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Executor current1yNC[BRCK] current1yNC
NC BR 227

KDR: 9.22

Score: 150.7m

Last Seen: Jun 21st, 2020 8:49 PM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 100 (227 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd C85 Canister-H SAS-R LB00 Python AP LA1 Anchor AC-X11 M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $859,437 MLG Score: 687
Fun Score: N/A
Cheeseburgers Flipped: 214TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.351%29.754%90320132417,4606.213523.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.89%1.766A++1.305A-0.726D-HEAD ++ (~14.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.591B+9.20.356C**21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.6%0.914%341313411,20356210282.13677117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.976%0.887B*-0.606D0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.10.329C**49.80.065C+59.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.831%1.14%1250713375,78762819529.20032296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.358%-0.199C-0.861D---0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.636B+5.50.562B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.039%3.304%605215132932,5027151702345.4573191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.484%0.167C++-0.288C0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.79B++9.70.761B++15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.308%74.138%6052213422,61042826.09813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.176%1.259A0.457B+-0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.571B+1.80.422B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
150.7m1374.9%1022 (61.3k)950 (57k)9.2228787,4429,48111.5154227 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1344667615.704%10.894%17116:4025

83% Engineer6% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2014 10:19 PMOct 19th, 2014 1:07 AMJun 22nd, 2020 4:00 AM (10d) (PST)Jun 21st, 2020 4:53 PM (10d) (PST)Jun 21st, 2020 4:49 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
833437900.5510.0600.0609.6890.154687

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,9992,57047,4293344581956,994

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2644.4h/110.2d 21,735 9,526 42,533 1537.3k 1,294 6,105 24,371 132.2m

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,840
Deaths:277
KDR:6.643
Accuracy:30.950% B**
HSR:23.207% C++
NS Baron G5AE
A
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F--
HSR:23.065% A
GD-7F
B+
Kills:533
Deaths:188
KDR:2.835
Accuracy:28.291% B+
HSR:24.203% B+
Kills:3,626
Deaths (as Engineer):696
Deaths (to Engineers):2,733
KDR:5.20977
Kill Difference:2,930
Playtime:2,190.181 hours
Usage:83%
Score:118.759m
Score/min:904
