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General Dreadnaught coldandhot[HuTr] coldandhot
TR BR 99

KDR: 6.09

Score: 149.8m

Last Seen: Sep 22nd, 2018 2:21 PM
- OFFLINE - 5.6 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH P2-120 HEAT Tank Mine Claymore L100 Python HESH Spear Anti-Vehicle Phalanx Turret C-4 ARX P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 6824TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.047%17.396%22722132710,3010.8436535.251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.625%-1.59F-0.558D0.187C++HEAD ++ (~10.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.5-1.736F-26.4-0.853D--176.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.224%0.924%461871342233,20551654835545.151482%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.552%-1.145D*-1.019D*0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.501B+5.60.55B+13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.74%5.4%29517133216,407326360145.02819273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.955%-1.8F-0.212C++-0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
266.5-1.216D*44.6-0.108C+221.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.617%40.645%29521347155209430.074021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.189%-2.615F**-1.698F-0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.5-2.678F**6.4-1.016D*30.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
15.687%20.106%2953134618995870.197286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.967%-2.151F--1.03B**-0.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.2-3.596T*9.4-0.948D--50.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
149.8m233.5%215 (12.9k)209 (12.5k)6.09464240,84839,5187.2660899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349237018.841%2.857%2518:1124

124% Engineer7% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:23 AMSep 5th, 2015 11:12 PMSep 22nd, 2018 11:22 AM (798d) (PST)Sep 22nd, 2018 11:56 AM (798d) (PST)Sep 22nd, 2018 10:21 AM (798d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
563535100.3360.0550.0100.9580.07459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7513,16930,582203158412,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11940.5h/497.5d 46,293 6,880 101,517 686.6k 23,596 32,734 53,190 403m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:114
Deaths:31
KDR:3.677
Accuracy:13.818% F-
HSR:21.930% D
T9 CARV
C++
Kills:87
Deaths:448
KDR:0.194
Accuracy:4.080% T-
HSR:27.586% C++
MG-H1 Watchman
F-
Kills:83
Deaths:54
KDR:1.537
Accuracy:10.720% T
HSR:14.458% F-
MSW-R
D**
Kills:61
Deaths:41
KDR:1.488
Accuracy:12.105% F*
HSR:16.393% D**
Kills:345
Deaths (as Heavy Assault):574
Deaths (to Heavy Assaults):9,778
KDR:0.60105
Kill Difference:229
