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Harbinger crushdepth[R0GE] crushdepth
VS BR 88

KDR: 1.57

Score: 86.7m

Last Seen: Apr 13th, 2019 11:39 AM
- OFFLINE - 310.5 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Briggs - Outfit Leader of Rogue Unit[R0GE] Rogue Unit
VS outfit on Briggs

Members: 1
Level Progress (to 89): 78%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Artemis VX26 Ghost Serpent VE92 Sirius SX12 Pulsar C Eridani SX5 VE-S Canis NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $826,911 MLG Score: 661
Fun Score: N/A
Cheeseburgers Flipped: 745TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.972%17.904%50150105783,8341.60528-0.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.915%1.34A-0.432C---1.491FHEAD + (~3.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.454B+11.40.201C++29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.873%1.233%196311043,00124059561.2473314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.337%0.787B++-0.337C--0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.10.491B+36.90.305C*45.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.634%2.623%61311041,487352811150.421485133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.05%0.07C+0.014C+2.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.7-0.052C+16.9-0.35C-23.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.975%11.796%85711002,07729827180.696279289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.984%-0.111C+1.858A++0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.4-0.299C54-0.364C-100.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.491%73.112%854110310,0496044661.66264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.123%1.423A0.392B-0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.491B+2.20.296C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.001%10.585%85611016,2453780481.65168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.037%0.546B+-0.788D-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.475B+3.30.315C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue Unit[R0GE] Rogue Unit
VS outfit on Briggs

Members: 1
86.7m275.5%337 (20.2k)287 (17.2k)1.57299146,54993,1661.7131688 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1107637625.435%17.233%43803:1552

10% Combat Medic22% Engineer13% Heavy Assault35% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:01 PMSep 12th, 2014 9:27 AMApr 24th, 2019 2:09 PM (2d) (PST)Apr 13th, 2019 9:38 AM (13d) (PST)Apr 13th, 2019 7:39 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5041913130.4850.3080.0841.4620.046661

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,26311,48318,7802919588317,214

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5035.1h/209.8d 13,059 25,255 41,926 441.7k 8,006 15,730 13,755 152.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:2,120
Deaths:1,848
KDR:1.147
Accuracy:23.411% B+
HSR:18.019% D--
Lasher X2
B+
Kills:1,202
Deaths:912
KDR:1.318
Accuracy:29.012% B+
HSR:3.494% C
NS-15M1
B+
Kills:1,197
Deaths:864
KDR:1.385
Accuracy:24.861% B+
HSR:22.473% C+
VX29 Polaris
B+
Kills:1,171
Deaths:767
KDR:1.527
Accuracy:25.646% B+
HSR:15.457% D--
SVA-88
C++
Kills:1,169
Deaths:919
KDR:1.272
Accuracy:24.342% C++
HSR:19.418% D-
Flare VE6
B+
Kills:1,163
Deaths:839
KDR:1.386
Accuracy:25.383% B+
HSR:22.098% C
Betelgeuse 54-A
B+
Kills:707
Deaths:474
KDR:1.492
Accuracy:28.812% B+
HSR:18.529% D**
Ursa
C+
Kills:406
Deaths:293
KDR:1.386
Accuracy:22.622% C+
HSR:19.458% D
Pulsar LSW
D*
Kills:200
Deaths:71
KDR:2.817
Accuracy:16.451% D*
HSR:10% F-
VE-H Maw
C+
Kills:155
Deaths:105
KDR:1.476
Accuracy:25.072% C+
HSR:14.839% D*
