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Centurion cooshiebutterfield[vest] cooshiebutterfield
VS BR 51

KDR: 5.22

Score: 31.8m

Last Seen: Nov 17th, 2019 10:11 PM
- OFFLINE - 24.9 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Emerald
Level Progress (to 52): 26%
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Pulsar C Supernova VPC NS-11C Proximity Mine C-4 Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,025,820 MLG Score: 820
Fun Score: N/A
Cheeseburgers Flipped: 7526TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.387%17.886%4361212147,2291.47383.745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.81%0.609B+-0.493D-1.5FHEAD + (~5.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.339C**120.162C++37.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.886%1.166%518312231,0293053683.37377279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.682%0.694B+-0.422C--0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.588B+28.60.449B36.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.169%1.265%1499512214,2705197988.21154534%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.07%1.034B**-0.751D--0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.849B*30.759B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.366%4.921%151512215694275011.32944113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.993%-0.349C-0.086C+0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.8-0.086C+42.3-0.053C+88.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.957%10.458%151112251,157392142.95153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.189C++-0.901D---1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.161C++4.80.003C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.8m246%282 (16.9k)214 (12.8k)5.2185862,86312,0465.5649251 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1226325122.197%15.313%34012:218

7% Engineer17% Infiltrator33% Light Assault38% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:13 PMNov 28th, 2015 7:01 PMNov 18th, 2019 4:05 PM (2d) (PST)Nov 17th, 2019 8:49 PM (3d) (PST)Nov 17th, 2019 6:11 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4022161860.4230.0810.0651.1090.028820

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,14812,93411,214255467212,840

