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Overseer Executor cooldady[BLHR] cooldady
NC BR 70

KDR: 0.92

Score: 48.6m

Last Seen: May 28th, 2020 7:01 PM
- OFFLINE - 333.5 hour(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Cobalt
Level Progress (to 71): 71%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS AF-4 Cyclone AF-41 Hacksaw NS-7 PDW AF-41 Hacksaw E540 Halberd Blitz GD-10 EM4 Longshot Titan-150 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $120,096 MLG Score: 96
Fun Score: N/A
Cheeseburgers Flipped: 1510TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.856%17.982%33930131637,4330.934214-0.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.952%-0.464D-0.47D-0.046C+HEAD ++ (~8.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.40.009C+13.80.03C+59.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.11%1.449%511345691740260.0396324256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.331C--0.109C+-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.629B+20.60.613B+39.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.813%3.491%175713396,760417534531.61916196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.996%-0.991D--0.64B+1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.03C+11.50.078C+25.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.904%3.045%1221113353,843295827321.29875141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.392%-0.861D---0.357C-0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.507B+160.603B+43.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.174%80.226%122413424,7744872120.979684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.247%0.183C++0.848B*-0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.369C**2.30.29C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.895%9.589%1221134573253200.0288196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.391D**-1.018D*-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.247C4.10.161C++12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.6m279.8%265 (15.9k)226 (13.6k)0.92284372,87678,9691.1193670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1346185915.057%18.044%27202:4334

19% Combat Medic32% Engineer32% Heavy Assault9% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 5:58 PMMar 31st, 2013 8:54 PMMay 30th, 2020 8:41 AM (40d) (PST)May 28th, 2020 5:14 PM (42d) (PST)May 28th, 2020 3:01 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4842622220.3390.3670.0611.1000.05496

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,02515,74413,2812022466313,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3582.1h/149.3d 15,519 13,150 19,951 236.5k 5,831 11,162 11,626 104m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:1,599
Deaths:2,016
KDR:0.793
Accuracy:17.308% D*
HSR:20.450% C
NSX-P Naginata
C+
Kills:1,340
Deaths:1,242
KDR:1.079
Accuracy:23.229% C+
HSR:23.881% D
NS-15M2
D
Kills:1,317
