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Captain Record Smasher crossjon[] crossjon
TR BR 58

KDR: 2.27

Score: 28m

Last Seen: Jan 14th, 2019 9:11 PM
- OFFLINE - 16.2 hour(s)

Prestige 1, Battle Rank 58 - Terran Republic on Emerald
Level Progress (to 59): 73%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" LC3 Jaguar T9 CARV HC1 Cougar TMG-50 T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,454,811 MLG Score: 3561
Fun Score: N/A
Cheeseburgers Flipped: 109TIME WITH MEDKIT: 8.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.595%31.677%9064797564,2043.06112-0.788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.692%1.463A+1.688A++-1.369D**HEAD ++ (~17.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.561B+9.40.344C**23.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.727%0.866%179410189245561861.66187494%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.253%-0.709D--0.662D0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.70.279C*34.90.327C**78.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.872%3.448%1511021871106910.078661895%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.366A0.525B+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.71B++6.10.509B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.71%5.899%34410183561005760.353877462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.614%-0.783D-0.394B-0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.725B++90.77B++23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.564%79.7%34210205,2612350172.23872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.256%2.033A*0.817B++1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.646B+1.70.467B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.266%13.917%34310191,8971457161.3011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.111%0.034C+-0.133C1.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.357C**3.60.269C*4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28m213.6%492 (29.5k)388 (23.3k)2.2728480,71335,5122.3610158 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022564126.124%31.399%82002:0228

15% Combat Medic7% Engineer43% Heavy Assault9% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2013 6:10 PMNov 21st, 2018 10:26 PMJan 15th, 2019 2:28 PM (2d) (PST)Jan 14th, 2019 6:55 PM (3d) (PST)Jan 14th, 2019 5:11 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7893284611.1180.4920.3512.4550.0313561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,36619,68827,678673021147223,298

