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Lt. General Grouchy comingupwithnamesissuperhard[Burt] comingupwithnamesissuperhard
TR BR 93

KDR: 1.84

Score: 28.9m

Last Seen: Jan 19th, 2019 4:50 AM
- OFFLINE - 20.1 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Connery - Outfit Officer of Inglourious Bursters[Burt] Inglourious Bursters
TR outfit on Connery

Members: 163
Level Progress (to 94): 27%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M1 T9A "Butcher" MG-S1 Jackal MSW-R T9 CARV C-4 SMG-46 Armistice MG-H1 Watchman
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,970,325 MLG Score: 1575
Fun Score: N/A
Cheeseburgers Flipped: 183TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.176%23.65%7143898445,4341.91116-0.074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.76%1.783A++0.452B+-1.398D**HEAD ++ (~8.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.551B+10.10.29C*23.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.04%0.253%137310191,58314186001.11636263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.999%-0.571D-1.524F2.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.16C++11.30.093C+21

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.736%3.953%52210202539102380.277717106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.029%1.636A+-0.102C+-1.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.5-0.612D102.4-1.606F88.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.69%82.891%52510174,7111502183.1344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.957%1.302A1.035B**0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+20.358C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.978%14.69%52410184,0302267571.7769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.236%1.046B**0.038C+0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.609B+2.80.427B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Inglourious Bursters[Burt] Inglourious Bursters
TR outfit on Connery

Members: 163
28.9m201.9%342 (20.5k)276 (16.6k)1.8367573,56940,0541.9998793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022404928.222%22.541%63602:3729

11% Engineer41% Heavy Assault18% Infiltrator24% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2016 7:14 AMMar 31st, 2017 7:43 AMJan 19th, 2019 10:06 AM (9h) (PST)Jan 19th, 2019 12:53 AM (18h) (PST)Jan 19th, 2019 12:50 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5792263530.7020.3820.1581.5120.0471575

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,71313,54121,17242231091316,572

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1745.5h/72.7d 6,534 16,583 19,660 158.4k 3,046 4,866 4,884 60.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:7,476
Deaths:3,491
KDR:2.142
Accuracy:29.203% A
