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Sgt. Major Dreadnaught coldandhot[HuTr] coldandhot
TR BR 30

KDR: 5.76

Score: 134.5m

Last Seen: Apr 18th, 2018 5:48 PM
- ONLINE NOW

Rank 30 (30) Sgt. Major of the Terran Republic, Officer of Trophen Hunter[HuTr] Trophen Hunter
TR outfit on Cobalt

Members: 20
, on Cobalt
Level Progress (to 31): 73%
Level 100 Progress: 713%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH P2-120 HEAT Claymore Tank Mine Spear Anti-Vehicle Phalanx Turret P2-120 AP M2 Mutilator M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $72,558 MLG Score: 58
Fun Score: N/A
Cheeseburgers Flipped: 6022TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.245%17.525%232159605,8260.644545.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.43%-1.503F-0.42C--0.292C*HEAD ++ (~10.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201.3-1.679F-26.7-0.879D--174.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.882%1.256%32777968137,54138012918036.176471%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.386%-1.461F-1.014D*0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.361C**6.40.491B+18.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.569%3.243%2571496111,934253248304.71327247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.897%-1.915F--0.254C-0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
235.2-1.076D*36.60.014C+198.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.668%40.559%2572973143167510.0853222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.772%-2.643F**-1.793F-0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.1-2.658F**6.2-0.989D--28.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trophen Hunter[HuTr] Trophen Hunter
TR outfit on Cobalt

Members: 20
134.5m230.5%211 (12.7k)205 (12.3k)5.76219216,11137,5056.8687430 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR975214378.63%2.961%2617:3323

86% Engineer7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:23 AMSep 5th, 2015 11:12 PMApr 19th, 2018 12:58 AM (4h) (PST)Apr 18th, 2018 2:26 PM (14h) (PST)Apr 18th, 2018 1:48 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
560565040.3300.0570.0100.9290.07358

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,6193,35130,268203156412,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
10924.2h/455.2d 41,501 6,399 84,897 609.2k 21,408 28,981 48,151 367.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D
Kills:468
Deaths:247
KDR:1.895
Accuracy:9.646% D**
HSR:10.684% D
TMG-50
C+
Kills:114
Deaths:31
KDR:3.677
Accuracy:13.818% D**
HSR:21.930% C+
MSW-R
D-
Kills:61
Deaths:41
KDR:1.488
Accuracy:12.131% F-
HSR:16.393% D-
Kills:643
Deaths (as Heavy Assault):319
Deaths (to Heavy Assaults):7,704
KDR:2.01567
Kill Difference:324
Playtime:336.935 hours
Usage:3%
Score:1.825m
Score/min:90
Accuracy (listed only):11.865%
HSR (listed only):16.336%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:131
