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General Dreadnaught coldandhot[HuTr] coldandhot
TR BR 99

KDR: 6.09

Score: 149.8m

Last Seen: Sep 20th, 2018 1:47 PM
- OFFLINE - 39 minute(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt - Outfit Officer of Trophen Hunter[HuTr] Trophen Hunter
TR outfit on Cobalt

Members: 17
Level Progress (to 100): 81%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH P2-120 HEAT Claymore Tank Mine Spear Anti-Vehicle Phalanx Turret P2-120 AP C-4 ARX M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 6153TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.384%17.365%232179916,3980.6652115.426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.517%-1.492F-0.487D0.245C++HEAD ++ (~10.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202-1.691F-27-0.894D--175

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.527%1.183%352271001153,87840553250537.9384473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.637%-1.397D**-0.959D--0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.397B6.20.507B+17.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.779%4.154%2751599313,434269351734.98664260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.759%-1.891F--0.031C+-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.9-1.119D*39.1-0.009C+208.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.362%41.216%27521006148173110.0854997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.443%-2.658F**-1.722F-0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36-2.677F**6.2-0.979D--29.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trophen Hunter[HuTr] Trophen Hunter
TR outfit on Cobalt

Members: 17
149.8m233.6%215 (12.9k)209 (12.5k)6.09144240,63039,5037.2622199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1008236888.839%2.856%2518:1124

86% Engineer6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:23 AMSep 5th, 2015 11:12 PMSep 20th, 2018 2:26 PM (17h) (PST)Sep 20th, 2018 2:01 PM (17h) (PST)Sep 20th, 2018 9:47 AM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
562535090.3360.0550.0100.9580.07459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7383,17030,568203157412,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11933.6h/497.2d 46,249 6,873 101,458 686.1k 23,575 32,705 53,128 402.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D
Kills:687
Deaths:352
KDR:1.952
Accuracy:10.118% D**
HSR:10.772% D
TMG-50
C
Kills:114
Deaths:31
KDR:3.677
Accuracy:13.818% D*
HSR:21.930% C
MSW-R
D--
Kills:61
Deaths:41
KDR:1.488
Accuracy:12.131% F-
HSR:16.393% D--
Kills:862
Deaths (as Heavy Assault):424
Deaths (to Heavy Assaults):8,056
KDR:2.03302
Kill Difference:438
Playtime:389.607 hours