Playtime:538.489 hours
Usage:5%
Score:3.634m
Score/min:112
Accuracy (listed only):10.181%
HSR (listed only):20.092%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D--
Kills:887
Deaths:398
KDR:2.229
Accuracy:13.804% F*
HSR:14.769% D--
LC2 Lynx
C+
Kills:162
Deaths:141
KDR:1.149
Accuracy:10.258% T
HSR:23.457% C+
HC1 Cougar
D
Kills:158
Deaths:129
KDR:1.225
Accuracy:11.666% T
HSR:20.886% D
TRAC-5
C
Kills:131
Deaths:924
KDR:0.142
Accuracy:10.884% F--
HSR:19.084% C
FA1 Barrage
A**
Kills:65
Deaths:39
KDR:1.667
Accuracy:18.260% F*
HSR:27.692% A**
TS4 Haymaker
C
Kills:64
Deaths:48
KDR:1.333
Accuracy:17.515% F**
HSR:12.500% C
NSX Tanto
D*
Kills:61
Deaths:30
KDR:2.033
Accuracy:15.968% F*
HSR:19.672% D*
AS16 NightHawk
B**
Kills:60
Deaths:52
KDR:1.154
Accuracy:11.105% T*
HSR:20% B**
Kills:1,588
Deaths (as Engineer):1,761
Deaths (to Engineers):15,320
KDR:0.90176
Kill Difference:173
Playtime:14,811.753 hours
Usage:124%
Score:197.611m
Score/min:222
Accuracy (listed only):13.683%
HSR (listed only):19.758%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Shuriken
D
Kills:1,457
Deaths:1,343
KDR:1.085
Accuracy:12.826% T*
HSR:15.855% D
MKV Suppressed
D
Kills:1,203
Deaths:1,065
KDR:1.130
Accuracy:14.290% T
HSR:17.623% D
PDW-16 Hailstorm
D
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F--
HSR:14.372% D
NS-7 PDW
C--
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% T-
HSR:16.667% C--
SMG-46 Armistice
C
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% T-
HSR:17.050% C
NSX Tomoe
F
Kills:129
Deaths:62
KDR:2.081
Accuracy:17.568% F**
HSR:24.806% F
T4 AMP
D
Kills:106
Deaths:218
KDR:0.486
Accuracy:11.898% T
HSR:16.981% D
TSAR-42
F--
Kills:85
Deaths:13
KDR:6.538
Accuracy:21.703% T-
HSR:50.588% F--
KSR-35
B+
Kills:75
Deaths:12
KDR:6.250
Accuracy:15.670% T*
HSR:36% B+
99SV
D-
Kills:70
Deaths:182
KDR:0.385
Accuracy:15.521% T
HSR:28.571% D-
NSX Tengu
C-
Kills:63
Deaths:42
KDR:1.500
Accuracy:19.947% T-
HSR:20.635% C-
NS-61 Emissary
D--
Kills:58
Deaths:247
KDR:0.235
Accuracy:7.780% T
HSR:12.069% D--
Kills:6,674
Deaths (as Infiltrator):8,427
Deaths (to Infiltrators):5,681
KDR:0.79198
Kill Difference:1,753
Playtime:150.325 hours
Usage:1%
Score:1.847m
Score/min:205
Accuracy (listed only):14.686%
HSR (listed only):22.601%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Shuriken
D
Kills:1,457
Deaths:1,343
KDR:1.085
Accuracy:12.826% T*
HSR:15.855% D
MKV Suppressed
D
Kills:1,203
Deaths:1,065
KDR:1.130
Accuracy:14.290% T
HSR:17.623% D
PDW-16 Hailstorm
D
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F--
HSR:14.372% D
TAR
D
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:15.250% F--
HSR:19.224% D
NS-7 PDW
C--
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% T-
HSR:16.667% C--
SMG-46 Armistice
C
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% T-
