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Executor current1yNC[BRCK] current1yNC
NC BR 214

KDR: 7.6

Score: 129.6m

Last Seen: Oct 16th, 2018 9:22 PM
- OFFLINE - 16.8 hour(s)

Prestige 1, Battle Rank 100 (214 total) - New Conglomerate on Emerald - Outfit Officer of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd C85 Canister-H SAS-R LA1 Anchor AC-X11 NS-44 Commissioner AE E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,173,438 MLG Score: 938
Fun Score: N/A
Cheeseburgers Flipped: 172TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.463%30.011%9141999416,7946.476671.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.876%1.862A++1.479A+-0.778D-HEAD ++ (~14.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.602B+9.10.361C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.589%1.027%3492101197450310051.9325497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.619%1.478A+-0.544D-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.50.471B+43.60.171C++40.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.377%1.715%855510083,20750414326.36309224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.002%-0.236C-0.594D0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.613B+5.70.542B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.943%4.114%52811499922,8275731260239.7683181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.283%0.181C++-0.031C+0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.783B++9.90.751B++16.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.663%73.76%5281210112,37840025.945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.064%1.3A0.423B-0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.567B+1.90.413B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 9
129.6m1715.7%1283 (77k)1178 (70.7k)7.5988862,5168,2279.37936214 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1013490016.811%13.805%23213:2018

78% Engineer8% Heavy Assault8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2014 10:19 PMOct 19th, 2014 1:07 AMOct 16th, 2018 8:39 PM (13h) (PST)Oct 16th, 2018 9:05 PM (12h) (PST)Oct 16th, 2018 5:22 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
854567980.5680.0750.07812.4510.158938

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,2303,38047,8503445747970,681

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1834.2h/76.4d 14,648 8,630 29,613 1370.2k 894 4,674 17,344 94m

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:1,765
Deaths:253
KDR:6.976
Accuracy:31.401% A
HSR:23.230% C**
NS Baron G5AE
A+
Kills:1,188
Deaths:208
KDR:5.712
Accuracy:24.603% F-
HSR:23.148% A+
GD-7F
A
Kills:375
Deaths:136
KDR:2.757
Accuracy:30.343% A
HSR:25.333% B**
Kills:3,328
Deaths (as Engineer):597
Deaths (to Engineers):2,316
KDR:5.57454
Kill Difference:2,731
Playtime:1,422.891 hours
Usage:78%
Score:98.378m
Score/min:1,152
Accuracy (listed only):28.782%
HSR (listed only):23.904%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,024
Deaths:357
KDR:5.669
Accuracy:27.514% B+
HSR:28.903% B+
