Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (17,908)players online:
GuckingFlorious (13)  davinator791 (6)  xdungeonelite (2)  nightraver2 (2)  CloneTwo (1)  verycoolmiller (1) 25
stats.dasanfall.com
Executor current1yNC[BRCK] current1yNC
NC BR 210

KDR: 7.21

Score: 122.5m

Last Seen: Jun 17th, 2018 3:46 PM
- OFFLINE - 161.2 hour(s)

Prestige 1, Battle Rank 100 (210 total) - New Conglomerate on Emerald - Outfit Officer of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 10
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton C85 Canister-H E540 Halberd SAS-R LA1 Anchor AC-X11 EM6 GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:current1yNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,326,060 MLG Score: 1060
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.254%30.365%9191897916,2066.660910.546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.961%1.839A++1.584A+-0.157CHEAD ++ (~15.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.601B+9.10.363C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.604%1.027%37129959744749952.0548598%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.614%1.463A+-0.562D-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.50.466B+43.60.165C++40.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.305%1.969%83759922,79345812406.08497225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.683%-0.138C-0.497D0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.612B+5.90.53B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.954%4.737%48021498318,9795241072236.1505177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.358%0.185C++0.137C++0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.767B++10.20.732B++16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.027%73.324%480229952,17837605.79255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.371%1.328A0.407B-0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.568B+1.80.412B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 10
122.5m1863.2%1424 (85.4k)1302 (78.1k)7.2064655,3607,6828.80734210 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC997448217.206%14.908%25612:1217

76% Engineer9% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2014 10:19 PMOct 19th, 2014 1:07 AMJun 24th, 2018 1:13 AM (3h) (PST)Jun 17th, 2018 2:41 PM (7d) (PST)Jun 17th, 2018 11:46 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
868638050.5880.0820.08813.9250.1591060

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,0533,76748,28635558351078,109

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1568.2h/65.3d 12,298 8,253 25,554 1310.2k 786 4,230 14,957 81.6m

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:1,689
Deaths:234
KDR:7.218
Accuracy:31.705% A
HSR:22.913% C**
NS Baron G5AE
A+
Kills:1,168
Deaths:199
KDR:5.869
Accuracy:38.863% D
HSR:23.202% A+
GD-7F
A
Kills:341
Deaths:121
KDR:2.818
Accuracy:30.382% A
HSR:24.927% B**
Kills:3,198
Deaths (as Engineer):554
Deaths (to Engineers):2,165
