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Sgt.  st Class current1y986[OYEA] current1y986
TR BR 20

KDR: 2.87

Score: 22m

Last Seen: Nov 21st, 2019 2:07 AM
- OFFLINE - 408.1 hour(s)

Prestige 1, Battle Rank 20 - Terran Republic on Connery - Outfit Leader of Bad Company 2[OYEA] Bad Company 2
TR outfit on Connery

Members: 7
Level Progress (to 21): 76%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS T5 AMC LC2 Lynx M77-B LC3 Jaguar L100 Python HEAT Hellfire Rocket Pods C150 Dalton SMG-46 Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $970,776 MLG Score: 776
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.027%19.519%50815121211,5123.09379-0.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.622%0.937B*-0.219C0.184C++HEAD ++ (~6.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.394B11.70.179C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.298%1.384%541412231,73440710034.26044173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.066%-0.105C+-0.181C-0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.9-0.06C+62.4-0.173C109.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.315%4.204%439412232,1417046763.03688316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.441%0.027C+1.077B**0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.76B++3.80.694B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.322%2.818%591712202,66149312075.38664220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.869%-0.447C---0.381C--0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.809B++70.82B++15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.188%78.575%591212251,90959043.23012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.827%1.087B**0.745B++-0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+2.10.337C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bad Company 2[OYEA] Bad Company 2
TR outfit on Connery

Members: 7
22m327.3%491 (29.5k)440 (26.4k)2.8673925,1048,7553.3278120 (20)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR122713517.609%17.109%30105:436

50% Engineer9% Infiltrator27% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2013 4:50 AMJan 1st, 2017 2:15 AMDec 6th, 2019 1:42 AM (2d) (PST)Nov 21st, 2019 12:25 AM (17d) (PST)Nov 20th, 2019 10:07 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6551035520.5010.1750.0861.9060.082776

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,3206,16233,15830105114526,373

