Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,134)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (30 days). The data shown below may not be accurate.

Paragon Scrim Master crossjonVS[] crossjonVS
VS BR 130

KDR: 3.76

Score: 36.3m

Last Seen: Sep 15th, 2019 9:07 PM
- OFFLINE - 730.9 hour(s)

Prestige 1, Battle Rank 100 (130 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Pulsar C NS-44 Commissioner AE Orion VS54 Serpent VE92 SVA-88 NS-15MP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:crossjonVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,004,945 MLG Score: 11195
Fun Score: N/A
Cheeseburgers Flipped: 122TIME WITH MEDKIT: 14.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.002%37.938%121448116897,9874.97169-1.207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.041%2.11A*2.596A**-1.571FHEAD ++ (~21.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.647B+8.40.411B17.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.768%2.023%125212143465601540.617857223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.656%2.156A*0.401B-0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.9B*9.30.824B++6.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.185%15.549%4231213328805350.407453911%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.253%-0.648D2.739M0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.692B+10.80.731B++26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.438%83.879%423121310,9422375284.60522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.394%2.625M1.092B**0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.689B+1.60.493B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.747%21.209%42212141,009158260.6378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.14%2.177A*1.252A1.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.752B++2.20.545B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.3m195.2%687 (41.2k)549 (32.9k)3.76421122,28832,4873.8484130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12161147131.103%39.866%124002:0231

10% Combat Medic58% Heavy Assault13% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2015 11:54 PMFeb 23rd, 2019 1:14 AMOct 2nd, 2019 9:25 PM (13d) (PST)Sep 15th, 2019 5:59 PM (30d) (PST)Sep 15th, 2019 5:07 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1603927681.8470.4910.7363.6750.03511195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,57323,52146,0521112944220232,937

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1103.3h/46d 2,735 48,751 32,209 243.3k 1,368 4,754 2,339 76.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:43,689
Deaths:7,708
KDR:5.668
Accuracy:31.595% A
HSR:40.571% A
Orion VS54
A++
Kills:2,928
Deaths:839
KDR:3.490
Accuracy:28.964% A+
HSR:37.568% A++
SVA-88
B**
Kills:2,187
Deaths:667
KDR:3.279