Kills:9,490
Deaths (as Heavy Assault):7,092
Deaths (to Heavy Assaults):25,687
KDR:1.33813
Kill Difference:2,398
Playtime:659.760 hours
Usage:13%
Score:11.618m
Score/min:294
Accuracy (listed only):24.561%
HSR (listed only):16.378%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:5,327
Deaths:4,352
KDR:1.224
Accuracy:26.866% B++
HSR:14.342% D--
Sirius SX12
B+
Kills:5,027
Deaths:4,007
KDR:1.255
Accuracy:26.887% B+
HSR:12.950% D-
Pulsar C
C**
Kills:4,904
Deaths:3,322
KDR:1.476
Accuracy:25.861% C**
HSR:19.841% D
Eridani SX5
B+
Kills:4,568
Deaths:3,295
KDR:1.386
Accuracy:29.220% B+
HSR:15.171% D
VE-S Canis
B**
Kills:4,544
Deaths:2,758
KDR:1.648
Accuracy:33.309% B**
HSR:11.708% D--
NS-11C
B+
Kills:4,392
Deaths:3,540
KDR:1.241
Accuracy:26.848% B+
HSR:18.875% C+
NS-7 PDW
B*
Kills:4,244
Deaths:2,936
KDR:1.446
Accuracy:29.055% B*
HSR:16.305% C
Solstice SF
B++
Kills:2,710
Deaths:2,225
KDR:1.218
Accuracy:27.402% B++
HSR:10.332% D*
Skorpios
C++
Kills:2,547
Deaths:2,003
KDR:1.272
Accuracy:27.797% C++
HSR:15.940% D
Eclipse VE3A
C
Kills:2,161
Deaths:1,739
KDR:1.243
Accuracy:25.234% C
HSR:15.271% D-
VX6-7
C
Kills:1,727
Deaths:1,114
KDR:1.550
Accuracy:22.902% C
HSR:12.971% D**
Eridani SX5G
C++
Kills:1,649
Deaths:1,311
KDR:1.258
Accuracy:28.295% C++
HSR:15.828% D
Deimos VA29
B+
Kills:1,641
Deaths:1,393
KDR:1.178
Accuracy:67.599% B+
HSR:9.628% D*
Thanatos VE70
C+
Kills:1,207
Deaths:906
KDR:1.332
Accuracy:38.348% C+
HSR:13.008% D
Zenith VX-5
B*
Kills:1,204
Deaths:829
KDR:1.452
Accuracy:29.935% B*
HSR:14.286% D*
Nova
B+
Kills:1,180
Deaths:1,004
KDR:1.175
Accuracy:50.283% B+
HSR:12.203% D
MKV Suppressed
B+
Kills:1,179
Deaths:884
KDR:1.334
Accuracy:27.784% B+
HSR:20.441% C*
NS Baron G5
C++
Kills:1,153
Deaths:1,129
KDR:1.021
Accuracy:42.682% C+
HSR:15.265% C++
Pandora VX25
B
Kills:1,150
Deaths:916
KDR:1.255
Accuracy:43.223% B
HSR:8.609% F
Phobos VX86
B++
Kills:743
Deaths:694
KDR:1.071
Accuracy:67.061% B++
HSR:9.556% D*
NSX Tengu
B++
Kills:338
Deaths:271
KDR:1.247
Accuracy:41.171% B++
HSR:13.905% D--
Chaos
C+
Kills:324
Deaths:295
KDR:1.098
Accuracy:52.254% C+
HSR:9.877% D--
Solstice VE3
B*
Kills:262
Deaths:207
KDR:1.266
Accuracy:26.949% B*
HSR:13.359% D*
Solstice Burst
B+
Kills:141
Deaths:158
KDR:0.892
Accuracy:29.703% B+
HSR:26.950% B+
NSX Tanto
B+
Kills:64
Deaths:90
KDR:0.711
Accuracy:25.052% C
HSR:28.125% B+
Kills:54,386
Deaths (as Light Assault):41,378
Deaths (to Light Assaults):17,133
KDR:1.31437
Kill Difference:13,008
Playtime:936.258 hours
Usage:19%
Score:17.081m
Score/min:304
Accuracy (listed only):34.869%
HSR (listed only):14.990%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C*
Kills:7,616
Deaths:4,739
KDR:1.607
Accuracy:28.356% C*
HSR:18.514% D
Ghost
B++
Kills:7,091
Deaths:2,429
KDR:2.919
Accuracy:44.123% B++
HSR:70.413% C*
Sirius SX12
B+
Kills:5,027
Deaths:4,007
KDR:1.255
Accuracy:26.887% B+
HSR:12.950% D-
Eridani SX5
B+
Kills:4,568
Deaths:3,295
KDR:1.386
Accuracy:29.220% B+
HSR:15.171% D
VE-S Canis
B**
Kills:4,544
Deaths:2,758
KDR:1.648
Accuracy:33.309% B**
HSR:11.708% D--
NS-7 PDW
B*
Kills:4,244
Deaths:2,936
KDR:1.446
Accuracy:29.055% B*
HSR:16.305% C
Nyx VX31
B+
Kills:3,120
Deaths:1,782
KDR:1.751
Accuracy:36.743% B+
HSR:30.321% C++
Skorpios
C++
Kills:2,547
Deaths:2,003
KDR:1.272
Accuracy:27.797% C++
HSR:15.940% D
Parallax VX3
B**
Kills:2,316
Deaths:311
KDR:7.447
Accuracy:46.651% B**
HSR:80.829% B+
Eridani SX5G
C++
Kills:1,649
Deaths:1,311
KDR:1.258
Accuracy:28.295% C++
HSR:15.828% D
Phantom VA23
B++
Kills:1,494
Deaths:796
KDR:1.877
Accuracy:39.144% B++
HSR:32.999% B+
NS-44 Commissioner
B*
Kills:1,463
Deaths:1,634
KDR:0.895
Accuracy:43.416% B*
HSR:19.139% C-
NS-30 Vandal
B+
Kills:1,401
