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Executor current1yNC[BRCK] current1yNC
NC BR 229

KDR: 9.3

Score: 153.1m

Last Seen: Aug 4th, 2020 12:18 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (229 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd C85 Canister-H SAS-R LB00 Python AP LA1 Anchor AC-X11 E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $833,166 MLG Score: 666
Fun Score: N/A
Cheeseburgers Flipped: 215TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.314%29.696%90020132917,5386.205953.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.909%1.754A++1.291A-0.724D-HEAD ++ (~14.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.591B+9.20.356C**21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.592%0.914%337313461,20356910292.11423117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.98%0.885B*-0.604D0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.20.328C**49.80.065C+59.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.792%1.132%1254713425,92064020089.23557295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.312%-0.218C-0.884D---0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.635B+5.40.563B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.91%3.284%603915133433,3157311736945.5123192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.443%0.156C++-0.299C0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.791B++9.50.763B++15.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.308%74.138%6039213472,61042826.08392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.176%1.257A0.456B+-0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.571B+1.80.422B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
153.1m1366.1%1006 (60.4k)936 (56.2k)9.2969589,3539,61111.6014229 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349676915.609%10.71%16716:5725

83% Engineer6% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2014 10:19 PMOct 19th, 2014 1:07 AMAug 3rd, 2020 10:11 PM (53d) (PST)Aug 3rd, 2020 8:18 PM (53d) (PST)Aug 3rd, 2020 8:18 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
827427850.5470.0590.0599.5490.152666

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,6222,50847,1143344573956,181

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2724.8h/113.5d 22,148 9,570 44,187 1561.1k 1,336 6,247 24,922 135.2m

EngineerCLASS DETAILS: Engineer
AC-X11
B+
Kills:1,840
Deaths:277
KDR:6.643
Accuracy:30.950% B+
HSR:23.207% C+
NS Baron G5AE
B*
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F**
HSR:23.065% B*
GD-7F
C++
Kills:533
Deaths:188
KDR:2.835
Accuracy:28.291% C++
HSR:24.203% C++
Kills:3,626
Deaths (as Engineer):696
Deaths (to Engineers):2,770
KDR:5.20977
Kill Difference:2,930
Playtime:2,267.794 hours
Usage:83%
Score:121.101m
Score/min:890
Accuracy (listed only):28.161%
