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Paragon craptacular[10] craptacular
VS BR 195

KDR: 2.26

Score: 101.7m

Last Seen: Mar 8th, 2020 1:22 PM
- OFFLINE - 17.3 hour(s)

Prestige 1, Battle Rank 100 (195 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd-H Aphelion VEX-4H Supernova PC Proton II PPA-H E540 Halberd SVA-88 Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $191,403 MLG Score: 153
Fun Score: N/A
Cheeseburgers Flipped: 166TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.465%20.763%42534119828,8441.770110.487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.92%-0.148C-0.039C+-0.026C+HEAD ++ (~10.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.155C++12.80.102C+49.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.146%1.393%6914122822,4745483118114.09885190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.141%0.689B+-0.726D--0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++4.50.641B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.633%2.689%53420121223,0974784105444.82696219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.015%-0.423C---0.442C--0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.52B+18.30.546B+39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.526%54.333%53411231300216000.138825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.085C+-0.818D--1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.072C+3.3-0.026C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.892%16.733%53421230251112100.223708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.071%-0.479D0.385C**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.196C5.6-0.162C10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.7m359.5%339 (20.3k)288 (17.3k)2.25676108,47148,0653.06266195 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232532412.547%7.036%8807:2124

10% Combat Medic74% Engineer9% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2014 1:36 AMMay 20th, 2016 4:08 AMMar 9th, 2020 3:03 AM (20d) (PST)Mar 8th, 2020 11:34 AM (21d) (PST)Mar 8th, 2020 9:22 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
567555120.3070.1360.0221.4030.083153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,0463,29330,753188184517,266

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5890h/245.4d 38,736 7,632 58,300 495.9k 5,012 15,260 29,484 200.5m

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C-
Kills:1,700
Deaths:1,214
KDR:1.400
Accuracy:22.666% D
HSR:19.824% C-
Serpent VE92
C++
Kills:1,573
Deaths:1,435
KDR:1.096
Accuracy:22.326% D
HSR:21.742% C++
Solstice VE3
B
Kills:1,541
Deaths:1,244
KDR:1.239