Accuracy:27.824% B*
HSR:34.111% B**
NS-15MP
A+
Kills:2,123
Deaths:311
KDR:6.826
Accuracy:35.249% A+
HSR:42.534% A
Flare VE6
B**
Kills:2,109
Deaths:654
KDR:3.225
Accuracy:27.529% B*
HSR:32.859% B**
VX29 Polaris
B**
Kills:1,770
Deaths:502
KDR:3.526
Accuracy:27.823% B*
HSR:30.565% B**
Pulsar LSW
B**
Kills:1,681
Deaths:670
KDR:2.509
Accuracy:25.995% B+
HSR:32.897% B**
VE-H Maw
A+
Kills:1,235
Deaths:121
KDR:10.207
Accuracy:34.097% A+
HSR:35.628% B**
Ursa
M+
Kills:1,187
Deaths:309
KDR:3.841
Accuracy:30.027% A
HSR:44.482% M+
NS-15M1
A*
Kills:1,171
Deaths:212
KDR:5.524
Accuracy:31.866% A++
HSR:39.454% A*
NSX Naginata
A*
Kills:921
Deaths:146
KDR:6.308
Accuracy:32.060% A++
HSR:42.780% A*
NS-15M2
A*
Kills:744
Deaths:97
KDR:7.670
Accuracy:34.681% A*
HSR:43.011% A*
Kills:61,745
Deaths (as Heavy Assault):12,236
Deaths (to Heavy Assaults):10,155
KDR:5.04618
Kill Difference:49,509
Playtime:638.034 hours
Usage:58%
Score:21.904m
Score/min:572
Accuracy (listed only):30.643%
HSR (listed only):38.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:4,633
Deaths:940
KDR:4.929
Accuracy:35.014% A*
HSR:34.578% A++
Serpent VE92
A
Kills:2,283
Deaths:848
KDR:2.692
Accuracy:29.938% A
HSR:24.004% B++
VX6-7
A+
Kills:1,725
Deaths:549
KDR:3.142
Accuracy:32.317% A+
HSR:29.623% A+
Zenith VX-5
A++
Kills:1,287
Deaths:227
KDR:5.670
Accuracy:34.924% A++
HSR:31.002% A+
Eridani SX5
A++
Kills:1,260
Deaths:330
KDR:3.818
Accuracy:32.687% A
HSR:34.286% A++
VE-S Canis
A*
Kills:1,233
Deaths:127
KDR:9.709
Accuracy:39.635% A*
HSR:37.713% A*
Eclipse VE3A
A*
Kills:1,227
Deaths:218
KDR:5.628
Accuracy:35.656% A*
HSR:31.214% A*
Solstice VE3
A**
Kills:1,195
Deaths:309
KDR:3.867
Accuracy:35.337% A**
HSR:34.393% A**
NS-11CP
A++
Kills:1,173
Deaths:195
KDR:6.015
Accuracy:37.086% A++
HSR:31.884% A
Eridani SX5-AE
A
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:35.594% A
HSR:35.880% B**
VE-C Horizon
A++
Kills:1,089
Deaths:199
KDR:5.472
Accuracy:42.238% B**
HSR:37.925% A++
Sirius SX12
M++
Kills:1,036
Deaths:222
KDR:4.667
Accuracy:34.081% A++
HSR:38.127% M++
Deimos VA29
A+
Kills:840
Deaths:226
KDR:3.717
Accuracy:77.032% A+
HSR:22.619% B**
NS Baron G5
A+
Kills:659
Deaths:176
KDR:3.744
Accuracy:59.535% A+
HSR:15.023% C++
NSX Tanto
A++
Kills:530
Deaths:78
KDR:6.795
Accuracy:35.228% A++
HSR:36.415% A++
Solstice Burst
A++
Kills:227
Deaths:34
KDR:6.676
Accuracy:34.245% A+
HSR:36.564% A++
NSX Tengu
A++
Kills:180
Deaths:42
KDR:4.286
Accuracy:48.321% A++
HSR:28.333% B**
Pandora VX25
B**
Kills:169
Deaths:38
KDR:4.447
Accuracy:51.180% B**
HSR:14.201% C
Kills:21,911
Deaths (as Light Assault):4,972
Deaths (to Light Assaults):6,359
KDR:4.40688
Kill Difference:16,939
Playtime:166.100 hours
Usage:15%
Score:4.955m
Score/min:497
Accuracy (listed only):40.558%
HSR (listed only):30.766%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:1,573
