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Paragon cspaceecho[DIG] cspaceecho
VS BR 126

KDR: 0.73

Score: 33.4m

Last Seen: Apr 26th, 2019 1:45 PM
- OFFLINE - 2832.1 hour(s)

Battle Rank 107 (126 total) - Vanu Sovereignty on Miller
Level Progress (to 108): 17%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Solstice SF C-4 Sticky Grenade Zenith VX-5 Ghost Frag Grenade Eidolon VE33
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-33,777 MLG Score: -27
Fun Score: N/A
Cheeseburgers Flipped: 663TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.091%22.603%3863611789,9590.5031320.229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.344%-0.791D-0.266C*-1.783F-HEAD ++ (~14.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.8-0.085C+13.80.033C+67

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.225%0.912%6911213548953910.575026596%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.329C--0.625D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.741B++14.30.73B++27.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21%4.124%175120948521303630.227593133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.039%-1.941F-1.007B**0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.6-4.07T*41.1-2.282F--154.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.206%5.664%568120697114595510.665524176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.132%-1.108D*0.3C*-0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.4-0.417C--41-0.028C+128.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.143%56.34%56412101,3882853240.486505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.239%-0.428C---0.698D-0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.7-0.282C4.1-0.281C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.035%14.067%5631211327109550.29863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.479%-0.872D---0.112C+0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.124C+4.60.054C+10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.4m557.5%334 (20k)288 (17.3k)0.73190829,95740,9300.918788126 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121461714.468%13.463%19502:504

17% Combat Medic28% Engineer24% Heavy Assault12% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2013 4:11 PMFeb 21st, 2014 6:42 PMMay 19th, 2019 7:55 AM (95d) (PST)Apr 26th, 2019 10:01 AM (118d) (PST)Apr 26th, 2019 9:45 AM (118d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4031962070.2580.3530.0351.6380.035-27

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,16011,75812,4021621298217,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1932.5h/80.5d 7,649 4,033 13,327 189.9k 4,148 4,392 4,099 46.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:407
Deaths:666
KDR:0.611
Accuracy:11.656% F-
HSR:20.147% D
SVA-88
D
Kills:390
Deaths:1,025
