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Primus cooshiebutterfield[vest] cooshiebutterfield
VS BR 46

KDR: 5.29

Score: 31.1m

Last Seen: Aug 18th, 2019 7:48 PM
- OFFLINE - 141.1 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Emerald - Outfit Leader of vanu vestigium[vest] vanu vestigium
VS outfit on Emerald

Members: 1
Level Progress (to 47): 14%
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Pulsar C Supernova VPC Proximity Mine NS-11C C-4 Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,033,326 MLG Score: 826
Fun Score: N/A
Cheeseburgers Flipped: 7406TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.341%17.711%4311112036,7981.454743.835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.985%0.61B+-0.491D-1.45D**HEAD + (~5.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.338C**120.162C++37.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.857%1.124%506312119792963643.2963268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.594%0.672B+-0.405C--0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.58B+29.30.44B37.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.706%1.365%1431412103,8824916637.90631585%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.062%1.04B**-0.766D--0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.849B*30.759B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.438%4.847%157512095574034991.38213111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.011%-0.201C-0.204C-0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.7-0.115C+42.4-0.136C88.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.896%10.121%157112131,077370132.90297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.183C++-0.885D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.159C++4.80.002C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
vanu vestigium[vest] vanu vestigium
VS outfit on Emerald

Members: 1
31.1m246.7%284 (17k)216 (13k)5.2897860,93311,5195.6331346 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214305522.258%15.371%34212:307

6% Engineer17% Infiltrator33% Light Assault39% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:13 PMNov 28th, 2015 7:01 PMAug 23rd, 2019 8:23 PM (15h) (PST)Aug 18th, 2019 4:46 PM (6d) (PST)Aug 18th, 2019 3:48 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4012161850.4220.0800.0651.1090.027826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,06612,97311,093255467212,953

