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Executor Advisory csvfr[CoBN] csvfr
NC BR 152

KDR: 1.55

Score: 54.2m

Last Seen: Apr 10th, 2020 6:09 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (152 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Titan-150 AP Tank Mine Titan-150 HESH Razor GD-23 NS-15 Gallows MGR-L1 Promise L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $410,328 MLG Score: 328
Fun Score: N/A
Cheeseburgers Flipped: 1169TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.256%18.773%47440124329,6701.067920.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.949%0.788B++-0.421C---1.668F-HEAD ++ (~6.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.334C**12.50.124C+37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.211%0.698%283512783,866158715092.43451256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.578%-0.448C---0.778D--0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.10.068C+49.80.061C+100.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.265%1.228%399612776,757238629262.83075231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.737%-0.113C+-0.796D-1.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.232C++12.10.056C+18

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.576%8.94%2591112723,904197913151.97271297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.854%0.143C++0.986B*0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.90.187C++36.40.082C+60.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.428%73.051%259612772,6423647150.724431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.236%-0.21C0.368C**-0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.257C*2.50.223C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.154%12.03%259412792,9761913451.55567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.816%-0.299C-0.536D1.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.257C*3.70.235C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.2m357.2%271 (16.3k)228 (13.7k)1.5516180,71352,0191.82433152 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283549021.132%12.473%26404:3431

7% Combat Medic38% Engineer19% Heavy Assault11% Infiltrator21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2017 2:27 AMMar 13th, 2020 11:53 PMApr 10th, 2020 3:12 AM (51d) (PST)Apr 10th, 2020 3:45 AM (51d) (PST)Apr 10th, 2020 2:09 AM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5001373630.3400.2190.0421.4230.059328

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,0288,20321,8252013385413,676

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3961.3h/165.1d 14,187 10,067 38,122 338.3k 5,143 10,152 13,996 118.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
D*
Kills:1,210
Deaths:982
KDR:1.232
Accuracy:23.648% D**
HSR:22.562% D*
MGR-L1 Promise
C+
Kills:1,200
Deaths:848
KDR:1.415
Accuracy:23.585% C+
HSR:18.167% D--
EM1
C*
Kills:1,180
Deaths:1,193
KDR:0.989
Accuracy:23.247% C*
HSR:18.814% C--
NS-15M2
C+
Kills:1,180
Deaths:1,238
KDR:0.953
Accuracy:24.307% C+
HSR:15.254% D**
NSX Naginata
C+
Kills:1,180
Deaths:1,031
KDR:1.145
Accuracy:22.567% C+
HSR:24.068% D
LA1 Anchor
C+
Kills:1,170
Deaths:1,088
KDR:1.075
Accuracy:25.475% C+
HSR:16.410% D*
EM6
C*
Kills:1,170
Deaths:1,074
KDR:1.089
Accuracy:23.606% C*
HSR:16.923% D--
GD-22S
C++
Kills:1,170
Deaths:1,366
KDR:0.857
Accuracy:23.807% C++
HSR:17.692% D-
NC6 Gauss SAW
B
Kills:1,160
Deaths:1,328
KDR:0.873
Accuracy:22.491% B
HSR:16.207% D*
NC6S Gauss SAW S
B
Kills:675
Deaths:488
KDR:1.383
Accuracy:23.767% C+
HSR:27.111% B
NC6A GODSAW
C-
Kills:306
Deaths:269
KDR:1.138
Accuracy:26.740% C-
HSR:19.281% D*
NSX-P Naginata
D
Kills:259
Deaths:191
KDR:1.356
Accuracy:17.956% D--