KDR:5.77256
Kill Difference:2,644
Playtime:1,195.463 hours
Usage:76%
Score:92.909m
Score/min:1,295
Accuracy (listed only):33.650%
HSR (listed only):23.681%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:1,986
Deaths:339
KDR:5.858
Accuracy:27.658% B++
HSR:28.902% B+
EM6
A*
Kills:1,256
Deaths:144
KDR:8.722
Accuracy:31.159% A++
HSR:38.455% A*
GD-22S
A++
Kills:1,208
Deaths:150
KDR:8.053
Accuracy:31.239% A++
HSR:29.801% B*
NS-15M AE
B++
Kills:1,175
Deaths:152
KDR:7.730
Accuracy:28.435% B++
HSR:32.936% B++
NC6 Gauss SAW
A*
Kills:1,168
Deaths:126
KDR:9.270
Accuracy:28.867% A++
HSR:35.959% A*
NS-15M1
A*
Kills:1,165
Deaths:95
KDR:12.263
Accuracy:32.544% A*
HSR:37.253% A*
NC6A GODSAW
B+
Kills:756
Deaths:89
KDR:8.494
Accuracy:30.504% B+
HSR:28.836% B
Kills:8,714
Deaths (as Heavy Assault):1,095
Deaths (to Heavy Assaults):1,581
KDR:7.95799
Kill Difference:7,619
Playtime:147.779 hours
Usage:9%
Score:5.865m
Score/min:662
Accuracy (listed only):30.058%
HSR (listed only):33.163%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:1,689
Deaths:234
KDR:7.218
Accuracy:31.705% A
HSR:22.913% C**
MKV-P Suppressed
A
Kills:1,192
Deaths:205
KDR:5.815
Accuracy:29.728% B++
HSR:32.718% A
AF-4G Cyclone
B**
Kills:1,183
Deaths:235
KDR:5.034
Accuracy:29.185% B+
HSR:28.149% B**
NS Baron G5AE
A+
Kills:1,168
Deaths:199
KDR:5.869
Accuracy:38.863% D
HSR:23.202% A+
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.988% B*
HSR:23.572% B*
GD-7F
A
Kills:341
Deaths:121
KDR:2.818
Accuracy:30.382% A
HSR:24.927% B**
Kills:6,396
Deaths (as Light Assault):1,168
Deaths (to Light Assaults):1,318
KDR:5.47603
Kill Difference:5,228
Playtime:134.388 hours
Usage:9%
Score:3.273m
Score/min:406
Accuracy (listed only):31.642%
HSR (listed only):25.913%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV-P Suppressed
A
Kills:1,192
Deaths:205
KDR:5.815
Accuracy:29.728% B++
HSR:32.718% A
AF-4G Cyclone
B**
Kills:1,183
Deaths:235
KDR:5.034
Accuracy:29.185% B+
HSR:28.149% B**
NS Baron G5AE
A+
Kills:1,168
Deaths:199
KDR:5.869
Accuracy:38.863% D
HSR:23.202% A+
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.988% B*
HSR:23.572% B*
Carnage AR
B*
Kills:208
Deaths:78
KDR:2.667
Accuracy:28.008% B*
HSR:18.269% C
Kills:4,574
Deaths (as Combat Medic):891
Deaths (to Combat Medics):506
KDR:5.13356
Kill Difference:3,683
Playtime:15.043 hours
Usage:1%
Score:17.009m
Score/min:18,845
Accuracy (listed only):31.154%
HSR (listed only):25.182%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,026
Deaths:139
KDR:14.576
Accuracy:43.782% B*
HSR:72.902% B+
NS-44 Commissioner AE
B+
Kills:1,201
Deaths:314
KDR:3.825
Accuracy:41.616% C++
HSR:29.142% B+
MKV-P Suppressed
A
Kills:1,192
Deaths:205
KDR:5.815
Accuracy:29.728% B++
HSR:32.718% A
AF-4G Cyclone
B**
Kills:1,183
Deaths:235
KDR:5.034
Accuracy:29.185% B+
HSR:28.149% B**
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.988% B*
HSR:23.572% B*
NS-44 Commissioner
A+
Kills:407
Deaths:256
KDR:1.590
Accuracy:34.615% C+
HSR:31.204% A+
