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Maj. General Dreadnaught coldandhot[HuTr] coldandhot
TR BR 87

KDR: 5.96

Score: 144m

Last Seen: Jul 22nd, 2018 9:02 AM
- OFFLINE - 4.9 hour(s)

Prestige 1, Battle Rank 87 - Terran Republic on Cobalt - Outfit Officer of Trophen Hunter[HuTr] Trophen Hunter
TR outfit on Cobalt

Members: 11
Level Progress (to 88): 32%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH P2-120 HEAT Claymore Tank Mine Spear Anti-Vehicle Phalanx Turret P2-120 AP C-4 ARX M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $72,558 MLG Score: 58
Fun Score: N/A
Cheeseburgers Flipped: 6105TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.293%17.363%231179876,1970.6570195.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.51%-1.504F-0.479D0.245C++HEAD ++ (~10.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.1-1.705F-27-0.895D--176.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.228%1.218%34187997147,05939483118437.2396472%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.453%-1.427D**-0.961D--0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.38C**6.30.499B+17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.741%3.407%2641598912,532261650274.78869249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.722%-1.897F--0.237C-0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
245.4-1.115D*38.6-0.008C+206.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.306%41.096%26421002146170610.0855803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.412%-2.674F**-1.743F-0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.3-2.726F**6.3-0.995D--30

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trophen Hunter[HuTr] Trophen Hunter
TR outfit on Cobalt

Members: 11
144m233%213 (12.8k)207 (12.4k)5.95853230,45838,6777.1037887 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1004227028.77%2.877%2517:5123

86% Engineer7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:23 AMSep 5th, 2015 11:12 PMJul 22nd, 2018 7:29 AM (8h) (PST)Jul 22nd, 2018 7:26 AM (8h) (PST)Jul 22nd, 2018 5:02 AM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
560545060.3320.0560.0100.9450.07458

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,5743,23130,343203157412,438

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11573.6h/482.2d 44,295 6,631 93,184 656.2k 22,717 31,337 51,158 388.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C--
Kills:647
Deaths:331
KDR:1.955
Accuracy:9.905% D**
HSR:10.974% C--
TMG-50
C+
Kills:114
Deaths:31
KDR:3.677
Accuracy:13.818% D**
HSR:21.930% C+
MSW-R
D--
Kills:61
Deaths:41
KDR:1.488
Accuracy:12.131% F-
HSR:16.393% D--
Kills:822
Deaths (as Heavy Assault):403
