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Executor current1yNC[BRCK] current1yNC
NC BR 216

KDR: 7.82

Score: 132.2m

Last Seen: Dec 10th, 2018 1:25 AM
- OFFLINE - 18.7 hour(s)

Prestige 1, Battle Rank 100 (216 total) - New Conglomerate on Emerald - Outfit Officer of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd C85 Canister-H SAS-R LA1 Anchor AC-X11 NS-44 Commissioner AE E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,119,645 MLG Score: 895
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.436%29.979%91219100316,8656.434571.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.877%1.845A++1.462A+-0.753D-HEAD ++ (~14.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.6B+9.10.361C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.567%1.027%3432102097451210071.8986497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.627%1.484A+-0.538D-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.60.473B+43.60.174C++41

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.737%1.432%1025610163,91051715017.56286260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.72%-0.241C-0.597D0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.616B+5.30.545B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.089%3.886%548014100824,2935911328441.1049183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.286%0.174C++-0.095C+0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.778B++9.80.746B++16

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.548%73.935%5480210202,41740425.98267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.106%1.287A0.441B-0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.567B+1.90.414B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 9
132.2m1660.4%1242 (74.5k)1140 (68.4k)7.8219365,6268,3909.69237216 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022513416.654%13.274%22113:5318

78% Engineer8% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2014 10:19 PMOct 19th, 2014 1:07 AMDec 9th, 2018 9:07 PM (17h) (PST)Dec 9th, 2018 11:00 PM (15h) (PST)Dec 9th, 2018 9:25 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
854548000.5660.0720.07512.0160.157895

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,2683,23648,0323445721968,413

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1931.7h/80.5d 15,693 8,711 31,065 1392.7k 948 4,915 18,248 99m