NS-AM7 Archer
D-
Kills:259
Deaths:154
KDR:1.682
Accuracy:50.394% D--
HSR:10.811% D-
NC4-FB Mag-Shot
C++
Kills:161
Deaths:95
KDR:1.695
Accuracy:29.351% D
HSR:22.360% C++
NS-357 Underboss
M**
Kills:156
Deaths:74
KDR:2.108
Accuracy:40.824% B++
HSR:47.436% M**
EM4 Longshot
A
Kills:152
Deaths:12
KDR:12.667
Accuracy:47.660% A
HSR:78.947% C++
AF-18 Stalker
B++
Kills:131
Deaths:16
KDR:8.188
Accuracy:31.064% B++
HSR:23.664% B+
Kills:7,691
Deaths (as Infiltrator):1,674
Deaths (to Infiltrators):860
KDR:4.59438
Kill Difference:6,017
Playtime:51.006 hours
Usage:3%
Score:2.599m
Score/min:849
Accuracy (listed only):37.110%
HSR (listed only):36.446%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:504
Deaths:64
KDR:7.875
Accuracy:37.849% B+
HSR:22.421% A++
AF-34 Mattock
B+
Kills:428
Deaths:64
KDR:6.688
Accuracy:41.086% B+
HSR:19.393% B+
AF-23 Grinder
B*
Kills:93
Deaths:14
KDR:6.643
Accuracy:30.284% D
HSR:19.355% B*
AF-23 Grinder
M**
Kills:80
Deaths:14
KDR:5.714
Accuracy:24.583% D*
HSR:27.500% M**
NS-10 Burster
S
Kills:70
Deaths:16
KDR:4.375
Accuracy:40.591% A+
HSR:18.571% S
NS-10 Burster
A++
Kills:58
Deaths:16
KDR:3.625
Accuracy:40.385% A++
HSR:10.345% A
NCM3 Raven
B*
Kills:52
Deaths:12
KDR:4.333
Accuracy:46.490% B*
HSR:1.923% D
Kills:1,285
Deaths (as MAX Suit):100
Deaths (to MAX Suits):326
KDR:12.85
Kill Difference:1,185
Playtime:19.104 hours
Usage:1%
Score:0.832m
Score/min:726
Accuracy (listed only):37.324%
HSR (listed only):17.072%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:186
V. Kills:182 102%
Deaths:42
KDR:4.429
Accuracy:35.691% B*
KPH:24.800 A
VKPH:24.300 A*
M30 Mustang AH
A+
Kills:53
V. Kills:5 N/A
Deaths:11
KDR:4.818
Accuracy:67.383% A+
KPH:72 B*
VKPH:6.800 B+
Kills:239 (239 + 0)
Deaths:53
KDR:4.509
VKDR:3.528
Vehicle Kills:187
Kill Difference:186
Playtime:8.230 hours
Usage:1%
Score:0.482m
Score/min:976
Piloting Accuracy:67.383%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:7,778
V. Kills:6,523 119%
Deaths:490
KDR:15.874
Accuracy:33.604% D
KPH:50.300 A
VKPH:42.100 A+
AP30 Shredder
A**
Kills:1,142
V. Kills:714 160%
Deaths:15
KDR:76.133
Accuracy:45.671% A*
KPH:69.700 A*
VKPH:43.600 A**
CAS30 Tank Buster
B*
Kills:921
V. Kills:804 114%
Deaths:273
KDR:3.374
Accuracy:51.505% B*
KPH:10 B+
VKPH:8.700 B+
L105 Zephyr
S
Kills:870
V. Kills:405 214%
Deaths:15
KDR:58
Accuracy:44.099% C*
KPH:65.900 B+
VKPH:30.700 S
Dual-75 Duster
S
Kills:159
V. Kills:5 N/A
Deaths:2
KDR:79.500
Accuracy:54.506% A*
KPH:252.700 S
VKPH:7.900 B++
Kills:10,870 (921 + 9,949)
Deaths:795
KDR:13.673
VKDR:10.630
Vehicle Kills:8,451
Kill Difference:10,075
Playtime:276.949 hours
Usage:18%
Score:13.787m
Score/min:830
Piloting Accuracy:51.505%
Gunner Accuracy:54.506%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:579
V. Kills:313 184%
Deaths:11
KDR:52.636
Accuracy:44.720% D*
KPH:41.200 B**
VKPH:22.200 B++
L100 Python HESH
M
Kills:232
V. Kills:42 N/A
Deaths:3
KDR:77.333
Accuracy:47.376% C+
KPH:93.300 A++
VKPH:16.900 M
C75 Viper
A++
Kills:165
