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Commander Record Smasher crossjon[] crossjon
TR BR 53

KDR: 2.24

Score: 27.3m

Last Seen: Oct 20th, 2018 12:15 AM
- OFFLINE - 574.6 hour(s)

Prestige 1, Battle Rank 53 - Terran Republic on Emerald
Level Progress (to 54): 45%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" LC3 Jaguar T9 CARV HC1 Cougar TMG-50 T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,279,671 MLG Score: 3421
Fun Score: N/A
Cheeseburgers Flipped: 108TIME WITH MEDKIT: 8.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.445%31.372%8924796762,1513.02203-0.785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.763%1.457A+1.682A++-1.419D**HEAD ++ (~17.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.56B+9.40.342C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.358%1.133%139410107065411691.30499415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.254%-0.747D--0.444C--0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.30.155C++41.10.22C++94.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.723%3.704%1411013811088860.074448593%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.261A0.668B+-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.7B++6.20.503B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.71%5.899%3541010356993760.358149462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.614%-0.781D-0.412B-0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.723B++90.769B++23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.512%79.4%35210125,1312301172.2299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.239%2.018A*0.807B++1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.645B+1.70.466B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.36%13.613%35310111,7411425161.22175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.191%0.002C+-0.168C1.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.346C**3.60.263C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.3m216.7%488 (29.3k)385 (23.1k)2.2374677,91334,8222.3249453 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1014538325.927%31.23%81002:0228

15% Combat Medic7% Engineer42% Heavy Assault9% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2013 6:10 PMJul 29th, 2018 12:23 AMOct 19th, 2018 8:19 PM (24d) (PST)Oct 19th, 2018 8:57 PM (24d) (PST)Oct 19th, 2018 8:15 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7793274521.1000.4920.3432.4500.0313421

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,72719,61127,116662921147223,090

