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Paragon Scrim Master crossjonVS[] crossjonVS
VS BR 133

KDR: 3.73

Score: 38.3m

Last Seen: Jun 2nd, 2020 11:58 PM
- OFFLINE - 7.6 hour(s)

Prestige 1, Battle Rank 100 (133 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Pulsar C NS-44 Commissioner AE Orion VS54 Serpent VE92 SVA-88 NS-15MP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,283,918 MLG Score: 11418
Fun Score: N/A
Cheeseburgers Flipped: 123TIME WITH MEDKIT: 14.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.048%38.037%1219511232102,7664.87181-1.138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.946%2.09A*2.546A**-1.463FHEAD ++ (~22.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.647B+8.40.412B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.764%2.006%120212813495861550.594549224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.633%2.171A*0.412B-0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.9B*9.40.824B++6.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.918%15.882%4131280340829360.409639919%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.296%-0.65D2.669M0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.694B+10.70.733B++26.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.233%84.521%413128011,6292521294.61285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.337%2.618M1.117B**0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.689B+1.60.494B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.875%21.417%41312801,2141665100.728692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.922%1.993A++1.293A0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.731B++2.30.52B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.3m194.5%694 (41.6k)556 (33.4k)3.73382129,43334,6653.8167133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12831207031.284%39.872%124701:5934

10% Combat Medic58% Heavy Assault13% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2015 11:54 PMFeb 15th, 2020 1:53 AMJun 2nd, 2020 9:53 PM (1d) (PST)Jun 2nd, 2020 9:39 PM (1d) (PST)Jun 2nd, 2020 7:58 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1774017761.8790.5030.7493.7250.03611418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,64024,07446,5661133045224233,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1148h/47.8d 2,873 51,608 34,129 256.6k 1,411 4,976 2,488 81.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:46,485
Deaths:8,311
KDR:5.593
Accuracy:31.593% B*
HSR:40.607% B**
Orion VS54
A+
Kills:3,086
Deaths:894
KDR:3.452
Accuracy:29.113% A
HSR:37.460% A+
SVA-88
B*
