Online: daguest  
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comrade[ROWN] comrade
TR BR 175

KDR: 3.89

Score: 77.7m

Last Seen: May 23rd, 2019 9:12 AM
- OFFLINE - 2169.6 hour(s)

Battle Rank 111 (175 total) - Terran Republic on Miller
Level Progress (to 112): 16%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods MSW-R M18 Needler TAR M14 Banshee M18 Rotary AS16 NightHawk NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,414,881 MLG Score: 1131
Fun Score: N/A
Cheeseburgers Flipped: 991TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.41%20.461%54031118348,5162.704051.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.647%1.023B**-0.06C+0.161C++HEAD ++ (~7.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.459B+10.60.254C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.085%2.368%17374121036,91621631316717.067280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.545%-0.872D--0.719B++0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1170.275C*340.358C**83

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.564%1.741%786712077,92713956605.678371199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.683%-0.138C-0.528D0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.77B++3.50.72B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.788%1.44%233712072,50010813932.31267635%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.569%-0.685D-0.742D-0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.801B++6.80.829B++16.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.251%72.081%233312114,7531208193.93135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.255%1.243B**0.325C*-1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.56B+1.90.408B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.732%10.674%2336120811,8041816356.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.438%0.68B+-0.782D-0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.476B+3.40.293C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
77.7m198.5%418 (25.1k)364 (21.8k)3.8878152,14939,1354.28476175 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214383524.659%11.914%29405:2850

18% Combat Medic26% Engineer25% Heavy Assault22% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:01 PMJul 25th, 2015 5:23 PMJun 21st, 2019 9:07 AM (61d) (PST)May 23rd, 2019 5:43 AM (90d) (PST)May 23rd, 2019 5:12 AM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7751835920.7120.1830.0851.5900.0891131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,48410,95035,5344311595521,819

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3560.3h/148.3d 15,535 18,127 26,983 339.6k 3,876 15,399 18,980 165.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:9,664
Deaths:1,522
KDR:6.350
Accuracy:22.850% C+
HSR:16.370% D--
NS-15M1
B**
Kills:3,242
Deaths:1,053
KDR:3.079
Accuracy:28.571% B**
HSR:25.262% B
NS-15M2
B**
Kills:1,712
Deaths:527
KDR:3.249
Accuracy:29.663% B**
HSR:25.058% C+
