Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 6 (19,311)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (489 days). The data shown below may not be accurate.

General Dreadnaught coldandhot[HuTr] coldandhot
TR BR 99

KDR: 6.09

Score: 149.8m

Last Seen: Sep 22nd, 2018 2:21 PM
- OFFLINE - 10.8 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH P2-120 HEAT Tank Mine Claymore L100 Python HESH Spear Anti-Vehicle Phalanx Turret P2-120 AP C-4 ARX
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:coldandhot



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 6717TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.996%17.361%2262212108,7150.7837945.311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.652%-1.595F-0.524D0.145C++HEAD ++ (~10.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.5-1.759F-26.7-0.865D--178.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.487%0.988%427071225206,49648224303642.8237480%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.567%-1.24D*-0.978D--0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.466B+5.80.536B+14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.572%5.065%28716121615,399311157144.94985269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.681%-1.828F-0.125C++-0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264.1-1.184D*43.8-0.073C+220.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.308%41.216%28721230148193510.0764463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.428%-2.654F**-1.666F-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.1-2.628F**6.3-0.957D--29.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
15.687%20.106%2873122918986570.218245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.967%-2.151F--1.054B**-0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.2-3.573T*9.4-0.943D--50.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
149.8m233.5%215 (12.9k)209 (12.5k)6.09464240,84839,5187.2660899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232237018.841%2.857%2518:1124

112% Engineer7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:23 AMSep 5th, 2015 11:12 PMSep 22nd, 2018 11:22 AM (490d) (PST)Sep 22nd, 2018 11:56 AM (490d) (PST)Sep 22nd, 2018 10:21 AM (490d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
563535100.3360.0550.0100.9580.07459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7513,16930,582203158412,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11940.5h/497.5d 46,293 6,880 101,517 686.6k 23,596 32,734 53,190 403m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:114
Deaths:31
KDR:3.677
Accuracy:13.818% D**
HSR:21.930% C
T9 CARV
B++
Kills:87
Deaths:448
KDR:0.194
Accuracy:4.080% T
HSR:27.586% B++
MSW-R
D--
Kills:61
