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Lt. Commander cooshi[xRRx] cooshi
TR BR 50

KDR: 3.44

Score: 45.4m

Last Seen: Jan 28th, 2020 9:06 AM
- OFFLINE - 66 minute(s)

Prestige 1, Battle Rank 50 - Terran Republic on Emerald
Level Progress (to 51): 33%
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy AS16 NightHawk P2-120 HESH Claymore HC1 Cougar Hellfire Rocket Pods C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $541,683 MLG Score: 433
Fun Score: N/A
Cheeseburgers Flipped: 7294TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.995%17.651%42417121513,5121.113382.324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.845%0.537B+-0.509D-1.395D**HEAD + (~5.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.285C*12.70.109C+40.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.788%0.69%848212303,3345898695.66044383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.721%0.583B+-0.82D-1.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.10.562B+30.40.428B40.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.697%0.394%1649512279,898960122810.3104805%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.906%0.451B+-1.37D**0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++3.70.7B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.977%3.608%1951112211,2757077971.80085160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.306%-0.484D-0.219C0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.5-0.665D62.1-0.542D138.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.809%8.949%1951123110,750104412110.2871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.755B++-1.136D*-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.29C*4.70.024C+4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.4m223.5%226 (13.6k)170 (10.2k)3.4375389,75426,1103.8338250 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232633724.45%9.478%23210:1217

16% Engineer8% Heavy Assault14% Infiltrator41% Light Assault21% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:31 PMMay 1st, 2017 9:38 PMFeb 8th, 2020 9:57 AM (52d) (PST)Jan 28th, 2020 5:29 AM (63d) (PST)Jan 28th, 2020 5:06 AM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3901762140.3370.0980.0320.8480.043433

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,39010,55412,836206251310,228

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4443.2h/185.1d 10,347 8,507 20,092 226k 5,553 15,553 11,356 103.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:568
Deaths:416
KDR:1.365
Accuracy:18.386% D*
HSR:21.831% C
TMG-50
D
Kills:323
Deaths:260
KDR:1.242
Accuracy:15.400% D*
HSR:19.814% D
NS-15M1
C+
Kills:52
Deaths:35
KDR:1.486
Accuracy:23.194% C+
HSR:23.077% C+
Kills:943
Deaths (as Heavy Assault):711
Deaths (to Heavy Assaults):7,620
KDR:1.3263
Kill Difference:232
Playtime:359.278 hours
Usage:8%
