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Paragon craptacular[o7o] craptacular
VS BR 197

KDR: 2.3

Score: 104.9m

Last Seen: May 15th, 2020 4:06 PM
- OFFLINE - 23.7 hour(s)

Prestige 1, Battle Rank 100 (197 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd-H Aphelion VEX-4H Supernova PC Proton II PPA-H E540 Halberd SVA-88 Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $190,152 MLG Score: 152
Fun Score: N/A
Cheeseburgers Flipped: 166TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.465%20.832%42634131529,0901.7740.524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.919%-0.153C-0.042C+-0.022C+HEAD ++ (~10.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.153C++12.80.1C+49.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.013%1.307%7294134524,4925648127614.33564192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.113%0.675B+-0.771D--0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.762B++4.40.648B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.258%2.725%52621132823,6294913107224.80948220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.18%-0.459D-0.434C--0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.512B+18.30.544B+40.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.515%54.754%52611348305218100.139844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.083C+-0.791D--1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.078C+3.3-0.02C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.892%16.733%52621347251112700.222518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.071%-0.485D0.373C**-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.201C5.6-0.164C10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
104.9m361.2%341 (20.5k)290 (17.4k)2.29791112,09948,7833.12277197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349546112.457%6.904%8607:2426

10% Combat Medic75% Engineer9% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2014 1:36 AMApr 7th, 2020 8:05 AMMay 15th, 2020 11:55 AM (129d) (PST)May 15th, 2020 12:34 PM (129d) (PST)May 15th, 2020 12:06 PM (129d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
576545220.3090.1350.0211.4240.085152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,5433,23331,310198185517,379

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6036.8h/251.5d 40,239 7,739 59,839 515.6k 5,128 15,522 30,657 208.5m

EngineerCLASS DETAILS: Engineer
Zenith VX-5
D
Kills:1,700
Deaths:1,214
KDR:1.400
Accuracy:22.666% D--
HSR:19.824% D
Serpent VE92
C+
Kills:1,574
Deaths:1,435
KDR:1.097
Accuracy:22.320% D-
HSR:21.728% C+
Solstice VE3
C++
Kills:1,541
Deaths:1,244
KDR:1.239
Accuracy:21.687% D