Deaths (to Heavy Assaults):7,908
KDR:2.0397
Kill Difference:419
Playtime:378.073 hours
Usage:3%
Score:2.156m
Score/min:95
Accuracy (listed only):11.951%
HSR (listed only):16.432%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:131
Deaths:924
KDR:0.142
Accuracy:10.884% F--
HSR:19.084% C++
HC1 Cougar
C+
Kills:125
Deaths:101
KDR:1.238
Accuracy:11.627% F*
HSR:20.800% C+
NS-11C
D**
Kills:98
Deaths:80
KDR:1.225
Accuracy:14.109% F-
HSR:11.225% D**
LC2 Lynx
B+
Kills:59
Deaths:59
KDR:1
Accuracy:9.867% F**
HSR:23.729% B+
Kills:413
Deaths (as Engineer):1,164
Deaths (to Engineers):12,845
KDR:0.35481
Kill Difference:751
Playtime:9,977.831 hours
Usage:86%
Score:128.195m
Score/min:214
Accuracy (listed only):11.622%
HSR (listed only):18.709%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F
HSR:14.372% C
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C*
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C*
MKV Suppressed
D
Kills:318
Deaths:281
KDR:1.132
Accuracy:15.416% F-
HSR:15.094% D
TSAR-42
F
Kills:83
Deaths:13
KDR:6.385
Accuracy:21.698% F--
HSR:50.602% F
99SV
D-
Kills:63
Deaths:179
KDR:0.352
Accuracy:14.877% F*
HSR:28.571% D-
T4 AMP
D
Kills:62
Deaths:122
KDR:0.508
Accuracy:8.511% T
HSR:16.129% D
KSR-35
B++
Kills:60
Deaths:10
KDR:6
Accuracy:16.903% F**
HSR:35% B++
NS-61 Emissary
D
Kills:53
Deaths:242
KDR:0.219
Accuracy:7.849% T
HSR:13.208% D
Kills:4,067
Deaths (as Infiltrator):6,090
Deaths (to Infiltrators):4,580
KDR:0.66782
Kill Difference:2,023
Playtime:75.160 hours
Usage:1%
Score:0.704m
Score/min:156
Accuracy (listed only):13.809%
HSR (listed only):22.966%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F
HSR:14.372% C
TAR
C+
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:15.250% F
HSR:19.224% C+
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C*
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C*
MKV Suppressed
D
Kills:318
Deaths:281
KDR:1.132
Accuracy:15.416% F-
HSR:15.094% D
Cycler TRV
C--
Kills:213
Deaths:50
KDR:4.260
Accuracy:18.221% D-
HSR:15.962% C--
TORQ-9
C*
Kills:160
Deaths:29
KDR:5.517
Accuracy:17.920% D*
HSR:24.375% C*
T1 Cycler
C++
Kills:155
Deaths:184
KDR:0.842
Accuracy:13.014% F-
HSR:21.936% C++
Kills:5,434
Deaths (as Combat Medic):6,328
Deaths (to Combat Medics):2,128
KDR:0.85872
Kill Difference:894
Playtime:318.418 hours
Usage:3%
Score:3.907m
Score/min:205
Accuracy (listed only):14.857%
HSR (listed only):18.085%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:3,805
Deaths:1,747
KDR:2.178
Accuracy:12.129% D
HSR:17.898% C+
M2 Mutilator
C+
Kills:3,664
Deaths:1,664
KDR:2.202
Accuracy:11.734% D
HSR:18.586% C+
M3 Pounder HEG
C+
Kills:3,002
Deaths:680
KDR:4.415
Accuracy:22.108% F-