EM6
A*
Kills:1,256
Deaths:144
KDR:8.722
Accuracy:31.159% A++
HSR:38.455% A*
GD-22S
A++
Kills:1,212
Deaths:153
KDR:7.922
Accuracy:31.166% A++
HSR:29.703% B*
NS-15M AE
B++
Kills:1,175
Deaths:152
KDR:7.730
Accuracy:28.435% B++
HSR:32.936% B++
NC6 Gauss SAW
A*
Kills:1,168
Deaths:126
KDR:9.270
Accuracy:28.867% A++
HSR:35.959% A*
NS-15M1
A*
Kills:1,165
Deaths:95
KDR:12.263
Accuracy:32.544% A++
HSR:37.253% A*
NC6A GODSAW
B+
Kills:772
Deaths:98
KDR:7.878
Accuracy:30.367% B+
HSR:28.757% B
Kills:8,772
Deaths (as Heavy Assault):1,125
Deaths (to Heavy Assaults):1,658
KDR:7.79733
Kill Difference:7,647
Playtime:150.528 hours
Usage:8%
Score:5.882m
Score/min:651
Accuracy (listed only):30.007%
HSR (listed only):33.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:1,765
Deaths:253
KDR:6.976
Accuracy:31.401% A
HSR:23.230% C**
MKV-P Suppressed
B**
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B+
HSR:32.694% B**
NS Baron G5AE
A+
Kills:1,188
Deaths:208
KDR:5.712
Accuracy:24.603% F-
HSR:23.148% A+
AF-4G Cyclone
B**
Kills:1,187
Deaths:237
KDR:5.008
Accuracy:29.128% B+
HSR:28.138% B**
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.988% B*
HSR:23.572% B*
GD-7F
A
Kills:375
Deaths:136
KDR:2.757
Accuracy:30.343% A
HSR:25.333% B**
Kills:6,537
Deaths (as Light Assault):1,219
Deaths (to Light Assaults):1,387
KDR:5.36259
Kill Difference:5,318
Playtime:139.873 hours
Usage:8%
Score:3.374m
Score/min:402
Accuracy (listed only):29.191%
HSR (listed only):26.019%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV-P Suppressed
B**
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B+
HSR:32.694% B**
NS Baron G5AE
A+
Kills:1,188
Deaths:208
KDR:5.712
Accuracy:24.603% F-
HSR:23.148% A+
AF-4G Cyclone
B**
Kills:1,187
Deaths:237
KDR:5.008
Accuracy:29.128% B+
HSR:28.138% B**
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.988% B*
HSR:23.572% B*
Carnage AR
B*
Kills:208
Deaths:78
KDR:2.667
Accuracy:28.008% B*
HSR:18.269% C
Kills:4,605
Deaths (as Combat Medic):908
Deaths (to Combat Medics):527
KDR:5.07159
Kill Difference:3,697
Playtime:16.133 hours
Usage:1%
Score:17.023m
Score/min:17,586
Accuracy (listed only):28.282%
HSR (listed only):25.164%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,219
Deaths:159
KDR:13.956
Accuracy:43.477% B++
HSR:73.412% B+
NS-44 Commissioner AE
B+
Kills:1,291
Deaths:366
KDR:3.527
Accuracy:41.928% C++
HSR:29.202% B+
MKV-P Suppressed
B**
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B+
HSR:32.694% B**
AF-4G Cyclone
B**
Kills:1,187
Deaths:237
KDR:5.008
Accuracy:29.128% B+
HSR:28.138% B**
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.988% B*
HSR:23.572% B*
NS-44 Commissioner
A
Kills:432
Deaths:285
KDR:1.516
Accuracy:34.836% C+
HSR:31.250% A
NS-AM7 Archer
D
Kills:282
Deaths:171
KDR:1.649
Accuracy:50.208% D--
HSR:10.993% D
NC4-FB Mag-Shot
C+
Kills:167
Deaths:95
KDR:1.758
Accuracy:29.712% C-
HSR:21.557% C+
EM4 Longshot
B**
Kills:159
Deaths:12
KDR:13.250
Accuracy:46.486% B**
HSR:78.616% C+
NS-357 Underboss
M**
Kills:156
Deaths:74
KDR:2.108