Deaths:41
KDR:1.488
Accuracy:12.105% F-
HSR:16.393% D--
MG-H1 Watchman
F
Kills:60
Deaths:52
KDR:1.154
Accuracy:10.739% F--
HSR:13.333% F
Kills:322
Deaths (as Heavy Assault):572
Deaths (to Heavy Assaults):9,110
KDR:0.56294
Kill Difference:250
Playtime:499.595 hours
Usage:4%
Score:3.239m
Score/min:108
Accuracy (listed only):10.186%
HSR (listed only):19.811%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:885
Deaths:397
KDR:2.229
Accuracy:13.794% F-
HSR:14.802% D-
LC2 Lynx
C**
Kills:162
Deaths:141
KDR:1.149
Accuracy:10.258% F*
HSR:23.457% C**
HC1 Cougar
C
Kills:158
Deaths:129
KDR:1.225
Accuracy:11.666% F*
HSR:20.886% C
TRAC-5
C+
Kills:131
Deaths:924
KDR:0.142
Accuracy:10.884% F-
HSR:19.084% C+
FA1 Barrage
A**
Kills:65
Deaths:39
KDR:1.667
Accuracy:18.260% F--
HSR:27.692% A**
TS4 Haymaker
C
Kills:64
Deaths:48
KDR:1.333
Accuracy:17.515% F--
HSR:12.500% C
NSX Tanto
D-
Kills:61
Deaths:27
KDR:2.259
Accuracy:16.596% F-
HSR:19.672% D-
AS16 NightHawk
A
Kills:60
Deaths:52
KDR:1.154
Accuracy:11.105% T
HSR:20% A
Kills:1,586
Deaths (as Engineer):1,757
Deaths (to Engineers):14,624
KDR:0.90268
Kill Difference:171
Playtime:13,330.814 hours
Usage:112%
Score:174.064m
Score/min:218
Accuracy (listed only):13.760%
HSR (listed only):19.762%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C
Kills:1,203
Deaths:1,065
KDR:1.130
Accuracy:14.290% F--
HSR:17.623% C
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F
HSR:14.372% C
NS-7 PDW
C
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C
SMG-46 Armistice
C+
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C+
Shuriken
D-
Kills:382
Deaths:257
KDR:1.486
Accuracy:12.805% T*
HSR:13.089% D-
T4 AMP
C-
Kills:101
Deaths:184
KDR:0.549
Accuracy:11.932% F--
HSR:16.832% C-
TSAR-42
F-
Kills:85
Deaths:13
KDR:6.538
Accuracy:21.703% F*
HSR:50.588% F-
KSR-35
B*
Kills:75
Deaths:12
KDR:6.250
Accuracy:15.670% T
HSR:36% B*
NSX Tengu
C+
Kills:63
Deaths:42
KDR:1.500
Accuracy:19.947% F--
HSR:20.635% C+
99SV
D-
Kills:63
Deaths:179
KDR:0.352
Accuracy:14.836% F**
HSR:28.571% D-
NSX Tomoe
D*
Kills:61
Deaths:22
KDR:2.773
Accuracy:17.331% F--
HSR:24.590% D*
NS-61 Emissary
D
Kills:58
Deaths:246
KDR:0.236
Accuracy:7.794% T
HSR:12.069% D
Kills:5,519
Deaths (as Infiltrator):7,263
Deaths (to Infiltrators):5,232
KDR:0.75988
Kill Difference:1,744
Playtime:94.493 hours
Usage:1%
Score:0.929m
Score/min:164
Accuracy (listed only):14.612%
HSR (listed only):22.340%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:1,203
Deaths:1,065
KDR:1.130
Accuracy:14.290% F--
HSR:17.623% C
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F
HSR:14.372% C
TAR
C
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:15.250% F
HSR:19.224% C
NS-7 PDW
C
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C
