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General Dreadnaught coldandhot[HuTr] coldandhot
TR BR 99

KDR: 6.09

Score: 149.8m

Last Seen: Sep 22nd, 2018 2:21 PM
- OFFLINE - 14.5 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH P2-120 HEAT Claymore Tank Mine Spear Anti-Vehicle Phalanx Turret L100 Python HESH P2-120 AP C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 6235TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.361%17.409%2331710056,7090.6779515.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.505%-1.505F-0.5D0.267C*HEAD ++ (~10.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.8-1.706F-27.1-0.895D--175.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.138%1.119%375271015168,22342593527139.4982477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.594%-1.344D**-0.967D--0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.422B60.517B+16.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.941%4.507%28016100614,088280853135.01531265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.606%-1.877F-0.041C+-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
256.6-1.172D*40.9-0.04C+215.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.342%41.216%28021020148178610.0828204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.413%-2.657F**-1.704F-0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36-2.662F**6.3-0.972D--29.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
149.8m233.5%215 (12.9k)209 (12.5k)6.09464240,84839,5187.2660899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022237018.841%2.857%2518:1124

92% Engineer7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:23 AMSep 5th, 2015 11:12 PMSep 22nd, 2018 11:22 AM (115d) (PST)Sep 22nd, 2018 11:56 AM (115d) (PST)Sep 22nd, 2018 10:21 AM (116d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
563535100.3360.0550.0100.9580.07459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7513,16930,582203158412,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11940.5h/497.5d 46,293 6,880 101,517 686.6k 23,596 32,734 53,190 403m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D
Kills:743
Deaths:380
KDR:1.955
Accuracy:10.040% D**
HSR:10.902% D
TMG-50
C
Kills:114
Deaths:31
KDR:3.677
Accuracy:13.818% D*
HSR:21.930% C
MSW-R
D--
Kills:61
Deaths:41
KDR:1.488
Accuracy:12.131% F-
HSR:16.393% D--
Kills:918
Deaths (as Heavy Assault):452
Deaths (to Heavy Assaults):8,303
KDR:2.03097
Kill Difference:466
Playtime:413.686 hours
Usage:3%
Score:2.445m
Score/min:99
Accuracy (listed only):11.996%
HSR (listed only):16.408%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:156
Deaths:102
KDR:1.529
Accuracy:15.098% F
HSR:12.180% D*
TRAC-5
C+
Kills:131
Deaths:924
