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Primarch Record Smasher crossjonVS[] crossjonVS
VS BR 97

KDR: 3.75

Score: 33.2m

Last Seen: Jan 12th, 2019 11:42 PM
- OFFLINE - 7.8 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Emerald
Level Progress (to 98): 50%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Pulsar C NS-44 Commissioner AE Orion VS54 Flare VE6 SVA-88 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,438,242 MLG Score: 10742
Fun Score: N/A
Cheeseburgers Flipped: 117TIME WITH MEDKIT: 14.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.781%37.63%11964797589,9534.98382-1.238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.983%2.094A*2.621M-1.56FHEAD ++ (~21.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.647B+8.40.413B18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.8%2.059%133210203405171540.65764219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.67%2.132A*0.426B-0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.9B*9.30.825B++6.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.227%15.385%4331019325766320.423729985%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.242%-0.642D2.809M+0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.687B+10.80.725B++26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.375%83.803%433101910,3722198254.71883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.842%2.61M1.092B**0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.688B+1.60.493B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.101%21.234%4321020956141660.675141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.938%2.223A*1.345A1.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.759B++2.20.553B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.2m197.7%670 (40.2k)535 (32.1k)3.74545111,84329,8613.8304897 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221046230.761%39.716%122202:0529

11% Combat Medic58% Heavy Assault13% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2015 11:54 PMJun 19th, 2018 2:39 AMJan 12th, 2019 10:59 PM (3d) (PST)Jan 12th, 2019 8:00 PM (3d) (PST)Jan 12th, 2019 7:42 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1343837511.8010.4810.7153.6280.03410742

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,01222,98245,0301082943218232,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1034.9h/43.1d 2,539 44,419 29,830 225.3k 1,282 4,499 2,127 70.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:39,678
Deaths:6,963
KDR:5.698
Accuracy:31.412% A
HSR:40.395% A
Orion VS54
A++
Kills:2,422
Deaths:754
KDR:3.212
Accuracy:28.238% A+
HSR:36.251% A++
Flare VE6
A
Kills:2,109
Deaths:654
KDR:3.225
Accuracy:27.529% B**
HSR:32.859% A
SVA-88
B**
Kills:2,084
