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conditi0ns[] conditi0ns
VS BR 111

KDR: 6.58

Score: 24.5m

Last Seen: Jul 17th, 2019 3:36 AM
- OFFLINE - 6.7 hour(s)

Battle Rank 107 (111 total) - Vanu Sovereignty on Emerald
Level Progress (to 108): 31%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-11C Ghost NS Decimator NS-15M1 Parallax VX3 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,820,597 MLG Score: 11847
Fun Score: N/A
Cheeseburgers Flipped: 143TIME WITH MEDKIT: 9.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.003%34.148%95617119761,2169.63121-3.056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.538%1.331A2.026A*-0.45C--HEAD ++ (~20.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.592B+8.50.405B21.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.541%2.473%15611213364347261.048991348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.151C++-0.057C+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.659B+5.60.553B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.568%80.058%0412105,55195285.83088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.748%1.59A+0.842B*-0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.62B+1.70.462B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.5m147.1%802 (48.1k)681 (40.9k)6.5751775,04911,4146.68652111 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214987928.368%35.301%100103:0913

80% Heavy Assault9% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 6th, 2014 6:31 AMJul 30th, 2018 4:46 AMJul 16th, 2019 11:51 PM (5h) (PST)Jul 17th, 2019 12:37 AM (5h) (PST)Jul 16th, 2019 11:36 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3082801,0282.0890.3180.7373.1180.03111847

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,49016,82761,6631251944187240,850