HSR:21.869% C++
Pulsar C
C-
Kills:1,532
Deaths:1,100
KDR:1.393
Accuracy:20.981% D*
HSR:22.846% C-
VX6-7
C--
Kills:1,356
Deaths:1,916
KDR:0.708
Accuracy:20.425% D**
HSR:19.985% C--
NS-11C
C
Kills:1,142
Deaths:722
KDR:1.582
Accuracy:19.426% D**
HSR:20.228% C
NS Baron G5
C++
Kills:461
Deaths:648
KDR:0.711
Accuracy:36.070% D*
HSR:16.269% C++
Eclipse VE3A
C++
Kills:390
Deaths:306
KDR:1.275
Accuracy:21.448% F
HSR:22.051% C++
VE-C Horizon
C
Kills:299
Deaths:245
KDR:1.220
Accuracy:26.138% F
HSR:25.418% C
Eidolon VE33
C-
Kills:213
Deaths:120
KDR:1.775
Accuracy:21.094% F
HSR:23.944% C-
Thanatos VE70
D
Kills:158
Deaths:289
KDR:0.547
Accuracy:35.827% D-
HSR:13.291% D
Solstice Burst
C
Kills:144
Deaths:63
KDR:2.286
Accuracy:24.558% D--
HSR:25% C
Pandora VX25
A
Kills:93
Deaths:67
KDR:1.388
Accuracy:36.028% D-
HSR:22.581% A
VE-LR Obelisk
D--
Kills:70
Deaths:26
KDR:2.692
Accuracy:28.831% D--
HSR:24.286% D*
Kills:10,673
Deaths (as Engineer):9,395
Deaths (to Engineers):16,270
KDR:1.13603
Kill Difference:1,278
Playtime:4,527.736 hours
Usage:75%
Score:84.448m
Score/min:311
Accuracy (listed only):25.536%
HSR (listed only):21.380%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:2,921
Deaths:2,340
KDR:1.248
Accuracy:16.411% F-
HSR:21.226% D-
Orion VS54
D
Kills:1,670
Deaths:1,413
KDR:1.182
Accuracy:18.060% D*
HSR:22.994% D
SVA-GG
D*
Kills:1,289
Deaths:619
KDR:2.082
Accuracy:22.068% F
HSR:21.102% D*
Pulsar LSW
C+
Kills:1,188
Deaths:483
KDR:2.460
Accuracy:25.334% C+
HSR:23.232% D
NS-15M1
D
Kills:1,161
Deaths:700
KDR:1.659
Accuracy:19.254% D*
HSR:20.930% D
Ursa
D
Kills:431
Deaths:215
KDR:2.005
Accuracy:20.106% D--
HSR:22.042% D
Betelgeuse 54-A
D**
Kills:199
Deaths:104
KDR:1.913
Accuracy:22.349% D**
HSR:21.106% D**
Flare VE6
D*
Kills:198
Deaths:148
KDR:1.338
Accuracy:16.656% F
HSR:17.677% D*
Kills:9,057
Deaths (as Heavy Assault):6,022
Deaths (to Heavy Assaults):10,994
KDR:1.50399
Kill Difference:3,035
Playtime:527.705 hours
Usage:9%
Score:6.572m
Score/min:208
Accuracy (listed only):20.030%
HSR (listed only):21.288%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
D
Kills:1,700
Deaths:1,214
KDR:1.400
Accuracy:22.666% D--
HSR:19.824% D
Serpent VE92
C+
Kills:1,574
Deaths:1,435
KDR:1.097
Accuracy:22.320% D-
HSR:21.728% C+
Solstice VE3
C++
Kills:1,541
Deaths:1,244
KDR:1.239
Accuracy:21.687% D
HSR:21.869% C++
Pulsar C
C-
Kills:1,532
Deaths:1,100
KDR:1.393
Accuracy:20.981% D*
HSR:22.846% C-
VX6-7
C--
Kills:1,356
Deaths:1,916
KDR:0.708
Accuracy:20.425% D**
HSR:19.985% C--
NS-11C
C
Kills:1,142
Deaths:722
KDR:1.582
Accuracy:19.426% D**
HSR:20.228% C
NS Baron G5
C++
Kills:461
Deaths:648
KDR:0.711
Accuracy:36.070% D*
