Online: daguest  
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General Dreadnaught coldandhot[HuTr] coldandhot
TR BR 99

KDR: 6.09

Score: 149.8m

Last Seen: Sep 22nd, 2018 2:21 PM
- OFFLINE - 2.6 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH P2-120 HEAT Tank Mine Claymore L100 Python HESH Spear Anti-Vehicle Phalanx Turret C-4 ARX P2-120 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 6743TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.992%17.372%2262212549,2220.8132275.281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.653%-1.599F-0.55D0.164C++HEAD ++ (~10.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.7-1.776F-26.7-0.874D--179

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.69%0.964%439871269215,75449264463143.799483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.601%-1.199D*-1.001D*0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.484B+5.70.544B+14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.662%5.165%28816126015,623315957834.94555270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.685%-1.807F-0.158C++-0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
264.5-1.196D*44.1-0.094C+220.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.308%41.216%28821274148198110.0746721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.428%-2.66F**-1.663F-0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.1-2.635F**6.3-0.958D--29.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
15.687%20.106%2883127318989270.211883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.967%-2.15F--1.041B**-0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.2-3.581T*9.4-0.944D--50.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
149.8m233.5%215 (12.9k)209 (12.5k)6.09464240,84839,5187.2660899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1276237018.841%2.857%2518:1124

116% Engineer7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:23 AMSep 5th, 2015 11:12 PMSep 22nd, 2018 11:22 AM (561d) (PST)Sep 22nd, 2018 11:56 AM (561d) (PST)Sep 22nd, 2018 10:21 AM (561d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
563535100.3360.0550.0100.9580.07459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7513,16930,582203158412,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11940.5h/497.5d 46,293 6,880 101,517 686.6k 23,596 32,734 53,190 403m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:114
Deaths:31
KDR:3.677
Accuracy:13.818% D**
HSR:21.930% C
T9 CARV
B++
Kills:87
Deaths:448
KDR:0.194
Accuracy:4.080% T
HSR:27.586% B++
MG-H1 Watchman
D**
Kills:70
Deaths:54
KDR:1.296
Accuracy:10.439% F--
HSR:15.714% D**
MSW-R
D--
Kills:61
Deaths:41
KDR:1.488
Accuracy:12.105% F-
HSR:16.393% D--
Kills:332
Deaths (as Heavy Assault):574