HSR:17.050% C
Cycler TRV
D--
Kills:213
Deaths:50
KDR:4.260
Accuracy:18.221% F
HSR:15.962% D--
TORQ-9
C
Kills:160
Deaths:29
KDR:5.517
Accuracy:17.920% F-
HSR:24.375% C
T1 Cycler
C-
Kills:155
Deaths:184
KDR:0.842
Accuracy:13.014% F--
HSR:21.936% C-
FA1 Barrage
A**
Kills:65
Deaths:39
KDR:1.667
Accuracy:18.260% F*
HSR:27.692% A**
TS4 Haymaker
C
Kills:64
Deaths:48
KDR:1.333
Accuracy:17.515% F**
HSR:12.500% C
NSX Tengu
C-
Kills:63
Deaths:42
KDR:1.500
Accuracy:19.947% T-
HSR:20.635% C-
AS16 NightHawk
B**
Kills:60
Deaths:52
KDR:1.154
Accuracy:11.105% T*
HSR:20% B**
Kills:8,028
Deaths (as Combat Medic):8,636
Deaths (to Combat Medics):2,658
KDR:0.9296
Kill Difference:608
Playtime:332.085 hours
Usage:3%
Score:4.050m
Score/min:203
Accuracy (listed only):15.183%
HSR (listed only):18.761%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D-
Kills:4,037
Deaths:1,995
KDR:2.024
Accuracy:14.025% D*
HSR:18.231% D-
M2 Mutilator
C
Kills:3,806
Deaths:1,747
KDR:2.179
Accuracy:12.124% D--
HSR:17.893% C
M2 Mutilator
C+
Kills:3,692
Deaths:1,678
KDR:2.200
Accuracy:11.741% D*
HSR:18.635% C+
M3 Pounder HEG
C+
Kills:3,019
Deaths:688
KDR:4.388
Accuracy:22.149% F*
HSR:3.180% C+
M3 Pounder HEG
C++
Kills:2,908
Deaths:638
KDR:4.558
Accuracy:23.144% F--
HSR:3.439% C++
MRC3 Mercy
D-
Kills:2,885
Deaths:1,439
KDR:2.005
Accuracy:13.823% D*
HSR:17.920% D-
M1 Heavy Cycler
D
Kills:1,614
Deaths:683
KDR:2.363
Accuracy:13.109% D*
HSR:18.340% D
M1 Heavy Cycler
D
Kills:646
Deaths:299
KDR:2.161
Accuracy:11.935% D-
HSR:15.790% D
NS-20 Gorgon
C--
Kills:393
Deaths:295
KDR:1.332
Accuracy:16.970% D*
HSR:17.812% C--
M6 Onslaught
C--
Kills:295
Deaths:117
KDR:2.521
Accuracy:12.063% D**
HSR:19.322% C--
NS-10 Burster
D-
Kills:232
Deaths:112
KDR:2.071
Accuracy:15.554% F--
HSR:2.586% D-
NS-10 Burster
D*
Kills:220
Deaths:112
KDR:1.964
Accuracy:15.593% F--
HSR:1.818% D*
NS-20 Gorgon
D
Kills:215
Deaths:177
KDR:1.215
Accuracy:17.617% D*
HSR:17.209% D
M6 Onslaught
C+
Kills:89
Deaths:43
KDR:2.070
Accuracy:10.334% F-
HSR:21.348% C+
MR1 Fracture
B**
Kills:68
Deaths:90
KDR:0.756
Accuracy:18.368% F--
HSR:5.882% B**
MR1 Fracture
B**
Kills:52
Deaths:91
KDR:0.571
Accuracy:19.920% F-
HSR:5.769% B**
Kills:24,171
Deaths (as MAX Suit):5,102
Deaths (to MAX Suits):2,270
KDR:4.73755
Kill Difference:19,069
Playtime:854.635 hours
Usage:7%
Score:10.170m
Score/min:198
Accuracy (listed only):15.529%
HSR (listed only):12.823%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D*
Kills:74
V. Kills:23 308%
Deaths:47
KDR:1.574
Accuracy:20.692% F**
KPH:12.700 D**
VKPH:3.900 D*
C150 Dalton
D*
Kills:71
V. Kills:59 118%
Deaths:32
KDR:2.219
Accuracy:29.220% D*
KPH:11.400 D*
VKPH:9.500 D*
Kills:145 (0 + 145)
Deaths:79
KDR:1.835
VKDR:1.038
Vehicle Kills:82
Kill Difference:66
Playtime:12.050 hours