Deaths:856
KDR:1.637
Accuracy:36.396% B+
HSR:25.125% C+
Manticore SX40
B+
Kills:1,375
Deaths:1,120
KDR:1.228
Accuracy:32.795% B+
HSR:14.982% D-
Spiker
B++
Kills:1,323
Deaths:1,210
KDR:1.093
Accuracy:34.968% B++
HSR:16.402% D
MKV Suppressed
B+
Kills:1,179
Deaths:884
KDR:1.334
Accuracy:27.784% B+
HSR:20.441% C*
NS-61 Emissary
C**
Kills:1,082
Deaths:1,087
KDR:0.995
Accuracy:30.254% C**
HSR:12.200% D
Cerberus
C**
Kills:621
Deaths:554
KDR:1.121
Accuracy:34.248% C**
HSR:15.781% D-
V10
C**
Kills:509
Deaths:86
KDR:5.919
Accuracy:42.232% C**
HSR:79.764% C**
NS-357 Underboss
B*
Kills:480
Deaths:497
KDR:0.966
Accuracy:44.002% B*
HSR:12.292% D*
NS-45 Pilot
B**
Kills:407
Deaths:419
KDR:0.971
Accuracy:37.525% B**
HSR:17.445% D--
NSX Tengu
B++
Kills:338
Deaths:271
KDR:1.247
Accuracy:41.171% B++
HSR:13.905% D--
NSX Tomoe
B+
Kills:264
Deaths:150
KDR:1.760
Accuracy:31.482% B+
HSR:37.121% C+
NS-44L Blackhand
C++
Kills:257
Deaths:188
KDR:1.367
Accuracy:43.422% C++
HSR:41.634% C+
NS-AM7 Archer
B**
Kills:174
Deaths:242
KDR:0.719
Accuracy:67.434% B**
HSR:20.690% B+
VA39 Spectre
A++
Kills:133
Deaths:42
KDR:3.167
Accuracy:41.678% A+
HSR:57.143% A++
Kills:55,222
Deaths (as Infiltrator):35,607
Deaths (to Infiltrators):15,467
KDR:1.55087
Kill Difference:19,615
Playtime:1,746.063 hours
Usage:35%
Score:28.058m
Score/min:268
Accuracy (listed only):36.861%
HSR (listed only):27.886%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:5,327
Deaths:4,352
KDR:1.224
Accuracy:26.866% B++
HSR:14.342% D--
Pulsar C
C**
Kills:4,904
Deaths:3,322
KDR:1.476
Accuracy:25.861% C**
HSR:19.841% D
NS-11C
B+
Kills:4,392
Deaths:3,540
KDR:1.241
Accuracy:26.848% B+
HSR:18.875% C+
Solstice SF
B++
Kills:2,710
Deaths:2,225
KDR:1.218
Accuracy:27.402% B++
HSR:10.332% D*
Eclipse VE3A
C
Kills:2,161
Deaths:1,739
KDR:1.243
Accuracy:25.234% C
HSR:15.271% D-
VX6-7
C
Kills:1,727
Deaths:1,114
KDR:1.550
Accuracy:22.902% C
HSR:12.971% D**
Deimos VA29
B+
Kills:1,641
Deaths:1,393
KDR:1.178
Accuracy:67.599% B+
HSR:9.628% D*
Eidolon VE33
B*
Kills:1,623
Deaths:1,158
KDR:1.402
Accuracy:32.841% B*
HSR:23.845% C
Revenant
C+
Kills:1,483
Deaths:1,024
KDR:1.448
Accuracy:32.733% C+
HSR:25.826% C
Thanatos VE70
C+
Kills:1,207
Deaths:906
KDR:1.332
Accuracy:38.348% C+
HSR:13.008% D
Zenith VX-5
B*
Kills:1,204
Deaths:829
KDR:1.452
Accuracy:29.935% B*
HSR:14.286% D*
Nova
B+
Kills:1,180
Deaths:1,004
KDR:1.175
Accuracy:50.283% B+
HSR:12.203% D
NS Baron G5
C++
Kills:1,153
Deaths:1,129
KDR:1.021
Accuracy:42.682% C+
HSR:15.265% C++
Pandora VX25
B
Kills:1,150
Deaths:916
KDR:1.255
Accuracy:43.223% B
HSR:8.609% F
Phobos VX86
B++
Kills:743
Deaths:694
KDR:1.071
Accuracy:67.061% B++
HSR:9.556% D*
VE-LR Obelisk
A
Kills:383
Deaths:164
KDR:2.335
Accuracy:40.277% A
HSR:30.548% C+
Chaos
C+
Kills:324
Deaths:295
KDR:1.098
Accuracy:52.254% C+
HSR:9.877% D--
Solstice VE3
B*
Kills:262
Deaths:207
KDR:1.266
Accuracy:26.949% B*
HSR:13.359% D*
Solstice Burst
B+
Kills:141
Deaths:158
KDR:0.892
Accuracy:29.703% B+
HSR:26.950% B+
NSX Tanto
B+
Kills:64
Deaths:90
KDR:0.711
Accuracy:25.052% C
HSR:28.125% B+
Kills:33,779
Deaths (as Engineer):26,259
Deaths (to Engineers):16,783
KDR:1.28638
Kill Difference:7,520
Playtime:1,098.343 hours
Usage:22%
Score:19.206m
Score/min:291
Accuracy (listed only):36.703%
HSR (listed only):16.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:5,027
Deaths:4,007
KDR:1.255
Accuracy:26.887% B+
HSR:12.950% D-
Eridani SX5
B+
Kills:4,568
Deaths:3,295
KDR:1.386
Accuracy:29.220% B+
HSR:15.171% D
VE-S Canis
B**
Kills:4,544
Deaths:2,758
KDR:1.648
Accuracy:33.309% B**
HSR:11.708% D--
NS-7 PDW
B*
Kills:4,244
Deaths:2,936
KDR:1.446
Accuracy:29.055% B*
HSR:16.305% C
Skorpios
C++