KDR:0.380
Accuracy:10.600% F*
HSR:20.513% D
VX29 Polaris
C
Kills:383
Deaths:595
KDR:0.644
Accuracy:13.727% F
HSR:20.627% C
NS-15M AE
D-
Kills:374
Deaths:504
KDR:0.742
Accuracy:16.022% F-
HSR:19.251% D-
Pulsar LSW
D
Kills:326
Deaths:500
KDR:0.652
Accuracy:14.755% D**
HSR:19.939% D
Orion VS54
D
Kills:302
Deaths:748
KDR:0.404
Accuracy:11.736% F-
HSR:19.868% D
NSX Naginata
C-
Kills:148
Deaths:154
KDR:0.961
Accuracy:13.180% F
HSR:25% C-
Ursa
D
Kills:115
Deaths:125
KDR:0.920
Accuracy:13.423% F
HSR:20% D
NS-15M1
D*
Kills:78
Deaths:126
KDR:0.619
Accuracy:11.761% F-
HSR:14.103% D*
Kills:2,523
Deaths (as Heavy Assault):4,443
Deaths (to Heavy Assaults):11,565
KDR:0.56786
Kill Difference:1,920
Playtime:468.197 hours
Usage:24%
Score:6.909m
Score/min:246
Accuracy (listed only):12.984%
HSR (listed only):19.939%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C-
Kills:1,295
Deaths:3,710
KDR:0.349
Accuracy:16.664% D**
HSR:14.286% C-
Zenith VX-5
C
Kills:959
Deaths:1,510
KDR:0.635
Accuracy:19.692% D*
HSR:19.812% C
Eidolon VE33
B**
Kills:755
Deaths:1,036
KDR:0.729
Accuracy:23.917% D
HSR:33.642% B**
NS Baron G5AE
D
Kills:543
Deaths:781
KDR:0.695
Accuracy:41.040% D
HSR:11.786% D
NS-11C
C
Kills:499
Deaths:920
KDR:0.542
Accuracy:18.013% D*
HSR:17.235% C
Deimos VA29
D
Kills:199
Deaths:407
KDR:0.489
Accuracy:50.039% D-
HSR:12.060% D
Serpent VE92
F
Kills:174
Deaths:545
KDR:0.319
Accuracy:13.829% F-
HSR:10.920% F
Pulsar C
C+
Kills:162
Deaths:334
KDR:0.485
Accuracy:16.281% F
HSR:22.840% C+
Pandora VX25
B**
Kills:67
Deaths:173
KDR:0.387
Accuracy:23.654% F
HSR:19.403% B**
NS Baron G5
C
Kills:65
Deaths:157
KDR:0.414
Accuracy:40.397% C
HSR:4.615% F--
Thanatos VE70
C
Kills:61
Deaths:254
KDR:0.240
Accuracy:24.635% F
HSR:14.754% C
Kills:4,779
Deaths (as Engineer):9,827
Deaths (to Engineers):8,681
KDR:0.48631
Kill Difference:5,048
Playtime:541.966 hours
Usage:28%
Score:10.663m
Score/min:328
Accuracy (listed only):26.196%
HSR (listed only):16.487%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C-
Kills:1,295
Deaths:3,710
KDR:0.349
Accuracy:16.664% D**
HSR:14.286% C-
Zenith VX-5
C
Kills:959
Deaths:1,510
KDR:0.635
Accuracy:19.692% D*
HSR:19.812% C
NS Baron G5AE
D
Kills:543
Deaths:781
KDR:0.695
Accuracy:41.040% D
HSR:11.786% D
NS-11C
C
Kills:499
Deaths:920
KDR:0.542
Accuracy:18.013% D*
HSR:17.235% C
Sirius SX12
D
Kills:259
Deaths:405
KDR:0.640
Accuracy:20.405% D-
HSR:14.286% D
Eridani SX5G
C
Kills:232
Deaths:482
KDR:0.481
Accuracy:17.866% F-
HSR:19.397% C
Eridani SX5
D
Kills:213
Deaths:428
KDR:0.498
Accuracy:17.720% F
HSR:15.024% D
Deimos VA29
D
Kills:199
Deaths:407
KDR:0.489
Accuracy:50.039% D-
HSR:12.060% D
NS-7 PDW
D
Kills:190
Deaths:647
KDR:0.294
Accuracy:14.107% F-
HSR:14.211% D
Serpent VE92
F
Kills:174
Deaths:545
KDR:0.319
Accuracy:13.829% F-
HSR:10.920% F
Pulsar C
C+
Kills:162
Deaths:334
KDR:0.485
