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Field Marshal coxxx[Diks] coxxx
TR BR 198

KDR: 1.23

Score: 105.7m

Last Seen: Nov 12th, 2018 11:10 AM
- OFFLINE - 755.4 hour(s)

Battle Rank 120 (198 total) - Terran Republic on Briggs - Outfit Leader of guys in truks[Diks] guys in truks
TR outfit on Briggs

Members: 12
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP Tank Mine G20 Vulcan-H TRAC-5 P2-120 HEAT Spitfire Auto-Turret E540 Halberd-H M40 Fury
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,769 MLG Score: 19
Fun Score: N/A
Cheeseburgers Flipped: 626TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.569%15.54%413710151,9370.3689520.856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.269%1.084B**-0.785D--1.041D*HEAD (~2.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.5-0.475D29.4-1.057D*81.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.177%2.364%389410187,995375659742.12803134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.654%1.106B**-0.178C1.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.574B+8.60.315C*7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.685%2.378%1901110114,373343729551.27233148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.512%0.609B+-0.502D-0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.7-0.517D76.3-0.949D--102.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
guys in truks[Diks] guys in truks
TR outfit on Briggs

Members: 12
105.7m1255.6%569 (34.1k)522 (31.3k)1.2250432,38426,4351.78355198 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1022169410.045%2.736%2707:384

88% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2014 1:48 PMFeb 2nd, 2015 4:20 PMDec 12th, 2018 1:22 AM (2d) (PST)Nov 12th, 2018 7:11 AM (31d) (PST)Nov 12th, 2018 7:10 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
444493950.1600.1310.0043.0060.07919

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,6352,95623,6791080180531,325