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
835.9h/34.8d 4,031 4,295 5,541 95.6k 1,224 2,949 4,108 32.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:353
Deaths:180
KDR:1.961
Accuracy:19.487% C+
HSR:31.162% B**
MSW-R
C*
Kills:85
Deaths:20
KDR:4.250
Accuracy:24.095% C*
HSR:18.824% D
Kills:438
Deaths (as Heavy Assault):200
Deaths (to Heavy Assaults):2,087
KDR:2.19
Kill Difference:238
Playtime:45.280 hours
Usage:5%
Score:0.828m
Score/min:305
Accuracy (listed only):21.791%
HSR (listed only):24.993%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
B
Kills:4,757
Deaths:2,175
KDR:2.187
Accuracy:25.248% B
HSR:20.706% C++
LC2 Lynx
A
Kills:1,788
Deaths:375
KDR:4.768
Accuracy:30.271% A
HSR:16.107% D--
LC3 Jaguar
C*
Kills:1,597
Deaths:475
KDR:3.362
Accuracy:25.031% C*
HSR:18.535% C
NS-11C
A++
Kills:374
Deaths:82
KDR:4.561
Accuracy:32.578% A++
HSR:12.834% D*
TRAC-5
B**
Kills:230
Deaths:139
KDR:1.655
Accuracy:22.837% C*
HSR:25.652% B**
HC1 Cougar
C+
Kills:189
Deaths:71
KDR:2.662
Accuracy:23.780% C+
HSR:15.344% D*
Kills:8,935
Deaths (as Engineer):3,317
Deaths (to Engineers):2,459
KDR:2.6937
Kill Difference:5,618
Playtime:419.465 hours
Usage:50%
Score:12.136m
Score/min:482
Accuracy (listed only):26.624%
HSR (listed only):18.196%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B
Kills:4,757
Deaths:2,175
KDR:2.187
Accuracy:25.248% B
HSR:20.706% C++
LC2 Lynx
A
Kills:1,788
Deaths:375
KDR:4.768
Accuracy:30.271% A
HSR:16.107% D--
LC3 Jaguar
C*
Kills:1,597
Deaths:475
KDR:3.362
Accuracy:25.031% C*
HSR:18.535% C
SMG-46 Armistice
C*
Kills:788
Deaths:371
KDR:2.124
Accuracy:26.809% C*
HSR:13.325% D
NS-11C
A++
Kills:374
Deaths:82
KDR:4.561
Accuracy:32.578% A++
HSR:12.834% D*
TRAC-5
B**
Kills:230
Deaths:139
KDR:1.655
Accuracy:22.837% C*
HSR:25.652% B**
HC1 Cougar
C+
Kills:189
Deaths:71
KDR:2.662
Accuracy:23.780% C+
HSR:15.344% D*
Kills:9,723
Deaths (as Light Assault):3,688
Deaths (to Light Assaults):1,559
KDR:2.63639
Kill Difference:6,035
Playtime:224.067 hours
Usage:27%
Score:6.321m
Score/min:470
Accuracy (listed only):26.651%
HSR (listed only):17.501%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B++
Kills:1,689
Deaths:407
KDR:4.150
Accuracy:42.002% B++
HSR:78.390% C**
SMG-46 Armistice
C*
Kills:788
Deaths:371
KDR:2.124
Accuracy:26.809% C*
HSR:13.325% D
TX2 Emperor
C++
Kills:421
Deaths:427
KDR:0.986
Accuracy:29.173% C++
HSR:15.915% D
RAMS .50M
B*
Kills:220
Deaths:25
KDR:8.800
Accuracy:44.342% B*
HSR:80% C*
TS2 Inquisitor
C+
Kills:218
Deaths:151
KDR:1.444
Accuracy:26.649% C
HSR:19.725% C+
TX1 Repeater
A
Kills:101
Deaths:136
KDR:0.743
Accuracy:23.670% C+
HSR:30.693% A
Kills:3,437
Deaths (as Infiltrator):1,517
Deaths (to Infiltrators):1,366
KDR:2.26566
Kill Difference:1,920
Playtime:79.341 hours
Usage:9%
Score:1.121m
Score/min:235
Accuracy (listed only):32.107%
HSR (listed only):39.674%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C*
Kills:788
Deaths:371
KDR:2.124
Accuracy:26.809% C*
HSR:13.325% D
NS-11A
B**
Kills:300
Deaths:112
KDR:2.679
Accuracy:27.710% B+
