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Executor cooldady[BLHR] cooldady
NC BR 140

KDR: 0.91

Score: 43.5m

Last Seen: Aug 22nd, 2019 5:49 PM
- OFFLINE - 1390.1 hour(s)

Battle Rank 108 (140 total) - New Conglomerate on Cobalt
Level Progress (to 109): 4%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS AF-4 Cyclone AF-41 Hacksaw NS-7 PDW AF-41 Hacksaw E540 Halberd Blitz GD-10 EM4 Longshot Titan-150 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $107,586 MLG Score: 86
Fun Score: N/A
Cheeseburgers Flipped: 1479TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.338%17.767%32628118832,3920.956702-0.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.904%-0.548D-0.471D-0.025C+HEAD ++ (~8.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.9-0.033C+14.10.012C+62.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.11%1.449%511215691576260.0437817256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.341C--0.129C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.626B+20.60.612B+39.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.422%3.522%185712096,701398434161.68156196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.976%-0.929D--0.619B+1.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.076C+11.20.105C+24.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.488%2.928%130812083,415272126061.25505131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.749%-0.62D-0.375C-0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.592B+14.40.639B+34.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.49%80.358%130412124,6434158101.11664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.22%0.226C++0.862B*-0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.376C**2.30.292C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.895%9.589%1301121573215900.0337963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.382D**-0.996D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.24C4.10.163C++12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.5m265.5%257 (15.4k)220 (13.2k)0.91341262,56668,4971.12157140 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216142714.263%17.946%25602:5328

20% Combat Medic34% Engineer28% Heavy Assault9% Infiltrator6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 5:58 PMMar 31st, 2013 8:54 PMSep 19th, 2019 7:26 PM (30d) (PST)Aug 22nd, 2019 2:12 PM (58d) (PST)Aug 22nd, 2019 1:49 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4742552190.3160.3460.0570.9840.05486

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,43215,31713,1151921359313,211

