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Harbinger Builder cleany[24x7] cleany
VS BR 93

KDR: 1.75

Score: 30.1m

Last Seen: Feb 20th, 2019 12:49 AM
- OFFLINE - 47.1 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Emerald - Outfit Member of Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 103
Level Progress (to 94): 23%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Eridani SX5 Orion VS54 Pandora VX25 Supernova FPC Phobos VX86 L100 Python AP S1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $963,270 MLG Score: 770
Fun Score: N/A
Cheeseburgers Flipped: 345TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.402%19.136%5442499830,4762.04208-0.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.038%1.431A-0.239C-0.859D--HEAD + (~4.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.501B+10.60.258C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.526%1.619%223210208656173291.39968262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.894%0.853B*0.014C+0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.40.513B+35.70.326C**42.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.631%3.72%518310192,957129114352.29047206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.303%2.313A*0.709B++-0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++4.90.61B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.236%2.202%337710151,6809455101.7759329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.062%1.678A++-0.549D0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.80.419B37.30.053C+31.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.17%70.526%33721020570153700.370852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.41%1.824A++0.222C++1.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.465B+2.50.217C++2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.507%13.95%337310193,3191240222.67446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.285%0.173C++-0.116C+0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.48B+30.385C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 103
30.1m338.5%351 (21.1k)330 (19.8k)1.7493252,62330,0822.0243393 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102279325.596%14.448%37003:0214

32% Engineer47% Heavy Assault13% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:48 AMApr 22nd, 2018 5:43 PMFeb 21st, 2019 10:01 AM (8h) (PST)Feb 19th, 2019 8:51 PM (2d) (PST)Feb 19th, 2019 8:49 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7592545050.5760.3290.0832.1640.063770

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,55915,24730,31235205130419,783

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1522h/63.4d 8,273 7,603 11,104 197.6k 2,183 4,738 5,768 69.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
A+
Kills:11,888
Deaths:5,635
KDR:2.110
Accuracy:30.399% A+
HSR:17.690% D--
Orion VS54
B+
Kills:2,938
Deaths:410
KDR:7.166
Accuracy:23.028% B+
HSR:16.780% D*
Ursa
B
Kills:1,182
Deaths:1,197
KDR:0.987
Accuracy:24.582% B
HSR:26.227% B
Pulsar LSW
C**
Kills:1,181
Deaths:1,379
KDR:0.856
Accuracy:24.527% C**