HSR:30.351% B**
T9A "Butcher"
B**
Kills:5,228
Deaths:2,129
KDR:2.456
Accuracy:28.975% B**
HSR:25.517% C
MSW-R
A+
Kills:2,884
Deaths:1,291
KDR:2.234
Accuracy:29.688% A+
HSR:26.248% B
T9 CARV
A*
Kills:2,766
Deaths:1,807
KDR:1.531
Accuracy:29.061% A*
HSR:23.210% C++
MG-H1 Watchman
A
Kills:1,444
Deaths:752
KDR:1.920
Accuracy:29.610% A
HSR:23.754% C
TMG-50
A+
Kills:1,427
Deaths:899
KDR:1.587
Accuracy:29.242% A+
HSR:27.330% B+
T7 Mini-Chaingun
A*
Kills:1,216
Deaths:735
KDR:1.654
Accuracy:28.529% A*
HSR:13.076% C+
NSX Naginata
B**
Kills:1,187
Deaths:619
KDR:1.918
Accuracy:27.753% B**
HSR:26.116% C
T32 Bull
B**
Kills:174
Deaths:55
KDR:3.164
Accuracy:28.398% B**
HSR:28.161% B+
T9 CARV-S
B++
Kills:171
Deaths:92
KDR:1.859
Accuracy:25.370% B++
HSR:19.883% D
Kills:23,973
Deaths (as Heavy Assault):11,870
Deaths (to Heavy Assaults):12,510
KDR:2.01963
Kill Difference:12,103
Playtime:721.059 hours
Usage:41%
Score:12.404m
Score/min:287
Accuracy (listed only):28.583%
HSR (listed only):24.365%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B*
Kills:3,784
Deaths:1,941
KDR:1.950
Accuracy:30.742% B*
HSR:22.146% B
SMG-46 Armistice
B*
Kills:1,504
Deaths:1,065
KDR:1.412
Accuracy:30.137% B*
HSR:17.154% C*
TRS-12 Uppercut
B
Kills:1,367
Deaths:1,196
KDR:1.143
Accuracy:61.415% B
HSR:16.313% C*
NS-11C
B**
Kills:1,356
Deaths:943
KDR:1.438
Accuracy:29.101% B**
HSR:15.929% C--
NS Baron G5
B+
Kills:1,311
Deaths:1,189
KDR:1.103
Accuracy:48.883% B+
HSR:9.840% D--
LC2 Lynx
A
Kills:1,279
Deaths:781
KDR:1.638
Accuracy:29.088% A
HSR:20.016% C
AS16 NightHawk
B**
Kills:1,247
Deaths:590
KDR:2.114
Accuracy:48.836% B**
HSR:14.354% C+
NSX Tengu
B+
Kills:1,203
Deaths:844
KDR:1.425
Accuracy:39.556% B+
HSR:16.625% D
PDW-16 Hailstorm
B**
Kills:1,176
Deaths:719
KDR:1.636
Accuracy:28.947% B**
HSR:18.793% B+
TRAC-5
A++
Kills:1,171
Deaths:673
KDR:1.740
Accuracy:29.712% A++
HSR:17.165% C
NSX Tanto
B++
Kills:1,170
Deaths:347
KDR:3.372
Accuracy:30.037% B++
HSR:23.419% C
TAS-16 Blackjack
B*
Kills:1,068
Deaths:534
KDR:2
Accuracy:70.016% B*
HSR:13.858% C
TRAC-5 S
A++
Kills:888
Deaths:428
KDR:2.075
Accuracy:31.377% A++
HSR:17.793% C**
NS-7 PDW
A+
Kills:758
Deaths:559
KDR:1.356
Accuracy:30.091% B**
HSR:27.045% A+
HC1 Cougar
A
Kills:558
Deaths:267
KDR:2.090
Accuracy:30.594% A
HSR:20.430% C
NSX-P Tanto
B**
Kills:500
Deaths:393
KDR:1.272
Accuracy:31.221% B**
HSR:19.400% D-
MKV Suppressed
A
Kills:413
Deaths:249
KDR:1.659
Accuracy:29.401% B++
HSR:26.634% A
FA1 Barrage
C*
Kills:348
Deaths:331
KDR:1.051
Accuracy:42.209% C*
HSR:12.069% D
The Little Helper
B**
Kills:184
Deaths:43
KDR:4.279
Accuracy:59.222% B**
HSR:14.674% C
Kills:21,285
Deaths (as Light Assault):13,092
Deaths (to Light Assaults):6,785
KDR:1.6258
Kill Difference:8,193
Playtime:422.450 hours
Usage:24%