HSR (listed only):23.491%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:2,024
Deaths:358
KDR:5.654
Accuracy:27.514% C+
HSR:28.903% C+
EM6
B**
Kills:1,256
Deaths:144
KDR:8.722
Accuracy:31.159% B*
HSR:38.455% B**
GD-22S
B*
Kills:1,215
Deaths:155
KDR:7.839
Accuracy:31.114% B*
HSR:29.712% C*
NS-15M AE
C++
Kills:1,175
Deaths:152
KDR:7.730
Accuracy:28.435% C+
HSR:32.936% C++
NC6 Gauss SAW
A
Kills:1,168
Deaths:126
KDR:9.270
Accuracy:28.867% B++
HSR:35.959% A
NS-15M1
A
Kills:1,165
Deaths:95
KDR:12.263
Accuracy:32.544% A
HSR:37.253% B**
NC6A GODSAW
C+
Kills:796
Deaths:103
KDR:7.728
Accuracy:30.692% C+
HSR:28.141% C
Kills:8,799
Deaths (as Heavy Assault):1,133
Deaths (to Heavy Assaults):1,831
KDR:7.76611
Kill Difference:7,666
Playtime:159.812 hours
Usage:6%
Score:5.946m
Score/min:620
Accuracy (listed only):30.046%
HSR (listed only):33.051%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B+
Kills:1,840
Deaths:277
KDR:6.643
Accuracy:30.950% B+
HSR:23.207% C+
NS Baron G5AE
B*
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F**
HSR:23.065% B*
MKV-P Suppressed
B*
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% C
HSR:32.694% B*
AF-4G Cyclone
C**
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C+
HSR:28.081% C**
AF-4 Cyclone
C**
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% C**
HSR:23.572% C++
GD-7F
C++
Kills:533
Deaths:188
KDR:2.835
Accuracy:28.291% C++
HSR:24.203% C++
Kills:6,841
Deaths (as Light Assault):1,319
Deaths (to Light Assaults):1,493
KDR:5.1865
Kill Difference:5,522
Playtime:144.057 hours
Usage:5%
Score:3.425m
Score/min:396
Accuracy (listed only):28.873%
HSR (listed only):25.803%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
B*
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F**
HSR:23.065% B*
MKV-P Suppressed
B*
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% C
HSR:32.694% B*
AF-4G Cyclone
C**
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C+
HSR:28.081% C**
AF-4 Cyclone
C**
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% C**
HSR:23.572% C++
NC9 A-Tross
D
Kills:251
Deaths:64
KDR:3.922
Accuracy:24.484% D
HSR:19.522% D-
Carnage AR
C+
Kills:208
Deaths:78
KDR:2.667
Accuracy:27.735% C+
HSR:18.269% D
Kills:4,927
Deaths (as Combat Medic):996
Deaths (to Combat Medics):570
KDR:4.94679
Kill Difference:3,931
Playtime:17.103 hours
Usage:1%
Score:17.027m
Score/min:16,592
Accuracy (listed only):27.703%
HSR (listed only):24.200%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:2,450
Deaths:172
KDR:14.244
Accuracy:43.119% C*
HSR:73.878% C++
NS-44 Commissioner AE
C*
Kills:1,302
Deaths:378
KDR:3.444
Accuracy:41.876% C
HSR:29.416% C*
MKV-P Suppressed
B*
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% C
HSR:32.694% B*
AF-4G Cyclone
C**
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C+
HSR:28.081% C**
AF-4 Cyclone
C**
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% C**