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3295.1h/137.3d 14,258 11,228 17,228 194.6k 5,445 9,952 10,733 93.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:1,593
Deaths:2,010
KDR:0.793
Accuracy:17.290% D--
HSR:20.402% C
NS-15M2
C
Kills:1,295
Deaths:1,238
KDR:1.046
Accuracy:22.181% C
HSR:21.622% C--
EM6
C-
Kills:1,269
Deaths:1,523
KDR:0.833
Accuracy:16.628% D--
HSR:20.883% C-
GD-22S
D-
Kills:1,197
Deaths:1,272
KDR:0.941
Accuracy:18.835% D-
HSR:18.379% D-
EM1
C+
Kills:1,185
Deaths:995
KDR:1.191
Accuracy:21.681% C+
HSR:21.941% C+
LA1 Anchor
C--
Kills:1,158
Deaths:1,014
KDR:1.142
Accuracy:21.546% D
HSR:21.848% C--
NC6A GODSAW
D
Kills:1,157
Deaths:1,152
KDR:1.004
Accuracy:22.783% D--
HSR:22.991% D
NC6S Gauss SAW S
D--
Kills:1,140
Deaths:2,401
KDR:0.475
Accuracy:13.939% F-
HSR:16.316% D--
NC6 Gauss SAW
C
Kills:1,133
Deaths:1,396
KDR:0.812
Accuracy:14.353% D--
HSR:21.624% C
NSX Naginata
D-
Kills:95
Deaths:156
KDR:0.609
Accuracy:18.047% D-
HSR:22.105% D-
Kills:11,222
Deaths (as Heavy Assault):13,157
Deaths (to Heavy Assaults):18,977
KDR:0.85293
Kill Difference:1,935
Playtime:932.492 hours
Usage:28%
Score:11.015m
Score/min:197
Accuracy (listed only):18.728%
HSR (listed only):20.811%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D--
Kills:1,339
Deaths:3,861
KDR:0.347
Accuracy:15.693% F
HSR:13.443% D--
AF-19 Mercenary
C
Kills:1,089
Deaths:1,971
KDR:0.553
Accuracy:13.129% F-
HSR:20.202% C
AC-X11
C
Kills:747
Deaths:1,082
KDR:0.690
Accuracy:23.353% C
HSR:20.482% C
Razor GD-23
C+
Kills:448
Deaths:1,250
KDR:0.358
Accuracy:16.154% F
HSR:19.866% C+
Mauler S6
D*
Kills:73
Deaths:111
KDR:0.658
Accuracy:24.895% F
HSR:9.589% D*
Kills:3,696
Deaths (as Engineer):8,275
Deaths (to Engineers):15,665
KDR:0.44665
Kill Difference:4,579
Playtime:1,115.938 hours
Usage:34%
Score:15.076m
Score/min:225
Accuracy (listed only):18.645%
HSR (listed only):16.716%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C-
Kills:3,430
Deaths:3,694
KDR:0.929
Accuracy:21.441% D-
HSR:15.743% C-
NS-7 PDW
D
Kills:2,749
Deaths:5,462
KDR:0.503
Accuracy:16.005% F
HSR:13.132% D
Blitz GD-10
C+
Kills:1,797
Deaths:1,768
KDR:1.016
Accuracy:21.205% D
HSR:16.472% C+
Tempest
C-
Kills:1,394
Deaths:1,494
KDR:0.933
Accuracy:21.482% D**
HSR:18.221% C-
NS-11C
D--
Kills:1,339
Deaths:3,861
KDR:0.347
Accuracy:15.693% F
HSR:13.443% D--
MKV Suppressed
D
Kills:1,159
Deaths:1,689
KDR:0.686
Accuracy:18.112% D**
HSR:15.444% D
AF-19 Mercenary
C
Kills:1,089
Deaths:1,971
KDR:0.553
Accuracy:13.129% F-
HSR:20.202% C
AC-X11
C
Kills:747
Deaths:1,082
KDR:0.690
Accuracy:23.353% C
HSR:20.482% C
Razor GD-23
C+
Kills:448
Deaths:1,250
KDR:0.358
Accuracy:16.154% F
HSR:19.866% C+
Mauler S6
D*
Kills:73
Deaths:111
KDR:0.658
