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General Dreadnaught coldandhot[HuTr] coldandhot
TR BR 99

KDR: 6.09

Score: 149.8m

Last Seen: Sep 22nd, 2018 2:21 PM
- OFFLINE - 4.9 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH P2-120 HEAT Claymore Tank Mine Spear Anti-Vehicle Phalanx Turret P2-120 AP L100 Python HESH C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 6197TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.379%17.381%2331710046,5300.6704315.424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.504%-1.495F-0.491D0.255C*HEAD ++ (~10.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202-1.699F-27-0.897D--175

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.844%1.153%364571014160,93041483376938.797477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.621%-1.375D**-0.962D--0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.408B6.10.511B+16.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.771%4.464%27615100613,823276152475.00471263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.741%-1.89F-0.019C+-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
248.8-1.116D*39.2-0.006C+209.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.342%41.216%27621019148176010.0840909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.413%-2.658F**-1.714F-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36-2.674F**6.3-0.977D--29.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
149.8m233.5%215 (12.9k)209 (12.5k)6.09464240,84839,5187.2660899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1021237018.841%2.857%2518:1124

89% Engineer6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:23 AMSep 5th, 2015 11:12 PMSep 22nd, 2018 11:22 AM (57d) (PST)Sep 22nd, 2018 11:56 AM (57d) (PST)Sep 22nd, 2018 10:21 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
563535100.3360.0550.0100.9580.07459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7513,16930,582203158412,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11940.5h/497.5d 46,293 6,880 101,517 686.6k 23,596 32,734 53,190 403m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D
Kills:722
Deaths:366
KDR:1.973
Accuracy:10.138% D**
HSR:10.942% D
TMG-50
C
Kills:114
Deaths:31
KDR:3.677
Accuracy:13.818% D*
HSR:21.930% C
MSW-R
D--
Kills:61
Deaths:41
KDR:1.488
Accuracy:12.131% F-
HSR:16.393% D--
Kills:897
Deaths (as Heavy Assault):438
Deaths (to Heavy Assaults):8,166
KDR:2.04795
Kill Difference:459
Playtime:400.131 hours
Usage:3%
Score:2.332m
Score/min:97
Accuracy (listed only):12.029%
HSR (listed only):16.422%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:131
Deaths:924
KDR:0.142
Accuracy:10.884% F--
HSR:19.084% C+
HC1 Cougar
C
Kills:125
