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General Dreadnaught coldandhot[HuTr] coldandhot
TR BR 99

KDR: 6.09

Score: 149.8m

Last Seen: Sep 22nd, 2018 2:21 PM
- OFFLINE - 13.5 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH P2-120 HEAT Claymore Tank Mine L100 Python HESH Spear Anti-Vehicle Phalanx Turret P2-120 AP C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 6357TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.951%17.283%2241811787,3020.7119735.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.81%-1.589F-0.522D0.038C+HEAD ++ (~10.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.8-1.794F-26.9-0.892D--180.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.655%1.071%395371189181,55044453787040.8436479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.608%-1.299D**-0.974D--0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.442B5.90.526B+15.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.272%4.759%28516118014,541290554675.00379266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.7%-1.847F-0.084C+-0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
259.3-1.172D*42.2-0.059C+217.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.342%41.216%28521194148182710.0810071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.413%-2.655F**-1.693F-0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36-2.65F**6.3-0.966D--29.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
149.8m233.5%215 (12.9k)209 (12.5k)6.09464240,84839,5187.2660899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1196237018.841%2.857%2518:1124

98% Engineer7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:23 AMSep 5th, 2015 11:12 PMSep 22nd, 2018 11:22 AM (241d) (PST)Sep 22nd, 2018 11:56 AM (241d) (PST)Sep 22nd, 2018 10:21 AM (241d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
563535100.3360.0550.0100.9580.07459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7513,16930,582203158412,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11940.5h/497.5d 46,293 6,880 101,517 686.6k 23,596 32,734 53,190 403m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D
Kills:750
Deaths:387
KDR:1.938
Accuracy:10.018% D**
HSR:10.800% D
TMG-50
C
Kills:114
Deaths:31
KDR:3.677
Accuracy:13.818% D**
HSR:21.930% C
T9 CARV
B+
Kills:73
Deaths:430
KDR:0.170
Accuracy:4.033% T
HSR:26.027% B+
MSW-R
D--
Kills:61
Deaths:41
KDR:1.488
Accuracy:12.131% F-
HSR:16.393% D--
Kills:998
Deaths (as Heavy Assault):889
Deaths (to Heavy Assaults):8,551
KDR:1.12261
Kill Difference:109
Playtime:437.400 hours
Usage:4%
Score:2.656m
Score/min:101
Accuracy (listed only):10.000%
HSR (listed only):18.788%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D--
Kills:538
Deaths:263
KDR:2.046
Accuracy:13.764% F-
HSR:13.383% D--
TRAC-5