KDR:0.142
Accuracy:10.884% F-
HSR:19.084% C+
HC1 Cougar
C
Kills:125
Deaths:101
KDR:1.238
Accuracy:11.627% F*
HSR:20.800% C
LC2 Lynx
B+
Kills:59
Deaths:59
KDR:1
Accuracy:9.867% F*
HSR:23.729% B+
Kills:471
Deaths (as Engineer):1,186
Deaths (to Engineers):13,447
KDR:0.39713
Kill Difference:715
Playtime:11,017.544 hours
Usage:92%
Score:142.911m
Score/min:216
Accuracy (listed only):11.869%
HSR (listed only):18.948%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F
HSR:14.372% C
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C++
MKV Suppressed
C
Kills:767
Deaths:711
KDR:1.079
Accuracy:14.612% F--
HSR:17.210% C
TSAR-42
F-
Kills:85
Deaths:13
KDR:6.538
Accuracy:21.703% F--
HSR:50.588% F-
99SV
D-
Kills:63
Deaths:179
KDR:0.352
Accuracy:14.877% F*
HSR:28.571% D-
T4 AMP
D
Kills:63
Deaths:122
KDR:0.516
Accuracy:8.498% T
HSR:15.873% D
KSR-35
B*
Kills:60
Deaths:10
KDR:6
Accuracy:16.824% F**
HSR:35% B*
NS-61 Emissary
D
Kills:57
Deaths:243
KDR:0.235
Accuracy:7.896% T-
HSR:12.281% D
Kills:4,523
Deaths (as Infiltrator):6,521
Deaths (to Infiltrators):4,814
KDR:0.69361
Kill Difference:1,998
Playtime:80.310 hours
Usage:1%
Score:0.780m
Score/min:162
Accuracy (listed only):13.716%
HSR (listed only):23.068%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F
HSR:14.372% C
TAR
C
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:15.250% F
HSR:19.224% C
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C++
MKV Suppressed
C
Kills:767
Deaths:711
KDR:1.079
Accuracy:14.612% F--
HSR:17.210% C
Cycler TRV
D
Kills:213
Deaths:50
KDR:4.260
Accuracy:18.221% D--
HSR:15.962% D
TORQ-9
C++
Kills:160
Deaths:29
KDR:5.517
Accuracy:17.920% D**
HSR:24.375% C++
T1 Cycler
C++
Kills:155
Deaths:184
KDR:0.842
Accuracy:13.014% F-
HSR:21.936% C++
Kills:5,883
Deaths (as Combat Medic):6,758
Deaths (to Combat Medics):2,225
KDR:0.87052
Kill Difference:875
Playtime:325.387 hours
Usage:3%
Score:3.963m
Score/min:203
Accuracy (listed only):14.756%
HSR (listed only):18.349%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:3,805
Deaths:1,747
KDR:2.178
Accuracy:12.129% D
HSR:17.898% C+
M2 Mutilator
C+
Kills:3,686
Deaths:1,676
KDR:2.199
Accuracy:11.740% D
HSR:18.611% C+
M3 Pounder HEG
C++
Kills:3,008
Deaths:682
KDR:4.411
Accuracy:22.093% F-
HSR:3.191% C++
MRC3 Mercy
C
Kills:2,930
Deaths:1,501
KDR:1.952
Accuracy:14.073% D
HSR:18.840% C
M3 Pounder HEG
C*
Kills:2,887
Deaths:632
KDR:4.568
Accuracy:23.094% F-
HSR:3.464% C*
MRC3 Mercy
D
Kills:2,406
Deaths:1,223
KDR:1.967
Accuracy:13.708% D
HSR:17.290% D
M1 Heavy Cycler
C+
Kills:1,094
Deaths:461
KDR:2.373
Accuracy:13.283% C--
HSR:18.464% C+
M1 Heavy Cycler
C
Kills:220
Deaths:122
KDR:1.803
Accuracy:10.042% D--
HSR:15.909% C
NS-20 Gorgon
C
Kills:209
Deaths:171
