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First Lt. cooshi[xRRx] cooshi
TR BR 45

KDR: 3.45

Score: 44.9m

Last Seen: Dec 11th, 2019 9:50 PM
- ONLINE NOW

Prestige 1, Battle Rank 45 - Terran Republic on Emerald - Outfit Leader of r3public r3j3ct[xRRx] r3public r3j3ct
TR outfit on Emerald

Members: 2
Level Progress (to 46): 1%
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy AS16 NightHawk P2-120 HESH Claymore HC1 Cougar Hellfire Rocket Pods M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $536,679 MLG Score: 429
Fun Score: N/A
Cheeseburgers Flipped: 7201TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.972%17.682%42417121013,3191.122552.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.848%0.538B+-0.498D-1.499FHEAD + (~5.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.287C*12.70.11C+40.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.701%0.7%844212253,2885818605.64949382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.725%0.571B+-0.813D-1.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.558B+30.60.425B41.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.666%0.387%1654512229,811947119710.3492819%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.053%0.459B+-1.375D**0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++3.70.701B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.896%3.622%1971112161,2706987891.81948161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.312%-0.498D-0.21C0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.2-0.664D61.8-0.534D138.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.925%8.947%1971122610,439102411410.1844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.781B++-1.14D*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.289C*4.80.017C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
r3public r3j3ct[xRRx] r3public r3j3ct
TR outfit on Emerald

Members: 2
44.9m223.3%225 (13.5k)171 (10.3k)3.4487488,20525,5763.84745 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227616124.435%9.434%23110:1917

16% Engineer8% Heavy Assault14% Infiltrator40% Light Assault21% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:31 PMMay 1st, 2017 9:38 PMDec 12th, 2019 10:05 PM (7h) (PST)Dec 11th, 2019 5:56 PM (1d) (PST)Dec 11th, 2019 5:50 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3881752130.3350.0970.0320.8440.043429

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,29910,47612,823206251310,234

