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Signifer Warrior crafterwickVS[T] crafterwickVS
VS BR 60

KDR: 4.22

Score: 11m

Last Seen: Aug 2nd, 2020 1:22 PM
- OFFLINE - 3.1 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Cobalt
Level Progress (to 61): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton M60-A Bulldog NS-15M AE Orion VS54 M40 Fury-H Light PPA NS-44P Commissioner CAS 14-E
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $972,027 MLG Score: 777
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.51%36.179%887813413,3392.082972.141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.002%0.63B+2.265A*-0.081C+HEAD ++ (~23.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.479B+9.40.338C**29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.302%0.833%159113483603432341.04956153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.643B+-0.679D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.841B*11.20.79B++14.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.341%0.487%6095213479,453294460032.0441205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.796%1.674A++-0.975D---1.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.965B*2.30.943B*1.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.506%93.548%6095113486218200.338798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.275D**1.704A++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.326C**1.80.444B4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.725%11.574%60951134821613531.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.644A+-0.632D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.738B++2.10.563B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11m604.7%686 (41.2k)577 (34.6k)4.2236517,4694,1365.1825460 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS134989515.132%8.69%13104:353

65% Engineer20% Heavy Assault7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2017 6:29 PMFeb 29th, 2020 9:40 PMAug 3rd, 2020 9:05 PM (57d) (PST)Aug 2nd, 2020 9:55 AM (58d) (PST)Aug 2nd, 2020 9:22 AM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5021211,3810.9200.2180.0807.3070.288777

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
90,1207,26282,858551354381734,646

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
316.5h/13.2d 3,966 1,518 4,607 138.8k 363 473 5,475 28.5m