Accuracy:16.281% F
HSR:22.840% C+
Pandora VX25
B**
Kills:67
Deaths:173
KDR:0.387
Accuracy:23.654% F
HSR:19.403% B**
NS Baron G5
C
Kills:65
Deaths:157
KDR:0.414
Accuracy:40.397% C
HSR:4.615% F--
Thanatos VE70
C
Kills:61
Deaths:254
KDR:0.240
Accuracy:24.635% F
HSR:14.754% C
Kills:4,918
Deaths (as Light Assault):10,753
Deaths (to Light Assaults):6,550
KDR:0.45736
Kill Difference:5,835
Playtime:270.668 hours
Usage:14%
Score:4.216m
Score/min:260
Accuracy (listed only):23.882%
HSR (listed only):15.045%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
D
Kills:543
Deaths:781
KDR:0.695
Accuracy:41.040% D
HSR:11.786% D
CME
C
Kills:482
Deaths:645
KDR:0.747
Accuracy:17.592% F
HSR:20.954% C
Equinox VE2
C++
Kills:414
Deaths:610
KDR:0.679
Accuracy:19.762% D*
HSR:21.981% C++
Terminus VX-9
D*
Kills:284
Deaths:476
KDR:0.597
Accuracy:18.096% F
HSR:16.549% D*
Sirius SX12
D
Kills:259
Deaths:405
KDR:0.640
Accuracy:20.405% D-
HSR:14.286% D
NS-11P
C++
Kills:253
Deaths:469
KDR:0.539
Accuracy:13.698% F-
HSR:20.553% C++
Eridani SX5G
C
Kills:232
Deaths:482
KDR:0.481
Accuracy:17.866% F-
HSR:19.397% C
Eridani SX5
D
Kills:213
Deaths:428
KDR:0.498
Accuracy:17.720% F
HSR:15.024% D
H-V45
C
Kills:204
Deaths:437
KDR:0.467
Accuracy:15.332% F-
HSR:19.118% C
Deimos VA29
D
Kills:199
Deaths:407
KDR:0.489
Accuracy:50.039% D-
HSR:12.060% D
NS-7 PDW
D
Kills:190
Deaths:647
KDR:0.294
Accuracy:14.107% F-
HSR:14.211% D
Corvus VA55
C
Kills:79
Deaths:110
KDR:0.718
Accuracy:17.252% D**
HSR:21.519% C
Pandora VX25
B**
Kills:67
Deaths:173
KDR:0.387
Accuracy:23.654% F
HSR:19.403% B**
NS Baron G5
C
Kills:65
Deaths:157
KDR:0.414
Accuracy:40.397% C
HSR:4.615% F--
Pulsar VS1
D*
Kills:61
Deaths:141
KDR:0.433
Accuracy:15.270% F
HSR:13.115% D*
Thanatos VE70
C
Kills:61
Deaths:254
KDR:0.240
Accuracy:24.635% F
HSR:14.754% C
Kills:3,606
Deaths (as Combat Medic):6,622
Deaths (to Combat Medics):4,411
KDR:0.54455
Kill Difference:3,016
Playtime:330.385 hours
Usage:17%
Score:6.146m
Score/min:310
Accuracy (listed only):22.929%
HSR (listed only):16.208%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D*
Kills:838
Deaths:492
KDR:1.703
Accuracy:31.156% D*
HSR:55.012% D*
NS-61 Emissary
C--
Kills:352
Deaths:507
KDR:0.694
Accuracy:21.142% D*
HSR:13.636% C--
NS-AM7G Archer
B**
Kills:352
Deaths:1,294
KDR:0.272
Accuracy:52.668% D
HSR:23.296% B**
Parallax VX3
D-
Kills:298
Deaths:112
KDR:2.661
Accuracy:32.964% D-
HSR:61.074% F-
Nyx VX31
B+
Kills:277
Deaths:277
KDR:1
Accuracy:25.818% D**
HSR:35.740% B+
NS-44L Blackhand
B++
Kills:274
Deaths:271
KDR:1.011
Accuracy:34.339% D-
HSR:51.460% B++
NS-357 Underboss
C-
Kills:268
Deaths:853
KDR:0.314
Accuracy:25.667% D*
HSR:18.284% C-
Sirius SX12
D
Kills:259
Deaths:405
KDR:0.640
Accuracy:20.405% D-
HSR:14.286% D
Eridani SX5G
C
Kills:232
Deaths:482
KDR:0.481
Accuracy:17.866% F-
HSR:19.397% C
Eridani SX5
D
Kills:213