Deaths:101
KDR:1.238
Accuracy:11.627% F--
HSR:20.800% C
NS-11C
D**
Kills:98
Deaths:80
KDR:1.225
Accuracy:14.109% F-
HSR:11.225% D**
LC2 Lynx
B+
Kills:59
Deaths:59
KDR:1
Accuracy:9.867% F**
HSR:23.729% B+
Kills:413
Deaths (as Engineer):1,164
Deaths (to Engineers):13,259
KDR:0.35481
Kill Difference:751
Playtime:10,601.131 hours
Usage:89%
Score:137.879m
Score/min:217
Accuracy (listed only):11.622%
HSR (listed only):18.709%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F
HSR:14.372% C
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C++
MKV Suppressed
C-
Kills:647
Deaths:576
KDR:1.123
Accuracy:15.309% F-
HSR:16.538% C-
TSAR-42
F-
Kills:85
Deaths:13
KDR:6.538
Accuracy:21.703% F--
HSR:50.588% F-
99SV
D-
Kills:63
Deaths:179
KDR:0.352
Accuracy:14.877% F*
HSR:28.571% D-
T4 AMP
D
Kills:62
Deaths:122
KDR:0.508
Accuracy:8.511% F**
HSR:16.129% D
KSR-35
B*
Kills:60
Deaths:10
KDR:6
Accuracy:16.903% F**
HSR:35% B*
NS-61 Emissary
D
Kills:57
Deaths:242
KDR:0.236
Accuracy:7.922% T
HSR:12.281% D
Kills:4,402
Deaths (as Infiltrator):6,385
Deaths (to Infiltrators):4,746
KDR:0.68943
Kill Difference:1,983
Playtime:77.770 hours
Usage:1%
Score:0.735m
Score/min:157
Accuracy (listed only):13.806%
HSR (listed only):23.022%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F
HSR:14.372% C
TAR
C
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:15.250% F
HSR:19.224% C
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C++
MKV Suppressed
C-
Kills:647
Deaths:576
KDR:1.123
Accuracy:15.309% F-
HSR:16.538% C-
Cycler TRV
D
Kills:213
Deaths:50
KDR:4.260
Accuracy:18.221% D-
HSR:15.962% D
TORQ-9
C++
Kills:160
Deaths:29
KDR:5.517
Accuracy:17.920% D*
HSR:24.375% C++
T1 Cycler
C++
Kills:155
Deaths:184
KDR:0.842
Accuracy:13.014% F-
HSR:21.936% C++
Kills:5,763
Deaths (as Combat Medic):6,623
Deaths (to Combat Medics):2,186
KDR:0.87015
Kill Difference:860
Playtime:319.059 hours
Usage:3%
Score:3.911m
Score/min:204
Accuracy (listed only):14.843%
HSR (listed only):18.265%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:3,805
Deaths:1,747
KDR:2.178
Accuracy:12.129% D
HSR:17.898% C+
M2 Mutilator
C+
Kills:3,664
Deaths:1,664
KDR:2.202
Accuracy:11.734% D
HSR:18.586% C+
M3 Pounder HEG
C+
Kills:3,007
Deaths:681
KDR:4.416
Accuracy:22.085% F-
HSR:3.193% C+
MRC3 Mercy
C
Kills:2,906
Deaths:1,496
KDR:1.943
Accuracy:14.059% C--
HSR:18.823% C
M3 Pounder HEG
C*
Kills:2,883
Deaths:631
KDR:4.569
Accuracy:23.081% F-
HSR:3.469% C*
MRC3 Mercy
C--
Kills:2,392
Deaths:1,216
KDR:1.967
Accuracy:13.704% C--
HSR:17.350% D
M1 Heavy Cycler
C+
Kills:1,094
Deaths:461
KDR:2.373
Accuracy:13.283% C-
HSR:18.464% C+
M1 Heavy Cycler
C
Kills:220
Deaths:122
KDR:1.803
Accuracy:10.042% D-
HSR:15.909% C
NS-10 Burster
D-