Deaths:924
KDR:0.142
Accuracy:10.884% F-
HSR:19.084% C++
HC1 Cougar
C+
Kills:125
Deaths:101
KDR:1.238
Accuracy:11.627% F--
HSR:20.800% C+
NS-11C
D**
Kills:98
Deaths:80
KDR:1.225
Accuracy:14.109% F-
HSR:11.225% D**
LC2 Lynx
B+
Kills:59
Deaths:59
KDR:1
Accuracy:9.867% F**
HSR:23.729% B+
Kills:413
Deaths (as Engineer):1,164
Deaths (to Engineers):12,549
KDR:0.35481
Kill Difference:751
Playtime:9,382.300 hours
Usage:86%
Score:119.204m
Score/min:212
Accuracy (listed only):11.622%
HSR (listed only):18.709%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F-
HSR:14.372% C
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C**
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C**
TSAR-42
F-
Kills:80
Deaths:13
KDR:6.154
Accuracy:22.822% F--
HSR:50% F-
99SV
D-
Kills:63
Deaths:179
KDR:0.352
Accuracy:14.982% F**
HSR:28.571% D-
T4 AMP
D
Kills:62
Deaths:122
KDR:0.508
Accuracy:8.511% T
HSR:16.129% D
KSR-35
B++
Kills:60
Deaths:10
KDR:6
Accuracy:17.283% F**
HSR:35% B++
Kills:3,693
Deaths (as Infiltrator):5,567
Deaths (to Infiltrators):4,454
KDR:0.66337
Kill Difference:1,874
Playtime:71.855 hours
Usage:1%
Score:0.668m
Score/min:155
Accuracy (listed only):14.661%
HSR (listed only):25.398%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F-
HSR:14.372% C
TAR
C+
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:15.250% F
HSR:19.224% C+
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C**
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C**
Cycler TRV
C--
Kills:213
Deaths:50
KDR:4.260
Accuracy:18.221% D--
HSR:15.962% C--
TORQ-9
C*
Kills:160
Deaths:29
KDR:5.517
Accuracy:17.920% D**
HSR:24.375% C*
T1 Cycler
C*
Kills:155
Deaths:184
KDR:0.842
Accuracy:13.014% F-
HSR:21.936% C*
Kills:5,116
Deaths (as Combat Medic):6,047
Deaths (to Combat Medics):2,086
KDR:0.84604
Kill Difference:931
Playtime:317.898 hours
Usage:3%
Score:3.901m
Score/min:205
Accuracy (listed only):14.777%
HSR (listed only):18.512%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:3,711
Deaths:1,717
KDR:2.161
Accuracy:12.107% D
HSR:17.920% C+
M2 Mutilator
C++
Kills:3,664
Deaths:1,664
KDR:2.202
Accuracy:11.734% D
HSR:18.586% C++
M3 Pounder HEG
C+
Kills:2,994
Deaths:678
KDR:4.416
Accuracy:21.993% F-
HSR:3.206% C+
M3 Pounder HEG
C++
Kills:2,872
Deaths:628
KDR:4.573
Accuracy:22.996% F-
HSR:3.482% C++
MRC3 Mercy
C
Kills:2,713
Deaths:1,416
KDR:1.916
Accuracy:14.069% D
HSR:18.688% C
MRC3 Mercy
C--
Kills:2,106
Deaths:1,107
KDR:1.902
Accuracy:13.681% D
HSR:17.474% C--
M1 Heavy Cycler
C+
Kills:1,089
Deaths:460
KDR:2.367
Accuracy:13.407% C--
HSR:18.457% C+
M1 Heavy Cycler
C
Kills:216
Deaths:121
KDR:1.785
Accuracy:10.281% D-
HSR:15.741% C
NS-10 Burster
D--
Kills:195
Deaths:99
KDR:1.970
Accuracy:15.207% F--
HSR:2.564% D--
NS-20 Gorgon
C+
Kills:173
Deaths:142
KDR:1.218
Accuracy:19.542% D
HSR:18.497% C+
NS-10 Burster
D*
Kills:164
Deaths:99
KDR:1.657
Accuracy:15.209% F-