Usage:0%
Score:0.195m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:29.220%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:8,618
V. Kills:1,659 N/A
Deaths:365
KDR:23.611
Accuracy:45.742% D
KPH:45.400 D-
VKPH:8.700 C
C75 Viper
D*
Kills:1,274
V. Kills:437 291%
Deaths:555
KDR:2.296
Accuracy:17.820% F--
KPH:9.800 D*
VKPH:3.400 D*
Skyguard
D--
Kills:886
V. Kills:869 102%
Deaths:332
KDR:2.669
Accuracy:19.184% F-
KPH:6.600 D*
VKPH:6.500 D--
L100 Python AP
D--
Kills:783
V. Kills:622 126%
Deaths:178
KDR:4.399
Accuracy:42.291% F-
KPH:18 D**
VKPH:14.300 D--
L100 Python HEAT
C
Kills:450
V. Kills:226 198%
Deaths:27
KDR:16.667
Accuracy:49.364% C--
KPH:25.300 D-
VKPH:12.700 C
Kills:12,011 (12,011 + 0)
Deaths:1,457
KDR:8.244
VKDR:2.617
Vehicle Kills:3,813
Kill Difference:10,554
Playtime:514.242 hours
Usage:4%
Score:4.474m
Score/min:145
Driving Accuracy:49.364%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C-
Kills:189,458
V. Kills:31,962 N/A
Deaths:6,621
KDR:28.615
Accuracy:32.719% D**
KPH:51.500 C-
VKPH:8.700 C-
P2-120 HEAT
D
Kills:17,475
V. Kills:6,601 265%
Deaths:1,808
KDR:9.665
Accuracy:23.892% F--
KPH:22.400 D
VKPH:8.500 D
P2-120 AP
D
Kills:5,304
V. Kills:4,101 129%
Deaths:703
KDR:7.545
Accuracy:24.416% F*
KPH:20.800 D*
VKPH:16.100 D
E540 Halberd
D*
Kills:1,581
V. Kills:1,223 129%
Deaths:269
KDR:5.877
Accuracy:23.956% F**
KPH:11.500 F-
VKPH:8.900 D*
P525 Marauder
D-
Kills:1,294
V. Kills:83 N/A
Deaths:97
KDR:13.340
Accuracy:9.751% F-
KPH:24.700 D**
VKPH:1.600 D-
G30 Vulcan
D*
Kills:713
V. Kills:571 125%
Deaths:219
KDR:3.256
Accuracy:13.258% F--
KPH:7.600 D**
VKPH:6.100 D*
M20 Basilisk
D-
Kills:401
V. Kills:366 109%
Deaths:346
KDR:1.159
Accuracy:13.990% F-
KPH:3.600 F
VKPH:3.300 D-
MR11 Gatekeeper
A++
Kills:307
V. Kills:1,019 30%
Deaths:46
KDR:6.674
Accuracy:46.362% B
KPH:11.200 F
VKPH:37.200 A++
G30 Walker
D*
Kills:106
V. Kills:67 156%
Deaths:32
KDR:3.313
Accuracy:15.505% F-
KPH:5.500 D*
VKPH:3.500 D*
M12 Kobalt
D--
Kills:51
V. Kills:6 N/A
Deaths:26
KDR:1.962
Accuracy:3.317% T-
KPH:7.300 F-
VKPH:0.900 D--
Kills:216,690 (212,237 + 4,453)
Deaths:10,167
KDR:21.313
VKDR:4.524
Vehicle Kills:45,999
Kill Difference:206,523
Playtime:5,165.673 hours
Usage:43%
Score:48.017m
Score/min:155
Driving Accuracy:24.416%
Gunner Accuracy:3.317%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:347
V. Kills:207 167%
Deaths:82
KDR:4.232
Accuracy:36.552% F-
KPH:33.600 D-
VKPH:20.100 D
P525 Marauder-H
D*
Kills:245
V. Kills:15 N/A
Deaths:31
KDR:7.903
Accuracy:21.414% F--
KPH:40.600 D**
VKPH:2.500 D*
Kills:592 (0 + 592)
Deaths:113
KDR:5.239
VKDR:1.965
Vehicle Kills:222
Kill Difference:479
Playtime:16.358 hours
Usage:0%
Score:0.547m
Score/min:557
Driving Accuracy:N/A%
Gunner Accuracy:21.414%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:2,756
