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Signifer craptacular2[MAG3] craptacular2
VS BR 57

KDR: 3.26

Score: 19.9m

Last Seen: Mar 23rd, 2020 10:49 PM
- OFFLINE - 39.9 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Emerald
Level Progress (to 58): 36%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd-H Supernova PC E540 Halberd NS-11A Supernova VPC Saron HRB Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $371,547 MLG Score: 297
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.668%21.493%4662112119,1662.697470.562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.116%0.086C+0.07C+-0.164CHEAD ++ (~10.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.185C++13.10.082C+47.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.948%1.575%1535312297,99885538039.34346210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.661%0.573B+-0.603D-0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.76B++4.30.653B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.937%1.298%710912235,16286324365.97454212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.324%-0.211C-0.779D-0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.62B+15.50.614B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.486%66.667%710112319046700.192308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.681B+-0.023C+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.261C*2.90.092C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.9m273.1%310 (18.6k)267 (16k)3.2591229,1308,9384.5284257 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232147814.691%8.026%11808:203

13% Combat Medic72% Engineer9% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2015 9:18 PMJan 18th, 2020 12:18 AMMar 25th, 2020 4:38 PM (4d) (PST)Mar 23rd, 2020 8:02 PM (6d) (PST)Mar 23rd, 2020 6:49 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
750546960.3900.1200.0311.3310.097297

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,9963,24241,754237280615,998