HSR:1.829% D*
NS-20 Gorgon
C--
Kills:122
Deaths:117
KDR:1.043
Accuracy:18.836% D-
HSR:16.393% C--
M6 Onslaught
B+
Kills:89
Deaths:43
KDR:2.070
Accuracy:10.334% D**
HSR:21.348% B+
M6 Onslaught
C+
Kills:85
Deaths:42
KDR:2.024
Accuracy:9.652% F
HSR:18.824% C+
Kills:20,193
Deaths (as MAX Suit):4,166.500
Deaths (to MAX Suits):1,856
KDR:4.84651
Kill Difference:16,026.500
Playtime:754.129 hours
Usage:7%
Score:8.676m
Score/min:192
Accuracy (listed only):14.932%
HSR (listed only):13.786%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D*
Kills:60
V. Kills:16 353%
Deaths:46
KDR:1.304
Accuracy:19.665% F**
KPH:11.400 D**
VKPH:3 D*
Kills:60 (0 + 60)
Deaths:46
KDR:1.304
VKDR:0.348
Vehicle Kills:16
Kill Difference:14
Playtime:5.272 hours
Usage:0%
Score:0.041m
Score/min:129
Piloting Accuracy:N/A%
Gunner Accuracy:19.665%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,403
V. Kills:204 N/A
Deaths:106
KDR:13.236
Accuracy:43.109% D
KPH:46.900 C
VKPH:6.800 C+
C75 Viper
D*
Kills:1,045
V. Kills:308 338%
Deaths:546
KDR:1.914
Accuracy:16.046% F--
KPH:8.600 D*
VKPH:2.500 D**
L100 Python AP
D
Kills:761
V. Kills:604 126%
Deaths:178
KDR:4.275
Accuracy:41.996% F
KPH:17.800 D-
VKPH:14.200 D
Skyguard
D
Kills:699
V. Kills:789 88%
Deaths:312
KDR:2.240
Accuracy:18.659% F
KPH:5.800 D--
VKPH:6.600 D
Kills:3,908 (3,908 + 0)
Deaths:1,142
KDR:3.422
VKDR:1.668
Vehicle Kills:1,905
Kill Difference:2,766
Playtime:314.294 hours
Usage:3%
Score:2.110m
Score/min:112
Driving Accuracy:18.659%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:112,559
V. Kills:17,030 N/A
Deaths:5,108
KDR:22.036
Accuracy:29.528% D*
KPH:53.100 C+
VKPH:8 C+
P2-120 HEAT
C
Kills:15,860
V. Kills:6,150 258%
Deaths:1,724
KDR:9.200
Accuracy:23.005% F-
KPH:21.700 C
VKPH:8.400 C
P2-120 AP
C
Kills:5,214
V. Kills:4,068 128%
Deaths:696
KDR:7.491
Accuracy:24.172% F--
KPH:20.700 D
VKPH:16.100 C
E540 Halberd
D--
Kills:1,437
V. Kills:1,156 124%
Deaths:260
KDR:5.527
Accuracy:23.263% F--
KPH:10.900 D**
VKPH:8.800 D--
P525 Marauder
D--
Kills:1,280
V. Kills:76 N/A
Deaths:97
KDR:13.196
Accuracy:9.530% F-
KPH:25.300 D*
VKPH:1.500 D--
G30 Vulcan
D--
Kills:635
V. Kills:520 122%
Deaths:214
KDR:2.967
Accuracy:12.022% F-
KPH:7.100 D**
VKPH:5.800 D--
M20 Basilisk
D*
Kills:360
V. Kills:351 102%
Deaths:346
KDR:1.040
Accuracy:13.664% F-
KPH:3.400 D**
VKPH:3.300 D*
MR11 Gatekeeper
M++
Kills:243
V. Kills:985 25%
Deaths:42
KDR:5.786
Accuracy:47.159% B**
KPH:9.700 D**
VKPH:39.400 M++
Kills:137,588 (133,633 + 3,955)
Deaths:8,487
KDR:16.212
VKDR:3.574
Vehicle Kills:30,336
Kill Difference:129,101
Playtime:3,508.677 hours
Usage:32%
Score:31.225m
Score/min:148
Driving Accuracy:24.172%
Gunner Accuracy:47.159%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:236
V. Kills:153 153%
Deaths:68
KDR:3.471
Accuracy:35.517% D**
KPH:28 D
VKPH:18.100 D
P525 Marauder-H
D*
Kills:232
V. Kills:13 N/A
Deaths:28
KDR:8.286
Accuracy:20.959% F
KPH:41.200 D*