HSR:24.324% D
Kills:11,860
Deaths (as Heavy Assault):11,096
Deaths (to Heavy Assaults):13,431
KDR:1.06885
Kill Difference:764
Playtime:752.857 hours
Usage:19%
Score:9.665m
Score/min:214
Accuracy (listed only):23.433%
HSR (listed only):19.734%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B**
Kills:1,220
Deaths:1,581
KDR:0.772
Accuracy:30.787% B**
HSR:19.754% C
MGR-S1 Gladius
C
Kills:1,190
Deaths:1,131
KDR:1.052
Accuracy:26.250% C
HSR:18.571% D
AF-4A Bandit
C+
Kills:1,180
Deaths:1,070
KDR:1.103
Accuracy:25.742% C+
HSR:18.390% D-
GD-66 Claw
B
Kills:1,180
Deaths:1,098
KDR:1.075
Accuracy:63.144% B
HSR:11.441% D
GD-7F
C*
Kills:1,170
Deaths:1,637
KDR:0.715
Accuracy:25.877% C*
HSR:16.923% D
AC-X11
C*
Kills:1,160
Deaths:2,046
KDR:0.567
Accuracy:26.552% C*
HSR:15.086% D*
Gauss Compact Burst
D--
Kills:1,160
Deaths:1,713
KDR:0.677
Accuracy:22.799% D--
HSR:17.414% D*
Mauler S6
D
Kills:1,160
Deaths:1,517
KDR:0.765
Accuracy:31.158% D--
HSR:12.586% D
AF-19 Mercenary
B
Kills:1,160
Deaths:1,752
KDR:0.662
Accuracy:24.651% B
HSR:17.155% D
NSX-P Tanto
C**
Kills:953
Deaths:1,114
KDR:0.855
Accuracy:27.807% C**
HSR:21.931% D
NS-11C
B
Kills:644
Deaths:1,189
KDR:0.542
Accuracy:26.685% B
HSR:17.857% C
AF-4 Cyclone
C*
Kills:597
Deaths:489
KDR:1.221
Accuracy:26.105% C+
HSR:20.771% C*
Blitz GD-10
B++
Kills:489
Deaths:505
KDR:0.968
Accuracy:26.695% B
HSR:20.859% B++
AF-57 Piston
C+
Kills:422
Deaths:447
KDR:0.944
Accuracy:31.382% D--
HSR:13.507% C+
MGR-C1 Charger
C
Kills:397
Deaths:386
KDR:1.029
Accuracy:25.809% C
HSR:23.426% C
NSX Tanto
C
Kills:307
Deaths:300
KDR:1.023
Accuracy:25.258% C
HSR:23.127% C-
19A Fortuna
C--
Kills:249
Deaths:276
KDR:0.902
Accuracy:23.356% D--
HSR:18.474% C--
LA39 Bruiser
B+
Kills:214
Deaths:194
KDR:1.103
Accuracy:67.163% B+
HSR:9.346% D--
NSX-P Tengu
D-
Kills:202
Deaths:163
KDR:1.239
Accuracy:28.149% D*
HSR:16.337% D-
NSX Tengu
D
Kills:199
Deaths:189
KDR:1.053
Accuracy:32.730% D
HSR:17.588% D
NS Baron G5
A+
Kills:126
Deaths:163
KDR:0.773
Accuracy:34.259% D*
HSR:22.222% A+
Kills:15,379
Deaths (as Light Assault):18,960
Deaths (to Light Assaults):8,732
KDR:0.81113
Kill Difference:3,581
Playtime:819.533 hours
Usage:21%
Score:10.665m
Score/min:217
Accuracy (listed only):31.065%
HSR (listed only):17.751%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:1,220
Deaths:1,581
KDR:0.772
Accuracy:30.787% B**
HSR:19.754% C
Warden
B++
Kills:1,190
Deaths:1,140
KDR:1.044
Accuracy:32.026% B++
HSR:13.193% F
AF-4A Bandit
C+
Kills:1,180
Deaths:1,070
KDR:1.103
Accuracy:25.742% C+
HSR:18.390% D-
GD-66 Claw
B
Kills:1,180
Deaths:1,098
KDR:1.075
Accuracy:63.144% B
HSR:11.441% D
GD-7F
C*
Kills:1,170
Deaths:1,637
KDR:0.715
Accuracy:25.877% C*
HSR:16.923% D
AC-X11
C*
Kills:1,160
Deaths:2,046
KDR:0.567
Accuracy:26.552% C*
HSR:15.086% D*
Gauss Compact Burst
D--
Kills:1,160
Deaths:1,713
KDR:0.677
Accuracy:22.799% D--
HSR:17.414% D*
Mauler S6
D
Kills:1,160
Deaths:1,517
KDR:0.765
Accuracy:31.158% D--
HSR:12.586% D
AF-19 Mercenary
B
Kills:1,160
Deaths:1,752
KDR:0.662
Accuracy:24.651% B
HSR:17.155% D
NSX-P Tanto
C**
Kills:953
Deaths:1,114
KDR:0.855
Accuracy:27.807% C**
HSR:21.931% D
NS-11C
B
Kills:644
Deaths:1,189
KDR:0.542
Accuracy:26.685% B
HSR:17.857% C
AF-57 Piston
C+
Kills:422
Deaths:447
KDR:0.944
Accuracy:31.382% D--
HSR:13.507% C+
MGR-C1 Charger
C
Kills:397
Deaths:386
KDR:1.029
Accuracy:25.809% C
HSR:23.426% C
NSX Tanto
C
Kills:307
Deaths:300
KDR:1.023
Accuracy:25.258% C
HSR:23.127% C-
19A Fortuna
C--
Kills:249
Deaths:276
KDR:0.902
Accuracy:23.356% D--
HSR:18.474% C--
LA39 Bruiser
B+
Kills:214
Deaths:194
KDR:1.103
Accuracy:67.163% B+
HSR:9.346% D--
NS Baron G5
A+
Kills:126
Deaths:163
KDR:0.773
Accuracy:34.259% D*
HSR:22.222% A+
Kills:13,892