Deaths (to Heavy Assaults):9,260
KDR:0.5784
Kill Difference:242
Playtime:520.104 hours
Usage:4%
Score:3.429m
Score/min:110
Accuracy (listed only):10.111%
HSR (listed only):20.406%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:885
Deaths:397
KDR:2.229
Accuracy:13.794% F--
HSR:14.802% D
LC2 Lynx
C**
Kills:162
Deaths:141
KDR:1.149
Accuracy:10.258% F**
HSR:23.457% C**
HC1 Cougar
C
Kills:158
Deaths:129
KDR:1.225
Accuracy:11.666% F*
HSR:20.886% C
TRAC-5
C+
Kills:131
Deaths:924
KDR:0.142
Accuracy:10.884% F--
HSR:19.084% C+
FA1 Barrage
A*
Kills:65
Deaths:39
KDR:1.667
Accuracy:18.260% F--
HSR:27.692% A*
TS4 Haymaker
C
Kills:64
Deaths:48
KDR:1.333
Accuracy:17.515% F--
HSR:12.500% C
NSX Tanto
D--
Kills:61
Deaths:27
KDR:2.259
Accuracy:16.596% F-
HSR:19.672% D--
AS16 NightHawk
A
Kills:60
Deaths:52
KDR:1.154
Accuracy:11.105% F**
HSR:20% A
Kills:1,586
Deaths (as Engineer):1,757
Deaths (to Engineers):14,815
KDR:0.90268
Kill Difference:171
Playtime:13,881.647 hours
Usage:116%
Score:182.032m
Score/min:219
Accuracy (listed only):13.760%
HSR (listed only):19.762%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C
Kills:1,203
Deaths:1,065
KDR:1.130
Accuracy:14.290% F--
HSR:17.623% C
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F-
HSR:14.372% C
NS-7 PDW
C
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F*
HSR:16.667% C
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C++
Shuriken
C--
Kills:876
Deaths:582
KDR:1.505
Accuracy:12.957% T*
HSR:15.411% C--
T4 AMP
C-
Kills:104
Deaths:198
KDR:0.525
Accuracy:12.069% F--
HSR:17.308% C-
TSAR-42
F-
Kills:85
Deaths:13
KDR:6.538
Accuracy:21.703% F*
HSR:50.588% F-
KSR-35
B*
Kills:75
Deaths:12
KDR:6.250
Accuracy:15.670% T-
HSR:36% B*
NSX Tengu
C+
Kills:63
Deaths:42
KDR:1.500
Accuracy:19.947% F*
HSR:20.635% C+
99SV
D-
Kills:63
Deaths:179
KDR:0.352
Accuracy:14.836% F**
HSR:28.571% D-
NSX Tomoe
D*
Kills:61
Deaths:22
KDR:2.773
Accuracy:17.222% F*
HSR:24.590% D*
NS-61 Emissary
D-
Kills:58
Deaths:246
KDR:0.236
Accuracy:7.794% T-
HSR:12.069% D-
Kills:6,016
Deaths (as Infiltrator):7,602
Deaths (to Infiltrators):5,330
KDR:0.79137
Kill Difference:1,586
Playtime:97.855 hours
Usage:1%
Score:0.964m
Score/min:164
Accuracy (listed only):14.627%
HSR (listed only):22.574%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:1,203
Deaths:1,065
KDR:1.130
Accuracy:14.290% F--
HSR:17.623% C
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F-
HSR:14.372% C
TAR
C
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:15.250% F-
HSR:19.224% C
NS-7 PDW
C
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F*
HSR:16.667% C
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C++
Shuriken
C--
Kills:876
Deaths:582
KDR:1.505
Accuracy:12.957% T*
HSR:15.411% C--