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:1,799
Deaths:263
KDR:6.840
Accuracy:31.326% A
HSR:23.235% C**
NS Baron G5AE
A++
Kills:1,212
Deaths:215
KDR:5.637
Accuracy:24.793% F-
HSR:22.937% A++
GD-7F
B**
Kills:401
Deaths:142
KDR:2.824
Accuracy:29.732% B**
HSR:24.938% B*
Kills:3,412
Deaths (as Engineer):620
Deaths (to Engineers):2,363
KDR:5.50323
Kill Difference:2,792
Playtime:1,512.488 hours
Usage:78%
Score:100.833m
Score/min:1,111
Accuracy (listed only):28.617%
HSR (listed only):23.703%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,024
Deaths:357
KDR:5.669
Accuracy:27.514% B+
HSR:28.903% B+
EM6
A*
Kills:1,256
Deaths:144
KDR:8.722
Accuracy:31.159% A++
HSR:38.455% A*
GD-22S
A++
Kills:1,212
Deaths:153
KDR:7.922
Accuracy:31.166% A++
HSR:29.703% B*
NS-15M AE
B++
Kills:1,175
Deaths:152
KDR:7.730
Accuracy:28.435% B++
HSR:32.936% B++
NC6 Gauss SAW
A*
Kills:1,168
Deaths:126
KDR:9.270
Accuracy:28.867% A++
HSR:35.959% A*
NS-15M1
A*
Kills:1,165
Deaths:95
KDR:12.263
Accuracy:32.544% A++
HSR:37.253% A*
NC6A GODSAW
B+
Kills:773
Deaths:98
KDR:7.888
Accuracy:30.380% B+
HSR:28.719% C**
Kills:8,773
Deaths (as Heavy Assault):1,125
Deaths (to Heavy Assaults):1,676
KDR:7.79822
Kill Difference:7,648
Playtime:151.055 hours
Usage:8%
Score:5.883m
Score/min:649
Accuracy (listed only):30.009%
HSR (listed only):33.133%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:1,799
Deaths:263
KDR:6.840
Accuracy:31.326% A
HSR:23.235% C**
NS Baron G5AE
A++
Kills:1,212
Deaths:215
KDR:5.637
Accuracy:24.793% F-
HSR:22.937% A++
MKV-P Suppressed
A
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B+
HSR:32.694% A
AF-4G Cyclone
B**
Kills:1,187
Deaths:237
KDR:5.008
Accuracy:29.128% B
HSR:28.138% B**
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B*
GD-7F
B**
Kills:401
Deaths:142
KDR:2.824
Accuracy:29.732% B**
HSR:24.938% B*
Kills:6,621
Deaths (as Light Assault):1,242
Deaths (to Light Assaults):1,401
KDR:5.33092
Kill Difference:5,379
Playtime:140.201 hours
Usage:7%
Score:3.378m
Score/min:402
Accuracy (listed only):29.108%
HSR (listed only):25.919%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A++
Kills:1,212
Deaths:215
KDR:5.637
Accuracy:24.793% F-
HSR:22.937% A++
MKV-P Suppressed
A
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B+
HSR:32.694% A
AF-4G Cyclone
B**
Kills:1,187
Deaths:237
KDR:5.008
Accuracy:29.128% B
HSR:28.138% B**
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B*
Carnage AR
B++
Kills:208
Deaths:78
KDR:2.667
Accuracy:28.008% B++
HSR:18.269% C
Kills:4,629
Deaths (as Combat Medic):915
Deaths (to Combat Medics):533
KDR:5.05902
Kill Difference:3,714
Playtime:16.245 hours
Usage:1%
Score:17.023m
Score/min:17,465
Accuracy (listed only):28.320%
HSR (listed only):25.122%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,258
Deaths:159
KDR:14.201
Accuracy:43.358% B++
HSR:73.605% B+
NS-44 Commissioner AE
B+
Kills:1,291
Deaths:366
KDR:3.527
Accuracy:41.928% C++
HSR:29.202% B+
MKV-P Suppressed
A
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B+
HSR:32.694% A
AF-4G Cyclone
B**
Kills:1,187
Deaths:237
KDR:5.008
Accuracy:29.128% B
HSR:28.138% B**