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1245.1h/51.9d 11,345 2,338 11,169 99.4k 827 3,842 7,273 56m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:833
Deaths:531
KDR:1.569
Accuracy:21.801% C
HSR:21.849% C**
Pulsar C
C
Kills:529
Deaths:281
KDR:1.883
Accuracy:20.615% D-
HSR:21.928% C
Zenith VX-5
B
Kills:332
Deaths:293
KDR:1.133
Accuracy:21.691% D--
HSR:24.699% B
VX6-7
C++
Kills:310
Deaths:246
KDR:1.260
Accuracy:21.574% D-
HSR:22.581% C++
Serpent VE92
B+
Kills:260
Deaths:274
KDR:0.949
Accuracy:21.879% D
HSR:23.846% B+
NS-11C
C+
Kills:178
Deaths:88
KDR:2.023
Accuracy:20.954% D
HSR:19.663% C+
Kills:2,442
Deaths (as Engineer):1,713
Deaths (to Engineers):2,752
KDR:1.42557
Kill Difference:729
Playtime:892.650 hours
Usage:72%
Score:15.432m
Score/min:288
Accuracy (listed only):21.419%
HSR (listed only):22.428%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C
Kills:1,073
Deaths:474
KDR:2.264
Accuracy:22.053% C-
HSR:22.740% C
SVA-88
C-
Kills:529
Deaths:216
KDR:2.449
Accuracy:22.068% C-
HSR:21.172% D
Orion VS54
C*
Kills:456
Deaths:175
KDR:2.606
Accuracy:23.114% C*
HSR:21.491% C--
NS-15M1
C
Kills:355
Deaths:128
KDR:2.773
Accuracy:21.535% C
HSR:20.563% C
Ursa
D--
Kills:168
Deaths:89
KDR:1.888
Accuracy:18.520% D--
HSR:17.262% D--
SVA-GG
C+
Kills:159
Deaths:83
KDR:1.916
Accuracy:20.176% D*
HSR:31.447% C+
Kills:2,740
Deaths (as Heavy Assault):1,165
Deaths (to Heavy Assaults):2,003
KDR:2.35193
Kill Difference:1,575
Playtime:116.444 hours
Usage:9%
Score:1.398m
Score/min:200
Accuracy (listed only):21.244%
HSR (listed only):22.446%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C**
Kills:833
Deaths:531
KDR:1.569
Accuracy:21.801% C
HSR:21.849% C**
Pulsar C
C
Kills:529
Deaths:281
KDR:1.883
Accuracy:20.615% D-
HSR:21.928% C
Zenith VX-5
B
Kills:332
Deaths:293
KDR:1.133
Accuracy:21.691% D--
HSR:24.699% B
VX6-7
C++
Kills:310
Deaths:246
KDR:1.260
Accuracy:21.574% D-
HSR:22.581% C++
Serpent VE92
B+
Kills:260
Deaths:274
KDR:0.949
Accuracy:21.879% D
HSR:23.846% B+
NS-11C
C+
Kills:178
Deaths:88
KDR:2.023
Accuracy:20.954% D
HSR:19.663% C+
VE-S Canis
C++
Kills:118
Deaths:67
KDR:1.761
Accuracy:23.144% D-
HSR:24.576% C++
NS-7 PDW
A++
Kills:74
Deaths:29
KDR:2.552
Accuracy:20.259% D--
HSR:28.378% A++
Kills:2,634
Deaths (as Light Assault):1,809
Deaths (to Light Assaults):1,317
KDR:1.45605
Kill Difference:825
Playtime:68.423 hours
Usage:5%
Score:0.849m
Score/min:207
Accuracy (listed only):21.490%
HSR (listed only):23.440%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C+
Kills:1,124
Deaths:526
KDR:2.137
Accuracy:21.753% D
HSR:22.064% C+
CME
C-
Kills:712
Deaths:303
KDR:2.350
Accuracy:21.340% D*
HSR:20.084% C-
H-V45
C
Kills:602
Deaths:298
KDR:2.020
Accuracy:20.484% D-
HSR:19.269% C
Terminus VX-9
D
Kills:488
Deaths:279
KDR:1.749
Accuracy:22.159% D--
HSR:21.721% D
Pulsar VS1
C+
Kills:395
Deaths:206
KDR:1.917
Accuracy:21.283% D
HSR:20.253% C+
VE-S Canis
C++
Kills:118
Deaths:67
KDR:1.761
Accuracy:23.144% D-
HSR:24.576% C++
NS-7 PDW
A++
Kills:74
Deaths:29
KDR:2.552
Accuracy:20.259% D--
HSR:28.378% A++
Kills:3,513
Deaths (as Combat Medic):1,708
Deaths (to Combat Medics):712
KDR:2.05679
Kill Difference:1,805
Playtime:157.192 hours
Usage:13%
Score:2.128m
Score/min:226
Accuracy (listed only):21.489%
HSR (listed only):22.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:271
Deaths:297
KDR:0.912
Accuracy:37.219% C+