Deaths:649
KDR:3.211
Accuracy:27.566% B*
HSR:33.205% B**
NS-15MP
A+
Kills:1,923
Deaths:295
KDR:6.519
Accuracy:35.036% A+
HSR:41.654% A
Pulsar LSW
A
Kills:1,673
Deaths:669
KDR:2.501
Accuracy:25.971% B+
HSR:32.815% A
VX29 Polaris
B**
Kills:1,652
Deaths:484
KDR:3.413
Accuracy:27.455% B++
HSR:30.266% B**
VE-H Maw
A+
Kills:1,184
Deaths:118
KDR:10.034
Accuracy:33.796% A+
HSR:36.064% B**
NS-15M1
A*
Kills:1,171
Deaths:212
KDR:5.524
Accuracy:31.866% A++
HSR:39.454% A*
Ursa
M++
Kills:1,167
Deaths:302
KDR:3.864
Accuracy:29.885% A
HSR:44.559% M++
NSX Naginata
A*
Kills:838
Deaths:137
KDR:6.117
Accuracy:32.097% A*
HSR:42.840% A*
NS-15M2
A**
Kills:463
Deaths:66
KDR:7.015
Accuracy:34.056% A*
HSR:43.629% A**
Lasher X2 AE
C+
Kills:87
Deaths:32
KDR:2.719
Accuracy:28.170% C+
HSR:2.299% D
Kills:56,451
Deaths (as Heavy Assault):11,335
Deaths (to Heavy Assaults):9,310
KDR:4.98024
Kill Difference:45,116
Playtime:595.592 hours
Usage:58%
Score:19.949m
Score/min:558
Accuracy (listed only):30.237%
HSR (listed only):35.099%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:4,411
Deaths:906
KDR:4.869
Accuracy:34.843% A*
HSR:34.618% A*
Serpent VE92
B**
Kills:1,999
Deaths:809
KDR:2.471
Accuracy:29.179% B**
HSR:22.711% B+
Zenith VX-5
A*
Kills:1,260
Deaths:224
KDR:5.625
Accuracy:34.884% A*
HSR:30.238% A+
Eclipse VE3A
A*
Kills:1,227
Deaths:218
KDR:5.628
Accuracy:35.656% A*
HSR:31.214% A*
VE-S Canis
A*
Kills:1,210
Deaths:123
KDR:9.837
Accuracy:39.529% A*
HSR:37.934% A*
VX6-7
A
Kills:1,207
Deaths:420
KDR:2.874
Accuracy:31.461% A
HSR:28.003% A
Solstice VE3
A**
Kills:1,195
Deaths:309
KDR:3.867
Accuracy:35.337% A**
HSR:34.393% A**
NS-11CP
A++
Kills:1,168
Deaths:194
KDR:6.021
Accuracy:37.132% A++
HSR:31.849% A
Eridani SX5-AE
A
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:35.594% A
HSR:35.880% A
Eridani SX5
A*
Kills:1,114
Deaths:295
KDR:3.776
Accuracy:32.266% B**
HSR:34.201% A*
Deimos VA29
A
Kills:825
Deaths:222
KDR:3.716
Accuracy:76.901% A
HSR:22.424% B**
NS Baron G5
A+
Kills:659
Deaths:176
KDR:3.744
Accuracy:59.535% A+
HSR:15.023% C++
NSX Tanto
A++
Kills:478
Deaths:72
KDR:6.639
Accuracy:35.192% A++
HSR:35.983% A++
Sirius SX12
M*
Kills:429
Deaths:88
KDR:4.875
Accuracy:32.345% A+
HSR:38.462% M*
Solstice Burst
A*
Kills:196
Deaths:29
KDR:6.759
Accuracy:33.290% A+
HSR:38.776% A*
Pandora VX25
B*
Kills:131
Deaths:30
KDR:4.367
Accuracy:48.793% B*
HSR:13.741% C
NSX Tengu
A++
Kills:107
Deaths:24
KDR:4.458
Accuracy:48.985% A++
HSR:25.234% B++
Kills:18,781
Deaths (as Light Assault):4,353
Deaths (to Light Assaults):5,811
KDR:4.3145
Kill Difference:14,428
Playtime:148.115 hours
Usage:14%
Score:4.078m
Score/min:459
Accuracy (listed only):40.054%
HSR (listed only):30.040%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:1,573