HSR:24.894% C++
VE-H Maw
C
Kills:1,171
Deaths:1,304
KDR:0.898
Accuracy:24.429% C
HSR:24.338% C
NS-15M2
B+
Kills:928
Deaths:769
KDR:1.207
Accuracy:25.985% B+
HSR:24.246% C+
Betelgeuse 54-A
C+
Kills:896
Deaths:925
KDR:0.969
Accuracy:23.411% D
HSR:30.246% C+
NSX Naginata
A++
Kills:93
Deaths:110
KDR:0.845
Accuracy:27.372% B**
HSR:41.936% A++
Kills:20,277
Deaths (as Heavy Assault):11,729
Deaths (to Heavy Assaults):8,320
KDR:1.72879
Kill Difference:8,548
Playtime:712.117 hours
Usage:47%
Score:13.826m
Score/min:324
Accuracy (listed only):25.466%
HSR (listed only):25.795%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:1,797
Deaths:1,079
KDR:1.665
Accuracy:37.819% C+
HSR:10.573% D*
Phobos VX86
C*
Kills:1,439
Deaths:952
KDR:1.512
Accuracy:58.905% C+
HSR:17.443% C*
VE-LR Obelisk
B**
Kills:1,219
Deaths:396
KDR:3.078
Accuracy:35.896% B+
HSR:41.838% B**
Eidolon VE33
A
Kills:680
Deaths:405
KDR:1.679
Accuracy:34.894% A
HSR:27.647% C**
Solstice VE3
B++
Kills:389
Deaths:190
KDR:2.047
Accuracy:26.782% B++
HSR:10.283% F
Pulsar C
A+
Kills:332
Deaths:278
KDR:1.194
Accuracy:31.902% A+
HSR:19.880% D
NS-11C
B+
Kills:131
Deaths:131
KDR:1
Accuracy:26.630% B+
HSR:22.137% B+
NS Baron G5
B+
Kills:85
Deaths:119
KDR:0.714
Accuracy:32.624% D--
HSR:16.471% B+
Deimos VA29
A++
Kills:83
Deaths:123
KDR:0.675
Accuracy:47.059% D*
HSR:26.506% A++
Kills:6,155
Deaths (as Engineer):3,673
Deaths (to Engineers):6,301
KDR:1.67574
Kill Difference:2,482
Playtime:492.942 hours
Usage:32%
Score:9.771m
Score/min:330
Accuracy (listed only):36.946%
HSR (listed only):21.420%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A
Kills:3,269
Deaths:2,560
KDR:1.277
Accuracy:33.076% A
HSR:11.043% D*
Pandora VX25
C+
Kills:1,797
Deaths:1,079
KDR:1.665
Accuracy:37.819% C+
HSR:10.573% D*
Phobos VX86
C*
Kills:1,439
Deaths:952
KDR:1.512
Accuracy:58.905% C+
HSR:17.443% C*
Solstice VE3
B++
Kills:389
Deaths:190
KDR:2.047
Accuracy:26.782% B++
HSR:10.283% F
Pulsar C
A+
Kills:332
Deaths:278
KDR:1.194
Accuracy:31.902% A+
HSR:19.880% D
NSX Tengu
C+
Kills:214
Deaths:308
KDR:0.695
Accuracy:36.864% C+
HSR:19.626% C+
NS-11C
B+
Kills:131
Deaths:131
KDR:1
Accuracy:26.630% B+
HSR:22.137% B+
NS Baron G5
B+
Kills:85
Deaths:119
KDR:0.714
Accuracy:32.624% D--
HSR:16.471% B+
Deimos VA29
A++
Kills:83
Deaths:123
KDR:0.675
Accuracy:47.059% D*
HSR:26.506% A++
Kills:7,739
Deaths (as Light Assault):5,740
Deaths (to Light Assaults):4,732
KDR:1.34826
Kill Difference:1,999
Playtime:22.847 hours
Usage:2%
Score:0.332m
Score/min:242
Accuracy (listed only):36.851%
HSR (listed only):17.107%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A
Kills:3,269
Deaths:2,560
KDR:1.277
Accuracy:33.076% A
HSR:11.043% D*
Pandora VX25
C+
Kills:1,797
Deaths:1,079
KDR:1.665
Accuracy:37.819% C+
HSR:10.573% D*
Phobos VX86
C*
Kills:1,439
Deaths:952
KDR:1.512
Accuracy:58.905% C+
HSR:17.443% C*
Pulsar VS1
B*
Kills:505
Deaths:370
KDR:1.365
Accuracy:27.758% B*
HSR:17.624% C-
Corvus VA55
A++
Kills:258
Deaths:205
KDR:1.259
Accuracy:32.483% A++
HSR:14.729% D*
NSX Tengu
C+
Kills:214
Deaths:308
KDR:0.695
Accuracy:36.864% C+