HSR:3.198% C+
M3 Pounder HEG
C*
Kills:2,881
Deaths:630
KDR:4.573
Accuracy:23.106% F-
HSR:3.471% C*
MRC3 Mercy
C
Kills:2,781
Deaths:1,444
KDR:1.926
Accuracy:14.070% C-
HSR:18.734% C
MRC3 Mercy
C--
Kills:2,255
Deaths:1,165
KDR:1.936
Accuracy:13.694% C--
HSR:17.162% D
M1 Heavy Cycler
C+
Kills:1,092
Deaths:461
KDR:2.369
Accuracy:13.291% C--
HSR:18.498% C+
M1 Heavy Cycler
C
Kills:217
Deaths:122
KDR:1.779
Accuracy:10.038% D--
HSR:16.129% C
NS-10 Burster
D--
Kills:195
Deaths:99
KDR:1.970
Accuracy:15.198% F--
HSR:2.564% D--
NS-20 Gorgon
C+
Kills:181
Deaths:146
KDR:1.240
Accuracy:17.458% D--
HSR:17.680% C+
NS-10 Burster
D*
Kills:164
Deaths:99
KDR:1.657
Accuracy:15.196% F-
HSR:1.829% D*
NS-20 Gorgon
C+
Kills:132
Deaths:121
KDR:1.091
Accuracy:16.672% D--
HSR:18.939% C+
M6 Onslaught
B+
Kills:89
Deaths:43
KDR:2.070
Accuracy:10.334% D**
HSR:21.348% B+
M6 Onslaught
C+
Kills:85
Deaths:42
KDR:2.024
Accuracy:9.652% D**
HSR:18.824% C+
Kills:20,543
Deaths (as MAX Suit):4,231.500
Deaths (to MAX Suits):1,894
KDR:4.85478
Kill Difference:16,311.500
Playtime:764.567 hours
Usage:7%
Score:8.802m
Score/min:192
Accuracy (listed only):14.620%
HSR (listed only):13.919%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:70
V. Kills:19 350%
Deaths:47
KDR:1.489
Accuracy:20.333% F*
KPH:12.800 D**
VKPH:3.500 D--
Kills:70 (0 + 70)
Deaths:47
KDR:1.489
VKDR:0.404
Vehicle Kills:19
Kill Difference:23
Playtime:5.464 hours
Usage:0%
Score:0.045m
Score/min:137
Piloting Accuracy:N/A%
Gunner Accuracy:20.333%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:2,277
V. Kills:369 N/A
Deaths:159
KDR:14.321
Accuracy:43.988% C
KPH:49.200 C+
VKPH:8 C++
C75 Viper
D*
Kills:1,048
V. Kills:309 338%
Deaths:548
KDR:1.912
Accuracy:16.116% F--
KPH:8.600 D*
VKPH:2.500 D**
L100 Python AP
D
Kills:764
V. Kills:606 126%
Deaths:178
KDR:4.292
Accuracy:42.008% F
KPH:17.800 D-
VKPH:14.200 D
Skyguard
D
Kills:720
V. Kills:799 90%
Deaths:316
KDR:2.278
Accuracy:18.690% F
KPH:5.900 D--
VKPH:6.600 D
L100 Python HEAT
D--
Kills:109
V. Kills:47 227%
Deaths:18
KDR:6.056
Accuracy:37.235% D**
KPH:15.500 D--
VKPH:6.700 D--
Kills:4,918 (4,918 + 0)
Deaths:1,219
KDR:4.034
VKDR:1.747
Vehicle Kills:2,130
Kill Difference:3,699
Playtime:339.107 hours
Usage:3%
Score:2.497m
Score/min:123
Driving Accuracy:37.235%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:119,664
V. Kills:18,416 N/A
Deaths:5,350
KDR:22.367
Accuracy:29.739% D*
KPH:52.900 C++
VKPH:8.100 C+
P2-120 HEAT
C
Kills:17,356
V. Kills:6,562 264%
Deaths:1,801
KDR:9.637
Accuracy:23.835% F-
KPH:22.400 C
VKPH:8.500 C
P2-120 AP
C
Kills:5,230
V. Kills:4,074 128%
Deaths:697
KDR:7.504
Accuracy:24.185% F--
KPH:20.700 D
VKPH:16.100 C
E540 Halberd
D-
Kills:1,472