C+
Kills:131
Deaths:924
KDR:0.142
Accuracy:10.884% F--
HSR:19.084% C+
HC1 Cougar
C
Kills:125
Deaths:101
KDR:1.238
Accuracy:11.627% F*
HSR:20.800% C
LC2 Lynx
B+
Kills:59
Deaths:59
KDR:1
Accuracy:9.867% F**
HSR:23.729% B+
Kills:853
Deaths (as Engineer):1,347
Deaths (to Engineers):13,817
KDR:0.63326
Kill Difference:494
Playtime:11,691.381 hours
Usage:98%
Score:151.784m
Score/min:216
Accuracy (listed only):11.535%
HSR (listed only):19.249%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F-
HSR:14.372% C
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C++
MKV Suppressed
C-
Kills:897
Deaths:858
KDR:1.045
Accuracy:14.341% F--
HSR:16.722% C-
TSAR-42
F-
Kills:85
Deaths:13
KDR:6.538
Accuracy:21.703% F--
HSR:50.588% F-
KSR-35
B**
Kills:67
Deaths:10
KDR:6.700
Accuracy:17.281% F**
HSR:35.821% B**
T4 AMP
C
Kills:64
Deaths:123
KDR:0.520
Accuracy:8.564% T
HSR:17.188% C
99SV
D-
Kills:63
Deaths:179
KDR:0.352
Accuracy:14.877% F**
HSR:28.571% D-
NS-61 Emissary
D
Kills:57
Deaths:243
KDR:0.235
Accuracy:7.844% T-
HSR:12.281% D
Kills:4,661
Deaths (as Infiltrator):6,669
Deaths (to Infiltrators):4,934
KDR:0.69891
Kill Difference:2,008
Playtime:81.865 hours
Usage:1%
Score:0.790m
Score/min:161
Accuracy (listed only):13.738%
HSR (listed only):23.251%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F-
HSR:14.372% C
TAR
C
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:15.250% F
HSR:19.224% C
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C++
MKV Suppressed
C-
Kills:897
Deaths:858
KDR:1.045
Accuracy:14.341% F--
HSR:16.722% C-
Cycler TRV
D
Kills:213
Deaths:50
KDR:4.260
Accuracy:18.221% D--
HSR:15.962% D
TORQ-9
C++
Kills:160
Deaths:29
KDR:5.517
Accuracy:17.920% D**
HSR:24.375% C++
T1 Cycler
C++
Kills:155
Deaths:184
KDR:0.842
Accuracy:13.014% F-
HSR:21.936% C++
Kills:6,013
Deaths (as Combat Medic):6,905
Deaths (to Combat Medics):2,281
KDR:0.87082
Kill Difference:892
Playtime:326.361 hours
Usage:3%
Score:3.972m
Score/min:203
Accuracy (listed only):14.722%
HSR (listed only):18.288%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:3,805
Deaths:1,747
KDR:2.178
Accuracy:12.129% D
HSR:17.898% C+
M2 Mutilator
C+
Kills:3,686
Deaths:1,676
KDR:2.199
Accuracy:11.740% D
HSR:18.611% C+
MRC3 Mercy
C
Kills:3,218
Deaths:1,622
KDR:1.984
Accuracy:13.944% D
HSR:18.676% C
M3 Pounder HEG
C++
Kills:3,010
Deaths:682
KDR:4.413
Accuracy:22.105% F-
HSR:3.189% C++
M3 Pounder HEG
C*
Kills:2,890
Deaths:632
KDR:4.573
Accuracy:23.106% F-
HSR:3.460% C*
MRC3 Mercy
D
Kills:2,416
Deaths:1,227
KDR:1.969
Accuracy:13.708% D
HSR:17.301% D
M1 Heavy Cycler
C+
Kills:1,094
Deaths:461
KDR:2.373
Accuracy:13.283% D
HSR:18.464% C+
M6 Onslaught
C+
Kills:282
Deaths:113
KDR:2.496
Accuracy:11.555% D*
HSR:19.504% C+
NS-20 Gorgon
C+
Kills:248
Deaths:183
KDR:1.355
Accuracy:15.962% D*
