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Primarch Record Smasher crossjonVS[] crossjonVS
VS BR 95

KDR: 3.72

Score: 32.3m

Last Seen: Oct 22nd, 2018 6:53 PM
- OFFLINE - 23.6 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Emerald
Level Progress (to 96): 74%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Pulsar C NS-44 Commissioner AE Orion VS54 Flare VE6 Serpent VE92 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,353,174 MLG Score: 10674
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 14.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.734%37.507%11904797487,9344.95319-1.231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.987%2.102A*2.636M-1.585FHEAD ++ (~21.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.647B+8.40.412B18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.642%1.852%98210192165041340.428571160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.304%2.955M+0.216C++-1.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.924B*80.848B*4.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.997%15.142%4231018317761310.416557991%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.394%-0.662D2.81M+0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.691B+10.50.73B++25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.428%83.776%423101810,2382145254.77296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.732%2.606M1.096B**0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.687B+1.60.491B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.166%20.667%4221019929139360.666428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.082%2.238A*1.252A1.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.759B++2.20.553B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.3m198.1%667 (40k)532 (31.9k)3.72232109,15729,3253.8051895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10211020230.735%39.713%122102:0429

11% Combat Medic58% Heavy Assault13% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2015 11:54 PMJun 19th, 2018 2:39 AMOct 22nd, 2018 4:43 PM (26d) (PST)Oct 22nd, 2018 3:22 PM (26d) (PST)Oct 22nd, 2018 2:53 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1293847451.7960.4820.7133.6250.03410674

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,73123,01344,7181082943217231,924

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1013h/42.2d 2,430 43,350 29,184 220.3k 1,251 4,429 2,039 68.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:38,683
Deaths:6,802
KDR:5.687
Accuracy:31.380% A
HSR:40.325% A
Orion VS54
A++
Kills:2,301
Deaths:743
KDR:3.097
Accuracy:28.046% A+
HSR:35.593% A++
Flare VE6
A
Kills:2,109
Deaths:654
KDR:3.225
