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General Dreadnaught coldandhot[HuTr] coldandhot
TR BR 99

KDR: 6.09

Score: 149.8m

Last Seen: Sep 22nd, 2018 2:21 PM
- ONLINE NOW

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH P2-120 HEAT Tank Mine Claymore L100 Python HESH Spear Anti-Vehicle Phalanx Turret P2-120 AP C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 6663TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.995%17.512%2282011998,2630.7565465.338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.677%-1.595F-0.524D0.145C++HEAD ++ (~11.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.1-1.759F-26.6-0.865D--178.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.253%1.013%414671212198,66347384148941.9297479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.609%-1.24D*-0.978D--0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.466B+5.80.536B+14.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.427%5.008%28816120315,215303656585.00988269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.728%-1.828F-0.125C++-0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
262.9-1.184D*43.2-0.073C+219.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.342%41.216%28821217148191010.0774869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.413%-2.654F**-1.666F-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36-2.628F**6.3-0.957D--29.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
15.687%20.106%2883121618985170.221831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.967%-2.151F--1.054B**-0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.2-3.573T*9.4-0.943D--50.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
149.8m233.5%215 (12.9k)209 (12.5k)6.09464240,84839,5187.2660899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219237018.841%2.857%2518:1124

107% Engineer7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 9:23 AMSep 5th, 2015 11:12 PMSep 22nd, 2018 11:22 AM (422d) (PST)Sep 22nd, 2018 11:56 AM (422d) (PST)Sep 22nd, 2018 10:21 AM (422d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
563535100.3360.0550.0100.9580.07459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7513,16930,582203158412,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11940.5h/497.5d 46,293 6,880 101,517 686.6k 23,596 32,734 53,190 403m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:114
Deaths:31
KDR:3.677
Accuracy:13.818% D**
HSR:21.930% C
T9 CARV
B++
Kills:87
Deaths:448
KDR:0.194
Accuracy:4.080% T
HSR:27.586% B++
MSW-R
D--
Kills:61
Deaths:41
KDR:1.488
Accuracy:12.105% F-
HSR:16.393% D--
MG-H1 Watchman
D**
Kills:54
Deaths:48
KDR:1.125
Accuracy:10.516% F--