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2479.3h/103.3d 4,172 9,626 12,192 164.9k 3,152 9,791 4,164 59.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C++
Kills:120
Deaths:62
KDR:1.935
Accuracy:23.732% C++
HSR:20.833% C--
NS-15M1
D
Kills:96
Deaths:70
KDR:1.371
Accuracy:12.965% F-
HSR:17.708% D
VE-H Maw
D
Kills:54
Deaths:32
KDR:1.688
Accuracy:20.262% D--
HSR:20.370% D
Kills:270
Deaths (as Heavy Assault):164
Deaths (to Heavy Assaults):3,525
KDR:1.64634
Kill Difference:106
Playtime:114.882 hours
Usage:5%
Score:0.970m
Score/min:141
Accuracy (listed only):18.986%
HSR (listed only):19.637%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:3,531
Deaths:1,735
KDR:2.035
Accuracy:25.419% C*
HSR:18.154% D-
NS-11C
C
Kills:1,434
Deaths:792
KDR:1.811
Accuracy:23.072% C
HSR:17.852% C
Pandora VX25
B+
Kills:1,157
Deaths:679
KDR:1.704
Accuracy:43.957% B+
HSR:10.458% D*
VE-C Horizon
C+
Kills:852
Deaths:596
KDR:1.430
Accuracy:34.617% C+
HSR:21.127% C
NSX Tanto
C*
Kills:94
Deaths:55
KDR:1.709
Accuracy:26.022% C+
HSR:26.596% C*
Kills:7,068
Deaths (as Engineer):3,857
Deaths (to Engineers):2,336
KDR:1.83251
Kill Difference:3,211
Playtime:171.494 hours
Usage:7%
Score:1.564m
Score/min:152
Accuracy (listed only):30.617%
HSR (listed only):18.837%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:3,531
Deaths:1,735
KDR:2.035
Accuracy:25.419% C*
HSR:18.154% D-
NS-11C
C
Kills:1,434
Deaths:792
KDR:1.811
Accuracy:23.072% C
HSR:17.852% C
Pandora VX25
B+
Kills:1,157
Deaths:679
KDR:1.704
Accuracy:43.957% B+
HSR:10.458% D*
VE-C Horizon
C+
Kills:852
Deaths:596
KDR:1.430
Accuracy:34.617% C+
HSR:21.127% C
NS-7 PDW
C
Kills:742
Deaths:444
KDR:1.671
Accuracy:22.934% C
HSR:15.094% C--
Sirius SX12
C--
Kills:277
Deaths:127
KDR:2.181
Accuracy:22.007% C--
HSR:12.996% D-
NSX Tanto
C*
Kills:94
Deaths:55
KDR:1.709
Accuracy:26.022% C+
HSR:26.596% C*
Kills:8,087
Deaths (as Light Assault):4,428
Deaths (to Light Assaults):2,339
KDR:1.82633
Kill Difference:3,659
Playtime:824.609 hours
Usage:33%
Score:7.822m
Score/min:158
Accuracy (listed only):28.290%
HSR (listed only):17.468%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:742
Deaths:444
KDR:1.671
Accuracy:22.934% C
HSR:15.094% C--
NS-61 Emissary
B
Kills:480
Deaths:325
KDR:1.477
Accuracy:30.435% B
HSR:15.208% C
Sirius SX12
C--
Kills:277
Deaths:127
KDR:2.181
Accuracy:22.007% C--
HSR:12.996% D-
NS-44B Commissioner
D
Kills:252
Deaths:260
KDR:0.969
Accuracy:33.970% D
HSR:19.048% D
NS-44L Blackhand
B
Kills:86
Deaths:26
KDR:3.308
Accuracy:43.528% C*
HSR:46.512% B
Manticore SX40
D--
Kills:63
Deaths:51
KDR:1.235
Accuracy:23.223% D--
HSR:14.286% D--
Kills:1,900
Deaths (as Infiltrator):1,233
Deaths (to Infiltrators):1,154
KDR:1.54096
Kill Difference:667
Playtime:410.267 hours
Usage:17%
Score:3.326m
Score/min:135
Accuracy (listed only):29.350%
HSR (listed only):20.524%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:20,468
Deaths:4,309
KDR:4.750
Accuracy:19.363% C+
HSR:19.215% C
Blueshift VM5
C+
Kills:20,022
Deaths:4,186
KDR:4.783
Accuracy:19.777% C+
HSR:19.289% C
Comet VM2
B++
Kills:220
Deaths:169
KDR:1.302
Accuracy:52.744% B++
HSR:4.545% C++
NS-10 Burster
B+
Kills:180
Deaths:66
KDR:2.727
Accuracy:32.657% B+
HSR:7.222% C+
NS-10 Burster
B+
Kills:166
Deaths:66
KDR:2.515
Accuracy:32.389% B
HSR:7.831% B+
Vortex VM21
B++
Kills:105
Deaths:76
KDR:1.382
Accuracy:47.898% B++
HSR:0% F
Vortex VM21
B**
Kills:84
Deaths:78
KDR:1.077
Accuracy:48.282% B*
HSR:5.952% B**
Comet VM2
B**
Kills:81
Deaths:52
KDR:1.558
Accuracy:52.202% B**
HSR:2.469% D-
Quasar VM1
D
Kills:60
Deaths:35
KDR:1.714
Accuracy:13.185% D
HSR:13.333% D*
Kills:41,386
Deaths (as MAX Suit):4,518.500
Deaths (to MAX Suits):790
KDR:9.15923
Kill Difference:36,867.500