V. Kills:1,172 125%
Deaths:263
KDR:5.597
Accuracy:23.466% F--
KPH:11 D**
VKPH:8.800 D-
P525 Marauder
D--
Kills:1,283
V. Kills:77 N/A
Deaths:97
KDR:13.227
Accuracy:9.522% F-
KPH:25.200 D*
VKPH:1.500 D--
G30 Vulcan
D-
Kills:648
V. Kills:525 123%
Deaths:214
KDR:3.028
Accuracy:12.326% F-
KPH:7.100 D**
VKPH:5.800 D-
M20 Basilisk
C--
Kills:371
V. Kills:355 104%
Deaths:346
KDR:1.072
Accuracy:13.759% F-
KPH:3.400 D**
VKPH:3.300 C--
MR11 Gatekeeper
M*
Kills:256
V. Kills:993 26%
Deaths:42
KDR:6.095
Accuracy:47.069% B**
KPH:10.100 D**
VKPH:39.100 M*
G30 Walker
F
Kills:54
V. Kills:34 154%
Deaths:32
KDR:1.688
Accuracy:10.484% F--
KPH:3.400 F
VKPH:2.200 F
Kills:146,334 (142,250 + 4,084)
Deaths:8,842
KDR:16.550
VKDR:3.643
Vehicle Kills:32,208
Kill Difference:137,492
Playtime:3,714.743 hours
Usage:32%
Score:33.056m
Score/min:148
Driving Accuracy:24.185%
Gunner Accuracy:10.484%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:266
V. Kills:167 158%
Deaths:72
KDR:3.694
Accuracy:35.673% D**
KPH:29.600 D
VKPH:18.600 D
P525 Marauder-H
D*
Kills:235
V. Kills:13 N/A
Deaths:28
KDR:8.393
Accuracy:21.111% F
KPH:40.900 D*
VKPH:2.300 D*
Kills:501 (0 + 501)
Deaths:100
KDR:5.010
VKDR:1.800
Vehicle Kills:180
Kill Difference:401
Playtime:14.735 hours
Usage:0%
Score:0.386m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:21.111%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:2,723
V. Kills:390 N/A
Deaths:153
KDR:17.797
Accuracy:12.802% F--
KPH:20.100 D--
VKPH:2.900 D*
M40 Fury
D*
Kills:1,838
V. Kills:322 N/A
Deaths:95
KDR:19.347
Accuracy:11.970% F**
KPH:19.500 D*
VKPH:3.400 D*
M60-G Bulldog
D--
Kills:1,314
V. Kills:266 492%
Deaths:218
KDR:6.028
Accuracy:14.592% F-
KPH:9 D*
VKPH:1.800 D--
M20 Basilisk
D--
Kills:1,131
V. Kills:819 138%
Deaths:342
KDR:3.307
Accuracy:20.711% F-
KPH:5.600 D*
VKPH:4 D--
M20 Basilisk
D-
Kills:702
V. Kills:425 165%
Deaths:172
KDR:4.081
Accuracy:21.824% F-
KPH:7.400 D*
VKPH:4.500 D-
M60-G Bulldog
D*
Kills:309
V. Kills:57 N/A
Deaths:55
KDR:5.618
Accuracy:13.593% F--
KPH:8.700 D**
VKPH:1.600 D*
M12 Kobalt
D-
Kills:241
V. Kills:25 N/A
Deaths:20
KDR:12.050
Accuracy:6.770% F-
KPH:11.600 D**
VKPH:1.200 D-
G30 Walker
D*
Kills:106
V. Kills:89 118%
Deaths:18
KDR:5.889
Accuracy:15.176% F-
KPH:4.300 F
VKPH:3.600 D*
M12 Kobalt
D
Kills:74
V. Kills:7 N/A
Deaths:3
KDR:24.667
Accuracy:7.491% F-
KPH:13 F
VKPH:1.200 D
G40-F Ranger
D**
Kills:58
V. Kills:52 109%
Deaths:19
KDR:3.053
Accuracy:15.846% F-
KPH:2.500 D**
VKPH:2.200 F
Kills:8,496 (0 + 8,496)
Deaths:1,095
KDR:7.759
VKDR:2.239
Vehicle Kills:2,452
Kill Difference:7,401
Playtime:782.299 hours
Usage:7%
Score:2.421m
Score/min:52
Driving Accuracy:N/A%