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1180.6h/49.2d 3,046 24,332 20,982 173.6k 1,484 4,438 2,185 55.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:13,825
Deaths:3,893
KDR:3.551
Accuracy:29.890% A+
HSR:37.852% A*
T9A "Butcher"
B**
Kills:4,276
Deaths:1,286
KDR:3.325
Accuracy:27.599% B*
HSR:35.173% B**
T9 CARV
A+
Kills:2,470
Deaths:1,193
KDR:2.070
Accuracy:25.766% A+
HSR:30.243% A
TMG-50
B**
Kills:2,151
Deaths:991
KDR:2.171
Accuracy:27.086% B**
HSR:29.893% B**
T16 Rhino
B++
Kills:2,102
Deaths:1,224
KDR:1.717
Accuracy:23.900% B++
HSR:26.403% B++
T9 CARV-S
A++
Kills:1,862
Deaths:648
KDR:2.873
Accuracy:25.244% B++
HSR:35.338% A++
T32 Bull
B++
Kills:1,675
Deaths:858
KDR:1.952
Accuracy:26.403% B++
HSR:25.493% C*
NS-15MP
A+
Kills:1,359
Deaths:235
KDR:5.783
Accuracy:34.164% A+
HSR:38.116% B**
NS-15M1
A*
Kills:1,165
Deaths:473
KDR:2.463
Accuracy:26.647% B*
HSR:37.082% A*
MG-H1 Watchman
A*
Kills:640
Deaths:90
KDR:7.111
Accuracy:34.212% A*
HSR:41.250% A*
NS-15M AE
B+
Kills:133
Deaths:131
KDR:1.015
Accuracy:27.535% B+
HSR:15.038% D*
Kills:31,658
Deaths (as Heavy Assault):11,022
Deaths (to Heavy Assaults):10,919
KDR:2.87226
Kill Difference:20,636
Playtime:501.505 hours
Usage:42%
Score:12.082m
Score/min:402
Accuracy (listed only):28.040%
HSR (listed only):31.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:3,395
Deaths:1,871
KDR:1.815
Accuracy:26.457% B++
HSR:23.328% B++
HC1 Cougar
B**
Kills:2,285
Deaths:965
KDR:2.368
Accuracy:29.368% B**
HSR:25.033% B+
LC2 Lynx
B**
Kills:2,089
Deaths:1,000
KDR:2.089
Accuracy:27.939% B**
HSR:27.190% B**
NS-11CP
A+
Kills:1,162
Deaths:199
KDR:5.839
Accuracy:34.737% A
HSR:33.821% A+
NS-11C
B*
Kills:1,160
Deaths:620
KDR:1.871
Accuracy:28.093% B*
HSR:17.586% C
NS-7 PDW
B+
Kills:1,157
Deaths:730
KDR:1.585
Accuracy:27.263% B+
HSR:17.978% C++
FA1 Barrage
C
Kills:1,155
Deaths:822
KDR:1.405
Accuracy:37.670% C
HSR:11.688% D
TRAC-5
B++
Kills:1,153
Deaths:1,011
KDR:1.140
Accuracy:24.486% B++
HSR:11.709% D*
SMG-46 Armistice
B++
Kills:733
Deaths:379
KDR:1.934
Accuracy:29.072% B++
HSR:19.236% B+
TRAC-5 S
B
Kills:669
Deaths:640
KDR:1.045
Accuracy:24.441% B
HSR:12.407% D
T5 AMC
B*
Kills:538
Deaths:323
KDR:1.666
Accuracy:27.423% B*
HSR:23.234% B++
SMG-46AE Armistice
A
Kills:400
Deaths:76
KDR:5.263
Accuracy:36.198% A
HSR:28.500% B*
TRAC-5 Burst
B+
Kills:371
Deaths:209
KDR:1.775
Accuracy:26.991% B
HSR:26.954% B+
TAS-16 Blackjack
B*
Kills:316
Deaths:175
KDR:1.806
Accuracy:69.650% B*
HSR:18.671% B++
AS16 NightHawk
B*
Kills:270
Deaths:124
KDR:2.177
Accuracy:47.482% B*
HSR:15.926% B+
MG-S1 Jackal
A*
