy:37.819% C
HSR:10.573% D*
Phobos VX86
C++
Kills:1,439
Deaths:952
KDR:1.512
Accuracy:58.905% C+
HSR:17.443% C++
Solstice VE3
B++
Kills:389
Deaths:190
KDR:2.047
Accuracy:26.782% B++
HSR:10.283% F
Pulsar C
A+
Kills:334
Deaths:279
KDR:1.197
Accuracy:31.888% A+
HSR:19.761% D
NSX Tengu
C++
Kills:214
Deaths:308
KDR:0.695
Accuracy:36.864% C++
HSR:19.626% C
NS-11C
B+
Kills:162
Deaths:185
KDR:0.876
Accuracy:26.540% B+
HSR:20.370% C*
NS Baron G5
C*
Kills:103
Deaths:157
KDR:0.656
Accuracy:36.563% D
HSR:15.534% C*
Deimos VA29
A++
Kills:83
Deaths:123
KDR:0.675
Accuracy:47.059% D*
HSR:26.506% A++
Kills:7,792
Deaths (as Light Assault):5,835
Deaths (to Light Assaults):4,790
KDR:1.33539
Kill Difference:1,957
Playtime:23.174 hours
Usage:1%
Score:0.341m
Score/min:245
Accuracy (listed only):37.275%
HSR (listed only):16.796%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A
Kills:3,271
Deaths:2,562
KDR:1.277
Accuracy:33.059% A
HSR:11.067% D*
Pandora VX25
C
Kills:1,797
Deaths:1,079
KDR:1.665
Accuracy:37.819% C
HSR:10.573% D*
Phobos VX86
C++
Kills:1,439
Deaths:952
KDR:1.512
Accuracy:58.905% C+
HSR:17.443% C++
Pulsar VS1
B*
Kills:505
Deaths:370
KDR:1.365
Accuracy:27.758% B*
HSR:17.624% C-
Corvus VA55
A+
Kills:258
Deaths:205
KDR:1.259
Accuracy:32.483% A+
HSR:14.729% D*
NSX Tengu
C++
Kills:214
Deaths:308
KDR:0.695
Accuracy:36.864% C++
HSR:19.626% C
NS-11A
C*
Kills:120
Deaths:144
KDR:0.833
Accuracy:23.981% C+
HSR:23.333% C*
NS Baron G5
C*
Kills:103
Deaths:157
KDR:0.656
Accuracy:36.563% D
HSR:15.534% C*
Deimos VA29
A++
Kills:83
Deaths:123
KDR:0.675
Accuracy:47.059% D*
HSR:26.506% A++
Kills:7,790
Deaths (as Combat Medic):5,900
Deaths (to Combat Medics):3,680
KDR:1.32034
Kill Difference:1,890
Playtime:49.394 hours
Usage:3%
Score:1.255m
Score/min:423
Accuracy (listed only):37.166%
HSR (listed only):17.382%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A
Kills:3,271
Deaths:2,562
KDR:1.277
Accuracy:33.059% A
HSR:11.067% D*
Artemis VX26
A
Kills:1,162
Deaths:628
KDR:1.850
Accuracy:33.232% A
HSR:7.659% F--
NS-44 Commissioner
A+
Kills:1,162
Deaths:981
KDR:1.185
Accuracy:48.011% A+
HSR:17.900% D
XM98
A*
Kills:451
Deaths:145
KDR:3.110
Accuracy:52.245% A*
HSR:77.605% B
NS-30 Vandal
B*
Kills:354
Deaths:180
KDR:1.967
Accuracy:38.220% B*
HSR:16.384% D*
NS-45 Pilot
C+
Kills:267
Deaths:278
KDR:0.960
Accuracy:31.148% C+
HSR:21.348% D
NSX Tengu
C++
Kills:214
Deaths:308
KDR:0.695
Accuracy:36.864% C++
HSR:19.626% C
Nyx VX31
B+
Kills:173
Deaths:80
KDR:2.163
Accuracy:37.245% B+
HSR:13.295% F
Beamer VS3
A+
Kills:153
Deaths:186
KDR:0.823
Accuracy:36.723% A+
HSR:17.647% D
VA39 Spectre
A
Kills:119
Deaths:17
KDR:7
Accuracy:39.771% A
HSR:43.698% B+
NS-61 Emissary
B++
Kills:101
Deaths:104
KDR:0.971
Accuracy:33.075% B++
HSR:8.911% D*
Soldier Soaker
A+
Kills:88