Deaths:428
KDR:0.498
Accuracy:17.720% F
HSR:15.024% D
NS-30 Vandal
B*
Kills:202
Deaths:412
KDR:0.490
Accuracy:23.585% D**
HSR:34.158% B*
NS-7 PDW
D
Kills:190
Deaths:647
KDR:0.294
Accuracy:14.107% F-
HSR:14.211% D
Phantom VA23
C++
Kills:181
Deaths:250
KDR:0.724
Accuracy:25.767% D**
HSR:31.492% C++
Spiker
D-
Kills:175
Deaths:344
KDR:0.509
Accuracy:23.344% D-
HSR:13.714% D--
Artemis VX26
C
Kills:163
Deaths:358
KDR:0.455
Accuracy:17.804% F-
HSR:20.859% C
NS-44LB Blackhand
B++
Kills:147
Deaths:74
KDR:1.986
Accuracy:39.916% D
HSR:59.864% B++
VA39 Spectre
A+
Kills:133
Deaths:49
KDR:2.714
Accuracy:35.470% B+
HSR:55.639% A+
NS-44 Commissioner
C*
Kills:122
Deaths:264
KDR:0.462
Accuracy:24.719% D**
HSR:23.771% C*
Phaseshift VX-S
D-
Kills:119
Deaths:121
KDR:0.983
Accuracy:29.726% D-
HSR:54.622% D**
NS-44 Commissioner AE
C+
Kills:117
Deaths:199
KDR:0.588
Accuracy:31.712% D*
HSR:26.496% C+
Kills:4,912
Deaths (as Infiltrator):7,839
Deaths (to Infiltrators):6,172
KDR:0.62661
Kill Difference:2,927
Playtime:235.832 hours
Usage:12%
Score:3.683m
Score/min:260
Accuracy (listed only):27.295%
HSR (listed only):32.102%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C-
Kills:484
Deaths:425
KDR:1.139
Accuracy:10.554% D*
HSR:17.149% C-
Cosmos VM3
D*
Kills:395
Deaths:364
KDR:1.085
Accuracy:10.682% D**
HSR:13.671% D*
Comet VM2
B*
Kills:232
Deaths:524
KDR:0.443
Accuracy:29.084% F
HSR:6.034% B*
Comet VM2
D--
Kills:228
Deaths:343
KDR:0.665
Accuracy:28.778% F
HSR:2.193% D--
Nebula VM20
C+
Kills:78
Deaths:67
KDR:1.164
Accuracy:17.819% C+
HSR:6.410% F*
Nebula VM20
C+
Kills:72
Deaths:67
KDR:1.075
Accuracy:18.160% C+
HSR:18.056% D
Quasar VM1
C
Kills:62
Deaths:137
KDR:0.453
Accuracy:5.835% F--
HSR:17.742% C
Blueshift VM5
F
Kills:61
Deaths:60
KDR:1.017
Accuracy:11.474% F
HSR:9.836% F-
NS-10 Burster
D
Kills:56
Deaths:73
KDR:0.767
Accuracy:22.220% D*
HSR:3.571% D
Blueshift VM5
C--
Kills:54
Deaths:60
KDR:0.900
Accuracy:11.543% F
HSR:18.519% C--
NS-20 Gorgon
D--
Kills:52
Deaths:42
KDR:1.238
Accuracy:19.605% D--
HSR:13.462% D--
Kills:1,774
Deaths (as MAX Suit):1,081
Deaths (to MAX Suits):3,251
KDR:1.64107
Kill Difference:693
Playtime:83.010 hours
Usage:4%
Score:1.777m
Score/min:357
Accuracy (listed only):16.887%
HSR (listed only):11.513%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:548
V. Kills:36 N/A
Deaths:492
KDR:1.114
Accuracy:34.225% D-
KPH:18.100 D-
VKPH:1.200 D--
Dual Photon Pods
C
Kills:106
V. Kills:33 312%
Deaths:42
KDR:2.524
Accuracy:44.919% D-
KPH:48.200 C--
VKPH:15 C
Hornet Missiles
C
Kills:104
V. Kills:69 149%
Deaths:30
KDR:3.467
Accuracy:56.009% D
KPH:42 C
VKPH:27.900 C
Kills:758 (548 + 0)
Deaths:564
KDR:1.344
VKDR:0.245
Vehicle Kills:138
Kill Difference:194
Playtime:34.998 hours
Usage:2%
Score:0.296m
Score/min:141
Piloting Accuracy:34.225%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:136