HSR:18.145% C+
M1 Heavy Cycler
C
Kills:220
Deaths:122
KDR:1.803
Accuracy:10.042% D--
HSR:15.909% C
NS-20 Gorgon
C-
Kills:211
Deaths:175
KDR:1.206
Accuracy:17.541% D--
HSR:16.588% C-
NS-10 Burster
D--
Kills:207
Deaths:104
KDR:1.990
Accuracy:15.294% F--
HSR:2.415% D--
NS-10 Burster
D--
Kills:185
Deaths:104
KDR:1.779
Accuracy:15.310% F-
HSR:2.162% D--
M6 Onslaught
B
Kills:89
Deaths:43
KDR:2.070
Accuracy:10.334% D**
HSR:21.348% B
MR1 Fracture
A
Kills:56
Deaths:80
KDR:0.700
Accuracy:17.762% F--
HSR:7.143% A
Kills:21,617
Deaths (as MAX Suit):4,485.500
Deaths (to MAX Suits):2,031
KDR:4.81931
Kill Difference:17,131.500
Playtime:796.110 hours
Usage:7%
Score:9.207m
Score/min:193
Accuracy (listed only):14.921%
HSR (listed only):13.388%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:71
V. Kills:20 338%
Deaths:47
KDR:1.511
Accuracy:20.581% F*
KPH:12.600 D**
VKPH:3.500 D--
C150 Dalton
D--
Kills:69
V. Kills:58 117%
Deaths:31
KDR:2.226
Accuracy:29.595% D*
KPH:11.400 D*
VKPH:9.600 D--
Kills:140 (0 + 140)
Deaths:78
KDR:1.795
VKDR:1
Vehicle Kills:78
Kill Difference:62
Playtime:11.710 hours
Usage:0%
Score:0.173m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:29.595%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:6,588
V. Kills:1,180 N/A
Deaths:350
KDR:18.823
Accuracy:45.706% C
KPH:47 C
VKPH:8.400 C++
C75 Viper
D*
Kills:1,107
V. Kills:342 323%
Deaths:554
KDR:1.998
Accuracy:16.711% F--
KPH:8.900 D*
VKPH:2.700 D*
Skyguard
D
Kills:806
V. Kills:834 97%
Deaths:332
KDR:2.428
Accuracy:18.942% F
KPH:6.300 D--
VKPH:6.500 D
L100 Python AP
D
Kills:765
V. Kills:606 126%
Deaths:178
KDR:4.298
Accuracy:41.982% F
KPH:17.800 D--
VKPH:14.100 D
L100 Python HEAT
D-
Kills:161
V. Kills:68 233%
Deaths:26
KDR:6.192
Accuracy:39.065% D*
KPH:17.200 D-
VKPH:7.300 D-
Kills:9,427 (9,427 + 0)
Deaths:1,440
KDR:6.547
VKDR:2.104
Vehicle Kills:3,030
Kill Difference:7,987
Playtime:444.731 hours
Usage:4%
Score:3.608m
Score/min:135
Driving Accuracy:39.065%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:149,592
V. Kills:24,172 N/A
Deaths:6,398
KDR:23.381
Accuracy:31.366% D*
KPH:51.700 C++
VKPH:8.300 C+
P2-120 HEAT
C
Kills:17,444
V. Kills:6,588 265%
Deaths:1,808
KDR:9.648
Accuracy:23.862% F-
KPH:22.400 C
VKPH:8.500 C
P2-120 AP
C+
Kills:5,248
V. Kills:4,078 129%
Deaths:702
KDR:7.476
Accuracy:24.205% F--
KPH:20.700 D
VKPH:16.100 C+
E540 Halberd
D-
Kills:1,524
V. Kills:1,192 128%
Deaths:268
KDR:5.687
Accuracy:23.667% F--
KPH:11.200 F
VKPH:8.800 D-
P525 Marauder
D--
Kills:1,294
V. Kills:83 N/A
Deaths:97
KDR:13.340
Accuracy:9.754% F-
KPH:24.700 D*
VKPH:1.600 D--
G30 Vulcan
D--
Kills:702
V. Kills:564 124%
Deaths:219
KDR:3.205
Accuracy:13.086% F-
KPH:7.500 D*
VKPH:6 D--
M20 Basilisk
D--
Kills:393
V. Kills:364 108%
Deaths:346
KDR:1.136
Accuracy:13.862% F-
KPH:3.600 D**
