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Executor current1yNC[BRCK] current1yNC
NC BR 226

KDR: 8.96

Score: 147.8m

Last Seen: Mar 16th, 2020 10:32 PM
- OFFLINE - 57.6 hour(s)

Prestige 1, Battle Rank 100 (226 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd C85 Canister-H SAS-R LB00 Python AP LA1 Anchor AC-X11 AP30 Shredder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $878,202 MLG Score: 702
Fun Score: N/A
Cheeseburgers Flipped: 214TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.385%29.794%90520121217,3766.221272.741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.984%1.777A++1.326A-0.799D-HEAD ++ (~14.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.593B+9.20.358C**21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.617%0.914%345312291,20355510282.16367117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.968%0.882B*-0.612D0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.10.328C**49.80.065C+59.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.933%1.152%1231712255,55461518699.03089297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.4%-0.203C-0.88D---0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.634B+5.50.56B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.492%3.305%595414121830,8916991633144.1931189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.168%0.21C++-0.291C0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.788B++9.80.756B++15.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.302%74.128%5954212302,60942626.12441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.179%1.256A0.458B+-0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.571B+1.80.422B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
147.8m1406.2%1041 (62.5k)966 (58k)8.9621983,9049,36211.2091226 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232641015.781%11.157%17616:2422

82% Engineer6% Heavy Assault6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2014 10:19 PMOct 19th, 2014 1:07 AMMar 25th, 2020 12:49 PM (6d) (PST)Mar 16th, 2020 7:56 PM (14d) (PST)Mar 16th, 2020 6:32 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
828447840.5480.0610.0619.8530.153702

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,6922,65047,0423344591957,936

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2551.5h/106.3d 21,036 9,361 41,275 1508.3k 1,232 5,929 23,361 126.8m

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,840
Deaths:277
KDR:6.643
Accuracy:30.950% B**
HSR:23.207% C++
NS Baron G5AE
A+
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F--
HSR:23.065% A+
GD-7F
B++
Kills:533
Deaths:188
KDR:2.835
Accuracy:28.291% B++
HSR:24.203% B+
Kills:3,626
Deaths (as Engineer):696
Deaths (to Engineers):2,687
KDR:5.20977
