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Field Marshal coxxx[DIKZ] coxxx
TR BR 209

KDR: 1.28

Score: 121.9m

Last Seen: Jul 23rd, 2020 9:36 AM
- OFFLINE - 23.2 hour(s)

Battle Rank 120 (209 total) - Terran Republic on Connery
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP Tank Mine TRAC-5 G20 Vulcan-H NS Annihilator P2-120 HEAT Spitfire Auto-Turret E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,518 MLG Score: 18
Fun Score: N/A
Cheeseburgers Flipped: 629TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.894%15.125%422713422,1290.3747580.905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.147%1.285A-0.9D---0.894D--HEAD (~1.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.4-0.572D32.5-1.276D**83.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.855%2.289%339513448,343429661391.94159136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.548%0.854B*-0.136C1.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.52B+9.20.262C*9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.533%2.647%1881413354,873385031551.26539154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.847%0.583B+-0.453D-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.4-0.508D77.2-0.917D--104.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
121.9m1257.7%549 (32.9k)503 (30.2k)1.2793537,86129,5941.87795209 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349188210.224%2.464%2508:124

84% Engineer7% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2014 1:48 PMApr 28th, 2019 3:54 AMJul 23rd, 2020 9:32 AM (15d) (PST)Jul 23rd, 2020 9:00 AM (15d) (PST)Jul 23rd, 2020 5:36 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
426443820.1560.1220.0042.8730.07218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,5542,62022,934970172430,151

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4043.7h/168.5d 17,715 933 94,209 697.1k 1,656 5,504 17,560 103.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:1,515
Deaths:3,683
KDR:0.411
Accuracy:27.946% B+
HSR:14.654% D-
NSX-P Tanto
C++
Kills:123
Deaths:450
KDR:0.273
Accuracy:30.184% C++
HSR:15.447% F-
TRAC-5 S
C*
Kills:86
Deaths:229
KDR:0.376
Accuracy:26.424% C*
HSR:18.605% C++
LC2 Lynx
B**
Kills:83
Deaths:191
KDR:0.435
Accuracy:31.905% B**
HSR:14.458% D**
LC3 Jaguar
B*
Kills:60
Deaths:148
KDR:0.405
Accuracy:31.322% B*
HSR:23.333% C+
Kills:1,867
Deaths (as Engineer):4,701
Deaths (to Engineers):12,858
KDR:0.39715
Kill Difference:2,834
Playtime:3,414.953 hours
Usage:84%
Score:109.464m
Score/min:534
Accuracy (listed only):29.556%
HSR (listed only):17.299%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:169
Deaths:328
KDR:0.515
Accuracy:29.045% B**
HSR:20.118% D-
Kills:169
Deaths (as Heavy Assault):328