SMG-46 Armistice
C+
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C+
Shuriken
D-
Kills:382
Deaths:257
KDR:1.486
Accuracy:12.805% T*
HSR:13.089% D-
Cycler TRV
D
Kills:213
Deaths:50
KDR:4.260
Accuracy:18.221% D--
HSR:15.962% D
TORQ-9
C+
Kills:160
Deaths:29
KDR:5.517
Accuracy:17.920% D**
HSR:24.375% C+
T1 Cycler
C+
Kills:155
Deaths:184
KDR:0.842
Accuracy:13.014% F-
HSR:21.936% C+
FA1 Barrage
A**
Kills:65
Deaths:39
KDR:1.667
Accuracy:18.260% F--
HSR:27.692% A**
TS4 Haymaker
C
Kills:64
Deaths:48
KDR:1.333
Accuracy:17.515% F--
HSR:12.500% C
NSX Tengu
C+
Kills:63
Deaths:42
KDR:1.500
Accuracy:19.947% F--
HSR:20.635% C+
AS16 NightHawk
A
Kills:60
Deaths:52
KDR:1.154
Accuracy:11.105% T
HSR:20% A
Kills:6,953
Deaths (as Combat Medic):7,550
Deaths (to Combat Medics):2,444
KDR:0.92093
Kill Difference:597
Playtime:331.887 hours
Usage:3%
Score:4.049m
Score/min:203
Accuracy (listed only):15.181%
HSR (listed only):18.548%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C--
Kills:4,037
Deaths:1,995
KDR:2.024
Accuracy:14.025% D
HSR:18.231% C--
M2 Mutilator
C+
Kills:3,806
Deaths:1,747
KDR:2.179
Accuracy:12.124% D
HSR:17.893% C+
M2 Mutilator
C+
Kills:3,692
Deaths:1,678
KDR:2.200
Accuracy:11.741% D
HSR:18.635% C+
M3 Pounder HEG
C+
Kills:3,018
Deaths:688
KDR:4.387
Accuracy:22.139% F-
HSR:3.181% C+
M3 Pounder HEG
C**
Kills:2,908
Deaths:638
KDR:4.558
Accuracy:23.138% F-
HSR:3.439% C**
MRC3 Mercy
D
Kills:2,567
Deaths:1,292
KDR:1.987
Accuracy:13.751% D
HSR:17.335% D
M1 Heavy Cycler
C
Kills:1,614
Deaths:683
KDR:2.363
Accuracy:13.109% D
HSR:18.340% C
NS-20 Gorgon
C
Kills:392
Deaths:294
KDR:1.333
Accuracy:16.937% D--
HSR:17.857% C
M6 Onslaught
C+
Kills:295
Deaths:117
KDR:2.521
Accuracy:12.063% D--
HSR:19.322% C+
M1 Heavy Cycler
C
Kills:267
Deaths:152
KDR:1.757
Accuracy:10.462% D-
HSR:16.105% C
NS-10 Burster
D-
Kills:232
Deaths:112
KDR:2.071
Accuracy:15.548% F-
HSR:2.586% D-
NS-10 Burster
D*
Kills:220
Deaths:112
KDR:1.964
Accuracy:15.585% F-
HSR:1.818% D*
NS-20 Gorgon
C--
Kills:211
Deaths:176
KDR:1.199
Accuracy:17.581% D--
HSR:16.588% C--
M6 Onslaught
C*
Kills:89
Deaths:43
KDR:2.070
Accuracy:10.334% D**
HSR:21.348% C*
MR1 Fracture
B**
Kills:68
Deaths:90
KDR:0.756
Accuracy:18.368% F-
HSR:5.882% B**
MR1 Fracture
B**
Kills:52
Deaths:91
KDR:0.571
Accuracy:19.920% F-
HSR:5.769% B**
Kills:23,468
Deaths (as MAX Suit):4,954
Deaths (to MAX Suits):2,186
KDR:4.73718
Kill Difference:18,514
Playtime:841.193 hours
Usage:7%
Score:9.900m
Score/min:196
Accuracy (listed only):15.427%
HSR (listed only):12.771%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:74
V. Kills:23 308%
Deaths:47
KDR:1.574
Accuracy:20.654% F--
KPH:12.800 D**
VKPH:4 D-
C150 Dalton
D*
Kills:70
V. Kills:58 119%
Deaths:32
KDR:2.188
Accuracy:29.172% D--