VKPH:2.300 D*
Kills:468 (0 + 468)
Deaths:96
KDR:4.875
VKDR:1.729
Vehicle Kills:166
Kill Difference:372
Playtime:14.064 hours
Usage:0%
Score:0.359m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:20.959%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:2,714
V. Kills:388 N/A
Deaths:153
KDR:17.739
Accuracy:12.783% F*
KPH:20.200 D--
VKPH:2.900 D*
M40 Fury
D*
Kills:1,835
V. Kills:321 N/A
Deaths:95
KDR:19.316
Accuracy:11.957% F**
KPH:19.500 D**
VKPH:3.400 D*
M60-G Bulldog
D*
Kills:1,307
V. Kills:265 491%
Deaths:217
KDR:6.023
Accuracy:14.540% F-
KPH:9 D*
VKPH:1.800 D*
M20 Basilisk
D*
Kills:1,003
V. Kills:765 131%
Deaths:339
KDR:2.959
Accuracy:20.251% F-
KPH:5.200 D*
VKPH:4 D*
M20 Basilisk
D*
Kills:563
V. Kills:372 151%
Deaths:169
KDR:3.331
Accuracy:21.029% F-
KPH:6.400 D*
VKPH:4.200 D*
M60-G Bulldog
D**
Kills:309
V. Kills:57 N/A
Deaths:55
KDR:5.618
Accuracy:13.609% F*
KPH:8.800 D**
VKPH:1.600 D**
M12 Kobalt
D--
Kills:108
V. Kills:10 N/A
Deaths:18
KDR:6
Accuracy:5.113% F--
KPH:6.900 F
VKPH:0.600 D--
G30 Walker
D**
Kills:92
V. Kills:83 110%
Deaths:17
KDR:5.412
Accuracy:14.798% F--
KPH:3.800 F
VKPH:3.500 D**
M12 Kobalt
D-
Kills:55
V. Kills:5 N/A
Deaths:3
KDR:18.333
Accuracy:5.881% F--
KPH:11.800 F
VKPH:1.100 D-
Kills:7,986 (0 + 7,986)
Deaths:1,066
KDR:7.492
VKDR:2.126
Vehicle Kills:2,266
Kill Difference:6,920
Playtime:732.615 hours
Usage:7%
Score:2.249m
Score/min:51
Driving Accuracy:N/A%
Gunner Accuracy:5.881%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 129,589112,5595,10822.036B+16.2729.528%D*N/A53.1C+8C+1592119.4h5.1C+17.3D
P2-120 HEAT 22,01015,8601,7249.2B3.4423.005%F-3.178%C+21.7C8.4C110732.1h6.8C**29.5D*
Claymore 8,3298,32783010.033B+4.2731.205%C-N/A107.6DN/A24077.4h1.1B*3.6C++
Tank Mine 9,6906,36761710.319M**4.5626.85%DN/A93.1C+48.6D62268.4h1.6B++5.8B
Spear Anti-Vehicle Phalanx Turret 9,3655,92519031.184S25.4232.692%D*3.831%C24.1D-14D138246.1h7.8C*24C+
P2-120 AP 9,2825,2146967.491C*1.7324.172%F--5.217%B++20.7D16.1C235252.4h8.1C+33.3F-
M2 Mutilator 3,7623,7111,7172.161C**3.6012.107%D17.92%C+14.9D--N/A43248.5h16.8C++139C+
M2 Mutilator 3,7103,6641,6642.202C**3.5611.734%D18.586%C++15.2D--N/A46241.5h15.9B135.3C+
C-4 ARX 3,7893,6569763.746B**2.0233.524%A++N/A30.7D**1.1F-86118.9h1.4C4.2B+
M3 Pounder HEG 3,2572,9946784.416A++1.3521.993%F-3.206%C+13.4C--1.2D*47223h22.4D--101.8F
M3 Pounder HEG 3,1192,8726284.573A++1.1922.996%F-3.482%C++13.3D1.1F45216.4h24.4D*106.1F-
M40 Fury 3,1022,71415317.739B**11.9812.783%F*1.4%C20.2D--2.9D*67134.2h11.2B87.9F-
MRC3 Mercy 2,7572,7131,4161.916C+3.8514.069%D18.688%C18.6DN/A50145.5h17.5B+124.2C++
MRC3 Mercy 2,1372,1061,1071.902C+3.8613.681%D17.474%C--19.4DN/A49108.8h17B+123.9C++
M40 Fury 2,1561,8359519.316A13.5511.957%F**1.526%C19.5D**3.4D*7494h10.9B+91F**
C-4 2,0521,6076392.515B*3.2543.921%M*N/A33.1D--9.2D**25748.5h1.7C3.8B*
E540 Halberd 2,5931,4372605.527C+0.2423.263%F--4.593%C**10.9D**8.8D--117131.9h7.7D*33T-