Accuracy:40.335% B+
HSR:47.436% M**
AF-18 Stalker
B+
Kills:137
Deaths:17
KDR:8.059
Accuracy:30.402% B+
HSR:24.088% B+
Kills:8,052
Deaths (as Infiltrator):1,801
Deaths (to Infiltrators):931
KDR:4.47085
Kill Difference:6,251
Playtime:81.601 hours
Usage:4%
Score:4.090m
Score/min:835
Accuracy (listed only):36.926%
HSR (listed only):36.451%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:605
Deaths:76
KDR:7.961
Accuracy:36.581% B
HSR:21.818% A+
AF-34 Mattock
B**
Kills:529
Deaths:76
KDR:6.961
Accuracy:40.408% B+
HSR:22.495% B**
AF-23 Grinder
B*
Kills:93
Deaths:14
KDR:6.643
Accuracy:30.284% D
HSR:19.355% B*
AF-23 Grinder
M**
Kills:80
Deaths:14
KDR:5.714
Accuracy:24.583% D*
HSR:27.500% M**
NS-10 Burster
M**
Kills:73
Deaths:17
KDR:4.294
Accuracy:40.611% A++
HSR:17.808% M**
NS-10 Burster
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:40.328% A++
HSR:10% A
NCM3 Raven
B*
Kills:52
Deaths:12
KDR:4.333
Accuracy:46.366% B*
HSR:1.923% D
Kills:1,492
Deaths (as MAX Suit):113
Deaths (to MAX Suits):340
KDR:13.20354
Kill Difference:1,379
Playtime:21.508 hours
Usage:1%
Score:0.894m
Score/min:693
Accuracy (listed only):37.023%
HSR (listed only):17.271%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:195
V. Kills:187 104%
Deaths:48
KDR:4.063
Accuracy:35.498% B*
KPH:18.600 B+
VKPH:17.800 B**
M30 Mustang AH
A+
Kills:53
V. Kills:5 N/A
Deaths:11
KDR:4.818
Accuracy:67.383% A+
KPH:72 B++
VKPH:6.800 B+
Kills:248 (248 + 0)
Deaths:59
KDR:4.203
VKDR:3.254
Vehicle Kills:192
Kill Difference:189
Playtime:11.244 hours
Usage:1%
Score:0.510m
Score/min:755
Piloting Accuracy:67.383%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:9,627
V. Kills:7,562 127%
Deaths:517
KDR:18.621
Accuracy:34.467% C-
KPH:54.100 A+
VKPH:42.500 A+
AP30 Shredder
A**
Kills:1,237
V. Kills:771 160%
Deaths:16
KDR:77.313
Accuracy:45.405% A*
KPH:68.600 A**
VKPH:42.800 A*
CAS30 Tank Buster
B++
Kills:921
V. Kills:804 114%
Deaths:273
KDR:3.374
Accuracy:51.490% B++
KPH:10 B+
VKPH:8.700 B
L105 Zephyr
S
Kills:891
V. Kills:416 214%
Deaths:15
KDR:59.400
Accuracy:43.830% C*
KPH:65.900 B+
VKPH:30.700 S
Dual-75 Duster
A++
Kills:414
V. Kills:24 N/A
Deaths:4
KDR:103.500
Accuracy:46.002% B**
KPH:151.200 A++
VKPH:8.800 B*
Kills:13,090 (921 + 12,169)
Deaths:825
KDR:15.867
VKDR:11.608
Vehicle Kills:9,577
Kill Difference:12,265
Playtime:304.535 hours
Usage:17%
Score:14.727m
Score/min:806
Piloting Accuracy:51.490%
Gunner Accuracy:46.002%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:877
V. Kills:442 198%
Deaths:18
KDR:48.722
Accuracy:44.650% D*
KPH:45 A
VKPH:22.700 B*
L100 Python HESH
B*
Kills:344
V. Kills:52 N/A
Deaths:6
KDR:57.333
Accuracy:45.653% C
KPH:74.800 B*
VKPH:11.300 B*
C75 Viper
A++
Kills:165
V. Kills:35 458%
Deaths:5
KDR:33
Accuracy:35.966% C+
KPH:59.100 A++
VKPH:12.500 A+
Skyguard
M**
Kills:130
V. Kills:66 194%
Deaths:2
KDR:65
Accuracy:30.826% B
KPH:40.200 M**
VKPH:20.400 M*
LB00 Python AP
U
Kills:52
V. Kills:14 347%
Deaths:
KDR:
Accuracy:48.421% U
KPH:58.300 U
VKPH:15.700 U
Kills:1,568 (1,568 + 0)
Deaths:31
KDR:50.581