Deaths:752
KDR:2.092
Accuracy:27.990% B+
HSR:32.104% B++
H-V45
A++
Kills:1,440
Deaths:357
KDR:4.034
Accuracy:32.912% A++
HSR:35.694% A++
H-V45 AE
A+
Kills:1,409
Deaths:294
KDR:4.793
Accuracy:33.499% B**
HSR:40.312% A+
Eridani SX5
A++
Kills:1,260
Deaths:330
KDR:3.818
Accuracy:32.687% A
HSR:34.286% A++
VE-S Canis
A*
Kills:1,233
Deaths:127
KDR:9.709
Accuracy:39.635% A*
HSR:37.713% A*
Equinox VE2
A*
Kills:1,177
Deaths:288
KDR:4.087
Accuracy:36.909% A*
HSR:38.743% A*
Eridani SX5-AE
A
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:35.594% A
HSR:35.880% B**
CME
A++
Kills:1,164
Deaths:351
KDR:3.316
Accuracy:31.635% B**
HSR:34.536% A++
Pulsar VS1
B*
Kills:1,140
Deaths:616
KDR:1.851
Accuracy:28.024% B*
HSR:25.877% B++
Sirius SX12
M++
Kills:1,036
Deaths:222
KDR:4.667
Accuracy:34.081% A++
HSR:38.127% M++
Deimos VA29
A+
Kills:840
Deaths:226
KDR:3.717
Accuracy:77.032% A+
HSR:22.619% B**
NS Baron G5
A+
Kills:659
Deaths:176
KDR:3.744
Accuracy:59.535% A+
HSR:15.023% C++
Darkstar
A++
Kills:318
Deaths:60
KDR:5.300
Accuracy:35.772% A++
HSR:37.421% A++
NSX Tengu
A++
Kills:180
Deaths:42
KDR:4.286
Accuracy:48.321% A++
HSR:28.333% B**
Equinox VE2 Burst
A+
Kills:170
Deaths:52
KDR:3.269
Accuracy:32.574% B**
HSR:41.765% A+
Pandora VX25
B**
Kills:169
Deaths:38
KDR:4.447
Accuracy:51.180% B**
HSR:14.201% C
Corvus VA55
A*
Kills:167
Deaths:28
KDR:5.964
Accuracy:34.728% A*
HSR:36.527% A*
NSX Yumi
A++
Kills:59
Deaths:24
KDR:2.458
Accuracy:35.764% A++
HSR:44.068% A++
Kills:15,159
Deaths (as Combat Medic):4,197
Deaths (to Combat Medics):4,012
KDR:3.61187
Kill Difference:10,962
Playtime:112.369 hours
Usage:10%
Score:3.213m
Score/min:477
Accuracy (listed only):39.326%
HSR (listed only):32.957%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:4,633
Deaths:940
KDR:4.929
Accuracy:35.014% A*
HSR:34.578% A++
Serpent VE92
A
Kills:2,283
Deaths:848
KDR:2.692
Accuracy:29.938% A
HSR:24.004% B++
VX6-7
A+
Kills:1,725
Deaths:549
KDR:3.142
Accuracy:32.317% A+
HSR:29.623% A+
Zenith VX-5
A++
Kills:1,287
Deaths:227
KDR:5.670
Accuracy:34.924% A++
HSR:31.002% A+
Eclipse VE3A
A*
Kills:1,227
Deaths:218
KDR:5.628
Accuracy:35.656% A*
HSR:31.214% A*
Solstice VE3
A**
Kills:1,195
Deaths:309
KDR:3.867
Accuracy:35.337% A**
HSR:34.393% A**
Eidolon VE33
A*
Kills:1,180
Deaths:152
KDR:7.763
Accuracy:41.171% A*
HSR:36.949% A+
NS-11CP
A++
Kills:1,173
Deaths:195
KDR:6.015
Accuracy:37.086% A++
HSR:31.884% A
VE-C Horizon
A++
Kills:1,089
Deaths:199
KDR:5.472
Accuracy:42.238% B**
HSR:37.925% A++
Deimos VA29
A+
Kills:840
Deaths:226
KDR:3.717
Accuracy:77.032% A+
HSR:22.619% B**
NS Baron G5
A+
Kills:659
Deaths:176
KDR:3.744
Accuracy:59.535% A+
HSR:15.023% C++
NSX Tanto
A++
Kills:530
Deaths:78
KDR:6.795
Accuracy:35.228% A++
HSR:36.415% A++
Solstice Burst
A++
Kills:227
Deaths:34
KDR:6.676
Accuracy:34.245% A+
HSR:36.564% A++