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1202.7h/50.1d 3,131 25,343 21,608 177.2k 1,495 4,504 2,256 57m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:14,420
Deaths:4,015
KDR:3.592
Accuracy:30.051% A+
HSR:38.065% A*
T9A "Butcher"
B**
Kills:4,511
Deaths:1,324
KDR:3.407
Accuracy:27.821% B++
HSR:35.491% B**
T9 CARV
A+
Kills:2,611
Deaths:1,217
KDR:2.145
Accuracy:26.089% A+
HSR:30.678% A
TMG-50
B**
Kills:2,151
Deaths:991
KDR:2.171
Accuracy:27.086% B**
HSR:29.893% B**
T16 Rhino
B*
Kills:2,125
Deaths:1,231
KDR:1.726
Accuracy:23.969% B++
HSR:26.777% B*
T9 CARV-S
A++
Kills:1,914
Deaths:654
KDR:2.927
Accuracy:25.410% B++
HSR:36.050% A++
T32 Bull
B+
Kills:1,675
Deaths:858
KDR:1.952
Accuracy:26.403% B+
HSR:25.493% C*
NS-15MP
A
Kills:1,403
Deaths:243
KDR:5.774
Accuracy:34.086% A
HSR:38.061% B*
NS-15M1
A*
Kills:1,303
Deaths:490
KDR:2.659
Accuracy:27.468% B**
HSR:37.682% A*
MG-H1 Watchman
A*
Kills:772
Deaths:111
KDR:6.955
Accuracy:33.726% A*
HSR:40.674% A++
NS-15M AE
B+
Kills:133
Deaths:131
KDR:1.015
Accuracy:27.535% B+
HSR:15.038% D*
T7 Mini-Chaingun
A+
Kills:76
Deaths:25
KDR:3.040
Accuracy:24.944% A+
HSR:15.790% B++
Kills:33,094
Deaths (as Heavy Assault):11,290
Deaths (to Heavy Assaults):11,153
KDR:2.93127
Kill Difference:21,804
Playtime:513.738 hours
Usage:43%
Score:12.553m
Score/min:407
Accuracy (listed only):27.882%
HSR (listed only):30.808%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:3,507
Deaths:1,889
KDR:1.857
Accuracy:26.685% B++
HSR:23.696% B++
HC1 Cougar
B**
Kills:2,319
Deaths:968
KDR:2.396
Accuracy:29.404% B**
HSR:24.968% B+
LC2 Lynx
B**
Kills:2,120
Deaths:1,007
KDR:2.105
Accuracy:27.994% B**
HSR:27.359% B**
NS-11CP
A+
Kills:1,162
Deaths:199
KDR:5.839
Accuracy:34.737% A
HSR:33.821% A+
NS-11C
B*
Kills:1,160
Deaths:620
KDR:1.871
Accuracy:28.093% B*
HSR:17.586% C
NS-7 PDW
B+
Kills:1,157
Deaths:730
KDR:1.585
Accuracy:27.263% B+
HSR:17.978% C++
FA1 Barrage
C
Kills:1,155
Deaths:822
KDR:1.405
Accuracy:37.670% C
HSR:11.688% D
TRAC-5
B++
Kills:1,153
Deaths:1,011
KDR:1.140
Accuracy:24.486% B++
HSR:11.709% D*
SMG-46 Armistice
B++
Kills:787
Deaths:398
KDR:1.977
Accuracy:29.208% B++
HSR:19.695% B+
TRAC-5 S
B
Kills:669
Deaths:640
KDR:1.045
Accuracy:24.441% B
HSR:12.407% D
T5 AMC
B*
Kills:538
Deaths:323
KDR:1.666
Accuracy:27.423% B*
HSR:23.234% B++
TRAC-5 Burst
B*
Kills:440
Deaths:218
KDR:2.018
Accuracy:27.978% B+
HSR:29.318% B*
SMG-46AE Armistice
A
Kills:400
Deaths:76
KDR:5.263
Accuracy:36.198% A
HSR:28.500% B*
MG-S1 Jackal
A++
Kills:384
Deaths:81
KDR:4.741
Accuracy:37.125% A++
HSR:27.865% B**
AS16 NightHawk
B**
Kills:382
Deaths:160
KDR:2.388
Accuracy:49.496% B**
HSR:16.754% B++
TAS-16 Blackjack
B*
Kills:360
Deaths:198
KDR:1.818
