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Field Marshal Grouchy comingupwithnamesissuperhard[] comingupwithnamesissuperhard
TR BR 127

KDR: 1.94

Score: 34.1m

Last Seen: Jun 7th, 2019 11:45 PM
- OFFLINE - 64.6 hour(s)

Prestige 1, Battle Rank 100 (127 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M1 T9A "Butcher" MSW-R MG-S1 Jackal T9 CARV C-4 NS-44 Commissioner SMG-46 Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,270,565 MLG Score: 1815
Fun Score: N/A
Cheeseburgers Flipped: 211TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.349%24.773%75238117254,0072.00784-0.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.808%1.776A++0.515B+-1.387D**HEAD ++ (~9.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.553B+100.294C*22.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.484%0.245%135312071,63215026251.08655261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.618%-0.576D-1.499F1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.162C++11.70.096C+21.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.909%4.28%50212082579782420.262513106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.826%1.64A+-0.028C+-1.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.4-0.61D102.6-1.601F87.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.726%83.096%50512054,8511678182.89094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.95%1.306A1.04B**0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.529B+20.361C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.323%14.517%50412064,2572564571.65965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.001%1.053B**-0.011C+0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.612B+2.80.429B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.1m205.9%357 (21.4k)290 (17.4k)1.9355987,71345,3162.09687127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210507928.728%23.164%66502:3633

10% Engineer45% Heavy Assault16% Infiltrator23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2016 7:14 AMMar 31st, 2017 7:43 AMJun 8th, 2019 3:02 PM (16d) (PST)Jun 8th, 2019 12:20 AM (17d) (PST)Jun 7th, 2019 7:45 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6002333670.7450.3850.1731.6280.0461815

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,00113,95822,04345231098317,395

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1962.3h/81.8d 7,309 20,318 22,942 191.6k 3,433 5,526 5,366 70.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A
Kills:9,336
Deaths:4,154
KDR:2.247
Accuracy:29.478% A
HSR:30.966% B**
T9A "Butcher"
B**
Kills:5,598
Deaths:2,249
KDR:2.489
Accuracy:28.871% B**
HSR:26.188% C+
MSW-R
A+
Kills:4,814
Deaths:1,864
KDR:2.583
Accuracy:30.299% A+
HSR:28.916% B++
T9 CARV
A*
Kills:3,898
Deaths:2,166
KDR:1.800
Accuracy:29.198% A*
HSR:26.603% B+
TMG-50
A+
Kills:1,540
Deaths:941
KDR:1.637
Accuracy:29.199% A+
