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Executor current1yNC[BRCK] current1yNC
NC BR 225

KDR: 8.92

Score: 146.8m

Last Seen: Jan 26th, 2020 1:18 AM
- OFFLINE - 18 hour(s)

Prestige 1, Battle Rank 100 (225 total) - New Conglomerate on Emerald - Outfit Officer of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd C85 Canister-H SAS-R LB00 Python AP LA1 Anchor AC-X11 AP30 Shredder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $899,469 MLG Score: 719
Fun Score: N/A
Cheeseburgers Flipped: 214TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.439%29.862%90919121317,2666.20412.719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.896%1.792A++1.354A-0.734D-HEAD ++ (~14.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.597B+9.20.361C**21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.617%0.914%345312291,20355510282.16367117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.968%0.875B*-0.614D0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.10.329C**49.80.068C+59.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.91%1.171%1222712255,46560818298.97373299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.41%-0.207C-0.867D---0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.629B+5.50.556B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.537%3.311%601914121830,8376911630544.6266189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.178%0.23C++-0.298C0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.789B++9.80.756B++15.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.354%74.118%6019212302,60842426.15094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.159%1.273A0.46B+-0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.572B+1.80.422B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 8
146.8m1415%1056 (63.4k)978 (58.7k)8.9228582,9299,29411.1488225 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232636415.882%11.259%17916:0820

82% Engineer6% Heavy Assault6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2014 10:19 PMOct 19th, 2014 1:07 AMJan 26th, 2020 2:44 PM (22h) (PST)Jan 25th, 2020 11:52 PM (2d) (PST)Jan 25th, 2020 9:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
834457890.5530.0620.06210.0040.154719

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,0612,69747,3643344600958,700

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2500.1h/104.2d 20,688 9,337 40,572 1500.7k 1,218 5,845 23,128 125.2m

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,834
Deaths:275
KDR:6.669
Accuracy:31.065% B**
HSR:23.228% C++
NS Baron G5AE
A+
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F-
HSR:23.065% A+
GD-7F
B++
Kills:533
Deaths:188
KDR:2.835
Accuracy:28.291% B++
HSR:24.203% B++
Kills:3,620