Kill Difference:2,930
Playtime:2,098.663 hours
Usage:82%
Score:115.880m
Score/min:920
Accuracy (listed only):28.161%
HSR (listed only):23.491%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,024
Deaths:358
KDR:5.654
Accuracy:27.514% B+
HSR:28.903% B
EM6
A*
Kills:1,256
Deaths:144
KDR:8.722
Accuracy:31.159% A+
HSR:38.455% A*
GD-22S
A+
Kills:1,215
Deaths:155
KDR:7.839
Accuracy:31.114% A+
HSR:29.712% B++
NS-15M AE
B+
Kills:1,175
Deaths:152
KDR:7.730
Accuracy:28.435% B+
HSR:32.936% B+
NC6 Gauss SAW
A*
Kills:1,168
Deaths:126
KDR:9.270
Accuracy:28.867% A+
HSR:35.959% A*
NS-15M1
A++
Kills:1,165
Deaths:95
KDR:12.263
Accuracy:32.544% A++
HSR:37.253% A++
NC6A GODSAW
C**
Kills:794
Deaths:103
KDR:7.709
Accuracy:30.692% C**
HSR:28.086% C+
Kills:8,797
Deaths (as Heavy Assault):1,133
Deaths (to Heavy Assaults):1,791
KDR:7.76434
Kill Difference:7,664
Playtime:159.400 hours
Usage:6%
Score:5.936m
Score/min:621
Accuracy (listed only):30.046%
HSR (listed only):33.043%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:1,840
Deaths:277
KDR:6.643
Accuracy:30.950% B**
HSR:23.207% C++
NS Baron G5AE
A+
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F--
HSR:23.065% A+
MKV-P Suppressed
B*
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% C*
HSR:32.694% B*
AF-4G Cyclone
B*
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C*
HSR:28.081% B*
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B++
GD-7F
B++
Kills:533
Deaths:188
KDR:2.835
Accuracy:28.291% B++
HSR:24.203% B+
Kills:6,841
Deaths (as Light Assault):1,319
Deaths (to Light Assaults):1,475
KDR:5.1865
Kill Difference:5,522
Playtime:143.812 hours
Usage:6%
Score:3.422m
Score/min:397
Accuracy (listed only):28.873%
HSR (listed only):25.803%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A+
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F--
HSR:23.065% A+
MKV-P Suppressed
B*
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% C*
HSR:32.694% B*
AF-4G Cyclone
B*
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C*
HSR:28.081% B*
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B++
Carnage AR
B+
Kills:208
Deaths:78
KDR:2.667
Accuracy:27.735% B+
HSR:18.269% C
NC9 A-Tross
C-
Kills:96
Deaths:21
KDR:4.571
Accuracy:23.693% C-
HSR:20.833% D
Kills:4,772
Deaths (as Combat Medic):953
Deaths (to Combat Medics):561
KDR:5.00735
Kill Difference:3,819
Playtime:17.047 hours
Usage:1%
Score:17.026m
Score/min:16,646
Accuracy (listed only):27.571%
HSR (listed only):24.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,449
Deaths:171
KDR:14.322
Accuracy:43.112% B+
HSR:73.867% B+
NS-44 Commissioner AE
B+
Kills:1,302
Deaths:378
KDR:3.444
Accuracy:41.876% C+
HSR:29.416% B+
MKV-P Suppressed
B*
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% C*
HSR:32.694% B*