V. Kills:35 458%
Deaths:5
KDR:33
Accuracy:35.966% C+
KPH:59.100 A+
VKPH:12.500 A++
Skyguard
M*
Kills:95
V. Kills:47 198%
Deaths:2
KDR:47.500
Accuracy:32.513% B+
KPH:34 M*
VKPH:16.800 A**
Kills:1,071 (1,071 + 0)
Deaths:21
KDR:51
VKDR:20.810
Vehicle Kills:437
Kill Difference:1,050
Playtime:22.136 hours
Usage:1%
Score:0.595m
Score/min:448
Driving Accuracy:32.513%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:2,215
V. Kills:1,232 180%
Deaths:72
KDR:30.764
Accuracy:51.354% B*
KPH:44.200 A+
VKPH:24.600 A++
Titan-150 HESH
A++
Kills:1,177
V. Kills:218 N/A
Deaths:9
KDR:130.778
Accuracy:49.063% C*
KPH:72.600 A++
VKPH:13.400 A+
Enforcer ML85
M+
Kills:907
V. Kills:541 167%
Deaths:43
KDR:21.093
Accuracy:49.654% B**
KPH:47.700 M+
VKPH:28.500 A++
Titan-150 AP
A*
Kills:777
V. Kills:575 135%
Deaths:42
KDR:18.500
Accuracy:47.769% C
KPH:33 A
VKPH:24.400 A*
Kills:5,076 (1,954 + 3,122)
Deaths:166
KDR:30.578
VKDR:15.458
Vehicle Kills:2,566
Kill Difference:4,910
Playtime:108.867 hours
Usage:7%
Score:3.531m
Score/min:541
Driving Accuracy:47.769%
Gunner Accuracy:49.654%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:3,033
V. Kills:156 N/A
Deaths:86
KDR:35.267
Accuracy:54.629% B++
KPH:177.300 A
VKPH:9.100 C**
E540 Halberd-H
A*
Kills:1,175
V. Kills:367 319%
Deaths:34
KDR:34.559
Accuracy:54.706% C+
KPH:79 A*
VKPH:24.700 B+
G40-F Ranger
B+
Kills:519
V. Kills:284 182%
Deaths:2
KDR:259.500
Accuracy:36.471% B+
KPH:34.400 C+
VKPH:18.800 C
M12 Kobalt-H
A++
Kills:458
V. Kills:15 N/A
Deaths:3
KDR:152.667
Accuracy:22.957% C*
KPH:223.700 A++
VKPH:7.300 B*
M96 Mjolnir-H
B**
Kills:123
V. Kills:127 96%
Deaths:11
KDR:11.182
Accuracy:54.197% B+
KPH:46.700 C+
VKPH:48.200 B**
Enforcer ML65-H
A*
Kills:67
V. Kills:45 146%
Deaths:1
KDR:67
Accuracy:61.667% B+
KPH:66.600 A*
VKPH:44.800 A
Kills:5,375 (0 + 5,375)
Deaths:137
KDR:39.234
VKDR:7.255
Vehicle Kills:994
Kill Difference:5,238
Playtime:52.765 hours
Usage:3%
Score:1.559m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:61.667%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:224
V. Kills:4 N/A
Deaths:1
KDR:224
Accuracy:21.409% B*
KPH:143.900 A*
VKPH:2.600 C*
M12 Kobalt
A++
Kills:179
V. Kills:2 N/A
Deaths:2
KDR:89.500
Accuracy:17.172% C+
KPH:134 A++
VKPH:1.500 D
M20 Basilisk
M
Kills:72
V. Kills:26 267%
Deaths:3
KDR:24
Accuracy:42.942% B++
KPH:46.300 A**
VKPH:16.700 M
Kills:475 (0 + 475)
Deaths:6
KDR:79.167
VKDR:5.333
Vehicle Kills:32
Kill Difference:469
Playtime:4.448 hours
Usage:0%
Score:0.248m
Score/min:929
Driving Accuracy:N/A%
Gunner Accuracy:42.942%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:786
V. Kills:44 N/A
Deaths:20
KDR:39.300
Accuracy:37.669% B*
KPH:131.600 A+
VKPH:7.400 B+
Kills:786 (0 + 786)
Deaths:20
KDR:39.300
VKDR:2.200
Vehicle Kills:44
Kill Difference:766
Playtime:5.973 hours
Usage:0%
Score:0.154m
Score/min:430
Piloting Accuracy:N/A%
Gunner Accuracy:37.669%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 14,3017,77849015.873A+8.6733.604%DN/A50.2B**42.1A+1065154.8h2.7B**8B**