Accuracy:21.688% C
HSR:21.869% B
Pulsar C
C
Kills:1,523
Deaths:1,094
KDR:1.392
Accuracy:21.053% D-
HSR:22.784% C
VX6-7
C
Kills:1,331
Deaths:1,727
KDR:0.771
Accuracy:20.418% D--
HSR:19.534% C
NS-11C
C++
Kills:1,142
Deaths:722
KDR:1.582
Accuracy:19.426% D--
HSR:20.228% C++
NS Baron G5
B
Kills:458
Deaths:647
KDR:0.708
Accuracy:36.079% D-
HSR:16.376% B
Eclipse VE3A
B
Kills:390
Deaths:306
KDR:1.275
Accuracy:21.448% D**
HSR:22.051% B
VE-C Horizon
C+
Kills:299
Deaths:245
KDR:1.220
Accuracy:26.138% D**
HSR:25.418% C+
Eidolon VE33
C
Kills:213
Deaths:120
KDR:1.775
Accuracy:21.094% D*
HSR:23.944% C
Thanatos VE70
D
Kills:158
Deaths:289
KDR:0.547
Accuracy:35.827% D
HSR:13.291% D
Solstice Burst
C+
Kills:144
Deaths:63
KDR:2.286
Accuracy:24.558% D
HSR:25% C+
Pandora VX25
A++
Kills:93
Deaths:67
KDR:1.388
Accuracy:36.028% D
HSR:22.581% A++
VE-LR Obelisk
D
Kills:70
Deaths:26
KDR:2.692
Accuracy:28.831% D
HSR:24.286% D--
Kills:10,635
Deaths (as Engineer):9,199
Deaths (to Engineers):15,911
KDR:1.1561
Kill Difference:1,436
Playtime:4,382.733 hours
Usage:74%
Score:81.263m
Score/min:309
Accuracy (listed only):25.541%
HSR (listed only):21.352%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:2,921
Deaths:2,340
KDR:1.248
Accuracy:16.411% F
HSR:21.226% D
Orion VS54
C
Kills:1,670
Deaths:1,413
KDR:1.182
Accuracy:18.060% D
HSR:22.994% C
SVA-GG
D-
Kills:1,272
Deaths:609
KDR:2.089
Accuracy:22.082% D-
HSR:21.305% D**
Pulsar LSW
C++
Kills:1,188
Deaths:483
KDR:2.460
Accuracy:25.334% C++
HSR:23.232% C
NS-15M1
C
Kills:1,161
Deaths:700
KDR:1.659
Accuracy:19.254% D
HSR:20.930% C
Ursa
C-
Kills:431
Deaths:212
KDR:2.033
Accuracy:20.135% D
HSR:22.042% C-
Betelgeuse 54-A
D*
Kills:199
Deaths:104
KDR:1.913
Accuracy:22.349% D*
HSR:21.106% D**
Flare VE6
D--
Kills:198
Deaths:148
KDR:1.338
Accuracy:16.656% D*
HSR:17.677% D--
Kills:9,040
Deaths (as Heavy Assault):6,009
Deaths (to Heavy Assaults):10,886
KDR:1.50441
Kill Difference:3,031
Playtime:527.650 hours
Usage:9%
Score:6.572m
Score/min:208
Accuracy (listed only):20.035%
HSR (listed only):21.314%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
C-
Kills:1,700
Deaths:1,214
KDR:1.400
Accuracy:22.666% D
HSR:19.824% C-
Serpent VE92
C++
Kills:1,573
Deaths:1,435
KDR:1.096
Accuracy:22.326% D
HSR:21.742% C++
Solstice VE3
B
Kills:1,541
Deaths:1,244
KDR:1.239
Accuracy:21.688% C
HSR:21.869% B
Pulsar C
C
Kills:1,523
Deaths:1,094
KDR:1.392
Accuracy:21.053% D-
HSR:22.784% C
VX6-7
C
Kills:1,331
Deaths:1,727
KDR:0.771
Accuracy:20.418% D--
HSR:19.534% C
NS-11C
C++
Kills:1,142
Deaths:722
KDR:1.582
Accuracy:19.426% D--
HSR:20.228% C++
NS Baron G5
B
Kills:458
Deaths:647
KDR:0.708
Accuracy:36.079% D-