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
598.8h/24.9d 1,271 26,493 17,201 112k 257 3,999 1,121 47m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:46,152
Deaths:5,561
KDR:8.299
Accuracy:27.549% C**
HSR:35.426% B+
Orion VS54
A++
Kills:2,552
Deaths:308
KDR:8.286
Accuracy:29.101% A++
HSR:33.777% A
NS-15M1
A+
Kills:2,045
Deaths:273
KDR:7.491
Accuracy:28.347% B**
HSR:33.692% A+
SVA-88
B*
Kills:1,778
Deaths:224
KDR:7.938
Accuracy:27.972% B*
HSR:30.090% B+
Pulsar LSW
B**
Kills:1,291
Deaths:148
KDR:8.723
Accuracy:26.630% B++
HSR:32.533% B**
Flare VE6
B**
Kills:1,170
Deaths:130
KDR:9
Accuracy:27.414% B*
HSR:31.282% B**
VE-H Maw
A+
Kills:221
Deaths:56
KDR:3.946
Accuracy:28.961% B+
HSR:38.914% A+
Kills:55,209
Deaths (as Heavy Assault):6,700
Deaths (to Heavy Assaults):3,420
KDR:8.24015
Kill Difference:48,509
Playtime:477.509 hours
Usage:80%
Score:19.614m
Score/min:685
Accuracy (listed only):27.996%
HSR (listed only):33.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A+
Kills:2,420
Deaths:248
KDR:9.758
Accuracy:31.429% A+
HSR:22.521% B+
Pulsar C
A+
Kills:577
Deaths:111
KDR:5.198
Accuracy:32.183% A+
HSR:28.943% B**
Serpent VE92
B**
Kills:323
Deaths:63
KDR:5.127
Accuracy:29.286% B**
HSR:26.006% B**
VX6-7
A++
Kills:237
Deaths:46
KDR:5.152
Accuracy:32.761% A++
HSR:29.114% A
Sirius SX12
A*
Kills:147
Deaths:22
KDR:6.682
Accuracy:35.904% A*
HSR:25.170% B**
Kills:3,704
Deaths (as Light Assault):490
Deaths (to Light Assaults):2,385
KDR:7.55918
Kill Difference:3,214
Playtime:30.970 hours
Usage:5%
Score:1.348m
Score/min:726
Accuracy (listed only):32.313%
HSR (listed only):26.351%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:2,420
Deaths:248
KDR:9.758
Accuracy:31.429% A+
HSR:22.521% B+
Pulsar C
A+
Kills:577
Deaths:111
KDR:5.198
Accuracy:32.183% A+
HSR:28.943% B**
Eidolon VE33
A*
Kills:397
Deaths:67
KDR:5.925
Accuracy:35.106% A
HSR:40.554% A*
Serpent VE92
B**
Kills:323
Deaths:63
KDR:5.127
Accuracy:29.286% B**
HSR:26.006% B**
VX6-7
A++
Kills:237
Deaths:46
KDR:5.152
Accuracy:32.761% A++
HSR:29.114% A
Kills:3,954
Deaths (as Engineer):535
Deaths (to Engineers):1,756
KDR:7.39065
Kill Difference:3,419
Playtime:4.320 hours
Usage:1%
Score:0.130m
Score/min:503
Accuracy (listed only):32.153%
HSR (listed only):29.428%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,239
Deaths:279
KDR:8.025
Accuracy:45.242% B**
HSR:75.078% B++
Parallax VX3
A
Kills:1,848
Deaths:151
KDR:12.238
Accuracy:47.057% A
HSR:81.656% B+
NS-44 Commissioner
B**
Kills:1,661
Deaths:606
KDR:2.741
Accuracy:44.787% B**
HSR:27.453% B++
V10
B++
Kills:859
Deaths:73
KDR:11.767
Accuracy:45.499% B++
HSR:78.114% C++
NSX Daimyo
B++
Kills:605
Deaths:118
KDR:5.127
Accuracy:43.407% C**
HSR:96.364% B++
Sirius SX12
A*
Kills:147
Deaths:22
KDR:6.682
Accuracy:35.904% A*
HSR:25.170% B**
NS-357 Underboss
B**
Kills:79
Deaths:34
KDR:2.324
Accuracy:39.326% B
HSR:29.114% B**
Artemis VX26
A++
Kills:71
Deaths:13
KDR:5.462
Accuracy:36.574% A++
HSR:23.944% C++
Kills:7,509
Deaths (as Infiltrator):1,296
Deaths (to Infiltrators):1,814
KDR:5.79398
Kill Difference:6,213
Playtime:56.583 hours
Usage:9%
Score:1.982m
Score/min:584
Accuracy (listed only):42.224%
HSR (listed only):54.612%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,571
Deaths:221
KDR:7.109
Accuracy:28.498% A*
HSR:28.262% A
Blueshift VM5
A++
Kills:1,544
Deaths:216
KDR:7.148
Accuracy:28.877% A++
HSR:26.490% B**
Comet VM2
A
Kills:207
Deaths:23
KDR:9
Accuracy:52.519% B**
HSR:6.763% A
Comet VM2
B*
Kills:189
Deaths:23
KDR:8.217
Accuracy:52.823% B*
HSR:4.762% C*
Kills:3,511
Deaths (as MAX Suit):241.500