Score:7.793m
Score/min:307
Accuracy (listed only):38.452%
HSR (listed only):18.087%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B
Kills:1,367
Deaths:1,196
KDR:1.143
Accuracy:61.415% B
HSR:16.313% C*
NS-11C
B**
Kills:1,356
Deaths:943
KDR:1.438
Accuracy:29.101% B**
HSR:15.929% C--
NS Baron G5
B+
Kills:1,311
Deaths:1,189
KDR:1.103
Accuracy:48.883% B+
HSR:9.840% D--
LC2 Lynx
A
Kills:1,279
Deaths:781
KDR:1.638
Accuracy:29.088% A
HSR:20.016% C
AS16 NightHawk
B**
Kills:1,247
Deaths:590
KDR:2.114
Accuracy:48.836% B**
HSR:14.354% C+
TRAC-5
A++
Kills:1,171
Deaths:673
KDR:1.740
Accuracy:29.712% A++
HSR:17.165% C
NSX Tanto
B++
Kills:1,170
Deaths:347
KDR:3.372
Accuracy:30.037% B++
HSR:23.419% C
TAS-16 Blackjack
B*
Kills:1,068
Deaths:534
KDR:2
Accuracy:70.016% B*
HSR:13.858% C
TRAC-5 S
A++
Kills:888
Deaths:428
KDR:2.075
Accuracy:31.377% A++
HSR:17.793% C**
MG-HBR1 Dragoon
A
Kills:755
Deaths:282
KDR:2.677
Accuracy:42.155% A
HSR:27.020% C
HC1 Cougar
A
Kills:558
Deaths:267
KDR:2.090
Accuracy:30.594% A
HSR:20.430% C
NSX-P Tanto
B**
Kills:500
Deaths:393
KDR:1.272
Accuracy:31.221% B**
HSR:19.400% D-
FA1 Barrage
C*
Kills:348
Deaths:331
KDR:1.051
Accuracy:42.209% C*
HSR:12.069% D
AMR-66
B**
Kills:211
Deaths:192
KDR:1.099
Accuracy:32.481% B**
HSR:12.322% F-
The Little Helper
B**
Kills:184
Deaths:43
KDR:4.279
Accuracy:59.222% B**
HSR:14.674% C
Kills:13,413
Deaths (as Engineer):8,189
Deaths (to Engineers):5,686
KDR:1.63793
Kill Difference:5,224
Playtime:198.954 hours
Usage:11%
Score:2.858m
Score/min:239
Accuracy (listed only):41.090%
HSR (listed only):16.973%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B*
Kills:3,784
Deaths:1,941
KDR:1.950
Accuracy:30.742% B*
HSR:22.146% B
SMG-46 Armistice
B*
Kills:1,504
Deaths:1,065
KDR:1.412
Accuracy:30.137% B*
HSR:17.154% C*
TRS-12 Uppercut
B
Kills:1,367
Deaths:1,196
KDR:1.143
Accuracy:61.415% B
HSR:16.313% C*
NS Baron G5
B+
Kills:1,311
Deaths:1,189
KDR:1.103
Accuracy:48.883% B+
HSR:9.840% D--
AS16 NightHawk
B**
Kills:1,247
Deaths:590
KDR:2.114
Accuracy:48.836% B**
HSR:14.354% C+
NSX Tengu
B+
Kills:1,203
Deaths:844
KDR:1.425
Accuracy:39.556% B+
HSR:16.625% D
PDW-16 Hailstorm
B**
Kills:1,176
Deaths:719
KDR:1.636
Accuracy:28.947% B**
HSR:18.793% B+
TAS-16 Blackjack
B*
Kills:1,068
Deaths:534
KDR:2
Accuracy:70.016% B*
HSR:13.858% C
NS-7 PDW
A+
Kills:758
Deaths:559
KDR:1.356
Accuracy:30.091% B**
HSR:27.045% A+
Cycler TRV
A
Kills:441
Deaths:266
KDR:1.658
Accuracy:28.797% A
HSR:19.048% C+
MKV Suppressed
A
Kills:413
Deaths:249
KDR:1.659
Accuracy:29.401% B++
HSR:26.634% A
NS-11A
A
Kills:384
Deaths:188
KDR:2.043
Accuracy:30.918% A
HSR:24.479% B+
FA1 Barrage
C*
Kills:348
Deaths:331
KDR:1.051
Accuracy:42.209% C*
HSR:12.069% D
SABR-13
B+
Kills:324
Deaths:160
KDR:2.025
Accuracy:28.331% B+