AF-4G Cyclone
B*
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C*
HSR:28.081% B*
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B++
NS-44 Commissioner
A+
Kills:553
Deaths:355
KDR:1.558
Accuracy:34.836% C
HSR:33.996% A+
NS-AM7 Archer
D--
Kills:372
Deaths:230
KDR:1.617
Accuracy:50.116% D*
HSR:9.409% D--
NC4-FB Mag-Shot
C
Kills:167
Deaths:95
KDR:1.758
Accuracy:29.712% D
HSR:21.557% C
EM4 Longshot
B**
Kills:160
Deaths:12
KDR:13.333
Accuracy:46.446% B**
HSR:78.125% C+
NS-357 Underboss
M+
Kills:156
Deaths:74
KDR:2.108
Accuracy:40.335% B
HSR:47.436% M+
AF-18 Stalker
B+
Kills:137
Deaths:17
KDR:8.059
Accuracy:30.402% B+
HSR:24.088% B+
Kills:8,511
Deaths (as Infiltrator):1,955
Deaths (to Infiltrators):1,013
KDR:4.35345
Kill Difference:6,556
Playtime:103.114 hours
Usage:4%
Score:4.484m
Score/min:725
Accuracy (listed only):36.872%
HSR (listed only):36.567%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:946
Deaths:95
KDR:9.958
Accuracy:33.595% C+
HSR:21.459% B**
AF-34 Mattock
B**
Kills:826
Deaths:95
KDR:8.695
Accuracy:37.285% C+
HSR:23.245% B**
AF-23 Grinder
B++
Kills:93
Deaths:14
KDR:6.643
Accuracy:30.284% D--
HSR:19.355% B++
AF-23 Grinder
M*
Kills:80
Deaths:14
KDR:5.714
Accuracy:24.583% D**
HSR:27.500% M*
NS-10 Burster
S
Kills:75
Deaths:17
KDR:4.412
Accuracy:39.615% A
HSR:17.333% S
NS-10 Burster
A
Kills:66
Deaths:17
KDR:3.882
Accuracy:39.338% A
HSR:9.091% B**
NCM3 Raven
B*
Kills:52
Deaths:13
KDR:4
Accuracy:46.800% B*
HSR:1.923% C--
Kills:2,138
Deaths (as MAX Suit):132.500
Deaths (to MAX Suits):362
KDR:16.13585
Kill Difference:2,005.500
Playtime:26.759 hours
Usage:1%
Score:1.075m
Score/min:670
Accuracy (listed only):35.929%
HSR (listed only):17.129%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:220
V. Kills:200 109%
Deaths:52
KDR:4.231
Accuracy:35.444% B*
KPH:17.200 B
VKPH:15.600 B*
M30 Mustang AH
B*
Kills:62
V. Kills:6 N/A
Deaths:12
KDR:5.167
Accuracy:63.208% B*
KPH:61.400 C**
VKPH:5.900 C**
Kills:282 (282 + 0)
Deaths:64
KDR:4.406
VKDR:3.219
Vehicle Kills:206
Kill Difference:218
Playtime:13.793 hours
Usage:1%
Score:0.593m
Score/min:716
Piloting Accuracy:63.208%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:13,682
V. Kills:9,712 141%
Deaths:553
KDR:24.741
Accuracy:35.156% C
KPH:59.200 A
VKPH:42 A+
AP30 Shredder
M+
Kills:1,442
V. Kills:883 163%
Deaths:17
KDR:84.824
Accuracy:46.980% A*
KPH:67.100 A++
VKPH:41.100 M+
L105 Zephyr
S
Kills:1,146
V. Kills:550 208%
Deaths:17
KDR:67.412
Accuracy:45.060% C**
KPH:69.200 B+
VKPH:33.200 S
CAS30 Tank Buster
B+
Kills:921
V. Kills:804 114%
Deaths:273
KDR:3.374
Accuracy:51.456% B++
KPH:9.800 B+
VKPH:8.500 B+
Dual-75 Duster
B**
Kills:817
V. Kills:50 N/A
Deaths:4
KDR:204.250
Accuracy:44.603% B++
KPH:130.600 B**
VKPH:8 B+
Kills:18,008 (921 + 17,087)