Deaths:80
KDR:1.100
Accuracy:28.940% C--
HSR:22.727% A+
NS-AM7 Archer
B*
Kills:57
Deaths:121
KDR:0.471
Accuracy:64.615% B*
HSR:5.263% D*
Kills:7,572
Deaths (as Infiltrator):5,670
Deaths (to Infiltrators):4,118
KDR:1.33545
Kill Difference:1,902
Playtime:210.715 hours
Usage:14%
Score:3.747m
Score/min:296
Accuracy (listed only):39.473%
HSR (listed only):21.779%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:1,058
Deaths:505
KDR:2.095
Accuracy:27.079% A++
HSR:17.864% D
Nebula VM20
A++
Kills:973
Deaths:452
KDR:2.153
Accuracy:27.353% A++
HSR:14.594% D*
Comet VM2
A*
Kills:333
Deaths:253
KDR:1.316
Accuracy:64.786% A*
HSR:5.405% B+
Comet VM2
A*
Kills:321
Deaths:259
KDR:1.239
Accuracy:63.866% A*
HSR:4.361% C++
Quasar VM1
A**
Kills:166
Deaths:88
KDR:1.886
Accuracy:27.407% A**
HSR:22.289% B++
Kills:2,851
Deaths (as MAX Suit):778.500
Deaths (to MAX Suits):1,820
KDR:3.66217
Kill Difference:2,072.500
Playtime:44.008 hours
Usage:3%
Score:1.424m
Score/min:539
Accuracy (listed only):42.098%
HSR (listed only):12.903%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:754
V. Kills:161 465%
Deaths:94
KDR:8.021
Accuracy:62.184% A
KPH:166.800 A++
VKPH:35.600 A+
Maelstrom Turbo Laser
D
Kills:114
V. Kills:111 102%
Deaths:427
KDR:0.267
Accuracy:37.165% B**
KPH:5.900 D
VKPH:5.800 D
Saron Laser Cannon
C
Kills:65
V. Kills:51 125%
Deaths:59
KDR:1.102
Accuracy:38.872% A
KPH:9 C
VKPH:7.100 C
Kills:933 (179 + 0)
Deaths:580
KDR:1.609
VKDR:0.557
Vehicle Kills:323
Kill Difference:353
Playtime:30.962 hours
Usage:2%
Score:0.499m
Score/min:269
Piloting Accuracy:38.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,405
V. Kills:640 219%
Deaths:238
KDR:5.903
Accuracy:61.800% B+
KPH:42.900 B*
VKPH:19.500 C*
Skyguard
B**
Kills:142
V. Kills:73 192%
Deaths:30
KDR:4.733
Accuracy:35.135% B**
KPH:20.500 B*
VKPH:10.500 C**
Kills:1,547 (1,547 + 0)
Deaths:268
KDR:5.772
VKDR:2.660
Vehicle Kills:713
Kill Difference:1,279
Playtime:39.679 hours
Usage:3%
Score:0.756m
Score/min:317
Driving Accuracy:35.135%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,536
V. Kills:748 205%
Deaths:279
KDR:5.505
Accuracy:67.991% A++
KPH:38.800 B**
VKPH:18.900 B++
Saron HRB
B++
Kills:266
V. Kills:117 225%
Deaths:30
KDR:8.867
Accuracy:49.544% B++
KPH:32.700 B++
VKPH:14.400 C+
Supernova PC
M*
Kills:146
V. Kills:41 348%
Deaths:18
KDR:8.111
Accuracy:58.991% B**
KPH:58.200 M*
VKPH:16.300 A*
Proton II PPA
B**
Kills:105
V. Kills:8 N/A
Deaths:4
KDR:26.250
Accuracy:31.666% A
KPH:73.500 B+
VKPH:5.600 B**
Kills:2,053 (1,682 + 371)
Deaths:331
KDR:6.202
VKDR:2.761
Vehicle Kills:914
Kill Difference:1,722
Playtime:51.649 hours
Usage:3%
Score:1.123m
Score/min:362
Driving Accuracy:58.991%
Gunner Accuracy:31.666%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:257
V. Kills:13 N/A