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B*
NS-44 Commissioner
A
Kills:439
Deaths:292
KDR:1.503
Accuracy:34.764% C+
HSR:31.435% A
NS-AM7 Archer
D
Kills:285
Deaths:174
KDR:1.638
Accuracy:50.144% D*
HSR:10.877% D
NC4-FB Mag-Shot
C+
Kills:167
Deaths:95
KDR:1.758
Accuracy:29.712% C--
HSR:21.557% C+
EM4 Longshot
B**
Kills:159
Deaths:12
KDR:13.250
Accuracy:46.486% B**
HSR:78.616% C+
NS-357 Underboss
M**
Kills:156
Deaths:74
KDR:2.108
Accuracy:40.335% B+
HSR:47.436% M**
AF-18 Stalker
B+
Kills:137
Deaths:17
KDR:8.059
Accuracy:30.402% B+
HSR:24.088% B+
Kills:8,101
Deaths (as Infiltrator):1,811
Deaths (to Infiltrators):943
KDR:4.47322
Kill Difference:6,290
Playtime:85.845 hours
Usage:4%
Score:4.122m
Score/min:800
Accuracy (listed only):36.902%
HSR (listed only):36.475%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:659
Deaths:81
KDR:8.136
Accuracy:35.783% C**
HSR:21.396% A
AF-34 Mattock
A
Kills:573
Deaths:81
KDR:7.074
Accuracy:39.667% B+
HSR:22.862% A
AF-23 Grinder
B*
Kills:93
Deaths:14
KDR:6.643
Accuracy:30.284% D
HSR:19.355% B*
AF-23 Grinder
M*
Kills:80
Deaths:14
KDR:5.714
Accuracy:24.583% D*
HSR:27.500% M*
NS-10 Burster
M**
Kills:75
Deaths:17
KDR:4.412
Accuracy:40.506% A+
HSR:17.333% M**
NS-10 Burster
A++
Kills:62
Deaths:17
KDR:3.647
Accuracy:40.236% A++
HSR:9.677% B**
NCM3 Raven
B*
Kills:52
Deaths:12
KDR:4.333
Accuracy:46.366% B*
HSR:1.923% D
Kills:1,594
Deaths (as MAX Suit):118
Deaths (to MAX Suits):341
KDR:13.50847
Kill Difference:1,476
Playtime:22.109 hours
Usage:1%
Score:0.916m
Score/min:690
Accuracy (listed only):36.775%
HSR (listed only):17.150%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:198
V. Kills:189 104%
Deaths:50
KDR:3.960
Accuracy:35.678% B*
KPH:18.300 B+
VKPH:17.400 B**
M30 Mustang AH
A+
Kills:53
V. Kills:5 N/A
Deaths:11
KDR:4.818
Accuracy:67.383% A+
KPH:72 B++
VKPH:6.800 B+
Kills:251 (251 + 0)
Deaths:61
KDR:4.115
VKDR:3.180
Vehicle Kills:194
Kill Difference:190
Playtime:11.570 hours
Usage:1%
Score:0.520m
Score/min:748
Piloting Accuracy:67.383%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:9,935
V. Kills:7,742 128%
Deaths:525
KDR:18.924
Accuracy:34.666% C-
KPH:54.400 A
VKPH:42.400 A+
AP30 Shredder
M
Kills:1,237
V. Kills:771 160%
Deaths:16
KDR:77.313
Accuracy:45.405% A*
KPH:68.600 A**
VKPH:42.800 M
L105 Zephyr
S
Kills:1,146
V. Kills:550 208%
Deaths:17
KDR:67.412
Accuracy:44.828% B
KPH:69.600 B++
VKPH:33.400 S
CAS30 Tank Buster
B++
Kills:921
V. Kills:804 114%
Deaths:273
KDR:3.374
Accuracy:51.468% B++
KPH:10 B+
VKPH:8.700 B
Dual-75 Duster
A+
Kills:609
V. Kills:37 N/A
Deaths:4
KDR:152.250
Accuracy:45.810% B**
KPH:135.400 A+
VKPH:8.200 B*
Kills:13,848 (921 + 12,927)
Deaths:835
KDR:16.584
VKDR:11.861
Vehicle Kills:9,904
Kill Difference:13,013
Playtime:314.013 hours
Usage:16%
Score:15.047m
Score/min:799
Piloting Accuracy:51.468%
Gunner Accuracy:45.810%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:985
V. Kills:470 209%
Deaths:20
KDR:49.250
Accuracy:44.744% D*
KPH:47 A+
VKPH:22.400 B++
L100 Python HESH
A
Kills:564
V. Kills:79 N/A
Deaths:11
KDR:51.273
Accuracy:46.677% C+
KPH:84.500 A
VKPH:11.800 B**
LB00 Python AP
B++
Kills:307
V. Kills:83 365%
Deaths:2
KDR:153.500
