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cooshiebutterfield[vest] cooshiebutterfield
VS BR 118

KDR: 5.84

Score: 28.5m

Last Seen: Feb 15th, 2019 1:19 AM
- OFFLINE - 163.4 hour(s)

Battle Rank 106 (118 total) - Vanu Sovereignty on Emerald - Outfit Leader of vanu vestigium[vest] vanu vestigium
VS outfit on Emerald

Members: 1
Level Progress (to 107): 10%
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Supernova VPC Pulsar C Proximity Mine NS-11C C-4 Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,034,577 MLG Score: 827
Fun Score: N/A
Cheeseburgers Flipped: 6886TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.046%17.275%4151010125,9221.682394.156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.827%0.58B+-0.525D-0.705D-HEAD + (~5.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.335C**120.162C++37.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.786%1.211%565210208262603443.17692239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.347%1.406A-0.361C-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.764B++19.30.635B+18.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.819%1.45%1541310193,5854225788.49526619%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.903%1.064B**-0.747D--1.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.852B*30.764B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.153%4.103%134310193903574661.0893984%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.044%-0.093C+-0.068C+-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.70.099C+37.50.049C+69.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.471%10.541%1341102172128662.5122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.087C+-0.794D--1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.099C+5-0.04C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
vanu vestigium[vest] vanu vestigium
VS outfit on Emerald

Members: 1
28.5m235.3%286 (17.2k)220 (13.2k)5.8386654,7909,3846.20311118 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022243521.984%15.322%33713:536

7% Engineer18% Infiltrator30% Light Assault40% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:13 PMNov 28th, 2015 7:01 PMFeb 19th, 2019 9:19 AM (2d) (PST)Feb 14th, 2019 9:42 PM (7d) (PST)Feb 14th, 2019 9:19 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4032141890.4230.0720.0651.0580.026827