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3373.2h/140.5d 14,764 886 77,107 608.4k 1,448 5,098 16,072 89.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:1,422
Deaths:3,307
KDR:0.430
Accuracy:27.306% A
HSR:15.120% D
LC2 Lynx
A++
Kills:83
Deaths:191
KDR:0.435
Accuracy:31.905% A++
HSR:14.458% D*
TRAC-5 S
B++
Kills:82
Deaths:202
KDR:0.406
Accuracy:26.310% B++
HSR:19.512% B+
NSX-P Tanto
B+
Kills:67
Deaths:175
KDR:0.383
Accuracy:28.230% B+
HSR:19.403% D-
LC3 Jaguar
A++
Kills:60
Deaths:148
KDR:0.405
Accuracy:31.322% A++
HSR:23.333% B++
Kills:1,714
Deaths (as Engineer):4,023
Deaths (to Engineers):11,475
KDR:0.42605
Kill Difference:2,309
Playtime:2,971.675 hours
Usage:88%
Score:97.856m
Score/min:549
Accuracy (listed only):29.015%
HSR (listed only):18.365%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:126
Deaths:192
KDR:0.656
Accuracy:18.646% C+
HSR:20.635% C
Kills:126
Deaths (as Heavy Assault):192
Deaths (to Heavy Assaults):5,083
KDR:0.65625
Kill Difference:66
Playtime:98.651 hours
Usage:3%
Score:1.804m
Score/min:305
Accuracy (listed only):18.646%
HSR (listed only):20.635%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:1,422
Deaths:3,307
KDR:0.430
Accuracy:27.306% A
HSR:15.120% D
LC2 Lynx
A++
Kills:83
Deaths:191
KDR:0.435
Accuracy:31.905% A++
HSR:14.458% D*
TRAC-5 S
B++
Kills:82
Deaths:202
KDR:0.406
Accuracy:26.310% B++
HSR:19.512% B+
NSX-P Tanto
B+
Kills:67
Deaths:175
KDR:0.383
Accuracy:28.230% B+
HSR:19.403% D-
LC3 Jaguar
A++
Kills:60
Deaths:148
KDR:0.405
Accuracy:31.322% A++
HSR:23.333% B++
Kills:1,714
Deaths (as Light Assault):4,023
Deaths (to Light Assaults):3,257
KDR:0.42605
Kill Difference:2,309
Playtime:101.935 hours
Usage:3%
Score:1.464m
Score/min:239
Accuracy (listed only):29.015%
HSR (listed only):18.365%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):2,765
KDR:0
Kill Difference:UNR
Playtime:76.558 hours
Usage:2%
Score:1.244m
Score/min:271
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D**
Kills:94
Deaths:137
KDR:0.686
Accuracy:16.779% D**
HSR:9.574% F
T1 Cycler
D
Kills:85
Deaths:159
KDR:0.535
Accuracy:18.214% D
HSR:14.118% D*
Kills:179
Deaths (as Combat Medic):296
Deaths (to Combat Medics):1,302
KDR:0.60473
Kill Difference:117
Playtime:39.028 hours
Usage:1%
Score:0.856m
Score/min:366
Accuracy (listed only):17.496%
HSR (listed only):11.846%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:327
Deaths:352
KDR:0.929
Accuracy:43.183% B+
HSR:0.917% D**
M3 Pounder HEG
B+
Kills:321
Deaths:320
KDR:1.003
Accuracy:44.422% B+
HSR:1.246% D*
M2 Mutilator
D*
Kills:302
Deaths:211
KDR:1.431
Accuracy:8.679% D**
HSR:13.576% D*
MRC3 Mercy
C++
Kills:234
Deaths:165
KDR:1.418
Accuracy:12.832% D
HSR:20.940% C++
MRC3 Mercy
B++
Kills:229
Deaths:165
KDR:1.388
Accuracy:12.389% D-
HSR:24.018% B++
M2 Mutilator
D
Kills:220
Deaths:140
KDR:1.571
Accuracy:9.713% D*
HSR:15.455% D
MR1 Fracture
B*
Kills:99
Deaths:177
KDR:0.559
Accuracy:43.468% B*
HSR:2.020% D-
MR1 Fracture
B*
Kills:98
Deaths:177
KDR:0.554
Accuracy:43.710% B*
HSR:4.082% C++
M1 Heavy Cycler
D**
Kills:90
Deaths:109
KDR:0.826
Accuracy:7.769% D**
HSR:8.889% F-
Kills:1,920
Deaths (as MAX Suit):908
Deaths (to MAX Suits):1,099
KDR:2.11454
Kill Difference:1,012
Playtime:78.344 hours
Usage:2%
Score:2.439m
Score/min:519
Accuracy (listed only):25.129%
HSR (listed only):10.127%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:503
V. Kills:412 122%
Deaths:165
KDR:3.048
Accuracy:63.070% B*
KPH:21.400 D
VKPH:17.500 C+