KPH:11.300 D*
VKPH:9.400 D*
Kills:144 (0 + 144)
Deaths:79
KDR:1.823
VKDR:1.025
Vehicle Kills:81
Kill Difference:65
Playtime:11.961 hours
Usage:0%
Score:0.187m
Score/min:260
Piloting Accuracy:N/A%
Gunner Accuracy:29.172%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:7,826
V. Kills:1,474 N/A
Deaths:365
KDR:21.441
Accuracy:45.359% C
KPH:45.100 C
VKPH:8.500 C+
C75 Viper
D*
Kills:1,180
V. Kills:386 305%
Deaths:555
KDR:2.126
Accuracy:17.159% F--
KPH:9.200 D*
VKPH:3 D*
Skyguard
D
Kills:821
V. Kills:840 98%
Deaths:332
KDR:2.473
Accuracy:18.992% F
KPH:6.400 D--
VKPH:6.500 D
L100 Python AP
D
Kills:780
V. Kills:620 126%
Deaths:178
KDR:4.382
Accuracy:42.355% F
KPH:17.900 D--
VKPH:14.300 D
L100 Python HEAT
D-
Kills:196
V. Kills:88 220%
Deaths:27
KDR:7.259
Accuracy:40.887% D*
KPH:18 D-
VKPH:8.100 D-
Kills:10,803 (10,803 + 0)
Deaths:1,457
KDR:7.415
VKDR:2.339
Vehicle Kills:3,408
Kill Difference:9,346
Playtime:484.198 hours
Usage:4%
Score:4.071m
Score/min:140
Driving Accuracy:40.887%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:173,140
V. Kills:28,934 N/A
Deaths:6,620
KDR:26.154
Accuracy:32.262% D*
KPH:51 C+
VKPH:8.500 C+
P2-120 HEAT
C
Kills:17,471
V. Kills:6,600 265%
Deaths:1,808
KDR:9.663
Accuracy:23.890% F-
KPH:22.400 C
VKPH:8.500 C
P2-120 AP
C
Kills:5,278
V. Kills:4,092 129%
Deaths:703
KDR:7.508
Accuracy:24.413% F--
KPH:20.800 D
VKPH:16.100 C
E540 Halberd
D-
Kills:1,557
V. Kills:1,205 129%
Deaths:269
KDR:5.788
Accuracy:23.708% F--
KPH:11.400 F
VKPH:8.800 D-
P525 Marauder
D--
Kills:1,294
V. Kills:83 N/A
Deaths:97
KDR:13.340
Accuracy:9.756% F
KPH:24.700 D*
VKPH:1.600 D--
G30 Vulcan
D--
Kills:710
V. Kills:570 124%
Deaths:219
KDR:3.242
Accuracy:13.110% F-
KPH:7.600 D**
VKPH:6.100 D--
M20 Basilisk
D--
Kills:399
V. Kills:366 109%
Deaths:346
KDR:1.153
Accuracy:13.889% F-
KPH:3.600 D**
VKPH:3.300 D--
MR11 Gatekeeper
M*
Kills:297
V. Kills:1,015 29%
Deaths:46
KDR:6.457
Accuracy:46.382% B*
KPH:11 D*
VKPH:37.600 M*
G30 Walker
D*
Kills:91
V. Kills:58 154%
Deaths:32
KDR:2.844
Accuracy:15.320% F
KPH:4.900 D*
VKPH:3.100 D*
Kills:200,237 (195,889 + 4,348)
Deaths:10,140
KDR:19.747
VKDR:4.233
Vehicle Kills:42,923
Kill Difference:190,097
Playtime:4,868.257 hours
Usage:41%
Score:44.384m
Score/min:152
Driving Accuracy:24.413%
Gunner Accuracy:15.320%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:347
V. Kills:207 167%
Deaths:82
KDR:4.232
Accuracy:36.555% D**
KPH:33.800 C--
VKPH:20.100 D
P525 Marauder-H
D*
Kills:245
V. Kills:15 N/A
Deaths:31
KDR:7.903
Accuracy:21.414% F-
KPH:40.600 D*
VKPH:2.500 D*
Kills:592 (0 + 592)
Deaths:113
KDR:5.239
VKDR:1.965
Vehicle Kills:222
Kill Difference:479
Playtime:16.313 hours
Usage:0%
Score:0.527m
Score/min:539
Driving Accuracy:N/A%