Playtime:942.533 hours
Usage:38%
Score:18.035m
Score/min:319
Accuracy (listed only):35.388%
HSR (listed only):8.873%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:622
V. Kills:69 N/A
Deaths:209
KDR:2.976
Accuracy:43.325% B
KPH:22.300 D
VKPH:2.500 C-
Dual Photon Pods
B++
Kills:341
V. Kills:124 273%
Deaths:41
KDR:8.317
Accuracy:62.003% B**
KPH:71.100 C+
VKPH:25.900 B++
Photon A2A Missile Pods
C*
Kills:76
V. Kills:55 136%
Deaths:10
KDR:7.600
Accuracy:80.072% C*
KPH:34.800 C--
VKPH:25.200 D
Saron Laser Cannon
B++
Kills:66
V. Kills:47 138%
Deaths:75
KDR:0.880
Accuracy:36.107% B++
KPH:5.600 D
VKPH:4 D-
Kills:1,105 (688 + 0)
Deaths:335
KDR:3.299
VKDR:0.881
Vehicle Kills:295
Kill Difference:770
Playtime:46.535 hours
Usage:2%
Score:0.382m
Score/min:137
Piloting Accuracy:36.107%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:293
V. Kills:27 N/A
Deaths:15
KDR:19.533
Accuracy:48.844% C+
KPH:58 B
VKPH:5.300 D-
L100 Python AP
B*
Kills:117
V. Kills:48 239%
Deaths:7
KDR:16.714
Accuracy:40.573% F-
KPH:43.600 B*
VKPH:17.900 C+
C75 Viper
B**
Kills:63
V. Kills:27 225%
Deaths:7
KDR:9
Accuracy:46.095% B+
KPH:29.900 C++
VKPH:12.800 B**
Kills:473 (473 + 0)
Deaths:29
KDR:16.310
VKDR:3.517
Vehicle Kills:102
Kill Difference:444
Playtime:9.850 hours
Usage:0%
Score:0.194m
Score/min:328
Driving Accuracy:46.095%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:2,825
V. Kills:210 N/A
Deaths:176
KDR:16.051
Accuracy:52.433% C*
KPH:48.200 C**
VKPH:3.600 D*
Supernova FPC
C+
Kills:965
V. Kills:467 206%
Deaths:100
KDR:9.650
Accuracy:53.483% C+
KPH:26.100 C+
VKPH:12.600 C--
Saron HRB
C-
Kills:274
V. Kills:233 117%
Deaths:23
KDR:11.913
Accuracy:46.850% B
KPH:14.100 D--
VKPH:12 C-
Proton II PPA
B
Kills:88
V. Kills:5 N/A
Deaths:13
KDR:6.769
Accuracy:26.751% B
KPH:21.100 D*
VKPH:1.200 D*
E540 Halberd
B**
Kills:83
V. Kills:21 377%
Deaths:5
KDR:16.600
Accuracy:55.467% B**
KPH:36.900 B+
VKPH:9.300 D*
Supernova PC
A
Kills:70
V. Kills:18 368%
Deaths:2
KDR:35
Accuracy:56.576% B++
KPH:35.800 A
VKPH:9.200 C++
Kills:4,305 (3,860 + 445)
Deaths:319
KDR:13.495
VKDR:2.991
Vehicle Kills:954
Kill Difference:3,986
Playtime:123.548 hours
Usage:5%
Score:1.640m
Score/min:221
Driving Accuracy:56.576%
Gunner Accuracy:55.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:61
V. Kills:23 254%
Deaths:5
KDR:12.200
Accuracy:38.756% F--
KPH:32.200 D
VKPH:12.100 D*
Kills:61 (0 + 61)
Deaths:5
KDR:12.200
VKDR:4.600
Vehicle Kills:23
Kill Difference:56
Playtime:1.898 hours
Usage:0%
Score:0.032m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:38.756%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:108
V. Kills:57 186%
Deaths:22
KDR:4.909
Accuracy:30.307% D--
KPH:7.700 D--
VKPH:4.100 D--
M20 Basilisk
D-
Kills:72
V. Kills:28 248%
Deaths:5
KDR:14.400
Accuracy:31.373% D-
KPH:8.700 D--
VKPH:3.400 D*
M12 Kobalt
D
Kills:54
V. Kills: N/A
Deaths:1
KDR:54
Accuracy:14.512% D
KPH:38.100 D
VKPH:0 F
Kills:234 (0 + 234)
Deaths:28
KDR:8.357
VKDR:3.036
Vehicle Kills:85
Kill Difference:206
Playtime:23.668 hours
Usage:1%
Score:0.109m
Score/min:77
Driving Accuracy:N/A%
Gunner Accuracy:14.512%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 20,68420,4684,3094.75B**0.4719.363%C+19.215%C24.6C--N/A86833.5h13.7B*71B+
Blueshift VM5 20,24520,0224,1864.783B**0.4419.777%C+19.289%C24.4DN/A85819.6h14B*71B+
Pulsar C 3,5773,5311,7352.035B+3.1825.419%C*18.154%D-11.7DN/A38301.4h10.8B+42.4B+
Supernova VPC 3,0352,82517616.051B+10.8352.433%C*N/A48.1C**3.6D*20958.7h2.6B*5B++
NS-11C 1,4571,4347921.811B*3.4123.072%C17.852%C8.8D-N/A26163.5h13.2B+57.3C**
Proximity Mine 1,4291,42811612.31M7.0943.865%C**N/A92.7DN/A33515.4h1.7B++4B+
C-4 1,8441,2703014.219A*1.0030.335%B++N/A70.2C31.7C*46318.1h1.1B*3.8B++
