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Immortal crazynoobplayer[BstY] crazynoobplayer
VS BR 68

KDR: 2.94

Score: 4.9m

Last Seen: Jul 14th, 2019 1:37 AM
- OFFLINE - 226.4 hour(s)

Battle Rank 68 - Vanu Sovereignty on Connery
Level Progress (to 69): 91%
Level 100 Progress: 26% 371h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-44 Commissioner Orion VS54 NS-15M2 SVA-88 Pulsar LSW Flare VE6 VX29 Polaris
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,659,320 MLG Score: 9320
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.381%35.272%107210120418,6694.41243-1.471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.693%1.704A++2.145A*-0.559DHEAD ++ (~20.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.62B+8.40.407B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.652%84.854%02121258129311.98293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.449%1.258A1.215B**-1.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.573B+1.70.424B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.9m125.1%626 (37.6k)497 (29.8k)2.9414320,1906,8642.9854368 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214139030.221%35.24%106501:277

91% Heavy Assault6% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2018 2:24 AMMar 27th, 2019 2:45 AMJul 19th, 2019 4:54 AM (4d) (PST)Jul 13th, 2019 9:59 PM (9d) (PST)Jul 13th, 2019 9:37 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1784597192.0280.6890.7152.5730.0299320

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,70727,51943,1881224143154229,822

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
166h/6.9d 302 7,115 4,030 25.6k 189 631 290 11.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:9,355
Deaths:2,331
KDR:4.013
Accuracy:30.549% B**
HSR:36.537% B++
Orion VS54
A+
Kills:1,398
Deaths:428
KDR:3.266
Accuracy:28.608% A+
HSR:34.049% A
NS-15M2
B*
Kills:1,381
Deaths:426
KDR:3.242
Accuracy:28.285% B*
HSR:33.092% B*
SVA-88
A
Kills:1,199
Deaths:454
KDR:2.641
Accuracy:28.524% B**
HSR:35.696% A
Pulsar LSW
A
Kills:1,177
Deaths:360
KDR:3.269
Accuracy:29.567% A
HSR:30.331% B*
Flare VE6
A
Kills:1,174
Deaths:348
KDR:3.374
Accuracy:29.740% A
HSR:31.346% B**
VX29 Polaris
A++
Kills:968
Deaths:208
KDR:4.654
Accuracy:33.613% A++
HSR:36.984% A++
Kills:16,652
Deaths (as Heavy Assault):4,555
Deaths (to Heavy Assaults):2,345
KDR:3.65576
Kill Difference:12,097
Playtime:150.988 hours
Usage:91%
Score:4.634m
Score/min:512
Accuracy (listed only):29.841%
HSR (listed only):34.005%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:336
Deaths:128
KDR:2.625
Accuracy:31.400% A++
HSR:25.893% B**
Eridani SX5
A*
Kills:123
Deaths:43
KDR:2.860
Accuracy:35.444% A++
HSR:34.959% A*
Kills:459
Deaths (as Light Assault):171
Deaths (to Light Assaults):1,373
KDR:2.68421
Kill Difference:288
Playtime:3.662 hours
Usage:2%
Score:0.077m
Score/min:350
Accuracy (listed only):33.422%
HSR (listed only):30.426%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:1,558
Deaths:1,009
KDR:1.544
Accuracy:46.003% B**
HSR:38.062% A*
Ghost
A+
Kills:349
Deaths:79
KDR:4.418
Accuracy:44.237% B*
HSR:84.241% A+
XM98
A
Kills:232
Deaths:76
KDR:3.053
Accuracy:42.966% B*
HSR:85.776% A
Eridani SX5
A*
Kills:123
Deaths:43
KDR:2.860
Accuracy:35.444% A++
HSR:34.959% A*
Soldier Soaker
C+
Kills:56
Deaths:41
KDR:1.366
Accuracy:33.497% C+
HSR:12.500% C
Kills:2,318
Deaths (as Infiltrator):1,248
Deaths (to Infiltrators):751
KDR:1.85737
Kill Difference:1,070
Playtime:10.696 hours
Usage:6%
Score:0.238m
Score/min:370
Accuracy (listed only):40.429%
HSR (listed only):51.108%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,4759,3552,3314.013B1.0730.549%B**36.537%B++178.9M++2.3M++41052.3h8.7B**28.5B**
NS-44 Commissioner 1,5621,5581,0091.544B+1.4046.003%B**38.062%A*93.3A*N/A24316.7h2.8B**6.2B**
Orion VS54 1,4061,3984283.266A0.3228.608%A+34.049%A131.9SN/A31710.6h9.3B**32.3B
NS-15M2 1,4041,3814263.242B*0.3028.285%B*33.092%B*139.5M*2.3M**3119.9h9.6B*33.9B++
SVA-88 1,2121,1994542.641B+0.3028.524%B**35.696%A130.3M++1.4A*2729.2h9.3B**32.6B*
Pulsar LSW 1,1891,1773603.269A+0.3329.567%A30.331%B*152.9M**1.6A**3387.7h9.5B**32.3B*
Flare VE6 1,1791,1743483.374A*0.4329.74%A31.346%B**139.8M*N/A2958.4h8.1B**27.4B*
VX29 Polaris 9789682084.654M1.7133.613%A++36.984%A++210.4S2.2M**9684.6h8.9A26.5B*
Ghost 350349794.418B++1.4844.237%B*84.241%A+116.3M*N/A3443h1.6A3.5B**
Solstice VE3 3413361282.625M0.3231.4%A++25.893%B**129.2S1.9S3582.6h9.9B**31.7B+
Frag Grenade 3053011301N/A298.0656.043%A+N/A752.5A10C++19470.4h3B++5.3B*
NS Decimator 2982331082.157A0.7867.92%B*1.288%D70.6A*19.7B+4123.3h3.5B*5.1B**
XM98 232232763.053B+0.1142.966%B*85.776%A77.3M++N/A1763h1.9B**4.5B*
Force-Blade 1781786,8960.026C++2.9229.202%C+7.303%C++1.1B+N/A3162.1h1.7B++6B+
Eridani SX5 124123432.86A++0.0835.444%A++34.959%A*175.7S1.4M5780.7h8.1B**22.7B*
S1 7661311.968A*0.9761.122%B+4.918%A61M15C**4091h5B*8.2B*
Soldier Soaker 5656411.366C*1.5833.497%C+12.5%C80B**N/A2020.7h4.9B+14.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon36860.4h
Nano-Armor Kit02550h
Medical Kit7375,89319.2h
Recon Detection Device22020.2h

Check the help document for the dictionary if you want to learn more about words used here.


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