T9 CARV
B**
Kills:1,163
Deaths:338
KDR:3.441
Accuracy:24.256% B**
HSR:23.474% C++
T32 Bull
B**
Kills:1,159
Deaths:397
KDR:2.919
Accuracy:29.159% B**
HSR:21.225% C-
T16 Rhino
B++
Kills:226
Deaths:100
KDR:2.260
Accuracy:24.820% B++
HSR:23.451% C*
T9 CARV-S
B+
Kills:176
Deaths:58
KDR:3.034
Accuracy:24.199% B+
HSR:23.864% C+
T9A "Butcher"
A+
Kills:98
Deaths:44
KDR:2.227
Accuracy:31.486% A+
HSR:32.653% B++
TMG-50
B+
Kills:87
Deaths:36
KDR:2.417
Accuracy:23.801% B+
HSR:26.437% B+
Kills:17,527
Deaths (as Heavy Assault):4,075
Deaths (to Heavy Assaults):11,871
KDR:4.3011
Kill Difference:13,452
Playtime:903.819 hours
Usage:25%
Score:16.915m
Score/min:312
Accuracy (listed only):26.534%
HSR (listed only):24.199%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:5,243
Deaths:1,748
KDR:2.999
Accuracy:43.744% B+
HSR:9.651% D*
TRS-12 Uppercut
C**
Kills:2,657
Deaths:927
KDR:2.866
Accuracy:60.973% C**
HSR:10.538% D-
TRAC-5 S
B++
Kills:1,710
Deaths:638
KDR:2.680
Accuracy:26.121% B++
HSR:5.731% F-
LC3 Jaguar
B+
Kills:1,635
Deaths:1,054
KDR:1.551
Accuracy:26.382% B+
HSR:21.590% C*
FA1 Barrage
A
Kills:1,341
Deaths:339
KDR:3.956
Accuracy:52.698% A
HSR:9.620% D*
LC2 Lynx
C+
Kills:1,313
Deaths:672
KDR:1.954
Accuracy:23.410% C+
HSR:13.709% D**
TAS-16 Blackjack
A+
Kills:1,173
Deaths:700
KDR:1.676
Accuracy:76.463% A+
HSR:14.663% C+
TS4 Haymaker
B**
Kills:1,170
Deaths:408
KDR:2.868
Accuracy:54.743% B**
HSR:12.308% C
NS Baron G5
B**
Kills:1,165
Deaths:623
KDR:1.870
Accuracy:55.462% B**
HSR:11.159% D
AMR-66
A
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:34.285% A
HSR:18.798% D-
HC1 Cougar
A+
Kills:800
Deaths:381
KDR:2.100
Accuracy:31.510% A+
HSR:29.125% A
TRAC-5
B*
Kills:430
Deaths:284
KDR:1.514
Accuracy:25.665% B*
HSR:18.605% C+
Havoc
B+
Kills:220
Deaths:105
KDR:2.095
Accuracy:57.362% B+
HSR:13.182% C
NS-11C
B**
Kills:60
Deaths:29
KDR:2.069
Accuracy:29.813% B**
HSR:10% F
Kills:20,082
Deaths (as Engineer):8,324
Deaths (to Engineers):8,289
KDR:2.41254
Kill Difference:11,758
Playtime:914.273 hours
Usage:26%
Score:19.696m
Score/min:359
Accuracy (listed only):42.759%
HSR (listed only):14.191%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B+
Kills:5,243
Deaths:1,748
KDR:2.999
Accuracy:43.744% B+
HSR:9.651% D*
TRS-12 Uppercut
C**
Kills:2,657
Deaths:927
KDR:2.866
Accuracy:60.973% C**
HSR:10.538% D-
TRAC-5 S
B++
Kills:1,710
Deaths:638
KDR:2.680
Accuracy:26.121% B++
HSR:5.731% F-
LC3 Jaguar
B+
Kills:1,635
Deaths:1,054
KDR:1.551
Accuracy:26.382% B+
HSR:21.590% C*
FA1 Barrage
A
Kills:1,341
Deaths:339
KDR:3.956
Accuracy:52.698% A
HSR:9.620% D*
LC2 Lynx
C+
Kills:1,313
Deaths:672
KDR:1.954
Accuracy:23.410% C+
HSR:13.709% D**
TAS-16 Blackjack
A+
Kills:1,173
Deaths:700
KDR:1.676
Accuracy:76.463% A+
HSR:14.663% C+
TS4 Haymaker
B**
Kills:1,170
Deaths:408
KDR:2.868
Accuracy:54.743% B**
HSR:12.308% C
NS Baron G5
B**
Kills:1,165
Deaths:623
KDR:1.870
Accuracy:55.462% B**
HSR:11.159% D
HC1 Cougar
A+
Kills:800
Deaths:381
