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Field Marshal coxxx[DIKZ] coxxx
TR BR 199

KDR: 1.23

Score: 106.8m

Last Seen: Jun 25th, 2019 12:48 AM
- OFFLINE - 4.2 hour(s)

Battle Rank 120 (199 total) - Terran Republic on Connery - Outfit Leader of DIKZ[DIKZ] DIKZ
TR outfit on Connery

Members: 10
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP Tank Mine G20 Vulcan-H TRAC-5 P2-120 HEAT Spitfire Auto-Turret E540 Halberd-H M40 Fury
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,769 MLG Score: 19
Fun Score: N/A
Cheeseburgers Flipped: 626TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.553%15.59%414712031,9500.3693880.859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.208%1.051B**-0.803D--1.023D*HEAD (~2.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.4-0.493D29.6-1.069D*81.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.182%2.359%386412068,011378859822.11428134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.656%1.093B**-0.139C1.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.574B+8.60.315C*7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.75%2.408%1911111994,402345129831.27557148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.505%0.605B+-0.501D-0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.8-0.5D76.4-0.92D--102.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DIKZ[DIKZ] DIKZ
TR outfit on Connery

Members: 10
106.8m1245.4%566 (34k)520 (31.2k)1.22832,73126,6541.79463199 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210170410.051%2.734%2707:424

88% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2014 1:48 PMApr 28th, 2019 3:54 AMJun 26th, 2019 4:10 AM (5h) (PST)Jun 24th, 2019 8:52 PM (2d) (PST)Jun 24th, 2019 8:48 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
441493920.1590.1300.0042.9650.07919

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4752,92523,5501080178531,171

