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Executor current1yNC[BRCK] current1yNC
NC BR 223

KDR: 8.76

Score: 143.6m

Last Seen: Oct 12th, 2019 10:09 PM
- OFFLINE - 101.1 hour(s)

Prestige 1, Battle Rank 100 (223 total) - New Conglomerate on Emerald - Outfit Officer of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd C85 Canister-H SAS-R LA1 Anchor LB00 Python AP AC-X11 AP30 Shredder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $949,509 MLG Score: 759
Fun Score: N/A
Cheeseburgers Flipped: 212TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.43%29.916%91019119717,1786.226172.531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.929%1.808A++1.391A-0.771D-HEAD ++ (~14.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.598B+9.10.361C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.725%0.923%349312131,19254610232.18315116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.002%0.885B*-0.615D0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.10.33C**49.40.068C+58.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.906%1.186%1239712095,39559218129.09781298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.413%-0.225C-0.881D---0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.635B+5.60.565B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.971%3.343%621114120229,7376521583745.5391188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.274%0.264C*-0.228C0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.786B++9.60.75B++15.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.471%74.113%6211212142,59242226.14218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.052%1.27A0.454B+-0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+1.80.421B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 9
143.6m1453.6%1094 (65.6k)1011 (60.7k)8.7571479,6909,10010.9302223 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216617816.044%11.616%18615:3820

81% Engineer7% Heavy Assault6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2014 10:19 PMOct 19th, 2014 1:07 AMOct 15th, 2019 10:29 PM (24h) (PST)Oct 12th, 2019 6:11 PM (4d) (PST)Oct 12th, 2019 6:09 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
845477980.5610.0640.06510.4360.157759

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,7302,82847,9023444626960,677

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2366.8h/98.6d 19,775 9,257 38,499 1482k 1,148 5,643 22,266 120.1m

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:1,814
Deaths:265
KDR:6.845
Accuracy:31.222% A
HSR:23.264% C*
NS Baron G5AE
A
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F--
HSR:23.065% A
GD-7F
B*
Kills:514
Deaths:182
KDR:2.824
Accuracy:28.445% B*
HSR:24.514% B*
Kills:3,581
Deaths (as Engineer):678
Deaths (to Engineers):2,592
KDR:5.28171
Kill Difference:2,903
Playtime:1,920.451 hours
Usage:81%
Score:111.715m
Score/min:970
Accuracy (listed only):28.303%
HSR (listed only):23.614%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,024
Deaths:358
KDR:5.654
Accuracy:27.514% B+
HSR:28.903% B+
EM6
A*
Kills:1,256
Deaths:144
KDR:8.722
Accuracy:31.159% A++
HSR:38.455% A*
GD-22S