HSR:23.572% C++
NS-44 Commissioner
B**
Kills:553
Deaths:355
KDR:1.558
Accuracy:34.812% D
HSR:33.996% B**
NS-AM7 Archer
D--
Kills:374
Deaths:235
KDR:1.591
Accuracy:49.707% D*
HSR:9.358% D--
NC4-FB Mag-Shot
D
Kills:167
Deaths:95
KDR:1.758
Accuracy:29.712% D-
HSR:21.557% D
EM4 Longshot
B++
Kills:160
Deaths:12
KDR:13.333
Accuracy:46.446% B++
HSR:78.125% C
NS-357 Underboss
A*
Kills:159
Deaths:76
KDR:2.092
Accuracy:39.942% C+
HSR:47.170% A*
AF-18 Stalker
C++
Kills:137
Deaths:17
KDR:8.059
Accuracy:30.402% C++
HSR:24.088% C++
Soldier Soaker
C+
Kills:64
Deaths:22
KDR:2.909
Accuracy:37.634% C+
HSR:10.938% D
Kills:8,581
Deaths (as Infiltrator):1,985
Deaths (to Infiltrators):1,028
KDR:4.32292
Kill Difference:6,596
Playtime:104.421 hours
Usage:4%
Score:4.498m
Score/min:718
Accuracy (listed only):36.867%
HSR (listed only):34.406%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:946
Deaths:95
KDR:9.958
Accuracy:33.595% C
HSR:21.459% B*
AF-34 Mattock
B*
Kills:826
Deaths:95
KDR:8.695
Accuracy:37.285% C
HSR:23.245% B*
AF-23 Grinder
B+
Kills:93
Deaths:14
KDR:6.643
Accuracy:30.284% D*
HSR:19.355% B+
AF-23 Grinder
M*
Kills:80
Deaths:14
KDR:5.714
Accuracy:24.583% D**
HSR:27.500% M*
NS-10 Burster
S
Kills:75
Deaths:17
KDR:4.412
Accuracy:39.615% B*
HSR:17.333% S
NS-10 Burster
A
Kills:66
Deaths:17
KDR:3.882
Accuracy:39.338% B*
HSR:9.091% A
NCM3 Raven
B+
Kills:52
Deaths:13
KDR:4
Accuracy:46.800% B+
HSR:1.923% D
Kills:2,138
Deaths (as MAX Suit):132.500
Deaths (to MAX Suits):369
KDR:16.13585
Kill Difference:2,005.500
Playtime:26.900 hours
Usage:1%
Score:1.086m
Score/min:673
Accuracy (listed only):35.929%
HSR (listed only):17.129%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C*
Kills:220
V. Kills:200 109%
Deaths:52
KDR:4.231
Accuracy:35.398% B*
KPH:17.100 C
VKPH:15.500 C*
M30 Mustang AH
C+
Kills:62
V. Kills:6 N/A
Deaths:12
KDR:5.167
Accuracy:63.208% B++
KPH:61.400 C
VKPH:5.900 C+
Kills:282 (282 + 0)
Deaths:64
KDR:4.406
VKDR:3.219
Vehicle Kills:206
Kill Difference:218
Playtime:13.899 hours
Usage:1%
Score:0.611m
Score/min:732
Piloting Accuracy:63.208%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:15,478
V. Kills:10,622 146%
Deaths:553
KDR:27.989
Accuracy:35.121% C+
KPH:61.300 B+
VKPH:42.100 B++
AP30 Shredder
A++
Kills:1,462
V. Kills:890 164%
Deaths:17
KDR:86
Accuracy:46.688% A++
KPH:66.600 A
VKPH:40.600 A++
Dual-75 Duster
B**
Kills:1,178
V. Kills:83 N/A
Deaths:4
KDR:294.500
Accuracy:42.701% C++
KPH:117.200 B**
VKPH:8.300 B*
L105 Zephyr
M++
Kills:1,146
V. Kills:550 208%
Deaths:17
KDR:67.412
Accuracy:45.060% C+
KPH:69.200 C++
VKPH:33.200 M++
CAS30 Tank Buster
C++
Kills:921
V. Kills:804 114%
Deaths:273
KDR:3.374
Accuracy:51.454% B
KPH:9.800 C+
VKPH:8.500 C++
C150 Dalton
U
Kills:135
V. Kills:68 196%
Deaths:
KDR:
Accuracy:38.849% U
KPH:0 U
VKPH:0 U
Kills:20,320 (921 + 19,399)
Deaths:864
KDR:23.519
VKDR:15.066
Vehicle Kills:13,017