KDR:2.100
Accuracy:31.510% A+
HSR:29.125% A
SMG-46 Armistice
B**
Kills:513
Deaths:174
KDR:2.948
Accuracy:31.251% B**
HSR:18.324% C**
TRAC-5
B*
Kills:430
Deaths:284
KDR:1.514
Accuracy:25.665% B*
HSR:18.605% C+
Havoc
B+
Kills:220
Deaths:105
KDR:2.095
Accuracy:57.362% B+
HSR:13.182% C
NS-7 PDW
B++
Kills:216
Deaths:77
KDR:2.805
Accuracy:28.139% B++
HSR:12.500% D-
MG-S1 Jackal
B**
Kills:154
Deaths:72
KDR:2.139
Accuracy:29.139% B+
HSR:26.623% B**
MKV Suppressed
B*
Kills:122
Deaths:80
KDR:1.525
Accuracy:29.774% B*
HSR:19.672% C+
PDW-16 Hailstorm
B+
Kills:112
Deaths:57
KDR:1.965
Accuracy:27.186% B+
HSR:12.500% D
NS-11C
B**
Kills:60
Deaths:29
KDR:2.069
Accuracy:29.813% B**
HSR:10% F
Kills:20,034
Deaths (as Light Assault):8,368
Deaths (to Light Assaults):7,674
KDR:2.39412
Kill Difference:11,666
Playtime:773.483 hours
Usage:22%
Score:19.581m
Score/min:422
Accuracy (listed only):39.435%
HSR (listed only):14.972%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:8,254
Deaths:3,493
KDR:2.363
Accuracy:25.783% B+
HSR:18.573% C
AS16 NightHawk
B+
Kills:5,243
Deaths:1,748
KDR:2.999
Accuracy:43.744% B+
HSR:9.651% D*
NS-11A
B**
Kills:4,858
Deaths:1,760
KDR:2.760
Accuracy:29.014% B**
HSR:24.249% C**
TRS-12 Uppercut
C**
Kills:2,657
Deaths:927
KDR:2.866
Accuracy:60.973% C**
HSR:10.538% D-
T1S Cycler
B*
Kills:1,682
Deaths:424
KDR:3.967
Accuracy:27.896% B*
HSR:3.864% F--
T1 Cycler
B**
Kills:1,596
Deaths:554
KDR:2.881
Accuracy:27.421% B**
HSR:23.058% C*
SABR-13
B*
Kills:1,457
Deaths:684
KDR:2.130
Accuracy:30.300% B*
HSR:22.238% C--
FA1 Barrage
A
Kills:1,341
Deaths:339
KDR:3.956
Accuracy:52.698% A
HSR:9.620% D*
NS-11P
B**
Kills:1,335
Deaths:555
KDR:2.405
Accuracy:28.192% B**
HSR:19.401% C+
T1A Unity
C*
Kills:1,181
Deaths:588
KDR:2.009
Accuracy:26.651% C*
HSR:18.967% D
TAS-16 Blackjack
A+
Kills:1,173
Deaths:700
KDR:1.676
Accuracy:76.463% A+
HSR:14.663% C+
Cycler TRV
B
Kills:1,171
Deaths:470
KDR:2.491
Accuracy:24.750% B
HSR:17.165% C-
TS4 Haymaker
B**
Kills:1,170
Deaths:408
KDR:2.868
Accuracy:54.743% B**
HSR:12.308% C
NS Baron G5
B**
Kills:1,165
Deaths:623
KDR:1.870
Accuracy:55.462% B**
HSR:11.159% D
T1B Cycler
C++
Kills:1,161
Deaths:500
KDR:2.322
Accuracy:26.524% C++
HSR:23.170% C--
SMG-46 Armistice
B**
Kills:513
Deaths:174
KDR:2.948
Accuracy:31.251% B**
HSR:18.324% C**
Havoc
B+
Kills:220
Deaths:105
KDR:2.095
Accuracy:57.362% B+
HSR:13.182% C
NS-7 PDW
B++
Kills:216
Deaths:77
KDR:2.805
Accuracy:28.139% B++
HSR:12.500% D-
MG-S1 Jackal
B**
Kills:154
Deaths:72
KDR:2.139
Accuracy:29.139% B+
HSR:26.623% B**
MKV Suppressed
B*
Kills:122
Deaths:80
KDR:1.525
Accuracy:29.774% B*
HSR:19.672% C+
PDW-16 Hailstorm
B+
Kills:112
Deaths:57
KDR:1.965
Accuracy:27.186% B+
HSR:12.500% D
Kills:36,781
Deaths (as Combat Medic):14,338
Deaths (to Combat Medics):3,803
KDR:2.56528
Kill Difference:22,443
Playtime:638.247 hours
Usage:18%
Score:14.818m
Score/min:387
Accuracy (listed only):37.784%
HSR (listed only):16.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:2,360