Kills:200
Deaths:103
KDR:1.942
Accuracy:15.346% F-
HSR:2.500% D-
NS-20 Gorgon
C+
Kills:181
Deaths:147
KDR:1.231
Accuracy:17.469% D--
HSR:17.680% C+
NS-10 Burster
D*
Kills:172
Deaths:103
KDR:1.670
Accuracy:15.356% F-
HSR:1.744% D*
NS-20 Gorgon
C+
Kills:132
Deaths:122
KDR:1.082
Accuracy:16.688% D--
HSR:18.939% C+
M6 Onslaught
B+
Kills:89
Deaths:43
KDR:2.070
Accuracy:10.334% D**
HSR:21.348% B+
M6 Onslaught
C+
Kills:86
Deaths:43
KDR:2
Accuracy:9.674% D**
HSR:18.605% C+
MR1 Fracture
B+
Kills:55
Deaths:78
KDR:0.705
Accuracy:17.915% F-
HSR:5.455% B+
Kills:20,886
Deaths (as MAX Suit):4,328.500
Deaths (to MAX Suits):1,952
KDR:4.82523
Kill Difference:16,557.500
Playtime:776.045 hours
Usage:6%
Score:8.928m
Score/min:192
Accuracy (listed only):14.860%
HSR (listed only):13.331%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:70
V. Kills:19 350%
Deaths:47
KDR:1.489
Accuracy:20.333% F*
KPH:12.800 D**
VKPH:3.500 D--
Kills:70 (0 + 70)
Deaths:47
KDR:1.489
VKDR:0.404
Vehicle Kills:19
Kill Difference:23
Playtime:5.464 hours
Usage:0%
Score:0.046m
Score/min:141
Piloting Accuracy:N/A%
Gunner Accuracy:20.333%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:4,540
V. Kills:774 N/A
Deaths:253
KDR:17.945
Accuracy:45.459% C
KPH:50.600 C+
VKPH:8.600 C*
C75 Viper
D*
Kills:1,055
V. Kills:312 337%
Deaths:551
KDR:1.915
Accuracy:16.216% F--
KPH:8.600 D*
VKPH:2.600 D*
L100 Python AP
D
Kills:765
V. Kills:606 126%
Deaths:178
KDR:4.298
Accuracy:41.982% F
KPH:17.800 D-
VKPH:14.100 D
Skyguard
D
Kills:759
V. Kills:810 94%
Deaths:320
KDR:2.372
Accuracy:18.789% D**
KPH:6.100 D--
VKPH:6.600 D
L100 Python HEAT
D--
Kills:112
V. Kills:49 224%
Deaths:19
KDR:5.895
Accuracy:37.343% D**
KPH:15.700 D--
VKPH:6.900 D--
Kills:7,231 (7,231 + 0)
Deaths:1,321
KDR:5.474
VKDR:1.931
Vehicle Kills:2,551
Kill Difference:5,910
Playtime:385.288 hours
Usage:3%
Score:2.969m
Score/min:128
Driving Accuracy:37.343%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C*
Kills:131,199
V. Kills:20,571 N/A
Deaths:5,786
KDR:22.675
Accuracy:30.440% D*
KPH:52.600 C*
VKPH:8.300 C+
P2-120 HEAT
C
Kills:17,369
V. Kills:6,568 264%
Deaths:1,803
KDR:9.633
Accuracy:23.840% F-
KPH:22.400 C
VKPH:8.500 C
P2-120 AP
C+
Kills:5,243
V. Kills:4,077 129%
Deaths:702
KDR:7.469
Accuracy:24.205% F--
KPH:20.700 D
VKPH:16.100 C+
E540 Halberd
D-
Kills:1,499
V. Kills:1,183 127%
Deaths:265
KDR:5.657
Accuracy:23.569% F--
KPH:11.100 D**
VKPH:8.800 D-
P525 Marauder
D--
Kills:1,289
V. Kills:81 N/A
Deaths:97
KDR:13.289
Accuracy:9.710% F
KPH:24.700 D*
VKPH:1.600 D--
G30 Vulcan
D*
Kills:664
V. Kills:532 125%
Deaths:219
KDR:3.032
Accuracy:12.484% F-
KPH:7.200 D**
VKPH:5.800 D*
M20 Basilisk
D--
Kills:390
V. Kills:362 107%
Deaths:346
KDR:1.127
Accuracy:13.821% F-