Kill Difference:19,456
Playtime:395.421 hours
Usage:15%
Score:17.908m
Score/min:755
Piloting Accuracy:51.454%
Gunner Accuracy:38.849%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B
Kills:2,109
V. Kills:703 300%
Deaths:18
KDR:117.167
Accuracy:45.041% D--
KPH:64.100 B
VKPH:21.400 C
L100 Python AP
B+
Kills:1,404
V. Kills:638 220%
Deaths:20
KDR:70.200
Accuracy:43.755% D*
KPH:49.100 B+
VKPH:22.300 C++
L100 Python HESH
B*
Kills:1,264
V. Kills:149 N/A
Deaths:19
KDR:66.526
Accuracy:45.751% D
KPH:89.400 B*
VKPH:10.500 C*
L100 Python HEAT
A++
Kills:485
V. Kills:92 N/A
Deaths:10
KDR:48.500
Accuracy:48.836% C-
KPH:79.700 A++
VKPH:15.100 C++
Skyguard
A**
Kills:233
V. Kills:121 191%
Deaths:2
KDR:116.500
Accuracy:32.460% C*
KPH:41 A**
VKPH:21.300 A**
C75 Viper
B+
Kills:174
V. Kills:40 424%
Deaths:5
KDR:34.800
Accuracy:36.206% D
KPH:58.700 B+
VKPH:13.500 B+
Kills:5,669 (5,669 + 0)
Deaths:74
KDR:76.608
VKDR:23.554
Vehicle Kills:1,743
Kill Difference:5,595
Playtime:90.345 hours
Usage:3%
Score:1.924m
Score/min:355
Driving Accuracy:36.206%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:6,301
V. Kills:2,861 220%
Deaths:150
KDR:42.007
Accuracy:53.822% B*
KPH:49.200 B**
VKPH:22.300 B++
Titan-150 AP
B**
Kills:1,183
V. Kills:740 160%
Deaths:46
KDR:25.717
Accuracy:48.361% C
KPH:38 B+
VKPH:23.800 B**
Titan-150 HESH
B**
Kills:1,177
V. Kills:218 N/A
Deaths:9
KDR:130.778
Accuracy:49.063% C+
KPH:72.600 B**
VKPH:13.400 B++
Halberd SE
A+
Kills:1,131
V. Kills:416 271%
Deaths:2
KDR:565.500
Accuracy:53.555% B+
KPH:67.700 A+
VKPH:24.900 B**
Enforcer ML85
A++
Kills:1,120
V. Kills:643 174%
Deaths:47
KDR:23.830
Accuracy:49.908% B++
KPH:47.800 A++
VKPH:27.400 B**
M12 Kobalt
A*
Kills:151
V. Kills:7 N/A
Deaths:1
KDR:151
Accuracy:20.147% B*
KPH:107.400 B++
VKPH:5 A*
Kills:11,063 (2,360 + 8,703)
Deaths:255
KDR:43.384
VKDR:19.157
Vehicle Kills:4,885
Kill Difference:10,808
Playtime:217.048 hours
Usage:8%
Score:6.744m
Score/min:518
Driving Accuracy:49.063%
Gunner Accuracy:20.147%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:3,048
V. Kills:157 N/A
Deaths:86
KDR:35.442
Accuracy:54.726% C+
KPH:176.800 B*
VKPH:9.100 C*
E540 Halberd-H
A
Kills:1,497
V. Kills:470 318%
Deaths:34
KDR:44.029
Accuracy:53.604% D
KPH:85.800 A
VKPH:26.900 B+
M12 Kobalt-H
B+
Kills:785
V. Kills:24 N/A
Deaths:7
KDR:112.143
Accuracy:23.594% C+
KPH:180.200 B+
VKPH:5.500 C*
G40-F Ranger
C+
Kills:616
V. Kills:334 184%
Deaths:5
KDR:123.200
Accuracy:35.667% C+
KPH:35.800 C
VKPH:19.400 C
M96 Mjolnir-H
B**
Kills:137
V. Kills:134 101%
Deaths:11
KDR:12.455
Accuracy:53.612% C**
KPH:49.700 C
VKPH:48.600 B**
M60-G Bulldog-H
C*
Kills:94
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:41.996% D--
KPH:110.600 C*
VKPH:11.800 C
Enforcer ML65-H
A
Kills:73
V. Kills:49 146%
Deaths:1
KDR:73
Accuracy:58.868% C+
KPH:63.900 A
VKPH:42.900 B*
Kills:6,250 (0 + 6,250)
Deaths:144