Gunner Accuracy:21.414%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:2,749
V. Kills:396 N/A
Deaths:154
KDR:17.851
Accuracy:12.945% F--
KPH:19.900 D--
VKPH:2.900 D*
M40 Fury
D*
Kills:1,850
V. Kills:328 N/A
Deaths:95
KDR:19.474
Accuracy:12.005% F**
KPH:19.400 D*
VKPH:3.400 D*
M12 Kobalt
D-
Kills:1,749
V. Kills:100 N/A
Deaths:37
KDR:47.270
Accuracy:8.369% F
KPH:25.200 D--
VKPH:1.400 D-
M20 Basilisk
D--
Kills:1,522
V. Kills:988 154%
Deaths:353
KDR:4.312
Accuracy:22.551% F-
KPH:6.500 D*
VKPH:4.200 D--
M60-G Bulldog
D*
Kills:1,329
V. Kills:271 489%
Deaths:219
KDR:6.068
Accuracy:14.679% F-
KPH:9 D*
VKPH:1.800 D*
M20 Basilisk
D-
Kills:1,099
V. Kills:618 178%
Deaths:182
KDR:6.038
Accuracy:25.733% D**
KPH:9.400 D--
VKPH:5.300 D-
M60-G Bulldog
D*
Kills:321
V. Kills:62 N/A
Deaths:55
KDR:5.836
Accuracy:13.783% F--
KPH:8.900 D**
VKPH:1.700 D*
M12 Kobalt
D
Kills:160
V. Kills:13 N/A
Deaths:7
KDR:22.857
Accuracy:8.730% F
KPH:15 D**
VKPH:1.200 D
G30 Walker
D*
Kills:147
V. Kills:105 139%
Deaths:20
KDR:7.350
Accuracy:16.192% F-
KPH:5.100 D**
VKPH:3.600 D*
G30 Walker
D**
Kills:75
V. Kills:56 132%
Deaths:16
KDR:4.688
Accuracy:17.881% F-
KPH:4.600 D**
VKPH:3.400 D**
G40-F Ranger
F
Kills:66
V. Kills:58 112%
Deaths:20
KDR:3.300
Accuracy:16.787% F-
KPH:2.600 F
VKPH:2.300 F
Kills:11,067 (0 + 11,067)
Deaths:1,158
KDR:9.557
VKDR:2.586
Vehicle Kills:2,995
Kill Difference:9,909
Playtime:918.647 hours
Usage:8%
Score:3.091m
Score/min:56
Driving Accuracy:N/A%
Gunner Accuracy:16.787%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 202,074173,1406,62026.154B**20.0632.262%D*N/A51C+8.5C+1563395.2h4.9C++15.1C
P2-120 HEAT 24,07117,4711,8089.663B++3.5723.89%F-2.953%C+22.4C8.5C113780h6.8B+28.3D*
Tank Mine 19,77013,40284415.879S9.7824.619%DN/A113.5C++53.9C654118.1h1.4B*5.6B+
Claymore 12,75612,7521,09511.646B*5.5526.607%DN/A106.3DN/A244120h1.1B*4.2C+
L100 Python HESH 9,3007,82636521.441B**15.3545.359%CN/A45.1C8.5C+162173.4h3.4C++7.6C+
Spear Anti-Vehicle Phalanx Turret 10,5806,73020333.153S27.0634.207%D--3.507%C24.9D-14.2D139270.6h8.1C++23.5C+
P2-120 AP 9,3705,2787037.508C++1.4124.413%F--5.153%B**20.8D16.1C259254.3h8.1C33.1F--
C-4 ARX 5,4575,2141,5973.265B++2.8332.358%A+N/A28.6F1.3F-88182.5h1.5D4.5C*
MRC3 Mercy 4,1314,0371,9952.024C+4.0714.025%D18.231%C--20.1DN/A56200.7h17.7B++126.1C++
M2 Mutilator 3,8583,8061,7472.179B3.9212.124%D17.893%C+15D-N/A44253h16.8B138.3C+
M2 Mutilator 3,7393,6921,6782.2B3.8911.741%D18.635%C+15.2D-N/A46243.1h15.9B+135.5C+
M3 Pounder HEG 3,2853,0186884.387A++1.7122.139%F-3.181%C+13.3C-1.2D*49226.3h22.9D103.2F
M3 Pounder HEG 3,1622,9086384.558A++1.5423.138%F-3.439%C**13.2D1.2F46219.7h24.8D107.1F
M40 Fury 3,1452,74915417.851A11.7612.945%F--1.419%C19.9D--2.9D*68137.8h11.5B+88.6D**
MRC3 Mercy 2,6132,5671,2921.987C+4.1113.751%D17.335%D19.6DN/A50131.1h17.3B++125.5C++
