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Adept craptacular2[] craptacular2
VS BR 22

KDR: 2.95

Score: 16.8m

Last Seen: Jun 16th, 2019 1:19 AM
- OFFLINE - 119.6 hour(s)

Prestige 1, Battle Rank 22 - Vanu Sovereignty on Emerald
Level Progress (to 23): 82%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd-H Supernova PC NS-11A Supernova VPC Pulsar LSW Saron HRB Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $404,073 MLG Score: 323
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.697%21.462%4662111939,0582.73490.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.118%0.106C+0.092C+-0.179CHEAD ++ (~10.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.192C++13.10.085C+47.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.013%2.387%1157312115,02773025036.8863201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.49%0.683B+-0.112C+-1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.739B++4.80.613B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.333%1.474%719912054,47972721036.16093213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.329%-0.264C-0.734D-0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.585B+16.50.586B+33

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.486%66.667%719112139046000.195652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.676B+-0.027C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.258C*2.90.089C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.8m270.2%303 (18.2k)259 (15.5k)2.9527124,4788,2904.0102522 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214130614.833%9.4%13907:493

15% Combat Medic68% Engineer11% Heavy Assault6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2015 9:18 PMDec 31st, 1969 6:00 PMJun 16th, 2019 2:21 PM (67d) (PST)Jun 16th, 2019 12:28 AM (67d) (PST)Jun 15th, 2019 9:19 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
672616110.3770.1280.0351.2510.086323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3273,64336,684238275515,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1081.9h/45.1d 8,767 2,301 9,491 81.2k 722 3,550 5,570 43.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:1,073
Deaths:474
KDR:2.264
Accuracy:22.053% C+
HSR:22.740% C
SVA-88
C
Kills:523
Deaths:214
KDR:2.444
Accuracy:22.110% C
HSR:21.224% D
Orion VS54
B+
Kills:456
Deaths:175
KDR:2.606
Accuracy:23.114% B+
HSR:21.491% C--
NS-15M1
C
Kills:355
Deaths:128
KDR:2.773
Accuracy:21.535% C
HSR:20.563% C
Ursa
D
Kills:168
Deaths:89
KDR:1.888
Accuracy:18.520% D
HSR:17.262% D--
SVA-GG
C*
Kills:159
Deaths:83
KDR:1.916
Accuracy:20.176% D--
HSR:31.447% C*
Kills:2,734
Deaths (as Heavy Assault):1,163
Deaths (to Heavy Assaults):1,922
KDR:2.35082
Kill Difference:1,571
Playtime:115.992 hours
Usage:11%
Score:1.396m
Score/min:201
Accuracy (listed only):21.251%
HSR (listed only):22.454%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:784
Deaths:376
KDR:2.085
Accuracy:21.964% C+
HSR:21.684% B
Pulsar C
C
Kills:529