VE-LR Obelisk
M+
Kills:179
Deaths:41
KDR:4.366
Accuracy:50.108% M+
HSR:48.603% A++
Pandora VX25
B**
Kills:169
Deaths:38
KDR:4.447
Accuracy:51.180% B**
HSR:14.201% C
Kills:18,396
Deaths (as Engineer):4,230
Deaths (to Engineers):4,227
KDR:4.34894
Kill Difference:14,166
Playtime:26.393 hours
Usage:2%
Score:0.627m
Score/min:396
Accuracy (listed only):42.067%
HSR (listed only):31.000%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:10,175
Deaths:1,314
KDR:7.744
Accuracy:52.406% A*
HSR:83.086% A+
NS-44 Commissioner AE
A+
Kills:3,500
Deaths:1,639
KDR:2.135
Accuracy:50.689% B**
HSR:39.457% A+
Eridani SX5
A++
Kills:1,260
Deaths:330
KDR:3.818
Accuracy:32.687% A
HSR:34.286% A++
VE-S Canis
A*
Kills:1,233
Deaths:127
KDR:9.709
Accuracy:39.635% A*
HSR:37.713% A*
NS-357 Underboss
M+
Kills:1,179
Deaths:501
KDR:2.353
Accuracy:48.878% A+
HSR:45.038% M+
Eridani SX5-AE
A
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:35.594% A
HSR:35.880% B**
NS-44 Commissioner
A*
Kills:1,164
Deaths:504
KDR:2.310
Accuracy:52.383% A++
HSR:36.942% A*
Sirius SX12
M++
Kills:1,036
Deaths:222
KDR:4.667
Accuracy:34.081% A++
HSR:38.127% M++
NSX Daimyo
A++
Kills:681
Deaths:90
KDR:7.567
Accuracy:53.726% A++
HSR:95.448% B+
NS-30 Vandal
A*
Kills:619
Deaths:105
KDR:5.895
Accuracy:46.091% A*
HSR:38.449% A
NSX Tomoe
A+
Kills:453
Deaths:85
KDR:5.329
Accuracy:36.050% A+
HSR:53.201% A+
Artemis VX26
M
Kills:427
Deaths:119
KDR:3.588
Accuracy:32.368% B**
HSR:41.218% M
NS-44P Commissioner
A*
Kills:348
Deaths:159
KDR:2.189
Accuracy:50.508% B**
HSR:45.402% A*
NS-45 Pilot
A*
Kills:251
Deaths:114
KDR:2.202
Accuracy:34.660% B+
HSR:43.028% A*
Phantom VA23
A++
Kills:224
Deaths:38
KDR:5.895
Accuracy:45.192% A++
HSR:43.750% A++
NSX Tengu
A++
Kills:180
Deaths:42
KDR:4.286
Accuracy:48.321% A++
HSR:28.333% B**
NS-AM7 VS/AE Archer
A+
Kills:159
Deaths:80
KDR:1.988
Accuracy:67.531% B+
HSR:41.509% A+
Spiker
A*
Kills:88
Deaths:23
KDR:3.826
Accuracy:43.829% A++
HSR:36.364% A*
Parallax VX3-AE
B*
Kills:86
Deaths:6
KDR:14.333
Accuracy:44.853% B+
HSR:86.047% B*
Beamer VS3
B+
Kills:57
Deaths:88
KDR:0.648
Accuracy:31.446% B+
HSR:21.053% C+
Kills:24,285
Deaths (as Infiltrator):5,800
Deaths (to Infiltrators):4,865
KDR:4.18707
Kill Difference:18,485
Playtime:140.908 hours
Usage:13%
Score:4.871m
Score/min:576
Accuracy (listed only):44.046%
HSR (listed only):46.217%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,006
Deaths:212
KDR:4.745
Accuracy:27.672% A++
HSR:30.219% A++
Blueshift VM5
A*
Kills:973
Deaths:212
KDR:4.590
Accuracy:28.631% A++
HSR:33.916% A*
Nebula VM20
A++
Kills:252
Deaths:44
KDR:5.727
Accuracy:25.842% A+
HSR:30.159% A++
Nebula VM20
A*
Kills:229
Deaths:44
KDR:5.205
Accuracy:25.316% A
HSR:32.751% A*
Kills:2,460
Deaths (as MAX Suit):256
Deaths (to MAX Suits):1,515
KDR:9.60938
Kill Difference:2,204
Playtime:15.341 hours