C85 Canister-H 3,1893,0338635.267B**28.0654.629%B++20.772%A**177.4A9.1C**52117.1h4.5B++8.2B*
E540 Halberd 3,4472,2157230.764M**23.5651.354%B*1.941%D-44.2A+24.6A++43850.1h5.1B+9.9B*
SAS-R 2,0262,02613914.576M*7.3743.782%B*72.902%B+78.5A++N/A40125.8h1.8B*4.2B*
LA1 Anchor 2,0001,9863395.858A+1.3527.658%B++28.902%B+85.2A+N/A58723.3h8.6B++31B+
AC-X11 1,6951,6892347.218S0.0131.705%A22.913%C**58.6A+N/A31528.8h8.5B++27B++
EM6 1,2651,2561448.722S1.5231.159%A++38.455%A*79.5A+N/A39115.8h8.8B*28.1B*
GD-22S 1,2261,2081508.053M*0.8531.239%A++29.801%B*90.1A*1.3M49913.4h9.5B++30.3B*
NS-44 Commissioner AE 1,2101,2013143.825A*3.3841.616%C++29.142%B+53.6C+N/A250822.4h3.5C++8.4C*
MKV-P Suppressed 1,2111,1922055.815S1.3929.728%B++32.718%A52.7B++N/A113322.6h13.3B+44.9B+
AF-4G Cyclone 1,2041,1832355.034A*2.1729.185%B+28.149%B**44.3C+N/A185326.7h10.6C+36.2C*
Titan-150 HESH 1,3951,1779130.778U123.5749.063%C*N/A72.7A++13.5A+24416.2h2.3B**4.7B*
E540 Halberd-H 1,5421,1753434.559S27.3554.706%C+1.532%C-78.9A*24.6B+42614.9h3.8B++6.9B**
NS-15M AE 1,1891,1751527.73M++0.5228.435%B++32.936%B++70.8B+N/A22316.6h10.1B++35.6B+
NS Baron G5AE 1,1821,1681995.869S1.3438.863%D23.202%A+57.5B+N/A12220.3h4B+10.4C+
NC6 Gauss SAW 1,1751,1681269.27S2.0628.867%A++35.959%A*90.5M++N/A56112.9h7.3B**25.2B*
NS-15M1 1,1721,1659512.263S5.0632.544%A*37.253%A*86.3A++N/A31113.5h10.1B*30.9B*
AP30 Shredder 1,8561,1421576.133U68.9345.671%A*N/A69.6A*43.5A**61316.4h54.4B+119.1B**
CAS30 Tank Buster 1,7259212733.374A*3.8351.505%B*N/A10B+8.7B+48592h45.8B+88.8B+
Enforcer ML85 1,4489074321.093M**13.8949.654%B**N/A47.7M+28.5A++33619h9.5B*19.1A
L105 Zephyr 1,2758701558S50.7944.099%C*N/A65.9B+30.7S71913.2h5.5B+12.5B+
AF-4 Cyclone 8258231744.73M2.4829.988%B*23.572%B*51.4B*N/A33116h9.7B+32.5B+
CAS 14-E 8307862039.3B**32.0937.669%B*N/A131A+7.3B+4306h19.4B*51.6B*
Titan-150 AP 1,3527774218.5A*11.2947.769%C2.574%C33.1A24.5A*112923.5h4.4C*9.3B
NC6A GODSAW 776756898.494M++1.2930.504%B+28.836%B62.5C++1.7B+21812.1h10.9C+35.8C+
L100 Python AP 8925791152.636U45.4344.72%D*5.009%B**41.1B**22.2B++30614.1h4.3B**9.6B++
Tank Mine 920556985.673A++1.5336.109%C*N/A146.3B**95.8B**17113.8h2.2C6.2C*
G40-F Ranger 8035192259.5U252.2936.471%B+N/A34.4C+18.8C38415.1h49.2B++134.9B*
AF-34 Mattock 508504647.875A+0.6737.849%B+22.421%A++57.9B*N/A2558.7h6.1C+16.2C**
C-4 6624801014.752A**2.4525.196%C++N/A100B+37.9B+10234.8h0.7A+2.9B**
M12 Kobalt-H 4734583152.667S145.4622.957%C*17.904%C**229A++7.5B**6982h12.3B53.7B+
AF-34 Mattock 435428646.688A0.5241.086%B+19.393%B+49.2B+N/A2298.7h7.8D-19C++
NS-44 Commissioner 4094072561.59B++5.6234.615%C+31.204%A+34.5C++N/A16511.8h3.6B10.4B
M12 Kobalt 4154051405S397.7920.626%C+20.741%B+162B**4C++4262.5h11.2B*54.3B++
Sticky Grenade 3533501350N/A342.7957.916%B+N/A1166.7B10C+49230.3h1.7B+2.9B+
GD-7F 3483411212.818A++4.3930.382%A24.927%B**18.1C-N/A10118.8h15.2C50.2B
NS-AM7 Archer 3602591541.682M++5.5250.394%D--10.811%D-5.7C2.2C5445.1h11.4B++22.5B++
Hardlight Dagger 2582583,3660.077B**7.1330.477%C*20.93%A++0.7CN/A2390.4h2.2C++7.1B