Accuracy:51.964% C-
KPH:63.300 B++
VKPH:17.100 C-
C75 Viper
A++
Kills:174
V. Kills:40 424%
Deaths:5
KDR:34.800
Accuracy:36.077% C+
KPH:59.600 A++
VKPH:13.700 A++
Skyguard
M**
Kills:140
V. Kills:71 194%
Deaths:2
KDR:70
Accuracy:30.796% C**
KPH:40.800 M**
VKPH:20.700 M*
Kills:2,170 (2,170 + 0)
Deaths:40
KDR:54.250
VKDR:18.575
Vehicle Kills:743
Kill Difference:2,130
Playtime:38.838 hours
Usage:2%
Score:0.899m
Score/min:386
Driving Accuracy:30.796%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:4,416
V. Kills:2,139 206%
Deaths:113
KDR:39.080
Accuracy:53.755% B**
KPH:48.100 A++
VKPH:23.300 A++
Titan-150 HESH
A++
Kills:1,177
V. Kills:218 N/A
Deaths:9
KDR:130.778
Accuracy:49.063% C*
KPH:72.600 A++
VKPH:13.400 A
Enforcer ML85
M
Kills:989
V. Kills:581 170%
Deaths:47
KDR:21.043
Accuracy:50.078% B**
KPH:47 M
VKPH:27.600 A++
Titan-150 AP
A*
Kills:870
V. Kills:613 142%
Deaths:42
KDR:20.714
Accuracy:48.253% C
KPH:33.700 B**
VKPH:23.700 A*
Kills:7,452 (2,047 + 5,405)
Deaths:211
KDR:35.318
VKDR:16.829
Vehicle Kills:3,551
Kill Difference:7,241
Playtime:154.914 hours
Usage:8%
Score:4.796m
Score/min:516
Driving Accuracy:48.253%
Gunner Accuracy:50.078%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:3,037
V. Kills:156 N/A
Deaths:86
KDR:35.314
Accuracy:54.705% B+
KPH:176.600 A
VKPH:9.100 C*
E540 Halberd-H
A*
Kills:1,281
V. Kills:405 316%
Deaths:34
KDR:37.677
Accuracy:54.682% C
KPH:81.400 A*
VKPH:25.700 B+
G40-F Ranger
B+
Kills:550
V. Kills:300 183%
Deaths:3
KDR:183.333
Accuracy:36.396% B+
KPH:35 C+
VKPH:19.100 C
M12 Kobalt-H
A++
Kills:550
V. Kills:17 N/A
Deaths:7
KDR:78.571
Accuracy:22.455% C++
KPH:217.800 A++
VKPH:6.700 B*
M96 Mjolnir-H
A
Kills:135
V. Kills:133 101%
Deaths:11
KDR:12.273
Accuracy:54.334% B+
KPH:50.400 C++
VKPH:49.700 A
Enforcer ML65-H
A*
Kills:67
V. Kills:45 146%
Deaths:1
KDR:67
Accuracy:61.260% B+
KPH:66.100 A*
VKPH:44.400 A
Kills:5,620 (0 + 5,620)
Deaths:142
KDR:39.577
VKDR:7.437
Vehicle Kills:1,056
Kill Difference:5,478
Playtime:54.883 hours
Usage:3%
Score:1.654m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:61.260%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:262
V. Kills:6 N/A
Deaths:1
KDR:262
Accuracy:22.769% B**
KPH:144.400 A**
VKPH:3.300 B+
M12 Kobalt
A++
Kills:213
V. Kills:4 N/A
Deaths:2
KDR:106.500
Accuracy:17.629% C++
KPH:123 A++
VKPH:2.300 C+
M20 Basilisk
A**
Kills:73
V. Kills:27 261%
Deaths:3
KDR:24.333
Accuracy:42.630% B+
KPH:45.800 A*
VKPH:16.900 A**
Kills:548 (0 + 548)
Deaths:6
KDR:91.333
VKDR:6.167
Vehicle Kills:37
Kill Difference:542
Playtime:5.139 hours
Usage:0%
Score:0.284m
Score/min:921
Driving Accuracy:N/A%
Gunner Accuracy:42.630%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:793
V. Kills:46 N/A
Deaths:20
KDR:39.650
Accuracy:37.707% B++
KPH:130.500 A+
VKPH:7.600 B+
Kills:793 (0 + 793)
Deaths:20
KDR:39.650
VKDR:2.300
Vehicle Kills:46
Kill Difference:773
Playtime:6.075 hours
Usage:0%
Score:0.158m
Score/min:434
Piloting Accuracy:N/A%
Gunner Accuracy:37.707%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 17,6779,93552518.924A*11.1034.666%C-N/A54.4A42.4A+996182.7h2.6B**7.5B**
E540 Halberd 6,5554,41611339.08S31.2653.755%B**1.132%D*48.1A++23.3A++36291.8h4.5B**8.4B**