HSR:16.376% B
Eclipse VE3A
B
Kills:390
Deaths:306
KDR:1.275
Accuracy:21.448% D**
HSR:22.051% B
VE-C Horizon
C+
Kills:299
Deaths:245
KDR:1.220
Accuracy:26.138% D**
HSR:25.418% C+
Sirius SX12
D-
Kills:208
Deaths:233
KDR:0.893
Accuracy:20.640% D--
HSR:12.500% D-
Thanatos VE70
D
Kills:158
Deaths:289
KDR:0.547
Accuracy:35.827% D
HSR:13.291% D
Solstice Burst
C+
Kills:144
Deaths:63
KDR:2.286
Accuracy:24.558% D
HSR:25% C+
NS-7 PDW
D
Kills:139
Deaths:119
KDR:1.168
Accuracy:18.468% D*
HSR:13.669% D
MKV Suppressed
C+
Kills:111
Deaths:81
KDR:1.370
Accuracy:19.487% D**
HSR:19.820% C+
Pandora VX25
A++
Kills:93
Deaths:67
KDR:1.388
Accuracy:36.028% D
HSR:22.581% A++
VE-S Canis
B+
Kills:76
Deaths:30
KDR:2.533
Accuracy:20.892% D*
HSR:28.947% B+
Eridani SX5
C
Kills:73
Deaths:54
KDR:1.352
Accuracy:23.257% D-
HSR:17.808% C
Kills:10,959
Deaths (as Light Assault):9,570
Deaths (to Light Assaults):6,955
KDR:1.14514
Kill Difference:1,389
Playtime:289.359 hours
Usage:5%
Score:3.448m
Score/min:199
Accuracy (listed only):24.141%
HSR (listed only):20.202%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
D--
Kills:852
Deaths:998
KDR:0.854
Accuracy:28.766% D--
HSR:13.967% D--
NS-44 Commissioner
C+
Kills:456
Deaths:702
KDR:0.650
Accuracy:36.138% C+
HSR:14.912% D--
Ghost
D
Kills:300
Deaths:188
KDR:1.596
Accuracy:35.526% D
HSR:54.333% D**
Sirius SX12
D-
Kills:208
Deaths:233
KDR:0.893
Accuracy:20.640% D--
HSR:12.500% D-
NS-7 PDW
D
Kills:139
Deaths:119
KDR:1.168
Accuracy:18.468% D*
HSR:13.669% D
MKV Suppressed
C+
Kills:111
Deaths:81
KDR:1.370
Accuracy:19.487% D**
HSR:19.820% C+
Nyx VX31
D
Kills:83
Deaths:86
KDR:0.965
Accuracy:26.747% D*
HSR:24.096% D
VE-S Canis
B+
Kills:76
Deaths:30
KDR:2.533
Accuracy:20.892% D*
HSR:28.947% B+
Eridani SX5
C
Kills:73
Deaths:54
KDR:1.352
Accuracy:23.257% D-
HSR:17.808% C
Kills:2,298
Deaths (as Infiltrator):2,491
Deaths (to Infiltrators):5,995
KDR:0.92252
Kill Difference:193
Playtime:53.225 hours
Usage:1%
Score:0.521m
Score/min:163
Accuracy (listed only):25.547%
HSR (listed only):22.228%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,909
Deaths:2,510
KDR:0.761
Accuracy:17.965% D**
HSR:19.277% C
Terminus VX-9
D
Kills:1,642
Deaths:1,320
KDR:1.244
Accuracy:20.382% D**
HSR:22.777% D
NS-11A
C
Kills:1,164
Deaths:756
KDR:1.540
Accuracy:20.632% D-
HSR:19.931% C
Pulsar VS1
C
Kills:1,159
Deaths:883
KDR:1.313
Accuracy:22.441% C-
HSR:19.154% C
Corvus VA55
C
Kills:986
Deaths:758
KDR:1.301
Accuracy:22.274% D
HSR:21.704% C
NS-11AB
D
Kills:622
Deaths:382
KDR:1.628
Accuracy:23.035% D--
HSR:20.900% D
NS Baron G5
B
Kills:458
Deaths:647
KDR:0.708
Accuracy:36.079% D-
HSR:16.376% B