Deaths (as Engineer):694
Deaths (to Engineers):2,666
KDR:5.21614
Kill Difference:2,926
Playtime:2,048.489 hours
Usage:82%
Score:114.818m
Score/min:934
Accuracy (listed only):28.200%
HSR (listed only):23.498%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,024
Deaths:358
KDR:5.654
Accuracy:27.514% B+
HSR:28.903% B+
EM6
A*
Kills:1,256
Deaths:144
KDR:8.722
Accuracy:31.159% A++
HSR:38.455% A*
GD-22S
A+
Kills:1,215
Deaths:155
KDR:7.839
Accuracy:31.114% A+
HSR:29.712% B++
NS-15M AE
B+
Kills:1,175
Deaths:152
KDR:7.730
Accuracy:28.435% B+
HSR:32.936% B+
NC6 Gauss SAW
A*
Kills:1,168
Deaths:126
KDR:9.270
Accuracy:28.867% A+
HSR:35.959% A*
NS-15M1
A++
Kills:1,165
Deaths:95
KDR:12.263
Accuracy:32.544% A++
HSR:37.253% A++
NC6A GODSAW
C**
Kills:794
Deaths:103
KDR:7.709
Accuracy:30.692% C**
HSR:28.086% C++
Kills:8,797
Deaths (as Heavy Assault):1,133
Deaths (to Heavy Assaults):1,784
KDR:7.76434
Kill Difference:7,664
Playtime:159.315 hours
Usage:6%
Score:5.936m
Score/min:621
Accuracy (listed only):30.046%
HSR (listed only):33.043%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:1,834
Deaths:275
KDR:6.669
Accuracy:31.065% B**
HSR:23.228% C++
NS Baron G5AE
A+
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F-
HSR:23.065% A+
MKV-P Suppressed
B**
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B
HSR:32.694% B**
AF-4G Cyclone
B*
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C**
HSR:28.081% B*
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B+
GD-7F
B++
Kills:533
Deaths:188
KDR:2.835
Accuracy:28.291% B++
HSR:24.203% B++
Kills:6,835
Deaths (as Light Assault):1,317
Deaths (to Light Assaults):1,471
KDR:5.18983
Kill Difference:5,518
Playtime:143.637 hours
Usage:6%
Score:3.422m
Score/min:397
Accuracy (listed only):28.892%
HSR (listed only):25.807%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A+
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F-
HSR:23.065% A+
MKV-P Suppressed
B**
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B
HSR:32.694% B**
AF-4G Cyclone
B*
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C**
HSR:28.081% B*
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B+
Carnage AR
B+
Kills:208
Deaths:78
KDR:2.667
Accuracy:27.921% B+
HSR:18.269% C-
Kills:4,676
Deaths (as Combat Medic):932
Deaths (to Combat Medics):560
KDR:5.01717
Kill Difference:3,744
Playtime:16.421 hours
Usage:1%
Score:17.024m
Score/min:17,278
Accuracy (listed only):28.384%
HSR (listed only):25.136%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,448
Deaths:171
KDR:14.316
Accuracy:43.167% B++
HSR:73.856% B+
NS-44 Commissioner AE
B+
Kills:1,301
Deaths:376
KDR:3.460
Accuracy:41.872% C++
HSR:29.439% B+
MKV-P Suppressed
B**
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B