Cycler TRV
D
Kills:213
Deaths:50
KDR:4.260
Accuracy:18.221% D--
HSR:15.962% D
TORQ-9
C+
Kills:160
Deaths:29
KDR:5.517
Accuracy:17.920% D**
HSR:24.375% C+
T1 Cycler
C+
Kills:155
Deaths:184
KDR:0.842
Accuracy:13.014% F-
HSR:21.936% C+
FA1 Barrage
A*
Kills:65
Deaths:39
KDR:1.667
Accuracy:18.260% F--
HSR:27.692% A*
TS4 Haymaker
C
Kills:64
Deaths:48
KDR:1.333
Accuracy:17.515% F--
HSR:12.500% C
NSX Tengu
C+
Kills:63
Deaths:42
KDR:1.500
Accuracy:19.947% F*
HSR:20.635% C+
AS16 NightHawk
A
Kills:60
Deaths:52
KDR:1.154
Accuracy:11.105% F**
HSR:20% A
Kills:7,447
Deaths (as Combat Medic):7,875
Deaths (to Combat Medics):2,502
KDR:0.94565
Kill Difference:428
Playtime:332.020 hours
Usage:3%
Score:4.050m
Score/min:203
Accuracy (listed only):15.193%
HSR (listed only):18.727%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C--
Kills:4,037
Deaths:1,995
KDR:2.024
Accuracy:14.025% D
HSR:18.231% C--
M2 Mutilator
C+
Kills:3,806
Deaths:1,747
KDR:2.179
Accuracy:12.124% D
HSR:17.893% C+
M2 Mutilator
C+
Kills:3,692
Deaths:1,678
KDR:2.200
Accuracy:11.741% D-
HSR:18.635% C+
M3 Pounder HEG
C++
Kills:3,018
Deaths:688
KDR:4.387
Accuracy:22.139% F-
HSR:3.181% C++
M3 Pounder HEG
C*
Kills:2,908
Deaths:638
KDR:4.558
Accuracy:23.138% F-
HSR:3.439% C*
MRC3 Mercy
D
Kills:2,648
Deaths:1,318
KDR:2.009
Accuracy:13.683% D
HSR:17.447% D
M1 Heavy Cycler
C
Kills:1,614
Deaths:683
KDR:2.363
Accuracy:13.109% D-
HSR:18.340% C
NS-20 Gorgon
C
Kills:393
Deaths:295
KDR:1.332
Accuracy:16.907% D--
HSR:17.812% C
M1 Heavy Cycler
C-
Kills:347
Deaths:178
KDR:1.949
Accuracy:10.544% D--
HSR:15.850% C-
M6 Onslaught
C+
Kills:295
Deaths:117
KDR:2.521
Accuracy:12.063% D*
HSR:19.322% C+
NS-10 Burster
D-
Kills:232
Deaths:112
KDR:2.071
Accuracy:15.538% F--
HSR:2.586% D-
NS-10 Burster
D*
Kills:220
Deaths:112
KDR:1.964
Accuracy:15.578% F-
HSR:1.818% D*
NS-20 Gorgon
C-
Kills:215
Deaths:177
KDR:1.215
Accuracy:17.522% D--
HSR:17.209% C-
M6 Onslaught
C*
Kills:89
Deaths:43
KDR:2.070
Accuracy:10.334% D**
HSR:21.348% C*
MR1 Fracture
B*
Kills:68
Deaths:90
KDR:0.756
Accuracy:18.368% F--
HSR:5.882% B*
MR1 Fracture
B*
Kills:52
Deaths:91
KDR:0.571
Accuracy:19.920% F-
HSR:5.769% B*
Kills:23,634
Deaths (as MAX Suit):4,981
Deaths (to MAX Suits):2,215
KDR:4.74483
Kill Difference:18,653
Playtime:844.479 hours
Usage:7%
Score:9.949m
Score/min:196
Accuracy (listed only):15.421%
HSR (listed only):12.798%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:74
V. Kills:23 308%
Deaths:47
KDR:1.574
Accuracy:20.654% F**
KPH:12.800 D**
VKPH:4 D--
C150 Dalton
D--
Kills:71
V. Kills:59 118%
Deaths:32
KDR:2.219
Accuracy:29.220% D*
KPH:11.400 D*
VKPH:9.500 D--
Kills:145 (0 + 145)
Deaths:79
KDR:1.835
VKDR:1.038
Vehicle Kills:82
Kill Difference:66
Playtime:12.006 hours
Usage:0%