Frag Grenade 2452441244N/A236.7953.722%B**N/A610B+2.5D-47500.4h3.1B++5.8B++
A30 Walker 477243376.568S0.6427.419%AN/A18.3C+17.6B+110413.3h105.3B+384.1B*
L100 Python HESH 274232377.333S70.1347.376%C+N/A92.8A++16.8M7632.5h2.7B+5.7B+
M12 Kobalt 2282241224U216.7921.409%B*21.429%B++140A*2.5C++10031.6h13.8B**64.4B++
Shrike 294213693.087M**4.1255.649%C+4.225%B*33.8B*12.9C++6366.3h4.6B**8.4B*
Carnage AR 209208782.667B**4.5428.008%B*18.269%C47.3B*N/A2774.4h11.2B*40B*
M20 Mustang 368186424.429B**2.7835.691%B*N/A24.8A24.3A*9347.5h79.1B++221.5B*
NS Decimator 258181355.171S2.0453.477%D-3.867%B**34.8C++14.8C+5335.2h3.7B*6.9B+
M12 Kobalt 181179289.5S82.2917.172%C+16.76%C-137.7A++1.5D7731.3h12.3B**71.5B+
C75 Viper 200165533S25.7935.966%C+2.424%B**58.9A+12.5A++6502.8h8.8B*24.6B++
M60-A Bulldog 179164918.222A**11.0245.792%A1.22%C-74.5A*6.8C*13382.2h4.2B**9.2B**
NC4-FB Mag-Shot 162161951.695C++5.5129.351%D22.36%C++43.5CN/A1973.7h6.5C*22.2C+
Dual-75 Duster 164159279.5S72.2954.506%A*N/A265S8.3B*11550.6h3.2A++5.8A
NS-357 Underboss 158156742.108A5.1040.824%B++47.436%M**30CN/A364305.2h4.3C+10.6B
EM4 Longshot 1521521212.667M++5.4647.66%A78.947%C++43.4B*N/A2133.5h1.8B++3.8B*
Orbital Strike Uplink 1611421142N/A134.79633.333%UN/A1420U190U83370.1h0.5T*0.1T*
AF-18 Stalker 132131168.188S0.9831.064%B++23.664%B+77.1A*N/A2621.7h10.1B*32.5B++
M96 Mjolnir-H 2501231111.182A*3.9854.197%B+N/A47.3C+48.8B**9132.6h39.8C+73.4C**
Skyguard 14295247.5U40.2932.513%B+1.053%D--33.9M*16.8A**6772.8h66.2A+203.5A
AF-23 Grinder 9493146.643A++0.5630.284%D19.355%B*58.1A++N/A2111.6h5.3B*17.4C**
AF-23 Grinder 8280145.714A1.4924.583%D*27.5%M**50A1.3M+2231.6h5B*20.2C+
M20 Basilisk 9872324U16.7942.942%B++5.556%C+45A*16.3A**9871.6h66.3B+154.4B*
NS-10 Burster 10370164.375S2.8340.591%A+18.571%S17.1S8M+3824.1h71.2A*175.4A+
Enforcer ML65-H 11267167U59.7961.667%B+N/A67A*45A10691h8.8B**14.3A
Rocklet Rifle 11264164S3.2144.189%D--N/A17.8D13.3D--2923.6h33.3B75.4C+
NS-10 Burster 8958163.625S3.5840.385%A++10.345%A14.1S7.6M4034.1h84.9A++210.3A
M30 Mustang AH 5853114.818C+2.3967.383%A+3.774%M++75.7B**7.1B+14020.7h6.5B+9.7B++
NCM3 Raven 7052124.333S2.8746.49%B*1.923%D26M**9B**4202h15.2A32.6A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1980.3h
Restoration Kit1703,3954.4h
Nano-Armor Kit6071,440,193139.2h
Nano-Repair Grenade01,4390.4h
Anti-Vehicle MANA Turret21870.3h
Spawn Beacon31,2660.6h
Repair Module0580.3h
AE Nano-Armor Kit3398,71110.7h
Nanite Revive Grenade01000h
Medical Kit3433,0477.6h
Medical Applicator105,6460.5h
Deconstruction Tool01,7720.4h
Spitfire Auto-Turret29610.8h
AE Medical Applicator78,1601.4h
Rampart Wall0500.8h
G30 Walker01260h
Ammunition Package91,3060.7h
WLT-Howler Mining Laser47,8812.3h
Orbital Strike Target Designator5651.2h
Shield Recharging Field21160.1h
Smoke Grenade02760.1h
Recon Detection Device91,6843.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 3.08s on queries, 2.54s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.