Deaths:752
KDR:2.092
Accuracy:27.990% B+
HSR:32.104% B*
H-V45
A*
Kills:1,440
Deaths:357
KDR:4.034
Accuracy:32.912% A++
HSR:35.694% A*
H-V45 AE
A++
Kills:1,409
Deaths:294
KDR:4.793
Accuracy:33.499% A
HSR:40.312% A++
VE-S Canis
A*
Kills:1,210
Deaths:123
KDR:9.837
Accuracy:39.529% A*
HSR:37.934% A*
Equinox VE2
A**
Kills:1,177
Deaths:288
KDR:4.087
Accuracy:36.909% A*
HSR:38.743% A**
Eridani SX5-AE
A
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:35.594% A
HSR:35.880% A
CME
A++
Kills:1,164
Deaths:351
KDR:3.316
Accuracy:31.635% B**
HSR:34.536% A++
Pulsar VS1
B*
Kills:1,140
Deaths:616
KDR:1.851
Accuracy:28.024% B*
HSR:25.877% B++
Eridani SX5
A*
Kills:1,114
Deaths:295
KDR:3.776
Accuracy:32.266% B**
HSR:34.201% A*
Deimos VA29
A
Kills:825
Deaths:222
KDR:3.716
Accuracy:76.901% A
HSR:22.424% B**
NS Baron G5
A+
Kills:659
Deaths:176
KDR:3.744
Accuracy:59.535% A+
HSR:15.023% C++
Sirius SX12
M*
Kills:429
Deaths:88
KDR:4.875
Accuracy:32.345% A+
HSR:38.462% M*
Darkstar
A*
Kills:317
Deaths:59
KDR:5.373
Accuracy:35.752% A*
HSR:37.539% A++
Equinox VE2 Burst
A++
Kills:170
Deaths:52
KDR:3.269
Accuracy:32.574% B**
HSR:41.765% A++
Corvus VA55
A*
Kills:167
Deaths:28
KDR:5.964
Accuracy:34.728% A*
HSR:36.527% A*
Pandora VX25
B*
Kills:131
Deaths:30
KDR:4.367
Accuracy:48.793% B*
HSR:13.741% C
NSX Tengu
A++
Kills:107
Deaths:24
KDR:4.458
Accuracy:48.985% A++
HSR:25.234% B++
NSX Yumi
A++
Kills:59
Deaths:24
KDR:2.458
Accuracy:35.764% A++
HSR:44.068% A++
Kills:14,256
Deaths (as Combat Medic):3,993
Deaths (to Combat Medics):3,661
KDR:3.57025
Kill Difference:10,263
Playtime:112.161 hours
Usage:11%
Score:3.200m
Score/min:476
Accuracy (listed only):39.096%
HSR (listed only):32.781%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:4,411
Deaths:906
KDR:4.869
Accuracy:34.843% A*
HSR:34.618% A*
Serpent VE92
B**
Kills:1,999
Deaths:809
KDR:2.471
Accuracy:29.179% B**
HSR:22.711% B+
Zenith VX-5
A*
Kills:1,260
Deaths:224
KDR:5.625
Accuracy:34.884% A*
HSR:30.238% A+
Eclipse VE3A
A*
Kills:1,227
Deaths:218
KDR:5.628
Accuracy:35.656% A*
HSR:31.214% A*
VX6-7
A
Kills:1,207
Deaths:420
KDR:2.874
Accuracy:31.461% A
HSR:28.003% A
Solstice VE3
A**
Kills:1,195
Deaths:309
KDR:3.867
Accuracy:35.337% A**
HSR:34.393% A**
Eidolon VE33
A*
Kills:1,180
Deaths:152
KDR:7.763
Accuracy:41.171% A*
HSR:36.949% A+
NS-11CP
A++
Kills:1,168
Deaths:194
KDR:6.021
Accuracy:37.132% A++
HSR:31.849% A
Deimos VA29
A
Kills:825
Deaths:222
KDR:3.716
Accuracy:76.901% A
HSR:22.424% B**
NS Baron G5
A+
Kills:659
Deaths:176
KDR:3.744
Accuracy:59.535% A+
HSR:15.023% C++
NSX Tanto
A++
Kills:478
Deaths:72
KDR:6.639
Accuracy:35.192% A++
HSR:35.983% A++
Solstice Burst
A*
Kills:196
Deaths:29
KDR:6.759
Accuracy:33.290% A+
HSR:38.776% A*
VE-LR Obelisk