L100 Python HESH 1,6071,40310613.236C++7.4743.109%D2.138%C*46.9C6.8C+22529.9h3.3C+7.7C+
M60-G Bulldog 1,5721,3072176.023C*0.2614.54%F-2.525%C9D*1.8D*34144.7h8.5C58.3F*
P525 Marauder 1,3561,2809713.196C7.439.53%F-1.094%D25.3D*1.5D--7150.5h8.9D**93.3F**
PDW-16 Hailstorm 1,2481,1622,5290.459D5.3014.548%F-14.372%C2.1D*N/A7558.3h35.4T*243.6T*
TAR 1,1711,1605412.144B+3.6215.25%F19.224%C+11.3D--N/A31102.6h16.6D**108.5F-
NS-7 PDW 1,1911,1341,8970.598C-5.1612.077%F--16.667%C+1.5D*N/A5761.1h29T-240.2T*
SMG-46 Armistice 1,1741,1328171.386C**4.3812.406%F*17.05%C**2.9D*N/A11394.1h29.5T*238.1T*
M1 Heavy Cycler 1,1051,0894602.367B3.4013.407%C--18.457%C+19.1DN/A5556.9h14.7B+109.6C*
C75 Viper 1,3531,0455461.914C--3.8516.046%F--N/A8.6D*2.5D**72121.4h14C+87.4F--
M20 Basilisk 1,7681,0033392.959C+2.8020.251%F-6.78%C**5.2D*4D*42192.4h114.2C563.8F-
Aspis Anti-Aircraft Phalanx Turret 2,1889561158.313A++2.5516.7%D**N/A5.1D*6.6D--104186.3h187.1D1120.5D*
Frag Grenade 9148691869N/A863.2443.911%C+N/A511.2C+26.5S20781.7h4.6D10.4C
L100 Python AP 1,3657611784.275C++1.4941.996%F3.417%C+17.8D-14.1D19242.7h6C**14.2C
Skyguard 1,4886993122.24C+3.5218.659%F2.432%C+5.8D--6.6D95120.3h181.3D971.5F-
Sticky Grenade 6826791679N/A673.2447.129%DN/A617.3D-2.7D--17561.1h3.1D--6.5D
G30 Vulcan 1,1556352142.967C+2.8012.022%F-5.827%B**7.1D**5.8D--9290h106.2C+883.7F--
M20 Basilisk 9355631693.331C++2.4321.029%F-5.506%C+6.4D*4.2D*5487.8h115C546.7F-
T7 Mini-Chaingun 4834682471.895B*3.879.646%D**10.684%D7.4D*N/A3463.6h26.7F--277.3F-
M20 Basilisk 7113603461.04D--4.7213.664%F-7.222%B++3.4D**3.3D*36107.4h132.7F971.3T*
MANA Anti-Vehicle Turret 1,8033331422.345B+3.4248.058%D5.405%B+10.3D*45.4B**27132.4h26F**54.1T*
M60-G Bulldog 366309555.618C+0.1413.609%F*1.618%D-8.8D**1.6D**3635.3h7.3C+53.7T
ASP-30 Grounder 292262525.038S0.7239.356%T-14.886%S15.3C+1.8D*15717.1h4.6A11.7B
M9 SKEP Launcher 2922502310.87U5.1135.942%T*4.4%B**10.3C-1.7D*7824.3h4.8A13.3C+
MR11 Gatekeeper 1,228243425.786B+0.0247.159%B**N/A9.7D**39.4M++53425h176.7T*374.8T*
G20 Vulcan-H 389236683.471C+2.2935.517%D**3.39%C++28.1D18.2D5318.4h90B+253.3C+
P525 Marauder-H 245232288.286C--2.5220.959%FN/A41.4D*2.3D*2695.6h7.2C34.3D**
M1 Heavy Cycler 2182161211.785C**3.9810.281%D-15.741%C13.2DN/A9216.4h20C194.3C
Cycler TRV 213213504.26A*1.5018.221%D--15.962%C--15.9DN/A8113.4h22.5T123.4F-
NS-10 Burster 383195991.97B**3.7915.207%F--2.564%D--2.4D*2.3D--5282.8h263.5F-1732.9T*
NS-20 Gorgon 1811731421.218C+4.5419.542%D18.497%C+17.8C+N/A449.7h26B+133B+
T2 Striker 331165762.171S3.5923.014%T-N/A3.4D*3.4F10148.4h83.6F-363.4T*
NS-10 Burster 338164991.657B**4.1115.209%F-1.829%D*2D**2.1D--5083h313.2T2059.4T*
TORQ-9 161160295.517M++0.2517.92%D**24.375%C*15.7D-N/A9110.2h22F--122.8F-
T1 Cycler 1581551840.842C4.9213.014%F-21.936%C*10.9D-N/A17414.2h17.5D-134.7F-
Xiphos Anti-Personnel Phalanx Turret 2561361112.364N/A6.6022.359%UN/A1360U1200U4379000.1h146.7T*656T*