Kills:2,547
Deaths:2,003
KDR:1.272
Accuracy:27.797% C++
HSR:15.940% D
Eridani SX5G
C++
Kills:1,649
Deaths:1,311
KDR:1.258
Accuracy:28.295% C++
HSR:15.828% D
Deimos VA29
B+
Kills:1,641
Deaths:1,393
KDR:1.178
Accuracy:67.599% B+
HSR:9.628% D*
Terminus VX-9
C++
Kills:1,528
Deaths:1,312
KDR:1.165
Accuracy:25.953% C++
HSR:19.568% D-
Corvus VA55
B
Kills:1,331
Deaths:928
KDR:1.434
Accuracy:26.026% B
HSR:17.881% D
H-V45
B+
Kills:1,264
Deaths:1,051
KDR:1.203
Accuracy:26.148% B+
HSR:13.370% D--
Thanatos VE70
C+
Kills:1,207
Deaths:906
KDR:1.332
Accuracy:38.348% C+
HSR:13.008% D
Nova
B+
Kills:1,180
Deaths:1,004
KDR:1.175
Accuracy:50.283% B+
HSR:12.203% D
MKV Suppressed
B+
Kills:1,179
Deaths:884
KDR:1.334
Accuracy:27.784% B+
HSR:20.441% C*
Pulsar VS1
B**
Kills:1,170
Deaths:899
KDR:1.301
Accuracy:29.133% B**
HSR:14.274% D-
CME
B+
Kills:1,163
Deaths:843
KDR:1.380
Accuracy:28.965% B+
HSR:17.197% D
NS Baron G5
C++
Kills:1,153
Deaths:1,129
KDR:1.021
Accuracy:42.682% C+
HSR:15.265% C++
Pandora VX25
B
Kills:1,150
Deaths:916
KDR:1.255
Accuracy:43.223% B
HSR:8.609% F
Phobos VX86
B++
Kills:743
Deaths:694
KDR:1.071
Accuracy:67.061% B++
HSR:9.556% D*
Equinox VE2
B++
Kills:406
Deaths:323
KDR:1.257
Accuracy:29.481% B++
HSR:9.606% F
NSX Tengu
B++
Kills:338
Deaths:271
KDR:1.247
Accuracy:41.171% B++
HSR:13.905% D--
Chaos
C+
Kills:324
Deaths:295
KDR:1.098
Accuracy:52.254% C+
HSR:9.877% D--
NS-11P
B++
Kills:293
Deaths:214
KDR:1.369
Accuracy:25.968% B+
HSR:23.891% B++
Darkstar
C**
Kills:222
Deaths:204
KDR:1.088
Accuracy:28.461% C**
HSR:13.964% D**
Equinox VE2 Burst
C*
Kills:69
Deaths:49
KDR:1.408
Accuracy:28.630% C*
HSR:23.188% C--
Kills:38,940
Deaths (as Combat Medic):29,625
Deaths (to Combat Medics):11,382
KDR:1.31443
Kill Difference:9,315
Playtime:490.418 hours
Usage:10%
Score:8.266m
Score/min:281
Accuracy (listed only):35.572%
HSR (listed only):14.722%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:1,151
Deaths:548
KDR:2.100
Accuracy:23.485% B**
HSR:19.635% C+
Nebula VM20
A
Kills:1,146
Deaths:554
KDR:2.069
Accuracy:24.480% A
HSR:20.244% C+
Blueshift VM5
B*
Kills:738
Deaths:352
KDR:2.097
Accuracy:23.523% B*
HSR:16.396% D-
Blueshift VM5
B++
Kills:719
Deaths:351
KDR:2.048
Accuracy:22.589% B++
HSR:17.107% D
Comet VM2
A*
Kills:325
Deaths:265
KDR:1.226
Accuracy:60.327% A*
HSR:4% C+
Comet VM2
A++
Kills:243
Deaths:258
KDR:0.942
Accuracy:62.680% A++
HSR:4.527% C++
Cosmos VM3
B+
Kills:118
Deaths:45
KDR:2.622
Accuracy:19.071% B+
HSR:16.949% D
Cosmos VM3
B++
Kills:98
Deaths:45
KDR:2.178
Accuracy:19.967% B++
HSR:15.306% D-
NS-10 Burster
A
Kills:97
Deaths:88
KDR:1.102
Accuracy:37.295% A
HSR:8.247% C*
NS-10 Burster
A
Kills:87
Deaths:87
KDR:1
Accuracy:37.972% A
HSR:4.598% C
Kills:4,722
Deaths (as MAX Suit):1,296.500
Deaths (to MAX Suits):4,817
KDR:3.64211
Kill Difference:3,425.500
Playtime:93.324 hours
Usage:2%
Score:2.447m
Score/min:437
Accuracy (listed only):33.139%
HSR (listed only):12.701%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:2,051
V. Kills:309 N/A
Deaths:594
KDR:3.453
Accuracy:46.948% B*
KPH:33.400 C
VKPH:5 B++
Dual Photon Pods
C
Kills:503
V. Kills:154 325%
Deaths:115
KDR:4.374
Accuracy:55.682% B+
KPH:47.800 C--
VKPH:14.600 C
Maelstrom Turbo Laser
C-
Kills:447
V. Kills:358 125%
Deaths:574
KDR:0.779
Accuracy:42.574% A*
KPH:8.700 C--
VKPH:7 C-
Coyote Missiles
C+
Kills:124
V. Kills:28 428%
Deaths:41
KDR:3.024
Accuracy:53.714% C+
KPH:33.200 C
VKPH:7.500 D--
Antares LC
B**
Kills:117
V. Kills:79 146%
Deaths:201
KDR:0.582
Accuracy:39.023% B**
KPH:8.200 D
VKPH:5.500 D-
Photon A2A Missile Pods
D-
Kills:115
V. Kills:104 110%
Deaths:54
KDR:2.130
Accuracy:79.562% C+
KPH:18.800 D-
VKPH:17 D-
Hornet Missiles
C