Equinox VE2 Burst
D
Kills:366
Deaths:210
KDR:1.743
Accuracy:25.231% D
HSR:18.579% D*
CME
D
Kills:331
Deaths:208
KDR:1.591
Accuracy:22.847% D-
HSR:18.731% D
Sirius SX12
D-
Kills:208
Deaths:233
KDR:0.893
Accuracy:20.640% D--
HSR:12.500% D-
Thanatos VE70
D
Kills:158
Deaths:289
KDR:0.547
Accuracy:35.827% D
HSR:13.291% D
NS-7 PDW
D
Kills:139
Deaths:119
KDR:1.168
Accuracy:18.468% D*
HSR:13.669% D
MKV Suppressed
C+
Kills:111
Deaths:81
KDR:1.370
Accuracy:19.487% D**
HSR:19.820% C+
Pandora VX25
A++
Kills:93
Deaths:67
KDR:1.388
Accuracy:36.028% D
HSR:22.581% A++
VE-S Canis
B+
Kills:76
Deaths:30
KDR:2.533
Accuracy:20.892% D*
HSR:28.947% B+
Eridani SX5
C
Kills:73
Deaths:54
KDR:1.352
Accuracy:23.257% D-
HSR:17.808% C
Kills:9,495
Deaths (as Combat Medic):8,547
Deaths (to Combat Medics):3,431
KDR:1.11092
Kill Difference:948
Playtime:598.396 hours
Usage:10%
Score:9.546m
Score/min:266
Accuracy (listed only):24.093%
HSR (listed only):19.128%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:157
V. Kills:139 112%
Deaths:39
KDR:4.026
Accuracy:35.508% C
KPH:23.100 D
VKPH:20.500 C
L105 Zephyr
C+
Kills:55
V. Kills:18 289%
Deaths:20
KDR:2.750
Accuracy:34.286% D--
KPH:26.700 D-
VKPH:8.700 C+
Kills:212 (0 + 212)
Deaths:59
KDR:3.593
VKDR:2.661
Vehicle Kills:157
Kill Difference:153
Playtime:8.852 hours
Usage:0%
Score:0.246m
Score/min:464
Piloting Accuracy:N/A%
Gunner Accuracy:34.286%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:99
V. Kills:34 283%
Deaths:7
KDR:14.143
Accuracy:38.572% D**
KPH:25.300 D*
VKPH:8.700 C++
Kills:99 (99 + 0)
Deaths:7
KDR:14.143
VKDR:4.857
Vehicle Kills:34
Kill Difference:92
Playtime:3.917 hours
Usage:0%
Score:0.154m
Score/min:655
Driving Accuracy:38.572%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:16,442
V. Kills:9,807 168%
Deaths:1,888
KDR:8.709
Accuracy:47.017% D-
KPH:27.300 C+
VKPH:16.300 C+
Supernova PC
B+
Kills:4,096
V. Kills:1,523 269%
Deaths:568
KDR:7.211
Accuracy:52.031% C*
KPH:28.200 C**
VKPH:10.500 B+
E540 Halberd
C++
Kills:3,086
V. Kills:1,807 171%
Deaths:343
KDR:8.997
Accuracy:47.436% C+
KPH:29.900 C
VKPH:17.500 C++
Saron HRB
C*
Kills:2,502
V. Kills:1,818 138%
Deaths:622
KDR:4.023
Accuracy:40.914% C-
KPH:25 C+
VKPH:18.100 C*
Supernova VPC
B
Kills:1,837
V. Kills:383 478%
Deaths:118
KDR:15.568
Accuracy:51.748% C+
KPH:44.300 C+
VKPH:9.200 B
Aphelion VEX-4
B
Kills:330
V. Kills:215 153%
Deaths:74
KDR:4.459
Accuracy:29.646% D
KPH:30.100 B
VKPH:19.600 B
Proton II PPA
C-
Kills:187
V. Kills:18 N/A
Deaths:25
KDR:7.480
Accuracy:27.127% B+
KPH:32 D--
VKPH:3.100 C-
Kills:28,480 (22,375 + 6,105)
Deaths:3,638
KDR:7.828
VKDR:4.280
Vehicle Kills:15,571
Kill Difference:24,842