Score:0.191m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:29.220%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:8,026
V. Kills:1,530 N/A
Deaths:365
KDR:21.989
Accuracy:45.605% C-
KPH:45.100 C
VKPH:8.600 C++
C75 Viper
D*
Kills:1,182
V. Kills:387 305%
Deaths:555
KDR:2.130
Accuracy:17.163% F--
KPH:9.200 D*
VKPH:3 D*
Skyguard
D
Kills:853
V. Kills:855 100%
Deaths:332
KDR:2.569
Accuracy:18.997% F
KPH:6.500 D--
VKPH:6.500 D
L100 Python AP
D
Kills:780
V. Kills:620 126%
Deaths:178
KDR:4.382
Accuracy:42.355% F
KPH:17.900 D--
VKPH:14.300 D
L100 Python HEAT
D
Kills:220
V. Kills:103 212%
Deaths:27
KDR:8.148
Accuracy:42.154% D--
KPH:18.900 D-
VKPH:8.800 D
Kills:11,061 (11,061 + 0)
Deaths:1,457
KDR:7.592
VKDR:2.399
Vehicle Kills:3,495
Kill Difference:9,604
Playtime:492.041 hours
Usage:4%
Score:4.158m
Score/min:141
Driving Accuracy:42.154%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:182,152
V. Kills:30,440 N/A
Deaths:6,621
KDR:27.511
Accuracy:32.464% D*
KPH:51.200 C+
VKPH:8.600 C+
P2-120 HEAT
C
Kills:17,473
V. Kills:6,600 265%
Deaths:1,808
KDR:9.664
Accuracy:23.891% F-
KPH:22.400 C
VKPH:8.500 C
P2-120 AP
C
Kills:5,288
V. Kills:4,094 129%
Deaths:703
KDR:7.522
Accuracy:24.413% F--
KPH:20.800 D
VKPH:16.100 C
E540 Halberd
D
Kills:1,568
V. Kills:1,214 129%
Deaths:269
KDR:5.829
Accuracy:23.813% F--
KPH:11.400 D*
VKPH:8.800 D
P525 Marauder
D-
Kills:1,294
V. Kills:83 N/A
Deaths:97
KDR:13.340
Accuracy:9.751% F-
KPH:24.700 D*
VKPH:1.600 D-
G30 Vulcan
D*
Kills:713
V. Kills:571 125%
Deaths:219
KDR:3.256
Accuracy:13.258% F-
KPH:7.600 D**
VKPH:6.100 D*
M20 Basilisk
C-
Kills:400
V. Kills:366 109%
Deaths:346
KDR:1.156
Accuracy:13.998% F-
KPH:3.600 D**
VKPH:3.300 C-
MR11 Gatekeeper
A++
Kills:301
V. Kills:1,017 30%
Deaths:46
KDR:6.543
Accuracy:46.387% B++
KPH:11 D-
VKPH:37.300 A++
G30 Walker
D**
Kills:91
V. Kills:58 154%
Deaths:32
KDR:2.844
Accuracy:15.319% F-
KPH:4.900 D**
VKPH:3.100 D**
Kills:209,280 (204,913 + 4,367)
Deaths:10,141
KDR:20.637
VKDR:4.383
Vehicle Kills:44,443
Kill Difference:199,139
Playtime:5,032.591 hours
Usage:42%
Score:46.277m
Score/min:153
Driving Accuracy:24.413%
Gunner Accuracy:15.319%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:347
V. Kills:207 167%
Deaths:82
KDR:4.232
Accuracy:36.554% D**
KPH:33.700 C--
VKPH:20.100 D
P525 Marauder-H
D*
Kills:245
V. Kills:15 N/A
Deaths:31
KDR:7.903
Accuracy:21.414% F-
KPH:40.600 D*
VKPH:2.500 D*
Kills:592 (0 + 592)
Deaths:113
KDR:5.239
VKDR:1.965
Vehicle Kills:222
Kill Difference:479
Playtime:16.323 hours
Usage:0%
Score:0.538m
Score/min:549
Driving Accuracy:N/A%
Gunner Accuracy:21.414%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D*
Kills:2,749
V. Kills:396 N/A
Deaths:154
KDR:17.851
Accuracy:12.950% F**
KPH:19.900 D*
VKPH:2.900 D**