Usage:1%
Score:0.767m
Score/min:834
Accuracy (listed only):26.865%
HSR (listed only):31.761%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:270
V. Kills:9 N/A
Deaths:41
KDR:6.585
Accuracy:54.898% A++
KPH:84.100 A
VKPH:2.800 C
Saron Laser Cannon
B**
Kills:150
V. Kills:122 122%
Deaths:88
KDR:1.705
Accuracy:28.397% D
KPH:19.900 B+
VKPH:16.200 B**
Dual Photon Pods
S
Kills:76
V. Kills:3 N/A
Deaths:4
KDR:19
Accuracy:68.066% A++
KPH:294.500 S
VKPH:11.600 C--
Kills:496 (420 + 0)
Deaths:133
KDR:3.729
VKDR:1.008
Vehicle Kills:134
Kill Difference:363
Playtime:11.004 hours
Usage:1%
Score:0.154m
Score/min:234
Piloting Accuracy:28.397%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:148
V. Kills:1 N/A
Deaths:9
KDR:16.444
Accuracy:26.194% A++
KPH:101.100 B*
VKPH:0.700 D*
M12 Kobalt
A
Kills:92
V. Kills:6 N/A
Deaths:5
KDR:18.400
Accuracy:27.042% A+
KPH:91.700 B*
VKPH:6 A
M40 Fury
B**
Kills:88
V. Kills:6 N/A
Deaths:9
KDR:9.778
Accuracy:44.800% B**
KPH:62.200 B*
VKPH:4.200 D--
Kills:328 (0 + 328)
Deaths:23
KDR:14.261
VKDR:0.565
Vehicle Kills:13
Kill Difference:305
Playtime:3.883 hours
Usage:0%
Score:0.084m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:44.800%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 44,14743,6897,7085.668B**1.9031.595%A40.571%A165.9M+1.7A+420263.3h8.9B**28B**
Ghost 10,20310,1751,3147.744A++3.9852.406%A*83.086%A+143.1SN/A36871.1h1.6B**3B**
Pulsar C 4,6544,6339404.929M1.1635.014%A*34.578%A++143.4SN/A35032.3h8.2B**23.4B**
NS-44 Commissioner AE 3,5063,5001,6392.135B*1.6350.689%B**39.457%A+117.4A++N/A29629.8h2.6B**5.2B**
Orion VS54 2,9442,9288393.49A+0.2728.964%A+37.568%A++115.7M**N/A41325.3h9.1B**31.5B
Serpent VE92 2,3052,2838482.692A+1.0729.938%A24.004%B++95.5M+N/A24523.9h9.4B**31.5B*
SVA-88 2,1972,1876673.279B*0.4927.824%B*34.111%B**103.6A*N/A26821.1h9.4B**33.9B++
NS-15MP 2,1342,1233116.826A*3.0635.249%A+42.534%A193M*1B47611h8.5B**24B*
Flare VE6 2,1272,1096543.225A*0.5427.529%B*32.859%B**109.8A**N/A28719.2h8.3B**30B++
VX29 Polaris 1,7831,7705023.526A++0.2427.823%B*30.565%B**107.9A*N/A25916.4h9.7B**34.9B++
NS Decimator 2,5111,7376092.852A*0.9174.395%A++1.842%C66.6A++29.7A+42226.1h3.6B++4.8B**
VX6-7 1,7361,7255493.142A+0.6232.317%A+29.623%A+125M**N/A29513.8h9.4B**28.9B*
Pulsar LSW 1,6921,6816702.509B**1.2625.995%B+32.897%B**98.9A*N/A31317h9.9B*38.2B++
Terminus VX-9 1,5761,5737522.092B1.6727.99%B+32.104%B++71.8A+N/A20921.9h9.8B**35B*
H-V45 1,4481,4403574.034A+0.2732.912%A++35.694%A++142.6SN/A45110.1h8.8A++26.7A
H-V45 AE 1,4161,4092944.793A*1.0333.499%B**40.312%A+162M*N/A3668.7h9B**26.8B**
Zenith VX-5 1,2911,2872275.67S1.9134.924%A++31.002%A+176.3SN/A4017.3h8.7A25B**
Eridani SX5 1,2711,2603303.818A**0.0532.687%A34.286%A++157.5S1.4A**4418h8.9B**27.1B*
VE-H Maw 1,2361,23512110.207S6.4434.097%A+35.628%B**242.2SN/A6285.1h8.3B*24.5B*