HSR:14.815% D**
Kills:316
Deaths (as Heavy Assault):568
Deaths (to Heavy Assaults):8,982
KDR:0.55634
Kill Difference:252
Playtime:484.382 hours
Usage:4%
Score:3.100m
Score/min:107
Accuracy (listed only):10.130%
HSR (listed only):20.181%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:885
Deaths:397
KDR:2.229
Accuracy:13.794% F-
HSR:14.802% D-
LC2 Lynx
C**
Kills:162
Deaths:141
KDR:1.149
Accuracy:10.258% F*
HSR:23.457% C**
HC1 Cougar
C
Kills:158
Deaths:129
KDR:1.225
Accuracy:11.666% F*
HSR:20.886% C
TRAC-5
C+
Kills:131
Deaths:924
KDR:0.142
Accuracy:10.884% F-
HSR:19.084% C+
FA1 Barrage
A**
Kills:65
Deaths:39
KDR:1.667
Accuracy:18.260% F--
HSR:27.692% A**
TS4 Haymaker
C
Kills:64
Deaths:48
KDR:1.333
Accuracy:17.515% F--
HSR:12.500% C
NSX Tanto
D-
Kills:61
Deaths:27
KDR:2.259
Accuracy:16.596% F-
HSR:19.672% D-
AS16 NightHawk
A
Kills:60
Deaths:52
KDR:1.154
Accuracy:11.105% T
HSR:20% A
Kills:1,586
Deaths (as Engineer):1,757
Deaths (to Engineers):14,408
KDR:0.90268
Kill Difference:171
Playtime:12,796.928 hours
Usage:107%
Score:166.806m
Score/min:217
Accuracy (listed only):13.760%
HSR (listed only):19.762%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C
Kills:1,203
Deaths:1,065
KDR:1.130
Accuracy:14.290% F--
HSR:17.623% C
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F
HSR:14.372% C
NS-7 PDW
C
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C
SMG-46 Armistice
C+
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C+
T4 AMP
C-
Kills:100
Deaths:168
KDR:0.595
Accuracy:12.292% F--
HSR:17% C-
TSAR-42
F-
Kills:85
Deaths:13
KDR:6.538
Accuracy:21.703% F*
HSR:50.588% F-
KSR-35
B*
Kills:73
Deaths:12
KDR:6.083
Accuracy:16.196% T
HSR:35.616% B*
99SV
D-
Kills:63
Deaths:179
KDR:0.352
Accuracy:14.877% F**
HSR:28.571% D-
NSX Tengu
C+
Kills:63
Deaths:42
KDR:1.500
Accuracy:19.947% F--
HSR:20.635% C+
NS-61 Emissary
D
Kills:58
Deaths:246
KDR:0.236
Accuracy:7.799% T
HSR:12.069% D
Kills:5,073
Deaths (as Infiltrator):6,968
Deaths (to Infiltrators):5,157
KDR:0.72804
Kill Difference:1,895
Playtime:88.045 hours
Usage:1%
Score:0.838m
Score/min:159
Accuracy (listed only):14.613%
HSR (listed only):23.019%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:1,203
Deaths:1,065
KDR:1.130
Accuracy:14.290% F--
HSR:17.623% C
PDW-16 Hailstorm
C
Kills:1,162
Deaths:2,529
KDR:0.459
Accuracy:14.548% F
HSR:14.372% C
TAR
C
Kills:1,160
Deaths:541
KDR:2.144
Accuracy:15.250% F
HSR:19.224% C
NS-7 PDW
C
Kills:1,134
Deaths:1,897
KDR:0.598
Accuracy:12.077% F--
HSR:16.667% C
SMG-46 Armistice
C+
Kills:1,132
Deaths:817
KDR:1.386
Accuracy:12.406% F*
HSR:17.050% C+
Cycler TRV
D
Kills:213
Deaths:50
KDR:4.260
Accuracy:18.221% D--
HSR:15.962% D
TORQ-9
C+