Kills:73
V. Kills:77 94%
Deaths:43
KDR:1.698
Accuracy:68.058% B++
KPH:30.300 C--
VKPH:31.900 C
Kills:3,430 (2,615 + 0)
Deaths:1,622
KDR:2.115
VKDR:0.684
Vehicle Kills:1,109
Kill Difference:1,808
Playtime:149.933 hours
Usage:3%
Score:1.859m
Score/min:207
Piloting Accuracy:39.023%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:93
V. Kills:47 194%
Deaths:21
KDR:4.429
Accuracy:55.186% A++
KPH:334,800 U
VKPH:169,200 U
L105 Zephyr
D
Kills:63
V. Kills:11 N/A
Deaths:13
KDR:4.846
Accuracy:40.205% C
KPH:28.700 D
VKPH:5 D
Kills:156 (0 + 156)
Deaths:34
KDR:4.588
VKDR:1.706
Vehicle Kills:58
Kill Difference:122
Playtime:2.193 hours
Usage:0%
Score:0.111m
Score/min:845
Piloting Accuracy:N/A%
Gunner Accuracy:40.205%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:848
V. Kills:848 100%
Deaths:273
KDR:3.106
Accuracy:70.368% A++
KPH:23.900 C-
VKPH:23.900 B**
L100 Python HESH
C
Kills:525
V. Kills:102 N/A
Deaths:100
KDR:5.250
Accuracy:58.116% B**
KPH:35.300 D
VKPH:6.900 C
Skyguard
C-
Kills:114
V. Kills:89 127%
Deaths:62
KDR:1.839
Accuracy:34.741% B*
KPH:10.200 D
VKPH:8 C-
Kills:1,487 (1,487 + 0)
Deaths:435
KDR:3.418
VKDR:2.389
Vehicle Kills:1,039
Kill Difference:1,052
Playtime:61.506 hours
Usage:1%
Score:1.027m
Score/min:278
Driving Accuracy:34.741%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:75
V. Kills:52 142%
Deaths:13
KDR:5.769
Accuracy:52.033% B**
KPH:17.900 D
VKPH:12.400 C-
Kills:75 (0 + 75)
Deaths:13
KDR:5.769
VKDR:4
Vehicle Kills:52
Kill Difference:62
Playtime:4.200 hours
Usage:0%
Score:0.098m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:52.033%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,219
V. Kills:50 N/A
Deaths:108
KDR:11.287
Accuracy:20.432% B
KPH:71.100 C*
VKPH:2.900 C+
M20 Basilisk
C+
Kills:309
V. Kills:144 213%
Deaths:115
KDR:2.687
Accuracy:44.083% B+
KPH:16.100 C
VKPH:7.500 C+
M20 Basilisk
B++
Kills:149
V. Kills:68 216%
Deaths:44
KDR:3.386
Accuracy:46.329% B++
KPH:16.500 C
VKPH:7.500 C
G30 Walker
A
Kills:148
V. Kills:134 110%
Deaths:46
KDR:3.217
Accuracy:38.565% A
KPH:16.900 C**
VKPH:15.300 A
M40 Fury
C-
Kills:126
V. Kills:35 350%
Deaths:35
KDR:3.600
Accuracy:38.709% C**
KPH:25.400 D
VKPH:7.100 C-
M60-G Bulldog
C--
Kills:52
V. Kills:17 289%
Deaths:17
KDR:3.059
Accuracy:40.612% B+
KPH:12.600 D--
VKPH:4.100 C--
M40 Fury
D
Kills:51
V. Kills:19 255%
Deaths:15
KDR:3.400
Accuracy:43.072% B++
KPH:20.500 D*
VKPH:7.700 D
Kills:2,054 (0 + 2,054)
Deaths:380
KDR:5.405
VKDR:1.229
Vehicle Kills:467
Kill Difference:1,674
Playtime:65.676 hours
Usage:1%
Score:0.807m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:43.072%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:1,251
V. Kills:78 N/A
Deaths:636
KDR:1.967
Accuracy:46.616% B+
KPH:22.100 D-
VKPH:1.400 C-
M12 Kobalt-F
C
Kills:1,153
V. Kills:60 N/A
Deaths:631
KDR:1.827
Accuracy:25.570% B+
KPH:20.100 C
VKPH:1 C
M40 Fury-F
C+
Kills:1,061
V. Kills:378 280%
Deaths:831
KDR:1.277
Accuracy:58.903% B*
KPH:15.800 C
VKPH:5.600 C+
V30-F Starfall
C-
Kills:252
V. Kills:153 164%
Deaths:159
KDR:1.585
Accuracy:75.229% A++
KPH:22.100 C--
VKPH:13.400 C-
M20 Basilisk-F
C
Kills:199
V. Kills:93 212%
Deaths:260
KDR:0.765
Accuracy:52.261% C*
KPH:7.500 D
VKPH:3.500 C
Kills:3,916 (3,916 + 0)
Deaths:2,517
KDR:1.556
VKDR:0.303
Vehicle Kills:762
Kill Difference:1,399
Playtime:219.208 hours
Usage:4%
Score:0.980m
Score/min:74
Driving Accuracy:52.261%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:133
V. Kills:11 N/A
Deaths:15
KDR:8.867
Accuracy:29.711% D
KPH:39.900 D
VKPH:3.300 D-
M20 Wyvern
B+
Kills:95
V. Kills:51 183%
Deaths:44
KDR:2.159
Accuracy:41.309% B+
KPH:15.500 D
VKPH:8.300 D
Kills:228 (0 + 228)
Deaths:59
KDR:3.864
VKDR:1.051
