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General Dreadnaught coldandhot[HuTr] coldandhot
TR BR 99

KDR: 6.09

Score: 149.8m

Last Seen: Sep 22nd, 2018 2:21 PM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH P2-120 HEAT Claymore Tank Mine Spear Anti-Vehicle Phalanx Turret L100 Python HESH P2-120 AP C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 6300TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.958%17.438%2261810146,9620.6930125.402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.83%-1.508F-0.504D0.255C*HEAD ++ (~10.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.9-1.714F-27.2-0.897D--182.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.381%1.094%385471025174,56843403651240.2138478%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.608%-1.328D**-0.97D--0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.43B60.52B+15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.129%4.628%28216101614,326286653874.9986266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.693%-1.864F-0.057C+-0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.1-1.175D*41.6-0.05C+216.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.342%41.216%28221030148180710.0819037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.413%-2.657F**-1.699F-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36-2.657F**6.3-0.969D--29.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
149.8m233.5%215 (12.9k)209 (12.5k)6.09464240,84839,5187.2660899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1032237018.841%2.857%2518:1124

95% Engineer7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:23 AMSep 5th, 2015 11:12 PMSep 22nd, 2018 11:22 AM (179d) (PST)Sep 22nd, 2018 11:56 AM (179d) (PST)Sep 22nd, 2018 10:21 AM (179d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
563535100.3360.0550.0100.9580.07459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7513,16930,582203158412,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11940.5h/497.5d 46,293 6,880 101,517 686.6k 23,596 32,734 53,190 403m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D
Kills:749
Deaths:385
KDR:1.945
Accuracy:10.024% D**
HSR:10.814% D
TMG-50
C
Kills:114
Deaths:31
KDR:3.677
Accuracy:13.818% D*
HSR:21.930% C
T9 CARV
C*
Kills:62
Deaths:424
KDR:0.146
Accuracy:3.864% T
HSR:24.194% C*
MSW-R
D--
Kills:61
Deaths:41
KDR:1.488
Accuracy:12.131% F-
HSR:16.393% D--
Kills:986
Deaths (as Heavy Assault):881
Deaths (to Heavy Assaults):8,408
KDR:1.11918
Kill Difference:105
Playtime:429.321 hours
Usage:4%
Score:2.585m
Score/min:100
Accuracy (listed only):9.959%
HSR (listed only):18.333%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D--
Kills:294
Deaths:164
KDR:1.793
Accuracy:14.373% F-
HSR:12.925% D--
TRAC-5
C+