KDR:1.222
Accuracy:17.630% D--
HSR:16.746% C
NS-10 Burster
D--
Kills:200
Deaths:103
KDR:1.942
Accuracy:15.328% F-
HSR:2.500% D--
NS-10 Burster
D*
Kills:172
Deaths:103
KDR:1.670
Accuracy:15.343% F-
HSR:1.744% D*
NS-20 Gorgon
C+
Kills:141
Deaths:127
KDR:1.110
Accuracy:16.714% D--
HSR:18.440% C+
M6 Onslaught
C--
Kills:111
Deaths:48
KDR:2.313
Accuracy:10.319% D**
HSR:17.117% C--
M6 Onslaught
B
Kills:89
Deaths:43
KDR:2.070
Accuracy:10.334% D**
HSR:21.348% B
MR1 Fracture
B++
Kills:55
Deaths:78
KDR:0.705
Accuracy:17.885% F-
HSR:5.455% B++
Kills:21,013
Deaths (as MAX Suit):4,358.500
Deaths (to MAX Suits):1,984
KDR:4.82115
Kill Difference:16,654.500
Playtime:780.795 hours
Usage:7%
Score:8.983m
Score/min:192
Accuracy (listed only):14.914%
HSR (listed only):13.134%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:70
V. Kills:19 350%
Deaths:47
KDR:1.489
Accuracy:20.309% F*
KPH:12.700 D**
VKPH:3.400 D--
Kills:70 (0 + 70)
Deaths:47
KDR:1.489
VKDR:0.404
Vehicle Kills:19
Kill Difference:23
Playtime:5.510 hours
Usage:0%
Score:0.047m
Score/min:143
Piloting Accuracy:N/A%
Gunner Accuracy:20.309%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:5,403
V. Kills:941 N/A
Deaths:286
KDR:18.892
Accuracy:45.386% C
KPH:48 C+
VKPH:8.400 C++
C75 Viper
D*
Kills:1,078
V. Kills:325 331%
Deaths:552
KDR:1.953
Accuracy:16.438% F--
KPH:8.700 D*
VKPH:2.600 D*
Skyguard
D
Kills:780
V. Kills:822 95%
Deaths:325
KDR:2.400
Accuracy:18.813% F
KPH:6.200 D--
VKPH:6.500 D
L100 Python AP
D
Kills:765
V. Kills:606 126%
Deaths:178
KDR:4.298
Accuracy:41.982% F
KPH:17.800 D--
VKPH:14.100 D
L100 Python HEAT
D-
Kills:161
V. Kills:68 233%
Deaths:25
KDR:6.440
Accuracy:39.056% D*
KPH:17.200 D-
VKPH:7.300 D-
Kills:8,187 (8,187 + 0)
Deaths:1,366
KDR:5.993
VKDR:2.022
Vehicle Kills:2,762
Kill Difference:6,821
Playtime:414.396 hours
Usage:3%
Score:3.232m
Score/min:130
Driving Accuracy:39.056%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:137,578
V. Kills:21,860 N/A
Deaths:6,002
KDR:22.922
Accuracy:30.800% D*
KPH:52.100 C++
VKPH:8.300 C+
P2-120 HEAT
C
Kills:17,376
V. Kills:6,570 264%
Deaths:1,804
KDR:9.632
Accuracy:23.842% F-
KPH:22.400 C
VKPH:8.500 C
P2-120 AP
C+
Kills:5,243
V. Kills:4,077 129%
Deaths:702
KDR:7.469
Accuracy:24.205% F--
KPH:20.700 D
VKPH:16.100 C+
E540 Halberd
D-
Kills:1,501
V. Kills:1,184 127%
Deaths:265
KDR:5.664
Accuracy:23.587% F--
KPH:11.100 F
VKPH:8.800 D-
P525 Marauder
D--
Kills:1,289
V. Kills:81 N/A
Deaths:97
KDR:13.289
Accuracy:9.718% F
KPH:24.700 D*
VKPH:1.600 D--
G30 Vulcan
D*
Kills:676
V. Kills:543 124%
Deaths:219
KDR:3.087
Accuracy:12.700% F-
KPH:7.300 D**
VKPH:5.900 D*
M20 Basilisk
D--
Kills:392
V. Kills:363 108%
Deaths:346
KDR:1.133
Accuracy:13.835% F-
KPH:3.600 D**
VKPH:3.300 D--