VKDR:19.645
Vehicle Kills:609
Kill Difference:1,537
Playtime:30.990 hours
Usage:2%
Score:0.747m
Score/min:402
Driving Accuracy:48.421%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:3,628
V. Kills:1,820 199%
Deaths:100
KDR:36.280
Accuracy:52.832% B**
KPH:46.800 A++
VKPH:23.500 A++
Titan-150 HESH
A++
Kills:1,177
V. Kills:218 N/A
Deaths:9
KDR:130.778
Accuracy:49.063% C*
KPH:72.600 A++
VKPH:13.400 A
Enforcer ML85
M+
Kills:971
V. Kills:572 169%
Deaths:45
KDR:21.578
Accuracy:50.156% B**
KPH:47.800 M+
VKPH:28.200 A++
Titan-150 AP
A*
Kills:858
V. Kills:609 141%
Deaths:42
KDR:20.429
Accuracy:48.199% C
KPH:33.400 B**
VKPH:23.700 A*
Kills:6,634 (2,035 + 4,599)
Deaths:196
KDR:33.847
VKDR:16.423
Vehicle Kills:3,219
Kill Difference:6,438
Playtime:139.754 hours
Usage:8%
Score:4.373m
Score/min:521
Driving Accuracy:48.199%
Gunner Accuracy:50.156%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:3,036
V. Kills:156 N/A
Deaths:86
KDR:35.302
Accuracy:54.695% B+
KPH:176.600 A
VKPH:9.100 C*
E540 Halberd-H
A*
Kills:1,280
V. Kills:405 315%
Deaths:34
KDR:37.647
Accuracy:54.727% C+
KPH:81.400 A*
VKPH:25.800 B+
G40-F Ranger
B+
Kills:549
V. Kills:299 183%
Deaths:3
KDR:183
Accuracy:36.398% B+
KPH:35 C+
VKPH:19.100 C
M12 Kobalt-H
A++
Kills:531
V. Kills:16 N/A
Deaths:7
KDR:75.857
Accuracy:22.433% C++
KPH:217 A++
VKPH:6.500 B++
M96 Mjolnir-H
A
Kills:135
V. Kills:133 101%
Deaths:11
KDR:12.273
Accuracy:54.334% B+
KPH:50.400 C++
VKPH:49.700 A
Enforcer ML65-H
A*
Kills:67
V. Kills:45 146%
Deaths:1
KDR:67
Accuracy:61.411% B+
KPH:66.400 A*
VKPH:44.600 A
Kills:5,598 (0 + 5,598)
Deaths:142
KDR:39.423
VKDR:7.423
Vehicle Kills:1,054
Kill Difference:5,456
Playtime:54.721 hours
Usage:3%
Score:1.637m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:61.411%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:256
V. Kills:5 N/A
Deaths:1
KDR:256
Accuracy:22.610% B**
KPH:142.500 A**
VKPH:2.800 C**
M12 Kobalt
A+
Kills:213
V. Kills:4 N/A
Deaths:2
KDR:106.500
Accuracy:17.403% C+
KPH:123.200 A+
VKPH:2.300 C+
M20 Basilisk
A**
Kills:73
V. Kills:27 261%
Deaths:3
KDR:24.333
Accuracy:42.630% B+
KPH:45.800 A*
VKPH:17 A**
Kills:542 (0 + 542)
Deaths:6
KDR:90.333
VKDR:6
Vehicle Kills:36
Kill Difference:536
Playtime:5.119 hours
Usage:0%
Score:0.277m
Score/min:902
Driving Accuracy:N/A%
Gunner Accuracy:42.630%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:793
V. Kills:46 N/A
Deaths:20
KDR:39.650
Accuracy:37.707% B++
KPH:130.500 A+
VKPH:7.600 B+
Kills:793 (0 + 793)
Deaths:20
KDR:39.650
VKDR:2.300
Vehicle Kills:46
Kill Difference:773
Playtime:6.075 hours
Usage:0%
Score:0.158m
Score/min:433
Piloting Accuracy:N/A%
Gunner Accuracy:37.707%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 17,1899,62751718.621A++11.0234.467%C-N/A54.1A+42.5A+1003178.1h2.6B**7.6B**
E540 Halberd 5,4483,62810036.28S28.6852.832%B**1.323%D--46.8A++23.5A++37677.6h4.7B*8.8B**
C85 Canister-H 3,1923,0368635.302B**27.7054.695%B+20.751%M176.5A9.1C*52117.2h4.5B++8.2B*
SAS-R 2,2212,21915913.956M++6.3643.477%B++73.412%B+74.5A++N/A36229.8h1.9B++4.3B++
