Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,088)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (359 days). The data shown below may not be accurate.

General Dreadnaught coldandhot[HuTr] coldandhot
TR BR 99

KDR: 6.09

Score: 149.8m

Last Seen: Sep 22nd, 2018 2:21 PM
- OFFLINE - 9.7 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH P2-120 HEAT Tank Mine Claymore L100 Python HESH Spear Anti-Vehicle Phalanx Turret P2-120 AP C-4 ARX
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:coldandhot



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 6578TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.959%17.517%2271811968,1120.7546055.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.765%-1.598F-0.534D0.067C+HEAD ++ (~11.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204.3-1.767F-26.5-0.869D--177.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.051%1.036%404671207192,25846644007341.2129480%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.636%-1.278D**-0.97D--0.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.451B+5.80.529B+15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.401%4.948%28716119815,016299955975.007268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.72%-1.835F-0.1C+-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
261.2-1.178D*42.8-0.066C+218.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.342%41.216%28721212148188310.0785563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.413%-2.655F**-1.68F-0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36-2.641F**6.3-0.963D--29.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
149.8m233.5%215 (12.9k)209 (12.5k)6.09464240,84839,5187.2660899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214237018.841%2.857%2518:1124

103% Engineer7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:23 AMSep 5th, 2015 11:12 PMSep 22nd, 2018 11:22 AM (359d) (PST)Sep 22nd, 2018 11:56 AM (359d) (PST)Sep 22nd, 2018 10:21 AM (359d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
563535100.3360.0550.0100.9580.07459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7513,16930,582203158412,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11940.5h/497.5d 46,293 6,880 101,517 686.6k 23,596 32,734 53,190 403m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:114
Deaths:31
KDR:3.677
Accuracy:13.818% D**
HSR:21.930% C
T9 CARV
B++
Kills:87
Deaths:448
KDR:0.194
Accuracy:4.080% T
HSR:27.586% B++
MSW-R
D--
Kills:61
Deaths:41
KDR:1.488
Accuracy:12.105% F-
HSR:16.393% D--
Kills:262
Deaths (as Heavy Assault):520
Deaths (to Heavy Assaults):8,880
KDR:0.50385
Kill Difference:258
Playtime:463.195 hours
Usage:4%
Score:2.909m
Score/min:105
Accuracy (listed only):10.001%
HSR (listed only):21.970%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:885
Deaths:397
KDR:2.229