Deaths:1,261
KDR:1.044
Accuracy:22.219% D
HSR:21.792% D
EM6
D
Kills:1,269
Deaths:1,523
KDR:0.833
Accuracy:16.628% D*
HSR:20.883% D
MGR-L1 Promise
C--
Kills:1,255
Deaths:1,647
KDR:0.762
Accuracy:22.100% C--
HSR:19.044% D--
GD-22S
D-
Kills:1,197
Deaths:1,272
KDR:0.941
Accuracy:18.835% D--
HSR:18.379% D-
NSX Naginata
C
Kills:1,194
Deaths:1,240
KDR:0.963
Accuracy:21.880% C
HSR:20.017% D*
EM1
C+
Kills:1,185
Deaths:995
KDR:1.191
Accuracy:21.659% C+
HSR:21.941% C+
LA1 Anchor
D
Kills:1,158
Deaths:1,014
KDR:1.142
Accuracy:21.536% D-
HSR:21.848% D
NC6A GODSAW
D-
Kills:1,157
Deaths:1,152
KDR:1.004
Accuracy:22.783% D*
HSR:22.991% D-
NC6S Gauss SAW S
D*
Kills:1,140
Deaths:2,401
KDR:0.475
Accuracy:13.939% F-
HSR:16.316% D*
NC6 Gauss SAW
C-
Kills:1,133
Deaths:1,396
KDR:0.812
Accuracy:14.353% D*
HSR:21.624% C-
Kills:14,944
Deaths (as Heavy Assault):17,159
Deaths (to Heavy Assaults):22,238
KDR:0.87091
Kill Difference:2,215
Playtime:1,154.226 hours
Usage:32%
Score:15.075m
Score/min:218
Accuracy (listed only):19.706%
HSR (listed only):20.764%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D--
Kills:1,339
Deaths:3,861
KDR:0.347
Accuracy:15.693% F-
HSR:13.443% D--
AF-19 Mercenary
C
Kills:1,089
Deaths:1,971
KDR:0.553
Accuracy:13.129% F-
HSR:20.202% C
AC-X11
C
Kills:922
Deaths:1,313
KDR:0.702
Accuracy:23.420% C--
HSR:21.475% C
Razor GD-23
C
Kills:448
Deaths:1,250
KDR:0.358
Accuracy:16.154% F
HSR:19.866% C
Mauler S6
D*
Kills:73
Deaths:111
KDR:0.658
Accuracy:24.895% F
HSR:9.589% D*
Kills:3,871
Deaths (as Engineer):8,506
Deaths (to Engineers):17,020
KDR:0.45509
Kill Difference:4,635
Playtime:1,141.777 hours
Usage:32%
Score:15.516m
Score/min:226
Accuracy (listed only):18.658%
HSR (listed only):16.915%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C--
Kills:3,697
Deaths:3,915
KDR:0.944
Accuracy:21.754% D-
HSR:16.256% C--
NS-7 PDW
D-
Kills:2,753
Deaths:5,471
KDR:0.503
Accuracy:16.018% F-
HSR:13.149% D-
Blitz GD-10
C+
Kills:2,251
Deaths:2,166
KDR:1.039
Accuracy:22.269% C--
HSR:16.704% C+
Tempest
D
Kills:1,403
Deaths:1,509
KDR:0.930
Accuracy:21.498% F
HSR:18.389% D
NS-11C
D--
Kills:1,339
Deaths:3,861
KDR:0.347
Accuracy:15.693% F-
HSR:13.443% D--
MGR-S1 Gladius
C+
Kills:1,219
Deaths:1,145
KDR:1.065
Accuracy:26.875% C+
HSR:18.704% D
NSX Tengu
C-
Kills:1,203
Deaths:1,255
KDR:0.959
Accuracy:34.240% D
HSR:19.285% C-
NSX-P Tengu
C+
Kills:1,182
Deaths:1,319
KDR:0.896
Accuracy:32.665% D
HSR:21.743% C+
MKV Suppressed
D
Kills:1,159
Deaths:1,689
KDR:0.686
Accuracy:18.100% F
HSR:15.444% D
AF-19 Mercenary
C
Kills:1,089
Deaths:1,971
KDR:0.553
Accuracy:13.129% F-
HSR:20.202% C
AC-X11
C
Kills:922
Deaths:1,313
KDR:0.702
Accuracy:23.420% C--
HSR:21.475% C
Razor GD-23
C
Kills:448
Deaths:1,250
KDR:0.358
Accuracy:16.154% F
HSR:19.866% C
Mauler S6
D*
Kills:73
Deaths:111
KDR:0.658
Accuracy:24.895% F
HSR:9.589% D*
Kills:18,738
Deaths (as Light Assault):26,975
Deaths (to Light Assaults):12,596
KDR:0.69464