KDR:43.403
VKDR:8.181
Vehicle Kills:1,178
Kill Difference:6,106
Playtime:60.980 hours
Usage:2%
Score:1.940m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:58.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:428
V. Kills:14 N/A
Deaths:1
KDR:428
Accuracy:22.285% B+
KPH:150 A++
VKPH:4.900 A
M12 Kobalt
B*
Kills:262
V. Kills:5 N/A
Deaths:2
KDR:131
Accuracy:17.485% C-
KPH:120.700 B*
VKPH:2.300 C
M20 Basilisk
A++
Kills:74
V. Kills:27 264%
Deaths:3
KDR:24.667
Accuracy:42.296% C++
KPH:45 A
VKPH:16.400 A++
G40-F Ranger
A+
Kills:59
V. Kills:37 155%
Deaths:3
KDR:19.667
Accuracy:37.061% C+
KPH:39.300 A+
VKPH:24.700 A
Kills:823 (0 + 823)
Deaths:9
KDR:91.444
VKDR:9.222
Vehicle Kills:83
Kill Difference:814
Playtime:8.168 hours
Usage:0%
Score:0.436m
Score/min:890
Driving Accuracy:N/A%
Gunner Accuracy:37.061%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:795
V. Kills:46 N/A
Deaths:20
KDR:39.750
Accuracy:37.723% B++
KPH:130.400 B**
VKPH:7.500 B+
Kills:795 (0 + 795)
Deaths:20
KDR:39.750
VKDR:2.300
Vehicle Kills:46
Kill Difference:775
Playtime:6.099 hours
Usage:0%
Score:0.160m
Score/min:438
Piloting Accuracy:N/A%
Gunner Accuracy:37.723%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 26,10015,47855327.989A++18.6935.121%C+N/A61.3B+42.1B++883252.5h2.4B++6.7B*
E540 Halberd 9,1626,30115042.007A*32.7153.822%B*N/A49.2B**22.3B++344128.1h4.3B*8B*
C85 Canister-H 3,2053,0488635.442A26.1554.726%C+20.735%M177.2B*9.1C*53117.2h4.5B*8.2B*
SAS-R 2,4522,45017214.244M++4.9543.119%C*73.878%C++72.5BN/A34333.8h1.8B+4.3B+
LB00 Python AP 2,8122,10918117.167M++107.8745.041%D--N/A64.1B21.4C28832.9h2.9B+6.5C++
LA1 Anchor 2,0392,0243585.654B*3.6427.514%C+28.903%C+79.7C*N/A55525.4h8.6B+31.4C**
AC-X11 1,8471,8402776.643A**2.6530.95%B+23.207%C+49.7C+N/A26337h8.7C*28B+
E540 Halberd-H 1,9671,4973444.029A++34.7353.604%D1.336%C86A27B+51817.4h3.6C*6.8C**
M12 Kobalt 1,5211,4774369.25A+359.9521.394%C-20.244%B134.3C+4C47711h14.9C**69.8C++
AP30 Shredder 2,3521,4621786A**76.7046.688%A++N/A66.8A40.6A++59521.9h62.6B+134.1B**
L100 Python AP 2,0421,4042070.2S60.9043.755%D*2.279%C++49.1B+22.3C++32128.6h3.6B*8.2C**
NS-44 Commissioner AE 1,3141,3023783.444A+5.8541.876%C29.416%C*36.3DN/A178135.9h3.5C8.4C+
Tank Mine 1,9581,28812410.387M*1.0933.573%CN/A192.2B**100B**15826.7h2C+5.8C
L100 Python HESH 1,4131,2641966.526M*57.2345.751%DN/A89.6B*10.6C*35614.1h2.4B*5.3B
EM6 1,2651,2561448.722M+0.5731.159%B*38.455%B**79.5BN/A40115.8h8.8B+28.1B+
NS Baron G5AE 1,2701,2532315.424M*3.8725.243%F**23.065%B*47.3CN/A10226.5h4.1C+16.2C--
GD-22S 1,2331,2151557.839A*1.4631.114%B*29.712%C*83.8B++1.2B+47514.5h9.4C*30.3B+
MKV-P Suppressed 1,2181,1992115.682M+3.6129.685%C32.694%B*51.7CN/A110123.2h13.4D-45.1C
AF-4G Cyclone 1,2141,1932385.013B*4.2829.084%C+28.081%C**42.6DN/A177028h10.5D--36.2C
Titan-150 AP 1,9231,1834625.717A16.4248.361%C1.775%C38B+23.8B**159331.1h3.8C**7.8C*