Deaths (as Engineer):17,623
Deaths (to Engineers):9,068
KDR:0.78829
Kill Difference:3,731
Playtime:1,512.959 hours
Usage:38%
Score:23.403m
Score/min:258
Accuracy (listed only):32.027%
HSR (listed only):17.167%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C
Kills:1,190
Deaths:1,131
KDR:1.052
Accuracy:26.250% C
HSR:18.571% D
NC14 Bolt Driver
B+
Kills:1,067
Deaths:491
KDR:2.173
Accuracy:33.516% C-
HSR:78.913% B+
AF-6 Shadow
C+
Kills:755
Deaths:571
KDR:1.322
Accuracy:31.964% C--
HSR:26.887% C+
AF-4 Cyclone
C*
Kills:597
Deaths:489
KDR:1.221
Accuracy:26.105% C+
HSR:20.771% C*
SAS-R
C++
Kills:576
Deaths:217
KDR:2.654
Accuracy:32.082% D*
HSR:70.139% C++
AF-8 RailJack
B++
Kills:574
Deaths:145
KDR:3.959
Accuracy:37.925% C+
HSR:81.010% B++
AF-18 Stalker
C+
Kills:549
Deaths:696
KDR:0.789
Accuracy:27.578% C+
HSR:15.847% D
Blitz GD-10
B++
Kills:489
Deaths:505
KDR:0.968
Accuracy:26.695% B
HSR:20.859% B++
NS-44 Commissioner
C
Kills:432
Deaths:651
KDR:0.664
Accuracy:34.166% C
HSR:19.444% C--
Gauss SPR
B+
Kills:300
Deaths:161
KDR:1.863
Accuracy:31.206% C
HSR:39% B+
LA8 Rebel
A**
Kills:297
Deaths:511
KDR:0.581
Accuracy:48.542% A**
HSR:14.815% D-
NC4 Mag-Shot
C**
Kills:292
Deaths:502
KDR:0.582
Accuracy:29.065% C**
HSR:17.466% C
NSX-P Tengu
D-
Kills:202
Deaths:163
KDR:1.239
Accuracy:28.149% D*
HSR:16.337% D-
NSX Tengu
D
Kills:199
Deaths:189
KDR:1.053
Accuracy:32.730% D
HSR:17.588% D
NS-44L Blackhand
B**
Kills:170
Deaths:121
KDR:1.405
Accuracy:51.412% B**
HSR:34.706% D
NS-357 Underboss
D
Kills:106
Deaths:129
KDR:0.822
Accuracy:33.156% D
HSR:17.925% D
EM4 Longshot
D-
Kills:71
Deaths:16
KDR:4.438
Accuracy:32.334% D*
HSR:71.831% D-
NS-AM7 Archer
B**
Kills:70
Deaths:93
KDR:0.753
Accuracy:58.223% C+
HSR:28.571% B**
NS CandyCannon 3000
S
Kills:56
Deaths:137
KDR:0.409
Accuracy:85.913% S
HSR:41.071% B+
NSX Daimyo
C++
Kills:54
Deaths:7
KDR:7.714
Accuracy:35.106% D*
HSR:94.444% C++
Kills:8,046
Deaths (as Infiltrator):6,925
Deaths (to Infiltrators):9,517
KDR:1.16188
Kill Difference:1,121
Playtime:432.854 hours
Usage:11%
Score:4.635m
Score/min:178
Accuracy (listed only):37.106%
HSR (listed only):37.310%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C
Kills:1,190
Deaths:1,131
KDR:1.052
Accuracy:26.250% C
HSR:18.571% D
NC1 Gauss Rifle
C+
Kills:1,180
Deaths:1,251
KDR:0.943
Accuracy:23.485% C+
HSR:16.356% D
GD-66 Claw
B
Kills:1,180
Deaths:1,098
KDR:1.075
Accuracy:63.144% B
HSR:11.441% D
Mauler S6
D
Kills:1,160
Deaths:1,517
KDR:0.765
Accuracy:31.158% D--
HSR:12.586% D
AF-4 Cyclone
C*
Kills:597
Deaths:489
KDR:1.221
Accuracy:26.105% C+
HSR:20.771% C*
Blitz GD-10
B++
Kills:489
Deaths:505
KDR:0.968
Accuracy:26.695% B
HSR:20.859% B++
AF-57 Piston
C+
Kills:422
Deaths:447
KDR:0.944
Accuracy:31.382% D--
HSR:13.507% C+
NC9 A-Tross
B
Kills:408
Deaths:275
KDR:1.484
Accuracy:24.217% C
HSR:27.451% B
GR-22
C*
Kills:315
Deaths:260
KDR:1.212
Accuracy:21.680% D
HSR:21.587% C*
NS-11P
C+
Kills:310
Deaths:295
KDR:1.051
Accuracy:23.344% C
HSR:21.613% C+
Gauss Rifle S
B+
Kills:294
Deaths:301
KDR:0.977
Accuracy:23.305% C-
HSR:24.830% B+
MGR-A1 Vanquisher
D
Kills:215
Deaths:159
KDR:1.352
Accuracy:25.224% D
HSR:13.488% D**
LA39 Bruiser
B+
Kills:214
Deaths:194
KDR:1.103
Accuracy:67.163% B+
HSR:9.346% D--
NSX-P Tengu
D-
Kills:202
Deaths:163
KDR:1.239
Accuracy:28.149% D*
HSR:16.337% D-
NSX Yumi
D--
Kills:202
Deaths:73
KDR:2.767
Accuracy:22.708% D--
HSR:7.426% F-
NSX Tengu
D
Kills:199
Deaths:189
KDR:1.053
Accuracy:32.730% D
HSR:17.588% D
NS-11A
C
Kills:166
Deaths:155
KDR:1.071
Accuracy:22.354% D
HSR:20.482% C
Gauss Rifle Burst
C
Kills:148
Deaths:110
KDR:1.345
Accuracy:26.581% C
HSR:22.297% D
NS Baron G5
A+
Kills:126
Deaths:163
KDR:0.773
Accuracy:34.259% D*
HSR:22.222% A+
Kills:9,017
