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Executor current1yNC[BRCK] current1yNC
NC BR 220

KDR: 8.45

Score: 138.4m

Last Seen: Feb 20th, 2019 12:57 AM
- OFFLINE - 8.1 hour(s)

Prestige 1, Battle Rank 100 (220 total) - New Conglomerate on Emerald - Outfit Officer of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd C85 Canister-H SAS-R LA1 Anchor AC-X11 AP30 Shredder LB00 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,043,334 MLG Score: 834
Fun Score: N/A
Cheeseburgers Flipped: 208TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.486%30.013%91519100317,0366.281712.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.937%1.838A++1.434A-0.785D-HEAD ++ (~14.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.601B+9.10.362C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.56%1.017%3322102098353510221.8373896%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.185%1.487A+-0.539D-0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
840.479B+43.30.183C++40.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.782%1.207%1301710155,30155217799.5859298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.484%-0.206C-0.903D---0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.638B+5.40.567B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.986%3.573%595114100827,2576251465743.6112186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.288%0.262C*-0.202C0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.781B++10.10.744B++15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.329%74.164%5951210202,54341526.12771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.185%1.247B**0.461B+-0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.569B+1.80.42B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 9
138.4m1528.5%1154 (69.2k)1063 (63.8k)8.4456374,4068,81010.5029220 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022588416.488%12.265%20214:4220

80% Engineer7% Heavy Assault7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2014 10:19 PMOct 19th, 2014 1:07 AMFeb 19th, 2019 8:40 PM (2d) (PST)Feb 19th, 2019 10:20 PM (2d) (PST)Feb 19th, 2019 8:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
859518080.5710.0680.07011.1470.158834

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,5293,05348,4763444669963,762

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2170.3h/90.4d 18,125 9,126 34,877 1451.5k 1,064 5,348 20,556 111.8m

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:1,803
Deaths:264
KDR:6.830
Accuracy:31.303% A
HSR:23.350% C**
NS Baron G5AE
A+
Kills:1,229
Deaths:223
KDR:5.511
Accuracy:24.930% F--
HSR:23.108% A+
GD-7F
B**
Kills:419
Deaths:154
KDR:2.721
Accuracy:29.640% B**
HSR:25.060% B*
Kills:3,451
Deaths (as Engineer):641
Deaths (to Engineers):2,488
KDR:5.38378
Kill Difference:2,810
Playtime:1,728.569 hours
Usage:80%
Score:106.542m
Score/min:1,027
Accuracy (listed only):28.624%
HSR (listed only):23.839%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,024
Deaths:357
KDR:5.669
Accuracy:27.514% B+
HSR:28.903% B+
EM6
A*
Kills:1,256