Kills:265
Deaths:52
KDR:5.096
Accuracy:36.993% A*
HSR:26.792% B**
MKV Suppressed
A++
Kills:220
Deaths:63
KDR:3.492
Accuracy:34.790% A++
HSR:25.455% B**
TRAC-Shot
B**
Kills:183
Deaths:88
KDR:2.080
Accuracy:28.945% B**
HSR:15.847% C-
PDW-16 Hailstorm
M++
Kills:160
Deaths:54
KDR:2.963
Accuracy:29.429% B**
HSR:33.750% M++
NSX Tanto
A++
Kills:72
Deaths:15
KDR:4.800
Accuracy:36.053% A++
HSR:37.500% A++
Kills:17,753
Deaths (as Light Assault):9,416
Deaths (to Light Assaults):7,151
KDR:1.88541
Kill Difference:8,337
Playtime:296.740 hours
Usage:25%
Score:5.838m
Score/min:328
Accuracy (listed only):33.174%
HSR (listed only):22.630%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A
Kills:1,476
Deaths:723
KDR:2.041
Accuracy:26.605% B*
HSR:27.236% A
TORQ-9
B+
Kills:1,437
Deaths:832
KDR:1.727
Accuracy:26.415% B+
HSR:25.122% C**
TAR
A
Kills:1,373
Deaths:675
KDR:2.034
Accuracy:27.395% B*
HSR:29.498% A
TAR-AE
A++
Kills:1,166
Deaths:255
KDR:4.573
Accuracy:34.330% A+
HSR:40.566% A++
NS-11P
M++
Kills:1,165
Deaths:382
KDR:3.050
Accuracy:32.126% A*
HSR:36.910% M++
NS-11A
A++
Kills:1,161
Deaths:461
KDR:2.518
Accuracy:28.072% B*
HSR:34.109% A++
T1 Cycler
A
Kills:1,160
Deaths:619
KDR:1.874
Accuracy:27.257% A
HSR:24.052% B+
NS-7 PDW
B+
Kills:1,157
Deaths:730
KDR:1.585
Accuracy:27.263% B+
HSR:17.978% C++
FA1 Barrage
C
Kills:1,155
Deaths:822
KDR:1.405
Accuracy:37.670% C
HSR:11.688% D
SMG-46 Armistice
B++
Kills:733
Deaths:379
KDR:1.934
Accuracy:29.072% B++
HSR:19.236% B+
SABR-13
B*
Kills:468
Deaths:246
KDR:1.902
Accuracy:29.670% B*
HSR:22.009% C-
T1B Cycler
B+
Kills:463
Deaths:230
KDR:2.013
Accuracy:27.083% C**
HSR:31.534% B+
SMG-46AE Armistice
A
Kills:400
Deaths:76
KDR:5.263
Accuracy:36.198% A
HSR:28.500% B*
TAS-16 Blackjack
B*
Kills:316
Deaths:175
KDR:1.806
Accuracy:69.650% B*
HSR:18.671% B++
AS16 NightHawk
B*
Kills:270
Deaths:124
KDR:2.177
Accuracy:47.482% B*
HSR:15.926% B+
MG-S1 Jackal
A*
Kills:265
Deaths:52
KDR:5.096
Accuracy:36.993% A*
HSR:26.792% B**
MKV Suppressed
A++
Kills:220
Deaths:63
KDR:3.492
Accuracy:34.790% A++
HSR:25.455% B**
PDW-16 Hailstorm
M++
Kills:160
Deaths:54
KDR:2.963
Accuracy:29.429% B**
HSR:33.750% M++
T1A Unity
M
Kills:109
Deaths:37
KDR:2.946
Accuracy:31.777% A+
HSR:42.202% M
T1S Cycler
B
Kills:70
Deaths:60
KDR:1.167
Accuracy:25.211% B
HSR:21.429% C++
Kills:14,724
Deaths (as Combat Medic):6,995
Deaths (to Combat Medics):3,749
KDR:2.10493
Kill Difference:7,729
Playtime:177.040 hours
Usage:15%
Score:4.605m
Score/min:433
Accuracy (listed only):33.224%
HSR (listed only):26.633%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:3,395