HSR:31.333% B**
SABR-13
C++
Kills:237
Deaths:174
KDR:1.362
Accuracy:25.195% C
HSR:27.004% C++
T1 Cycler
B
Kills:74
Deaths:30
KDR:2.467
Accuracy:24.029% B
HSR:16.216% D-
Kills:1,399
Deaths (as Combat Medic):687
Deaths (to Combat Medics):790
KDR:2.03639
Kill Difference:712
Playtime:40.508 hours
Usage:5%
Score:1.026m
Score/min:422
Accuracy (listed only):25.936%
HSR (listed only):21.970%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:232
Deaths:36
KDR:6.444
Accuracy:14.168% D
HSR:22.414% C**
M3 Pounder HEG
C--
Kills:201
Deaths:39
KDR:5.154
Accuracy:34.483% C--
HSR:1.990% D
MRC3 Mercy
B+
Kills:149
Deaths:15
KDR:9.933
Accuracy:15.030% C
HSR:23.490% B+
M1 Heavy Cycler
B+
Kills:82
Deaths:14
KDR:5.857
Accuracy:11.532% D
HSR:20.732% B+
MR1 Fracture
B
Kills:70
Deaths:56
KDR:1.250
Accuracy:35.038% C
HSR:4.286% B
MR1 Fracture
C
Kills:67
Deaths:53
KDR:1.264
Accuracy:34.835% C
HSR:2.985% C
M3 Pounder HEG
B**
Kills:66
Deaths:18
KDR:3.667
Accuracy:36.324% C-
HSR:4.545% B**
Kills:867
Deaths (as MAX Suit):115.500
Deaths (to MAX Suits):458
KDR:7.50649
Kill Difference:751.500
Playtime:21.656 hours
Usage:3%
Score:0.614m
Score/min:473
Accuracy (listed only):25.916%
HSR (listed only):11.492%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C*
Kills:946
V. Kills:269 350%
Deaths:125
KDR:7.568
Accuracy:48.701% C++
KPH:56.800 C
VKPH:16.200 C*
M18 Needler
B
Kills:303
V. Kills:310 97%
Deaths:148
KDR:2.047
Accuracy:34.443% B+
KPH:11.300 C+
VKPH:11.600 B
M18 Rotary
C
Kills:275
V. Kills:223 123%
Deaths:200
KDR:1.375
Accuracy:32.255% C++
KPH:10.200 C
VKPH:8.200 C
Hornet Missiles
C
Kills:96
V. Kills:67 141%
Deaths:12
KDR:8
Accuracy:60.840% C++
KPH:43.600 C
VKPH:30.500 C
Coyote Missiles
C+
Kills:59
V. Kills:59 98%
Deaths:19
KDR:3.105
Accuracy:52.670% C+
KPH:17.600 C
VKPH:17.600 C
Kills:1,679 (578 + 0)
Deaths:504
KDR:3.331
VKDR:1.841
Vehicle Kills:928
Kill Difference:1,175
Playtime:76.065 hours
Usage:9%
Score:1.456m
Score/min:319
Piloting Accuracy:32.255%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:851
V. Kills:610 139%
Deaths:79
KDR:10.772
Accuracy:34.315% C--
KPH:42.700 B+
VKPH:30.600 B+
L105 Zephyr
A
Kills:357
V. Kills:26 N/A
Deaths:26
KDR:13.731
Accuracy:41.783% C+
KPH:83.300 A
VKPH:6.100 C--
AP30 Shredder
B++
Kills:222
V. Kills:105 209%
Deaths:25
KDR:8.880
Accuracy:27.216% D
KPH:39 B++
VKPH:18.500 C+
CAS30 Tank Buster
C+
Kills:210
V. Kills:181 115%
Deaths:139
KDR:1.511
Accuracy:45.664% C+
KPH:5.500 D
VKPH:4.800 D
L105 Zephyr PX
B++
Kills:120
V. Kills:11 N/A
Deaths:1
KDR:120
Accuracy:44.950% D
KPH:113.500 B++
VKPH:10.400 C++
Kills:1,760 (210 + 1,550)
Deaths:270
KDR:6.519
VKDR:3.456
Vehicle Kills:933
Kill Difference:1,490
Playtime:68.931 hours
Usage:8%
Score:1.809m
Score/min:437
Piloting Accuracy:45.664%
Gunner Accuracy:44.950%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:1,390
V. Kills:216 N/A
Deaths:68
KDR:20.441
Accuracy:46.084% D
KPH:60.500 A++
VKPH:9.400 D
L100 Python HESH
B++
Kills:171
V. Kills:19 N/A
Deaths:9
KDR:19
Accuracy:54.342% B++
KPH:71.800 B++