M12 Kobalt
D-
Kills:1,853
V. Kills:105 N/A
Deaths:37
KDR:50.081
Accuracy:8.354% F-
KPH:25.500 D*
VKPH:1.400 D-
M40 Fury
D*
Kills:1,850
V. Kills:328 N/A
Deaths:95
KDR:19.474
Accuracy:12.012% T
KPH:19.400 D**
VKPH:3.400 D*
M20 Basilisk
D--
Kills:1,563
V. Kills:1,012 154%
Deaths:353
KDR:4.428
Accuracy:22.795% F-
KPH:6.600 D*
VKPH:4.300 D--
M60-G Bulldog
D*
Kills:1,333
V. Kills:272 488%
Deaths:219
KDR:6.087
Accuracy:14.682% F-
KPH:9 D*
VKPH:1.800 D*
M20 Basilisk
D-
Kills:1,138
V. Kills:642 177%
Deaths:182
KDR:6.253
Accuracy:25.899% D**
KPH:9.500 D--
VKPH:5.400 D-
M60-G Bulldog
D**
Kills:321
V. Kills:62 N/A
Deaths:55
KDR:5.836
Accuracy:13.803% F*
KPH:8.900 D**
VKPH:1.700 D**
M12 Kobalt
D--
Kills:176
V. Kills:13 N/A
Deaths:7
KDR:25.143
Accuracy:9.037% F-
KPH:15.700 F
VKPH:1.200 D--
G30 Walker
D*
Kills:150
V. Kills:106 140%
Deaths:20
KDR:7.500
Accuracy:16.400% F-
KPH:5 D**
VKPH:3.600 D*
G30 Walker
D**
Kills:77
V. Kills:56 135%
Deaths:16
KDR:4.813
Accuracy:18.148% F
KPH:4.600 D**
VKPH:3.300 D**
G40-F Ranger
F
Kills:69
V. Kills:60 113%
Deaths:20
KDR:3.450
Accuracy:16.951% F-
KPH:2.700 F
VKPH:2.300 F
Kills:11,279 (0 + 11,279)
Deaths:1,158
KDR:9.740
VKDR:2.636
Vehicle Kills:3,052
Kill Difference:10,121
Playtime:930.743 hours
Usage:8%
Score:3.145m
Score/min:56
Driving Accuracy:N/A%
Gunner Accuracy:16.951%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 212,592182,1526,62127.511B++21.4232.464%D*N/A51.2C+8.6C+1573558h4.8C+14.8C--
P2-120 HEAT 24,07317,4731,8089.664B+3.5723.891%F-2.953%C+22.4C8.5C114780.1h6.8C++28.3D**
Tank Mine 20,97414,24187116.35S10.2624.19%DN/A115.9C++54.8C664122.9h1.3B**5.6C**
Claymore 13,32213,3181,12511.838B++5.7426.333%DN/A106.7DN/A247124.8h1.1B*4.3C
L100 Python HESH 9,5568,02636521.989B++15.8945.605%C-N/A45.1C8.6C++162178.1h3.5C+7.6C+
Spear Anti-Vehicle Phalanx Turret 10,6176,75420333.271S27.1834.257%D--3.494%C24.9D-14.2D140271.4h8.1C*23.5C
C-4 ARX 5,5855,3331,6673.199B+2.9032.258%A+N/A28.5F1.3F-88187h1.5D-4.6C+
P2-120 AP 9,3825,2887037.522C+1.4324.413%F--5.144%B*20.8D16.1C261254.5h8.1C-33.1F--
MRC3 Mercy 4,1314,0371,9952.024C+4.0714.025%D18.231%C--20.1DN/A56200.7h17.7B+126.1C+
M2 Mutilator 3,8583,8061,7472.179C**3.9212.124%D17.893%C+15D--N/A44253h16.8C*138.3C+
M2 Mutilator 3,7393,6921,6782.2C**3.8911.741%D-18.635%C+15.2D--N/A46243.1h15.9B+135.5C+
Frag Grenade 3,2953,11513115N/A3,108.9146.241%C+N/A798.7B**46.2S26153.9h3.1B+6.7B+
M3 Pounder HEG 3,2853,0186884.387A++1.7122.139%F-3.181%C++13.3D1.2D*49226.3h22.9D--103.2F-
M3 Pounder HEG 3,1622,9086384.558A++1.5423.138%F-3.439%C*13.2D1.2F46219.7h24.8D--107.1F-
M40 Fury 3,1452,74915417.851B**11.7612.95%F**1.419%C19.9D*2.9D**68137.9h11.5B+88.7F-
MRC3 Mercy 2,6962,6481,3182.009C+4.0913.683%D17.447%D19.7DN/A50134.2h17.2B+125.9C+