HSR:27.338% B+
MG-H1 Watchman
A
Kills:1,518
Deaths:773
KDR:1.964
Accuracy:29.552% A
HSR:23.913% C
NSX Naginata
B**
Kills:1,187
Deaths:619
KDR:1.918
Accuracy:27.753% B**
HSR:26.116% C
NSX-P Naginata
B**
Kills:1,181
Deaths:375
KDR:3.149
Accuracy:27.849% B**
HSR:26.164% C
T32 Bull
A
Kills:527
Deaths:186
KDR:2.833
Accuracy:30.148% A
HSR:33.397% A
T9 CARV-S
B++
Kills:184
Deaths:94
KDR:1.957
Accuracy:25.571% B++
HSR:19.565% D
Kills:29,783
Deaths (as Heavy Assault):13,421
Deaths (to Heavy Assaults):14,497
KDR:2.21913
Kill Difference:16,362
Playtime:887.664 hours
Usage:45%
Score:16.791m
Score/min:315
Accuracy (listed only):28.792%
HSR (listed only):26.917%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B*
Kills:4,566
Deaths:2,193
KDR:2.082
Accuracy:31.072% B*
HSR:22.602% B+
SMG-46 Armistice
B*
Kills:1,633
Deaths:1,106
KDR:1.476
Accuracy:30.159% B*
HSR:18.126% B
NS-11C
B**
Kills:1,457
Deaths:994
KDR:1.466
Accuracy:29.312% B**
HSR:16.884% C
TRS-12 Uppercut
B
Kills:1,382
Deaths:1,202
KDR:1.150
Accuracy:61.539% B
HSR:16.208% C*
AS16 NightHawk
B*
Kills:1,314
Deaths:616
KDR:2.133
Accuracy:48.968% B*
HSR:14.231% C+
NS Baron G5
B+
Kills:1,313
Deaths:1,190
KDR:1.103
Accuracy:48.834% B+
HSR:9.825% D--
LC2 Lynx
A
Kills:1,303
Deaths:788
KDR:1.654
Accuracy:29.105% A
HSR:20.184% C+
NSX Tengu
B+
Kills:1,270
Deaths:860
KDR:1.477
Accuracy:39.763% B+
HSR:16.929% D
TAS-16 Blackjack
B*
Kills:1,179
Deaths:574
KDR:2.054
Accuracy:70.155% B*
HSR:13.656% C
NSX-P Tanto
A+
Kills:1,177
Deaths:569
KDR:2.069
Accuracy:32.680% A+
HSR:21.835% C--
PDW-16 Hailstorm
B**
Kills:1,176
Deaths:719
KDR:1.636
Accuracy:28.947% B**
HSR:18.793% B+
TRAC-5
A++
Kills:1,171
Deaths:673
KDR:1.740
Accuracy:29.712% A++
HSR:17.165% C
NSX Tanto
B++
Kills:1,170
Deaths:347
KDR:3.372
Accuracy:30.037% B++
HSR:23.419% C
The Little Helper
B**
Kills:1,166
Deaths:352
KDR:3.313
Accuracy:57.211% B**
HSR:13.465% C--
TRAC-5 S
A++
Kills:980
Deaths:456
KDR:2.149
Accuracy:31.545% A++
HSR:18.571% B+
NS-7 PDW
A++
Kills:905
Deaths:623
KDR:1.453
Accuracy:30.177% B**
HSR:27.403% A++
NSX-P Tengu
A
Kills:825
Deaths:253
KDR:3.261
Accuracy:43.271% A
HSR:20.606% C+
MG-C1 Kindred
A
Kills:669
Deaths:230
KDR:2.909
Accuracy:32.455% A
HSR:24.365% C++
HC1 Cougar
A
Kills:558
Deaths:268
KDR:2.082
Accuracy:30.586% A
HSR:20.430% C
MKV Suppressed
B**
Kills:413
Deaths:249
KDR:1.659
Accuracy:29.401% B++
HSR:26.634% B**
FA1 Barrage
B
Kills:382
Deaths:340
KDR:1.124
Accuracy:43.683% B
HSR:12.042% D
Kills:26,009
Deaths (as Light Assault):14,602
Deaths (to Light Assaults):7,671
KDR:1.78119
Kill Difference:11,407
Playtime:451.501 hours
Usage:23%
Score:8.306m
Score/min:307
Accuracy (listed only):38.505%
HSR (listed only):18.732%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,457
Deaths:994
KDR:1.466
Accuracy:29.312% B**
HSR:16.884% C
TRS-12 Uppercut
B
Kills:1,382
Deaths:1,202
KDR:1.150