Accuracy:69.747% B*
HSR:18.056% B+
MKV Suppressed
A++
Kills:220
Deaths:63
KDR:3.492
Accuracy:34.790% A++
HSR:25.455% B**
TRAC-Shot
B*
Kills:183
Deaths:88
KDR:2.080
Accuracy:28.945% B*
HSR:15.847% C-
PDW-16 Hailstorm
M++
Kills:160
Deaths:54
KDR:2.963
Accuracy:29.429% B**
HSR:33.750% M++
NSX Tanto
A++
Kills:72
Deaths:15
KDR:4.800
Accuracy:36.053% A++
HSR:37.500% A++
Kills:18,328
Deaths (as Light Assault):9,560
Deaths (to Light Assaults):7,261
KDR:1.91715
Kill Difference:8,768
Playtime:300.702 hours
Usage:25%
Score:5.974m
Score/min:331
Accuracy (listed only):33.358%
HSR (listed only):22.859%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B**
Kills:1,480
Deaths:724
KDR:2.044
Accuracy:26.629% B*
HSR:27.162% B**
TORQ-9
B+
Kills:1,437
Deaths:832
KDR:1.727
Accuracy:26.415% B+
HSR:25.122% C*
TAR
A
Kills:1,413
Deaths:684
KDR:2.066
Accuracy:27.539% B*
HSR:29.866% A
TAR-AE
A++
Kills:1,166
Deaths:255
KDR:4.573
Accuracy:34.330% A+
HSR:40.566% A++
NS-11P
M+
Kills:1,165
Deaths:382
KDR:3.050
Accuracy:32.126% A*
HSR:36.910% M+
NS-11A
A++
Kills:1,161
Deaths:461
KDR:2.518
Accuracy:28.072% B*
HSR:34.109% A++
T1 Cycler
B**
Kills:1,160
Deaths:619
KDR:1.874
Accuracy:27.257% B**
HSR:24.052% B+
NS-7 PDW
B+
Kills:1,157
Deaths:730
KDR:1.585
Accuracy:27.263% B+
HSR:17.978% C++
FA1 Barrage
C
Kills:1,155
Deaths:822
KDR:1.405
Accuracy:37.670% C
HSR:11.688% D
SMG-46 Armistice
B++
Kills:787
Deaths:398
KDR:1.977
Accuracy:29.208% B++
HSR:19.695% B+
T1B Cycler
B++
Kills:499
Deaths:238
KDR:2.097
Accuracy:27.619% C**
HSR:32.866% B++
SABR-13
B++
Kills:468
Deaths:246
KDR:1.902
Accuracy:29.670% B++
HSR:22.009% C-
SMG-46AE Armistice
A
Kills:400
Deaths:76
KDR:5.263
Accuracy:36.198% A
HSR:28.500% B*
MG-S1 Jackal
A++
Kills:384
Deaths:81
KDR:4.741
Accuracy:37.125% A++
HSR:27.865% B**
AS16 NightHawk
B**
Kills:382
Deaths:160
KDR:2.388
Accuracy:49.496% B**
HSR:16.754% B++
TAS-16 Blackjack
B*
Kills:360
Deaths:198
KDR:1.818
Accuracy:69.747% B*
HSR:18.056% B+
MKV Suppressed
A++
Kills:220
Deaths:63
KDR:3.492
Accuracy:34.790% A++
HSR:25.455% B**
PDW-16 Hailstorm
M++
Kills:160
Deaths:54
KDR:2.963
Accuracy:29.429% B**
HSR:33.750% M++
T1A Unity
M
Kills:141
Deaths:43
KDR:3.279
Accuracy:32.138% A++
HSR:43.262% M
T1S Cycler
C**
Kills:70
Deaths:60
KDR:1.167
Accuracy:25.211% C**
HSR:21.429% C++
Kills:15,165
Deaths (as Combat Medic):7,126
Deaths (to Combat Medics):3,833
KDR:2.12812
Kill Difference:8,039
Playtime:177.908 hours
Usage:15%
Score:4.635m
Score/min:434
Accuracy (listed only):33.396%
HSR (listed only):26.855%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:3,507
Deaths:1,889
KDR:1.857
Accuracy:26.685% B++
HSR:23.696% B++