Pandora VX25 1,1711,1576791.704B+3.5143.957%B+10.458%D*8.9D--N/A34129.3h4.8C+10.9C**
Supernova FPC 1,4329651009.65B+4.4353.483%C+2.383%C++26.1C+12.6C--20237h4.3B++8B+
VE-C Horizon 8728525961.43C++3.7934.617%C+21.127%C15.7D-N/A4554.3h16.5C+47.7C++
NS-7 PDW 7537424441.671B**3.5522.934%C15.094%C--4.6D*N/A19160.1h15.5C+67.7C+
Light PPA 6916222092.976C+2.2443.325%B1.447%B22.3D2.5C-8127.9h14.9C+34.5C*
Lasher X2 4864803021.589B*3.6329.098%B+3.125%C--11.4D--N/A5442.2h20.9C+71.7B
NS-61 Emissary 4854803251.477B**3.7430.435%B15.208%C9.5D-N/A2850.5h14.7C+48.3C*
Tank Mine 5723702813.214S8.0025.649%DN/A127.6B69.7C**10702.9h1.4B*5.4B+
Dual Photon Pods 465341418.317B3.1062.003%B**N/A71C+25.8B++4494.8h25.7C+41.5C**
L100 Python HESH 3202931519.533B++14.3148.844%C+1.024%C-57.5C**5.3D-2995.1h2.7B*5.6B++
Sirius SX12 2872771272.181B**3.0422.007%C--12.996%D-10D-N/A5527.8h14.4C*65.6C++
Saron HRB 5072742311.913A6.6946.85%B1.46%C+14.1D--11.9C-26519.5h23.2C+49.5B
NS-44B Commissioner 2532522600.969C+4.2533.97%D19.048%D3.2D--N/A1177.7h5D--14.7D
S1 3032401221.967A**3.2551.179%D6.667%A**14.9D3.9D*16816.1h4.6B**9B++
Comet VM2 2792201691.302B+3.9252.744%B++4.545%C++9C-2.4D*5424.5h19.9B++37.7B*
Plasma Grenade 2142111211N/A205.7840.09%DN/A527.5C*7.5C+25300.4h2.9B*7.3B+
NS-10 Burster 311180662.727M+2.4932.657%B+7.222%C+4.2D3.1C7442.4h142.2C+435.6C**
NS-10 Burster 275166662.515A++2.7032.389%B7.831%B+3.9D2.6D-6642.4h155.2C+479.3C**
MAX Punch 2571494,5340.033D5.1967.027%AN/A0.2CN/A1914h4.6C6.8C+
Rocklet Rifle 245129731.767A*3.4553.702%C++N/A17D-15.3D1897.6h44.7C83.2C+
Ursa 121120621.935B*3.2823.732%C++20.833%C--11.3D-N/A5010.6h11.4C++48C**
L100 Python AP 165117716.714A*11.5040.573%F-N/A43.3B*17.8C+2962.7h3.1A+7.8B++
M20 Basilisk 165108224.909B**0.3130.307%D--9.259%A+7.7D--4.1D--7114h88.6B292.4C+
Vortex VM21 214105761.382C*3.8447.898%B++N/A4.7D-4.8C7122.5h58.9C123C+
NS-15M1 9796701.371C+3.8512.965%F-17.708%D9.6D--N/A7310h13.1C+101D-
NSX Tanto 9594551.709B+3.5126.022%C+26.596%C*24.1CN/A673.9h13C*50C**
Spear Anti-Vehicle Phalanx Turret 14691518.2A++12.9852.54%B++5.495%B*36.4C+22C++4942.5h7.6B+14.5B++
Proton II PPA 9388136.769C1.5526.751%BN/A21D*1.2D*1274.2h13.2D49.3C+
NS-44L Blackhand 8786263.308A++1.9143.528%C*46.512%B8.7D-N/A249.9h4.8C+11.1C++
Vortex VM21 16384781.077C++4.1448.282%B*5.952%B**3.5D--3.3D5423.9h81.4D-168.7C+
E540 Halberd 10483516.6B+11.3855.467%B**N/A37.7B+9.5D*2242.2h5B++9B**
Comet VM2 12681521.558B*3.6652.202%B**2.469%D-6.2D-3.5C9013h26.3C+50.5C**
Photon A2A Missile Pods 13176107.6B+2.3880.072%C*N/A34.5C--25D4322.2h8.8C+11C++
M20 Basilisk 10072514.4S9.1831.373%D-2.778%D--8.7D--3.4D*808.3h96C**305.9C+
Supernova PC 8870235S29.7856.576%B++1.429%D35B**9C++7032h3.9B*6.8B**
Saron Laser Cannon 11366750.88C4.3436.107%B++1.515%C-5.6D4D-8711.7h171.8C475.8C+
Manticore SX40 6463511.235C**3.9823.223%D--14.286%D--2.7D*N/A1523.1h13F-56F
C75 Viper 906379A3.7846.095%B+N/A30C++12.9B**4402.1h13.5C*29.3B+
E540 Halberd-H 8461512.2C*6.9838.756%F--4.918%A*32.1D12.1D*2811.9h5.3B+13.7D
Quasar VM1 6060351.714C++3.5013.185%D13.333%D*12D-N/A1915h13B++98.9C++
NS-TMC-01 "His Regards" 57563,8210.015C5.2030.035%B+1.786%D-0.1C-N/A0458.5h1.5B*5.1B++
M12 Kobalt 5454154M**48.7814.512%D16.667%C38.6DN/A1171.4h17.3B+119.1C++
VE-H Maw 5554321.688C*3.5320.262%D--20.37%D12D*N/A464.5h12C59.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon115802.6h
Nano-Armor Kit3055,9478.7h
Medical Applicator278,5251.2h
Motion Spotter114,3693.9h
Deconstruction Tool02380h
Spitfire Auto-Turret2750.2h
Ammunition Package2550.1h
Medical Kit11220.4h
Recon Detection Device121,3354.1h

Check the help document for the dictionary if you want to learn more about words used here.


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