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4384.5h/182.7d 10,186 8,321 19,639 222k 5,470 15,392 11,211 102.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:545
Deaths:400
KDR:1.363
Accuracy:18.316% D--
HSR:22.202% C
TMG-50
D
Kills:323
Deaths:260
KDR:1.242
Accuracy:15.400% D*
HSR:19.814% D
NS-15M1
C++
Kills:52
Deaths:35
KDR:1.486
Accuracy:23.194% C++
HSR:23.077% C++
Kills:920
Deaths (as Heavy Assault):695
Deaths (to Heavy Assaults):7,468
KDR:1.32374
Kill Difference:225
Playtime:355.975 hours
Usage:8%
Score:2.841m
Score/min:133
Accuracy (listed only):18.970%
HSR (listed only):21.698%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B**
Kills:10,439
Deaths:5,957
KDR:1.752
Accuracy:50.925% B**
HSR:8.947% D**
HC1 Cougar
C+
Kills:3,981
Deaths:2,118
KDR:1.880
Accuracy:24.624% C+
HSR:18.136% D
T5 AMC
C
Kills:2,205
Deaths:881
KDR:2.503
Accuracy:21.830% C
HSR:15.918% D
NS-11C
C+
Kills:1,683
Deaths:853
KDR:1.973
Accuracy:24.061% C+
HSR:17.409% C
TRAC-5
B+
Kills:298
Deaths:138
KDR:2.159
Accuracy:24.517% B+
HSR:15.436% D
TRAC-5 S
C++
Kills:226
Deaths:121
KDR:1.868
Accuracy:21.255% C
HSR:17.257% C++
NSX Tanto
C++
Kills:57
Deaths:31
KDR:1.839
Accuracy:23.391% D
HSR:26.316% C++
Kills:18,889
Deaths (as Engineer):10,099
Deaths (to Engineers):5,152
KDR:1.87038
Kill Difference:8,790
Playtime:698.714 hours
Usage:16%
Score:6.711m
Score/min:160
Accuracy (listed only):27.229%
HSR (listed only):17.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B**
Kills:10,439
Deaths:5,957
KDR:1.752
Accuracy:50.925% B**
HSR:8.947% D**
HC1 Cougar
C+
Kills:3,981
Deaths:2,118
KDR:1.880
Accuracy:24.624% C+
HSR:18.136% D
T5 AMC
C
Kills:2,205
Deaths:881
KDR:2.503
Accuracy:21.830% C
HSR:15.918% D
NS-11C
C+
Kills:1,683
Deaths:853
KDR:1.973
Accuracy:24.061% C+
HSR:17.409% C
NS-7 PDW
C+
Kills:851
Deaths:500
KDR:1.702
Accuracy:24.287% C+
HSR:15.041% C--
PDW-16 Hailstorm
C+
Kills:693
Deaths:381
KDR:1.819
Accuracy:23.901% C+
HSR:12.843% D
TRAC-5
B+
Kills:298
Deaths:138
KDR:2.159
Accuracy:24.517% B+
HSR:15.436% D
TRAC-5 S
C++
Kills:226
Deaths:121
KDR:1.868
Accuracy:21.255% C
HSR:17.257% C++
MG-S1 Jackal
C-
Kills:71
Deaths:33
KDR:2.152
Accuracy:24.010% C-
HSR:7.042% F-
NSX Tanto
C++
Kills:57
Deaths:31
KDR:1.839
Accuracy:23.391% D
HSR:26.316% C++
Kills:20,504
Deaths (as Light Assault):11,013
Deaths (to Light Assaults):5,244
KDR:1.8618
Kill Difference:9,491
Playtime:1,771.402 hours
Usage:40%
Score:15.915m
Score/min:150
Accuracy (listed only):26.280%
HSR (listed only):15.435%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C*
Kills:1,562
Deaths:877
KDR:1.781
Accuracy:29.517% C*
HSR:13.124% D
NS-7 PDW
C+
Kills:851
Deaths:500
KDR:1.702
Accuracy:24.287% C+
HSR:15.041% C--
PDW-16 Hailstorm
C+
Kills:693
Deaths:381
KDR:1.819
Accuracy:23.901% C+
HSR:12.843% D
NS-44L Blackhand
B++
Kills:431
Deaths:173
KDR:2.491
Accuracy:48.634% B++
HSR:49.652% B+
NS-44B Commissioner
C+
Kills:243
Deaths:307
KDR:0.792
Accuracy:37.870% C+
HSR:16.461% D--