Kills:131
Deaths:924
KDR:0.142
Accuracy:10.884% F-
HSR:19.084% C+
HC1 Cougar
C
Kills:125
Deaths:101
KDR:1.238
Accuracy:11.627% F*
HSR:20.800% C
LC2 Lynx
B+
Kills:59
Deaths:59
KDR:1
Accuracy:9.867% F**
HSR:23.729% B+
Kills:609
Deaths (as Engineer):1,248
Deaths (to Engineers):13,626
KDR:0.48798
Kill Difference:639
Playtime:11,353.422 hours
Usage:95%
Score:147.716m
Score/min:217
Accuracy (listed only):11.688%
HSR (listed only):19.135%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F
HSR:14.372% C
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C++
MKV Suppressed
C
Kills:812
Deaths:788
KDR:1.030
Accuracy:14.432% F--
HSR:17.241% C
TSAR-42
F-
Kills:85
Deaths:13
KDR:6.538
Accuracy:21.703% F--
HSR:50.588% F-
KSR-35
B**
Kills:67
Deaths:10
KDR:6.700
Accuracy:17.281% F**
HSR:35.821% B**
T4 AMP
C
Kills:64
Deaths:123
KDR:0.520
Accuracy:8.564% T
HSR:17.188% C
99SV
D-
Kills:63
Deaths:179
KDR:0.352
Accuracy:14.877% F**
HSR:28.571% D-
NS-61 Emissary
D
Kills:57
Deaths:243
KDR:0.235
Accuracy:7.849% T-
HSR:12.281% D
Kills:4,576
Deaths (as Infiltrator):6,599
Deaths (to Infiltrators):4,875
KDR:0.69344
Kill Difference:2,023
Playtime:81.773 hours
Usage:1%
Score:0.790m
Score/min:161
Accuracy (listed only):13.749%
HSR (listed only):23.309%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F
HSR:14.372% C
TAR
C
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:15.250% F
HSR:19.224% C
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C++
MKV Suppressed
C
Kills:812
Deaths:788
KDR:1.030
Accuracy:14.432% F--
HSR:17.241% C
Cycler TRV
D
Kills:213
Deaths:50
KDR:4.260
Accuracy:18.221% D--
HSR:15.962% D
TORQ-9
C++
Kills:160
Deaths:29
KDR:5.517
Accuracy:17.920% D**
HSR:24.375% C++
T1 Cycler
C++
Kills:155
Deaths:184
KDR:0.842
Accuracy:13.014% F-
HSR:21.936% C++
Kills:5,928
Deaths (as Combat Medic):6,835
Deaths (to Combat Medics):2,245
KDR:0.8673
Kill Difference:907
Playtime:325.412 hours
Usage:3%
Score:3.963m
Score/min:203
Accuracy (listed only):14.734%
HSR (listed only):18.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:3,805
Deaths:1,747
KDR:2.178
Accuracy:12.129% D
HSR:17.898% C+
M2 Mutilator
C+
Kills:3,686
Deaths:1,676
KDR:2.199
Accuracy:11.740% D
HSR:18.611% C+
MRC3 Mercy
C
Kills:3,043
Deaths:1,542
KDR:1.973
Accuracy:14.026% D
HSR:18.732% C
M3 Pounder HEG
C+
Kills:3,008
Deaths:682
KDR:4.411
Accuracy:22.098% F-
HSR:3.191% C+
M3 Pounder HEG
C*
Kills:2,888
Deaths:632
KDR:4.570
Accuracy:23.100% F-
HSR:3.463% C*
MRC3 Mercy
D
Kills:2,416
Deaths:1,227
KDR:1.969
Accuracy:13.708% D
HSR:17.301% D
M1 Heavy Cycler
C+
Kills:1,094
Deaths:461
KDR:2.373
Accuracy:13.283% C--
HSR:18.464% C+
M1 Heavy Cycler
C
Kills:220
Deaths:122
KDR:1.803
Accuracy:10.042% D-
HSR:15.909% C
NS-20 Gorgon
C
Kills:212
Deaths:164
KDR:1.293
Accuracy:16.756% D--