V. Kills:400 N/A
Deaths:154
KDR:17.896
Accuracy:12.976% T
KPH:19.900 D*
VKPH:2.900 F
M12 Kobalt
D--
Kills:2,237
V. Kills:135 N/A
Deaths:37
KDR:60.460
Accuracy:8.720% F--
KPH:25.600 D**
VKPH:1.500 D--
M40 Fury
D**
Kills:1,853
V. Kills:330 N/A
Deaths:95
KDR:19.505
Accuracy:12.080% T-
KPH:19.300 F
VKPH:3.400 D**
M20 Basilisk
D*
Kills:1,665
V. Kills:1,064 156%
Deaths:353
KDR:4.717
Accuracy:23.198% F--
KPH:6.800 D*
VKPH:4.300 D*
M60-G Bulldog
D--
Kills:1,346
V. Kills:277 484%
Deaths:219
KDR:6.146
Accuracy:14.776% F--
KPH:9 D*
VKPH:1.800 D--
M20 Basilisk
D--
Kills:1,254
V. Kills:713 176%
Deaths:182
KDR:6.890
Accuracy:26.910% F-
KPH:10.100 D*
VKPH:5.700 D--
M60-G Bulldog
D*
Kills:332
V. Kills:69 474%
Deaths:55
KDR:6.036
Accuracy:14.234% T
KPH:9 F
VKPH:1.900 D*
M12 Kobalt
D-
Kills:210
V. Kills:21 N/A
Deaths:7
KDR:30
Accuracy:9.657% F-
KPH:16.100 F
VKPH:1.600 D-
G30 Walker
D**
Kills:156
V. Kills:110 141%
Deaths:20
KDR:7.800
Accuracy:17.080% F--
KPH:5 F-
VKPH:3.500 D**
G30 Walker
D*
Kills:90
V. Kills:63 141%
Deaths:16
KDR:5.625
Accuracy:18.731% F-
KPH:5.100 D*
VKPH:3.500 D**
G40-F Ranger
F-
Kills:81
V. Kills:65 123%
Deaths:20
KDR:4.050
Accuracy:17.320% F*
KPH:3.100 F-
VKPH:2.500 F-
Kills:11,980 (0 + 11,980)
Deaths:1,158
KDR:10.345
VKDR:2.804
Vehicle Kills:3,247
Kill Difference:10,822
Playtime:966.991 hours
Usage:8%
Score:3.333m
Score/min:57
Driving Accuracy:N/A%
Gunner Accuracy:17.320%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 221,420189,4586,62128.615B+22.5232.719%D**N/A51.5C-8.7C-1583682.3h4.8C14.7D-
P2-120 HEAT 24,07617,4751,8089.665C*3.5723.892%F--2.953%C+22.4D8.5D114780.2h6.8C+28.3F
Tank Mine 22,03414,97589816.676S10.5823.779%D--N/A117.8C+55.5C675127.1h1.3B**5.6C+
Claymore 14,00614,0011,17111.956B+5.8626.002%D-N/A106.8DN/A250131.1h1.1B*4.3C
L100 Python HESH 10,2778,61836523.611B+17.5245.742%DN/A45.4D-8.7C164190h3.5C-7.6C--
Spear Anti-Vehicle Phalanx Turret 10,7676,84920433.574M27.4834.435%D**3.49%C+25.1D*14.3D--140273.4h8.1C+23.5D
C-4 ARX 5,7565,4941,7433.152B+2.9432.194%B*N/A28.6D**1.4F-89192.4h1.5D*4.6C+
P2-120 AP 9,4055,3047037.545C1.4524.416%F*5.128%A+20.8D*16.1D266255.2h8.1D-33T-
Frag Grenade 4,6304,35914359N/A4,352.9147.196%C+N/A889.6B**55.3S28494.9h2.8B+6B+
MRC3 Mercy 4,1314,0371,9952.024C4.0714.025%D*18.231%D-20.1D--N/A56200.7h17.7C++126.1C-
M2 Mutilator 3,8583,8061,7472.179C+3.9212.124%D--17.893%C15D*N/A44253h16.8C+138.3C
M2 Mutilator 3,7393,6921,6782.2C+3.8911.741%D*18.635%C+15.2D*N/A46243.1h15.9C++135.5C
M3 Pounder HEG 3,2863,0196884.388B**1.7122.149%F*3.18%C+13.3D-1.2D**49226.4h22.9D--103.2F--
M3 Pounder HEG 3,1622,9086384.558B**1.5423.144%F--3.439%C++13.2D--1.2F-46219.7h24.8D**107.2T
MRC3 Mercy 2,9402,8851,4392.005C4.0913.823%D*17.92%D-20.1D--N/A52143.6h17.1C*123.6C