C-4 2,5261,9946393.121B**2.9754.602%SN/A41.1D-11D*34548.5h1.7C--3.1B**
M12 Kobalt 1,9581,8533750.081A++43.998.354%F-19.212%C++25.5D*1.4D-7472.6h25.6D**306.3F--
M40 Fury 2,1781,8509519.474A+13.3812.012%T1.568%C19.4D**3.4D*7495.4h10.9B+91.1F**
M1 Heavy Cycler 1,6461,6146832.363B+3.7313.109%D-18.34%C20.7DN/A5877.8h15B+114.8C+
E540 Halberd 2,7821,5682695.829C+0.2723.813%F--4.273%B+11.4D*8.8D149137.3h7.5D*31.7T-
M20 Basilisk 2,5751,5633534.428B1.6722.795%F-5.758%C+6.6D*4.3D--47237.3h107.9C473.3F-
M60-G Bulldog 1,6051,3332196.087C++0.0114.682%F-2.476%C9D*1.8D*34148.1h8.6C-58.3F*
P525 Marauder 1,3771,2949713.34C7.259.751%F-1.082%D24.6D*1.6D-9552.5h9.1D*93.7T*
Sticky Grenade 1,2801,23411234N/A1,227.9151.322%C+N/A649.5D24.2B**18231.9h3.3D*6.5D
MKV Suppressed 1,2651,2031,0651.13C+4.9614.29%F--17.623%C1.9D**N/A6625h29.1T-203.8T*
C75 Viper 1,5691,1825552.13C-3.9617.163%F--N/A9.2D*3D*88127.9h14.1C+82.2F--
Aspis Anti-Aircraft Phalanx Turret 2,5371,1671308.977A*2.8817.57%D**N/A5.5D--6.4D--100213.4h181.8D1034.8D*
PDW-16 Hailstorm 1,2481,1622,5290.459D5.6414.548%F-14.372%C2.1D*N/A7558.3h35.4T*243.6T*
TAR 1,1711,1605412.144B+3.9515.25%F-19.224%C11.3D--N/A35102.6h16.6D*108.5F-
M20 Basilisk 1,7801,1381826.253B**0.1625.899%D**4.745%C9.5D--5.4D-65119.7h111.1C429D*
NS-7 PDW 1,1911,1341,8970.598C-5.5012.077%F*16.667%C1.5D*N/A5761.1h29T*240.2T*
SMG-46 Armistice 1,1741,1328171.386C**4.7112.406%F*17.05%C++2.9D*N/A11394.1h29.5T*238.1T*
NS-11C 9158853972.229B**3.8713.794%F--14.802%D3.8D--N/A16231.8h21.6F156.5F*
T7 Mini-Chaingun 8988774881.797B**4.3010.068%D**10.604%D7.8D*N/A31112.3h25.9F-257.6F-
Shuriken 9118765821.505C++4.5912.957%T*15.411%C--2.2F-N/A6406.6h27.2T*210.2T*
Skyguard 1,7088533322.569C3.5318.997%F2.696%B+6.5D--6.5D100130.9h164.1D863.7F-
L100 Python AP 1,4007801784.382C+1.7142.355%F3.333%B+17.9D--14.3D25843.5h6C+14.1D
G30 Vulcan 1,2847132193.256C+2.8413.258%F-5.33%B**7.6D**6.1D*13094.3h111C-837.1F*
T2 Striker 9905811663.5S2.5922.182%T-N/A4.8D*3.4F81120.7h61.8D*278.4T*
M20 Basilisk 7664003461.156D4.9413.998%F-7%B+3.6D**3.3C-41110.1h127F907.5T*
NS-20 Gorgon 4143932951.332C++4.7616.907%D--17.812%C18C+1D-6721.8h24.8B+146.9B
M1 Heavy Cycler 3503471781.949B+4.1510.544%D--15.85%C-15.4DN/A9622.5h18.5C+175.9C
G20 Vulcan-H 554347824.232C+1.8636.554%D**2.882%C+33.7C--20.1D68010.3h86.1B+235.6C+
G30 Walker 5593401340U333.9136.54%C--2.941%C22.5D--14.5D20215.1h226.3C619.4C-
MANA Anti-Vehicle Turret 1,8033331422.345B+3.7548.062%D5.405%B+10.2D**45.2B**27932.5h26.1F*54.3T*
M60-G Bulldog 383321555.836C+0.2613.803%F*1.558%D8.9D**1.7D**3836.1h7.3C+52.9F**
MR11 Gatekeeper 1,318301466.543C*0.4546.387%B++N/A11D-37.3A++53027.3h151.5T*326.5T*
Hunter QCX 4722992221.347B*4.7536.759%C4.013%D**6.2D3.6C++3348.2h23.4D**63.6D*