Deaths:864
KDR:20.843
VKDR:13.888
Vehicle Kills:11,999
Kill Difference:17,144
Playtime:369.830 hours
Usage:14%
Score:16.949m
Score/min:764
Piloting Accuracy:51.456%
Gunner Accuracy:44.603%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:2,109
V. Kills:703 300%
Deaths:18
KDR:117.167
Accuracy:45.041% D*
KPH:64.100 B+
VKPH:21.400 C+
L100 Python HESH
A
Kills:1,262
V. Kills:149 N/A
Deaths:19
KDR:66.421
Accuracy:45.810% C
KPH:89.800 A
VKPH:10.600 B+
L100 Python AP
B*
Kills:1,069
V. Kills:509 210%
Deaths:20
KDR:53.450
Accuracy:44.232% D*
KPH:46.500 B*
VKPH:22.200 B+
L100 Python HEAT
M++
Kills:460
V. Kills:84 N/A
Deaths:10
KDR:46
Accuracy:50.188% C+
KPH:82.500 M++
VKPH:15.100 B++
Skyguard
S
Kills:229
V. Kills:119 191%
Deaths:2
KDR:114.500
Accuracy:32.562% B+
KPH:42.800 S
VKPH:22.200 M**
C75 Viper
A+
Kills:174
V. Kills:40 424%
Deaths:5
KDR:34.800
Accuracy:36.206% C
KPH:58.700 A+
VKPH:13.500 A
Kills:5,303 (5,303 + 0)
Deaths:74
KDR:71.662
VKDR:21.676
Vehicle Kills:1,604
Kill Difference:5,229
Playtime:83.820 hours
Usage:3%
Score:1.795m
Score/min:357
Driving Accuracy:36.206%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:6,258
V. Kills:2,843 220%
Deaths:150
KDR:41.720
Accuracy:53.850% A
KPH:49.300 A++
VKPH:22.400 A+
Titan-150 AP
A++
Kills:1,183
V. Kills:740 160%
Deaths:46
KDR:25.717
Accuracy:48.361% C+
KPH:38 A
VKPH:23.800 A++
Titan-150 HESH
A++
Kills:1,177
V. Kills:218 N/A
Deaths:9
KDR:130.778
Accuracy:49.063% C++
KPH:72.600 A++
VKPH:13.400 A+
Enforcer ML85
M
Kills:1,108
V. Kills:635 174%
Deaths:47
KDR:23.575
Accuracy:49.848% B**
KPH:47.900 M
VKPH:27.500 A++
Halberd SE
A+
Kills:952
V. Kills:346 274%
Deaths:2
KDR:476
Accuracy:53.311% B++
KPH:68.300 A+
VKPH:24.800 B**
Kills:10,678 (2,360 + 8,318)
Deaths:254
KDR:42.039
VKDR:18.827
Vehicle Kills:4,782
Kill Difference:10,424
Playtime:211.404 hours
Usage:8%
Score:6.529m
Score/min:515
Driving Accuracy:49.063%
Gunner Accuracy:53.311%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:3,047
V. Kills:157 N/A
Deaths:86
KDR:35.430
Accuracy:54.720% B
KPH:176.800 A
VKPH:9.100 B
E540 Halberd-H
A*
Kills:1,410
V. Kills:449 313%
Deaths:34
KDR:41.471
Accuracy:54.135% C
KPH:84 A*
VKPH:26.700 B++
M12 Kobalt-H
A
Kills:777
V. Kills:24 N/A
Deaths:7
KDR:111
Accuracy:23.522% B
KPH:183.200 A
VKPH:5.700 B+
G40-F Ranger
C++
Kills:612
V. Kills:332 184%
Deaths:5
KDR:122.400
Accuracy:35.686% C++
KPH:35.700 C++
VKPH:19.300 C+
M96 Mjolnir-H
A
Kills:137
V. Kills:134 101%
Deaths:11
KDR:12.455
Accuracy:53.612% B+
KPH:49.700 C++
VKPH:48.600 A
M60-G Bulldog-H
B++
Kills:93
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:42.299% C--
KPH:111.900 B++
VKPH:12 C+
Enforcer ML65-H
A++
Kills:73
V. Kills:49 146%
Deaths:1
KDR:73
Accuracy:58.868% C*
KPH:63.900 A++
VKPH:42.900 A
Kills:6,149 (0 + 6,149)