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3425h/142.7d 15,103 895 78,436 609.3k 1,455 5,131 16,192 90.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:1,431
Deaths:3,330
KDR:0.430
Accuracy:27.241% A
HSR:15.164% D
LC2 Lynx
A++
Kills:83
Deaths:191
KDR:0.435
Accuracy:31.905% A++
HSR:14.458% D*
TRAC-5 S
B++
Kills:82
Deaths:202
KDR:0.406
Accuracy:26.310% B++
HSR:19.512% B+
NSX-P Tanto
B+
Kills:67
Deaths:175
KDR:0.383
Accuracy:28.230% B+
HSR:19.403% D-
LC3 Jaguar
A++
Kills:60
Deaths:148
KDR:0.405
Accuracy:31.322% A++
HSR:23.333% B+
Kills:1,723
Deaths (as Engineer):4,046
Deaths (to Engineers):11,548
KDR:0.42585
Kill Difference:2,323
Playtime:3,006.036 hours
Usage:88%
Score:98.641m
Score/min:547
Accuracy (listed only):29.002%
HSR (listed only):18.374%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:130
Deaths:194
KDR:0.670
Accuracy:19.455% C++
HSR:20.769% C
Kills:130
Deaths (as Heavy Assault):194
Deaths (to Heavy Assaults):5,111
KDR:0.6701
Kill Difference:64
Playtime:115.282 hours
Usage:3%
Score:2.107m
Score/min:305
Accuracy (listed only):19.455%
HSR (listed only):20.769%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:1,431
Deaths:3,330
KDR:0.430
Accuracy:27.241% A
HSR:15.164% D
LC2 Lynx
A++
Kills:83
Deaths:191
KDR:0.435
Accuracy:31.905% A++
HSR:14.458% D*
TRAC-5 S
B++
Kills:82
Deaths:202
KDR:0.406
Accuracy:26.310% B++
HSR:19.512% B+
NSX-P Tanto
B+
Kills:67
Deaths:175
KDR:0.383
Accuracy:28.230% B+
HSR:19.403% D-
LC3 Jaguar
A++
Kills:60
Deaths:148
KDR:0.405
Accuracy:31.322% A++
HSR:23.333% B+
Kills:1,723
Deaths (as Light Assault):4,046
Deaths (to Light Assaults):3,284
KDR:0.42585
Kill Difference:2,323
Playtime:101.935 hours
Usage:3%
Score:1.464m
Score/min:239
Accuracy (listed only):29.002%
HSR (listed only):18.374%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):2,787
KDR:0
Kill Difference:UNR
Playtime:77.081 hours
Usage:2%
Score:1.253m
Score/min:271
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D**
Kills:94
Deaths:137
KDR:0.686
Accuracy:16.779% D**
HSR:9.574% F
T1 Cycler
D-
Kills:85
Deaths:159
KDR:0.535
Accuracy:18.214% D-
HSR:14.118% D*
Kills:179
Deaths (as Combat Medic):296
Deaths (to Combat Medics):1,308
KDR:0.60473
Kill Difference:117
Playtime:39.044 hours
Usage:1%
Score:0.856m
Score/min:365
Accuracy (listed only):17.496%
HSR (listed only):11.846%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:327
Deaths:352
KDR:0.929
Accuracy:43.183% B+
HSR:0.917% D**
M3 Pounder HEG
B+
Kills:321
Deaths:320
KDR:1.003
Accuracy:44.422% B+
HSR:1.246% D*
M2 Mutilator
D*
Kills:302
Deaths:211
KDR:1.431
Accuracy:8.679% D**
HSR:13.576% D*
MRC3 Mercy
C++
Kills:234
Deaths:165
KDR:1.418
Accuracy:12.832% D-
HSR:20.940% C++
MRC3 Mercy
B++
Kills:229
Deaths:165
KDR:1.388
Accuracy:12.389% D-
HSR:24.018% B++
M2 Mutilator
D
Kills:220
Deaths:140
KDR:1.571
Accuracy:9.713% D*
HSR:15.455% D
MR1 Fracture
B*
Kills:99
Deaths:177
KDR:0.559
Accuracy:43.468% B*
HSR:2.020% D-
MR1 Fracture
B*
Kills:98
Deaths:177
KDR:0.554
Accuracy:43.710% B*
HSR:4.082% C++
M1 Heavy Cycler
D**
Kills:90
Deaths:109
KDR:0.826
Accuracy:7.769% D**
HSR:8.889% F-
Kills:1,920
Deaths (as MAX Suit):908
Deaths (to MAX Suits):1,103
KDR:2.11454
Kill Difference:1,012
Playtime:78.383 hours
Usage:2%
Score:2.440m
Score/min:519
Accuracy (listed only):25.129%
HSR (listed only):10.127%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:517
V. Kills:418 123%
Deaths:166
KDR:3.114
Accuracy:63.081% B*
KPH:21.800 D
VKPH:17.600 C+
C75 Viper
