Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 20 (18,733)players online:
ShrimpeHx (71)  fbmarder (10)  Mooses32 (8)  gratgaisdead (8)  femanuelexxx (5)  Runburner (5) 107
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (32 days). The data shown below may not be accurate.

cooshiebutterfield[vest] cooshiebutterfield
VS BR 119

KDR: 5.67

Score: 29.3m

Last Seen: Mar 20th, 2019 10:40 PM
- ONLINE NOW

Battle Rank 107 (119 total) - Vanu Sovereignty on Emerald
Level Progress (to 108): 20%
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Pulsar C Supernova VPC Proximity Mine NS-11C C-4 Pandora VX25
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:cooshiebutterfield



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,027,071 MLG Score: 821
Fun Score: N/A
Cheeseburgers Flipped: 7040TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.222%17.224%4171010256,2821.643214.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.739%0.609B+-0.537D-0.636DHEAD + (~5.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.337C**120.16C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.638%1.183%545210338452743493.07273241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.395%1.394A-0.383C-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.764B++19.30.636B+18.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.803%1.434%1484310323,6254435928.18284611%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.903%1.06B**-0.749D--1.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.851B*30.763B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.108%4.051%131310323953694701.0675784%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.072%-0.099C+-0.086C+-0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.40.088C+38.10.039C+70.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.169%10.318%13111034911304112.98689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.144C++-0.841D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.14C++4.9-0.01C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.3m241.6%286 (17.2k)220 (13.2k)5.6690856,3799,9456.02685119 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035260422.056%15.266%33713:316

6% Engineer18% Infiltrator31% Light Assault40% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:13 PMNov 28th, 2015 7:01 PMMar 21st, 2019 7:17 AM (31d) (PST)Mar 20th, 2019 8:11 PM (32d) (PST)Mar 20th, 2019 6:40 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4012151860.4220.0740.0641.0840.027821

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,08612,88511,201254465213,178