Vehicle Kills:62
Kill Difference:169
Playtime:9.473 hours
Usage:0%
Score:0.066m
Score/min:115
Piloting Accuracy:N/A%
Gunner Accuracy:41.309%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Artemis VX26 7,6637,6164,7391.607C**0.0328.356%C*18.514%D25.7CN/A100296.9h12C*42.3C**
Ghost 7,1377,0912,4292.919C++1.3544.123%B++70.413%C*33.6C+N/A138211.1h2.2C**5B+
Serpent VE92 5,3955,3274,3521.224C*0.3526.866%B++14.342%D--24.4C+N/A103217.9h12.8C*47.5B+
Sirius SX12 5,0795,0274,0071.255C*0.3226.887%B+12.95%D-30.2C++N/A112166.2h13.5B+50.3B+
Pulsar C 4,9614,9043,3221.476C*0.1025.861%C**19.841%D26C+N/A115188.6h11.5C**44.3B
Eridani SX5 4,6234,5683,2951.386C*0.1929.22%B+15.171%D29.2C+N/A94156.3h12C*40.9B
VE-S Canis 4,6284,5442,7581.648B+0.0833.309%B**11.708%D--35.8C+N/A96127.1h10.9B+32.7B+
NS-11C 4,4444,3923,5401.241B0.3326.848%B+18.875%C+28.7C*N/A105153.2h13B+48.3B+
NS-7 PDW 4,2984,2442,9361.446B++0.1329.055%B*16.305%C30C++N/A113141.3h13.1B+45.1B+
Proximity Mine 3,7433,7404019.327A++7.7542.991%C++N/A149.6B++N/A56325h1.7B++4.1B+
Nyx VX31 3,1373,1201,7821.751C+0.1836.743%B+30.321%C++27C-N/A104115.5h5.6C++15.1B+
Solstice SF 2,8142,7102,2251.218C**0.3527.402%B++10.332%D*20.6C+N/A89131.4h10B36.4B++
Skorpios 2,5722,5472,0031.272C+0.3027.797%C++15.94%D28.5DN/A8489.5h12.7D45.7C+
C-4 ARX 3,6372,5121,1402.204C++0.6330.001%B*N/A105.1C+47.1B*69623.9h1.5D5C+
Tank Mine 4,1992,4873487.147A**5.5723.45%DN/A121.3B83.5B++146520.5h1.5B++6.2C++
Parallax VX3 2,3252,3163117.447A5.8746.651%B**80.829%B+28.8C++N/A13780.4h2.2C*4.7B+
C-4 3,1972,1801,3961.562C++0.0127.032%C*N/A73.9C+34.5B103629.5h1.5C++5.4B
Eclipse VE3A 2,1742,1611,7391.243C+0.3325.234%C15.271%D-30.7CN/A12370.3h12.2C++48.4C+
Orion VS54 2,1312,1201,8481.147C+0.4323.411%B+18.019%D--30.9C+N/A20268.7h11.8B+50.4B+
Light PPA 2,3602,0515943.453C+1.8846.948%B*N/A33.4C5B++19361.4h15.7C+33.4C*
Sticky Grenade 1,9661,95311953N/A1,951.4357.804%B++N/A1302B*8.7C52981.5h1.5B*2.7B++
VX6-7 1,7441,7271,1141.55B0.0222.902%C12.971%D**19.5C-N/A10088.4h12.9C++56.5C++
Eridani SX5G 1,6631,6491,3111.258C+0.3128.295%C++15.828%D34.4CN/A12747.9h12C+42.3C++
Deimos VA29 1,6541,6411,3931.178C+0.3967.599%B+9.628%D*35.9C+N/A12945.7h2.2B+3.2B+
Eidolon VE33 1,6391,6231,1581.402C**0.1732.841%B*23.845%C22.9C+N/A10070.8h8.7C**26.6B+
Frag Grenade 1,5461,53311533N/A1,531.4349.054%B+N/A806.8A6.8C+33401.9h2.5A5.1B**
Terminus VX-9 1,5401,5281,3121.165C+0.4125.953%C++19.568%D-27.6C-N/A9555.3h13.1C+50.3C++
Phantom VA23 1,5021,4947961.877C+0.3039.144%B++32.999%B+29.1C-N/A11451.4h4.8C+12.2C**
Revenant 1,5131,4831,0241.448C0.1232.733%C+25.826%C27.3DN/A10754.3h8.9D27.2C
NS-44 Commissioner 1,4741,4631,6340.895C+0.6843.416%B*19.139%C-37.5C++N/A17139h3.6B8.2B+
NS-30 Vandal 1,4071,4018561.637C+0.0636.396%B+25.125%C+33CN/A14642.4h5.3B+14.5B+
Anti-Vehicle Grenade 1,6621,39311393N/A1,391.4363.001%AN/A605.7B**117C*41942.3h3.8B**6B**
Manticore SX40 1,3861,3751,1201.228C**0.3432.795%B+14.982%D-35.5C**N/A16438.7h6.8B+20.8B+
Corvus VA55 1,3411,3319281.434B+0.1426.026%B17.881%D29.9C++N/A12444.5h12C*46.2B+
Spiker 1,3361,3231,2101.093C++0.4834.968%B++16.402%D51.5B++N/A16525.7h8.3C**23.9B+
H-V45 1,2791,2641,0511.203C+0.3726.148%B+13.37%D--24.8CN/A10250.9h14.2C+54.1C*
S12 Renegade 1,3291,2516361.967C0.3946.616%B+8.553%A22.1D-1.4C-6056.6h3.9C8.4C++
M12 Kobalt 1,2691,21910811.287C+9.7120.432%B16.735%C71.3C*2.9C+23417.1h17.4B+85.3B+
Thanatos VE70 1,2131,2079061.332B+0.2438.348%C+13.008%D25.6C+N/A15147.1h4.3B+11.2B+
Zenith VX-5 1,2341,2048291.452C**0.1229.935%B*14.286%D*29.4C+N/A9340.9h12.8C*42.7B+
Lasher X2 1,2351,2029121.318B+0.2529.012%B+3.494%C30.2C+N/A9739.8h19C**65.3B+
NS-15M1 1,2171,1978641.385C+0.1924.861%B+22.473%C+35.7C+N/A14233.5h12.7C++51.3B