Usage:3%
Score:2.250m
Score/min:96
Accuracy (listed only):12.022%
HSR (listed only):16.365%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:131
Deaths:924
KDR:0.142
Accuracy:10.884% F--
HSR:19.084% C+
HC1 Cougar
C+
Kills:125
Deaths:101
KDR:1.238
Accuracy:11.627% F*
HSR:20.800% C+
NS-11C
D**
Kills:98
Deaths:80
KDR:1.225
Accuracy:14.109% F-
HSR:11.225% D**
LC2 Lynx
B+
Kills:59
Deaths:59
KDR:1
Accuracy:9.867% F**
HSR:23.729% B+
Kills:413
Deaths (as Engineer):1,164
Deaths (to Engineers):13,053
KDR:0.35481
Kill Difference:751
Playtime:10,320.125 hours
Usage:86%
Score:133.814m
Score/min:216
Accuracy (listed only):11.622%
HSR (listed only):18.709%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F
HSR:14.372% C
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F--
HSR:17.050% C++
MKV Suppressed
C--
Kills:515
Deaths:466
KDR:1.105
Accuracy:15.857% F-
HSR:16.117% C--
TSAR-42
F
Kills:85
Deaths:13
KDR:6.538
Accuracy:21.787% F--
HSR:50.588% F
99SV
D-
Kills:63
Deaths:179
KDR:0.352
Accuracy:14.877% F*
HSR:28.571% D-
T4 AMP
D
Kills:62
Deaths:122
KDR:0.508
Accuracy:8.511% F**
HSR:16.129% D
KSR-35
B*
Kills:60
Deaths:10
KDR:6
Accuracy:16.903% F**
HSR:35% B*
NS-61 Emissary
D
Kills:57
Deaths:242
KDR:0.236
Accuracy:7.935% T
HSR:12.281% D
Kills:4,270
Deaths (as Infiltrator):6,275
Deaths (to Infiltrators):4,679
KDR:0.68048
Kill Difference:2,005
Playtime:77.206 hours
Usage:1%
Score:0.730m
Score/min:158
Accuracy (listed only):13.878%
HSR (listed only):22.975%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F
HSR:14.372% C
TAR
C+
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:15.250% F
HSR:19.224% C+
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F--
HSR:17.050% C++
MKV Suppressed
C--
Kills:515
Deaths:466
KDR:1.105
Accuracy:15.857% F-
HSR:16.117% C--
Cycler TRV
D
Kills:213
Deaths:50
KDR:4.260
Accuracy:18.221% D-
HSR:15.962% D
TORQ-9
C*
Kills:160
Deaths:29
KDR:5.517
Accuracy:17.920% D*
HSR:24.375% C*
T1 Cycler
C++
Kills:155
Deaths:184
KDR:0.842
Accuracy:13.014% F-
HSR:21.936% C++
Kills:5,631
Deaths (as Combat Medic):6,513
Deaths (to Combat Medics):2,162
KDR:0.86458
Kill Difference:882
Playtime:318.455 hours
Usage:3%
Score:3.907m
Score/min:205
Accuracy (listed only):14.912%
HSR (listed only):18.213%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:3,805
Deaths:1,747
KDR:2.178
Accuracy:12.129% D
HSR:17.898% C+
M2 Mutilator
C+
Kills:3,664
Deaths:1,664
KDR:2.202
Accuracy:11.734% D
HSR:18.586% C+
M3 Pounder HEG
C+
Kills:3,006
Deaths:680
KDR:4.421
Accuracy:22.089% F-
HSR:3.194% C+
M3 Pounder HEG
C*
Kills:2,883
Deaths:630
KDR:4.576
Accuracy:23.083% F-
HSR:3.469% C*
MRC3 Mercy
C
Kills:2,863
Deaths:1,468
KDR:1.950
Accuracy:14.054% C--
HSR:18.792% C
MRC3 Mercy