VKPH:3.300 D--
MR11 Gatekeeper
M**
Kills:285
V. Kills:1,009 28%
Deaths:45
KDR:6.333
Accuracy:46.486% B*
KPH:10.700 D**
VKPH:37.900 M**
G30 Walker
D**
Kills:70
V. Kills:44 156%
Deaths:32
KDR:2.188
Accuracy:11.503% F--
KPH:4.200 D**
VKPH:2.600 D**
Kills:176,552 (172,284 + 4,268)
Deaths:9,915
KDR:17.807
VKDR:3.842
Vehicle Kills:38,094
Kill Difference:166,637
Playtime:4,361.357 hours
Usage:37%
Score:39.340m
Score/min:150
Driving Accuracy:24.205%
Gunner Accuracy:11.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:297
V. Kills:183 161%
Deaths:79
KDR:3.759
Accuracy:36.542% D*
KPH:31.100 D
VKPH:19.200 D
P525 Marauder-H
D*
Kills:240
V. Kills:13 N/A
Deaths:31
KDR:7.742
Accuracy:21.272% F-
KPH:40.500 D*
VKPH:2.200 D*
Kills:537 (0 + 537)
Deaths:110
KDR:4.882
VKDR:1.782
Vehicle Kills:196
Kill Difference:427
Playtime:15.481 hours
Usage:0%
Score:0.477m
Score/min:513
Driving Accuracy:N/A%
Gunner Accuracy:21.272%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:2,745
V. Kills:394 N/A
Deaths:154
KDR:17.825
Accuracy:12.893% F*
KPH:20.100 D--
VKPH:2.900 D**
M40 Fury
D**
Kills:1,845
V. Kills:325 N/A
Deaths:95
KDR:19.421
Accuracy:11.992% F**
KPH:19.400 D**
VKPH:3.400 D**
M20 Basilisk
D--
Kills:1,400
V. Kills:926 151%
Deaths:352
KDR:3.977
Accuracy:21.935% F-
KPH:6.300 D*
VKPH:4.200 D--
M12 Kobalt
D-
Kills:1,353
V. Kills:78 N/A
Deaths:35
KDR:38.657
Accuracy:8.165% F-
KPH:24.400 D*
VKPH:1.400 D-
M60-G Bulldog
D*
Kills:1,324
V. Kills:268 492%
Deaths:219
KDR:6.046
Accuracy:14.644% F-
KPH:9 D*
VKPH:1.800 D*
M20 Basilisk
D
Kills:978
V. Kills:554 176%
Deaths:181
KDR:5.403
Accuracy:24.932% D**
KPH:8.900 D--
VKPH:5 D
M60-G Bulldog
D*
Kills:312
V. Kills:58 N/A
Deaths:55
KDR:5.673
Accuracy:13.587% F--
KPH:8.800 D**
VKPH:1.600 D*
M12 Kobalt
D-
Kills:123
V. Kills:11 N/A
Deaths:7
KDR:17.571
Accuracy:8.493% F-
KPH:13.900 F
VKPH:1.200 D-
G30 Walker
D*
Kills:118
V. Kills:93 126%
Deaths:19
KDR:6.211
Accuracy:15.826% F-
KPH:4.400 F
VKPH:3.500 D*
G30 Walker
D**
Kills:63
V. Kills:52 119%
Deaths:16
KDR:3.938
Accuracy:17.590% F
KPH:4.100 F
VKPH:3.400 D**
G40-F Ranger
D**
Kills:63
V. Kills:56 111%
Deaths:20
KDR:3.150
Accuracy:16.671% F-
KPH:2.600 D**
VKPH:2.300 F
Kills:10,324 (0 + 10,324)
Deaths:1,153
KDR:8.954
VKDR:2.441
Vehicle Kills:2,815
Kill Difference:9,171
Playtime:878.380 hours
Usage:7%
Score:2.886m
Score/min:55
Driving Accuracy:N/A%
Gunner Accuracy:16.671%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 173,764149,5926,39823.381B++17.2931.366%D*N/A51.7C++8.3C+1562895h4.9C++15.7C--
P2-120 HEAT 24,03217,4441,8089.648B++3.5523.862%F-2.958%C+22.4C8.5C113778.6h6.8B28.3D--
Claymore 10,76910,76695411.285B++5.1927.851%DN/A105.4DN/A237102.1h1.1B*4.1C+
Tank Mine 15,32010,30975813.6S7.5126.102%DN/A102.8C+50C-610100.3h1.5B++5.7B+