Kills:2,187
Deaths:667
KDR:3.279
Accuracy:27.824% B+
HSR:34.111% B*
NS-15MP
A
Kills:2,123
Deaths:311
KDR:6.826
Accuracy:35.249% A
HSR:42.534% B**
Flare VE6
B*
Kills:2,109
Deaths:654
KDR:3.225
Accuracy:27.529% B+
HSR:32.859% B*
VX29 Polaris
B++
Kills:1,840
Deaths:532
KDR:3.459
Accuracy:28.060% B+
HSR:30.761% B++
Pulsar LSW
B*
Kills:1,681
Deaths:670
KDR:2.509
Accuracy:25.995% C*
HSR:32.897% B*
VE-H Maw
A
Kills:1,235
Deaths:121
KDR:10.207
Accuracy:34.097% A
HSR:35.628% B++
NS-15M1
A++
Kills:1,208
Deaths:221
KDR:5.466
Accuracy:31.947% A+
HSR:39.570% A++
Ursa
A**
Kills:1,187
Deaths:309
KDR:3.841
Accuracy:30.027% B**
HSR:44.482% A**
NSX Naginata
A++
Kills:940
Deaths:152
KDR:6.184
Accuracy:32.079% A++
HSR:42.660% A++
NS-15M2
A++
Kills:824
Deaths:119
KDR:6.924
Accuracy:34.834% A++
HSR:42.597% A++
Kills:64,905
Deaths (as Heavy Assault):12,961
Deaths (to Heavy Assaults):10,905
KDR:5.00772
Kill Difference:51,944
Playtime:664.322 hours
Usage:58%
Score:23.092m
Score/min:579
Accuracy (listed only):30.696%
HSR (listed only):38.014%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:4,669
Deaths:954
KDR:4.894
Accuracy:34.997% A++
HSR:34.568% A++
Serpent VE92
B**
Kills:2,326
Deaths:859
KDR:2.708
Accuracy:29.988% B**
HSR:24.119% B+
VX6-7
A
Kills:1,827
Deaths:571
KDR:3.200
Accuracy:32.394% A
HSR:29.338% B**
VE-C Horizon
A+
Kills:1,637
Deaths:352
KDR:4.651
Accuracy:41.675% B**
HSR:37.508% A+
Eridani SX5
A++
Kills:1,350
Deaths:368
KDR:3.668
Accuracy:32.807% B**
HSR:34.296% A++
Zenith VX-5
A++
Kills:1,287
Deaths:227
KDR:5.670
Accuracy:34.924% A++
HSR:31.002% A
VE-S Canis
A++
Kills:1,266
Deaths:140
KDR:9.043
Accuracy:39.587% A++
HSR:37.599% A++
Eclipse VE3A
A*
Kills:1,227
Deaths:218
KDR:5.628
Accuracy:35.656% A++
HSR:31.214% A*
Solstice VE3
A*
Kills:1,195
Deaths:309
KDR:3.867
Accuracy:35.337% A*
HSR:34.393% A*
Sirius SX12
M
Kills:1,173
Deaths:264
KDR:4.443
Accuracy:33.858% A++
HSR:37.170% M
NS-11CP
A+
Kills:1,173
Deaths:195
KDR:6.015
Accuracy:37.086% A+
HSR:31.884% B**
Eridani SX5-AE
B**
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:35.594% B**
HSR:35.880% B**
Deimos VA29
A
Kills:926
Deaths:248
KDR:3.734
Accuracy:77.050% A
HSR:23.218% B**
NS Baron G5
A+
Kills:659
Deaths:176
KDR:3.744
Accuracy:59.535% A+
HSR:15.023% C+
NSX Tanto
A+
Kills:555
Deaths:82
KDR:6.768
Accuracy:35.258% A+
HSR:36.757% A+
Solstice Burst
A++
Kills:237
Deaths:35
KDR:6.771
Accuracy:34.273% A+
HSR:37.975% A++
NSX Tengu
A+
Kills:197
Deaths:48
KDR:4.104
Accuracy:48.023% A+
HSR:28.934% B**
Pandora VX25
B*
Kills:171
Deaths:40
KDR:4.275
Accuracy:51.165% B*
HSR:14.035% C-
Thanatos VE70
A+
Kills:117