Deaths:281
KDR:1.883
Accuracy:20.615% D
HSR:21.928% C
VX6-7
C**
Kills:310
Deaths:246
KDR:1.260
Accuracy:21.574% D
HSR:22.581% C**
Zenith VX-5
B+
Kills:303
Deaths:272
KDR:1.114
Accuracy:21.976% D
HSR:24.753% B+
Serpent VE92
B++
Kills:238
Deaths:206
KDR:1.155
Accuracy:22.028% C
HSR:23.950% B++
NS-11C
C++
Kills:178
Deaths:88
KDR:2.023
Accuracy:20.954% D
HSR:19.663% C++
Kills:2,342
Deaths (as Engineer):1,469
Deaths (to Engineers):2,422
KDR:1.59428
Kill Difference:873
Playtime:732.306 hours
Usage:68%
Score:12.372m
Score/min:282
Accuracy (listed only):21.518%
HSR (listed only):22.426%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B
Kills:784
Deaths:376
KDR:2.085
Accuracy:21.964% C+
HSR:21.684% B
Pulsar C
C
Kills:529
Deaths:281
KDR:1.883
Accuracy:20.615% D
HSR:21.928% C
VX6-7
C**
Kills:310
Deaths:246
KDR:1.260
Accuracy:21.574% D
HSR:22.581% C**
Zenith VX-5
B+
Kills:303
Deaths:272
KDR:1.114
Accuracy:21.976% D
HSR:24.753% B+
Serpent VE92
B++
Kills:238
Deaths:206
KDR:1.155
Accuracy:22.028% C
HSR:23.950% B++
NS-11C
C++
Kills:178
Deaths:88
KDR:2.023
Accuracy:20.954% D
HSR:19.663% C++
VE-S Canis
B+
Kills:118
Deaths:67
KDR:1.761
Accuracy:23.144% D
HSR:24.576% B+
NS-7 PDW
A++
Kills:74
Deaths:29
KDR:2.552
Accuracy:20.259% D-
HSR:28.378% A++
Kills:2,534
Deaths (as Light Assault):1,565
Deaths (to Light Assaults):1,274
KDR:1.61917
Kill Difference:969
Playtime:66.508 hours
Usage:6%
Score:0.835m
Score/min:209
Accuracy (listed only):21.564%
HSR (listed only):23.439%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:1,124
Deaths:526
KDR:2.137
Accuracy:21.753% C--
HSR:22.064% C+
CME
C
Kills:712
Deaths:303
KDR:2.350
Accuracy:21.340% D--
HSR:20.084% C
H-V45
C
Kills:602
Deaths:298
KDR:2.020
Accuracy:20.484% D
HSR:19.269% C
Terminus VX-9
D
Kills:488
Deaths:279
KDR:1.749
Accuracy:22.159% D
HSR:21.721% D
Pulsar VS1
C+
Kills:395
Deaths:206
KDR:1.917
Accuracy:21.283% C-
HSR:20.253% C+
VE-S Canis
B+
Kills:118
Deaths:67
KDR:1.761
Accuracy:23.144% D
HSR:24.576% B+
NS-7 PDW
A++
Kills:74
Deaths:29
KDR:2.552
Accuracy:20.259% D-
HSR:28.378% A++
Kills:3,513
Deaths (as Combat Medic):1,708
Deaths (to Combat Medics):694
KDR:2.05679
Kill Difference:1,805
Playtime:157.189 hours
Usage:15%
Score:2.128m
Score/min:226
Accuracy (listed only):21.489%
HSR (listed only):22.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:269
Deaths:283
KDR:0.951
Accuracy:37.159% C++
HSR:20.074% C
NS-357 Underboss
C--
Kills:200
Deaths:182
KDR:1.099
Accuracy:32.570% C--
HSR:9.500% D**
VE-S Canis
B+
Kills:118
Deaths:67
KDR:1.761
Accuracy:23.144% D
HSR:24.576% B+
Ghost
C++
Kills:90
Deaths:39
KDR:2.308
Accuracy:39.486% C++
HSR:66.667% C+
NS-7 PDW
A++
Kills:74
Deaths:29
KDR:2.552
Accuracy:20.259% D-
HSR:28.378% A++
Kills:751
Deaths (as Infiltrator):600
Deaths (to Infiltrators):1,092
KDR:1.25167
Kill Difference:151
Playtime:7.426 hours
Usage:1%
Score:0.066m
Score/min:149
Accuracy (listed only):30.523%
HSR (listed only):29.839%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:2,669