M6 Onslaught 3032951172.521C*3.5712.063%D*19.322%C+24DN/A8512.3h17.9C*148.2C
ASP-30 Grounder 316278684.088S2.0133.678%T*14.389%S13.1C-1.8D--15221.2h5.4B**16D
Orbital Strike Uplink 4112661266N/A259.91417.647%UN/A241.8U131.8U12811.1h5.6T*1.3T*
M9 SKEP Launcher 2922502310.87U4.7835.899%T*4.4%A+10.3C--1.7D-9024.3h4.8A+13.3C+
P525 Marauder-H 260245317.903C-1.8121.414%F-N/A40.8D*2.5D*3256h7.5C35.1D**
NS-10 Burster 4422321122.071B*4.0215.538%F--2.586%D-2.5D**2.3D*5493.1h265.5F--1708.5T*
L100 Python HEAT 323220278.148B+2.0542.154%D--N/A19D-8.9D41111.6h6.1C+14.4D
NS-10 Burster 4222201121.964B**4.1315.578%F-1.818%D*2.4D**2.2D--5293.3h280.4T1800T*
NS-20 Gorgon 2292151771.215C+4.8817.522%D--17.209%C-15.9C1D-4213.5h28.2B+161.2C**
Cycler TRV 213213504.26M1.8318.221%D--15.962%D15.9DN/A9713.4h22.5T-123.4F--
Xiphos Anti-Personnel Phalanx Turret 3492121316.308N/A10.2121.898%UN/A2120U1370U5733300.1h121.5T*554.8T*
Xiphos Anti-Personnel Phalanx Tower 2001951195A++188.9121.638%D-N/A325B++8.3C+9620.6h6.6B+30.5B+
M12 Kobalt 189176725.143C*19.059.037%F-19.886%C*15.7F1.2D--9411.2h32.7F**361.6T*
LC2 Lynx 1681621411.149C+4.9510.258%F**23.457%C**2.2D*N/A2975.2h27F*263.6T*
TORQ-9 161160295.517M0.5817.92%D**24.375%C+15.7D-N/A12010.2h22F--122.8F-
HC1 Cougar 1611581291.225C++4.8711.666%F*20.886%C3.1D*N/A3650.2h16D*137.4T
T1 Cycler 1581551840.842C+5.2513.014%F-21.936%C+10.9D-N/A26114.2h17.5D-134.7F-
G30 Walker 256150207.5B++1.4116.4%F-2.667%D5.1D**3.6D*7029.7h273.8D--1669.5F**
M12 Kobalt 1491431143M**136.9110.331%F--20.28%B+65D-2.7D2832.2h16.8C++162.5F
Spear Anti-Vehicle Phalanx Tower 2251331133S126.9145.415%C-N/A102.3A++70.8A*9191.3h3.2A++7A+
TRAC-5 1531319240.142D--5.9510.884%F--19.084%C+1.6D*N/A9583h47.7T*438.5T*
ML-7 2231187180.164D-5.9328.735%T-N/A4.9F-4.3D*38624.2h7.9C-27.5T
TMG-50 116114313.677A++2.4213.818%D**21.93%C9.6D--N/A14211.9h19.5F--141.2F--
Hoplon Anti-Aircraft Phalanx Tower 1921071107M*100.9115.271%F-N/A178.3B++141.7B+12390.6h10.1B+66.2B+
Chainblade 10610623,4780.005D6.097.208%F-6.604%C++0D-N/A05642.3h2.4C**33.2F-
T4 AMP 1061041980.525C-5.5712.069%F--17.308%C-3.2D*N/A1732.1h35T*290.1T*
G30 Walker 14991322.844C3.2515.319%F-2.198%C4.9D**3.1D**7718.6h288.7F1884.4F**
M6 Onslaught 9089432.07C+4.0210.334%D**21.348%C*15.1D*N/A715.9h24.3D**235.2F
T9 CARV 96874480.194D5.904.08%T27.586%B++1.9D*N/A13945h32.4T*794.7T*
TSAR-42 8685136.538B**0.4421.703%F*50.588%F-8.3D*N/A21410.3h4.9T*22.7T*
G30 Walker 13377164.813C++1.2818.148%F3.896%C+4.6D**3.3D**5616.8h309.2D**1703.9F--
KSR-35 7575126.25A+0.1615.67%T-36%B*10.7D**N/A547h7.5F*48.2T*
L105 Zephyr 9774471.574D4.5220.654%F**N/A12.8D**4D--1565.8h10.9F--52.9T*
C150 Dalton 13071322.219D-3.8829.22%D*N/A11.5D*9.5D--3676.2h6.8D*23.3F--
MG-H1 Watchman 7470541.296C+4.8010.439%F--15.714%D**4.2D*N/A5316.5h35.3T*338.3T*