M
Kills:179
Deaths:41
KDR:4.366
Accuracy:50.108% M
HSR:48.603% A++
Pandora VX25
B*
Kills:131
Deaths:30
KDR:4.367
Accuracy:48.793% B*
HSR:13.741% C
Kills:16,115
Deaths (as Engineer):3,802
Deaths (to Engineers):3,928
KDR:4.23856
Kill Difference:12,313
Playtime:25.896 hours
Usage:3%
Score:0.613m
Score/min:395
Accuracy (listed only):41.677%
HSR (listed only):30.323%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:9,681
Deaths:1,227
KDR:7.890
Accuracy:52.369% A*
HSR:83.070% A+
NS-44 Commissioner AE
A+
Kills:3,461
Deaths:1,623
KDR:2.132
Accuracy:50.624% B**
HSR:39.266% A+
VE-S Canis
A*
Kills:1,210
Deaths:123
KDR:9.837
Accuracy:39.529% A*
HSR:37.934% A*
Eridani SX5-AE
A
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:35.594% A
HSR:35.880% A
NS-44 Commissioner
A*
Kills:1,164
Deaths:504
KDR:2.310
Accuracy:52.383% A*
HSR:36.942% A*
Eridani SX5
A*
Kills:1,114
Deaths:295
KDR:3.776
Accuracy:32.266% B**
HSR:34.201% A*
NS-357 Underboss
M+
Kills:849
Deaths:361
KDR:2.352
Accuracy:48.548% A+
HSR:42.992% M+
NS-30 Vandal
A*
Kills:619
Deaths:105
KDR:5.895
Accuracy:46.091% A*
HSR:38.449% A+
NSX Daimyo
A++
Kills:615
Deaths:79
KDR:7.785
Accuracy:53.525% A++
HSR:95.285% B+
NSX Tomoe
A+
Kills:453
Deaths:85
KDR:5.329
Accuracy:36.104% A+
HSR:53.201% A+
Sirius SX12
M*
Kills:429
Deaths:88
KDR:4.875
Accuracy:32.345% A+
HSR:38.462% M*
Artemis VX26
M
Kills:413
Deaths:114
KDR:3.623
Accuracy:32.294% B**
HSR:41.162% M
NS-45 Pilot
A*
Kills:249
Deaths:114
KDR:2.184
Accuracy:34.731% B+
HSR:43.374% A*
Phantom VA23
A++
Kills:224
Deaths:38
KDR:5.895
Accuracy:45.192% A++
HSR:43.750% A++
NS-AM7 VS/AE Archer
A++
Kills:159
Deaths:79
KDR:2.013
Accuracy:67.658% B+
HSR:41.509% A++
NSX Tengu
A++
Kills:107
Deaths:24
KDR:4.458
Accuracy:48.985% A++
HSR:25.234% B++
Spiker
A*
Kills:86
Deaths:22
KDR:3.909
Accuracy:43.538% A*
HSR:36.047% A*
Parallax VX3-AE
B+
Kills:76
Deaths:6
KDR:12.667
Accuracy:43.154% C**
HSR:84.211% B+
Beamer VS3
B+
Kills:55
Deaths:88
KDR:0.625
Accuracy:31.306% B+
HSR:20% C
Kills:22,129
Deaths (as Infiltrator):5,189
Deaths (to Infiltrators):4,507
KDR:4.2646
Kill Difference:16,940
Playtime:134.467 hours
Usage:13%
Score:4.632m
Score/min:574
Accuracy (listed only):43.486%
HSR (listed only):45.840%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:988
Deaths:208
KDR:4.750
Accuracy:27.533% A++
HSR:29.960% A++
Blueshift VM5
A*
Kills:956
Deaths:208
KDR:4.596
Accuracy:28.507% A++
HSR:33.577% A*
Nebula VM20
A*
Kills:243
Deaths:44
KDR:5.523
Accuracy:25.778% A++
HSR:30.864% A*
Nebula VM20
A*
Kills:221
Deaths:44
KDR:5.023
Accuracy:25.294% A
HSR:32.127% A*
Kills:2,408
Deaths (as MAX Suit):252
Deaths (to MAX Suits):1,419
KDR:9.55556
Kill Difference:2,156
Playtime:14.622 hours
Usage:1%
Score:0.718m