C75 Viper
D
Kills:93
V. Kills:38 238%
Deaths:43
KDR:2.163
Accuracy:31.196% D
KPH:12.900 D-
VKPH:5.300 D
Kills:596 (596 + 0)
Deaths:208
KDR:2.865
VKDR:2.163
Vehicle Kills:450
Kill Difference:388
Playtime:30.734 hours
Usage:1%
Score:0.951m
Score/min:516
Driving Accuracy:31.196%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:6,412
V. Kills:4,943 130%
Deaths:1,168
KDR:5.490
Accuracy:52.920% B*
KPH:31 C*
VKPH:23.900 B**
P2-120 HEAT
B+
Kills:987
V. Kills:538 183%
Deaths:273
KDR:3.615
Accuracy:50.247% B**
KPH:21.500 C
VKPH:11.700 B+
E540 Halberd
C+
Kills:56
V. Kills:39 140%
Deaths:24
KDR:2.333
Accuracy:46.002% B++
KPH:18.300 D
VKPH:12.800 C+
G30 Walker
C*
Kills:55
V. Kills:58 93%
Deaths:23
KDR:2.391
Accuracy:28.195% B*
KPH:14.800 C
VKPH:15.600 C*
Kills:7,510 (7,399 + 111)
Deaths:1,488
KDR:5.047
VKDR:3.749
Vehicle Kills:5,578
Kill Difference:6,022
Playtime:259.174 hours
Usage:8%
Score:6.512m
Score/min:419
Driving Accuracy:50.247%
Gunner Accuracy:28.195%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M
Kills:1,441
V. Kills:1,105 130%
Deaths:251
KDR:5.741
Accuracy:46.240% C+
KPH:70.600 A+
VKPH:54.100 M
E540 Halberd-H
B++
Kills:555
V. Kills:476 116%
Deaths:121
KDR:4.587
Accuracy:63.142% B++
KPH:33.500 C--
VKPH:28.800 B++
MR11 Gatekeeper-H
B++
Kills:477
V. Kills:532 89%
Deaths:64
KDR:7.453
Accuracy:53.204% C++
KPH:32.700 C*
VKPH:36.500 B++
P525 Marauder-H
B+
Kills:115
V. Kills:8 N/A
Deaths:8
KDR:14.375
Accuracy:38.310% B+
KPH:123.500 B+
VKPH:8.600 B+
Kills:2,588 (0 + 2,588)
Deaths:444
KDR:5.829
VKDR:4.777
Vehicle Kills:2,121
Kill Difference:2,144
Playtime:52.463 hours
Usage:2%
Score:2.830m
Score/min:899
Driving Accuracy:N/A%
Gunner Accuracy:38.310%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:548
V. Kills:148 368%
Deaths:36
KDR:15.222
Accuracy:43.169% B**
KPH:75.700 A
VKPH:20.400 A**
M40 Fury
A*
Kills:418
V. Kills:134 310%
Deaths:38
KDR:11
Accuracy:45.690% B**
KPH:74.400 B*
VKPH:23.900 A*
M20 Basilisk
A*
Kills:340
V. Kills:200 169%
Deaths:69
KDR:4.928
Accuracy:43.444% B+
KPH:28.300 B++
VKPH:16.600 A*
M60-G Bulldog
M
Kills:267
V. Kills:96 275%
Deaths:47
KDR:5.681
Accuracy:44.230% B**
KPH:45.800 B*
VKPH:16.500 M
M20 Basilisk
A++
Kills:257
V. Kills:207 124%
Deaths:42
KDR:6.119
Accuracy:43.478% B+
KPH:24 C*
VKPH:19.400 A++
G30 Walker
B**
Kills:206
V. Kills:189 108%
Deaths:42
KDR:4.905
Accuracy:34.611% B*
KPH:17.400 C**
VKPH:15.900 B**
M60-G Bulldog
M
Kills:170
V. Kills:87 193%
Deaths:36
KDR:4.722
Accuracy:44.643% B++
KPH:44.100 C*
VKPH:22.600 M
Kills:2,206 (0 + 2,206)
Deaths:310
KDR:7.116
VKDR:3.423
Vehicle Kills:1,061
Kill Difference:1,896
Playtime:57.119 hours
Usage:2%
Score:3.435m
Score/min:1,002
Driving Accuracy:N/A%
Gunner Accuracy:44.643%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 11,3556,4121,1685.49C+4.2652.92%B*2.339%C--31C*23.9B**430206.6h8.4C15.8C**
Tank Mine 8,7264,8141,0384.638B**3.4125.856%DN/A117.4C**95.4B**175841h1.8C**7.1C
G20 Vulcan-H 2,5461,4412515.741B+4.5246.24%C+3.609%B+70.6A+54.2M128420.4h107.7C+233C+
TRAC-5 1,4611,4223,3070.43C--0.8027.306%A15.12%D4D--N/A20357.9h30.1F*110.2C--
P2-120 HEAT 1,5259872733.615C2.3950.247%B**3.04%C+21.6C11.7B+25045.8h8.9C-17.6C**
E540 Halberd-H 1,0315551214.587C-3.3663.142%B++1.081%C-33.6C--28.8B++70816.5h10.1D*15.9D-
M40 Fury 6965483615.222B**14.0043.169%B**1.277%C--76.1A20.6A**11927.2h15C+34.7B+
L100 Python AP 9155031653.048C1.8263.07%B*1.59%D21.4D17.5C+54523.5h8.8D--14C
