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Executor current1yNC[BRCK] current1yNC
NC BR 222

KDR: 8.53

Score: 141m

Last Seen: Jun 9th, 2019 6:44 PM
- OFFLINE - 160.3 hour(s)

Prestige 1, Battle Rank 100 (222 total) - New Conglomerate on Emerald - Outfit Officer of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd C85 Canister-H SAS-R LA1 Anchor AC-X11 LB00 Python AP AP30 Shredder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $980,784 MLG Score: 784
Fun Score: N/A
Cheeseburgers Flipped: 210TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.445%29.971%91219119117,1006.245442.285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.939%1.816A++1.399A-0.772D-HEAD ++ (~14.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.598B+9.10.361C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.559%1.017%3292120898353810231.8237596%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.15%1.496A+-0.531D-0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
840.479B+43.30.183C++40.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.672%1.193%1270712035,36657118009.38112298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.495%-0.222C-0.891D---0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.635B+5.40.565B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.049%3.523%598714119627,9916381494643.8044187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.291%0.265C*-0.225C0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.786B++100.749B++15.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.428%74.067%5987212082,57241926.13842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.069%1.267A0.454B+-0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+1.80.421B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 13
141m1505.1%1113 (66.8k)1026 (61.6k)8.5307876,5048,96810.6304222 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210598716.187%12.04%19515:2320

81% Engineer7% Heavy Assault6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2014 10:19 PMOct 19th, 2014 1:07 AMJun 15th, 2019 11:18 AM (19h) (PST)Jun 9th, 2019 3:29 PM (7d) (PST)Jun 9th, 2019 2:44 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
833487850.5570.0650.06710.6880.153784

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,9972,90947,0883344641961,575

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2289.3h/95.4d 18,829 9,211 36,599 1468.1k 1,103 5,537 21,034 114.5m

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:1,804
Deaths:264
KDR:6.833
Accuracy:31.297% A
HSR:23.337% C**
NS Baron G5AE
A+
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F--
HSR:23.065% A+
GD-7F
B*
Kills:477
Deaths:174
KDR:2.741
Accuracy:28.777% B*
HSR:24.528% B*
Kills:3,534
Deaths (as Engineer):669
Deaths (to Engineers):2,538
KDR:5.28251
Kill Difference:2,865
Playtime:1,844.497 hours
Usage:81%
Score:109.089m
Score/min:986
Accuracy (listed only):28.439%
HSR (listed only):23.643%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,024
Deaths:357
KDR:5.669
Accuracy:27.514% B+
HSR:28.903% B+
EM6
A*
Kills:1,256
Deaths:144