Deaths:47
KDR:2.489
Accuracy:55.598% A+
HSR:17.949% B
NS-7 PDW
A++
Kills:87
Deaths:27
KDR:3.222
Accuracy:32.496% A
HSR:29.885% A++
Kills:23,244
Deaths (as Light Assault):5,374
Deaths (to Light Assaults):6,782
KDR:4.32527
Kill Difference:17,870
Playtime:172.688 hours
Usage:15%
Score:5.209m
Score/min:503
Accuracy (listed only):40.865%
HSR (listed only):30.137%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:1,573
Deaths:752
KDR:2.092
Accuracy:27.990% C*
HSR:32.104% B+
H-V45
A++
Kills:1,440
Deaths:357
KDR:4.034
Accuracy:32.912% A+
HSR:35.694% A++
H-V45 AE
A
Kills:1,409
Deaths:294
KDR:4.793
Accuracy:33.499% B*
HSR:40.312% A
Eridani SX5
A++
Kills:1,350
Deaths:368
KDR:3.668
Accuracy:32.807% B**
HSR:34.296% A++
VE-S Canis
A++
Kills:1,266
Deaths:140
KDR:9.043
Accuracy:39.587% A++
HSR:37.599% A++
Equinox VE2
A*
Kills:1,177
Deaths:288
KDR:4.087
Accuracy:36.909% A++
HSR:38.743% A*
Sirius SX12
M
Kills:1,173
Deaths:264
KDR:4.443
Accuracy:33.858% A++
HSR:37.170% M
Eridani SX5-AE
B**
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:35.594% B**
HSR:35.880% B**
CME
A
Kills:1,164
Deaths:351
KDR:3.316
Accuracy:31.635% B*
HSR:34.536% A
Pulsar VS1
B++
Kills:1,140
Deaths:616
KDR:1.851
Accuracy:28.024% B++
HSR:25.877% B+
Deimos VA29
A
Kills:926
Deaths:248
KDR:3.734
Accuracy:77.050% A
HSR:23.218% B**
NS Baron G5
A+
Kills:659
Deaths:176
KDR:3.744
Accuracy:59.535% A+
HSR:15.023% C+
Darkstar
A++
Kills:333
Deaths:64
KDR:5.203
Accuracy:35.915% A++
HSR:37.237% A++
Corvus VA55
A++
Kills:238
Deaths:45
KDR:5.289
Accuracy:34.540% A++
HSR:35.294% A+
NSX Tengu
A+
Kills:197
Deaths:48
KDR:4.104
Accuracy:48.023% A+
HSR:28.934% B**
Equinox VE2 Burst
A++
Kills:186
Deaths:57
KDR:3.263
Accuracy:32.873% B*
HSR:43.548% A++
Pandora VX25
B*
Kills:171
Deaths:40
KDR:4.275
Accuracy:51.165% B*
HSR:14.035% C-
Thanatos VE70
A+
Kills:117
Deaths:47
KDR:2.489
Accuracy:55.598% A+
HSR:17.949% B
VE-A Lacerta
B**
Kills:92
Deaths:15
KDR:6.133
Accuracy:34.221% B**
HSR:28.261% B
NS-7 PDW
A++
Kills:87
Deaths:27
KDR:3.222
Accuracy:32.496% A
HSR:29.885% A++
NSX Yumi
A++
Kills:59
Deaths:24
KDR:2.458
Accuracy:35.764% A++
HSR:44.068% A++
Kills:15,922
Deaths (as Combat Medic):4,435
Deaths (to Combat Medics):4,327
KDR:3.59008
Kill Difference:11,487
Playtime:114.145 hours
Usage:10%
Score:3.305m
Score/min:483
Accuracy (listed only):39.523%
HSR (listed only):31.889%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:4,669
Deaths:954
KDR:4.894
Accuracy:34.997% A++
HSR:34.568% A++
Serpent VE92
B**
Kills:2,326
Deaths:859
KDR:2.708
Accuracy:29.988% B**
HSR:24.119% B+
VX6-7
A
Kills:1,827
Deaths:571
KDR:3.200