Gunner Accuracy:15.846%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 138,080119,6645,35022.367B+16.4129.739%D*N/A52.9C++8.1C+1582262.1h5.1C+17D
P2-120 HEAT 23,91817,3561,8019.637B+3.6823.835%F-2.973%C+22.4C8.5C111775.4h6.8B28.4D--
Claymore 9,0229,02086310.452B+4.4930.182%CN/A107DN/A23984.3h1.1B*3.7C*
Tank Mine 11,2327,45264911.482S5.5226.389%DN/A96.4C+48.9C--61677.3h1.5B*5.7B+
Spear Anti-Vehicle Phalanx Turret 9,4976,01719331.176S25.2232.832%D*3.806%C24.1D-14D137249.4h7.9C*23.9C+
P2-120 AP 9,3045,2306977.504C*1.5524.185%F--5.201%B*20.7D16.1C239252.9h8C+33.3F-
C-4 ARX 3,9933,8481,0173.784B**2.1733.386%A++N/A30.5F1.1F-86126.3h1.4C4.3B+
M2 Mutilator 3,8573,8051,7472.178B3.7812.129%D17.898%C+15D--N/A44252.9h16.8C*138.2C+
M2 Mutilator 3,7103,6641,6642.202B3.7611.734%D18.586%C+15.2D--N/A46241.5h15.9B+135.3C+
M3 Pounder HEG 3,2653,0026804.415A++1.5422.108%F-3.198%C+13.4C-1.2D*47223.8h22.6D-102.3F
M3 Pounder HEG 3,1292,8816304.573A++1.3923.106%F-3.471%C*13.3D1.1F45217.3h24.6D--106.6F
MRC3 Mercy 2,8272,7811,4441.926C+4.0314.07%C-18.734%C18.6DN/A50149.3h17.5B+124.7C*
M40 Fury 3,1132,72315317.797A11.8412.802%F--1.432%C20.1D--2.9D*68135.3h11.3B+88.4F-
L100 Python HESH 2,6462,27715914.321B8.3643.988%C1.537%C+49.2C+8C++20346.3h3.3C++7.5C+
MRC3 Mercy 2,2912,2551,1651.936C+4.0213.694%C--17.162%D19.3DN/A49117h17B+124.4C++
M40 Fury 2,1601,8389519.347A+13.3911.97%F**1.523%C19.5D*3.4D*7494.3h10.9B+91.1F--
C-4 2,1111,6556392.59B*3.3745.285%M**N/A34.1D--9.4D**26948.5h1.7C3.7B*
E540 Halberd 2,6441,4722635.597C+0.3623.466%F--4.484%B11D**8.8D-119133.4h7.7D*32.7T
M60-G Bulldog 1,5801,3142186.028B0.0714.592%F-2.511%C9D*1.8D--34145.5h8.5C58.3F*
P525 Marauder 1,3601,2839713.227C+7.279.522%F-1.091%D25.3D*1.5D--7350.8h8.9D*93.5T
PDW-16 Hailstorm 1,2481,1622,5290.459D5.5014.548%F14.372%C2.1D**N/A7558.3h35.4T*243.6T*
TAR 1,1711,1605412.144B+3.8115.25%F19.224%C+11.3D--N/A32102.6h16.6D*108.5F
NS-7 PDW 1,1911,1341,8970.598C5.3612.077%F--16.667%C+1.5D*N/A5761.1h29T240.2T*
SMG-46 Armistice 1,1741,1328171.386B4.5712.406%F*17.05%C*2.9D*N/A11394.1h29.5T*238.1T*
M20 Basilisk 1,9501,1313423.307C++2.6520.711%F-6.366%C++5.6D*4D--43202.3h111.5C538.5F-
M1 Heavy Cycler 1,1081,0924612.369B+3.5913.291%C--18.498%C+19.1DN/A5557.1h14.8B+111.1C*
C75 Viper 1,3571,0485481.912C-4.0516.116%F--N/A8.6D*2.5D**74121.6h14.1C+87.4F--
Aspis Anti-Aircraft Phalanx Turret 2,2399871188.364A++2.4116.824%D**N/A5.2D*6.6D--103190.4h186D1105.5D*
Frag Grenade 1,0029491949N/A943.0444.227%C+N/A527.2C++29.4S20801.8h4.5D10.2C
L100 Python AP 1,3707641784.292C++1.6742.008%F3.403%C++17.9D-14.2D19742.8h6C**14.2C
Skyguard 1,5197203162.278C+3.6818.69%F2.361%C++5.9D--6.6D96121.4h178.2D953.3F-
M20 Basilisk 1,1277021724.081B+1.8821.824%F-5.271%C7.4D*4.5D-5795.2h107.3C+491.4D**