KDR:8.722
Accuracy:31.159% A++
HSR:38.455% A*
GD-22S
A+
Kills:1,212
Deaths:153
KDR:7.922
Accuracy:31.166% A+
HSR:29.703% B*
NS-15M AE
B++
Kills:1,175
Deaths:152
KDR:7.730
Accuracy:28.435% B+
HSR:32.936% B++
NC6 Gauss SAW
A*
Kills:1,168
Deaths:126
KDR:9.270
Accuracy:28.867% A++
HSR:35.959% A*
NS-15M1
A*
Kills:1,165
Deaths:95
KDR:12.263
Accuracy:32.544% A++
HSR:37.253% A*
NC6A GODSAW
C**
Kills:777
Deaths:99
KDR:7.848
Accuracy:30.376% C**
HSR:28.571% C*
Kills:8,777
Deaths (as Heavy Assault):1,126
Deaths (to Heavy Assaults):1,749
KDR:7.79485
Kill Difference:7,651
Playtime:157.337 hours
Usage:7%
Score:5.921m
Score/min:627
Accuracy (listed only):30.009%
HSR (listed only):33.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:1,804
Deaths:264
KDR:6.833
Accuracy:31.297% A
HSR:23.337% C**
NS Baron G5AE
A+
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F--
HSR:23.065% A+
MKV-P Suppressed
A
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B+
HSR:32.694% A
AF-4G Cyclone
B**
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C**
HSR:28.081% B**
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B*
GD-7F
B*
Kills:477
Deaths:174
KDR:2.741
Accuracy:28.777% B*
HSR:24.528% B*
Kills:6,749
Deaths (as Light Assault):1,292
Deaths (to Light Assaults):1,449
KDR:5.22368
Kill Difference:5,457
Playtime:142.986 hours
Usage:6%
Score:3.416m
Score/min:398
Accuracy (listed only):29.012%
HSR (listed only):25.879%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A+
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F--
HSR:23.065% A+
MKV-P Suppressed
A
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B+
HSR:32.694% A
AF-4G Cyclone
B**
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C**
HSR:28.081% B**
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B*
Carnage AR
B++
Kills:208
Deaths:78
KDR:2.667
Accuracy:28.008% B++
HSR:18.269% C
Kills:4,676
Deaths (as Combat Medic):932
Deaths (to Combat Medics):550
KDR:5.01717
Kill Difference:3,744
Playtime:16.344 hours
Usage:1%
Score:17.024m
Score/min:17,360
Accuracy (listed only):28.401%
HSR (listed only):25.136%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,413
Deaths:170
KDR:14.194
Accuracy:43.253% B++
HSR:73.767% B+
NS-44 Commissioner AE
B+
Kills:1,300
Deaths:367
KDR:3.542
Accuracy:41.852% C++
HSR:29.462% B+
MKV-P Suppressed
A
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B+
HSR:32.694% A
AF-4G Cyclone
B**
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C**
HSR:28.081% B**
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B*
NS-44 Commissioner
A++
Kills:535
Deaths:351
KDR:1.524
Accuracy:34.742% C+
HSR:33.458% A++
NS-AM7 Archer
D-
Kills:324
Deaths:195
KDR:1.662
Accuracy:50.721% D--
HSR:9.877% D-
NC4-FB Mag-Shot
C+
Kills:167
Deaths:95
KDR:1.758
Accuracy:29.712% C-
HSR:21.557% C+
EM4 Longshot
B**
Kills:159
Deaths:12
KDR:13.250
Accuracy:46.276% B**
HSR:78.616% C+
NS-357 Underboss
M*
Kills:156
Deaths:74
KDR:2.108
Accuracy:40.335% B+
HSR:47.436% M*
AF-18 Stalker
B+
Kills:137
Deaths:17
KDR:8.059
Accuracy:30.402% B+
HSR:24.088% B+
Kills:8,406
Deaths (as Infiltrator):1,904