V. Kills:13 N/A
Deaths:23
KDR:5.913
Accuracy:36.531% D
KPH:31.100 D
VKPH:3 D
Kills:136 (0 + 136)
Deaths:23
KDR:5.913
VKDR:0.565
Vehicle Kills:13
Kill Difference:113
Playtime:4.374 hours
Usage:0%
Score:0.045m
Score/min:172
Piloting Accuracy:N/A%
Gunner Accuracy:36.531%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:131
V. Kills:109 119%
Deaths:80
KDR:1.638
Accuracy:42.176% F
KPH:15.200 D*
VKPH:12.600 D--
L100 Python HEAT
D*
Kills:126
V. Kills:42 293%
Deaths:61
KDR:2.066
Accuracy:32.155% F-
KPH:11.300 D*
VKPH:3.800 F
Skyguard
D--
Kills:91
V. Kills:98 92%
Deaths:50
KDR:1.820
Accuracy:19.845% F
KPH:6.100 D*
VKPH:6.600 D--
C75 Viper
D-
Kills:74
V. Kills:18 389%
Deaths:50
KDR:1.480
Accuracy:23.180% F
KPH:14.800 D-
VKPH:3.600 D--
Kills:422 (422 + 0)
Deaths:241
KDR:1.751
VKDR:1.108
Vehicle Kills:267
Kill Difference:181
Playtime:39.579 hours
Usage:2%
Score:0.389m
Score/min:164
Driving Accuracy:23.180%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:269
V. Kills:197 136%
Deaths:91
KDR:2.956
Accuracy:36.078% D-
KPH:17.300 D
VKPH:12.600 C
E540 Halberd
D
Kills:138
V. Kills:71 192%
Deaths:29
KDR:4.759
Accuracy:36.110% D**
KPH:24.300 D
VKPH:12.500 D
Proton II PPA
D-
Kills:107
V. Kills:8 N/A
Deaths:26
KDR:4.115
Accuracy:17.904% D--
KPH:28.600 D--
VKPH:2.100 D-
Supernova PC
D*
Kills:81
V. Kills:25 312%
Deaths:61
KDR:1.328
Accuracy:28.023% F--
KPH:10.100 D*
VKPH:3.100 D**
Supernova FPC
D-
Kills:72
V. Kills:67 106%
Deaths:69
KDR:1.043
Accuracy:37.755% F-
KPH:11.700 D*
VKPH:10.900 D-
Supernova VPC
C-
Kills:56
V. Kills:4 N/A
Deaths:12
KDR:4.667
Accuracy:32.220% F-
KPH:35.100 C-
VKPH:2.500 D*
Kills:723 (209 + 514)
Deaths:288
KDR:2.510
VKDR:1.292
Vehicle Kills:372
Kill Difference:435
Playtime:40.769 hours
Usage:2%
Score:0.794m
Score/min:324
Driving Accuracy:32.220%
Gunner Accuracy:17.904%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:130
V. Kills:67 191%
Deaths:88
KDR:1.477
Accuracy:25.364% D**
KPH:10.500 D-
VKPH:5.400 D
M12 Kobalt
D-
Kills:121
V. Kills:6 N/A
Deaths:28
KDR:4.321
Accuracy:12.076% D*
KPH:29.600 D--
VKPH:1.500 D-
M20 Basilisk
D-
Kills:96
V. Kills:45 209%
Deaths:39
KDR:2.462
Accuracy:22.248% F-
KPH:10.900 D-
VKPH:5.100 D-
M40 Fury
D--
Kills:93
V. Kills:12 N/A
Deaths:37
KDR:2.514
Accuracy:16.580% F--
KPH:19.300 D--
VKPH:2.500 D**
M40 Fury
C--
Kills:80
V. Kills:11 N/A
Deaths:17
KDR:4.706
Accuracy:21.450% F
KPH:38.700 C--
VKPH:5.300 D--
M60-G Bulldog
D
Kills:73
V. Kills:13 N/A
Deaths:29
KDR:2.517
Accuracy:27.727% D-
KPH:23.100 D
VKPH:4.100 D
M60-G Bulldog
D
Kills:64
V. Kills:13 457%
Deaths:21
KDR:3.048
Accuracy:18.905% F
KPH:16.400 D
VKPH:3.300 D
Kills:657 (0 + 657)
Deaths:259
KDR:2.537
VKDR:0.645
Vehicle Kills:167
Kill Difference:398
Playtime:39.226 hours
Usage:2%
Score:0.384m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:18.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,6441,6243,5960.452D0.2816.627%D*3.387%C16.1DN/A72101h22.1C132.7D-