Accuracy:32.394% A
HSR:29.338% B**
VE-C Horizon
A+
Kills:1,637
Deaths:352
KDR:4.651
Accuracy:41.675% B**
HSR:37.508% A+
Zenith VX-5
A++
Kills:1,287
Deaths:227
KDR:5.670
Accuracy:34.924% A++
HSR:31.002% A
Eclipse VE3A
A*
Kills:1,227
Deaths:218
KDR:5.628
Accuracy:35.656% A++
HSR:31.214% A*
Solstice VE3
A*
Kills:1,195
Deaths:309
KDR:3.867
Accuracy:35.337% A*
HSR:34.393% A*
Eidolon VE33
A++
Kills:1,186
Deaths:154
KDR:7.701
Accuracy:41.105% A++
HSR:36.931% A
NS-11CP
A+
Kills:1,173
Deaths:195
KDR:6.015
Accuracy:37.086% A+
HSR:31.884% B**
Deimos VA29
A
Kills:926
Deaths:248
KDR:3.734
Accuracy:77.050% A
HSR:23.218% B**
NS Baron G5
A+
Kills:659
Deaths:176
KDR:3.744
Accuracy:59.535% A+
HSR:15.023% C+
NSX Tanto
A+
Kills:555
Deaths:82
KDR:6.768
Accuracy:35.258% A+
HSR:36.757% A+
Solstice Burst
A++
Kills:237
Deaths:35
KDR:6.771
Accuracy:34.273% A+
HSR:37.975% A++
VE-LR Obelisk
A*
Kills:236
Deaths:55
KDR:4.291
Accuracy:47.799% A*
HSR:50% A++
Pandora VX25
B*
Kills:171
Deaths:40
KDR:4.275
Accuracy:51.165% B*
HSR:14.035% C-
Thanatos VE70
A+
Kills:117
Deaths:47
KDR:2.489
Accuracy:55.598% A+
HSR:17.949% B
Kills:19,428
Deaths (as Engineer):4,522
Deaths (to Engineers):4,458
KDR:4.29633
Kill Difference:14,906
Playtime:27.400 hours
Usage:2%
Score:0.658m
Score/min:400
Accuracy (listed only):42.740%
HSR (listed only):30.370%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:10,338
Deaths:1,344
KDR:7.692
Accuracy:52.371% A++
HSR:83.101% A
NS-44 Commissioner AE
A
Kills:3,500
Deaths:1,639
KDR:2.135
Accuracy:50.689% B**
HSR:39.457% A
Eridani SX5
A++
Kills:1,350
Deaths:368
KDR:3.668
Accuracy:32.807% B**
HSR:34.296% A++
VE-S Canis
A++
Kills:1,266
Deaths:140
KDR:9.043
Accuracy:39.587% A++
HSR:37.599% A++
NSX Daimyo
A+
Kills:1,200
Deaths:180
KDR:6.667
Accuracy:51.758% A+
HSR:96.667% B++
NS-357 Underboss
A**
Kills:1,189
Deaths:506
KDR:2.350
Accuracy:48.809% A
HSR:44.996% A**
Sirius SX12
M
Kills:1,173
Deaths:264
KDR:4.443
Accuracy:33.858% A++
HSR:37.170% M
Eridani SX5-AE
B**
Kills:1,165
Deaths:214
KDR:5.444
Accuracy:35.594% B**
HSR:35.880% B**
NS-44 Commissioner
A++
Kills:1,164
Deaths:504
KDR:2.310
Accuracy:52.383% A++
HSR:36.942% A++
NS-30 Vandal
A++
Kills:783
Deaths:151
KDR:5.185
Accuracy:46.277% A++
HSR:37.548% B**
NS-44P Commissioner
A*
Kills:482
Deaths:231
KDR:2.087
Accuracy:49.506% B++
HSR:47.303% A*
Artemis VX26
A*
Kills:453
Deaths:132
KDR:3.432
Accuracy:32.830% B**
HSR:41.501% A*
NSX Tomoe
A
Kills:453
Deaths:85
KDR:5.329
Accuracy:36.050% A
HSR:53.201% A
NS-45 Pilot
A++
Kills:444
Deaths:205
KDR:2.166
Accuracy:36.860% B++
HSR:44.369% A++
Phantom VA23
A+
Kills:242
Deaths:40