Score:2.857m
Score/min:133
Accuracy (listed only):18.993%
HSR (listed only):21.574%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B*
Kills:10,750
Deaths:6,176
KDR:1.741
Accuracy:50.809% B*
HSR:8.949% D**
HC1 Cougar
C+
Kills:3,985
Deaths:2,123
KDR:1.877
Accuracy:24.634% C+
HSR:18.143% D
T5 AMC
C-
Kills:2,205
Deaths:881
KDR:2.503
Accuracy:21.830% C-
HSR:15.918% D
NS-11C
C+
Kills:1,684
Deaths:860
KDR:1.958
Accuracy:24.033% C+
HSR:17.399% C
TRAC-5
B+
Kills:298
Deaths:138
KDR:2.159
Accuracy:24.457% B+
HSR:15.436% D
TRAC-5 S
C++
Kills:229
Deaths:122
KDR:1.877
Accuracy:21.184% C-
HSR:17.031% C++
NSX Tanto
C+
Kills:57
Deaths:31
KDR:1.839
Accuracy:23.391% D
HSR:26.316% C+
Kills:19,208
Deaths (as Engineer):10,331
Deaths (to Engineers):5,207
KDR:1.85926
Kill Difference:8,877
Playtime:702.434 hours
Usage:16%
Score:6.752m
Score/min:160
Accuracy (listed only):27.191%
HSR (listed only):17.027%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B*
Kills:10,750
Deaths:6,176
KDR:1.741
Accuracy:50.809% B*
HSR:8.949% D**
HC1 Cougar
C+
Kills:3,985
Deaths:2,123
KDR:1.877
Accuracy:24.634% C+
HSR:18.143% D
T5 AMC
C-
Kills:2,205
Deaths:881
KDR:2.503
Accuracy:21.830% C-
HSR:15.918% D
NS-11C
C+
Kills:1,684
Deaths:860
KDR:1.958
Accuracy:24.033% C+
HSR:17.399% C
NS-7 PDW
C+
Kills:972
Deaths:579
KDR:1.679
Accuracy:24.434% C+
HSR:15.226% C-
PDW-16 Hailstorm
C+
Kills:693
Deaths:381
KDR:1.819
Accuracy:23.901% C+
HSR:12.843% D
TRAC-5
B+
Kills:298
Deaths:138
KDR:2.159
Accuracy:24.457% B+
HSR:15.436% D
TRAC-5 S
C++
Kills:229
Deaths:122
KDR:1.877
Accuracy:21.184% C-
HSR:17.031% C++
MG-S1 Jackal
D
Kills:71
Deaths:34
KDR:2.088
Accuracy:24.114% D
HSR:7.042% F-
NSX Tanto
C+
Kills:57
Deaths:31
KDR:1.839
Accuracy:23.391% D
HSR:26.316% C+
Kills:20,944
Deaths (as Light Assault):11,325
Deaths (to Light Assaults):5,364
KDR:1.84936
Kill Difference:9,619
Playtime:1,801.529 hours
Usage:41%
Score:16.159m
Score/min:149
Accuracy (listed only):26.278%
HSR (listed only):15.430%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C++
Kills:1,604
Deaths:905
KDR:1.772
Accuracy:29.493% C++
HSR:13.092% D
NS-7 PDW
C+
Kills:972
Deaths:579
KDR:1.679
Accuracy:24.434% C+
HSR:15.226% C-
PDW-16 Hailstorm
C+
Kills:693
Deaths:381
KDR:1.819
Accuracy:23.901% C+
HSR:12.843% D
NS-44L Blackhand
B++
Kills:433
Deaths:173
KDR:2.503
Accuracy:48.630% B++
HSR:49.654% B+
NS-44B Commissioner
C
Kills:243
Deaths:307
KDR:0.792
Accuracy:37.870% C
HSR:16.461% D--
TX2 Emperor
C+
Kills:155
Deaths:172
KDR:0.901
Accuracy:28.460% C+
HSR:14.839% D-
T4 AMP
C--
Kills:89
Deaths:81
KDR:1.099
Accuracy:22.258% D-
HSR:16.854% C--
TX1 Repeater
D--
Kills:80
Deaths:58
KDR:1.379
Accuracy:19.389% D--
HSR:15% D--
MG-S1 Jackal
D
Kills:71
Deaths:34
KDR:2.088
Accuracy:24.114% D
HSR:7.042% F-
Kills:4,340
Deaths (as Infiltrator):2,690
Deaths (to Infiltrators):3,176
KDR:1.61338
Kill Difference:1,650