Deaths:676
KDR:3.491
Accuracy:43.519% B++
HSR:66.525% C+
NS-44 Commissioner
C++
Kills:1,315
Deaths:634
KDR:2.074
Accuracy:37.401% C++
HSR:17.719% D
SR-7
C**
Kills:1,214
Deaths:134
KDR:9.060
Accuracy:42.570% C**
HSR:77.265% C+
RAMS .50M
B++
Kills:1,179
Deaths:186
KDR:6.339
Accuracy:43.372% B++
HSR:77.863% C+
NSX Tomoe
B+
Kills:1,158
Deaths:528
KDR:2.193
Accuracy:30.975% B+
HSR:32.902% C
TX1 Repeater
C**
Kills:983
Deaths:604
KDR:1.627
Accuracy:26.315% C**
HSR:19.023% C
SMG-46 Armistice
B**
Kills:513
Deaths:174
KDR:2.948
Accuracy:31.251% B**
HSR:18.324% C**
NS-7 PDW
B++
Kills:216
Deaths:77
KDR:2.805
Accuracy:28.139% B++
HSR:12.500% D-
MG-S1 Jackal
B**
Kills:154
Deaths:72
KDR:2.139
Accuracy:29.139% B+
HSR:26.623% B**
MKV Suppressed
B*
Kills:122
Deaths:80
KDR:1.525
Accuracy:29.774% B*
HSR:19.672% C+
PDW-16 Hailstorm
B+
Kills:112
Deaths:57
KDR:1.965
Accuracy:27.186% B+
HSR:12.500% D
Kills:9,326
Deaths (as Infiltrator):3,222
Deaths (to Infiltrators):3,939
KDR:2.89448
Kill Difference:6,104
Playtime:186.699 hours
Usage:5%
Score:2.911m
Score/min:260
Accuracy (listed only):33.604%
HSR (listed only):34.629%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C*
Kills:1,950
Deaths:481
KDR:4.054
Accuracy:17.700% C*
HSR:19.231% C
MRC3 Mercy
C++
Kills:1,810
Deaths:398
KDR:4.548
Accuracy:17.662% C++
HSR:18.122% C--
M2 Mutilator
B**
Kills:1,277
Deaths:319
KDR:4.003
Accuracy:19.474% B**
HSR:19.499% C*
M2 Mutilator
B**
Kills:1,256
Deaths:320
KDR:3.925
Accuracy:18.961% B**
HSR:17.675% C
M6 Onslaught
B*
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:21.219% B*
HSR:22.136% B+
M6 Onslaught
B++
Kills:846
Deaths:226
KDR:3.743
Accuracy:21.137% B++
HSR:20.922% C*
M1 Heavy Cycler
A++
Kills:648
Deaths:195
KDR:3.323
Accuracy:21.917% A++
HSR:20.833% B+
M3 Pounder HEG
B+
Kills:233
Deaths:88
KDR:2.648
Accuracy:43.007% B+
HSR:1.717% D--
M3 Pounder HEG
B++
Kills:187
Deaths:88
KDR:2.125
Accuracy:46.578% B++
HSR:1.070% D**
MR1 Fracture
B*
Kills:89
Deaths:39
KDR:2.282
Accuracy:42.706% B++
HSR:5.618% B*
MR1 Fracture
B*
Kills:61
Deaths:39
KDR:1.564
Accuracy:44.251% B*
HSR:3.279% C
Kills:9,518
Deaths (as MAX Suit):1,258.500
Deaths (to MAX Suits):3,049
KDR:7.56297
Kill Difference:8,259.500
Playtime:124.160 hours
Usage:3%
Score:3.762m
Score/min:505
Accuracy (listed only):28.601%
HSR (listed only):13.646%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:14,243
V. Kills:2,416 N/A
Deaths:843
KDR:16.896
Accuracy:52.605% B+
KPH:89.700 C*
VKPH:15.200 C++
M18 Needler
A++
Kills:8,606
V. Kills:6,529 132%
Deaths:2,241
KDR:3.840
Accuracy:29.367% C--
KPH:28 A+
VKPH:21.200 A++
M14 Banshee
A*
Kills:7,091
V. Kills:427 N/A
Deaths:509
KDR:13.931
Accuracy:31.033% C**
KPH:113.300 A*
VKPH:6.800 A++
M18 Rotary
B**
Kills:6,976
V. Kills:3,654 191%
Deaths:1,402
KDR:4.976
Accuracy:22.259% F
KPH:26.100 B**
VKPH:13.700 B+
Coyote Missiles
A
Kills:1,181
V. Kills:267 441%
Deaths:85
KDR:13.894
Accuracy:51.033% C
KPH:83.200 A