VE-S Canis 1,2391,2331279.709S5.9439.635%A*37.713%A*274S1.3A7174.5h8B**20.1B*
Eclipse VE3A 1,2361,2272185.628S1.8635.656%A*31.214%A*245.4S1.8A+6265h8.8A24.8A
Solstice VE3 1,1971,1953093.867S0.1035.337%A**34.393%A**145.7SN/A5248.2h9A25.3B++
Ursa 1,1911,1873093.841M++0.0830.027%A44.482%M+109.9MN/A26910.8h8.1B**26.9B*
Eidolon VE33 1,1861,1801527.763S4.0041.171%A*36.949%A+193.4S1B++6756.1h5.2A12.6B**
NS-357 Underboss 1,1851,1795012.353A+1.4148.878%A+45.038%M+120.3MN/A3479.8h3A6B*
Equinox VE2 1,1871,1772884.087M+0.3236.909%A*38.743%A*152.9M**1.3B**3837.7h9.1B**24.7B**
NS-11CP 1,1801,1731956.015M**2.2537.086%A++31.884%A221.3S1.3B**4755.3h8.9B**24B**
NS-15M1 1,1771,1712125.524M+1.7631.866%A++39.454%A*150.1M**N/A3687.8h8.3A+26B**
Eridani SX5-AE 1,1711,1652145.444M*1.6835.594%A35.88%B**197.5M**1B*5445.9h8.6B++24.1B*
NS-44 Commissioner 1,1671,1645042.31A1.4552.383%A++36.942%A*179.1SN/A5076.5h2.6A5B**
CME 1,1721,1643513.316A**0.4531.635%B**34.536%A++105.8M+N/A24411h9.5A30.1B**
Pulsar VS1 1,1471,1406161.851B**1.9128.024%B*25.877%B++63A*N/A19118.1h11B**39.3B*
VE-C Horizon 1,0951,0891995.472M1.7142.238%B**37.925%A++265.6S1.5B+9684.1h9.8A23.3B**
Sirius SX12 1,0421,0362224.667M+0.9034.081%A++38.127%M++181.8S1.1A++5855.7h9.8B**28.7B*
Blueshift VM5 1,0161,0062124.745B**0.9827.672%A++30.219%A++93.1M**N/A27810.8h11.2A+40.4B**
Blueshift VM5 9859732124.59B**0.8328.631%A++33.916%A*90.1M**1.1B*27110.8h11.8A+41.4B**
NSX Naginata 9269211466.308S2.5432.06%A++42.78%A*191.9S1B+4784.8h7.9B**24.7B**
Deimos VA29 8468402263.717A*0.0577.032%A+22.619%B**133.3M++1B3356.3h1.9B*2.5B++
Frag Grenade 7597501750N/A746.2467.834%M+N/A1071.4M12.9B+37110.7h2.4A3.5A
NS-15M2 752744977.67M*3.9134.681%A*43.011%A*201.1S2.2M++7903.7h9.3B**26.7B**
NSX Daimyo 681681907.567A+3.8053.726%A++95.448%B+170.3SN/A4294h1.9B**3.5B**
NS Baron G5 6616591763.744M**0.0259.535%A+15.023%C++137.3SN/A3154.8h4B++6.7C+
NS-30 Vandal 6216191055.895M2.1346.091%A*38.449%A154.8SN/A3924h3.9A8.5A
NSX Tanto 533530786.795S3.0335.228%A++36.415%A++182.8S1B**4502.9h9.5B*27B+
NSX Tomoe 454453855.329A**1.5636.05%A+53.201%A+151SN/A3923h9.9B**27.4B**
Artemis VX26 4314271193.588A++0.1832.368%B**41.218%M104.1M*1A+2634.1h8.8A27.1B**
Auraxium Force-Blade 42841010,3070.04C++3.728.309%F2.195%D-1.2C+N/A3347.3h1.7B*20.1D
Nemesis VSH9 5914013121.285B**2.4874.89%A++2.993%C**37.8A+17.9B**29510.6h5.9B**7.9A
NS-44P Commissioner 3493481592.189B*1.5850.508%B**45.402%A*133.8A++N/A3502.6h2.7B*5.4B*
Darkstar 321318605.3M+1.5435.772%A++37.421%A++212S2A**5451.5h9.5A+26.6A
Light PPA 279270416.585B+2.8254.898%A++1.481%B84.4A2.8C2153.2h8.9B+16.1B++
NS-TMC-01 "His Regards" 28026514,3660.018C3.753.913%F3.396%D0.6CN/A1470.7h1.8B+46.4F-
Nebula VM20 257252445.727A++1.9625.842%A+30.159%A++100.8S2M+2982.5h11.4A+44.3B**
NS-45 Pilot 2512511142.202B++1.5634.66%B+43.028%A*125.5A++N/A3202h5.5B*15.9B*