Sticky Grenade 7006971697N/A691.0447.251%DN/A633.6D2.7D--17501.1h3.1D-6.5D
G30 Vulcan 1,1736482143.028C+2.9312.326%F-5.71%B**7.1D**5.8D-10091.1h107.9C+875.5F--
T7 Mini-Chaingun 6646473311.955B**4.009.905%D**10.974%C--8D*N/A3280.8h24.9F251.8F-
M20 Basilisk 7263713461.072D-4.8913.759%F-7.008%B+3.4D**3.3C--37108h130.6D**949.2T*
MANA Anti-Vehicle Turret 1,8033331422.345B+3.6148.058%D5.405%B+10.3D*45.4A27232.4h26F--54.1T-
MKV Suppressed 3363182811.132C++4.8315.416%F-15.094%D1.9D*N/A8167.1h33.5T*217.6T*
M60-G Bulldog 366309555.618C+0.3413.593%F--1.618%D-8.8D**1.6D*3635.3h7.3C+53.8F--
ASP-30 Grounder 305270564.821S1.1436.282%T*14.444%S14.1C1.8D-14919.1h4.9A13.6C+
G20 Vulcan-H 433266723.694C++2.2635.673%D**3.759%B+29.6D18.6D5379h88.7B+248.6C+
MR11 Gatekeeper 1,249256426.095B++0.1447.069%B**N/A10.1D**39.1M*53825.4h170.4T*361.9T*
M9 SKEP Launcher 2922502310.87U4.9135.942%T*4.4%A10.3C1.7D7924.3h4.8A13.3C+
M12 Kobalt 2662412012.05C+6.096.77%F-17.842%C+11.6D**1.2D-4820.7h30F-442.7T*
P525 Marauder-H 248235288.393C-2.4321.111%FN/A40.5D*2.2D*2805.8h7.3C+34.4D*
T2 Striker 429226942.404S3.5522.204%F**N/A3.8D3.4D--9360.1h77F346.6T*
M1 Heavy Cycler 2192171221.779B4.1810.038%D--16.129%C13DN/A9416.7h20.4C-203.2C--
Cycler TRV 213213504.26M+1.7018.221%D-15.962%C--15.9DN/A8413.4h22.5T123.4F-
NS-10 Burster 383195991.97B**3.9915.198%F--2.564%D--2.3D*2.3D--5283h264F-1737T*
NS-20 Gorgon 1901811461.24C+4.7217.458%D--17.68%C+17.4C++N/A4410.4h26.7B++152.7B+
NS-10 Burster 338164991.657B**4.3015.196%F-1.829%D*2D**2.1D--5183.2h313.7T-2064T*
TORQ-9 161160295.517M*0.4417.92%D*24.375%C*15.7D-N/A9510.2h22F--122.8F-
T1 Cycler 1581551840.842C+5.1213.014%F-21.936%C++10.9D-N/A18614.2h17.5D-134.7F-
Xiphos Anti-Personnel Phalanx Turret 2621411112.818N/A6.8622.224%UN/A1410U1210U4481800.1h143.5T*645.9T*
NS-20 Gorgon 1371321211.091C+4.8716.672%D--18.939%C+17.4C++N/A767.6h29.3B+175.7C**
TRAC-5 1531319240.142D-5.8210.884%F--19.084%C++1.6D*N/A7181.2h47.7T*438.5T*
HC1 Cougar 1281251011.238C*4.7211.627%F*20.8%C+2.8D*N/A2944.4h15.9D-136.7F--
TMG-50 116114313.677A*2.2813.818%D**21.93%C+9.6D--N/A11711.9h19.5F--141.2F-
ML-7 2171137150.158D-5.8029.049%T-N/A4.7D**4.4D*30323.8h7.8C-27T
L100 Python HEAT 156109186.056B0.1037.235%D**N/A15.6D--6.7D--4427h6.1C+16.5D
G30 Walker 1741061106U100.0437.582%C++2.83%C23.6C15.1C+1634.5h238.2C633.9C+
G30 Walker 195106185.889B+0.0715.176%F-N/A4.3F3.6D*6524.8h299.7D*1974.9T*
Chainblade 10010020,2860.005C--5.957.687%F6%C+0D-N/A04471.6h2.4B31F
NS-11C 10198801.225C**4.7314.109%F-11.225%D**4.1D*N/A5224.1h20.5D*145.2F-
Xiphos Anti-Personnel Phalanx Tower 10298198B*92.0421.104%DN/A163.3C6.7C-6060.6h11.6B55.1C**