KPH:3.600 F
VKPH:3.300 D--
MR11 Gatekeeper
M*
Kills:267
V. Kills:996 27%
Deaths:43
KDR:6.209
Accuracy:46.707% B**
KPH:10.300 D**
VKPH:38.600 M*
G30 Walker
F
Kills:54
V. Kills:34 154%
Deaths:32
KDR:1.688
Accuracy:10.602% F--
KPH:3.400 F
VKPH:2.200 F
Kills:157,974 (153,811 + 4,163)
Deaths:9,293
KDR:16.999
VKDR:3.702
Vehicle Kills:34,404
Kill Difference:148,681
Playtime:3,951.531 hours
Usage:33%
Score:35.360m
Score/min:149
Driving Accuracy:24.205%
Gunner Accuracy:10.602%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:270
V. Kills:169 159%
Deaths:74
KDR:3.649
Accuracy:35.609% D**
KPH:29.600 D
VKPH:18.500 D
P525 Marauder-H
D*
Kills:236
V. Kills:13 N/A
Deaths:30
KDR:7.867
Accuracy:21.301% F
KPH:40.600 D*
VKPH:2.200 D*
Kills:506 (0 + 506)
Deaths:104
KDR:4.865
VKDR:1.750
Vehicle Kills:182
Kill Difference:402
Playtime:14.933 hours
Usage:0%
Score:0.419m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:21.301%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:2,738
V. Kills:393 N/A
Deaths:154
KDR:17.779
Accuracy:12.860% F--
KPH:20.100 D--
VKPH:2.900 D*
M40 Fury
D*
Kills:1,842
V. Kills:323 N/A
Deaths:95
KDR:19.390
Accuracy:11.960% F*
KPH:19.400 D**
VKPH:3.400 D*
M60-G Bulldog
D--
Kills:1,323
V. Kills:268 492%
Deaths:218
KDR:6.069
Accuracy:14.612% F-
KPH:9 D*
VKPH:1.800 D--
M20 Basilisk
D--
Kills:1,260
V. Kills:864 146%
Deaths:347
KDR:3.631
Accuracy:21.027% F-
KPH:6 D*
VKPH:4.100 D--
M12 Kobalt
D
Kills:1,086
V. Kills:69 N/A
Deaths:28
KDR:38.786
Accuracy:7.836% F
KPH:23.700 D*
VKPH:1.500 D
M20 Basilisk
D
Kills:881
V. Kills:512 172%
Deaths:179
KDR:4.922
Accuracy:24.147% D**
KPH:8.500 D*
VKPH:4.900 D
M60-G Bulldog
D*
Kills:311
V. Kills:58 N/A
Deaths:55
KDR:5.655
Accuracy:13.562% F--
KPH:8.800 D**
VKPH:1.600 D*
G30 Walker
D*
Kills:112
V. Kills:89 124%
Deaths:19
KDR:5.895
Accuracy:15.325% F--
KPH:4.400 F
VKPH:3.500 D*
M12 Kobalt
D-
Kills:104
V. Kills:9 N/A
Deaths:5
KDR:20.800
Accuracy:7.940% F
KPH:14.200 F
VKPH:1.200 D-
G40-F Ranger
F
Kills:59
V. Kills:53 109%
Deaths:19
KDR:3.105
Accuracy:16.159% F-
KPH:2.500 F
VKPH:2.200 F-
G30 Walker
D**
Kills:52
V. Kills:46 111%
Deaths:15
KDR:3.467
Accuracy:16.976% F-
KPH:3.800 F
VKPH:3.300 D**
Kills:9,768 (0 + 9,768)
Deaths:1,134
KDR:8.614
VKDR:2.367
Vehicle Kills:2,684
Kill Difference:8,634
Playtime:843.821 hours
Usage:7%
Score:2.700m
Score/min:53
Driving Accuracy:N/A%
Gunner Accuracy:16.976%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 151,770131,1995,78622.675B*16.5830.44%D*N/A52.6C*8.3C+1572493.1h5C++16.5D
P2-120 HEAT 23,93717,3691,8039.633B++3.5423.84%F-2.971%C+22.4C8.5C112776h6.8B+28.4D--
Claymore 9,6419,63889810.733B++4.6429.245%CN/A106.5DN/A23790.5h1.1B*3.8C*