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,16012,83011,330254463213,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2158.2h/89.9d 3,420 8,395 10,042 137k 2,718 8,967 3,418 52.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:477
Deaths:301
KDR:1.585
Accuracy:29.034% B+
HSR:3.145% C-
Ursa
C**
Kills:114
Deaths:50
KDR:2.280
Accuracy:24.042% C**
HSR:21.930% C
NS-15M1
C--
Kills:92
Deaths:64
KDR:1.438
Accuracy:13.199% F
HSR:18.478% C--
Kills:683
Deaths (as Heavy Assault):415
Deaths (to Heavy Assaults):2,820
KDR:1.64578
Kill Difference:268
Playtime:102.396 hours
Usage:5%
Score:0.921m
Score/min:150
Accuracy (listed only):22.092%
HSR (listed only):14.518%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:2,746
Deaths:1,233
KDR:2.227
Accuracy:25.250% C*
HSR:17.589% D--
NS-11C
C+
Kills:1,346
Deaths:714
KDR:1.885
Accuracy:22.793% C+
HSR:17.905% C+
Pandora VX25
C**
Kills:721
Deaths:374
KDR:1.928
Accuracy:42.471% C**
HSR:10.541% D*
NSX Tanto
C*
Kills:94
Deaths:55
KDR:1.709
Accuracy:26.022% C+
HSR:26.596% C*
Kills:4,907
Deaths (as Engineer):2,376
Deaths (to Engineers):1,919
KDR:2.06524
Kill Difference:2,531
Playtime:142.356 hours
Usage:7%
Score:1.274m
Score/min:149
Accuracy (listed only):29.134%
HSR (listed only):18.158%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:2,746
Deaths:1,233
KDR:2.227
Accuracy:25.250% C*
HSR:17.589% D--
NS-11C
C+
Kills:1,346
Deaths:714
KDR:1.885
Accuracy:22.793% C+
HSR:17.905% C+
Pandora VX25
C**
Kills:721
Deaths:374
KDR:1.928
Accuracy:42.471% C**
HSR:10.541% D*
NS-7 PDW
C
Kills:668
Deaths:394
KDR:1.695
Accuracy:22.476% C
HSR:14.970% C-
Sirius SX12
D
Kills:162
Deaths:56
KDR:2.893
Accuracy:20.561% D
HSR:13.580% D
NSX Tanto
C*
Kills:94
Deaths:55
KDR:1.709
Accuracy:26.022% C+
HSR:26.596% C*
Kills:5,737
Deaths (as Light Assault):2,826
Deaths (to Light Assaults):1,774
KDR:2.03008
Kill Difference:2,911
Playtime:655.568 hours
Usage:30%
Score:6.415m
Score/min:163
Accuracy (listed only):26.595%
HSR (listed only):16.864%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:668
Deaths:394
KDR:1.695
Accuracy:22.476% C
HSR:14.970% C-
NS-61 Emissary
B+
Kills:385
Deaths:231
KDR:1.667
Accuracy:31.105% B+
HSR:13.766% C-
NS-44B Commissioner
D
Kills:252
Deaths:260
KDR:0.969
Accuracy:33.970% D
HSR:19.048% D
Sirius SX12
D
Kills:162
Deaths:56
KDR:2.893
Accuracy:20.561% D
HSR:13.580% D
Manticore SX40
D--
Kills:63
Deaths:51
KDR:1.235
Accuracy:23.223% D--
HSR:14.286% D--
Kills:1,530
Deaths (as Infiltrator):992
Deaths (to Infiltrators):879
KDR:1.54234
Kill Difference:538
Playtime:382.836 hours
Usage:18%
Score:3.084m
Score/min:134
Accuracy (listed only):26.267%
HSR (listed only):15.130%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:18,629
Deaths:3,713
KDR:5.017
Accuracy:19.337% C+
HSR:19.013% C
Blueshift VM5
C+
Kills:18,431
Deaths:3,704
KDR:4.976
Accuracy:19.810% C+
HSR:19.163% C
NS-10 Burster
B+
Kills:173
Deaths:64
KDR:2.703
Accuracy:32.754% B+
HSR:7.514% C++
NS-10 Burster
B+
Kills:161
Deaths:64
KDR:2.516
Accuracy:32.468% B+
HSR:8.075% B+
Vortex VM21
B*
Kills:103
Deaths:75
KDR:1.373
Accuracy:47.945% B*
HSR:0% F
Comet VM2
B**
Kills:90
Deaths:52
KDR:1.731
Accuracy:55.012% B**
HSR:3.333% C-
Vortex VM21