A+
Kills:1,215
Deaths:155
KDR:7.839
Accuracy:31.114% A+
HSR:29.712% B*
NS-15M AE
B+
Kills:1,175
Deaths:152
KDR:7.730
Accuracy:28.435% B+
HSR:32.936% B+
NC6 Gauss SAW
A*
Kills:1,168
Deaths:126
KDR:9.270
Accuracy:28.867% A+
HSR:35.959% A*
NS-15M1
A*
Kills:1,165
Deaths:95
KDR:12.263
Accuracy:32.544% A++
HSR:37.253% A*
NC6A GODSAW
C*
Kills:780
Deaths:100
KDR:7.800
Accuracy:30.422% C*
HSR:28.462% C++
Kills:8,783
Deaths (as Heavy Assault):1,130
Deaths (to Heavy Assaults):1,765
KDR:7.77257
Kill Difference:7,653
Playtime:157.567 hours
Usage:7%
Score:5.923m
Score/min:627
Accuracy (listed only):30.008%
HSR (listed only):33.097%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:1,814
Deaths:265
KDR:6.845
Accuracy:31.222% A
HSR:23.264% C*
NS Baron G5AE
A
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F--
HSR:23.065% A
MKV-P Suppressed
B**
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B+
HSR:32.694% B**
AF-4G Cyclone
B*
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C**
HSR:28.081% B*
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B++
GD-7F
B*
Kills:514
Deaths:182
KDR:2.824
Accuracy:28.445% B*
HSR:24.514% B*
Kills:6,796
Deaths (as Light Assault):1,301
Deaths (to Light Assaults):1,459
KDR:5.22367
Kill Difference:5,495
Playtime:143.193 hours
Usage:6%
Score:3.417m
Score/min:398
Accuracy (listed only):28.944%
HSR (listed only):25.865%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F--
HSR:23.065% A
MKV-P Suppressed
B**
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B+
HSR:32.694% B**
AF-4G Cyclone
B*
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C**
HSR:28.081% B*
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B++
Carnage AR
B++
Kills:208
Deaths:78
KDR:2.667
Accuracy:28.008% B++
HSR:18.269% C
Kills:4,676
Deaths (as Combat Medic):932
Deaths (to Combat Medics):552
KDR:5.01717
Kill Difference:3,744
Playtime:16.357 hours
Usage:1%
Score:17.024m
Score/min:17,346
Accuracy (listed only):28.401%
HSR (listed only):25.136%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,433
Deaths:170
KDR:14.312
Accuracy:43.301% B++
HSR:73.818% B+
NS-44 Commissioner AE
B+
Kills:1,300
Deaths:372
KDR:3.495
Accuracy:41.823% C++
HSR:29.462% B+
MKV-P Suppressed
B**
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B+
HSR:32.694% B**
AF-4G Cyclone
B*
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C**
HSR:28.081% B*
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B++
NS-44 Commissioner
A+
Kills:541
Deaths:351
KDR:1.541
Accuracy:34.864% C+
HSR:33.457% A+
NS-AM7 Archer
D-
Kills:343
Deaths:205
KDR:1.673
Accuracy:50.534% D*
HSR:9.621% D-
NC4-FB Mag-Shot
C+
Kills:167
Deaths:95
KDR:1.758
Accuracy:29.712% C--
HSR:21.557% C+
EM4 Longshot
B**
Kills:159
Deaths:12
KDR:13.250
Accuracy:46.276% B**
HSR:78.616% C+
NS-357 Underboss
M++
Kills:156
Deaths:74
KDR:2.108
Accuracy:40.335% B+
HSR:47.436% M++
AF-18 Stalker
B+
Kills:137
Deaths:17
KDR:8.059
Accuracy:30.402% B+
HSR:24.088% B+
Kills:8,451
Deaths (as Infiltrator):1,919
Deaths (to Infiltrators):1,000
KDR:4.40386
Kill Difference:6,532
Playtime:100.524 hours
Usage:4%
Score:4.461m
Score/min:740
Accuracy (listed only):36.909%