TX2 Emperor
C+
Kills:155
Deaths:172
KDR:0.901
Accuracy:28.460% C+
HSR:14.839% D-
T4 AMP
C-
Kills:89
Deaths:81
KDR:1.099
Accuracy:22.258% D-
HSR:16.854% C-
TX1 Repeater
D-
Kills:80
Deaths:58
KDR:1.379
Accuracy:19.402% D-
HSR:15% D--
MG-S1 Jackal
C-
Kills:71
Deaths:33
KDR:2.152
Accuracy:24.010% C-
HSR:7.042% F-
Kills:4,175
Deaths (as Infiltrator):2,582
Deaths (to Infiltrators):3,119
KDR:1.61696
Kill Difference:1,593
Playtime:623.107 hours
Usage:14%
Score:4.989m
Score/min:133
Accuracy (listed only):28.704%
HSR (listed only):17.873%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:12,037
Deaths:3,678
KDR:3.273
Accuracy:17.099% C+
HSR:18.194% D
MRC3 Mercy
C++
Kills:11,994
Deaths:3,764
KDR:3.187
Accuracy:17.464% C++
HSR:17.617% D
M3 Pounder HEG
B*
Kills:2,943
Deaths:1,255
KDR:2.345
Accuracy:45.544% B*
HSR:1.665% D--
M3 Pounder HEG
B+
Kills:2,546
Deaths:1,173
KDR:2.171
Accuracy:46.202% B+
HSR:1.689% D--
MR1 Fracture
A**
Kills:316
Deaths:191
KDR:1.654
Accuracy:58.326% A**
HSR:1.899% D-
MR1 Fracture
A**
Kills:261
Deaths:189
KDR:1.381
Accuracy:58.816% A**
HSR:3.065% C
NS-10 Burster
B+
Kills:160
Deaths:85
KDR:1.882
Accuracy:32.714% B+
HSR:4.375% C
NS-10 Burster
B*
Kills:157
Deaths:85
KDR:1.847
Accuracy:33.477% B*
HSR:7.006% C**
M2 Mutilator
B+
Kills:123
Deaths:30
KDR:4.100
Accuracy:17.573% B+
HSR:15.447% D
M2 Mutilator
A
Kills:73
Deaths:29
KDR:2.517
Accuracy:18.034% B++
HSR:24.658% A
NS-20 Gorgon
B**
Kills:55
Deaths:35
KDR:1.571
Accuracy:28.834% B+
HSR:25.455% B**
Kills:30,665
Deaths (as MAX Suit):5,257
Deaths (to MAX Suits):1,321
KDR:5.83317
Kill Difference:25,408
Playtime:901.786 hours
Usage:21%
Score:14.299m
Score/min:264
Accuracy (listed only):34.007%
HSR (listed only):11.006%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:3,104
V. Kills:539 N/A
Deaths:225
KDR:13.796
Accuracy:58.399% B**
KPH:86.500 C++
VKPH:15 C++
M18 Needler
D-
Kills:184
V. Kills:192 95%
Deaths:282
KDR:0.652
Accuracy:30.892% C
KPH:3.500 D-
VKPH:3.600 D-
M18 Locust
D-
Kills:98
V. Kills:85 114%
Deaths:71
KDR:1.380
Accuracy:26.717% D
KPH:6.600 D-
VKPH:5.700 D-
Hornet Missiles
C+
Kills:69
V. Kills:49 138%
Deaths:8
KDR:8.625
Accuracy:69.371% B**
KPH:47.700 C
VKPH:33.900 C+
Kills:3,455 (282 + 0)
Deaths:586
KDR:5.896
VKDR:1.476
Vehicle Kills:865
Kill Difference:2,869
Playtime:105.341 hours
Usage:2%
Score:1.110m
Score/min:176
Piloting Accuracy:26.717%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:76
V. Kills:16 447%
Deaths:8
KDR:9.500
Accuracy:35.944% D
KPH:19.700 D*
VKPH:4.100 D-
C150 Dalton
D
Kills:71
V. Kills:51 137%
Deaths:4
KDR:17.750
Accuracy:54.018% A
KPH:21.100 D
VKPH:15.100 D
AP30 Shredder
D
Kills:71
V. Kills:57 122%
Deaths:8
KDR:8.875
Accuracy:31.632% C+
KPH:17 D-
VKPH:13.600 D
Kills:218 (0 + 218)
Deaths:20
KDR:10.900
VKDR:6.200
Vehicle Kills:124
Kill Difference:198
Playtime:11.416 hours
Usage:0%
Score:0.145m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:31.632%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:687