Playtime:1,010.082 hours
Usage:17%
Score:16.874m
Score/min:278
Driving Accuracy:51.748%
Gunner Accuracy:27.127%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:7,526
V. Kills:3,756 200%
Deaths:548
KDR:13.734
Accuracy:52.181% D
KPH:54 B+
VKPH:26.900 B+
Aphelion VEX-4H
B++
Kills:4,713
V. Kills:3,227 146%
Deaths:556
KDR:8.477
Accuracy:41.680% D
KPH:52.500 B+
VKPH:36 B++
Proton II PPA-H
B*
Kills:3,264
V. Kills:327 N/A
Deaths:205
KDR:15.922
Accuracy:35.878% C
KPH:93.400 C+
VKPH:9.400 B*
Saron HRB-H
C++
Kills:1,227
V. Kills:787 156%
Deaths:173
KDR:7.092
Accuracy:43.657% D**
KPH:38.500 C+
VKPH:24.700 C++
M12 Kobalt-H
C+
Kills:1,136
V. Kills:69 N/A
Deaths:54
KDR:21.037
Accuracy:20.069% D
KPH:82.600 D
VKPH:5 C+
M40 Fury-H
A
Kills:741
V. Kills:297 249%
Deaths:66
KDR:11.227
Accuracy:45.731% B+
KPH:77 C
VKPH:30.900 A
G40-F Ranger
C++
Kills:718
V. Kills:460 156%
Deaths:22
KDR:32.636
Accuracy:26.016% D**
KPH:34.300 C
VKPH:22 C++
G30 Walker
D
Kills:389
V. Kills:253 153%
Deaths:41
KDR:9.488
Accuracy:29.500% D-
KPH:19.400 D-
VKPH:12.600 D
M60-G Bulldog-H
B+
Kills:271
V. Kills:70 382%
Deaths:15
KDR:18.067
Accuracy:41.821% D
KPH:70.600 C
VKPH:18.200 B+
M20 Basilisk-H
C
Kills:100
V. Kills:28 345%
Deaths:5
KDR:20
Accuracy:32.187% D*
KPH:41.700 C-
VKPH:11.700 C
Kills:20,085 (0 + 20,085)
Deaths:1,685
KDR:11.920
VKDR:5.504
Vehicle Kills:9,274
Kill Difference:18,400
Playtime:366.598 hours
Usage:6%
Score:7.555m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:32.187%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:798
V. Kills:41 N/A
Deaths:37
KDR:21.568
Accuracy:17.717% C
KPH:59.500 C
VKPH:3.100 C+
M12 Kobalt
C
Kills:622
V. Kills:17 N/A
Deaths:46
KDR:13.522
Accuracy:14.631% D-
KPH:65.600 C
VKPH:1.800 D
M40 Fury
B**
Kills:382
V. Kills:141 269%
Deaths:54
KDR:7.074
Accuracy:37.400% C+
KPH:39.200 C
VKPH:14.500 B**
M20 Basilisk
B+
Kills:232
V. Kills:68 336%
Deaths:26
KDR:8.923
Accuracy:33.096% D
KPH:26.700 B+
VKPH:7.800 C+
M40 Fury
C**
Kills:201
V. Kills:62 319%
Deaths:31
KDR:6.484
Accuracy:36.467% C+
KPH:42.900 C--
VKPH:13.200 C**
M20 Basilisk
C+
Kills:110
V. Kills:53 204%
Deaths:29
KDR:3.793
Accuracy:35.149% D
KPH:19.300 C
VKPH:9.300 C+
G30 Walker
C+
Kills:89
V. Kills:74 119%
Deaths:14
KDR:6.357
Accuracy:27.599% C-
KPH:10.800 D
VKPH:9 C+
G30 Walker
C-
Kills:77
V. Kills:68 112%
Deaths:22
KDR:3.500
Accuracy:24.588% D--
KPH:8.400 D-
VKPH:7.400 C-
Kills:2,511 (0 + 2,511)
Deaths:259
KDR:9.695
VKDR:2.023
Vehicle Kills:524
Kill Difference:2,252
Playtime:69.153 hours
Usage:1%
Score:1.227m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:24.588%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:183