HC1 Cougar
B**
Kills:2,319
Deaths:968
KDR:2.396
Accuracy:29.404% B**
HSR:24.968% B+
LC2 Lynx
B**
Kills:2,120
Deaths:1,007
KDR:2.105
Accuracy:27.994% B**
HSR:27.359% B**
NS-11CP
A+
Kills:1,162
Deaths:199
KDR:5.839
Accuracy:34.737% A
HSR:33.821% A+
NS-11C
B*
Kills:1,160
Deaths:620
KDR:1.871
Accuracy:28.093% B*
HSR:17.586% C
FA1 Barrage
C
Kills:1,155
Deaths:822
KDR:1.405
Accuracy:37.670% C
HSR:11.688% D
TRAC-5
B++
Kills:1,153
Deaths:1,011
KDR:1.140
Accuracy:24.486% B++
HSR:11.709% D*
TRAC-5 S
B
Kills:669
Deaths:640
KDR:1.045
Accuracy:24.441% B
HSR:12.407% D
T5 AMC
B*
Kills:538
Deaths:323
KDR:1.666
Accuracy:27.423% B*
HSR:23.234% B++
TRAC-5 Burst
B*
Kills:440
Deaths:218
KDR:2.018
Accuracy:27.978% B+
HSR:29.318% B*
AS16 NightHawk
B**
Kills:382
Deaths:160
KDR:2.388
Accuracy:49.496% B**
HSR:16.754% B++
TAS-16 Blackjack
B*
Kills:360
Deaths:198
KDR:1.818
Accuracy:69.747% B*
HSR:18.056% B+
AMR-66
M
Kills:253
Deaths:68
KDR:3.721
Accuracy:42.926% M
HSR:37.945% A++
TRAC-Shot
B*
Kills:183
Deaths:88
KDR:2.080
Accuracy:28.945% B*
HSR:15.847% C-
NSX Tanto
A++
Kills:72
Deaths:15
KDR:4.800
Accuracy:36.053% A++
HSR:37.500% A++
Kills:15,473
Deaths (as Engineer):8,226
Deaths (to Engineers):5,422
KDR:1.88099
Kill Difference:7,247
Playtime:82.153 hours
Usage:7%
Score:1.318m
Score/min:267
Accuracy (listed only):34.405%
HSR (listed only):22.792%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:5,210
Deaths:884
KDR:5.894
Accuracy:48.702% A+
HSR:79.693% A
NS-44 Commissioner AE
B**
Kills:1,906
Deaths:1,086
KDR:1.755
Accuracy:48.394% B*
HSR:34.103% B**
NS-44 Commissioner
A++
Kills:1,168
Deaths:662
KDR:1.764
Accuracy:48.152% A+
HSR:34.418% A++
NS-30 Vandal
A
Kills:1,159
Deaths:379
KDR:3.058
Accuracy:39.249% B**
HSR:36.152% A
NS-7 PDW
B+
Kills:1,157
Deaths:730
KDR:1.585
Accuracy:27.263% B+
HSR:17.978% C++
SMG-46 Armistice
B++
Kills:787
Deaths:398
KDR:1.977
Accuracy:29.208% B++
HSR:19.695% B+
SMG-46AE Armistice
A
Kills:400
Deaths:76
KDR:5.263
Accuracy:36.198% A
HSR:28.500% B*
MG-S1 Jackal
A++
Kills:384
Deaths:81
KDR:4.741
Accuracy:37.125% A++
HSR:27.865% B**
NSX Tomoe
A**
Kills:264
Deaths:76
KDR:3.474
Accuracy:35.354% A
HSR:62.500% A**
MKV Suppressed
A++
Kills:220
Deaths:63
KDR:3.492
Accuracy:34.790% A++
HSR:25.455% B**
SOAS-20
M
Kills:197
Deaths:76
KDR:2.592
Accuracy:34.406% A
HSR:38.579% M
NS-357P Underboss
A*
Kills:171
Deaths:91
KDR:1.879
Accuracy:52.995% A+
HSR:45.029% A*
PDW-16 Hailstorm
M++
Kills:160
Deaths:54
KDR:2.963
Accuracy:29.429% B**
HSR:33.750% M++
NS-AM7 Archer
B+
Kills:85
Deaths:189
KDR:0.450
Accuracy:51.502% D--
HSR:22.353% B+
TS2 Inquisitor
A
Kills:75
Deaths:33
KDR:2.273