Deaths (to Heavy Assaults):5,533
KDR:0.51524
Kill Difference:159
Playtime:299.346 hours
Usage:7%
Score:6.177m
Score/min:344
Accuracy (listed only):29.045%
HSR (listed only):20.118%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:1,515
Deaths:3,683
KDR:0.411
Accuracy:27.946% B+
HSR:14.654% D-
NSX-P Tanto
C++
Kills:123
Deaths:450
KDR:0.273
Accuracy:30.184% C++
HSR:15.447% F-
TRAC-5 S
C*
Kills:86
Deaths:229
KDR:0.376
Accuracy:26.424% C*
HSR:18.605% C++
LC2 Lynx
B**
Kills:83
Deaths:191
KDR:0.435
Accuracy:31.905% B**
HSR:14.458% D**
LC3 Jaguar
B*
Kills:60
Deaths:148
KDR:0.405
Accuracy:31.322% B*
HSR:23.333% C+
Kills:1,867
Deaths (as Light Assault):4,701
Deaths (to Light Assaults):3,506
KDR:0.39715
Kill Difference:2,834
Playtime:109.286 hours
Usage:3%
Score:1.534m
Score/min:234
Accuracy (listed only):29.556%
HSR (listed only):17.299%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):3,015
KDR:0
Kill Difference:UNR
Playtime:87.605 hours
Usage:2%
Score:1.415m
Score/min:269
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
F-
Kills:94
Deaths:137
KDR:0.686
Accuracy:16.779% F-
HSR:9.574% F-
T1 Cycler
D**
Kills:85
Deaths:159
KDR:0.535
Accuracy:18.214% D**
HSR:14.118% D**
Kills:179
Deaths (as Combat Medic):296
Deaths (to Combat Medics):1,413
KDR:0.60473
Kill Difference:117
Playtime:41.756 hours
Usage:1%
Score:0.889m
Score/min:355
Accuracy (listed only):17.496%
HSR (listed only):11.846%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:327
Deaths:352
KDR:0.929
Accuracy:43.183% C+
HSR:0.917% D**
M3 Pounder HEG
C+
Kills:321
Deaths:320
KDR:1.003
Accuracy:44.422% C+
HSR:1.246% D*
M2 Mutilator
D*
Kills:302
Deaths:211
KDR:1.431
Accuracy:8.620% F
HSR:13.576% D*
MRC3 Mercy
C-
Kills:239
Deaths:170
KDR:1.406
Accuracy:12.637% D**
HSR:20.502% C-
MRC3 Mercy
C++
Kills:231
Deaths:170
KDR:1.359
Accuracy:12.187% D**
HSR:23.810% C++
M2 Mutilator
D-
Kills:220
Deaths:140
KDR:1.571
Accuracy:9.635% D**
HSR:15.455% D-
MR1 Fracture
C**
Kills:100
Deaths:179
KDR:0.559
Accuracy:43.488% C**
HSR:2% D-
MR1 Fracture
C**
Kills:98
Deaths:179
KDR:0.547
Accuracy:43.737% C**
HSR:4.082% C*
M1 Heavy Cycler
F
Kills:90
Deaths:109
KDR:0.826
Accuracy:7.769% F
HSR:8.889% F-
Kills:1,928
Deaths (as MAX Suit):915
Deaths (to MAX Suits):1,137
KDR:2.1071
Kill Difference:1,013
Playtime:78.756 hours
Usage:2%
Score:2.444m
Score/min:517
Accuracy (listed only):25.075%
HSR (listed only):10.053%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:524
V. Kills:423 124%
Deaths:166
KDR:3.157
Accuracy:63.072% B++
KPH:21.500 D*
VKPH:17.400 D
C75 Viper
D
Kills:135
V. Kills:60 221%
Deaths:43
KDR:3.140
Accuracy:35.325% D
KPH:16.600 D--
VKPH:7.400 D
Skyguard
C+
Kills:54
V. Kills:25 208%
Deaths:12
KDR:4.500
Accuracy:31.364% C+
KPH:14.700 C
VKPH:6.800 D-