Accuracy (listed only):28.161%
HSR (listed only):23.491%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:2,024
Deaths:358
KDR:5.654
Accuracy:27.514% C**
HSR:28.903% C*
EM6
A++
Kills:1,256
Deaths:144
KDR:8.722
Accuracy:31.159% A+
HSR:38.455% A++
GD-22S
A
Kills:1,215
Deaths:155
KDR:7.839
Accuracy:31.114% A
HSR:29.712% B+
NS-15M AE
B+
Kills:1,175
Deaths:152
KDR:7.730
Accuracy:28.435% C**
HSR:32.936% B+
NC6 Gauss SAW
A++
Kills:1,168
Deaths:126
KDR:9.270
Accuracy:28.867% A
HSR:35.959% A++
NS-15M1
A++
Kills:1,165
Deaths:95
KDR:12.263
Accuracy:32.544% A+
HSR:37.253% A++
NC6A GODSAW
C++
Kills:794
Deaths:103
KDR:7.709
Accuracy:30.692% C++
HSR:28.086% C+
Kills:8,797
Deaths (as Heavy Assault):1,133
Deaths (to Heavy Assaults):1,812
KDR:7.76434
Kill Difference:7,664
Playtime:159.543 hours
Usage:6%
Score:5.942m
Score/min:621
Accuracy (listed only):30.046%
HSR (listed only):33.043%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:1,840
Deaths:277
KDR:6.643
Accuracy:30.950% B**
HSR:23.207% C++
NS Baron G5AE
A
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F--
HSR:23.065% A
MKV-P Suppressed
B**
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% C*
HSR:32.694% B**
AF-4G Cyclone
B*
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C++
HSR:28.081% B*
AF-4 Cyclone
B++
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B++
HSR:23.572% B+
GD-7F
B+
Kills:533
Deaths:188
KDR:2.835
Accuracy:28.291% B+
HSR:24.203% B+
Kills:6,841
Deaths (as Light Assault):1,319
Deaths (to Light Assaults):1,480
KDR:5.1865
Kill Difference:5,522
Playtime:143.826 hours
Usage:5%
Score:3.422m
Score/min:396
Accuracy (listed only):28.873%
HSR (listed only):25.803%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F--
HSR:23.065% A
MKV-P Suppressed
B**
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% C*
HSR:32.694% B**
AF-4G Cyclone
B*
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C++
HSR:28.081% B*
AF-4 Cyclone
B++
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B++
HSR:23.572% B+
Carnage AR
B+
Kills:208
Deaths:78
KDR:2.667
Accuracy:27.735% B+
HSR:18.269% C-
NC9 A-Tross
C
Kills:175
Deaths:50
KDR:3.500
Accuracy:25.055% C
HSR:21.143% D
Kills:4,851
Deaths (as Combat Medic):982
Deaths (to Combat Medics):566
KDR:4.93992
Kill Difference:3,869
Playtime:17.084 hours
Usage:1%
Score:17.027m
Score/min:16,611
Accuracy (listed only):27.798%
HSR (listed only):24.471%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,450
Deaths:172
KDR:14.244
Accuracy:43.119% B+
HSR:73.878% B+
NS-44 Commissioner AE
B
Kills:1,302
Deaths:378
KDR:3.444
Accuracy:41.876% C+
HSR:29.416% B
MKV-P Suppressed
B**
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% C*
HSR:32.694% B**
AF-4G Cyclone
B*
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C++
HSR:28.081% B*
AF-4 Cyclone
B++
