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General Dreadnaught coldandhot[HuTr] coldandhot
TR BR 99

KDR: 6.09

Score: 149.8m

Last Seen: Sep 22nd, 2018 2:21 PM
- OFFLINE - 10.9 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH P2-120 HEAT Claymore Tank Mine L100 Python HESH Spear Anti-Vehicle Phalanx Turret P2-120 AP C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 6425TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.964%17.38%2251811967,7620.7388165.356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.779%-1.598F-0.534D0.067C+HEAD ++ (~10.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.4-1.767F-26.6-0.869D--178.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.84%1.053%399471207186,64045533893240.9927479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.635%-1.278D**-0.97D--0.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.451B+5.90.529B+15.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.341%4.861%28716119814,791294955445.0139267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.701%-1.835F-0.1C+-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.4-1.178D*42.6-0.066C+217.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.342%41.216%28721212148185010.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.413%-2.655F**-1.68F-0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36-2.641F**6.3-0.963D--29.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
149.8m233.5%215 (12.9k)209 (12.5k)6.09464240,84839,5187.2660899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214237018.841%2.857%2518:1124

101% Engineer7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:23 AMSep 5th, 2015 11:12 PMSep 22nd, 2018 11:22 AM (300d) (PST)Sep 22nd, 2018 11:56 AM (300d) (PST)Sep 22nd, 2018 10:21 AM (300d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
563535100.3360.0550.0100.9580.07459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7513,16930,582203158412,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11940.5h/497.5d 46,293 6,880 101,517 686.6k 23,596 32,734 53,190 403m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:114
Deaths:31
KDR:3.677
Accuracy:13.818% D**
HSR:21.930% C
T9 CARV
B++
Kills:87
Deaths:448
KDR:0.194
Accuracy:4.080% T
HSR:27.586% B++
MSW-R
D--
Kills:61
Deaths:41
KDR:1.488
Accuracy:12.105% F-
HSR:16.393% D--
Kills:262
Deaths (as Heavy Assault):520
Deaths (to Heavy Assaults):8,700
KDR:0.50385
Kill Difference:258
Playtime:452.863 hours
Usage:4%
Score:2.816m
Score/min:104
Accuracy (listed only):10.001%
HSR (listed only):21.970%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:829
Deaths:376
KDR:2.205
Accuracy:13.754% F-
HSR:14.958% D
TRAC-5
C+
Kills:131
Deaths:924
KDR:0.142
Accuracy:10.884% F--
HSR:19.084% C+
HC1 Cougar
C
Kills:125