M6 Onslaught 9089432.07C+3.8910.334%D**21.348%B+15.1D*N/A665.9h24.3D**235.2D**
Spear Anti-Vehicle Phalanx Tower 14487187M**81.0441.645%D1.149%D*87A*57M8641h3.7A+8.8A
M6 Onslaught 8585422.024C+3.939.652%D**18.824%C+15.2D--N/A695.6h22.3D-231.3D*
TSAR-42 8483136.385B++0.4321.698%F--50.602%F8.1D*N/A15510.2h4.9T*22.7T*
M12 Kobalt 8174324.667B++18.717.491%F-18.919%C++13F1.2D845.7h35.3T471.2T*
L105 Zephyr 8970471.489D4.4720.333%F*N/A12.7D**3.5D--1375.5h10.7F--52.4T*
99SV 63631790.352D5.6114.877%F*28.571%D-5.3D*N/A14911.8h8D**54.1T*
T4 AMP 62621220.508C5.458.511%T16.129%D4D*N/A1915.6h23.9F280.9T*
MSW-R 6161411.488C+4.4712.131%F-16.393%D--7.7D*N/A2657.9h21.3T-176T*
M40 Fury 7161161S55.0415.661%T*1.639%C*46.9D-7.7D--2561.3h9.8B+62.5D*
KSR-35 6060106A++0.0416.903%F**35%B++11.8D*N/A545.1h6D*35.2T-
MANA Anti-Personnel Turret 73601030.583N/A5.3812.818%UN/A600U130U6012200.1h99.4T*775.5T*
LC2 Lynx 6259591C+4.969.867%F**23.729%B+1.9D*N/A4631.6h33.4T*338.4T*
G40-F Ranger 11058193.053C2.9115.846%F-N/A2.5D**2.2F3723.3h184.9D1166.7F--
G30 Walker 8854321.688D4.2710.484%F--3.704%B**3.4F2.2F4615.7h224.1C2137.9F--
NS-61 Emissary 56532420.219D-5.747.849%T13.208%D1.8D*N/A1229.5h24.5D*312T*
Hoplon Anti-Aircraft Phalanx Tower 10350150S44.0413.912%F-N/A125B132.5B+11260.4h11.6B++83.2B+

Consumables
  Name Deaths Consumed Time Equipped
TS2 Inquisitor0600h
TRAP-0690.1h
NS Patriot Flare Gun0700.1h
Motion Spotter63090.6h
Nano-Armor Kit7,07615,068,7441666.2h
Soldier Soaker12170.2h
Snowman Soldier51770.2h
MG-H1 Watchman01940.1h
Anti-Vehicle MANA Turret381,0128.1h
Spawn Beacon267,95811.1h
Turret AI Module26751.8h
Repair Module17751.8h
Structure Shield Module05591.6h
Cortium Silo02230.5h
Skywall Shield Emitter13250.8h
NSX Yumi01460.1h
Reinforcements Module01750.2h
Blast Wall03801.2h
Nanite Revive Grenade04910.1h
Medical Applicator352423,44554h
Deconstruction Tool015,4581.8h
M12 Kobalt01000h
Spear Anti-Vehicle Tower13180.9h
Spitfire Auto-Turret18028,07156.8h
Bunker01830.8h
Sunderer Garage01591.1h
Hoplon Anti-Aircraft Phalanx Tower23240.9h
Rampart Wall16422.6h
Xiphos Anti-Personnel Tower02520.7h
HSR0960h
Ammunition Package16332,26334.4h
Anti-Infantry MANA Turret541602.8h
Glaive IPC1610.5h
Vehicle Ammo Dispenser01730.5h
Vehicle Gate02231h
Pillbox01180.5h
Elysium Spawn Tube01870.4h
Light Vehicle Terminal0990.6h
Alarm Module11720.2h
Infantry Tower11520.6h
WLT-Howler Mining Laser19,3971.5h
MG-S1 Jackal04520.4h
Orbital Strike Target Designator5670.9h
IPC Targeting Dart29241.1h
Light Air Terminal1850.5h
Hardlight Barrier0550.1h
Recon Detection Device96691.3h
Shield Recharging Field98630.6h
M18 Locust01500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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