B*
Kills:84
Deaths:77
KDR:1.091
Accuracy:48.369% B*
HSR:5.952% B*
Comet VM2
B**
Kills:77
Deaths:49
KDR:1.571
Accuracy:52.235% B**
HSR:2.597% D-
Quasar VM1
C--
Kills:60
Deaths:35
KDR:1.714
Accuracy:13.185% C--
HSR:13.333% D--
Kills:37,808
Deaths (as MAX Suit):3,916.500
Deaths (to MAX Suits):704
KDR:9.65352
Kill Difference:33,891.500
Playtime:862.419 hours
Usage:40%
Score:16.715m
Score/min:323
Accuracy (listed only):35.679%
HSR (listed only):8.776%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:568
V. Kills:65 N/A
Deaths:196
KDR:2.898
Accuracy:44.029% B+
KPH:21.900 D
VKPH:2.500 C-
Dual Photon Pods
B*
Kills:258
V. Kills:115 222%
Deaths:37
KDR:6.973
Accuracy:61.982% B**
KPH:62.700 C
VKPH:27.900 B*
Photon A2A Missile Pods
C*
Kills:69
V. Kills:51 133%
Deaths:8
KDR:8.625
Accuracy:81.600% C*
KPH:34.400 C-
VKPH:25.500 D
Kills:895 (568 + 0)
Deaths:241
KDR:3.714
VKDR:0.959
Vehicle Kills:231
Kill Difference:654
Playtime:32.064 hours
Usage:1%
Score:0.295m
Score/min:153
Piloting Accuracy:44.029%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:293
V. Kills:27 N/A
Deaths:15
KDR:19.533
Accuracy:48.844% C+
KPH:58 C**
VKPH:5.300 D
C75 Viper
A
Kills:63
V. Kills:27 225%
Deaths:7
KDR:9
Accuracy:46.095% B++
KPH:29.900 C++
VKPH:12.800 A
Kills:356 (356 + 0)
Deaths:22
KDR:16.182
VKDR:2.455
Vehicle Kills:54
Kill Difference:334
Playtime:7.164 hours
Usage:0%
Score:0.142m
Score/min:331
Driving Accuracy:46.095%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:2,825
V. Kills:210 N/A
Deaths:176
KDR:16.051
Accuracy:52.433% C*
KPH:48.200 C**
VKPH:3.600 D--
Supernova FPC
C
Kills:467
V. Kills:300 155%
Deaths:82
KDR:5.695
Accuracy:50.981% C
KPH:19.800 C-
VKPH:12.700 C--
Saron HRB
C-
Kills:243
V. Kills:220 110%
Deaths:20
KDR:12.150
Accuracy:46.389% B
KPH:13.500 D--
VKPH:12.200 C-
Proton II PPA
B+
Kills:83
V. Kills:4 N/A
Deaths:11
KDR:7.545
Accuracy:26.496% B+
KPH:20.300 D*
VKPH:1 D**
Kills:3,618 (3,292 + 326)
Deaths:289
KDR:12.519
VKDR:2.540
Vehicle Kills:734
Kill Difference:3,329
Playtime:104.409 hours
Usage:5%
Score:1.345m
Score/min:215
Driving Accuracy:50.981%
Gunner Accuracy:26.496%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:61
V. Kills:23 254%
Deaths:5
KDR:12.200
Accuracy:38.925% F--
KPH:33.300 C--
VKPH:12.500 D*
Kills:61 (0 + 61)
Deaths:5
KDR:12.200
VKDR:4.600
Vehicle Kills:23
Kill Difference:56
Playtime:1.833 hours
Usage:0%
Score:0.030m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:38.925%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:86
V. Kills:52 162%
Deaths:18
KDR:4.778
Accuracy:30.230% D--
KPH:6.700 D*
VKPH:4.100 D--
M20 Basilisk
D-
Kills:54
V. Kills:25 208%
Deaths:5
KDR:10.800
Accuracy:30.444% D-
KPH:7.700 D*
VKPH:3.600 D*
Kills:140 (0 + 140)
Deaths:23
KDR:6.087
VKDR:3.348
Vehicle Kills:77
Kill Difference:117
Playtime:19.734 hours
Usage:1%
Score:0.084m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:30.444%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 18,80518,6293,7135.017A0.8219.337%C+19.013%C24.6C--N/A87757.8h13.6B++70.6B+
Blueshift VM5 18,60118,4313,7044.976A0.8619.81%C+19.163%C24.3C--N/A86757.6h14B++70.8B+
Supernova VPC 3,0352,82517616.051B+10.2152.433%C*N/A48.1C**3.6D--20858.7h2.6B++5B++