Deaths:101
KDR:1.238
Accuracy:11.627% F*
HSR:20.800% C
LC2 Lynx
B
Kills:59
Deaths:59
KDR:1
Accuracy:9.862% F**
HSR:23.729% B
Kills:1,144
Deaths (as Engineer):1,460
Deaths (to Engineers):14,027
KDR:0.78356
Kill Difference:316
Playtime:12,011.900 hours
Usage:101%
Score:156.443m
Score/min:217
Accuracy (listed only):11.532%
HSR (listed only):19.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F-
HSR:14.372% C
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C++
MKV Suppressed
C
Kills:1,047
Deaths:961
KDR:1.089
Accuracy:14.269% F--
HSR:17.192% C
TSAR-42
F-
Kills:85
Deaths:13
KDR:6.538
Accuracy:21.703% F--
HSR:50.588% F-
KSR-35
B+
Kills:71
Deaths:11
KDR:6.455
Accuracy:16.491% T
HSR:33.803% B+
T4 AMP
C
Kills:64
Deaths:124
KDR:0.516
Accuracy:8.539% T
HSR:17.188% C
99SV
D-
Kills:63
Deaths:179
KDR:0.352
Accuracy:14.877% F**
HSR:28.571% D-
NS-61 Emissary
D-
Kills:58
Deaths:244
KDR:0.238
Accuracy:7.842% T-
HSR:12.069% D-
Kills:4,816
Deaths (as Infiltrator):6,775
Deaths (to Infiltrators):5,004
KDR:0.71085
Kill Difference:1,959
Playtime:83.189 hours
Usage:1%
Score:0.796m
Score/min:160
Accuracy (listed only):13.639%
HSR (listed only):23.055%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F-
HSR:14.372% C
TAR
C
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:15.250% F
HSR:19.224% C
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C++
MKV Suppressed
C
Kills:1,047
Deaths:961
KDR:1.089
Accuracy:14.269% F--
HSR:17.192% C
Cycler TRV
D
Kills:213
Deaths:50
KDR:4.260
Accuracy:18.221% D--
HSR:15.962% D
TORQ-9
C+
Kills:160
Deaths:29
KDR:5.517
Accuracy:17.920% D**
HSR:24.375% C+
T1 Cycler
C+
Kills:155
Deaths:184
KDR:0.842
Accuracy:13.014% F-
HSR:21.936% C+
Kills:6,163
Deaths (as Combat Medic):7,008
Deaths (to Combat Medics):2,336
KDR:0.87942
Kill Difference:845
Playtime:326.674 hours
Usage:3%
Score:3.976m
Score/min:203
Accuracy (listed only):14.713%
HSR (listed only):18.347%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:3,806
Deaths:1,747
KDR:2.179
Accuracy:12.124% D
HSR:17.893% C+
M2 Mutilator
C+
Kills:3,687
Deaths:1,676
KDR:2.200
Accuracy:11.735% D
HSR:18.606% C+
MRC3 Mercy
C
Kills:3,337
Deaths:1,681
KDR:1.985
Accuracy:13.976% D
HSR:18.789% C
M3 Pounder HEG
C++
Kills:3,012
Deaths:683
KDR:4.410
Accuracy:22.099% F-
HSR:3.187% C++
M3 Pounder HEG
C**
Kills:2,896
Deaths:633
KDR:4.575
Accuracy:23.094% F-
HSR:3.453% C**
MRC3 Mercy
D
Kills:2,484
Deaths:1,251
KDR:1.986
Accuracy:13.708% D
HSR:17.230% D
M1 Heavy Cycler
C+
Kills:1,107
Deaths:470
KDR:2.355
Accuracy:13.276% D
HSR:18.519% C+
M6 Onslaught
C+
Kills:295
Deaths:117
KDR:2.521
Accuracy:12.063% D--
HSR:19.322% C+
NS-20 Gorgon
C+
Kills:286
Deaths:214
KDR:1.336
Accuracy:16.093% D**
HSR:17.832% C+
M1 Heavy Cycler
C+
Kills:231
Deaths:131
KDR:1.763
Accuracy:10.119% D--