HSR:17.453% C
NS-20 Gorgon
C
Kills:211
Deaths:175
KDR:1.206
Accuracy:17.541% D--
HSR:16.588% C
NS-10 Burster
D--
Kills:205
Deaths:103
KDR:1.990
Accuracy:15.277% F--
HSR:2.439% D--
NS-10 Burster
D*
Kills:177
Deaths:103
KDR:1.718
Accuracy:15.292% F-
HSR:1.695% D*
M6 Onslaught
D
Kills:127
Deaths:52
KDR:2.442
Accuracy:10.513% D*
HSR:16.535% D
M6 Onslaught
B
Kills:89
Deaths:43
KDR:2.070
Accuracy:10.334% D**
HSR:21.348% B
MR1 Fracture
A
Kills:56
Deaths:79
KDR:0.709
Accuracy:17.892% F-
HSR:7.143% A
Kills:21,237
Deaths (as MAX Suit):4,404
Deaths (to MAX Suits):2,009
KDR:4.82221
Kill Difference:16,833
Playtime:789.016 hours
Usage:7%
Score:9.090m
Score/min:192
Accuracy (listed only):14.915%
HSR (listed only):13.118%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:70
V. Kills:19 350%
Deaths:47
KDR:1.489
Accuracy:20.309% F*
KPH:12.700 D**
VKPH:3.400 D--
C150 Dalton
N/A
Kills:50
V. Kills:47 104%
Deaths:30
KDR:1.667
Accuracy:29.412% N/A
KPH:8.600 N/A
VKPH:8.100 N/A
Kills:120 (0 + 120)
Deaths:77
KDR:1.558
VKDR:0.857
Vehicle Kills:66
Kill Difference:43
Playtime:11.336 hours
Usage:0%
Score:0.163m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:29.412%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:6,110
V. Kills:1,083 N/A
Deaths:318
KDR:19.214
Accuracy:45.511% C
KPH:47.100 C
VKPH:8.300 C++
C75 Viper
D*
Kills:1,080
V. Kills:327 329%
Deaths:553
KDR:1.953
Accuracy:16.463% F--
KPH:8.700 D*
VKPH:2.600 D*
Skyguard
D
Kills:795
V. Kills:829 96%
Deaths:330
KDR:2.409
Accuracy:18.860% F
KPH:6.300 D--
VKPH:6.500 D
L100 Python AP
D
Kills:765
V. Kills:606 126%
Deaths:178
KDR:4.298
Accuracy:41.982% F
KPH:17.800 D--
VKPH:14.100 D
L100 Python HEAT
D-
Kills:161
V. Kills:68 233%
Deaths:25
KDR:6.440
Accuracy:39.056% D*
KPH:17.200 D-
VKPH:7.300 D--
Kills:8,911 (8,911 + 0)
Deaths:1,404
KDR:6.347
VKDR:2.075
Vehicle Kills:2,913
Kill Difference:7,507
Playtime:432.949 hours
Usage:4%
Score:3.445m
Score/min:133
Driving Accuracy:39.056%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:143,179
V. Kills:22,943 N/A
Deaths:6,190
KDR:23.131
Accuracy:31.064% D*
KPH:51.900 C++
VKPH:8.300 C+
P2-120 HEAT
C
Kills:17,391
V. Kills:6,576 264%
Deaths:1,805
KDR:9.635
Accuracy:23.850% F-
KPH:22.400 C
VKPH:8.500 C
P2-120 AP
C+
Kills:5,248
V. Kills:4,078 129%
Deaths:702
KDR:7.476
Accuracy:24.206% F--
KPH:20.700 D
VKPH:16.100 C+
E540 Halberd
D-
Kills:1,512
V. Kills:1,187 127%
Deaths:265
KDR:5.706
Accuracy:23.617% F--
KPH:11.200 F
VKPH:8.800 D-
P525 Marauder
D--
Kills:1,289
V. Kills:81 N/A
Deaths:97
KDR:13.289
Accuracy:9.718% F
KPH:24.700 D*
VKPH:1.600 D--
G30 Vulcan
D--
Kills:681
V. Kills:547 124%
Deaths:219
KDR:3.110
Accuracy:12.713% F-
KPH:7.300 D*
VKPH:5.900 D--
M20 Basilisk
D--
Kills:392
V. Kills:363 108%
Deaths:346
KDR:1.133
Accuracy:13.844% F-
KPH:3.600 F
