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Executor current1yNC[BRCK] current1yNC
NC BR 224

KDR: 8.89

Score: 145.4m

Last Seen: Dec 6th, 2019 10:50 PM
- OFFLINE - 12.4 hour(s)

Prestige 1, Battle Rank 100 (224 total) - New Conglomerate on Emerald - Outfit Officer of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd C85 Canister-H SAS-R LB00 Python AP LA1 Anchor AC-X11 AP30 Shredder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $929,493 MLG Score: 743
Fun Score: N/A
Cheeseburgers Flipped: 212TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.443%29.908%91019120817,2066.216042.669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.911%1.792A++1.354A-0.734D-HEAD ++ (~14.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.597B+9.10.361C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.601%0.916%346312241,20155410272.16787117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.987%0.875B*-0.614D0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1090.329C**49.70.068C+59.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.906%1.186%1224712205,39559918128.99167298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.413%-0.207C-0.867D---0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.629B+5.60.556B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.556%3.316%623314121330,7636651627346.1907189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.185%0.23C++-0.298C0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.789B++9.80.756B++15.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.447%74.154%6233212252,60042326.14657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.125%1.273A0.46B+-0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.572B+1.80.422B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 9
145.4m1427.4%1077 (64.6k)996 (59.8k)8.8850881,6459,18911.0968224 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227630016.032%11.396%18315:5220

82% Engineer6% Heavy Assault6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2014 10:19 PMOct 19th, 2014 1:07 AMDec 7th, 2019 3:08 PM (16h) (PST)Dec 6th, 2019 6:51 PM (2d) (PST)Dec 6th, 2019 6:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
845467990.5590.0630.06410.2230.157743

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,6842,75947,9253444613959,778

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2432.4h/101.4d 20,323 9,304 39,440 1491.9k 1,180 5,726 22,877 123.3m