HSR:16.883% C+
NS-10 Burster
D-
Kills:214
Deaths:106
KDR:2.019
Accuracy:15.235% F--
HSR:2.804% D-
NS-20 Gorgon
C-
Kills:211
Deaths:175
KDR:1.206
Accuracy:17.541% D*
HSR:16.588% C-
NS-10 Burster
D--
Kills:195
Deaths:106
KDR:1.840
Accuracy:15.245% F-
HSR:2.051% D--
M6 Onslaught
C**
Kills:89
Deaths:43
KDR:2.070
Accuracy:10.334% D**
HSR:21.348% C**
MR1 Fracture
A
Kills:60
Deaths:84
KDR:0.714
Accuracy:17.861% F--
HSR:6.667% A
Kills:21,910
Deaths (as MAX Suit):4,558.500
Deaths (to MAX Suits):2,053
KDR:4.80641
Kill Difference:17,351.500
Playtime:804.695 hours
Usage:7%
Score:9.336m
Score/min:193
Accuracy (listed only):14.967%
HSR (listed only):13.411%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:71
V. Kills:20 338%
Deaths:47
KDR:1.511
Accuracy:20.581% F*
KPH:12.600 D**
VKPH:3.500 D--
C150 Dalton
D*
Kills:69
V. Kills:58 117%
Deaths:32
KDR:2.156
Accuracy:29.448% D--
KPH:11.300 D*
VKPH:9.500 D*
Kills:140 (0 + 140)
Deaths:79
KDR:1.772
VKDR:0.987
Vehicle Kills:78
Kill Difference:61
Playtime:11.733 hours
Usage:0%
Score:0.177m
Score/min:251
Piloting Accuracy:N/A%
Gunner Accuracy:29.448%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:6,868
V. Kills:1,267 N/A
Deaths:364
KDR:18.868
Accuracy:45.929% C
KPH:46.500 C
VKPH:8.600 C++
C75 Viper
D*
Kills:1,107
V. Kills:342 323%
Deaths:555
KDR:1.995
Accuracy:16.717% F--
KPH:8.900 D*
VKPH:2.700 D*
Skyguard
D
Kills:806
V. Kills:834 97%
Deaths:332
KDR:2.428
Accuracy:18.942% F
KPH:6.300 D*
VKPH:6.500 D
L100 Python AP
D
Kills:767
V. Kills:607 126%
Deaths:178
KDR:4.309
Accuracy:41.945% F
KPH:17.800 D--
VKPH:14.100 D
L100 Python HEAT
D--
Kills:161
V. Kills:68 233%
Deaths:26
KDR:6.192
Accuracy:39.065% D**
KPH:17.200 D--
VKPH:7.300 D--
Kills:9,709 (9,709 + 0)
Deaths:1,455
KDR:6.673
VKDR:2.143
Vehicle Kills:3,118
Kill Difference:8,254
Playtime:452.415 hours
Usage:4%
Score:3.706m
Score/min:137
Driving Accuracy:39.065%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:154,397
V. Kills:25,144 N/A
Deaths:6,571
KDR:23.497
Accuracy:31.572% D*
KPH:51.500 C++
VKPH:8.400 C+
P2-120 HEAT
C
Kills:17,444
V. Kills:6,588 265%
Deaths:1,808
KDR:9.648
Accuracy:23.862% F-
KPH:22.400 C
VKPH:8.500 C
P2-120 AP
C+
Kills:5,251
V. Kills:4,080 129%
Deaths:702
KDR:7.480
Accuracy:24.213% F--
KPH:20.700 D
VKPH:16.100 C+
E540 Halberd
D
Kills:1,540
V. Kills:1,197 129%
Deaths:268
KDR:5.746
Accuracy:23.678% F--
KPH:11.300 D*
VKPH:8.800 D
P525 Marauder
D--
Kills:1,294
V. Kills:83 N/A
Deaths:97
KDR:13.340
Accuracy:9.754% F
KPH:24.700 D*
VKPH:1.600 D--
G30 Vulcan
D--
Kills:706
V. Kills:568 124%
Deaths:219
KDR:3.224
Accuracy:13.110% F-
KPH:7.500 D**
VKPH:6.100 D--
M20 Basilisk
D--
Kills:395
V. Kills:365 108%
Deaths:346
KDR:1.142
Accuracy:13.877% F-
KPH:3.600 D**
VKPH:3.300 D--
MR11 Gatekeeper
A**
Kills:294
V. Kills:1,013 29%