HSR:16.269% C++
Eclipse VE3A
C++
Kills:390
Deaths:306
KDR:1.275
Accuracy:21.448% F
HSR:22.051% C++
VE-C Horizon
C
Kills:299
Deaths:245
KDR:1.220
Accuracy:26.138% F
HSR:25.418% C
Sirius SX12
D--
Kills:208
Deaths:233
KDR:0.893
Accuracy:20.640% D*
HSR:12.500% D--
Thanatos VE70
D
Kills:158
Deaths:289
KDR:0.547
Accuracy:35.827% D-
HSR:13.291% D
Solstice Burst
C
Kills:144
Deaths:63
KDR:2.286
Accuracy:24.558% D--
HSR:25% C
NS-7 PDW
D-
Kills:139
Deaths:119
KDR:1.168
Accuracy:18.468% F-
HSR:13.669% D-
MKV Suppressed
C
Kills:111
Deaths:81
KDR:1.370
Accuracy:19.487% F-
HSR:19.820% C
Pandora VX25
A
Kills:93
Deaths:67
KDR:1.388
Accuracy:36.028% D-
HSR:22.581% A
VE-S Canis
B+
Kills:76
Deaths:30
KDR:2.533
Accuracy:20.892% F
HSR:28.947% B+
Eridani SX5
D
Kills:73
Deaths:54
KDR:1.352
Accuracy:23.257% D*
HSR:17.808% D
Kills:10,997
Deaths (as Light Assault):9,766
Deaths (to Light Assaults):7,004
KDR:1.12605
Kill Difference:1,231
Playtime:289.359 hours
Usage:5%
Score:3.448m
Score/min:199
Accuracy (listed only):24.136%
HSR (listed only):20.226%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
D*
Kills:854
Deaths:998
KDR:0.856
Accuracy:28.764% D**
HSR:14.052% D*
NS-44 Commissioner
C-
Kills:459
Deaths:708
KDR:0.648
Accuracy:36.119% C-
HSR:15.033% D*
Ghost
D--
Kills:305
Deaths:188
KDR:1.622
Accuracy:35.515% D--
HSR:54.754% F-
Sirius SX12
D--
Kills:208
Deaths:233
KDR:0.893
Accuracy:20.640% D*
HSR:12.500% D--
NS-7 PDW
D-
Kills:139
Deaths:119
KDR:1.168
Accuracy:18.468% F-
HSR:13.669% D-
MKV Suppressed
C
Kills:111
Deaths:81
KDR:1.370
Accuracy:19.487% F-
HSR:19.820% C
Nyx VX31
D-
Kills:83
Deaths:86
KDR:0.965
Accuracy:26.747% F-
HSR:24.096% D-
VE-S Canis
B+
Kills:76
Deaths:30
KDR:2.533
Accuracy:20.892% F
HSR:28.947% B+
Eridani SX5
D
Kills:73
Deaths:54
KDR:1.352
Accuracy:23.257% D*
HSR:17.808% D
Kills:2,308
Deaths (as Infiltrator):2,497
Deaths (to Infiltrators):6,054
KDR:0.92431
Kill Difference:189
Playtime:53.352 hours
Usage:1%
Score:0.524m
Score/min:164
Accuracy (listed only):25.543%
HSR (listed only):22.298%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,916
Deaths:2,517
KDR:0.761
Accuracy:17.984% F-
HSR:19.207% D
Terminus VX-9
D
Kills:1,642
Deaths:1,320
KDR:1.244
Accuracy:20.382% D**
HSR:22.777% D
Corvus VA55
C-
Kills:1,167
Deaths:840
KDR:1.389
Accuracy:22.021% D--
HSR:22.965% C-
NS-11A
D
Kills:1,164
Deaths:756
KDR:1.540
Accuracy:20.632% D*
HSR:19.931% D
Pulsar VS1
D
Kills:1,159
Deaths:883
KDR:1.313
Accuracy:22.441% D
HSR:19.154% D
NS-11AB
D--
Kills:623
Deaths:382
KDR:1.631
Accuracy:23.055% F
HSR:20.867% D--
NS Baron G5
C++
Kills:461
Deaths:648
KDR:0.711
Accuracy:36.070% D*
HSR:16.269% C++
Equinox VE2 Burst
D--
Kills:366