Accuracy:27.529% B**
HSR:32.859% A
SVA-88
B**
Kills:1,992
Deaths:639
KDR:3.117
Accuracy:27.314% B*
HSR:32.731% B**
NS-15MP
A++
Kills:1,921
Deaths:293
KDR:6.556
Accuracy:35.070% A++
HSR:41.645% A
Pulsar LSW
A
Kills:1,667
Deaths:666
KDR:2.503
Accuracy:25.972% B++
HSR:32.813% A
VX29 Polaris
B**
Kills:1,652
Deaths:483
KDR:3.420
Accuracy:27.442% B++
HSR:30.266% B**
VE-H Maw
A+
Kills:1,184
Deaths:118
KDR:10.034
Accuracy:33.796% A+
HSR:36.064% B**
NS-15M1
A*
Kills:1,171
Deaths:212
KDR:5.524
Accuracy:31.866% A++
HSR:39.454% A*
Ursa
M++
Kills:1,167
Deaths:302
KDR:3.864
Accuracy:29.885% A
HSR:44.559% M++
NSX Naginata
A++
Kills:707
Deaths:110
KDR:6.427
Accuracy:31.655% A++
HSR:42.009% A++
NS-15M2
A**
Kills:434
Deaths:62
KDR:7
Accuracy:34.026% A*
HSR:44.470% A**
Lasher X2 AE
C+
Kills:87
Deaths:32
KDR:2.719
Accuracy:28.170% C+
HSR:2.299% D
Kills:55,075
Deaths (as Heavy Assault):11,116
Deaths (to Heavy Assaults):9,154
KDR:4.95457
Kill Difference:43,959
Playtime:583.184 hours
Usage:58%
Score:19.410m
Score/min:555
Accuracy (listed only):30.165%
HSR (listed only):35.007%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:4,248
Deaths:894
KDR:4.752
Accuracy:34.771% A*
HSR:34.534% A*
Serpent VE92
A
Kills:1,995
Deaths:807
KDR:2.472
Accuracy:29.184% A
HSR:22.707% B+
Zenith VX-5
A*
Kills:1,231
Deaths:221
KDR:5.570
Accuracy:34.843% A*
HSR:30.301% A+
Eclipse VE3A
A*
Kills:1,227
Deaths:218
KDR:5.628
Accuracy:35.656% A*
HSR:31.214% A*
VE-S Canis
A*
Kills:1,210
Deaths:123
KDR:9.837
Accuracy:39.529% A*
HSR:37.934% A*
VX6-7
A+
Kills:1,205
Deaths:419
KDR:2.876
Accuracy:31.448% A+
HSR:27.967% A
Solstice VE3
M
Kills:1,195
Deaths:309
KDR:3.867
Accuracy:35.337% A**
HSR:34.393% M
NS-11CP
A++
Kills:1,168
Deaths:194
KDR:6.021
Accuracy:37.132% A++
HSR:31.849% A
Eridani SX5-AE
A
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:35.594% A
HSR:35.880% A
Eridani SX5
A*
Kills:998
Deaths:276
KDR:3.616
Accuracy:32.018% B**
HSR:33.567% A*
Deimos VA29
A+
Kills:803
Deaths:212
KDR:3.788
Accuracy:77.052% A+
HSR:21.793% B*
NS Baron G5
A+
Kills:659
Deaths:176
KDR:3.744
Accuracy:59.535% A+
HSR:15.023% C++
Sirius SX12
M*
Kills:429
Deaths:88
KDR:4.875
Accuracy:32.345% A+
HSR:38.462% M*
NSX Tanto
A++
Kills:317
Deaths:56
KDR:5.661
Accuracy:35.241% A++
HSR:32.177% B**
Solstice Burst
A*
Kills:196
Deaths:29
KDR:6.759
Accuracy:33.290% A
HSR:38.776% A*
Pandora VX25
B*
Kills:126
Deaths:29
KDR:4.345
Accuracy:48.534% B*
HSR:13.492% C
Kills:18,172
Deaths (as Light Assault):4,265
Deaths (to Light Assaults):5,723
KDR:4.26073
Kill Difference:13,907
Playtime:144.908 hours
Usage:14%
Score:3.961m
Score/min:456
Accuracy (listed only):39.469%
HSR (listed only):30.004%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:1,573