Accuracy:24.895% F
HSR:9.589% D*
Kills:14,225
Deaths (as Light Assault):22,382
Deaths (to Light Assaults):11,081
KDR:0.63556
Kill Difference:8,157
Playtime:98.881 hours
Usage:3%
Score:1.009m
Score/min:170
Accuracy (listed only):19.147%
HSR (listed only):16.259%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C-
Kills:3,430
Deaths:3,694
KDR:0.929
Accuracy:21.441% D-
HSR:15.743% C-
NS-7 PDW
D
Kills:2,749
Deaths:5,462
KDR:0.503
Accuracy:16.005% F
HSR:13.132% D
Blitz GD-10
C+
Kills:1,797
Deaths:1,768
KDR:1.016
Accuracy:21.205% D
HSR:16.472% C+
EM4 Longshot
B+
Kills:1,675
Deaths:992
KDR:1.689
Accuracy:38.213% C
HSR:82.866% B+
Tempest
C-
Kills:1,394
Deaths:1,494
KDR:0.933
Accuracy:21.482% D**
HSR:18.221% C-
LA80
B++
Kills:1,166
Deaths:392
KDR:2.974
Accuracy:38.564% C
HSR:83.791% B++
NC14 Bolt Driver
B+
Kills:1,159
Deaths:775
KDR:1.495
Accuracy:33.275% C
HSR:79.293% B+
MKV Suppressed
D
Kills:1,159
Deaths:1,689
KDR:0.686
Accuracy:18.112% D**
HSR:15.444% D
SAS-R
C++
Kills:643
Deaths:392
KDR:1.640
Accuracy:35.986% C-
HSR:69.518% C++
NS-44 Commissioner
D-
Kills:401
Deaths:1,275
KDR:0.315
Accuracy:28.851% D-
HSR:11.721% D**
LA3 Desperado
C
Kills:226
Deaths:562
KDR:0.402
Accuracy:27.120% C
HSR:11.504% D*
LA8 Rebel
D*
Kills:99
Deaths:306
KDR:0.324
Accuracy:21.202% D*
HSR:8.081% F-
Kills:15,898
Deaths (as Infiltrator):18,801
Deaths (to Infiltrators):10,545
KDR:0.84559
Kill Difference:2,903
Playtime:299.566 hours
Usage:9%
Score:2.485m
Score/min:138
Accuracy (listed only):26.788%
HSR (listed only):35.482%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C-
Kills:3,430
Deaths:3,694
KDR:0.929
Accuracy:21.441% D-
HSR:15.743% C-
NS-7 PDW
D
Kills:2,749
Deaths:5,462
KDR:0.503
Accuracy:16.005% F
HSR:13.132% D
Blitz GD-10
C+
Kills:1,797
Deaths:1,768
KDR:1.016
Accuracy:21.205% D
HSR:16.472% C+
GR-22
C++
Kills:1,397
Deaths:1,320
KDR:1.058
Accuracy:21.875% D
HSR:20.687% C++
Tempest
C-
Kills:1,394
Deaths:1,494
KDR:0.933
Accuracy:21.482% D**
HSR:18.221% C-
Gauss Rifle S
C+
Kills:1,194
Deaths:1,207
KDR:0.989
Accuracy:21.063% D-
HSR:19.933% C+
NC1 Gauss Rifle
C--
Kills:1,165
Deaths:1,705
KDR:0.683
Accuracy:16.520% D**
HSR:18.026% C--
Carnage AR
D-
Kills:1,160
Deaths:1,614
KDR:0.719
Accuracy:20.321% D--
HSR:14.310% D-
MKV Suppressed
D
Kills:1,159
Deaths:1,689
KDR:0.686
Accuracy:18.112% D**
HSR:15.444% D
NS-11A
C
Kills:1,156
Deaths:1,234
KDR:0.937
Accuracy:23.388% C
HSR:17.215% D
NS-11P
C
Kills:1,155
Deaths:1,135
KDR:1.018
Accuracy:21.703% C
HSR:15.671% D
Gauss Prime
D*
Kills:259
Deaths:314
KDR:0.825
Accuracy:22.013% D*
HSR:13.900% D*
Mauler S6
D*
Kills:73
Deaths:111
KDR:0.658
Accuracy:24.895% F
HSR:9.589% D*
Kills:18,088