Deaths (as Combat Medic):8,775
Deaths (to Combat Medics):4,816
KDR:1.02758
Kill Difference:242
Playtime:287.730 hours
Usage:7%
Score:3.213m
Score/min:186
Accuracy (listed only):30.523%
HSR (listed only):17.829%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:1,170
Deaths:380
KDR:3.079
Accuracy:43.573% B++
HSR:19.145% C*
AF-23 Grinder
C++
Kills:1,170
Deaths:411
KDR:2.847
Accuracy:39.508% C++
HSR:11.966% D-
NCM1 Scattercannon
C+
Kills:1,170
Deaths:623
KDR:1.878
Accuracy:38.637% C+
HSR:15.128% C+
AF-41 Hacksaw
C+
Kills:1,160
Deaths:462
KDR:2.511
Accuracy:34.824% C+
HSR:14.655% C+
AF-41 Hacksaw
C++
Kills:492
Deaths:204
KDR:2.412
Accuracy:37.293% C++
HSR:14.024% C
AF-34 Mattock
B*
Kills:340
Deaths:113
KDR:3.009
Accuracy:43.106% B*
HSR:12.941% D-
NCM2 Falcon
M+
Kills:171
Deaths:338
KDR:0.506
Accuracy:65.635% M+
HSR:6.433% B++
NS-20 Gorgon
C++
Kills:166
Deaths:140
KDR:1.186
Accuracy:25.872% C++
HSR:20.482% C+
NS-20 Gorgon
B+
Kills:156
Deaths:138
KDR:1.130
Accuracy:27.982% B+
HSR:19.231% C
NCM2 Falcon
M+
Kills:94
Deaths:129
KDR:0.729
Accuracy:71.337% M+
HSR:2.128% D*
NS-10 Burster
C-
Kills:81
Deaths:62
KDR:1.306
Accuracy:28.581% C-
HSR:3.704% D
NS-10 Burster
C+
Kills:61
Deaths:40
KDR:1.525
Accuracy:30.023% C
HSR:4.918% C+
Kills:6,231
Deaths (as MAX Suit):1,520
Deaths (to MAX Suits):1,688
KDR:4.09934
Kill Difference:4,711
Playtime:146.459 hours
Usage:4%
Score:2.592m
Score/min:295
Accuracy (listed only):40.531%
HSR (listed only):12.063%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,180
V. Kills:48 N/A
Deaths:126
KDR:9.365
Accuracy:53.542% C
KPH:71.500 B+
VKPH:2.900 D
Breaker Rocket Pods
C++
Kills:1,128
V. Kills:203 N/A
Deaths:195
KDR:5.785
Accuracy:49.989% C++
KPH:70.200 C
VKPH:12.600 C
Vortek Rotary
C+
Kills:746
V. Kills:427 174%
Deaths:352
KDR:2.119
Accuracy:28.951% C
KPH:15.300 C+
VKPH:8.800 C
Coyote Missiles
B++
Kills:563
V. Kills:284 198%
Deaths:100
KDR:5.630
Accuracy:50.520% C
KPH:71.400 B++
VKPH:36 B+
M20 Mustang
D
Kills:486
V. Kills:436 111%
Deaths:916
KDR:0.531
Accuracy:31.635% C*
KPH:5.900 D
VKPH:5.300 D
Hornet Missiles
C*
Kills:84
V. Kills:62 133%
Deaths:8
KDR:10.500
Accuracy:60.977% C++
KPH:62.800 C+
VKPH:46.300 C*
Kills:4,187 (2,412 + 0)
Deaths:1,697
KDR:2.467
VKDR:0.860
Vehicle Kills:1,460
Kill Difference:2,490
Playtime:173.179 hours
Usage:4%
Score:1.348m
Score/min:130
Piloting Accuracy:31.635%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:326
V. Kills:202 161%
Deaths:42
KDR:7.762
Accuracy:46.825% C*
KPH:15.800 A+
VKPH:9.800 B++
L-30R Vektor
C--
Kills:310
V. Kills:182 169%
Deaths:197
KDR:1.574
Accuracy:29.895% D--
KPH:6 D
VKPH:3.500 C--
C150 Dalton
C+
Kills:307
V. Kills:187 163%
Deaths:26
KDR:11.808
Accuracy:37.524% C+
KPH:30.400 C
VKPH:18.500 C
L-24R Spur
C--
Kills:303
V. Kills:19 N/A
Deaths:30
KDR:10.100
Accuracy:36.229% C--
KPH:25.400 C--
VKPH:1.600 C--
AP30 Shredder
D
Kills:87
V. Kills:69 124%
Deaths:20
KDR:4.350
Accuracy:35.746% B*
KPH:15.500 D
VKPH:12.300 D
L105 Zephyr
C+
Kills:73
V. Kills:19 365%
Deaths:5
KDR:14.600
Accuracy:38.663% C--
KPH:32.800 D
VKPH:8.500 C+
Kills:1,406 (939 + 467)
Deaths:320
KDR:4.394
VKDR:2.119
Vehicle Kills:678
Kill Difference:1,086
Playtime:102.255 hours
Usage:3%
Score:0.625m
Score/min:102
Piloting Accuracy:36.229%
Gunner Accuracy:38.663%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,191
V. Kills:240 494%
Deaths:89
KDR:13.382
Accuracy:59.339% B**
KPH:65.500 B+
VKPH:13.200 A
C75 Viper
B*
Kills:1,026
V. Kills:389 263%
Deaths:280
KDR:3.664
Accuracy:51.363% A
KPH:30.600 C+
VKPH:11.600 B*
LB00 Python AP
B+
Kills:614
V. Kills:257 238%
Deaths:36
KDR:17.056
Accuracy:62.188% B+
KPH:55.200 C++
VKPH:23.100 C+
Skyguard
B++
Kills:400
V. Kills:232 172%
Deaths:74
KDR:5.405
Accuracy:30.985% C*