Score/min:818
Accuracy (listed only):26.778%
HSR (listed only):31.632%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:264
V. Kills:9 N/A
Deaths:40
KDR:6.600
Accuracy:54.859% A++
KPH:84.400 A
VKPH:2.900 C
Saron Laser Cannon
B**
Kills:150
V. Kills:122 122%
Deaths:88
KDR:1.705
Accuracy:28.435% D
KPH:20 B++
VKPH:16.300 B**
Dual Photon Pods
S
Kills:76
V. Kills:3 N/A
Deaths:4
KDR:19
Accuracy:68.066% A++
KPH:294.500 S
VKPH:11.600 D
Kills:490 (414 + 0)
Deaths:132
KDR:3.712
VKDR:1.015
Vehicle Kills:134
Kill Difference:358
Playtime:10.886 hours
Usage:1%
Score:0.152m
Score/min:233
Piloting Accuracy:28.435%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:148
V. Kills:1 N/A
Deaths:9
KDR:16.444
Accuracy:26.194% A++
KPH:101.300 B*
VKPH:0.700 D*
M12 Kobalt
A
Kills:89
V. Kills:6 N/A
Deaths:5
KDR:17.800
Accuracy:27.121% A++
KPH:90.100 B++
VKPH:6.100 A
M40 Fury
B*
Kills:88
V. Kills:6 N/A
Deaths:9
KDR:9.778
Accuracy:44.800% B*
KPH:62.200 B++
VKPH:4.200 D--
Kills:325 (0 + 325)
Deaths:23
KDR:14.130
VKDR:0.565
Vehicle Kills:13
Kill Difference:302
Playtime:3.864 hours
Usage:0%
Score:0.082m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:44.800%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 40,07439,6786,9635.698B*1.9531.412%A40.395%A163.9M+1.6A*410242.1h8.8B**28.1B**
Ghost 9,7069,6811,2277.89A++4.1452.369%A*83.07%A+143SN/A36667.7h1.6A3.1B**
Pulsar C 4,4304,4119064.869A**1.1234.843%A*34.618%A*141.4SN/A34431.2h8.2B**23.5B**
NS-44 Commissioner AE 3,4673,4611,6232.132B++1.6150.624%B**39.266%A+117.3A++N/A29529.5h2.6B**5.2B**
Orion VS54 2,4332,4227543.212B**0.5328.238%A+36.251%A++108.1M**N/A40322.4h9.2B**32.6B*
Flare VE6 2,1272,1096543.225A++0.5227.529%B**32.859%A109.8MN/A28519.2h8.3B**30B++
SVA-88 2,0942,0846493.211B++0.5327.566%B*33.205%B**101.7A*N/A26320.5h9.5B**34.4B++
Serpent VE92 2,0201,9998092.471A1.2729.179%B**22.711%B+89.2M++N/A23022.4h9.4B**32.4B*
NS-15MP 1,9321,9232956.519A**2.7735.036%A+41.654%A188.5M*N/A46810.2h8.4B**24.1B*
Pulsar LSW 1,6831,6736692.501B*1.2425.971%B+32.815%A99A*N/A30916.9h9.9B*38.2B++
VX29 Polaris 1,6651,6524843.413A++0.3327.455%B++30.266%B**104.6A**N/A25215.8h9.8B*35.5B++
NS Decimator 2,2791,5765752.741A*1.0074.233%A++1.713%C-64.9A*28.9A+41224.3h3.6B*4.9B**
Terminus VX-9 1,5761,5737522.092B+1.6527.99%B+32.104%B*71.8A+N/A20721.9h9.8B**35B*
H-V45 1,4481,4403574.034A++0.2932.912%A++35.694%A*142.6SN/A44610.1h8.8A++26.7A
H-V45 AE 1,4161,4092944.793A*1.0533.499%A40.312%A++162M**N/A3648.7h9B**26.8B**
Zenith VX-5 1,2641,2602245.625S1.8834.884%A*30.238%A+175SN/A3987.2h8.7A25.1B**
Eclipse VE3A 1,2361,2272185.628A++1.8835.656%A*31.214%A*245.4S1.8A*6225h8.8B**24.8A
VE-S Canis 1,2161,2101239.837S6.0939.529%A*37.934%A*275S1.4A++6864.4h8B**20.1B*