Deaths:144
KDR:8.722
Accuracy:31.159% A++
HSR:38.455% A*
GD-22S
A+
Kills:1,212
Deaths:153
KDR:7.922
Accuracy:31.166% A+
HSR:29.703% B*
NS-15M AE
B+
Kills:1,175
Deaths:152
KDR:7.730
Accuracy:28.435% B+
HSR:32.936% B+
NC6 Gauss SAW
A*
Kills:1,168
Deaths:126
KDR:9.270
Accuracy:28.867% A++
HSR:35.959% A*
NS-15M1
A++
Kills:1,165
Deaths:95
KDR:12.263
Accuracy:32.544% A++
HSR:37.253% A++
NC6A GODSAW
C**
Kills:773
Deaths:98
KDR:7.888
Accuracy:30.380% C**
HSR:28.719% C*
Kills:8,773
Deaths (as Heavy Assault):1,125
Deaths (to Heavy Assaults):1,729
KDR:7.79822
Kill Difference:7,648
Playtime:156.055 hours
Usage:7%
Score:5.907m
Score/min:631
Accuracy (listed only):30.009%
HSR (listed only):33.133%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:1,803
Deaths:264
KDR:6.830
Accuracy:31.303% A
HSR:23.350% C**
NS Baron G5AE
A+
Kills:1,229
Deaths:223
KDR:5.511
Accuracy:24.930% F--
HSR:23.108% A+
MKV-P Suppressed
A
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B
HSR:32.694% A
AF-4G Cyclone
B**
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% B
HSR:28.081% B**
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B++
GD-7F
B**
Kills:419
Deaths:154
KDR:2.721
Accuracy:29.640% B**
HSR:25.060% B*
Kills:6,666
Deaths (as Light Assault):1,264
Deaths (to Light Assaults):1,435
KDR:5.27373
Kill Difference:5,402
Playtime:142.487 hours
Usage:7%
Score:3.416m
Score/min:400
Accuracy (listed only):29.104%
HSR (listed only):25.977%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A+
Kills:1,229
Deaths:223
KDR:5.511
Accuracy:24.930% F--
HSR:23.108% A+
MKV-P Suppressed
A
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B
HSR:32.694% A
AF-4G Cyclone
B**
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% B
HSR:28.081% B**
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B++
Carnage AR
B++
Kills:208
Deaths:78
KDR:2.667
Accuracy:28.008% B++
HSR:18.269% C
Kills:4,652
Deaths (as Combat Medic):924
Deaths (to Combat Medics):546
KDR:5.03463
Kill Difference:3,728
Playtime:16.338 hours
Usage:1%
Score:17.023m
Score/min:17,366
Accuracy (listed only):28.338%
HSR (listed only):25.145%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,384
Deaths:167
KDR:14.275
Accuracy:43.135% B++
HSR:73.868% B+
NS-44 Commissioner AE
B+
Kills:1,299
Deaths:367
KDR:3.540
Accuracy:41.844% C++
HSR:29.484% B+
MKV-P Suppressed
A
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B
HSR:32.694% A
AF-4G Cyclone
B**
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% B
HSR:28.081% B**
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B++
NS-44 Commissioner
A++
Kills:535
Deaths:351
KDR:1.524
Accuracy:34.672% C+
HSR:33.458% A++
NS-AM7 Archer
D-
Kills:324
Deaths:190
KDR:1.705
Accuracy:50.870% D--
HSR:9.877% D-
NC4-FB Mag-Shot
C+
Kills:167
Deaths:95
KDR:1.758
Accuracy:29.712% C--
HSR:21.557% C+
EM4 Longshot
B**
Kills:159
Deaths:12
KDR:13.250
Accuracy:46.486% B**
HSR:78.616% C+
NS-357 Underboss
M*
Kills:156
Deaths:74
KDR:2.108
Accuracy:40.335% B+
HSR:47.436% M*
AF-18 Stalker
B+
Kills:137
Deaths:17
KDR:8.059
Accuracy:30.402% B+
HSR:24.088% B+
Kills:8,376