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B++
HSR:23.572% B+
NS-44 Commissioner
A+
Kills:553
Deaths:355
KDR:1.558
Accuracy:34.812% C
HSR:33.996% A+
NS-AM7 Archer
D--
Kills:374
Deaths:234
KDR:1.598
Accuracy:49.756% D*
HSR:9.358% D--
NC4-FB Mag-Shot
C+
Kills:167
Deaths:95
KDR:1.758
Accuracy:29.712% D
HSR:21.557% C+
EM4 Longshot
B**
Kills:160
Deaths:12
KDR:13.333
Accuracy:46.446% B**
HSR:78.125% C+
NS-357 Underboss
M
Kills:159
Deaths:74
KDR:2.149
Accuracy:39.813% C*
HSR:47.170% M
AF-18 Stalker
B+
Kills:137
Deaths:17
KDR:8.059
Accuracy:30.402% B+
HSR:24.088% B
Kills:8,517
Deaths (as Infiltrator):1,960
Deaths (to Infiltrators):1,021
KDR:4.34541
Kill Difference:6,557
Playtime:103.269 hours
Usage:4%
Score:4.486m
Score/min:724
Accuracy (listed only):36.790%
HSR (listed only):36.539%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:946
Deaths:95
KDR:9.958
Accuracy:33.595% C
HSR:21.459% B**
AF-34 Mattock
B**
Kills:826
Deaths:95
KDR:8.695
Accuracy:37.285% C+
HSR:23.245% B**
AF-23 Grinder
B++
Kills:93
Deaths:14
KDR:6.643
Accuracy:30.284% D*
HSR:19.355% B++
AF-23 Grinder
M*
Kills:80
Deaths:14
KDR:5.714
Accuracy:24.583% F
HSR:27.500% M*
NS-10 Burster
S
Kills:75
Deaths:17
KDR:4.412
Accuracy:39.615% B**
HSR:17.333% S
NS-10 Burster
A
Kills:66
Deaths:17
KDR:3.882
Accuracy:39.338% A
HSR:9.091% B**
NCM3 Raven
B*
Kills:52
Deaths:13
KDR:4
Accuracy:46.800% B*
HSR:1.923% D
Kills:2,138
Deaths (as MAX Suit):132.500
Deaths (to MAX Suits):364
KDR:16.13585
Kill Difference:2,005.500
Playtime:26.825 hours
Usage:1%
Score:1.080m
Score/min:671
Accuracy (listed only):35.929%
HSR (listed only):17.129%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:220
V. Kills:200 109%
Deaths:52
KDR:4.231
Accuracy:35.413% B*
KPH:17.100 C++
VKPH:15.600 B+
M30 Mustang AH
C++
Kills:62
V. Kills:6 N/A
Deaths:12
KDR:5.167
Accuracy:63.208% B*
KPH:61.400 C++
VKPH:5.900 C++
Kills:282 (282 + 0)
Deaths:64
KDR:4.406
VKDR:3.219
Vehicle Kills:206
Kill Difference:218
Playtime:13.861 hours
Usage:1%
Score:0.601m
Score/min:722
Piloting Accuracy:63.208%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:14,915
V. Kills:10,344 144%
Deaths:553
KDR:26.971
Accuracy:35.393% C
KPH:61 B**
VKPH:42.300 B**
AP30 Shredder
A*
Kills:1,462
V. Kills:890 164%
Deaths:17
KDR:86
Accuracy:46.688% A*
KPH:66.600 A+
VKPH:40.600 A*
Dual-75 Duster
B**
Kills:1,178
V. Kills:83 N/A
Deaths:4
KDR:294.500
Accuracy:42.701% B
KPH:117.200 B+
VKPH:8.300 B**
L105 Zephyr
M**
Kills:1,146
V. Kills:550 208%
Deaths:17
KDR:67.412
Accuracy:45.060% C*
KPH:69.200 B
VKPH:33.200 M**
CAS30 Tank Buster
C**
Kills:921
V. Kills:804 114%
Deaths:273
KDR:3.374
Accuracy:51.456% B+
KPH:9.800 C*
VKPH:8.500 C**
C150 Dalton
D--
Kills:61
V. Kills:31 191%
Deaths:
KDR:
Accuracy:36.415% C
KPH:0 D*
VKPH:0 D--
Kills:19,683 (921 + 18,762)
Deaths:864
KDR:22.781
VKDR:14.701