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2227h/92.8d 3,558 8,607 10,505 144.8k 2,852 9,169 3,546 53.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:477
Deaths:301
KDR:1.585
Accuracy:29.034% B+
HSR:3.145% C-
Ursa
C**
Kills:115
Deaths:55
KDR:2.091
Accuracy:23.943% C**
HSR:21.739% C
NS-15M1
C--
Kills:92
Deaths:64
KDR:1.438
Accuracy:13.199% F
HSR:18.478% C--
Kills:684
Deaths (as Heavy Assault):420
Deaths (to Heavy Assaults):2,971
KDR:1.62857
Kill Difference:264
Playtime:105.084 hours
Usage:5%
Score:0.928m
Score/min:147
Accuracy (listed only):22.059%
HSR (listed only):14.454%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:2,994
Deaths:1,386
KDR:2.160
Accuracy:25.435% C*
HSR:17.468% D--
NS-11C
C
Kills:1,346
Deaths:715
KDR:1.883
Accuracy:22.804% C
HSR:17.905% C
Pandora VX25
B
Kills:911
Deaths:497
KDR:1.833
Accuracy:43.169% B
HSR:10.318% D*
NSX Tanto
C*
Kills:94
Deaths:55
KDR:1.709
Accuracy:26.022% C+
HSR:26.596% C*
Kills:5,345
Deaths (as Engineer):2,653
Deaths (to Engineers):2,022
KDR:2.0147
Kill Difference:2,692
Playtime:143.842 hours
Usage:6%
Score:1.294m
Score/min:150
Accuracy (listed only):29.357%
HSR (listed only):18.072%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:2,994
Deaths:1,386
KDR:2.160
Accuracy:25.435% C*
HSR:17.468% D--
NS-11C
C
Kills:1,346
Deaths:715
KDR:1.883
Accuracy:22.804% C
HSR:17.905% C
Pandora VX25
B
Kills:911
Deaths:497
KDR:1.833
Accuracy:43.169% B
HSR:10.318% D*
NS-7 PDW
C
Kills:668
Deaths:394
KDR:1.695
Accuracy:22.476% C
HSR:14.970% C-
Sirius SX12
C-
Kills:222
Deaths:94
KDR:2.362
Accuracy:22.074% C-
HSR:13.964% D
NSX Tanto
C*
Kills:94
Deaths:55
KDR:1.709
Accuracy:26.022% C+
HSR:26.596% C*
Kills:6,235
Deaths (as Light Assault):3,141
Deaths (to Light Assaults):1,871
KDR:1.98504
Kill Difference:3,094
Playtime:688.750 hours
Usage:31%
Score:6.722m
Score/min:163
Accuracy (listed only):26.997%
HSR (listed only):16.870%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:668
Deaths:394
KDR:1.695
Accuracy:22.476% C
HSR:14.970% C-
NS-61 Emissary
B
Kills:436
Deaths:277
KDR:1.574
Accuracy:30.408% B
HSR:14.450% C
NS-44B Commissioner
D
Kills:252
Deaths:260
KDR:0.969
Accuracy:33.970% D
HSR:19.048% D
Sirius SX12
C-
Kills:222
Deaths:94
KDR:2.362
Accuracy:22.074% C-
HSR:13.964% D
Manticore SX40
D--
Kills:63
Deaths:51
KDR:1.235
Accuracy:23.223% D--
HSR:14.286% D--
Kills:1,641
Deaths (as Infiltrator):1,076
Deaths (to Infiltrators):936
KDR:1.52509
Kill Difference:565
Playtime:394.502 hours
Usage:18%
Score:3.228m
Score/min:136
Accuracy (listed only):26.430%
HSR (listed only):15.343%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:19,025
Deaths:3,847
KDR:4.945
Accuracy:19.368% C+
HSR:18.938% C
Blueshift VM5
C+
Kills:18,712
Deaths:3,779
KDR:4.952
Accuracy:19.818% C+
HSR:19.218% C
NS-10 Burster
B+
Kills:173
Deaths:64
KDR:2.703
Accuracy:32.748% B+
HSR:7.514% C++
Comet VM2
B*
Kills:165
Deaths:111
KDR:1.486
Accuracy:53.680% B*
HSR:4.242% C+
NS-10 Burster
B+
Kills:161
Deaths:64
KDR:2.516
Accuracy:32.461% B+
HSR:8.075% B+
Vortex VM21
B*
Kills:103
Deaths:75
KDR:1.373
Accuracy:47.945% B*
HSR:0% F
Vortex VM21
B*
Kills:84
Deaths:77
KDR:1.091
Accuracy:48.369% B*
HSR:5.952% B*
Comet VM2