Nova 1,1881,1801,0041.175C+0.4050.283%B+12.203%D42.4BN/A14427.8h3.9B+7.8B+
MKV Suppressed 1,1811,1798841.334B+0.2427.784%B+20.441%C*34.4C++N/A16734.3h12.3B+44.4B+
VX29 Polaris 1,1881,1717671.527C++0.0525.646%B+15.457%D--39.3C+N/A17929.8h12.7C+49.4C**
Pulsar VS1 1,1901,1708991.301B0.2729.133%B**14.274%D-34.3B+N/A15634.1h13.6B+46.6B++
SVA-88 1,1861,1699191.272C0.3024.342%C++19.418%D-32.6C-N/A14935.9h13.5C-55.6C++
CME 1,1771,1638431.38C++0.1928.965%B+17.197%D30C+N/A7338.8h14.6C+50.3C**
Flare VE6 1,1851,1638391.386C++0.1925.383%B+22.098%C36.5C+N/A15031.9h11.9C46.8C**
NS Baron G5 1,1621,1531,1291.021C+0.5542.682%C+15.265%C++30.3C+N/A15738.1h4.3B+10C++
M12 Kobalt-F 1,2131,1536311.827C+0.2525.57%B+10.928%C*20.1C1C6957.4h14.3C*56B+
Nebula VM20 1,1701,1515482.1C++0.5323.485%B**19.635%C+46B*N/A16525h15.1B+64.1B++
Pandora VX25 1,1611,1509161.255C++0.3243.223%B8.609%F35.7C+N/A17632.2h4B+9.3B+
Nebula VM20 1,1611,1465542.069C++0.5024.48%A20.244%C+44.8B++N/A16125.6h16C**65.3B++
NS-61 Emissary 1,0891,0821,0870.995C**0.5830.254%C**12.2%D39.2B++N/A10727.6h13.8C++45.5B+
M40 Fury-F 1,4391,0618311.277C+0.3058.903%B*N/A15.8C5.6C+8967.3h14.6C24.9C++
MANA Anti-Vehicle Turret 1,5709464482.112C+0.5466.012%B+4.017%B+9460A*6240B**14908350.1h7.2C*10.9B+
L100 Python AP 1,6968482733.106C1.5370.368%A++2.712%C+23.9C-23.9B**33335.5h7.9C-11.2C**
Phobos VX86 7527436941.071C+0.5067.061%B++9.556%D*41.5C+N/A15417.9h2.3B3.4B+
Blueshift VM5 7487383522.097C+0.5223.523%B*16.396%D-30.2C+N/A12824.4h14.9B+63.5B+
Blueshift VM5 7257193512.048C+0.4822.589%B++17.107%D29C+N/A13024.8h14.9B+66.1B+
Betelgeuse 54-A 7237074741.492C0.0828.812%B+18.529%D**47.8C-1.1B++21314.8h12.9D--44.8C+
Nemesis VSH9 1,1326888980.766C++0.8173.263%A+2.035%C16C+10.3C+24142.9h7.7C**10.5B++
Spear Anti-Vehicle Phalanx Turret 1,136669838.06C++6.4957.749%A4.185%C++46.1B+32.2B**51514.5h7.6B+13.1B*
Cerberus 6246215541.121C++0.4534.248%C**15.781%D-41.7C*N/A19414.9h5.1B++14.8B+
NS Decimator 9025618640.649C-0.9274.088%A++1.783%C24.5D14.9C+31222.9h5.9D8C++
L100 Python HESH 6275251005.25C--3.6858.116%B**2.857%A35.2D6.8C-20614.9h3.7C+6.3B+
V10 518509865.919A4.3542.232%C**79.764%C**30.7C+N/A7816.6h2.3C++5.4C**
Dual Photon Pods 6575031154.374C2.8055.682%B+N/A47.9C--14.7C48510.5h22.5C++40.4C**
NS-357 Underboss 4844804970.966C+0.6144.002%B*12.292%D*38.4C+N/A15212.5h4.2C++9.5B+
NS Annihilator 8774774241.125A0.4582.934%B+N/A13B+10.9B+16236.8h10.2B+12.3B++
Maelstrom Turbo Laser 8054475740.779C0.7942.574%A*2.685%C++8.7C--7C-15451.4h150.1C-352.4C++
Rocklet Rifle 8674363361.298A0.2773.218%A*N/A55.9A*55.3M6777.8h26.3B**35.9B**
NS-45 Pilot 4134074190.971C+0.6037.525%B**17.445%D--41.1C+N/A1079.9h7.9C+21.1B+
Ursa 4234062931.386C*0.1922.622%C+19.458%D29.2C1.2A++14213.9h13.9D61.5C+
Equinox VE2 4184063231.257C++0.3229.481%B++9.606%F30.1C+N/A9513.5h12.2C**41.3B+
VE-LR Obelisk 4003831642.335B0.7640.277%A30.548%C+33C+1.5B**9811.6h7.7C+19B+
NSX Tengu 3453382711.247C++0.3341.171%B++13.905%D--31C+N/A9310.9h12.7C**30.8B+
Comet VM2 5253252651.226B+0.3560.327%A*4%C+14.9B++9.2A**20521.8h23.2C++38.4B+
Chaos 3253242951.098C0.4752.254%C+9.877%D--33.1DN/A829.8h3.6B*6.8B+
Force-Blade 42131829,5420.011C1.5656.363%A*N/A0.2DN/A11566.3h4D--7.1B+
M20 Basilisk 4533091152.687C+1.1144.083%B+5.502%C+16.1C7.5C+16319.2h103.4C+234.6B
NS-11P 2992932141.369C*0.2025.968%B+23.891%B++29.9C++N/A1079.8h14.8C+56.9B
NSX Tomoe 2672641501.76C++0.1931.482%B+37.121%C+26.1C--N/A7310.1h17.3D55.1C+
Solstice VE3 2652622071.266B++0.3126.949%B*13.359%D*19.7C++N/A45813.3h13.5B+50.3B+
NS-44L Blackhand 2612571881.367C*0.2143.422%C++41.634%C+32.5B+N/A947.9h4.7C+10.8C*
V30-F Starfall 4052521591.585C+0.0175.229%A++N/A22.1C--13.4C-15911.4h23.2D-30.8C