Deaths:46
KDR:6.391
Accuracy:46.394% B*
KPH:10.900 D--
VKPH:37.700 A**
G30 Walker
D*
Kills:72
V. Kills:46 153%
Deaths:32
KDR:2.250
Accuracy:11.657% F--
KPH:4.300 D*
VKPH:2.700 D**
Kills:181,393 (177,092 + 4,301)
Deaths:10,089
KDR:17.979
VKDR:3.874
Vehicle Kills:39,084
Kill Difference:171,304
Playtime:4,463.369 hours
Usage:37%
Score:40.384m
Score/min:151
Driving Accuracy:24.213%
Gunner Accuracy:11.657%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:303
V. Kills:185 163%
Deaths:81
KDR:3.741
Accuracy:36.359% D**
KPH:31.400 D
VKPH:19.200 D
P525 Marauder-H
D*
Kills:240
V. Kills:13 N/A
Deaths:31
KDR:7.742
Accuracy:21.272% F-
KPH:40.200 D*
VKPH:2.200 D*
Kills:543 (0 + 543)
Deaths:112
KDR:4.848
VKDR:1.768
Vehicle Kills:198
Kill Difference:431
Playtime:15.618 hours
Usage:0%
Score:0.492m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:21.272%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:2,748
V. Kills:395 N/A
Deaths:154
KDR:17.844
Accuracy:12.923% F*
KPH:20 D--
VKPH:2.900 D*
M40 Fury
D*
Kills:1,845
V. Kills:325 N/A
Deaths:95
KDR:19.421
Accuracy:11.991% F**
KPH:19.400 D*
VKPH:3.400 D*
M20 Basilisk
D--
Kills:1,452
V. Kills:945 153%
Deaths:353
KDR:4.113
Accuracy:22.084% F-
KPH:6.400 D*
VKPH:4.200 D--
M12 Kobalt
D-
Kills:1,447
V. Kills:82 N/A
Deaths:36
KDR:40.194
Accuracy:8.192% F-
KPH:24.400 D*
VKPH:1.400 D-
M60-G Bulldog
D*
Kills:1,325
V. Kills:268 493%
Deaths:219
KDR:6.050
Accuracy:14.650% F-
KPH:9 D*
VKPH:1.800 D*
M20 Basilisk
D--
Kills:1,018
V. Kills:583 174%
Deaths:182
KDR:5.593
Accuracy:25.270% D**
KPH:9.100 D*
VKPH:5.200 D--
M60-G Bulldog
D*
Kills:313
V. Kills:58 N/A
Deaths:55
KDR:5.691
Accuracy:13.585% F--
KPH:8.800 D**
VKPH:1.600 D*
M12 Kobalt
D-
Kills:138
V. Kills:11 N/A
Deaths:7
KDR:19.714
Accuracy:8.365% F-
KPH:14.500 F
VKPH:1.200 D-
G30 Walker
D*
Kills:132
V. Kills:100 131%
Deaths:19
KDR:6.947
Accuracy:16.018% F-
KPH:4.800 D**
VKPH:3.600 D*
G40-F Ranger
F
Kills:66
V. Kills:58 112%
Deaths:20
KDR:3.300
Accuracy:16.787% F-
KPH:2.700 F
VKPH:2.400 F
G30 Walker
D**
Kills:63
V. Kills:52 119%
Deaths:16
KDR:3.938
Accuracy:17.696% F
KPH:4 F
VKPH:3.300 D**
Kills:10,547 (0 + 10,547)
Deaths:1,156
KDR:9.124
VKDR:2.489
Vehicle Kills:2,877
Kill Difference:9,391
Playtime:890.411 hours
Usage:7%
Score:2.948m
Score/min:55
Driving Accuracy:N/A%
Gunner Accuracy:17.696%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 179,541154,3976,57123.497B*17.4031.572%D*N/A51.5C++8.4C+1562995.6h4.9C++15.6C--
P2-120 HEAT 24,03217,4441,8089.648B+3.5523.862%F-2.958%C+22.4C8.5C113778.6h6.8B28.3D*
Claymore 11,25911,2551,00811.166B++5.0727.626%C--N/A105.8DN/A240106.4h1.1B**4.1C+
Tank Mine 16,57311,18277814.373S8.2825.712%DN/A105.4C+50.8C624106.1h1.4B*5.6B+
L100 Python HESH 8,1356,86836418.868B++12.7745.929%CN/A46.5C8.6C++165147.6h3.4C++7.4C+