V. Kills:1,734 154%
Deaths:451
KDR:5.918
Accuracy:46.230% D-
KPH:23.400 C+
VKPH:15.200 C+
Supernova PC
B+
Kills:1,249
V. Kills:470 265%
Deaths:196
KDR:6.372
Accuracy:50.035% C++
KPH:26.600 B
VKPH:10 B+
Supernova VPC
B**
Kills:1,109
V. Kills:299 370%
Deaths:89
KDR:12.461
Accuracy:52.104% C++
KPH:43.700 C+
VKPH:11.800 B**
Saron HRB
B+
Kills:988
V. Kills:596 165%
Deaths:190
KDR:5.200
Accuracy:43.573% C+
KPH:29.500 B+
VKPH:17.800 C**
E540 Halberd
B
Kills:750
V. Kills:367 204%
Deaths:82
KDR:9.146
Accuracy:47.250% C+
KPH:35.600 B
VKPH:17.400 C*
Proton II PPA
D
Kills:70
V. Kills:5 N/A
Deaths:8
KDR:8.750
Accuracy:25.460% C*
KPH:37 D
VKPH:2.600 D
Kills:6,835 (5,027 + 1,808)
Deaths:1,016
KDR:6.727
VKDR:3.416
Vehicle Kills:3,471
Kill Difference:5,819
Playtime:242.675 hours
Usage:22%
Score:3.407m
Score/min:234
Driving Accuracy:52.104%
Gunner Accuracy:25.460%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:1,505
V. Kills:666 226%
Deaths:49
KDR:30.714
Accuracy:47.548% D*
KPH:48.100 C*
VKPH:21.300 C+
Proton II PPA-H
B+
Kills:651
V. Kills:59 N/A
Deaths:11
KDR:59.182
Accuracy:30.710% D
KPH:94.500 C++
VKPH:8.600 B+
Aphelion VEX-4H
B+
Kills:624
V. Kills:351 177%
Deaths:63
KDR:9.905
Accuracy:28.517% F-
KPH:50 B+
VKPH:28.100 C++
G40-F Ranger
D
Kills:180
V. Kills:127 141%
Deaths:7
KDR:25.714
Accuracy:24.197% D**
KPH:23.800 D--
VKPH:16.800 D
M12 Kobalt-H
B*
Kills:178
V. Kills:14 N/A
Deaths:3
KDR:59.333
Accuracy:18.172% D--
KPH:96.100 C-
VKPH:7.600 B*
M40 Fury-H
A*
Kills:132
V. Kills:61 213%
Deaths:7
KDR:18.857
Accuracy:54.122% B**
KPH:94.600 C++
VKPH:43.700 A*
Saron HRB-H
C+
Kills:103
V. Kills:59 172%
Deaths:19
KDR:5.421
Accuracy:45.278% D*
KPH:36.400 C+
VKPH:20.800 C
G30 Walker
D
Kills:102
V. Kills:65 155%
Deaths:10
KDR:10.200
Accuracy:25.348% F
KPH:19.300 D
VKPH:12.300 D
Kills:3,475 (0 + 3,475)
Deaths:169
KDR:20.562
VKDR:8.296
Vehicle Kills:1,402
Kill Difference:3,306
Playtime:69.589 hours
Usage:6%
Score:1.131m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:25.348%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,4032,6694515.918C+2.9746.23%D-2.248%C+23.4C+15.2C+253113.9h5.3C++11.5C
E540 Halberd-H 2,1711,5054930.714A++27.7647.548%D*N/A48.1C*21.3C+25931.3h6.4C+13.5D
Supernova PC 1,7191,2491966.372C*3.4250.035%C++3.923%A26.6B10B+15146.9h5.2C++10.3C**
NS-11A 1,1371,1245262.137B+0.8221.753%C--22.064%C+23.9CN/A5647.1h14.2C+65.2C+
Supernova VPC 1,4081,1098912.461C++9.5152.104%C++N/A43.7C+11.8B**20325.4h3.3C++6.3C*
Pulsar LSW 1,0801,0734742.264B++0.6922.053%C+22.74%C26.4DN/A6240.7h13C+59.2C++
Saron HRB 1,5849881905.2C+2.2543.573%C+N/A29.5B+17.8C**26633.5h22.6C+51.8C++
Solstice VE3 7877843762.085A*0.8721.964%C+21.684%B24.3C**N/A8532.3h14B+63.8C++
E540 Halberd 1,117750829.146C+6.1947.25%C+N/A35.5B17.4C*31221.1h5.6C*11.9C*
CME 7167123032.35B**0.6021.34%D--20.084%C27.2CN/A7126.2h14.8C69.5C--
Proton II PPA-H 7106511159.182M**56.2330.71%DN/A94.3C++8.6B+2366.9h12C38.9C-