C--
Kills:2,346
Deaths:1,189
KDR:1.973
Accuracy:13.695% C--
HSR:17.349% D
M1 Heavy Cycler
C+
Kills:1,092
Deaths:461
KDR:2.369
Accuracy:13.291% C-
HSR:18.498% C+
M1 Heavy Cycler
C
Kills:217
Deaths:122
KDR:1.779
Accuracy:10.038% D-
HSR:16.129% C
NS-10 Burster
D-
Kills:196
Deaths:100
KDR:1.960
Accuracy:15.226% F-
HSR:2.551% D-
NS-20 Gorgon
C+
Kills:181
Deaths:147
KDR:1.231
Accuracy:17.469% D--
HSR:17.680% C+
NS-10 Burster
D*
Kills:172
Deaths:100
KDR:1.720
Accuracy:15.222% F-
HSR:1.744% D*
NS-20 Gorgon
C+
Kills:132
Deaths:122
KDR:1.082
Accuracy:16.688% D--
HSR:18.939% C+
M6 Onslaught
B+
Kills:89
Deaths:43
KDR:2.070
Accuracy:10.334% D**
HSR:21.348% B+
M6 Onslaught
C+
Kills:85
Deaths:42
KDR:2.024
Accuracy:9.652% D**
HSR:18.824% C+
Kills:20,731
Deaths (as MAX Suit):4,257.500
Deaths (to MAX Suits):1,930
KDR:4.86929
Kill Difference:16,473.500
Playtime:770.585 hours
Usage:6%
Score:8.872m
Score/min:192
Accuracy (listed only):14.622%
HSR (listed only):13.929%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:70
V. Kills:19 350%
Deaths:47
KDR:1.489
Accuracy:20.333% F*
KPH:12.800 D**
VKPH:3.500 D--
Kills:70 (0 + 70)
Deaths:47
KDR:1.489
VKDR:0.404
Vehicle Kills:19
Kill Difference:23
Playtime:5.464 hours
Usage:0%
Score:0.046m
Score/min:139
Piloting Accuracy:N/A%
Gunner Accuracy:20.333%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:3,711
V. Kills:643 N/A
Deaths:213
KDR:17.423
Accuracy:45.573% C+
KPH:51.500 C+
VKPH:8.900 C**
C75 Viper
D*
Kills:1,054
V. Kills:311 338%
Deaths:550
KDR:1.916
Accuracy:16.211% F--
KPH:8.600 D*
VKPH:2.600 D*
L100 Python AP
D
Kills:764
V. Kills:606 126%
Deaths:178
KDR:4.292
Accuracy:42.008% F
KPH:17.800 D-
VKPH:14.200 D
Skyguard
D
Kills:737
V. Kills:804 92%
Deaths:319
KDR:2.310
Accuracy:18.744% F
KPH:6 D--
VKPH:6.600 D
L100 Python HEAT
D--
Kills:112
V. Kills:49 224%
Deaths:19
KDR:5.895
Accuracy:37.343% D**
KPH:15.700 D--
VKPH:6.900 D--
Kills:6,378 (6,378 + 0)
Deaths:1,279
KDR:4.987
VKDR:1.887
Vehicle Kills:2,413
Kill Difference:5,099
Playtime:366.615 hours
Usage:3%
Score:2.782m
Score/min:126
Driving Accuracy:37.343%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C*
Kills:125,015
V. Kills:19,450 N/A
Deaths:5,568
KDR:22.452
Accuracy:30.066% D*
KPH:52.700 C*
VKPH:8.200 C+
P2-120 HEAT
C
Kills:17,366
V. Kills:6,566 264%
Deaths:1,803
KDR:9.632
Accuracy:23.838% F-
KPH:22.400 C
VKPH:8.500 C
P2-120 AP
C+
Kills:5,231
V. Kills:4,074 128%
Deaths:699
KDR:7.484
Accuracy:24.191% F--
KPH:20.700 D
VKPH:16.100 C+
E540 Halberd
D-
Kills:1,481
V. Kills:1,176 126%
Deaths:264
KDR:5.610
Accuracy:23.491% F--
KPH:11.100 D**
VKPH:8.800 D-
P525 Marauder
D--
Kills:1,284
V. Kills:78 N/A
Deaths:97
KDR:13.237
Accuracy:9.609% F
KPH:25.100 D*
VKPH:1.500 D--
G30 Vulcan