Deaths:144
KDR:42.701
VKDR:8.021
Vehicle Kills:1,155
Kill Difference:6,005
Playtime:60.160 hours
Usage:2%
Score:1.876m
Score/min:520
Driving Accuracy:N/A%
Gunner Accuracy:58.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:283
V. Kills:7 N/A
Deaths:1
KDR:283
Accuracy:22.760% B*
KPH:149.200 A**
VKPH:3.700 B++
M12 Kobalt
A+
Kills:242
V. Kills:4 N/A
Deaths:2
KDR:121
Accuracy:17.749% C+
KPH:129.300 A+
VKPH:2.100 C
M20 Basilisk
M
Kills:74
V. Kills:27 264%
Deaths:3
KDR:24.667
Accuracy:42.296% B+
KPH:45 A*
VKPH:16.400 M
Kills:599 (0 + 599)
Deaths:6
KDR:99.833
VKDR:6.333
Vehicle Kills:38
Kill Difference:593
Playtime:5.412 hours
Usage:0%
Score:0.335m
Score/min:1,032
Driving Accuracy:N/A%
Gunner Accuracy:42.296%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:795
V. Kills:46 N/A
Deaths:20
KDR:39.750
Accuracy:37.723% B++
KPH:130.400 A+
VKPH:7.500 B+
Kills:795 (0 + 795)
Deaths:20
KDR:39.750
VKDR:2.300
Vehicle Kills:46
Kill Difference:775
Playtime:6.099 hours
Usage:0%
Score:0.160m
Score/min:436
Piloting Accuracy:N/A%
Gunner Accuracy:37.723%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 23,39413,68255324.741A*15.7835.156%CN/A59.2A42A+905231.3h2.5B**7B**
E540 Halberd 9,1016,25815041.72S32.7653.85%AN/A49.3A++22.4A+344127h4.3B**8A
C85 Canister-H 3,2043,0478635.43B**26.4754.72%B20.742%M177.2A9.1B53017.2h4.5B++8.2B*
SAS-R 2,4512,44917114.322M**5.3643.112%B+73.867%B+72.7AN/A34333.7h1.8B*4.3B++
LB00 Python AP 2,8122,10918117.167S108.2045.041%D*N/A64.1B+21.4C+28732.9h2.9A6.5B+
LA1 Anchor 2,0392,0243585.654B**3.3127.514%B+28.903%B79.7B**N/A55325.4h8.6B++31.4B+
AC-X11 1,8471,8402776.643S2.3230.95%B**23.207%C++49.7B*N/A26237h8.7B+28B+
AP30 Shredder 2,3251,4421784.824S75.8646.98%A*N/A67.1A++41.1M+60021.5h62.8B+133.7B**
E540 Halberd-H 1,8591,4103441.471M*32.5154.135%C1.418%C83.9A++26.7B++49616.8h3.7B**6.8B**
NS-44 Commissioner AE 1,3141,3023783.444A++5.5241.876%C+29.416%B+36.3C--N/A178135.9h3.5C+8.4C++
L100 Python HESH 1,4111,2621966.421S57.4645.81%CN/A90.1A10.6B+35414h2.4B*5.3B+
EM6 1,2651,2561448.722M**0.2431.159%A+38.455%A*79.5AN/A39915.8h8.8B*28.1B*
NS Baron G5AE 1,2701,2532315.424M**3.5425.243%F--23.065%A+47.3C+N/A10126.5h4.1C*16.2D
GD-22S 1,2331,2151557.839M++1.1231.114%A+29.712%B++83.8A++1.2A+47114.5h9.4B++30.3B*
MKV-P Suppressed 1,2181,1992115.682M3.2829.685%C*32.694%B*51.7C++N/A110123.2h13.4C*45.1C**
AF-4G Cyclone 1,2141,1932385.013A++3.9529.084%C*28.081%B*42.6CN/A177028h10.5C+36.2C++
Titan-150 AP 1,9231,1834625.717A**16.7548.361%C+1.775%C--38A23.8A++154931.1h3.8B+7.8B+
Tank Mine 1,8061,1791209.825M*0.8633.613%C+N/A184.2A+98B**15276.4h2C+5.9C++
Titan-150 HESH 1,3951,1779130.778S121.8249.063%C++N/A72.7A++13.5A+29416.2h2.3B**4.7B*
NS-15M AE 1,1891,1751527.73M1.2328.435%B+32.936%B+70.8C**N/A22616.6h10.1B+35.6B+