Vehicle Kills:12,702
Kill Difference:18,819
Playtime:387.398 hours
Usage:15%
Score:17.659m
Score/min:760
Piloting Accuracy:51.456%
Gunner Accuracy:36.415%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:2,109
V. Kills:703 300%
Deaths:18
KDR:117.167
Accuracy:45.041% D--
KPH:64.100 B+
VKPH:21.400 C+
L100 Python AP
B*
Kills:1,279
V. Kills:585 218%
Deaths:20
KDR:63.950
Accuracy:44.504% D*
KPH:48.800 B*
VKPH:22.300 B+
L100 Python HESH
A
Kills:1,264
V. Kills:149 N/A
Deaths:19
KDR:66.526
Accuracy:45.751% C
KPH:89.400 A
VKPH:10.500 B+
L100 Python HEAT
A**
Kills:477
V. Kills:89 N/A
Deaths:10
KDR:47.700
Accuracy:49.307% C+
KPH:80.700 A**
VKPH:15.100 B+
Skyguard
M**
Kills:233
V. Kills:121 191%
Deaths:2
KDR:116.500
Accuracy:32.397% B+
KPH:41.700 M**
VKPH:21.700 M++
C75 Viper
B**
Kills:174
V. Kills:40 424%
Deaths:5
KDR:34.800
Accuracy:36.206% C
KPH:58.700 B**
VKPH:13.500 B**
Kills:5,536 (5,536 + 0)
Deaths:74
KDR:74.811
VKDR:22.797
Vehicle Kills:1,687
Kill Difference:5,462
Playtime:87.683 hours
Usage:3%
Score:1.874m
Score/min:356
Driving Accuracy:36.206%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:6,266
V. Kills:2,848 220%
Deaths:150
KDR:41.773
Accuracy:53.849% A
KPH:49.100 A+
VKPH:22.300 A+
Titan-150 AP
A++
Kills:1,183
V. Kills:740 160%
Deaths:46
KDR:25.717
Accuracy:48.361% C+
KPH:38 B**
VKPH:23.800 A++
Titan-150 HESH
A+
Kills:1,177
V. Kills:218 N/A
Deaths:9
KDR:130.778
Accuracy:49.063% C++
KPH:72.600 A+
VKPH:13.400 B**
Enforcer ML85
A**
Kills:1,120
V. Kills:643 174%
Deaths:47
KDR:23.830
Accuracy:49.908% B**
KPH:47.800 A**
VKPH:27.400 A++
Halberd SE
A+
Kills:1,063
V. Kills:387 274%
Deaths:2
KDR:531.500
Accuracy:53.249% B+
KPH:69.300 A+
VKPH:25.200 B**
M12 Kobalt
A*
Kills:151
V. Kills:7 N/A
Deaths:1
KDR:151
Accuracy:20.147% B**
KPH:107.400 B**
VKPH:5 A*
Kills:10,960 (2,360 + 8,600)
Deaths:255
KDR:42.980
VKDR:18.992
Vehicle Kills:4,843
Kill Difference:10,705
Playtime:215.100 hours
Usage:8%
Score:6.661m
Score/min:516
Driving Accuracy:49.063%
Gunner Accuracy:20.147%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:3,048
V. Kills:157 N/A
Deaths:86
KDR:35.442
Accuracy:54.726% C**
KPH:176.800 B**
VKPH:9.100 C**
E540 Halberd-H
A++
Kills:1,435
V. Kills:454 315%
Deaths:34
KDR:42.206
Accuracy:54.008% C
KPH:84.500 A++
VKPH:26.700 B++
M12 Kobalt-H
B++
Kills:783
V. Kills:24 N/A
Deaths:7
KDR:111.857
Accuracy:23.463% C*
KPH:180.600 B++
VKPH:5.500 C**
G40-F Ranger
C++
Kills:616
V. Kills:334 184%
Deaths:5
KDR:123.200
Accuracy:35.676% C++
KPH:35.800 C+
VKPH:19.400 C+
M96 Mjolnir-H
A
Kills:137
V. Kills:134 101%
Deaths:11
KDR:12.455
Accuracy:53.612% B+
KPH:49.700 C+
VKPH:48.600 A
M60-G Bulldog-H
B+
Kills:93
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:42.111% D
KPH:111.600 B+
VKPH:12 C+
Enforcer ML65-H
A++
Kills:73
V. Kills:49 146%
Deaths:1
KDR:73