LA1 Anchor 2,0392,0243575.669A+1.9327.514%B+28.903%B+80AN/A54825.3h8.6B*31.4B++
AC-X11 1,7711,7652536.976S0.6231.401%A23.23%C**55A+N/A29032.1h8.7B+27.6B++
NS-44 Commissioner AE 1,3031,2913663.527A++4.0741.928%C++29.202%B+37.6CN/A186534.3h3.5C++8.4C**
E540 Halberd-H 1,6851,2803437.647S30.0554.727%C+1.484%C81.5A*25.8B+43715.7h3.7B*6.9B**
EM6 1,2651,2561448.722S1.1231.159%A++38.455%A*79.5A++N/A39315.8h8.8B**28.1B*
AP30 Shredder 2,0081,2371677.313U69.7145.405%A*N/A68.7A**42.8A*60218h54.8B++120.7B**
GD-22S 1,2301,2121537.922M++0.3231.166%A++29.703%B*89.1A*1.3M49613.6h9.4B++30.3B*
MKV-P Suppressed 1,2181,1992115.682S1.9229.685%B+32.694%B**51.7B++N/A110023.2h13.4B+45.1B+
NS Baron G5AE 1,2021,1882085.712S1.8924.603%F-23.148%A+47.9C**N/A10224.8h4.1B16.5C+
AF-4G Cyclone 1,2081,1872375.008A*2.5929.128%B+28.138%B**43.8C+N/A182827.1h10.5C++36.2C**
Titan-150 HESH 1,3951,1779130.778U123.1849.063%C*N/A72.7A++13.5A25216.2h2.3B*4.7B*
NS-15M AE 1,1891,1751527.73M+0.1328.435%B++32.936%B++70.8B+N/A22416.6h10.1B++35.6B+
NC6 Gauss SAW 1,1751,1681269.27S1.6728.867%A++35.959%A*90.5M++N/A57012.9h7.3B**25.2B*
NS-15M1 1,1721,1659512.263S4.6632.544%A++37.253%A*86.3A++N/A31113.5h10.1B*30.9B*
Enforcer ML85 1,5439714521.578M**13.9850.156%B**N/A47.8M+28.2A++33820.3h9.5B*18.9A
CAS30 Tank Buster 1,7259212733.374A++4.2251.49%B++N/A10B+8.7B48792.2h45.8C++88.9B+
L105 Zephyr 1,3078911559.4S51.8043.83%C*N/A66B+30.8S71613.5h5.5B+12.6B+
L100 Python AP 1,3198771848.722U41.1244.65%D*3.307%C*45A22.7B*28919.5h3.9B**8.7B*
Titan-150 AP 1,4678584220.429A*12.8348.199%C2.331%C33.4B**23.7A*127725.7h4.3C*8.9B
AF-4 Cyclone 8258231744.73M+2.8729.988%B*23.572%B*51.4B*N/A33316h9.7B+32.5B+
CAS 14-E 8397932039.65A+32.0537.707%B++N/A130A+7.5B+4336.1h19.6B*52B**
NC6A GODSAW 794772987.878M0.2830.367%B+28.757%B56.8C+1.6B+19913.6h11.3C+37.1C+
Tank Mine 1,0636561056.248A++1.3536.217%C*N/A152.6B**94.7B**16414.3h2.2C6C**
AF-34 Mattock 613605767.961A+0.3636.581%B21.818%A+58.2B**N/A24210.4h5.9C+16B
G40-F Ranger 8485493183U175.4036.398%B+N/A35C+19C38915.7h50.2B++137.9B*
M12 Kobalt-H 547531775.857M68.2622.433%C++18.644%B+221.3A++6.7B++6772.4h12.3B+54.8B+
AF-34 Mattock 536529766.961A0.6440.408%B+22.495%B**50.9B++N/A22010.4h7.4C--18.4C*
C-4 7145141134.549A*3.0524.657%C+N/A95.2B+37B+10015.4h0.8A3.1C*
M12 Kobalt 5275091509U501.4021.166%C+20.039%B+159.1B**5.6B+4143.2h12.6B++59.6B++
NS-44 Commissioner 4344322851.516B+6.0834.836%C+31.25%A31.8C+N/A14913.6h3.7C**10.6C**
Dual-75 Duster 4384144103.5S95.9046.002%B**N/A153.3A++8.9B*5032.7h4.5B*9.9B*
GD-7F 3833751362.757A++4.8430.343%A25.333%B**16.8C--N/A9322.3h15.2C50.1B
A30 Walker 673371409.275U1.6829.377%A++N/A21.2C++17.3B+94017.5h103.3B++351.5B*
Sticky Grenade 3533501350N/A342.4057.916%B+N/A1166.7B10C+49450.3h1.7B+2.9B+
L100 Python HESH 396344657.333S49.7345.653%CN/A74.8B*11.3B*5024.6h2.8B+6.1B+
Orbital Strike Uplink 4023221322N/A314.40784.21%UN/A1610U400U72400.2h0.9T*0.1T*
NS-AM7 Archer 3922821711.649M++5.9550.208%D--10.993%D5.4C2.1C5152.5h11.6B++23.1B++
Hardlight Dagger 2582583,3750.076A7.5230.477%C*20.93%A++0.7CN/A2391.4h2.2C++7.1C**