Deaths:752
KDR:2.092
Accuracy:27.990% B+
HSR:32.104% B*
H-V45
A*
Kills:1,440
Deaths:357
KDR:4.034
Accuracy:32.912% A++
HSR:35.694% A*
H-V45 AE
A++
Kills:1,409
Deaths:294
KDR:4.793
Accuracy:33.499% A
HSR:40.312% A++
VE-S Canis
A*
Kills:1,210
Deaths:123
KDR:9.837
Accuracy:39.529% A*
HSR:37.934% A*
Equinox VE2
A**
Kills:1,177
Deaths:288
KDR:4.087
Accuracy:36.909% A*
HSR:38.743% A**
Eridani SX5-AE
A
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:35.594% A
HSR:35.880% A
CME
A++
Kills:1,164
Deaths:351
KDR:3.316
Accuracy:31.635% B**
HSR:34.536% A++
Pulsar VS1
B**
Kills:1,140
Deaths:616
KDR:1.851
Accuracy:28.024% B**
HSR:25.877% B*
Eridani SX5
A*
Kills:998
Deaths:276
KDR:3.616
Accuracy:32.018% B**
HSR:33.567% A*
Deimos VA29
A+
Kills:803
Deaths:212
KDR:3.788
Accuracy:77.052% A+
HSR:21.793% B*
NS Baron G5
A+
Kills:659
Deaths:176
KDR:3.744
Accuracy:59.535% A+
HSR:15.023% C++
Sirius SX12
M*
Kills:429
Deaths:88
KDR:4.875
Accuracy:32.345% A+
HSR:38.462% M*
Darkstar
A*
Kills:317
Deaths:59
KDR:5.373
Accuracy:35.752% A*
HSR:37.539% A++
Equinox VE2 Burst
A++
Kills:169
Deaths:51
KDR:3.314
Accuracy:32.550% B**
HSR:42.012% A++
Corvus VA55
A*
Kills:167
Deaths:28
KDR:5.964
Accuracy:34.728% A*
HSR:36.527% A*
Pandora VX25
B*
Kills:126
Deaths:29
KDR:4.345
Accuracy:48.534% B*
HSR:13.492% C
NSX Yumi
A++
Kills:59
Deaths:24
KDR:2.458
Accuracy:35.764% A++
HSR:44.068% A++
Kills:14,005
Deaths (as Combat Medic):3,938
Deaths (to Combat Medics):3,578
KDR:3.55637
Kill Difference:10,067
Playtime:112.135 hours
Usage:11%
Score:3.200m
Score/min:476
Accuracy (listed only):38.492%
HSR (listed only):33.151%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:4,248
Deaths:894
KDR:4.752
Accuracy:34.771% A*
HSR:34.534% A*
Serpent VE92
A
Kills:1,995
Deaths:807
KDR:2.472
Accuracy:29.184% A
HSR:22.707% B+
Zenith VX-5
A*
Kills:1,231
Deaths:221
KDR:5.570
Accuracy:34.843% A*
HSR:30.301% A+
Eclipse VE3A
A*
Kills:1,227
Deaths:218
KDR:5.628
Accuracy:35.656% A*
HSR:31.214% A*
VX6-7
A+
Kills:1,205
Deaths:419
KDR:2.876
Accuracy:31.448% A+
HSR:27.967% A
Solstice VE3
M
Kills:1,195
Deaths:309
KDR:3.867
Accuracy:35.337% A**
HSR:34.393% M
Eidolon VE33
A*
Kills:1,169
Deaths:149
KDR:7.846
Accuracy:41.274% A*
HSR:37.126% A++
NS-11CP
A++
Kills:1,168
Deaths:194
KDR:6.021
Accuracy:37.132% A++
HSR:31.849% A
Deimos VA29
A+
Kills:803
Deaths:212
KDR:3.788
Accuracy:77.052% A+
HSR:21.793% B*
NS Baron G5
A+
Kills:659
Deaths:176
KDR:3.744
Accuracy:59.535% A+
HSR:15.023% C++
NSX Tanto
A++
Kills:317
Deaths:56
KDR:5.661
Accuracy:35.241% A++
HSR:32.177% B**
Solstice Burst
A*
Kills:196
Deaths:29
KDR:6.759
Accuracy:33.290% A
HSR:38.776% A*
VE-LR Obelisk
M
Kills:179
Deaths:41