V. Kills:19 N/A
Deaths:22
KDR:8.318
Accuracy:31.894% C
KPH:53.600 C-
VKPH:5.600 C+
Kills:183 (0 + 183)
Deaths:22
KDR:8.318
VKDR:0.864
Vehicle Kills:19
Kill Difference:161
Playtime:3.413 hours
Usage:0%
Score:0.038m
Score/min:184
Piloting Accuracy:N/A%
Gunner Accuracy:31.894%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 26,24916,4421,8888.709C++6.4547.017%D-1.107%D-27.3C+16.3C+269603.3h4.5B+9.6C++
E540 Halberd-H 11,2827,52654813.734C**11.4852.181%DN/A53.9B+26.9B+338139.5h5.8C++11.1C+
Aphelion VEX-4H 7,9404,7135568.477B+6.2241.68%D2.886%C52.5B+36B++40189.7h41B++98.3B+
Supernova PC 5,6194,0965687.211C++4.9552.031%C*2.734%B28.2C**10.5B+177145.1h4.9C++9.4C**
Proton II PPA-H 3,5913,26420515.922C*13.6735.878%CN/A93.5C+9.4B*27134.9h10.8C30.2C+
E540 Halberd 4,8933,0863438.997C+6.7447.436%C+1.264%D29.9C17.5C++378103.2h6C12.6C+
SVA-88 2,9402,9212,3401.248C1.0116.411%F21.226%D20.5D--N/A82142.4h12.6C-76.9D--
Saron HRB 4,3202,5026224.023C1.7740.914%C-N/A25C+18.1C*401100.2h21.9C+53.6C+
H-V45 1,9221,9092,5100.761C1.5017.965%D**19.277%C14D-N/A52136.5h13.7C76.4D-
Supernova VPC 2,2201,83711815.568C++13.3151.748%C+N/A44.4C+9.3B22341.4h3.4C6.5C+
Zenith VX-5 1,7171,7001,2141.4C+0.8622.666%D19.824%C-12.3D--N/A41137.7h13.9C61.5C-
Orion VS54 1,6731,6701,4131.182C1.0718.06%D22.994%C22.1DN/A13775.4h11.5C**63.8C+
Terminus VX-9 1,6551,6421,3201.244C+1.0120.382%D**22.777%D13.8D*N/A47119.1h13.3D65.1D--
Serpent VE92 1,5921,5731,4351.096C+1.1622.326%D21.742%C++6.2D--N/A20253.4h13.7C61.6C+
Solstice VE3 1,5461,5411,2441.239B+1.0221.688%C21.869%B13.3C-N/A66115.5h13.2B+60.9C++
Pulsar C 1,5341,5231,0941.392C+0.8621.053%D-22.784%C13.2DN/A54115.7h12.3C+58.3C
Tank Mine 2,3341,3324562.921C++0.6648.826%B**N/A97.2C73.1C**135513.7h3.2F--6.5C
VX6-7 1,3491,3311,7270.771C--1.4920.418%D--19.534%C5.3D--N/A17250.7h13.1C+64.1C-
SVA-GG 1,2771,2726092.089C+0.1722.082%D-21.305%D**25.1D--N/A5650.7h12.2C-55.1C
Saron HRB-H 2,0141,2271737.092B4.8443.657%D**1.222%C38.5C+24.7C++45231.9h23.8C++54.5C--
Pulsar LSW 1,1971,1884832.46B+0.2025.334%C++23.232%C29DN/A8041h11.6C++45.8C**
NS-11A 1,1711,1647561.54C*0.7220.632%D-19.931%C19.5DN/A5659.8h12.8C**62.3C+
NS-15M1 1,1701,1617001.659C+0.6019.254%D20.93%C19.8DN/A6658.6h13.8C-71.9C
Pulsar VS1 1,1641,1598831.313C*0.9422.441%C-19.154%C17.7DN/A7765.3h14.2C+63.3C+
NS-11C 1,1471,1427221.582B+0.6719.426%D--20.228%C++18.4C-N/A6462h14.7C+75.5C
M12 Kobalt-H 1,2051,1365421.037C+18.7820.069%D14.085%D82.3D5C+20013.8h20.9D*104.4D*
C-4 1,5251,0717481.432C+0.8223.781%CN/A66.9C28.4C+92716h1.7C-7.3C
Corvus VA55 1,0029867581.301C++0.9622.274%D21.704%C15.8D-N/A4762.5h14.5D--65.3D