M12 Kobalt 2612561256U248.4022.61%B**21.484%B++142.2A*2.8C**9841.8h14.5B*64.2B++
Frag Grenade 2452441244N/A236.4053.722%B**N/A610B+2.5D-48160.4h3.1B++5.8B*
Shrike 295214693.101M**4.5055.469%C+4.206%B*33.4B*12.7C+6416.4h4.6B**8.4B*
M12 Kobalt 2172132106.5U98.9017.403%C+17.84%C+125.3A+2.4C+6951.7h12.7B**73.2B+
Carnage AR 209208782.667B**4.9328.008%B*18.269%C47.3B*N/A2804.4h11.2B*40B*
M20 Mustang 382195484.063B**3.5435.498%B*N/A18.6B+17.8B**70310.5h79B+222.4B++
NS Decimator 265186355.314S2.2853.583%D-3.763%B**34.4C++14.6C+5305.4h3.7B++6.9B+
NC4-FB Mag-Shot 168167951.758B+5.8429.712%C-21.557%C+42.8C+N/A1903.9h6.5B21.8C++
C75 Viper 200165533S25.4035.966%C+2.424%B**58.9A++12.5A+6882.8h8.8B*24.6B++
M60-A Bulldog 179164918.222A**10.6245.247%B**1.22%C-71.3A++6.5C++13222.3h4.2B**9.4B**
EM4 Longshot 1591591213.25M*5.6546.486%B**78.616%C+40.8B++N/A2033.9h1.8B++3.9B*
NS-357 Underboss 158156742.108A5.4940.335%B+47.436%M**28.9CN/A351115.4h4.3C+10.7B
AF-18 Stalker 138137178.059S0.4630.402%B+24.088%B+72.1A++N/A2411.9h10.2B*33.6B++
M96 Mjolnir-H 2681351112.273A**4.6754.334%B+N/A50C++49.3A9722.7h37.8C++69.6B
Skyguard 196130265U57.4030.826%BN/A40.6M**20.6M*7403.2h54A++175.3A+
AF-23 Grinder 9493146.643A+0.9630.284%D19.355%B*58.1A++N/A2141.6h5.3B*17.4B
AF-23 Grinder 8280145.714A1.8824.583%D*27.5%M**50A1.3M+2271.6h5B*20.2C+
M20 Basilisk 10073324.333U16.7342.63%B+5.479%C+45.6A*16.9A**10321.6h66.9B+156.9B*
NS-10 Burster 10773174.294S3.3040.611%A++17.808%M**16.2S7.6M3544.5h69.7A*171.7A+
Rocklet Rifle 12069174.059S3.5443.838%D--N/A17.3D-12.8D--3164h31.9B+72.8C++
Enforcer ML65-H 11267167U59.4061.411%B+N/A67A*45A10871h8.8B**14.4A
NS-10 Burster 9260173.529M**4.0740.328%A++10%A13.3M**7.1A*3704.5h83.7A+207.5A
M20 Drake 10158319.333U11.7326.19%C+N/A18.7C++13.9C+5833.1h58.7B++224.3B+
Hunter QCX 7254331.636A5.9615.337%F3.704%D**22.5B++7.5B*1252.4h5.1C*33C
M30 Mustang AH 5853114.818C+2.7867.383%A+3.774%M*75.7B*7.1B+14920.7h6.5B+9.7B+
NCM3 Raven 7052124.333S3.2746.366%B*1.923%D26M**9B**4192h15.2A32.8A
LB00 Python AP 6652152N/A44.4048.421%UN/A57.8U15.6U2070.9h2.7T*5.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11220.4h
Restoration Kit1703,4024.5h
Nano-Armor Kit6561,571,940155.8h
Flail Targeting Dart0700.5h
Spawn Beacon31,5950.9h
Anti-Vehicle MANA Turret21870.3h
Turret AI Module0710.3h
Repair Module0990.4h
Skywall Shield Emitter1920.5h
AE Nano-Armor Kit73196,99120.8h
Nanite Revive Grenade01080h
Medical Kit3473,1447.8h
Medical Applicator105,6460.6h
Welding Device11,2660.2h
Deconstruction Tool01,8680.4h
Spitfire Auto-Turret21,1681h
AE Medical Applicator88,6051.7h
Rampart Wall0660.9h
G30 Walker01260h
Ammunition Package91,9781h
WLT-Howler Mining Laser58,3362.4h
Nano-Repair Grenade01,7840.5h
Orbital Strike Target Designator101212.8h
Smoke Grenade02760.1h
Shield Recharging Field21160.1h
Recon Detection Device192,0227.7h

Check the help document for the dictionary if you want to learn more about words used here.


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