NC6 Gauss SAW 1,1751,1681269.27S0.3128.867%A+35.959%A*90.5A**N/A60212.9h7.3B*25.2B*
NS-15M1 1,1721,1659512.263S3.3032.544%A++37.253%A++85.7AN/A31113.6h10.1B*30.9B*
L105 Zephyr 1,6961,1461767.412S58.4545.06%C**N/A69B+33.1S67516.6h5.5B+12.3B+
Enforcer ML85 1,7431,1084723.574M**14.6149.848%B**N/A48M27.5A++33723.1h9.2B**18.5A
M12 Kobalt 1,1291,0934273.25A+264.2921.118%C19.579%C**136.6B+4.5C+4058h14.8B+70B
L100 Python AP 1,5781,0692053.45S44.4944.232%D*2.713%C++46.5B*22.1B+32223h3.8B**8.5B+
Halberd SE 1,2989522476S467.0453.311%B++N/A68.5A+24.9B**30813.9h3.4B++6.3B**
AF-34 Mattock 959946959.958A++1.0033.595%C+21.459%B**62.6B**N/A22915.1h5.3B+15.9B+
CAS30 Tank Buster 1,7259212733.374B**5.5951.456%B++N/A9.8B+8.5B+49094.2h46B+89.3B+
AF-34 Mattock 840826958.695A++0.2737.285%C+23.245%B**54.7B++N/A20615.1h6.8C*18.2C**
AF-4 Cyclone 8258231744.73A*4.2329.985%B*23.572%B++51.1B+N/A33716.1h9.7B+32.5B+
Dual-75 Duster 8678174204.25S195.2944.603%B++N/A129.7B**7.9B+4586.3h5B+11.1B++
CAS 14-E 8417952039.75A30.7937.723%B++N/A130.3A+7.5B+4366.1h19.6B*52.1B**
NC6A GODSAW 8227941037.709A*1.2530.692%C**28.086%C+52.2C1.8A19215.2h12.4C--40.4C
M12 Kobalt-H 8017777111M+102.0423.522%B17.889%C++185A5.7B+6024.2h13.1B++55.9B+
G40-F Ranger 9446125122.4U113.4435.686%C++N/A35.6C+19.3C+39217.2h51.2B*143.4B*
C-4 8205971165.147A*3.8226.135%C+N/A101.2C**37.8B+10895.9h0.8A3B**
A30 Walker 1,0195904114.39M**5.4331.076%AN/A23.6B+17.2B++82525h104.9B+337.4B++
NS-44 Commissioner 5565533551.558B+7.4034.836%C33.996%A+28.5CN/A12519.4h3.6C**10.4C*
GD-7F 5465331882.835B**6.1328.291%B++24.203%B+15DN/A7435.5h14.1C+49.7C**
L100 Python HEAT 5444601046S37.0450.188%C+N/A82.1M++15B++4315.6h3.2A6.4B**
NS-AM7 Archer 5183722301.617A**7.3550.116%D*9.409%D--5.1C--2C4872.4h12.2B+24.3B+
Orbital Strike Uplink 4723711371N/A362.04637.931%UN/A1236.7U336.7U61270.3h1T*0.2T*
Sticky Grenade 3533501350N/A341.0457.916%B+N/A1166.7C**10C49930.3h1.7B+2.9B+
M12 Kobalt 2902831283U274.0422.76%B*20.141%C**148.9A**3.7B++11021.9h14.1B**62.1B++
Hardlight Dagger 2582583,4040.076A8.8930.477%C++20.93%M0.7C+N/A2396.5h2.2C+7.1C**
Frag Grenade 2452441244N/A235.0453.684%B**N/A610B2.5D--50540.4h3.1B+5.8B++
M12 Kobalt 2462422121U112.0417.749%C+17.769%C127.4A+2.1C8231.9h13.4B**75.5B+
Skyguard 3482292114.5U105.5432.562%B+N/A43.2S22.5M**6335.3h57.6A++176.9A
M60-A Bulldog 246220924.444M++15.4842.994%B++N/A66.7A7.9B11763.3h4.5B*10.5B*
M20 Mustang 420220524.231B*4.7335.444%B*N/A17.2B15.6B*67012.8h77.8B+219.6B++
Shrike 295214693.101S5.8655.314%C+4.206%B*32.9B++12.5C+6826.5h4.6B**8.4B*
Carnage AR 209208782.667B*6.3027.735%B+18.269%C46.2B+N/A2854.5h11.2B*40.4B++
NS Decimator 290202385.316M**3.6552.997%D--3.465%B**33.1C14.4C5316.1h3.6B++6.8B
Hunter QCX 262180822.195A*6.7727.289%D--1.667%F37.5A++17.1M2224.8h5.2C*18.9C++