Sticky Grenade 9048951895N/A892.7446.779%D-N/A813.6C--8.2C--27821.1h2C++4.3C+
NS-357 Underboss 8538529980.854C+1.4028.766%D--13.967%D--30.1C--N/A10728.3h3.5B++12.1C+
M12 Kobalt 8397983721.568C**19.3117.717%C17.419%C+59.6C3.1C+25113.4h19.2C+108.2C++
M40 Fury-H 1,0387416611.227C8.9745.731%B+N/A77.2C30.9A5029.6h14.7F32.2D**
G40-F Ranger 1,1787182232.636A*30.3826.016%D**N/A34.4C22C++29220.9h69.9C+268.7D-
NS-11AB 6306223821.628C++0.6323.035%D--20.9%D17.4D--N/A3635.8h16.7D**72.4D*
M12 Kobalt 6396224613.522C11.2714.631%D-17.042%C65.5C1.8D3299.5h17.4C++118.8C+
Proximity Mine 597596639.46A+7.2038.805%DN/A156.8B+N/A5913.8h2.2D--5.6D-
Plasma Grenade 5705671567N/A564.7444.972%CN/A436.2C--2.3D19501.3h3.7C8.1C+
S1 7505496720.817C+1.4447.862%D*2.368%C19.5D7.1D-31728.2h6.3C++13.1C
MANA Anti-Vehicle Turret 7784651632.853C+0.6050.598%D4.516%B*4650B**3130U7348980.1h7.4C14.6D*
NS Baron G5 4604586470.708D1.5536.079%D-16.376%B13.6D--N/A4933.7h6.2D**17.2D
NS-44 Commissioner 4614567020.65C1.6136.138%C+14.912%D--15.9DN/A7028.6h5.3D**14.6C--
Ursa 4314312122.033B+0.2220.135%D22.042%C-23.6DN/A7918.3h11.7C58.3C
Eclipse VE3A 3953903061.275C+0.9821.448%D**22.051%B10.2D--N/A2638.4h13.9D64.8D*
G30 Walker 642389419.488C++7.2329.5%D-3.342%C+19.4D-12.6D18220.1h213.7D-724.4D--
M40 Fury 523382547.074C+4.8237.4%C+1.571%C+39C14.4B**4119.8h18C-48.1C
NS Decimator 5823762441.541B0.7253.358%D--1.596%C--24.6D13.5C30415.3h5.9D11D--
Equinox VE2 Burst 3663662101.743C+0.5125.231%D18.579%D*22.5D--N/A6216.3h14.6D-58D
CME 3333312081.591C++0.6722.847%D-18.731%D18D-N/A5318.4h16.5D*72.1D-
Aphelion VEX-4 545330744.459C+2.2029.646%D6.667%B**30B19.5B34111h42.7B*144B+
Ghost 3003001881.596C-0.6635.526%D54.333%D**15.3D*N/A9119.6h3.3F-9.2D**
VE-C Horizon 3022992451.22C1.0426.138%D**25.418%C+7.7D*N/A2539h19.8D--75.6D*
Anti-Vehicle Grenade 3002831283N/A280.7454.154%C*N/A404.3C+24.3D--23810.7h4.9C**9.1B
M60-G Bulldog-H 3412711518.067C++15.8141.821%DN/A71.3C18.4B+2703.8h4.7B11.3C++
M20 Basilisk 300232268.923A**6.6733.096%D5.603%C+26.7B+7.8C+2828.7h68.2B++206.1B+
Eidolon VE33 2162131201.775C**0.4821.094%D*23.944%C16DN/A9113.3h9.4C+44.4D
Sirius SX12 2102082330.893C1.3620.64%D--12.5%D-10.7D-N/A8319.4h14.4C+69.8C
M40 Fury 263201316.484C+4.2336.467%C+0.995%D-42.8C--13.2C**4614.7h16.1C+44.1C
Betelgeuse 54-A 1991991041.913C0.3422.349%D*21.106%D**25.5D*N/A2437.8h12D-53.8D--
Flare VE6 1981981481.338C0.9216.656%D*17.677%D--16.8D--N/A11811.8h13D--77.9D*
Proton II PPA 205187257.48C-5.2227.127%B+N/A32.2D--3.1C-1835.8h13.8D*50.9C-
CAS 14-E 202183228.318C6.0631.894%C2.732%B**53.8C-5.6C+1843.4h33.7C105.6C
Thanatos VE70 1581582890.547C--1.7135.827%D13.291%D15.2DN/A12010.4h6.1D--16.9D