C85 Canister-H 3,1933,0378635.314B**27.4954.705%B+20.744%M176.6A9.1C*52317.2h4.5B++8.2B*
SAS-R 2,2602,25815914.201M*6.3843.358%B++73.605%B+74.3A++N/A35930.4h1.9B++4.3B++
LA1 Anchor 2,0392,0243575.669A2.1527.514%B+28.903%B+80AN/A54925.3h8.6B*31.4B+
AC-X11 1,8051,7992636.84S0.9831.326%A23.235%C**52.9AN/A28034h8.7B+27.7B+
NS-44 Commissioner AE 1,3031,2913663.527A*4.2941.928%C++29.202%B+37.6CN/A186534.3h3.5C++8.4C*
E540 Halberd-H 1,6861,2813437.676S29.8554.682%C1.483%C81.6A*25.8B+44015.7h3.7B**6.9B**
EM6 1,2651,2561448.722S0.9031.159%A++38.455%A*79.5A+N/A39415.8h8.8B*28.1B++
AP30 Shredder 2,0081,2371677.313U69.4945.405%A*N/A68.7A**42.8M60318h54.8B++120.7B**
NS Baron G5AE 1,2271,2122155.637M**2.1824.793%F-22.937%A++48.1C*N/A10225.2h4B+16.3C+
GD-22S 1,2301,2121537.922S0.1031.166%A++29.703%B*89.1A*1.3A**49713.6h9.4B++30.3B*
MKV-P Suppressed 1,2181,1992115.682M**2.1429.685%B+32.694%A51.7B++N/A110123.2h13.4B+45.1B+
AF-4G Cyclone 1,2081,1872375.008A*2.8129.128%B28.138%B**43.8C+N/A182827.1h10.5C+36.2C*
Titan-150 HESH 1,3951,1779130.778U122.9649.063%C*N/A72.7A++13.5A25516.2h2.3B**4.7B*
NS-15M AE 1,1891,1751527.73M+0.0928.435%B++32.936%B++70.8B+N/A22416.6h10.1B++35.6B+
NC6 Gauss SAW 1,1751,1681269.27S1.4528.867%A++35.959%A*90.5M++N/A57412.9h7.3B**25.2B*
NS-15M1 1,1721,1659512.263S4.4432.544%A++37.253%A*86.3A++N/A31113.5h10.1B*30.9B*
L105 Zephyr 1,6961,1461767.412S59.5944.828%BN/A69.5B++33.3S67716.5h5.5B+12.2B+
Enforcer ML85 1,5709894721.043M**13.2250.078%B**N/A47.1M27.7A++33221h9.5B*18.9A
L100 Python AP 1,4559852049.25U41.4344.744%D*2.944%C+46.9A+22.4B++29521h3.8B**8.5B*
CAS30 Tank Buster 1,7259212733.374A*4.4551.468%B++N/A10B+8.7B48692.3h45.8C++88.9B+
Titan-150 AP 1,4838704220.714A**12.8948.253%C2.299%C33.7B**23.8A*137525.8h4.3C*8.8B
AF-4 Cyclone 8258231744.73M+3.0929.985%B*23.572%B*51.1B*N/A33316.1h9.7B+32.5B+
CAS 14-E 8397932039.65B**31.8337.707%B++N/A130A+7.5B+4346.1h19.6B*52B**
NC6A GODSAW 795773987.888A*0.0730.38%B+28.719%C**56C+1.6B+19913.8h11.3C+37.1C+
Tank Mine 1,1647271076.794A*1.0336.132%C*N/A151.5B**91B**15604.8h2.2C6C**
AF-34 Mattock 667659818.136A+0.3135.783%C**21.396%A60.5B**N/A24210.9h5.6C++15.7B+
Dual-75 Duster 6466094152.25U144.4345.81%B**N/A135.3A+8.2B*4184.5h4.9B+10.6B*
AF-34 Mattock 580573817.074A0.7539.667%B+22.862%A52.6B++N/A22010.9h7.1C18C*
L100 Python HESH 6435641151.273M**43.4546.677%C+N/A84.2A11.8B**4426.7h2.7B++5.7B+
G40-F Ranger 8505503183.333U175.5136.396%B+N/A35C+19.1C38915.7h50.5B++138.8B++
M12 Kobalt-H 567550778.571M70.7522.455%C++18.546%B220A++6.8B*6942.5h12.3B+55B+
C-4 7295281144.632A*3.1924.985%C+N/A94.3B35.9B+9965.6h0.8A3.1B**
M12 Kobalt 5285101510S502.1821.332%C+20%B+159.4B**5.6B+4183.2h12.8B++59.8B++
NS-44 Commissioner 4414392921.503B+6.3234.764%C+31.435%A30.5C+N/A14214.4h3.7C**10.6C**
A30 Walker 7584254110.366U2.5430.029%A+N/A22C++17.3B++90819.3h103.6B++345B*
GD-7F 4124011422.824A++5.0029.732%B**24.938%B*15.1DN/A8226.5h14.9C50B
Sticky Grenade 3533501350N/A342.1857.916%B+N/A1166.7B10C+49500.3h1.7B+2.9B+
Orbital Strike Uplink 4233371337N/A329.18733.333%UN/A1685U430U71260.2h0.9T*0.1T*