Kills:160
Deaths:29
KDR:5.517
Accuracy:17.920% D**
HSR:24.375% C+
T1 Cycler
C+
Kills:155
Deaths:184
KDR:0.842
Accuracy:13.014% F-
HSR:21.936% C+
FA1 Barrage
A**
Kills:65
Deaths:39
KDR:1.667
Accuracy:18.260% F--
HSR:27.692% A**
TS4 Haymaker
C
Kills:64
Deaths:48
KDR:1.333
Accuracy:17.515% F--
HSR:12.500% C
NSX Tengu
C+
Kills:63
Deaths:42
KDR:1.500
Accuracy:19.947% F--
HSR:20.635% C+
AS16 NightHawk
A
Kills:60
Deaths:52
KDR:1.154
Accuracy:11.105% T
HSR:20% A
Kills:6,571
Deaths (as Combat Medic):7,293
Deaths (to Combat Medics):2,413
KDR:0.901
Kill Difference:722
Playtime:327.655 hours
Usage:3%
Score:3.986m
Score/min:203
Accuracy (listed only):15.379%
HSR (listed only):19.003%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C--
Kills:3,962
Deaths:1,955
KDR:2.027
Accuracy:14.065% D
HSR:18.274% C--
M2 Mutilator
C+
Kills:3,806
Deaths:1,747
KDR:2.179
Accuracy:12.124% D
HSR:17.893% C+
M2 Mutilator
C+
Kills:3,687
Deaths:1,676
KDR:2.200
Accuracy:11.735% D
HSR:18.606% C+
M3 Pounder HEG
C+
Kills:3,018
Deaths:688
KDR:4.387
Accuracy:22.139% F-
HSR:3.181% C+
M3 Pounder HEG
C**
Kills:2,908
Deaths:638
KDR:4.558
Accuracy:23.138% F-
HSR:3.439% C**
MRC3 Mercy
D
Kills:2,527
Deaths:1,273
KDR:1.985
Accuracy:13.743% D
HSR:17.175% D
M1 Heavy Cycler
C
Kills:1,522
Deaths:643
KDR:2.367
Accuracy:13.250% D
HSR:18.134% C
NS-20 Gorgon
C
Kills:392
Deaths:293
KDR:1.338
Accuracy:16.907% D--
HSR:17.857% C
M6 Onslaught
C+
Kills:295
Deaths:117
KDR:2.521
Accuracy:12.063% D--
HSR:19.322% C+
NS-10 Burster
D-
Kills:232
Deaths:111
KDR:2.090
Accuracy:15.556% F-
HSR:2.586% D-
M1 Heavy Cycler
C
Kills:231
Deaths:131
KDR:1.763
Accuracy:10.119% D--
HSR:16.883% C
NS-10 Burster
D*
Kills:220
Deaths:111
KDR:1.982
Accuracy:15.595% F-
HSR:1.818% D*
NS-20 Gorgon
C--
Kills:211
Deaths:175
KDR:1.206
Accuracy:17.541% D--
HSR:16.588% C--
M6 Onslaught
C*
Kills:89
Deaths:43
KDR:2.070
Accuracy:10.334% D**
HSR:21.348% C*
MR1 Fracture
A
Kills:65
Deaths:89
KDR:0.730
Accuracy:18.365% F-
HSR:6.154% A
MR1 Fracture
B**
Kills:51
Deaths:90
KDR:0.567
Accuracy:19.934% F-
HSR:5.882% B**
Kills:23,216
Deaths (as MAX Suit):4,890
Deaths (to MAX Suits):2,158
KDR:4.74765
Kill Difference:18,326
Playtime:834.501 hours
Usage:7%
Score:9.806m
Score/min:196
Accuracy (listed only):15.413%
HSR (listed only):12.821%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:74
V. Kills:23 308%
Deaths:47
KDR:1.574
Accuracy:20.654% F--
KPH:12.800 D**
VKPH:4 D-
C150 Dalton
D*
Kills:70
V. Kills:58 119%
Deaths:32
KDR:2.188
Accuracy:29.172% D--
KPH:11.400 D*
VKPH:9.400 D*
Kills:144 (0 + 144)
Deaths:79
KDR:1.823
VKDR:1.025
Vehicle Kills:81
Kill Difference:65
Playtime:11.958 hours
Usage:0%