Accuracy:13.794% F-
HSR:14.802% D
LC2 Lynx
B
Kills:162
Deaths:141
KDR:1.149
Accuracy:10.258% F*
HSR:23.457% B
HC1 Cougar
C
Kills:158
Deaths:129
KDR:1.225
Accuracy:11.666% F*
HSR:20.886% C
TRAC-5
C+
Kills:131
Deaths:924
KDR:0.142
Accuracy:10.884% F--
HSR:19.084% C+
Kills:1,336
Deaths (as Engineer):1,591
Deaths (to Engineers):14,261
KDR:0.83972
Kill Difference:255
Playtime:12,324.353 hours
Usage:103%
Score:161.323m
Score/min:218
Accuracy (listed only):11.651%
HSR (listed only):19.557%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C
Kills:1,203
Deaths:1,065
KDR:1.130
Accuracy:14.290% F--
HSR:17.623% C
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F-
HSR:14.372% C
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C++
TSAR-42
F-
Kills:85
Deaths:13
KDR:6.538
Accuracy:21.703% F--
HSR:50.588% F-
KSR-35
B*
Kills:73
Deaths:12
KDR:6.083
Accuracy:16.261% T
HSR:35.616% B*
T4 AMP
C
Kills:64
Deaths:124
KDR:0.516
Accuracy:8.539% T
HSR:17.188% C
99SV
D-
Kills:63
Deaths:179
KDR:0.352
Accuracy:14.877% F**
HSR:28.571% D-
NS-61 Emissary
D-
Kills:58
Deaths:245
KDR:0.237
Accuracy:7.828% T-
HSR:12.069% D-
Kills:4,974
Deaths (as Infiltrator):6,881
Deaths (to Infiltrators):5,085
KDR:0.72286
Kill Difference:1,907
Playtime:84.456 hours
Usage:1%
Score:0.806m
Score/min:159
Accuracy (listed only):13.614%
HSR (listed only):23.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:1,203
Deaths:1,065
KDR:1.130
Accuracy:14.290% F--
HSR:17.623% C
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F-
HSR:14.372% C
TAR
C
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:15.250% F
HSR:19.224% C
NS-7 PDW
C+
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C+
SMG-46 Armistice
C++
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C++
Cycler TRV
D
Kills:213
Deaths:50
KDR:4.260
Accuracy:18.221% D--
HSR:15.962% D
TORQ-9
C+
Kills:160
Deaths:29
KDR:5.517
Accuracy:17.920% D**
HSR:24.375% C+
T1 Cycler
C+
Kills:155
Deaths:184
KDR:0.842
Accuracy:13.014% F-
HSR:21.936% C+
Kills:6,319
Deaths (as Combat Medic):7,112
Deaths (to Combat Medics):2,372
KDR:0.8885
Kill Difference:793
Playtime:326.865 hours
Usage:3%
Score:3.977m
Score/min:203
Accuracy (listed only):14.716%
HSR (listed only):18.401%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:3,806
Deaths:1,747
KDR:2.179
Accuracy:12.124% D
HSR:17.893% C+
MRC3 Mercy
C-
Kills:3,710
Deaths:1,864
KDR:1.990
Accuracy:14.077% D
HSR:18.302% C-
M2 Mutilator
C+
Kills:3,687
Deaths:1,676
KDR:2.200
Accuracy:11.735% D
HSR:18.606% C+
M3 Pounder HEG
C++
Kills:3,015
Deaths:686
KDR:4.395
Accuracy:22.121% F-
HSR:3.184% C++
M3 Pounder HEG
C**
Kills:2,900
Deaths:636
KDR:4.560
Accuracy:23.119% F-
HSR:3.448% C**
MRC3 Mercy
D
Kills:2,527
Deaths:1,273
KDR:1.985
Accuracy:13.743% D
HSR:17.175% D
M1 Heavy Cycler
C+
Kills:1,282
Deaths:552
KDR:2.322
Accuracy:13.315% D
HSR:18.877% C+
NS-20 Gorgon
C+
Kills:392