HSR:32.694% B**
AF-4G Cyclone
B*
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C**
HSR:28.081% B*
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B+
NS-44 Commissioner
A+
Kills:553
Deaths:353
KDR:1.567
Accuracy:34.845% C
HSR:33.996% A+
NS-AM7 Archer
D-
Kills:365
Deaths:228
KDR:1.601
Accuracy:50.090% D*
HSR:9.589% D-
NC4-FB Mag-Shot
C+
Kills:167
Deaths:95
KDR:1.758
Accuracy:29.712% C--
HSR:21.557% C+
EM4 Longshot
B**
Kills:160
Deaths:12
KDR:13.333
Accuracy:46.446% B**
HSR:78.125% C+
NS-357 Underboss
M+
Kills:156
Deaths:74
KDR:2.108
Accuracy:40.335% B+
HSR:47.436% M+
AF-18 Stalker
B+
Kills:137
Deaths:17
KDR:8.059
Accuracy:30.402% B+
HSR:24.088% B+
Kills:8,502
Deaths (as Infiltrator):1,949
Deaths (to Infiltrators):1,009
KDR:4.36224
Kill Difference:6,553
Playtime:103.030 hours
Usage:4%
Score:4.484m
Score/min:725
Accuracy (listed only):36.875%
HSR (listed only):36.585%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:946
Deaths:95
KDR:9.958
Accuracy:33.595% C+
HSR:21.459% B**
AF-34 Mattock
A
Kills:826
Deaths:95
KDR:8.695
Accuracy:37.285% C+
HSR:23.245% A
AF-23 Grinder
B++
Kills:93
Deaths:14
KDR:6.643
Accuracy:30.284% D-
HSR:19.355% B++
AF-23 Grinder
M++
Kills:80
Deaths:14
KDR:5.714
Accuracy:24.583% D*
HSR:27.500% M++
NS-10 Burster
M**
Kills:75
Deaths:17
KDR:4.412
Accuracy:39.615% A
HSR:17.333% M**
NS-10 Burster
A
Kills:66
Deaths:17
KDR:3.882
Accuracy:39.338% A
HSR:9.091% B**
NCM3 Raven
B*
Kills:52
Deaths:13
KDR:4
Accuracy:46.800% B*
HSR:1.923% C--
Kills:2,138
Deaths (as MAX Suit):132.500
Deaths (to MAX Suits):361
KDR:16.13585
Kill Difference:2,005.500
Playtime:26.759 hours
Usage:1%
Score:1.075m
Score/min:670
Accuracy (listed only):35.929%
HSR (listed only):17.129%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:220
V. Kills:200 109%
Deaths:52
KDR:4.231
Accuracy:35.444% B*
KPH:17.200 C**
VKPH:15.600 B*
M30 Mustang AH
B**
Kills:62
V. Kills:6 N/A
Deaths:12
KDR:5.167
Accuracy:63.208% B**
KPH:61.400 C**
VKPH:5.900 C**
Kills:282 (282 + 0)
Deaths:64
KDR:4.406
VKDR:3.219
Vehicle Kills:206
Kill Difference:218
Playtime:13.793 hours
Usage:1%
Score:0.590m
Score/min:713
Piloting Accuracy:63.208%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:13,665
V. Kills:9,703 141%
Deaths:553
KDR:24.711
Accuracy:35.146% C
KPH:59.100 A
VKPH:42 A
AP30 Shredder
A*
Kills:1,432
V. Kills:878 163%
Deaths:17
KDR:84.235
Accuracy:47.294% A*
KPH:67.500 A*
VKPH:41.400 A*
L105 Zephyr
M**
Kills:1,146
V. Kills:550 208%
Deaths:17
KDR:67.412
Accuracy:45.060% B
KPH:69.200 B++
VKPH:33.200 M**
CAS30 Tank Buster
B
Kills:921
V. Kills:804 114%
Deaths:273
KDR:3.374
Accuracy:51.456% B+
KPH:9.800 C**
VKPH:8.500 B
Dual-75 Duster
A+
Kills:817
V. Kills:50 N/A
Deaths:4
KDR:204.250
Accuracy:44.603% B+