Deaths (as Infiltrator):1,896
Deaths (to Infiltrators):984
KDR:4.41772
Kill Difference:6,480
Playtime:98.739 hours
Usage:5%
Score:4.433m
Score/min:748
Accuracy (listed only):36.928%
HSR (listed only):36.612%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:937
Deaths:95
KDR:9.863
Accuracy:33.482% C+
HSR:21.665% A
AF-34 Mattock
A
Kills:818
Deaths:95
KDR:8.611
Accuracy:37.208% C++
HSR:23.227% A
AF-23 Grinder
B++
Kills:93
Deaths:14
KDR:6.643
Accuracy:30.284% D
HSR:19.355% B++
AF-23 Grinder
M*
Kills:80
Deaths:14
KDR:5.714
Accuracy:24.583% D*
HSR:27.500% M*
NS-10 Burster
S
Kills:75
Deaths:17
KDR:4.412
Accuracy:40.349% A+
HSR:17.333% S
NS-10 Burster
A+
Kills:62
Deaths:17
KDR:3.647
Accuracy:40.079% A+
HSR:9.677% B**
NCM3 Raven
B*
Kills:52
Deaths:13
KDR:4
Accuracy:46.402% B*
HSR:1.923% D
Kills:2,117
Deaths (as MAX Suit):132.500
Deaths (to MAX Suits):350
KDR:15.97736
Kill Difference:1,984.500
Playtime:26.063 hours
Usage:1%
Score:1.060m
Score/min:678
Accuracy (listed only):36.055%
HSR (listed only):17.240%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:206
V. Kills:194 106%
Deaths:52
KDR:3.962
Accuracy:35.537% B*
KPH:18.400 B+
VKPH:17.400 B**
M30 Mustang AH
B**
Kills:62
V. Kills:6 N/A
Deaths:11
KDR:5.636
Accuracy:63.307% B**
KPH:67.900 B+
VKPH:6.600 B+
Kills:268 (268 + 0)
Deaths:63
KDR:4.254
VKDR:3.175
Vehicle Kills:200
Kill Difference:205
Playtime:12.083 hours
Usage:1%
Score:0.546m
Score/min:753
Piloting Accuracy:63.307%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:11,258
V. Kills:8,449 133%
Deaths:546
KDR:20.619
Accuracy:34.815% C
KPH:56.500 A+
VKPH:42.400 A+
AP30 Shredder
A**
Kills:1,429
V. Kills:876 163%
Deaths:17
KDR:84.059
Accuracy:47.433% A*
KPH:68 A*
VKPH:41.700 A**
L105 Zephyr
S
Kills:1,146
V. Kills:550 208%
Deaths:17
KDR:67.412
Accuracy:45.060% B+
KPH:69.300 B+
VKPH:33.200 S
CAS30 Tank Buster
B++
Kills:921
V. Kills:804 114%
Deaths:273
KDR:3.374
Accuracy:51.469% B++
KPH:10 B+
VKPH:8.700 B+
Dual-75 Duster
B**
Kills:817
V. Kills:50 N/A
Deaths:4
KDR:204.250
Accuracy:44.603% B++
KPH:130.800 B**
VKPH:8 B+
Kills:15,571 (921 + 14,650)
Deaths:857
KDR:18.169
VKDR:12.519
Vehicle Kills:10,729
Kill Difference:14,714
Playtime:335.618 hours
Usage:15%
Score:15.823m
Score/min:786
Piloting Accuracy:51.469%
Gunner Accuracy:44.603%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B*
Kills:1,381
V. Kills:404 341%
Deaths:16
KDR:86.313
Accuracy:44.996% D*
KPH:64.200 B*
VKPH:18.800 C
L100 Python HESH
A+
Kills:1,224
V. Kills:149 N/A
Deaths:19
KDR:64.421
Accuracy:45.688% C
KPH:89.600 A+
VKPH:10.900 B++
L100 Python AP
A
Kills:998
V. Kills:478 208%
Deaths:20
KDR:49.900
Accuracy:44.888% D*
KPH:47 A
VKPH:22.500 B*
L100 Python HEAT
M**
Kills:460
V. Kills:84 N/A
Deaths:10
KDR:46
Accuracy:50.188% C+
KPH:82.500 M**
VKPH:15.100 B*
Skyguard
S
Kills:216
V. Kills:112 191%
Deaths:2
KDR:108
Accuracy:32.019% B+
KPH:42.700 S
VKPH:22.100 M**
C75 Viper
A++
Kills:174
V. Kills:40 424%
Deaths:5
KDR:34.800
Accuracy:36.206% C+
KPH:58.700 A++
VKPH:13.500 A+
Kills:4,453 (4,453 + 0)
Deaths:72
KDR:61.847
VKDR:17.597
Vehicle Kills:1,267
