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latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (18,309)players online:
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stats.dasanfall.com
Brigadier Brigadier crusader6666[iHoP] crusader6666
NC BR 80

KDR: 6.81

Score: 7.3m

Last Seen: Nov 13th, 2018 12:25 PM
- OFFLINE - 54.1 hour(s)

Battle Rank 80 - New Conglomerate on Connery
Level Progress (to 81): 9%
Level 100 Progress: 38% 649h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS EM4 Longshot L100 Python HESH NC14 Bolt Driver AF-34 Mattock AF-34 Mattock MGR-L1 Promise Gauss SPR EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,199,709 MLG Score: 959
Fun Score: N/A
Cheeseburgers Flipped: 211TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.123%28.351%542710071,4922.794014.02

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.898%-0.375C-1.201B**-1.463FHEAD ++ (~18.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90-0.2C17.2-0.204C72.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.955%0.418%2329210122,39112130619.5984779%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.743%-0.672D-1.435D**-0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.753B++3.20.742B++6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.785%9.453%4094101040275875.36457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.354%-1.341D**1.359A-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.8-0.18C30.20.229C++108.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.331%81.001%409410104,5371222737.1885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.688%-0.258C0.911B*-0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.263C*2.40.237C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.3m328.6%298 (17.9k)270 (16.2k)6.8135611,2561,6527.5308780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC101411079.524%39.268%37416:242

6% Engineer18% Heavy Assault68% Infiltrator6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 21st, 2017 3:43 AMAug 26th, 2017 4:14 AMNov 13th, 2018 1:26 PM (2d) (PST)Nov 13th, 2018 9:55 AM (2d) (PST)Nov 13th, 2018 8:25 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3971592380.4180.0610.1641.4480.022959

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8299,55014,2792541087116,196