HSR:19.626% C+
NS-11A
B+
Kills:108
Deaths:129
KDR:0.837
Accuracy:24.138% C+
HSR:25% B+
NS Baron G5
B+
Kills:85
Deaths:119
KDR:0.714
Accuracy:32.624% D--
HSR:16.471% B+
Deimos VA29
A++
Kills:83
Deaths:123
KDR:0.675
Accuracy:47.059% D*
HSR:26.506% A++
Kills:7,758
Deaths (as Combat Medic):5,845
Deaths (to Combat Medics):3,643
KDR:1.32729
Kill Difference:1,913
Playtime:48.687 hours
Usage:3%
Score:1.236m
Score/min:423
Accuracy (listed only):36.747%
HSR (listed only):17.668%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A
Kills:3,269
Deaths:2,560
KDR:1.277
Accuracy:33.076% A
HSR:11.043% D*
NS-44 Commissioner
A+
Kills:1,162
Deaths:981
KDR:1.185
Accuracy:48.011% A+
HSR:17.900% D
Artemis VX26
A
Kills:1,162
Deaths:628
KDR:1.850
Accuracy:33.232% A
HSR:7.659% F--
XM98
A*
Kills:451
Deaths:145
KDR:3.110
Accuracy:52.245% A*
HSR:77.605% B
NS-30 Vandal
B*
Kills:345
Deaths:180
KDR:1.917
Accuracy:38.467% B*
HSR:15.942% D*
NS-45 Pilot
C++
Kills:255
Deaths:262
KDR:0.973
Accuracy:31.827% C++
HSR:21.961% C-
NSX Tengu
C+
Kills:214
Deaths:308
KDR:0.695
Accuracy:36.864% C+
HSR:19.626% C+
Nyx VX31
B+
Kills:173
Deaths:80
KDR:2.163
Accuracy:37.245% B+
HSR:13.295% F
Beamer VS3
A
Kills:153
Deaths:186
KDR:0.823
Accuracy:36.723% A
HSR:17.647% D
VA39 Spectre
A
Kills:119
Deaths:17
KDR:7
Accuracy:39.771% A
HSR:43.698% B+
Soldier Soaker
B**
Kills:88
Deaths:80
KDR:1.100
Accuracy:28.940% D
HSR:22.727% B**
NS-61 Emissary
B++
Kills:58
Deaths:59
KDR:0.983
Accuracy:32.666% B++
HSR:10.345% D--
Kills:7,449
Deaths (as Infiltrator):5,486
Deaths (to Infiltrators):4,074
KDR:1.35782
Kill Difference:1,963
Playtime:196.442 hours
Usage:13%
Score:3.540m
Score/min:300
Accuracy (listed only):37.422%
HSR (listed only):23.287%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:1,058
Deaths:505
KDR:2.095
Accuracy:27.079% A++
HSR:17.864% C--
Nebula VM20
A++
Kills:973
Deaths:452
KDR:2.153
Accuracy:27.353% A++
HSR:14.594% D--
Comet VM2
A*
Kills:333
Deaths:253
KDR:1.316
Accuracy:64.786% A*
HSR:5.405% B+
Comet VM2
A**
Kills:321
Deaths:259
KDR:1.239
Accuracy:63.866% A**
HSR:4.361% C+
Quasar VM1
M
Kills:157
Deaths:87
KDR:1.805
Accuracy:27.890% M
HSR:21.656% B++
Kills:2,842
Deaths (as MAX Suit):778
Deaths (to MAX Suits):1,816
KDR:3.65296
Kill Difference:2,064
Playtime:43.244 hours
Usage:3%
Score:1.406m
Score/min:542
Accuracy (listed only):42.194%
HSR (listed only):12.776%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:751
V. Kills:161 464%
Deaths:94
KDR:7.989
Accuracy:62.158% B**
KPH:166.100 A++
VKPH:35.600 A+
Maelstrom Turbo Laser
D
Kills:114
V. Kills:111 102%
Deaths:424
KDR:0.269
Accuracy:37.002% B**
KPH:6 D
VKPH:5.800 D
Saron Laser Cannon
C
Kills:65
V. Kills:51 125%
Deaths:59
KDR:1.102
Accuracy:38.872% B**
KPH:9 C
VKPH:7.100 C
Kills:930 (179 + 0)
Deaths:577
KDR:1.612
VKDR:0.560
Vehicle Kills:323
Kill Difference:353
Playtime:30.770 hours
Usage:2%
Score:0.496m
Score/min:269
Piloting Accuracy:38.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,371
V. Kills:623 220%
Deaths:232
KDR:5.909
Accuracy:61.631% B+
KPH:43.100 B**
VKPH:19.600 B
Skyguard
B**
Kills:88