Deaths:293
KDR:1.338
Accuracy:16.907% D*
HSR:17.857% C+
M6 Onslaught
C+
Kills:295
Deaths:117
KDR:2.521
Accuracy:12.063% D--
HSR:19.322% C+
M1 Heavy Cycler
C+
Kills:231
Deaths:131
KDR:1.763
Accuracy:10.119% D--
HSR:16.883% C+
NS-10 Burster
D-
Kills:230
Deaths:110
KDR:2.091
Accuracy:15.527% F--
HSR:2.609% D-
NS-10 Burster
D*
Kills:218
Deaths:110
KDR:1.982
Accuracy:15.566% F-
HSR:1.835% D*
NS-20 Gorgon
C-
Kills:211
Deaths:175
KDR:1.206
Accuracy:17.541% D*
HSR:16.588% C-
M6 Onslaught
C**
Kills:89
Deaths:43
KDR:2.070
Accuracy:10.334% D**
HSR:21.348% C**
MR1 Fracture
B**
Kills:65
Deaths:89
KDR:0.730
Accuracy:18.365% F-
HSR:6.154% B**
MR1 Fracture
B**
Kills:51
Deaths:90
KDR:0.567
Accuracy:19.934% F-
HSR:5.882% B**
Kills:22,709
Deaths (as MAX Suit):4,796
Deaths (to MAX Suits):2,115
KDR:4.73499
Kill Difference:17,913
Playtime:823.870 hours
Usage:7%
Score:9.653m
Score/min:195
Accuracy (listed only):15.412%
HSR (listed only):12.873%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:71
V. Kills:20 338%
Deaths:47
KDR:1.511
Accuracy:20.581% F*
KPH:12.600 D**
VKPH:3.500 D--
C150 Dalton
D*
Kills:69
V. Kills:58 117%
Deaths:32
KDR:2.156
Accuracy:29.448% D--
KPH:11.300 D*
VKPH:9.500 D*
Kills:140 (0 + 140)
Deaths:79
KDR:1.772
VKDR:0.987
Vehicle Kills:78
Kill Difference:61
Playtime:11.733 hours
Usage:0%
Score:0.180m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:29.448%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:6,938
V. Kills:1,282 N/A
Deaths:365
KDR:19.008
Accuracy:45.895% C
KPH:46.400 C
VKPH:8.600 C++
C75 Viper
D*
Kills:1,119
V. Kills:350 319%
Deaths:555
KDR:2.016
Accuracy:16.802% F--
KPH:8.900 D*
VKPH:2.800 D*
Skyguard
D
Kills:807
V. Kills:834 97%
Deaths:332
KDR:2.431
Accuracy:18.949% F
KPH:6.300 D*
VKPH:6.500 D
L100 Python AP
D
Kills:770
V. Kills:610 126%
Deaths:178
KDR:4.326
Accuracy:42.033% F
KPH:17.800 D--
VKPH:14.100 D
L100 Python HEAT
D--
Kills:162
V. Kills:69 231%
Deaths:27
KDR:6
Accuracy:39.247% D*
KPH:17 D--
VKPH:7.200 D--
Kills:9,796 (9,796 + 0)
Deaths:1,457
KDR:6.723
VKDR:2.159
Vehicle Kills:3,145
Kill Difference:8,339
Playtime:455.533 hours
Usage:4%
Score:3.764m
Score/min:138
Driving Accuracy:39.247%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:159,911
V. Kills:26,251 N/A
Deaths:6,619
KDR:24.159
Accuracy:31.830% D*
KPH:51.500 C++
VKPH:8.500 C+
P2-120 HEAT
C
Kills:17,449
V. Kills:6,591 265%
Deaths:1,808
KDR:9.651
Accuracy:23.864% F-
KPH:22.400 C
VKPH:8.500 C
P2-120 AP
C+
Kills:5,264
V. Kills:4,084 129%
Deaths:703
KDR:7.488
Accuracy:24.224% F--
KPH:20.700 D
VKPH:16.100 C+
E540 Halberd
D
Kills:1,544
V. Kills:1,199 129%
Deaths:269
KDR:5.740
Accuracy:23.686% F--
KPH:11.300 D*
VKPH:8.800 D
P525 Marauder
D--
Kills:1,294
V. Kills:83 N/A
Deaths:97
KDR:13.340
Accuracy:9.756% F
KPH:24.700 D*
VKPH:1.600 D--
G30 Vulcan
D--
Kills:710
V. Kills:570 124%
Deaths:219
KDR:3.242
Accuracy:13.105% F-