MR11 Gatekeeper-H 1,009477647.453B++6.2353.204%C++1.048%D32.7C*36.4B++58514.6h68.5C128.7C+
M40 Fury 5524183811B+9.7745.69%B**1.914%C++74.6B*23.9A*10825.6h19.7D--43C+
M20 Basilisk 540340694.928B*3.7043.444%B+2.059%D**28.3B++16.7A**130212h123D283.2C+
M3 Pounder HEG 4673273520.929C0.3043.183%B+N/A12.5D5.3A16926.2h21.6D50.1C+
M3 Pounder HEG 4803213201.003C0.2244.422%B+1.246%D*13.6D6.7A++19023.6h20.2C+45.6C*
NS Annihilator 5073201362.353S1.1380.868%C++N/A22.4M13.1A+30814.3h6.6A++8.1A++
M2 Mutilator 3073022111.431C+0.218.679%D**13.576%D*23.1CN/A11813.1h16.5C**190.6D
Claymore 291291614.77C3.5431.524%C+N/A93.9DN/A3623.1h1.2C++3.9C++
M60-G Bulldog 363267475.681C*4.4644.23%B**1.498%D-46B*16.6M+9935.8h9.4D21.2C**
M20 Basilisk 464257426.119A4.8943.478%B+3.113%D--24C*19.3A++107010.7h158.4D*364.2D
MRC3 Mercy 2402341651.418C0.1912.832%D20.94%C++20.3C--N/A7411.5h20.9C+162.8C
MRC3 Mercy 2332291651.388C0.1612.389%D-24.018%B++19.9DN/A7411.5h21.3C172C-
C-4 3632282430.938C0.2921.538%DN/A19.7D**11.6D*55811.6h1.9D8.9D
M2 Mutilator 2272201401.571C+0.359.713%D*15.455%D24.7C+N/A1318.9h17.1C*176C-
G30 Walker 395206424.905C*3.6834.611%B*2.427%D-17.3C**15.9B**49711.9h332.1F-959.5C--
M60-G Bulldog 257170364.722C+3.5044.643%B++1.176%D*43.6C*22.3A**9723.9h10.4D-23.4C+
T9 CARV 1331261920.656C0.5718.646%C+20.635%C6.6D*N/A8819h18.7D--100.2C
P525 Marauder-H 123115814.375C+13.1538.31%B+1.739%A127.8B+8.9B++7580.9h6.4C**16.8B+
MR1 Fracture 218991770.559C0.6743.468%B*2.02%D-7.2C8.7A++14713.7h65.1C-149.8C++
MR1 Fracture 204981770.554C0.6743.71%B*4.082%C++7.2C+7.7A+14713.7h62.5C143.1C**
NS-11A 96941370.686C-0.5416.779%D**9.574%F13.6D-N/A606.9h11.9B++71.2C
C75 Viper 13193432.163C0.9431.196%D1.075%C--12.9D-5.3D4217.2h18.9D60.7D--
M1 Heavy Cycler 92901090.826C0.407.769%D**8.889%F-10.5D--N/A668.6h20.8C-267.2D--
M20 Basilisk 14288517.6A+16.3750.324%C+6.818%B**41.9C+25.7B+5892.1h144C286.1C
Sticky Grenade 8987187N/A85.7732.28%F--N/A217.5F5D6990.4h4.8F*14.9T*
T1 Cycler 87851590.535C0.6918.214%D14.118%D*7.6D--N/A8111.2h16.9D92.6D
LC2 Lynx 89831910.435D0.7931.905%A++14.458%D*4.7D*N/A3617.6h38.8T*121.7D*
TRAC-5 S 85822020.406D0.8226.31%B++19.512%B+3.9D--N/A2121.2h31.8T*120.8D**
NSX-P Tanto 73671750.383D0.8428.23%B+19.403%D-3.1D*N/A1321.3h45.4T*160.7F*
Xiphos Anti-Personnel Phalanx Tower 6262162C++60.772.92%F*N/A620A++N/A27770.1h0.1B+4.4B+
LC3 Jaguar 63601480.405D0.8231.322%A++23.333%B++4.4D*N/A4413.7h48.5T*155F**
E540 Halberd 9556242.333D1.1146.002%B++5.357%B*18.1D12.6C+19223.1h7.5D--16.3C+
G30 Walker 11355232.391C1.1728.195%B*N/A14.9C15.7C*6673.7h279.9D--992.6C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret253181.7h
Motion Spotter142530.9h
Spawn Beacon438,5595.7h
Nano-Armor Kit5,4984,714,874340.1h
Turret AI Module21720.7h
Repair Module11940.7h
Skywall Shield Emitter0990.4h
Structure Shield Module21520.7h
Cortium Silo01030.4h
Rocklet Rifle0610.2h
Nanite Revive Grenade0890h
Medical Applicator26959,0348.7h
TR Triumph Flare Gun63391h
Welding Device213,4225.5h
Spear Anti-Vehicle Tower01070.4h
Spitfire Auto-Turret888,3829.5h
HIVE0610.4h
Sunderer Garage1630.6h
Rampart Wall42522.4h
Xiphos Anti-Personnel Tower0860.5h
Hoplon Anti-Aircraft Phalanx Tower0960.3h
Ammunition Package624,0194.6h
Vehicle Ramp1670.7h
WLT-Howler Mining Laser1010,7685.2h
Nano-Repair Grenade01,2040.3h
IPC Targeting Dart11690.7h
Recon Detection Device276593.1h

Check the help document for the dictionary if you want to learn more about words used here.


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