Tank Mine 13,0568,72970512.382S6.2926.454%C--N/A101C+50.1C-61886.4h1.5B++5.6B+
Spear Anti-Vehicle Phalanx Turret 9,6856,14619431.68S25.5933.023%D*3.742%C24.3D-14D138253.4h7.9C*23.8C+
P2-120 AP 9,3205,2437027.469C*1.3724.205%F--5.188%B**20.7D16.1C+244253.3h8C+33.2F-
L100 Python HESH 5,3144,54025317.945B++11.8545.459%CN/A50.6C+8.6C*17589.7h3.2C*7.1C*
C-4 ARX 4,1203,9701,0793.679B**2.4233.294%A++N/A30.6F1.2F-87129.8h1.4C4.3B+
M2 Mutilator 3,8573,8051,7472.178B+3.9212.129%D17.898%C+15D--N/A44252.9h16.8C**138.2C+
M2 Mutilator 3,7103,6641,6642.202B+3.8911.734%D18.586%C+15.2D--N/A46241.5h15.9B+135.3C+
M3 Pounder HEG 3,2723,0076814.416A++1.6822.085%F-3.193%C+13.4C-1.2D*48224.4h22.6D-102.5F
MRC3 Mercy 2,9552,9061,4961.943C+4.1514.059%C--18.823%C18.6DN/A50156h17.7B+125.8C++
M3 Pounder HEG 3,1312,8836314.569A++1.5323.081%F-3.469%C*13.2D1.1F45217.8h24.7D-106.9D**
M40 Fury 3,1312,73815417.779A+11.6812.86%F--1.424%C20.1D--2.9D*68136.2h11.4B+88.5F
MRC3 Mercy 2,4312,3921,2161.967C+4.1313.704%C--17.35%D19.3DN/A49123.7h17.1B+125C++
M40 Fury 2,1651,8429519.389A++13.2911.96%F*1.52%C19.5D**3.4D*7494.7h10.9B+91.2F--
C-4 2,2041,7246392.698B**3.4047.168%SN/A35.5D--9.9D*28448.5h1.7C3.6C*
E540 Halberd 2,6821,4992655.657C+0.4423.569%F--4.47%B+11.1D**8.8D-121134.8h7.6D--32.4F**
M60-G Bulldog 1,5911,3232186.069C**0.0314.612%F-2.494%C9D*1.8D--34146.2h8.5C58.2F--
P525 Marauder 1,3701,2899713.289C+7.199.71%F1.086%D24.7D*1.6D--9452.1h9.1D**93.6F**
M20 Basilisk 2,1241,2603473.631C**2.4621.027%F-5.952%C+6D*4.1D--44211.2h108C513.8F
PDW-16 Hailstorm 1,2481,1622,5290.459D5.6414.548%F14.372%C2.1D*N/A7558.3h35.4T*243.6T*
TAR 1,1711,1605412.144B+3.9515.25%F19.224%C11.3D--N/A32102.6h16.6D*108.5F
NS-7 PDW 1,1911,1341,8970.598C5.5012.077%F--16.667%C+1.5D*N/A5761.1h29F**240.2T*
SMG-46 Armistice 1,1741,1328171.386B4.7112.406%F*17.05%C++2.9D**N/A11394.1h29.5T*238.1T*
M1 Heavy Cycler 1,1101,0944612.373B+3.7213.283%C-18.464%C+19.1DN/A5557.2h14.8B+111.1C*
M12 Kobalt 1,1551,0862838.786A++32.697.836%F19.613%C**23.7D*1.5D6345.8h24.4D--311.6F-
C75 Viper 1,3671,0555511.915C4.1816.216%F--N/A8.6D*2.6D*77122h14.2C+87.3F--
Frag Grenade 1,0901,02411024N/A1,017.9144.729%C+N/A538.9C*34.7S21201.9h4.5C--10C+
Aspis Anti-Aircraft Phalanx Turret 2,2911,0181218.413A++2.3216.955%D**N/A5.2D*6.6D--103194.3h185.1D1091.5D--
M20 Basilisk 1,3938811794.922B*1.1724.147%D**4.881%C8.5D*4.9D61104.2h111.2C+460.5D*
L100 Python AP 1,3717651784.298C++1.8041.982%F3.399%C*17.8D-14.1D20642.9h6B+14.2C
Skyguard 1,5697593202.372C+3.7218.789%D**2.503%C**6.1D--6.6D98123.5h172.7D919F-
T7 Mini-Chaingun 7407223661.973B**4.1210.138%D**10.942%D8D*N/A3290.3h25.5F-251.9F
Sticky Grenade 7217181718N/A711.9147.904%DN/A652.7D2.7D--17311.1h3.2D--6.6D
G30 Vulcan 1,1966642193.032C+3.0612.484%F-5.723%B**7.2D**5.8D*10191.9h108.4C+868.7F--