Accuracy:61.539% B
HSR:16.208% C*
AS16 NightHawk
B*
Kills:1,314
Deaths:616
KDR:2.133
Accuracy:48.968% B*
HSR:14.231% C+
NS Baron G5
B+
Kills:1,313
Deaths:1,190
KDR:1.103
Accuracy:48.834% B+
HSR:9.825% D--
LC2 Lynx
A
Kills:1,303
Deaths:788
KDR:1.654
Accuracy:29.105% A
HSR:20.184% C+
TAS-16 Blackjack
B*
Kills:1,179
Deaths:574
KDR:2.054
Accuracy:70.155% B*
HSR:13.656% C
NSX-P Tanto
A+
Kills:1,177
Deaths:569
KDR:2.069
Accuracy:32.680% A+
HSR:21.835% C--
TRAC-5
A++
Kills:1,171
Deaths:673
KDR:1.740
Accuracy:29.712% A++
HSR:17.165% C
NSX Tanto
B++
Kills:1,170
Deaths:347
KDR:3.372
Accuracy:30.037% B++
HSR:23.419% C
The Little Helper
B**
Kills:1,166
Deaths:352
KDR:3.313
Accuracy:57.211% B**
HSR:13.465% C--
TRAC-5 S
A++
Kills:980
Deaths:456
KDR:2.149
Accuracy:31.545% A++
HSR:18.571% B+
MG-HBR1 Dragoon
A+
Kills:755
Deaths:283
KDR:2.668
Accuracy:42.147% A+
HSR:27.020% C
MG-C1 Kindred
A
Kills:669
Deaths:230
KDR:2.909
Accuracy:32.455% A
HSR:24.365% C++
HC1 Cougar
A
Kills:558
Deaths:268
KDR:2.082
Accuracy:30.586% A
HSR:20.430% C
FA1 Barrage
B
Kills:382
Deaths:340
KDR:1.124
Accuracy:43.683% B
HSR:12.042% D
AMR-66
B**
Kills:212
Deaths:193
KDR:1.098
Accuracy:32.419% B**
HSR:12.736% F-
Kills:16,188
Deaths (as Engineer):9,075
Deaths (to Engineers):6,249
KDR:1.7838
Kill Difference:7,113
Playtime:205.526 hours
Usage:10%
Score:2.928m
Score/min:237
Accuracy (listed only):40.649%
HSR (listed only):17.627%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B*
Kills:4,566
Deaths:2,193
KDR:2.082
Accuracy:31.072% B*
HSR:22.602% B+
SMG-46 Armistice
B*
Kills:1,633
Deaths:1,106
KDR:1.476
Accuracy:30.159% B*
HSR:18.126% B
TRS-12 Uppercut
B
Kills:1,382
Deaths:1,202
KDR:1.150
Accuracy:61.539% B
HSR:16.208% C*
AS16 NightHawk
B*
Kills:1,314
Deaths:616
KDR:2.133
Accuracy:48.968% B*
HSR:14.231% C+
NS Baron G5
B+
Kills:1,313
Deaths:1,190
KDR:1.103
Accuracy:48.834% B+
HSR:9.825% D--
NSX Tengu
B+
Kills:1,270
Deaths:860
KDR:1.477
Accuracy:39.763% B+
HSR:16.929% D
TAS-16 Blackjack
B*
Kills:1,179
Deaths:574
KDR:2.054
Accuracy:70.155% B*
HSR:13.656% C
PDW-16 Hailstorm
B**
Kills:1,176
Deaths:719
KDR:1.636
Accuracy:28.947% B**
HSR:18.793% B+
The Little Helper
B**
Kills:1,166
Deaths:352
KDR:3.313
Accuracy:57.211% B**
HSR:13.465% C--
NS-7 PDW
A++
Kills:905
Deaths:623
KDR:1.453
Accuracy:30.177% B**
HSR:27.403% A++
NSX-P Tengu
A
Kills:825
Deaths:253
KDR:3.261
Accuracy:43.271% A
HSR:20.606% C+
Cycler TRV
A
Kills:441
Deaths:266
KDR:1.658
Accuracy:28.797% A
HSR:19.048% C+
MKV Suppressed
B**
Kills:413
Deaths:249
KDR:1.659
Accuracy:29.401% B++
HSR:26.634% B**
NS-11A
A+
Kills:405
Deaths:203
KDR:1.995
Accuracy:31.150% A+
HSR:24.691% B+
FA1 Barrage
B
Kills:382
Deaths:340
KDR:1.124
Accuracy:43.683% B
HSR:12.042% D
SABR-13
B+
Kills:324
Deaths:160
KDR:2.025
Accuracy:28.331% B+
HSR:16.975% D*
T1 Cycler
B**
Kills:279
Deaths:223
KDR:1.251
Accuracy:26.956% B**
HSR:18.996% C