Comet VM2 4042432580.942C+0.6362.68%A++4.527%C++11.9C++7.9A+14720.4h31.4C+50.1B+
Darkstar 2272222041.088C0.4828.461%C**13.964%D**35.2CN/A1026.3h15.6D-54.7C+
Pulsar LSW 204200712.817A1.2416.451%D*10%F-26.3DN/A3237.6h14.5C--88.1D
M20 Basilisk-F 2921992600.765C+0.8152.261%C*4.523%C+7.5D3.5C4526.5h108.8C208.1C
Hades VSH4 3341933050.633C++0.9479.169%A+3.109%B18.6C+13.6C*21810.4h8.2C**10.3B++
NS-AM7 Archer 2461742420.719B+0.8567.434%B**20.69%B+9.7B+4B**6718h17.2B25.5B+
Hunter QCX 1861602670.599C+0.9777.168%A*28.75%C*13.9C++2.3C+10611.5h15.7D20.4C+
MANA Anti-Personnel Turret 165158841.881N/A0.3121.959%UN/A1580U70U6186600.1h30.9T*140.7T*
VE-H Maw 1591551051.476C+0.1025.072%C+14.839%D*39.7C1B+1833.9h11.2C+44.8C++
M20 Basilisk 217149443.386B1.8146.329%B++8.725%A16.6C7.6C1949h113.7C+245.4B
G30 Walker 282148463.217C+1.6438.565%A2.027%D-16.8C**15.2B**2738.8h255.4C--662.3B+
Solstice Burst 1431411580.892C0.6829.703%B+26.95%B+24.3C-N/A1105.8h17D57.2C+
CAS 14-E 144133158.867C7.2929.711%DN/A40.3D3.3D-1313.3h34C+114.6C+
VA39 Spectre 134133423.167A1.5941.678%A+57.143%A++23.3C++N/A2785.7h4.7B*11.3B*
Lancer VS22 3431322800.471C1.1072.4%A+N/A8D12.7C+28116.6h33C+45.6C++
M40 Fury 161126353.6C-2.0338.709%C**2.381%B++25.2D7C-2085h13.4C**34.5B+
Coyote Missiles 152124413.024C*1.4553.714%C+N/A33.5C7.6D--1973.7h25.4B**47.3B*
Cosmos VM3 126118452.622B+1.0519.071%B+16.949%D47.2A+3.2S2732.5h11.7B*61.1B++
Antares LC 1961172010.582D0.9939.023%B**2.564%B+8.2D5.5D-14714.3h154.1C+394.9C*
Photon A2A Missile Pods 219115542.13C--0.5679.562%C+N/A18.9D-17D-3186.1h11.7D*14.7D**
Skyguard 203114621.839C-0.2734.741%B*N/A10.2D7.9C-20011.2h145.2C418C*
Lumine Edge 1259918,6070.005C-1.5725.878%C+15.152%C+0.1DN/A1722.1h3.2T12.4D
Cosmos VM3 9998452.178C*0.6119.967%B++15.306%D-39.2B*N/A2032.5h14.7C+73.7B+
NS-10 Burster 16797881.102C**0.4737.295%A8.247%C*6.7B+4.8B*13614.5h147C+394B+
M20 Wyvern 14695442.159C-0.5941.309%B+4.211%C++15.6D8.4D1076.1h80.1C++194B+
The Slasher 1299521,6270.004D--1.5734.283%C+1.053%D*0.1C--N/A0988.5h3.9F-11.5C
C150 Dalton 14093214.429C2.8655.186%A++N/A930U470U7722600.1h4.5C+8.1B*
NS-10 Burster 15287871C+0.5737.972%A4.598%C6.1C**4.6B+11414.2h160C+421.4B+
Aspis Anti-Aircraft Phalanx Turret 16084372.27C-0.7034.576%A+1.19%D12.4B11.2C++3036.8h143.5B415.1B++
M60-A Bulldog 8376164.75C-3.1846.831%C+2.632%C*13.1D--1.2D--705.8h7C14.9C+
Saron HRB 12775135.769C++4.2052.033%B**5.333%M**17.9D12.4C-3904.2h19.5B+37.4B*
Hornet Missiles 15073431.698D0.1368.058%B++N/A30.4C--32.1C5402.4h16.8C--24.6C
M60-A Bulldog 8570223.182D1.6142.358%C1.429%D10.4D--2.2D716.7h8.8D--20.8D-
Equinox VE2 Burst 6969491.408C+0.1628.63%C*23.188%C--30C--N/A1082.3h15.2D53.1C+
NSX Tanto 6964900.711C0.8625.052%C28.125%B+16.4D1.3A*753.9h15.1C+60.3C+
L105 Zephyr 7463134.846C-3.2740.205%CN/A28.6D5D2582.2h5.6B+13.9B
NSX Masamune 10762690.899C++0.6767.38%B**N/A31C++22.5B*2462h14.2C+21.1C*
M60-G Bulldog 6952173.059C-1.4940.612%B+N/A12.7D--4.1C--1184.1h9.7D23.9C++
M40 Fury 7051153.4D1.8343.072%B++1.961%C++20.4D*7.6D2552.5h21.3D--49.5C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter15233,43520.5h
Anti-Vehicle MANA Turret692,4757h
Nano-Armor Kit671926,42382h
Decoy Grenade0730h
Spawn Beacon311,1722.3h
Nanite Revive Grenade01,6370.5h
Medical Applicator662240,58621.2h
Spitfire Auto-Turret291,1881.7h
Auraxium Force-Blade3468016.5h
Restoration Kit123160.4h
Ammunition Package1488,6467h
Shield Recharging Field573,4781.6h
Medical Kit2179,4617.7h
Anti-Infantry MANA Turret204872.6h
Nano-Repair Grenade04020.1h
Recon Detection Device15722,71640.1h
WLT-Howler Mining Laser04,1721.1h

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