Frag Grenade 2,2972,16712167N/A2,160.9145.453%C+N/A722.3B**43.3S24203h3.4B+7.6B+
C-4 2,4741,9536393.056B**3.0453.774%SN/A40.3D-10.7D*33648.5h1.7C3.2B**
M40 Fury 2,1781,8509519.474A++13.3812.005%F**1.568%C19.4D*3.4D*7495.3h10.9B+91.1F--
M12 Kobalt 1,8491,7493747.27A*41.188.369%F19.268%C++25.2D--1.4D-7269.3h25.7D*307.5F-
M1 Heavy Cycler 1,6461,6146832.363B+3.7313.109%D18.34%C20.7DN/A5877.8h15B+114.8C++
E540 Halberd 2,7621,5572695.788C+0.3123.708%F--4.303%B+11.4F8.8D-141137h7.5D--31.8F**
M20 Basilisk 2,5101,5223534.312B+1.7822.551%F-5.848%C+6.5D*4.2D--47233.8h108.2C479.9F
M60-G Bulldog 1,6001,3292196.068B0.0314.679%F-2.483%C9D*1.8D*34147.8h8.6C58.4F--
P525 Marauder 1,3771,2949713.34C7.259.756%F1.082%D24.7D*1.6D--9652.4h9.1D*93.5F**
Sticky Grenade 1,2801,23411234N/A1,227.9151.322%C+N/A649.5D24.2B*18151.9h3.3D--6.5C--
MKV Suppressed 1,2651,2031,0651.13C++4.9614.29%F--17.623%C1.9D**N/A6625h29.1F**203.8T
C75 Viper 1,5661,1805552.126C-3.9717.159%F--N/A9.2D*3D*87127.8h14.1C+82.3F--
PDW-16 Hailstorm 1,2481,1622,5290.459D5.6414.548%F14.372%C2.1D*N/A7558.3h35.4T*243.6T*
TAR 1,1711,1605412.144B+3.9515.25%F19.224%C11.3D--N/A34102.6h16.6D*108.5F-
Aspis Anti-Aircraft Phalanx Turret 2,5241,1591308.915A*2.8217.518%D*N/A5.5D--6.4D-100212.3h181.5D1036.3D--
NS-7 PDW 1,1911,1341,8970.598C-5.5012.077%F--16.667%C1.5D*N/A5761.1h29F*240.2T*
SMG-46 Armistice 1,1741,1328171.386B4.7112.406%F*17.05%C+2.9D*N/A11394.1h29.5T-238.1T*
M20 Basilisk 1,7171,0991826.038B**0.0625.733%D**4.823%C9.4D--5.3D-65117.3h112.1C+435.5D--
NS-11C 9158853972.229A+3.8713.794%F-14.802%D-3.8D--N/A15231.8h21.6D**156.5F--
Skyguard 1,6618213322.473C+3.6218.992%F2.68%B+6.4D--6.5D101128.6h168.4D-886.7F--
T7 Mini-Chaingun 8218014511.776B**4.3210.03%D**10.612%D7.6D*N/A30105.4h26.1F259.9F-
L100 Python AP 1,4007801784.382C+1.7142.355%F3.333%B+17.9D--14.3D25243.5h6C+14.1D
G30 Vulcan 1,2807102193.242C+2.8513.11%F-5.352%B**7.6D**6.1D--13094h109.7C+836.5F-
T2 Striker 9145311633.258S2.8422.025%T-N/A4.6D*3.3D**81114.7h63.5D--288.2T*
M20 Basilisk 7653993461.153D4.9413.889%F-7.018%B++3.6D**3.3D--41109.9h126D*906.9T-
NS-20 Gorgon 4133922941.333C*4.7616.937%D--17.857%C18.1C+1D6721.7h24.8B+146.6B+
Shuriken 3953822571.486C++4.6112.805%T*13.089%D-2F-N/A7192.8h28.3T*220.8T*
G20 Vulcan-H 554347824.232C+1.8636.555%D**2.882%C++33.7C--20.1D66910.3h86B+235.3C+
MANA Anti-Vehicle Turret 1,8033331422.345B+3.7548.062%D5.405%B++10.2D*45.2B**27832.5h26.1F--54.3T-
M60-G Bulldog 383321555.836C++0.2613.783%F--1.558%D-8.9D**1.7D*3836h7.3C++52.9F--
G30 Walker 5003041304U297.9136.029%C-2.303%C--21.6D13.9C19914.1h229.4C636.8C
MR11 Gatekeeper 1,312297466.457B+0.3646.382%B*N/A11D*37.6M*53227h152.6T*329.1T-
M6 Onslaught 3032951172.521C*3.5712.063%D--19.322%C+24DN/A8412.3h17.9B148.2C