VKPH:8 C+
Kills:1,561 (1,561 + 0)
Deaths:77
KDR:20.273
VKDR:3.052
Vehicle Kills:235
Kill Difference:1,484
Playtime:25.371 hours
Usage:3%
Score:0.467m
Score/min:306
Driving Accuracy:54.342%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:635
V. Kills:241 262%
Deaths:29
KDR:21.897
Accuracy:39.558% C
KPH:36.700 B**
VKPH:13.900 C**
P2-120 AP
B**
Kills:515
V. Kills:363 141%
Deaths:39
KDR:13.205
Accuracy:36.754% D--
KPH:34.200 C*
VKPH:24.100 B**
P2-120 HEAT
B++
Kills:65
V. Kills:16 382%
Deaths:11
KDR:5.909
Accuracy:35.283% D
KPH:34.200 B++
VKPH:8.400 C-
Kills:1,215 (580 + 635)
Deaths:79
KDR:15.380
VKDR:7.848
Vehicle Kills:620
Kill Difference:1,136
Playtime:34.225 hours
Usage:4%
Score:1.277m
Score/min:622
Driving Accuracy:35.283%
Gunner Accuracy:39.558%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M*
Kills:111
V. Kills:20 N/A
Deaths:8
KDR:13.875
Accuracy:36.184% C++
KPH:92.700 M*
VKPH:16.700 M++
Kills:111 (0 + 111)
Deaths:8
KDR:13.875
VKDR:2.500
Vehicle Kills:20
Kill Difference:103
Playtime:1.198 hours
Usage:0%
Score:0.059m
Score/min:824
Driving Accuracy:N/A%
Gunner Accuracy:36.184%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:122
V. Kills:2 N/A
Deaths:46
KDR:2.652
Accuracy:44.818% B
KPH:29.500 D
VKPH:0.500 D--
Kills:122 (122 + 0)
Deaths:46
KDR:2.652
VKDR:0.043
Vehicle Kills:2
Kill Difference:76
Playtime:4.137 hours
Usage:0%
Score:0.025m
Score/min:101
Driving Accuracy:44.818%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T5 AMC 4,7904,7572,1752.187A+0.6825.248%B20.706%C++34.5B++N/A120138h12.1B++47.9B+
LC2 Lynx 1,7961,7883754.768M*1.9030.271%A16.107%D--55.2B**N/A31132.4h12.3B++40.7B*
M77-B 1,6931,6894074.15B**1.2842.002%B++78.39%C**40.4B*N/A11841.8h2.2B+5.2B++
LC3 Jaguar 1,6041,5974753.362A0.4925.031%C*18.535%C40.3B+N/A20739.6h11.3B+45.1B+
L100 Python HEAT 1,6061,3906820.441M++17.5746.084%D4.317%A60.4A++9.4D30323h2.8A++6A
Hellfire Rocket Pods 1,2159461257.568C++4.7048.701%C++1.269%B+57C16.2C*47416.6h19.3C*39.6B
C150 Dalton 1,4618517910.772B7.9034.315%C--N/A42.8B+30.7B+83719.9h3B*8.8B+
SMG-46 Armistice 7907883712.124B**0.7426.809%C*13.325%D38.6BN/A15620.4h12.2B++45.6B+
E540 Halberd 8766352921.897A*19.0339.558%C7.402%A*36.7B**13.9C**33417.3h4.2A10.5B*
P2-120 AP 8785153913.205B*10.3436.754%D--4.66%B*34.3C**24.2B**85315h6.9C++18.7C
C-4 6364302791.541C++1.3327.854%C**N/A75.4C+36.1B+8565.7h1.5C+5.4C**
TX2 Emperor 4244214270.986C++1.8829.173%C++15.915%D40.5B+N/A14310.4h7.4B*25.3B++
NS-11C 376374824.561S1.6932.578%A++12.834%D*47.9B*N/A4867.8h11.2B*34.2B*
M60-A Bulldog 433365615.984C+3.1235.813%C+N/A40.6C*7.6C**4489h4.4B*12.3B++
L105 Zephyr 3833572613.731C**10.8641.783%C+N/A83A6D7454.3h3.5A+8.5B*
T9 CARV 3643531801.961B+0.9119.487%C+31.162%B**33C*1B**19410.7h11.6B++59.4B+
M18 Needler 6133031482.047C+0.8234.443%B+1.32%C--11.3C+11.6B33726.8h137.1C**398.2B+
NS-11A 3003001122.679A0.1927.71%B+31.333%B**49.2B++N/A2216.1h12.2B+44.1B+
Tank Mine 529298783.821B+0.9523.651%DN/A78.4D60.8C+15863.8h1.3B**5.5B+
M18 Rotary 4982752001.375C+1.4932.255%C++2.545%C*10.1C8.2C16227.1h135.7C++420.6C++