HSR:20.295% C
NS-357 Underboss
D
Kills:200
Deaths:185
KDR:1.081
Accuracy:32.398% D
HSR:9.500% D**
VE-S Canis
C++
Kills:118
Deaths:67
KDR:1.761
Accuracy:23.144% D-
HSR:24.576% C++
Ghost
C+
Kills:90
Deaths:39
KDR:2.308
Accuracy:39.486% C+
HSR:66.667% C
NS-7 PDW
A++
Kills:74
Deaths:29
KDR:2.552
Accuracy:20.259% D--
HSR:28.378% A++
Kills:753
Deaths (as Infiltrator):617
Deaths (to Infiltrators):1,136
KDR:1.22042
Kill Difference:136
Playtime:7.477 hours
Usage:1%
Score:0.069m
Score/min:153
Accuracy (listed only):30.501%
HSR (listed only):29.883%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:5,639
V. Kills:3,034 186%
Deaths:483
KDR:11.675
Accuracy:45.557% D--
KPH:29.600 C*
VKPH:15.900 C+
Supernova PC
C**
Kills:1,249
V. Kills:470 265%
Deaths:196
KDR:6.372
Accuracy:49.934% C+
KPH:26.600 C++
VKPH:10 C**
E540 Halberd
C**
Kills:1,145
V. Kills:528 216%
Deaths:83
KDR:13.795
Accuracy:46.165% C
KPH:36.300 C**
VKPH:16.700 C+
Supernova VPC
B**
Kills:1,110
V. Kills:299 370%
Deaths:89
KDR:12.472
Accuracy:52.073% C+
KPH:43.700 C+
VKPH:11.800 B**
Saron HRB
C**
Kills:1,085
V. Kills:637 170%
Deaths:190
KDR:5.711
Accuracy:43.624% C+
KPH:29.400 C**
VKPH:17.300 C++
G40-F Ranger
D
Kills:105
V. Kills:48 214%
Deaths:9
KDR:11.667
Accuracy:28.579% D
KPH:24.800 D-
VKPH:11.300 D--
Proton II PPA
D
Kills:70
V. Kills:5 N/A
Deaths:8
KDR:8.750
Accuracy:25.460% C++
KPH:37 D-
VKPH:2.600 D
Kills:10,403 (7,998 + 2,405)
Deaths:1,058
KDR:9.833
VKDR:4.746
Vehicle Kills:5,021
Kill Difference:9,345
Playtime:337.609 hours
Usage:27%
Score:4.778m
Score/min:236
Driving Accuracy:52.073%
Gunner Accuracy:25.460%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:1,672
V. Kills:724 231%
Deaths:49
KDR:34.123
Accuracy:47.879% D*
KPH:49.800 C*
VKPH:21.600 C+
Aphelion VEX-4H
B+
Kills:731
V. Kills:390 187%
Deaths:63
KDR:11.603
Accuracy:29.621% F--
KPH:53.100 B+
VKPH:28.300 C+
Proton II PPA-H
B+
Kills:673
V. Kills:63 N/A
Deaths:11
KDR:61.182
Accuracy:30.580% D-
KPH:92 C+
VKPH:8.600 B+
G40-F Ranger
D
Kills:242
V. Kills:161 149%
Deaths:8
KDR:30.250
Accuracy:24.774% F
KPH:25.800 D-
VKPH:17.200 D
M12 Kobalt-H
B*
Kills:178
V. Kills:14 N/A
Deaths:3
KDR:59.333
Accuracy:18.172% D*
KPH:96.100 D
VKPH:7.600 B*
M40 Fury-H
A**
Kills:134
V. Kills:63 209%
Deaths:7
KDR:19.143
Accuracy:54.384% A
KPH:94.500 C+
VKPH:44.400 A**
Saron HRB-H
C+
Kills:103
V. Kills:59 172%
Deaths:19
KDR:5.421
Accuracy:45.278% D*
KPH:36.400 C+
VKPH:20.800 C
G30 Walker
D-
Kills:102
V. Kills:65 155%
Deaths:10
KDR:10.200
Accuracy:25.348% D**
KPH:19.300 D-
VKPH:12.300 D-
Kills:3,835 (0 + 3,835)
Deaths:170
KDR:22.559
VKDR:9.053
Vehicle Kills:1,539
Kill Difference:3,665
Playtime:75.407 hours
Usage:6%
Score:1.250m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:25.348%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,6735,63948311.675B+8.4245.557%D--1.17%D-29.6C*15.9C+243190.6h4.3B+9.5C++
E540 Halberd-H 2,3961,6724934.122A++30.8647.879%D*N/A49.8C*21.5C+26533.6h6.3C+13.2D
Supernova PC 1,7191,2491966.372C+3.1149.934%C+3.923%A26.6C++10C**16647h5.2C+10.3C++
E540 Halberd 1,6731,1458313.795C**10.5446.165%CN/A36.2C**16.7C+30131.6h5.5C++11.9C++
NS-11A 1,1371,1245262.137B++1.1221.753%D22.064%C+23.9C-N/A5647.1h14.2C+65.2C
Supernova VPC 1,4091,1108912.472C+9.2152.073%C+N/A43.7C+11.8B**20625.4h3.3C6.3C+
Saron HRB 1,7221,0851905.711C+2.4543.624%C+N/A29.4C**17.3C++26736.9h23C52.8C+