V. Kills:44 N/A
Deaths:15
KDR:45.800
Accuracy:52.278% B+
KPH:62 B
VKPH:4 D-
C75 Viper
B**
Kills:369
V. Kills:76 479%
Deaths:33
KDR:11.182
Accuracy:44.838% B+
KPH:46.100 B**
VKPH:9.500 C*
L100 Python AP
B+
Kills:106
V. Kills:46 226%
Deaths:12
KDR:8.833
Accuracy:61.453% B+
KPH:40.100 B+
VKPH:17.400 C+
Kills:1,162 (1,162 + 0)
Deaths:60
KDR:19.367
VKDR:2.767
Vehicle Kills:166
Kill Difference:1,102
Playtime:21.726 hours
Usage:0%
Score:0.363m
Score/min:278
Driving Accuracy:61.453%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:7,902
V. Kills:650 N/A
Deaths:143
KDR:55.259
Accuracy:46.057% B+
KPH:54 C++
VKPH:4.400 D-
P2-120 AP
C++
Kills:747
V. Kills:358 208%
Deaths:56
KDR:13.339
Accuracy:40.571% D
KPH:32.100 C++
VKPH:15.400 C
MR11 Gatekeeper
C--
Kills:166
V. Kills:147 112%
Deaths:44
KDR:3.773
Accuracy:39.383% C+
KPH:14.400 D-
VKPH:12.800 C--
G30 Vulcan
C++
Kills:157
V. Kills:138 113%
Deaths:38
KDR:4.132
Accuracy:26.833% C
KPH:15.900 D
VKPH:14 C++
E540 Halberd
C
Kills:132
V. Kills:66 197%
Deaths:21
KDR:6.286
Accuracy:34.631% D-
KPH:21.900 C-
VKPH:11 C
M20 Basilisk
C
Kills:83
V. Kills:36 224%
Deaths:23
KDR:3.609
Accuracy:24.725% C-
KPH:12.400 C-
VKPH:5.400 C
Kills:9,187 (8,649 + 538)
Deaths:325
KDR:28.268
VKDR:4.292
Vehicle Kills:1,395
Kill Difference:8,862
Playtime:203.796 hours
Usage:5%
Score:3.183m
Score/min:260
Driving Accuracy:40.571%
Gunner Accuracy:24.725%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C
Kills:172
V. Kills:164 104%
Deaths:23
KDR:7.478
Accuracy:53.175% C+
KPH:25.800 C-
VKPH:24.600 C
G20 Vulcan-H
D-
Kills:146
V. Kills:88 164%
Deaths:49
KDR:2.980
Accuracy:38.024% D*
KPH:26.100 D-
VKPH:15.700 D--
P525 Marauder-H
D
Kills:55
V. Kills:1 N/A
Deaths:4
KDR:13.750
Accuracy:31.553% D
KPH:74.200 D
VKPH:1.300 D**
Kills:373 (0 + 373)
Deaths:76
KDR:4.908
VKDR:3.329
Vehicle Kills:253
Kill Difference:297
Playtime:13.004 hours
Usage:0%
Score:0.256m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:31.553%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:193
V. Kills:80 238%
Deaths:29
KDR:6.655
Accuracy:33.970% D
KPH:9.700 D--
VKPH:4 D--
M40 Fury
D
Kills:169
V. Kills:48 345%
Deaths:21
KDR:8.048
Accuracy:28.786% D
KPH:20.900 D-
VKPH:5.900 D
M20 Basilisk
D--
Kills:114
V. Kills:60 187%
Deaths:23
KDR:4.957
Accuracy:38.582% C+
KPH:9.100 D*
VKPH:4.800 D--
M12 Kobalt
D--
Kills:72
V. Kills:4 N/A
Deaths:6
KDR:12
Accuracy:10.754% D*
KPH:19.200 D*
VKPH:1.100 D--
M60-G Bulldog
D
Kills:57
V. Kills:18 300%
Deaths:12
KDR:4.750
Accuracy:33.436% C+
KPH:10.300 D--
VKPH:3.200 D
Kills:605 (0 + 605)
Deaths:91
KDR:6.648
VKDR:2.308
Vehicle Kills:210
Kill Difference:514
Playtime:49.755 hours
Usage:1%
Score:0.294m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:33.436%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 12,17512,0373,6783.273B+0.1817.099%C+18.194%D21.8C--N/A74552.1h15.7B**91.6B+
MRC3 Mercy 12,14811,9943,7643.187B+0.2617.464%C++17.617%D21C--N/A70570.1h16.2B**93B+