Dual-75 Duster 1,2611,1784294.5U285.2042.701%C++N/A117.8B**8.3B*38510h5.2B+12.2B+
Titan-150 HESH 1,3951,1779130.778S121.4849.063%C+N/A72.7B**13.5B++29816.2h2.3B*4.7B++
NS-15M AE 1,1891,1751527.73A*1.5728.435%C+32.936%C++70.8C+N/A22616.6h10.1C**35.6C**
NC6 Gauss SAW 1,1751,1681269.27M**0.0328.867%B++35.959%A90.5B*N/A61212.9h7.3B++25.2B+
NS-15M1 1,1721,1659512.263S2.9732.544%A37.253%B**85.7B+N/A31113.6h10.1B+30.9B++
L105 Zephyr 1,6961,1461767.412M*58.1245.06%C+N/A69C++33.1M++67516.6h5.5B12.3B
Halberd SE 1,5471,1312565.5S556.2053.555%B+N/A67.7A+24.9B**31916.7h3.4B++6.3B**
Enforcer ML85 1,7631,1204723.83A**14.5349.908%B++N/A47.7A++27.4B**33823.5h9.2B++18.5B**
AF-34 Mattock 959946959.958B**0.6633.595%C21.459%B*62.6B+N/A22915.1h5.3B+15.9C**
CAS30 Tank Buster 1,7259212733.374C**5.9251.454%BN/A9.8C+8.5C++49494.4h46C**89.3B+
AF-34 Mattock 840826958.695B*0.6037.285%C23.245%B*54.7C**N/A20615.1h6.8C*18.2C*
AF-4 Cyclone 8258231744.73A*4.5729.985%C**23.572%C++51.1C+N/A33916.1h9.7C++32.5C**
NC6A GODSAW 8247961037.728A+1.5730.692%C+28.141%C52D1.8C**19215.3h12.4C40.4D
CAS 14-E 8417952039.75B++30.4537.723%B++N/A130.3B**7.5B+4386.1h19.6B*52.1B*
M12 Kobalt-H 8097857112.143S102.8523.594%C+17.834%C+178.4B+5.5C*6134.4h13.3C**56.3C**
A30 Walker 1,1016454115.732M**6.4431.448%B**N/A24.5C*17.3C**80326.3h102.9C**327.2B+
G40-F Ranger 9506165123.2S113.9035.667%C+N/A35.8C19.4C39217.2h51B*142.9B*
C-4 8286041165.207A++4.0926.351%CN/A102.4C+38B+11165.9h0.8A3B++
NS-44 Commissioner 5565533551.558C*7.7434.812%D33.996%B**28.4DN/A12519.5h3.6C+10.4C+
GD-7F 5465331882.835B+6.4628.291%C++24.203%C++15D-N/A7535.5h14.1D49.7C+
L100 Python HEAT 5774851048.5S39.2048.836%C-N/A79.5A++15.1C++4186.1h3.2B+6.6B++
M12 Kobalt 4424281428U418.7022.285%B+20.794%C**147.6A+4.8A9042.9h14.1B++63.1B++
NS-AM7 Archer 5203742351.591A++7.7149.707%D*9.358%D--5D2C4774.3h12.3B+24.6C**
Orbital Strike Uplink 4733721372N/A362.70644.068%UN/A1240U336.7U60130.3h1T*0.2T*
Sticky Grenade 3533501350N/A340.7057.916%BN/A1166.7C*10C--50100.3h1.7B+2.9B+
M60-A Bulldog 347302933.556A**24.2641.989%BN/A67.1B*10B++13054.5h4.5B++10.6B++
Hunter QCX 4002681012.653A*6.6431.697%D-1.119%D**47.9A**23.6M**3125.6h4.7B15C*
M12 Kobalt 2672622131S121.7017.485%C-18.321%C119.1B*2.3C7892.2h13.4B*76.4B+
Hardlight Dagger 2582583,4040.076B+9.2230.477%C+20.93%A*0.7CN/A2396.5h2.2C7.1C*
NC9 A-Tross 260251643.922A*5.3724.484%D19.522%D-21.6D--N/A8211.6h10.1C--41.1C-
Frag Grenade 2452441244N/A234.7053.684%B+N/A610C+2.5D*52070.4h3.1C*5.8B
Skyguard 3542332116.5U107.2032.46%C*N/A40.9A**21.2A**6175.7h59.3A182.8B**
M20 Mustang 420220524.231C+5.0735.398%B*N/A17.1C15.5C*68312.9h77.9C++220.1B+
Shrike 295214693.101A*6.2055.314%C4.206%B**32.9C++12.5C6996.5h4.6B*8.4B+
Carnage AR 209208782.667B+6.6327.735%C+18.269%D46.2C+N/A2874.5h11.2B+40.4B
NS Decimator 292204385.368M3.9352.563%D*3.431%A+32.9D14.2D5356.2h3.6C**6.8C+