HSR:16.975% D*
T1 Cycler
B**
Kills:279
Deaths:223
KDR:1.251
Accuracy:26.956% B**
HSR:18.996% C
NSX Yumi
B*
Kills:190
Deaths:225
KDR:0.844
Accuracy:30.573% B*
HSR:23.684% C
The Little Helper
B**
Kills:184
Deaths:43
KDR:4.279
Accuracy:59.222% B**
HSR:14.674% C
TAR
A++
Kills:113
Deaths:57
KDR:1.982
Accuracy:28.374% B**
HSR:33.628% A++
Kills:16,094
Deaths (as Combat Medic):10,379
Deaths (to Combat Medics):4,266
KDR:1.55063
Kill Difference:5,715
Playtime:86.946 hours
Usage:5%
Score:1.511m
Score/min:290
Accuracy (listed only):38.522%
HSR (listed only):19.240%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B*
Kills:3,784
Deaths:1,941
KDR:1.950
Accuracy:30.742% B*
HSR:22.146% B
SMG-46 Armistice
B*
Kills:1,504
Deaths:1,065
KDR:1.412
Accuracy:30.137% B*
HSR:17.154% C*
TSAR-42
A
Kills:1,368
Deaths:582
KDR:2.351
Accuracy:46.465% A
HSR:70.468% C*
NS-44 Commissioner
B**
Kills:1,298
Deaths:969
KDR:1.340
Accuracy:44.840% B**
HSR:14.638% D--
RAMS .50M
B++
Kills:1,255
Deaths:338
KDR:3.713
Accuracy:39.603% C++
HSR:84.383% B++
NSX Tengu
B+
Kills:1,203
Deaths:844
KDR:1.425
Accuracy:39.556% B+
HSR:16.625% D
NSX Daimyo
B
Kills:1,196
Deaths:317
KDR:3.773
Accuracy:43.688% B
HSR:93.311% C+
NS-45 Pilot
B+
Kills:1,186
Deaths:998
KDR:1.188
Accuracy:35.144% B+
HSR:14.165% D**
PDW-16 Hailstorm
B**
Kills:1,176
Deaths:719
KDR:1.636
Accuracy:28.947% B**
HSR:18.793% B+
NSX Tomoe
B++
Kills:1,175
Deaths:578
KDR:2.033
Accuracy:32.463% B++
HSR:42.043% B+
NS-357 Underboss
B*
Kills:1,162
Deaths:813
KDR:1.429
Accuracy:43.014% B*
HSR:14.458% D-
M77-B
A+
Kills:811
Deaths:115
KDR:7.052
Accuracy:46.446% A+
HSR:85.450% B**
NS-7 PDW
A+
Kills:758
Deaths:559
KDR:1.356
Accuracy:30.091% B**
HSR:27.045% A+
MKV Suppressed
A
Kills:413
Deaths:249
KDR:1.659
Accuracy:29.401% B++
HSR:26.634% A
Soldier Soaker
C--
Kills:384
Deaths:178
KDR:2.157
Accuracy:29.404% C--
HSR:10.677% D
NS-AM7 Archer
A
Kills:357
Deaths:640
KDR:0.558
Accuracy:68.142% A
HSR:8.123% D--
TX1 Repeater
A+
Kills:335
Deaths:337
KDR:0.994
Accuracy:33.490% A+
HSR:16.119% D
NS-61 Emissary
C*
Kills:246
Deaths:312
KDR:0.788
Accuracy:29.666% C*
HSR:12.602% D
NS-30 Vandal
B++
Kills:199
Deaths:161
KDR:1.236
Accuracy:37.697% B++
HSR:17.588% D--
NS-44L Blackhand
C++
Kills:177
Deaths:202
KDR:0.876
Accuracy:42.817% C++
HSR:24.859% D*
TS2 Inquisitor
B+
Kills:176
Deaths:164
KDR:1.073
Accuracy:31.941% B+
HSR:8.523% F
SR-7
A+
Kills:81
Deaths:11
KDR:7.364
Accuracy:37.950% C
HSR:90.124% A+
Kills:20,244
Deaths (as Infiltrator):12,092
Deaths (to Infiltrators):5,457
KDR:1.67416
Kill Difference:8,152
Playtime:307.586 hours
Usage:18%
Score:3.858m
Score/min:209
Accuracy (listed only):37.802%
HSR (listed only):33.451%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:275
Deaths:129
KDR:2.132
Accuracy:22.411% B**
HSR:16.364% D