KDR:4.366
Accuracy:50.108% M
HSR:48.603% A++
Pandora VX25
B*
Kills:126
Deaths:29
KDR:4.345
Accuracy:48.534% B*
HSR:13.492% C
Kills:15,718
Deaths (as Engineer):3,754
Deaths (to Engineers):3,868
KDR:4.187
Kill Difference:11,964
Playtime:22.314 hours
Usage:2%
Score:0.538m
Score/min:402
Accuracy (listed only):41.672%
HSR (listed only):29.997%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:9,573
Deaths:1,205
KDR:7.944
Accuracy:52.446% A*
HSR:83.046% A+
NS-44 Commissioner AE
A++
Kills:3,410
Deaths:1,597
KDR:2.135
Accuracy:50.592% B**
HSR:39.267% A++
VE-S Canis
A*
Kills:1,210
Deaths:123
KDR:9.837
Accuracy:39.529% A*
HSR:37.934% A*
Eridani SX5-AE
A
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:35.594% A
HSR:35.880% A
NS-44 Commissioner
A*
Kills:1,164
Deaths:504
KDR:2.310
Accuracy:52.383% A*
HSR:36.942% A*
Eridani SX5
A*
Kills:998
Deaths:276
KDR:3.616
Accuracy:32.018% B**
HSR:33.567% A*
NS-357 Underboss
M+
Kills:789
Deaths:340
KDR:2.321
Accuracy:48.105% A+
HSR:42.332% M+
NS-30 Vandal
A*
Kills:619
Deaths:105
KDR:5.895
Accuracy:46.091% A*
HSR:38.449% A+
NSX Daimyo
A++
Kills:589
Deaths:74
KDR:7.959
Accuracy:53.238% A++
HSR:95.586% B+
NSX Tomoe
A+
Kills:439
Deaths:80
KDR:5.488
Accuracy:35.968% A+
HSR:52.847% A+
Sirius SX12
M*
Kills:429
Deaths:88
KDR:4.875
Accuracy:32.345% A+
HSR:38.462% M*
Artemis VX26
M+
Kills:413
Deaths:114
KDR:3.623
Accuracy:32.294% B**
HSR:41.162% M+
Phantom VA23
A++
Kills:224
Deaths:38
KDR:5.895
Accuracy:45.192% A++
HSR:43.750% A++
NS-45 Pilot
A*
Kills:219
Deaths:103
KDR:2.126
Accuracy:34.548% B+
HSR:41.096% A*
NS-AM7 VS/AE Archer
A++
Kills:158
Deaths:77
KDR:2.052
Accuracy:67.692% B+
HSR:41.772% A++
Spiker
A*
Kills:86
Deaths:22
KDR:3.909
Accuracy:43.538% A*
HSR:36.047% A*
Parallax VX3-AE
B+
Kills:76
Deaths:6
KDR:12.667
Accuracy:43.404% C**
HSR:84.211% B+
Beamer VS3
B+
Kills:55
Deaths:88
KDR:0.625
Accuracy:31.306% B+
HSR:20% C
Kills:21,616
Deaths (as Infiltrator):5,054
Deaths (to Infiltrators):4,425
KDR:4.27701
Kill Difference:16,562
Playtime:132.707 hours
Usage:13%
Score:4.572m
Score/min:574
Accuracy (listed only):43.127%
HSR (listed only):46.797%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:969
Deaths:203
KDR:4.773
Accuracy:27.530% A++
HSR:30.134% A++
Blueshift VM5
A**
Kills:930
Deaths:203
KDR:4.581
Accuracy:28.524% A++
HSR:33.441% A**
Nebula VM20
A++
Kills:210
Deaths:38
KDR:5.526
Accuracy:26.187% A++
HSR:29.524% A++
Nebula VM20
A++
Kills:191
Deaths:38
KDR:5.026
Accuracy:25.593% A+
HSR:30.367% A++
Kills:2,300
Deaths (as MAX Suit):241
Deaths (to MAX Suits):1,390
KDR:9.54357
Kill Difference:2,059
Playtime:13.777 hours
Usage:1%
Score:0.657m
Score/min:795
Accuracy (listed only):26.958%