Accuracy:37.711% A
HSR:25.333% B*
HSR-1
A*
Kills:56
Deaths:11
KDR:5.091
Accuracy:47.764% A*
HSR:33.929% B++
M77-B
B+
Kills:51
Deaths:9
KDR:5.667
Accuracy:39.493% B+
HSR:80.392% B+
Kills:13,450
Deaths (as Infiltrator):4,898
Deaths (to Infiltrators):5,273
KDR:2.74602
Kill Difference:8,552
Playtime:107.540 hours
Usage:9%
Score:2.996m
Score/min:464
Accuracy (listed only):39.867%
HSR (listed only):37.984%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:379
Deaths:177
KDR:2.141
Accuracy:22.256% A++
HSR:23.483% B**
M2 Mutilator
A*
Kills:324
Deaths:154
KDR:2.104
Accuracy:23.354% A*
HSR:21.605% B++
M3 Pounder HEG
A++
Kills:317
Deaths:82
KDR:3.866
Accuracy:53.400% A++
HSR:1.893% D-
M3 Pounder HEG
A++
Kills:290
Deaths:71
KDR:4.085
Accuracy:55.822% A++
HSR:3.103% C+
MRC3 Mercy
M+
Kills:65
Deaths:10
KDR:6.500
Accuracy:29.203% M+
HSR:27.692% A+
MRC3 Mercy
M*
Kills:55
Deaths:10
KDR:5.500
Accuracy:29.187% M
HSR:38.182% M*
Kills:1,430
Deaths (as MAX Suit):252
Deaths (to MAX Suits):1,958
KDR:5.6746
Kill Difference:1,178
Playtime:13.638 hours
Usage:1%
Score:0.544m
Score/min:665
Accuracy (listed only):35.537%
HSR (listed only):19.326%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:549
V. Kills:19 N/A
Deaths:58
KDR:9.466
Accuracy:36.457% A
KPH:96.700 A++
VKPH:3.300 C+
Hellfire Rocket Pods
A**
Kills:173
V. Kills:2 N/A
Deaths:8
KDR:21.625
Accuracy:59.492% A
KPH:216.500 A**
VKPH:2.500 D*
M18 Needler
C+
Kills:114
V. Kills:96 118%
Deaths:150
KDR:0.760
Accuracy:26.045% D--
KPH:9.800 C
VKPH:8.300 C+
M18 Rotary
B**
Kills:88
V. Kills:66 131%
Deaths:53
KDR:1.660
Accuracy:32.893% C**
KPH:22.900 B++
VKPH:17.200 B**
Kills:924 (751 + 0)
Deaths:269
KDR:3.435
VKDR:0.680
Vehicle Kills:183
Kill Difference:655
Playtime:21.946 hours
Usage:2%
Score:0.251m
Score/min:191
Piloting Accuracy:32.893%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:87
V. Kills:55 155%
Deaths:25
KDR:3.480
Accuracy:54.872% C+
KPH:27.900 C+
VKPH:17.600 C+
Kills:87 (87 + 0)
Deaths:25
KDR:3.480
VKDR:2.200
Vehicle Kills:55
Kill Difference:62
Playtime:3.123 hours
Usage:0%
Score:0.047m
Score/min:252
Driving Accuracy:54.872%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:153
V. Kills:18 N/A
Deaths:22
KDR:6.955
Accuracy:37.917% B
KPH:56.100 B+
VKPH:6.600 C--
M40 Fury
B++
Kills:94
V. Kills:3 N/A
Deaths:17
KDR:5.529
Accuracy:33.623% C
KPH:69.800 B++
VKPH:2.200 D**
M12 Kobalt
B**
Kills:56
V. Kills: N/A
Deaths:2
KDR:28
Accuracy:22.419% B**
KPH:76 C++
VKPH:0 D*
M12 Kobalt
C*
Kills:53
V. Kills:1 N/A
Deaths:9
KDR:5.889
Accuracy:18.285% C*
KPH:67.800 C++
VKPH:1.300 D
Kills:356 (0 + 356)
Deaths:50
KDR:7.120
VKDR:0.440