V. Kills:48 180%
Deaths:25
KDR:3.520
Accuracy:35.845% B**
KPH:18.600 B++
VKPH:10.100 C++
Kills:1,459 (1,459 + 0)
Deaths:257
KDR:5.677
VKDR:2.611
Vehicle Kills:671
Kill Difference:1,202
Playtime:36.543 hours
Usage:2%
Score:0.702m
Score/min:320
Driving Accuracy:35.845%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,440
V. Kills:714 201%
Deaths:271
KDR:5.314
Accuracy:67.953% A++
KPH:38.800 A+
VKPH:19.300 B**
Saron HRB
B*
Kills:266
V. Kills:117 225%
Deaths:30
KDR:8.867
Accuracy:48.870% B+
KPH:32.900 B*
VKPH:14.500 C+
Supernova PC
M*
Kills:146
V. Kills:41 348%
Deaths:18
KDR:8.111
Accuracy:58.991% B**
KPH:58.200 M*
VKPH:16.300 A**
Proton II PPA
B**
Kills:105
V. Kills:8 N/A
Deaths:4
KDR:26.250
Accuracy:31.666% A
KPH:73.500 B+
VKPH:5.600 B**
Kills:1,957 (1,586 + 371)
Deaths:323
KDR:6.059
VKDR:2.724
Vehicle Kills:880
Kill Difference:1,634
Playtime:49.093 hours
Usage:3%
Score:1.083m
Score/min:368
Driving Accuracy:58.991%
Gunner Accuracy:31.666%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:253
V. Kills:12 N/A
Deaths:13
KDR:19.462
Accuracy:36.907% C+
KPH:124.800 B++
VKPH:5.900 C+
Saron HRB-H
B*
Kills:73
V. Kills:37 192%
Deaths:13
KDR:5.615
Accuracy:63.418% B*
KPH:32.600 C
VKPH:16.500 D
Kills:326 (0 + 326)
Deaths:26
KDR:12.538
VKDR:1.885
Vehicle Kills:49
Kill Difference:300
Playtime:4.268 hours
Usage:0%
Score:0.093m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:63.418%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M**
Kills:496
V. Kills:68 N/A
Deaths:33
KDR:15.030
Accuracy:54.508% A*
KPH:89.600 M**
VKPH:12.300 A++
M60-G Bulldog
A*
Kills:263
V. Kills:36 N/A
Deaths:24
KDR:10.958
Accuracy:50.074% A
KPH:87.400 A*
VKPH:12 B++
M20 Basilisk
A++
Kills:200
V. Kills:68 290%
Deaths:43
KDR:4.651
Accuracy:55.348% A++
KPH:19.200 C+
VKPH:6.500 C
M20 Basilisk
C
Kills:97
V. Kills:46 206%
Deaths:13
KDR:7.462
Accuracy:59.119% A*
KPH:17.500 C
VKPH:8.300 C
Kills:1,056 (0 + 1,056)
Deaths:113
KDR:9.345
VKDR:1.929
Vehicle Kills:218
Kill Difference:943
Playtime:24.526 hours
Usage:2%
Score:0.458m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:59.119%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C**
Kills:77
V. Kills:47 160%
Deaths:17
KDR:4.529
Accuracy:37.899% C+
KPH:25.300 C++
VKPH:15.500 C**
Kills:77 (0 + 77)
Deaths:17
KDR:4.529
VKDR:2.765
Vehicle Kills:47
Kill Difference:60
Playtime:3.042 hours
Usage:0%
Score:0.039m
Score/min:213
Piloting Accuracy:N/A%
Gunner Accuracy:37.899%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 11,90111,8885,6352.11B*0.3630.399%A+17.69%D--63B*N/A231188.6h9.5B+31.3B++
Eridani SX5 3,2913,2692,5601.277C++0.4733.076%A11.043%D*28.2CN/A113116h11.9C*35.9B+
Orion VS54 2,9482,9384107.166M**5.4223.028%B+16.78%D*44.4B+N/A20666.2h11.1B+48C*
Pandora VX25 1,8101,7971,0791.665B+0.0837.819%C+10.573%D*47.2B+N/A16738.1h3.4B*9.1B+
Supernova FPC 2,1541,4402715.314C+3.5667.953%A++2.292%C+38.8A+19.2B*34037.1h5.2C**7.6B*
Phobos VX86 1,4461,4399521.512C*0.2458.905%C+17.443%C*38.2C+N/A13637.7h2.4C*4.1C*
L100 Python AP 1,9941,3712325.909B4.1661.631%B+5.398%A+43.1B**19.6B32731.8h4.8B*7.8B*