Deaths:1,871
KDR:1.815
Accuracy:26.457% B++
HSR:23.328% B++
HC1 Cougar
B**
Kills:2,285
Deaths:965
KDR:2.368
Accuracy:29.368% B**
HSR:25.033% B+
LC2 Lynx
B**
Kills:2,089
Deaths:1,000
KDR:2.089
Accuracy:27.939% B**
HSR:27.190% B**
NS-11CP
A+
Kills:1,162
Deaths:199
KDR:5.839
Accuracy:34.737% A
HSR:33.821% A+
NS-11C
B*
Kills:1,160
Deaths:620
KDR:1.871
Accuracy:28.093% B*
HSR:17.586% C
FA1 Barrage
C
Kills:1,155
Deaths:822
KDR:1.405
Accuracy:37.670% C
HSR:11.688% D
TRAC-5
B++
Kills:1,153
Deaths:1,011
KDR:1.140
Accuracy:24.486% B++
HSR:11.709% D*
TRAC-5 S
B
Kills:669
Deaths:640
KDR:1.045
Accuracy:24.441% B
HSR:12.407% D
T5 AMC
B*
Kills:538
Deaths:323
KDR:1.666
Accuracy:27.423% B*
HSR:23.234% B++
TRAC-5 Burst
B+
Kills:371
Deaths:209
KDR:1.775
Accuracy:26.991% B
HSR:26.954% B+
TAS-16 Blackjack
B*
Kills:316
Deaths:175
KDR:1.806
Accuracy:69.650% B*
HSR:18.671% B++
AS16 NightHawk
B*
Kills:270
Deaths:124
KDR:2.177
Accuracy:47.482% B*
HSR:15.926% B+
AMR-66
M+
Kills:253
Deaths:68
KDR:3.721
Accuracy:42.926% M+
HSR:37.945% A++
TRAC-Shot
B**
Kills:183
Deaths:88
KDR:2.080
Accuracy:28.945% B**
HSR:15.847% C-
NSX Tanto
A++
Kills:72
Deaths:15
KDR:4.800
Accuracy:36.053% A++
HSR:37.500% A++
Kills:15,071
Deaths (as Engineer):8,130
Deaths (to Engineers):5,329
KDR:1.85375
Kill Difference:6,941
Playtime:79.056 hours
Usage:7%
Score:1.259m
Score/min:266
Accuracy (listed only):34.177%
HSR (listed only):22.589%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:5,080
Deaths:867
KDR:5.859
Accuracy:48.653% A+
HSR:79.390% B**
NS-44 Commissioner AE
B**
Kills:1,783
Deaths:1,037
KDR:1.719
Accuracy:48.196% B*
HSR:33.090% B**
NS-44 Commissioner
A++
Kills:1,168
Deaths:662
KDR:1.764
Accuracy:48.152% A+
HSR:34.418% A++
NS-30 Vandal
B**
Kills:1,159
Deaths:379
KDR:3.058
Accuracy:39.249% B**
HSR:36.152% B**
NS-7 PDW
B+
Kills:1,157
Deaths:730
KDR:1.585
Accuracy:27.263% B+
HSR:17.978% C++
SMG-46 Armistice
B++
Kills:733
Deaths:379
KDR:1.934
Accuracy:29.072% B++
HSR:19.236% B+
SMG-46AE Armistice
A
Kills:400
Deaths:76
KDR:5.263
Accuracy:36.198% A
HSR:28.500% B*
MG-S1 Jackal
A*
Kills:265
Deaths:52
KDR:5.096
Accuracy:36.993% A*
HSR:26.792% B**
NSX Tomoe
A**
Kills:264
Deaths:76
KDR:3.474
Accuracy:35.354% A
HSR:62.500% A**
MKV Suppressed
A++
Kills:220
Deaths:63
KDR:3.492
Accuracy:34.790% A++
HSR:25.455% B**
SOAS-20
M
Kills:197
Deaths:76
KDR:2.592
Accuracy:34.406% A
HSR:38.579% M
PDW-16 Hailstorm
M++
Kills:160
Deaths:54
KDR:2.963
Accuracy:29.429% B**
HSR:33.750% M++
NS-357P Underboss
A*
Kills:145
Deaths:80
KDR:1.813
Accuracy:54.546% A++