C150 Dalton 296157394.026C--1.7735.508%CN/A23.1D20.4C4786.8h3.9C++11C+
Solstice Burst 146144632.286B+0.0324.558%D25%C+18.2D-N/A677.9h17D*69.1D-
NS-7 PDW 1391391191.168C++1.0918.468%D*13.669%D13DN/A11410.7h15.6C+84.4D
Lasher X2 1261261251.008C+1.2512.942%F-3.175%C15.6D-N/A1198.1h27.7F214F**
MKV Suppressed 111111811.37C*0.8919.487%D**19.82%C+18.2DN/A1286.1h16.7D85.8D
M20 Basilisk 163110293.793C*1.5435.149%D5.455%C+19.3C9.3C+3305.7h103.8C+295.4C+
Blueshift VM5 102102631.619C-0.6411.041%F--19.608%C18.2D--N/A1135.6h16.9C152.6F-
M20 Basilisk-H 128100520A+17.7432.187%D*8%B*41.7C-11.7C2172.4h57.4C++178.2C
L100 Python HESH 13399714.143C++11.8938.572%D**3.03%A+25.4D*8.7C++6553.9h5.9F*15.4F**
Pandora VX25 9393671.388C++0.8736.028%D22.581%A++16.6D-N/A1195.6h4.9C13.7C-
Blueshift VM5 9492631.46C-0.8010.408%F--20.652%C16.4D*N/A1265.6h17.9D172.2F--
G30 Walker 16389146.357B+4.1027.599%C-3.371%C10.9D9C+2338.2h302.6D**1096.3D--
M60-A Bulldog 10483126.917C4.6642.341%C--N/A18.9D4.8C*1514.4h8.2F19.3D*
Nyx VX31 8383860.965C-1.2926.747%D*24.096%D14.6D--N/A775.7h9.4T-35F*
M20 Basilisk 11082327.333B++25.0832.405%F--7.317%B**37.3C12.7D-2272.2h66.9B*206.3C*
G30 Walker 14577223.5C--1.2424.588%D--2.597%D8.4D-7.4C-1679.2h295.6D**1202.2D**
VE-S Canis 7676302.533B++0.2820.892%D*28.947%B+18.1D-N/A1144.2h9.9B+47.5C+
Spear Anti-Vehicle Phalanx Turret 15976515.2B*12.9434.623%D--N/A19D*20.8C8384h14D*40.5D**
Eridani SX5 7373541.352C+0.9023.257%D-17.808%C13.5D-N/A1435.4h11.3C++48.5C+
VE-LR Obelisk 7170262.692B0.4428.831%D24.286%D--24.1DN/A1502.9h9.1D*31.5D-
MANA Anti-Personnel Turret 7068441.545N/A0.7113.169%UN/A680U20U4001100.1h23.2T*176.4T*
Comet VM2 10264411.561B0.7033.227%D**1.563%D*8.2D4.9C+1987.8h29.3C88.2D-
Comet VM2 9463581.086C++1.1732.148%D**1.587%D**7.5D3.7C2798.4h29.6D92D--
A30 Walker 11861491.245D1.0127.901%BN/A6D5.6D-9310.2h243D*870.9C-
L105 Zephyr 7355202.75D0.4934.286%D--N/A26.2D-8.6C+4172.1h7.6C-22.3D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret101,6842.6h
Spawn Beacon42,6431.3h
Nano-Armor Kit3,2855,140,086404.8h
Nanite Revive Grenade03,0030.8h
Medical Applicator962579,47738.9h
Auraxium Force-Blade17213527.9h
Spitfire Auto-Turret183,7183.3h
Restoration Kit161820.3h
Motion Spotter21,6800.6h
Deconstruction Tool01770.1h
Recon Detection Device126121.3h
Shield Recharging Field716,5512.9h
Ammunition Package6215,3706.9h
Medical Kit4347,2359.3h
Anti-Infantry MANA Turret42810.6h
Nano-Repair Grenade01,0070.3h
WLT-Howler Mining Laser01,9040.6h

Check the help document for the dictionary if you want to learn more about words used here.


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