Kill Difference:8,237
Playtime:100.624 hours
Usage:3%
Score:1.023m
Score/min:169
Accuracy (listed only):22.054%
HSR (listed only):17.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C--
Kills:3,697
Deaths:3,915
KDR:0.944
Accuracy:21.754% D-
HSR:16.256% C--
NS-7 PDW
D-
Kills:2,753
Deaths:5,471
KDR:0.503
Accuracy:16.018% F-
HSR:13.149% D-
Blitz GD-10
C+
Kills:2,251
Deaths:2,166
KDR:1.039
Accuracy:22.269% C--
HSR:16.704% C+
EM4 Longshot
B+
Kills:1,685
Deaths:1,010
KDR:1.668
Accuracy:37.877% C
HSR:82.967% B+
Tempest
D
Kills:1,403
Deaths:1,509
KDR:0.930
Accuracy:21.498% F
HSR:18.389% D
MGR-S1 Gladius
C+
Kills:1,219
Deaths:1,145
KDR:1.065
Accuracy:26.875% C+
HSR:18.704% D
NSX Tengu
C-
Kills:1,203
Deaths:1,255
KDR:0.959
Accuracy:34.240% D
HSR:19.285% C-
NSX-P Tengu
C+
Kills:1,182
Deaths:1,319
KDR:0.896
Accuracy:32.665% D
HSR:21.743% C+
LA80
B++
Kills:1,166
Deaths:392
KDR:2.974
Accuracy:38.564% C-
HSR:83.791% B++
MKV Suppressed
D
Kills:1,159
Deaths:1,689
KDR:0.686
Accuracy:18.100% F
HSR:15.444% D
NC14 Bolt Driver
B+
Kills:1,159
Deaths:775
KDR:1.495
Accuracy:33.275% C--
HSR:79.293% B+
SAS-R
C+
Kills:764
Deaths:492
KDR:1.553
Accuracy:34.889% D-
HSR:70.157% C+
NS-44 Commissioner
D--
Kills:401
Deaths:1,275
KDR:0.315
Accuracy:28.827% D--
HSR:11.721% D**
LA3 Desperado
C
Kills:266
Deaths:679
KDR:0.392
Accuracy:26.622% C
HSR:12.406% D*
LA8 Rebel
D*
Kills:100
Deaths:309
KDR:0.324
Accuracy:21.167% D*
HSR:8% F-
Kills:20,408
Deaths (as Infiltrator):23,401
Deaths (to Infiltrators):12,284
KDR:0.8721
Kill Difference:2,993
Playtime:307.833 hours
Usage:9%
Score:2.576m
Score/min:139
Accuracy (listed only):27.643%
HSR (listed only):32.534%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C--
Kills:3,697
Deaths:3,915
KDR:0.944
Accuracy:21.754% D-
HSR:16.256% C--
NS-7 PDW
D-
Kills:2,753
Deaths:5,471
KDR:0.503
Accuracy:16.018% F-
HSR:13.149% D-
Blitz GD-10
C+
Kills:2,251
Deaths:2,166
KDR:1.039
Accuracy:22.269% C--
HSR:16.704% C+
Tempest
D
Kills:1,403
Deaths:1,509
KDR:0.930
Accuracy:21.498% F
HSR:18.389% D
GR-22
C+
Kills:1,397
Deaths:1,320
KDR:1.058
Accuracy:21.875% D
HSR:20.687% C+
MGR-S1 Gladius
C+
Kills:1,219
Deaths:1,145
KDR:1.065
Accuracy:26.875% C+
HSR:18.704% D
NSX Tengu
C-
Kills:1,203
Deaths:1,255
KDR:0.959
Accuracy:34.240% D
HSR:19.285% C-
Gauss Rifle S
C
Kills:1,194
Deaths:1,207
KDR:0.989
Accuracy:21.063% D--
HSR:19.933% C
NSX-P Tengu
C+
Kills:1,182
Deaths:1,319
KDR:0.896
Accuracy:32.665% D
HSR:21.743% C+
NC1 Gauss Rifle
D
Kills:1,165
Deaths:1,705
KDR:0.683
Accuracy:16.520% D**
HSR:18.026% D
Carnage AR
D--
Kills:1,160
Deaths:1,614
KDR:0.719
Accuracy:20.321% D--
HSR:14.310% D--
MKV Suppressed
D
Kills:1,159
Deaths:1,689
KDR:0.686
Accuracy:18.100% F
HSR:15.444% D
NS-11A
C
Kills:1,156
Deaths:1,234
KDR:0.937
Accuracy:23.388% C
HSR:17.215% D
NS-11P
D
Kills:1,155
Deaths:1,135
KDR:1.018
Accuracy:21.703% D
HSR:15.671% D-
Gauss Prime
D--
Kills:749
Deaths:928
KDR:0.807
Accuracy:23.067% D--