Accuracy:58.868% C++
KPH:63.900 A++
VKPH:42.900 A
Kills:6,185 (0 + 6,185)
Deaths:144
KDR:42.951
VKDR:8.069
Vehicle Kills:1,162
Kill Difference:6,041
Playtime:60.463 hours
Usage:2%
Score:1.902m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:58.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:355
V. Kills:10 N/A
Deaths:1
KDR:355
Accuracy:22.130% B++
KPH:140.100 A++
VKPH:3.900 B++
M12 Kobalt
B**
Kills:262
V. Kills:5 N/A
Deaths:2
KDR:131
Accuracy:17.507% C+
KPH:120.900 B**
VKPH:2.300 C
M20 Basilisk
M
Kills:74
V. Kills:27 264%
Deaths:3
KDR:24.667
Accuracy:42.296% B+
KPH:45 A++
VKPH:16.400 M
Kills:691 (0 + 691)
Deaths:6
KDR:115.167
VKDR:7
Vehicle Kills:42
Kill Difference:685
Playtime:6.344 hours
Usage:0%
Score:0.364m
Score/min:957
Driving Accuracy:N/A%
Gunner Accuracy:42.296%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:795
V. Kills:46 N/A
Deaths:20
KDR:39.750
Accuracy:37.723% B++
KPH:130.400 A
VKPH:7.500 B+
Kills:795 (0 + 795)
Deaths:20
KDR:39.750
VKDR:2.300
Vehicle Kills:46
Kill Difference:775
Playtime:6.099 hours
Usage:0%
Score:0.160m
Score/min:438
Piloting Accuracy:N/A%
Gunner Accuracy:37.723%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 25,25914,91555326.971A**17.7535.393%CN/A61B**42.3B**897244.6h2.4B*6.8B*
E540 Halberd 9,1146,26615041.773M*32.5553.849%AN/A49.1A+22.3A+344127.6h4.3B**8B**
C85 Canister-H 3,2053,0488635.442B**26.2254.726%C**20.735%M+177.2B**9.1C**53017.2h4.5B*8.2B*
SAS-R 2,4522,45017214.244M**5.0243.119%B+73.878%B+72.5B**N/A34433.8h1.8B++4.3B+
LB00 Python AP 2,8122,10918117.167S107.9445.041%D--N/A64.1B+21.4C+28732.9h2.9B*6.5B+
LA1 Anchor 2,0392,0243585.654B**3.5727.514%C**28.903%C*79.7B++N/A55425.4h8.6B++31.4B+
AC-X11 1,8471,8402776.643S2.5830.95%B**23.207%C++49.7B+N/A26337h8.7B+28B+
M12 Kobalt 1,5211,4774369.25A++360.0321.394%C20.244%B134.3B4C47711h14.9B+69.8B
AP30 Shredder 2,3521,4621786S76.7846.688%A*N/A66.8A+40.6A*59521.9h62.6B+134.1B**
E540 Halberd-H 1,8891,4353442.206A**32.9854.008%C1.394%C84.4A++26.7B++50517h3.7B**6.8B**
NS-44 Commissioner AE 1,3141,3023783.444A++5.7841.876%C+29.416%B36.3DN/A178135.9h3.5C+8.4C++
L100 Python AP 1,8641,2792063.95S54.7344.504%D*2.424%C+48.8B*22.3B+32426.2h3.6B**8.2B+
L100 Python HESH 1,4131,2641966.526S57.3045.751%CN/A89.6A10.6B+35514.1h2.4B*5.3B+
EM6 1,2651,2561448.722M*0.5031.159%A+38.455%A++79.5B**N/A40015.8h8.8B*28.1B*
NS Baron G5AE 1,2701,2532315.424M*3.8025.243%F--23.065%A47.3C+N/A10226.5h4.1C++16.2C+
Tank Mine 1,8811,23312310.024M*0.8033.76%C+N/A189.7A+99.7B**15616.5h2C+5.8C++
GD-22S 1,2331,2151557.839M*1.3831.114%A29.712%B+83.8A1.2B++47414.5h9.4B+30.3B++
MKV-P Suppressed 1,2181,1992115.682M++3.5429.685%C*32.694%B**51.7C++N/A110123.2h13.4C*45.1C**
AF-4G Cyclone 1,2141,1932385.013A++4.2129.084%C++28.081%B*42.6CN/A177028h10.5C+36.2C++