Deaths (to Infiltrators):991
KDR:4.41492
Kill Difference:6,502
Playtime:99.718 hours
Usage:4%
Score:4.446m
Score/min:743
Accuracy (listed only):36.913%
HSR (listed only):36.601%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:946
Deaths:95
KDR:9.958
Accuracy:33.595% C+
HSR:21.459% A
AF-34 Mattock
A
Kills:826
Deaths:95
KDR:8.695
Accuracy:37.285% C++
HSR:23.245% A
AF-23 Grinder
B++
Kills:93
Deaths:14
KDR:6.643
Accuracy:30.284% D-
HSR:19.355% B++
AF-23 Grinder
M*
Kills:80
Deaths:14
KDR:5.714
Accuracy:24.583% D*
HSR:27.500% M*
NS-10 Burster
M**
Kills:75
Deaths:17
KDR:4.412
Accuracy:40.349% A+
HSR:17.333% M**
NS-10 Burster
A+
Kills:62
Deaths:17
KDR:3.647
Accuracy:40.079% A+
HSR:9.677% B**
NCM3 Raven
B*
Kills:52
Deaths:13
KDR:4
Accuracy:46.402% B*
HSR:1.923% D
Kills:2,134
Deaths (as MAX Suit):132.500
Deaths (to MAX Suits):353
KDR:16.10566
Kill Difference:2,001.500
Playtime:26.343 hours
Usage:1%
Score:1.068m
Score/min:675
Accuracy (listed only):36.083%
HSR (listed only):17.213%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:208
V. Kills:195 106%
Deaths:52
KDR:4
Accuracy:35.407% B++
KPH:18.100 B+
VKPH:17 B**
M30 Mustang AH
B**
Kills:62
V. Kills:6 N/A
Deaths:12
KDR:5.167
Accuracy:63.208% B**
KPH:61.400 B+
VKPH:5.900 C**
Kills:270 (270 + 0)
Deaths:64
KDR:4.219
VKDR:3.141
Vehicle Kills:201
Kill Difference:206
Playtime:12.478 hours
Usage:1%
Score:0.552m
Score/min:738
Piloting Accuracy:63.208%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:11,423
V. Kills:8,541 134%
Deaths:548
KDR:20.845
Accuracy:34.868% C-
KPH:56.700 A+
VKPH:42.400 A+
AP30 Shredder
M
Kills:1,429
V. Kills:876 163%
Deaths:17
KDR:84.059
Accuracy:47.433% A*
KPH:68 A*
VKPH:41.700 M
L105 Zephyr
S
Kills:1,146
V. Kills:550 208%
Deaths:17
KDR:67.412
Accuracy:45.060% B
KPH:69.200 B+
VKPH:33.200 S
CAS30 Tank Buster
B++
Kills:921
V. Kills:804 114%
Deaths:273
KDR:3.374
Accuracy:51.469% B++
KPH:10 B+
VKPH:8.700 B+
Dual-75 Duster
B**
Kills:817
V. Kills:50 N/A
Deaths:4
KDR:204.250
Accuracy:44.603% B++
KPH:130.600 B**
VKPH:8 B*
Kills:15,736 (921 + 14,815)
Deaths:859
KDR:18.319
VKDR:12.597
Vehicle Kills:10,821
Kill Difference:14,877
Playtime:337.776 hours
Usage:15%
Score:15.901m
Score/min:785
Piloting Accuracy:51.469%
Gunner Accuracy:44.603%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:1,557
V. Kills:468 332%
Deaths:17
KDR:91.588
Accuracy:45.070% D*
KPH:62.200 B+
VKPH:18.700 C
L100 Python HESH
A+
Kills:1,236
V. Kills:149 N/A
Deaths:19
KDR:65.053
Accuracy:45.700% C
KPH:90 A+
VKPH:10.800 B++
L100 Python AP
B**
Kills:1,012
V. Kills:486 208%
Deaths:20
KDR:50.600
Accuracy:45.051% D*
KPH:47 B**
VKPH:22.600 B++
L100 Python HEAT
M**
Kills:460
V. Kills:84 N/A
Deaths:10
KDR:46
Accuracy:50.188% C+
KPH:82.500 M**
VKPH:15.100 B*
Skyguard
S
Kills:220
V. Kills:115 190%
Deaths:2
KDR:110
Accuracy:31.920% B+
KPH:42.100 S
VKPH:22 M**
C75 Viper
A++
Kills:174
V. Kills:40 424%
Deaths:5
KDR:34.800
Accuracy:36.206% C+
KPH:58.700 A++
VKPH:13.500 A+
Kills:4,659 (4,659 + 0)
Deaths:73
KDR:63.822
VKDR:18.384
Vehicle Kills:1,342
Kill Difference:4,586
Playtime:74.052 hours
Usage:3%