M40 Fury 3,1562,75615417.896B+11.8012.976%T1.415%C+19.9D*2.9F67138.8h11.5B88.9F--
M12 Kobalt 2,3722,2373760.459A54.368.72%F--18.552%C+25.6D**1.5D--7487.4h26.4F--302.4T*
C-4 2,5742,0376393.188B++2.9155.689%M**N/A42D--11.1D*35448.5h1.7D--3B++
M40 Fury 2,1831,8539519.505B*13.4112.08%T-1.565%C+19.3F3.4D**7495.8h11B91.1T-
M20 Basilisk 2,7291,6653534.717C+1.3823.198%F--5.706%C+6.8D*4.3D*48245h106D456.8F-
M1 Heavy Cycler 1,6461,6146832.363C+3.7313.109%D*18.34%D20.7D*N/A5977.8h15C++114.8C
E540 Halberd 2,8041,5812695.877C-0.2223.956%F**4.238%B++11.5F-8.9D*156137.5h7.6F-31.5T*
Shuriken 1,5241,4571,3431.085D5.0112.826%T*15.855%D2.3F-N/A7628.6h26.3T*205.3T*
M60-G Bulldog 1,6231,3462196.146C0.0514.776%F--2.526%C+9D*1.8D--35149.8h8.6D-58.1T*
P525 Marauder 1,3771,2949713.34C7.259.751%F-1.082%D24.6D**1.6D-9652.5h9.1F93.7T*
C75 Viper 1,7111,2745552.295D3.8017.82%F--N/A9.8D*3.4D*93129.4h13.9C+77.8F-
M20 Basilisk 1,9671,2541826.89B+0.8026.91%F-4.545%C--10.1D*5.7D--68124.7h110.6C--411.2F
Sticky Grenade 1,2801,23411234N/A1,227.9151.322%CN/A649.5D-24.2B++18261.9h3.3D--6.5D
MKV Suppressed 1,2651,2031,0651.13C4.9614.29%T17.623%D1.9D**N/A6625h29.1T*203.8T*
Aspis Anti-Aircraft Phalanx Turret 2,5561,1771338.85B**2.7617.662%FN/A5.5D*6.4D*100215h182.8D--1035.1F-
PDW-16 Hailstorm 1,2481,1622,5290.459D5.6414.548%F--14.372%D2.1D*N/A7558.3h35.4T*243.6T*
TAR 1,1711,1605412.144C*3.9515.25%F--19.224%D11.3D*N/A35102.6h16.6F-108.5F**
NS-7 PDW 1,1911,1341,8970.598D5.5012.077%T-16.667%C--1.5D*N/A5761.1h29T*240.2T*
SMG-46 Armistice 1,1741,1328171.386C+4.7112.406%T-17.05%C2.9D**N/A12394.1h29.5T*238.1T*
T7 Mini-Chaingun 9118904941.802B+4.2910.03%F10.562%D-7.9D*N/A32113.1h25.8F*257.4T*
NS-11C 9178873982.229B+3.8713.804%F*14.769%D--3.8D--N/A16232.6h21.6F*156.7T*
Skyguard 1,7558863322.669C--3.4319.184%F-2.596%B+6.6D*6.5D--101133.4h161.8D843.5F--
L100 Python AP 1,4057831784.399C1.7042.291%F-3.321%B++18D**14.3D--26943.6h6C14.1D--
G30 Vulcan 1,2847132193.256C2.8413.258%F--5.33%B**7.6D**6.1D*13094.3h111C837.2F--
T2 Striker 1,1126581703.871S2.2222.423%T-N/A5D3.5D81130.7h59.5F265.2T*
M1 Heavy Cycler 6596462992.161C*3.9311.935%D-15.79%D20.3C--N/A9631.8h15.5B+129.6C+
L100 Python HEAT 6764502716.667A10.5749.364%C--N/A25.3D-12.7C34617.8h5.9C11.9C
M20 Basilisk 7674013461.159D4.9413.99%F-6.983%B**3.6F3.3D-42110.2h126.8D**906.6T*
NS-20 Gorgon 4143932951.332C+4.7616.97%D*17.812%C--18C-1D--6721.8h25C**147.1C++
G30 Walker 6023651365U358.9137.22%C2.74%C23.1D*15D20215.8h226.4D608.3C
Hunter QCX 5973642421.504B*4.5938.664%C3.297%D*6.9D-4.4C+3452.9h22.2D*57.4D-
G20 Vulcan-H 554347824.232C1.8636.552%F-2.882%C++33.7D-20.1D68910.3h86.2C*235.9D
MANA Anti-Vehicle Turret 1,8033331422.345C++3.7548.062%D-5.405%B+10.2D**45.2B++28132.5h26.1D**54.3F*
M60-G Bulldog 401332556.036C-0.0614.234%T1.506%C--9F1.9D*3936.7h7.4D51.8T*