VKPH:18.800 C
M18 Locust
B*
Kills:310
V. Kills:203 152%
Deaths:67
KDR:4.627
Accuracy:27.828% D
KPH:31 B*
VKPH:20.300 B++
Hornet Missiles
B*
Kills:197
V. Kills:42 458%
Deaths:15
KDR:13.133
Accuracy:65.276% B+
KPH:104 B*
VKPH:22.200 D
Tomcat A2AM Pods
C
Kills:120
V. Kills:134 89%
Deaths:27
KDR:4.444
Accuracy:70.719% D**
KPH:28.200 D
VKPH:31.500 C
Kills:38,724 (22,983 + 0)
Deaths:5,189
KDR:7.463
VKDR:2.635
Vehicle Kills:13,672
Kill Difference:33,535
Playtime:826.288 hours
Usage:23%
Score:17.767m
Score/min:358
Piloting Accuracy:27.828%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:802
V. Kills:86 N/A
Deaths:14
KDR:57.286
Accuracy:45.876% B+
KPH:87.700 A+
VKPH:9.400 C++
C150 Dalton
B+
Kills:56
V. Kills:18 295%
Deaths:4
KDR:14
Accuracy:38.847% C+
KPH:42.100 B+
VKPH:13.500 D-
Kills:858 (0 + 858)
Deaths:18
KDR:47.667
VKDR:5.778
Vehicle Kills:104
Kill Difference:840
Playtime:10.480 hours
Usage:0%
Score:0.321m
Score/min:511
Piloting Accuracy:N/A%
Gunner Accuracy:38.847%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:3,452
V. Kills:229 N/A
Deaths:166
KDR:20.795
Accuracy:36.412% C
KPH:130.800 S
VKPH:8.700 C++
L100 Python HESH
A*
Kills:1,506
V. Kills:95 N/A
Deaths:103
KDR:14.621
Accuracy:48.802% C+
KPH:103 A*
VKPH:6.500 C-
L100 Python AP
A
Kills:151
V. Kills:62 240%
Deaths:20
KDR:7.550
Accuracy:42.877% D**
KPH:47.700 A
VKPH:19.600 C**
L100 Python HEAT
S
Kills:131
V. Kills:21 N/A
Deaths:8
KDR:16.375
Accuracy:56.035% B+
KPH:103.200 S
VKPH:16.500 B*
Kills:5,240 (5,240 + 0)
Deaths:297
KDR:17.643
VKDR:1.370
Vehicle Kills:407
Kill Difference:4,943
Playtime:45.442 hours
Usage:1%
Score:1.374m
Score/min:504
Driving Accuracy:56.035%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M
Kills:1,457
V. Kills:66 N/A
Deaths:48
KDR:30.354
Accuracy:46.932% B+
KPH:108 M
VKPH:4.900 D
P2-120 HEAT
S
Kills:1,133
V. Kills:139 N/A
Deaths:56
KDR:20.232
Accuracy:36.295% D
KPH:90.100 S
VKPH:11.100 C**
G30 Vulcan
S
Kills:126
V. Kills:58 214%
Deaths:12
KDR:10.500
Accuracy:29.701% C+
KPH:94.400 S
VKPH:43.500 M**
E540 Halberd
C+
Kills:114
V. Kills:59 190%
Deaths:11
KDR:10.364
Accuracy:38.714% C
KPH:25.500 C+
VKPH:13.200 C+
P2-120 AP
M*
Kills:97
V. Kills:38 249%
Deaths:12
KDR:8.083
Accuracy:38.372% D-
KPH:73.900 M*
VKPH:28.900 A++
Kills:2,927 (2,687 + 240)
Deaths:139
KDR:21.058
VKDR:2.590
Vehicle Kills:360
Kill Difference:2,788
Playtime:33.186 hours
Usage:1%
Score:1.065m
Score/min:535
Driving Accuracy:38.372%
Gunner Accuracy:38.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,814
V. Kills:61 N/A
Deaths:36
KDR:50.389
Accuracy:29.184% D-
KPH:124.900 B+
VKPH:4.200 D
M40 Fury-H
B+
Kills:152
V. Kills:16 N/A
Deaths:6
KDR:25.333
Accuracy:30.757% D*
KPH:109.300 B+
VKPH:11.500 C--
E540 Halberd-H
C*
Kills:59
V. Kills:21 268%
Deaths:4
KDR:14.750
Accuracy:51.521% D
KPH:48 C*
VKPH:17.100 D
Kills:2,025 (0 + 2,025)
Deaths:46
KDR:44.022
VKDR:2.130
Vehicle Kills:98
Kill Difference:1,979
Playtime:17.147 hours
Usage:0%
Score:0.687m
Score/min:668