Solstice SF 1,3391,2953,7100.349D0.3816.664%D**14.286%C-8.9DN/A37145.7h13.8C+82.9D
C-4 1,7271,2801,6030.799C-0.0727.105%C*N/A48.1D16.8D-55526.6h1.5C++5.4C**
Sticky Grenade 1,2701,26111261N/A1,260.2749.27%CN/A970C+6.9D51431.3h1.8B+3.7B
Zenith VX-5 9769591,5100.635D0.1019.692%D*19.812%C16.7DN/A7557.5h13.4C+68.2C
Ghost 8518384921.703C0.9731.156%D*55.012%D*22.1DN/A6338h3.1D*9.8D*
Frag Grenade 8098021802N/A801.2742.936%CN/A534.7C*4.7C-27791.5h3.3B+7.6B
Eidolon VE33 7907551,0360.729C0.0023.917%D33.642%B**11.1DN/A3567.9h12.8D--53.5D
Tank Mine 1,0897246971.039D0.3122.713%D-N/A64.1D-32.3D--100211.3h1.6B+7C
NS Decimator 7756321,8370.344D-0.3947.536%F3.165%B*18.1D--4.1D**12134.9h4.4C**9.3C
Light PPA 5845484921.114C--0.3834.225%D-N/A18.1D-1.2D--8030.3h14.3C++41.8C+
NS Baron G5AE 5505437810.695D0.0441.04%D11.786%D19.8D-N/A7527.4h5.3D-12.9C+
Anti-Vehicle Grenade 5785291529N/A528.2752.833%C*N/A440.8C**40.8D29071.2h4.7B+8.9B+
Proximity Mine 5015013191.571D0.8439.424%CN/A84.9DN/A4035.9h1.7B+4.3B
NS-11C 5044999200.542C--0.1918.013%D*17.235%C14.1DN/A7735.4h14.6C++80.9C
Cosmos VM3 4924844251.139C-0.4110.554%D*17.149%C-21.6DN/A13222.4h12.7B+120.4C
CME 4904826450.747D0.0217.592%F20.954%C16.6D-N/A5329.1h17.1D-97F
Equinox VE2 4234146100.679C-0.0519.762%D*21.981%C++16DN/A5325.8h14.8D74.7D
Flare VE6 4094076660.611D0.1211.656%F-20.147%D19.9DN/A10320.5h14.4D*123.6F-
Cosmos VM3 4023953641.085C--0.3510.682%D**13.671%D*21DN/A15318.8h13.8C++129.6D
SVA-88 3943901,0250.38D0.3510.6%F*20.513%D11.3D*N/A5734.5h17.5F-165T*
MANA Anti-Personnel Turret 3953882461.577N/A0.8511.6%UN/A3880U70U8335500.1h23.2T*199.9T*
VX29 Polaris 3863835950.644D0.0913.727%F20.627%C19.2D-N/A10320h14.8D107.7D*
NS-15M AE 3803745040.742C--0.0116.022%F-19.251%D-24.9D-N/A11015h16.1D**100.5F-
NS-61 Emissary 3543525070.694C+0.0421.142%D*13.636%C--21.7CN/A5416.2h14.5C++68.6C
NS-AM7G Archer 5313521,2940.272C0.4652.668%D23.296%B**4.9C2.5C4672h21.3C++40.4C+
Pulsar LSW 3303265000.652D0.0814.755%D**19.939%D20.4DN/A9216h15.2D-102.7D*
Orion VS54 3053027480.404D0.3311.736%F-19.868%D12.7D-N/A13723.8h16.8D-143.4D-
Parallax VX3 3022981122.661C+1.9332.964%D-61.074%F-21.3C-N/A11714h3.5F-10.6D**
Lasher X2 AE 2912873280.875C0.1421.354%D--5.575%B*33.8CN/A778.5h19.4C+91C
Terminus VX-9 2872844760.597C-0.1318.096%F16.549%D*14.7D--N/A6219.3h15.5D--85.4D**
Nyx VX31 2802772771D0.2725.818%D**35.74%B+20.4DN/A9513.6h6.6D25.5D--
NS-44L Blackhand 2752742711.011C+0.2834.339%D-51.46%B++19.6CN/A9914h7D**20.4D*
Saron HRB 466269912.956C-2.2236.078%D-2.23%B+17.2D12.6C28615.6h27.6D76.4D--
NS-357 Underboss 2732688530.314D0.4225.667%D*18.284%C-12.6D-N/A4121.3h5.3D--20.7D*
Sirius SX12 2592594050.64C0.0920.405%D-14.286%D21.2CN/A12312.2h14.4C*70.4C+
NS-11P 2572534690.539D0.1913.698%F-20.553%C++10.5D--N/A5324.1h17.6D--128.8F-