D*
Kills:652
V. Kills:527 123%
Deaths:214
KDR:3.047
Accuracy:12.349% F-
KPH:7.100 D**
VKPH:5.800 D*
M20 Basilisk
D--
Kills:377
V. Kills:357 105%
Deaths:346
KDR:1.090
Accuracy:13.769% F-
KPH:3.500 F
VKPH:3.300 D--
MR11 Gatekeeper
M++
Kills:256
V. Kills:993 26%
Deaths:42
KDR:6.095
Accuracy:46.973% B**
KPH:10 D**
VKPH:38.900 M++
G30 Walker
F
Kills:54
V. Kills:34 154%
Deaths:32
KDR:1.688
Accuracy:10.496% F--
KPH:3.400 F
VKPH:2.200 F
Kills:151,716 (147,612 + 4,104)
Deaths:9,065
KDR:16.736
VKDR:3.669
Vehicle Kills:33,255
Kill Difference:142,651
Playtime:3,824.972 hours
Usage:32%
Score:33.990m
Score/min:148
Driving Accuracy:24.191%
Gunner Accuracy:10.496%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:268
V. Kills:168 159%
Deaths:73
KDR:3.671
Accuracy:35.580% D**
KPH:29.500 D
VKPH:18.500 D
P525 Marauder-H
D*
Kills:235
V. Kills:13 N/A
Deaths:29
KDR:8.103
Accuracy:21.132% F
KPH:40.800 D*
VKPH:2.300 D*
Kills:503 (0 + 503)
Deaths:102
KDR:4.931
VKDR:1.775
Vehicle Kills:181
Kill Difference:401
Playtime:14.841 hours
Usage:0%
Score:0.405m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:21.132%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:2,734
V. Kills:392 N/A
Deaths:154
KDR:17.753
Accuracy:12.854% F--
KPH:20.100 D--
VKPH:2.900 D*
M40 Fury
D*
Kills:1,842
V. Kills:323 N/A
Deaths:95
KDR:19.390
Accuracy:11.968% F*
KPH:19.500 D**
VKPH:3.400 D*
M60-G Bulldog
D--
Kills:1,322
V. Kills:267 493%
Deaths:218
KDR:6.064
Accuracy:14.605% F-
KPH:9.100 D*
VKPH:1.800 D--
M20 Basilisk
D--
Kills:1,211
V. Kills:846 143%
Deaths:343
KDR:3.531
Accuracy:20.980% F-
KPH:5.800 D*
VKPH:4.100 D--
M12 Kobalt
D
Kills:856
V. Kills:56 N/A
Deaths:26
KDR:32.923
Accuracy:7.407% F-
KPH:22 D*
VKPH:1.400 D
M20 Basilisk
D--
Kills:845
V. Kills:495 170%
Deaths:178
KDR:4.747
Accuracy:23.901% F
KPH:8.300 D*
VKPH:4.900 D--
M60-G Bulldog
D*
Kills:311
V. Kills:58 N/A
Deaths:55
KDR:5.655
Accuracy:13.570% F--
KPH:8.800 D**
VKPH:1.600 D*
G30 Walker
D*
Kills:110
V. Kills:89 122%
Deaths:19
KDR:5.789
Accuracy:15.236% F-
KPH:4.400 F
VKPH:3.500 D*
M12 Kobalt
D
Kills:87
V. Kills:8 N/A
Deaths:4
KDR:21.750
Accuracy:7.653% F-
KPH:13.800 D**
VKPH:1.300 D
G40-F Ranger
D**
Kills:58
V. Kills:52 109%
Deaths:19
KDR:3.053
Accuracy:16.062% F-
KPH:2.500 D**
VKPH:2.200 F
G30 Walker
D**
Kills:52
V. Kills:46 111%
Deaths:14
KDR:3.714
Accuracy:16.886% F-
KPH:3.800 F
VKPH:3.400 D**
Kills:9,428 (0 + 9,428)
Deaths:1,125
KDR:8.380
VKDR:2.340
Vehicle Kills:2,632
Kill Difference:8,303
Playtime:828.906 hours
Usage:7%
Score:2.619m
Score/min:53
Driving Accuracy:N/A%
Gunner Accuracy:16.886%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 144,465125,0155,56822.452B+16.3630.066%D*N/A52.7C*8.2C+1572370.6h5C++16.8D