B**
Kills:77
Deaths:49
KDR:1.571
Accuracy:52.097% B**
HSR:2.597% D-
Quasar VM1
C--
Kills:60
Deaths:35
KDR:1.714
Accuracy:13.185% C--
HSR:13.333% D*
Kills:38,560
Deaths (as MAX Suit):4,050.500
Deaths (to MAX Suits):729
KDR:9.51981
Kill Difference:34,509.500
Playtime:881.637 hours
Usage:40%
Score:17.067m
Score/min:323
Accuracy (listed only):35.519%
HSR (listed only):8.874%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:580
V. Kills:67 N/A
Deaths:207
KDR:2.802
Accuracy:43.845% B+
KPH:21.800 D
VKPH:2.500 C
Dual Photon Pods
B++
Kills:265
V. Kills:116 226%
Deaths:39
KDR:6.795
Accuracy:61.934% B**
KPH:62.600 C
VKPH:27.400 B++
Photon A2A Missile Pods
C*
Kills:73
V. Kills:53 135%
Deaths:8
KDR:9.125
Accuracy:81.818% C*
KPH:36 C-
VKPH:26.100 D
Kills:918 (580 + 0)
Deaths:254
KDR:3.614
VKDR:0.929
Vehicle Kills:236
Kill Difference:664
Playtime:32.925 hours
Usage:1%
Score:0.301m
Score/min:152
Piloting Accuracy:43.845%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:293
V. Kills:27 N/A
Deaths:15
KDR:19.533
Accuracy:48.844% C+
KPH:58 B
VKPH:5.300 D-
C75 Viper
B**
Kills:63
V. Kills:27 225%
Deaths:7
KDR:9
Accuracy:46.095% B++
KPH:29.900 C++
VKPH:12.800 B**
Kills:356 (356 + 0)
Deaths:22
KDR:16.182
VKDR:2.455
Vehicle Kills:54
Kill Difference:334
Playtime:7.164 hours
Usage:0%
Score:0.143m
Score/min:332
Driving Accuracy:46.095%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:2,825
V. Kills:210 N/A
Deaths:176
KDR:16.051
Accuracy:52.433% C*
KPH:48.200 C**
VKPH:3.600 D--
Supernova FPC
C
Kills:507
V. Kills:311 163%
Deaths:88
KDR:5.761
Accuracy:50.977% C
KPH:20.500 C
VKPH:12.600 D
Saron HRB
C-
Kills:246
V. Kills:221 111%
Deaths:20
KDR:12.300
Accuracy:46.511% B
KPH:13.500 D--
VKPH:12.100 C-
Proton II PPA
B+
Kills:86
V. Kills:5 N/A
Deaths:11
KDR:7.818
Accuracy:26.807% B+
KPH:20.700 D*
VKPH:1.200 D*
Kills:3,664 (3,332 + 332)
Deaths:295
KDR:12.420
VKDR:2.532
Vehicle Kills:747
Kill Difference:3,369
Playtime:105.805 hours
Usage:5%
Score:1.368m
Score/min:215
Driving Accuracy:50.977%
Gunner Accuracy:26.807%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:61
V. Kills:23 254%
Deaths:5
KDR:12.200
Accuracy:38.452% F--
KPH:32.300 D
VKPH:12.200 D*
Kills:61 (0 + 61)
Deaths:5
KDR:12.200
VKDR:4.600
Vehicle Kills:23
Kill Difference:56
Playtime:1.886 hours
Usage:0%
Score:0.031m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:38.452%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:88
V. Kills:53 163%
Deaths:19
KDR:4.632
Accuracy:30.222% D--
KPH:6.600 D*
VKPH:4 D--
M20 Basilisk
D-
Kills:55
V. Kills:25 212%
Deaths:5
KDR:11
Accuracy:31.045% D-
KPH:7.600 D*
VKPH:3.500 D*
Kills:143 (0 + 143)
Deaths:24
KDR:5.958
VKDR:3.250
Vehicle Kills:78
Kill Difference:119
Playtime:20.469 hours
Usage:1%
Score:0.087m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:31.045%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 19,20719,0253,8474.945A0.7219.368%C+18.938%C24.5C--N/A87776.1h13.7B++70.7B+
Blueshift VM5 18,89318,7123,7794.952A0.7219.818%C+19.218%C24.4C--N/A87768.3h14B++70.7B+
Pulsar C 3,0352,9941,3862.16B++3.5125.435%C*17.468%D--11.4DN/A39263.5h10.8B+42.6B+
Supernova VPC 3,0352,82517616.051B+10.3852.433%C*N/A48.1C**3.6D--20858.7h2.6B*5B++