Deaths:210
KDR:1.743
Accuracy:25.231% D--
HSR:18.579% D**
CME
D-
Kills:331
Deaths:208
KDR:1.591
Accuracy:22.847% D*
HSR:18.731% D-
Sirius SX12
D--
Kills:208
Deaths:233
KDR:0.893
Accuracy:20.640% D*
HSR:12.500% D--
Thanatos VE70
D
Kills:158
Deaths:289
KDR:0.547
Accuracy:35.827% D-
HSR:13.291% D
NS-7 PDW
D-
Kills:139
Deaths:119
KDR:1.168
Accuracy:18.468% F-
HSR:13.669% D-
MKV Suppressed
C
Kills:111
Deaths:81
KDR:1.370
Accuracy:19.487% F-
HSR:19.820% C
Pandora VX25
A
Kills:93
Deaths:67
KDR:1.388
Accuracy:36.028% D-
HSR:22.581% A
VE-S Canis
B+
Kills:76
Deaths:30
KDR:2.533
Accuracy:20.892% F
HSR:28.947% B+
Eridani SX5
D
Kills:73
Deaths:54
KDR:1.352
Accuracy:23.257% D*
HSR:17.808% D
Kills:9,687
Deaths (as Combat Medic):8,637
Deaths (to Combat Medics):3,454
KDR:1.12157
Kill Difference:1,050
Playtime:599.164 hours
Usage:10%
Score:9.576m
Score/min:266
Accuracy (listed only):24.079%
HSR (listed only):19.194%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:157
V. Kills:139 112%
Deaths:39
KDR:4.026
Accuracy:35.508% C
KPH:23.100 D--
VKPH:20.500 D
L105 Zephyr
C+
Kills:55
V. Kills:18 289%
Deaths:20
KDR:2.750
Accuracy:34.286% D*
KPH:26.700 D--
VKPH:8.700 C+
Kills:212 (0 + 212)
Deaths:59
KDR:3.593
VKDR:2.661
Vehicle Kills:157
Kill Difference:153
Playtime:8.852 hours
Usage:0%
Score:0.251m
Score/min:473
Piloting Accuracy:N/A%
Gunner Accuracy:34.286%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:99
V. Kills:34 283%
Deaths:7
KDR:14.143
Accuracy:38.572% F
KPH:25.300 D**
VKPH:8.700 C+
Kills:99 (99 + 0)
Deaths:7
KDR:14.143
VKDR:4.857
Vehicle Kills:34
Kill Difference:92
Playtime:3.917 hours
Usage:0%
Score:0.160m
Score/min:682
Driving Accuracy:38.572%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:18,421
V. Kills:10,746 171%
Deaths:1,888
KDR:9.757
Accuracy:46.945% D--
KPH:28.300 C
VKPH:16.500 C
Supernova PC
C+
Kills:4,114
V. Kills:1,532 268%
Deaths:568
KDR:7.243
Accuracy:52.012% C++
KPH:28.200 C+
VKPH:10.500 C+
E540 Halberd
C+
Kills:3,116
V. Kills:1,822 171%
Deaths:343
KDR:9.085
Accuracy:47.407% C--
KPH:30 D
VKPH:17.600 C+
Saron HRB
C+
Kills:2,533
V. Kills:1,833 138%
Deaths:622
KDR:4.072
Accuracy:40.866% D
KPH:25.100 C
VKPH:18.100 C+
Supernova VPC
C+
Kills:1,858
V. Kills:385 481%
Deaths:118
KDR:15.746
Accuracy:51.523% C
KPH:44.300 C-
VKPH:9.200 C+
Aphelion VEX-4
C**
Kills:330
V. Kills:215 153%
Deaths:74
KDR:4.459
Accuracy:29.644% D-
KPH:30 C+
VKPH:19.600 C**
Proton II PPA
C--
Kills:187
V. Kills:18 N/A
Deaths:25
KDR:7.480
Accuracy:27.127% C++
KPH:32 D--
VKPH:3.100 C--
Kills:30,559 (24,393 + 6,166)
Deaths:3,638
KDR:8.400
VKDR:4.549
Vehicle Kills:16,551
Kill Difference:26,921
Playtime:1,059.513 hours
Usage:18%