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
448.4h/18.7d 1,185 4,420 14,051 39k 299 1,474 601 10.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B+
Kills:553
Deaths:132
KDR:4.189
Accuracy:19.909% D
HSR:28.391% B+
EM6
B+
Kills:451
Deaths:147
KDR:3.068
Accuracy:18.028% D
HSR:27.051% B+
GD-22S
C
Kills:102
Deaths:31
KDR:3.290
Accuracy:21.104% C
HSR:21.569% C
NC6 Gauss SAW
C**
Kills:89
Deaths:54
KDR:1.648
Accuracy:13.411% D*
HSR:24.719% C**
Kills:1,195
Deaths (as Heavy Assault):364
Deaths (to Heavy Assaults):341
KDR:3.28297
Kill Difference:831
Playtime:80.105 hours
Usage:18%
Score:0.594m
Score/min:124
Accuracy (listed only):18.113%
HSR (listed only):25.432%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B**
Kills:2,527
Deaths:187
KDR:13.513
Accuracy:34.514% D
HSR:87.060% B**
NC14 Bolt Driver
B**
Kills:1,047
Deaths:113
KDR:9.265
Accuracy:33.915% C
HSR:82.904% B**
Gauss SPR
A
Kills:552
Deaths:57
KDR:9.684
Accuracy:31.837% C+
HSR:45.471% A
AF-8 RailJack
A
Kills:411
Deaths:48
KDR:8.563
Accuracy:31.901% D
HSR:86.618% A
NS-61 Emissary
D*
Kills:60
Deaths:54
KDR:1.111
Accuracy:19.563% D*
HSR:8.333% D**
Kills:4,597
Deaths (as Infiltrator):459
Deaths (to Infiltrators):247
KDR:10.01525
Kill Difference:4,138
Playtime:303.279 hours
Usage:68%
Score:2.757m
Score/min:152
Accuracy (listed only):30.346%
HSR (listed only):62.077%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A++
Kills:126
Deaths:6
KDR:21
Accuracy:37.612% B++
HSR:43.651% A++
AF-19 Mercenary
M
Kills:111
Deaths:40
KDR:2.775
Accuracy:16.636% D--
HSR:36.036% M
Kills:237
Deaths (as Engineer):46
Deaths (to Engineers):295
KDR:5.15217
Kill Difference:191
Playtime:28.428 hours
Usage:6%
Score:2.422m
Score/min:1,420
Accuracy (listed only):27.124%
HSR (listed only):39.843%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):115
KDR:0
Kill Difference:UNR
Playtime:7.751 hours
Usage:2%
Score:1.083m
Score/min:2,330
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D
Kills:791
Deaths:269
KDR:2.941
Accuracy:19.210% F
HSR:13.780% D
AF-34 Mattock
C
Kills:729
Deaths:268
KDR:2.720
Accuracy:19.070% F-
HSR:16.598% C
NCM1 Scattercannon
D-
Kills:51
Deaths:23
KDR:2.217
Accuracy:19.471% F
HSR:11.765% D-
Kills:1,571
Deaths (as MAX Suit):280
Deaths (to MAX Suits):78
KDR:5.61071
Kill Difference:1,291
Playtime:26.467 hours
Usage:6%
Score:0.406m
Score/min:256
Accuracy (listed only):19.250%
HSR (listed only):14.048%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:2,318
V. Kills:279 N/A
Deaths:135
KDR:17.170
Accuracy:33.476% F
KPH:41.200 C--
VKPH:5 D-
L100 Python HEAT
D
Kills:73
V. Kills:18 384%
Deaths:9
KDR:8.111
Accuracy:41.235% D--
KPH:21.200 D
VKPH:5.200 D**
Kills:2,391 (2,391 + 0)
Deaths:144
KDR:16.604
VKDR:2.063
Vehicle Kills:297
Kill Difference:2,247
Playtime:59.761 hours
Usage:13%
Score:0.372m
Score/min:104
Driving Accuracy:41.235%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:149
V. Kills:18 N/A
Deaths:19
KDR:7.842
Accuracy:26.818% D*
KPH:24.100 B+
VKPH:2.900 D*
M12 Kobalt
C+
Kills:143
V. Kills:8 N/A
Deaths:12
KDR:11.917
Accuracy:15.095% C--
KPH:41 D
VKPH:2.300 C+
M20 Basilisk
C++
Kills:58
V. Kills:8 N/A
Deaths:8
KDR:7.250
Accuracy:28.798% D--
KPH:22.500 C++
VKPH:3.100 D*
M12 Kobalt
D
Kills:52
V. Kills:2 N/A
Deaths:3
KDR:17.333
Accuracy:11.036% D**
KPH:42.600 D-
VKPH:1.600 D
Kills:402 (0 + 402)
Deaths:42
KDR:9.571
VKDR:0.857
Vehicle Kills:36
Kill Difference:360
Playtime:13.455 hours
Usage:3%
Score:0.086m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:11.036%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 2,5412,52718713.513M*6.7034.514%D87.06%B**27.7C+N/A6691.2h1.9B+5.4C**
L100 Python HESH 2,5972,31813517.17B+10.3633.476%FN/A41.2C--5D-10556.3h3.1C**9.3D
NC14 Bolt Driver 1,0521,0471139.265S2.4533.915%C82.904%B**22.1C+N/A5347.3h2B**5.8B++
AF-34 Mattock 8097912692.941C+3.8719.21%F13.78%D33.7CN/A7723.5h5B+26D-
AF-34 Mattock 7537292682.72C+4.0919.07%F-16.598%C31C-1B**6923.5h5.6B+29.2D*
MGR-L1 Promise 5775531324.189A*2.6219.909%D28.391%B+22.2D1B+5924.9h20.9D*104.9D-
Gauss SPR 559552579.684S2.8731.837%C+45.471%A20.4CN/A4627h6.2C19.4C+
EM6 4604511473.068B**3.7518.028%D27.051%B+19.6DN/A5123h17.1F-94.9D--
AF-8 RailJack 412411488.563A**1.7531.901%D86.618%A20.3CN/A4820.2h2B++6.2C**
M20 Basilisk 167149197.842M1.0326.818%D*6.711%C**24B2.9D*856.2h38B*141.6B**
M12 Kobalt 1511431211.917C+5.1015.095%C--14.685%D-40.9D2.3C+1313.5h16.8B+111.1C*
MGR-M1 Bishop 130126621U14.1937.612%B++43.651%A++28C+N/A814.5h8D21.3C++
AF-19 Mercenary 112111402.775A**4.0416.636%D--36.036%M15CN/A1627.4h13.1C*78.9C+
GD-22S 105102313.29B**3.5221.104%C21.569%C23.2DN/A674.4h14.7D*69.8C-
Frag Grenade 9894194N/A87.1944.985%C+N/A235D*10B+8980.4h6.5F--14.4D*
Spear Anti-Vehicle Phalanx Turret 11693423.25M16.4439.535%C2.151%D--28.2D7D*793.3h6.6B+16.6B+
NC6 Gauss SAW 9189541.648B+5.1713.411%D*24.719%C**15.3DN/A745.8h11.6C+86.4C--
L100 Python HEAT 917398.111B+1.3041.235%D--1.37%D-21.5D5.3D*783.4h8D--19.3D**
NS-61 Emissary 6160541.111B+5.7019.563%D*8.333%D**5.8D--N/A1410.3h23.5D--119.9F
M20 Basilisk 665887.25A*0.4428.798%D--1.724%D**22.3C++3.1D*1132.6h56.6B196.6B+
M12 Kobalt 5452317.333B+10.5211.036%D**11.539%F43.3D-1.7D1391.2h15.8B+142.9C
NCM1 Scattercannon 5151232.217C**4.6019.471%F11.765%D-22.2C+N/A622.3h4.5A+23C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter06130.5h
Nano-Armor Kit16316,70214.4h
Medical Applicator19174,2146.3h
Recon Detection Device486,32914.4h
Ammunition Package01630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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