TRAC-5 1531319240.142D-5.6210.884%F-19.084%C++1.6D*N/A6681.2h47.7T*438.5T*
HC1 Cougar 1281251011.238C++4.5211.627%F--20.8%C+2.8D*N/A2744.4h15.9D--136.7F--
NS-20 Gorgon 1271221171.043C4.7218.836%D-16.393%C--17.7C+N/A786.9h28.9B+153.3C**
TMG-50 116114313.677A*2.0913.818%D**21.93%C+9.6D--N/A11411.9h19.5F*141.2F-
ML-7 2171137150.158D-5.6029.049%T-N/A4.7F4.4D--28823.8h7.8C-27T
M12 Kobalt 118108186D0.245.113%F--17.593%C+6.9FN/A4015.6h32.3F*632.6T*
NS-11C 10198801.225C*4.5414.109%F-11.225%D**4.1D--N/A5024.1h20.5D*145.2F-
Chainblade 959519,5740.005C--5.767.61%F-6.316%C+0D--N/A04172.9h2.4B31.5D**
G30 Walker 17592175.412B+0.3514.798%F--1.087%D**3.8F3.5D**6324h325.9F2202.4T*
M6 Onslaught 9089432.07C+3.6910.334%D**21.348%B+15.1D*N/A655.9h24.3D**235.2F
M6 Onslaught 8585422.024C+3.749.652%F18.824%C+15.2D*N/A695.6h22.3D--231.3D*
TSAR-42 8180136.154B+0.3922.822%F--50%F-8.2D*N/A1499.8h4.9T*21.5T*
Spear Anti-Vehicle Phalanx Tower 10964164A*58.2441.974%D1.563%D*71.1A++50A*7760.9h5B**11.9B**
99SV 63631790.352D5.4114.982%F**28.571%D-5.4D*N/A13911.7h7.9D*52.4T*
T4 AMP 62621220.508C-5.258.511%T16.129%D4D*N/A1815.6h23.9F280.9T*
MSW-R 6161411.488C+4.2712.131%F-16.393%D-7.7D*N/A2477.9h21.3T-176T*
KSR-35 6060106A++0.2417.283%F**35%B++11.8D**N/A525.1h5.9D*34.2T*
L105 Zephyr 7660461.304D4.4619.665%F**N/A11.3D**3D*1295.3h11.6F**58.7T*
MANA Anti-Personnel Turret 72591030.573N/A5.1912.833%UN/A590U130U5782800.1h100.9T*786.1T*
Xiphos Anti-Personnel Phalanx Tower 6359159C+53.2421.384%DN/A118C--8C4710.5h19.1C++89.2C+
LC2 Lynx 6259591C+4.769.867%F**23.729%B+1.9D*N/A4331.6h33.4T*338.4T*
M40 Fury 6757157A**51.2415.022%T*1.754%B+47.5D-8.3D--2451.2h9.8B65.1F-
M12 Kobalt 6055318.333C*12.575.881%F--23.636%B**11.7F1.1D-814.7h28.5F-483.8T*

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier51770.2h
Nano-Armor Kit6,90414,452,5541610.5h
TS2 Inquisitor0600h
MG-S1 Jackal04520.4h
MG-H1 Watchman01940.1h
NS Patriot Flare Gun0700.1h
Motion Spotter52710.5h
TRAP-0690.1h
Spawn Beacon267,63010.5h
Anti-Vehicle MANA Turret381,0118.1h
Turret AI Module24341.3h
Structure Shield Module03551.1h
Repair Module15081.4h
Cortium Silo01290.3h
Skywall Shield Emitter12140.6h
NSX Yumi01460.1h
Reinforcements Module01040.2h
Blast Wall02350.7h
Medical Applicator352422,33253.9h
Nanite Revive Grenade04910.1h
Spear Anti-Vehicle Tower12090.7h
M12 Kobalt01000h
Deconstruction Tool011,6331.3h
Spitfire Auto-Turret17225,35650h
Bunker01090.5h
Aspis Anti-Aircraft Tower22130.7h
Xiphos Anti-Personnel Tower01440.5h
Sunderer Garage0950.7h
Rampart Wall13941.7h
HSR0960h
Ammunition Package15628,95931h
Anti-Infantry MANA Turret541522.8h
Infantry Tower1870.3h
WLT-Howler Mining Laser16,4451h
Alarm Module0960.1h
Pillbox0620.3h
Vehicle Ammo Dispenser01020.3h
Elysium Spawn Tube0930.2h
Vehicle Gate01230.5h
IPC Targeting Dart28370.9h
Shield Recharging Field98630.6h
Recon Detection Device96281.3h
M18 Locust01500.1h

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