Kill Difference:4,381
Playtime:70.005 hours
Usage:3%
Score:1.475m
Score/min:351
Driving Accuracy:36.206%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:5,636
V. Kills:2,607 216%
Deaths:140
KDR:40.257
Accuracy:53.839% A
KPH:49 A++
VKPH:22.700 A+
Titan-150 HESH
A++
Kills:1,177
V. Kills:218 N/A
Deaths:9
KDR:130.778
Accuracy:49.063% C*
KPH:72.600 A++
VKPH:13.400 A
Titan-150 AP
A*
Kills:1,052
V. Kills:688 153%
Deaths:45
KDR:23.378
Accuracy:48.445% C
KPH:36.400 A
VKPH:23.800 A*
Enforcer ML85
M+
Kills:1,040
V. Kills:602 172%
Deaths:47
KDR:22.128
Accuracy:49.869% B**
KPH:47.600 M+
VKPH:27.500 A++
Kills:8,905 (2,229 + 6,676)
Deaths:241
KDR:36.950
VKDR:17.075
Vehicle Kills:4,115
Kill Difference:8,664
Playtime:181.962 hours
Usage:8%
Score:5.561m
Score/min:509
Driving Accuracy:48.445%
Gunner Accuracy:49.869%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:3,041
V. Kills:156 N/A
Deaths:86
KDR:35.361
Accuracy:54.702% B+
KPH:176.700 A
VKPH:9.100 C*
E540 Halberd-H
A*
Kills:1,293
V. Kills:413 312%
Deaths:34
KDR:38.029
Accuracy:54.645% C+
KPH:81.200 A*
VKPH:25.900 B+
G40-F Ranger
B
Kills:603
V. Kills:328 183%
Deaths:5
KDR:120.600
Accuracy:35.606% B
KPH:35.400 C+
VKPH:19.300 C
M12 Kobalt-H
A++
Kills:574
V. Kills:18 N/A
Deaths:7
KDR:82
Accuracy:22.880% C*
KPH:216.800 A++
VKPH:6.800 B*
M96 Mjolnir-H
B**
Kills:135
V. Kills:133 101%
Deaths:11
KDR:12.273
Accuracy:53.815% B+
KPH:49.200 C+
VKPH:48.400 B**
Enforcer ML65-H
A++
Kills:73
V. Kills:49 146%
Deaths:1
KDR:73
Accuracy:59.713% C*
KPH:64.800 A++
VKPH:43.500 A
Kills:5,719 (0 + 5,719)
Deaths:144
KDR:39.715
VKDR:7.618
Vehicle Kills:1,097
Kill Difference:5,575
Playtime:56.668 hours
Usage:3%
Score:1.720m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:59.713%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:281
V. Kills:7 N/A
Deaths:1
KDR:281
Accuracy:22.743% B**
KPH:149.100 M
VKPH:3.700 B*
M12 Kobalt
A++
Kills:238
V. Kills:4 N/A
Deaths:2
KDR:119
Accuracy:17.770% C+
KPH:129.200 A++
VKPH:2.200 C
M20 Basilisk
M
Kills:73
V. Kills:27 261%
Deaths:3
KDR:24.333
Accuracy:42.364% B+
KPH:45.500 A*
VKPH:16.800 M
Kills:592 (0 + 592)
Deaths:6
KDR:98.667
VKDR:6.333
Vehicle Kills:38
Kill Difference:586
Playtime:5.332 hours
Usage:0%
Score:0.318m
Score/min:994
Driving Accuracy:N/A%
Gunner Accuracy:42.364%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:795
V. Kills:46 N/A
Deaths:20
KDR:39.750
Accuracy:37.723% B++
KPH:130.400 A+
VKPH:7.500 B+
Kills:795 (0 + 795)
Deaths:20
KDR:39.750
VKDR:2.300
Vehicle Kills:46
Kill Difference:775
Playtime:6.099 hours
Usage:0%
Score:0.159m
Score/min:434
Piloting Accuracy:N/A%
Gunner Accuracy:37.723%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 19,70711,25854620.619A*12.1734.815%CN/A56.5A+42.4A+961199.4h2.5B**7.3B**
E540 Halberd 8,2435,63614040.257S31.8153.839%A1.047%D*49A++22.7A+348115h4.4B**8.1A
C85 Canister-H 3,1973,0418635.36B**26.9154.702%B+20.783%M176.8A9.1C*52617.2h4.5B*8.2B*
SAS-R 2,3862,38416714.275S5.8343.135%B++73.868%B+73.6A+N/A35032.4h1.8B*4.3B++
LA1 Anchor 2,0392,0243575.669A2.7827.514%B+28.903%B+80AN/A55125.3h8.6B*31.4B+