VX6-7 1,2141,2074202.874B**0.8731.461%A28.003%A110.7M++N/A27510.9h9.3B**29.5B*
Solstice VE3 1,1971,1953093.867S0.1235.337%A**34.393%A**145.7SN/A5038.2h9A25.3B++
VE-H Maw 1,1851,18411810.034S6.2933.796%A+36.064%B**241.6SN/A6104.9h8.3B**24.4B*
Eidolon VE33 1,1861,1801527.763S4.0241.171%A*36.949%A+193.4S1B**6726.1h5.2A12.6B**
Equinox VE2 1,1871,1772884.087M0.3436.909%A*38.743%A**152.9S1.3A++3827.7h9.1A24.7B**
NS-15M1 1,1771,1712125.524M++1.7831.866%A++39.454%A*150.1SN/A3657.8h8.3A+26B**
NS-11CP 1,1751,1681946.021M*2.2837.132%A++31.849%A220.4S1.3B**4745.3h8.9B*23.9B**
Ursa 1,1711,1673023.864M+0.1229.885%A44.559%M++109.1M++N/A26710.7h8B**26.8B*
Eridani SX5-AE 1,1711,1652145.444M*1.7035.594%A35.88%A197.5M**1B*5435.9h8.6B++24.1B++
NS-44 Commissioner 1,1671,1645042.31A1.4452.383%A*36.942%A*179.1SN/A5046.5h2.6A5B**
CME 1,1721,1643513.316A++0.4331.635%B**34.536%A++105.8M**N/A24311h9.5A30.1B**
Pulsar VS1 1,1471,1406161.851B*1.8928.024%B*25.877%B++63A*N/A18718.1h11B**39.3B**
Eridani SX5 1,1231,1142953.776A**0.0332.266%B**34.201%A*148.5S1.2A*3977.5h8.8B**27.2B*
Blueshift VM5 9989882084.75B**1.0027.533%A++29.96%A++93.2M**N/A27610.6h11.1A+40.4B**
Blueshift VM5 9689562084.596B**0.8528.507%A++33.577%A*90.2M**1.1A26910.6h11.8A41.3B**
NS-357 Underboss 8548493612.352A+1.3948.548%A+42.992%M+114.7MN/A3237.4h3.1B**6.3B**
NSX Naginata 8428381376.117S2.3732.097%A*42.84%A*186.2SN/A4534.5h8.1B**25.2B**
Deimos VA29 8318252223.716A*0.0376.901%A22.424%B**133.1M*1B+3296.2h1.9B*2.5B++
Frag Grenade 7097011701N/A697.2567.646%M++N/A1001.4A*11.4B+36310.7h2.3A3.4A
NS Baron G5 6616591763.744M*0.0059.535%A+15.023%C++137.3SN/A3134.8h4B+6.7C+
NS-30 Vandal 6216191055.895A**2.1546.091%A*38.449%A+154.8SN/A3894h3.9A8.5B**
NSX Daimyo 615615797.785A4.0453.525%A++95.285%B+175.7SN/A4373.5h1.8B**3.4B**
NSX Tanto 479478726.639S2.8935.192%A++35.983%A++183.8SN/A4332.6h9.5B*27.1B+
NS-15M2 466463667.015M+3.2734.056%A*43.629%A**178.1S1.2A+8382.6h9.6B**28.2B*
NSX Tomoe 454453855.329M1.5836.104%A+53.201%A+151SN/A3893h9.9B**27.3B**
Sirius SX12 430429884.875M*1.1332.345%A+38.462%M*153.2SN/A5052.8h9.9B**30.5B*
Artemis VX26 4164131143.623A*0.1232.294%B**41.162%M103.3M**N/A2634h8.6A26.8B**
Nemesis VSH9 5914013121.285B**2.4674.89%A++2.993%C*37.8A+17.9B**29410.6h5.9B**7.9A
Auraxium Force-Blade 3473297,6920.043C*3.708.973%F2.432%D1.2C+N/A3280.8h1.7B++19D
Darkstar 320317595.373M*1.6335.752%A*37.539%A++211.3S2M+5371.5h9.5A+26.6A
NS-TMC-01 "His Regards" 28026514,3660.018C3.733.913%F3.396%D0.6CN/A1470.6h1.8B+46.4F-
Light PPA 273264406.6C**2.8554.859%A++1.515%B85.2A2.9C2153.1h8.8B+16.1B++
NS-45 Pilot 2492491142.184B++1.5634.731%B+43.374%A*124.5A*N/A3132h5.5B*15.8B*
Nebula VM20 247243445.523A++1.7825.778%A++30.864%A*97.2M**1.6A*2882.5h11.4A44.3B**