Score:17.841m
Score/min:281
Driving Accuracy:51.523%
Gunner Accuracy:27.127%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:7,566
V. Kills:3,777 200%
Deaths:548
KDR:13.807
Accuracy:52.151% D--
KPH:54 C+
VKPH:27 C*
Aphelion VEX-4H
B+
Kills:4,713
V. Kills:3,227 146%
Deaths:556
KDR:8.477
Accuracy:41.680% D
KPH:52.500 C++
VKPH:36 B+
Proton II PPA-H
B++
Kills:3,269
V. Kills:328 N/A
Deaths:205
KDR:15.946
Accuracy:35.834% D
KPH:93.200 C
VKPH:9.400 B++
M12 Kobalt-H
C+
Kills:1,278
V. Kills:79 N/A
Deaths:54
KDR:23.667
Accuracy:19.685% D--
KPH:84.700 D-
VKPH:5.200 C+
Saron HRB-H
C+
Kills:1,227
V. Kills:787 156%
Deaths:173
KDR:7.092
Accuracy:43.657% F-
KPH:38.500 C
VKPH:24.700 C+
G40-F Ranger
C+
Kills:759
V. Kills:484 156%
Deaths:22
KDR:34.500
Accuracy:25.916% F
KPH:34.700 C-
VKPH:22.100 C+
M40 Fury-H
B+
Kills:741
V. Kills:297 249%
Deaths:66
KDR:11.227
Accuracy:45.731% C+
KPH:76.900 C--
VKPH:30.800 B+
M60-G Bulldog-H
C++
Kills:457
V. Kills:138 329%
Deaths:15
KDR:30.467
Accuracy:48.109% D--
KPH:74.900 D-
VKPH:22.600 C++
G30 Walker
D--
Kills:389
V. Kills:253 153%
Deaths:41
KDR:9.488
Accuracy:29.504% D*
KPH:19.400 D*
VKPH:12.600 D--
M20 Basilisk-H
D
Kills:100
V. Kills:28 345%
Deaths:5
KDR:20
Accuracy:32.187% F
KPH:40.400 D
VKPH:11.300 D
Kills:20,499 (0 + 20,499)
Deaths:1,685
KDR:12.166
VKDR:5.577
Vehicle Kills:9,398
Kill Difference:18,814
Playtime:371.962 hours
Usage:6%
Score:7.686m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:32.187%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:802
V. Kills:42 N/A
Deaths:37
KDR:21.676
Accuracy:17.626% D
KPH:59.400 C--
VKPH:3.100 C
M12 Kobalt
C-
Kills:628
V. Kills:17 N/A
Deaths:46
KDR:13.652
Accuracy:14.593% D--
KPH:65.900 C-
VKPH:1.800 D-
M40 Fury
B++
Kills:382
V. Kills:141 269%
Deaths:54
KDR:7.074
Accuracy:37.400% C+
KPH:39.200 D
VKPH:14.500 B++
M20 Basilisk
C+
Kills:232
V. Kills:68 336%
Deaths:26
KDR:8.923
Accuracy:32.891% D*
KPH:26.600 C+
VKPH:7.800 C+
M40 Fury
C++
Kills:201
V. Kills:62 319%
Deaths:31
KDR:6.484
Accuracy:36.467% C
KPH:42.900 D
VKPH:13.200 C++
M20 Basilisk
C
Kills:113
V. Kills:53 209%
Deaths:29
KDR:3.897
Accuracy:34.784% D-
KPH:19.500 C-
VKPH:9.100 C
G30 Walker
C-
Kills:110
V. Kills:83 131%
Deaths:14
KDR:7.857
Accuracy:26.222% D--
KPH:11.600 D-
VKPH:8.800 C-
G30 Walker
D
Kills:77
V. Kills:68 112%
Deaths:22
KDR:3.500
Accuracy:24.567% D*
KPH:8.300 D*
VKPH:7.400 D
M60-G Bulldog
D
Kills:64
V. Kills:16 376%
Deaths:12
KDR:5.333
Accuracy:25.808% D**
KPH:17.700 D--
VKPH:4.400 D
Kills:2,609 (0 + 2,609)
Deaths:271
KDR:9.627
VKDR:2.030
Vehicle Kills:550
Kill Difference:2,338
Playtime:74.335 hours
Usage:1%