KDR:6.050
Accuracy:45.869% A+
HSR:43.802% A
Nyx VX31
A++
Kills:240
Deaths:52
KDR:4.615
Accuracy:45.189% A++
HSR:37.917% B++
NSX Tengu
A+
Kills:197
Deaths:48
KDR:4.104
Accuracy:48.023% A+
HSR:28.934% B**
NS-AM7 VS/AE Archer
A++
Kills:162
Deaths:81
KDR:2
Accuracy:67.611% B
HSR:42.593% A++
NS-357P Underboss
A*
Kills:98
Deaths:49
KDR:2
Accuracy:43.268% C++
HSR:45.918% A*
Spiker
A*
Kills:93
Deaths:25
KDR:3.720
Accuracy:43.039% A*
HSR:37.634% A*
Parallax VX3-AE
B++
Kills:91
Deaths:9
KDR:10.111
Accuracy:43.986% C*
HSR:85.714% B++
NS-7 PDW
A++
Kills:87
Deaths:27
KDR:3.222
Accuracy:32.496% A
HSR:29.885% A++
Beamer VS3
B+
Kills:57
Deaths:89
KDR:0.640
Accuracy:31.446% B+
HSR:21.053% C
Kills:26,227
Deaths (as Infiltrator):6,383
Deaths (to Infiltrators):5,163
KDR:4.10888
Kill Difference:19,844
Playtime:150.213 hours
Usage:13%
Score:5.241m
Score/min:582
Accuracy (listed only):43.492%
HSR (listed only):45.369%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,012
Deaths:214
KDR:4.729
Accuracy:27.606% A+
HSR:30.138% A+
Blueshift VM5
A*
Kills:988
Deaths:214
KDR:4.617
Accuracy:28.574% A+
HSR:33.603% A*
Nebula VM20
A++
Kills:252
Deaths:44
KDR:5.727
Accuracy:25.842% A
HSR:30.159% A++
Nebula VM20
A*
Kills:229
Deaths:44
KDR:5.205
Accuracy:25.316% B**
HSR:32.751% A*
Kills:2,481
Deaths (as MAX Suit):258
Deaths (to MAX Suits):1,564
KDR:9.61628
Kill Difference:2,223
Playtime:15.410 hours
Usage:1%
Score:0.773m
Score/min:836
Accuracy (listed only):26.834%
HSR (listed only):31.663%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:273
V. Kills:9 N/A
Deaths:41
KDR:6.659
Accuracy:54.961% A++
KPH:83.300 B++
VKPH:2.700 C-
Saron Laser Cannon
B*
Kills:152
V. Kills:123 123%
Deaths:88
KDR:1.727
Accuracy:28.295% D
KPH:20 B+
VKPH:16.200 B*
Dual Photon Pods
M+
Kills:76
V. Kills:3 N/A
Deaths:4
KDR:19
Accuracy:68.066% A++
KPH:294.500 M+
VKPH:11.600 D
Kills:501 (425 + 0)
Deaths:133
KDR:3.767
VKDR:1.015
Vehicle Kills:135
Kill Difference:368
Playtime:11.120 hours
Usage:1%
Score:0.156m
Score/min:233
Piloting Accuracy:28.295%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:158
V. Kills:2 N/A
Deaths:9
KDR:17.556
Accuracy:25.916% A+
KPH:106.100 B++
VKPH:1.300 D-
M12 Kobalt
B**
Kills:94
V. Kills:6 N/A
Deaths:5
KDR:18.800
Accuracy:27.045% A+
KPH:93.300 B+
VKPH:6 B**
M40 Fury
B*
Kills:88
V. Kills:6 N/A
Deaths:9
KDR:9.778
Accuracy:44.800% B*
KPH:62.200 B+
VKPH:4.200 D*
Kills:340 (0 + 340)
Deaths:23
KDR:14.783
VKDR:0.609
Vehicle Kills:14
Kill Difference:317
Playtime:3.913 hours
Usage:0%
