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Legate crazynoobplayer[BstY] crazynoobplayer
VS BR 73

KDR: 3.02

Score: 5.9m

Last Seen: Dec 9th, 2019 5:01 AM
- OFFLINE - 76.6 hour(s)

Battle Rank 73 - Vanu Sovereignty on Connery
Level Progress (to 74): 11%
Level 100 Progress: 31% 335h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-44 Commissioner VX29 Polaris Orion VS54 NS-15M2 Pulsar LSW SVA-88 Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,446,199 MLG Score: 9949
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 11.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.692%34.98%107410127321,5044.51955-1.501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.736%1.829A++2.088A*-0.603DHEAD ++ (~19.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.631B+8.40.411B19

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.606%84.445%02128194536512.58904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.349%1.605A+1.119B**-0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.637B+1.60.484B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.9m123.7%648 (38.9k)520 (31.2k)3.0183223,5617,8063.0623973 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283170730.572%35.521%108601:278

91% Heavy Assault7% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2018 2:24 AMMar 27th, 2019 2:45 AMDec 8th, 2019 11:29 PM (181d) (PST)Dec 9th, 2019 1:23 AM (181d) (PST)Dec 9th, 2019 1:01 AM (181d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2154657502.0930.6930.7432.6260.0309949

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,91427,88945,0251264245158231,228

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
187.7h/7.8d 344 8,369 4,871 29.6k 209 765 336 13.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:11,242
Deaths:2,720
KDR:4.133
Accuracy:30.867% B*
HSR:35.901% B+
VX29 Polaris
A+
Kills:1,589
Deaths:359
KDR:4.426
Accuracy:33.069% A+
HSR:33.669% B**
Orion VS54
B**
Kills:1,399
Deaths:428
KDR:3.269
Accuracy:28.611% B**
HSR:34.024% B**
NS-15M2
B+
Kills:1,381
Deaths:426
KDR:3.242
Accuracy:28.285% B+
HSR:33.092% B+
Pulsar LSW
B*
Kills:1,204
Deaths:365
KDR:3.299
Accuracy:29.733% B*
HSR:30.316% B+
SVA-88
B**
Kills:1,199
Deaths:454
KDR:2.641
Accuracy:28.524% B++
HSR:35.696% B**
Flare VE6
B**
Kills:1,174
Deaths:348
KDR:3.374
Accuracy:29.740% B**
HSR:31.346% B++
Kills:19,188
Deaths (as Heavy Assault):5,100
Deaths (to Heavy Assaults):2,626
KDR:3.76235
Kill Difference:14,088
Playtime:169.856 hours
Usage:91%
Score:5.437m
Score/min:533
Accuracy (listed only):29.833%
HSR (listed only):33.435%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:336
Deaths:128
KDR:2.625
Accuracy:31.400% A+
HSR:25.893% B*
Eridani SX5
A++
Kills:123
Deaths:43
KDR:2.860
Accuracy:35.444% A++
HSR:34.959% A++
Kills:459
Deaths (as Light Assault):171
Deaths (to Light Assaults):1,549
KDR:2.68421
Kill Difference:288
Playtime:3.663 hours
Usage:2%
Score:0.077m
Score/min:350
Accuracy (listed only):33.422%
HSR (listed only):30.426%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,857
Deaths:1,191
KDR:1.559
Accuracy:46.409% B**
HSR:39.149% A*
Ghost
A
Kills:713
Deaths:154
KDR:4.630
Accuracy:46.782% B*
HSR:84.011% A
XM98
B**
Kills:232
Deaths:76
KDR:3.053
Accuracy:42.966% B+
HSR:85.776% B**
Eridani SX5
A++
Kills:123
Deaths:43
KDR:2.860
Accuracy:35.444% A++
HSR:34.959% A++
Soldier Soaker
C+
Kills:56
Deaths:41
KDR:1.366
Accuracy:33.497% C+
HSR:12.500% C
Kills:2,981
Deaths (as Infiltrator):1,505
Deaths (to Infiltrators):897
KDR:1.98073
Kill Difference:1,476
Playtime:14.003 hours
Usage:7%
Score:0.335m
Score/min:399
Accuracy (listed only):41.020%
HSR (listed only):51.279%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,38511,2422,7204.133C**1.1130.867%B*35.901%B+182.5A**2.3A42761.6h8.7B**28.2B*
NS-44 Commissioner 1,8611,8571,1911.559B+1.4646.409%B**39.149%A*93.8A++N/A24419.8h2.8B**6.1B*
VX29 Polaris 1,6081,5893594.426A*1.4133.069%A+33.669%B**198.6S2.4A**7428h9.2B*27.7B++
Orion VS54 1,4071,3994283.269B++0.2528.611%B**34.024%B**132M++N/A32410.6h9.3B*32.3C++
NS-15M2 1,4041,3814263.242B++0.2228.285%B+33.092%B+139.5A**2.3A++3139.9h9.6B*33.9B++
Pulsar LSW 1,2161,2043653.299A0.2829.733%B*30.316%B+154.4M+1.5B**3477.8h9.6B*32.2B+
SVA-88 1,2121,1994542.641B0.3828.524%B++35.696%B**130.3A*1.4B**2739.2h9.3B*32.6B++
Flare VE6 1,1791,1743483.374A+0.3629.74%B**31.346%B++139.8A**N/A2978.4h8.1B*27.4B++
Ghost 7147131544.63B+1.6146.782%B*84.011%A129.6MN/A3505.5h1.5A3.3B*
Plasma Grenade 3513461346N/A342.9856.148%B**N/A692B+10C+20860.5h2.9B+5.1B++
Solstice VE3 3413361282.625A**0.3931.4%A+25.893%B*129.2S1.9M3672.6h9.9B**31.7B
NS Decimator 3712931342.187B*0.8368.842%B**2.048%C+75.1A++20C**4273.9h3.3B*4.9B*
XM98 232232763.053B0.0342.966%B+85.776%B**77.3A**N/A1803h1.9B*4.5B++
Force-Blade 2092097,8330.027C+2.9930.709%C+6.699%C+1.1C**N/A3183.8h1.7B++5.5B+
Eridani SX5 124123432.86B**0.1635.444%A++34.959%A++175.7S1.4A++5890.7h8.1B**22.7B**
S1 7661311.968A++1.0561.122%B4.918%A55.5A++13.6C+4141.1h5B++8.2B+
Soldier Soaker 5656411.366C++1.6533.497%C+12.5%C80B++N/A2050.7h4.9B**14.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon37280.4h
Nano-Armor Kit02550h
Medical Kit8426,75821.6h
Recon Detection Device22750.3h

Check the help document for the dictionary if you want to learn more about words used here.


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