Playtime:632.643 hours
Usage:14%
Score:5.060m
Score/min:133
Accuracy (listed only):28.728%
HSR (listed only):17.890%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:12,314
Deaths:3,781
KDR:3.257
Accuracy:17.136% C+
HSR:18.264% D
MRC3 Mercy
C+
Kills:12,253
Deaths:3,868
KDR:3.168
Accuracy:17.504% C+
HSR:17.767% D
M3 Pounder HEG
B++
Kills:2,972
Deaths:1,276
KDR:2.329
Accuracy:45.719% B++
HSR:1.716% D--
M3 Pounder HEG
B+
Kills:2,581
Deaths:1,193
KDR:2.163
Accuracy:46.385% B+
HSR:1.666% D--
MR1 Fracture
A*
Kills:316
Deaths:191
KDR:1.654
Accuracy:58.326% A*
HSR:1.899% D-
MR1 Fracture
A*
Kills:261
Deaths:189
KDR:1.381
Accuracy:58.816% A*
HSR:3.065% C-
NS-10 Burster
B+
Kills:163
Deaths:86
KDR:1.895
Accuracy:33.471% B+
HSR:6.748% C++
NS-10 Burster
B
Kills:160
Deaths:86
KDR:1.860
Accuracy:32.698% B
HSR:4.375% C
M2 Mutilator
B+
Kills:123
Deaths:30
KDR:4.100
Accuracy:17.573% B+
HSR:15.447% D
M2 Mutilator
A
Kills:73
Deaths:29
KDR:2.517
Accuracy:18.034% B++
HSR:24.658% A
NS-20 Gorgon
B*
Kills:56
Deaths:35
KDR:1.600
Accuracy:28.725% B
HSR:25% B*
Kills:31,272
Deaths (as MAX Suit):5,382
Deaths (to MAX Suits):1,346
KDR:5.81048
Kill Difference:25,890
Playtime:913.526 hours
Usage:21%
Score:14.501m
Score/min:265
Accuracy (listed only):34.035%
HSR (listed only):10.964%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:3,150
V. Kills:544 N/A
Deaths:225
KDR:14
Accuracy:58.387% B**
KPH:87.100 C+
VKPH:15 C+
M18 Needler
C
Kills:184
V. Kills:192 95%
Deaths:282
KDR:0.652
Accuracy:30.892% C
KPH:3.500 D-
VKPH:3.600 D-
M18 Locust
D--
Kills:98
V. Kills:85 114%
Deaths:71
KDR:1.380
Accuracy:26.717% D--
KPH:6.600 D--
VKPH:5.700 D--
Hornet Missiles
C
Kills:69
V. Kills:49 138%
Deaths:8
KDR:8.625
Accuracy:69.371% B**
KPH:47.700 C
VKPH:33.900 C
Kills:3,501 (282 + 0)
Deaths:586
KDR:5.974
VKDR:1.485
Vehicle Kills:870
Kill Difference:2,915
Playtime:105.697 hours
Usage:2%
Score:1.118m
Score/min:176
Piloting Accuracy:26.717%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:76
V. Kills:16 447%
Deaths:8
KDR:9.500
Accuracy:35.944% D-
KPH:19.700 D*
VKPH:4.100 D--
AP30 Shredder
D
Kills:74
V. Kills:59 123%
Deaths:8
KDR:9.250
Accuracy:31.178% C+
KPH:17 D-
VKPH:13.500 D
C150 Dalton
D
Kills:71
V. Kills:51 137%
Deaths:4
KDR:17.750
Accuracy:54.018% B**
KPH:21.100 D
VKPH:15.100 D
Kills:221 (0 + 221)
Deaths:20
KDR:11.050
VKDR:6.300
Vehicle Kills:126
Kill Difference:201
Playtime:11.587 hours
Usage:0%
Score:0.148m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:54.018%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:687
V. Kills:44 N/A
Deaths:15
KDR:45.800
Accuracy:52.278% C**
KPH:62 C*
VKPH:4 D--
C75 Viper
B++
Kills:369
V. Kills:76 479%
Deaths:33
KDR:11.182
Accuracy:44.838% B++
KPH:46.100 B++
VKPH:9.500 C**
L100 Python AP
B+
Kills:109
V. Kills:47 227%
Deaths:12
KDR:9.083
Accuracy:61.019% B+
KPH:40.300 B+
VKPH:17.400 C