Kills:713 (713 + 0)
Deaths:221
KDR:3.226
VKDR:2.299
Vehicle Kills:508
Kill Difference:492
Playtime:36.135 hours
Usage:1%
Score:1.163m
Score/min:536
Driving Accuracy:31.364%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:6,643
V. Kills:5,057 131%
Deaths:1,168
KDR:5.688
Accuracy:53.088% B+
KPH:31.100 C--
VKPH:23.700 B+
P2-120 HEAT
C+
Kills:987
V. Kills:538 183%
Deaths:273
KDR:3.615
Accuracy:50.247% B+
KPH:21.500 D
VKPH:11.700 C+
E540 Halberd
C++
Kills:93
V. Kills:58 158%
Deaths:24
KDR:3.875
Accuracy:48.716% B+
KPH:24.400 D
VKPH:15.200 C++
G30 Walker
C
Kills:57
V. Kills:59 95%
Deaths:23
KDR:2.478
Accuracy:28.254% C*
KPH:15.300 D
VKPH:15.900 C
G30 Vulcan
C+
Kills:54
V. Kills:36 146%
Deaths:25
KDR:2.160
Accuracy:35.962% B+
KPH:22.900 C
VKPH:15.200 C+
Kills:7,834 (7,630 + 204)
Deaths:1,513
KDR:5.178
VKDR:3.799
Vehicle Kills:5,748
Kill Difference:6,321
Playtime:269.091 hours
Usage:7%
Score:7.061m
Score/min:437
Driving Accuracy:50.247%
Gunner Accuracy:35.962%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:1,514
V. Kills:1,141 133%
Deaths:253
KDR:5.984
Accuracy:46.580% C--
KPH:70.700 B*
VKPH:53.300 A++
E540 Halberd-H
B+
Kills:620
V. Kills:506 122%
Deaths:121
KDR:5.124
Accuracy:63.453% B+
KPH:35.800 D
VKPH:29.200 B+
MR11 Gatekeeper-H
B+
Kills:546
V. Kills:575 95%
Deaths:64
KDR:8.531
Accuracy:53.751% C
KPH:35.100 C
VKPH:37 B+
P525 Marauder-H
C**
Kills:115
V. Kills:8 N/A
Deaths:8
KDR:14.375
Accuracy:38.310% C+
KPH:123.500 C++
VKPH:8.600 C**
G30 Walker
A
Kills:102
V. Kills:52 192%
Deaths:7
KDR:14.571
Accuracy:42.970% A
KPH:42.200 B*
VKPH:21.500 A
Kills:2,897 (0 + 2,897)
Deaths:453
KDR:6.395
VKDR:5.038
Vehicle Kills:2,282
Kill Difference:2,444
Playtime:57.646 hours
Usage:1%
Score:3.479m
Score/min:1,006
Driving Accuracy:N/A%
Gunner Accuracy:42.970%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:548
V. Kills:148 368%
Deaths:36
KDR:15.222
Accuracy:43.069% B+
KPH:75.300 B++
VKPH:20.300 A*
M40 Fury
A++
Kills:419
V. Kills:134 310%
Deaths:38
KDR:11.026
Accuracy:45.652% B++
KPH:74.500 B+
VKPH:23.800 A++
M20 Basilisk
A*
Kills:362
V. Kills:208 173%
Deaths:71
KDR:5.099
Accuracy:44.246% C**
KPH:28.700 C**
VKPH:16.500 A*
M60-G Bulldog
A
Kills:293
V. Kills:105 276%
Deaths:47
KDR:6.234
Accuracy:44.501% B+
KPH:46.200 C++
VKPH:16.600 A
M20 Basilisk
A++
Kills:265
V. Kills:212 124%
Deaths:43
KDR:6.163
Accuracy:44.061% C*
KPH:23.900 C+
VKPH:19.100 A++
G30 Walker
B+
Kills:220
V. Kills:193 113%
Deaths:42
KDR:5.238
Accuracy:34.729% C*
KPH:18.200 C
VKPH:16 B+
M60-G Bulldog
B*
Kills:176
V. Kills:89 196%
Deaths:36
KDR:4.889
Accuracy:45.958% C**
KPH:42.100 D
VKPH:21.300 B*
M12 Kobalt
M+
Kills:92
V. Kills:16 N/A
Deaths:3
KDR:30.667
Accuracy:18.517% C
KPH:62.300 C--
VKPH:10.800 M+
G40-F Ranger
B+
Kills:65
V. Kills:36 176%