Deaths:13
KDR:19.769
Accuracy:37.772% C+
KPH:125.100 B*
VKPH:6.300 C+
Saron HRB-H
B**
Kills:80
V. Kills:41 190%
Deaths:16
KDR:5
Accuracy:64.341% B**
KPH:33.800 C
VKPH:17.300 D
Kills:337 (0 + 337)
Deaths:29
KDR:11.621
VKDR:1.862
Vehicle Kills:54
Kill Difference:308
Playtime:4.423 hours
Usage:0%
Score:0.097m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:64.341%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M**
Kills:496
V. Kills:68 N/A
Deaths:33
KDR:15.030
Accuracy:54.508% A*
KPH:89.600 M**
VKPH:12.300 A++
M60-G Bulldog
A*
Kills:263
V. Kills:36 N/A
Deaths:24
KDR:10.958
Accuracy:50.074% A
KPH:87.400 A*
VKPH:12 B++
M20 Basilisk
A++
Kills:219
V. Kills:76 284%
Deaths:43
KDR:5.093
Accuracy:55.259% A++
KPH:19.600 C+
VKPH:6.800 C
M20 Basilisk
C
Kills:99
V. Kills:47 206%
Deaths:14
KDR:7.071
Accuracy:58.227% A*
KPH:16.900 C
VKPH:8 C
Kills:1,077 (0 + 1,077)
Deaths:114
KDR:9.447
VKDR:1.991
Vehicle Kills:227
Kill Difference:963
Playtime:25.598 hours
Usage:2%
Score:0.481m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:58.227%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C*
Kills:77
V. Kills:47 160%
Deaths:17
KDR:4.529
Accuracy:37.901% C+
KPH:25.100 C++
VKPH:15.300 C*
Kills:77 (0 + 77)
Deaths:17
KDR:4.529
VKDR:2.765
Vehicle Kills:47
Kill Difference:60
Playtime:3.064 hours
Usage:0%
Score:0.039m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:37.901%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 11,90111,8885,6352.11B++0.3630.399%A17.69%D--63B++N/A231188.6h9.5B+31.3B++
Eridani SX5 3,2933,2712,5621.277C++0.4833.059%A11.067%D*28.2CN/A113116.1h11.9C*35.9B+
Orion VS54 2,9482,9384107.166M**5.4123.028%B+16.78%D*44.4B+N/A20666.2h11.1B+48C*
Pandora VX25 1,8101,7971,0791.665B+0.0937.819%C10.573%D*47.2BN/A16738.1h3.4B*9.1B+
Supernova FPC 2,2841,5362795.505C+3.7567.991%A++2.148%C+38.8B**18.9B++33339.6h5.2C++7.7B++
Phobos VX86 1,4461,4399521.512C*0.2458.905%C+17.443%C++38.2CN/A13637.7h2.4C*4.1C*
L100 Python AP 2,0451,4052385.903C**4.1561.8%B+5.338%A++42.8B*19.5C*32432.8h4.8B+7.8B++
S1 2,3451,3721,3451.02B+0.7370.902%A+1.531%D28.7C**20.4B**32247.8h7.8C11C**
VE-LR Obelisk 1,3161,2804213.04B*1.2935.844%B+41.797%B**35.8C++1C**10735.8h5B*13.9B*
Ursa 1,2121,1821,1970.987C0.7724.582%B26.227%C**30.9CN/A8138.2h13.3C--54C++
Pulsar LSW 1,2121,1811,3790.856C--0.9024.527%C**24.894%C++29.5C-N/A8540.1h15.6D-63.7C+
VE-H Maw 1,1881,1711,3040.898C--0.8524.429%C+24.338%C32.1C--N/A7636.5h14D-57.1C
Artemis VX26 1,1631,1626281.85B+0.1033.232%A7.659%F--55.1B**N/A29521.1h10.7B+32.3B*
NS-44 Commissioner 1,1651,1629811.185C*0.5748.011%A+17.9%D40.5C**N/A17428.7h3.6B7.4B++
Nebula VM20 1,0631,0585052.095C+0.3427.079%A++17.864%D50.1B**N/A18121.1h12.3B**45.6B**
Nebula VM20 9809734522.153C+0.4027.353%A++14.594%D*54.1AN/A19018h12.2A44.7B**