HSR:44.138% A*
NS-AM7 Archer
B+
Kills:85
Deaths:189
KDR:0.450
Accuracy:51.502% D-
HSR:22.353% B+
TS2 Inquisitor
A
Kills:62
Deaths:27
KDR:2.296
Accuracy:37.356% A
HSR:27.419% A
HSR-1
A*
Kills:56
Deaths:11
KDR:5.091
Accuracy:47.764% A*
HSR:33.929% B++
M77-B
B+
Kills:51
Deaths:9
KDR:5.667
Accuracy:39.493% B+
HSR:80.392% B+
Kills:12,985
Deaths (as Infiltrator):4,767
Deaths (to Infiltrators):5,174
KDR:2.72394
Kill Difference:8,218
Playtime:105.774 hours
Usage:9%
Score:2.944m
Score/min:464
Accuracy (listed only):39.907%
HSR (listed only):37.886%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A*
Kills:377
Deaths:176
KDR:2.142
Accuracy:22.210% A*
HSR:23.607% B**
M2 Mutilator
A*
Kills:321
Deaths:153
KDR:2.098
Accuracy:23.319% A*
HSR:21.495% B++
M3 Pounder HEG
A++
Kills:317
Deaths:82
KDR:3.866
Accuracy:53.400% A++
HSR:1.893% D-
M3 Pounder HEG
A++
Kills:290
Deaths:71
KDR:4.085
Accuracy:55.822% A++
HSR:3.103% C+
Kills:1,305
Deaths (as MAX Suit):241
Deaths (to MAX Suits):1,929
KDR:5.41494
Kill Difference:1,064
Playtime:13.485 hours
Usage:1%
Score:0.534m
Score/min:659
Accuracy (listed only):38.688%
HSR (listed only):12.525%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:336
V. Kills:7 N/A
Deaths:43
KDR:7.814
Accuracy:37.214% A+
KPH:95.600 A++
VKPH:2 D
Hellfire Rocket Pods
A**
Kills:173
V. Kills:2 N/A
Deaths:8
KDR:21.625
Accuracy:59.492% A
KPH:216.500 A**
VKPH:2.500 D*
M18 Needler
C+
Kills:109
V. Kills:93 116%
Deaths:148
KDR:0.736
Accuracy:25.921% D--
KPH:9.500 C
VKPH:8.100 C+
M18 Rotary
B**
Kills:88
V. Kills:66 131%
Deaths:53
KDR:1.660
Accuracy:32.893% C**
KPH:22.900 B*
VKPH:17.200 B**
Kills:706 (533 + 0)
Deaths:252
KDR:2.802
VKDR:0.667
Vehicle Kills:168
Kill Difference:454
Playtime:19.590 hours
Usage:2%
Score:0.219m
Score/min:186
Piloting Accuracy:32.893%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:81
V. Kills:52 153%
Deaths:25
KDR:3.240
Accuracy:53.723% C
KPH:27 C+
VKPH:17.300 C+
Kills:81 (81 + 0)
Deaths:25
KDR:3.240
VKDR:2.080
Vehicle Kills:52
Kill Difference:56
Playtime:3.003 hours
Usage:0%
Score:0.045m
Score/min:253
Driving Accuracy:53.723%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:153
V. Kills:18 N/A
Deaths:22
KDR:6.955
Accuracy:37.917% B
KPH:56.100 B+
VKPH:6.600 C--
M40 Fury
B++
Kills:94
V. Kills:3 N/A
Deaths:17
KDR:5.529
Accuracy:33.623% C
KPH:69.800 B++
VKPH:2.200 D**
M12 Kobalt
B**
Kills:56
V. Kills: N/A
Deaths:2
KDR:28
Accuracy:22.419% B**
KPH:76 C*
VKPH:0 D*
M12 Kobalt
B
Kills:53
V. Kills:1 N/A
Deaths:9
KDR:5.889
Accuracy:18.285% B
KPH:69.400 C*
VKPH:1.300 D-
