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Imperator coconc[1K3B] coconc
NC BR 131

KDR: 4.4

Score: 36.9m

Last Seen: Nov 7th, 2018 12:39 PM
- OFFLINE - 251.9 hour(s)

Battle Rank 120 (131 total) - New Conglomerate on Connery - Outfit Leader of Gray Wolf Group[1K3B] Gray Wolf Group
NC outfit on Connery

Members: 3
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Titan-150 AP Enforcer ML85 NC6 Gauss SAW Spear Anti-Vehicle Phalanx Turret M12 Kobalt AC-X11 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $177,642 MLG Score: 142
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.211%25.49%464310186630.8655353.53

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.377%-0.546D0.773B++1.086B**HEAD ++ (~16.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.80.001C+13.60.044C+61.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.952%2.236%938110205,232113046254.626113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.674A++-0.271C-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++5.40.571B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.48%2.124%33906101520,2929111630222.2744124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.805%0.682B+-0.564D1.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.817B++9.30.76B++12.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gray Wolf Group[1K3B] Gray Wolf Group
NC outfit on Connery

Members: 3
36.9m373.5%391 (23.5k)375 (22.5k)4.3953228,1746,4109.36568131 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1021168815.762%2.928%4615:233

95% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2016 1:12 PMSep 25th, 2016 3:08 PMNov 17th, 2018 6:39 AM (12h) (PST)Nov 7th, 2018 11:33 AM (10d) (PST)Nov 7th, 2018 8:39 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,259111,2480.2860.0650.0081.8920.220142

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,51564674,86917411141322,502

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1639.2h/68.3d 31,860 825 13,192 186.1k 1,563 2,503 21,651 123.8m

EngineerCLASS DETAILS: Engineer
AC-X11
B++
Kills:150
Deaths:331
KDR:0.453
Accuracy:19.069% D--
HSR:25.333% B++
AF-19 Mercenary
D-
Kills:132
Deaths:535
KDR:0.247
Accuracy:17.567% D-
HSR:12.879% D**
Kills:282
Deaths (as Engineer):866
Deaths (to Engineers):3,281
KDR:0.32564
Kill Difference:584
Playtime:1,552.988 hours
Usage:95%
Score:36.205m
Score/min:389
Accuracy (listed only):18.318%
HSR (listed only):19.106%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:381
Deaths:398
KDR:0.957
Accuracy:18.203% C
HSR:29.921% B**
Kills:381
Deaths (as Heavy Assault):398
Deaths (to Heavy Assaults):763
KDR:0.95729
Kill Difference:17
Playtime:46.796 hours
Usage:3%
Score:0.386m
Score/min:138
Accuracy (listed only):18.203%
HSR (listed only):29.921%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):474
KDR:0
Kill Difference:UNR
Playtime:28.009 hours
Usage:2%
Score:0.222m
Score/min:132
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:18,069
V. Kills:14,208 127%
Deaths:2,621
KDR:6.894
Accuracy:53.023% B**
KPH:24.100 C-
VKPH:19 B*
Titan-150 AP
A++
Kills:5,232
V. Kills:4,613 113%
Deaths:537
KDR:9.743
Accuracy:57.952% B**
KPH:25.900 C**
VKPH:22.800 A++
Enforcer ML85
C++
Kills:1,735
V. Kills:1,874 93%
Deaths:662
KDR:2.621
Accuracy:42.070% C++
KPH:15.900 D
VKPH:17.200 C++
M12 Kobalt
D
Kills:243
V. Kills:8 N/A
Deaths:40
KDR:6.075
Accuracy:11.269% D-
KPH:34.500 D
VKPH:1.100 D
G30 Walker
C**
Kills:106
V. Kills:42 247%
Deaths:15
KDR:7.067
Accuracy:30.884% C**
KPH:16.900 C
VKPH:6.700 C-
Kills:25,385 (5,232 + 20,153)
Deaths:3,875
KDR:6.551
VKDR:5.354
Vehicle Kills:20,745
Kill Difference:21,510
Playtime:1,072.792 hours
Usage:65%
Score:22.807m
Score/min:354
Driving Accuracy:57.952%
Gunner Accuracy:30.884%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D*
Kills:54
V. Kills:8 N/A
Deaths:13
KDR:4.154
Accuracy:52.471% B
KPH:10.700 F
VKPH:1.600 D*
Kills:54 (0 + 54)
Deaths:13
KDR:4.154
VKDR:0.615
Vehicle Kills:8
Kill Difference:41
Playtime:5.046 hours
Usage:0%
Score:0.095m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:52.471%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:85
V. Kills:29 283%
Deaths:26
KDR:3.269
Accuracy:36.655% C+
KPH:7.700 D*
VKPH:2.600 D*
Kills:85 (0 + 85)
Deaths:26
KDR:3.269
VKDR:1.115
Vehicle Kills:29
Kill Difference:59
Playtime:11.030 hours
Usage:1%
Score:0.063m
Score/min:95
Driving Accuracy:N/A%
Gunner Accuracy:36.655%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 32,27718,0692,6216.894C+2.5053.023%B**2.026%D24.1C-19B*229748.4h7.2D--13.6C+
Titan-150 AP 9,8455,2325379.743B++5.3557.952%B**2.236%C25.9C**22.8A++921202.1h5.4C+9.3C**
Enforcer ML85 3,6091,7356622.621C-1.7742.07%C++N/A15.9D17.2C++192108.9h15.6C--37.1C
NC6 Gauss SAW 3873813980.957C+3.4418.203%C29.921%B**12.9D-N/A4129.5h9.4B51.8C*
Spear Anti-Vehicle Phalanx Turret 496303348.912B4.5235.655%D5.281%B+14.9D**9.5D--16520.3h16.4F45.9F-
M12 Kobalt 251243406.075C--1.6811.269%D-16.872%B+34.7D1.1D837h19.6C173.8C--
AC-X11 1571503310.453D3.9419.069%D--25.333%B++1.8D*N/A783.9h16.4D**86.2D*
Tank Mine 231142453.156B1.24102.457%SN/A56.8D--35.6D-10572.5h9.7T*9.5D**
AF-19 Mercenary 1381325350.247D4.1517.567%D-12.879%D**0.8D*N/A4176h22.6F-128.4D*
Aspis Anti-Aircraft Phalanx Turret 282131255.24B*0.8413.739%F-N/A4.7D*5.4D*8227.9h190.6D-1387.5F-
G30 Walker 148106157.067B2.6730.884%C**2.83%C16.8C6.7C-1346.3h175.6C+568.6C**
M20 Basilisk 11485263.269C**1.1336.655%C+5.882%C+7.7D*2.6D*9511h91.4C++249.3C*
C-4 7355227.5U23.101233.33%UN/A550U180U415000.1h2D-0.2B+
C85 Canister-H 6254134.154C0.2452.471%B5.556%F10.8F1.6D*3135h19.1T*36.4F**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade02370.1h
Spawn Beacon11800.1h
Nano-Armor Kit6601,099,99084.6h
Medical Kit141330.3h
Spitfire Auto-Turret126581h
Ammunition Package93000.8h
Medical Applicator33,3970.4h
Mag-Cutter53486126h

Check the help document for the dictionary if you want to learn more about words used here.


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