AS16 NightHawk 10,55310,4395,9571.752B+1.7050.925%B**8.947%D**12D--N/A44873h4.8C+9.4B+
P2-120 HESH 8,5527,90214355.259M++51.8146.057%B+N/A53.9C++4.4D-276146.5h3.3B**7.2B**
Claymore 4,9494,94926318.817A++15.3729.367%CN/A100.4DN/A25049.3h0.9M3B++
HC1 Cougar 4,0293,9812,1181.88B**1.5724.624%C+18.136%D12.2DN/A30327.1h10.9B+44.1B+
Hellfire Rocket Pods 3,6433,10422513.796B*10.3558.399%B**N/A86.5C++15C++37635.9h19C*32.6B+
M3 Pounder HEG 3,4472,9431,2552.345B+1.1045.544%B*1.665%D--12.8C--2.2D56230h15.3B+33.5B+
C-4 ARX 4,7392,9316244.697A+1.2529.215%B+N/A73.1D-45.1B++44840.1h1.2C++4.2B+
M3 Pounder HEG 3,0452,5461,1732.171B1.2846.202%B+1.689%D--12.2D2.4D-53209h17.7C**38.3B+
T7 Mini-Chaingun 2,4442,4231,0392.332A++1.1215.204%C-11.556%C-15.4D-N/A67157h14.4B94.8C*
T5 AMC 2,2242,2058812.503A*0.9521.83%C15.918%D7.7D-N/A38284.8h13.3B+60.9C*
Tank Mine 3,3191,96016711.737S8.2919.411%D--N/A101.6C+70.4C**79819.3h1.2A6.3C+
NS-11C 1,7051,6838531.973B**1.4824.061%C+17.409%C12.7DN/A47132.5h12.4B+51.7B+
NS-61 Emissary 1,5861,5628771.781A+1.6729.517%C*13.124%D10.4DN/A27150.8h15.5C+52.4C++
C-4 1,8451,3805832.367B++1.0828.268%BN/A49.8D16.8D-35327.7h1.3B+4.8B+
NS-7 PDW 8658515001.702B**1.7524.287%C+15.041%C--10D-N/A2885.5h15.9C+65.3C++
P2-120 AP 1,1057475613.339B*9.8940.571%D2.945%C+32.1C++15.4C31123.3h5.6B++13.7B+
PDW-16 Hailstorm 7096933811.819B**1.6323.901%C+12.843%D8D--N/A2886.5h18.3C--76.6C+
L100 Python HESH 7316871545.8M*42.3552.278%B+N/A61.9B4D-29611.1h2.8B+5.3B++
T32 Bull 5535454001.363C+2.0918.316%D--22.202%C9.2D*N/A2759h13C+70.8C
Frag Grenade 5335281528N/A524.5539.768%DN/A586.7B+5.6D18410.9h3.1B++7.8B
MAX Punch 1,3104565,2730.086C+3.3682.132%MN/A0.5D1B+4875.3h6.8D8.3C
NS-44L Blackhand 4384311732.491B**0.9648.634%B++49.652%B+7.6D-N/A2356.5h4B+8.3B+
C75 Viper 4453693311.182A++7.7344.838%B+N/A46.1B**9.5C*2258h10.5B+23.3B*
TMG-50 3323232601.242C++2.2115.4%D*19.814%D9.8D--N/A5132.8h11.3C*73.3C
MR1 Fracture 4433161911.654A+1.7958.326%A**1.899%D-7.3C2.9D--6643.1h52.9C++90.7B++
The Slasher 3133078,6970.035C3.4158.653%A++2.28%D--0.3DN/A11210.6h1.8B+3.1C*
TRAC-5 3002981382.159A*1.2924.517%B+15.436%D12.7CN/A13823.4h11.3B*46.1B++
Spear Anti-Vehicle Phalanx Turret 3982661222.167M18.7242.902%C+4.887%B+37.5C+18.6C3417.1h6.7B15.5B+
MR1 Fracture 3912611891.381B**2.0758.816%A**3.065%C6.1C--3D--6043.1h65.5C111.3B+
NS-44B Commissioner 2472433070.792C2.6637.87%C+16.461%D--2.5D--N/A898.3h5.4D**14.2C--
TRAC-5 S 2272261211.868A+1.5821.255%C17.257%C++10DN/A4222.5h12.7C+59.9C+
M20 Basilisk 273193296.655A3.2133.97%D3.627%D-9.7D--4D--9619.9h93.2C++274.5C+
M18 Needler 3761842820.652C2.8030.892%C4.348%A++3.5D-3.6D-6653.2h225.9C--731.3C--
MR11 Gatekeeper-H 336172237.478B*4.0353.175%C+1.163%C--25.7C-24.5C3536.7h64.4C+121C+
M40 Fury 217169218.048C++4.6028.786%DN/A20.9D-5.9D1098.1h13.8C*48C+
MR11 Gatekeeper 313166443.773C+0.3239.383%C+N/A14.4D-12.8C--15811.5h63.5D161.2C
NS-10 Burster 295160851.882B**1.5732.714%B+4.375%C3.6D3C--5844.8h167.8C+513B+