Kills:1,165 (1,165 + 0)
Deaths:60
KDR:19.417
VKDR:2.783
Vehicle Kills:167
Kill Difference:1,105
Playtime:21.788 hours
Usage:0%
Score:0.366m
Score/min:280
Driving Accuracy:61.019%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:7,902
V. Kills:650 N/A
Deaths:143
KDR:55.259
Accuracy:46.057% B+
KPH:54 C++
VKPH:4.400 D--
P2-120 AP
C++
Kills:831
V. Kills:386 215%
Deaths:56
KDR:14.839
Accuracy:41.065% C--
KPH:33 C++
VKPH:15.300 C
MR11 Gatekeeper
C
Kills:176
V. Kills:152 115%
Deaths:44
KDR:4
Accuracy:39.329% C+
KPH:15.200 D
VKPH:13.200 C
G30 Vulcan
C+
Kills:157
V. Kills:138 113%
Deaths:38
KDR:4.132
Accuracy:26.833% C
KPH:15.900 D
VKPH:14 C+
E540 Halberd
C
Kills:132
V. Kills:66 197%
Deaths:21
KDR:6.286
Accuracy:34.631% D--
KPH:21.900 C
VKPH:10.900 C
M20 Basilisk
C
Kills:83
V. Kills:36 224%
Deaths:23
KDR:3.609
Accuracy:24.735% D
KPH:12.400 D
VKPH:5.400 C
Kills:9,281 (8,733 + 548)
Deaths:325
KDR:28.557
VKDR:4.394
Vehicle Kills:1,428
Kill Difference:8,956
Playtime:205.762 hours
Usage:5%
Score:3.214m
Score/min:260
Driving Accuracy:41.065%
Gunner Accuracy:24.735%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C
Kills:175
V. Kills:165 105%
Deaths:23
KDR:7.609
Accuracy:53.218% C+
KPH:26.100 C-
VKPH:24.600 C
G20 Vulcan-H
D-
Kills:146
V. Kills:88 164%
Deaths:49
KDR:2.980
Accuracy:38.024% D*
KPH:26.100 D-
VKPH:15.700 D--
P525 Marauder-H
C+
Kills:61
V. Kills:3 N/A
Deaths:4
KDR:15.250
Accuracy:35.357% C+
KPH:71.400 D
VKPH:3.500 D-
Kills:382 (0 + 382)
Deaths:76
KDR:5.026
VKDR:3.368
Vehicle Kills:256
Kill Difference:306
Playtime:13.140 hours
Usage:0%
Score:0.259m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:35.357%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:193
V. Kills:80 238%
Deaths:29
KDR:6.655
Accuracy:34.105% D
KPH:9.600 D--
VKPH:4 D*
M40 Fury
D
Kills:170
V. Kills:49 340%
Deaths:21
KDR:8.095
Accuracy:28.896% D-
KPH:20.700 D*
VKPH:6 D
M20 Basilisk
D--
Kills:118
V. Kills:62 187%
Deaths:23
KDR:5.130
Accuracy:38.797% C+
KPH:9.300 D*
VKPH:4.900 D--
M12 Kobalt
D--
Kills:72
V. Kills:4 N/A
Deaths:6
KDR:12
Accuracy:10.854% D**
KPH:19.200 D**
VKPH:1.100 D--
M60-G Bulldog
D-
Kills:57
V. Kills:18 300%
Deaths:12
KDR:4.750
Accuracy:33.436% C
KPH:10.200 D*
VKPH:3.200 D-
Kills:610 (0 + 610)
Deaths:91
KDR:6.703
VKDR:2.341
Vehicle Kills:213
Kill Difference:519
Playtime:50.270 hours
Usage:1%
Score:0.296m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:33.436%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 12,45812,3143,7813.257B0.1817.136%C+18.264%D21.9C-N/A74561.6h15.7B*91.4B+
MRC3 Mercy 12,41412,2533,8683.168B0.2717.504%C+17.767%D21.1DN/A70579.7h16.3B*92.9B+
AS16 NightHawk 10,87110,7506,1761.741C**1.7050.809%B*8.949%D**12.1D--N/A43892.1h4.7C+9.3B+
P2-120 HESH 8,5527,90214355.259A*51.8246.057%B+N/A53.9C++4.4D--276146.5h3.3B**7.2B**
Claymore 4,9754,97526618.703A++15.2729.438%C-N/A98.7D-N/A24650.4h0.9A*3B+