NSX Yumi
B*
Kills:190
Deaths:226
KDR:0.841
Accuracy:30.486% B*
HSR:23.684% C
TAR
A++
Kills:113
Deaths:57
KDR:1.982
Accuracy:28.374% B**
HSR:33.628% A++
Kills:19,276
Deaths (as Combat Medic):11,412
Deaths (to Combat Medics):4,880
KDR:1.6891
Kill Difference:7,864
Playtime:88.008 hours
Usage:4%
Score:1.556m
Score/min:295
Accuracy (listed only):38.804%
HSR (listed only):19.344%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B*
Kills:4,566
Deaths:2,193
KDR:2.082
Accuracy:31.072% B*
HSR:22.602% B+
NS-44 Commissioner
A
Kills:1,734
Deaths:1,245
KDR:1.393
Accuracy:46.326% A
HSR:16.321% D-
SMG-46 Armistice
B*
Kills:1,633
Deaths:1,106
KDR:1.476
Accuracy:30.159% B*
HSR:18.126% B
NS-357 Underboss
B**
Kills:1,451
Deaths:986
KDR:1.472
Accuracy:44.098% B**
HSR:15.713% D
TSAR-42
A
Kills:1,409
Deaths:591
KDR:2.384
Accuracy:46.433% A
HSR:70.830% C**
NSX Tengu
B+
Kills:1,270
Deaths:860
KDR:1.477
Accuracy:39.763% B+
HSR:16.929% D
RAMS .50M
B++
Kills:1,255
Deaths:338
KDR:3.713
Accuracy:39.603% C++
HSR:84.383% B++
NS-45 Pilot
B+
Kills:1,220
Deaths:1,024
KDR:1.191
Accuracy:35.180% B+
HSR:14.590% D*
NSX Daimyo
B
Kills:1,208
Deaths:319
KDR:3.787
Accuracy:43.761% B
HSR:93.378% C+
PDW-16 Hailstorm
B**
Kills:1,176
Deaths:719
KDR:1.636
Accuracy:28.947% B**
HSR:18.793% B+
NSX Tomoe
B++
Kills:1,175
Deaths:578
KDR:2.033
Accuracy:32.463% B++
HSR:42.043% B+
NS-7 PDW
A++
Kills:905
Deaths:623
KDR:1.453
Accuracy:30.177% B**
HSR:27.403% A++
M77-B
A+
Kills:897
Deaths:126
KDR:7.119
Accuracy:46.207% A+
HSR:86.065% A
NSX-P Tengu
A
Kills:825
Deaths:253
KDR:3.261
Accuracy:43.271% A
HSR:20.606% C+
MKV Suppressed
B**
Kills:413
Deaths:249
KDR:1.659
Accuracy:29.401% B++
HSR:26.634% B**
Soldier Soaker
D
Kills:384
Deaths:178
KDR:2.157
Accuracy:29.404% D
HSR:10.677% D
TX1 Repeater
A+
Kills:378
Deaths:370
KDR:1.022
Accuracy:33.498% A+
HSR:18.254% C-
NS-AM7 Archer
A
Kills:360
Deaths:644
KDR:0.559
Accuracy:68.153% A
HSR:8.056% D--
NS-61 Emissary
C*
Kills:246
Deaths:312
KDR:0.788
Accuracy:29.666% C*
HSR:12.602% D
NS-44L Blackhand
C*
Kills:218
Deaths:231
KDR:0.944
Accuracy:43.495% C*
HSR:26.147% D*
NS-30 Vandal
B++
Kills:199
Deaths:161
KDR:1.236
Accuracy:37.697% B++
HSR:17.588% D--
TS2 Inquisitor
B+
Kills:176
Deaths:164
KDR:1.073
Accuracy:31.941% B+
HSR:8.523% F
SR-7
A+
Kills:82
Deaths:11
KDR:7.455
Accuracy:37.808% C-
HSR:90.244% A+
Kills:23,180
Deaths (as Infiltrator):13,281
Deaths (to Infiltrators):6,017
KDR:1.74535
Kill Difference:9,899
Playtime:315.769 hours
Usage:16%
Score:3.949m
Score/min:208
Accuracy (listed only):38.197%
HSR (listed only):33.326%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:289
Deaths:132
KDR:2.189
Accuracy:22.438% B**
HSR:17.301% C--
M6 Onslaught
A
Kills:257
Deaths:120
KDR:2.142
Accuracy:22.583% A
HSR:19.066% C+
NS-20 Gorgon
B++
Kills:182
Deaths:67
KDR:2.716
Accuracy:29.698% B++
HSR:23.077% B++
MRC3 Mercy
A**
Kills:175