Score:0.184m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:29.172%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:7,138
V. Kills:1,338 N/A
Deaths:365
KDR:19.556
Accuracy:45.880% C
KPH:46.100 C
VKPH:8.600 C+
C75 Viper
D*
Kills:1,150
V. Kills:367 313%
Deaths:555
KDR:2.072
Accuracy:17.091% F--
KPH:9.100 D*
VKPH:2.900 D*
Skyguard
D
Kills:816
V. Kills:838 97%
Deaths:332
KDR:2.458
Accuracy:18.981% F
KPH:6.400 D--
VKPH:6.500 D
L100 Python AP
D
Kills:770
V. Kills:610 126%
Deaths:178
KDR:4.326
Accuracy:42.029% F
KPH:17.800 D--
VKPH:14.100 D
L100 Python HEAT
D-
Kills:183
V. Kills:84 215%
Deaths:27
KDR:6.778
Accuracy:41.200% D--
KPH:17.700 D-
VKPH:8.100 D-
Kills:10,057 (10,057 + 0)
Deaths:1,457
KDR:6.903
VKDR:2.222
Vehicle Kills:3,237
Kill Difference:8,600
Playtime:463.620 hours
Usage:4%
Score:3.853m
Score/min:139
Driving Accuracy:41.200%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:166,048
V. Kills:27,564 N/A
Deaths:6,619
KDR:25.087
Accuracy:32.039% D*
KPH:51.200 C+
VKPH:8.500 C+
P2-120 HEAT
C
Kills:17,470
V. Kills:6,600 265%
Deaths:1,808
KDR:9.663
Accuracy:23.877% F-
KPH:22.400 C
VKPH:8.500 C
P2-120 AP
C
Kills:5,271
V. Kills:4,086 129%
Deaths:703
KDR:7.498
Accuracy:24.227% F--
KPH:20.800 D
VKPH:16.100 C
E540 Halberd
D-
Kills:1,556
V. Kills:1,204 129%
Deaths:269
KDR:5.784
Accuracy:23.699% F--
KPH:11.400 F
VKPH:8.800 D-
P525 Marauder
D--
Kills:1,294
V. Kills:83 N/A
Deaths:97
KDR:13.340
Accuracy:9.756% F
KPH:24.700 D*
VKPH:1.600 D--
G30 Vulcan
D--
Kills:710
V. Kills:570 124%
Deaths:219
KDR:3.242
Accuracy:13.105% F-
KPH:7.600 D**
VKPH:6.100 D--
M20 Basilisk
D--
Kills:395
V. Kills:365 108%
Deaths:346
KDR:1.142
Accuracy:13.895% F-
KPH:3.600 D**
VKPH:3.300 D--
MR11 Gatekeeper
M*
Kills:297
V. Kills:1,015 29%
Deaths:46
KDR:6.457
Accuracy:46.382% B*
KPH:11 D*
VKPH:37.600 M*
G30 Walker
D*
Kills:82
V. Kills:52 155%
Deaths:32
KDR:2.563
Accuracy:12.245% F--
KPH:4.600 D*
VKPH:2.900 D*
Kills:193,123 (188,789 + 4,334)
Deaths:10,139
KDR:19.048
VKDR:4.097
Vehicle Kills:41,539
Kill Difference:182,984
Playtime:4,711.624 hours
Usage:39%
Score:42.864m
Score/min:152
Driving Accuracy:24.227%
Gunner Accuracy:12.245%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:329
V. Kills:199 165%
Deaths:82
KDR:4.012
Accuracy:36.727% D**
KPH:32.700 D
VKPH:19.800 D
P525 Marauder-H
D*
Kills:240
V. Kills:13 N/A
Deaths:31
KDR:7.742
Accuracy:21.385% F-
KPH:40.100 D*
VKPH:2.200 D*
Kills:569 (0 + 569)
Deaths:113
KDR:5.035
VKDR:1.876
Vehicle Kills:212
Kill Difference:456
Playtime:16.042 hours
Usage:0%
Score:0.516m
Score/min:536
Driving Accuracy:N/A%
Gunner Accuracy:21.385%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:2,749
V. Kills:396 N/A
Deaths:154
KDR:17.851
Accuracy:12.943% F--