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2404.5h/100.2d 3,955 9,366 11,676 160k 3,079 9,634 3,915 57.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C++
Kills:120
Deaths:62
KDR:1.935
Accuracy:23.732% C++
HSR:20.833% C--
NS-15M1
D
Kills:96
Deaths:70
KDR:1.371
Accuracy:12.965% F-
HSR:17.708% D
Kills:216
Deaths (as Heavy Assault):132
Deaths (to Heavy Assaults):3,407
KDR:1.63636
Kill Difference:84
Playtime:112.933 hours
Usage:5%
Score:0.963m
Score/min:142
Accuracy (listed only):18.349%
HSR (listed only):19.271%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:3,263
Deaths:1,546
KDR:2.111
Accuracy:25.435% C*
HSR:17.836% D--
NS-11C
C
Kills:1,379
Deaths:738
KDR:1.869
Accuracy:22.877% C
HSR:17.912% C
Pandora VX25
B+
Kills:1,077
Deaths:627
KDR:1.718
Accuracy:43.896% B+
HSR:10.121% D*
VE-C Horizon
C+
Kills:852
Deaths:587
KDR:1.451
Accuracy:34.697% C+
HSR:21.127% C
NSX Tanto
C*
Kills:94
Deaths:55
KDR:1.709
Accuracy:26.022% C+
HSR:26.596% C*
Kills:6,665
Deaths (as Engineer):3,553
Deaths (to Engineers):2,227
KDR:1.87588
Kill Difference:3,112
Playtime:152.437 hours
Usage:6%
Score:1.392m
Score/min:152
Accuracy (listed only):30.586%
HSR (listed only):18.718%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:3,263
Deaths:1,546
KDR:2.111
Accuracy:25.435% C*
HSR:17.836% D--
NS-11C
C
Kills:1,379
Deaths:738
KDR:1.869
Accuracy:22.877% C
HSR:17.912% C
Pandora VX25
B+
Kills:1,077
Deaths:627
KDR:1.718
Accuracy:43.896% B+
HSR:10.121% D*
VE-C Horizon
C+
Kills:852
Deaths:587
KDR:1.451
Accuracy:34.697% C+
HSR:21.127% C
NS-7 PDW
C
Kills:715
Deaths:428
KDR:1.671
Accuracy:22.794% C
HSR:15.105% C-
Sirius SX12
C--
Kills:265
Deaths:119
KDR:2.227
Accuracy:21.795% C--
HSR:12.830% D-
NSX Tanto
C*
Kills:94
Deaths:55
KDR:1.709
Accuracy:26.022% C+
HSR:26.596% C*
Kills:7,645
Deaths (as Light Assault):4,100
Deaths (to Light Assaults):2,256
KDR:1.86463
Kill Difference:3,545
Playtime:789.427 hours
Usage:33%
Score:7.577m
Score/min:160
Accuracy (listed only):28.217%
HSR (listed only):17.361%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:715
Deaths:428
KDR:1.671
Accuracy:22.794% C
HSR:15.105% C-
NS-61 Emissary
B
Kills:466
Deaths:312
KDR:1.494
Accuracy:30.512% B
HSR:14.807% C
Sirius SX12
C--
Kills:265
Deaths:119
KDR:2.227
Accuracy:21.795% C--
HSR:12.830% D-
NS-44B Commissioner
C--
Kills:252
Deaths:260
KDR:0.969
Accuracy:33.970% C--
HSR:19.048% D
NS-44L Blackhand
B+
Kills:85
Deaths:25
KDR:3.400
Accuracy:44.184% C**
HSR:47.059% B+
Manticore SX40
D-
Kills:63
Deaths:51
KDR:1.235
Accuracy:23.223% D-
HSR:14.286% D--
Kills:1,846
Deaths (as Infiltrator):1,195
Deaths (to Infiltrators):1,108
KDR:1.54477
Kill Difference:651
Playtime:406.928 hours
Usage:17%
Score:3.303m
Score/min:135
Accuracy (listed only):29.413%
HSR (listed only):20.522%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:20,089
Deaths:4,188
KDR:4.797
Accuracy:19.410% C+
HSR:19.180% C
Blueshift VM5
C+
Kills:19,617
Deaths:4,072
KDR:4.818
Accuracy:19.825% C+
HSR:19.254% C
Comet VM2
B*
Kills:217
Deaths:162
KDR:1.340
Accuracy:52.735% B*
HSR:4.608% C++
NS-10 Burster
B+
Kills:180
Deaths:66
KDR:2.727
Accuracy:32.645% B+
HSR:7.222% C+
NS-10 Burster
B+
Kills:166
Deaths:66
KDR:2.515
Accuracy:32.377% B
HSR:7.831% B+
Vortex VM21
B++
Kills:103
Deaths:76
KDR:1.355
Accuracy:47.940% B++
HSR:0% F
Vortex VM21
B*
Kills:84
Deaths:78
KDR:1.077
Accuracy:48.357% B*
HSR:5.952% B*
Comet VM2
B**
Kills:81
Deaths:52
KDR:1.558
Accuracy:52.202% B**
HSR:2.469% D-
Quasar VM1
D
Kills:60
Deaths:35
KDR:1.714
Accuracy:13.185% D
HSR:13.333% D*
Kills:40,597
Deaths (as MAX Suit):4,397.500
Deaths (to MAX Suits):776
KDR:9.23184