HSR (listed only):36.582%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:946
Deaths:95
KDR:9.958
Accuracy:33.595% C+
HSR:21.459% B**
AF-34 Mattock
A
Kills:826
Deaths:95
KDR:8.695
Accuracy:37.285% C++
HSR:23.245% A
AF-23 Grinder
B++
Kills:93
Deaths:14
KDR:6.643
Accuracy:30.284% D-
HSR:19.355% B++
AF-23 Grinder
M*
Kills:80
Deaths:14
KDR:5.714
Accuracy:24.583% D*
HSR:27.500% M*
NS-10 Burster
M**
Kills:75
Deaths:17
KDR:4.412
Accuracy:40.370% A+
HSR:17.333% M**
NS-10 Burster
A+
Kills:64
Deaths:17
KDR:3.765
Accuracy:40.114% A+
HSR:9.375% B**
NCM3 Raven
B*
Kills:52
Deaths:13
KDR:4
Accuracy:46.674% B*
HSR:1.923% D
Kills:2,136
Deaths (as MAX Suit):132.500
Deaths (to MAX Suits):357
KDR:16.12075
Kill Difference:2,003.500
Playtime:26.507 hours
Usage:1%
Score:1.070m
Score/min:673
Accuracy (listed only):36.129%
HSR (listed only):17.170%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:209
V. Kills:195 107%
Deaths:52
KDR:4.019
Accuracy:35.317% B++
KPH:18 B
VKPH:16.800 B**
M30 Mustang AH
B**
Kills:62
V. Kills:6 N/A
Deaths:12
KDR:5.167
Accuracy:63.208% B**
KPH:61.400 B+
VKPH:5.900 B
Kills:271 (271 + 0)
Deaths:64
KDR:4.234
VKDR:3.141
Vehicle Kills:201
Kill Difference:207
Playtime:12.591 hours
Usage:1%
Score:0.565m
Score/min:749
Piloting Accuracy:63.208%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:13,002
V. Kills:9,368 139%
Deaths:553
KDR:23.512
Accuracy:35.292% C
KPH:58.800 A+
VKPH:42.400 A+
AP30 Shredder
M+
Kills:1,429
V. Kills:876 163%
Deaths:17
KDR:84.059
Accuracy:47.418% A*
KPH:67.900 M
VKPH:41.600 M+
L105 Zephyr
S
Kills:1,146
V. Kills:550 208%
Deaths:17
KDR:67.412
Accuracy:45.060% B
KPH:69.200 B++
VKPH:33.200 S
CAS30 Tank Buster
B+
Kills:921
V. Kills:804 114%
Deaths:273
KDR:3.374
Accuracy:51.469% B++
KPH:10 B+
VKPH:8.700 B+
Dual-75 Duster
A++
Kills:817
V. Kills:50 N/A
Deaths:4
KDR:204.250
Accuracy:44.603% B++
KPH:130.600 A++
VKPH:8 B**
Kills:17,315 (921 + 16,394)
Deaths:864
KDR:20.041
VKDR:13.481
Vehicle Kills:11,648
Kill Difference:16,451
Playtime:357.405 hours
Usage:15%
Score:16.629m
Score/min:775
Piloting Accuracy:51.469%
Gunner Accuracy:44.603%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B++
Kills:1,887
V. Kills:607 310%
Deaths:18
KDR:104.833
Accuracy:45.151% D*
KPH:63.600 B++
VKPH:20.500 C+
L100 Python HESH
A+
Kills:1,236
V. Kills:149 N/A
Deaths:19
KDR:65.053
Accuracy:45.700% C
KPH:90 A+
VKPH:10.800 B++
L100 Python AP
B**
Kills:1,012
V. Kills:486 208%
Deaths:20
KDR:50.600
Accuracy:45.051% D*
KPH:47 B**
VKPH:22.600 B++
L100 Python HEAT
M**
Kills:460
V. Kills:84 N/A
Deaths:10
KDR:46
Accuracy:50.188% C+
KPH:82.500 M**
VKPH:15.100 B++
Skyguard
S
Kills:229
V. Kills:119 191%
Deaths:2
KDR:114.500
Accuracy:32.541% B+
KPH:43.100 S
VKPH:22.400 M**
C75 Viper
A++
Kills:174
V. Kills:40 424%
Deaths:5
KDR:34.800
Accuracy:36.206% C
KPH:58.700 A++
VKPH:13.500 B**
Kills:4,998 (4,998 + 0)
Deaths:74
KDR:67.541
VKDR:20.068
Vehicle Kills:1,485
Kill Difference:4,924
Playtime:78.787 hours
Usage:3%
Score:1.675m
Score/min:354
Driving Accuracy:36.206%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:6,149
V. Kills:2,799 220%
Deaths:150
KDR:40.993
Accuracy:53.882% A