KPH:7.600 D*
VKPH:6.100 D--
M20 Basilisk
D--
Kills:395
V. Kills:365 108%
Deaths:346
KDR:1.142
Accuracy:13.896% F-
KPH:3.600 D**
VKPH:3.300 D--
MR11 Gatekeeper
A**
Kills:294
V. Kills:1,013 29%
Deaths:46
KDR:6.391
Accuracy:46.397% B*
KPH:10.900 D--
VKPH:37.600 A**
G30 Walker
D*
Kills:77
V. Kills:49 154%
Deaths:32
KDR:2.406
Accuracy:11.945% F--
KPH:4.500 D*
VKPH:2.900 D*
Kills:186,938 (182,624 + 4,314)
Deaths:10,139
KDR:18.438
VKDR:3.965
Vehicle Kills:40,205
Kill Difference:176,799
Playtime:4,573.793 hours
Usage:38%
Score:41.620m
Score/min:152
Driving Accuracy:24.224%
Gunner Accuracy:11.945%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:329
V. Kills:199 165%
Deaths:82
KDR:4.012
Accuracy:36.647% D**
KPH:32.800 D
VKPH:19.800 D
P525 Marauder-H
D*
Kills:240
V. Kills:13 N/A
Deaths:31
KDR:7.742
Accuracy:21.385% F-
KPH:40.100 D*
VKPH:2.200 D*
Kills:569 (0 + 569)
Deaths:113
KDR:5.035
VKDR:1.876
Vehicle Kills:212
Kill Difference:456
Playtime:16.026 hours
Usage:0%
Score:0.508m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:21.385%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:2,749
V. Kills:396 N/A
Deaths:154
KDR:17.851
Accuracy:12.934% F*
KPH:20 D--
VKPH:2.900 D*
M40 Fury
D*
Kills:1,845
V. Kills:325 N/A
Deaths:95
KDR:19.421
Accuracy:11.991% F**
KPH:19.400 D*
VKPH:3.400 D*
M12 Kobalt
D-
Kills:1,559
V. Kills:87 N/A
Deaths:37
KDR:42.135
Accuracy:8.225% F-
KPH:25.100 D*
VKPH:1.400 D-
M20 Basilisk
D--
Kills:1,466
V. Kills:951 154%
Deaths:353
KDR:4.153
Accuracy:22.125% F-
KPH:6.400 D*
VKPH:4.200 D--
M60-G Bulldog
D*
Kills:1,326
V. Kills:268 493%
Deaths:219
KDR:6.055
Accuracy:14.648% F-
KPH:9 D*
VKPH:1.800 D*
M20 Basilisk
D--
Kills:1,053
V. Kills:598 176%
Deaths:182
KDR:5.786
Accuracy:25.571% D**
KPH:9.200 D*
VKPH:5.200 D--
M60-G Bulldog
D*
Kills:313
V. Kills:58 N/A
Deaths:55
KDR:5.691
Accuracy:13.573% F--
KPH:8.800 D**
VKPH:1.600 D*
M12 Kobalt
D-
Kills:152
V. Kills:13 N/A
Deaths:7
KDR:21.714
Accuracy:8.795% F
KPH:15.100 D**
VKPH:1.300 D-
G30 Walker
D*
Kills:134
V. Kills:101 131%
Deaths:20
KDR:6.700
Accuracy:16.059% F-
KPH:4.800 D**
VKPH:3.600 D*
G30 Walker
D**
Kills:70
V. Kills:54 127%
Deaths:16
KDR:4.375
Accuracy:17.804% F
KPH:4.400 D**
VKPH:3.400 D**
G40-F Ranger
F
Kills:66
V. Kills:58 112%
Deaths:20
KDR:3.300
Accuracy:16.796% F-
KPH:2.700 F
VKPH:2.300 F
Kills:10,733 (0 + 10,733)
Deaths:1,158
KDR:9.269
VKDR:2.512
Vehicle Kills:2,909
Kill Difference:9,575
Playtime:899.416 hours
Usage:8%
Score:3.002m
Score/min:56
Driving Accuracy:N/A%
Gunner Accuracy:16.796%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 186,162159,9116,61924.159B*18.0631.83%D*N/A51.5C++8.5C+1573104.8h4.9C++15.4C--
P2-120 HEAT 24,04017,4491,8089.651B+3.5623.864%F-2.957%C+22.4C8.5C113778.8h6.8B28.3D*
Tank Mine 17,51911,84179914.82S8.7325.51%DN/A107.6C+51.6C634110h1.4B*5.6B+