Deaths:51
KDR:3.431
Accuracy:28.399% A**
HSR:28% A+
MRC3 Mercy
M+
Kills:169
Deaths:49
KDR:3.449
Accuracy:28.937% M+
HSR:23.669% B+
NS-20 Gorgon
B++
Kills:122
Deaths:51
KDR:2.392
Accuracy:30.048% B++
HSR:18.853% C+
M3 Pounder HEG
B+
Kills:115
Deaths:48
KDR:2.396
Accuracy:43.285% B+
HSR:0% F-
M3 Pounder HEG
C*
Kills:87
Deaths:49
KDR:1.776
Accuracy:42.574% C*
HSR:2.299% D
Kills:1,396
Deaths (as MAX Suit):283.500
Deaths (to MAX Suits):1,665
KDR:4.92416
Kill Difference:1,112.500
Playtime:26.386 hours
Usage:1%
Score:0.604m
Score/min:381
Accuracy (listed only):30.995%
HSR (listed only):16.533%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:90
V. Kills:24 360%
Deaths:24
KDR:3.750
Accuracy:54.548% B++
KPH:50.100 C-
VKPH:13.400 C+
M18 Needler
C
Kills:79
V. Kills:45 172%
Deaths:92
KDR:0.859
Accuracy:30.442% C
KPH:7.400 C--
VKPH:4.200 D-
M18 Rotary
D
Kills:62
V. Kills:50 122%
Deaths:120
KDR:0.517
Accuracy:27.260% D
KPH:6.200 D
VKPH:5 D
Kills:231 (141 + 0)
Deaths:236
KDR:0.979
VKDR:0.504
Vehicle Kills:119
Kill Difference:5
Playtime:22.536 hours
Usage:1%
Score:0.140m
Score/min:103
Piloting Accuracy:27.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:826
V. Kills:143 N/A
Deaths:64
KDR:12.906
Accuracy:55.527% B*
KPH:66.500 B+
VKPH:11.500 B**
L100 Python AP
B++
Kills:614
V. Kills:249 246%
Deaths:82
KDR:7.488
Accuracy:59.141% B+
KPH:39 B++
VKPH:15.800 C
Skyguard
A+
Kills:192
V. Kills:96 198%
Deaths:30
KDR:6.400
Accuracy:31.132% B
KPH:23.500 A+
VKPH:11.800 B++
Kills:1,632 (1,632 + 0)
Deaths:176
KDR:9.273
VKDR:2.773
Vehicle Kills:488
Kill Difference:1,456
Playtime:36.315 hours
Usage:2%
Score:0.507m
Score/min:232
Driving Accuracy:31.132%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:228
V. Kills:91 248%
Deaths:46
KDR:4.957
Accuracy:51.727% B**
KPH:32.200 B+
VKPH:12.800 B++
Kills:228 (228 + 0)
Deaths:46
KDR:4.957
VKDR:1.978
Vehicle Kills:91
Kill Difference:182
Playtime:7.092 hours
Usage:0%
Score:0.106m
Score/min:250
Driving Accuracy:51.727%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:169
V. Kills:101 166%
Deaths:50
KDR:3.380
Accuracy:54.727% B*
KPH:27.200 D
VKPH:16.200 D-
Kills:169 (0 + 169)
Deaths:50
KDR:3.380
VKDR:2.020
Vehicle Kills:101
Kill Difference:119
Playtime:6.223 hours
Usage:0%
Score:0.109m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:54.727%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:88
V. Kills:36 238%
Deaths:18
KDR:4.889
Accuracy:52.392% A++
KPH:20.700 C+
VKPH:8.500 C*
Kills:88 (0 + 88)
Deaths:18
KDR:4.889
VKDR:2
Vehicle Kills:36
Kill Difference:70
Playtime:4.248 hours
Usage:0%
Score:0.060m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:52.392%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M4-F Pillager
D
Kills:128
V. Kills:31 400%
Deaths:112
KDR:1.143
Accuracy:44.357% C-
KPH:11.700 D--
VKPH:2.800 D
M20 Basilisk-F
D
Kills:123
V. Kills:43 280%
Deaths:200
