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Venator A.S.P. Operative cracer[IM1] cracer
VS BR 33

KDR: 0.73

Score: 19m

Last Seen: Jan 30th, 2019 4:28 AM
- OFFLINE - 497.5 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Emerald - Outfit Member of 1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 87
Level Progress (to 34): 80%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Cosmos VM3 Sirius SX12 C75 Viper Cosmos VM3 Serpent VE92 Pandora VX25 Supernova VPC Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,514 MLG Score: 14
Fun Score: N/A
Cheeseburgers Flipped: 3072TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.231%17.349%2471010122,6630.3735970.357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.718%-1.336D**-0.513D-1.357D**HEAD ++ (~10.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.4-0.836D-19.5-0.369C-117.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.734%1.101%80510171,54413266831.1644226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.284%-2.062F---0.974D---0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.8-3.341T*33.1-1.642F134.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.149%2.165%494101846210665000.4329992%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.197%-0.372C--0.558D1.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1160.02C+37.30.053C+78.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.867%13.232%491102146146740.985043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.377D**-0.258C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.4-1.228D*7.3-0.506D22.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Immortals[IM1] 1st Immortals
VS outfit on Emerald

Members: 87
19m576.9%179 (10.7k)164 (9.8k)0.73030813,87018,9921.0519733 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102217512.788%9.921%12706:061

45% Engineer14% Heavy Assault9% Infiltrator9% Light Assault20% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 1:41 AMJan 22nd, 2018 4:31 AMFeb 17th, 2019 7:26 PM (2d) (PST)Jan 30th, 2019 2:58 AM (21d) (PST)Jan 30th, 2019 12:28 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3341391950.1200.1640.0120.8590.02914