KPH:19.100 B++
VKPH:11.100 B+
L100 Python HEAT
A+
Kills:345
V. Kills:115 297%
Deaths:
KDR:
Accuracy:64.880% A+
KPH:53 B**
VKPH:17.700 B**
Kills:3,576 (3,576 + 0)
Deaths:479
KDR:7.466
VKDR:2.574
Vehicle Kills:1,233
Kill Difference:3,097
Playtime:90.288 hours
Usage:2%
Score:1.186m
Score/min:219
Driving Accuracy:64.880%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,940
V. Kills:1,165 166%
Deaths:341
KDR:5.689
Accuracy:58.947% B**
KPH:28.500 B
VKPH:17.100 B+
Titan-150 HESH
B*
Kills:1,328
V. Kills:330 401%
Deaths:126
KDR:10.540
Accuracy:58.095% B**
KPH:47.400 B
VKPH:11.800 B*
Titan-150 HEAT
C++
Kills:872
V. Kills:454 192%
Deaths:212
KDR:4.113
Accuracy:61.373% A++
KPH:19 C
VKPH:9.900 C++
E540 Halberd
C+
Kills:296
V. Kills:129 228%
Deaths:55
KDR:5.382
Accuracy:44.862% C+
KPH:25.300 C-
VKPH:11 D
Enforcer ML85
B*
Kills:235
V. Kills:220 106%
Deaths:33
KDR:7.121
Accuracy:47.038% B++
KPH:23 C+
VKPH:21.500 B*
M20 Basilisk
C++
Kills:133
V. Kills:45 289%
Deaths:40
KDR:3.325
Accuracy:32.340% C**
KPH:20.900 C+
VKPH:7.100 C++
M96 Mjolnir
B+
Kills:63
V. Kills:34 180%
Deaths:14
KDR:4.500
Accuracy:30.240% D
KPH:41.800 B+
VKPH:22.600 C*
Kills:4,867 (4,140 + 727)
Deaths:821
KDR:5.928
VKDR:2.895
Vehicle Kills:2,377
Kill Difference:4,046
Playtime:171.613 hours
Usage:4%
Score:2.197m
Score/min:213
Driving Accuracy:61.373%
Gunner Accuracy:30.240%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:795
V. Kills:89 N/A
Deaths:89
KDR:8.933
Accuracy:63.401% A
KPH:108.900 C+
VKPH:12.200 B**
M96 Mjolnir-H
C+
Kills:376
V. Kills:187 200%
Deaths:62
KDR:6.065
Accuracy:49.760% C+
KPH:44.700 C+
VKPH:22.200 D
E540 Halberd-H
D-
Kills:95
V. Kills:49 190%
Deaths:17
KDR:5.588
Accuracy:47.303% D*
KPH:26.200 D-
VKPH:13.500 D-
M20 Basilisk-H
C
Kills:91
V. Kills:24 364%
Deaths:20
KDR:4.550
Accuracy:45.500% C++
KPH:38.300 C--
VKPH:10.100 C
Kills:1,357 (0 + 1,357)
Deaths:188
KDR:7.218
VKDR:1.856
Vehicle Kills:349
Kill Difference:1,169
Playtime:21.729 hours
Usage:1%
Score:0.439m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:45.500%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:942
V. Kills:55 N/A
Deaths:43
KDR:21.907
Accuracy:20.438% B+
KPH:47.500 C--
VKPH:2.800 C*
M20 Basilisk
A+
Kills:494
V. Kills:174 282%
Deaths:74
KDR:6.676
Accuracy:50.541% A+
KPH:27.500 B+
VKPH:9.700 C**
M20 Basilisk
B
Kills:436
V. Kills:118 366%
Deaths:87
KDR:5.011
Accuracy:40.992% B
KPH:22.600 C++
VKPH:6.100 C
M12 Kobalt
D
Kills:80
V. Kills:2 N/A
Deaths:3
KDR:26.667
Accuracy:15.156% D
KPH:44.200 D-
VKPH:1.100 D--
M60-G Bulldog
D
Kills:53
V. Kills:6 N/A
Deaths:15
KDR:3.533
Accuracy:29.270% D
KPH:15.500 D-
VKPH:1.800 D*
Kills:2,005 (0 + 2,005)
Deaths:222
KDR:9.032
VKDR:1.599
Vehicle Kills:355
Kill Difference:1,783
Playtime:62.381 hours
Usage:2%
Score:0.581m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:29.270%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A**
Kills:54
V. Kills:14 360%
Deaths:18
KDR:3
Accuracy:50.662% A**
KPH:4 D**
VKPH:1 F-
Kills:54 (0 + 54)
Deaths:18
KDR:3
VKDR:0.778
Vehicle Kills:14
Kill Difference:36
Playtime:13.445 hours
Usage:0%
Score:0.025m
Score/min:31
Piloting Accuracy:N/A%
Gunner Accuracy:50.662%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,0032,7721,5781.757C++0.2128.52%BN/A98.3C++43.7B**65428.2h1.5C+5.3C*
Titan-150 AP 3,1051,9403415.689C+4.1458.947%B**2.217%C28.5B17.1B+25268h4.9C+8.4B+
Tank Mine 2,4111,57915510.187M*8.6429.011%C-N/A173.5A91.4B*11169.1h1.7C**5.8C++
Titan-150 HESH 1,6581,32812610.54C+8.9958.095%B**N/A47.4B11.8B*19628h3.3C+5.7B+
Razor GD-23 1,2641,2201,5810.772C0.7830.787%B**19.754%C8.5D-N/A26144h14.9C48.2C*
NS-15 Gallows 1,2561,2109821.232C-0.3223.648%D**22.562%D*22.2D**N/A7954.4h12.6D--53.1D*