L100 Python HESH 7,7686,58835018.823B++12.7345.706%CN/A47C8.4C++167140.1h3.4C+7.4C++
Spear Anti-Vehicle Phalanx Turret 9,9826,33019732.132S26.0433.601%D--3.665%C24.3D-14D138260.4h8C++23.9C+
P2-120 AP 9,3265,2487027.476C++1.3824.205%F--5.183%B*20.7D16.1C+251253.4h8C+33.2F--
C-4 ARX 4,6484,4631,2493.573B*2.5232.633%A+N/A28.9F1.2F-85154.5h1.5D4.4C**
M2 Mutilator 3,8573,8051,7472.178B3.9212.129%D17.898%C+15D--N/A44252.9h16.8C**138.2C+
M2 Mutilator 3,7333,6861,6762.199B3.9011.74%D18.611%C+15.2D--N/A46242.9h15.9B+135.5C+
MRC3 Mercy 3,2773,2181,6221.984C+4.1113.944%D18.676%C19DN/A52169h17.6B+126C++
M3 Pounder HEG 3,2763,0106824.413A++1.6822.105%F-3.189%C++13.4C-1.2D*48225.1h22.7D-102.7F
M3 Pounder HEG 3,1402,8906324.573A++1.5223.106%F-3.46%C*13.2D1.1F45218.5h24.7D-107F
M40 Fury 3,1392,74515417.825A11.7312.893%F*1.421%C20.1D--2.9D**68136.8h11.4B+88.5F
MRC3 Mercy 2,4552,4161,2271.969C+4.1313.708%D17.301%D19.3DN/A49125h17.2B+125.2C++
M40 Fury 2,1701,8459519.421A+13.3311.992%F**1.518%C19.4D**3.4D**7495.1h10.9B+91.2F--
C-4 2,3251,8276392.859B**3.2450.17%SN/A37.7D--10.3D*30748.5h1.7C3.4B**
E540 Halberd 2,7161,5242685.687C+0.4123.667%F--4.396%B+11.2F8.8D-124135.9h7.6D*32.2T
M20 Basilisk 2,3261,4003523.977B2.1221.935%F-6.071%C++6.3D*4.2D--46222.9h108.5C494.4F
M12 Kobalt 1,4311,3533538.657A++32.568.165%F-19.734%B24.4D*1.4D-6855.5h25D--305.8F-
M60-G Bulldog 1,5921,3242196.046B0.0514.644%F-2.492%C9D*1.8D*34146.9h8.6C58.4F*
P525 Marauder 1,3771,2949713.34C+7.259.754%F-1.082%D24.7D*1.6D--9552.3h9.1D**93.4T-
PDW-16 Hailstorm 1,2481,1622,5290.459D5.6414.548%F-14.372%C2.1D*N/A7558.3h35.4T*243.6T*
TAR 1,1711,1605412.144B+3.9515.25%F19.224%C11.3D--N/A33102.6h16.6D*108.5F-
NS-7 PDW 1,1911,1341,8970.598C5.5012.077%F--16.667%C+1.5D*N/A5761.1h29T240.2T*
SMG-46 Armistice 1,1741,1328171.386C**4.7112.406%F*17.05%C++2.9D*N/A11394.1h29.5T*238.1T*
Frag Grenade 1,1791,10811108N/A1,101.9144.975%C++N/A554B35.5S21592h4.4C9.9C+
C75 Viper 1,4491,1075541.998C4.1016.711%F--N/A8.9D*2.7D*82125h14.2C+84.9F--
M1 Heavy Cycler 1,1101,0944612.373B+3.7213.283%D18.464%C+19.1DN/A5557.2h14.8B+111.1C*
Aspis Anti-Aircraft Phalanx Turret 2,4081,0901268.651A++2.5617.177%D**N/A5.4D*6.5D--101202.8h181.6D1056.9D--
M20 Basilisk 1,5329781815.403B**0.6924.932%D**5.01%C8.9D--5D64110.1h111.5C447.1D*
Sticky Grenade 9549311931N/A924.9148.965%CN/A620.7D15.3C**17391.5h3.2D--6.6D
MKV Suppressed 9478978581.045C+5.0514.341%F--16.722%C-1.7D**N/A5522.4h30.7T*214T*
Skyguard 1,6408063322.428C+3.6718.942%F2.73%B+6.3D--6.6D99127.3h169.2D-893F-
L100 Python AP 1,3717651784.298C+1.8041.982%F3.399%B17.8D--14.1D22843h6C++14.2C-
T7 Mini-Chaingun 7687503871.938B**4.1610.018%D**10.8%D7.9D*N/A3295.3h25.4F253.9F-
G30 Vulcan 1,2667022193.205C+2.8913.086%F-5.413%B*7.5D*6D--12493.5h109.7C838.5F--
NS-11C 5555382632.046A4.0513.764%F-13.383%D--3.6D*N/A17150.5h21.5D**156.3F--