NS-10 Burster 292157851.847A1.6033.477%B*7.006%C**3.5D3C5644.9h169.9C507.5B
G30 Vulcan 295157384.132C++0.6826.833%C2.548%C-15.9D13.9C++1989.9h117.1C436.4C
TX2 Emperor 1571551720.901C+2.5528.46%C+14.839%D-2.7D*N/A2457.9h14.5F-51.1D
G20 Vulcan-H 234146492.98C0.4738.024%D*1.37%D--26.1D-15.7D--3025.6h108.6C+285.6D
E540 Halberd 198132216.286C+2.8434.631%D-3.788%B22C-11C1876h5.3B+15.2C++
ML-7 150125761.645A+1.8055.681%C+6.4%A++20.5C4.1D*3876.1h4.4B**7.8B**
Rocklet Rifle 3081241231.008B+2.4454.943%C**N/A10.6D**15.7D15611.7h60.3D**109.8D-
M2 Mutilator 123123304.1A+0.6517.573%B+15.447%D20.2C--N/A1176.1h15.3B++87.3B+
M20 Basilisk 174114234.957B++1.5138.582%C+6.14%C*9.1D*4.8D--11412.5h117.6C304.9C+
T2 Striker 2831091650.661C*2.7950.927%C+N/A5.3D*8.5C--13720.5h63.8D--125.2D
L100 Python AP 152106128.833B+5.3861.453%B+N/A40.8B+17.7C+3642.6h4.7B++7.7B*
M18 Locust 18398711.38C2.0726.717%D6.122%M**6.6D-5.7D-5814.9h206.4C772.5D
T4 AMP 8989811.099C*2.3522.258%D-16.854%C-4.3D*N/A1320.7h22.6D*101.3D--
Auraxium Slasher 91893,3030.027C+3.4258.436%A*N/A0.2DN/A0532.7h1.6B*2.7B++
M20 Basilisk 11983233.609B*0.1624.725%C-7.229%B*12.4C-5.4C806.7h78.2B+316.3C*
TX1 Repeater 8080581.379B*2.0719.402%D-15%D--2.6D*N/A3930.7h21.7D**111.6D**
M9 SKEP Launcher 12079145.643U2.1963.602%C--N/A14.6C7.6D1445.4h6.4B**10.1B*
L105 Zephyr 927689.5C+6.0535.944%D1.316%B*19.5D*4.1D-1203.9h7.5C20.8C
M2 Mutilator 7573292.517B+0.9318.034%B++24.658%A21.5CN/A1283.4h16.3B+90.3B+
M12 Kobalt 7672612C+8.5510.754%D*12.5%D*19.5D*1.1D--663.7h22.9D212.8D-
MG-S1 Jackal 7271332.152B*1.3024.01%C-7.042%F-17.8DN/A574h12.2C+50.9C++
C150 Dalton 12271417.75A14.3054.018%A2.817%M+20.9D15D3253.4h5.8D10.7C**
AP30 Shredder 1287188.875C+5.4331.632%C+N/A16.9D-13.6D2064.2h99.7C+315.1C+
Chainblade 107695,0460.014C3.4342.246%B**N/A0.1DN/A0781.2h4.6D*10.8C++
Hornet Missiles 1186988.625B5.1869.371%B**1.449%C+49.3C35C+4531.4h14.4C--20.7C+
MANA Anti-Vehicle Turret 12264262.462B++0.9959.896%B+3.125%C37.6C*34.1B+5741.7h9C**15B+
Sticky Grenade 6261161N/A57.558.475%T*N/A610D10C-64240.1h0.5A++5.8C
NSX Tanto 5857311.839B++1.6123.391%D26.316%C++15DN/A473.8h12.6C**53.7C*
M60-G Bulldog 7557124.75C++1.3033.436%C+3.509%B10.2D--3.2D795.6h13.3F-39.8D--
P525 Marauder-H 5655413.75C+10.3031.553%DN/A78.6C-1.4D**3100.7h5.9B+18.7B
NS-20 Gorgon 5855351.571B+1.8828.834%B+25.455%B**17.2C+N/A603.2h41C*142.3B+
NS-15M1 5452351.486C+1.9623.194%C++23.077%C++12.7D--N/A924.1h13.8C59.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon161,6603.3h
Anti-Vehicle MANA Turret132961.3h
Nano-Armor Kit7792,32334.1h
Repair Module0600.3h
Nanite Revive Grenade01110h
Medical Applicator83,9131.2h
Spitfire Auto-Turret81920.7h
Motion Spotter4412,31012.2h
Rampart Wall1680.6h
Welding Device02,1340.3h
Medical Kit43240.7h
Ammunition Package101851.3h
Anti-Infantry MANA Turret31691.6h
MG-C1 Kindred0600h

Check the help document for the dictionary if you want to learn more about words used here.


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