S1 2,3441,3711,3441.02B+0.7370.865%A+1.532%D28.7C**20.4B**32247.7h7.8C-11C**
VE-LR Obelisk 1,2541,2193963.078B*1.3335.896%B+41.838%B**36.2C++1B10733.7h5B*13.9B*
Ursa 1,2121,1821,1970.987C0.7624.582%B26.227%B30.9CN/A8138.2h13.3C--54C++
Pulsar LSW 1,2121,1811,3790.856C--0.8924.527%C**24.894%C++29.5C-N/A8540.1h15.6D-63.7C+
VE-H Maw 1,1881,1711,3040.898D0.8524.429%C24.338%C32.1DN/A7636.5h14D-57.1C
NS-44 Commissioner 1,1651,1629811.185C*0.5648.011%A+17.9%D40.5C**N/A17428.7h3.6B+7.4B++
Artemis VX26 1,1631,1626281.85B+0.1033.232%A7.659%F--55.1B**N/A29521.1h10.7B+32.3B*
Nebula VM20 1,0631,0585052.095C+0.3527.079%A++17.864%C--50.1B**N/A18121.1h12.3B**45.6B**
Nebula VM20 9809734522.153C++0.4027.353%A++14.594%D--54.1AN/A19018h12.2A44.7B**
NS-15M2 9669287691.207C+0.5425.985%B+24.246%C+33.3C1.4A++14827.9h15.9D61.2C+
Betelgeuse 54-A 9238969250.969D0.7823.411%D30.246%C+30.7D--N/A10529.2h14.7F-62.9D*
Dual Photon Pods 912751947.989C**6.2462.158%B**1.465%C**166.9A++35.8A+11124.5h19B+30.6B++
MANA Anti-Personnel Turret 7427372672.76N/A1.0126.601%UN/A7370U50U16980800.1h20.4T*76.6T*
Spear Anti-Vehicle Phalanx Turret 1,0316946710.358B+8.6156.956%A3.746%C+58.3B**28.3B++57611.9h6.8B++12B**
Proximity Mine 6866855213.173M++11.4249.173%B*N/A207.6A++N/A7913.3h1.7B++3.5B*
Eidolon VE33 6836804051.679B+0.0734.894%A27.647%C**35.1B++N/A13019.4h7.4B++21.3B*
Force-Blade 71560618,9650.032C**1.7253.166%A++N/A0.9C**N/A3703.6h2.4C**4.5B++
Orbital Strike Uplink 8976031603U601.25922.222%UN/A1507.5U735U109270.4h1.4T*0.1T*
Frag Grenade 5565481548N/A546.2533.464%D**N/A782.9A11.4B++19240.7h2.3A7B+
Pulsar VS1 5145053701.365B+0.3827.758%B*17.624%C-42.8B**N/A22111.8h13.9B50B++
M60-G Bulldog 5644963315.03M**13.2854.508%A*2.218%C-90.2M**12.4A++4385.5h5.1B**9.3A
XM98 4514511453.11B+1.3652.245%A*77.605%B31.8C*N/A11914.2h2.1B++4B**
Solstice VE3 3893891902.047A++0.3026.782%B++10.283%F22.7C**N/A16017.1h12.3B++45.9B+
C-4 4873612311.563C++0.1929.701%B++N/A60.2C-21D7916h1.8C-6C++
NS-30 Vandal 3453451801.917C++0.1738.467%B*15.942%D*46.6B+N/A1877.4h5B+13B++
Comet VM2 4293332531.316B0.4364.786%A*5.405%B+23.6A*6.8B**18214.1h18.8B++29.1B**
Pulsar C 3343322781.194C+0.5631.902%A+19.88%D30.7C++N/A15010.8h12.4C++39B+
Comet VM2 4273212591.239B+0.5163.866%A**4.361%C+22.1A*7.3A+20214.5h19.6B+30.7B++
Tank Mine 407266803.325B+1.5831.231%C+N/A126.7B+67.1C++14562.1h1.9C++6.1C*
Saron HRB 383266308.867B*7.1248.87%B+1.128%C-32.8B*14.4C+4008.1h18.6B++38.1B*
M60-G Bulldog 2992632410.958A++9.2150.074%A3.042%C+87.7A*12B++4653h5.2B++10.3B*
Corvus VA55 2592582051.259C**0.4932.483%A++14.729%D*33.9C**N/A1467.6h10.4B++32.1B**
NS-45 Pilot 2592552620.973C+0.7831.827%C++21.961%C-16.5D-N/A7815.5h8.6C27.1C+
Proton II PPA-H 2652531319.462B++17.7136.907%C+N/A126.5B*6C+4482h7.1B*19.3B++
NSX Tengu 2212143080.695C-1.0536.864%C+19.626%C+20.2DN/A5910.6h15.4C41.9C+
M20 Basilisk 268200434.651B++2.9055.348%A++5%C19.2C+6.5C21810.4h166.1D**300.1C+
Nyx VX31 173173802.163C++0.4137.245%B+13.295%F54.1B++N/A1913.2h5.1B13.6B+
M20 Basilisk 230163627.167S25.4269.84%A++3.067%D35.4C14.6D3724.6h147.3C210.9C**