Kills:356 (0 + 356)
Deaths:50
KDR:7.120
VKDR:0.440
Vehicle Kills:22
Kill Difference:306
Playtime:5.574 hours
Usage:0%
Score:0.088m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:18.285%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,92813,8253,8933.551B++1.3129.89%A+37.852%A*110.3M++N/A287125.3h8.9A29.8B**
TSAR-42 5,0975,0808675.859B+3.6248.653%A+79.39%B**107.2M*N/A26147.4h1.7B**3.5B**
T9A "Butcher" 4,3104,2761,2863.325B++1.0927.599%B*35.173%B**114.3A*N/A28037.4h9.1A33.1B**
LC3 Jaguar 3,4223,3951,8711.815B0.4226.457%B++23.328%B++62A++N/A16454.8h10.6B++40B++
T9 CARV 2,4942,4701,1932.07B++0.1725.766%A+30.243%A70.8A**N/A25634.9h10.5B**40.6B*
HC1 Cougar 2,3052,2859652.368A0.1329.368%B**25.033%B+78MN/A21329.3h9.4B*31.9B*
TMG-50 2,1772,1519912.171B**0.0727.086%B**29.893%B**73.7A++N/A18829.2h9.2B*34.1B++
T16 Rhino 2,1232,1021,2241.717B+0.5223.9%B++26.403%B++60.8A+N/A15134.6h11.2B*46.9B+
LC2 Lynx 2,1092,0891,0002.089B*0.1527.939%B**27.19%B**73.8MN/A20228.3h11.2B**39.9B*
T9 CARV-S 1,8741,8626482.873B**0.6425.244%B++35.338%A++97A**N/A24819.2h9.1B**36.2B++
NS-44 Commissioner AE 1,7901,7831,0371.719B+0.5248.196%B*33.09%B**88.3B**N/A21820.2h2.8B*5.9B*
T32 Bull 1,6881,6758581.952B+0.2926.403%B++25.493%C*67AN/A17325h10.1B*38.4B++
Cycler TRV 1,4911,4767232.041B*0.2026.605%B*27.236%A78.1MN/A21218.9h9.8A36.7B**
TORQ-9 1,4531,4378321.727B0.5126.415%B+25.122%C**57AN/A19325.2h12.1B**46B++
TAR 1,3771,3736752.034B+0.2027.395%B*29.498%A75.4A*N/A21418.2h10A36.5B**
NS-15MP 1,3661,3592355.783A++3.5534.164%A+38.116%B**167.8M++N/A4758.1h8.6B**25.3B*
NS-44 Commissioner 1,1741,1686621.764B*0.4748.152%A+34.418%A++91.3A**N/A25812.8h2.8B**5.8B**
TAR-AE 1,1741,1662554.573A*2.3434.33%A+40.566%A++161.9M**1.1B++4867.2h8.9A25.8B**
NS-15M1 1,1721,1654732.463B*0.2326.647%B*37.082%A*86.3A++N/A20613.5h9.7B**36.4B++
NS-11P 1,1741,1653823.05A++0.8132.126%A*36.91%M++106.9SN/A30110.9h10.2A31.6A
NS-11CP 1,1661,1621995.839M*3.6034.737%A33.821%A+170.9M++N/A4336.8h9.3B++26.7B*
NS-11A 1,1681,1614612.518B**0.2828.072%B*34.109%A++93.6M++N/A21312.4h9.5A+33.9B**
NS-11C 1,1721,1606201.871B**0.3728.093%B*17.586%C63.4A*N/A16118.3h10.6B**37.8B*
T1 Cycler 1,1671,1606191.874B*0.3627.257%A24.052%B+60.4A**N/A23319.2h10.8A39.5B**
NS-30 Vandal 1,1681,1593793.058B++0.8239.249%B**36.152%B**93.5MN/A23612.4h4.3B**10.9B**
NS-7 PDW 1,1661,1577301.585B*0.6527.263%B+17.978%C++49.9AN/A15423.2h12.2B++44.6B+
FA1 Barrage 1,1661,1558221.405B+0.8337.67%C11.688%D56.1A++N/A20520.6h3.9B*10.2B+
TRAC-5 1,1691,1531,0111.14B+1.1024.486%B++11.709%D*37A+N/A14331.2h12.8B++52.2B++