C75 Viper 214174534.8S25.5036.206%D2.299%A+58B+13.3B+7963h9B+24.8C*
NC4-FB Mag-Shot 168167951.758C+7.5429.712%D-21.557%D42.8DN/A1903.9h6.5C+21.8C
EM4 Longshot 1601601213.333A*4.0446.446%B++78.125%C41C+N/A2213.9h1.8B+4B+
NS-357 Underboss 161159762.092B+7.2039.942%C+47.17%A*28.9DN/A344275.5h4.3D10.8C+
M12 Kobalt 1581511151S141.7020.147%B*18.543%B+107.9B++5A*4161.4h15.5B76.7C**
M96 Mjolnir-H 2711371112.455B++3.1653.612%C**N/A48.9C47.9B**11302.8h37.4C+69.7C+
AF-18 Stalker 138137178.059M**1.2430.402%C++24.088%C++72.1B**N/A2551.9h10.2B+33.6B+
M60-G Bulldog-H 10494194S84.7041.996%D--1.064%C+117.5B12.5C+4150.8h4.1B+9.7C+
AF-23 Grinder 9493146.643A2.6530.284%D*19.355%B+58.1B**N/A2181.6h5.3B*17.4C+
AF-23 Grinder 8280145.714B*3.5824.583%D**27.5%M*50B++1.3A++2371.6h5B++20.2C
Hyena Missile Launcher 11678613M**3.7036.042%C+N/A20C9.7D8873.9h23.5B*65.2B*
NS-10 Burster 11075174.412A**4.8839.615%B*17.333%S15.3M++7.1A+3464.9h70.8A*178.7A+
M20 Basilisk 10174324.667S15.3742.296%C++5.405%C46.3A16.9A*12261.6h68.5B+162B+
Rocklet Rifle 12874174.353S4.9443.428%D*N/A15.7D*11.5D*3744.7h31.3C**72.1C+
Enforcer ML65-H 12273173U63.7058.868%C+N/A66.4A44.5B**10981.1h8.5B**14.5B**
G40-F Ranger 10367167S57.7039.596%C*N/A74.4C*40C++8990.9h64.9C164C+
NS-10 Burster 10166173.882M5.4139.338%B*9.091%A13.5A**7.1A+3674.9h79.4A++201.9A
Soldier Soaker 6464222.909B**6.3937.634%C+10.938%D53.3CN/A1521.2h6.6C17.4C+
M30 Mustang AH 6862125.167C4.1363.208%B++3.226%M**62C6C+13591h6.5C**10.3B+
M20 Drake 10762320.667S11.3726.48%C+N/A17.7C--12.9C-8053.5h61.5C++232.4C++
G40-F Ranger 9659319.667M+10.3737.061%C+N/A39.3A+24.7A6361.5h83.9B**226.3B++
NS Annihilator 9456105.6U3.7079.811%CN/A16.5B*11.2B+4693.4h4.5A*5.7A*
Anti-Vehicle Grenade 8153153N/A43.7038.356%FN/A530B+280A++47830.1h3.2B**8.3B+
NCM3 Raven 7052134S5.3046.8%B+1.923%D23.6A**8.2B+4002.2h16.6B**35.5B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7631,916,554193.6h
Anti-Vehicle MANA Turret21970.3h
Spawn Beacon42,6081.3h
AE Nano-Armor Kit437672,04666.9h
Repair Module01590.5h
Turret AI Module11260.5h
Skywall Shield Emitter11660.8h
Rampart Wall0680.9h
AE Medical Applicator89,6811.9h
Nanite Revive Grenade01090h
Medical Kit3513,2107.9h
Medical Applicator105,6460.6h
Cortium Silo01070.3h
Motion Spotter11220.4h
Restoration Kit1703,4094.5h
Deconstruction Tool01,8680.4h
Welding Device13,9140.6h
Xiphos Anti-Personnel Tower1530.2h
Spitfire Auto-Turret32,1762.1h
G30 Walker01260h
Shield Recharging Field21160.1h
Recon Detection Device222,2259.7h
Smoke Grenade02760.1h
Ammunition Package132,5811.3h
M12 Kobalt-F01040.5h
Solid Wall21021h
Flail Targeting Dart206534.1h
WLT-Howler Mining Laser2336,97442.2h
Nano-Repair Grenade02,1450.6h
Orbital Strike Target Designator111383h

Check the help document for the dictionary if you want to learn more about words used here.


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