Pulsar C 2,7812,7461,2332.227B++3.6125.25%C*17.589%D--11.1DN/A39246.4h10.8B+42.8B
Proximity Mine 1,3821,38110812.787M+6.9544.386%C**N/A94.6DN/A33914.6h1.7B++3.9B++
NS-11C 1,3681,3467141.885B**3.9522.793%C+17.905%C+8.6D-N/A26156.8h13.1B+57.4C**
C-4 1,3899272323.996A++1.8429.637%B++N/A60.6C30.2C++45215.3h1.2B+4B*
Pandora VX25 7277213741.928B++3.9142.471%C**10.541%D*7.1D*N/A30102.1h5C11.9C++
NS-7 PDW 6796683941.695B**4.1422.476%C14.97%C-4.3D*N/A18156.5h15.3C++68.3C++
Light PPA 6335681962.898C+2.9444.029%B+1.408%C*21.9D2.5C-8125.9h15.2C+34.5C*
Lasher X2 4834773011.585B**4.2529.034%B+3.145%C-11.4D-N/A5341.9h20.6C+70.9B+
Supernova FPC 767467825.695C++0.1450.981%C4.925%A++19.8C-12.7C--20523.6h5B+9.8C**
NS-61 Emissary 3883852311.667A4.1731.105%B+13.766%C-10.7DN/A3136.1h13.8C++44.5B+
L100 Python HESH 3202931519.533B++13.6948.844%C+1.024%C--57.5C**5.3D2945.1h2.7B++5.6B++
Dual Photon Pods 373258376.973C++1.1361.982%B**N/A62.9C28B*4774.1h28.4C-45.8C++
NS-44B Commissioner 2532522600.969C+4.8733.97%D19.048%D3.2D--N/A1177.7h5D--14.7D
Saron HRB 4632432012.15A+6.3146.389%B1.646%C+13.4D*12.2C-27018.1h23.4C+50.4C*
S1 3032401221.967A*3.8751.179%D6.667%A*14.9D3.9D*16216.1h4.6B**9B++
Tank Mine 3622241218.667S12.8325.795%DN/A112C++69C*11792h1.6B+6C**
Frag Grenade 1871851185N/A179.1637.874%D--N/A616.7B+6.7C+25820.3h2.7B**7.2B+
NS-10 Burster 301173642.703M+3.1432.754%B+7.514%C++4.2D3.1C7541h143.9C+439.3B
Sirius SX12 168162562.893A++2.9520.561%D13.58%D7.2D--N/A5222.4h13.9B67.8C++
NS-10 Burster 267161642.516A++3.3232.468%B+8.075%B+3.9D2.6D-6741h155.4C+478.6C**
MAX Punch 2301313,9320.033D5.8167.576%AN/A0.2CN/A1836.1h4.9C+7.3C+
Ursa 115114502.28A3.5624.042%C**21.93%C14.8D-N/A647.7h10.9C**45.3B
Vortex VM21 211103751.373C**4.4747.945%B*N/A4.6D-4.8C-7022.4h59.8C124.7C++
NSX Tanto 9594551.709B+4.1326.022%C+26.596%C*24.1CN/A613.9h13C**50C++
NS-15M1 9392641.438C+4.4013.199%F18.478%C--11.5D--N/A878h13.1C+99D-
Comet VM2 12590521.731B*4.1155.012%B**3.333%C-9C-3.5D7310h20.6B+37.5B++
M20 Basilisk 13886184.778B*1.0630.23%D--10.465%A++6.8D*4.1D--6612.7h100.4C+332.2C
Vortex VM21 16384771.091C*4.7548.369%B*5.952%B*3.5D--3.3D5323.8h81.2D167.9C+
Proton II PPA 8783117.545C1.7126.496%B+N/A20.2D*1D**1254.1h13.6D--51.2C+
Comet VM2 11877491.571B*4.2752.235%B**2.597%D-6.3D-3.4C9112.2h24.6C+47.1B
Spear Anti-Vehicle Phalanx Turret 11771514.2B**8.3651.117%B++5.634%B*32.3C20.9C+5112.2h8.1B15.8B++
Photon A2A Missile Pods 1206988.625B**2.7981.6%C*N/A34.5C-25.5D4282h8.9C+10.9C++
C75 Viper 906379B**3.1646.095%B++N/A30C++12.9A4182.1h13.5C*29.3B+
Manticore SX40 6463511.235C**4.6023.223%D--14.286%D--2.7D*N/A1523.1h13F-56F-
E540 Halberd-H 8461512.2B6.3638.925%F--4.918%A*33.9C--12.8D--2741.8h5B+12.8C
Quasar VM1 6060351.714C++4.1213.185%C--13.333%D--12.2D-N/A1884.9h13B++98.9C++
M20 Basilisk 7954510.8S4.9630.444%D-N/A7.7D*3.6D*807h100.1C*329C
Rocklet Rifle 11152271.926A**3.9154.01%C++N/A17.9D20.3C2282.9h55.7D*103.1D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter103,7553.3h
Spawn Beacon44491.6h
Nano-Armor Kit1540,9747.1h
Medical Applicator104,6020.9h
Deconstruction Tool02380h
Medical Kit11220.4h
Recon Detection Device121,3354.1h

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