Deaths (as Combat Medic):22,747
Deaths (to Combat Medics):7,401
KDR:0.79518
Kill Difference:4,659
Playtime:647.185 hours
Usage:20%
Score:10.335m
Score/min:266
Accuracy (listed only):20.771%
HSR (listed only):16.026%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:2,906
Deaths:1,853
KDR:1.568
Accuracy:17.446% D**
HSR:17.516% B*
AF-41 Hacksaw
B
Kills:2,678
Deaths:1,777
KDR:1.507
Accuracy:18.862% D*
HSR:16.356% B
NCM3 Raven
C
Kills:483
Deaths:694
KDR:0.696
Accuracy:36.418% C
HSR:2.070% C-
NCM3 Raven
C
Kills:414
Deaths:688
KDR:0.602
Accuracy:37.321% C
HSR:2.174% C-
NS-10 Burster
C+
Kills:105
Deaths:241
KDR:0.436
Accuracy:24.808% D-
HSR:4.762% C+
NS-10 Burster
C+
Kills:86
Deaths:243
KDR:0.354
Accuracy:24.589% D
HSR:5.814% C+
Kills:6,672
Deaths (as MAX Suit):2,748
Deaths (to MAX Suits):4,402
KDR:2.42795
Kill Difference:3,924
Playtime:185.284 hours
Usage:6%
Score:3.611m
Score/min:325
Accuracy (listed only):26.574%
HSR (listed only):8.115%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:69
V. Kills:6 N/A
Deaths:19
KDR:3.632
Accuracy:34.110% F-
KPH:161.700 B*
VKPH:14.100 C+
Kills:69 (0 + 0)
Deaths:19
KDR:3.632
VKDR:0.316
Vehicle Kills:6
Kill Difference:50
Playtime:0.427 hours
Usage:0%
Score:0.068m
Score/min:2,672
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:52
V. Kills:17 289%
Deaths:18
KDR:2.889
Accuracy:37.789% C+
KPH:17.100 D-
VKPH:5.600 D*
Kills:52 (0 + 52)
Deaths:18
KDR:2.889
VKDR:0.944
Vehicle Kills:17
Kill Difference:34
Playtime:3.035 hours
Usage:0%
Score:0.044m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:37.789%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:1,143
V. Kills:824 139%
Deaths:369
KDR:3.098
Accuracy:58.468% B+
KPH:28 C
VKPH:20.200 C**
L100 Python HESH
B+
Kills:1,072
V. Kills:154 N/A
Deaths:101
KDR:10.614
Accuracy:53.806% B+
KPH:61.400 B+
VKPH:8.800 C++
C75 Viper
C-
Kills:944
V. Kills:291 323%
Deaths:318
KDR:2.969
Accuracy:38.259% C+
KPH:19.400 D
VKPH:6 C-
Skyguard
D--
Kills:185
V. Kills:165 111%
Deaths:109
KDR:1.697
Accuracy:23.877% D-
KPH:7.300 D--
VKPH:6.500 D--
Kills:3,344 (3,344 + 0)
Deaths:897
KDR:3.728
VKDR:1.599
Vehicle Kills:1,434
Kill Difference:2,447
Playtime:132.479 hours
Usage:4%
Score:1.507m
Score/min:190
Driving Accuracy:23.877%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:2,177
V. Kills:1,552 140%
Deaths:407
KDR:5.349
Accuracy:46.929% B
KPH:24.900 C-
VKPH:17.800 B++
Titan-150 AP
C++
Kills:1,613
V. Kills:1,264 128%
Deaths:527
KDR:3.061
Accuracy:47.372% C
KPH:19.500 C--
VKPH:15.300 C++
Titan-150 HEAT
D-
Kills:1,492
V. Kills:654 228%
Deaths:471
KDR:3.168
Accuracy:35.848% D*
KPH:13.900 D-
VKPH:6.100 D-
Enforcer ML85
D
Kills:387