MR11 Gatekeeper
M++
Kills:270
V. Kills:998 27%
Deaths:44
KDR:6.136
Accuracy:46.633% B**
KPH:10.400 D**
VKPH:38.500 M++
G30 Walker
D**
Kills:64
V. Kills:40 156%
Deaths:32
KDR:2
Accuracy:11.296% F--
KPH:3.900 D**
VKPH:2.400 D**
Kills:164,389 (160,197 + 4,192)
Deaths:9,511
KDR:17.284
VKDR:3.755
Vehicle Kills:35,716
Kill Difference:154,878
Playtime:4,100.001 hours
Usage:34%
Score:36.669m
Score/min:149
Driving Accuracy:24.205%
Gunner Accuracy:11.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:284
V. Kills:177 160%
Deaths:76
KDR:3.737
Accuracy:35.666% D**
KPH:30.400 D
VKPH:18.900 D
P525 Marauder-H
D*
Kills:240
V. Kills:13 N/A
Deaths:31
KDR:7.742
Accuracy:21.283% F-
KPH:40.600 D*
VKPH:2.200 D*
Kills:524 (0 + 524)
Deaths:107
KDR:4.897
VKDR:1.776
Vehicle Kills:190
Kill Difference:417
Playtime:15.255 hours
Usage:0%
Score:0.440m
Score/min:481
Driving Accuracy:N/A%
Gunner Accuracy:21.283%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:2,744
V. Kills:394 N/A
Deaths:154
KDR:17.818
Accuracy:12.893% F*
KPH:20.100 D--
VKPH:2.900 D*
M40 Fury
D*
Kills:1,844
V. Kills:324 N/A
Deaths:95
KDR:19.411
Accuracy:11.974% F**
KPH:19.400 D*
VKPH:3.400 D*
M60-G Bulldog
D--
Kills:1,324
V. Kills:268 492%
Deaths:218
KDR:6.073
Accuracy:14.639% F-
KPH:9 D*
VKPH:1.800 D--
M20 Basilisk
D--
Kills:1,307
V. Kills:881 148%
Deaths:349
KDR:3.745
Accuracy:21.247% F-
KPH:6.100 D*
VKPH:4.100 D--
M12 Kobalt
D
Kills:1,164
V. Kills:70 N/A
Deaths:28
KDR:41.571
Accuracy:7.905% F-
KPH:24.100 D*
VKPH:1.400 D
M20 Basilisk
D
Kills:906
V. Kills:523 173%
Deaths:179
KDR:5.061
Accuracy:24.312% F
KPH:8.500 D--
VKPH:4.900 D
M60-G Bulldog
D*
Kills:311
V. Kills:58 N/A
Deaths:55
KDR:5.655
Accuracy:13.556% F--
KPH:8.800 D**
VKPH:1.600 D*
G30 Walker
D*
Kills:115
V. Kills:91 125%
Deaths:19
KDR:6.053
Accuracy:15.496% F-
KPH:4.500 F
VKPH:3.500 D*
M12 Kobalt
D
Kills:110
V. Kills:10 N/A
Deaths:6
KDR:18.333
Accuracy:8.176% F-
KPH:14 D**
VKPH:1.300 D
G40-F Ranger
D**
Kills:60
V. Kills:54 109%
Deaths:19
KDR:3.158
Accuracy:16.251% F-
KPH:2.500 D**
VKPH:2.300 F
G30 Walker
D**
Kills:57
V. Kills:48 116%
Deaths:15
KDR:3.800
Accuracy:17.187% F-
KPH:3.900 F
VKPH:3.300 D**
Kills:9,942 (0 + 9,942)
Deaths:1,137
KDR:8.744
VKDR:2.393
Vehicle Kills:2,721
Kill Difference:8,805
Playtime:855.084 hours
Usage:7%
Score:2.759m
Score/min:54
Driving Accuracy:N/A%
Gunner Accuracy:17.187%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 159,438137,5786,00222.922B*16.8330.8%D*N/A52.1C++8.3C+1562639.5h5C++16.2C--
P2-120 HEAT 23,94617,3761,8049.632B++3.5423.842%F-2.97%C+22.4C8.5C112776.3h6.8B28.4D--
Claymore 10,11710,11491111.102B++5.0128.769%C-N/A106.1DN/A23695.3h1.1B*3.9C++
Tank Mine 13,9829,37773012.845S6.7526.319%C--N/A101.4C+49.8C-61092.5h1.5B++5.6B+