Driving Accuracy:N/A%
Gunner Accuracy:51.521%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:163
V. Kills:13 N/A
Deaths:7
KDR:23.286
Accuracy:33.102% C
KPH:114.900 M++
VKPH:9.200 C+
M12 Kobalt
A**
Kills:72
V. Kills: N/A
Deaths:2
KDR:36
Accuracy:14.565% D
KPH:160.600 A**
VKPH:0 D*
M60-G Bulldog
N/A
Kills:50
V. Kills: N/A
Deaths:3
KDR:16.667
Accuracy:45.080% N/A
KPH:112.100 N/A
VKPH:0 N/A
Kills:285 (0 + 285)
Deaths:12
KDR:23.750
VKDR:1.083
Vehicle Kills:13
Kill Difference:273
Playtime:2.313 hours
Usage:0%
Score:0.082m
Score/min:594
Driving Accuracy:N/A%
Gunner Accuracy:45.080%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 16,65914,24384316.896A13.0152.605%B+1.173%C*89.7C*15.2C++492158.8h14.2B+27.1B+
MSW-R 9,6889,6641,5226.35A++2.4622.85%C+16.37%D--36.2C+N/A183266.9h10.3B++45.1B+
M18 Needler 15,1358,6062,2413.84B++0.0529.367%C--2.882%B+28A+21.2A++320307.7h72.5B*246.7B*
TAR 8,3188,2543,4932.363B++1.5225.783%B+18.573%C40.2BN/A131205.5h11.7B+45.4B+
M14 Banshee 7,5187,09150913.931B*10.0431.033%C**1.015%C+113.3A*6.8A++42462.6h13.4B++43.2B++
M18 Rotary 10,6306,9761,4024.976A+1.0922.259%F5.548%A*26.1B**13.7B+292266.8h48B**215.7B*
AS16 NightHawk 5,2545,2431,7482.999A+0.8943.744%B+9.651%D*31.7C+N/A139165.5h4B+9.2B+
NS-11A 4,8854,8581,7602.76B**1.1329.014%B**24.249%C**43.1B+N/A149112.8h11B**37.8B*
Claymore 4,3654,36516027.281M++23.3937.77%B+N/A293MN/A92414.9h1.1B**2.8B*
C75 Viper 3,6813,45216620.795M*16.9136.412%CN/A130.8S8.7C++58126.4h4.2A11.5A
NS-15M1 3,2563,2421,0533.079A0.8128.571%B**25.262%B54B+N/A16260h10.5B*36.9B++
NS Decimator 4,1353,0531,1942.557A++1.3365.018%B+2.653%B+50.9B**18C*39460h3.6B*5.5B*
TRS-12 Uppercut 2,6632,6579272.866A+1.0260.973%C**10.538%D-41.8C++N/A19163.6h2.6C++4.2C**
TSAR-42 2,3732,3606763.491C++0.4043.519%B++66.525%C+53.3B++N/A14344.3h2B+4.5B++
C-4 2,7512,2948422.724B*1.1623.584%CN/A94C**18.7D71724.4h1.2B+4.9B+
MRC3 Mercy 1,9741,9504814.054B*0.1717.7%C*19.231%C36.5B+N/A21253.4h17.3B+97.7B+
P525 Marauder-H 1,8751,8143650.389M++46.5029.184%D-N/A125.1B+4.2D67414.5h4.8B*16.3B+
MRC3 Mercy 1,8161,8103984.548B**0.6617.662%C++18.122%C--37.2B+N/A21648.6h16.7B++94.3B+
NS-15M2 1,7181,7125273.249B*0.6429.663%B**25.058%C+51.9C**N/A14533h10.3B++34.7B++
TRAC-5 S 1,7391,7106382.68A*1.2126.121%B++5.731%F-20.8C++N/A12282.1h6A+22.8B**
T1S Cycler 1,7141,6824243.967M++0.0827.896%B*3.864%F--48.3B**N/A17534.8h3.7M*13.3A++
LC3 Jaguar 1,6561,6351,0541.551C++2.3426.382%B+21.59%C*7.6D--N/A29216.3h10.8B+41.1B++
T1 Cycler 1,6041,5965542.881A++1.0127.421%B**23.058%C*42.8B**N/A18637.3h11B**40.1B**
L100 Python HESH 1,6011,50610314.621C**10.7348.802%C+1.195%C103.2A*6.5C-36414.6h2.4B**5B*
P2-120 HESH 1,5231,4574830.354A26.4746.932%B+1.167%C**107.9M4.9D46913.5h3.2A6.8B**
SABR-13 1,4721,4576842.13B1.7630.3%B*22.238%C--45.2B+N/A14032.2h10.1B++33.3B*
Tank Mine 2,0011,4099215.315S11.4317.934%D*N/A190.4A++80B+15357.4h0.8A++4.7B*
T7 Mini-Chaingun 1,3761,3744323.181A**0.7123.057%B**12.3%C+45.5B++N/A17730.2h10.7B**46.3B*