M6 Onslaught
B**
Kills:247
Deaths:117
KDR:2.111
Accuracy:22.477% B**
HSR:19.838% C++
NS-20 Gorgon
B++
Kills:171
Deaths:60
KDR:2.850
Accuracy:29.970% B++
HSR:21.637% B+
M3 Pounder HEG
B*
Kills:114
Deaths:47
KDR:2.426
Accuracy:45.720% B*
HSR:0% F--
NS-20 Gorgon
B++
Kills:112
Deaths:44
KDR:2.545
Accuracy:30.432% B++
HSR:19.643% C++
M3 Pounder HEG
B+
Kills:87
Deaths:48
KDR:1.813
Accuracy:44.846% B+
HSR:2.299% D
MRC3 Mercy
M
Kills:67
Deaths:18
KDR:3.722
Accuracy:25.642% A++
HSR:34.328% M
MRC3 Mercy
A**
Kills:64
Deaths:16
KDR:4
Accuracy:27.423% A**
HSR:28.125% A+
Kills:1,137
Deaths (as MAX Suit):239.500
Deaths (to MAX Suits):1,507
KDR:4.74739
Kill Difference:897.500
Playtime:22.960 hours
Usage:1%
Score:0.503m
Score/min:365
Accuracy (listed only):31.115%
HSR (listed only):17.779%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:90
V. Kills:24 360%
Deaths:24
KDR:3.750
Accuracy:54.548% B++
KPH:50.100 C-
VKPH:13.400 C+
M18 Needler
C+
Kills:76
V. Kills:42 177%
Deaths:86
KDR:0.884
Accuracy:31.373% C+
KPH:9.500 C
VKPH:5.300 D
M18 Rotary
D
Kills:62
V. Kills:50 122%
Deaths:120
KDR:0.517
Accuracy:27.260% D
KPH:6.200 D
VKPH:5 D
Kills:228 (138 + 0)
Deaths:230
KDR:0.991
VKDR:0.504
Vehicle Kills:116
Kill Difference:2
Playtime:19.782 hours
Usage:1%
Score:0.135m
Score/min:114
Piloting Accuracy:27.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:820
V. Kills:142 N/A
Deaths:63
KDR:13.016
Accuracy:55.496% B*
KPH:66.700 B+
VKPH:11.600 B**
L100 Python AP
B**
Kills:589
V. Kills:235 250%
Deaths:79
KDR:7.456
Accuracy:60.137% B+
KPH:40.400 B**
VKPH:16.100 C
Skyguard
A
Kills:174
V. Kills:88 196%
Deaths:29
KDR:6
Accuracy:30.399% C*
KPH:22.500 A
VKPH:11.400 B+
Kills:1,583 (1,583 + 0)
Deaths:171
KDR:9.257
VKDR:2.719
Vehicle Kills:465
Kill Difference:1,412
Playtime:34.603 hours
Usage:2%
Score:0.480m
Score/min:231
Driving Accuracy:30.399%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:228
V. Kills:91 248%
Deaths:46
KDR:4.957
Accuracy:51.727% B**
KPH:32.200 B+
VKPH:12.800 B++
Kills:228 (228 + 0)
Deaths:46
KDR:4.957
VKDR:1.978
Vehicle Kills:91
Kill Difference:182
Playtime:7.092 hours
Usage:0%
Score:0.105m
Score/min:246
Driving Accuracy:51.727%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:169
V. Kills:101 166%
Deaths:50
KDR:3.380
Accuracy:54.727% B*
KPH:27.200 D
VKPH:16.200 D-
Kills:169 (0 + 169)
Deaths:50
KDR:3.380
VKDR:2.020
Vehicle Kills:101
Kill Difference:119
Playtime:6.223 hours
Usage:0%
Score:0.106m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:54.727%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:84
V. Kills:35 233%
Deaths:18
KDR:4.667
Accuracy:51.816% A+
KPH:20.400 C+
VKPH:8.500 C++
Kills:84 (0 + 84)
Deaths:18
KDR:4.667
VKDR:1.944
Vehicle Kills:35
Kill Difference:66
Playtime:4.117 hours
Usage:0%