Score:1.560m
Score/min:351
Driving Accuracy:36.206%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:6,062
V. Kills:2,767 219%
Deaths:150
KDR:40.413
Accuracy:53.887% A
KPH:49.200 A++
VKPH:22.400 A+
Titan-150 HESH
A++
Kills:1,177
V. Kills:218 N/A
Deaths:9
KDR:130.778
Accuracy:49.063% C*
KPH:72.600 A++
VKPH:13.400 B**
Titan-150 AP
A++
Kills:1,087
V. Kills:698 156%
Deaths:46
KDR:23.630
Accuracy:48.351% C
KPH:36.800 A
VKPH:23.600 A++
Enforcer ML85
M
Kills:1,086
V. Kills:626 173%
Deaths:47
KDR:23.106
Accuracy:49.863% B**
KPH:47.700 M
VKPH:27.500 A+
Kills:9,412 (2,264 + 7,148)
Deaths:252
KDR:37.349
VKDR:17.099
Vehicle Kills:4,309
Kill Difference:9,160
Playtime:191.840 hours
Usage:8%
Score:5.882m
Score/min:511
Driving Accuracy:48.351%
Gunner Accuracy:49.863%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:3,042
V. Kills:156 N/A
Deaths:86
KDR:35.372
Accuracy:54.702% B+
KPH:176.700 A
VKPH:9.100 C**
E540 Halberd-H
A*
Kills:1,325
V. Kills:423 313%
Deaths:34
KDR:38.971
Accuracy:54.532% C+
KPH:81.600 A*
VKPH:26 B++
M12 Kobalt-H
A++
Kills:611
V. Kills:19 N/A
Deaths:7
KDR:87.286
Accuracy:23.342% C**
KPH:206.500 A++
VKPH:6.400 B++
G40-F Ranger
C**
Kills:605
V. Kills:329 183%
Deaths:5
KDR:121
Accuracy:35.681% C**
KPH:35.500 C+
VKPH:19.300 C+
M96 Mjolnir-H
A
Kills:135
V. Kills:133 101%
Deaths:11
KDR:12.273
Accuracy:53.635% B+
KPH:49.100 C+
VKPH:48.400 A
Enforcer ML65-H
A++
Kills:73
V. Kills:49 146%
Deaths:1
KDR:73
Accuracy:58.868% C*
KPH:63.900 A++
VKPH:42.900 A
Kills:5,791 (0 + 5,791)
Deaths:144
KDR:40.215
VKDR:7.701
Vehicle Kills:1,109
Kill Difference:5,647
Playtime:57.348 hours
Usage:3%
Score:1.756m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:58.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:281
V. Kills:7 N/A
Deaths:1
KDR:281
Accuracy:22.743% B**
KPH:149 A**
VKPH:3.700 B*
M12 Kobalt
A++
Kills:238
V. Kills:4 N/A
Deaths:2
KDR:119
Accuracy:17.724% C+
KPH:129.100 A++
VKPH:2.200 C
M20 Basilisk
M
Kills:73
V. Kills:27 261%
Deaths:3
KDR:24.333
Accuracy:42.178% B+
KPH:45.200 A*
VKPH:16.700 M
Kills:592 (0 + 592)
Deaths:6
KDR:98.667
VKDR:6.333
Vehicle Kills:38
Kill Difference:586
Playtime:5.346 hours
Usage:0%
Score:0.323m
Score/min:1,006
Driving Accuracy:N/A%
Gunner Accuracy:42.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:795
V. Kills:46 N/A
Deaths:20
KDR:39.750
Accuracy:37.723% B++
KPH:130.400 A+
VKPH:7.500 B+
Kills:795 (0 + 795)
Deaths:20
KDR:39.750
VKDR:2.300
Vehicle Kills:46
Kill Difference:775
Playtime:6.099 hours
Usage:0%
Score:0.159m
Score/min:435
Piloting Accuracy:N/A%
Gunner Accuracy:37.723%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 19,96411,42354820.845A*12.3134.868%C-N/A56.7A+42.4A+957201.5h2.5B**7.3B**
E540 Halberd 8,8296,06215040.413S31.8853.887%A1.023%D*49.2A++22.4A+344123.3h4.4B**8.1A
C85 Canister-H 3,1983,0428635.372A26.8454.702%B+20.776%M176.9A9.1C**52817.2h4.5B*8.2B*
SAS-R 2,4152,41317014.194S5.6643.253%B++73.767%B+73.8A+N/A34932.7h1.8B**4.3B++
LA1 Anchor 2,0392,0243575.669A2.8627.514%B+28.903%B+80AN/A55225.3h8.6B*31.4B+
AC-X11 1,8101,8042646.833S1.7031.297%A23.337%C**52.4AN/A27834.4h8.7B+27.7B++