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,0208,36811,65271015229,837

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1934.4h/80.6d 6,109 1,376 5,833 99.8k 3,169 6,481 3,421 38.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A++
Kills:409
Deaths:830
KDR:0.493
Accuracy:11.730% F-
HSR:7.579% A++
Flare VE6
C+
Kills:315
Deaths:623
KDR:0.506
Accuracy:9.903% F--
HSR:23.810% C+
Ursa
C++
Kills:130
Deaths:273
KDR:0.476
Accuracy:10.308% F--
HSR:24.615% C++
VX29 Polaris
C++
Kills:96
Deaths:189
KDR:0.508
Accuracy:9.190% F*
HSR:23.958% C++
Kills:950
Deaths (as Heavy Assault):1,915
Deaths (to Heavy Assaults):5,404
KDR:0.49608
Kill Difference:965
Playtime:276.631 hours
Usage:14%
Score:1.957m
Score/min:118
Accuracy (listed only):10.283%
HSR (listed only):19.991%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:560
Deaths:1,185
KDR:0.473
Accuracy:13.893% F-
HSR:15.536% D
Pandora VX25
C-
Kills:461
Deaths:868
KDR:0.531
Accuracy:24.867% D**
HSR:13.232% C-
Solstice SF
D
Kills:387
Deaths:1,023
KDR:0.378
Accuracy:13.368% F-
HSR:13.695% D
Kills:1,408
Deaths (as Engineer):3,076
Deaths (to Engineers):5,383
KDR:0.45774
Kill Difference:1,668
Playtime:877.106 hours
Usage:45%
Score:9.596m
Score/min:182
Accuracy (listed only):17.376%
HSR (listed only):14.154%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:920
Deaths:1,688
KDR:0.545
Accuracy:18.024% D*
HSR:16.957% C+
Serpent VE92
D
Kills:560
Deaths:1,185
KDR:0.473
Accuracy:13.893% F-
HSR:15.536% D
Pandora VX25
C-
Kills:461
Deaths:868
KDR:0.531
Accuracy:24.867% D**
HSR:13.232% C-
Solstice SF
D
Kills:387
Deaths:1,023
KDR:0.378
Accuracy:13.368% F-
HSR:13.695% D
NS-7 PDW
F
Kills:305
Deaths:750
KDR:0.407
Accuracy:13.696% F-
HSR:7.869% F
Eridani SX5
D
Kills:110
Deaths:335
KDR:0.328
Accuracy:12.302% F*
HSR:14.545% D
Kills:2,743
Deaths (as Light Assault):5,849
Deaths (to Light Assaults):2,807
KDR:0.46897
Kill Difference:3,106
Playtime:169.102 hours
Usage:9%
Score:1.336m
Score/min:132
Accuracy (listed only):16.025%
HSR (listed only):13.639%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:920
Deaths:1,688
KDR:0.545
Accuracy:18.024% D*
HSR:16.957% C+
NS-7 PDW
F
Kills:305
Deaths:750
KDR:0.407
Accuracy:13.696% F-
HSR:7.869% F
Eridani SX5
D
Kills:110
Deaths:335
KDR:0.328
Accuracy:12.302% F*
HSR:14.545% D
NS-61 Emissary
B**
Kills:76
Deaths:137
KDR:0.555
Accuracy:28.823% C++
HSR:22.368% B**
NS-44 Commissioner
A+
Kills:75
Deaths:194
KDR:0.387
Accuracy:28.691% D-
HSR:33.333% A+
Kills:1,486
Deaths (as Infiltrator):3,104
Deaths (to Infiltrators):2,153
KDR:0.47874
Kill Difference:1,618
Playtime:168.944 hours
Usage:9%
Score:1.188m
Score/min:117
Accuracy (listed only):20.307%
HSR (listed only):19.014%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:920
Deaths:1,688
KDR:0.545
Accuracy:18.024% D*
HSR:16.957% C+
Pandora VX25
C-
Kills:461
Deaths:868
KDR:0.531
Accuracy:24.867% D**
HSR:13.232% C-
NS-7 PDW
F
Kills:305
Deaths:750
KDR:0.407
Accuracy:13.696% F-
HSR:7.869% F
Eridani SX5
D
Kills:110
Deaths:335
KDR:0.328
Accuracy:12.302% F*
HSR:14.545% D
NS-11A
F
Kills:76
Deaths:212
KDR:0.358
Accuracy:10.445% F**
HSR:9.211% F
Kills:1,872
Deaths (as Combat Medic):3,853
Deaths (to Combat Medics):1,829
KDR:0.48586
Kill Difference:1,981
Playtime:55.212 hours
Usage:3%
Score:0.650m
Score/min:196
Accuracy (listed only):15.867%
HSR (listed only):12.363%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,269
Deaths:982
KDR:1.292
Accuracy:7.896% F-
HSR:17.967% C
Cosmos VM3
C
Kills:566
Deaths:401
KDR:1.411
Accuracy:7.918% F-
HSR:17.491% C
NS-10 Burster
A
Kills:331
Deaths:394
KDR:0.840
Accuracy:17.571% F
HSR:12.689% A
NS-10 Burster
A++
Kills:322
Deaths:404
KDR:0.797
Accuracy:17.691% F-
HSR:11.801% A++
Comet VM2
C
Kills:298
Deaths:500
KDR:0.596
Accuracy:26.528% F-
HSR:3.691% C
Blueshift VM5
D
Kills:280
Deaths:232
KDR:1.207
Accuracy:10.199% F-
HSR:17.857% D