KPH:49.200 A++
VKPH:22.400 A+
Titan-150 HESH
A++
Kills:1,177
V. Kills:218 N/A
Deaths:9
KDR:130.778
Accuracy:49.063% C*
KPH:72.600 A++
VKPH:13.400 B**
Titan-150 AP
A++
Kills:1,107
V. Kills:706 157%
Deaths:46
KDR:24.065
Accuracy:48.435% C
KPH:37.100 A
VKPH:23.600 A++
Enforcer ML85
M+
Kills:1,103
V. Kills:633 174%
Deaths:47
KDR:23.468
Accuracy:49.789% B**
KPH:47.800 M+
VKPH:27.400 A++
Halberd SE
A
Kills:314
V. Kills:109 285%
Deaths:2
KDR:157
Accuracy:58.706% A
KPH:68.800 A
VKPH:23.900 B*
Kills:9,850 (2,284 + 7,566)
Deaths:254
KDR:38.780
VKDR:17.579
Vehicle Kills:4,465
Kill Difference:9,596
Playtime:198.784 hours
Usage:8%
Score:6.102m
Score/min:512
Driving Accuracy:48.435%
Gunner Accuracy:58.706%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:3,046
V. Kills:157 N/A
Deaths:86
KDR:35.419
Accuracy:54.720% B
KPH:176.800 A
VKPH:9.100 C**
E540 Halberd-H
A*
Kills:1,350
V. Kills:431 313%
Deaths:34
KDR:39.706
Accuracy:54.484% C
KPH:82.500 A*
VKPH:26.300 B++
M12 Kobalt-H
A++
Kills:614
V. Kills:19 N/A
Deaths:7
KDR:87.714
Accuracy:23.400% C**
KPH:206.300 A++
VKPH:6.400 B++
G40-F Ranger
B
Kills:605
V. Kills:329 183%
Deaths:5
KDR:121
Accuracy:35.669% B
KPH:35.400 C+
VKPH:19.300 C+
M96 Mjolnir-H
A
Kills:137
V. Kills:134 101%
Deaths:11
KDR:12.455
Accuracy:53.618% B+
KPH:49.800 C++
VKPH:48.700 A
Enforcer ML65-H
A++
Kills:73
V. Kills:49 146%
Deaths:1
KDR:73
Accuracy:58.868% C++
KPH:63.900 A++
VKPH:42.900 A
Kills:5,825 (0 + 5,825)
Deaths:144
KDR:40.451
VKDR:7.771
Vehicle Kills:1,119
Kill Difference:5,681
Playtime:57.538 hours
Usage:2%
Score:1.774m
Score/min:514
Driving Accuracy:N/A%
Gunner Accuracy:58.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:281
V. Kills:7 N/A
Deaths:1
KDR:281
Accuracy:22.741% B**
KPH:149 A**
VKPH:3.700 B*
M12 Kobalt
A++
Kills:238
V. Kills:4 N/A
Deaths:2
KDR:119
Accuracy:17.724% C+
KPH:129 A++
VKPH:2.200 C
M20 Basilisk
M+
Kills:73
V. Kills:27 261%
Deaths:3
KDR:24.333
Accuracy:42.178% B+
KPH:45.100 A*
VKPH:16.700 M+
Kills:592 (0 + 592)
Deaths:6
KDR:98.667
VKDR:6.333
Vehicle Kills:38
Kill Difference:586
Playtime:5.349 hours
Usage:0%
Score:0.324m
Score/min:1,011
Driving Accuracy:N/A%
Gunner Accuracy:42.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:795
V. Kills:46 N/A
Deaths:20
KDR:39.750
Accuracy:37.723% B*
KPH:130.400 A++
VKPH:7.500 B+
Kills:795 (0 + 795)
Deaths:20
KDR:39.750
VKDR:2.300
Vehicle Kills:46
Kill Difference:775
Playtime:6.099 hours
Usage:0%
Score:0.159m
Score/min:435
Piloting Accuracy:N/A%
Gunner Accuracy:37.723%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 22,37013,00255323.512A**14.7535.292%CN/A58.8A+42.4A+924221.1h2.5B**7B**
E540 Halberd 8,9486,14915040.993S32.2453.882%A1.008%D*49.2A++22.4A+343125.1h4.3B**8.1A
C85 Canister-H 3,2033,0468635.419A*26.6654.72%B20.749%M177.1A9.1C**52817.2h4.5B*8.2B*
SAS-R 2,4352,43317014.312S5.5543.301%B++73.818%B+73.7A+N/A34733h1.8B*4.3B++
LA1 Anchor 2,0392,0243585.654A3.1027.514%B+28.903%B+79.7B**N/A55125.4h8.6B*31.4B+
LB00 Python AP 2,4941,88718104.833U96.0845.151%D*N/A63.5B++20.4C+28229.7h2.9B*6.5B+
AC-X11 1,8201,8142656.845S1.9131.222%A23.264%C*52B**N/A27534.9h8.7B++27.8B++