Score:0.086m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:44.800%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 46,99146,4858,3115.593B++1.8631.593%B*40.607%B**168.2A*1.8B++425276.4h8.8B*28B*
Ghost 10,36710,3381,3447.692A3.9652.371%A++83.101%A143.8M++N/A37071.9h1.6B**3B**
Pulsar C 4,6904,6699544.894A1.1634.997%A++34.568%A++143.2M*N/A35232.6h8.2B**23.4B**
NS-44 Commissioner AE 3,5063,5001,6392.135B+1.6050.689%B**39.457%A117.4A+N/A29629.8h2.6B**5.2B*
Orion VS54 3,1063,0868943.452B++0.2829.113%A37.46%A+116A**N/A41226.6h9.1B**31.2C*
Serpent VE92 2,3482,3268592.708B**1.0329.988%B**24.119%B+96.5A++N/A24724.1h9.4B**31.4B++
SVA-88 2,1972,1876673.279B++0.4527.824%B+34.111%B*103.6A+N/A27021.1h9.4B*33.9B+
NS-15MP 2,1342,1233116.826A++3.0935.249%A42.534%B**193M1C+47711h8.5B**24B*
Flare VE6 2,1272,1096543.225A0.5127.529%B+32.859%B*109.8A++N/A28919.2h8.3B++30B++
VX29 Polaris 1,8541,8405323.459A0.2728.06%B+30.761%B++108.9A+N/A26016.9h9.7B++34.7B+
VX6-7 1,8401,8275713.2B*0.5332.394%A29.338%B**127.8MN/A30414.3h9.3B++28.6B*
NS Decimator 2,6221,8186272.9A+0.8374.373%A++1.815%C67.1A+29.7A42627.1h3.6B+4.8B**
Pulsar LSW 1,6921,6816702.509B++1.2225.995%C*32.897%B*98.9AN/A31717h9.9B++38.2B+
VE-C Horizon 1,6491,6373524.651A++0.9241.675%B**37.508%A+244.3S1.8B7946.7h9.9B**23.7B*
Terminus VX-9 1,5761,5737522.092C++1.6427.99%C*32.104%B+71.8B*N/A21121.9h9.8B*35B++
H-V45 1,4481,4403574.034B**0.3032.912%A+35.694%A++142.6M**N/A45410.1h8.8A+26.7A
H-V45 AE 1,4161,4092944.793A+1.0633.499%B*40.312%A162MN/A3688.7h9B**26.8B**
Eridani SX5 1,3641,3503683.668A++0.0732.807%B**34.296%A++158.8M**1.6A*4428.5h8.9B*27.1B*
Zenith VX-5 1,2911,2872275.67S1.9434.924%A++31.002%A176.3SN/A4027.3h8.7A25B**
VE-S Canis 1,2741,2661409.043S5.3139.587%A++37.599%A++269.4S1.7B**7264.7h8B*20.3B++
VE-H Maw 1,2361,23512110.207S6.4734.097%A35.628%B++242.2SN/A6415.1h8.3B++24.5B++
Eclipse VE3A 1,2361,2272185.628A+1.8935.656%A++31.214%A*245.4S1.8A6275h8.8B**24.8B**
NS-15M1 1,2151,2082215.466M1.7331.947%A+39.57%A++151M*N/A3708h8.4A26.2B**
NSX Daimyo 1,2001,2001806.667B++2.9351.758%A+96.667%B++176.5M*N/A4436.8h1.8B**3.5B**
Solstice VE3 1,1971,1953093.867S0.1335.337%A*34.393%A*145.7SN/A5328.2h9A25.3B+
NS-357 Underboss 1,1951,1895062.35B**1.3848.809%A44.996%A**120.1A*N/A3499.9h2.9A6B**
Ursa 1,1911,1873093.841A**0.1130.027%B**44.482%A**109.9A++N/A27210.8h8.1B**26.9B*
Eidolon VE33 1,1921,1861547.701M++3.9741.105%A++36.931%A191.3S1B+6736.2h5.2B**12.7B**
Equinox VE2 1,1871,1772884.087A**0.3536.909%A++38.743%A*152.9S1.3C*3847.7h9.1B**24.7B**
Sirius SX12 1,1811,1732644.443A*0.7133.858%A++37.17%M189.2S1.3A5886.2h9.7B**28.6B*
NS-11CP 1,1801,1731956.015M++2.2837.086%A+31.884%B**221.3M**1.3C**4765.3h8.9B++24B*