V. Kills:349 111%
Deaths:136
KDR:2.846
Accuracy:35.667% D
KPH:14.100 D--
VKPH:12.700 D
Titan-150 HESH
B+
Kills:252
V. Kills:63 394%
Deaths:37
KDR:6.811
Accuracy:50% C**
KPH:43.700 C*
VKPH:10.900 B+
Kills:5,921 (3,357 + 2,564)
Deaths:1,578
KDR:3.752
VKDR:2.460
Vehicle Kills:3,882
Kill Difference:4,343
Playtime:310.511 hours
Usage:9%
Score:4.497m
Score/min:241
Driving Accuracy:50%
Gunner Accuracy:35.667%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:319
V. Kills:212 150%
Deaths:93
KDR:3.430
Accuracy:49.201% D-
KPH:21.800 D--
VKPH:14.500 D
Enforcer ML65-H
D--
Kills:110
V. Kills:107 102%
Deaths:74
KDR:1.486
Accuracy:49.454% D-
KPH:17.400 D*
VKPH:16.900 D--
C85 Canister-H
C++
Kills:54
V. Kills:9 N/A
Deaths:16
KDR:3.375
Accuracy:29.842% F--
KPH:50.300 D--
VKPH:8.400 C++
Kills:483 (0 + 483)
Deaths:183
KDR:2.639
VKDR:1.792
Vehicle Kills:328
Kill Difference:300
Playtime:22.056 hours
Usage:1%
Score:0.329m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:29.842%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:285
V. Kills:59 475%
Deaths:57
KDR:5
Accuracy:28.533% D
KPH:35.400 C-
VKPH:7.300 C
M40 Fury
C
Kills:180
V. Kills:27 N/A
Deaths:39
KDR:4.615
Accuracy:29.808% D
KPH:45.700 C
VKPH:6.900 D
M20 Basilisk
D-
Kills:106
V. Kills:72 145%
Deaths:70
KDR:1.514
Accuracy:23.990% F
KPH:6.300 D*
VKPH:4.300 D-
M20 Basilisk
D--
Kills:82
V. Kills:64 126%
Deaths:64
KDR:1.281
Accuracy:20.807% F-
KPH:5.900 D**
VKPH:4.600 D--
Kills:653 (0 + 653)
Deaths:230
KDR:2.839
VKDR:0.965
Vehicle Kills:222
Kill Difference:423
Playtime:42.710 hours
Usage:1%
Score:0.392m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:20.807%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 3,4563,4303,6940.929C+0.0221.441%D-15.743%C-32.3C+N/A85106.1h12.1C56.6C
AF-41 Hacksaw 2,9252,9061,8531.568C0.6517.446%D**17.516%B*30.4C+N/A10395.7h5.6B+32.3D
NS-7 PDW 2,7872,7495,4620.503C--0.4116.005%F13.132%D12.4DN/A36221.8h19.5D-121.6D*
AF-41 Hacksaw 2,7012,6781,7771.507C0.5918.862%D*16.356%B29.4C+N/A10091.2h6.4B+34.1D
E540 Halberd 3,7292,1774075.349C4.4446.929%B3.353%C++24.9C-17.8B++27287.3h6C+12.9C++
Blitz GD-10 1,8041,7971,7681.016C+0.1021.205%D16.472%C+35.4C**N/A11550.7h15.3C++72.2C+
EM4 Longshot 1,6781,6759921.689C-0.7838.213%C82.866%B+17.5DN/A5495.8h2.2C++5.8C++
Titan-150 AP 2,8771,6135273.061C2.1547.372%C4.216%B*19.5C--15.3C++38982.6h4.8C+10.1C+
NS-15M1 1,6161,5932,0100.793C-0.1217.29%D--20.402%C22.6DN/A7370.4h14.5C-84.1D
Titan-150 HEAT 2,1461,4924713.168C2.2535.848%D*4.558%B**13.9D-6.1D-105107.5h3.7B*10.3B
C-4 2,6671,4181,9080.743C-0.1725.163%C+N/A45.7D-40.3B*62431h1.7C6.7C+
GR-22 1,4121,3971,3201.058C+0.1421.875%D20.687%C++33.5C++N/A10641.7h13C**59.5C+