MGR-L1 Promise 1,2331,2008481.415C+0.1423.585%C+18.167%D--32.3C-N/A10737.2h15.3C+65.1C+
L100 Python HESH 1,4311,1918913.382C++11.8359.339%B**N/A65.4B+13.2A26718.2h3.6C6B
Warden 1,2461,1901,1401.044C+0.5132.026%B++13.193%F18.3CN/A5465.1h8.2B+25.6B+
MGR-S1 Gladius 1,2151,1901,1311.052C+0.5026.25%C18.571%D22.2DN/A7353.7h9.3C**35.5C*
M30 Mustang AH 1,2281,1801269.365B7.8153.542%CN/A71.5B+2.9D18016.5h7.4C**13.9C**
AF-4A Bandit 1,1991,1801,0701.103C0.4525.742%C+18.39%D-19.9DN/A5659.4h10.3C*40.1C*
NC1 Gauss Rifle 1,2021,1801,2510.943C+0.6123.485%C+16.356%D12.4DN/A4495h13.1C+55.6C++
EM1 1,2041,1801,1930.989C0.5623.247%C*18.814%C--22.9DN/A7251.5h14.3C61.7C++
GD-66 Claw 1,1931,1801,0981.075C+0.4863.144%B11.441%D28.2DN/A8141.8h2.8C4.4C++
NS-15M2 1,1981,1801,2380.953C0.6024.307%C+15.254%D**22.4D-N/A6452.6h13.9C--57.1C+
NSX Naginata 1,1961,1801,0311.145C0.4122.567%C+24.068%D25.5DN/A6946.2h13.2C+58.4C+
LA1 Anchor 1,1861,1701,0881.075C-0.4825.475%C+16.41%D*27DN/A8143.3h11.3C--44.4C+
EM6 1,1891,1701,0741.089C0.4623.606%C*16.923%D--26.7DN/A6943.9h11.7C+49.7C*
AF-34 Mattock 1,1791,1703803.079C+1.5343.573%B++19.145%C*36.7C+N/A12131.9h7.4C+16.9B+
NC05 Jackhammer 1,1841,1709351.251C+0.3041.6%C--10.513%D--27.2DN/A7343h5.4C12.9C+
GD-22S 1,1881,1701,3660.857C0.6923.807%C++17.692%D-22.4DN/A6252.2h12.6D53C+
GD-7F 1,1981,1701,6370.715C0.8425.877%C*16.923%D17DN/A5568.7h15C-58C+
AF-23 Grinder 1,1851,1704112.847C++1.3039.508%C++11.966%D-34.1C+N/A9934.3h6.3C**15.8B+
NCM1 Scattercannon 1,1781,1706231.878C+0.3338.637%C+15.128%C+22.1CN/A6252.9h6.7B+17.4B+
AC-X11 1,1891,1602,0460.567C--0.9826.552%C*15.086%D*7.2D--N/A21161.5h13.8D*52C
AF-41 Hacksaw 1,1631,1604622.511C+0.9634.824%C+14.655%C+27.2CN/A7542.6h7.6C+21.8C*
Gauss Compact Burst 1,1911,1601,7130.677C--0.8722.799%D--17.414%D*16.2D-N/A4171.5h13.1D57.5D
NC6 Gauss SAW 1,1721,1601,3280.873C0.6822.491%B16.207%D*20.5C--N/A8556.7h12.7D56.3C+
Mauler S6 1,1821,1601,5170.765C+0.7931.158%D--12.586%D19.7C--N/A5758.9h4.4B+14C+
AF-19 Mercenary 1,1931,1601,7520.662C0.8924.651%B17.155%D13.5C-N/A6085.9h13.1C++53.3C**
Bouncing Betty 1,1411,1406318.095S16.5430.038%FN/A167.6B*N/A4696.8h1.6B*5.4D
Breaker Rocket Pods 1,3311,1281955.785C4.2349.989%C++N/A70.1C12.6C26816.1h14B27.9B
NC14 Bolt Driver 1,0721,0674912.173C++0.6233.516%C-78.913%B+19.6CN/A6054.5h2.2B+6.5B
C75 Viper 1,4151,0262803.664C+2.1151.363%AN/A30.5C+11.6B*17833.6h17.8D-34.7C++
NSX-P Tanto 9949531,1140.855C+0.7027.807%C**21.931%D13.9DN/A4068.8h15.7C+56.4C++
M12 Kobalt 9979424321.907B+20.3620.438%B+19.427%C++47.6C--2.8C*15719.8h21.9C107.3C*
Titan-150 HEAT 1,3268722124.113C+2.5661.373%A++2.867%C+19C9.9C++14245.8h6.9D*11.3C+
C85 Canister-H 884795898.933C7.3863.401%A8.679%D108.9C+12.2B**3597.3h10D15.8C+
Rocklet Rifle 1,8277736961.111B++0.4469.516%A*N/A51.2A++69.8S79615.1h31B+44.6B**
AF-6 Shadow 7617555711.322C0.2331.964%C--26.887%C+20.1D-N/A5037.6h5.8C+18.3C
Vortek Rotary 1,1737463522.119C++0.5728.951%C1.206%D15.3C+8.8C11048.6h65.6B226.7C**
NC6S Gauss SAW S 6896754881.383C+0.1723.767%C+27.111%B28.6DN/A7423.6h11.6C48.6C+
Xiphos Anti-Personnel Phalanx Tower 6796536108.833B+107.2829.952%C++N/A89.5C--3.6D--2807.3h16.5C++55.1C*
NS-11C 6696441,1890.542C--1.0126.685%B17.857%C7.8D-N/A2982.7h19.2D*71.8C
LB00 Python AP 8716143617.056C+15.5062.188%B+N/A55.3C++23.2C++28711.1h4C++6.4B+
AF-4 Cyclone 6085974891.221C+0.3326.105%C+20.771%C*21.2DN/A7828.2h10.9C++41.9C++
Frag Grenade 6015921592N/A590.4550.61%B+N/A422.9C-6.4C--15081.4h4.2D8.3C+
SAS-R 5805762172.654C+1.1032.082%D*70.139%C++25.5DN/A7922.6h2B+6.2C+
AF-8 RailJack 5765741453.959B+2.4137.925%C+81.01%B++20.4CN/A5428.2h2.1B+5.6B
Coyote Missiles 8475631005.63B*4.0850.52%CN/A71.3B++35.9B+4337.9h27.6B++54.7B+
AF-18 Stalker 5635496960.789C-0.7627.578%C+15.847%D14.6D--N/A3837.6h14.1C--51.1C+