AC-X11 1,8091,8032646.83S1.6231.303%A23.35%C**52.4AN/A27734.4h8.7B+27.7B+
AP30 Shredder 2,3051,4291784.059U75.6147.433%A*N/A68A*41.7A**60821h62.4B+131.5B**
LB00 Python AP 1,7851,3811686.313S77.8744.996%D*N/A64.2B*18.8C26521.5h3B**6.6B++
NS-44 Commissioner AE 1,3111,2993673.54A*4.9141.844%C++29.484%B+37.1C-N/A182835h3.5C++8.4C*
E540 Halberd-H 1,7061,2933438.029S29.5854.645%C+1.469%C81.3A*26B+45315.9h3.8B*6.9B**
EM6 1,2651,2561448.722S0.2831.159%A++38.455%A*79.5A+N/A39715.8h8.8B*28.1B++
NS Baron G5AE 1,2441,2292235.511M**2.9324.93%F--23.108%A+46.9C++N/A10026.2h4.1B16.3C+
L100 Python HESH 1,3731,2241964.421S55.9845.688%CN/A89.3A+10.9B++34913.7h2.4B**5.3B++
GD-22S 1,2301,2121537.922M**0.5231.166%A+29.703%B*89.1A*1.3A*50013.6h9.4B++30.3B*
MKV-P Suppressed 1,2181,1992115.682M**2.7629.685%B32.694%A51.7B+N/A110123.2h13.4B+45.1B+
AF-4G Cyclone 1,2141,1932385.013A*3.4329.084%B28.081%B**42.6C+N/A177028h10.5C+36.2C*
Titan-150 HESH 1,3951,1779130.778U122.3349.063%C*N/A72.7A++13.5A27816.2h2.3A4.7B**
NS-15M AE 1,1891,1751527.73M0.7228.435%B+32.936%B+70.8B+N/A22516.6h10.1B++35.6B+
NC6 Gauss SAW 1,1751,1681269.27S0.8228.867%A++35.959%A*90.5M+N/A58712.9h7.3B*25.2B*
NS-15M1 1,1721,1659512.263S3.8232.544%A++37.253%A++85.7A++N/A31113.6h10.1B*30.9B*
L105 Zephyr 1,6961,1461767.412S58.9745.06%B+N/A69.5B+33.3S67516.5h5.5B+12.3B+
Titan-150 AP 1,7401,0524523.378A**14.9348.445%C1.996%C-36.4A23.8A*141428.9h3.9B++8.1B++
Enforcer ML85 1,6421,0404722.128M**13.6849.869%B**N/A47.5M+27.5A++33321.9h9.4B**18.7A
L100 Python AP 1,4769982049.9S41.4544.888%D*2.906%C++47.1A22.5B*30821.2h3.8B**8.5B*
AF-34 Mattock 950937959.863A*1.4233.482%C+21.665%A63.3B**N/A23114.8h5.3B15.8B
CAS30 Tank Buster 1,7259212733.374B**5.0751.469%B++N/A10B+8.7B+49092.4h45.8C++88.9B+
Tank Mine 1,3358461107.691M0.7536.047%C*N/A159.6B**92.3B**15415.3h2.2C6C**
AF-4 Cyclone 8258231744.73M3.7229.985%B*23.572%B++51.1B*N/A33516.1h9.7B+32.5B+
AF-34 Mattock 832818958.611A*0.1737.208%C++23.227%A55.3B*N/A20714.8h6.8C+18.2C*
Dual-75 Duster 8678174204.25U195.8044.603%B++N/A131.8B**8.1B+4486.2h5B+11.1B++
M12 Kobalt 8428142407S398.5520.994%C+20.27%B+145.4B++5C++4235.6h14B++66.7B+
CAS 14-E 8417952039.75B**31.3037.723%B++N/A130.3A+7.5B+4346.1h19.6B*52.1B**
NC6A GODSAW 795773987.888M+0.5630.38%C**28.719%C*56C+1.6A+20213.8h11.3C+37.1C+
G40-F Ranger 9316035120.6U112.1535.606%BN/A35.5C+19.3C38617h50.9B*143.1B++
M12 Kobalt-H 592574782M**73.5522.88%C*18.815%B+220.8A++6.9B*7142.6h12.7B+55.6B+
C-4 7785681154.939A**3.5126.406%C++N/A99.6B+36.8B+10475.7h0.8A3B**
NS-44 Commissioner 5385353511.524B+6.9234.672%C+33.458%A++27.9C+N/A12319.2h3.6B+10.5C**
A30 Walker 8234644111.317U2.8730.435%A++N/A23B*17.8B++92320.2h102.5B++336.9B*
L100 Python HEAT 5444601046S37.5550.188%C+N/A82.1M**15B*4045.6h3.2A6.4A
GD-7F 4324191542.721A+5.7229.64%B**25.06%B*14.5DN/A7928.8h14.9C50.4B
Orbital Strike Uplink 4663661366N/A357.55692.308%UN/A1830U500U64820.2h1T*0.1T*
Sticky Grenade 3533501350N/A341.5557.916%B+N/A1166.7B+10C49790.3h1.7B+2.9B+
NS-AM7 Archer 4523241901.705M++6.7450.87%D--9.877%D-5C-2C4764.4h12.1B++23.8B++