Aphelion VEX-4H 975624639.905B+6.9528.517%F-5.609%A+49.9B+28.1C++33812.5h41.1B++144.2C+
H-V45 6026022982.02B0.9320.484%D19.269%C24.3CN/A6724.8h13C*63.2C+
Pulsar C 5315292811.883B+1.0720.615%D21.928%C22.8CN/A7323.2h14.3C--69.6C-
SVA-88 5285232142.444B0.5122.11%C21.224%D30.2DN/A7617.3h12.5C+56.7C+
Terminus VX-9 4914882791.749C++1.2022.159%D21.721%D22.3DN/A6721.9h15.2D-68.7D
Orion VS54 4584561752.606B*0.3523.114%B+21.491%C--35.6C++N/A14612.8h11B++47.5C*
Pulsar VS1 3973952061.917B**1.0421.283%C-20.253%C+27.4C++N/A8914.4h12.1B*56.8B
NS-15M1 3563551282.773B**0.1821.535%C20.563%C30.6CN/A9811.6h12.6C++58.7C++
NS Decimator 4353181971.614B++1.3455.285%D1.258%D31.2C11.5D21210.2h4.9C+8.9C
VX6-7 3123102461.26C+1.6921.574%D22.581%C**8.5D-N/A2636.3h14.1C+65.6C+
Zenith VX-5 3083032721.114C+1.8421.976%D24.753%B+5.5D*N/A1754.9h16D72.8D
NS-44 Commissioner 2702692830.951C+2.0037.159%C++20.074%C23.8CN/A7711.3h3.6B9.8B+
Frag Grenade 2702681268N/A265.0553.038%B**N/A536C*4C--19980.5h3.3B+6.1B++
Serpent VE92 2412382061.155C++1.8022.028%C23.95%B++6.4D--N/A2237.1h13.3C++60.4C++
Tank Mine 346212693.072C*0.1268.837%MN/A141.3B++89.3B**15641.5h3.5F*5.1B++
NS-357 Underboss 2012001821.099C++1.8532.57%C--9.5%D**36.4C+N/A945.5h3.6B++11.1C**
G40-F Ranger 307180725.714A++22.7624.197%D**N/A23.7D--16.7D2307.6h96.1D--397F
NS-11C 179178882.023B**0.9320.954%D19.663%C++25.1C+N/A1027.1h14.1C*67.4C+
M12 Kobalt-H 192178359.333M++56.3818.172%D--18.539%C**93.7C--7.4B++2491.9h22D*121.2D*
Ursa 169168891.888B++1.0618.52%D17.262%D--27.5CN/A726.1h10.9C*58.8C+
C-4 226168891.888B1.0623.72%CN/A98.8B+34.1B11741.7h1.6C+6.6C+
SVA-GG 160159831.916C+1.0420.176%D--31.447%C*33.8DN/A724.7h13.1C--65.2C-
M40 Fury-H 193132718.857B+15.9054.122%B**N/A94.3C++43.6A*4941.4h14.5D*26.8C-
VE-S Canis 119118671.761B+1.1923.144%D24.576%B+17.4DN/A536.8h12.1C++52.3C+
Sticky Grenade 1161141114N/A111.0550.936%C+N/A570D-10C23430.2h2.4C+4.7C+
Saron HRB-H 162103195.421C++2.4745.278%D*N/A36.8C+21.1C4062.8h24.4C*53.9C
Proximity Mine 103102128.5A+5.5543.03%C++N/A204A++2A**6850.5h2.1C--4.9C+
G30 Walker 1671021010.2B++7.2525.348%F3.922%C++19.2D12.3D1595.3h201.1D793.3D*
Ghost 9090392.308C+0.6439.486%C++66.667%C+23.7DN/A1133.8h2.9D-7.3C
Lasher X2 8683531.566B*1.3915.665%D**4.819%B+23.7CN/A1123.5h26.4D*168.4F
NS-7 PDW 7774292.552A*0.4020.259%D-28.378%A++22.4CN/A1073.3h16.1C+79.4C
M12 Kobalt 7370170A*67.0519.67%C-12.857%D--77.8C--3.3D2510.9h20.9C106.3C
Proton II PPA 757088.75C5.8025.46%C*1.429%D36.8D2.6D1111.9h16.8F66D-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator6973,0713.9h
Spawn Beacon01700.1h
Nano-Armor Kit226802,59757.3h
Nanite Revive Grenade04980.1h
Anti-Vehicle MANA Turret11300.1h
Motion Spotter03740.1h
Deconstruction Tool01220h
Spitfire Auto-Turret78870.9h
Ammunition Package162,8091h
Shield Recharging Field66380.2h
Medical Kit1232,0472.7h
Nano-Repair Grenade0760h

Check the help document for the dictionary if you want to learn more about words used here.


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