T2 Striker 7154041333.038S3.0621.743%T-N/A4.5D*3.5F8788.8h63.6D--292.5T*
M20 Basilisk 7573933461.136D-4.9613.862%F-6.87%B+3.6D**3.3D--41109.2h126.6D**913.4T*
MANA Anti-Vehicle Turret 1,8033331422.345B+3.7548.058%D5.405%B+10.3D*45.4B**27732.4h26F*54.1T*
M60-G Bulldog 370312555.673C++0.4213.587%F--1.603%D-8.8D**1.6D*3735.6h7.3C++53.6F-
G20 Vulcan-H 480297793.759C+2.3436.542%D*3.367%C**30.9D19.1D6399.6h90.3B+247.2C+
MR11 Gatekeeper 1,294285456.333B+0.2446.486%B*N/A10.7D**37.9M**53126.6h157.5T*338.8T-
M6 Onslaught 2892821132.496C*3.6011.555%D*19.504%C+23.7DN/A8211.9h17.4B150.2C
ASP-30 Grounder 310274624.419S1.6834.473%T*14.599%S13.5C1.8D*15120.3h5.2A15.1C
M9 SKEP Launcher 2922502310.87U4.7835.899%T*4.4%A+10.3D1.7D**8524.3h4.8A+13.3C++
NS-20 Gorgon 2612481831.355C*4.7415.962%D*18.145%C+16.9C+N/A6514.7h25.2B+157.9B
P525 Marauder-H 253240317.742C--1.6521.272%F-N/A40.7D*2.2D*3115.9h7.5C+35.3D*
Hunter QCX 3502241551.445B**4.6535.587%C-4.911%D**6.3D3.5C*3235.5h21.4D*60.1D*
M1 Heavy Cycler 2222201221.803B+4.2910.042%D--15.909%C13.1DN/A10216.8h20.2C201.3C--
Cycler TRV 213213504.26M1.8318.221%D--15.962%D15.9DN/A8913.4h22.5T123.4F-
NS-20 Gorgon 2252111751.206C+4.8917.541%D--16.588%C-15.6C1D4013.5h28.5B+162.7B
NS-10 Burster 4022071041.99B**4.1015.294%F--2.415%D--2.4D*2.3D--5386.6h265.6F--1736.4T*
NS-10 Burster 3691851041.779B**4.3215.31%F-2.162%D--2.1D**2.1D--5286.8h297.1F**1940.9T*
G30 Walker 2971771177U170.9138.043%C+1.695%D-21.9C--14.8C+1818.1h246.2C647.2C+
Xiphos Anti-Personnel Phalanx Turret 2911651213.75N/A7.6621.995%UN/A1650U1260U5004700.1h133.7T*608T*
L100 Python HEAT 229161266.192C**0.1039.065%D*N/A17.3D-7.3D-4349.3h6C+15.3C--
TORQ-9 161160295.517M++0.5817.92%D**24.375%C++15.7D-N/A10810.2h22F-122.8F-
T1 Cycler 1581551840.842C+5.2513.014%F-21.936%C++10.9D-N/A22314.2h17.5D134.7F-
Orbital Strike Uplink 2051381138N/A131.91489.928%UN/A276U134U15620.5h4.9T*1T*
TRAC-5 1531319240.142D-5.9510.884%F--19.084%C+1.6D*N/A8281.7h47.7T*438.5T*
Xiphos Anti-Personnel Phalanx Tower 1321281128A+121.9120.884%D-N/A213.3C+6.7C7130.6h9.2B44B
HC1 Cougar 1281251011.238C*4.8611.627%F*20.8%C2.8D*N/A3444.4h15.9D-136.7F--
M12 Kobalt 134123717.571C++11.488.493%F-19.512%C++13.8F1.2D-858.9h34.9T410.5T*
G30 Walker 211118196.211B++0.1215.826%F-1.695%D*4.4F3.5D*6626.9h300.8D*1901T-
TMG-50 116114313.677A**2.4213.818%D**21.93%C9.6D--N/A12911.9h19.5F--141.2F-
ML-7 2171137150.158D-5.9429.049%T-N/A4.7F-4.4D*35523.8h7.8C27F**
Chainblade 10610622,2970.005D6.097.349%F-6.604%C+0D-N/A05294.2h2.4B32.3F
Spear Anti-Vehicle Phalanx Tower 1671001100M**93.9143.396%D1%D*83.3A+55.8A8441.2h3.7A+8.5A
M6 Onslaught 9089432.07C+4.0210.334%D**21.348%B15.1D*N/A695.9h24.3D*235.2D**
TSAR-42 8685136.538B++0.4421.703%F--50.588%F-8.3D*N/A18310.3h4.9T*22.7T*