MKV Suppressed 6766475761.123C++4.9715.309%F-16.538%C-2.1D*N/A7313.1h30.7T200.5T
M20 Basilisk 7523903461.127D-4.9713.821%F-6.923%B+3.6F3.3D--38108.7h126D*911.8T-
MANA Anti-Vehicle Turret 1,8033331422.345B+3.7548.058%D5.405%B+10.3D*45.4B**27432.4h26F--54.1T-
M60-G Bulldog 369311555.655C+0.4413.562%F--1.608%D-8.8D**1.6D*3735.4h7.3C++53.7F--
ASP-30 Grounder 306271594.593S1.5035.113%T*14.391%S13.7C1.8D-14719.8h5.1A14.5C
G20 Vulcan-H 439270743.649C+2.4535.609%D**3.704%B+29.7D18.6D5769.1h89B+250C+
MR11 Gatekeeper 1,263267436.209B++0.1146.707%B**N/A10.3D**38.6M*53725.8h164.7T*352.6T-
T2 Striker 4712511042.413S3.6821.95%F**N/A3.8D3.3D--9166.2h76.4F347.9T*
M9 SKEP Launcher 2922502310.87U4.7835.942%T*4.4%A+10.3C1.7D8224.3h4.8A+13.3C++
P525 Marauder-H 249236307.867C-1.7721.301%FN/A40.7D*2.2D*2965.8h7.4C+34.5D*
M1 Heavy Cycler 2222201221.803B+4.2910.042%D-15.909%C13.1DN/A9716.8h20.2C201.3C-
Cycler TRV 213213504.26M+1.8318.221%D-15.962%D15.9DN/A8613.4h22.5T123.4F-
NS-10 Burster 3912001031.942B**4.1515.346%F-2.5%D-2.4D*2.3D--5384.4h266F-1733.3T*
NS-20 Gorgon 1901811471.231C++4.8617.469%D--17.68%C+17.4C++N/A4410.4h26.8B++153.2B+
NS-10 Burster 3501721031.67B**4.4215.356%F-1.744%D*2D**2.1D-5184.5h309.3T2014T*
TORQ-9 161160295.517M++0.5817.92%D*24.375%C++15.7D-N/A10010.2h22F--122.8F-
T1 Cycler 1581551840.842C+5.2513.014%F-21.936%C++10.9D-N/A20214.2h17.5D-134.7F-
Xiphos Anti-Personnel Phalanx Turret 2681461113.273N/A7.1821.955%UN/A1460U1220U4586800.1h140.5T*640.1T*
NS-20 Gorgon 1371321221.082C+5.0116.688%D--18.939%C+17.4C++N/A767.6h29.4B+176.4C**
TRAC-5 1531319240.142D-5.9510.884%F--19.084%C+1.6D*N/A7681.2h47.7T*438.5T*
G30 Walker 2101271127U120.9136.435%C2.362%C-23.1D15.1C1645.5h239.9C-658.4C
HC1 Cougar 1281251011.238C*4.8611.627%F--20.8%C2.8D*N/A3144.4h15.9D-136.7F--
TMG-50 116114313.677A**2.4213.818%D*21.93%C9.6D--N/A12311.9h19.5F--141.2F-
ML-7 2171137150.158D-5.9429.049%T-N/A4.7F4.4D--32523.8h7.8C27F**
Xiphos Anti-Personnel Phalanx Tower 1171131113B**106.9120.817%D-N/A188.3C+6.7C-6490.6h10.3B49.4C**
L100 Python HEAT 161112195.895C**0.2037.343%D**N/A15.8D--6.9D--4797.1h6.1C++16.3D
G30 Walker 201112195.895B+0.2015.325%F--N/A4.4F3.5D*6625.3h292.3D*1907.4T-
Hunter QCX 145109871.253B*4.8427.342%D--6.422%D*6.1D2C+3517.8h15.8D57.7D*
M12 Kobalt 113104520.8B+14.717.94%F21.154%B+14.2F1.2D-847.3h33.3F**419.7T*
Chainblade 10410421,1050.005C--6.097.723%F6.731%C+0D-N/A04737.5h2.4B30.9C
NS-11C 10198801.225C**4.8714.109%F-11.225%D**4.1D--N/A5424.1h20.5D*145.2F-
Orbital Strike Uplink 13596196N/A89.91308.911%UN/A240U97.5U11610.4h3.3T*1.1T*
M6 Onslaught 9089432.07C+4.0210.334%D**21.348%B+15.1D*N/A675.9h24.3D**235.2D**