Frag Grenade 9369261926N/A923.7664.232%A**N/A1028.9A*11.1B+35050.9h2.2A+3.4A
C-4 9257434321.72C*0.5229.704%B*N/A119.8B**29.4C+8356.2h1.1B*3.9C++
SMG-46 Armistice 7397333791.934B*0.3029.072%B++19.236%B+70.5A*N/A21210.4h11.6B*39.9B++
TRAC-5 S 6736696401.045C++1.1924.441%B12.407%D33.6B**N/A10619.9h10.9B+44.8B+
MG-H1 Watchman 642640907.111M**4.8734.212%A*41.25%A*228.6SN/A5372.8h10A29.3B**
T5 AMC 5425383231.666B++0.5727.423%B*23.234%B++49.8A++N/A18710.8h12.1B++44B++
NS Decimator 6944782022.366A++0.1371.275%A1.046%D--66.4A*30A++4647.2h3.6B*5.1B**
SABR-13 4724682461.902C**0.3429.67%B*22.009%C-60.8A+N/A1667.7h8.8B**29.7B**
T1B Cycler 4664632302.013C++0.2227.083%C**31.534%B+72.3AN/A2216.4h10.3B**37.9B++
ASP-30 Grounder 6734125410.762C++1.4876.708%A++2.427%C25.9B+16.4B+23715.9h7.5C*9.7B*
SMG-46AE Armistice 400400765.263M*3.0336.198%A28.5%B*190.5M**N/A5472.1h9.2B**25.3B*
M2 Mutilator 3843771762.142B0.1022.21%A*23.607%B**53.9M1A1747h13.8B**62B**
TRAC-5 Burst 3743712091.775C++0.4626.991%B26.954%B+58.9B++N/A1906.3h10.8B++39.9B++
M14 Banshee 343336437.814B5.5837.214%A+N/A96A++2D2733.5h13.1B++35.3B*
M2 Mutilator 3263211532.098B0.1423.319%A*21.495%B++57.3M+N/A1865.6h14.2B**60.9B**
M3 Pounder HEG 326317823.866A+1.6353.4%A++1.893%D-62.2S1.8D-3265.1h8.8A16.5B**
TAS-16 Blackjack 3193161751.806B+0.4369.65%B*18.671%B++67.2AN/A1904.7h2.4C**3.4B+
ML-7 3913003970.756C++1.4863.66%B*1.667%D34.1B**10.3C3158.8h4.9B*7.7B**
M3 Pounder HEG 302290714.085A+1.8555.822%A++3.103%C+63S2.6D3134.6h9.7A17.4B**
Sticky Grenade 2812791279N/A276.7664.668%AN/A1395B*10C42330.2h1.8B+2.7B++
AS16 NightHawk 2722701242.177B**0.0647.482%B*15.926%B+93.1M+N/A3492.9h3.7B++7.9B*
MG-S1 Jackal 267265525.096M**2.8636.993%A*26.792%B**176.7S1.3A++4811.5h8.6B+23.2B**
NSX Tomoe 264264763.474B**1.2435.354%A62.5%A**120M**N/A4032.2h9.5A27B**
AMR-66 255253683.721M*1.4842.926%M+37.945%A++120.5S1B**4042.1h6B**14B**
MKV Suppressed 220220633.492M+1.2534.79%A++25.455%B**137.5SN/A5271.6h10.2B**29.4B*
SOAS-20 197197762.592B*0.3534.406%A38.579%M85.7A**N/A3322.3h9.6B++27.9B**
MANA Anti-Personnel Turret 187186692.696N/A0.4623.679%UN/A1860U10U4208300.1h13.8T*58.2T*
TRAC-Shot 187183882.08B++0.1628.945%B**15.847%C-73.2A++1.6M1822.5h9.4B*32.6B*
Hellfire Rocket Pods 175173821.625A*19.3959.492%A1.156%C++216.3A**2.5D*7450.8h11.4A19.1B*
PDW-16 Hailstorm 160160542.963A*0.7329.429%B**33.75%M++84.2M++N/A4111.9h11.3B*38.5B*
M40 Fury 171153226.955C+4.7237.917%B1.307%C--56.7B+6.7C--2592.7h8.8B**23.1B*
NS-357P Underboss 145145801.813C**0.4254.546%A++44.138%A*103.6B**N/A2301.4h3.4B+6.2B*