M12 Kobalt 2882811281U272.5522.743%B**20.285%B+147.9A**3.7B*10591.9h14.1B**62.2B++
Hardlight Dagger 2582583,3940.076A8.3730.477%C++20.93%A++0.7C+N/A2395h2.2C++7.1C*
Frag Grenade 2452441244N/A235.5553.722%B**N/A610B+2.5D--49240.4h3.1B++5.8B*
M12 Kobalt 2422382119U110.5517.77%C+17.647%C132.2A++2.2C7901.8h13.2B*74.4B+
Skyguard 3282162108U99.5532.019%B+N/A42.4S22M**6255.1h56.3A++175.9A
Shrike 295214693.101S5.3455.469%C+4.206%B*33.4B*12.7C+6666.4h4.6B**8.4B*
Carnage AR 209208782.667B**5.7828.008%B++18.269%C47.3B*N/A2874.4h11.2B*40B*
M20 Mustang 400206523.962B*4.4835.537%B*N/A18.4B+17.3B**70611.2h78.5B+220.8B*
NS Decimator 276193365.361S3.0853.384%D-3.627%B**32.7C+14.1C+5195.9h3.7B++6.9B+
M60-A Bulldog 202181920.111M11.6745.267%B**1.105%C--69.6A+8.1B+14142.6h4.4B**9.6B**
C75 Viper 214174534.8S26.3536.206%C+2.299%B**58A++13.3A+7213h9B*24.8B++
NC4-FB Mag-Shot 168167951.758B6.6929.712%C--21.557%C+42.8CN/A1903.9h6.5B21.8C++
EM4 Longshot 1591591213.25M++4.8046.486%B**78.616%C+40.8B+N/A2083.9h1.8B++3.9B*
NS-357 Underboss 158156742.108A6.3440.335%B+47.436%M*28.9CN/A351135.4h4.3C+10.7B
AF-18 Stalker 138137178.059S0.3930.402%B+24.088%B+72.1A*N/A2451.9h10.2B*33.6B++
M96 Mjolnir-H 2681351112.273M+3.8353.815%B+N/A50C++49.3A10082.7h37.8C++70.3B
AF-23 Grinder 9493146.643A+1.8030.284%D19.355%B++58.1A++N/A2161.6h5.3B*17.4C**
AF-23 Grinder 8280145.714A2.7324.583%D*27.5%M*50A1.3M+2341.6h5B*20.2C+
NS-10 Burster 11075174.412S4.0340.349%A+17.333%S16.3S7.6M+3564.6h68.5A*169.9A+
Enforcer ML65-H 12273173U64.5559.713%C*N/A66.4A*44.5A10391.1h8.5A14.3A
M20 Basilisk 10073324.333U15.8942.364%B+5.479%C+45.6A*16.9M11491.6h67.2B*158.7B*
Rocklet Rifle 12572174.235S4.2143.83%D--N/A16D-11.8D--3344.5h31.9B+72.8C++
NS-10 Burster 9562173.647S4.8040.079%A+9.677%B**13.5M**7.2A**3744.6h81.8A+204.1A
M30 Mustang AH 6862115.636C++2.8163.307%B**3.226%M+68.9B+6.7B+13230.9h6.5B+10.2B+
M20 Drake 10762320.667U12.2226.05%C+N/A18.8C*13.6C+6663.3h58B+222.7B+
Hunter QCX 7658391.487B**6.9615.131%F-5.172%D**19.3B+6B++1173h5.4C*35.6C-
NCM3 Raven 7052134S4.4546.402%B*1.923%D24.8M**8.6B**4132.1h15.8A33.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11220.4h
Restoration Kit1703,4084.5h
Solid Wall2770.8h
Nano-Armor Kit7111,784,185177.9h
Flail Targeting Dart206534.1h
Spawn Beacon31,9951.1h
Anti-Vehicle MANA Turret21870.3h
Turret AI Module01150.4h
Repair Module01400.5h
Skywall Shield Emitter11360.7h
Cortium Silo0760.3h
AE Nano-Armor Kit113310,22532.8h
Nanite Revive Grenade01080h
Medical Kit3503,1777.9h
Medical Applicator105,6460.6h
Deconstruction Tool01,8680.4h
Welding Device13,6970.6h
Spitfire Auto-Turret31,4801.6h
AE Medical Applicator89,2051.7h
Rampart Wall0680.9h
M12 Kobalt-F0600h
G30 Walker01260h
Ammunition Package92,1521.1h
WLT-Howler Mining Laser2333,88024.3h
Nano-Repair Grenade01,9970.6h
Orbital Strike Target Designator111343h
Smoke Grenade02760.1h
Shield Recharging Field21160.1h
Recon Detection Device222,1699.2h

Check the help document for the dictionary if you want to learn more about words used here.


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