Score:0.056m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:51.816%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
D
Kills:123
V. Kills:43 280%
Deaths:200
KDR:0.615
Accuracy:38.211% D
KPH:5.400 D
VKPH:1.900 D
M4-F Pillager
D
Kills:118
V. Kills:30 381%
Deaths:106
KDR:1.113
Accuracy:44.156% C--
KPH:11.800 D--
VKPH:3 D
Kills:241 (241 + 0)
Deaths:306
KDR:0.788
VKDR:0.239
Vehicle Kills:73
Kill Difference:65
Playtime:32.670 hours
Usage:2%
Score:0.132m
Score/min:67
Driving Accuracy:44.156%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 7,5997,4763,4912.142B+0.3129.203%A30.351%B**47.7BN/A125156.7h10.4B*35.6B++
T9A "Butcher" 5,3015,2282,1292.456B0.6228.975%B**25.517%C56.8C++N/A14192.1h10.1B++34.7B*
MG-S1 Jackal 3,8473,7841,9411.95B++0.1130.742%B*22.146%B48.4B+N/A13678.2h9.2B+29.8B++
MSW-R 2,9252,8841,2912.234C*0.4029.688%A+26.248%B48.6B+N/A13359.4h10.2B*34.3B*
T9 CARV 2,8122,7661,8071.531C*0.3129.061%A*23.21%C++43B*N/A12964.4h11.3B*38.9B*
C-4 3,2352,6741,2442.15B+0.3126.624%C*N/A132.4A27.8C+72020.2h1.1B*4.2B++
SMG-46 Armistice 1,5411,5041,0651.412B0.4230.137%B*17.154%C*45B*1.1A**15533.4h12.8B+42.4B+
MG-H1 Watchman 1,4671,4447521.92B0.0829.61%A23.754%C56B+N/A18625.8h12B*40.7B*
TMG-50 1,4601,4278991.587B+0.2529.242%A+27.33%B+45.4B+1.1A++11831.4h9B*30.8B*
TSAR-42 1,3801,3685822.351C+0.5146.465%A70.468%C*38.6C++N/A10335.4h2.1B+4.5B++
TRS-12 Uppercut 1,3871,3671,1961.143C+0.6961.415%B16.313%C*48.1B+N/A13428.4h2.2B++3.6B+
NS-11C 1,3791,3569431.438B+0.4029.101%B**15.929%C--38B++N/A10535.7h11.2B*38.6B++
NS Baron G5 1,3501,3111,1891.103C++0.7348.883%B+9.84%D--38.6C**1.1A++9634h4B+8.2C+
NS-44 Commissioner 1,3211,2989691.34B+0.5044.84%B**14.638%D--49.9B++N/A13326h3.5B+7.8B++
The Slasher 1,3431,28422,5120.057C++1.7831.621%C10.748%C+1.6CN/A4794.2h2.2C++6.9C++
LC2 Lynx 1,2971,2797811.638B+0.2029.088%A20.016%C50.4AN/A16625.4h11.5B*39.7B*
RAMS .50M 1,2551,2553383.713C*1.8839.603%C++84.383%B++33.8B+N/A8637.1h1.8B*4.5B+
AS16 NightHawk 1,2701,2475902.114B*0.2848.836%B**14.354%C+61.4A1.1A++21620.3h3.7B+7.7B++
T7 Mini-Chaingun 1,2391,2167351.654B++0.1828.529%A*13.076%C+53.1B**1B+14722.9h11.9B*41.7B*
NSX Tengu 1,2301,2038441.425C*0.4139.556%B+16.625%D37.5C++N/A11532.1h10.7B++27.2B+
NS Decimator 1,6441,1965322.248A+0.4165.925%B++1.589%C--43.5B+16.3C++29327.5h4.1B+6.2B++
NSX Daimyo 1,2001,1963173.773C*1.9443.688%B93.311%C+37.5C-N/A9031.9h2.5C++5.6B
NSX Naginata 1,2001,1876191.918B+0.0827.753%B**26.116%C58.2B++N/A19620.4h9.4B*34B++
NS-45 Pilot 1,2011,1869981.188C+0.6535.144%B+14.165%D**56.2C**N/A16921.1h7.1C*20.3B+
PDW-16 Hailstorm 1,1951,1767191.636B++0.2028.947%B**18.793%B+52AN/A14022.6h12.1B++41.7B++
NSX Tomoe 1,1901,1755782.033B0.2032.463%B++42.043%B+32.5CN/A10936.1h12.5B+38.4B+
TRAC-5 1,1851,1716731.74A0.1029.712%A++17.165%C46.5A*N/A20625.2h10.3B**34.6B**