Pulsar LSW 1,0801,0734742.264B1.0022.053%C-22.74%C26.4DN/A6240.7h13C59.2C+
Solstice VE3 8368335311.569B**1.6921.801%C21.849%C**18.1CN/A6346h14.2C*65.3C+
Aphelion VEX-4H 1,1217316311.603B**8.3429.621%F--5.335%A53B+28.3C+34213.8h39.4B*132.9C+
CME 7167123032.35B++0.9121.34%D*20.084%C-27.2C--N/A7126.2h14.8D69.5D-
Proton II PPA-H 7366731161.182M**57.9230.58%D-N/A92.2C+8.6B+2307.3h12.3D40.1D-
H-V45 6026022982.02C*1.2420.484%D-19.269%C24.3C--N/A6824.8h13C+63.2C
Pulsar C 5315292811.883C++1.3820.615%D-21.928%C22.7C-N/A7323.3h14.3D69.6D
SVA-88 5345292162.449C*0.8122.068%C-21.172%D29.9DN/A7617.7h12.6C-57.1C
Terminus VX-9 4914882791.749C+1.5122.159%D--21.721%D22.3D-N/A6721.9h15.2D*68.7D*
Orion VS54 4584561752.606B+0.6523.114%C*21.491%C--35.6C+N/A15012.8h11B+47.5C++
Pulsar VS1 3973952061.917B*1.3421.283%D20.253%C+27.4C+N/A9014.4h12.1B++56.8C*
NS-15M1 3563551282.773B*0.4921.535%C20.563%C30.6C-N/A9911.6h12.6C+58.7C+
Zenith VX-5 3373322931.133C2.1321.691%D--24.699%B5.8D*N/A1757.5h16.2D--74.6D--
NS Decimator 4353181971.614B+1.6555.278%D-1.258%D-31.2C11.5D21810.2h4.9C+8.9C
VX6-7 3123102461.26C+2.0021.574%D-22.581%C++8.5D--N/A2636.4h14.1C-65.6C--
NS-44 Commissioner 2722712970.912C+2.3537.219%C+20.295%C23.4C--N/A7511.6h3.7C*10C**
Plasma Grenade 2702681268N/A264.7452.838%B++N/A536C+4C--20120.5h3.3C*6.2B+
Serpent VE92 2632602740.949C2.3121.879%D23.846%B+5.9D--N/A2044.4h13.4C+61C+
G40-F Ranger 403242830.25A++26.9924.774%FN/A25.7D-17.1D2469.4h93D*375.5F--
Tank Mine 373232753.093C*0.1773.396%MN/A136.5B+82.9B+16101.7h3.7T5B+
NS-357 Underboss 2012001851.081C+2.1832.398%D9.5%D**36.4CN/A945.5h3.6B+11.2C++
C-4 242179892.011B1.2524.438%CN/A105.3B+37.1B+12751.7h1.5C+6.2C+
M12 Kobalt-H 192178359.333A++56.0718.172%D*18.539%C++93.7D7.4B*2531.9h22D*121.2F
NS-11C 179178882.023B*1.2420.954%D19.663%C+25.1C+N/A1047.1h14.1C++67.4C+
Ursa 169168891.888C**1.3718.52%D--17.262%D--27.5DN/A746.1h10.9C+58.8C
SVA-GG 160159831.916C1.3420.176%D*31.447%C+33.8D-N/A724.7h13.1D65.2D
M40 Fury-H 197134719.143B15.8854.384%AN/A95.7C+45A**4981.4h14.8F27.2D-
VE-S Canis 119118671.761C*1.5023.144%D-24.576%C++17.4D-N/A556.8h12.1C+52.3C+
Sticky Grenade 1171151115N/A111.7450.923%CN/A575D--10C23120.2h2.4C4.7C+
G40-F Ranger 153105911.667C+8.4128.579%DN/A25D-11.4D--1704.2h74.7C--261.3D
Proximity Mine 104103128.583A5.3243.636%C+N/A206A+2A++6930.5h2.1D4.8C
Saron HRB-H 162103195.421C+2.1645.278%D*N/A36.8C+21.1C4312.8h24.4C+53.9C--
G30 Walker 1671021010.2C++6.9425.348%D**3.922%C+19.2D-12.3D-1615.3h201.1D793.3D*
Ghost 9090392.308C0.9539.486%C+66.667%C23.7D-N/A1143.8h2.9D*7.3D
Lasher X2 8683531.566B+1.6915.665%D**4.819%B+23.7DN/A1133.5h26.4D**168.4F-
NS-7 PDW 7774292.552A++0.7120.259%D--28.378%A++22.4CN/A1073.3h16.1C79.4C-
Proton II PPA 757088.75C5.4925.46%C++1.429%D36.8D-2.6D1151.9h16.8F--66D*
M12 Kobalt 7370170A++66.7419.67%D12.857%D--77.8D3.3D2580.9h20.9C-106.3C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit540956,66969.3h
Nanite Revive Grenade04980.1h
Spawn Beacon02460.1h
Anti-Vehicle MANA Turret11300.1h
Medical Applicator6973,1003.9h
Motion Spotter03790.2h
Deconstruction Tool01220h
Spitfire Auto-Turret71,0351h
Ammunition Package173,0381h
Shield Recharging Field66380.2h
Medical Kit1242,0912.7h
Nano-Repair Grenade01180h

Check the help document for the dictionary if you want to learn more about words used here.


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