HSR (listed only):30.866%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:155
V. Kills:5 N/A
Deaths:31
KDR:5
Accuracy:63.566% M++
KPH:84 A
VKPH:2.700 C
Saron Laser Cannon
B**
Kills:125
V. Kills:107 116%
Deaths:80
KDR:1.563
Accuracy:29.168% C-
KPH:19 B+
VKPH:16.200 B**
Dual Photon Pods
M++
Kills:61
V. Kills:2 N/A
Deaths:4
KDR:15.250
Accuracy:70.083% A*
KPH:236.400 M++
VKPH:7.800 D-
Kills:341 (280 + 0)
Deaths:115
KDR:2.965
VKDR:0.991
Vehicle Kills:114
Kill Difference:226
Playtime:8.698 hours
Usage:1%
Score:0.127m
Score/min:243
Piloting Accuracy:29.168%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:145
V. Kills:1 N/A
Deaths:9
KDR:16.111
Accuracy:26.325% A++
KPH:100.300 B*
VKPH:0.700 D*
M40 Fury
B**
Kills:88
V. Kills:6 N/A
Deaths:9
KDR:9.778
Accuracy:44.800% B**
KPH:62.200 B++
VKPH:4.200 D--
M12 Kobalt
B**
Kills:84
V. Kills:5 N/A
Deaths:4
KDR:21
Accuracy:25.910% A+
KPH:91.500 B*
VKPH:5.400 B**
Kills:317 (0 + 317)
Deaths:22
KDR:14.409
VKDR:0.545
Vehicle Kills:12
Kill Difference:295
Playtime:3.779 hours
Usage:0%
Score:0.078m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:25.910%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 39,06938,6836,8025.687B**1.9631.38%A40.325%A163.8M++1.6A*407236.2h8.8B**28.1B**
Ghost 9,5989,5731,2057.944A+4.2252.446%A*83.046%A+143.1SN/A36566.9h1.6A3.1B**
Pulsar C 4,2674,2488944.752M1.0334.771%A*34.534%A*139.3SN/A34030.5h8.2B**23.7B**
NS-44 Commissioner AE 3,4163,4101,5972.135B++1.5950.592%B**39.267%A++117.6A++N/A29629h2.6B**5.2B**
Orion VS54 2,3102,3017433.097B**0.6328.046%A+35.593%A++105.6M**N/A40021.8h9.2B**32.9B
Flare VE6 2,1272,1096543.225A++0.5027.529%B**32.859%A109.8MN/A28519.2h8.3B**30B++
Serpent VE92 2,0161,9958072.472A1.2529.184%A22.707%B+89.1M++N/A22922.4h9.4B**32.3B*
SVA-88 2,0021,9926393.117B++0.6127.314%B*32.731%B**98.6A*N/A25620.2h9.5B**34.9B++
NS-15MP 1,9301,9212936.556A*2.8335.07%A++41.645%A190.2M**N/A47010.1h8.4B**24.1B**
Pulsar LSW 1,6771,6676662.503B*1.2225.972%B++32.813%A98.6A*N/A30616.9h9.9B*38.3B++
VX29 Polaris 1,6651,6524833.42A++0.3027.442%B++30.266%B**104.6A**N/A25315.8h9.7B**35.5B++
Terminus VX-9 1,5761,5737522.092B+1.6327.99%B+32.104%B*71.8A+N/A20621.9h9.8B**35B*
NS Decimator 2,1691,5045662.657A*1.0774.104%A++1.729%C-64A++28.3A+40723.5h3.7B++5B**
H-V45 1,4481,4403574.034A++0.3132.912%A++35.694%A*142.6SN/A44410.1h8.8A++26.7A
H-V45 AE 1,4161,4092944.793A*1.0733.499%A40.312%A++162M**N/A3648.7h9B**26.8B**
Zenith VX-5 1,2341,2312215.57S1.8534.843%A*30.301%A+175.9SN/A4007h8.7A25B**
Eclipse VE3A 1,2361,2272185.628A++1.9135.656%A*31.214%A*245.4S1.8A++6225h8.8B**24.8A
VE-S Canis 1,2161,2101239.837S6.1139.529%A*37.934%A*275S1.4A++6794.4h8B**20.1B*