P2-120 HEAT 23,93217,3661,8039.632B+3.5423.838%F-2.971%C+22.4C8.5C112775.7h6.8B+28.4D--
Claymore 9,3809,37888310.621B++4.5329.706%CN/A106.9DN/A23887.7h1.1B*3.8C++
Tank Mine 12,3068,20168112.043S5.9526.41%C--N/A99.6C+49.9C-61682.3h1.5B*5.6B+
Spear Anti-Vehicle Phalanx Turret 9,5806,07619431.32S25.2332.936%D*3.769%C24.2D-14D138251.1h7.9C*23.9C+
P2-120 AP 9,3055,2316997.484C*1.3924.191%F--5.2%B*20.7D16.1C+241253h8C+33.3F-
C-4 ARX 4,0763,9281,0613.702B**2.3933.387%A++N/A30.6F1.2F-87128.2h1.4C4.3B+
M2 Mutilator 3,8573,8051,7472.178B+3.9112.129%D17.898%C+15D-N/A44252.9h16.8C**138.2C+
L100 Python HESH 4,3543,71121317.423B+11.3345.573%C+1.024%C--51.5C+8.9C**18572.1h3.2C*7.1C*
M2 Mutilator 3,7103,6641,6642.202B+3.8911.734%D18.586%C+15.2D--N/A46241.5h15.9B+135.3C+
M3 Pounder HEG 3,2713,0066804.421A++1.6722.089%F-3.194%C+13.4C-1.2D*47224.4h22.6D-102.5F
M3 Pounder HEG 3,1312,8836304.576A++1.5223.083%F-3.469%C*13.2D1.1F45217.8h24.7D-106.9D**
MRC3 Mercy 2,9102,8631,4681.95C+4.1414.054%C--18.792%C18.6DN/A50153.8h17.6B+125.5C*
M40 Fury 3,1262,73415417.753A11.6612.854%F--1.426%C20.1D--2.9D*68135.8h11.4B+88.4F
MRC3 Mercy 2,3852,3461,1891.973C+4.1213.695%C--17.349%D19.3DN/A49121.5h17.1B+124.9C*
M40 Fury 2,1651,8429519.389A+13.3011.968%F*1.52%C19.5D**3.4D*7494.6h10.9B+91.1F--
C-4 2,1571,6886392.642B*3.4546.21%M**N/A34.8D--9.7D*27648.5h1.7C3.6B*
E540 Halberd 2,6571,4812645.61C+0.4823.491%F--4.524%B+11.1D**8.8D-120133.8h7.6D--32.6T
M60-G Bulldog 1,5891,3222186.064B0.0314.605%F-2.496%C9.1D*1.8D--34146h8.5C58.2F--
P525 Marauder 1,3621,2849713.237C+7.159.609%F1.09%D25.1D*1.5D--8351.1h9D**93.6T
M20 Basilisk 2,0571,2113433.531C**2.5620.98%F-6.028%C+5.8D*4.1D--44207.8h110C524.2F
PDW-16 Hailstorm 1,2481,1622,5290.459D5.6314.548%F14.372%C2.1D*N/A7558.3h35.4T*243.6T*
TAR 1,1711,1605412.144B+3.9515.25%F19.224%C+11.3D--N/A32102.6h16.6D*108.5F
NS-7 PDW 1,1911,1341,8970.598C5.4912.077%F--16.667%C+1.5D*N/A5761.1h29F--240.2T*
SMG-46 Armistice 1,1741,1328171.386B4.7112.406%F--17.05%C++2.9D*N/A11394.1h29.5T*238.1T*
M1 Heavy Cycler 1,1081,0924612.369B+3.7213.291%C-18.498%C+19.1DN/A5557.1h14.8B+111.1C*
C75 Viper 1,3651,0545501.916C4.1816.211%F--N/A8.6D*2.6D*76121.9h14.1C+87.3F--
Aspis Anti-Aircraft Phalanx Turret 2,2671,0051218.306A++2.2116.907%D**N/A5.2D*6.6D--103192.5h185.4D1096.9D*
Frag Grenade 1,0529921992N/A985.9144.547%C+N/A551.1C**33.3S20841.8h4.5C--10.1C
M12 Kobalt 9128562632.923A+26.837.407%F-18.925%C*22D*1.4D5938.9h23.7D-320.6F--
M20 Basilisk 1,3408451784.747B++1.3423.901%F5.089%C8.3D*4.9D--60102h111.5C+466.6D*
L100 Python AP 1,3707641784.292C++1.8042.008%F3.403%C*17.9D-14.2D20242.8h6B+14.2C
Skyguard 1,5417373192.31C+3.7818.744%F2.307%C++6D--6.6D97122.7h176.6D942.3F-