Spear Anti-Vehicle Phalanx Tower 14889189M++82.9142.635%D1.124%D**80.9A++53.6A*8131.1h4A9.4A
M6 Onslaught 8686432C+4.099.674%D**18.605%C+15.4D--N/A705.6h22.3D-230.1D*
TSAR-42 8685136.538B++0.4421.703%F--50.588%F-8.3D*N/A16510.3h4.9T*22.7T*
L105 Zephyr 8970471.489D4.6120.333%F*N/A12.7D**3.5D--1405.5h10.7F-52.4T*
99SV 63631790.352D5.7414.877%F*28.571%D-5.3D*N/A16411.8h8D**54.1T*
T4 AMP 62621220.508C5.598.511%F**16.129%D4D*N/A1915.6h23.9F280.9T*
M40 Fury 7161161M54.9115.943%T*1.639%C*46.9D-7.7D--2511.3h10B+63D*
MSW-R 6161411.488C+4.6112.131%F-16.393%D--7.7D*N/A2877.9h21.3T176T*
MANA Anti-Personnel Turret 73601030.583N/A5.5112.818%UN/A600U130U6282000.1h99.4T*775.5T*
KSR-35 6060106A++0.0916.903%F**35%B*11.8D*N/A565.1h6D*35.2T-
LC2 Lynx 6259591C+5.099.867%F**23.729%B+1.9D*N/A4931.6h33.4T*338.4T*
G40-F Ranger 11259193.105C2.9916.159%F-N/A2.5F2.2F-3823.6h190.7D-1180F**
Hoplon Anti-Aircraft Phalanx Tower 11557157S50.9113.249%F-N/A114C*116B11590.5h10.3B++77.9B+
NS-61 Emissary 60572420.236D-5.867.922%T12.281%D1.9D*N/A1329.6h23.5D--296.1T*
MR1 Fracture 8555780.705C+5.3917.915%F-5.455%B+3.5D*1.9D**9815.9h96.9F541.1T*
G30 Walker 8854321.688D4.4110.602%F--3.704%A3.4F2.2F4615.8h230.1C2170.1F*
G30 Walker 9852153.467C2.6316.976%F-N/A3.8F3.3D**5213.8h345.3F-2034.2T-

Consumables
  Name Deaths Consumed Time Equipped
TRAP-0690.1h
Motion Spotter63500.6h
NS Patriot Flare Gun0700.1h
TS2 Inquisitor0600h
Anti-Vehicle MANA Turret381,0128.1h
Nano-Armor Kit7,29215,745,8541722.5h
Snowman Soldier51770.2h
Pain Spire0970.2h
Soldier Soaker12170.2h
Spawn Beacon268,92912.4h
Spitfire Auto-Turret20131,33863.8h
Turret AI Module27472h
Repair Module18441.9h
Structure Shield Module05921.6h
Cortium Silo02500.5h
Skywall Shield Emitter13610.8h
NSX Yumi01460.1h
Reinforcements Module01870.2h
Blast Wall04201.4h
Nanite Revive Grenade04910.1h
Medical Applicator353424,34254h
Welding Device016,4592h
M12 Kobalt01000h
Spear Anti-Vehicle Tower13490.9h
Bunker01990.9h
Sunderer Garage01701.1h
Rampart Wall16742.8h
Hoplon Anti-Aircraft Phalanx Tower23561h
Xiphos Anti-Personnel Tower02850.7h
Router0640.1h
HSR0960h
Ammunition Package17435,70236.9h
Anti-Infantry MANA Turret541612.8h
Elysium Spawn Tube02200.5h
Light Vehicle Terminal01080.6h
Pillbox01280.5h
Light Air Terminal1920.5h
Orbital Strike Target Designator71331.9h
IPC Targeting Dart29371.2h
Vehicle Ammo Dispenser01840.5h
Vehicle Gate02741.2h
WLT-Howler Mining Laser136,9325.3h
Infantry Tower11610.7h
Alarm Module11840.2h
Glaive IPC1750.5h
MG-H1 Watchman01940.1h
MG-S1 Jackal04520.4h
Hardlight Barrier0560.1h
Recon Detection Device96841.3h
Shield Recharging Field98630.6h
M18 Locust01500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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