AP30 Shredder 2,3051,4291784.059S75.3047.418%A*N/A68M41.7M+60821h62.4B+131.5B**
E540 Halberd-H 1,7811,3503439.706M**30.9554.484%C1.407%C82.3A*26.3B++46916.4h3.7B*6.9B**
NS-44 Commissioner AE 1,3121,3003723.495A++5.2641.823%C++29.462%B+36.8C-N/A181035.3h3.5C++8.4C*
EM6 1,2651,2561448.722S0.0431.159%A++38.455%A*79.5A+N/A39715.8h8.8B*28.1B*
NS Baron G5AE 1,2701,2532315.424M**3.3325.243%F--23.065%A47.3C++N/A10126.5h4.1B16.2C
L100 Python HESH 1,3851,2361965.053S56.3045.7%CN/A90.2A+10.9B++35313.7h2.4B**5.3B++
GD-22S 1,2331,2151557.839M**0.9231.114%A+29.712%B*87.4A*1.3A*49013.9h9.4B++30.3B*
MKV-P Suppressed 1,2181,1992115.682M++3.0829.685%B+32.694%B**51.7B+N/A110123.2h13.4B+45.1B+
AF-4G Cyclone 1,2141,1932385.013A**3.7429.084%C**28.081%B*42.6C+N/A177028h10.5C+36.2C*
Titan-150 HESH 1,3951,1779130.778U122.0249.063%C*N/A72.7A++13.5B**29216.2h2.3A4.7B**
NS-15M AE 1,1891,1751527.73A*1.0328.435%B+32.936%B+70.8B+N/A22516.6h10.1B++35.6B+
NC6 Gauss SAW 1,1751,1681269.27S0.5128.867%A+35.959%A*90.5M+N/A59412.9h7.3B*25.2B*
NS-15M1 1,1721,1659512.263S3.5132.544%A++37.253%A*85.7A++N/A31113.6h10.1B**30.9B*
L105 Zephyr 1,6961,1461767.412S58.6545.06%BN/A69B++33.1S67516.6h5.5B+12.3B+
Titan-150 AP 1,8131,1074624.065A**15.3148.435%C1.897%C-37A23.6A++150529.9h3.8B+7.9B+
Enforcer ML85 1,7361,1034723.468M**14.7149.789%B**N/A47.7M27.4A++33423.1h9.2B**18.5A
M12 Kobalt 1,0821,0464261.5M252.7421.154%C+19.121%C*139.5B++4.8C++4167.5h14.3B+67.5B+
L100 Python AP 1,4981,0122050.6S41.8445.051%D*2.866%C*47.1B**22.6B++31921.5h3.8B*8.4B++
Tank Mine 1,4899531128.509M++0.2535.377%C++N/A167.2A94B**15365.7h2.1C6C*
AF-34 Mattock 959946959.958A*1.2033.595%C+21.459%B**62.6B**N/A22915.1h5.3B+15.9B+
CAS30 Tank Buster 1,7259212733.374A++5.3851.469%B++N/A10B+8.7B+49892.5h45.8C++88.9B+
AF-34 Mattock 840826958.695A++0.0637.285%C++23.245%A54.7B*N/A20615.1h6.8C++18.2C**
AF-4 Cyclone 8258231744.73A**4.0329.985%B*23.572%B++51.1B++N/A33716.1h9.7B+32.5B+
Dual-75 Duster 8678174204.25U195.4944.603%B++N/A129.7A++7.9B**4586.3h5B++11.1B++
CAS 14-E 8417952039.75A+30.9937.723%B*N/A130.3A++7.5B+4356.1h19.6B*52.1B**
NC6A GODSAW 8047801007.8M0.9630.422%C*28.462%C++54.9C+1.7A+20014.2h11.4C+37.4C+
M12 Kobalt-H 633614787.714S78.9623.4%C**19.055%B+204.7A++6.3B++6923h13.1B+55.9B+
G40-F Ranger 9346055121U112.2435.669%BN/A35.4C+19.2C+38817.1h51.2B*143.7B*
C-4 7975811155.052M3.7126.594%C++N/A100.2B+37.2B+10695.8h0.8A3B**
NS-44 Commissioner 5445413511.541B+7.2234.864%C+33.457%A+28.2CN/A12419.2h3.6B+10.4C**
GD-7F 5275141822.824A++5.9328.445%B*24.514%B*14.9DN/A7334.6h14.1C+49.5B
A30 Walker 8704954112.073U3.3230.55%A+N/A23.2B++17.6B++92421.3h103B++337B*
L100 Python HEAT 5444601046S37.2450.188%C+N/A82.1M**15B++4135.6h3.2B**6.4A
Orbital Strike Uplink 4683671367N/A358.24675.926%UN/A1223.3U336.7U63320.3h1T*0.1T*
Sticky Grenade 3533501350N/A341.2457.916%B+N/A1166.7B+10C49910.3h1.7B+2.9B+
NS-AM7 Archer 4783432051.673M+7.0850.534%D*9.621%D-5.1C-2C-4867.2h12.1B++24B+
Halberd SE 4233142157S148.2458.706%AN/A68.3A23.7B*3104.6h3.6B++6.2B**
M12 Kobalt 2882811281U272.2422.741%B**20.285%B+147.9A**3.7B*10721.9h14.1B**62.2B++
Hardlight Dagger 2582583,3960.076A8.6830.477%C*20.93%A++0.7C+N/A2395.7h2.2C++7.1C**