Deaths (to MAX Suits):563
KDR:14.5383
Kill Difference:3,269.500
Playtime:17.863 hours
Usage:3%
Score:1.320m
Score/min:1,232
Accuracy (listed only):40.679%
HSR (listed only):16.569%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:364
V. Kills:25 N/A
Deaths:18
KDR:20.222
Accuracy:42.541% C**
KPH:124 S
VKPH:8.500 C++
Kills:364 (364 + 0)
Deaths:18
KDR:20.222
VKDR:1.389
Vehicle Kills:25
Kill Difference:346
Playtime:2.936 hours
Usage:0%
Score:0.072m
Score/min:408
Driving Accuracy:42.541%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 46,37446,1525,5618.299A++1.7227.549%C**35.426%B+148.5A*N/A435310.8h8.7B**31.4B*
Orion VS54 2,5542,5523088.286S1.7129.101%A++33.777%A133.6SN/A52719.1h8.4A28.8B+
NS-11C 2,4312,4202489.758S3.1831.429%A+22.521%B+166.9SN/A61414.5h9.7B**30.9B**
Ghost 2,2452,2392798.025A++1.4545.242%B**75.078%B++129.4M**N/A40917.3h1.7B**3.8B*
NS Decimator 2,7192,0857372.829A*3.7561.039%C+3.165%B++63A++19.2B+43333.1h3.8B++6.2B++
NS-15M1 2,0492,0452737.491S0.9228.347%B**33.692%A+130.3M++N/A36815.7h8.7A30.7B*
Parallax VX3 1,8491,84815112.238A**5.6647.057%A81.656%B+126.6SN/A37514.6h1.6B**3.4B**
SVA-88 1,7801,7782247.938M+1.3627.972%B*30.09%B+144.6M**N/A45612.3h9B**32.1B*
NS-44 Commissioner 1,6701,6616062.741A++3.8344.787%B**27.453%B++178.6S1A5719.3h2.7B**6.1B**
Blueshift VM5 1,5831,5712217.109A*0.5328.498%A*28.262%A107.6SN/A41614.6h11.2A39.4B**
Blueshift VM5 1,5621,5442167.148A*0.5728.877%A++26.49%B**108S1.3A+42414.3h11.2A+38.6B**
Pulsar LSW 1,3041,2911488.723S2.1526.63%B++32.533%B**143.4M**1.4A++3909h8.9A33.4B*
Flare VE6 1,1701,1701309S2.4227.414%B*31.282%B**144.4M**N/A4808.1h7.6A27.9B*
V10 8598597311.767M**5.1945.499%B++78.114%C++128.2SN/A3806.7h1.7B**3.8B*
NSX Daimyo 6066051185.127B++1.4543.407%C**96.364%B++123.5A**N/A3044.9h2.1B++4.8B++
Pulsar C 5795771115.198A*1.3832.183%A+28.943%B**128.2SN/A4724.5h8.5B**26.6B*
Eidolon VE33 399397675.925S0.6535.106%A40.554%A*116.8SN/A3803.4h5.4A15.4B**
Frag Grenade 3913891389N/A382.4253.303%B**N/A648.3B++3.3D28820.6h2.7B**5.1B*
C75 Viper 3893641820.222M**13.6542.541%C**2.473%A125.5S8.6C++4082.9h5.6A+13.1A
Serpent VE92 324323635.127M**1.4529.286%B**26.006%B**119.6M**N/A5662.7h8.6A29.4B*
Anti-Vehicle Grenade 3182871287N/A280.4247.588%CN/A410C++44.3D28030.7h4B*8.4B++
VX6-7 238237465.152M+1.4232.761%A++29.114%A112.9M++N/A4922.1h9.7B*29.5B*
Force-Blade 2282287,3060.031C*6.5419.304%D-7.018%C+0.6C+N/A2400.4h1.6B*8.3C*
VE-H Maw 221221563.946A*2.6328.961%B+38.914%A+96.1A+N/A3552.3h8.4B*28.9B++
Comet VM2 225207239U2.4252.519%B**6.763%A76.7U6.7A4712.7h7.6A+14.4A
Comet VM2 198189238.217S1.6452.823%B*4.762%C*70S3.3D-3672.7h8.3A+15.7A
Sirius SX12 149147226.682S0.1135.904%A*25.17%B**147S2S7651h10B**27.9B**
Lasher X2 145144423.429M**3.1530.767%B++4.167%C++110.8SN/A8091.3h17.8B+57.9B+
S1 150116333.515S3.0660.258%B1.724%D64.4M+18.9B*8921.8h4A6.7B**
Equinox VE2 Burst 9695175.588A++0.9927.03%C+38.947%A118.8A**1.3A4150.8h9.3B**34.2B++
Sticky Grenade 9494194N/A87.4263.208%AN/A940C+N/A78330.1h1.4B*2.3B*
NS-357 Underboss 7979342.324A4.2539.326%B29.114%B**158M**N/A6410.5h3.1B**7.9B*
Artemis VX26 7171135.462M**1.1136.574%A++23.944%C++101.4M*N/A5540.7h8.7A23.8A
C-4 7567193.526A+3.0550.27%SN/A134B**16D-20910.5h1.4C*2.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01120.1h
Medical Applicator42,5040.3h
Restoration Kit5630.1h
Motion Spotter61,1551.2h
Nano-Armor Kit54,6620.6h
Medical Kit1,59112,93654.8h
Recon Detection Device01650.2h

Check the help document for the dictionary if you want to learn more about words used here.


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