VX6-7 1,2121,2054192.876A+0.8531.448%A+27.967%A110.6M*N/A27410.9h9.3B**29.5B*
Solstice VE3 1,1971,1953093.867S0.1435.337%A**34.393%M145.7SN/A4998.2h9B**25.3B++
VE-H Maw 1,1851,18411810.034S6.3133.796%A+36.064%B**241.6SN/A5994.9h8.3B**24.4B*
Equinox VE2 1,1871,1772884.087M+0.3636.909%A*38.743%A**152.9S1.3A++3827.7h9.1A24.7B**
NS-15M1 1,1771,1712125.524M++1.8031.866%A++39.454%A*150.1SN/A3647.8h8.3A+26B**
Eidolon VE33 1,1751,1691497.846S4.1241.274%A*37.126%A++194.8S1B**6756h5.2A12.6B**
NS-11CP 1,1751,1681946.021M**2.3037.132%A++31.849%A220.4S1.3B**4745.3h8.9B*23.9B**
Ursa 1,1711,1673023.864M+0.1429.885%A44.559%M++109.1M++N/A26610.7h8A26.8B*
Eridani SX5-AE 1,1711,1652145.444M*1.7235.594%A35.88%A197.5S1B*5425.9h8.6B++24.1B++
CME 1,1721,1643513.316A++0.4131.635%B**34.536%A++105.8M**N/A24211h9.5A+30.1B**
NS-44 Commissioner 1,1671,1645042.31A1.4152.383%A*36.942%A*179.1SN/A5036.5h2.6A5B**
Pulsar VS1 1,1471,1406161.851B**1.8728.024%B**25.877%B*63A**N/A18618.1h11B**39.3B**
Eridani SX5 1,0069982763.616A**0.1132.018%B**33.567%A*144.6S1.2A**3826.9h8.8B**27.5B++
Blueshift VM5 9799692034.773B**1.0527.53%A++30.134%A++95S1B**27610.2h10.9A+39.7B**
Blueshift VM5 9429302034.581B**0.8628.524%A++33.441%A**91.2M**1.2A+26910.2h11.7A40.9B**
Deimos VA29 8098032123.788A*0.0777.052%A+21.793%B*136.1M**1B+3355.9h2B++2.5B++
NS-357 Underboss 7947893402.321A+1.4048.105%A+42.332%M+112.7MN/A3117h3A6.3B*
NSX Naginata 7107071106.427S2.7031.655%A++42.009%A++191.1SN/A4653.7h8B**25.2B**
Frag Grenade 6936861686N/A682.2867.487%M+N/A980A*10B+36510.7h2.3A3.4A
NS Baron G5 6616591763.744M*0.0259.535%A+15.023%C++137.3SN/A3104.8h4B+6.7C+
NS-30 Vandal 6216191055.895A**2.1746.091%A*38.449%A+154.8SN/A3884h3.9A8.5A
NSX Daimyo 589589747.959A+4.2453.238%A++95.586%B+178.5SN/A4453.3h1.8B**3.3B**
NSX Tomoe 440439805.488A*1.7735.968%A+52.847%A+151.4SN/A3912.9h9.8A27.4B**
NS-15M2 437434627M3.2834.026%A*44.47%A**173.6S1.2A++8462.5h9.7B**28.4B**
Sirius SX12 430429884.875M**1.1532.345%A+38.462%M*153.2SN/A5032.8h9.9B**30.5B*
Artemis VX26 4164131143.623A++0.1032.294%B**41.162%M+103.3M**N/A2624h8.6A26.8B**
Nemesis VSH9 5914013121.285B**2.4474.89%A++2.993%C*37.8A++17.9B**29310.6h5.9B**7.9A
Auraxium Force-Blade 3363187,1810.044C*3.689.382%D**2.516%D1.2C++N/A3262.7h1.7B*18.4D
NSX Tanto 318317565.661S1.9435.241%A++32.177%B**176.1SN/A4511.8h9.6B*27.3B*
Darkstar 320317595.373M++1.6535.752%A*37.539%A++211.3S2M+5361.5h9.5A+26.6A
NS-TMC-01 "His Regards" 28026514,3660.018C3.703.913%F3.396%D0.6CN/A1470.6h1.8B+46.4F-
Phantom VA23 226224385.895B*2.1745.192%A++43.75%A++172.3S1.5M++3871.3h3.4B**7.4B**
NS-45 Pilot 2192191032.126B++1.6034.548%B+41.096%A*128.8A**N/A3101.7h5.5B*15.9B*
Nebula VM20 213210385.526A++1.8026.187%A++29.524%A++95.5S1.4A*2452.2h12.2B**46.4B**