MR11 Gatekeeper 1,326307466.674C+0.5846.362%BN/A11.2F37.2A++53127.4h148.8T*320.9T*
M6 Onslaught 3032951172.521C+3.5712.063%D**19.322%C--24D--N/A8512.3h17.9C+148.2D
Orbital Strike Uplink 4382811281N/A274.91435.579%UN/A255.5U142.7U12641.1h5.8T*1.3T*
ASP-30 Grounder 316278684.088M+2.0133.678%T*14.389%S13.1C1.8C--15621.2h5.4B*16D-
M9 SKEP Launcher 2922502310.87U4.7835.899%T*4.4%A+10.3C-1.7C-9324.3h4.8B**13.3C-
P525 Marauder-H 260245317.903D1.8121.414%F--N/A40.8D**2.5D*3316h7.5C35.1F-
NS-10 Burster 4422321122.071B+4.0215.554%F--2.586%D-2.5D**2.2D**5493.4h266.5F--1713.2T*
NS-10 Burster 4222201121.964B+4.1315.593%F--1.818%D*2.4D**2.2D*5293.6h281.4T-1805T*
Xiphos Anti-Personnel Phalanx Tower 2252201220A213.9121.958%D--N/A220C5D-7371h7B+31.7B
NS-20 Gorgon 2292151771.215C4.8817.617%D*17.209%D15.8D1D-4213.6h28.4C**161.4C++
Xiphos Anti-Personnel Phalanx Turret 3532141316.462N/A10.3721.909%UN/A2140U1390U5782200.1h121.6T*555.2T*
Cycler TRV 213213504.26A1.8318.221%F15.962%D--15.9D--N/A10013.4h22.5T*123.4T*
M12 Kobalt 231210730C*23.919.657%F-19.048%C+16.2F1.6D-9213h32.4T*335.3T*
LC2 Lynx 1681621411.149C4.9510.258%T23.457%C+2.2D*N/A3175.2h27T*263.6T*
TORQ-9 161160295.517A*0.5817.92%F-24.375%C15.7D*N/A12510.2h22T-122.8T
HC1 Cougar 1611581291.225C4.8711.666%T20.886%D3.1D*N/A3750.2h16F137.4T*
G30 Walker 266156207.8C++1.7117.08%F--2.564%D5F-3.5D**6931.4h290.6F-1701.3T*
T1 Cycler 1581551840.842C5.2513.014%F--21.936%C-10.9D--N/A28114.2h17.5F134.7F*
Spear Anti-Vehicle Phalanx Tower 2461481148M*141.9146.091%DN/A105.7B**70B**9201.4h3A+6.6B**
M12 Kobalt 1511451145A**138.9110.31%F--20%C**65.9D--2.7D-2862.2h16.6C+161.1F-
TRAC-5 1531319240.142D*5.9510.884%F--19.084%C1.6D--N/A9983h47.7T*438.5T*
NSX Tomoe 131129622.081C+4.0117.568%F**24.806%F12.3D**N/A7710.5h22F**125.4T*
ML-7 2231187180.164D-5.9328.765%T*N/A4.9F4.3D--39224.2h7.9D27.6T
Hoplon Anti-Aircraft Phalanx Tower 2061151115A*108.9115.523%F-N/A191.7C++151.7C++12420.6h9.9B+63.9C**
TMG-50 116114313.677A2.4213.818%F-21.93%D9.6D*N/A14811.9h19.5F-141.2T*
G30 Walker 173106323.313C2.7815.505%F-1.887%C5.5D*3.5D*8619.1h266.9D*1721.4F
T4 AMP 1081062180.486D5.6111.898%T16.981%D2.9D**N/A1636.4h34.8T*292.6T*
Chainblade 10610623,4780.005D6.097.208%F-6.604%C++0D-N/A05642.3h2.4C++33.2F-
G30 Walker 15390165.625D0.4718.731%F-4.444%C++5.1D*3.5D**6017.8h288.2F*1538.6T*
M6 Onslaught 9089432.07C4.0210.334%F-21.348%C+15.1FN/A715.9h24.3F-235.2F--
T9 CARV 96874480.194D5.904.08%T-27.586%C++1.9D**N/A14445h32.4T*794.7T*
TSAR-42 8685136.538B++0.4421.703%T-50.588%F--8.3D**N/A23310.3h4.9T*22.7T*
MG-H1 Watchman 8783541.537C4.5610.72%T14.458%F-4.6D**N/A5917.9h33.7T*314.8T*
G40-F Ranger 14681204.05C2.0417.32%F*N/A3.1F-2.5F-4826.5h177.6F--1025.5T*
KSR-35 7575126.25B**0.1615.67%T*36%B+10.7D**N/A567h7.5T*48.2T*