C75 Viper 214174534.8S25.8436.206%C2.299%B**58A13.3A7733h9B++24.8B+
NC4-FB Mag-Shot 168167951.758C*7.2029.712%D21.557%C42.8C-N/A1903.9h6.5C**21.8C+
EM4 Longshot 1601601213.333M*4.3746.446%B**78.125%C+41B+N/A2123.9h1.8B++4B++
NS-357 Underboss 158156742.108B*6.8540.335%B47.436%M+28.9C--N/A351155.4h4.3C+10.7C*
M96 Mjolnir-H 2711371112.455M+3.4953.612%B+N/A48.9C+47.9A10942.8h37.4C++69.7B
AF-18 Stalker 138137178.059S0.9030.402%B+24.088%B+72.1A++N/A2501.9h10.2B*33.6B++
NC9 A-Tross 9896214.571M++4.3923.693%C-20.833%D26.7C--N/A1243.6h8.8B+37.1C*
M60-G Bulldog-H 10393193S84.0442.299%C--1.075%C--116.3B++12.5C++3640.8h4.1B++9.6B+
AF-23 Grinder 9493146.643B**2.3230.284%D--19.355%B++58.1A+N/A2171.6h5.3B*17.4C**
AF-23 Grinder 8280145.714B**3.2524.583%D**27.5%M*50B**1.3M2351.6h5B*20.2C+
NS-10 Burster 11075174.412M*4.5539.615%A17.333%S15.3M**7.1A*3454.9h70.8A*178.7A++
Rocklet Rifle 12874174.353S4.6143.42%D--N/A15.7D--11.5D*3584.7h31.3B+72C++
M20 Basilisk 10174324.667U15.7042.296%B+5.405%C46.3A*16.9M+11871.6h68.5B++162B*
Enforcer ML65-H 12273173U64.0458.868%C*N/A66.4A*44.5A+10661.1h8.5B**14.5A
Hyena Missile Launcher 10168611.333S2.3736.392%C**N/A17.9C+8.7C-8563.8h26B**71.5B*
NS-10 Burster 10166173.882M**5.0839.338%A9.091%B**13.5M*7.1A*3654.9h79.4A++201.9A+
M20 Drake 10762320.667S11.7026.469%C+N/A18.2C-13.2C-7913.4h60.8C++229.5C++
M30 Mustang AH 6862125.167C+3.8063.208%B*3.226%M+62C**6C**12991h6.5B+10.3B+
G40-F Ranger 9360160S51.0440.781%B+N/A75B**41.3B**9540.8h64.8B+158.8B+
NS Annihilator 9456105.6U3.3679.811%C+N/A16.5A+11.2B*4553.4h4.5A**5.7A*
NCM3 Raven 7052134S4.9646.8%B*1.923%C--23.6M++8.2B++3982.2h16.6B**35.5B**
Anti-Vehicle Grenade 7750150N/A41.0438.664%D**N/A500C**270M47130.1h3.2B**8.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7631,916,554193.6h
Anti-Vehicle MANA Turret21910.3h
Spawn Beacon32,5041.3h
Skywall Shield Emitter11630.8h
Turret AI Module11230.5h
Repair Module01510.5h
AE Nano-Armor Kit290529,41554h
AE Medical Applicator89,5131.8h
Nanite Revive Grenade01090h
Medical Kit3503,1867.9h
Medical Applicator105,6460.6h
Cortium Silo01030.3h
Restoration Kit1703,4094.5h
Spitfire Auto-Turret32,0041.9h
Motion Spotter11220.4h
Xiphos Anti-Personnel Tower1510.2h
Rampart Wall0680.9h
Welding Device13,8640.6h
Deconstruction Tool01,8680.4h
G30 Walker01260h
Shield Recharging Field21160.1h
Smoke Grenade02760.1h
Ammunition Package112,4221.2h
M12 Kobalt-F0930.4h
Flail Targeting Dart206534.1h
Nano-Repair Grenade02,1070.6h
Solid Wall2951h
Recon Detection Device222,2209.7h
Orbital Strike Target Designator111363h
WLT-Howler Mining Laser2334,95829h

Check the help document for the dictionary if you want to learn more about words used here.


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