Frag Grenade 2452441244N/A235.2453.722%B**N/A610B+2.5D--49550.4h3.1B++5.8B*
M12 Kobalt 2422382119U110.2417.724%C+17.647%C132.2A++2.2C7991.8h13.2B*74.7B+
Skyguard 3482292114.5U105.7432.541%B+N/A43.2S22.5M**6275.3h57.5A+176.7A
Shrike 295214693.101S5.6655.469%C+4.206%B**33.4B*12.7C+6786.4h4.6B**8.4B*
M20 Mustang 404209524.019B*4.7435.317%B++N/A18B16.8B**70511.6h78.2B+221.4B++
Carnage AR 209208782.667B**6.0928.008%B++18.269%C47.3B++N/A2894.4h11.2B*40B*
M60-A Bulldog 228206922.889M*14.1346.828%AN/A73.6A*7.9B+13482.8h4.4B**9.4B**
NS Decimator 279195375.27S3.4953.388%D--3.59%A32.5C+14C5306h3.7B++6.9B+
C75 Viper 214174534.8S26.0436.206%C2.299%B**58A+13.3B**7463h9B*24.8B++
NC4-FB Mag-Shot 168167951.758B7.0029.712%C--21.557%C+42.8CN/A1903.9h6.5C**21.8C++
EM4 Longshot 1591591213.25M*4.4946.276%B**78.616%C+40.8B+N/A2103.9h1.8B++4B*
NS-357 Underboss 158156742.108B**6.6540.335%B+47.436%M++28.9CN/A351135.4h4.3C+10.7C**
AF-18 Stalker 138137178.059S0.7030.402%B+24.088%B+72.1A*N/A2471.9h10.2B*33.6B++
M96 Mjolnir-H 2711371112.455M+3.7053.618%B+N/A48.9C+47.9A10522.8h37.3C++69.6B+
Hunter QCX 173118572.07A*6.6922.739%D*2.542%D**28.8A+13.4A*1894.1h5.3C*23.5C+
AF-23 Grinder 9493146.643A+2.1130.284%D-19.355%B++58.1A++N/A2161.6h5.3B*17.4C**
AF-23 Grinder 8280145.714A3.0424.583%D*27.5%M*50A1.3M2351.6h5B*20.2C+
NS-10 Burster 11075174.412M**4.3540.37%A+17.333%M**16S7.4M3564.7h70.2A*173.9A+
Enforcer ML65-H 12273173U64.2458.868%C++N/A66.4A*44.5A+10551.1h8.5B**14.5A
M20 Basilisk 10073324.333U15.5842.178%B+5.479%C+45.6A*16.9M+11771.6h67.7B*160.6B*
Rocklet Rifle 12572174.235S4.5243.546%D--N/A15.7D--11.5D*3424.6h32B+73.5C++
NS-10 Burster 9864173.765M**4.9940.114%A+9.375%B**13.6M**7.2A**3724.7h81.2A++202.5A
M20 Drake 10762320.667U11.9126.469%CN/A18.2C+13.2C+7803.4h60.8B+229.5B
M30 Mustang AH 6862125.167C+3.5963.208%B**3.226%M62B+6B12501h6.5B+10.3B+
G40-F Ranger 9058158U49.2440.531%B++N/A82.9A+45.7A+9460.7h65.6B+161.8B++
Hyena Missile Launcher 865869.667S0.9134.87%C*N/A21.5C*10.4C+11932.7h20.9A+59.8A
NCM3 Raven 7052134S4.7646.674%B*1.923%D23.6M*8.2B*4002.2h16.5A35.3B**
NS Annihilator 8751105.1U3.6679.344%C-N/A15.5B**10.9B*4423.3h4.7A**6A*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21900.3h
Spawn Beacon32,2561.2h
Nano-Armor Kit7621,914,097192.7h
Skywall Shield Emitter11500.8h
Turret AI Module11200.4h
Repair Module01430.5h
AE Nano-Armor Kit150369,11439h
AE Medical Applicator89,3091.7h
Nanite Revive Grenade01080h
Medical Kit3503,1827.9h
Medical Applicator105,6460.6h
Cortium Silo0770.3h
Restoration Kit1703,4084.5h
Spitfire Auto-Turret31,7071.7h
Motion Spotter11220.4h
Rampart Wall0680.9h
Deconstruction Tool01,8680.4h
Welding Device13,6970.6h
G30 Walker01260h
M12 Kobalt-F0920.2h
Smoke Grenade02760.1h
Ammunition Package92,2801.2h
Nano-Repair Grenade02,0130.6h
Flail Targeting Dart206534.1h
Solid Wall2830.9h
Orbital Strike Target Designator111353h
Shield Recharging Field21160.1h
Recon Detection Device222,2089.5h
WLT-Howler Mining Laser2334,95825.9h

Check the help document for the dictionary if you want to learn more about words used here.


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