Proximity Mine 1,4051,40411212.536M6.8744.099%C*N/A93.6DN/A33815h1.7B++3.9B++
NS-11C 1,3681,3467151.883B**3.7922.804%C17.905%C8.6D-N/A26156.9h13.1B+57.5B
C-4 1,4809952474.028A++1.6429.914%B++N/A63C30.7C++45915.8h1.2B+4B*
Pandora VX25 9229114971.833B++3.8443.169%B10.318%D*8.1D*N/A34112.4h4.9C+11.4C*
NS-7 PDW 6796683941.695B**3.9722.476%C14.97%C-4.3D--N/A19156.5h15.3C++68.3C+
Light PPA 6475802072.802C2.8743.845%B+1.379%C*21.7D2.5C8026.7h15.2C+34.7C*
Supernova FPC 818507885.761C+0.0950.977%C4.536%A+20.4C12.5D20824.8h5B9.8C**
Lasher X2 4834773011.585B**4.0829.034%B+3.145%C-11.4D--N/A5341.9h20.6C+70.9B+
NS-61 Emissary 4394362771.574B**4.1030.408%B14.45%C10.1D-N/A3043h14.2C++46.8B
L100 Python HESH 3202931519.533B++13.8648.844%C+1.024%C--57.5C**5.3D-2945.1h2.7B*5.6B++
Dual Photon Pods 381265396.795C++1.1361.934%B**N/A63.1C27.6B++4684.2h28.3C45.6C++
NS-44B Commissioner 2532522600.969C+4.7033.97%D19.048%D3.2D*N/A1177.7h5D*14.7D
Saron HRB 4672462012.3A+6.6346.511%B1.626%C++13.5D--12.1C-27018.2h23.5C+50.5C*
Tank Mine 3882411318.538S12.8725.657%DN/A114.8C*70C**12112.1h1.5B++6C*
S1 3032401221.967A*3.7051.179%D6.667%A**14.9D3.9D*16416.1h4.6B**9B++
Sirius SX12 229222942.362A3.3122.074%C-13.964%D8.7D-N/A5325.6h14.1C**64C++
Frag Grenade 1961931193N/A187.3338.333%D-N/A643.3B++10C*25780.3h2.7B**7.2B+
NS-10 Burster 301173642.703A**2.9732.748%B+7.514%C++4.2D3.1C7541.2h144.4C+440.8B
Comet VM2 2131651111.486B+4.1853.68%B*4.242%C+9.3C2.7D*6417.8h19.7B++36.6B*
NS-10 Burster 267161642.516A++3.1532.461%B+8.075%B+3.9D2.6D-6741.2h155.9C+480.3C**
MAX Punch 2431414,0660.035D5.6366.904%AN/A0.2C--N/A1854.7h4.7C+7C+
Ursa 116115552.091B**3.5823.943%C**21.739%C11.5D--N/A5010h11.1C*46.3B
Vortex VM21 211103751.373C**4.3047.945%B*N/A4.6D-4.8C-7022.4h59.8C124.7C+
NSX Tanto 9594551.709B+3.9626.022%C+26.596%C*24.1CN/A643.9h13C**50C**
NS-15M1 9392641.438C+4.2313.199%F18.478%C--11.5D--N/A878h13.1C+99D-
M20 Basilisk 14188194.632B++1.0430.222%D--10.227%A++6.6D*4D--6613.3h101.5C+336C
Proton II PPA 9186117.818C2.1526.807%B+N/A21D*1.2D*1274.1h13.4D-49.9C+
Vortex VM21 16384771.091C*4.5848.369%B*5.952%B*3.5D--3.3D5423.8h81.2D167.9C+
Spear Anti-Vehicle Phalanx Turret 13281516.2A+10.5352.485%B*4.938%B+33.8C+21.3C+5052.4h7.7B+14.7B++
Comet VM2 11877491.571B*4.1052.097%B**2.597%D-6.3D-3.3C-9112.3h25C+48B
Rocklet Rifle 15175352.143M+3.5352.738%C+N/A19.7D20C2303.8h48.3D91.5C
Photon A2A Missile Pods 1267389.125B++3.4681.818%C*N/A36.5C-26.5D4462h8.9C+10.8C++
Manticore SX40 6463511.235C**4.4323.223%D--14.286%D--2.7D*N/A1523.1h13F56F-
C75 Viper 906379B**3.3346.095%B++N/A30C++12.9B**4202.1h13.5C*29.3B+
E540 Halberd-H 8461512.2B6.5338.452%F--4.918%A*32.1D12.1D*2711.9h5.2B+13.6C--
Quasar VM1 6060351.714C++3.9613.185%C--13.333%D*12.2D-N/A1894.9h13B++98.9C*
M20 Basilisk 8055511S5.3331.045%D-N/A7.6D*3.5D*807.2h103.4C++332.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter114,0613.5h
Spawn Beacon74901.7h
Nano-Armor Kit1542,0027.1h
Medical Applicator145,1471h
Deconstruction Tool02380h
Medical Kit11220.4h
Recon Detection Device121,3354.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 2.21s on queries, 1.79s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.