D
Kills:93
V. Kills:38 238%
Deaths:43
KDR:2.163
Accuracy:31.196% D
KPH:12.900 D--
VKPH:5.300 D
Kills:610 (610 + 0)
Deaths:209
KDR:2.919
VKDR:2.182
Vehicle Kills:456
Kill Difference:401
Playtime:30.963 hours
Usage:1%
Score:0.964m
Score/min:519
Driving Accuracy:31.196%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:6,414
V. Kills:4,943 130%
Deaths:1,168
KDR:5.491
Accuracy:52.917% B++
KPH:31 C++
VKPH:23.900 B**
P2-120 HEAT
B+
Kills:987
V. Kills:538 183%
Deaths:273
KDR:3.615
Accuracy:50.247% B*
KPH:21.500 C
VKPH:11.700 B+
E540 Halberd
C+
Kills:56
V. Kills:39 140%
Deaths:24
KDR:2.333
Accuracy:46.002% B++
KPH:18.300 D-
VKPH:12.800 C+
G30 Walker
C+
Kills:55
V. Kills:58 93%
Deaths:23
KDR:2.391
Accuracy:28.195% B++
KPH:14.800 C-
VKPH:15.600 C+
Kills:7,512 (7,401 + 111)
Deaths:1,488
KDR:5.048
VKDR:3.749
Vehicle Kills:5,578
Kill Difference:6,024
Playtime:259.282 hours
Usage:8%
Score:6.519m
Score/min:419
Driving Accuracy:50.247%
Gunner Accuracy:28.195%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A**
Kills:1,449
V. Kills:1,107 131%
Deaths:253
KDR:5.727
Accuracy:46.188% C+
KPH:70.700 A
VKPH:54 A**
E540 Halberd-H
B++
Kills:555
V. Kills:476 116%
Deaths:121
KDR:4.587
Accuracy:63.142% B++
KPH:33.500 C--
VKPH:28.800 B++
MR11 Gatekeeper-H
B++
Kills:487
V. Kills:536 91%
Deaths:64
KDR:7.609
Accuracy:53.204% C+
KPH:33.300 C++
VKPH:36.700 B++
P525 Marauder-H
B+
Kills:115
V. Kills:8 N/A
Deaths:8
KDR:14.375
Accuracy:38.310% B+
KPH:123.500 B+
VKPH:8.600 B+
Kills:2,606 (0 + 2,606)
Deaths:446
KDR:5.843
VKDR:4.769
Vehicle Kills:2,127
Kill Difference:2,160
Playtime:52.599 hours
Usage:2%
Score:2.850m
Score/min:903
Driving Accuracy:N/A%
Gunner Accuracy:38.310%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:548
V. Kills:148 368%
Deaths:36
KDR:15.222
Accuracy:43.169% B*
KPH:75.700 A
VKPH:20.400 A**
M40 Fury
A*
Kills:418
V. Kills:134 310%
Deaths:38
KDR:11
Accuracy:45.690% B**
KPH:74.400 B*
VKPH:23.900 A*
M20 Basilisk
A**
Kills:355
V. Kills:207 171%
Deaths:71
KDR:5
Accuracy:43.968% B+
KPH:29 B++
VKPH:16.900 A**
M60-G Bulldog
M+
Kills:267
V. Kills:96 275%
Deaths:47
KDR:5.681
Accuracy:44.230% B**
KPH:45.800 B*
VKPH:16.500 M+
M20 Basilisk
A*
Kills:263
V. Kills:210 125%
Deaths:43
KDR:6.116
Accuracy:43.557% B+
KPH:24.300 C*
VKPH:19.400 A*
G30 Walker
B*
Kills:206
V. Kills:189 108%
Deaths:42
KDR:4.905
Accuracy:34.621% B++
KPH:17.300 C++
VKPH:15.900 B*
M60-G Bulldog
M+
Kills:170
V. Kills:87 193%
Deaths:36
KDR:4.722
Accuracy:44.643% B++
KPH:44.100 C*
VKPH:22.600 M+
Kills:2,227 (0 + 2,227)
Deaths:313
KDR:7.115
VKDR:3.422
Vehicle Kills:1,071
Kill Difference:1,914
Playtime:57.466 hours
Usage:2%
Score:3.451m
Score/min:1,001
Driving Accuracy:N/A%
Gunner Accuracy:44.643%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 11,3576,4141,1685.491C+4.2652.917%B++2.339%C-31C++23.9B**430206.7h8.4C-15.8C*
Tank Mine 8,7404,8231,0394.642B**3.4125.878%DN/A117.1C*95.1B**175141.2h1.8C*7.1C
G20 Vulcan-H 2,5561,4492535.727B+4.5046.188%C+3.658%B+70.7A54A**128720.5h107.6C+232.9C+
TRAC-5 1,4701,4313,3300.43C--0.8027.241%A15.164%D3.9D--N/A20363h30.3F**111.2D
P2-120 HEAT 1,5259872733.615C2.3950.247%B*3.04%C+21.6C11.7B+25045.8h8.9C--17.6C*
E540 Halberd-H 1,0315551214.587C-3.3663.142%B++1.081%D33.6C--28.8B++71116.5h10.1D**15.9D--
M40 Fury 6965483615.222B**13.9943.169%B*1.277%C--76.1A20.6A**11937.2h15C+34.7B+
L100 Python AP 9355171663.114C1.8963.081%B*1.547%D21.8D17.6C+54823.7h8.7D-13.8C
MR11 Gatekeeper-H 1,023487647.609B++6.3853.204%C+1.027%D33.4C++36.7B++59014.6h67.3C126.6C+