Nebula VM20
C+
Kills:202
Deaths:166
KDR:1.217
Accuracy:12.732% D*
HSR:19.802% C+
Quasar VM1
B+
Kills:135
Deaths:100
KDR:1.350
Accuracy:6.135% F-
HSR:21.482% B+
Comet VM2
D
Kills:135
Deaths:201
KDR:0.672
Accuracy:23.400% F--
HSR:2.963% D
Nebula VM20
C-
Kills:126
Deaths:96
KDR:1.313
Accuracy:10.806% F
HSR:18.254% C-
Vortex VM21
A*
Kills:86
Deaths:142
KDR:0.606
Accuracy:21.733% F--
HSR:8.140% A*
Vortex VM21
D
Kills:81
Deaths:172
KDR:0.471
Accuracy:20.564% F--
HSR:2.469% D
Kills:3,831
Deaths (as MAX Suit):1,895
Deaths (to MAX Suits):1,227
KDR:2.02164
Kill Difference:1,936
Playtime:384.723 hours
Usage:20%
Score:4.301m
Score/min:186
Accuracy (listed only):15.264%
HSR (listed only):12.884%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:53
V. Kills:14 353%
Deaths:360
KDR:0.147
Accuracy:17.651% T
KPH:3.200 D*
VKPH:0.800 D*
Kills:53 (53 + 0)
Deaths:360
KDR:0.147
VKDR:0.039
Vehicle Kills:14
Kill Difference:307
Playtime:16.805 hours
Usage:1%
Score:0.031m
Score/min:30
Piloting Accuracy:17.651%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:733
V. Kills:160 455%
Deaths:305
KDR:2.403
Accuracy:20.825% F-
KPH:14.900 D
VKPH:3.300 D*
Skyguard
D**
Kills:160
V. Kills:167 95%
Deaths:192
KDR:0.833
Accuracy:18.958% F
KPH:3.900 D**
VKPH:4 D**
L100 Python HESH
F
Kills:106
V. Kills:22 461%
Deaths:57
KDR:1.860
Accuracy:28.395% F--
KPH:11.400 F
VKPH:2.400 F
Kills:999 (999 + 0)
Deaths:554
KDR:1.803
VKDR:0.630
Vehicle Kills:349
Kill Difference:445
Playtime:99.754 hours
Usage:5%
Score:0.556m
Score/min:93
Driving Accuracy:28.395%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D**
Kills:428
V. Kills:86 492%
Deaths:198
KDR:2.162
Accuracy:30.435% F--
KPH:11.100 F
VKPH:2.200 D**
Proton II PPA
D
Kills:153
V. Kills:8 N/A
Deaths:24
KDR:6.375
Accuracy:9.635% F--
KPH:38 D
VKPH:2 D-
Supernova FPC
D**
Kills:127
V. Kills:150 84%
Deaths:164
KDR:0.774
Accuracy:52.851% C+
KPH:7.100 F
VKPH:8.400 D**
Supernova PC
D**
Kills:117
V. Kills:55 209%
Deaths:69
KDR:1.696
Accuracy:34.528% F
KPH:7 D**
VKPH:3.300 D**
Saron HRB
D--
Kills:72
V. Kills:57 124%
Deaths:28
KDR:2.571
Accuracy:40.625% C
KPH:10.300 D**
VKPH:8.100 D--
Kills:897 (672 + 225)
Deaths:483
KDR:1.857
VKDR:0.737
Vehicle Kills:356
Kill Difference:414
Playtime:83.956 hours
Usage:4%
Score:0.655m
Score/min:130
Driving Accuracy:34.528%
Gunner Accuracy:40.625%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:162
V. Kills:25 N/A
Deaths:47
KDR:3.447
Accuracy:11.578% T
KPH:30.300 D*
VKPH:4.700 C-
Saron HRB-H
D-
Kills:143
V. Kills:192 74%
Deaths:66
KDR:2.167
Accuracy:45.007% D*
KPH:11.900 D**
VKPH:15.900 D-
Kills:305 (0 + 305)
Deaths:113
KDR:2.699
VKDR:1.920
Vehicle Kills:217
Kill Difference:192
Playtime:17.410 hours
Usage:1%
Score:0.167m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:45.007%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:94
V. Kills:27 336%
Deaths:28
KDR:3.357
Accuracy:22.607% D**
KPH:15.300 D*
VKPH:4.400 D--
Kills:94 (0 + 94)
Deaths:28
KDR:3.357
VKDR:0.964
Vehicle Kills:27
Kill Difference:66
Playtime:6.148 hours
Usage:0%
Score:0.046m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:22.607%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cosmos VM3 1,2981,2699821.292C0.567.896%F-17.967%C10.2D**N/A49124.7h15.4C-195F-
Sirius SX12 9369201,6880.545C0.1918.024%D*16.957%C+7.9D--N/A32116.8h22.1D**122.6D*
C75 Viper 8937333052.403C1.6720.825%F-1.091%C-14.9D3.3D*8749.1h11.9B+57.4D-
Cosmos VM3 5795664011.411C0.687.918%F-17.491%C9.9D**N/A5857.4h16.4C--207.6D-
Serpent VE92 5725601,1850.473C--0.2613.893%F-15.536%D5.4D--N/A29103h20.4F146.5F--
Pandora VX25 4654618680.531D0.2024.867%D**13.232%C-6.7D*N/A3968.8h7.3F-29.4F--
Supernova VPC 5144281982.162D-1.4330.435%F--1.168%C11.1F2.2D**8838.5h4.5D*14.7F--
Lasher X2 4184098300.493D0.2411.73%F-7.579%A++7.4D--N/A3855.6h21.6C184.5F-
Solstice SF 3933871,0230.378D0.3513.368%F-13.695%D3.8D--N/A23101.9h20.3D--151.6F*