LB00 Python AP 2,0251,5571791.588S83.0645.07%D*N/A62.3B+18.7C26825h3B**6.6B+
AP30 Shredder 2,3051,4291784.059U75.5347.433%A*N/A68A*41.7M60921h62.4B+131.5B**
E540 Halberd-H 1,7481,3253438.971S30.4454.532%C+1.434%C-81.8A*26.1B++46416.2h3.8B**6.9B**
NS-44 Commissioner AE 1,3121,3003673.542A++4.9941.852%C++29.462%B+36.9C-N/A181735.2h3.5C++8.4C*
EM6 1,2651,2561448.722S0.1931.159%A++38.455%A*79.5A++N/A39715.8h8.8B*28.1B*
NS Baron G5AE 1,2701,2532315.424M**3.1125.243%F--23.065%A+47.3C++N/A10126.5h4.1C**16.2C
L100 Python HESH 1,3851,2361965.053S56.5245.7%CN/A90.2A+10.9B++35213.7h2.4B**5.3B++
GD-22S 1,2301,2121537.922M**0.6131.166%A+29.703%B*89.1A*1.3A*50013.6h9.4B++30.3B*
MKV-P Suppressed 1,2181,1992115.682M++2.8529.685%B+32.694%A51.7B+N/A110123.2h13.4B+45.1B+
AF-4G Cyclone 1,2141,1932385.013A++3.5229.084%C**28.081%B**42.6C+N/A177028h10.5C+36.2C*
Titan-150 HESH 1,3951,1779130.778U122.2549.063%C*N/A72.7A++13.5B**29116.2h2.3A4.7B**
NS-15M AE 1,1891,1751527.73M0.8028.435%B+32.936%B++70.8B+N/A22516.6h10.1B++35.6B+
NC6 Gauss SAW 1,1751,1681269.27S0.7428.867%A++35.959%A*90.5M++N/A59212.9h7.3B**25.2B*
NS-15M1 1,1721,1659512.263S3.7332.544%A++37.253%A*85.7A++N/A31113.6h10.1B**30.9B*
L105 Zephyr 1,6961,1461767.412S58.8845.06%BN/A69B+33.1S67516.6h5.5B+12.3B+
Titan-150 AP 1,7851,0874623.63A**15.1048.351%C1.932%C--36.8A23.7A++146629.5h3.9B+8B+
Enforcer ML85 1,7121,0864723.106S14.5849.863%B**N/A47.6M27.5A+33422.8h9.2B**18.5A
M12 Kobalt 1,0691,0334258.25M249.7221.234%C+19.264%C**139.6B++4.9C++4177.4h14.3B+67.5B+
L100 Python AP 1,4981,0122050.6S42.0745.051%D*2.866%C++47.1A22.6B++31421.5h3.8B**8.4B++
AF-34 Mattock 959946959.958A*1.4333.595%C+21.459%A62.6B**N/A22915.1h5.3B+15.9B
CAS30 Tank Buster 1,7259212733.374A*5.1651.469%B++N/A10B+8.7B+49192.4h45.8C++88.9B+
Tank Mine 1,4389171128.188M+0.3435.575%C++N/A166.7A94.7B**15265.5h2.1C6C*
AF-34 Mattock 840826958.695A++0.1637.285%C++23.245%A54.7B*N/A20515.1h6.8C+18.2C*
AF-4 Cyclone 8258231744.73M3.8029.985%B*23.572%B*51.1B*N/A33516.1h9.7B+32.5B+
Dual-75 Duster 8678174204.25U195.7244.603%B++N/A129.7B**7.9B*4586.3h5B+11.1B++
CAS 14-E 8417952039.75A+31.2237.723%B++N/A130.3A+7.5B+4356.1h19.6B*52.1B**
NC6A GODSAW 800777997.848M+0.6830.376%C**28.571%C*55.1C+1.6A20014.1h11.4C+37.5C+
M12 Kobalt-H 630611787.286S78.7623.342%C**18.985%B+203.7A+6.3B++6783h13B+55.7B+
G40-F Ranger 9346055121U112.4735.681%C**N/A35.6C+19.4C+38717h51.1B*143.3B*
C-4 7835711154.965A**3.5726.35%C*N/A100.2B+37.2B+10625.7h0.8A3B**
NS-44 Commissioner 5385353511.524B+7.0134.742%C+33.458%A++27.9C+N/A12319.2h3.6B+10.5C**
GD-7F 4904771742.741A+5.7928.777%B*24.528%B*14.4DN/A7433.1h14.4C+50.1B
A30 Walker 8234644111.317S2.7930.418%A+N/A23B+17.8B+93120.2h102.5B++337.1B*
L100 Python HEAT 5444601046S37.4750.188%C+N/A82.1M**15B*4105.6h3.2B**6.4B**
Orbital Strike Uplink 4663661366N/A357.47692.308%UN/A1830U500U64930.2h1T*0.1T*
Sticky Grenade 3533501350N/A341.4757.916%B+N/A1166.7B+10C49860.3h1.7B+2.9B+
NS-AM7 Archer 4523241951.662M6.8750.721%D--9.877%D-5C-2C-4765.4h12.3B++24.2B+
M12 Kobalt 2882811281U272.4722.743%B**20.285%B+147.9A**3.7B*10691.9h14.1B**62.2B++