L105 Zephyr 9774471.574D-4.5220.692%F**N/A12.8D**4D*1565.8h11F--53.1T*
C150 Dalton 13071322.219D*3.8829.22%D*N/A11.5D*9.5D*3766.2h6.8F23.3T
99SV 72701820.385D*5.7115.521%T28.571%D-5.6D*N/A22512.5h8.3F--53.4T*
MR1 Fracture 10768900.756C-5.3418.368%F--5.882%B**3.6D**2.1F10118.9h95.9F-521.9T*
MANA Anti-Personnel Turret 78651060.613N/A5.4812.43%UN/A650U130U7565900.1h93.5T*752.2T*
FA1 Barrage 6865391.667C*4.4318.26%F*27.692%A**1.4D**N/A3746.6h10.1T*55.5T*
TS4 Haymaker 6864481.333C+4.7617.515%F**12.5%C1.2D**N/A851.3h11.2T*64.1T*
NSX Tengu 6563421.5C+4.5919.947%T-20.635%C-3.2D**N/A3019.6h36T*180.6T*
MSW-R 6161411.488C4.6112.105%F*16.393%D**7.7D**N/A4167.9h21.3T*176.3T*
M40 Fury 7161161A++54.9119.568%T*1.639%B+43.6D*7.1D*2441.4h13.5C++69.1F--
NSX Tanto 6261302.033B+4.0615.968%F*19.672%D*2.3D**N/A2027h30.1T*188.8T*
AS16 NightHawk 6060521.154C4.9411.105%T*20%B**2.9D**N/A3920.9h6.8F--61.1T*
NS-61 Emissary 61582470.235D--5.867.78%T12.069%D--1.9D*N/A1730.9h23.3D-299.4T*
MR1 Fracture 9652910.571D5.5219.92%F-5.769%B**2.7F2.3F9319.3h137.2T*688.8T*
M12 Kobalt 5751261.962D--4.133.317%T-9.804%D*7.3F-N/A367h25.5T767.4T*
NS Decimator 5750412.5S6.4132.412%T*N/A29.4D-4.1D**17801.7h2.6B*8C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8,79218,942,8442005h
Spawn Beacon4413,11521.2h
Anti-Vehicle MANA Turret381,0178.1h
Medical Applicator382456,41858.5h
MG-A1 Arbalest01500h
Ordnance Dampener139581.6h
Bastion CIWS0840h
Sunderer Garage03882.1h
Bunker04091.8h
Rampart Wall19373.8h
Hoplon Anti-Aircraft Phalanx Tower26931.7h
Xiphos Anti-Personnel Tower06131.6h
Cortium Silo06051.1h
NSX Yumi01460.1h
Repair Module11,7383.4h
Turret AI Module21,4143.6h
Skywall Shield Emitter17061.4h
Structure Shield Module01,0432.6h
Nanite Revive Grenade07740.2h
Motion Spotter75970.9h
NS Patriot Flare Gun01600.1h
TRAP-0690.1h
TS2 Inquisitor0600h
TR Triumph Flare Gun02430.5h
Welding Device021,5523.2h
Spear Anti-Vehicle Tower16841.8h
Blast Wall08893.4h
Spitfire Auto-Turret39156,04597.3h
Reinforcements Module04340.5h
Ammunition Package28656,53754.4h
M18 Locust01500.8h
Recon Detection Device233,0896.4h
Shield Recharging Field98630.6h
HSR0960h
Anti-Infantry MANA Turret541772.8h
G30 Walker0730h
Routing Spire03290.4h
Pain Spire06571.8h
The Flail01330.7h
Flail Targeting Dart1860.5h
Solid Wall05522.5h
MG-C1 Kindred0510h
Soldier Soaker12170.2h
Alarm Module14490.5h
Vehicle Ramp0540.3h
WLT-Howler Mining Laser136,9495.3h
Infantry Tower13341.5h
Glaive IPC11781.1h
Elysium Spawn Tube05331.2h
Light Vehicle Terminal03591.8h
Pillbox02991.4h
Router27981.3h
Snowman Soldier72940.4h
MG-S1 Jackal04520.4h
Orbital Strike Target Designator295468.1h
IPC Targeting Dart29511.2h
Vehicle Ammo Dispenser03761.1h
Vehicle Gate08623.6h
Light Air Terminal12881.7h
Hardlight Barrier0560.1h

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