Titan-150 AP 1,9231,1834625.717A*16.4948.361%C+1.775%C-38B**23.8A++157331.1h3.8B+7.8B+
Dual-75 Duster 1,2611,1784294.5U285.2842.701%BN/A117.8B++8.3B**38510h5.2B12.2B+
Titan-150 HESH 1,3951,1779130.778S121.5649.063%C++N/A72.7A+13.5B**29716.2h2.3B**4.7B*
NS-15M AE 1,1891,1751527.73M1.4928.435%C**32.936%B+70.8C++N/A22616.6h10.1B+35.6B+
NC6 Gauss SAW 1,1751,1681269.27S0.0528.867%A35.959%A++90.5A++N/A61012.9h7.3B++25.2B++
NS-15M1 1,1721,1659512.263S3.0432.544%A+37.253%A++85.7AN/A31113.6h10.1B++30.9B*
L105 Zephyr 1,6961,1461767.412S58.1945.06%C*N/A69B33.1M**67516.6h5.5B+12.3B+
Enforcer ML85 1,7631,1204723.83M**14.6149.908%B**N/A47.7A**27.4A++33623.5h9.2B**18.5B**
Halberd SE 1,4501,0632531.5U522.2853.249%B+N/A69.5A+25.3B**31515.3h3.3B*6.2B**
AF-34 Mattock 959946959.958A+0.7433.595%C21.459%B**62.6B*N/A22915.1h5.3B+15.9B+
CAS30 Tank Buster 1,7259212733.374B*5.8551.456%B+N/A9.8C*8.5C**49394.2h46B89.3B+
AF-34 Mattock 840826958.695A+0.5337.285%C+23.245%B**54.7B++N/A20615.1h6.8C**18.2C**
AF-4 Cyclone 8258231744.73A*4.4929.985%B++23.572%B+51.1B+N/A33816.1h9.7B+32.5B+
CAS 14-E 8417952039.75B*30.5337.723%B++N/A130.3A7.5B+4386.1h19.6B*52.1B*
NC6A GODSAW 8227941037.709A++1.5130.692%C++28.086%C+52.2C-1.8B+19215.2h12.4C40.4C
M12 Kobalt-H 8077837111.857M102.6323.463%C*17.88%C+182.1B*5.6B6024.3h13.2B+56.1B+
A30 Walker 1,0846344115.463M**6.2431.492%A+N/A24.2B17.2B+79926.2h104.5B331.8B++
G40-F Ranger 9506165123.2U113.9835.676%C++N/A35.8C+19.4C+39217.2h50.9B*142.8B**
C-4 8225991165.164A*4.0626.246%C+N/A101.5C*37.8B+11025.9h0.8A3B**
NS-44 Commissioner 5565533551.558B+7.6634.812%C33.996%A+28.4CN/A12519.5h3.6C*10.4C++
GD-7F 5465331882.835B**6.3928.291%B+24.203%B+15DN/A7435.5h14.1C49.7C*
L100 Python HEAT 5664771047.7S38.4849.307%C+N/A80.8A**15.1B+4175.9h3.2B**6.5B**
NS-AM7 Archer 5203742341.598A*7.6249.756%D*9.358%D--5.1C--2C4774h12.2B+24.6B+
Orbital Strike Uplink 4733721372N/A362.78644.068%UN/A1240U336.7U60050.3h1T*0.2T*
M12 Kobalt 3653551355U345.7822.13%B++19.437%C++142A++4B++9362.5h14.3B*64.7B++
Sticky Grenade 3533501350N/A340.7857.916%B+N/A1166.7C*10C50030.3h1.7B+2.9B+
M12 Kobalt 2672622131U121.7817.507%C+18.321%C+119.1B**2.3C7832.2h13.3B*76B+
Hardlight Dagger 2582583,4040.076A9.1530.477%C++20.93%M0.7C+N/A2396.5h2.2C+7.1C**
Hunter QCX 362244932.624A**6.6030.54%D1.23%F46A**22.3M*3005.3h4.8C*15.6C++
Frag Grenade 2452441244N/A234.7853.684%B*N/A610C**2.5D--51520.4h3.1B+5.8B+
M60-A Bulldog 262235926.111A*16.8943.211%B+N/A67.1B*7.7C++15793.5h4.5B*10.3B*
Skyguard 3542332116.5U107.2832.397%B+N/A41.6M**21.6M++6215.6h58.6A+181A
M20 Mustang 420220524.231B+4.9935.413%B*N/A17.1C++15.5B+67412.9h77.9B+219.9B++
Shrike 295214693.101S6.1255.314%C+4.206%B++32.9B+12.5C+6966.5h4.6B*8.4B++
Carnage AR 209208782.667B**6.5627.735%B+18.269%C-46.2B+N/A2864.5h11.2B++40.4B++
NS Decimator 290202385.316M**3.9152.954%D*3.465%B**32.6C-14.2C5346.2h3.6B+6.8C**