NSX Tanto 1,1891,1703473.372A*1.5430.037%B++23.419%C45.9B++N/A11125.5h10.7B++35.5B+
NS-357 Underboss 1,1761,1628131.429B+0.4143.014%B*14.458%D-51.4B+N/A14922.6h3.7B+8.6B++
TAS-16 Blackjack 1,0761,0685342B++0.1670.016%B*13.858%C62.8B**N/A18417h2B*2.9B++
TRAC-5 S 9028884282.075A+0.2431.377%A++17.793%C**52.2A*N/A14217h8.4B**26.8B**
L100 Python HESH 9628206313.016C*11.1855.496%B*N/A66.7B+11.5B**24912.3h2.7B++4.8B*
M77-B 8128111157.052M*5.2246.446%A+85.45%B**43.1AN/A11118.8h1.7A3.7B**
NS-7 PDW 7697585591.356B+0.4830.091%B**27.045%A+29.5C*N/A8525.7h13B+43.3B++
MG-HBR1 Dragoon 7667552822.677B**0.8442.155%A27.02%C34.2BN/A8622.1h5.7B++13.5B*
Chainblade 71771012,3780.057B**1.7820.657%D16.901%A+1.5AN/A4477.5h2.2B+10.8C++
Rocklet Rifle 1,2276864381.566A+0.2757.371%B+N/A52A++41A52113.2h20.9A36.4B**
L100 Python AP 824589797.456B++5.6260.137%B+N/A40.3B**16.1C22314.6h4.8B*7.9B**
HC1 Cougar 5685582672.09B**0.2530.594%A20.43%C45.4B*N/A16012.3h9.7B*31.7B*
NSX-P Tanto 5095003931.272B+0.5631.221%B**19.4%D-42.7B*N/A17311.7h11.5B*37B*
ML-7 7804714571.031B+0.8166.053%B**1.274%D--30.4B++19.9B**30415.5h7.5C11.4C**
Frag Grenade 4834641464N/A462.1651.167%B*N/A464C+19A*17081h3.7C*7.3B+
Cycler TRV 4514412661.658B+0.1828.797%A19.048%C+44.5B++1A++1359.9h11.2B*38.9B*
MKV Suppressed 4164132491.659B++0.1829.401%B++26.634%A39.3BN/A10210.5h12.7B+43.3B+
T2 Striker 6143841931.99M**0.1548.813%CN/A20.5B++12.3C++19118.7h27.5B**56.4B++
NS-11A 3913841882.043B+0.2130.918%A24.479%B+41.7B+N/A1229.2h10.6B**34.4B**
Soldier Soaker 3883841782.157B*0.3229.404%C--10.677%D56.5C**N/A2386.8h5.2B++17.8C**
NS-AM7 Archer 5013576400.558C*1.2868.142%A8.123%D--8.5B3.4B+6242.1h17.1B25.1B+
FA1 Barrage 3543483311.051C++0.7942.209%C*12.069%D35.2B+N/A1369.9h3.8B*9.1B++
TX1 Repeater 3393353370.994B0.8433.49%A+16.119%D39.9B++N/A1378.4h13.7C++40.8B+
SABR-13 3293241602.025C**0.1928.331%B+16.975%D*57.9AN/A1875.6h10.3B++36.5B++
T1 Cycler 2882792231.251C*0.5926.956%B**18.996%C27.6C**N/A19510.1h12.5B++46.4B*
M6 Onslaught 2832751292.132C+0.3022.411%B**16.364%D45.1B*1.3A*1316.1h15.7B*69.9B*
M6 Onslaught 2502471172.111C+0.2722.477%B**19.838%C++47.5B**N/A1585.2h13.9A61.8B*
NS-61 Emissary 2482463120.788C+1.0529.666%C*12.602%D29.3C*N/A818.4h14.6C++49.3C**
P2-120 HEAT 319228464.957C+3.1251.727%B**N/A32.1B+12.8B++2467.1h7.5C++14.5B++
AMR-66 2222111921.099C**0.7432.481%B**12.322%F-26B+1.4A*1228.1h7.4B++22.8B*
NS-30 Vandal 2031991611.236C0.6037.697%B++17.588%D--39C+N/A1205.1h5.7C++15B+
NSX Yumi 1961902250.844C0.9930.573%B*23.684%C30.2C1C+1466.3h11.8C*38.6B+
The Little Helper 186184434.279A*2.4459.222%B**14.674%C59.4B+N/A1463.1h4.1B+7B*
NS-44L Blackhand 1841772020.876C0.9642.817%C++24.859%D*28.1C*1.1A**906.3h5.2C12C++