SABR-13 2402371741.362C+1.5125.195%C27.004%C++24.9C-N/A809.5h14.1D55.8C
MRC3 Mercy 233232366.444A++3.5814.168%D22.414%C**38B+N/A1586.1h15.4B**108.9B
Chainblade 2322307,2710.032B+2.8444.893%AN/A0.5C+N/A3462.1h2.2B+4.9B+
TRAC-5 2312301391.655A1.2122.837%C*25.652%B**31.9B*N/A1887.2h12.1B++53B+
AP30 Shredder 327222258.88C+6.0127.216%D4.054%A++38.9B++18.4C+5135.7h43.8B**161.1B*
RAMS .50M 220220258.8A+5.9344.342%B*80%C*57.9A++N/A4683.8h1.5A3.5B*
TS2 Inquisitor 2202181511.444B1.4226.649%C19.725%C+44.5C*N/A2404.9h8.1B++30.5B+
CAS30 Tank Buster 3912101391.511C+1.3645.664%C+N/A5.5D4.8D17938h52.6C*115.2C**
M3 Pounder HEG 225201395.154A*2.2934.483%C--1.99%D30.5A3.6C*1956.6h9.4A27.3B++
Frag Grenade 1941941194N/A191.1348.436%B+N/A646.7B*N/A32220.3h3B*6.1B++
HC1 Cougar 193189712.662A++0.2123.78%C+15.344%D*39.4B+N/A2984.8h9.8B*41.3B+
Hunter QCX 1751751491.174B++1.6931.366%D36.571%B++20.3B++N/A758.6h3B+9.6B
L100 Python HESH 190171919B++16.1354.342%B++2.924%A71.3B++7.9C+3422.4h2.6B*4.7B*
T7 Mini-Chaingun 172170921.848B**1.0219.484%B+16.471%B*36.2C++N/A2574.7h13.6B+70B+
MRC3 Mercy 150149159.933M*7.0715.03%C23.49%B+49.7A+N/A2413h14.4A95.6B+
MANA Anti-Vehicle Turret 222143492.918B**0.0553.183%C+4.196%C++46.1B++25.5C+7733.1h6.3B++11.8B*
S12 Renegade 124122462.652C++0.2244.818%B19.672%M29.8DN/A1014.1h4C-9C+
L105 Zephyr PX 1311201120S117.1344.95%D1.667%A109.1B+10C+5201.1h3A6.6B*
ML-7 148112871.287B**1.5852.118%C--2.679%C+24.9C++8D4624.5h5.1B*9.7B++
M60-G Bulldog 131111813.875A*11.0136.184%C++4.505%B**92.5M*16.7M++8231.2h4.5A12.3B**
TX1 Repeater 1021011360.743C+2.1223.67%C+30.693%A30.6C++N/A1543.3h12.3B+51.9B
Hornet Missiles 16396128C**5.1360.84%C++2.083%B++43.6C30.5C7472.2h11C++18.1C*
MANA Anti-Personnel Turret 9895303.167N/A0.3016.408%UN/A950U30U2998800.1h17.2T*104.6T*
NS Decimator 121931090.853C2.0155.449%D3.226%B*22.7D-6.8D*2544.1h5C+9C
MSW-R 8685204.25B**1.3824.095%C*18.824%D53.1B+N/A4731.6h10.3B++42.9B+
M1 Heavy Cycler 8382145.857M**2.9911.532%D20.732%B+31.5B**N/A1652.6h13.2A114.8B+
T1 Cycler 7574302.467B**0.4024.029%B16.216%D-30.8BN/A2662.4h12.4B++51.5B++
MR1 Fracture 12870561.25B**1.6235.038%C4.286%B7.4C+6.2B*1179.4h69.4C-198.1C
MR1 Fracture 12167531.264B*1.6034.835%C2.985%C7.8C6.3B++1228.6h68C--195.1C
M3 Pounder HEG 7166183.667A0.8036.324%C-4.545%B**26.4B++2D*2542.5h12.6B**34.6B+
P2-120 HEAT 8165115.909C++3.0435.283%D1.538%D-34.2B++8.4C-14091.9h5.6B*15.8B+
Coyote Missiles 11859193.105C+0.2452.67%C+N/A17.4C17.4C3993.4h47.3C+89.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon107980.9h
Nano-Armor Kit423676,45851.9h
Anti-Vehicle MANA Turret115031.2h
AE Nano-Armor Kit64,2520.6h
Nanite Revive Grenade04360.1h
Medical Applicator23398,67210.6h
Restoration Kit344581.1h
NS Patriot Flare Gun1620.1h
Ammunition Package112290.8h
Medical Kit765741.7h
Anti-Infantry MANA Turret81160.6h
Recon Detection Device165021.5h

Check the help document for the dictionary if you want to learn more about words used here.


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