Score:1.284m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:25.808%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:183
V. Kills:19 N/A
Deaths:22
KDR:8.318
Accuracy:31.894% C--
KPH:53.600 D
VKPH:5.600 C
Kills:183 (0 + 183)
Deaths:22
KDR:8.318
VKDR:0.864
Vehicle Kills:19
Kill Difference:161
Playtime:3.413 hours
Usage:0%
Score:0.038m
Score/min:185
Piloting Accuracy:N/A%
Gunner Accuracy:31.894%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 29,16718,4211,8889.757C+7.4646.945%D--1.021%D28.3C16.5C269650.2h4.4C++9.3C
E540 Halberd-H 11,3437,56654813.807C+11.5152.151%D--N/A54C+27C*339140h5.8C+11.1C--
Aphelion VEX-4H 7,9404,7135568.477C+6.1841.68%D2.886%C+52.5C++35.9B+40189.8h41C++98.3C*
Supernova PC 5,6464,1145687.243C+4.9552.012%C++2.722%B+28.3C+10.5C+179145.6h4.9C+9.4C++
Proton II PPA-H 3,5973,26920515.946C+13.6535.834%DN/A93.1C9.3B+27135.1h10.8C30.3C
E540 Halberd 4,9383,1163439.085C6.7947.407%C--1.284%C-30D17.6C+395103.8h5.9C-12.5C--
SVA-88 2,9402,9212,3401.248C-1.0516.411%F-21.226%D-20.5D*N/A82142.4h12.6D76.9F
Saron HRB 4,3662,5336224.072C--1.7740.866%DN/A25.1C18.1C+404101.1h21.9C+53.6C-
H-V45 1,9291,9162,5170.761C-1.5417.984%F-19.207%D14D--N/A53136.9h13.7D76.3D**
Supernova VPC 2,2431,85811815.746C+13.4551.523%CN/A44.2C-9.2C+22542h3.4D6.6C
Zenith VX-5 1,7171,7001,2141.4C+0.9022.666%D--19.824%D12.3D--N/A41137.7h13.9D61.5D-
Orion VS54 1,6731,6701,4131.182C1.1218.06%D*22.994%D22.1D-N/A13875.4h11.5C+63.8C+
Terminus VX-9 1,6551,6421,3201.244C1.0520.382%D**22.777%D13.8D*N/A47119.1h13.3D-65.1D*
Serpent VE92 1,5931,5741,4351.097C1.2022.32%D-21.728%C+6.2D--N/A20253.5h13.7D61.5D
Solstice VE3 1,5461,5411,2441.239C*1.0621.687%D21.869%C++13.2DN/A66116.4h13.2C++60.9C+
Pulsar C 1,5431,5321,1001.393C+0.9020.981%D*22.846%C-13.1D-N/A53116.7h12.3C--58.6D-
VX6-7 1,3741,3561,9160.708D1.5920.425%D**19.985%C--5D*N/A16272.8h13.1C64.1D
Tank Mine 2,3681,3564602.948C+0.6549.316%B+N/A98.3C-73.3C++136113.8h3.2F-6.4D
SVA-GG 1,2951,2896192.082C0.2222.068%F21.102%D*25D*N/A5551.5h12.2D**55.1F
M12 Kobalt-H 1,3571,2785423.667C-21.3719.685%D--14.085%D84.6D-5.2C+21115.1h21F106.7D**
Saron HRB-H 2,0141,2271737.092C+4.7943.657%F-1.222%C38.5C24.7C+45431.9h23.8C+54.5D-
Pulsar LSW 1,1971,1884832.46C**0.1625.334%C+23.232%D29D-N/A8041h11.6C+45.8C+
Corvus VA55 1,1861,1678401.389C+0.9122.021%D--22.965%C-16.5D--N/A4870.7h14.3D**64.9D*
NS-11A 1,1711,1647561.54C+0.7620.632%D*19.931%D19.5D-N/A5659.8h12.8C+62.3D
NS-15M1 1,1701,1617001.659C0.6419.254%D*20.93%D19.8D--N/A6658.6h13.8D--71.9D*
Pulsar VS1 1,1641,1598831.313C+0.9822.441%D19.154%D17.7DN/A7765.3h14.2C-63.3C-
NS-11C 1,1471,1427221.582C++0.7219.426%D**20.228%C18.4DN/A6462h14.7D75.5D--