NS Annihilator 2961761800.978B**0.8684.804%AN/A18.1A++12.4A1679.7h6.5A++7.7A++
TS2 Inquisitor 1821761641.073C+0.7631.941%B+8.523%F46.3C**1.6A++1413.8h11.4C+35.6C**
Skyguard 262174296A++4.1630.399%C*N/A22.6A11.4B+2197.7h74.3B**244.3B**
T32 Bull 176174553.164A+1.3328.398%B**28.161%B+49.7B+N/A2273.5h10.2B*36.1B++
T9 CARV-S 174171921.859C**0.0225.37%B++19.883%D37.2C+N/A1194.6h10.7B++42.3B+
NS-20 Gorgon 176171602.85A1.0129.97%B++21.637%B+32.3A+N/A985.3h22.5B+75.2B*
G20 Vulcan-H 270169503.38C+1.5454.727%B*2.367%C27.3D16.3D-2856.2h102.9C++188.1B+
Tank Mine 228158642.469C+0.6365.635%A**N/A98.8C+43.8D10241.6h2.6D--3.9A
M20 Basilisk-F 1661232000.615C1.2238.211%DN/A5.4D1.9D6722.7h33B+86.2B+
M4-F Pillager 1481181061.113C++0.7244.156%C--N/A11.8D--3D6910h56.7C+128.4C
M3 Pounder HEG 140114472.426B+0.5945.72%B*N/A25.9B**5.9A+1634.4h11.2B**24.6B*
TAR 116113571.982B+0.1528.374%B**33.628%A++33.2C++N/A1833.4h12.4B+43.5B++
NS-20 Gorgon 115112442.545B**0.7130.432%B++19.643%C++32.9A++N/A1113.4h25B++82.2B*
Auraxium Chainblade 1281093,4020.032C+1.8012.971%D*2.752%D0.5CN/A3207.2h2.6D20.2D
MANA Anti-Personnel Turret 10199531.868N/A0.0323.698%UN/A990U20U2727100.1h16T*67.7T*
Spear Anti-Vehicle Phalanx Turret 15398185.444C3.6151.306%B*4.082%C+54.4B**30.6B*4021.8h8.8C++17.2B+
Hellfire Rocket Pods 11490243.75C1.9154.548%B++N/A50C-13.3C+3941.8h24.5C+44.8C**
M3 Pounder HEG 10187481.813C++0.0244.846%B+2.299%D18.9C+3C--1244.6h15.6B+34.7B+
M20 Basilisk 11984184.667B++2.8351.816%A+7.143%B+20.5C+8.5C++2264.1h101.3C+195.4B+
SR-7 8281117.364A5.5337.95%C90.124%A+30CN/A882.7h1.7B*4.5B+
M18 Needler 11876860.884C0.9531.373%C+N/A9.5C5.3D1028h103.1B+328.7B+
MRC3 Mercy 6767183.722B*1.8925.642%A++34.328%M51.5A++N/A2711.3h17.7B+69.2B*
MRC3 Mercy 6564164B*2.1627.423%A**28.125%A+58.2A*N/A3421.1h16B*58.5B**
M18 Rotary 112621200.517C-1.3227.26%DN/A6.2D5D7210h139C++509.8C+
Anti-Vehicle Grenade 9262162N/A60.1654.677%B+N/A310C150B++24240.2h5.5C*10B+
Hunter QCX 6255770.714C+1.1220.072%D**29.091%C*14.9C++1.9C+553.7h4.1C**20.2C+
MAX Punch 51512930.174B+1.6633.333%DN/A2.4C**N/A621h2C++6C+

Consumables
  Name Deaths Consumed Time Equipped
T4 AMP0500h
Motion Spotter193,4102.4h
Restoration Kit93570.3h
NS Patriot Flare Gun01010.2h
Nano-Armor Kit137211,55314.5h
Welding Device02,2190.1h
Snowman Soldier41750.3h
Spawn Beacon264541.2h
Anti-Vehicle MANA Turret1540.1h
Nanite Revive Grenade05040.1h
Medical Applicator26792,1728.5h
Rampart Wall1680.6h
M12 Kobalt0550h
Medical Kit4668,7709.1h
Anti-Infantry MANA Turret133430.5h
Nano-Repair Grenade02870.1h
Hardlight Barrier72610.4h
Recon Detection Device101,0831.6h
Shield Recharging Field14420.2h
Ammunition Package131,5350.6h

Check the help document for the dictionary if you want to learn more about words used here.


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