Kill Difference:36,199.500
Playtime:927.491 hours
Usage:39%
Score:17.794m
Score/min:320
Accuracy (listed only):35.408%
HSR (listed only):8.872%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:584
V. Kills:67 N/A
Deaths:209
KDR:2.794
Accuracy:43.735% B+
KPH:21.700 D
VKPH:2.500 C-
Dual Photon Pods
B++
Kills:329
V. Kills:122 267%
Deaths:41
KDR:8.024
Accuracy:61.787% B**
KPH:70.400 C+
VKPH:26.100 B++
Photon A2A Missile Pods
C*
Kills:76
V. Kills:55 136%
Deaths:10
KDR:7.600
Accuracy:80.072% C*
KPH:34.800 C-
VKPH:25.200 D
Saron Laser Cannon
B++
Kills:66
V. Kills:47 138%
Deaths:75
KDR:0.880
Accuracy:36.107% B++
KPH:5.600 D
VKPH:4 D-
Kills:1,055 (650 + 0)
Deaths:335
KDR:3.149
VKDR:0.869
Vehicle Kills:291
Kill Difference:720
Playtime:45.450 hours
Usage:2%
Score:0.374m
Score/min:137
Piloting Accuracy:36.107%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:293
V. Kills:27 N/A
Deaths:15
KDR:19.533
Accuracy:48.844% C+
KPH:58 B
VKPH:5.300 D
L100 Python AP
B*
Kills:100
V. Kills:39 250%
Deaths:7
KDR:14.286
Accuracy:39.440% F-
KPH:41.900 B*
VKPH:16.300 C
C75 Viper
B**
Kills:63
V. Kills:27 225%
Deaths:7
KDR:9
Accuracy:46.095% B+
KPH:29.900 C+
VKPH:12.800 B**
Kills:456 (456 + 0)
Deaths:29
KDR:15.724
VKDR:3.207
Vehicle Kills:93
Kill Difference:427
Playtime:9.553 hours
Usage:0%
Score:0.186m
Score/min:324
Driving Accuracy:46.095%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C*
Kills:2,825
V. Kills:210 N/A
Deaths:176
KDR:16.051
Accuracy:52.433% C*
KPH:48.200 C*
VKPH:3.600 D--
Supernova FPC
C+
Kills:664
V. Kills:358 185%
Deaths:100
KDR:6.640
Accuracy:52.379% C+
KPH:23.600 C+
VKPH:12.700 C--
Saron HRB
C-
Kills:269
V. Kills:231 116%
Deaths:23
KDR:11.696
Accuracy:46.672% B
KPH:13.900 D--
VKPH:12 C-
Proton II PPA
B+
Kills:88
V. Kills:5 N/A
Deaths:13
KDR:6.769
Accuracy:26.751% B+
KPH:21.100 D*
VKPH:1.200 D*
E540 Halberd
B**
Kills:83
V. Kills:21 377%
Deaths:5
KDR:16.600
Accuracy:54.939% B**
KPH:37.500 B+
VKPH:9.500 D--
Kills:3,929 (3,489 + 440)
Deaths:317
KDR:12.394
VKDR:2.603
Vehicle Kills:825
Kill Difference:3,612
Playtime:112.491 hours
Usage:5%
Score:1.471m
Score/min:218
Driving Accuracy:52.379%
Gunner Accuracy:54.939%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:61
V. Kills:23 254%
Deaths:5
KDR:12.200
Accuracy:38.729% F--
KPH:32.200 D
VKPH:12.100 D*
Kills:61 (0 + 61)
Deaths:5
KDR:12.200
VKDR:4.600
Vehicle Kills:23
Kill Difference:56
Playtime:1.895 hours
Usage:0%
Score:0.031m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:38.729%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:108
V. Kills:57 186%
Deaths:22
KDR:4.909
Accuracy:30.386% D--
KPH:7.800 D*
VKPH:4.100 D--
M20 Basilisk
D
Kills:66
V. Kills:28 228%
Deaths:5
KDR:13.200
Accuracy:31.641% D
KPH:8.300 D*
VKPH:3.500 D*
M12 Kobalt
D
Kills:53
V. Kills: N/A
Deaths:1
KDR:53
Accuracy:14.240% D
KPH:38.900 D
VKPH:0 D**
Kills:227 (0 + 227)
Deaths:28
KDR:8.107
VKDR:3.036
Vehicle Kills:85
Kill Difference:199
Playtime:23.247 hours
Usage:1%
Score:0.106m
Score/min:76
Driving Accuracy:N/A%
Gunner Accuracy:14.240%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 20,29420,0894,1884.797B**0.4919.41%C+19.18%C24.5DN/A86819h13.7B++70.7B+
Blueshift VM5 19,82619,6174,0724.818B**0.4719.825%C+19.254%C24.4DN/A86805.4h14.1B+70.9B+
Pulsar C 3,3053,2631,5462.111B+3.1825.435%C*17.836%D--11.5DN/A39283.5h10.8B+42.5B+
Supernova VPC 3,0352,82517616.051B+10.7652.433%C*N/A48.1C*3.6D--20958.7h2.6B++5B++
Proximity Mine 1,4201,41911412.447M+7.1643.91%C*N/A92.7DN/A33615.3h1.7B+4B+
NS-11C 1,4011,3797381.869B**3.4222.877%C17.912%C8.7D-N/A26158.8h13.1B+57.2C**
C-4 1,7471,1982874.174A++1.1230.144%B*N/A68.9C31.6C*46717.4h1.2B+3.8B*