KPH:130.600 A+
VKPH:8 B*
Kills:17,981 (921 + 17,060)
Deaths:864
KDR:20.811
VKDR:13.872
Vehicle Kills:11,985
Kill Difference:17,117
Playtime:369.354 hours
Usage:15%
Score:16.928m
Score/min:764
Piloting Accuracy:51.456%
Gunner Accuracy:44.603%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B++
Kills:2,109
V. Kills:703 300%
Deaths:18
KDR:117.167
Accuracy:45.048% D*
KPH:64.100 B++
VKPH:21.400 C+
L100 Python HESH
A+
Kills:1,262
V. Kills:149 N/A
Deaths:19
KDR:66.421
Accuracy:45.810% C
KPH:89.800 A+
VKPH:10.600 B
L100 Python AP
B**
Kills:1,053
V. Kills:502 209%
Deaths:20
KDR:52.650
Accuracy:44.654% D*
KPH:47 B**
VKPH:22.400 B++
L100 Python HEAT
M*
Kills:460
V. Kills:84 N/A
Deaths:10
KDR:46
Accuracy:50.188% C+
KPH:82.500 M*
VKPH:15.100 B+
Skyguard
S
Kills:229
V. Kills:119 191%
Deaths:2
KDR:114.500
Accuracy:32.541% B+
KPH:43.100 S
VKPH:22.400 M**
C75 Viper
A++
Kills:174
V. Kills:40 424%
Deaths:5
KDR:34.800
Accuracy:36.206% C
KPH:58.700 A++
VKPH:13.500 B**
Kills:5,287 (5,287 + 0)
Deaths:74
KDR:71.446
VKDR:21.581
Vehicle Kills:1,597
Kill Difference:5,213
Playtime:83.219 hours
Usage:3%
Score:1.779m
Score/min:356
Driving Accuracy:36.206%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A*
Kills:6,258
V. Kills:2,843 220%
Deaths:150
KDR:41.720
Accuracy:53.863% A
KPH:49.300 A*
VKPH:22.400 A++
Titan-150 HESH
A++
Kills:1,177
V. Kills:218 N/A
Deaths:9
KDR:130.778
Accuracy:49.063% C++
KPH:72.600 A++
VKPH:13.400 B**
Titan-150 AP
A++
Kills:1,110
V. Kills:707 157%
Deaths:46
KDR:24.130
Accuracy:48.425% C
KPH:37.100 B**
VKPH:23.600 A++
Enforcer ML85
M+
Kills:1,108
V. Kills:635 174%
Deaths:47
KDR:23.575
Accuracy:49.848% B**
KPH:47.900 M+
VKPH:27.500 A++
Halberd SE
B++
Kills:644
V. Kills:241 266%
Deaths:2
KDR:322
Accuracy:53.990% B+
KPH:63.700 B++
VKPH:23.900 C*
Kills:10,297 (2,287 + 8,010)
Deaths:254
KDR:40.539
VKDR:18.283
Vehicle Kills:4,644
Kill Difference:10,043
Playtime:206.318 hours
Usage:8%
Score:6.353m
Score/min:513
Driving Accuracy:48.425%
Gunner Accuracy:53.990%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:3,047
V. Kills:157 N/A
Deaths:86
KDR:35.430
Accuracy:54.720% C**
KPH:176.800 A
VKPH:9.100 C*
E540 Halberd-H
A*
Kills:1,387
V. Kills:440 315%
Deaths:34
KDR:40.794
Accuracy:54.157% C
KPH:83.400 A*
VKPH:26.500 B++
M12 Kobalt-H
A
Kills:776
V. Kills:24 N/A
Deaths:7
KDR:110.857
Accuracy:23.540% B
KPH:183.700 A
VKPH:5.700 B+
G40-F Ranger
C**
Kills:609
V. Kills:331 183%
Deaths:5
KDR:121.800
Accuracy:35.667% C**
KPH:35.500 C+
VKPH:19.300 C+
M96 Mjolnir-H
A
Kills:137
V. Kills:134 101%
Deaths:11
KDR:12.455
Accuracy:53.612% B+
KPH:49.700 C++
VKPH:48.600 A
M60-G Bulldog-H
B*
Kills:90
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:42.610% C
KPH:110.200 B*
VKPH:11 C++
Enforcer ML65-H
A++