G40-F Ranger 12969203.45C2.6416.951%F-N/A2.7F2.3F4525.7h195.9D**1155.4T*
MR1 Fracture 10768900.756C+5.3418.368%F--5.882%B*3.6D*2.1D**9918.9h95.9F-521.9T*
FA1 Barrage 6865391.667B++4.4318.26%F--27.692%A*1.4D**N/A3546.6h10.1T-55.5T*
TS4 Haymaker 6864481.333C++4.7617.515%F--12.5%C1.2D**N/A851.3h11.2T*64.1T*
NSX Tengu 6563421.5C*4.5919.947%F*20.635%C+3.2D**N/A2919.6h36T*180.6T*
99SV 63631790.352D-5.7414.836%F**28.571%D-5.3D*N/A22511.8h8.1F-54.3T*
MANA Anti-Personnel Turret 75621030.602N/A5.4912.469%UN/A620U130U7348100.1h97.5T*782.3T*
NSX Tomoe 6261222.773B+3.3217.222%F*24.59%D*10.3D*N/A865.9h22.5F--130.5T*
MSW-R 6161411.488C+4.6112.105%F-16.393%D--7.7D*N/A3987.9h21.3T*176.3T*
NSX Tanto 6261272.259B**3.8416.596%F-19.672%D--2.4D*N/A2125.9h29.7T*179T*
M40 Fury 7161161S54.9119.568%T*1.639%B+43.6D--7.1D*2441.4h13.5C++69.1F--
AS16 NightHawk 6060521.154C+4.9411.105%F**20%A2.9D*N/A3520.9h6.8D**61.1T*
NS-61 Emissary 61582460.236D-5.867.794%T-12.069%D-1.9D*N/A1630.8h23.3D--298.9T*
MR1 Fracture 9652910.571C5.5219.92%F-5.769%B*2.7D**2.3D*9219.3h137.2T*688.8T*
NS Decimator 5750412.5U6.4132.494%T*N/A29.4C-4.1D**16841.7h2.6A7.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3812,14419.9h
TRAP-0690.1h
Anti-Vehicle MANA Turret381,0178.1h
MG-A1 Arbalest01500h
Nano-Armor Kit8,50718,543,3341972.2h
NSX Yumi01460.1h
Turret AI Module21,3803.5h
Repair Module11,6883.3h
Skywall Shield Emitter16881.3h
Structure Shield Module01,0272.5h
Sunderer Garage03762h
Bunker04091.8h
Reinforcements Module04230.5h
Nanite Revive Grenade07740.2h
Medical Applicator382456,25858.5h
Blast Wall08683.3h
Cortium Silo05841.1h
Motion Spotter75970.9h
NS Patriot Flare Gun01600.1h
TS2 Inquisitor0600h
Welding Device021,2303.2h
Rampart Wall19343.8h
Hoplon Anti-Aircraft Phalanx Tower26741.7h
Xiphos Anti-Personnel Tower05941.5h
Spitfire Auto-Turret35453,56393.3h
Spear Anti-Vehicle Tower16641.7h
TR Triumph Flare Gun02430.5h
Recon Detection Device91,2182.3h
Shield Recharging Field98630.6h
M18 Locust01500.8h
Ammunition Package24953,43150.5h
HSR0960h
Anti-Infantry MANA Turret541742.8h
Soldier Soaker12170.2h
Routing Spire03180.4h
The Flail01330.6h
Solid Wall05132.3h
MG-C1 Kindred0510h
Pain Spire06371.7h
MG-S1 Jackal04520.4h
Flail Targeting Dart1860.5h
Snowman Soldier72940.4h
G30 Walker0730h
Vehicle Ramp0540.3h
Infantry Tower13291.5h
WLT-Howler Mining Laser136,9495.3h
Alarm Module14360.4h
Hardlight Barrier0560.1h
Router27581.2h
Orbital Strike Target Designator265187.7h
Elysium Spawn Tube05171.1h
Glaive IPC11781.1h
Light Vehicle Terminal03491.8h
Light Air Terminal12841.6h
IPC Targeting Dart29511.2h
Vehicle Gate08323.4h
Pillbox02931.3h
Vehicle Ammo Dispenser03711.1h

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