VKPH:3.300 D--
MR11 Gatekeeper
M++
Kills:272
V. Kills:999 27%
Deaths:44
KDR:6.182
Accuracy:46.509% B*
KPH:10.400 D**
VKPH:38.100 M++
G30 Walker
F
Kills:67
V. Kills:42 156%
Deaths:32
KDR:2.094
Accuracy:11.495% F--
KPH:4 F
VKPH:2.500 F
Kills:170,031 (165,818 + 4,213)
Deaths:9,700
KDR:17.529
VKDR:3.795
Vehicle Kills:36,816
Kill Difference:160,331
Playtime:4,223.293 hours
Usage:35%
Score:38.005m
Score/min:150
Driving Accuracy:24.206%
Gunner Accuracy:11.495%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:294
V. Kills:182 161%
Deaths:79
KDR:3.722
Accuracy:36.479% D*
KPH:31.100 D
VKPH:19.200 D
P525 Marauder-H
D*
Kills:240
V. Kills:13 N/A
Deaths:31
KDR:7.742
Accuracy:21.272% F-
KPH:40.500 D*
VKPH:2.200 D*
Kills:534 (0 + 534)
Deaths:110
KDR:4.855
VKDR:1.773
Vehicle Kills:195
Kill Difference:424
Playtime:15.395 hours
Usage:0%
Score:0.461m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:21.272%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:2,744
V. Kills:394 N/A
Deaths:154
KDR:17.818
Accuracy:12.890% F--
KPH:20.100 D--
VKPH:2.900 D*
M40 Fury
D**
Kills:1,845
V. Kills:325 N/A
Deaths:95
KDR:19.421
Accuracy:11.985% F**
KPH:19.400 D**
VKPH:3.400 D**
M20 Basilisk
D--
Kills:1,365
V. Kills:906 150%
Deaths:350
KDR:3.900
Accuracy:21.732% F-
KPH:6.200 D*
VKPH:4.100 D--
M60-G Bulldog
D--
Kills:1,324
V. Kills:268 492%
Deaths:218
KDR:6.073
Accuracy:14.643% F-
KPH:9 D*
VKPH:1.800 D--
M12 Kobalt
D
Kills:1,261
V. Kills:75 N/A
Deaths:34
KDR:37.088
Accuracy:8.009% F-
KPH:24 D*
VKPH:1.400 D
M20 Basilisk
D-
Kills:949
V. Kills:546 173%
Deaths:179
KDR:5.302
Accuracy:24.710% D**
KPH:8.700 D*
VKPH:5 D-
M60-G Bulldog
D*
Kills:312
V. Kills:58 N/A
Deaths:55
KDR:5.673
Accuracy:13.555% F--
KPH:8.800 D**
VKPH:1.600 D*
M12 Kobalt
D-
Kills:117
V. Kills:10 N/A
Deaths:7
KDR:16.714
Accuracy:8.408% F-
KPH:14 F
VKPH:1.200 D-
G30 Walker
D-
Kills:117
V. Kills:93 124%
Deaths:19
KDR:6.158
Accuracy:15.711% F-
KPH:4.500 D*
VKPH:3.500 D-
G40-F Ranger
F
Kills:62
V. Kills:55 111%
Deaths:20
KDR:3.100
Accuracy:16.590% F-
KPH:2.600 F
VKPH:2.300 F
G30 Walker
D**
Kills:57
V. Kills:48 116%
Deaths:15
KDR:3.800
Accuracy:17.372% F
KPH:3.800 F
VKPH:3.200 D**
Kills:10,153 (0 + 10,153)
Deaths:1,146
KDR:8.860
VKDR:2.424
Vehicle Kills:2,778
Kill Difference:9,007
Playtime:867.939 hours
Usage:7%
Score:2.830m
Score/min:54
Driving Accuracy:N/A%
Gunner Accuracy:17.372%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 166,122143,1796,19023.131B++17.0431.064%D*N/A51.9C++8.3C+1562760.6h5C++16C--
P2-120 HEAT 23,96717,3911,8059.635B++3.5423.85%F-2.967%C+22.4C8.5C112777h6.8B+28.4D--
Claymore 10,38910,38692811.192B++5.1028.214%C-N/A105.4DN/A23798.5h1.1B*4C++
Tank Mine 14,6849,86574313.277S7.1826.133%DN/A101.9C+49.8C-61196.8h1.5B++5.6B+