KDR:0.615
Accuracy:38.211% D
KPH:5.400 D
VKPH:1.900 D-
Kills:251 (251 + 0)
Deaths:312
KDR:0.804
VKDR:0.237
Vehicle Kills:74
Kill Difference:61
Playtime:33.613 hours
Usage:2%
Score:0.135m
Score/min:67
Driving Accuracy:38.211%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 9,4959,3364,1542.247B+0.3129.478%A30.966%B**50.6B+N/A133184.6h10.4B*35.1B*
T9A "Butcher" 5,6775,5982,2492.489B0.5528.871%B**26.188%C+58.1C+N/A14796.3h10B++34.7B*
MSW-R 4,8744,8141,8642.583B0.6530.299%A+28.916%B++58.4B*N/A16782.4h9.8B**32.3B*
MG-S1 Jackal 4,6424,5662,1932.082B*0.1531.072%B*22.602%B+52.2B*N/A14887.4h9.1B+29.1B*
T9 CARV 3,9553,8982,1661.8B+0.1429.198%A*26.603%B+50.6AN/A15877.1h10.8B**37B*
C-4 3,2632,6991,2542.152B+0.2226.654%C*N/A133B**27.8C+73420.3h1.1B*4.2B++
NS-44 Commissioner 1,7601,7341,2451.393B+0.5446.326%A16.321%D-58B**N/A16129.9h3.4B+7.4B*
SMG-46 Armistice 1,6711,6331,1061.476B+0.4630.159%B*18.126%B46.3B*1.1A*16435.3h12.7B+42B+
TMG-50 1,5751,5409411.637B+0.3029.199%A+27.338%B+46.8B++1.1A++12332.9h9B*30.7B*
MG-H1 Watchman 1,5411,5187731.964B+0.0329.552%A23.913%C56.9B++N/A19526.7h12B*40.6B*
NS-11C 1,4821,4579941.466B+0.4729.312%B**16.884%C39.2B+N/A11137.2h11.1B*38B*
NS-357 Underboss 1,4671,4519861.472B+0.4644.098%B**15.713%D57.6B+N/A16625.2h3.6B++8.3B*
TSAR-42 1,4211,4095912.384C+0.4546.433%A70.83%C**39.1C++N/A10636h2.1B+4.5B++
TRS-12 Uppercut 1,4021,3821,2021.15C+0.7961.539%B16.208%C*48.5B+N/A13728.5h2.2B++3.6B+
NS Decimator 1,8541,3445832.305A+0.3765.761%B+1.563%C--43.8B+16.6C++30030.7h4.1B+6.2B++
AS16 NightHawk 1,3371,3146162.133B*0.2048.968%B*14.231%C+62.3A1.1A+22121.1h3.7B+7.6B++
NS Baron G5 1,3521,3131,1901.103C+0.8348.834%B+9.825%D--38.5C*1.1A+9834.1h4B+8.2C+
LC2 Lynx 1,3211,3037881.654B+0.2829.105%A20.184%C+50.9B**N/A17125.6h11.5B*39.5B*
The Slasher 1,3431,28422,5120.057C++1.8831.621%C10.748%C+1.6CN/A4794.2h2.2C++6.9C+
NSX Tengu 1,2971,2708601.477C**0.4639.763%B+16.929%D38.6C++N/A12332.9h10.6B++26.8B+
RAMS .50M 1,2551,2553383.713C*1.7839.603%C++84.383%B++33.8B+N/A8737.1h1.8B*4.5B+
T7 Mini-Chaingun 1,2711,2467561.648B++0.2928.531%A*13.323%C++52.8B**1.1B**15323.6h12.1B++42.5B*
NS-45 Pilot 1,2361,2201,0241.191C+0.7435.18%B+14.59%D*56.7C**N/A17521.5h7.1C*20.2B+
NSX Daimyo 1,2121,2083193.787C*1.8543.761%B93.378%C+37.6C-N/A9132.1h2.5C++5.6B
NSX Naginata 1,2001,1876191.918B+0.0227.753%B**26.116%C58.2B+N/A20120.4h9.4B*34B++
NSX-P Naginata 1,2031,1813753.149A1.2127.849%B**26.164%C72B**1.3B35716.4h10.2B*36.5B*
TAS-16 Blackjack 1,1871,1795742.054B*0.1270.155%B*13.656%C64.8B**N/A19118.2h2B*2.8B++
NSX-P Tanto 1,1971,1775692.069A0.1332.68%A+21.835%C--56.9A+1B+17820.7h11.5B*35.2B*
PDW-16 Hailstorm 1,1951,1767191.636B++0.3028.947%B**18.793%B+52AN/A14122.6h12.1B++41.7B++
NSX Tomoe 1,1901,1755782.033C*0.1032.463%B++42.043%B+32.5CN/A11036.1h12.5B+38.4B+
TRAC-5 1,1851,1716731.74A0.2029.712%A++17.165%C46.5A*N/A22225.2h10.3B**34.6B**