M20 Basilisk 668494746.676A++5.1250.541%A+4.656%C-27.4B+9.7C**17618h103.8C205.4B+
NC15 Phoenix 729493806.163M*4.6156.122%BN/A16.5B7.9C--15029.8h10.3C+18.4C++
AF-41 Hacksaw 5034922042.412C+0.8637.293%C++14.024%C26.7CN/A7918.4h9.3C24.9C+
Blitz GD-10 5084895050.968C+0.5826.695%B20.859%B++19.2C--N/A7725.5h14.2C**53.1B
M20 Mustang 9224869160.531C--1.0231.635%C*1.44%C5.9D5.3D6882.7h217.9D**688.9D*
Orbital Strike Uplink 6534791479N/A477.451024.39%UN/A1197.5U435U66570.4h1.8T*0.2T*
Hawk GD-68 7934595510.833C**0.7271.743%AN/A15.3C+11.1C*17030h8.7C+12.2C**
M20 Basilisk 6524564210.857C+9.3159.237%B*4.386%C50.7C++21.8C*3349h93.2C**157.4B+
M20 Basilisk 554436875.011B*3.4640.992%B7.569%B++22.6C++6.1C14519.3h84.6C*206.3B+
NS-44 Commissioner 4414326510.664C0.8934.166%C19.444%C--14.3D-N/A5430.2h4C+11.7C+
AF-57 Piston 4294224470.944C0.6131.382%D--13.507%C+14.4D-N/A4629.4h4.9C+15.6C-
Spear Anti-Vehicle Phalanx Tower 6334192516.76C-15.2155.238%B+3.341%C+39.9C20.4C--23210.5h6.4B+11.5B++
NC9 A-Tross 4154082751.484C*0.0724.217%C27.451%B20.8DN/A5219.6h12.7D**52.5D
Skyguard 632400745.405B++3.8530.985%C*1.75%C19.1B++11.1B+17720.9h98.3B+317.2B+
MGR-C1 Charger 4083973861.028C+0.5225.809%C23.426%C11.2D--N/A3935.4h11.4B+44.3C**
M96 Mjolnir-H 563376626.065B4.5149.76%C+N/A44.8C+22.3D3828.4h42.5C85.4C+
Icikill 37037015,5930.024D1.5330.654%C+8.649%C+0.4C--N/A1952.2h2C*6.7C*
L100 Python HEAT 4603451345U343.4564.88%A+N/A53.1B**17.7B**3126.5h5.4C++8.3B++
AF-34 Mattock 3453401133.009C+1.4643.106%B*12.941%D-35.4C-N/A1549.6h8.8D-20.4C+
CAS30 Tank Buster 528326427.762M+6.2146.825%C*N/A15.7A+9.8B++12420.7h40.8B++87.1B++
NS-03 Thumper 3313171422.232M+0.6825.951%D-N/A44B+1.9B++987.2h6.2B+23.9C++
GR-22 3263152601.212C+0.3421.68%D21.587%C*25.8CN/A8912.2h14.2C65.6C
NS-11P 3163102951.051C+0.5023.344%C21.613%C+8.5D--N/A3436.3h13.8C+59C+
L-30R Vektor 4923101971.574C0.0229.895%D--N/A6D3.5C--4651.7h74.6C*249.5C
NSX Tanto 3123073001.023C0.5325.258%C23.127%C-19DN/A6416.2h13.2C++52.4C++
C150 Dalton 4943072611.808B+10.2637.524%C+N/A30.4C18.5C29910.1h3.9C*10.4C**
NC6A GODSAW 3113062691.138C--0.4126.74%C-19.281%D*27.1D--N/A10311.3h11.7C+43.8C-
NSX Masamune 4863042901.048C*0.5065.577%B*N/A27.9C16.7C**20010.9h15.4C23.5C+
Shrike 4263044090.743C+0.8161.499%B+1.316%D--22.9C+9.2C--28313.3h7.2C11.7C++
L-24R Spur 3223033010.1B+8.5536.229%C--1.32%D25.3C--1.6C--8512h22.6C**62.5C*
Gauss SPR 3043001611.863C+0.3131.206%C39%B+24.4CN/A6212.3h5C*15.9C++
LA8 Rebel 3002975110.581C0.9748.542%A**14.815%D-9.9D-N/A3129.9h13.7T*28.2C-
E540 Halberd 425296555.382C3.8344.862%C+1.351%D-25.3C-11D20711.7h6.7D-14.8C
Gauss Rifle S 3012943010.977C+0.5723.305%C-24.83%B+12.3D--N/A3323.9h12.6C--54C
NC4 Mag-Shot 2962925020.582C0.9729.065%C**17.466%C21.6CN/A9113.5h8C*27.5C**
Mag-Cutter 26726622,4110.012C1.5414.597%D*17.293%A++0.2DN/A11133.7h2.4C*16.7C
NSX-P Naginata 2682591911.356C+0.2017.956%D--24.324%D35C-1.2C++1237.4h14.3C79.9D
The Slasher 2522524,6860.054C++1.5039.024%C**11.905%C*1CN/A3249.7h2.2C++5.5C+
19A Fortuna 2532492760.902C0.6523.356%D--18.474%C--12.6D--N/A4019.8h11.2D48.1D
Enforcer ML85 455235337.121B5.5747.038%B++2.553%C**23C+21.6B*36910.2h14.9D31.8C++
MGR-A1 Vanquisher 2212151591.352C+0.2025.224%D13.488%D**30.7C--N/A877h12.4D49.3C--
LA39 Bruiser 2172141941.103C+0.4567.163%B+9.346%D--26.4DN/A928.1h3D-4.4C+
Hoplon Anti-Aircraft Phalanx Tower 348211452.75A+51.2036.264%B*N/A52.8D34.3D3344h48.7C++134.4C**
NSX-P Tengu 2092021631.239C*0.3128.149%D*16.337%D-23.2DN/A588.7h12.4C**44C+
NSX Yumi 218202732.767B*1.2222.708%D--7.426%F-28.5C--2.3A++887.1h7A++30.7B*
NSX Tengu 2031991891.053C0.5032.73%D17.588%D22.1DN/A709h13.5C+41.4C+
MANA Anti-Personnel Turret 2011961781.101N/A0.4524.635%UN/A1960U50U4912000.1h47.8T*194.1T*