Deaths:7
KDR:9.286
Accuracy:36.183% C+
KPH:32.300 B+
VKPH:17.900 C**
Kills:2,440 (0 + 2,440)
Deaths:323
KDR:7.554
VKDR:3.533
Vehicle Kills:1,141
Kill Difference:2,117
Playtime:62.673 hours
Usage:2%
Score:3.657m
Score/min:972
Driving Accuracy:N/A%
Gunner Accuracy:36.183%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:95
V. Kills:47 198%
Deaths:90
KDR:1.056
Accuracy:46.087% D
KPH:14.100 D
VKPH:7 C
Kills:95 (95 + 0)
Deaths:90
KDR:1.056
VKDR:0.522
Vehicle Kills:47
Kill Difference:5
Playtime:6.740 hours
Usage:0%
Score:0.073m
Score/min:181
Driving Accuracy:46.087%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 11,7006,6431,1685.688D4.4153.088%B+2.258%C+31.1C--23.7B+432213.4h8.3D-15.7C
Tank Mine 9,4375,3041,0724.948B*3.6726.1%D-N/A122.5C+95.5B*174243.3h1.8C*6.9D--
TRAC-5 1,5571,5153,6830.411D-0.8727.946%B+14.654%D-3.9D-N/A20386.5h31.6T-113.2D--
G20 Vulcan-H 2,6551,5142535.984C+4.7046.58%C--3.501%B+70.7B*53.3A++132121.4h108.2C-232.3C--
NS Annihilator 1,6781,0796661.62A*0.3481.85%BN/A27.1M++15.1A++26239.8h5.6A++6.9A++
P2-120 HEAT 1,5259872733.615D2.3450.247%B+3.04%C++21.6D11.7C+25345.8h8.9D17.6C+
E540 Halberd-H 1,1266201215.124D3.8463.453%B+N/A35.8D29.2B+83417.3h9.7D*15.3D*
M40 Fury 6965483615.222C**13.9443.069%B+1.277%C75.1B++20.3A*11887.3h15C34.8C++
MR11 Gatekeeper-H 1,121546648.531C+7.2553.751%CN/A35C36.9B+66115.6h64.7D120.4C-
L100 Python AP 9475241663.157C-1.8863.072%B++1.527%C21.6D*17.4D56724.3h8.7D--13.9D--
M40 Fury 5534193811.026C++9.7545.652%B++1.909%B74.8B+23.9A++10825.6h19.6D--43C-
M20 Basilisk 570362715.099C+3.8244.246%C**2.21%D**28.7C**16.5A*129812.6h123.8D--279.7C-
M3 Pounder HEG 4673273520.929C--0.3543.183%C+N/A12.5D-5.3B++17026.2h21.6D-50.1C
M3 Pounder HEG 4803213201.003D0.2844.422%C+1.246%D*13.6D--6.7A19023.6h20.2D45.6C
M2 Mutilator 3073022111.431C0.158.62%F13.576%D*23.1DN/A11813.1h16.6C+192D*
Claymore 293293634.651C-3.3731.438%CN/A91.6D--N/A3563.2h1.2C+4C+
M60-G Bulldog 398293476.234C4.9544.501%B+1.365%D-46.5C++16.7A10186.3h9.3D*20.8C
C-4 4222672840.94C--0.3421.27%D-N/A20.5D**11.9D*54413h2F-9.4D**
M20 Basilisk 477265436.163C*4.8844.061%C*3.019%D*23.9C+19.1A++106911.1h159.8F-362.6D*
MRC3 Mercy 2452391701.406C-0.1312.637%D**20.502%C-20.3D--N/A7411.8h21D-166.3D*
MRC3 Mercy 2352311701.359C-0.0812.187%D**23.81%C++19.6D--N/A7311.8h21.7D--178.4D*
G30 Walker 413220425.238C3.9634.729%C*2.727%D18.2C16B+51212.1h320.2F**921.9D*
M2 Mutilator 2272201401.571C0.299.635%D**15.455%D-24.7DN/A1308.9h17.1C177.5D
M60-G Bulldog 265176364.889C--3.6145.958%C**1.136%D41.9D21.2B*9564.2h11.2T-24.3D**
T9 CARV 1811693280.515D0.7629.045%B**20.118%D-5.1D*N/A6433h42T*144.5F
C75 Viper 195135433.14D1.8635.325%DN/A16.7D--7.4D4468.1h17.8C50.5D-
M20 Basilisk 204129525.8B*24.5251.884%C++4.651%C++40.3C23.4C++4713.2h131.4D253.3C