Comet VM2 3042325240.443C--0.2929.084%F6.034%B*6.4D-2D--6936.2h22.1C++76C-
Eridani SX5G 2342324820.481D-0.2517.866%F-19.397%C14.8D-N/A5215.7h13.1C--73.5D*
Comet VM2 3062283430.665C0.0728.778%F2.193%D--8.9C--3D--7725.6h19.4B++67.4C+
Eridani SX5 2152134280.498D0.2317.72%F15.024%D12.5D-N/A5917h13.5C76.1D
Spear Anti-Vehicle Phalanx Turret 296210454.667C3.9424.639%F-3.333%C23.6D-9.7D*2228.9h7.3B+29.6C--
H-V45 2062044370.467C-0.2615.332%F-19.118%C12.6D-N/A9216.2h14.7C95.7D*
NS-30 Vandal 2082024120.49D0.2423.585%D**34.158%B*10.3D*N/A5119.6h9.8F*41.6F*
Deimos VA29 2021994070.489D0.2450.039%D-12.06%D15.7D--N/A7312.7h3.2D*6.5D
MANA Anti-Vehicle Turret 3231941311.481C0.7538.284%D**4.124%C*1940A+1290B++860050.1h8.9C+23.2D
NS-7 PDW 1911906470.294D0.4414.107%F-14.211%D6.1D--N/A3331.1h20.9D*148.3F-
Phantom VA23 1851812500.724D0.0125.767%D**31.492%C++13.6D*N/A5913.3h7F-27.4F-
Spiker 1781753440.509C--0.2223.344%D-13.714%D--21.3C--N/A858.2h10C+42.7C-
Serpent VE92 1741745450.319D0.4113.829%F-10.92%F7.5D--N/A5723.3h16D116D**
Artemis VX26 1641633580.455D0.2817.804%F-20.859%C11.4D--N/A8114.3h15.3D--86F-
Nemesis VSH9 2471633520.463C0.2751.869%D**3.067%C**10.9C5.6C24914.9h7.4B+14.3C+
Pulsar C 1661623340.485C-0.2516.281%F22.84%C+11.4DN/A12214.2h14.9D91.5D*
NSX Naginata 1511481540.961C0.2313.18%F25%C-32.9CN/A914.5h14.3C108.6D--
NS-44LB Blackhand 147147741.986B+1.2539.916%D59.864%B++23.3C+N/A616.3h5.8D14.6D
NS Annihilator 3131463220.453C0.2874.271%FN/A5.3D*6.1D-12227.5h14.1D19D--
E540 Halberd 209138294.759C4.0336.11%D**2.174%C+24.2D12.5D2325.7h6.1C+16.9D--
L105 Zephyr 149136235.913C5.1836.531%DN/A30.9D3D1724.4h6.1B+16.8C++
VA39 Spectre 137133492.714B**1.9835.47%B+55.639%A+22.2C+N/A1226h9.5F26.9D
L100 Python AP 240131801.638D0.9142.176%F3.053%C**15.2D*12.7D-2538.6h9.1D--21.5F-
M20 Basilisk 197130881.477D0.7525.364%D**7.692%B*10.5D-5.4D14812.4h132.4D521.9F
L100 Python HEAT 168126612.066D1.3332.155%F-7.143%M++11.4D*3.8F10611.1h6C*18.6D--
NS-44 Commissioner 1281222640.462C-0.2724.719%D**23.771%C*15.8DN/A917.7h4.5C18.2D--
M12 Kobalt 127121284.321D3.5912.076%D*14.876%D29.5D--1.5D-1264.1h20.2C+166.9C-
Phaseshift VX-S 1221191210.983D0.2529.726%D-54.622%D**9.4D*N/A2512.6h6.6F--22.1F-
NS-44 Commissioner AE 1181171990.588C--0.1431.712%D*26.496%C+20.9D-N/A525.6h4.1D12.8D--
Ursa 1211151250.92C0.1913.423%F20%D21.7D1.1A1865.3h13.4D99.8D*
Damascus Edge 13511314,7990.008D0.7227.641%C+2.655%D0.2CN/A1531.5h3.4D**12.2C+
Lancer VS22 2661103760.293D0.4451.071%D**N/A6.1D8.7C--24718h36.2C70.9D
Proton II PPA 115107264.115D3.3817.904%D--N/A28.9D--2.2D1673.7h15.1D*84.5F
Dual Photon Pods 139106422.524D1.7944.919%D-N/A48.2C--15C6172.2h31.2D69.3D
Hornet Missiles 173104303.467C2.7456.009%D1.923%B+41.6C27.6C4612.5h17.4D31.1D-
Force-Blade 13810217,1480.006C--0.7334.592%BN/A0.2C--N/A1629.4h3.9D-11.2C++