LB00 Python AP 3903072153.5U145.6851.964%C-N/A62.7B++16.9C--2654.9h3.4B**6.6B++
NS-AM7 Archer 3962851741.638M+6.1850.144%D*10.877%D5.3C2.1C5053.6h11.6B++23.1B++
M12 Kobalt 2682621262U254.1822.769%B**20.992%B+145.6A**3.3B+10001.8h14.5B*63.6B++
Hardlight Dagger 2582583,3750.076A7.7530.477%C*20.93%A+0.7CN/A2391.4h2.2C++7.1C**
Frag Grenade 2452441244N/A236.1853.722%B**N/A610B+2.5D-48570.4h3.1B++5.8B*
Shrike 295214693.101S4.7255.469%C+4.206%B*33.4B*12.7C+6476.4h4.6B**8.4B*
M12 Kobalt 2172132106.5U98.6817.629%C++17.84%C+125.3A++2.4C+7021.7h13B**73.5B+
Carnage AR 209208782.667B**5.1528.008%B++18.269%C47.3B*N/A2834.4h11.2B*40B*
M20 Mustang 387198503.96B*3.8635.678%B*N/A18.3B+17.5B**69510.8h80.7B+226.3B++
NS Decimator 265186355.314S2.5153.541%D-3.763%B**33.8C+14.4C+5335.5h3.7B++6.9B+
M60-A Bulldog 199179919.889M+12.0745.313%A1.117%D68.8A++7.7B+13082.6h4.4B**9.7B**
C75 Viper 214174534.8S26.9836.077%C+2.299%B**60A++13.8A++6892.9h8.8B*24.4B++
NC4-FB Mag-Shot 168167951.758B6.0629.712%C--21.557%C+42.8CN/A1903.9h6.5B21.8C++
EM4 Longshot 1591591213.25M++5.4346.486%B**78.616%C+40.8B+N/A2063.9h1.8B++3.9B*
NS-357 Underboss 158156742.108A5.7140.335%B+47.436%M**28.9CN/A351115.4h4.3C+10.7B
Skyguard 211140270U62.1830.796%C**N/A41.2M**20.9M*7453.4h53.8A++174.6A
AF-18 Stalker 138137178.059S0.2430.402%B+24.088%B+72.1A*N/A2431.9h10.2B*33.6B++
M96 Mjolnir-H 2681351112.273M4.4554.334%B+N/A50C++49.3A9982.7h37.8C++69.6B+
AF-23 Grinder 9493146.643A+1.1830.284%D19.355%B*58.1A++N/A2151.6h5.3B*17.4C**
AF-23 Grinder 8280145.714A2.1124.583%D*27.5%M*50A1.3M2281.6h5B*20.2C+
NS-10 Burster 11075174.412S3.4140.506%A+17.333%M**16.3S7.6M3554.6h68.5A*169.2A+
M20 Basilisk 10073324.333U16.5142.63%B+5.479%C+45.6A*16.9A**10671.6h66.9B+156.9B*
Rocklet Rifle 12270174.118S3.7043.979%D--N/A17.5D-13D--3294h31.7B+72C++
Enforcer ML65-H 11267167U59.1861.26%B+N/A67A*45A10981h8.9B**14.4A
NS-10 Burster 9562173.647S4.1740.236%A++9.677%B**13.5M**7.2A*3704.6h81.8A+203.3A
M20 Drake 10158319.333U11.5126.19%C+N/A18.7C++13.9C++5883.1h58.7B++224.3B+
Hunter QCX 7355341.618A6.2014.531%F-5.455%D**21.2B++6.9B*1252.6h5.1C*34.9C--
M30 Mustang AH 5853114.818C+3.0067.383%A+3.774%M*75.7B*7.1B+15280.7h6.5B+9.7B+
NCM3 Raven 7052124.333S3.4946.366%B*1.923%D26M**9B**4202h15.2A32.8A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11220.4h
Restoration Kit1703,4024.5h
Nano-Armor Kit6701,624,590161.6h
Flail Targeting Dart0700.5h
Spawn Beacon31,7151h
Anti-Vehicle MANA Turret21870.3h
Turret AI Module0750.3h
Repair Module01040.4h
Skywall Shield Emitter1990.5h
AE Nano-Armor Kit89238,31525.5h
Nanite Revive Grenade01080h
Medical Kit3483,1517.8h
Medical Applicator105,6460.6h
Deconstruction Tool01,8680.4h
Welding Device11,4160.3h
Spitfire Auto-Turret31,2711h
AE Medical Applicator88,8431.7h
Rampart Wall0680.9h
G30 Walker01260h
Ammunition Package92,0341h
WLT-Howler Mining Laser69,3755.2h
Nano-Repair Grenade01,8700.5h
Orbital Strike Target Designator101222.8h
Smoke Grenade02760.1h
Shield Recharging Field21160.1h
Recon Detection Device202,0458.6h

Check the help document for the dictionary if you want to learn more about words used here.


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