Spear Anti-Vehicle Phalanx Turret 9,8126,22419432.082S25.9933.2%D--3.695%C24.3D-14D138256.5h7.9C**23.8C+
L100 Python HESH 6,3445,40328618.892B*12.8045.386%CN/A48C+8.4C++167112.5h3.3C++7.3C++
P2-120 AP 9,3205,2437027.469C*1.3724.205%F--5.188%B*20.7D16.1C+246253.3h8C+33.2F--
C-4 ARX 4,2174,0641,1163.642B**2.4533.2%A++N/A30.3F1.1F-87134h1.4C4.3B+
M2 Mutilator 3,8573,8051,7472.178B+3.9212.129%D17.898%C+15D-N/A44252.9h16.8C**138.2C+
M2 Mutilator 3,7333,6861,6762.199B+3.9011.74%D18.611%C+15.2D--N/A46242.9h15.9B+135.5C+
M3 Pounder HEG 3,2733,0086824.411A++1.6822.093%F-3.191%C++13.4C1.2D*48224.9h22.7D-102.7F
MRC3 Mercy 2,9802,9301,5011.952C+4.1414.073%D18.84%C18.6DN/A50157.2h17.7B+125.7C++
M3 Pounder HEG 3,1372,8876324.568A++1.5323.094%F-3.464%C*13.2D1.1F45218.3h24.7D-107D**
M40 Fury 3,1382,74415417.818A11.7212.893%F*1.421%C20.1D--2.9D*68136.6h11.4B+88.5F
MRC3 Mercy 2,4452,4061,2231.967C+4.1313.708%D17.29%D19.3DN/A49124.5h17.2B+125.4C++
M40 Fury 2,1681,8449519.411A+13.3211.974%F**1.518%C19.4D*3.4D*7494.9h10.9B+91.1F--
C-4 2,2511,7646392.761B**3.3348.434%SN/A36.4D--10D*29248.5h1.7C3.5B**
E540 Halberd 2,6851,5012655.664C+0.4323.587%F--4.464%B+11.1F8.8D-121135h7.7D*32.5T
M60-G Bulldog 1,5921,3242186.073C**0.0214.639%F-2.492%C9D*1.8D--34146.5h8.5C58.3F--
M20 Basilisk 2,1881,3073493.745C**2.3521.247%F-5.968%C+6.1D*4.1D--45215.2h107.2C504.5F
P525 Marauder 1,3701,2899713.289C+7.199.718%F1.086%D24.7D*1.6D--9552.1h9.1D**93.6F**
M12 Kobalt 1,2341,1642841.571A++35.487.905%F-19.33%C*24D*1.4D6548.4h24.4D--309.1F--
PDW-16 Hailstorm 1,2481,1622,5290.459D5.6414.548%F14.372%C2.1D*N/A7558.3h35.4T*243.6T*
TAR 1,1711,1605412.144B+3.9515.25%F19.224%C11.3D--N/A32102.6h16.6D--108.5F
NS-7 PDW 1,1911,1341,8970.598C5.5012.077%F--16.667%C+1.5D*N/A5761.1h29F**240.2T*
SMG-46 Armistice 1,1741,1328171.386B4.7112.406%F*17.05%C++2.9D*N/A11394.1h29.5T-238.1T*
M1 Heavy Cycler 1,1101,0944612.373B+3.7213.283%C--18.464%C+19.1DN/A5557.2h14.8B+111.1C*
C75 Viper 1,4031,0785521.953C4.1416.438%F--N/A8.7D*2.6D*79123.9h14.2C+86.3F--
Frag Grenade 1,1221,05411054N/A1,047.9144.878%C+N/A554.7B35.8S21601.9h4.5C-9.9C+
Aspis Anti-Aircraft Phalanx Turret 2,3371,0481228.59A++2.5017.05%D*N/A5.3D--6.5D--102198.1h183.5D1076D--
M20 Basilisk 1,4299061795.061B*1.0324.312%F4.746%C8.5D--4.9D62106.3h111.2C+457.2D*
Skyguard 1,6027803252.4C+3.6918.813%F2.564%C**6.2D--6.5D98125.8h171.1D909.6F-
Sticky Grenade 7807721772N/A765.9148.493%C-N/A643.3D6.7D17121.2h3.2D--6.6D
MKV Suppressed 8047677111.079C+5.0214.612%F--17.21%C1.8D**N/A6422.4h30.8F**210.7T-
L100 Python AP 1,3717651784.298C+1.8041.982%F3.399%C**17.8D--14.1D21542.9h6B14.2C
T7 Mini-Chaingun 7617433801.955B**4.1410.04%D**10.902%D7.9D*N/A3193.8h25.4F253F-