Spear Anti-Vehicle Phalanx Turret 10,1956,47320032.365S26.2733.839%D--3.584%C24.5D-14.1D139264h8C*23.7C+
P2-120 AP 9,3315,2517027.48C++1.3924.213%F--5.18%B**20.7D16.1C+253253.5h8C33.2F--
C-4 ARX 4,8434,6391,3443.452B*2.6432.519%A+N/A28.7F1.3F-86161.4h1.5D4.5C*
M2 Mutilator 3,8583,8061,7472.179B+3.9212.124%D17.893%C+15D--N/A44253h16.8C**138.3C+
M2 Mutilator 3,7343,6871,6762.2B+3.8911.735%D18.606%C+15.2D--N/A46243h15.9B+135.6C+
MRC3 Mercy 3,4003,3371,6811.985C+4.1113.976%D18.789%C19.2DN/A53173.7h17.7B+126.5C++
M3 Pounder HEG 3,2783,0126834.41A++1.6822.099%F-3.187%C++13.4C-1.2D*48225.5h22.8D-103F
M3 Pounder HEG 3,1462,8966334.575A++1.5223.094%F-3.453%C**13.2D1.1F45218.9h24.7D-107.1F-
M40 Fury 3,1432,74815417.844A11.7512.923%F*1.419%C20D--2.9D*68137.2h11.4B+88.5F
MRC3 Mercy 2,5252,4841,2511.986C+4.1113.708%D17.23%D19.6DN/A50127h17.2B+125.3C++
C-4 2,3591,8556392.903B**3.1950.966%SN/A38.2D--10.4D*31548.5h1.7C3.3B**
M40 Fury 2,1701,8459519.421A++13.3311.991%F**1.518%C19.4D*3.4D*7495.1h10.9B+91.2F--
E540 Halberd 2,7371,5402685.746C+0.3523.678%F--4.351%B+11.3D*8.8D126136.4h7.6D*32T
M20 Basilisk 2,3971,4523534.113B1.9822.084%F-5.992%C+6.4D*4.2D--47226.6h107.5C486.7F
M12 Kobalt 1,5291,4473640.194A++34.108.192%F-19.834%B24.4D*1.4D-7059.3h25.2D*307.2F-
M60-G Bulldog 1,5931,3252196.05B0.0414.65%F-2.491%C9D*1.8D*34147.1h8.6C58.4F--
P525 Marauder 1,3771,2949713.34C+7.259.754%F1.082%D24.7D*1.6D--9552.3h9.1D*93.4T
PDW-16 Hailstorm 1,2481,1622,5290.459D5.6414.548%F-14.372%C2.1D**N/A7558.3h35.4T*243.6T*
TAR 1,1711,1605412.144B+3.9515.25%F19.224%C11.3D--N/A33102.6h16.6D*108.5F-
Frag Grenade 1,2301,15611156N/A1,149.9145.207%C+N/A550.5B35.2S22262.1h4.4C9.7C+
NS-7 PDW 1,1911,1341,8970.598C5.5012.077%F--16.667%C+1.5D*N/A5761.1h29T240.2T*
SMG-46 Armistice 1,1741,1328171.386C**4.7112.406%F*17.05%C++2.9D*N/A11394.1h29.5T-238.1T*
Aspis Anti-Aircraft Phalanx Turret 2,4421,1101288.672A++2.5817.275%D**N/A5.4D*6.5D--101206.1h182D1053.7D*
C75 Viper 1,4491,1075551.995C-4.1016.717%F--N/A8.9D*2.7D*84125h14.2C+84.9F--
M1 Heavy Cycler 1,1241,1074702.355B+3.7413.276%D18.519%C+19.2DN/A5557.6h14.7B+110.7C*
Sticky Grenade 1,1021,07011070N/A1,063.9150.485%CN/A668.8D20B++18421.6h3.2D--6.4D
MKV Suppressed 1,1021,0479611.089C+5.0114.269%F--17.192%C1.8D**N/A6581.1h29.9T209.4T*
M20 Basilisk 1,6011,0181825.593B**0.5025.27%D**4.813%C9.1D*5.2D--64112.4h112C443.2D*
NS-11C 8568293762.205A3.8913.754%F-14.958%D3.8D--N/A15218.3h21.4D*155.9F--
Skyguard 1,6408063322.428C+3.6718.942%F2.73%B+6.3D*6.6D100127.3h169.2D-893F--
L100 Python AP 1,3747671784.309C+1.7941.945%F3.39%B+17.8D--14.1D23543.1h6C++14.2D
T7 Mini-Chaingun 7687503881.933B**4.169.987%D**10.8%D7.9D*N/A3295.5h25.4F254.7F-
G30 Vulcan 1,2747062193.224C+2.8713.11%F-5.382%B**7.5D**6.1D--12893.7h109.9C838.2F--