HSR:16.021% D*
Mauler S6
D*
Kills:73
Deaths:111
KDR:0.658
Accuracy:24.895% F
HSR:9.589% D*
Kills:22,916
Deaths (as Combat Medic):27,723
Deaths (to Combat Medics):8,981
KDR:0.82661
Kill Difference:4,807
Playtime:670.695 hours
Usage:19%
Score:10.721m
Score/min:266
Accuracy (listed only):22.891%
HSR (listed only):16.945%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:2,936
Deaths:1,908
KDR:1.539
Accuracy:17.932% F
HSR:17.405% B++
AF-41 Hacksaw
C**
Kills:2,705
Deaths:1,832
KDR:1.477
Accuracy:19.356% D**
HSR:16.303% C**
NCM3 Raven
C-
Kills:486
Deaths:704
KDR:0.690
Accuracy:36.368% C--
HSR:2.058% C-
NCM3 Raven
C-
Kills:418
Deaths:698
KDR:0.599
Accuracy:37.269% C-
HSR:2.153% C-
NS-10 Burster
C
Kills:116
Deaths:267
KDR:0.434
Accuracy:25.214% D-
HSR:4.310% C
NS-10 Burster
C++
Kills:101
Deaths:269
KDR:0.375
Accuracy:25.032% D-
HSR:5.941% C++
Kills:6,762
Deaths (as MAX Suit):2,839
Deaths (to MAX Suits):4,664
KDR:2.38182
Kill Difference:3,923
Playtime:189.083 hours
Usage:5%
Score:3.660m
Score/min:323
Accuracy (listed only):26.862%
HSR (listed only):8.028%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:69
V. Kills:6 N/A
Deaths:19
KDR:3.632
Accuracy:34.110% F-
KPH:161.700 B++
VKPH:14.100 C+
Kills:69 (0 + 0)
Deaths:19
KDR:3.632
VKDR:0.316
Vehicle Kills:6
Kill Difference:50
Playtime:0.427 hours
Usage:0%
Score:0.071m
Score/min:2,764
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:52
V. Kills:17 289%
Deaths:18
KDR:2.889
Accuracy:37.651% C+
KPH:17 D--
VKPH:5.600 D*
Kills:52 (0 + 52)
Deaths:18
KDR:2.889
VKDR:0.944
Vehicle Kills:17
Kill Difference:34
Playtime:3.051 hours
Usage:0%
Score:0.052m
Score/min:284
Piloting Accuracy:N/A%
Gunner Accuracy:37.651%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,146
V. Kills:826 139%
Deaths:369
KDR:3.106
Accuracy:58.262% B
KPH:27.900 D
VKPH:20.100 C++
L100 Python HESH
B+
Kills:1,072
V. Kills:154 N/A
Deaths:101
KDR:10.614
Accuracy:53.806% B+
KPH:61.400 C*
VKPH:8.800 C++
C75 Viper
C--
Kills:944
V. Kills:291 323%
Deaths:318
KDR:2.969
Accuracy:38.232% C+
KPH:19.300 D
VKPH:6 C--
Skyguard
D-
Kills:209
V. Kills:177 117%
Deaths:109
KDR:1.917
Accuracy:23.490% D--
KPH:7.700 D--
VKPH:6.500 D-
Kills:3,371 (3,371 + 0)
Deaths:897
KDR:3.758
VKDR:1.614
Vehicle Kills:1,448
Kill Difference:2,474
Playtime:134.355 hours
Usage:4%
Score:1.540m
Score/min:191
Driving Accuracy:23.490%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:2,343
V. Kills:1,628 144%
Deaths:407
KDR:5.757
Accuracy:46.807% C*
KPH:25.700 C--
VKPH:17.800 B+
Titan-150 AP
C+
Kills:1,641
V. Kills:1,276 129%
Deaths:527
KDR:3.114
Accuracy:47.456% C
KPH:19.600 D
VKPH:15.300 C+
Titan-150 HEAT
D-
Kills:1,494
V. Kills:655 228%
Deaths:471
KDR:3.172
Accuracy:35.915% D*
KPH:13.900 D-
VKPH:6.100 D-
Enforcer ML85
D
Kills:390
V. Kills:350 111%
Deaths:136
KDR:2.868
Accuracy:35.603% D
KPH:14.200 D--
VKPH:12.700 D
Titan-150 HESH
B+
Kills:254
V. Kills:64 391%
Deaths:37
KDR:6.865
Accuracy:49.686% C*