Nebula VM20 232229445.205A++1.4425.316%A32.751%A*91.6M**1.2B**2922.5h12.3A48.4B**
Solstice Burst 227227346.676M**2.9134.245%A+36.564%A++162.1SN/A4861.4h9.5A27.7B**
Phantom VA23 226224385.895A**2.1345.192%A++43.75%A++172.3S1.5A*3901.3h3.4B**7.4B**
NSX Tengu 183180424.286M++0.5248.321%A++28.333%B**225S3.8S7200.8h7.8A16.2B**
VE-LR Obelisk 181179414.366A+0.6050.108%M+48.603%A++162.7S1.8A++6441.1h3.9A7.8A
Equinox VE2 Burst 171170523.269B**0.5032.574%B**41.765%A+106.3A*N/A3421.6h9.3A28.7B**
Pandora VX25 169169384.447M++0.6851.18%B**14.201%C153.6M**N/A7481.1h3.6B*7B*
Corvus VA55 168167285.964S2.2034.728%A*36.527%A*151.8SN/A6191.1h8.6A+24.9A
NS-AM7 VS/AE Archer 176159801.988B*1.7867.531%B+41.509%A+37B+4C+1644.3h4.7B**7B**
NSX Masamune 205154672.299A*1.4765.775%B*3.247%B**55A+18.2B+3952.8h6.4B*9.7B*
Saron Laser Cannon 272150881.705C+2.0628.397%DN/A20B+16.3B**2127.5h96B+338.2B+
Lumine Edge 1501491221.221S2.5427.214%C+28.859%A++51.4SN/A1542.9h1.1B++4.2B+
M12 Kobalt 149148916.444C++12.6826.194%A++17.568%C+98.7B*N/A3521.5h10.8A+41.3B**
Sticky Grenade 1281271127N/A123.2464.689%A+N/A1270B++10C52930.1h1.8B+2.8B++
Anti-Vehicle Grenade 1611261126N/A122.2459.787%B**N/A420C**116.7C*27700.3h5.3B8.9B+
Spear Anti-Vehicle Phalanx Turret 127109715.571A11.8160.804%A++3.67%C+121.1S20C+5250.9h3.3A+5.5A+
MANA Anti-Personnel Turret 111108244.5N/A0.7429.394%UN/A1080U30U3354900.1h11.8T*40.2T*
C-4 124107264.115A++0.3563.83%SN/A89.2C++14.2D--11881.2h1.7C2.6B**
Rocklet Rifle 15199482.063M1.7044.509%D--N/A35.4B+18.6C--3412.8h23.2A52.1B+
M12 Kobalt 9892518.4B+14.6427.042%A+25%A+92B*6A3911h12.4A45.9B*
M40 Fury 948899.778B*6.0144.8%B**2.273%B+62.9B*4.3D--3411.4h8.9B**19.9B**
Spiker 8888233.826M+0.0643.829%A++36.364%A*110M++N/A5220.8h6.3B++14.4B**
Lasher X2 AE 8887322.719B**1.0528.17%C+2.299%D96.7A*1.1C+2910.9h14B**49.9B+
Parallax VX3-AE 8686614.333M**10.5744.853%B+86.047%B*143.3M**N/A3280.6h1.4B**3.2B*
Dual Photon Pods 7976419A++15.2468.066%A++3.947%S253.3M*10D11070.3h10.9A16B**
Tank Mine 967589.375M**5.61118.367%SN/A250M+70C**18680.3h3.1F-2.6A*
Force-Blade 74597,3120.008C-3.7614.124%D*N/A0.3C-N/A1222.8h3.4C23.9D--
NSX Yumi 5959242.458B++1.3135.764%A++44.068%A++98.3MN/A3290.6h9.6B*26.7B**
M12 Kobalt 5959414.75D10.9922.892%C++13.559%D-118C*N/A3250.5h12.9B*56.5B++
Beamer VS3 5757880.648C+3.1231.446%B+21.053%C+43.8B*N/A2981.3h8.1B+25.7C*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03800.1h
Spawn Beacon171,7261.6h
AE Medical Applicator4934,2482.9h
AE Nano-Armor Kit2423,9462.1h
Motion Spotter175,7193.8h
Restoration Kit474322h
Ammunition Package52920.1h
Nano-Armor Kit14380h
Medical Kit5,31129,862158.4h
Anti-Infantry MANA Turret21800.4h
Medical Applicator8432,2582.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 1.40s on queries, 0.74s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.