Vehicle Kills:22
Kill Difference:306
Playtime:5.592 hours
Usage:0%
Score:0.088m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:18.285%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 14,52814,4204,0153.592B++1.3230.051%A+38.065%A*111.9M++N/A291128.9h8.9A29.6B**
TSAR-42 5,2275,2108845.894B+3.6248.702%A+79.693%A107.9M*N/A26248.3h1.7B**3.5B**
T9A "Butcher" 4,5454,5111,3243.407B*1.1327.821%B++35.491%B**116.9A*N/A28638.6h9.1A32.7B*
LC3 Jaguar 3,5343,5071,8891.857B+0.4226.685%B++23.696%B++63.3A++N/A16755.4h10.5B++39.5B++
T9 CARV 2,6362,6111,2172.145B+0.1326.089%A+30.678%A73.3A**N/A26035.6h10.4B**39.9B*
HC1 Cougar 2,3392,3199682.396A0.1229.404%B**24.968%B+78.6A**N/A21429.5h9.3B**31.8B*
TMG-50 2,1772,1519912.171B**0.1027.086%B**29.893%B**73.7A++N/A18829.2h9.2B*34.1B++
T16 Rhino 2,1462,1251,2311.726B+0.5523.969%B++26.777%B*61.2A+N/A15334.7h11.2B*46.6B++
LC2 Lynx 2,1402,1201,0072.105B*0.1727.994%B**27.359%B**74.4A**N/A20328.5h11.2B**39.9B*
T9 CARV-S 1,9271,9146542.927B**0.6525.41%B++36.05%A++98.7A**N/A25119.4h9.2B**36B++
NS-44 Commissioner AE 1,9131,9061,0861.755B+0.5248.394%B*34.103%B**89.9B**N/A22421.2h2.8B++5.8B++
T32 Bull 1,6881,6758581.952B+0.3226.403%B+25.493%C*67B**N/A17325h10.1B*38.4B++
Cycler TRV 1,4951,4807242.044B++0.2326.629%B*27.162%B**78.3A**N/A21218.9h9.8A36.7B*
TORQ-9 1,4531,4378321.727B0.5526.415%B+25.122%C*57B**N/A19325.2h12.1B**46B++
TAR 1,4181,4136842.066B+0.2127.539%B*29.866%A76.8A*N/A21618.4h10A36.2B**
NS-15MP 1,4101,4032435.774A*3.5034.086%A38.061%B*169M+N/A4738.3h8.7B**25.5B*
NS-15M1 1,3101,3034902.659B**0.3927.468%B**37.682%A*91.1A++N/A23514.3h9.7B**35.4B++
NS-44 Commissioner 1,1741,1686621.764B*0.5148.152%A+34.418%A++90.5A*N/A25812.9h2.8B**5.8B**
TAR-AE 1,1741,1662554.573A++2.3034.33%A+40.566%A++161.9M**1.1B+4867.2h8.9A25.8B**
NS-11P 1,1741,1653823.05A++0.7832.126%A*36.91%M+106.9SN/A30110.9h10.2A31.6A
NS-11CP 1,1661,1621995.839M++3.5734.737%A33.821%A+170.9M++N/A4336.8h9.3B++26.7B*
NS-11A 1,1681,1614612.518B*0.2528.072%B*34.109%A++93.6M++N/A21412.4h9.5A+33.9B**
NS-11C 1,1721,1606201.871B**0.4028.093%B*17.586%C63.4A++N/A16118.3h10.6B**37.8B*
T1 Cycler 1,1671,1606191.874B*0.4027.257%B**24.052%B+60.4A**N/A23519.2h10.8A39.5B**
NS-30 Vandal 1,1681,1593793.058B*0.7939.249%B**36.152%A93.5MN/A23612.4h4.3B**10.9B*
NS-7 PDW 1,1661,1577301.585B++0.6927.263%B+17.978%C++49.9AN/A15423.2h12.2B++44.6B+
FA1 Barrage 1,1661,1558221.405B+0.8737.67%C11.688%D56.1A++N/A20520.6h3.9B*10.2B+
TRAC-5 1,1691,1531,0111.14B+1.1324.486%B++11.709%D*37A+N/A14431.2h12.8B++52.2B+
Frag Grenade 9569461946N/A943.7364.54%MN/A1051.1A**11.1B+35130.9h2.2A+3.4A