Quasar VM1 158157871.805C*0.0627.89%M21.656%B++35.7B**N/A2174.4h12.7B++45.6B++
Lumine Edge 1681534,1310.037C1.7134.263%B++9.804%D--0.9C--N/A2172.6h1.7C-4.9B
Beamer VS3 1531531860.823C++0.9336.723%A17.647%D45B**N/A2523.4h10.3C+28C*
Supernova PC 187146188.111B+6.3658.991%B**2.055%C58.4M**16.4A**6932.5h3.1A5.3A
NS-11C 1361311311C++0.7526.63%B+22.137%B+17.7CN/A1017.4h21.1D*79.4C+
VA39 Spectre 119119177M*5.2539.771%A43.698%B+29B+N/A1454.1h4.1B**10.3B**
Auraxium Force-Blade 1211171,5350.076B**1.6738.138%B+6.838%C+1.3C++N/A688.3h2.6D6.7B
Maelstrom Turbo Laser 2251144240.269C--1.4837.002%B**2.632%C+6D5.8D12119h145.5C393.3C+
NS-11A 1131081290.837C0.9124.138%C+25%B+24C1.1A+914.5h16.6D68.7C+
Proton II PPA 113105426.25B*24.5031.666%A1.905%C+75B++5.7B**3311.4h8.8B27.8B*
MAX Punch 1091018310.122C++1.6354.573%B+N/A2.5C++N/A940.9h1.8C++3.2C**
M20 Basilisk 14397137.462M5.7159.119%A*1.031%F-17.6C8.4C2775.5h185F-312.9C+
Aspis Anti-Aircraft Phalanx Turret 19396146.857A+5.1136.645%A++1.042%D20.4A++20.6A++4664.7h117.1B**319.6B**
NSX Naginata 98931100.845C-0.9027.372%B**41.936%A++29.1C-1.6A*1283.2h18.8D**68.8C+
Skyguard 13688253.52B1.7735.845%B**N/A18.7B++10.2C++2714.7h138.9C+387.6B+
Soldier Soaker 8888801.1C+0.6528.94%D22.727%B**36.7CN/A2072.4h6C++20.7C+
NS Baron G5 87851190.714C-1.0432.624%D--16.471%B+35.4C++N/A1932.4h3.8B*11.6C+
Deimos VA29 85831230.675C--1.0747.059%D*26.506%A++25.9DN/A1693.2h3.4D**7.2D--
Spear Anti-Vehicle Phalanx Tower 12777177M**75.2561.199%B**N/A55B+35.7B+3321.4h7B++11.5B**
M20 Wyvern 12477174.529C+2.7837.899%C+N/A25.7C++15.7B2133h105.4D278.1C
Saron HRB-H 11073135.615C++3.8763.418%B*N/A33.2C16.8D2852.2h31.8D50.2C+
Xiphos Anti-Personnel Phalanx Tower 6967167C++65.2524.634%C--N/A223.3C+6.7C-10070.3h5.5B+22.4B+
Saron Laser Cannon 11665591.102C+0.6538.872%B**N/A9C7.1C1277.2h160.3C+412.5C**
NS-61 Emissary 5858590.983C**0.7732.666%B++10.345%D--11.6DN/A445h18.3C55.9C++
Lancer VS22 159551360.404C-1.3576.356%A*N/A9.2C--17.3B++3846h67.6D**88.5D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter56250.5h
Pain Spire1610.3h
The Flail0590.5h
Flail Targeting Dart152573.1h
Spawn Beacon146881h
Anti-Vehicle MANA Turret91450.8h
Turret AI Module03201.5h
Repair Module13921.4h
Skywall Shield Emitter42280.7h
Structure Shield Module02791.1h
Cortium Silo01540.8h
Blast Wall0820.5h
Nanite Revive Grenade04090.1h
Nanite Healing Grenade0870h
Medical Applicator35792,00112.1h
Spear Anti-Vehicle Tower11310.7h
Welding Device313,6883.4h
Deconstruction Tool16,4671.6h
Spitfire Auto-Turret63660.5h
Rampart Wall44855h
Xiphos Anti-Personnel Tower01530.7h
Hoplon Anti-Aircraft Phalanx Tower11410.7h
Ammunition Package676561.9h
Nano-Armor Kit346529,53540.6h
Medical Kit1894,0823.8h
Anti-Infantry MANA Turret324371.3h
Pillbox01091h
Elysium Spawn Tube01170.5h
Infantry Tower01041.1h
Router2680.2h
Nano-Repair Grenade01870.1h
Orbital Strike Target Designator632299.4h
Vehicle Gate02042h
Shield Recharging Field278660.5h
Recon Detection Device51580.4h

Check the help document for the dictionary if you want to learn more about words used here.


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