Spear Anti-Vehicle Phalanx Turret 9,8696,26019532.103S26.0133.326%D--3.706%C24.2D-14D138258.2h7.9C*23.9C+
L100 Python HESH 7,1936,11031819.214B++13.1245.511%CN/A47.1C8.3C++166129.8h3.4C++7.4C++
P2-120 AP 9,3265,2487027.476C*1.3824.206%F--5.183%B**20.7D16.1C+248253.4h8C+33.2F--
C-4 ARX 4,4324,2641,1783.62B*2.4732.842%A+N/A29.2F1.2F-85145.8h1.4C4.4C**
M2 Mutilator 3,8573,8051,7472.178B3.9212.129%D17.898%C+15D-N/A44252.9h16.8B138.2C+
M2 Mutilator 3,7333,6861,6762.199B3.9011.74%D18.611%C+15.2D--N/A46242.9h15.9B+135.5C+
MRC3 Mercy 3,0953,0431,5421.973C+4.1214.026%D18.732%C18.7DN/A51162.5h17.6B+125.6C++
M3 Pounder HEG 3,2733,0086824.411A++1.6822.098%F-3.191%C+13.4C1.2D*48225h22.7D102.7F
M3 Pounder HEG 3,1382,8886324.57A++1.5223.1%F-3.463%C*13.2D1.1F45218.4h24.7D-107D**
M40 Fury 3,1382,74415417.818A+11.7212.89%F--1.421%C20.1D--2.9D*68136.7h11.4B+88.5F
MRC3 Mercy 2,4552,4161,2271.969C+4.1313.708%D17.301%D19.3DN/A49125h17.2B+125.2C++
M40 Fury 2,1701,8459519.421A+13.3311.985%F**1.518%C19.4D**3.4D**7495h10.9B+91.2F--
C-4 2,2911,7976392.812B**3.2849.278%SN/A37.1D-10.2D*30148.5h1.7C3.4B**
E540 Halberd 2,6991,5122655.706C+0.3923.617%F--4.431%B+11.2F8.8D-123135.5h7.6D--32.3F**
M20 Basilisk 2,2711,3653503.9B+2.1921.732%F-6.007%C+6.2D*4.1D--46219.5h108.2C497.8F
M60-G Bulldog 1,5921,3242186.073B0.0214.643%F-2.492%C9D*1.8D--34146.7h8.5C58.4F--
P525 Marauder 1,3701,2899713.289C+7.199.718%F1.086%D24.7D*1.6D--9552.1h9.1D**93.6T
M12 Kobalt 1,3361,2613437.088A++30.998.009%F-19.588%C**24D*1.4D6652.6h24.9D--310.4F-
PDW-16 Hailstorm 1,2481,1622,5290.459D5.6414.548%F14.372%C2.1D*N/A7558.3h35.4T*243.6T*
TAR 1,1711,1605412.144B+3.9515.25%F19.224%C11.3D--N/A33102.6h16.6D--108.5F
NS-7 PDW 1,1911,1341,8970.598C5.5012.077%F--16.667%C+1.5D*N/A5761.1h29F**240.2T*
SMG-46 Armistice 1,1741,1328171.386B4.7112.406%F*17.05%C++2.9D*N/A11394.1h29.5T-238.1T*
Frag Grenade 1,1651,09511095N/A1,088.9144.902%C+N/A547.5B35S21672h4.4C9.9C+
M1 Heavy Cycler 1,1101,0944612.373B+3.7213.283%C--18.464%C+19.1DN/A5557.2h14.8B++111.1C*
C75 Viper 1,4071,0805531.953C4.1416.463%F--N/A8.7D*2.6D*80124.1h14.2C+86.4F--
Aspis Anti-Aircraft Phalanx Turret 2,3761,0701248.629A++2.5317.139%D*N/A5.3D--6.5D--102200.9h182.7D1066.2D--
M20 Basilisk 1,4959491795.302B**0.7924.71%D**4.742%C8.7D*5D-63108.6h111.4C+450.6D*
Sticky Grenade 8448341834N/A827.9148.737%CN/A595.7D7.1D16901.4h3.3D--6.8D
MKV Suppressed 8568127881.03C+5.0614.432%F--17.241%C1.7D**N/A6473.4h31F*214.8T-
Skyguard 1,6247953302.409C+3.6918.86%F2.767%B+6.3D--6.5D99126.8h169.9D901F-
L100 Python AP 1,3717651784.298C+1.8041.982%F3.399%B17.8D--14.1D22142.9h6B14.2C-
T7 Mini-Chaingun 7677493851.945B**4.1510.024%D**10.814%D7.9D*N/A3195.1h25.4F253.6F
G30 Vulcan 1,2286812193.11C+2.9812.713%F-5.58%B**7.3D*5.9D--11892.9h108.7C+855.1F--