Kills:73
V. Kills:49 146%
Deaths:1
KDR:73
Accuracy:58.868% C++
KPH:63.900 A++
VKPH:42.900 A
Kills:6,119 (0 + 6,119)
Deaths:144
KDR:42.493
VKDR:7.944
Vehicle Kills:1,144
Kill Difference:5,975
Playtime:59.941 hours
Usage:2%
Score:1.854m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:58.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:283
V. Kills:7 N/A
Deaths:1
KDR:283
Accuracy:22.760% B**
KPH:149.200 A**
VKPH:3.700 B*
M12 Kobalt
A++
Kills:242
V. Kills:4 N/A
Deaths:2
KDR:121
Accuracy:17.749% C+
KPH:129.300 A++
VKPH:2.100 C
M20 Basilisk
M
Kills:74
V. Kills:27 264%
Deaths:3
KDR:24.667
Accuracy:42.271% B+
KPH:45.100 A*
VKPH:16.500 M
Kills:599 (0 + 599)
Deaths:6
KDR:99.833
VKDR:6.333
Vehicle Kills:38
Kill Difference:593
Playtime:5.409 hours
Usage:0%
Score:0.334m
Score/min:1,028
Driving Accuracy:N/A%
Gunner Accuracy:42.271%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:795
V. Kills:46 N/A
Deaths:20
KDR:39.750
Accuracy:37.723% B++
KPH:130.400 A++
VKPH:7.500 B+
Kills:795 (0 + 795)
Deaths:20
KDR:39.750
VKDR:2.300
Vehicle Kills:46
Kill Difference:775
Playtime:6.099 hours
Usage:0%
Score:0.160m
Score/min:436
Piloting Accuracy:N/A%
Gunner Accuracy:37.723%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 23,36813,66555324.711A**15.7935.146%CN/A59.1A42A905231.1h2.5B**7B**
E540 Halberd 9,1016,25815041.72S32.8053.863%AN/A49.3A*22.4A++344127h4.3B**8A
C85 Canister-H 3,2043,0478635.43A++26.5154.72%C**20.742%M+177.2A9.1C*52917.2h4.5B*8.2B**
SAS-R 2,4502,44817114.316S5.3943.167%B++73.856%B+72.9A+N/A34433.6h1.8B*4.3B++
LB00 Python AP 2,8122,10918117.167S108.2445.048%D*N/A64.1B++21.4C+28732.9h2.9B**6.5B+
LA1 Anchor 2,0392,0243585.654A3.2727.514%B+28.903%B+79.7B**N/A55225.4h8.6B*31.4B+
AC-X11 1,8401,8342756.669S2.2531.065%B**23.228%C++50B*N/A26436.7h8.7B++27.9B+
AP30 Shredder 2,3101,4321784.235U75.3147.294%A*N/A67.5A*41.4A*60521.2h62.8B+132.7B**
E540 Halberd-H 1,8271,3873440.794M**31.8754.157%C1.442%C83.6A*26.5B++48416.6h3.7B**6.8B**
NS-44 Commissioner AE 1,3131,3013763.46A++5.4641.872%C++29.439%B+36.3C-N/A178435.8h3.5C++8.4C*
L100 Python HESH 1,4111,2621966.421S57.5045.81%CN/A90.1A+10.6B35314h2.4B*5.3B++
EM6 1,2651,2561448.722M**0.2031.159%A++38.455%A*79.5A+N/A39815.8h8.8B*28.1B*
NS Baron G5AE 1,2701,2532315.424S3.5025.243%F-23.065%A+47.3C++N/A10126.5h4.1B16.2C+
GD-22S 1,2331,2151557.839M**1.0831.114%A+29.712%B++83.8A++1.2A+47214.5h9.4B++30.3B++
MKV-P Suppressed 1,2181,1992115.682S3.2429.685%B32.694%B**51.7B+N/A110123.2h13.4B45.1B+
AF-4G Cyclone 1,2141,1932385.013A++3.9129.084%C**28.081%B*42.6CN/A177028h10.5C+36.2C*
Titan-150 HESH 1,3951,1779130.778U121.8649.063%C++N/A72.7A++13.5A29416.2h2.3B**4.7B*
NS-15M AE 1,1891,1751527.73M1.1928.435%B+32.936%B+70.8B+N/A22516.6h10.1B++35.6B+