EngineerCLASS DETAILS: Engineer
Deimos VA29
C
Kills:216
Deaths:105
KDR:2.057
Accuracy:61.725% C
HSR:11.574% D--
NS-11CP
C
Kills:152
Deaths:107
KDR:1.421
Accuracy:24.361% D*
HSR:23.026% C
Zenith VX-5AE
B+
Kills:111
Deaths:41
KDR:2.707
Accuracy:33.867% B+
HSR:31.532% B+
Solstice VE3
C
Kills:75
Deaths:46
KDR:1.630
Accuracy:21.512% D-
HSR:20% C
Kills:554
Deaths (as Engineer):299
Deaths (to Engineers):1,193
KDR:1.85284
Kill Difference:255
Playtime:207.176 hours
Usage:65%
Score:8.726m
Score/min:702
Accuracy (listed only):35.366%
HSR (listed only):21.533%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B++
Kills:1,174
Deaths:522
KDR:2.249
Accuracy:25.847% D
HSR:39.012% B++
Orion VS54
B**
Kills:1,067
Deaths:478
KDR:2.232
Accuracy:22.864% C
HSR:38.707% B**
VE-H Maw AE
D--
Kills:63
Deaths:23
KDR:2.739
Accuracy:25.736% D--
HSR:9.524% F--
Kills:2,304
Deaths (as Heavy Assault):1,023
Deaths (to Heavy Assaults):973
KDR:2.2522
Kill Difference:1,281
Playtime:63.392 hours
Usage:20%
Score:1.345m
Score/min:354
Accuracy (listed only):24.815%
HSR (listed only):29.081%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C
Kills:216
Deaths:105
KDR:2.057
Accuracy:61.725% C
HSR:11.574% D--
Eridani SX5-AE
C
Kills:199
Deaths:95
KDR:2.095
Accuracy:23.783% F-
HSR:27.136% C
NS-11CP
C
Kills:152
Deaths:107
KDR:1.421
Accuracy:24.361% D*
HSR:23.026% C
Zenith VX-5AE
B+
Kills:111
Deaths:41
KDR:2.707
Accuracy:33.867% B+
HSR:31.532% B+
Solstice VE3
C
Kills:75
Deaths:46
KDR:1.630
Accuracy:21.512% D-
HSR:20% C
Kills:753
Deaths (as Light Assault):394
Deaths (to Light Assaults):524
KDR:1.91117
Kill Difference:359
Playtime:22.237 hours
Usage:7%
Score:0.450m
Score/min:337
Accuracy (listed only):33.050%
HSR (listed only):22.654%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C
Kills:216
Deaths:105
KDR:2.057
Accuracy:61.725% C
HSR:11.574% D--
H-V45 AE
B++
Kills:208
Deaths:148
KDR:1.405
Accuracy:23.359% F
HSR:37.500% B++
Eridani SX5-AE
C
Kills:199
Deaths:95
KDR:2.095
Accuracy:23.783% F-
HSR:27.136% C
Kills:623
Deaths (as Combat Medic):348
Deaths (to Combat Medics):411
KDR:1.79023
Kill Difference:275
Playtime:9.717 hours
Usage:3%
Score:0.216m
Score/min:371
Accuracy (listed only):36.289%
HSR (listed only):25.403%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C**
Kills:353
Deaths:352
KDR:1.003
Accuracy:28.736% F-
HSR:33.994% C**
Eridani SX5-AE
C
Kills:199
Deaths:95
KDR:2.095
Accuracy:23.783% F-
HSR:27.136% C
Parallax VX3-AE
A*
Kills:62
Deaths:18
KDR:3.444
Accuracy:26.506% F--
HSR:93.548% A*
Kills:614
Deaths (as Infiltrator):465
Deaths (to Infiltrators):438
KDR:1.32043
Kill Difference:149
Playtime:10.934 hours
Usage:3%
Score:0.165m
Score/min:252
Accuracy (listed only):26.341%
HSR (listed only):51.559%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:119
Deaths:62
KDR:1.919
Accuracy:23.046% C*
HSR:18.487% D-
Blueshift VM5
C++
Kills:111
Deaths:62
KDR:1.790
Accuracy:22.797% C++
HSR:21.622% C
Kills:230
Deaths (as MAX Suit):62
Deaths (to MAX Suits):125
KDR:3.70968
Kill Difference:168
Playtime:2.530 hours
Usage:1%
Score:0.062m
Score/min:410
Accuracy (listed only):22.921%
HSR (listed only):20.055%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:360
V. Kills:11 N/A
Deaths:45
KDR:8
Accuracy:43.302% C+
KPH:76.200 C*
VKPH:2.300 D
Saron Laser Cannon
B++
Kills:208
V. Kills:116 178%
Deaths:10
KDR:20.800
Accuracy:27.486% D
KPH:27.500 B++
VKPH:15.300 B+
Kills:568 (568 + 0)
Deaths:55
KDR:10.327
VKDR:2.309
Vehicle Kills:127
Kill Difference:513
Playtime:12.295 hours
Usage:4%
Score:0.197m
Score/min:267
Piloting Accuracy:27.486%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:7,843
V. Kills:3,905 201%
Deaths:10
KDR:784.300
Accuracy:56.090% A*
KPH:116.900 M
VKPH:58.200 A++
CAS30 Tank Buster
B*
Kills:172
V. Kills:101 169%
Deaths:
KDR:
Accuracy:57.500% B*
KPH:10 C++
VKPH:5.900 C
Dual-75 Duster
A*
Kills:88
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:53.497% A
KPH:124.300 B*
VKPH:12.700 A*
Kills:8,103 (172 + 7,931)
Deaths:10
KDR:810.300
VKDR:401.500
Vehicle Kills:4,015
Kill Difference:8,093
Playtime:85.041 hours
Usage:27%
Score:3.618m
Score/min:709
Piloting Accuracy:57.500%
Gunner Accuracy:53.497%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
M**
Kills:60
V. Kills:11 N/A
Deaths:1
KDR:60
Accuracy:41.593% A*
KPH:61.700 C+
VKPH:11.300 M**
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:11
Vehicle Kills:11
Kill Difference:59
Playtime:0.973 hours
Usage:0%
Score:0.013m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:41.593%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:398