FA1 Barrage 1,3421,3413393.956A**0.0752.698%A9.62%D*40.6B++N/A21333h3.7B**7B*
Frag Grenade 1,3461,33911339N/A1,335.1133.949%D**N/A1673.8S8.8C+49090.8h1.3A*3.7A
NS-11P 1,3431,3355552.405B**1.4828.192%B**19.401%C+46.2B**N/A14028.9h11.5B*40.8B*
NS-44 Commissioner 1,3241,3156342.074B**1.8137.401%C++17.719%D84.8A*N/A34215.5h3.3B++8.9B+
LC2 Lynx 1,3291,3136721.954B++1.9323.41%C+13.709%D**6.9D--N/A41191.5h11.7B*49.9B+
M2 Mutilator 1,2861,2773194.003A++0.1219.474%B**19.499%C*41.7AN/A20330.6h16.6B85.1B+
M2 Mutilator 1,2631,2563203.925A+0.0418.961%B**17.675%C40.4AN/A19531.1h16.6C**87.6B+
SR-7 1,2191,2141349.06A++5.1742.57%C**77.265%C+39.9C*N/A18030.4h1.8B++4.2B++
T1A Unity 1,1881,1815882.009B*1.8826.651%C*18.967%D40.7C+N/A11429h11.3B+42.3B+
Coyote Missiles 1,4481,1818513.894M**10.0151.033%CN/A83.2A18.8C52014.2h13.2A++25.8A+
RAMS .50M 1,1801,1791866.339B**2.4543.372%B++77.863%C+44B**N/A15526.8h1.9B++4.3B++
TAS-16 Blackjack 1,1881,1737001.676B+2.2176.463%A+14.663%C+29.8CN/A10439.3h2.1B++2.7B++
Cycler TRV 1,1801,1714702.491A1.4024.75%B17.165%C-36.9C**N/A14831.7h12B+48.3B+
TS4 Haymaker 1,1711,1704082.868A++1.0254.743%B**12.308%C44.2B++N/A16926.5h3.6B++6.6B*
NS Baron G5 1,1731,1656231.87B**2.0255.462%B**11.159%D39C**N/A13429.9h4.1B+7.3C++
AMR-66 1,1701,1654162.8A*1.0934.285%A18.798%D-40.3AN/A14228.9h6.4B**18.7B**
T9 CARV 1,1651,1633383.441A+0.4524.256%B**23.474%C++46.3B*N/A25625.1h10.2B**42.2B*
T1B Cycler 1,1711,1615002.322C**1.5726.524%C++23.17%C--49.6C*N/A13923.4h10.8B++40.7B+
M6 Onslaught 1,1651,1613243.583B++0.3021.219%B*22.136%B+47B**N/A17024.7h16.2B++76.5B++
T32 Bull 1,1651,1593972.919A0.9729.159%B**21.225%C-54.7B+N/A17521.2h10.5B++36.2B++
NSX Tomoe 1,1671,1585282.193B+1.6930.975%B+32.902%C36.4C+N/A8131.8h13.7C*44.3B
P2-120 HEAT 1,2721,1335620.232A++16.3436.295%D4.501%B*89.9S11C*51412.6h3.2A++8.9A
Chainblade 1,2651,08723,6730.046B*3.8445.853%A2.576%D0.6C+N/A21791.7h2.2B+4.8B++
TX1 Repeater 9919836041.627B**2.2626.315%C**19.023%C68.3A*N/A29314.4h9.9B*37.7B++
Sticky Grenade 9079021902N/A898.1156.615%B+N/A1503.3B**8.3C--45160.6h1.4B*2.5B++
ML-7 1,1918922144.168S0.2857.593%C++3.363%C**39.6A+13.3C++38022.5h4A7B**
M6 Onslaught 8498462263.743B*0.1421.137%B++20.922%C*46.2B*N/A15818.3h15.7B*74.2B++
L105 Zephyr 8888021457.286M**53.4045.876%B+N/A88.1A+9.5C++5089.1h4.2B**9.2B**
HC1 Cougar 8038003812.1B**1.7931.51%A+29.125%A44.9B++N/A12717.8h9.2B**29.1B*
M1 Heavy Cycler 6486481953.323A+0.5621.917%A++20.833%B+51.4M+N/A28812.6h13.2A60.2B**
C-4 ARX 7586023691.631C+2.2625.117%C-N/A92.6C-24D6376.5h1.4C-5.7D
SMG-46 Armistice 5195131742.948A++0.9431.251%B**18.324%C**29.1C+N/A18417.6h12.1B++38.8B++
Anti-Vehicle Grenade 5084631463N/A459.1170.615%A*N/A771.7A++75C37500.6h3.3A4.7A
TRAC-5 4344302841.514B*2.3725.665%B*18.605%C+10.4DN/A10441.5h11.1B*43.3B++
M18 Locust 513310674.627B**0.7427.828%D2.581%B+31B*20.3B++33910h70.7B+254.1B+
M3 Pounder HEG 252233882.648B++1.2443.007%B+1.717%D--32.4A++2.6C-2267.2h8.6A20B**