Hunter QCX 4622912141.36B**4.7337.285%C4.124%D**6.3D3.7C++3346.3h23.3D*62.5D--
ASP-30 Grounder 316278684.088S2.0133.678%T*14.389%S13.1C1.8D*15021.2h5.4A16D
M1 Heavy Cycler 2692671521.757B+4.3410.462%D-16.105%C13.8DN/A10019.4h19.6C+187.3C
M9 SKEP Launcher 2922502310.87U4.7835.899%T*4.4%A+10.3D1.7F-8924.3h4.8A+13.3C++
P525 Marauder-H 260245317.903C--1.8121.414%F-N/A40.8D*2.5D*3176h7.5C+35.1D*
Orbital Strike Uplink 3612341234N/A227.91471.886%UN/A260U141.1U13770.9h5.7T*1.2T*
NS-10 Burster 4422321122.071A4.0215.548%F-2.586%D-2.5D*2.3D--5393h265.2F-1705.5T*
NS-10 Burster 4222201121.964A+4.1315.585%F-1.818%D*2.4D*2.2D5293.2h280F--1796.9T*
Cycler TRV 213213504.26M+1.8318.221%D--15.962%D15.9DN/A9613.4h22.5T123.4F--
NS-20 Gorgon 2252111761.199C+4.9017.581%D--16.588%C--15.6C1D4113.5h28.6B++162.8B
Xiphos Anti-Personnel Phalanx Turret 3402041315.692N/A9.6022.182%UN/A2040U1360U5577300.1h123.4T*556.3T*
L100 Python HEAT 284196277.259B+1.1640.887%D*N/A18D-8.1D-42110.9h6C++14.7C-
Xiphos Anti-Personnel Phalanx Tower 1861811181A*174.9121.638%DN/A301.7C**8.3C+9210.6h7.1B32.9B+
LC2 Lynx 1681621411.149C++4.9510.258%F*23.457%C**2.2D*N/A2875.2h27F--263.6T*
TORQ-9 161160295.517M+0.5817.92%D**24.375%C+15.7D-N/A11810.2h22F-122.8F-
M12 Kobalt 173160722.857C**16.768.73%F18.75%C+15.1D**1.2D9210.6h33.8F**387.6T*
HC1 Cougar 1611581291.225C*4.8711.666%F*20.886%C3.1D--N/A3450.2h16D-137.4F*
T1 Cycler 1581551840.842C+5.2513.014%F-21.936%C+10.9D-N/A24914.2h17.5D134.7F-
G30 Walker 252147207.35B*1.2616.192%F-2.041%D--5.1D**3.6D*7128.9h268.5D-1658.4F--
TRAC-5 1531319240.142D-5.9510.884%F-19.084%C+1.6D--N/A9182.6h47.7T*438.5T*
Spear Anti-Vehicle Phalanx Tower 2041211121S114.9145.464%CN/A93.1A+63.8A++8751.3h3.5A+7.7B**
ML-7 2211177160.163D-5.9329.1%TN/A4.9F4.4D*38223.9h7.8C26.8F*
TMG-50 116114313.677A**2.4213.818%D**21.93%C9.6D--N/A13711.9h19.5F-141.2F-
Chainblade 10610623,4780.005C--6.097.208%F-6.604%C+0D--N/A05642h2.4C**33.2D**
T4 AMP 1031011840.549C5.5511.932%F--16.832%C-3.5D*N/A1928.8h34.5T*289.1T*
Hoplon Anti-Aircraft Phalanx Tower 17797197S90.9115.303%FN/A161.7B+133.3B+11790.6h11.1B+72.8B+
G30 Walker 14991322.844C3.2515.32%F2.198%C+4.9D*3.1D*7718.5h288.4D*1882.7F-
M6 Onslaught 9089432.07C+4.0210.334%D**21.348%C*15.1D*N/A715.9h24.3D--235.2D**
T9 CARV 96874480.194D5.904.08%T27.586%B++1.9D*N/A13445h32.4T*794.7T*
TSAR-42 8685136.538B+0.4421.703%F*50.588%F-8.3D*N/A20510.3h4.9T*22.7T*
KSR-35 7575126.25A++0.1615.67%T36%B*10.7D**N/A537h7.5F--48.2T*
G30 Walker 13175164.688C+1.4117.881%F-4%C4.6D**3.4D**5616.4h306.1D**1712.1F--
L105 Zephyr 9774471.574D4.5220.654%F--N/A12.8D**4D-1545.8h10.9F-52.9T*
C150 Dalton 12870322.188D3.9129.172%D--N/A11.3D*9.4D*3606.2h6.8D*23.5F--