NSX Tanto 1,1891,1703473.372A*1.4430.037%B++23.419%C45.9B+N/A11225.5h10.7B+35.5B+
The Little Helper 1,1731,1663523.313A+1.3857.211%B**13.465%C--85.1A++N/A21513.7h4B++7B++
TRAC-5 S 9979804562.149A+0.2131.545%A++18.571%B+54.1A**N/A14918.1h8.6B*27.4B**
NS-7 PDW 9189056231.453B++0.4830.177%B**27.403%A++31.2C*N/A9029h12.8B+42.3B++
M77-B 8988971267.119M**5.1846.207%A+86.065%A44.2AN/A11620.3h1.7A3.7B**
L100 Python HESH 9698266412.906C*10.9755.527%B*N/A66.6B+11.5B**25212.4h2.7B++4.8B*
NSX-P Tengu 8388252533.261A++1.3343.271%A20.606%C+80.1A+1.3B*36810.3h9.8B**22.7B*
MG-HBR1 Dragoon 7667552832.668A0.7342.147%A+27.02%C34.2BN/A8922.1h5.7B++13.5B*
Rocklet Rifle 1,2817194441.619A+0.3256.901%B+N/A51A++39.9A52014.1h21.4A37.7B**
Chainblade 71771012,4080.057B**1.8820.63%D16.901%A+1.5AN/A4478.6h2.2B+10.8C++
ML-7 1,1287095661.253B**0.6865.068%B**1.41%D-35.1B**20.7A+34520.2h6.8C++10.4B+
MG-C1 Kindred 6796692302.909B**0.9732.455%A24.365%C++58.7B++N/A15811.4h9.1B*28.2B*
L100 Python AP 863614827.488B+5.5559.141%B+N/A39.1B++15.9C22315.7h4.7B+8B*
HC1 Cougar 5685582682.082B**0.1530.586%A20.43%C45B*N/A16812.4h9.7B*31.7B*
T32 Bull 5315271862.833B**0.9030.148%A33.397%A65.9B**N/A2008h9.8B**32.7B*
Frag Grenade 4844651465N/A463.0651.179%B*N/A465C+19A++18571h3.7C*7.3B+
Cycler TRV 4514412661.658B+0.2828.797%A19.048%C+44.5B*1A+1429.9h11.2B*38.9B*
T2 Striker 6974362191.991M**0.0650.004%CN/A20.9A+12.5C**19420.9h28.4B**56.8B++
MKV Suppressed 4164132491.659B++0.2829.401%B++26.634%B**39.3BN/A10410.5h12.7B+43.3B+
NS-11A 4124052031.995B+0.0631.15%A+24.691%B+42.2B+N/A1309.6h10.8B**34.6B**
Soldier Soaker 3883841782.157B*0.2229.404%D10.677%D56.5C**N/A2386.8h5.2B++17.8C*
FA1 Barrage 3883823401.124C*0.8143.683%B12.042%D37.1B+N/A14910.3h3.8B*8.8B++
TX1 Repeater 3823783701.022B0.9133.498%A+18.254%C-40.6B++N/A1449.3h13.3C*39.8B++
NS-AM7 Archer 5053606440.559C++1.3868.153%A8.056%D--8.5B3.4B+6342.3h17.1B25.1B+
SABR-13 3293241602.025B+0.0928.331%B+16.975%D*57.9AN/A2015.6h10.3B++36.5B++
M6 Onslaught 2982891322.189C+0.2522.438%B**17.301%C--46.6B*1.5A*1376.2h15.2B**67.7B*
T1 Cycler 2882792231.251C*0.6826.956%B**18.996%C27.6C*N/A22710.1h12.5B++46.4B*
M6 Onslaught 2612571202.142C+0.2122.583%A19.066%C+48.5B**N/A1595.3h13.9A61.4B**
NS-61 Emissary 2482463120.788C+1.1529.666%C*12.602%D29.3C++N/A828.4h14.6C+49.3C**
P2-120 HEAT 319228464.957C+3.0251.727%B**N/A32.1B+12.8B++2507.1h7.5C+14.5B+
NS-44L Blackhand 2272182310.944C+0.9943.495%C*26.147%D*31.6B1.3M++1036.9h4.8C+11C++
AMR-66 2232121931.098C*0.8432.419%B**12.736%F-26.2B1.4A*1308.1h7.4B*22.9B*
NS-30 Vandal 2031991611.236C0.7037.697%B++17.588%D--39C+N/A1245.1h5.7C++15B+
Skyguard 288192306.4A++4.4631.132%BN/A23.4A+11.7B++2218.2h72.8B**233.9B**
NSX Yumi 1961902260.841C1.0930.486%B*23.684%C29.7CN/A1506.4h11.8C**38.8B+
T9 CARV-S 187184941.957B0.0225.571%B++19.565%D38.3C+N/A1284.8h10.6B+41.4B+