M20 Basilisk 14196392.462C1.7322.248%F-11.458%A**10.9D-5.1D-1378.8h105.3C+473.1D*
M40 Fury 10593372.514D1.7816.58%F--N/A19.4D--2.5D**1764.8h12B+72.3D--
Skyguard 18991501.82C-1.0919.845%F3.297%B**6.1D*6.6D--13914.8h191.5D**964.8F*
NS-R3 Swarm 208831840.451C+0.2857.547%D**N/A4.9D7.4C++7917h39.2D*68.1F
Supernova PC 10681611.328D0.6028.023%F--3.704%B**10.1D*3.1D**2508h4.9B17.4D*
M40 Fury 9180174.706C3.9721.45%F3.75%A++38.1D5.2D--2912.1h10.6B+49.3C
Corvus VA55 79791100.718C-0.0117.252%D**21.519%C15.8DN/A1435h15.1D-87.6D*
NS-15M1 79781260.619D0.1111.761%F-14.103%D*13D--N/A1326h18.2F155.1F*
Nebula VM20 8278671.164C--0.4317.819%C+6.41%F*33.9C+1.7A*1962.3h14.9B+83.8C**
C75 Viper 9274501.48C--0.7523.18%FN/A14.8D-3.6D--2105h14.7C+63.5D*
M60-G Bulldog 8673292.517D1.7927.727%D-1.37%D--22.8D4.1D2593.2h7.1C*25.5C+
Spear Anti-Vehicle Phalanx Tower 11473236.5B**35.7734.934%F6.849%A36.5C+20.5C2672h8.4B+24C
Supernova FPC 13972691.043D0.3137.755%F-N/A11.6D*10.8D-6316.2h6.7D17.7F-
Nebula VM20 7472671.075C-0.3418.16%C+18.056%D31.3C+N/A1632.3h16.9C+92.8C*
Pandora VX25 68671730.387D0.3423.654%F19.403%B**13.4D-N/A855h6.5D**27.4F-
NS Baron G5 65651570.414D-0.3240.397%C4.615%F--11D*N/A655.9h7.8F--19.4C+
M60-G Bulldog 7764213.048C2.3218.905%F4.688%B**16.4D3.3D1443.9h6.8B+36D
Quasar VM1 62621370.453D0.285.835%F--17.742%C7D*N/A838.9h19.1D-327F--
M60-A Bulldog 7262232.696D1.9629.574%F1.613%D7.7D*1.2D-588.1h9.9F-33.3F**
M60-A Bulldog 7262144.429C-3.7028.908%F4.839%A*7.8D*1.3D-647.9h8.7D*30.1F--
Pulsar VS1 61611410.433D0.3015.27%F13.115%D*10.7D-N/A1935.7h16.3C106.6D--
Blueshift VM5 6261601.017D0.2911.474%F9.836%F-18.5D--N/A1583.3h17.4C151.4D*
Thanatos VE70 62612540.24D0.4924.635%F14.754%C6.4D*N/A689.6h6.9D*28.1F-
Hades VSH4 9557970.588C+0.1464.619%C-3.509%B++13.3C8.8C+3014.3h9.2C+14.3C+
S1 79572090.273D0.4639.575%F-N/A10.8D--4.2D*4435.3h7.2C+18.2D--
NS-10 Burster 9656730.767C-0.0422.22%D*3.571%D5.5C+4C++12310.1h127.7B+574.8C+
Supernova VPC 6056124.667D3.9432.22%F-1.786%C**35C-2.5D*5891.6h2.9B+9.1D
Blueshift VM5 5554600.9D0.1711.543%F18.519%C--16.4D--N/A1473.3h18.9D163.8F
NS-20 Gorgon 5752421.238C++0.5119.605%D--13.462%D--17.9C+1.7C++642.9h43.5C++221.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret177451.8h
Spawn Beacon161,4771.7h
Nano-Armor Kit643404,31831.2h
AE Nano-Armor Kit10996,3886.2h
AE Medical Applicator10347,7083.3h
Nanite Revive Grenade02,3480.7h
Medical Applicator665189,16418.9h
Rocklet Rifle71200.1h
Spitfire Auto-Turret289991.5h
Motion Spotter405,7334.1h
Deconstruction Tool01390h
Smoke Grenade01430h
Shield Recharging Field1456,6773.1h
Recon Detection Device1366,15111.7h
Ammunition Package1006,1144h
Medical Kit1382,0622.1h
Anti-Infantry MANA Turret551,5293.1h

Check the help document for the dictionary if you want to learn more about words used here.


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