V. Kills:174 227%
Deaths:
KDR:
Accuracy:61.223% A
KPH:112.500 C**
VKPH:49.200 A++
Halberd-H SE
B++
Kills:139
V. Kills:70 196%
Deaths:
KDR:
Accuracy:73.577% A
KPH:82.900 C+
VKPH:41.700 B++
E540 Halberd-H
A*
Kills:78
V. Kills:27 279%
Deaths:
KDR:
Accuracy:62.195% B
KPH:104.100 A*
VKPH:36 B**
Proton II PPA-H
A++
Kills:65
V. Kills:9 N/A
Deaths:1
KDR:65
Accuracy:44.684% B+
KPH:102.400 C+
VKPH:14.200 A++
Kills:680 (0 + 680)
Deaths:1
KDR:680
VKDR:280
Vehicle Kills:280
Kill Difference:679
Playtime:6.599 hours
Usage:2%
Score:0.303m
Score/min:765
Driving Accuracy:N/A%
Gunner Accuracy:44.684%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:57
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:21.964% C*
KPH:63.800 C
VKPH:5.600 B++
M12 Kobalt
B**
Kills:52
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:23.791% B*
KPH:122.600 B**
VKPH:2.400 D
Kills:109 (0 + 109)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:6
Kill Difference:109
Playtime:1.318 hours
Usage:0%
Score:0.037m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:23.791%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:343
V. Kills:20 N/A
Deaths:
KDR:
Accuracy:43.444% A+
KPH:151 A+
VKPH:8.800 B++
Kills:343 (0 + 343)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:20
Kill Difference:343
Playtime:2.273 hours
Usage:1%
Score:0.105m
Score/min:772
Piloting Accuracy:N/A%
Gunner Accuracy:43.444%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 11,7487,84310784.3U780.0856.09%A*N/A116.9M58.2A++78167.1h1.9B**3.3A+
M60-A Bulldog 1,9961,6102805U800.7851.01%B**N/A77.4B*18.6A++87520.8h4.3B++8.5B*
NS-15M AE 1,1891,1745222.249C+1.9725.847%D39.012%B++55.6C--N/A17121.1h10B38.7C++
Orion VS54 1,0851,0674782.232C+1.9922.864%C38.707%B**56.5C++1B+16418.9h9.6B+42C+
M40 Fury-H 5723981398U393.7861.223%AN/A113.7C**49.7A++9573.5h10.7C17.6B
Light PPA 371360458C*3.7843.302%C+N/A76.6C*2.3D2274.7h11.2C++25.9C*
NS-44P Commissioner 3613533521.003C3.2228.736%F-33.994%C**35.3D-N/A10610h3.1C++10.8D
CAS 14-E 3633431343S338.7843.444%A+1.166%D149.1A+8.7B++7712.3h17.2B**39.7B**
Lumine Edge AE 2412391501.593S2.6339.847%C++18.829%C+99.6A*N/A2202.4h1.1B*2.7B+
NS Decimator-G 3362281032.214C+2.0160.227%C--1.754%D53C25.1C+3224.3h3B5C**
Deimos VA29 2192161052.057C**2.1761.725%C11.574%D--90B+1.3B++2572.4h2.1C*3.4C++
H-V45 AE 2132081481.405C-2.8223.359%F37.5%B++34.1D--N/A1126.1h13.4F57.5F-
Saron Laser Cannon 3242081020.8M**16.5827.486%DN/A27.4B++15.3B+2927.6h68.7B+250B+
Eridani SX5-AE 201199952.095C+2.1323.783%F-27.136%C33.2D--N/A916h10.5C44.3D**
CAS30 Tank Buster 2731721172U167.7857.5%B*N/A10C++5.9C42717.2h44.7B+77.7B++
NS-11CP 1551521071.421C--2.8024.361%D*23.026%C41.1DN/A1413.7h10B+40.9C+
Halberd-H SE 2091391139S134.7873.577%AN/A81.8C+41.2B++3821.7h3.9C++5.3B+
Plasma Grenade 1411341134N/A129.7861.682%A+N/A670C*35B**30780.2h2.5B*4B**
Tank Mine 190127815.875S11.6535.678%CN/A317.5M++157.5M+19020.4h1.1A3.1A+
Blueshift VM5 123119621.919C2.3023.046%C*18.487%D-49.6C**1.7A++1382.4h14.3C**62B+
Zenith VX-5AE 115111412.707C*1.5233.867%B+31.532%B+79.3C**2.9A1611.4h10.1B29.8B+
Blueshift VM5 114111621.79C2.4322.797%C++21.622%C46.3C++1.3B++1182.4h15.3C+67.1C*
Damascus Edge 100903,7990.024C4.202.041%F-N/A0.6DN/A2144.2h1.6B+78.9T*
Dual-75 Duster 9788188S83.7853.497%AN/A125.7B**12.9A*7760.7h5.2C*9.8B++
E540 Halberd-H 10578178M73.7862.195%BN/A111.4A**38.6A+11050.7h2.6A+4.2A+
Solstice VE3 7575461.63B++2.5921.512%D-20%C25CN/A1193h12.3C**57.3C+
Bastion Battery 10969169N/A64.7832.911%F-N/A49.3D28.6D*4491.4h9.4B++28.6C-
Proton II PPA-H 7465165M++60.7844.684%B+N/A108.3C+15A*2970.6h8.6B+19.2B+
VE-H Maw AE 6563232.739B+1.4825.736%D--9.524%F--78.8C+2.5B++2810.8h10.3C--39.9D
Parallax VX3-AE 6262183.444C-0.7826.506%F--93.548%A*25.8D*N/A732.4h1.8C+6.7F--
Proton II PPA 7160160A+55.7841.593%A*N/A60C11M*2211h15.8F37.9C++
M12 Kobalt 6257157A+52.7821.964%C*10.526%F-63.3C5.6B++3770.9h12.8B**58.1B
M12 Kobalt 5352152B**47.7823.791%B*17.308%C--130A2.5C--6540.4h14B++58.8B++
M60-A Bulldog 5951225.5C++21.2855.083%B+N/A28.3C--4.4C+931.8h9.1F--16.6D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,055441,97236.8h
Spawn Beacon11430.4h
Ancient Psykinetic Blade281021.5h
Nanite Revive Grenade0870h
Medical Applicator178,9480.5h
Recon Detection Device11510.2h
Ammunition Package13780.1h
Medical Kit3221,4378.9h
Beamer V01680.2h
Pulsar V0580.1h
Nano-Repair Grenade0980h

Check the help document for the dictionary if you want to learn more about words used here.


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