C-4 1,5341,0777501.436C0.8623.856%DN/A67.3D28.6C+93216h1.7D--7.3D-
Sticky Grenade 9149041904N/A901.7046.833%D-N/A821.8D9.1D28011.1h2C++4.3C+
NS-357 Underboss 8558549980.856C1.4428.764%D**14.052%D*30.2DN/A10728.3h3.5B+12.1C-
M12 Kobalt 8448023721.676C+19.3817.626%D17.332%C59.4C--3.1C25213.5h19.2C+108.9C+
G40-F Ranger 1,2437592234.5A32.2025.916%FN/A34.7C-22.1C+29521.9h69.1C266.7D*
M40 Fury-H 1,0387416611.227C-8.9345.731%C+N/A77.2C--30.9B+5069.6h14.7D*32.2F
M12 Kobalt 6456284613.652C11.3514.593%D--16.879%D66.1C-1.8D-3329.5h17.4C++119.1C
NS-11AB 6316233821.631C+0.6723.055%F20.867%D--17.4D*N/A3635.9h16.7F**72.5F**
Proximity Mine 600599639.508A+7.2138.815%DN/A157.6BN/A5933.8h2.2D--5.6D-
Plasma Grenade 5705671567N/A564.7044.972%DN/A436.2D-2.3D19681.3h3.7D8.1D
S1 7505496720.817C1.4847.862%D**2.368%C+19.5D-7.1D-32028.2h6.3C+13.1C
MANA Anti-Vehicle Turret 7814671632.865C0.5750.605%F-4.497%S4670S3140A*7415500.1h7.3C+14.5D
NS Baron G5 4634616480.711D--1.5936.07%D*16.269%C++13.6D*N/A4933.8h6.2F17.1C
NS-44 Commissioner 4644597080.648C-1.6536.119%C-15.033%D*15.9D--N/A7028.8h5.3F14.6D-
M60-G Bulldog-H 5954571530.467B+28.1748.109%D--N/A74.9D-22.6C++3046.1h5.3C+10.9C
Ursa 4314312152.005C**0.2920.106%D--22.042%D23.3D-N/A7918.5h11.8D58.5D
Eclipse VE3A 3953903061.275C+1.0221.448%F22.051%C++10.2D--N/A2638.4h13.9D--64.8D**
G30 Walker 642389419.488C+7.1929.504%D*3.342%C19.4D*12.6D--18220.1h213.8D*724.6D**
M40 Fury 523382547.074C4.7837.4%C+1.571%C+39D14.4B++4129.8h18D48.1D
NS Decimator 5823762441.541C+0.7653.358%D*1.596%C24.6D--13.5D30715.3h5.9D-11D**
Equinox VE2 Burst 3663662101.743C0.5525.231%D--18.579%D**22.5D*N/A6216.3h14.6D*58D-
CME 3333312081.591B0.7122.847%D*18.731%D-18D--N/A5318.4h16.5D**72.1D**
Aphelion VEX-4 545330744.459C2.1629.644%D-6.667%A+30C+19.5C**34211h42.7B+144C**
Ghost 3053051881.622D0.6835.515%D--54.754%F-15.5D*N/A9219.7h3.3F*9.2F-
VE-C Horizon 3022992451.22C-1.0826.138%F25.418%C7.7D*N/A2639h19.8D**75.6F
Anti-Vehicle Grenade 3002831283N/A280.7054.154%C*N/A404.3C+24.3D-23810.7h4.9C*9.1B
M20 Basilisk 300232268.923A++6.6332.891%D*5.603%C+26.7C++7.8C+2838.7h68.3B+207.7C++
Eidolon VE33 2162131201.775C++0.5221.094%F23.944%C-16DN/A9213.3h9.4D44.4D*
Sirius SX12 2102082330.893C1.4020.64%D*12.5%D--10.7D-N/A8419.4h14.4C+69.8C-
M40 Fury 263201316.484C4.1936.467%C0.995%D42.8D13.2C++4614.7h16.1D44.1D
Betelgeuse 54-A 1991991041.913C0.3822.349%D**21.106%D**25.5D*N/A2467.8h12D--53.8D*
Flare VE6 1981981481.338C-0.9616.656%F17.677%D*16.8D*N/A11911.8h13F77.9F-
Proton II PPA 205187257.48C--5.1827.127%C++N/A32.2D--3.1C--1855.8h13.8D*50.9D
CAS 14-E 202183228.318C-6.0231.894%C--2.732%B**53.8D5.6C1843.4h33.7C-105.6C
Thanatos VE70 1581582890.547D1.7535.827%D-13.291%D15.2D-N/A12110.4h6.1D*16.9D--