Eridani SX5-AE 1,1711,1652145.444A**1.7135.594%B**35.88%B**197.5M1C+5455.9h8.6B*24.1B++
CME 1,1721,1643513.316M+0.4231.635%B*34.536%A105.8MN/A24611h9.5A30.1B**
NS-44 Commissioner 1,1671,1645042.31B**1.4252.383%A++36.942%A++179.1SN/A5086.5h2.6B**5B**
Pulsar VS1 1,1471,1406161.851B++1.8828.024%B++25.877%B+63A+N/A19418.1h11B**39.3B*
Blueshift VM5 1,0221,0122144.729B*1.0027.606%A+30.138%A+93.7M++N/A27910.8h11.2A40.6B**
Blueshift VM5 1,0009882144.617B*0.8828.574%A+33.603%A*91.5M+1.1B++27310.8h11.8A41.1B**
NSX Naginata 9459401526.184S2.4532.079%A++42.66%A++191.8S1C++4974.9h7.9A24.8B**
Deimos VA29 9329262483.734A*0.0077.05%A23.218%B**138.2A**N/A3506.7h1.9B++2.5B++
NS-15M2 8348241196.924A*3.1934.834%A++42.597%A++206S2.5A*8154h9.3B**26.6B*
Plasma Grenade 8198091809N/A805.2768.308%MN/A1011.3A++12.5C++37750.8h2.3B**3.4A
NS-30 Vandal 7877831515.185B**1.4546.277%A++37.548%B**163.1M**N/A4034.8h3.9A8.5B**
NS Baron G5 6616591763.744M**0.0159.535%A+15.023%C+137.3M**N/A3164.8h4B+6.7C*
Lasher X2 6696522013.244A++0.4950.853%M+2.761%D186.3S4.9M**5683.5h12.3A+24.3B**
NSX Tanto 558555826.768S3.0335.258%A+36.757%A+185S1B+4623h9.4B**26.7B*
NS-44P Commissioner 4844822312.087B+1.6549.506%B++47.303%A*141.8A+N/A3603.4h2.6B**5.2B++
Artemis VX26 4574531323.432B*0.3032.83%B**41.501%A*103A*N/A2654.4h9B**27.3B**
NSX Tomoe 454453855.329A*1.6036.05%A53.201%A151M**N/A3933h9.9B**27.4B**
NS-45 Pilot 4464442052.166B++1.5736.86%B++44.369%A++143.2A++N/A3723.1h5.5B*14.9B*
Auraxium Force-Blade 46144312,4870.035C+3.708.18%F2.032%D-1.1C+N/A3391.8h1.7B*20.5D-
Nemesis VSH9 5914013121.285B++2.4574.89%A+2.993%C*37.8B**17.9B+29510.6h5.9B*7.9A
Darkstar 336333645.203M1.4735.915%A++37.237%A++208.1S1.9B**5441.6h9.6A26.8A
Light PPA 282273416.659C*2.9354.961%A++1.465%B+82.7B++2.7C-2143.3h9B+16.4B++
NS-TMC-01 "His Regards" 28026514,3660.018C3.723.913%F3.396%D0.6CN/A1470.7h1.8B+46.4F*
Nebula VM20 257252445.727A+1.9925.842%A30.159%A++100.8M++2A*3022.5h11.4A44.3B**
Phantom VA23 244242406.05B+2.3245.869%A+43.802%A172.9S1.4A++3891.4h3.4B**7.4B**
Nyx VX31 243240524.615B++0.8845.189%A++37.917%B++171.4S2.1M+4691.4h4.2B**9.4B**
Corvus VA55 239238455.289S1.5634.54%A++35.294%A+158.7SN/A5751.5h8.5A24.5A
Solstice Burst 238237356.771M*3.0434.273%A+37.975%A++158M*N/A4841.5h9.6B**28B**
VE-LR Obelisk 241236554.291A+0.5647.799%A*50%A++157.3S3.3M*5901.5h4.2B**8.8B**
Nebula VM20 232229445.205A1.4725.316%B**32.751%A*91.6A**1.2B++2942.5h12.3B+48.4B*
NSX Tengu 200197484.104A**0.3748.023%A+28.934%B**218.9S3.3S7020.9h8B**16.6B*
Equinox VE2 Burst 188186573.263B+0.4732.873%B*43.548%A++109.4A++1.2B+3811.7h9.3B**28.4B*