NC9 A-Tross 183175503.5A++5.7225.055%C21.143%D21.1D-1B+888.3h11.1D44.3C
C75 Viper 214174534.8S25.5836.206%C2.299%A58B**13.3B**7853h9B++24.8B+
NC4-FB Mag-Shot 168167951.758C++7.4629.712%D21.557%C+42.8C-N/A1903.9h6.5C*21.8C+
EM4 Longshot 1601601213.333M++4.1146.446%B**78.125%C+41B+N/A2193.9h1.8B++4B++
NS-357 Underboss 161159742.149B*7.0739.813%C*47.17%M28.9DN/A345205.5h4.3C+10.8C*
M12 Kobalt 1581511151S141.7820.147%B**18.543%B+107.9B**5A*4151.4h15.5B+76.7B+
AF-18 Stalker 138137178.059S1.1630.402%B+24.088%B72.1A+N/A2541.9h10.2B*33.6B+
M96 Mjolnir-H 2711371112.455A++3.2353.612%B+N/A48.9C+47.9A11162.8h37.4C+69.7C++
AF-23 Grinder 9493146.643B**2.5830.284%D*19.355%B++58.1AN/A2171.6h5.3B*17.4C*
M60-G Bulldog-H 10393193S83.7842.111%D1.075%C116.3B+12.5C+3670.8h4.1B++9.7C**
AF-23 Grinder 8280145.714B**3.5124.583%F27.5%M*50B**1.3A**2361.6h5B*20.2C+
NS-10 Burster 11075174.412M**4.8139.615%B**17.333%S15.3M**7.1A*3454.9h70.8A*178.7A+
M20 Basilisk 10174324.667S15.4442.296%B+5.405%C+46.3A++16.9M12181.6h68.5B++162B*
Rocklet Rifle 12874174.353S4.8743.42%D--N/A15.7D--11.5D*3664.7h31.3B+72C++
Enforcer ML65-H 12273173U63.7858.868%C++N/A66.4A++44.5A10831.1h8.5B*14.5B**
Hyena Missile Launcher 10369611.5S2.2836.089%C**N/A18.2C+8.9C-8523.8h25.8B**71.5B*
NS-10 Burster 10166173.882S5.3439.338%A9.091%B**13.5M*7.1A*3674.9h79.4A++201.9A+
M20 Drake 10762320.667S11.4426.42%CN/A18.2C13.2C8033.4h60.8C*230C*
M30 Mustang AH 6862125.167C+4.0663.208%B*3.226%M++62C++6C*13261h6.5B+10.3B+
G40-F Ranger 9360160U50.7840.37%B+N/A75B+41.3B+9100.8h67.7C*167.8B+
NS Annihilator 9456105.6U3.6279.811%CN/A16.5A11.2B*4643.4h4.5A**5.7A*
Anti-Vehicle Grenade 8153153N/A43.7838.356%D**N/A530B+280A**47780.1h3.2B**8.3B+
NCM3 Raven 7052134M**5.2246.8%B*1.923%D23.6M8.2B++3982.2h16.6B**35.5B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7631,916,554193.6h
Nanite Revive Grenade01090h
Anti-Vehicle MANA Turret21970.3h
Spawn Beacon42,5501.3h
Medical Kit3503,1887.9h
Medical Applicator105,6460.6h
Rampart Wall0680.9h
Xiphos Anti-Personnel Tower1520.2h
Deconstruction Tool01,8680.4h
Welding Device13,9140.6h
Turret AI Module11250.5h
Skywall Shield Emitter11640.8h
Repair Module01550.5h
Cortium Silo01040.3h
AE Nano-Armor Kit359623,03461.3h
AE Medical Applicator89,5991.9h
Spitfire Auto-Turret32,0972h
Restoration Kit1703,4094.5h
Motion Spotter11220.4h
G30 Walker01260h
Shield Recharging Field21160.1h
Smoke Grenade02760.1h
Recon Detection Device222,2209.7h
Ammunition Package132,5051.3h
M12 Kobalt-F01040.5h
Solid Wall2991h
Flail Targeting Dart206534.1h
WLT-Howler Mining Laser2334,95841.6h
Nano-Repair Grenade02,1220.6h
Orbital Strike Target Designator111383h

Check the help document for the dictionary if you want to learn more about words used here.


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