NS-10 Burster 5103313940.84C+0.1117.571%F12.689%A2.1D**1.1F44158.5h200.7D*1142.5F--
NS-10 Burster 5093224040.797C0.0717.691%F-11.801%A++2.1D**1.2F-43155.6h205D*1158.8F*
Flare VE6 3193156230.506D-0.229.903%F--23.81%C+8.9D*N/A4535.5h16.1F162.8F**
NS-7 PDW 3093057500.407D0.3213.696%F-7.869%F6.1D--N/A3049.9h18.8D137.4F
Proximity Mine 303303833.651C+2.9236.778%DN/A79.7D-N/A2853.8h1.8B4.9C+
Comet VM2 4292985000.596C-0.1326.528%F-3.691%C4.4D*1.9F4567.8h28C+105.5D--
Blueshift VM5 2852802321.207C--0.4810.199%F-17.857%D10.9D*N/A5025.8h18.9D185.7F-
Tank Mine 4072341431.636C-0.9125.81%DN/A61.6D-45.5D10193.8h2C+7.9D
Nebula VM20 2032021661.217C-0.4912.732%D*19.802%C+17.7D-N/A6611.4h19.3D151.6D-
Spear Anti-Vehicle Phalanx Turret 331193464.196C-3.4719.173%F*2.591%D12.1D**8.6D*17416h13D-68T*
Proton II PPA-H 187162473.447D2.7211.578%TN/A30D*4.6C--1355.4h11.5C+99.3T*
Skyguard 3271601920.833D-0.1018.958%FN/A3.9D**4D**10241.3h245F*1292.5T*
Proton II PPA 161153246.375C-5.649.635%F--4.575%A*38.3D2D-1964h7.9B+81.9D**
Saron HRB-H 335143662.167C--1.4445.007%D*N/A11.8D**15.9D-17212.1h68.9T*153.2T*
Quasar VM1 1381351001.35C+0.626.135%F-21.482%B+7.9D*N/A5017h15.5C+253D*
Comet VM2 2261352010.672C0.0623.4%F--2.963%D3.6D*2.4D-6637.6h33.4D-142.6F--
Ursa 1311302730.476D-0.2510.308%F--24.615%C++9.4D*N/A3813.9h16.3D**157.9F*
Supernova FPC 2771271640.774D0.0452.851%C+N/A7.1F8.4D**17917.8h11.7T*22.1F**
Nebula VM20 132126961.313C0.5810.806%F18.254%C-17D--N/A667.4h17C+157.3D-
MANA Anti-Personnel Turret 125121731.658N/A0.935.785%UN/A1210U40U3534700.1h44T*761.1T*
Supernova PC 172117691.696C--0.9734.528%FN/A7D**3.3D**12916.7h6.5C--18.8D**
Eridani SX5 1111103350.328D0.4012.302%F*14.545%D4D*N/A1727.5h18.9D**153.3T
L100 Python HESH 128106571.86D1.1328.395%F--1.887%C**11.4F2.4F839.3h4.6D-16F--
MANA Anti-Vehicle Turret 2291031230.837D--0.1136.301%F-2.913%C+1030D-1260C--3183350.1h14.8C+40.7D--
Aspis Anti-Aircraft Phalanx Turret 213102502.04C--1.3114.252%FN/A4.1D*4.5D*12224.6h214.3D**1503.5F-
VX29 Polaris 97961890.508D-0.229.19%F*23.958%C++6.2D*N/A4715.5h20.3F--220.6T*
M40 Fury 12194283.357C--2.6322.607%D**1.064%D15.4D*4.4D--1256.1h21.6D95.7F-
Vortex VM21 162861420.606C--0.1221.733%F--8.14%A*2.2D*2D**3438.9h138.2F*636T*
Vortex VM21 155811720.471C--0.2620.564%F--2.469%D1.9D**1.7D**2742.5h144.1F*700.7T*
NS-61 Emissary 80761370.555C0.1828.823%C++22.368%B**7D--N/A2410.9h23.7D--82.3D
NS-11A 77762120.358D0.3710.445%F**9.211%F7D*N/A3110.9h16.2D154.7T-
NS-44 Commissioner 75751940.387C--0.3428.691%D-33.333%A+5.9D--N/A3012.8h4.6C--15.9D
NS Decimator 89721400.514D0.2237.558%F**2.778%B+13.1D*3.1D**1795.5h4.5C**12.1D*
Saron HRB 12972282.571C--1.8440.625%C1.389%C10.3D**8.1D--2017h57.4T*141.3T*
C-4 10471990.717C-0.0125.158%C+N/A24.5D*11.4D*6232.9h2.2D*8.9D
NS Annihilator 168681780.382C--0.3573.14%F-N/A3.2F4.7D**10321.4h23.7T*32.4T*
Light PPA 67533600.147D0.5817.651%TN/A3.2D*N/A3016.8h37.4F-211.8T*
Spear Anti-Vehicle Phalanx Tower 8950510D9.2742.527%D-2%D-27.8C--21.7C2131.8h14.3D33.7D--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit162440.8h
Anti-Vehicle MANA Turret292642.4h
Motion Spotter25420.4h
Equinox VE2 Burst01200h
Spawn Beacon73320.5h
Nano-Armor Kit392750,65869.4h
Turret AI Module0680.2h
Repair Module0720.2h
NSX Tengu02400.1h
Nanite Revive Grenade03880.1h
Medical Applicator16687,93610.5h
Deconstruction Tool05480h
Welding Device23720h
Spear Anti-Vehicle Tower1500.2h
Spitfire Auto-Turret72950.5h
Rampart Wall0760.5h
Xiphos Anti-Personnel Tower0620.3h
M12 Kobalt01000h
Ammunition Package373,7064h
Anti-Infantry MANA Turret124822.5h
Nano-Repair Grenade0520h
Smoke Grenade0690h
Shield Recharging Field21600.1h
Recon Detection Device364,32212.4h

Check the help document for the dictionary if you want to learn more about words used here.


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