NS-15M AE 1331331311.015C-1.2227.535%B+15.038%D*40.3CN/A2073.3h14.4D-52.4C+
Auraxium Chainblade 1391273,3600.038C++2.208.956%F4.724%C1.2C+N/A3108.3h1.8B++19.7D
Chainblade 19111323,2670.005C--2.2313.21%D*5.31%C0.2DN/A1718.5h4.9D**37.4C
M18 Needler 2021091480.736C1.5025.921%D--N/A9.6C8.2C+11211.4h130.1B501.9C++
T1A Unity 111109372.946A++0.7131.777%A+42.202%M121.1M**2.2M**4120.9h9.4A+29.7A+
Tank Mine 137108412.634C++0.4063.66%A*N/A135B++36.3D-11530.8h2.3C--3.6A+
NS-TMC-01 "His Regards" 1101056,7040.016C2.223.375%F1.905%D-0.5CN/A1217.6h1.8B+52.2F-
M40 Fury 9794175.529C3.2933.623%C3.191%A+72.3B++2.3D**2921.3h6.6A19.6B**
M60-A Bulldog 10092811.5C+9.2649.448%C*1.087%D--26.3C2.3C--1193.5h4.9B+9.8B++
Spear Anti-Vehicle Phalanx Turret 11289118.091C*5.8553.429%B**1.124%F89M++23C*5651h4.2B**7.9A
M18 Rotary 15488531.66C++0.5832.893%C**2.273%C+23.2B*17.4B**2083.8h95.9B+291.4B+
NS-AM7 Archer 106851890.45C+1.7951.502%D-22.353%B+7.9C*1.9C5710.8h12.3B++23.9B++
T2 Striker 196841660.506C+1.7354.241%C**N/A10.5C+14C**1818h58.9D108.6C
L100 Python AP 13381253.24C1.0053.723%C3.704%B+27C+17.3C+2523h6.2C**11.6C*
M60-A Bulldog 847898.667C6.4347.816%C++1.282%D-23.6C1.8D913.3h5.1B+10.6B+
M9 SKEP Launcher 10472990.727C**1.5169.34%C*4.167%A22.5C++10C+1933.2h6.1B**8.8B**
NSX Tanto 7272154.8M**2.5636.053%A++37.5%A++180SN/A5210.4h8.3B**23.2B**
T1S Cycler 7270601.167C+1.0725.211%B21.429%C++38.9B+1.1B+1551.8h11.9B+47.3B+
NSX Masamune 9263421.5B*0.7462.568%B+1.587%C52.5A24.2B**3751.2h7.3B++11.6B++
TS2 Inquisitor 6262272.296B**0.0637.356%A27.419%A103.3A**N/A2690.6h7.8B*21B*
Anti-Vehicle Grenade 8161161N/A58.7660.437%B**N/A610B**200A+35310.1h5B+8.2B++
M12 Kobalt 5656228B**25.7622.419%B**16.071%D80BN/A2460.7h11.1A49.5B**
HSR-1 5656115.091A+2.8547.764%A*33.929%B++93.3A*N/A3140.6h4.2B**8.8B**
M12 Kobalt 545395.889C--3.6518.285%B13.208%D*66.3C++1.3D-2420.8h11.8A64.7B++
NS Annihilator 103511080.472C1.7774.7%D**N/A10.4C+10.6B+1744.9h11C**14.7C+
M77-B 515195.667A**3.4339.493%B+80.392%B+72.9M++N/A4180.7h2.1B+5.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter243,5352.5h
Restoration Kit13930.3h
Spawn Beacon271,0201.4h
Nano-Armor Kit8752,4884h
Anti-Vehicle MANA Turret2650.1h
AE Nano-Armor Kit5875,2165.4h
Nanite Revive Grenade08760.3h
AE Medical Applicator8848,3763.5h
Ammunition Package237960.9h
Medical Kit2,79615,979103.9h
Anti-Infantry MANA Turret122350.7h
Medical Applicator28186,2118h
Shield Recharging Field2500h

Check the help document for the dictionary if you want to learn more about words used here.


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