KPH:41.800 C+
VKPH:10.500 B+
M20 Basilisk
D
Kills:51
V. Kills:33 150%
Deaths:36
KDR:1.417
Accuracy:17.506% F-
KPH:5 D*
VKPH:3.200 D
Kills:6,173 (3,389 + 2,784)
Deaths:1,614
KDR:3.825
VKDR:2.482
Vehicle Kills:4,006
Kill Difference:4,559
Playtime:326.191 hours
Usage:9%
Score:4.653m
Score/min:238
Driving Accuracy:49.686%
Gunner Accuracy:17.506%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:346
V. Kills:221 156%
Deaths:93
KDR:3.720
Accuracy:49.064% D-
KPH:22.600 D--
VKPH:14.400 D-
Enforcer ML65-H
D--
Kills:110
V. Kills:107 102%
Deaths:74
KDR:1.486
Accuracy:49.454% D-
KPH:17.400 D*
VKPH:16.900 D--
C85 Canister-H
C++
Kills:54
V. Kills:9 N/A
Deaths:16
KDR:3.375
Accuracy:30.556% F--
KPH:49.800 D--
VKPH:8.300 C++
Kills:510 (0 + 510)
Deaths:183
KDR:2.787
VKDR:1.842
Vehicle Kills:337
Kill Difference:327
Playtime:22.723 hours
Usage:1%
Score:0.340m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:30.556%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:287
V. Kills:59 478%
Deaths:57
KDR:5.035
Accuracy:28.207% D-
KPH:34.600 D
VKPH:7.100 C-
M40 Fury
C-
Kills:180
V. Kills:27 N/A
Deaths:39
KDR:4.615
Accuracy:29.655% D-
KPH:45.200 C-
VKPH:6.800 D
M20 Basilisk
D-
Kills:135
V. Kills:81 165%
Deaths:70
KDR:1.929
Accuracy:25.295% F
KPH:7.400 D*
VKPH:4.400 D-
M20 Basilisk
D-
Kills:99
V. Kills:70 139%
Deaths:64
KDR:1.547
Accuracy:21.555% F-
KPH:7 D*
VKPH:5 D-
M12 Kobalt
C+
Kills:79
V. Kills:7 N/A
Deaths:7
KDR:11.286
Accuracy:12.121% D*
KPH:28.500 D--
VKPH:2.500 C+
M60-G Bulldog
D
Kills:56
V. Kills:19 280%
Deaths:20
KDR:2.800
Accuracy:25.122% D*
KPH:9.800 D*
VKPH:3.300 D
Kills:836 (0 + 836)
Deaths:257
KDR:3.253
VKDR:1.023
Vehicle Kills:263
Kill Difference:579
Playtime:53.173 hours
Usage:1%
Score:0.467m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:25.122%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 3,7433,6973,9150.944C0.0221.754%D-16.256%C--33.3CN/A94111h12C55.4C-
AF-41 Hacksaw 2,9572,9361,9081.539C0.6217.932%F17.405%B++30.1C+N/A10297.4h5.8B+32.6D
NS-7 PDW 2,7922,7535,4710.503D0.4216.018%F-13.149%D-12.4D-N/A36222h19.5D*121.6F
AF-41 Hacksaw 2,7292,7051,8321.477C0.5519.356%D**16.303%C**29.1CN/A10092.9h6.7B+34.4D
E540 Halberd 3,9712,3434075.757C4.8346.807%C*3.116%C++25.7C--17.8B+26991.3h5.9C12.5C++
Blitz GD-10 2,3002,2512,1661.039C+0.1222.269%C--16.704%C+37.1C++N/A11860.6h15.2C+68.3C+
EM4 Longshot 1,6881,6851,0101.668C--0.7537.877%C82.967%B+17.4D-N/A5496.8h2.2C+5.9C+
Titan-150 AP 2,9171,6415273.114C-2.1947.456%C4.144%B**19.6D15.3C+39683.6h4.8C10.1C
NS-15M1 1,6221,5992,0160.793D0.1317.308%D*20.45%C22.6DN/A7370.7h14.5D-84D-
C-4 2,8461,5351,9830.774C--0.1525.301%C+N/A47.7D-40.7B++63332.2h1.7D6.5C
Titan-150 HEAT 2,1491,4944713.172C2.2535.915%D*4.552%B**13.9D-6.1D-106107.5h3.7B++10.3C++
Tempest 1,4081,4031,5090.93D0.0121.498%F18.389%D31.5DN/A7344.5h12.1D*56.4F
GR-22 1,4121,3971,3201.058C0.1421.875%D20.687%C+33.5C+N/A10841.7h13C++59.5C+