C150 Dalton 296157394.026C-1.7335.508%CN/A23.1D--20.4D4896.8h3.9C-11C
Solstice Burst 146144632.286C++0.0124.558%D--25%C18.2D--N/A677.9h17F-69.1F
NS-7 PDW 1391391191.168C+1.1318.468%F-13.669%D-13D--N/A11510.7h15.6D84.4D*
Lasher X2 1261261251.008C1.2912.942%F--3.175%C-15.6D--N/A1218.1h27.7F-214T*
M20 Basilisk 166113293.897C+1.6034.784%D-5.31%C19.5C-9.1C3295.8h102.4C+294.3C-
MKV Suppressed 111111811.37C+0.9319.487%F-19.82%C18.2D--N/A1296.1h16.7D-85.8F
G30 Walker 193110147.857B+5.5626.222%D--2.727%D11.6D-8.7C--2219.5h281.8D**1074.9F
Blueshift VM5 102102631.619C-0.6811.041%F--19.608%D18.2D*N/A1135.6h16.9C--152.6F--
M20 Basilisk-H 128100520B**17.7032.187%F8%B*40D11.2D2142.5h57.4C+178.2D--
L100 Python HESH 13399714.143C+11.8538.572%F3.03%A++25.4D**8.7C+6823.9h5.9T-15.4T*
Pandora VX25 9393671.388C+0.9136.028%D-22.581%A16.6D--N/A1205.6h4.9D13.7D
Blueshift VM5 9492631.46C--0.8410.408%F--20.652%C--16.4D**N/A1265.6h17.9D-172.2T-
Nyx VX31 8383860.965D1.3326.747%F-24.096%D-14.6D*N/A775.7h9.4T*35T*
M60-A Bulldog 10483126.917C4.6242.341%DN/A18.9D-4.8C+1514.4h8.2F19.3D*
M20 Basilisk 11082327.333B**25.0432.405%F**7.317%B**37.3C12.7D-2272.2h66.9B++206.3C+
G30 Walker 14577223.5D1.2024.567%D*2.597%D8.4D*7.4D1679.2h298.4F1214.4F-
Spear Anti-Vehicle Phalanx Turret 15976515.2B++12.9034.623%FN/A19D*20.8C--8584h14F-40.5D*
VE-S Canis 7676302.533B*0.2420.892%F28.947%B+18.1D--N/A1234.2h9.9C++47.5C
Eridani SX5 7373541.352C+0.9523.257%D*17.808%D13.5D--N/A1455.4h11.3C+48.5C--
VE-LR Obelisk 7170262.692C+0.3928.831%D--24.286%D*24.1D-N/A1642.9h9.1F-31.5F
MANA Anti-Personnel Turret 7068441.545N/A0.7513.169%UN/A680U20U4038000.1h23.2T*176.4T*
M60-G Bulldog 8064125.333C3.0425.808%D**3.125%B+17.8D--4.4D1793.6h9.9F38.2F-
Comet VM2 10264411.561C*0.7433.227%F-1.563%D**8.2D--4.9C1987.8h29.3C88.2D**
Comet VM2 9463581.086C+1.2132.148%F1.587%D*7.5D-3.7D2808.4h29.6D-92D-
A30 Walker 11861491.245D1.0527.901%C++N/A6D-5.6D-9310.2h243D**870.9D-
L105 Zephyr 7355202.75D-0.4534.286%D*N/A26.2D--8.6C4212.1h7.6D22.3D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,7115,311,167419.2h
Anti-Vehicle MANA Turret101,6852.6h
Spawn Beacon42,7171.3h
Nanite Revive Grenade03,0030.8h
Medical Applicator962579,50438.9h
Motion Spotter21,6860.6h
Auraxium Force-Blade17213527.9h
Restoration Kit161820.3h
Deconstruction Tool01770.1h
Spitfire Auto-Turret203,9093.5h
Recon Detection Device126121.3h
Shield Recharging Field726,5732.9h
Ammunition Package6615,6637.1h
Medical Kit4347,2359.3h
Anti-Infantry MANA Turret42810.6h
WLT-Howler Mining Laser01,9040.6h
Nano-Repair Grenade01,0100.3h

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