T2 Striker 7814451473.027S3.0721.876%T-N/A4.5D-3.4D--8598h64.5D*294.8T*
M20 Basilisk 7603953461.142D-4.9513.877%F-7.089%B++3.6D**3.3D--41109.5h126.9D**914.4T*
MANA Anti-Vehicle Turret 1,8033331422.345B+3.7548.059%D5.405%B++10.2D*45.2B**27732.5h26.1F*54.3T*
M60-G Bulldog 371313555.691C++0.4013.585%F--1.597%D-8.8D**1.6D*3735.7h7.3C++53.8F*
G20 Vulcan-H 488303813.741C+2.3536.359%D**3.3%B31.2D19.1D6589.7h89.9B+247.3C
M6 Onslaught 3032951172.521C*3.5712.063%D--19.322%C+24C--N/A8412.3h17.9C*148.2C
MR11 Gatekeeper 1,307294466.391B+0.3046.394%B*N/A10.9D--37.7A**53126.9h153.7T*331.3T-
NS-20 Gorgon 3002862141.336C++4.7616.093%D**17.832%C+16.9C+N/A6516.9h25B+155.5C**
ASP-30 Grounder 310274624.419S1.6834.473%T*14.599%S13.5C1.8D-15220.3h5.2A15.1C
Hunter QCX 4042561761.455B**4.6437.067%C4.297%D**6.3D3.7C++3240.4h22.6D**60.9D*
M9 SKEP Launcher 2922502310.87U4.7835.899%T*4.4%A+10.3C-1.7D8724.3h4.8A+13.3C++
P525 Marauder-H 253240317.742C--1.6521.272%F-N/A40D*2.2D*3116h7.5C+35.3D*
M1 Heavy Cycler 2332311311.763B4.3310.119%D--16.883%C+13.5DN/A10217.1h19.9C196.3C-
NS-10 Burster 4122141062.019B**4.0815.235%F--2.804%D-2.4D*2.2D--5388.5h262.3F-1721.8T*
Cycler TRV 213213504.26M+1.8318.221%D--15.962%D15.9DN/A9213.4h22.5T123.4F-
NS-20 Gorgon 2252111751.206C+4.8917.541%D*16.588%C-15.6C+1D4013.5h28.5B++162.7C**
NS-10 Burster 3851951061.84B**4.2515.245%F-2.051%D--2.2D*2.1D-5288.7h287.8F**1887.7T*
G30 Walker 3001791179U172.9138.065%C+1.676%D21.8C--14.8C+1828.2h246.4C647.3C+
Xiphos Anti-Personnel Phalanx Turret 2991731214.417N/A8.3221.742%UN/A1730U1260U5094400.1h130.3T*599.1T*
L100 Python HEAT 229161266.192C*0.1039.065%D**N/A17.3D--7.3D--4429.3h6C+15.3C--
TORQ-9 161160295.517M++0.5817.92%D**24.375%C+15.7D-N/A11210.2h22F-122.8F-
T1 Cycler 1581551840.842C+5.2513.014%F-21.936%C+10.9D-N/A23014.2h17.5D-134.7F-
Orbital Strike Uplink 2051381138N/A131.91487.324%UN/A276U134U15530.5h5T*1T*
M12 Kobalt 149138719.714C*13.628.365%F-19.565%C*14.5F1.2D-859.5h33.4F**399.8T*
G30 Walker 232132196.947B++0.8516.018%F-2.273%D-4.8D**3.6D*6927.4h278.6D--1739.1F**
TRAC-5 1531319240.142D-5.9510.884%F--19.084%C+1.6D*N/A8582h47.7T*438.5T*
Xiphos Anti-Personnel Phalanx Tower 1351301130A+123.9121.195%DN/A216.7C+8.3C+7200.6h9.6B45.1B
HC1 Cougar 1281251011.238C*4.8611.627%F*20.8%C2.8D*N/A3544.4h15.9D-136.7F--
TMG-50 116114313.677A**2.4213.818%D**21.93%C9.6D--N/A13211.9h19.5F-141.2F-
ML-7 2171137150.158D-5.9429.049%T-N/A4.7F4.4D*36323.8h7.8C27F**
Chainblade 10610622,8670.005C--6.097.258%F-6.604%C+0D-N/A05492h2.4C**32.9F
Spear Anti-Vehicle Phalanx Tower 1691011101M*94.9143.396%DN/A84.2A+56.7A++8521.2h3.6B**8.4A
M6 Onslaught 9089432.07C+4.0210.334%D**21.348%C**15.1D*N/A695.9h24.3D*235.2F
T9 CARV 96874480.194D5.904.08%T27.586%B++1.9D*N/A12545h32.4T*794.7T*