MR1 Fracture 10768900.756C+5.3418.368%F-5.882%B**3.6D*2.1D**9918.9h95.9F521.9T-
G40-F Ranger 12466203.3C2.7916.787%F-N/A2.6F2.3F4425.4h200.1D*1191.8T*
FA1 Barrage 6865391.667B+4.4318.26%F--27.692%A**1.4D**N/A3446.6h10.1T-55.5T*
TS4 Haymaker 6864481.333C*4.7617.515%F--12.5%C1.2FN/A851.3h11.2T*64.1T*
NSX Tengu 6563421.5B4.5919.947%F--20.635%C+3.2D*N/A2819.6h36T*180.6T*
99SV 63631790.352D5.7414.836%F**28.571%D-5.3D*N/A20911.8h8.1D**54.3T*
MANA Anti-Personnel Turret 75621030.602N/A5.4912.469%UN/A620U130U7149400.1h97.5T*782.3T*
MSW-R 6161411.488C+4.6112.105%F-16.393%D--7.7D*N/A3797.9h21.3T176.3T-
NSX Tomoe 6261222.773B*3.3217.331%F--24.59%D*10.3D*N/A835.9h22.5F-129.6F**
NSX Tanto 6261272.259B**3.8416.596%F-19.672%D-2.4D*N/A1925.9h29.7F-179F**
M40 Fury 7161161S54.9119.568%T-1.639%C*43.6D--7.1D*2391.4h13.5C*69.1D**
MG-H1 Watchman 6260521.154C+4.9410.739%F--13.333%F4.5D*N/A5813.4h33.8T*314.7T*
AS16 NightHawk 6060521.154C+4.9411.105%T20%A2.9D*N/A3220.9h6.8F61.1T*
NS-61 Emissary 61582460.236D5.867.794%T12.069%D1.9D*N/A1630.8h23.3D298.9T*
MR1 Fracture 9652910.571C5.5219.92%F-5.769%B**2.7D**2.3D*9019.3h137.2T-688.8T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret381,0148.1h
Spawn Beacon3311,42718.9h
TRAP-0690.1h
TS2 Inquisitor0600h
MG-A1 Arbalest01500h
Nano-Armor Kit8,21718,174,9741938.5h
NSX Yumi01460.1h
Skywall Shield Emitter16001.2h
Turret AI Module21,2133.1h
Structure Shield Module09192.3h
Repair Module11,4472.9h
Reinforcements Module03570.4h
Nanite Revive Grenade07740.2h
Medical Applicator382456,19058.5h
Blast Wall07392.7h
Cortium Silo04800.9h
Bunker03881.7h
Spitfire Auto-Turret33350,13189.7h
NS Patriot Flare Gun01600.1h
Motion Spotter75840.9h
Hoplon Anti-Aircraft Phalanx Tower25871.6h
Rampart Wall19253.8h
Sunderer Garage03211.8h
Xiphos Anti-Personnel Tower05061.3h
TR Triumph Flare Gun02430.1h
Welding Device020,1232.9h
M12 Kobalt01000h
Spear Anti-Vehicle Tower15741.5h
G30 Walker0730h
Recon Detection Device91,0311.8h
Shield Recharging Field98630.6h
Ammunition Package23750,76148.5h
Anti-Infantry MANA Turret541722.8h
HSR0960h
Flail Targeting Dart1770.5h
Snowman Soldier72940.4h
Pain Spire04481.2h
Soldier Soaker12170.2h
Routing Spire02400.3h
The Flail01140.6h
Router16061h
MG-S1 Jackal04520.4h
Solid Wall03131.4h
MG-C1 Kindred0510h
M18 Locust01500.8h
IPC Targeting Dart29511.2h
Orbital Strike Target Designator264817.1h
Light Air Terminal12211.3h
Vehicle Ammo Dispenser03200.9h
Vehicle Gate06792.8h
Hardlight Barrier0560.1h
Pillbox02441.1h
Alarm Module13650.4h
Glaive IPC11591h
WLT-Howler Mining Laser136,9495.3h
Infantry Tower12821.2h
Vehicle Ramp0520.3h
Elysium Spawn Tube04351h
Light Vehicle Terminal02701.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 3.04s on queries, 2.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.