NC6 Gauss SAW 1,1751,1681269.27S0.3528.867%A+35.959%A*90.5MN/A60112.9h7.3B*25.2B*
NS-15M1 1,1721,1659512.263S3.3432.544%A++37.253%A++85.7A+N/A31113.6h10.1B*30.9B*
L105 Zephyr 1,6961,1461767.412S58.4945.06%BN/A69B++33.1M**67516.6h5.5B+12.3B+
Tank Mine 1,7121,1121199.345M**0.420.015%F--N/A179.4A+96.8B**15286.2h0M++5.9C*
Titan-150 AP 1,8171,1104624.13A*15.2148.425%C1.892%C37.1B**23.6A++156529.9h3.8B+7.9B+
Enforcer ML85 1,7431,1084723.574S14.6549.848%B**N/A48M+27.5A++33623.1h9.2A18.5A
M12 Kobalt 1,1291,0934273.25A*264.3321.118%C+19.579%B136.6B++4.5C+4058h14.8B+70B+
L100 Python AP 1,5551,0532052.65S43.7344.654%D*2.754%C**47B**22.4B++32322.4h3.7B**8.4B+
AF-34 Mattock 959946959.958A*1.0433.595%C+21.459%B**62.6B**N/A22915.1h5.3B+15.9B+
CAS30 Tank Buster 1,7259212733.374A5.5551.456%B+N/A9.8C**8.5B49094.2h46C++89.3B+
AF-34 Mattock 840826958.695A++0.2337.285%C+23.245%A54.7B*N/A20615.1h6.8C**18.2B
AF-4 Cyclone 8258231744.73A**4.1929.985%B*23.572%B+51.1B++N/A33716.1h9.7B+32.5B+
Dual-75 Duster 8678174204.25U195.3344.603%B+N/A129.7A+7.9B*4586.3h5B++11.1B*
CAS 14-E 8417952039.75B**30.8337.723%B++N/A130.3A++7.5B+4366.1h19.6B**52.1B**
NC6A GODSAW 8227941037.709M1.2130.692%C**28.086%C++52.2C1.8B**19215.2h12.4C40.4C+
M12 Kobalt-H 8007767110.857S101.9323.54%B17.912%C++184.8A5.7B+6024.2h13.1B+55.8B+
Halberd SE 8856442322S313.0853.99%B+N/A63.8B++23.9C*28510.1h3.6B++6.7B*
G40-F Ranger 9406095121.8U112.8835.667%C**N/A35.6C++19.4C+39117.1h51.2B*143.7B*
C-4 8205971165.147M3.7826.135%C+N/A101.2B37.8B+05.9h0.8A3B**
A30 Walker 1,0195904114.39S5.4731.076%AN/A23.6B17.2B+82425h104.9B+337.4B++
NS-44 Commissioner 5565533531.567B+7.3634.845%C33.996%A+28.5CN/A12519.4h3.6B10.4C**
GD-7F 5465331882.835A*6.0928.291%B++24.203%B++15DN/A7435.5h14.1C+49.7B
L100 Python HEAT 5444601046S37.0850.188%C+N/A82.1M*15B+4265.6h3.2A6.4B**
Orbital Strike Uplink 4723711371N/A362.08660.714%UN/A1236.7U336.7U62660.3h1T*0.2T*
NS-AM7 Archer 5093652281.601A**7.3250.09%D*9.589%D-5.1C-2C4871.8h12.2B++24.4B+
Sticky Grenade 3533501350N/A341.0857.916%B+N/A1166.7B+10C49930.3h1.7B+2.9B+
M12 Kobalt 2902831283U274.0822.76%B**20.141%B148.9A**3.7B*10961.9h14.1B**62.1B++
Hardlight Dagger 2582583,4040.076A8.8530.477%C++20.93%A*0.7CN/A2396.5h2.2C++7.1C**
Frag Grenade 2452441244N/A235.0853.684%B**N/A610B+2.5D--50200.4h3.1B++5.8B*
M12 Kobalt 2462422121U112.0817.749%C+17.769%C127.4A++2.1C8211.9h13.4B**75.5B++
Skyguard 3482292114.5U105.5832.541%B+N/A43.2S22.5M**6355.3h57.5A+176.7A
M60-A Bulldog 246220924.444M15.5243.175%B++N/A66.7A7.9C**11873.3h4.5B**10.4B*
M20 Mustang 420220524.231B++4.6935.444%B*N/A17.2C**15.6B*66712.8h77.8B+219.6B++
Shrike 295214693.101S5.8255.314%C+4.206%B*32.9B++12.5C+6806.5h4.6B**8.4B*
Carnage AR 209208782.667B**6.2627.921%B+18.269%C-47.3B++N/A2894.4h11.2B*40.1B++