Phantom VA23 226224385.895A*2.1545.192%A++43.75%A++172.3S1.5M*3901.3h3.4B**7.4B**
Nebula VM20 223221445.023A+1.2825.294%A32.127%A*88.4M*N/A2842.5h12.2A48.4B*
Solstice Burst 196196296.759S3.0133.29%A+38.776%A*150.8SN/A4851.3h9.1A27.5B**
VE-LR Obelisk 181179414.366A+0.6250.108%M48.603%A++162.7S1.8A++6101.1h3.9A7.8A
Equinox VE2 Burst 171170523.269B**0.4832.574%B**41.765%A++106.3A**N/A3321.6h9.3A28.7B**
Corvus VA55 168167285.964S2.2234.728%A*36.527%A*151.8SN/A6071.1h8.6A+24.9A
NS-AM7 VS/AE Archer 176159792.013B+1.7367.658%B+41.509%A++37B+4C+1654.3h4.7B**7B**
NSX Masamune 205154672.299A++1.4565.775%B*3.247%B**55A++18.2B+3942.8h6.4B*9.7B*
Saron Laser Cannon 272150881.705C+2.0428.435%DN/A20B++16.3B**2127.5h95.5B+335.8B+
Lumine Edge 1501491221.221S2.5227.214%C+28.859%A*51.4SN/A1452.9h1.1B++4.2B+
M12 Kobalt 149148916.444C++12.7026.194%A++17.568%C+98.7B++N/A3521.5h10.8A41.3B**
Pandora VX25 131131304.367M*0.6248.793%B*13.741%C145.6SN/A7460.9h3.5B*7.3B*
Sticky Grenade 1261251125N/A121.2565.306%A+N/A1250B++10C+52800.1h1.8B+2.7B++
Anti-Vehicle Grenade 1431121112N/A108.2559.136%B*N/A373.3C+103.3C++28300.3h5.4C*9.1B+
Spear Anti-Vehicle Phalanx Turret 127109715.571A11.8360.611%A++3.67%C121.1S20C+5200.9h3.3A++5.4A+
MANA Anti-Personnel Turret 111108244.5N/A0.7529.38%UN/A1080U30U3227400.1h11.7T*39.7T*
NSX Tengu 109107244.458M++0.7148.985%A++25.234%B++267.5S5U7840.4h7.7A15.6B**
C-4 11296204.8A**1.0565.06%SN/A87.3C*14.5D--11811.1h1.7C2.6A
M12 Kobalt 9589517.8B+14.0527.121%A++24.719%A+89B++6A3711h12.6A46.5B**
M40 Fury 948899.778B+6.0344.8%B*2.273%B+62.9B++4.3D--3411.4h8.9B**19.9B**
Lasher X2 AE 8887322.719B**1.0328.17%C+2.299%D96.7A**1.1C+2870.9h14B**49.9B+
Spiker 8686223.909M++0.1643.538%A*36.047%A*107.5MN/A5360.8h6.3B++14.4B**
Rocklet Rifle 11777411.878A**1.8742.914%D*N/A30.8C*16D3072.5h23.8B**55.4B+
Dual Photon Pods 7976419A*15.2568.066%A++3.947%M**253.3M*10D10340.3h10.9A16B**
Parallax VX3-AE 7676612.667A**8.9243.154%C**84.211%B+152SN/A3170.5h1.4B**3.2B*
Tank Mine 9272612S8.25117.989%SN/A240M+66.7C++18840.3h3.1F-2.6A*
Force-Blade 74597,3120.008C-3.7414.124%D*N/A0.3CN/A1222.5h3.4C23.9D--
NSX Yumi 5959242.458B*1.2935.764%A++44.068%A++98.3M*N/A3210.6h9.6B*26.7B**
Beamer VS3 5555880.625C+3.1231.306%B+20%C45.8B**N/A2951.2h8.2B+26.3C*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03770.1h
Motion Spotter165,4473.6h
Spawn Beacon161,6841.4h
AE Medical Applicator4934,1012.9h
AE Nano-Armor Kit2222,6582h
Restoration Kit444081.9h
Ammunition Package52790.1h
Nano-Armor Kit14380h
Medical Kit4,77426,888149.6h
Anti-Infantry MANA Turret21790.4h
Medical Applicator8432,2582.3h

Check the help document for the dictionary if you want to learn more about words used here.


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