TSAR-42 8685136.538B++0.4421.703%F--50.588%F-8.3D*N/A18710.3h4.9T*22.7T*
Hoplon Anti-Aircraft Phalanx Tower 14778178S71.9115.187%FN/A130B+115B10230.6h13.3B+87.6B
G30 Walker 11872322.25C-3.8411.657%F--2.778%C*4.3D*2.7D**6016.9h221.6C1901.2F-
L105 Zephyr 9171471.511D4.5820.581%F*N/A12.7D**3.6D--1525.6h11F--53.3T*
KSR-35 7171116.455A*0.3616.491%T33.803%B+11.1D**N/A536.4h7.5F*45.4T*
C150 Dalton 12769322.156D3.9429.448%D--N/A11.3D*9.5D*3446.1h6.9D*23.4F--
G40-F Ranger 12466203.3C2.7916.787%F-N/A2.7F2.4F4324.6h192D--1144F**
T4 AMP 64641240.516C5.588.539%T17.188%C3.9D*N/A2016.5h23.6F-276.1T*
99SV 63631790.352D5.7414.877%F**28.571%D-5.3D*N/A19011.8h8D**54.1T*
G30 Walker 11563163.938C2.1617.696%F3.175%D4F3.3D**5415.6h347.8F-1965.2F**
MSW-R 6161411.488C+4.6112.105%F-16.393%D--7.7D*N/A3417.9h21.3T176.3T*
M40 Fury 7161161M54.9119.568%T1.639%B+43.6D-7.1D*2401.4h13.5C*69.1D**
MANA Anti-Personnel Turret 73601030.583N/A5.5112.78%UN/A600U130U6782500.1h99.8T*780.6T*
MR1 Fracture 9360840.714C+5.3817.861%F--6.667%A3.4D*1.9D**10017.5h96.8F-541.7T*
LC2 Lynx 6259591C+5.099.862%F**23.729%B1.9D*N/A5531.6h33.4T*338.6T*
NS-61 Emissary 61582440.238D5.867.842%T-12.069%D-1.9D*N/A1530.5h23.3D--296.6T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2710,64817.1h
TRAP-0690.1h
TS2 Inquisitor0600h
Anti-Vehicle MANA Turret381,0138.1h
Nano-Armor Kit7,58217,055,4341836.3h
NSX Yumi01460.1h
Skywall Shield Emitter14180.9h
Turret AI Module28652.3h
Structure Shield Module06521.8h
Repair Module19792.2h
Cortium Silo02950.6h
Reinforcements Module02170.3h
Nanite Revive Grenade06640.2h
Medical Applicator367440,62356.2h
Blast Wall04841.7h
Spitfire Auto-Turret26141,34778.3h
NS Patriot Flare Gun01180.1h
Motion Spotter63870.7h
Hoplon Anti-Aircraft Phalanx Tower24111.2h
Xiphos Anti-Personnel Tower03380.9h
Sunderer Garage01911.3h
Bunker02251h
Rampart Wall17303h
TR Triumph Flare Gun02430.1h
M12 Kobalt01000h
Welding Device017,5902.2h
Spear Anti-Vehicle Tower13991h
Shield Recharging Field98630.6h
Recon Detection Device91,0041.7h
Ammunition Package20743,73142.7h
Anti-Infantry MANA Turret541622.8h
HSR0960h
MG-H1 Watchman01940.1h
Snowman Soldier72770.4h
Routing Spire0830.1h
Pain Spire01710.4h
The Flail0580.3h
MG-S1 Jackal04520.4h
Hardlight Barrier0560.1h
Router12320.4h
Solid Wall0810.4h
Soldier Soaker12170.2h
MG-C1 Kindred0510h
M18 Locust01500.1h
Vehicle Ammo Dispenser02030.6h
Vehicle Gate03711.5h
Pillbox01450.6h
Elysium Spawn Tube02680.6h
Light Vehicle Terminal01200.7h
Light Air Terminal11020.6h
IPC Targeting Dart29371.2h
Orbital Strike Target Designator113014.1h
WLT-Howler Mining Laser136,9325.3h
Infantry Tower11800.8h
Alarm Module12160.2h
Glaive IPC11000.7h

Check the help document for the dictionary if you want to learn more about words used here.


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