Pandora VX25 171171404.275A++0.5451.165%B*14.035%C-155.5M++N/A7461.1h3.6B+7B*
NS-AM7 VS/AE Archer 179162812C**1.7367.611%B42.593%A++36.8B+3.9C1694.4h4.7B**7B*
M12 Kobalt 160158917.556C+13.8225.916%A+17.722%C105.3B++1.3D-3601.5h10.8A41.6B**
NSX Masamune 205154672.299A++1.4365.775%B*3.247%B**55A+18.2B3972.8h6.4B++9.7B*
Saron Laser Cannon 275152881.727C+2.0128.295%DN/A20B+16.2B*2127.6h95.1B+336.1B
Lumine Edge 1501491221.221M++2.5127.214%C+28.859%A++51.4M**N/A1552.9h1.1B*4.2B
Sticky Grenade 1281271127N/A123.2764.624%AN/A1270B+10C52050.1h1.8B+2.8B+
Anti-Vehicle Grenade 1611261126N/A122.2759.982%B*N/A420C+116.7C**27470.3h5.4C+9B
Thanatos VE70 121117472.489A+1.2455.598%A+17.949%B130M**4.4S8280.9h3.7B*6.7B**
Spear Anti-Vehicle Phalanx Turret 127109715.571B**11.8461.065%A+3.67%C+121.1M**20C5300.9h3.4A5.5B**
C-4 127109264.192A++0.4665.603%SN/A90.8C+15D--12291.2h1.7D2.6B**
MANA Anti-Personnel Turret 111108244.5N/A0.7729.394%UN/A1080U30U3417600.1h11.8T*40.2T*
Rocklet Rifle 159105522.019A*1.7144.848%D-N/A35C**18D3433h23.2B**51.7B+
NS-357P Underboss 10198492C**1.7343.268%C++45.918%A*122.5B**3.8S3290.8h2.9B**6.7B++
M12 Kobalt 10094518.8C+15.0727.045%A+25.532%A+94B+6B**4141h12.4B**45.8B++
Spiker 9393253.72A*0.0143.039%A*37.634%A*103.3A++N/A5120.9h6.2B**14.4B**
VE-A Lacerta 9392156.133M**2.4034.221%B**28.261%B230S2.5B*6680.4h7.5A+22B**
Parallax VX3-AE 9191910.111A+6.3843.986%C*85.714%B++130A**N/A3050.7h1.4A3.2B*
M40 Fury 948899.778C*6.0444.8%B*2.273%B++62.9B+4.3D*3421.4h8.9B*19.9B**
NS-7 PDW 8987273.222A*0.5132.496%A29.885%A++124.3M**2.9S7500.7h10.4B**32B*
Lasher X2 AE 8887322.719B+1.0128.17%C2.299%D96.7A++1.1C2990.9h14B**49.9B+
Dual Photon Pods 7976419A+15.2768.066%A++3.947%S253.3A*10D11080.3h10.9A16B**
Tank Mine 967589.375M+5.64120.918%SN/A250M70C++18880.3h3.2F--2.6A++
M12 Kobalt 5959414.75C-11.0222.892%C+13.559%D-118C+N/A3270.5h12.9B++56.5B++
NSX Yumi 5959242.458B+1.2835.764%A++44.068%A++98.3A**N/A3420.6h9.6B++26.7B**
Force-Blade 74597,3120.008C--3.7314.124%D*N/A0.3C-N/A1222.8h3.4D23.9D--
Beamer VS3 5757890.64C3.0931.446%B+21.053%C43.8B+N/A3071.3h8.1B+25.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,7361.7h
AE Nano-Armor Kit2425,2052.1h
AE Medical Applicator5435,2743.1h
Nanite Revive Grenade03810.1h
Restoration Kit495012.2h
Motion Spotter176,0454.2h
Spitfire Auto-Turret1980.1h
Nano-Armor Kit14380h
Medical Kit5,64531,735164.5h
Ammunition Package53080.1h
Anti-Infantry MANA Turret21800.4h
Medical Applicator8432,2582.3h

Check the help document for the dictionary if you want to learn more about words used here.


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