Tempest 1,3991,3941,4940.933D0.0221.482%D**18.221%C-31.5DN/A7244.2h12.1D--56.5D**
NS-11C 1,3751,3393,8610.347D0.5715.693%F13.443%D--8.8D-N/A31151.8h23.4F149.4F-
NS-15M2 1,3051,2951,2381.046C0.1322.181%C21.622%C--39.6C+N/A12032.7h13.1C+59.2C+
EM6 1,2751,2691,5230.833C0.0816.628%D--20.883%C-25.4DN/A7950h11.3C++68.3C
GD-22S 1,2011,1971,2720.941C0.0318.835%D-18.379%D-33.3C+N/A13535.9h11.1C++59.1C+
Gauss Rifle S 1,2051,1941,2070.989C+0.0821.063%D-19.933%C+33.6C*N/A10335.5h11.4C+54.1C
EM1 1,1961,1859951.191C+0.2821.681%C+21.941%C+41.9C*N/A13428.3h12.5C++57.8C**
LA80 1,1671,1663922.974C+2.0638.564%C83.791%B++33.8C+N/A9734.5h2B+5.3C*
NC1 Gauss Rifle 1,1741,1651,7050.683C0.2316.52%D**18.026%C--15.5DN/A8275h12.8C++77.2C--
Carnage AR 1,1751,1601,6140.719C0.1920.321%D--14.31%D-15.7DN/A6273.9h15.2C--74.9D
NC14 Bolt Driver 1,1591,1597751.495C+0.5833.275%C79.293%B+15DN/A6277.5h2.5C**7.4C*
MKV Suppressed 1,1611,1591,6890.686C-0.2318.112%D**15.444%D17.6DN/A5765.8h16.3C90.1D
LA1 Anchor 1,1691,1581,0141.142C0.2321.546%D21.848%C--42.6C+N/A14327.2h10.7C+49.9C+
NC6A GODSAW 1,1711,1571,1521.004D0.0922.783%D--22.991%D40.3DN/A11128.7h8.9C++39.1C+
NS-11A 1,1691,1561,2340.937C0.0223.388%C17.215%D33.7C++N/A12534.3h14C++59.9C++
NS-11P 1,1681,1551,1351.018C+0.1021.703%C15.671%D34.1C**N/A9633.9h13.8C*63.4C++
L100 Python AP 1,9671,1433693.098C2.1858.468%B+5.074%A+28C20.2C**26940.8h6.2C+10.7C++
NC6S Gauss SAW S 1,1741,1402,4010.475D-0.4413.939%F-16.316%D--10.4D*N/A27109.9h16.5F-118.1F-
NC6 Gauss SAW 1,1411,1331,3960.812C0.1014.353%D--21.624%C13.5DN/A7683.8h11.5C+80C-
AF-19 Mercenary 1,1281,0891,9710.553C0.3613.129%F-20.202%C7.9DN/A44138h18.2D-138.3F
L100 Python HESH 1,2261,07210110.614C+9.7053.806%B+2.146%B+61.3B8.8C++24317.5h3.1C**5.7B+
C75 Viper 1,2359443182.969C2.0638.259%C+1.165%C19.3D6C-12548.8h16.6C--43.3C
AF-22 Crow 1,6279022,1230.425C0.4973.082%B*2.106%C16.9C+13.6C**17253.4h8.1C**11.1B+
AC-X11 7707471,0820.69C0.2223.353%C20.482%C12.3DN/A4360.5h12.5D53.4C
SAS-R 6476433921.64C0.7335.986%C-69.518%C++30.3CN/A8521.2h2.3C+6.5C+
Spear Anti-Vehicle Phalanx Turret 9636071185.144C4.2335.984%D4.283%C++25.6D15D24623.7h8C*22.3C+
NCM3 Raven 7654836940.696C0.2236.418%C2.07%C-10C+5.8C+10648.3h20.9B*57.5B+
Hawk GD-68 8534669590.486C0.4368.572%B*3.004%C*15.4C+12.8B+20130.3h7.8C**11.4B+
Razor GD-23 4604481,2500.358D0.5616.154%F19.866%C+6.5D-N/A3069h19D**117.5D**
NCM3 Raven 6914146880.602C0.3137.321%C2.174%C-8.7C+5.8C+9947.7h24.8B+66.3B+
NC05 Jackhammer 4104075830.698C--0.2241.376%C10.319%D--31.8CN/A10912.8h5.8C--13.9C
NS-44 Commissioner 4054011,2750.315D0.6028.851%D-11.721%D**15.1DN/A5326.6h4.3C14.8C