NS-15M2 9799417831.202C+0.5526.038%B+24.017%C33.5C1.4A++14828.1h15.9D61.1C+
Betelgeuse 54-A 9449169470.967D0.7923.369%D29.913%C+30.9D--N/A10829.6h14.6F-62.7D*
Dual Photon Pods 915754948.021C**6.2762.184%A1.459%C**167.6A++35.8A+11174.5h19B+30.6B++
MANA Anti-Personnel Turret 7487432712.742N/A0.9926.527%UN/A7430U50U17074600.1h20.4T*76.7T*
Spear Anti-Vehicle Phalanx Turret 1,0316946710.358B+8.6156.956%A3.746%C+58.3A28.3B++57711.9h6.8B++12B*
Proximity Mine 6906895213.25M++11.5048.882%B*N/A202.6A++N/A7673.4h1.7B+3.6B*
Eidolon VE33 6836804051.679B+0.0734.894%A27.647%C**35.1B+N/A13119.4h7.4B++21.3B*
Orbital Strike Uplink 9286251625U623.25896.875%UN/A1562.5U757.5U104580.4h1.4T*0.2T*
Force-Blade 71760818,9740.032C**1.7253.058%A++N/A0.9C*N/A3704.2h2.4C**4.5B++
Frag Grenade 5585501550N/A548.2533.634%FN/A785.7A11.4C**19020.7h2.4A7B+
Pulsar VS1 5145053701.365B+0.3927.758%B*17.624%C-42.8B**N/A22211.8h13.9B50B+
M60-G Bulldog 5644963315.03M*13.2854.508%A*2.218%C-90.2M**12.4A++4385.5h5.1B**9.3B**
XM98 4514511453.11B+1.3652.245%A*77.605%B31.8C**N/A11914.2h2.1B++4B**
Solstice VE3 3893891902.047A++0.2926.782%B++10.283%F22.6C*N/A16017.2h12.3B++45.9B+
C-4 4943662331.571C++0.1829.702%B++N/A61C-21.3D7966h1.8C--6C++
NS-30 Vandal 3543541801.967C*0.2138.22%B*16.384%D*43.7C*N/A1768.1h5B+13.1B++
Pulsar C 3363342791.197C+0.5631.888%A+19.761%D30.6C++N/A15110.9h12.4C+38.9B+
Comet VM2 4293332531.316B+0.4464.786%A*5.405%B+23.6A*6.8B**18214.1h18.8B++29.1B**
Comet VM2 4273212591.239B+0.5163.866%A*4.361%C++22.1A++7.3A+20214.5h19.6B+30.7B++
Tank Mine 418274823.341B+1.5930.882%C+N/A124.5B65.5C++14442.2h1.9C+6.3C+
NS-45 Pilot 2722672780.96C+0.7931.148%C+21.348%D16.7D-N/A7816h8.6C-27.7C+
Saron HRB 383266308.867B++7.1149.544%B++1.128%C-32.8B++14.4C+4048.1h19.2B+38.8B*
M60-G Bulldog 2992632410.958A++9.2150.074%A3.042%C++87.7A**12B++4653h5.2B*10.3B*
Corvus VA55 2592582051.259C*0.4932.483%A+14.729%D*33.9C**N/A1477.6h10.4B*32.1B**
Proton II PPA-H 2702571319.769B++18.0237.772%C+N/A122.4B++6.2C+4472.1h7.4B*19.7B++
M20 Basilisk 295219435.093B**3.3455.259%A++4.566%C-19.6C+6.8C22811.2h161.7D--292.5C+
NSX Tengu 2212143080.695C--1.0636.864%C++19.626%C20.2DN/A5910.6h15.4C41.9C+
M20 Basilisk 249176629.333S27.5869.073%A++2.841%D-36.7C15.2D3744.8h143C207C**
Nyx VX31 173173802.163C++0.4137.245%B+13.295%F54.1B+N/A1913.2h5.1B+13.6B+
Quasar VM1 167166881.886C**0.1327.407%A**22.289%B++35.3B**N/A2124.7h12.4B*45.3B++
NS-11C 1671621850.876C+0.8826.54%B+20.37%C*17.1C-N/A929.5h20.8D*78.3C
Auraxium Force-Blade 1601561,8240.086B**1.6734.258%B7.692%C++1.5C+N/A6107.4h2.5C--7.2C**
Lumine Edge 1681534,1360.037C1.7234.263%B+9.804%D--0.9C--N/A2173.2h1.7C4.9C**
Beamer VS3 1531531860.823C++0.9336.723%A+17.647%D45B*N/A2533.4h10.3C+28C*
Supernova PC 187146188.111B+6.3658.991%B**2.055%C+58.4M*16.4A*7012.5h3.1A5.3A