Sticky Grenade 7117081708N/A701.9147.57%C--N/A643.6D2.7D--17511.1h3.1D-6.5D
T7 Mini-Chaingun 7056873521.952B**4.1410.118%D**10.772%D8D*N/A3286h25.1F247.9F
G30 Vulcan 1,1796522143.047C+3.0412.349%F-5.675%B**7.1D**5.8D*10091.2h107.8C+872.9F--
MKV Suppressed 5405154661.105C++4.9915.857%F-16.117%C--2.1D*N/A7248.5h31.8T200.3T
M20 Basilisk 7343773461.09D--5.0013.769%F-7.162%B++3.5F3.3D--37108.4h129.3D**939.3T*
MANA Anti-Vehicle Turret 1,8033331422.345B+3.7548.058%D5.405%B+10.3D*45.4A27332.4h26F--54.1T-
M60-G Bulldog 369311555.655C+0.4413.57%F--1.608%D-8.8D**1.6D*3735.4h7.3C+53.6F--
ASP-30 Grounder 305270584.655S1.4435.762%T*14.444%S13.9C1.8D--14819.4h5A14C+
G20 Vulcan-H 436268733.671C++2.4235.58%D**3.731%B+29.5D18.5D5609.1h89.3B+251.1C+
MR11 Gatekeeper 1,249256426.095B+0.0046.973%B**N/A10D**38.9M++53725.5h170.4T*362.8T-
M9 SKEP Launcher 2922502310.87U4.7835.942%T*4.4%A+10.3C1.7D8024.3h4.8A+13.3C++
T2 Striker 4582431002.43S3.6622.171%F**N/A3.9D3.4D--9362.7h74.9D**337.9T*
P525 Marauder-H 248235298.103C-2.0121.132%FN/A40.5D*2.2D*2895.8h7.3C+34.4D*
M1 Heavy Cycler 2192171221.779B+4.3110.038%D-16.129%C13DN/A9616.7h20.4C203.2C-
Cycler TRV 213213504.26M+1.8318.221%D-15.962%D15.9DN/A8513.4h22.5T123.4F-
NS-10 Burster 3851961001.96B**4.1315.226%F-2.551%D-2.4D*2.3D--5283.4h265.3F-1742.7T*
NS-20 Gorgon 1901811471.231C+4.8617.469%D--17.68%C+17.4C+N/A4410.4h26.8B++153.2B+
NS-10 Burster 3501721001.72B**4.3715.222%F-1.744%D*2.1D**2.1D-5183.6h302.1T1984.5T*
TORQ-9 161160295.517M++0.5717.92%D*24.375%C*15.7D-N/A9710.2h22F-122.8F-
T1 Cycler 1581551840.842C+5.2513.014%F-21.936%C++10.9D-N/A19414.2h17.5D-134.7F-
Xiphos Anti-Personnel Phalanx Turret 2641421112.909N/A6.8222.137%UN/A1420U1220U4540400.1h142.7T*644.7T*
NS-20 Gorgon 1371321221.082C+5.0116.688%D--18.939%C+17.4C+N/A757.6h29.4B+176.4C**
TRAC-5 1531319240.142D-5.9510.884%F--19.084%C+1.6D*N/A7381.2h47.7T*438.5T*
HC1 Cougar 1281251011.238C*4.8511.627%F*20.8%C+2.8D*N/A2944.4h15.9D-136.7F--
G30 Walker 2051231123U116.9137.29%C+2.439%C22.8C--15.2C1595.4h243.2C-652.1C
TMG-50 116114313.677A**2.4113.818%D*21.93%C9.6D--N/A12011.9h19.5F--141.2F-
Xiphos Anti-Personnel Phalanx Tower 1171131113B**106.9120.817%D-N/A188.3C+6.7C-6500.6h10.3B49.4B
ML-7 2171137150.158D-5.9329.049%T-N/A4.7F4.4D*31323.8h7.8C-27F**
L100 Python HEAT 161112195.895C*0.2037.343%D**N/A15.8D--6.9D--4587.1h6.1C+16.3D
G30 Walker 199110195.789B+0.3015.236%F-N/A4.4F3.5D*6525.1h293.4D*1925.5T
Chainblade 10310320,7690.005C--6.097.797%F6.796%C+0D--N/A04616.6h2.4B30.6D*
NS-11C 10198801.225C**4.8714.109%F-11.225%D**4.1D--N/A5324.1h20.5D*145.2F-
Orbital Strike Uplink 13596196N/A89.91311%UN/A240U97.5U11170.4h3.2T*1T*
M6 Onslaught 9089432.07C+4.0210.334%D**21.348%B+15.1D*N/A675.9h24.3D**235.2D**