M20 Basilisk 7553923461.133D-4.9613.844%F-6.888%B+3.6F3.3D--40109h126.1D*911T-
T2 Striker 6573681272.898S3.2021.732%TN/A4.4D--3.5D**8883.6h65.2D--300.1T*
MANA Anti-Vehicle Turret 1,8033331422.345B+3.7548.058%D5.405%B+10.3D*45.4B**27632.4h26F--54.1T-
M60-G Bulldog 370312555.673C++0.4213.555%F--1.603%D-8.8D**1.6D*3735.5h7.3C++53.6F-
NS-11C 3092941641.793B**4.3014.373%F-12.925%D--3.4D--N/A2285.6h23.7F165.1F--
G20 Vulcan-H 476294793.722C+2.3736.479%D*3.401%B30.9D19.2D6219.5h90.1B+247.1C+
ASP-30 Grounder 308273624.403S1.6934.46%T*14.652%S13.5C1.7D--14920.2h5.2A15.1C
MR11 Gatekeeper 1,271272446.182B+0.0946.509%B*N/A10.4D**38.1M++53426.2h162.7T*349.9T-
M9 SKEP Launcher 2922502310.87U4.7835.899%T*4.4%A+10.3C--1.7D**8324.3h4.8A+13.3C++
P525 Marauder-H 253240317.742C--1.6521.272%F-N/A40.7D*2.2D*3065.9h7.5C+35.3D*
M1 Heavy Cycler 2222201221.803B+4.2910.042%D-15.909%C13.1DN/A10016.8h20.2C201.3C-
Cycler TRV 213213504.26M1.8318.221%D--15.962%D15.9DN/A8813.4h22.5F**123.4F-
NS-20 Gorgon 2242121641.293C*4.8016.756%D--17.453%C16.8C+1D7112.6h26.5B+158B+
NS-20 Gorgon 2252111751.206C+4.8917.541%D--16.588%C15.6C+1D4013.5h28.5B++162.7B+
NS-10 Burster 3992051031.99B**4.1015.277%F--2.439%D--2.4D*2.2D--5386.4h266.9F-1746.8T*
Hunter QCX 2751831351.356B**4.7432.949%D6.011%D*6D3C++3230.6h20.4D--62D*
NS-10 Burster 3581771031.718B**4.3815.292%F-1.695%D*2D**2.1D-5186.6h309.1T2021.1T*
G30 Walker 2951761176U169.9138.224%C+1.705%D22D14.9C1828h244.5C639.7C+
Xiphos Anti-Personnel Phalanx Turret 2881621213.5N/A7.4122.043%UN/A1620U1260U4932000.1h135.8T*616T*
L100 Python HEAT 229161256.44B0.3539.056%D*N/A17.3D-7.3D--4219.3h6C++15.3C-
TORQ-9 161160295.517M++0.5817.92%D**24.375%C++15.7D-N/A10610.2h22F-122.8F-
T1 Cycler 1581551840.842C+5.2513.014%F-21.936%C++10.9D-N/A21514.2h17.5D134.7F-
Orbital Strike Uplink 2051381138N/A131.91481.752%UN/A276U134U15360.5h4.8T*1T*
TRAC-5 1531319240.142D-5.9510.884%F-19.084%C+1.6D*N/A8081.3h47.7T*438.5T*
Xiphos Anti-Personnel Phalanx Tower 1321281128A++121.9120.884%D-N/A213.3C+6.7C7130.6h9.2B44B
M6 Onslaught 128127522.442C*3.6510.513%D*16.535%D16.7D--N/A747.6h20.4C193.8D-
HC1 Cougar 1281251011.238C*4.8611.627%F*20.8%C2.8D*N/A3344.4h15.9D136.7F--
M12 Kobalt 127117716.714C++10.628.408%F-19.658%C*14.1F1.2D-868.3h34.8T414.1T*
G30 Walker 210117196.158B++0.0615.711%F-N/A4.4D*3.5D-6726.3h295.5D*1880.8T
TMG-50 116114313.677A**2.4213.818%D*21.93%C9.6D--N/A12711.9h19.5F--141.2F-
ML-7 2171137150.158D-5.9429.049%TN/A4.7D**4.4D*34723.8h7.8C27F**
Chainblade 10610621,8980.005C--6.097.563%F-6.604%C+0D--N/A05122h2.4B31.4D**
Spear Anti-Vehicle Phalanx Tower 16599199S92.9143.396%D1.01%D*82.5A*55A**8441.2h3.7A+8.6A
M6 Onslaught 9089432.07C+4.0210.334%D**21.348%B15.1D*N/A685.9h24.3D*235.2F
TSAR-42 8685136.538B**0.4421.703%F--50.588%F-8.3D*N/A17710.3h4.9T*22.7T*