Hardlight Dagger 2582583,3940.076A8.4530.477%C*20.93%A*0.7C+N/A2395.3h2.2C++7.1C**
Frag Grenade 2452441244N/A235.4753.722%B**N/A610B+2.5D--49410.4h3.1B++5.8B*
M12 Kobalt 2422382119U110.4717.724%C+17.647%C132.2A++2.2C7961.8h13.2B*74.7B+
Skyguard 3352202110U101.4731.92%B+N/A42.3S22.1M**6195.2h56.8A++177.9A
Shrike 295214693.101S5.4355.469%C+4.206%B**33.4B*12.7C+6746.4h4.6B**8.4B*
Carnage AR 209208782.667B**5.8628.008%B++18.269%C47.3B*N/A2884.4h11.2B*40B*
M20 Mustang 403208524B*4.5335.407%B++N/A18.1B+17B**69411.5h78.1B+220.4B++
M60-A Bulldog 228206922.889M++14.3646.828%AN/A73.6A++7.9B+13482.8h4.4B**9.4B**
NS Decimator 276193365.361S3.1753.384%D-3.627%B**32.7C+14.1C+5275.9h3.7B*6.9B+
C75 Viper 214174534.8S26.2736.206%C+2.299%B**58A+13.3A7323h9B*24.8B++
NC4-FB Mag-Shot 168167951.758B+6.7729.712%C-21.557%C+42.8CN/A1903.9h6.5C**21.8C++
EM4 Longshot 1591591213.25M++4.7246.276%B**78.616%C+40.8B+N/A2093.9h1.8B++4B*
NS-357 Underboss 158156742.108B**6.4240.335%B+47.436%M*28.9CN/A351135.4h4.3C+10.7B+
AF-18 Stalker 138137178.059S0.4730.402%B+24.088%B+72.1A*N/A2461.9h10.2B*33.6B++
M96 Mjolnir-H 2681351112.273M3.7453.635%B+N/A50C++49.3A10312.7h37.8C++70.5B+
Hunter QCX 13596491.959A++6.5720.245%D**3.125%F25.9B**10.5A+1673.7h5.3C*26.3C
AF-23 Grinder 9493146.643A++1.8930.284%D-19.355%B++58.1A++N/A2161.6h5.3B*17.4C**
AF-23 Grinder 8280145.714A2.8224.583%D*27.5%M*50A1.3M2351.6h5B*20.2C+
NS-10 Burster 11075174.412S4.1240.349%A+17.333%M**16.3S7.6M+3564.6h68.5A*169.9A+
M20 Basilisk 10073324.333U15.8042.178%B+5.479%C+45.6A*16.9M11681.6h67.7B++160.6B*
Enforcer ML65-H 12273173U64.4758.868%C*N/A66.4A*44.5A10451.1h8.5B**14.5A
Rocklet Rifle 12572174.235S4.3043.78%D--N/A15.7D--11.5D*3374.6h31.9B+72.9C++
M30 Mustang AH 6862125.167C+3.3663.208%B**3.226%M62B+6C**12321h6.5B+10.3B+
M20 Drake 10762320.667U12.1426.046%CN/A18.8C+13.6C+6663.3h58B+222.7B+
NS-10 Burster 9562173.647M**4.8840.079%A+9.677%B**13.5M**7.2A**3754.6h81.8A++204.1A
NCM3 Raven 7052134S4.5346.402%B*1.923%D24.8M**8.6B*4142.1h15.8A33.9B**
NS Annihilator 8751105.1U3.4379.605%CN/A15.5B**10.9B++4363.3h4.7A**6A*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32,1821.2h
Anti-Vehicle MANA Turret21870.3h
Nano-Armor Kit7261,864,071188.4h
Skywall Shield Emitter11460.7h
Turret AI Module01170.4h
Repair Module01410.5h
AE Nano-Armor Kit122333,00135.7h
AE Medical Applicator89,2791.7h
Nanite Revive Grenade01080h
Medical Kit3503,1797.9h
Medical Applicator105,6460.6h
Cortium Silo0760.3h
Spitfire Auto-Turret31,5811.7h
Restoration Kit1703,4084.5h
Motion Spotter11220.4h
Rampart Wall0680.9h
Deconstruction Tool01,8680.4h
Welding Device13,6970.6h
G30 Walker01260h
M12 Kobalt-F0690.2h
Smoke Grenade02760.1h
Ammunition Package92,1991.1h
Nano-Repair Grenade02,0000.6h
Orbital Strike Target Designator111343h
Flail Targeting Dart206534.1h
Solid Wall2780.9h
Shield Recharging Field21160.1h
Recon Detection Device222,1979.5h
WLT-Howler Mining Laser2334,95825.5h

Check the help document for the dictionary if you want to learn more about words used here.


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