Auraxium Chainblade 2422315,1930.044C**3.8440.328%B*3.03%D0.8CN/A2307.8h1.7B*4.2B+
T16 Rhino 2282261002.26B**1.6324.82%B++23.451%C*34.8C++N/A2696.5h11.3B++45.6B++
Havoc 2212201052.095B++1.7957.362%B+13.182%C31DN/A1007.1h4.3C7.4C**
NS-7 PDW 219216772.805A*1.0828.139%B++12.5%D-27.7C++N/A1897.8h11.1B**39.5B++
Hornet Missiles 2391971513.133B**9.2565.276%B+1.523%C+103.7B*22.1D5061.9h5.6B**8.6B**
M3 Pounder HEG 196187882.125B1.7646.578%B++1.07%D**26B*1.3D**1747.2h11.6B**25B*
T9 CARV-S 177176583.034A+0.8524.199%B+23.864%C+53.3B+N/A2903.3h10.8B+44.5B+
M40 Fury 176163723.286A*19.4033.102%C2.454%B++116.4M++9.3C+6141.4h6.4A19.5B**
MG-S1 Jackal 158154722.139B*1.7529.139%B+26.623%B**31.4C+N/A764.9h11.2C++38.4B+
M40 Fury-H 168152625.333B**21.4530.757%D*N/A108.6B+11.4C--6271.4h4.9B**16B*
L100 Python AP 213151207.55B+3.6642.877%D**3.311%B+47.2A19.4C*3753.2h4B++9.4B+
MAX Punch 1591461,2680.115C++3.7750.662%B+N/A1.3C+N/A5110.2h1.8C++3.6B
L100 Python HEAT 152131816.375A*12.4956.035%B+6.107%A**100.8S16.2B*8341.3h3B*5.3A
G30 Vulcan 1841261210.5A6.6129.701%C+3.175%C+96.9S44.6M**11861.3h40.7A++136.9A
MKV Suppressed 122122801.525B+2.3629.774%B*19.672%C+21.4C--N/A1095.7h15.4C+51.8C**
Tomcat A2AM Pods 254120274.444C+0.5670.719%D**N/A27.9D31.2C7344.3h7.7B+10.9C++
M9 SKEP Launcher 137115851.353A+2.5367.893%C+3.478%B*46A+8.8C+3172.5h4.2A++6.1A++
E540 Halberd 1731141110.364B+6.4838.714%C6.14%A+25.3C+13.1C+2974.5h4.9B++12.6B+
PDW-16 Hailstorm 118112571.965B**1.9227.186%B+12.5%D19.3C-1A*2605.8h16.6C+61C**
MANA Anti-Personnel Turret 103101342.971N/A0.9230.581%UN/A1010U20U4982200.1h35.1T*114.8T*
T9A "Butcher" 10198442.227C*1.6631.486%A+32.653%B++49C1.5A+2422h12C38.1B+
P2-120 AP 13597128.083C*4.2038.372%D-6.186%A+74.6M*29.2A++15591.3h3.7A+9.8B**
MR1 Fracture 9689392.282A*1.6142.706%B++5.618%B*23.4M*1.8F2623.8h15A++35B**
TMG-50 8787362.417A1.4723.801%B+26.437%B+24.2C-N/A3663.6h11C**46B+
M12 Kobalt 7272236B**32.1114.565%D13.889%D--180M++N/A5400.4h10.2A+69.7B++
MR1 Fracture 6561391.564A+2.3244.251%B*3.279%C15.6A*1F-2173.9h22.5A+50.9B**
NS-11C 6060292.069A1.8229.813%B**10%F9D-N/A946.7h9A30.3B**
E540 Halberd-H 8059414.75B**10.8651.521%D1.695%C+49.2C**17.5D6411.2h4.3B*8.4B++
Spear Anti-Vehicle Phalanx Turret 785787.125C+3.2440.779%C5.263%B++57B**21C+10611h5.5B*13.5B*
C150 Dalton 7456414B**10.1138.847%C+N/A43.1B+13.8D5311.3h4.6C+11.8C++
M60-G Bulldog 5050316.667M+12.7845.08%B++6%A++125SN/A5770.4h3.9A8.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,5301.1h
Anti-Vehicle MANA Turret2780.2h
Nano-Armor Kit208684,16362.9h
Nanite Revive Grenade02,5000.7h
Medical Applicator599349,32924.3h
Spitfire Auto-Turret67540.6h
Motion Spotter94,8051.9h
Restoration Kit121000.2h
Smoke Grenade02060.1h
Recon Detection Device113,0514h
Medical Kit7507,6889.8h
Ammunition Package341,8181h
Anti-Infantry MANA Turret101,1521.9h
Hardlight Barrier2510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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