SMG-46 Armistice 7947873981.977B*0.3029.208%B++19.695%B+72.9A*N/A21910.8h11.7B*39.9B++
MG-H1 Watchman 7747721116.955M**4.6833.726%A*40.674%A++227.1SN/A5283.4h10A29.6B**
C-4 9317494351.722C**0.5529.727%B*N/A120.8B**29.4C+8366.2h1.1B*3.9B*
TRAC-5 S 6736696401.045C*1.2324.441%B12.407%D33.6B**N/A10719.9h10.9B+44.8B+
M14 Banshee 568549589.466B+7.1936.457%AN/A96.3A++3.3C+2565.7h13.1B++36B++
T5 AMC 5425383231.666B++0.6127.423%B*23.234%B++49.8A++N/A18710.8h12.1B++44B++
NS Decimator 7695292112.507A++0.2371.058%A1.134%D-67.8A*30.8A++4697.8h3.5B*5B**
T1B Cycler 5034992382.097C*0.1827.619%C**32.866%B++75.6AN/A2296.6h10.2B**37.1B++
SABR-13 4724682461.902C*0.3729.67%B++22.009%C-60.8A+N/A1677.7h8.8B**29.7B**
TRAC-5 Burst 4444402182.018C*0.2527.978%B+29.318%B*66.7B**N/A2106.6h10.6B++37.8B++
ASP-30 Grounder 6734125410.762C++1.5176.708%A*2.427%C25.9B++16.4B+23715.9h7.5C**9.7B*
SMG-46AE Armistice 400400765.263M**2.9936.198%A28.5%B*190.5M**N/A5472.1h9.2B**25.3B*
MG-S1 Jackal 386384814.741M*2.4737.125%A++27.865%B**182.9S1B*4732.1h8.5B+23B**
AS16 NightHawk 3843821602.388B**0.1249.496%B**16.754%B++106.1M*N/A3443.6h3.7B+7.5B*
M2 Mutilator 3863791772.141B0.1322.256%A++23.483%B**54.1M1A1757h13.8B**61.9B**
TAS-16 Blackjack 3633601981.818B+0.4569.747%B*18.056%B+70.6AN/A2015.1h2.4C**3.4B+
M2 Mutilator 3293241542.104B0.1723.354%A*21.605%B++57.9M+N/A1885.6h14.1B**60.6B**
M3 Pounder HEG 326317823.866A+1.5953.4%A++1.893%D-62.2S1.8D-3275.1h8.8A16.5B**
ML-7 3913003970.756C++1.5263.66%B*1.667%D34.1B**10.3C3188.8h4.9B**7.7B**
M3 Pounder HEG 302290714.085A+1.8155.822%A++3.103%C+63S2.6D3134.6h9.7A17.4B**
Sticky Grenade 2842821282N/A279.7364.721%A+N/A1410B**10C42640.2h1.8B+2.7B++
NSX Tomoe 264264763.474A1.2035.354%A62.5%A**120M**N/A4042.2h9.5A27B**
AMR-66 255253683.721M**1.4542.926%M37.945%A++120.5S1B**4102.1h6A14B**
MKV Suppressed 220220633.492M++1.2234.79%A++25.455%B**137.5SN/A5291.6h10.2B*29.4B*
SOAS-20 197197762.592B*0.3234.406%A38.579%M85.7MN/A3332.3h9.6B++27.9B**
MANA Anti-Personnel Turret 187186702.657N/A0.3823.684%UN/A1860U10U4208300.1h13.8T*58.2T*
TRAC-Shot 187183882.08B++0.1928.945%B*15.847%C-73.2A++1.6M1822.5h9.4B*32.6B*
Hellfire Rocket Pods 175173821.625A++19.3559.492%A1.156%C++216.3A**2.5D*7450.8h11.4B**19.1B*
NS-357P Underboss 171171911.879B+0.3952.995%A+45.029%A*100.6B**N/A2321.7h3.4B+6.3B*
PDW-16 Hailstorm 160160542.963A*0.6929.429%B**33.75%M++84.2M++N/A4181.9h11.3B*38.5B*
M40 Fury 171153226.955C+4.6837.917%B1.307%C--56.7B+6.7C--2592.7h8.8B*23.1B*
Auraxium Chainblade 1601484,0350.037C++2.248.745%F4.054%C-1.2C+N/A3127.4h1.7B*19.5D
T1A Unity 144141433.279A*1.0132.138%A++43.262%M128.2S2.7S4041.1h9.2A++28.7A+