NS Decimator 287200385.263S3.6652.971%D--3.5%B**32.8C+14.3C5326.1h3.6B++6.8B+
C75 Viper 214174534.8S25.8836.206%C2.299%A58A++13.3B**7653h9B*24.8B++
NC4-FB Mag-Shot 168167951.758C*7.1629.712%C--21.557%C+42.8CN/A1903.9h6.5C**21.8C++
Hunter QCX 232161732.205A*6.7225.865%D--1.863%D**35.8A**15.8M2154.5h5C**19.2C++
EM4 Longshot 1601601213.333S4.4146.446%B**78.125%C+41B+N/A2123.9h1.8B++4B*
NS-357 Underboss 158156742.108B**6.8140.335%B+47.436%M+28.9C-N/A351145.4h4.3C+10.7B
M96 Mjolnir-H 2711371112.455M3.5353.612%B+N/A48.9C+47.9A10792.8h37.4C*69.7B+
AF-18 Stalker 138137178.059S0.8630.402%B+24.088%B+72.1A++N/A2501.9h10.2B*33.6B++
AF-23 Grinder 9493146.643A+2.2830.284%D-19.355%B++58.1A++N/A2171.6h5.3B*17.4B+
M60-G Bulldog-H 9990190S81.0842.61%C1.111%C112.5B**11.3C++3630.8h4.1B+9.6B+
AF-23 Grinder 8280145.714A3.2124.583%D*27.5%M++50A1.3M2351.6h5B*20.2C++
NS-10 Burster 11075174.412S4.5139.615%A17.333%M**15.3S7.1A**3454.9h70.8A*178.7A+
M20 Basilisk 10174324.667U15.7442.271%B+5.405%C+46.3A*16.9M+11831.6h68.3B*161.6B*
Rocklet Rifle 12874174.353S4.5743.42%D--N/A15.7D--11.5D--3554.7h31.3B+72C*
Enforcer ML65-H 12273173U64.0858.868%C++N/A66.4A++44.5A+10641.1h8.5B**14.5A
NS-10 Burster 10166173.882S5.0439.338%A9.091%B**13.5M*7.1A*3644.9h79.4A++201.9A
M20 Drake 10762320.667S11.7426.469%CN/A18.2C13.2C7913.4h60.8C*229.5C++
M30 Mustang AH 6862125.167C+3.7663.208%B**3.226%M+62B6B12881h6.5B+10.3B+
Hyena Missile Launcher 8960610S1.0835.171%C++N/A19.4C++9.4C10283.1h23A+65.3B**
G40-F Ranger 9058158S49.0840.751%B++N/A82.9A+45.7A9560.7h66.4B+163B+
NS Annihilator 9456105.6U3.3279.811%CN/A16.5A+11.2B**4523.4h4.5M5.7A**
NCM3 Raven 7052134S4.9246.8%B*1.923%C--23.6M*8.2B*3962.2h16.6A35.5B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7631,916,554193.6h
Anti-Vehicle MANA Turret21900.3h
Spawn Beacon32,4341.3h
Skywall Shield Emitter11580.8h
Turret AI Module11220.4h
Repair Module01460.5h
AE Nano-Armor Kit260486,62850.2h
AE Medical Applicator89,4601.8h
Nanite Revive Grenade01080h
Medical Kit3503,1867.9h
Medical Applicator105,6460.6h
Cortium Silo0800.3h
Restoration Kit1703,4094.5h
Spitfire Auto-Turret31,9211.9h
Motion Spotter11220.4h
Xiphos Anti-Personnel Tower1500.2h
Rampart Wall0680.9h
Welding Device13,7370.6h
Deconstruction Tool01,8680.4h
G30 Walker01260h
Shield Recharging Field21160.1h
Smoke Grenade02760.1h
M12 Kobalt-F0930.4h
Ammunition Package112,3831.2h
Flail Targeting Dart206534.1h
Nano-Repair Grenade02,0770.6h
Solid Wall2910.9h
Recon Detection Device222,2189.7h
Orbital Strike Target Designator111363h
WLT-Howler Mining Laser2334,95826.8h

Check the help document for the dictionary if you want to learn more about words used here.


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