Claymore 11,67211,6681,03411.284B++5.1927.319%C--N/A106.3DN/A242109.8h1.1B*4.1C++
L100 Python HESH 8,2206,93836519.008B++12.9145.895%CN/A46.4C8.6C++165149.5h3.4C++7.4C+
Spear Anti-Vehicle Phalanx Turret 10,3466,56720132.672S26.5834.008%D--3.563%C24.7D-14.2D139266.3h8.1C*23.7C+
P2-120 AP 9,3485,2647037.488C++1.3924.224%F--5.167%B**20.7D16.1C+255253.7h8C33.1F--
C-4 ARX 5,0474,8361,4503.335B++2.7632.447%A+N/A28.6F1.3F-87168.8h1.5D4.5C*
M2 Mutilator 3,8583,8061,7472.179B+3.9212.124%D17.893%C+15D--N/A44253h16.8C**138.3C+
MRC3 Mercy 3,7933,7101,8641.99C+4.1014.077%D18.302%C-19.9DN/A55186.8h17.6B+125.2C++
M2 Mutilator 3,7343,6871,6762.2B+3.8911.735%D18.606%C+15.2D--N/A46243h15.9B+135.6C+
M3 Pounder HEG 3,2813,0156864.395A++1.7022.121%F-3.184%C++13.4C-1.2D*48225.8h22.8D-103.1F
M3 Pounder HEG 3,1512,9006364.56A++1.5323.119%F-3.448%C**13.2D1.1F45219.2h24.8D-107.2F-
M40 Fury 3,1452,74915417.851A11.7612.934%F*1.419%C20D--2.9D*68137.3h11.5B+88.5F
MRC3 Mercy 2,5692,5271,2731.985C+4.1113.743%D17.175%D19.6DN/A50129h17.3B+125.7C++
C-4 2,3831,8746392.933B**3.1651.745%SN/A38.6D--10.5D*32248.5h1.7C3.3B**
M40 Fury 2,1701,8459519.421A++13.3311.991%F**1.518%C19.4D*3.4D*7495.1h10.9B+91.2F--
M12 Kobalt 1,6461,5593742.135A++36.048.225%F-19.564%C**25.1D*1.4D-7262.1h24.9D*303F-
E540 Halberd 2,7431,5442695.74C+0.3523.686%F--4.339%B+11.3D*8.8D131136.6h7.6D*32T
M20 Basilisk 2,4171,4663534.153B+1.9422.125%F-5.935%C+6.4D*4.2D--47228.9h108C488.2F
M60-G Bulldog 1,5941,3262196.055B0.0414.648%F-2.489%C9D*1.8D*34147.4h8.6C58.5F--
P525 Marauder 1,3771,2949713.34C+7.259.756%F1.082%D24.7D*1.6D--9552.4h9.1D*93.5T
M1 Heavy Cycler 1,3061,2825522.322B+3.7713.315%D18.877%C+20DN/A5764h14.7B+110.3C*
MKV Suppressed 1,2651,2031,0651.13C++4.9614.29%F--17.623%C1.9D**N/A6625h29.1F*203.8T-
Frag Grenade 1,2621,18811188N/A1,181.9145.249%C++N/A565.7B+35.2S22652.1h4.3C9.6C+
Sticky Grenade 1,2241,17911179N/A1,172.9151.569%C+N/A655D25B**18631.8h3.2D--6.3D
PDW-16 Hailstorm 1,2481,1622,5290.459D5.6414.548%F-14.372%C2.1D**N/A7558.3h35.4T*243.6T*
TAR 1,1711,1605412.144B+3.9515.25%F19.224%C11.3D--N/A33102.6h16.6D*108.5F-
Aspis Anti-Aircraft Phalanx Turret 2,4821,1361298.806A++2.7117.385%D*N/A5.4D*6.4D--101208.8h181.3D1042.8D--
NS-7 PDW 1,1911,1341,8970.598C5.5012.077%F--16.667%C+1.5D*N/A5761.1h29T240.2T*
SMG-46 Armistice 1,1741,1328171.386C**4.7112.406%F*17.05%C++2.9D*N/A11394.1h29.5T-238.1T*
C75 Viper 1,4691,1195552.016C-4.0816.802%F--N/A8.9D*2.8D*85125.7h14.2C+84.5F--
M20 Basilisk 1,6511,0531825.786B**0.3125.571%D**4.938%C9.2D*5.2D--65114.3h112.1C438.3D--
NS-11C 9158853972.229A+3.8713.794%F-14.802%D3.8D--N/A15231.8h21.6D**156.5F--
Skyguard 1,6418073322.431C+3.6618.949%F2.726%B+6.3D*6.5D100127.5h169.4D-894F--
L100 Python AP 1,3807701784.326C+1.7742.033%F3.377%B+17.8D--14.1D24043.3h6C++14.2D
T7 Mini-Chaingun 7707523931.913B**4.189.98%D**10.771%D7.8D*N/A3296.1h25.4F254.9F-