KPH:20 D--
VKPH:2.900 D*
M40 Fury
D*
Kills:1,845
V. Kills:325 N/A
Deaths:95
KDR:19.421
Accuracy:11.989% F**
KPH:19.400 D*
VKPH:3.400 D*
M12 Kobalt
D-
Kills:1,658
V. Kills:96 N/A
Deaths:37
KDR:44.811
Accuracy:8.356% F
KPH:25.100 D*
VKPH:1.500 D-
M20 Basilisk
D--
Kills:1,499
V. Kills:971 154%
Deaths:353
KDR:4.246
Accuracy:22.353% F-
KPH:6.500 D*
VKPH:4.200 D--
M60-G Bulldog
D*
Kills:1,329
V. Kills:271 489%
Deaths:219
KDR:6.068
Accuracy:14.684% F-
KPH:9 D*
VKPH:1.800 D*
M20 Basilisk
D-
Kills:1,075
V. Kills:609 176%
Deaths:182
KDR:5.907
Accuracy:25.641% D**
KPH:9.300 D*
VKPH:5.300 D-
M60-G Bulldog
D*
Kills:317
V. Kills:60 N/A
Deaths:55
KDR:5.764
Accuracy:13.696% F--
KPH:8.800 D**
VKPH:1.700 D*
M12 Kobalt
D
Kills:160
V. Kills:13 N/A
Deaths:7
KDR:22.857
Accuracy:8.686% F
KPH:15.300 D**
VKPH:1.200 D
G30 Walker
D*
Kills:144
V. Kills:104 137%
Deaths:20
KDR:7.200
Accuracy:16.209% F-
KPH:5.100 D**
VKPH:3.700 D*
G30 Walker
D**
Kills:73
V. Kills:55 130%
Deaths:16
KDR:4.563
Accuracy:17.865% F-
KPH:4.500 F
VKPH:3.400 D**
G40-F Ranger
F
Kills:66
V. Kills:58 112%
Deaths:20
KDR:3.300
Accuracy:16.778% F-
KPH:2.600 F
VKPH:2.300 F
Kills:10,915 (0 + 10,915)
Deaths:1,158
KDR:9.426
VKDR:2.554
Vehicle Kills:2,958
Kill Difference:9,757
Playtime:909.929 hours
Usage:8%
Score:3.052m
Score/min:56
Driving Accuracy:N/A%
Gunner Accuracy:16.778%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 193,612166,0486,61925.087B*18.9932.039%D*N/A51.2C+8.5C+1563240.3h4.9C++15.2C
P2-120 HEAT 24,07017,4701,8089.663B++3.5723.877%F-2.954%C+22.4C8.5C113779.8h6.8B+28.3D*
Tank Mine 18,61712,60881715.432S9.3425.108%DN/A111.1C+52.9C645113.5h1.4B*5.6B+
Claymore 12,21512,2111,06411.477B*5.3827.011%C-N/A106.3C--N/A242114.9h1.1B*4.2C++
L100 Python HESH 8,4767,13836519.556B*13.4645.88%CN/A46.1C8.6C+164154.9h3.4C++7.5C++
Spear Anti-Vehicle Phalanx Turret 10,4776,65720232.955S26.8634.111%D--3.53%C+24.8D-14.2D139268.5h8C++23.6C+
P2-120 AP 9,3575,2717037.498C++1.4024.227%F--5.16%B**20.8D16.1C256253.9h8C33.1F--
C-4 ARX 5,3415,1041,5493.295B++2.8032.34%A+N/A28.6F1.3F-88178.2h1.5D4.5C*
MRC3 Mercy 4,0533,9621,9552.027C+4.0714.065%D18.274%C--20.2DN/A55196.5h17.6B++125C++
M2 Mutilator 3,8583,8061,7472.179B3.9212.124%D17.893%C+15D-N/A44253h16.8B138.3C+
M2 Mutilator 3,7343,6871,6762.2B3.8911.735%D18.606%C+15.2D-N/A46243h15.9B+135.6C+
M3 Pounder HEG 3,2853,0186884.387A++1.7122.139%F-3.181%C+13.3C-1.2D*48226.3h22.9D103.2F
M3 Pounder HEG 3,1622,9086384.558A++1.5423.138%F-3.439%C**13.2D1.2F46219.7h24.8D107.1F
M40 Fury 3,1452,74915417.851A11.7612.943%F--1.419%C20D--2.9D*68137.5h11.5B+88.6D**
MRC3 Mercy 2,5692,5271,2731.985C+4.1113.743%D17.175%D19.6DN/A50129h17.3B++125.7C++