NSX-P Naginata 1,3941,3401,2421.079C0.1623.229%C+23.881%D42.7C1.7B10431.4h12.1C++52.1C**
NS-11C 1,3751,3393,8610.347D0.5815.693%F-13.443%D--8.8D-N/A31151.8h23.4F--149.4F--
NS-15M2 1,3281,3171,2611.044C0.1222.219%D21.792%D39.5CN/A12433.3h13.2C59.2C+
EM6 1,2751,2691,5230.833C-0.0916.628%D*20.883%D25.4DN/A8150h11.3C+68.3C--
MGR-L1 Promise 1,2911,2551,6470.762C--0.1622.1%C--19.044%D--30.7DN/A8840.9h15.2C+69C+
MGR-S1 Gladius 1,2761,2191,1451.065C+0.1426.875%C+18.704%D48.4C++2.3A*11425.2h9B33.4C**
NSX Tengu 1,2421,2031,2550.959C0.0434.24%D19.285%C-41.9C+1.4A13828.7h12.9C+37.7C+
GD-22S 1,2011,1971,2720.941C0.0218.835%D--18.379%D-33.3CN/A13935.9h11.1C+59.1C
NSX Naginata 1,2311,1941,2400.963C--0.0421.88%C20.017%D*38.6C1.2B+13530.9h11.9C++54.4C++
Gauss Rifle S 1,2051,1941,2070.989C0.0721.063%D--19.933%C33.6C+N/A10335.5h11.4C+54.1C
EM1 1,1961,1859951.191C+0.2721.659%C+21.941%C+41.9C+N/A13628.3h12.5C*57.9C*
NSX-P Tengu 1,2051,1821,3190.896C0.0332.665%D21.743%C+40.5C+N/A12229.2h13.8C+42.4C+
LA80 1,1671,1663922.974C2.0538.564%C-83.791%B++33.8CN/A9734.5h2C**5.3C++
NC1 Gauss Rifle 1,1741,1651,7050.683C0.2416.52%D**18.026%D15.5DN/A8575h12.8C+77.2D
Carnage AR 1,1751,1601,6140.719C-0.2020.321%D--14.31%D--15.7D-N/A6373.9h15.2D74.9D-
MKV Suppressed 1,1611,1591,6890.686D0.2418.1%F15.444%D17.6D-N/A5765.8h16.3C--90.2D-
NC14 Bolt Driver 1,1591,1597751.495C0.5733.275%C--79.293%B+15DN/A6277.5h2.5C++7.4C++
LA1 Anchor 1,1691,1581,0141.142C-0.2221.536%D-21.848%D42.6CN/A15327.2h10.7C49.9C
NC6A GODSAW 1,1711,1571,1521.004C--0.0822.783%D*22.991%D-40.3DN/A11628.7h8.9C++39.1C
NS-11A 1,1691,1561,2340.937C0.0123.388%C17.215%D33.7C+N/A12734.3h14C+59.9C+
NS-11P 1,1681,1551,1351.018C0.1021.703%D15.671%D-34.1C+N/A10033.9h13.8C+63.4C+
L100 Python AP 1,9721,1463693.106C-2.1858.262%B5.061%A+28D20.1C++27141h6.3C-10.7C+
NC6S Gauss SAW S 1,1741,1402,4010.475D--0.4513.939%F-16.316%D*10.4D*N/A27109.9h16.5F--118.1F-
NC6 Gauss SAW 1,1411,1331,3960.812C0.1114.353%D*21.624%C-13.5D-N/A8183.8h11.5C80D
AF-19 Mercenary 1,1281,0891,9710.553C0.3713.129%F-20.202%C7.9DN/A46138.1h18.2D*138.3F-
L100 Python HESH 1,2261,07210110.614C+9.6953.806%B+2.146%B+61.3C*8.8C++24517.5h3.1C++5.7B+
C75 Viper 1,2359443182.969C2.0538.232%C+1.165%C19.3D6C--12648.8h16.6D43.4C-
AC-X11 9519221,3130.702C-0.2223.42%C--21.475%C13.6DN/A4867.9h12.1D51.6C
AF-22 Crow 1,6309042,1300.424C0.5073.065%B*2.102%C16.9C+13.6C++17353.5h8.1C++11.1B
Hawk GD-68 1,3837841,3760.57C0.3567.952%B++1.786%C--17.9C+13.6C++20543.9h7.8C++11.5B+
SAS-R 7707644921.553C-0.6334.889%D-70.157%C+28.5DN/A8626.8h2.4C7C-
Gauss Prime 7707499280.807D0.1223.067%D--16.021%D*29.6DN/A7625.3h11.5C49.7D
Spear Anti-Vehicle Phalanx Turret 1,0176451235.244C4.3236.324%D4.031%C++26.2D-15.1D24824.6h7.9C++21.8C+
NC05 Jackhammer 5345257640.687C-0.2440.134%D11.619%D-34.1C--N/A12015.4h5.7D14.3C--
NCM3 Raven 7694867040.69C-0.2336.368%C--2.058%C-9.9C5.8C10549h21.2B++58.3B+
Razor GD-23 4604481,2500.358D0.5616.154%F19.866%C6.5D--N/A3169h19F117.5F