Skyguard 215142304.733B++2.9835.135%B**N/A20.6B*10.6C**2846.9h119.3C++339.7B+
NS-11A 1251201440.833C0.9223.981%C+23.333%C*24.5C1B**944.9h16.2D67.5C+
VA39 Spectre 119119177S5.2539.771%A43.698%B+29B+N/A1454.1h4.1B**10.3B**
Maelstrom Turbo Laser 2251144270.267C--1.4937.165%B**2.632%C++5.9D5.8D12119.2h147.9C-398C+
Proton II PPA 113105426.25B*24.5031.666%A1.905%C+75B++5.7B**3341.4h8.8B27.8B*
NS Baron G5 1071031570.656D1.1036.563%D15.534%C*29.4C1.1A+1533.5h4.5C*12.4C+
MAX Punch 1101028380.122C++1.6354.354%B+N/A2.5C**N/A941.6h1.8C++3.3C**
NS-61 Emissary 1021011040.971C*0.7833.075%B++8.911%D*11.2DN/A469h19C--57.6C+
M20 Basilisk 14699147.071A*5.3258.227%A*1.01%F-16.8C8C2795.9h185.7F318.9C+
Aspis Anti-Aircraft Phalanx Turret 19396146.857A5.1036.625%A++1.042%D20.4A++20.6A++4664.7h117.2B*320.1B*
Spear Anti-Vehicle Phalanx Tower 15394247A++45.2562.326%AN/A62.7B*39.3B*4391.5h6.7B++10.7B**
NSX Naginata 98931100.845C--0.9127.372%B**41.936%A++29.1C--1.6A++1283.2h18.8D**68.8C+
Soldier Soaker 8888801.1C+0.6528.94%C--22.727%A+36.7CN/A2072.4h6C++20.7C+
Deimos VA29 85831230.675C--1.0847.059%D*26.506%A++25.9DN/A1723.2h3.4D**7.2D--
Saron HRB-H 12180165C+3.2564.341%B**N/A33.3C17.1D2942.4h32.2D50C+
M20 Wyvern 12477174.529C+2.7837.901%C+N/A24.8C+15.2C*2123.1h106.1C--279.9C
Xiphos Anti-Personnel Phalanx Tower 6967167C++65.2524.634%C--N/A223.3C+6.7C-10060.3h5.5B+22.4B+
Saron Laser Cannon 11665591.102C+0.6538.872%AN/A9C7.1C1317.2h160.3C+412.5C*
NS-AM7 Archer 96571210.471C+1.2864.615%B*5.263%D*3.8D2.6C+4415.1h30.8D47.6C-
Lancer VS22 159551360.404C-1.3576.347%A++N/A9C-17C**3806.1h68F89.1D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon147441.1h
Medical Applicator36192,61812.2h
Nanite Revive Grenade04160.1h
Nanite Healing Grenade0870h
Anti-Vehicle MANA Turret91450.8h
Rampart Wall45205.4h
Turret AI Module03451.6h
Repair Module14041.5h
Skywall Shield Emitter42380.8h
Structure Shield Module02811.1h
Cortium Silo01600.8h
Xiphos Anti-Personnel Tower01660.8h
Blast Wall0860.6h
Motion Spotter56250.5h
Spear Anti-Vehicle Tower11420.7h
Welding Device313,9243.5h
Deconstruction Tool16,4671.6h
Hoplon Anti-Aircraft Phalanx Tower21540.8h
Spitfire Auto-Turret63840.6h
Shield Recharging Field278660.5h
Recon Detection Device73040.8h
Ammunition Package686792h
Nano-Armor Kit354539,38441.2h
Medical Kit1904,0823.8h
Anti-Infantry MANA Turret334511.4h
Nano-Repair Grenade02110.1h
Pain Spire1640.4h
The Flail0620.6h
Flail Targeting Dart162673.2h
Router2760.2h
Orbital Strike Target Designator662409.8h
Alarm Module0510.1h
Elysium Spawn Tube01220.6h
Vehicle Gate02162h
Pillbox01181.1h
Infantry Tower01101.2h

Check the help document for the dictionary if you want to learn more about words used here.


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