C-4 2,4161,9046392.98B**3.1152.703%SN/A39.3D--10.6D*32748.5h1.7C3.2B**
M40 Fury 2,1701,8459519.421A++13.3311.989%F**1.518%C19.4D*3.4D*7495.2h10.9B+91.2F--
Frag Grenade 1,7681,66411664N/A1,657.9145.356%C+N/A665.6B*41.6S23622.5h3.7C*8.1C**
M12 Kobalt 1,7541,6583744.811A++38.728.356%F19.361%C++25.1D*1.5D-7266.1h25.7D*307.7F-
E540 Halberd 2,7601,5562695.784C+0.3123.699%F--4.306%B+11.4F8.8D-135136.8h7.5D--31.8F**
M1 Heavy Cycler 1,5531,5226432.367B+3.7313.25%D18.134%C20.7DN/A5873.6h14.9B++112.5C++
M20 Basilisk 2,4701,4993534.246B+1.8522.353%F-5.871%C+6.5D*4.2D--47231.5h108C483.1F
M60-G Bulldog 1,6001,3292196.068B0.0314.684%F-2.483%C9D*1.8D*34147.6h8.6C58.4F--
P525 Marauder 1,3771,2949713.34C7.259.756%F1.082%D24.7D*1.6D--9652.4h9.1D*93.5F**
Sticky Grenade 1,2801,23411234N/A1,227.9151.335%C+N/A649.5D24.2B*18131.9h3.3D--6.5C--
MKV Suppressed 1,2651,2031,0651.13C++4.9614.29%F--17.623%C1.9D**N/A6625h29.1F*203.8T
PDW-16 Hailstorm 1,2481,1622,5290.459D5.6414.548%F14.372%C2.1D*N/A7558.3h35.4T*243.6T*
TAR 1,1711,1605412.144B+3.9515.25%F19.224%C11.3D--N/A34102.6h16.6D*108.5F-
C75 Viper 1,5171,1505552.072C-4.0217.091%F--N/A9.1D*2.9D*85127h14.2C+83.3F--
Aspis Anti-Aircraft Phalanx Turret 2,4971,1441298.868A*2.7717.462%D*N/A5.4D--6.4D-100210.9h182.3D1043.9D--
NS-7 PDW 1,1911,1341,8970.598C5.5012.077%F--16.667%C1.5D*N/A5761.1h29F*240.2T*
SMG-46 Armistice 1,1741,1328171.386B4.7112.406%F*17.05%C+2.9D*N/A11394.1h29.5T-238.1T*
M20 Basilisk 1,6841,0751825.907B**0.1925.641%D**4.93%C9.3D*5.3D-65115.9h112.1C+437.2D--
NS-11C 9158853972.229A3.8713.794%F-14.802%D-3.8D--N/A15231.8h21.6D*156.5F--
Skyguard 1,6548163322.458C+3.6418.981%F2.696%B+6.4D--6.5D101128.1h168.7D-888.8F--
T7 Mini-Chaingun 8117924321.833B**4.2610.056%D**10.606%D7.7D*N/A31103.1h26.1F259.4F-
L100 Python AP 1,3807701784.326C+1.7742.029%F3.377%B+17.8D--14.1D24543.3h6C+14.2D
G30 Vulcan 1,2807102193.242C+2.8513.105%F-5.352%B**7.6D**6.1D--12993.9h109.4C+834.7F-
T2 Striker 8865131613.186S2.9121.923%T-N/A4.6D*3.4D**82110.8h63.3D--288.9T*
M20 Basilisk 7603953461.142D4.9513.895%F-7.089%B++3.6D**3.3D--41109.7h127.2D*915.2T-
NS-20 Gorgon 4133922931.338C*4.7616.907%D--17.857%C18.1C+1D6721.7h24.8B+146.5B+
MANA Anti-Vehicle Turret 1,8033331422.345B+3.7548.062%D5.405%B++10.2D*45.2B**27732.5h26.1F--54.3T-
G20 Vulcan-H 528329824.012C+2.0836.727%D**3.04%C*32.6D19.7D66610.1h88.7B+241.4C+
M60-G Bulldog 377317555.764C++0.3313.696%F--1.577%D-8.8D**1.7D*3835.9h7.3C++53.3F--
MR11 Gatekeeper 1,312297466.457B+0.3646.382%B*N/A11D*37.6M*53127h152.6T*329.1T-
M6 Onslaught 3032951172.521C*3.5712.063%D--19.322%C+24DN/A8412.3h17.9B148.2C
Hunter QCX 4612902111.374B**4.7237.849%C4.138%D**6.3D3.7C++3346h23.3D*61.7D--