NCM3 Raven 6964186980.599C-0.3237.269%C-2.153%C-8.7C5.8C+9848.3h25B+67.1C**
Bouncing Betty 4014011462.747C--1.8255%B**N/A100.3DN/A3514h1.5B**2.7A
NS-44 Commissioner 4054011,2750.315D0.6128.827%D--11.721%D**15D-N/A5526.7h4.3C-14.8D
Enforcer ML85 7403901362.868C--1.9535.603%D1.282%D14.2D--12.7D22127.5h14.2C--39.8D
Tank Mine 5833591572.287C1.3651.204%B**N/A92.1C57.4C11353.9h2.4D-4.7B++
E540 Halberd-H 567346933.72C-2.8049.064%D-1.156%C-22.6D--14.4D-24015.3h6.1C+12.3C-
Frag Grenade 3023011301N/A300.0852.563%B++N/A602C*2D*31790.5h2.8B++5.4B++
M40 Fury 346287575.035C4.1128.207%D-N/A34.6D7.1C-2548.3h13C+46.1C
LA3 Desperado 2722666790.392D0.5326.622%C12.406%D*17.7DN/A6215h11.8D*44.4D
Titan-150 HESH 318254376.865C5.9449.686%C*1.181%C--41.6C+10.5B+2906.1h3.1C++6.3C**
Skyguard 3862091091.917D0.9923.49%D--2.392%B7.7D--6.6D-15327h179.1F762.5F-
M40 Fury 207180394.615C--3.6929.655%D-1.667%C+45C--6.8D4174h12.2C++41.2C
Shrike 2711463750.389D0.5351.704%D2.74%C+9.7D*8.3D23415.1h7.8D15.1D
MANA Anti-Personnel Turret 1491451650.879N/A0.0418.855%UN/A1450U40U4638300.1h68.4T*362.8T*
M20 Basilisk 216135701.929D1.0125.295%F2.963%D*7.4D*4.4D-9618.3h113.3D447.8F
NS-10 Burster 2111162670.434D0.4925.214%D-4.31%C3.7D-3D8031.7h209.2D*829.7D*
Enforcer ML65-H 217110741.486D--0.5649.454%D-1.818%C++17.5D*17D--2756.3h18.5C-37.5D-
The Slasher 10910913,6140.008D-0.9128%C--12.844%B0.3DN/A1416.2h2.4C+8.5C+
NS-10 Burster 1881012690.375D--0.5525.032%D-5.941%C++3.2D--2.7D7931.8h239F-954.6F-
LA8 Rebel 1011003090.324D0.6021.167%D*8%F-15.2DN/A556.6h6.6C+31.2D
M20 Basilisk 16999641.547D-0.6221.555%F-6.061%C++7D*5D-9314.1h117.3D544.4F--
MANA Anti-Vehicle Turret 16882910.901U0.0247.224%F--N/A820D*860D--2046570.1h11.1F23.5T
Aspis Anti-Aircraft Phalanx Turret 17280402D1.0817.67%D*2.5%B+5.6D--6.4D--15214.3h185.7D--1050.9D*
M12 Kobalt 8679711.286C10.3612.121%D*15.19%D-28.2D*2.5C+1322.8h20.5C+169.3D
Mauler S6 73731110.658C0.2624.895%F9.589%D*20.9C--N/A2063.5h4.1B+16.3C--
Breaker Rocket Pods 7569193.632C--2.7134.11%F-1.449%B++172.5B*15C+27550.4h20.6D60.3D--
Anti-Vehicle Grenade 7767167N/A66.0844.695%D-N/A223.3D-33.3D-16390.3h5.9C13.2C
M60-G Bulldog 7556202.8D1.8825.122%D*1.786%D9.8D*3.3D1035.7h8.3D33.1D--
C85 Canister-H 6354163.375C--2.4530.556%F--11.111%C++49.1D--8.2C++2371.1h6.5C*21.3D--
C150 Dalton 6952182.889D1.9737.651%C+N/A16.8D--5.5D**2843.1h6D--15.9D-
M20 Basilisk 8451361.417D0.4917.506%F-1.961%D**5D*3.2D5610.3h126F-719.5T-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret292931.4h
Spawn Beacon641,0852.5h
Nano-Armor Kit1,3851,266,398119.3h
M12 Kobalt-H0610h
Medical Kit132200.5h
Medical Applicator2,261603,31658.4h
Motion Spotter0700.1h
Deconstruction Tool04780h
M20 Basilisk0650h
Spitfire Auto-Turret3740.1h
Recon Detection Device638132.4h
Shield Recharging Field436160.5h
Ammunition Package1431,6263.1h
Anti-Infantry MANA Turret603493h

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