T9 CARV 81734300.17D5.924.033%T26.027%B+1.7D**N/A12742.4h35.8T*888.1T*
L105 Zephyr 9171471.511D-4.5820.581%F*N/A12.7D**3.6D--1485.6h11F--53.3T*
G30 Walker 11470322.188C3.9111.503%F--2.857%C**4.2D**2.6D**5816.7h218.2C+1897.2F-
C150 Dalton 12769312.226D3.8729.595%D*N/A11.3D*9.5D--3386.1h6.9D*23.3F--
KSR-35 6767106.7A*0.6117.281%F**35.821%B**11.4D**N/A535.9h7.2F--41.7T*
Hoplon Anti-Aircraft Phalanx Tower 12864164S57.9113.249%F-N/A128B+128B+11860.5h9.2B++69.3B+
T4 AMP 64641230.52C5.578.564%T17.188%C3.9D*N/A2016.3h23.6F-275.3T*
G30 Walker 11563163.938C+2.1617.59%F3.175%C-4.1F3.4D**5415.5h343F-1950.2T
99SV 63631790.352D5.7414.877%F**28.571%D-5.3D*N/A18411.8h8D**54.1T*
G40-F Ranger 11963203.15C2.9416.671%F-N/A2.6D**2.3F4224.3h193.8D--1162.3F**
MSW-R 6161411.488C+4.6112.131%F-16.393%D--7.7D*N/A3277.9h21.3T176T*
M40 Fury 7161161M54.9119.568%T-1.639%B+43.6D-7.1D*2351.4h13.5C++69.1F-
MANA Anti-Personnel Turret 73601030.583N/A5.5112.818%UN/A600U130U6693200.1h99.4T*775.5T*
LC2 Lynx 6259591C+5.099.867%F**23.729%B+1.9D*N/A5431.6h33.4T*338.4T*
NS-61 Emissary 60572430.235D5.867.844%T-12.281%D1.9D*N/A1430.4h23.6D--300.4T*
MR1 Fracture 8656800.7C+5.3917.762%F--7.143%A3.4D*1.8F10116.6h97.3F-548T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2710,37216.7h
Anti-Vehicle MANA Turret381,0128.1h
TRAP-0690.1h
TS2 Inquisitor0600h
Nano-Armor Kit7,50716,715,3041807.7h
NSX Yumi01460.1h
Bunker02211h
Sunderer Garage01881.3h
Rampart Wall17273h
Skywall Shield Emitter14100.9h
Turret AI Module28552.3h
Structure Shield Module06461.8h
Repair Module19682.1h
Cortium Silo02920.6h
Reinforcements Module02150.3h
Nanite Revive Grenade06640.2h
Medical Applicator367439,71756.1h
NS Patriot Flare Gun01180.1h
Motion Spotter63870.7h
Spitfire Auto-Turret23838,44774.7h
M12 Kobalt01000h
Xiphos Anti-Personnel Tower03330.8h
Hoplon Anti-Aircraft Phalanx Tower24061.2h
Blast Wall04801.7h
Welding Device017,5092.2h
Spear Anti-Vehicle Tower13971h
TR Triumph Flare Gun02430.1h
Shield Recharging Field98630.6h
Recon Detection Device98121.5h
Ammunition Package19441,71841.5h
Anti-Infantry MANA Turret541612.8h
HSR0960h
MG-S1 Jackal04520.4h
MG-H1 Watchman01940.1h
Snowman Soldier72770.4h
Hardlight Barrier0560.1h
Router12280.4h
Pain Spire01650.4h
Soldier Soaker12170.2h
Routing Spire0800.1h
The Flail0560.3h
MG-C1 Kindred0510h
Solid Wall0740.3h
M18 Locust01500.1h
Light Vehicle Terminal01190.7h
Pillbox01430.6h
Elysium Spawn Tube02650.6h
Vehicle Ammo Dispenser02020.6h
Orbital Strike Target Designator102953.9h
IPC Targeting Dart29371.2h
Vehicle Gate03631.5h
Light Air Terminal11010.5h
WLT-Howler Mining Laser136,9325.3h
Infantry Tower11780.7h
Alarm Module12140.2h
Glaive IPC1980.7h

Check the help document for the dictionary if you want to learn more about words used here.


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