ASP-30 Grounder 314277674.134S1.9633.75%T*14.44%S13.1C1.8D*14921.1h5.4A15.9C--
G30 Walker 4482701270U263.9135.867%C-2.222%D22.1D14.6C20312.2h230.1C641.7C
M9 SKEP Launcher 2922502310.87U4.7835.899%T*4.4%A+10.3D1.7F-8824.3h4.8A+13.3C++
P525 Marauder-H 253240317.742C--1.6521.385%F-N/A40D*2.2D*3176h7.6C+35.4D*
NS-10 Burster 4422321112.09A4.0015.556%F-2.586%D-2.5D*2.3D--5392.9h264.9F-1702.8T*
M1 Heavy Cycler 2332311311.763B+4.3310.119%D--16.883%C13.5DN/A10617.1h19.9C+196.3C
NS-10 Burster 4222201111.982A+4.1115.595%F-1.818%D*2.4D*2.2D5293h279.8F--1794T*
Cycler TRV 213213504.26M+1.8318.221%D--15.962%D15.9DN/A9513.4h22.5T123.4F--
NS-20 Gorgon 2252111751.206C++4.8917.541%D--16.588%C--15.6C1D4113.5h28.5B++162.7B
Orbital Strike Uplink 3122041204N/A197.91524.883%UN/A340U180U16240.6h5.5T*1T*
Xiphos Anti-Personnel Phalanx Turret 3221911314.692N/A8.6021.714%UN/A1910U1310U5384300.1h124.3T*572.6T*
L100 Python HEAT 267183276.778B0.6841.2%D--N/A17.8D-8.2D42810.3h6.2C+15.1C--
LC2 Lynx 1681621411.149C++4.9510.258%F*23.457%C**2.2D*N/A2875.2h27F--263.6T*
TORQ-9 161160295.517M+0.5817.92%D**24.375%C+15.7D-N/A11610.2h22F-122.8F-
M12 Kobalt 173160722.857C**16.768.686%F18.75%C+15.2D**1.2D9110.5h33.4F**384.4T*
HC1 Cougar 1611581291.225C*4.8711.666%F*20.886%C3.1D--N/A3450.2h16D-137.4F*
T1 Cycler 1581551840.842C+5.2513.014%F-21.936%C+10.9D-N/A24214.2h17.5D134.7F-
Xiphos Anti-Personnel Phalanx Tower 1541491149A++142.9121.638%DN/A248.3C++8.3C+8000.6h8.6B39.9B+
G30 Walker 248144207.2B*1.1116.209%F-2.083%D--5.1D**3.7D*7028.4h267.9D1652.9F--
TRAC-5 1531319240.142D-5.9510.884%F-19.084%C+1.6D--N/A8982.3h47.7T*438.5T*
TMG-50 116114313.677A**2.4213.818%D**21.93%C9.6D--N/A13511.9h19.5F-141.2F-
Spear Anti-Vehicle Phalanx Tower 1911131113S106.9145.464%CN/A86.9A60A+8401.3h3.7A+8.2B**
ML-7 2171137150.158D-5.9429.049%TN/A4.7F4.4D*37423.8h7.8C27F*
Chainblade 10610623,4780.005C--6.097.208%F-6.604%C+0D--N/A05641.8h2.4C**33.2D**
T4 AMP 1021001680.595C5.5012.292%F--17%C-3.9D*N/A2125.4h34.5T*281T*
Hoplon Anti-Aircraft Phalanx Tower 16791191S84.9115.303%FN/A151.7B+126.7B+11050.6h11.9B+77.6B+
M6 Onslaught 9089432.07C+4.0210.334%D**21.348%C*15.1D*N/A705.9h24.3D--235.2D**
T9 CARV 96874480.194D5.904.08%T27.586%B++1.9D*N/A13145h32.4T*794.7T*
TSAR-42 8685136.538B+0.4421.703%F*50.588%F-8.3D*N/A19710.3h4.9T*22.7T*
G30 Walker 13482322.563C3.5312.245%F--2.439%C+4.6D*2.9D*7017.9h236.3C-1929.5F-
L105 Zephyr 9774471.574D4.5220.654%F--N/A12.8D**4D-1545.8h10.9F-52.9T*
G30 Walker 12873164.563C+1.5317.865%F-4.11%C+4.5F3.4D**5616.3h312.7D**1750.3F*
KSR-35 7373126.083A++0.0116.196%T35.616%B*10.9D*N/A536.7h7.5F--46.5T*
C150 Dalton 12870322.188D3.9129.172%D--N/A11.3D*9.4D*3526.2h6.8D*23.5F--