HC1 Cougar 4,0333,9852,1231.877B++1.5624.634%C+18.143%D12.2DN/A30327.4h10.9B+44.1B
Hellfire Rocket Pods 3,6943,15022514B+10.5658.387%B**N/A87C+15C+37736.2h19C++32.6B+
C-4 ARX 4,8303,0006354.724A+1.2929.276%B+N/A73.9D45.1B++44840.6h1.2C++4.2B
M3 Pounder HEG 3,4802,9721,2762.329B+1.1145.719%B++1.716%D--12.8D2.2D57231.6h15.4C*33.7B+
M3 Pounder HEG 3,0872,5811,1932.163C*1.2746.385%B+1.666%D--12.3D-2.4D--53210.5h17.8C++38.4B
T7 Mini-Chaingun 2,4442,4231,0392.332A+1.1115.204%C--11.556%C-15.4D--N/A67157h14.4C*94.8C++
T5 AMC 2,2242,2058812.503A++0.9321.83%C-15.918%D7.7D--N/A38284.8h13.3B+60.9C++
Tank Mine 3,3651,99116711.922S8.4819.527%D--N/A102.6C+70.8C*79919.4h1.2B**6.2C+
NS-11C 1,7061,6848601.958B++1.4824.033%C+17.399%C12.7DN/A47132.7h12.4B+51.8B
NS-61 Emissary 1,6281,6049051.772A1.6729.493%C++13.092%D10.3D-N/A27155.3h15.5C+52.5C++
C-4 1,8451,3805832.367B+1.0728.283%BN/A49.8D16.8D-35427.7h1.3B4.8B+
NS-7 PDW 9889725791.679B++1.7624.434%C+15.226%C-10.6D-N/A2992h15.6C+63.9C+
P2-120 AP 1,2178315614.839B*11.4041.065%C--2.768%C33C++15.3C30425.2h5.4B++13B+
PDW-16 Hailstorm 7096933811.819B++1.6223.901%C+12.843%D8D--N/A2886.5h18.3D76.6C+
L100 Python HESH 7316871545.8A**42.3652.278%C**N/A61.9C*4D--29711.1h2.8B+5.3B+
T32 Bull 5765684161.365C+2.0718.386%D*21.831%C9.4D*N/A2760.4h12.9C+70.3D
Frag Grenade 5425361536N/A532.5640.048%DN/A595.6C**6.7C-18610.9h3.1B+7.8C*
MAX Punch 1,3124585,3980.085C3.3582.076%A**N/A0.5D1C**4886.9h6.8D8.2C
NS-44L Blackhand 4404331732.503B**0.9348.63%B++49.654%B+7.7D--N/A2356.6h4.1C*8.3B+
C75 Viper 4453693311.182A7.7444.838%B++N/A46.1B++9.5C**2268h10.5C**23.3B++
TMG-50 3323232601.242C+2.2015.4%D*19.814%D9.8D*N/A5132.8h11.3C++73.3C-
The Slasher 3293239,1010.035C3.4058.5%A++2.167%D--0.3DN/A11246.4h1.8B++3.1B+
MR1 Fracture 4433161911.654B**1.7858.326%A*1.899%D-7.3D2.9D*6643.1h52.9C+90.7B+
TRAC-5 3002981382.159A++1.2824.457%B+15.436%D12.7C-N/A13923.5h11.3B*46.2B++
Spear Anti-Vehicle Phalanx Turret 3982661222.167A**18.7342.992%C+4.887%B+37.5C18.6C3427.1h6.7B+15.6B+
MR1 Fracture 3912611891.381B*2.0658.816%A*3.065%C-6.1D3D--6043.1h65.5C--111.3B+
NS-44B Commissioner 2472433070.792C2.6537.87%C16.461%D--2.5D*N/A898.3h5.4F-14.2D
TRAC-5 S 2302291221.877B**1.5621.184%C-17.031%C++10.1DN/A4322.7h12.7C+59.8C+
M20 Basilisk 273193296.655B**3.2234.105%D3.627%D--9.7D--4D*9620h94.3C++276.5C+
M18 Needler 3761842820.652C2.7930.892%C4.348%A3.5D-3.6D-6653.2h225.9D731.3D
MR11 Gatekeeper 328176444C+0.5639.329%C+N/A15.3D13.2C16211.5h61.9D157.4C--
MR11 Gatekeeper-H 340175237.609B++4.1753.218%C+1.143%C--26.1C-24.6C3546.7h63.8C+119.9C+
M40 Fury 219170218.095C+4.6628.896%D-N/A20.7D*6D1088.2h14C+48.5C
NS-10 Burster 300163861.895B*1.5433.471%B+6.748%C++3.6D-3C5745.3h164.5C491.6C**
NS-10 Burster 295160861.86B++1.5832.698%B4.375%C3.5D-3D5845.2h168.7C+516C**