NSX-P Tanto 1371234500.273D--1.0130.184%C++15.447%F-2.7D*N/A1245.1h44.1T*146T-
P525 Marauder-H 123115814.375C13.1038.31%C+1.739%A*127.8C++8.9B+7940.9h6.4C*16.8C*
G30 Walker 154102714.571C+13.2942.97%A1.961%D--42.5B*21.7A17392.4h154.4C++359.3B
MR1 Fracture 2201001790.559D0.7243.488%C**2%D-7.3D8.8A15013.7h64.6D148.6C+
MR1 Fracture 204981790.547D0.7343.737%C**4.082%C*7.2D7.7B**14913.7h62.7C--143.4C+
M40 Fury-F 14295901.056C-0.2246.087%DN/A14.2D7C1816.7h15.1D32.7D--
NS-11A 96941370.686D0.5916.779%F-9.574%F-13.6D--N/A626.9h11.9C*71.2D--
E540 Halberd 15193243.875D2.6048.716%B+3.226%C++24.5D15.3C++16923.8h6.3D13C+
M12 Kobalt 10892330.667C++29.3918.517%C18.478%C+61.3C--10.7M+3091.5h27F--145.9D--
M1 Heavy Cycler 92901090.826D0.457.769%F8.889%F-10.5D*N/A678.6h20.8D-267.2F-
Sticky Grenade 8987187N/A85.7232.494%F--N/A217.5F5D-6930.4h4.9F*15.1T-
TRAC-5 S 89862290.376D0.9026.424%C*18.605%C++3.8D--N/A2022.9h32.2T*121.9F--
T1 Cycler 87851590.535C--0.7418.214%D**14.118%D**7.6D*N/A8411.2h16.9D**92.6D*
LC2 Lynx 89831910.435D0.8431.905%B**14.458%D**4.7D*N/A3817.6h38.8T*121.7F-
Xiphos Anti-Personnel Phalanx Tower 7070170C68.722.92%TN/A700A++N/A32920.1h0.1B++3.9B+
Spear Anti-Vehicle Phalanx Tower 13965165B*63.7252.505%C+1.538%D*28.3D32.2C3292.3h13.1D--24.9D
G40-F Ranger 1016579.286C8.0136.183%C+N/A32.5B+18B4542h95.9B+265.1B+
LC3 Jaguar 63601480.405D0.8731.322%B*23.333%C+4.4D*N/A4713.7h48.5T*155T-
G30 Walker 11657232.478D1.2028.254%C*N/A15.4D15.9C6803.7h272D*962.8C
Skyguard 7954124.5C+3.2231.364%C+3.704%A14.6C6.8D-5363.7h106.8C++340.6C**
G30 Vulcan 9054252.16C0.8835.962%B+5.556%A22.5C15C+21022.4h147.3D--409.5C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6,8375,132,337390.4h
Spawn Beacon4710,6276.4h
Anti-Vehicle MANA Turret253201.7h
CAS 14-E01170h
Structure Shield Module21690.7h
Repair Module12260.8h
Turret AI Module22050.8h
Skywall Shield Emitter01090.5h
HIVE0610.4h
Sunderer Garage1760.7h
Rampart Wall42702.5h
Rocklet Rifle0610.2h
Nanite Revive Grenade01080h
Medical Applicator27561,8298.9h
Cortium Silo01150.5h
Motion Spotter142530.9h
Welding Device314,5126.1h
Spear Anti-Vehicle Tower01250.4h
Hoplon Anti-Aircraft Phalanx Tower01090.4h
Xiphos Anti-Personnel Tower0960.5h
TR Triumph Flare Gun63391h
Spitfire Auto-Turret10110,20211h
Recon Detection Device446893.7h
Ammunition Package754,2025h
Flail Targeting Dart5780.3h
Vehicle Ramp1780.8h
Lumifiber Rampart Wall0520.5h
WLT-Howler Mining Laser1113,6927h
Nano-Repair Grenade01,4690.4h
Elysium Spawn Tube0660.2h
Light Vehicle Terminal0520.4h
IPC Targeting Dart11800.8h
Vehicle Gate0500.6h

Check the help document for the dictionary if you want to learn more about words used here.


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