Bouncing Betty 3893891322.947C2.0355.331%AN/A102.4C-N/A3393.8h1.5A2.7A+
Enforcer ML85 7363871362.846C-1.9335.667%D1.292%D14.1D--12.7D22127.4h14.2C39.9D
Tank Mine 5493361502.24C+1.3353.273%A+N/A93.3C59.2C+11493.6h2.5D--4.6B**
E540 Halberd-H 531319933.43C-2.5249.201%D-1.254%C-21.7D--14.4D-24014.7h6.3C+12.8C
M40 Fury 344285575C4.0928.533%DN/A35.2C-7.3C2618.1h13C++45.6C+
Frag Grenade 2772761276N/A275.0952.727%B**N/A690B**2.5D--30320.4h2.8B**5.4B*
Gauss Prime 2612593140.825C--0.0922.013%D*13.9%D*28.8DN/A709h11.5C52.4D
Titan-150 HESH 315252376.811C5.9050%C**1.19%C--43.4C*10.9B+2995.8h3.1C**6.1B+
LA3 Desperado 2322265620.402D0.5127.12%C11.504%D*17.4DN/A5913h12.1D--44.7C--
Skyguard 3501851091.697C-0.7823.877%D-2.703%B+7.3D--6.5D--14925.5h189F791.7F
M40 Fury 207180394.615C3.7029.808%D1.667%C+46.2C6.9D4203.9h12.2C*41C+
Shrike 2711463740.39C--0.5251.707%D2.74%C+9.7D*8.3D22615.1h7.8C-15C--
MANA Anti-Personnel Turret 1161121420.789N/A0.1219.006%UN/A1120U40U3937000.1h83.2T*437.8T*
Enforcer ML65-H 217110741.486D-0.5749.454%D-1.818%C+17.5D*17D--2716.3h18.5C37.5D
The Slasher 10910911,4290.01D-0.9028.122%C-12.844%C*0.3DN/A1357.1h2.4C+8.4C+
M20 Basilisk 178106701.514D0.6023.99%F2.83%D*6.3D*4.3D-9416.9h123.3D-514F-
NS-10 Burster 1951052410.436D0.4824.808%D-4.762%C+3.5D3C--7930.3h215.6D*869.2D--
LA8 Rebel 100993060.324D0.5921.202%D*8.081%F-15.2DN/A546.5h6.6C+31.3D
NSX Naginata 101951560.609D0.3018.047%D-22.105%D-18.6D-1.2B**555.1h13.2C+73.2C
NS-10 Burster 166862430.354D0.5624.589%D5.814%C+2.8D--2.6D7930.5h261.4F--1063F-
M20 Basilisk 14682641.281D-0.3720.807%F-4.878%C5.9D**4.6D--8613.8h131.6D-632.7F*
MANA Anti-Vehicle Turret 16580910.879C+0.0347.236%B*2.5%D**800C850D2028860.1h11B**23.3A+
Aspis Anti-Aircraft Phalanx Turret 17079392.026D1.1117.696%D*2.532%B5.6D--6.5D-15314.1h185.1D-1046.1D--
Mauler S6 73731110.658C+0.2624.895%F9.589%D*20.9CN/A1763.5h4.1B++16.3C
Breaker Rocket Pods 7569193.632C-2.7234.11%F-1.449%B++172.5B*15C+26630.4h20.6C-60.3D-
C85 Canister-H 6354163.375D2.4629.842%F--11.111%C+49.1D--8.2C++2281.1h6.3C**21D
C150 Dalton 6952182.889C--1.9837.789%C+N/A17.3D-5.7D*2393h6D15.8D

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit132200.5h
Spawn Beacon609232.3h
Nano-Armor Kit1,2821,226,906116.1h
M12 Kobalt-H0590h
Medical Applicator2,113566,77254.6h
Anti-Vehicle MANA Turret282901.4h
M20 Basilisk0650h
Motion Spotter0700.1h
Deconstruction Tool04780h
Recon Detection Device596802.1h
Shield Recharging Field436160.5h
Ammunition Package1281,4793h
Anti-Infantry MANA Turret492932.8h

Check the help document for the dictionary if you want to learn more about words used here.


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