G30 Vulcan 295157384.132C+0.6926.833%C2.548%D15.9D13.9C+1989.9h117.1D436.4C-
TX2 Emperor 1571551720.901C+2.5428.46%C+14.839%D-2.7D*N/A2457.9h14.5F-51.1D--
G20 Vulcan-H 234146492.98C0.4638.024%D*1.37%D--26.1D-15.7D--3045.6h108.6C+285.6D
Rocklet Rifle 3411431411.014B+2.4254.659%C*N/A11.3D**15.7D-15612.6h56.7D**103.6D
E540 Halberd 198132216.286C+2.8534.631%D--3.788%C++22C11C1896h5.3B+15.2C+
ML-7 150125761.645A1.7955.681%C+6.4%A*20.5C4.1D*3896.1h4.4B**7.8B*
M2 Mutilator 123123304.1A0.6617.573%B+15.447%D20.2DN/A1176.1h15.3B+87.3B+
M20 Basilisk 180118235.13B++1.6938.797%C+5.932%C++9.3D*4.9D--11412.7h116.4C-300.1C
L100 Python AP 156109129.083B+5.6561.019%B+N/A40.4B+17.4C3692.7h4.7B++7.7B*
T2 Striker 2831091650.661C++2.7850.893%CN/A5.3D8.5C13720.5h63.8D*125.3D--
M18 Locust 18398711.38C2.0626.717%D--6.122%M++6.6D--5.7D--5814.9h206.4C772.5D
Auraxium Slasher 91893,3160.027C3.4158.436%A*N/A0.2C-N/A0534.3h1.6B*2.7B++
T4 AMP 8989811.099C*2.3422.258%D-16.854%C--4.3D*N/A1320.7h22.6F-101.3D*
M20 Basilisk 11983233.609B+0.1724.735%D7.229%B++12.4D5.4C806.7h78.7C*318.3C+
TX1 Repeater 8080581.379B++2.0619.389%D--15%D--2.6D*N/A3930.7h21.7F112.1F
M9 SKEP Launcher 12079145.643S2.2163.602%DN/A14.6C7.6C1445.4h6.4B*10.1B++
L105 Zephyr 927689.5C+6.0635.944%D-1.316%B*19.5D*4.1D--1203.9h7.5D20.8D
AP30 Shredder 1337489.25C+5.8131.178%C+N/A16.8D-13.4D2074.4h100.9C323.7C+
M2 Mutilator 7573292.517B+0.9218.034%B++24.658%A21.5DN/A1293.4h16.3C**90.3B+
M12 Kobalt 7672612C8.5610.854%D**12.5%D*18.9D**1.1D--653.8h23.2D-214D-
MG-S1 Jackal 7271342.088B**1.3524.114%D7.042%F-17.8DN/A574h12.5C+51.6C+
C150 Dalton 12271417.75B**14.3154.018%B**2.817%M++20.9D15D3253.4h5.8D10.7C*
Chainblade 107695,0460.014C3.4242.246%B**N/A0.1D-N/A0781.2h4.6D*10.8C++
Hornet Missiles 1186988.625C++5.1969.371%B**1.449%C+49.3C35C+4531.4h14.4D-20.7C
MANA Anti-Vehicle Turret 12264262.462B++0.9859.896%B+3.125%C37.6C++34.1B5741.7h9C*15B+
Sticky Grenade 6261161N/A57.568.475%T*N/A610D-10C64240.1h0.5A++5.8C--
P525 Marauder-H 6461415.25C+11.8135.357%C+N/A67.8D3.3D--2950.9h7.1C+20C++
NSX Tanto 5857311.839B+1.6023.391%D26.316%C+15D-N/A473.8h12.6C**53.7C+
M60-G Bulldog 7557124.75C+1.3133.436%C3.509%B10.2D*3.2D-795.6h13.3F--39.8D*
NS-20 Gorgon 5956351.6C**1.8428.725%B25%B*17CN/A593.3h41.6C++144.8B
NS-15M1 5452351.486C+1.9523.194%C+23.077%C+12.7D--N/A924.1h13.8C-59.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,6943.4h
Anti-Vehicle MANA Turret132961.3h
Nano-Armor Kit8094,50734.3h
Repair Module0600.3h
Nanite Revive Grenade01150h
Medical Applicator93,9291.2h
Spitfire Auto-Turret82010.7h
Motion Spotter4412,49512.4h
Rampart Wall1680.6h
Welding Device02,1340.3h
Medical Kit43240.7h
Ammunition Package101901.3h
Anti-Infantry MANA Turret31691.6h
MG-C1 Kindred0600h

Check the help document for the dictionary if you want to learn more about words used here.


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