G30 Vulcan 1,2196762193.087C+3.0112.7%F-5.621%B**7.3D**5.9D*10992.5h108.9C+857.9F--
M20 Basilisk 7553923461.133D-4.9613.835%F-6.888%B+3.6D**3.3D--40108.9h125.9D**909.9T-
MANA Anti-Vehicle Turret 1,8033331422.345B+3.7548.058%D5.405%B+10.3D*45.4B**27532.4h26F--54.1T-
M60-G Bulldog 369311555.655C+0.4413.556%F--1.608%D-8.8D**1.6D*3735.5h7.3C++53.7F--
T2 Striker 5503001162.586S3.5121.7%TN/A4.1D3.4D--8973.8h70.4D*324.2T*
G20 Vulcan-H 461284763.737C+2.3635.666%D**3.521%B+30.5D19D5959.3h88.5B+248C+
ASP-30 Grounder 306271624.371S1.7234.706%T*14.391%S13.5C1.7D-14720.1h5.2A15C
MR11 Gatekeeper 1,268270446.136B+0.0446.633%B**N/A10.4D**38.5M++53725.9h163T*349.6T-
M9 SKEP Launcher 2922502310.87U4.7835.899%T*4.4%A+10.3C-1.7D8224.3h4.8A+13.3C++
P525 Marauder-H 253240317.742C--1.6521.283%F-N/A40.7D*2.2D*3015.9h7.5C+35.1D*
M1 Heavy Cycler 2222201221.803B+4.2910.042%D--15.909%C13.1DN/A9916.8h20.2C201.3C-
Cycler TRV 213213504.26M1.8318.221%D--15.962%D15.9DN/A8813.4h22.5F**123.4F-
NS-20 Gorgon 2232091711.222C+4.8717.63%D--16.746%C16.1C+1.1D4113h28.4B++160.8B+
NS-10 Burster 3912001031.942B**4.1515.328%F-2.5%D--2.4D*2.3D--5384.7h266.9F--1741.3T*
NS-10 Burster 3501721031.67B**4.4215.343%F-1.744%D*2D**2.1D-5184.8h310.4T-2023.1T*
G30 Walker 2851701170U163.9138.517%C+1.765%D-22.4D15.1C1737.6h241.9C627.9C+
L100 Python HEAT 229161256.44B0.3539.056%D*N/A17.3D-7.3D-4039.3h6C++15.3C-
TORQ-9 161160295.517M++0.5817.92%D**24.375%C++15.7D-N/A10310.2h22F-122.8F-
Hunter QCX 2301581231.285B*4.8131.041%D6.329%D*6.2D2.8C++3325.3h19.1D--61.4D*
NS-11C 1621561021.529B+4.5715.098%F12.18%D*4.5D--N/A4134.6h22.3D**147.6F-
T1 Cycler 1581551840.842C+5.2513.014%F-21.936%C++10.9D-N/A20714.2h17.5D134.7F-
Xiphos Anti-Personnel Phalanx Turret 2721491113.545N/A7.4521.975%UN/A1490U1230U4670900.1h140.9T*641.3T*
NS-20 Gorgon 1471411271.11C+4.9816.714%D--18.44%C+17.6C+N/A758h28.2B+168.8B
TRAC-5 1531319240.142D-5.9510.884%F-19.084%C+1.6D*N/A7881.2h47.7T*438.5T*
HC1 Cougar 1281251011.238C*4.8611.627%F*20.8%C2.8D*N/A3244.4h15.9D-136.7F--
Orbital Strike Uplink 1851241124N/A117.91429.688%UN/A310U152.5U13930.4h4.4T*1T*
Xiphos Anti-Personnel Phalanx Tower 1241201120A113.9120.884%DN/A200C+6.7C6610.6h9.8B46.9B
G30 Walker 206115196.053B+0.0415.496%F-N/A4.5F3.5D*6725.7h289.7D*1869.2T
TMG-50 116114313.677A**2.4213.818%D*21.93%C9.6D--N/A12511.9h19.5F--141.2F-
ML-7 2171137150.158D-5.9429.049%T-N/A4.7F4.4D*33723.8h7.8C27F**
M6 Onslaught 112111482.313C++3.7810.319%D**17.117%C--16.3D--N/A736.8h21.3D206.1D--
M12 Kobalt 120110618.333C*12.248.176%F-20.909%B+14.1D**1.3D867.8h34.5F**422.5T*
Chainblade 10510521,5310.005D6.097.709%F-6.667%C+0D-N/A04942.6h2.4B31D**
Spear Anti-Vehicle Phalanx Tower 15593193M++86.9142.584%D1.075%D*77.5A51.7B**7941.2h3.8A+9A