NS-15M AE 1331331311.015C-1.2627.535%B+15.038%D*40.3CN/A2083.3h14.4D-52.4C+
M18 Needler 2101141500.76C1.5126.045%D--N/A9.8C8.3C+11411.6h128.7B494.3C++
Tank Mine 144114412.78C++0.5164.691%A**N/A142.5B*37.5D-11850.8h2.2C3.4A++
Chainblade 19111323,2670.005D2.2713.21%D*5.31%C0.2DN/A1718.6h4.9D**37.4F-
NS-TMC-01 "His Regards" 1101056,7040.016C2.263.375%F1.905%D-0.5CN/A1217.6h1.8B+52.2F--
T2 Striker 215951700.559C++1.7153.406%C++N/A11.4C+14.5B1828.3h55.1C-103.2C+
M40 Fury 9794175.529C3.2633.623%C3.191%A+72.3B*2.3D**2921.3h6.6A19.6B**
M60-A Bulldog 10092811.5C+9.2349.448%C*1.087%D--26.3C2.3D1193.5h4.9B+9.8B++
Spear Anti-Vehicle Phalanx Turret 11289118.091C*5.8253.495%B**1.124%F89M++23C*5641h4.2B**7.9A
M18 Rotary 15488531.66C+0.6132.893%C**2.273%C+23.2B*17.4B**2093.8h95.9B+291.4B+
L100 Python AP 14287253.48C+1.2154.872%C+3.448%C**28.1C+17.7C+2523.1h6.1C**11.2C**
NS-AM7 Archer 106851890.45C+1.8251.502%D--22.353%B+7.9C*1.9C-5810.8h12.3B++23.9B+
M60-A Bulldog 847898.667C6.3947.816%C++1.282%D-23.6C1.8D913.3h5.1B+10.6B+
T7 Mini-Chaingun 7676253.04A*0.7724.944%A+15.79%B++126.7SN/A13730.6h10.3B**41.1B*
TS2 Inquisitor 7575332.273B**0.0037.711%A25.333%B*93.8A++N/A2530.8h7.7B*20.5B**
NSX Tanto 7272154.8M**2.5336.053%A++37.5%A++180SN/A5540.4h8.3B**23.2B+
M9 SKEP Launcher 10472990.727B1.5569.34%C*4.167%A22.5C*10C+1933.2h6.1B**8.8B**
T1S Cycler 7270601.167C+1.1125.211%C**21.429%C++38.9B+1.1B++1591.8h11.9B+47.3B+
MRC3 Mercy 6665106.5A*4.2329.203%M+27.692%A+108.3S1.7A*6660.6h13A+44.6A
NSX Masamune 9263421.5B*0.7762.568%B+1.587%C52.5A+24.2B**3791.2h7.3B++11.6B++
Anti-Vehicle Grenade 8161161N/A58.7360.7%B**N/A610B**200A34530.1h5.1B8.4B++
M12 Kobalt 5656228B*25.7322.419%B**16.071%D80C**N/A2460.7h11.1A49.5B*
HSR-1 5656115.091A++2.8247.764%A*33.929%B++93.3A*N/A3190.6h4.2B**8.8B**
MRC3 Mercy 5555105.5A+3.2329.187%M38.182%M*91.7SN/A5810.6h15.3B**52.3B**
M12 Kobalt 545395.889D3.6218.285%C*13.208%D*66.3C++1.3D2410.8h11.8A64.7B++
NS Annihilator 103511080.472C1.8074.7%FN/A10.4C++10.6B++1744.9h11B14.7C++
M77-B 515195.667A**3.3939.493%B+80.392%B+72.9M*N/A4190.7h2.1B++5.4B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit13930.3h
Motion Spotter243,5672.5h
Nano-Armor Kit8752,4884h
Spawn Beacon271,0341.4h
Anti-Vehicle MANA Turret2650.1h
AE Nano-Armor Kit5876,7575.5h
Nanite Revive Grenade08760.3h
AE Medical Applicator8848,7533.5h
Ammunition Package238000.9h
Medical Kit2,92116,633106h
Anti-Infantry MANA Turret122370.7h
Medical Applicator28186,2118h
Shield Recharging Field2500h
Recon Detection Device3500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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