NS-20 Gorgon 188182672.716A++0.7829.698%B++23.077%B++30.3A1D946h24.9B+83.7B++
NS Annihilator 2961761800.978B*0.9684.763%B**N/A18.1A++12.4A1699.7h6.5A++7.7A++
TS2 Inquisitor 1821761641.073C+0.8631.941%B+8.523%F46.3B1.6A+1453.8h11.4C+35.6C**
MRC3 Mercy 178175513.431B+1.5028.399%A**28%A+53A++N/A2233.3h18.9C**66.4B**
G20 Vulcan-H 270169503.38C+1.4454.727%B*2.367%C27.3D16.3D-2936.2h102.9C++188.1B+
MRC3 Mercy 172169493.449B+1.5128.937%M+23.669%B+56.3A*1B*3013h17.8B+61.6B**
Tank Mine 238164652.523C+0.5966.507%A**N/A102.5C+46.3D10531.6h2.5D--3.8A
M4-F Pillager 1591281121.143C++0.7944.357%C-N/A11.6D--2.8D6711h54.4C+122.6C+
M20 Basilisk-F 1661232000.615C1.3238.211%DN/A5.4D1.9D-6722.7h33B+86.2B+
NS-20 Gorgon 126122512.392B**0.4630.048%B++18.853%C+29.8A1D1044.1h28.6B++95.1B++
Auraxium Chainblade 1401213,9480.031C+1.9012.772%D*2.479%D0.5CN/A3227.5h2.6D20.1D-
M3 Pounder HEG 141115482.396B+0.4643.285%B+N/A25B*5.7A+1624.6h11.3B**26.2B++
TAR 116113571.982B+0.0528.374%B**33.628%A++33.2C++N/A2103.4h12.4B+43.5B++
Spear Anti-Vehicle Phalanx Turret 160103195.421C3.4951.632%B*3.884%C+54.2B*30B*4291.9h8.6C+16.7B+
MANA Anti-Personnel Turret 104102541.889N/A0.0523.864%UN/A1020U20U3192100.1h16T*66.9T*
Fatestealer 100100761.316U0.6232.432%C24%C++32.3C*N/A773.1h2.2B+6.7C*
Hellfire Rocket Pods 11490243.75C1.8154.548%B++N/A50C-13.3C+4121.8h24.5C+44.8C*
M20 Basilisk 12488184.889B++2.9552.392%A++7.955%B*21C+8.6C*2354.2h102.1C+194.8B+
Nightshade 100872,1310.041C1.8920.9%F-16.092%B1.1C-N/A382.5h7.8B+37.3C++
M3 Pounder HEG 10187491.776C++0.1642.574%C*2.299%D17.8C+2.9D1234.9h15.8B+37.1B+
NSX Amaterasu 87851,7690.048C+1.896.03%D**18.824%C**1.4C-N/A458.8h3.2C++52.5D
SR-7 8382117.455B**5.5237.808%C-90.244%A+30.4CN/A912.7h1.7B*4.5B+
M18 Needler 12479920.859C1.0830.442%CN/A7.4C--4.2D-7910.7h105.2B+345.5B+
M18 Rotary 112621200.517C-1.4227.26%DN/A6.2D5D7310h139C+509.8C+
Anti-Vehicle Grenade 9262162N/A60.0654.677%B+N/A310C150B++25190.2h5.5C++10B
Ripper 58571710.333A++1.6016.107%D-21.053%B++8.8C*N/A316.5h1.3B+7.8C+
Hunter QCX 6457800.713C+1.2220.052%D**28.07%C++14.6C++1.8C+573.9h4.1C**20.2C+
MAX Punch 53533390.156B+1.7832.602%DN/A2.2C**N/A524.4h2C++6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon275721.4h
T4 AMP0500h
Anti-Vehicle MANA Turret1540.1h
Nano-Armor Kit137214,97114.7h
Motion Spotter203,6012.5h
Nanite Revive Grenade05320.1h
Medical Applicator26892,9638.5h
NS Patriot Flare Gun01010.2h
Restoration Kit93570.3h
Rampart Wall1740.7h
Welding Device02,2190.1h
M12 Kobalt0550h
Recon Detection Device101,0831.6h
Shield Recharging Field14420.2h
Ammunition Package151,5670.7h
Medical Kit88913,44013.1h
Anti-Infantry MANA Turret133500.5h
Nano-Repair Grenade02870.1h
Snowman Soldier41750.3h
Hardlight Barrier72850.4h

Check the help document for the dictionary if you want to learn more about words used here.


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