Spear Anti-Vehicle Phalanx Tower 14688188M++81.9141.392%D1.136%D*88A*58A*8341h3.7A+9A
M12 Kobalt 9587421.75B+15.667.653%F-19.54%C*13.8D**1.3D846.3h33.2F**433.3T*
TSAR-42 8685136.538B++0.4521.787%F--50.588%F8.3D*N/A16010.2h4.9T*22.5T*
M6 Onslaught 8585422.024C+4.079.652%D**18.824%C+15.2D--N/A705.6h22.3D-231.3D--
L105 Zephyr 8970471.489D4.6020.333%F*N/A12.7D**3.5D--1395.5h10.7F-52.4T*
99SV 63631790.352D5.7414.877%F*28.571%D-5.3D*N/A15611.8h8D**54.1T*
T4 AMP 62621220.508C5.588.511%F**16.129%D4D*N/A1915.6h23.9F280.9T*
M40 Fury 7161161S54.9115.943%T*1.639%C**46.9D-7.7D--2511.3h10B+63D--
MSW-R 6161411.488C+4.6012.131%F-16.393%D--7.7D*N/A2767.9h21.3T176T*
MANA Anti-Personnel Turret 73601030.583N/A5.5112.818%UN/A600U130U6133000.1h99.4T*775.5T*
KSR-35 6060106A++0.0916.903%F**35%B*11.8D**N/A555.1h6D**35.2T*
LC2 Lynx 6259591C+5.099.867%F**23.729%B+1.9D*N/A4731.6h33.4T*338.4T*
G40-F Ranger 11058193.053C3.0416.062%F-N/A2.5D**2.2F3823.5h191.3D1190.9F*
NS-61 Emissary 60572420.236D-5.867.935%T12.281%D1.9D*N/A1329.6h23.4D*294.9T*
Hoplon Anti-Aircraft Phalanx Tower 11557157S50.9113.249%F-N/A114C*116B11580.5h10.3B++77.9B+
G30 Walker 8854321.688D4.4010.496%F--3.704%B**3.4F2.2F4615.7h224.5C2138.8F--
G30 Walker 9852143.714C2.3816.886%F-N/A3.8F3.4D**5213.6h337.2F-1996.7T-

Consumables
  Name Deaths Consumed Time Equipped
TRAP-0690.1h
Medical Applicator352423,63254h
NS Patriot Flare Gun0700.1h
Motion Spotter63440.6h
TS2 Inquisitor0600h
Nano-Armor Kit7,20115,448,9241697.2h
Soldier Soaker12170.2h
Snowman Soldier51770.2h
MG-H1 Watchman01940.1h
Pain Spire0940.2h
Anti-Vehicle MANA Turret381,0128.1h
Spawn Beacon268,28611.6h
Structure Shield Module05881.6h
Repair Module18351.9h
Skywall Shield Emitter13580.8h
NSX Yumi01460.1h
Cortium Silo02490.5h
Turret AI Module27392h
Blast Wall04161.4h
Reinforcements Module01860.2h
Spear Anti-Vehicle Tower13460.9h
Nanite Revive Grenade04910.1h
Spitfire Auto-Turret19329,76960.6h
Welding Device016,4232h
Bunker01990.9h
Rampart Wall16682.7h
Sunderer Garage01701.1h
M12 Kobalt01000h
Xiphos Anti-Personnel Tower02820.7h
Hoplon Anti-Aircraft Phalanx Tower23531h
HSR0960h
Ammunition Package16833,89735.8h
Anti-Infantry MANA Turret541612.8h
Glaive IPC1740.5h
Elysium Spawn Tube02190.5h
Vehicle Ammo Dispenser01840.5h
Vehicle Gate02721.2h
Light Vehicle Terminal01080.6h
Pillbox01270.5h
Alarm Module11830.2h
WLT-Howler Mining Laser136,9325.3h
Infantry Tower11600.7h
Light Air Terminal1920.5h
Router0580.1h
MG-S1 Jackal04520.4h
IPC Targeting Dart29371.2h
Orbital Strike Target Designator71331.9h
Hardlight Barrier0560.1h
Shield Recharging Field98630.6h
Recon Detection Device96691.3h
M18 Locust01500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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