Pandora VX25 1,0901,0776271.718B+3.5743.896%B+10.121%D*8.8D--N/A35122.5h4.8C+11C**
VE-C Horizon 8728525871.451C+3.8434.697%C+21.127%C16.9D-N/A4950.3h16.3C+47C++
NS-7 PDW 7267154281.671B*3.6222.794%C15.105%C-4.5D*N/A19159.3h15.6C+68.4C+
Supernova FPC 1,0226641006.64C++1.3552.379%C+3.464%B++23.6C+12.7C--22028.1h4.7B+9B+
Light PPA 6515842092.794C2.5043.735%B+1.37%C*21.7D2.5C-8026.9h15.2C+34.7C++
Lasher X2 4864803021.589B*3.7029.098%B+3.125%C-11.4D--N/A5442.2h20.9C+71.7B
NS-61 Emissary 4704663121.494B**3.8030.512%B14.807%C9.5D-N/A2848.8h14.6C++47.9C**
Dual Photon Pods 451329418.024C**2.7361.787%B**N/A70C+26B++4574.7h25.7C+41.7C**
Tank Mine 4813051520.333S15.0425.322%DN/A127.1B+73.3B+11852.4h1.4B*5.6B+
L100 Python HESH 3202931519.533B*14.2448.844%C+1.024%C--57.5C**5.3D2985.1h2.7B+5.6B+
Saron HRB 5002692311.696A6.4146.672%B1.487%C+13.9D--12C-26319.3h23C+49.4C**
Sirius SX12 2732651192.227B**3.0621.795%C--12.83%D-9.8D-N/A5627h13.9B63.9C++
NS-44B Commissioner 2532522600.969C+4.3233.97%C--19.048%D3.2D*N/A1177.7h5D--14.7C--
S1 3032401221.967A*3.3251.179%D6.667%A**14.9D3.9D*16616.1h4.6B**9B++
Comet VM2 2742171621.34B+3.9552.735%B*4.608%C++9C-2.4D**5424.2h19.8B++37.5B++
Frag Grenade 2102071207N/A201.7139.734%DN/A517.5C++7.5C+25460.4h2.9B*7.3B+
NS-10 Burster 311180662.727M2.5632.645%B+7.222%C+4.2D3.1C7442.4h142C+435C**
NS-10 Burster 275166662.515A++2.7732.377%B7.831%B+3.9D2.6D-6642.4h155C+478.6C**
MAX Punch 2541474,4130.033D5.2667.229%AN/A0.2DN/A1899.5h4.6C6.9C+
Ursa 121120621.935B++3.3523.732%C++20.833%C--11.3D--N/A5010.6h11.4C++48C**
Rocklet Rifle 229119621.919A*3.3753.708%C++N/A17.5D-16.2D1956.8h45.7D85.1C
M20 Basilisk 165108224.909B**0.3830.386%D--9.259%A+7.8D*4.1D--7013.9h88.4C*290.9C+
Vortex VM21 211103761.355C++3.9347.94%B++N/A4.6D-4.8C-7022.4h59.9C--124.9C+
L100 Python AP 139100714.286A*9.0039.44%F-1%D-41.7B*16.3C2862.4h3.1A7.9B++
NS-15M1 9796701.371C+3.9212.965%F-17.708%D9.6D--N/A7310h13.1C+101D--
NSX Tanto 9594551.709B+3.5826.022%C+26.596%C*24.1CN/A673.9h13C**50C++
Proton II PPA 9388136.769C-1.4826.751%B+N/A21D*1.2D*1274.2h13.2D49.3C+
Spear Anti-Vehicle Phalanx Turret 14188517.6A++12.3152.399%B*5.682%B*35.2C+21.2C+4932.5h7.7B+14.7B++
NS-44L Blackhand 8685253.4A++1.8944.184%C**47.059%B+8.8D-N/A239.7h4.9C+11C++
Vortex VM21 16384781.077C++4.2148.357%B*5.952%B*3.5D--3.3D5423.9h81.3D-168C+
E540 Halberd 10483516.6B++11.3154.939%B**N/A37.7B+9.5D--1982.2h4.9B++8.9B**
Comet VM2 12681521.558B*3.7352.202%B**2.469%D-6.3D-3.5C9012.9h26.3C50.5C*
Photon A2A Missile Pods 13176107.6B+2.3180.072%C*N/A34.5C-25D4322.2h8.8C+11C++
Saron Laser Cannon 11366750.88C4.4136.107%B++1.515%C-5.6D4D-8611.7h171.8C475.8C+
M20 Basilisk 9466513.2S7.9131.641%D1.515%F8.3D*3.5D*808h101C++319.3C+
Manticore SX40 6463511.235B4.0523.223%D-14.286%D--2.7D**N/A1523.1h13F-56F-
C75 Viper 906379B**3.7146.095%B+N/A30C+12.9B**4302.1h13.5C++29.3B+
E540 Halberd-H 8461512.2C**6.9138.729%F--4.918%A*32.1D12.1D*2701.9h5.3B+13.7D
Quasar VM1 6060351.714C++3.5813.185%D13.333%D*12.2D--N/A1924.9h13B++98.9C++
M12 Kobalt 5353153M**47.7114.24%D16.981%C37.9DN/A1121.4h16.7B+117.1C++
NS-TMC-01 "His Regards" 53523,4060.015C5.2730.303%B+N/A0.1C--N/A0418.4h1.5B*5.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon75522.3h
Nano-Armor Kit1846,4277.7h
Medical Applicator278,3841.2h
Spitfire Auto-Turret2570.2h
Motion Spotter114,2933.9h
Deconstruction Tool02380h
Medical Kit11220.4h
VE-H Maw02590.5h
Recon Detection Device121,3354.1h

Check the help document for the dictionary if you want to learn more about words used here.


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