G30 Vulcan 1,2807102193.242C+2.8513.105%F-5.352%B*7.6D*6.1D--12993.8h109.4C+834.7F--
T2 Striker 8444861573.096S3.0022.01%TN/A4.7D-3.5D-85103.1h62.4D--283.7T*
M20 Basilisk 7603953461.142D-4.9513.896%F-7.089%B++3.6D**3.3D--41109.6h127.1D**914.9T*
NS-20 Gorgon 4133922931.338C++4.7616.907%D*17.857%C+18.1C+1D-6721.7h24.8B+146.5B
MANA Anti-Vehicle Turret 1,8033331422.345B+3.7548.059%D5.405%B++10.2D*45.2B**27732.5h26.1F*54.3T*
G20 Vulcan-H 528329824.012C++2.0836.647%D**3.04%C++32.9C--19.9D65610h88.2B+240.6C+
M60-G Bulldog 371313555.691C++0.4013.573%F--1.597%D-8.8D**1.6D*3735.7h7.3C++53.8F*
M6 Onslaught 3032951172.521C*3.5712.063%D--19.322%C+24C--N/A8412.3h17.9C*148.2C
MR11 Gatekeeper 1,307294466.391B+0.3046.397%B*N/A10.9D--37.7A**53126.9h153.8T*331.5T-
Hunter QCX 4572882071.391B**4.7037.424%C4.167%D**6.3D3.7C++3245.4h22.9D**61.3D*
ASP-30 Grounder 310274634.349S1.7534.355%T*14.599%S13.5C1.8D-15320.3h5.2A15.1C
M9 SKEP Launcher 2922502310.87U4.7835.899%T*4.4%A+10.3C-1.7D8824.3h4.8A+13.3C++
P525 Marauder-H 253240317.742C--1.6521.385%F-N/A40D*2.2D*3136h7.6C+35.4D*
M1 Heavy Cycler 2332311311.763B4.3310.119%D--16.883%C+13.5DN/A10517.1h19.9C196.3C-
NS-10 Burster 4382301102.091B**4.0015.527%F--2.609%D-2.5D*2.2D--5392.7h266.3F--1715.3T*
NS-10 Burster 4202181101.982A4.1115.566%F-1.835%D*2.3D*2.2D-5292.9h281.4F*1808.1T*
Cycler TRV 213213504.26M+1.8318.221%D--15.962%D15.9DN/A9313.4h22.5T123.4F-
NS-20 Gorgon 2252111751.206C+4.8917.541%D*16.588%C-15.6C+1D4113.5h28.5B++162.7C**
G30 Walker 3181911191U184.9137.721%C+2.094%C-21.7C--14.4C1788.8h242.4C642.7C+
Xiphos Anti-Personnel Phalanx Turret 3011751313.462N/A7.3721.706%UN/A1750U1260U5164400.1h130.7T*601.9T*
LC2 Lynx 1681621411.149C++4.9510.258%F*23.457%B2.2D*N/A2775.2h27F--263.6T*
L100 Python HEAT 231162276C*0.0939.247%D*N/A17.1D--7.3D--4489.5h6C+15.4C--
TORQ-9 161160295.517M++0.5817.92%D**24.375%C+15.7D-N/A11310.2h22F-122.8F-
HC1 Cougar 1611581291.225C++4.8711.666%F*20.886%C3.1D*N/A3350.2h16D-137.4F--
Orbital Strike Uplink 2321551155N/A148.91525.641%UN/A310U154U16230.5h5.3T*1T*
T1 Cycler 1581551840.842C+5.2513.014%F-21.936%C+10.9D-N/A23614.2h17.5D-134.7F-
M12 Kobalt 165152721.714C**15.628.795%F19.079%C++15.2D**1.3D-9010h34.3T389.9T*
G30 Walker 235134206.7B++0.6116.059%F-2.239%D-4.8D**3.6D*6927.8h278D--1731F**
Xiphos Anti-Personnel Phalanx Tower 1381331133A+126.9121.195%DN/A221.7C+8.3C+7360.6h9.3B44.1B
TRAC-5 1531319240.142D-5.9510.884%F--19.084%C+1.6D*N/A8782.1h47.7T*438.5T*
TMG-50 116114313.677A**2.4213.818%D**21.93%C9.6D--N/A13311.9h19.5F-141.2F-
ML-7 2171137150.158D-5.9429.049%T-N/A4.7F4.4D*37023.8h7.8C27F**
Chainblade 10610623,4780.005C--6.097.208%F-6.604%C+0D-N/A05641.5h2.4C**33.2F
Spear Anti-Vehicle Phalanx Tower 1691011101M*94.9143.396%DN/A84.2A+56.7A++8471.2h3.6B**8.4A
M6 Onslaught 9089432.07C+4.0210.334%D**21.348%C**15.1D*N/A705.9h24.3D*235.2F
T9 CARV 96874480.194D5.904.08%T27.586%B++1.9D*N/A12845h32.4T*794.7T*