L105 Zephyr 8970471.489D4.6120.309%F*N/A12.7D**3.5D--1475.5h10.7F-52.8T*
KSR-35 6767106.7A*0.6117.281%F**35.821%B**11.4D**N/A535.9h7.2F--41.7T*
G30 Walker 10967322.094C4.0011.495%F--2.985%B+4.1F2.5F5416.5h222.4C1934.6F-
Hoplon Anti-Aircraft Phalanx Tower 12864164S57.9113.249%F-N/A128B+128B++11850.5h9.2B++69.3B+
T4 AMP 64641230.52C5.578.564%T17.188%C3.9D*N/A2016.3h23.6F275.3T*
99SV 63631790.352D5.7414.877%F**28.571%D-5.3D*N/A17811.8h8D*54.1T*
T9 CARV 69624240.146D5.953.864%T24.194%C*1.5D*N/A12940.6h38.5T*996T*
G40-F Ranger 11762203.1C-2.9916.59%F-N/A2.6F2.3F4123.9h190.9D--1150.9T
M40 Fury 7161161S54.9119.568%T-1.639%B+43.6D-7.1D*2351.4h13.5C*69.1D*
MSW-R 6161411.488C+4.6112.131%F-16.393%D--7.7D*N/A3117.9h21.3F**176T-
MANA Anti-Personnel Turret 73601030.583N/A5.5112.818%UN/A600U130U6519900.1h99.4T*775.5T*
LC2 Lynx 6259591C+5.099.867%F**23.729%B+1.9D*N/A5331.6h33.4T*338.4T*
NS-61 Emissary 60572430.235D5.867.849%T-12.281%D1.9D*N/A1430.4h23.6D--300.2T*
G30 Walker 10557153.8C+2.2917.372%F3.509%C3.9F3.2D**5314.8h350.3F-2016.6T
MR1 Fracture 8656790.709C+5.3917.892%F-7.143%A3.4D*1.8F10116.5h97.1F-542.8T*
C150 Dalton 9750301.667D4.4329.412%D--N/A8.6D**8.1D*3275.8h8.6F-29.2T

Consumables
  Name Deaths Consumed Time Equipped
Soldier Soaker12170.2h
TS2 Inquisitor0600h
TRAP-0690.1h
Solid Wall0740.3h
Pain Spire01590.4h
Routing Spire0770.1h
NS Patriot Flare Gun0920.1h
Motion Spotter63830.7h
The Flail0540.3h
Spawn Beacon269,92716h
Nano-Armor Kit7,44516,407,6841783.1h
Anti-Vehicle MANA Turret381,0128.1h
Turret AI Module28492.2h
Repair Module19622.1h
Skywall Shield Emitter14070.9h
Structure Shield Module06421.8h
Cortium Silo02900.6h
NSX Yumi01460.1h
Reinforcements Module02130.3h
Blast Wall04761.6h
Nanite Revive Grenade06600.2h
Medical Applicator366438,02356h
TR Triumph Flare Gun02430.1h
Welding Device017,4182.2h
Spear Anti-Vehicle Tower13931h
Spitfire Auto-Turret22636,06972h
Sunderer Garage01861.3h
Bunker02171h
Rampart Wall17212.9h
M12 Kobalt01000h
Xiphos Anti-Personnel Tower03310.8h
Hoplon Anti-Aircraft Phalanx Tower24021.1h
HSR0960h
Ammunition Package18840,15840.3h
Anti-Infantry MANA Turret541612.8h
Pillbox01410.6h
Vehicle Ammo Dispenser02000.6h
Light Vehicle Terminal01170.7h
Elysium Spawn Tube02610.6h
Vehicle Gate03581.5h
Orbital Strike Target Designator92903.8h
IPC Targeting Dart29371.2h
Light Air Terminal1990.5h
Infantry Tower11760.7h
WLT-Howler Mining Laser136,9325.3h
Glaive IPC1960.7h
Alarm Module12110.2h
MG-S1 Jackal04520.4h
Snowman Soldier72770.4h
MG-H1 Watchman01940.1h
Hardlight Barrier0560.1h
Router12120.4h
M18 Locust01500.1h
Recon Detection Device98121.5h
Shield Recharging Field98630.6h

Check the help document for the dictionary if you want to learn more about words used here.


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