G40-F Ranger 12466203.3C2.7916.778%F-N/A2.6F2.3F4425h194.8D*1161.2T-
FA1 Barrage 6865391.667B+4.4318.26%F--27.692%A**1.4D**N/A3346.6h10.1T-55.5T*
MR1 Fracture 10265890.73C+5.3618.365%F-6.154%A3.5D*2D**9718.8h99.9F-543.9T*
TS4 Haymaker 6864481.333C*4.7617.515%F--12.5%C1.2FN/A851.3h11.2T*64.1T*
99SV 63631790.352D5.7414.877%F**28.571%D-5.3D*N/A20311.8h8D**54.1T*
NSX Tengu 6563421.5B4.5919.947%F--20.635%C+3.2D*N/A2819.6h36T*180.6T*
MANA Anti-Personnel Turret 75621030.602N/A5.4912.469%UN/A620U130U6995100.1h97.5T*782.3T*
NSX Tanto 6261272.259B**3.8416.596%F-19.672%D-2.4D*N/A1825.9h29.7F-179F**
M40 Fury 7161161S54.9119.568%T-1.639%C*43.6D--7.1D*2401.4h13.5C*69.1D**
MSW-R 6161411.488C+4.6112.105%F-16.393%D--7.7D*N/A3677.9h21.3T176.3T-
AS16 NightHawk 6060521.154C+4.9411.105%T20%A2.9D*N/A3120.9h6.8F61.1T*
NS-61 Emissary 61582460.236D5.867.799%T12.069%D1.9D*N/A1530.7h23.3D298.2T*
MG-H1 Watchman 5654481.125C+4.9710.516%F--14.815%D**5D*N/A6710.9h30.5T289.9T*
MR1 Fracture 9451900.567C5.5319.934%F-5.882%B**2.7D**2.2D**8919.2h139.5T*699.6T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2911,13418.2h
TRAP-0690.1h
TS2 Inquisitor0600h
Anti-Vehicle MANA Turret381,0148.1h
Nano-Armor Kit7,95717,832,7341903.7h
MG-A1 Arbalest01500h
NSX Yumi01460.1h
Skywall Shield Emitter14991h
Turret AI Module21,0232.7h
Structure Shield Module07922h
Repair Module11,1852.5h
Cortium Silo03690.7h
Reinforcements Module02820.3h
Nanite Revive Grenade06680.2h
Medical Applicator367441,98956.4h
Blast Wall06082.1h
Spitfire Auto-Turret30847,25686.1h
NS Patriot Flare Gun01180.1h
Motion Spotter64640.8h
Hoplon Anti-Aircraft Phalanx Tower24931.4h
Xiphos Anti-Personnel Tower04131h
Sunderer Garage02561.5h
Bunker03231.4h
Rampart Wall18663.5h
TR Triumph Flare Gun02430.1h
Welding Device018,7852.5h
M12 Kobalt01000h
Spear Anti-Vehicle Tower14831.2h
Shield Recharging Field98630.6h
Recon Detection Device91,0291.8h
Ammunition Package22748,35046.2h
Anti-Infantry MANA Turret541722.8h
HSR0960h
Snowman Soldier72770.4h
Flail Targeting Dart1730.5h
The Flail0980.5h
Pain Spire03310.9h
Routing Spire01560.2h
Router14500.8h
Hardlight Barrier0560.1h
MG-S1 Jackal04520.4h
Soldier Soaker12170.2h
Solid Wall01470.7h
MG-C1 Kindred0510h
M18 Locust01500.4h
Vehicle Gate05132h
Light Air Terminal11350.7h
Vehicle Ammo Dispenser02610.7h
Light Vehicle Terminal01711.2h
Pillbox01970.8h
IPC Targeting Dart29481.2h
Orbital Strike Target Designator214076.1h
Elysium Spawn Tube03430.8h
Infantry Tower12351h
WLT-Howler Mining Laser136,9325.3h
Alarm Module12860.3h
Glaive IPC11370.8h

Check the help document for the dictionary if you want to learn more about words used here.


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