NCM2 Falcon 2681713380.506D1.0565.635%M+6.433%B++6.6D--3.7C--5826h28.2T*42.9D--
AF-22 Crow 2521701301.308A+0.2477.974%A+1.176%D-27.4B+13.2C*1696.2h6B*7.7B**
NS-44L Blackhand 1711701211.405C++0.1551.412%B**34.706%D9.1D--N/A2918.6h3.1B+6B++
NS-20 Gorgon 1841661401.186C*0.3725.872%C++20.482%C+16.6C1.8B+6010h37.6C+145.5C*
NS-11A 1701661551.071C0.4822.354%D20.482%C12.2D-N/A5313.6h13.7C+61.5C+
Spear Anti-Vehicle Phalanx Turret 274162533.057D1.5148.467%B+3.086%C-28.4D19.6C3055.7h12.6D*26C--
NS-20 Gorgon 1661561381.13C*0.4227.982%B+19.231%C16.3C1D619.6h37C++132.2B
Gauss Rifle Burst 1521481101.345C0.2126.581%C22.297%D14.1D*N/A4410.5h14.2D*53.3D
Spear Anti-Vehicle Phalanx Turret 205144624B22.4552.425%C+3.472%D29.4C--12.4D*1244.9h6.8B++12.9B**
M20 Basilisk 178133403.325C++1.7732.34%C**4.511%C-20.8C+7C+1436.4h81.6C+252.3C++
NS Baron G5 1281261630.773C--0.7834.259%D*22.222%A+12.1D*N/A4610.4h5C14.6C+
MAX Punch 2851211,5510.078C+1.4791.049%M++N/A0.9C1.2B+3137.4h21.9T-24.1F--
NS-357 Underboss 1081061290.822C0.7333.156%D17.925%D16.6D-N/A746.4h4.1C+12.4C+
Hyena Missile Launcher 14897372.622B++1.0730.544%DN/A14.7C7.7D1056.6h30.1B++98.7B
E540 Halberd-H 14495175.588C4.0447.303%D*2.105%C++26.4D13.6D-2813.6h5.6C*11.9C+
NCM2 Falcon 169941290.729C0.8271.337%M+2.128%D*7.6D-6B+8512.4h39.2T*55D--
M20 Basilisk-H 11591204.55C3.0045.5%C++6.593%C+37.9C--10C1902.4h62.3C+137C++
AP30 Shredder 15687204.35C2.8035.746%B*N/A15.5D12.3D1535.6h118.6D-331.7C
Hornet Missiles 14684810.5B++8.9560.977%C++1.19%C--64.6C+47.7C**6091.3h12C19.7C+
NS-10 Burster 13181621.306B+0.2528.581%C-3.704%D6C++3.7C+6213.4h110.2B**385.6B+
NS-TMC-01 "His Regards" 80807010.114M1.4435.524%B++17.5%A+1.7C**N/A547.4h2.5C+7B+
M12 Kobalt 8280326.667A++25.1215.156%D20%C*44.4D-1.1D--1891.8h21.2C-139.7C
L105 Zephyr 9273514.6C**13.0538.663%C--N/A33.2D8.6C+2572.2h10.1F-26.2D*
EM4 Longshot 7171164.438B2.8932.334%D*71.831%D-21.5DN/A793.3h2.1C++6.6C
NS-AM7 Archer 7970930.753B+0.8058.223%C+28.571%B**8.1C+1D*838.6h18.8C++32.3C++
M96 Mjolnir 9763144.5C2.9530.24%DN/A42B+22.7C*2851.5h25.7B**84.8B+
Hunter QCX 82632090.301D1.2589.788%M+15.873%D3.3D--1C5519.1h59T*65.7D*
NS-10 Burster 9161401.525B+0.0330.023%C4.918%C+8.1B*4C+767.5h112.3B**374.2B++
NS CandyCannon 3000 70561370.409C1.1485.913%S41.071%B+3.8D--N/A8314.8h56.2T*65.4T*
M20 Wyvern 6854183C1.4550.662%A**5.556%B+4D**1F-3113.4h89.3C176.3B+
NSX Daimyo 545477.714B**6.1635.106%D*94.444%C++24.5D--N/A982.2h3.1D8.7D-
M60-G Bulldog 5953153.533C1.9829.27%DN/A15.6D-1.8D*773.4h10.5F35.9D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7001,677,46796.7h
Spawn Beacon684,7854.1h
Skywall Shield Emitter35111.9h
Turret AI Module29954.3h
Structure Shield Module45742.7h
Repair Module61,2915.1h
Bunker42522.6h
Nanite Revive Grenade01,3540.4h
Medical Kit329911h
Medical Applicator465241,84519.7h
Blast Wall23462.3h
Cortium Silo04371.2h
Rampart Wall101,15510.7h
Restoration Kit1392,3202.7h
Deconstruction Tool07,8881.6h
Welding Device12,7810.4h
Xiphos Anti-Personnel Tower47493.7h
Hoplon Anti-Aircraft Phalanx Tower35972.5h
Spitfire Auto-Turret182,2113.2h
Spear Anti-Vehicle Tower25252.1h
G40-F Ranger0690h
Recon Detection Device909,82417.9h
G30 Walker0790.1h
M40 Fury01710.2h
Shield Recharging Field141,2790.6h
Ammunition Package1244,2676.4h
Anti-Infantry MANA Turret215941.4h
Solid Wall0620.5h
Nano-Repair Grenade01,5790.4h
Flail Targeting Dart164123.9h
Pain Spire11860.9h
WLT-Howler Mining Laser01500.1h
Alarm Module0950.2h
Hardlight Barrier1031,8103h
Router11420.2h
Orbital Strike Target Designator592275.8h
Elysium Spawn Tube13361.5h
Spear Anti-Vehicle Turret21881.2h
Vehicle Gate42712.9h
Pillbox02582h

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