M6 Onslaught 9089432.07C+4.0210.334%D**21.348%B15.1D*N/A685.9h24.3D**235.2D**
TSAR-42 8685136.538B++0.4421.703%F--50.588%F-8.3D*N/A17110.3h4.9T*22.7T*
L105 Zephyr 8970471.489D4.6120.309%F*N/A12.7D**3.5D--1435.5h10.7F-52.8T*
Hoplon Anti-Aircraft Phalanx Tower 12864164S57.9113.249%F-N/A128B+128B++11850.5h9.2B++69.3B+
G30 Walker 10464322C4.0911.296%F--3.125%B+3.9D**2.4D**5216.4h224.5C1987.5F
99SV 63631790.352D5.7414.877%F*28.571%D-5.3D*N/A17211.8h8D*54.1T*
T4 AMP 63631220.516C5.588.498%T15.873%D3.9D*N/A1916.1h23.7F279.1T*
MSW-R 6161411.488C+4.6112.131%F-16.393%D--7.7D*N/A2977.9h21.3T176T-
M40 Fury 7161161S54.9115.918%T*1.639%C**46.9D-7.7D--2511.3h10B+63.1D*
MANA Anti-Personnel Turret 73601030.583N/A5.5112.818%UN/A600U130U6413000.1h99.4T*775.5T*
G40-F Ranger 11460193.158C2.9416.251%F-N/A2.5D**2.3F3923.7h189.6D-1166.4F**
KSR-35 6060106A++0.0916.824%F**35%B*11.8D**N/A575.1h6D*35.4T-
LC2 Lynx 6259591C+5.099.867%F*23.729%B+1.9D*N/A5131.6h33.4T*338.4T*
NS-61 Emissary 60572430.235D-5.867.896%T-12.281%D1.9D*N/A1429.7h23.5D*297.7T*
G30 Walker 10557153.8C+2.2917.187%F-3.509%C3.9F3.3D**5214.5h337.7F-1965.1T-
MR1 Fracture 8555780.705C+5.3917.885%F-5.455%B++3.4D*1.9D**10116h97F-542.2T*

Consumables
  Name Deaths Consumed Time Equipped
TRAP-0690.1h
Motion Spotter63780.7h
TS2 Inquisitor0600h
NS Patriot Flare Gun0920.1h
Anti-Vehicle MANA Turret381,0128.1h
Solid Wall0610.3h
Nano-Armor Kit7,37216,104,0741756.8h
Pain Spire01500.4h
Snowman Soldier72770.4h
Routing Spire0660.1h
Soldier Soaker12170.2h
Spawn Beacon269,49114.2h
Spitfire Auto-Turret21333,54667.9h
Turret AI Module28232.2h
Repair Module19272.1h
Structure Shield Module06341.7h
Cortium Silo02790.6h
Skywall Shield Emitter13930.9h
NSX Yumi01460.1h
Reinforcements Module02070.3h
Blast Wall04641.6h
Nanite Revive Grenade06600.2h
Medical Applicator366437,67456h
TR Triumph Flare Gun02430.1h
Welding Device017,3822.2h
M12 Kobalt01000h
Spear Anti-Vehicle Tower13801h
Bunker02111h
Sunderer Garage01811.2h
Rampart Wall17212.9h
Hoplon Anti-Aircraft Phalanx Tower23891.1h
Xiphos Anti-Personnel Tower03180.8h
Router11820.3h
HSR0960h
Ammunition Package18137,87338.7h
Anti-Infantry MANA Turret541612.8h
Light Vehicle Terminal01150.7h
Pillbox01390.6h
Elysium Spawn Tube02480.6h
IPC Targeting Dart29371.2h
Orbital Strike Target Designator92463.2h
Light Air Terminal1970.5h
Vehicle Ammo Dispenser01970.5h
Vehicle Gate03301.4h
WLT-Howler Mining Laser136,9325.3h
Infantry Tower11740.7h
Glaive IPC1920.6h
Alarm Module12040.2h
MG-H1 Watchman01940.1h
MG-S1 Jackal04520.4h
Hardlight Barrier0560.1h
Recon Detection Device96961.4h
Shield Recharging Field98630.6h
M18 Locust01500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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