TSAR-42 8685136.538B++0.4421.703%F--50.588%F-8.3D*N/A19210.3h4.9T*22.7T*
Hoplon Anti-Aircraft Phalanx Tower 15382182S75.9115.187%FN/A136.7B+118.3B+10710.6h12.7B+83.4B
G30 Walker 12677322.406C3.6911.945%F--2.597%C++4.5D*2.8D*6417.2h223.8C1873.4F-
KSR-35 7373126.083A++0.0116.261%T35.616%B*11.1D**N/A526.6h7.5F*46.2T*
L105 Zephyr 9171471.511D4.5820.581%F*N/A12.7D**3.6D--1545.6h11F--53.3T*
G30 Walker 12470164.375C+1.7217.804%F4.286%C+4.4D**3.4D**5416h322.9F1813.6F--
C150 Dalton 12769322.156D3.9429.448%D--N/A11.3D*9.5D*3516.1h6.9D*23.4F--
G40-F Ranger 12466203.3C2.7916.796%F-N/A2.7F2.3F4424.8h193.6D--1152.5F**
MR1 Fracture 10265890.73C+5.3618.365%F-6.154%B**3.5D*2D**9618.8h99.9F-543.9T*
T4 AMP 64641240.516C5.588.539%T17.188%C3.9D*N/A2116.5h23.6F-276.1T*
99SV 63631790.352D5.7414.877%F**28.571%D-5.3D*N/A19611.8h8D**54.1T*
MANA Anti-Personnel Turret 75621030.602N/A5.4912.494%UN/A620U130U6905800.1h97.5T*780.7T*
M40 Fury 7161161M54.9119.568%T1.639%B+43.6D-7.1D*2401.4h13.5C*69.1D**
MSW-R 6161411.488C+4.6112.105%F-16.393%D--7.7D*N/A3557.9h21.3T176.3T*
NS-61 Emissary 61582450.237D5.867.828%T-12.069%D-1.9D*N/A1530.6h23.3D--297.1T*
MR1 Fracture 9451900.567C5.5319.934%F-5.882%B**2.7D**2.2D**8919.2h139.5T*699.6T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2710,90617.5h
TRAP-0690.1h
TS2 Inquisitor0600h
Anti-Vehicle MANA Turret381,0138.1h
Nano-Armor Kit7,76817,417,8741866h
NSX Yumi01460.1h
Skywall Shield Emitter14360.9h
Turret AI Module29002.4h
Structure Shield Module06811.8h
Repair Module11,0192.2h
Cortium Silo03090.6h
Reinforcements Module02300.3h
Nanite Revive Grenade06640.2h
Medical Applicator367440,80356.2h
Blast Wall05101.8h
Spitfire Auto-Turret28544,13481.6h
Motion Spotter64040.8h
NS Patriot Flare Gun01180.1h
Hoplon Anti-Aircraft Phalanx Tower24291.2h
Xiphos Anti-Personnel Tower03540.9h
Sunderer Garage02031.3h
Bunker02451.1h
Rampart Wall17653.1h
TR Triumph Flare Gun02430.1h
M12 Kobalt01000h
Welding Device017,8082.2h
Spear Anti-Vehicle Tower14191.1h
Shield Recharging Field98630.6h
Recon Detection Device91,0291.8h
Ammunition Package22045,68944h
Anti-Infantry MANA Turret541632.8h
HSR0960h
Snowman Soldier72770.4h
MG-H1 Watchman01940.1h
Routing Spire01000.1h
The Flail0680.4h
Pain Spire02060.5h
MG-S1 Jackal04520.4h
Hardlight Barrier0560.1h
Router12740.5h
Solid Wall0900.4h
Soldier Soaker12170.2h
MG-C1 Kindred0510h
M18 Locust01500.1h
Vehicle Ammo Dispenser02140.6h
Vehicle Gate04021.6h
Pillbox01560.7h
Elysium Spawn Tube02850.7h
Light Vehicle Terminal01260.8h
Light Air Terminal11060.6h
IPC Targeting Dart29371.2h
Orbital Strike Target Designator163365.1h
Infantry Tower11910.8h
WLT-Howler Mining Laser136,9325.3h
Alarm Module12300.2h
Glaive IPC11070.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 3.07s on queries, 2.42s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.