Solstice Burst 196196296.759M**3.0433.29%A38.776%A*150.8SN/A4801.3h9.1A27.5B**
Nebula VM20 193191385.026A+1.3025.593%A+30.367%A++86.8M*N/A2342.2h13B**50.8B*
VE-LR Obelisk 181179414.366A+0.6450.108%M48.603%A++162.7S1.8A++6001.1h3.9A7.8A
Equinox VE2 Burst 170169513.314B*0.4132.55%B**42.012%A++105.6A**N/A3341.6h9.3A28.4B**
Corvus VA55 168167285.964S2.2434.728%A*36.527%A*151.8SN/A6031.1h8.6A+24.9A
NS-AM7 VS/AE Archer 174158772.052B*1.6767.692%B+41.772%A++38.5B+3.9C+1744.1h4.7B**7A
Light PPA 160155315C++1.2863.566%M++N/A86.1A2.8C2471.8h7.4B++11.6B*
NSX Masamune 205154672.299A++1.4265.775%B*3.247%B*55A+18.2B+3942.8h6.4B++9.7B*
Lumine Edge 1501491221.221S2.5027.214%C++28.859%A++51.4SN/A1442.9h1.1B++4.2B+
M12 Kobalt 146145916.111C+12.3926.325%A++17.241%C103.6B**N/A3491.4h11A41.6B*
Pandora VX25 126126294.345M**0.6248.534%B*13.492%C140SN/A7630.9h3.5B*7.3B*
Sticky Grenade 1261251125N/A121.2865.976%A++N/A1250B+10C+53130.1h1.8B+2.7B++
Saron Laser Cannon 232125801.563C+2.1629.168%C-N/A18.9B+16.2B**2176.6h105.1B+360.4B+
Anti-Vehicle Grenade 1431121112N/A108.2859.136%B*N/A373.3C+103.3C++28250.3h5.4C**9.1B+
Spear Anti-Vehicle Phalanx Turret 127109715.571A11.8561.446%A++3.67%C136.3S22.5C++5210.8h3.3A+5.3A+
MANA Anti-Personnel Turret 108105244.375N/A0.6529.42%UN/A1050U30U3122100.1h11.8T*40.1T*
C-4 11095204.75A**1.0363.855%SN/A86.4C*13.6D--11521.1h1.7C2.6C**
M40 Fury 948899.778B+6.0644.8%B**2.273%B+62.9B*4.3D--3411.4h8.9B*19.9B**
Lasher X2 AE 8887322.719B**1.0028.17%C+2.299%D96.7A**1.1C*2860.9h14B**49.9B+
Spiker 8686223.909M++0.1943.538%A*36.047%A*107.5M+N/A5350.8h6.3B++14.4B
M12 Kobalt 8984421B*17.2825.91%A+25%A+93.3B*5.6B**3450.9h11.5A44.5B**
Rocklet Rifle 11576391.949M1.7741.56%D*N/A33B+17D3132.3h21.4A51.6B++
Parallax VX3-AE 7676612.667M8.9443.404%C**84.211%B+152SN/A3260.5h1.3A+3.1B**
Tank Mine 9272612S8.28131.707%SN/A240M+66.7C++20280.3h3F2.3A*
Dual Photon Pods 6361415.25A11.5370.083%A*4.918%S203.3A**6.7D--8540.3h9.6A+13.8A
Force-Blade 74597,3120.008C-3.7114.124%D*N/A0.3CN/A1222.5h3.4C-23.9D
NSX Yumi 5959242.458B*1.2635.764%A++44.068%A++98.3M++N/A3050.6h9.6B*26.7B**
Beamer VS3 5555880.625C+3.1031.306%B+20%C45.8B**N/A2921.2h8.2B+26.3C*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03770.1h
Motion Spotter165,3973.6h
Spawn Beacon151,6821.4h
AE Medical Applicator4934,1012.9h
AE Nano-Armor Kit2119,1131.7h
Restoration Kit444081.9h
Ammunition Package52620.1h
Nano-Armor Kit14380h
Medical Kit4,68326,311147.4h
Anti-Infantry MANA Turret21760.4h
Medical Applicator8432,2582.3h

Check the help document for the dictionary if you want to learn more about words used here.


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