M40 Fury 5524183811B+9.7745.69%B**1.914%C++74.6B*23.9A*10825.6h19.7D--43C+
NS Annihilator 6544161602.6S1.3781.115%C++N/A23.1M+13.2A++29318h6.5A++8A++
M20 Basilisk 562355715B++3.7743.968%B+2.254%D**29.1B++17A**129312.2h122.5D278.7C+
M3 Pounder HEG 4673273520.929C0.3043.183%B+N/A12.5D5.3A16926.2h21.6D50.1C+
M3 Pounder HEG 4803213201.003C0.2344.422%B+1.246%D*13.6D6.7A++19023.6h20.2C45.6C++
M2 Mutilator 3073022111.431C+0.208.679%D**13.576%D*23.1CN/A11813.1h16.5C**190.6D
Claymore 291291614.77C3.5431.524%C+N/A93.9DN/A3623.1h1.2C++3.9C++
M60-G Bulldog 363267475.681C*4.4544.23%B**1.498%D-46B*16.6M+9935.8h9.4D21.2C**
M20 Basilisk 473263436.116A4.8943.557%B+3.042%D--24.4C*19.4A*106610.8h156.4D*359.2D
MRC3 Mercy 2402341651.418C0.1912.832%D-20.94%C++20.3DN/A7411.5h20.9C+162.8C
C-4 3662302440.943C0.2921.572%DN/A19.8D**11.7D*55911.6h1.9D8.9D-
MRC3 Mercy 2332291651.388C0.1612.389%D-24.018%B++19.9DN/A7411.5h21.3C-172C--
M2 Mutilator 2272201401.571C+0.349.713%D*15.455%D24.7C+N/A1318.9h17.1C*176C-
G30 Walker 395206424.905C**3.6834.621%B++2.427%D-17.3C++15.9B*49711.9h332.5F-960.5D
M60-G Bulldog 257170364.722C3.4944.643%B++1.176%D*43.6C*22.3M+9733.9h10.4D--23.4C+
T9 CARV 1381301940.67C0.5619.455%C++20.769%C6.6D*N/A8619.8h20D**102.7C
P525 Marauder-H 123115814.375C+13.1538.31%B+1.739%A127.8B+8.9B++7590.9h6.4C**16.8B+
MR1 Fracture 218991770.559C0.6743.468%B*2.02%D-7.2C-8.7A++14713.7h65.1D149.8C++
MR1 Fracture 204981770.554C0.6743.71%B*4.082%C++7.2C7.7A++14713.7h62.5C143.1C*
NS-11A 96941370.686C0.5416.779%D**9.574%F13.6D-N/A606.9h11.9B++71.2C
C75 Viper 13193432.163C0.9431.196%D1.075%C--12.9D--5.3D4247.2h18.9D60.7D*
M20 Basilisk 14691518.2A16.9750.285%C6.593%B*43.3C+26.2B+5922.1h141.4C281.2C
M1 Heavy Cycler 92901090.826C0.407.769%D**8.889%F-10.5D--N/A668.6h20.8C--267.2D*
Sticky Grenade 8987187N/A85.7732.28%F--N/A217.5F5D6990.4h4.8F**14.9T*
T1 Cycler 87851590.535C0.6918.214%D-14.118%D*7.6D--N/A8111.2h16.9D92.6D
LC2 Lynx 89831910.435D0.7931.905%A++14.458%D*4.7D*N/A3617.6h38.8T*121.7D*
TRAC-5 S 85822020.406D0.8226.31%B++19.512%B+3.9D*N/A2121.2h31.8T*120.8F
NSX-P Tanto 73671750.383D0.8528.23%B+19.403%D-3.1D*N/A1321.3h45.4T*160.7F*
Xiphos Anti-Personnel Phalanx Tower 6262162C*60.772.92%F*N/A620A*N/A27770.1h0.1B+4.4B+
LC3 Jaguar 63601480.405D0.8231.322%A++23.333%B+4.4D*N/A4513.7h48.5T*155T
E540 Halberd 9556242.333D1.1146.002%B++5.357%B**18.1D-12.6C+19243.1h7.5D--16.3C+
G30 Walker 11355232.391C1.1628.195%B++N/A14.9C-15.7C+6693.7h279.9D*992.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5,5584,779,881345.3h
Spawn Beacon448,6815.8h
Anti-Vehicle MANA Turret253181.7h
Skywall Shield Emitter01010.4h
Structure Shield Module21560.7h
Repair Module12000.7h
Turret AI Module21780.7h
Rocklet Rifle0610.2h
Nanite Revive Grenade0890h
Medical Applicator26959,0348.7h
Cortium Silo01070.4h
HIVE0610.4h
Spitfire Auto-Turret908,5739.7h
Motion Spotter142530.9h
Hoplon Anti-Aircraft Phalanx Tower0990.4h
Xiphos Anti-Personnel Tower0870.5h
Sunderer Garage1660.6h
Rampart Wall42672.5h
TR Triumph Flare Gun63391h
Welding Device313,8695.9h
Spear Anti-Vehicle Tower01090.4h
Ammunition Package624,0434.6h
Nano-Repair Grenade01,2750.4h
IPC Targeting Dart11750.7h
Recon Detection Device276603.1h
Vehicle Ramp1780.8h
Elysium Spawn Tube0510.1h
WLT-Howler Mining Laser1113,1306.4h

Check the help document for the dictionary if you want to learn more about words used here.


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