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,814
Deaths:265
KDR:6.845
Accuracy:31.214% B**
HSR:23.264% C++
NS Baron G5AE
A+
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F-
HSR:23.065% A+
GD-7F
B++
Kills:514
Deaths:182
KDR:2.824
Accuracy:28.445% B++
HSR:24.514% B++
Kills:3,581
Deaths (as Engineer):678
Deaths (to Engineers):2,629
KDR:5.28171
Kill Difference:2,903
Playtime:1,984.886 hours
Usage:82%
Score:113.499m
Score/min:953
Accuracy (listed only):28.301%
HSR (listed only):23.614%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,024
Deaths:358
KDR:5.654
Accuracy:27.514% B+
HSR:28.903% B+
EM6
A*
Kills:1,256
Deaths:144
KDR:8.722
Accuracy:31.159% A++
HSR:38.455% A*
GD-22S
A+
Kills:1,215
Deaths:155
KDR:7.839
Accuracy:31.114% A+
HSR:29.712% B++
NS-15M AE
B+
Kills:1,175
Deaths:152
KDR:7.730
Accuracy:28.435% B+
HSR:32.936% B+
NC6 Gauss SAW
A*
Kills:1,168
Deaths:126
KDR:9.270
Accuracy:28.867% A+
HSR:35.959% A*
NS-15M1
A++
Kills:1,165
Deaths:95
KDR:12.263
Accuracy:32.544% A++
HSR:37.253% A++
NC6A GODSAW
C*
Kills:782
Deaths:100
KDR:7.820
Accuracy:30.382% C*
HSR:28.389% C++
Kills:8,785
Deaths (as Heavy Assault):1,130
Deaths (to Heavy Assaults):1,773
KDR:7.77434
Kill Difference:7,655
Playtime:157.783 hours
Usage:6%
Score:5.926m
Score/min:626
Accuracy (listed only):30.002%
HSR (listed only):33.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:1,814
Deaths:265
KDR:6.845
Accuracy:31.214% B**
HSR:23.264% C++
NS Baron G5AE
A+
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F-
HSR:23.065% A+
MKV-P Suppressed
B**
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B
HSR:32.694% B**
AF-4G Cyclone
B*
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C**
HSR:28.081% B*
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B+
GD-7F
B++
Kills:514
Deaths:182
KDR:2.824
Accuracy:28.445% B++
HSR:24.514% B++
Kills:6,796
Deaths (as Light Assault):1,301
Deaths (to Light Assaults):1,468
KDR:5.22367
Kill Difference:5,495
Playtime:143.213 hours
Usage:6%
Score:3.417m
Score/min:398
Accuracy (listed only):28.943%
HSR (listed only):25.865%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A+
Kills:1,253
Deaths:231
KDR:5.424
Accuracy:25.243% F-
HSR:23.065% A+
MKV-P Suppressed
B**
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B
HSR:32.694% B**
AF-4G Cyclone
B*
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C**
HSR:28.081% B*
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B+
Carnage AR
B+
Kills:208
Deaths:78
KDR:2.667
Accuracy:28.008% B+
HSR:18.269% C-
Kills:4,676
Deaths (as Combat Medic):932
Deaths (to Combat Medics):552
KDR:5.01717
Kill Difference:3,744
Playtime:16.361 hours
Usage:1%
Score:17.024m
Score/min:17,341
Accuracy (listed only):28.401%
HSR (listed only):25.136%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,440
Deaths:171
KDR:14.269
Accuracy:43.265% B++
HSR:73.893% B+
NS-44 Commissioner AE
B+
Kills:1,301
Deaths:373
KDR:3.488
Accuracy:41.849% C++
HSR:29.439% B+
MKV-P Suppressed
B**
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:29.685% B
HSR:32.694% B**
AF-4G Cyclone
B*
Kills:1,193
Deaths:238
KDR:5.013
Accuracy:29.084% C**
HSR:28.081% B*
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.985% B*
HSR:23.572% B+
NS-44 Commissioner
A+
Kills:549
Deaths:353
KDR:1.555
Accuracy:34.782% C
HSR:33.880% A+
NS-AM7 Archer
D-
Kills:360
Deaths:221
KDR:1.629
Accuracy:50.321% D*
HSR:9.722% D-
NC4-FB Mag-Shot
C+
Kills:167
Deaths:95
KDR:1.758
Accuracy:29.712% C--
HSR:21.557% C+
EM4 Longshot
B**
Kills:160
Deaths:12
KDR:13.333
Accuracy:46.446% B**
HSR:78.125% C+
NS-357 Underboss
M+
Kills:156
Deaths:74
KDR:2.108
Accuracy:40.335% B+
HSR:47.436% M+
AF-18 Stalker
B+
Kills:137
Deaths:17
KDR:8.059
Accuracy:30.402% B+
HSR:24.088% B+
Kills:8,485
Deaths (as Infiltrator):1,939
Deaths (to Infiltrators):1,002
KDR:4.37597
Kill Difference:6,546
Playtime:101.350 hours
Usage:4%
Score:4.469m
Score/min:735
Accuracy (listed only):36.897%
HSR (listed only):36.590%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:946
Deaths:95
KDR:9.958
Accuracy:33.595% C+
HSR:21.459% B**
AF-34 Mattock
A
Kills:826
Deaths:95
KDR:8.695
Accuracy:37.285% C+
HSR:23.245% A
AF-23 Grinder
B++
Kills:93
Deaths:14
KDR:6.643
Accuracy:30.284% D-
HSR:19.355% B++
AF-23 Grinder
M++
Kills:80
Deaths:14
KDR:5.714
Accuracy:24.583% D*
HSR:27.500% M++
NS-10 Burster
M**
Kills:75
Deaths:17
KDR:4.412
Accuracy:40.415% A+
HSR:17.333% M**
NS-10 Burster
A+
Kills:64
Deaths:17
KDR:3.765
Accuracy:40.135% A+
HSR:9.375% B**
NCM3 Raven
B*
Kills:52
Deaths:13
KDR:4
Accuracy:46.800% B*
HSR:1.923% C--
Kills:2,136
Deaths (as MAX Suit):132.500
Deaths (to MAX Suits):358
KDR:16.12075
Kill Difference:2,003.500
Playtime:26.554 hours
Usage:1%
Score:1.070m
Score/min:672
Accuracy (listed only):36.157%
HSR (listed only):17.170%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:218
V. Kills:199 109%
Deaths:52
KDR:4.192
Accuracy:35.371% B*
KPH:17.100 C**
VKPH:15.600 B*
M30 Mustang AH
B**
Kills:62
V. Kills:6 N/A
Deaths:12
KDR:5.167
Accuracy:63.208% B**
KPH:61.400 C**
VKPH:5.900 C**
Kills:280 (280 + 0)
Deaths:64
KDR:4.375
VKDR:3.203
Vehicle Kills:205
Kill Difference:216
Playtime:13.758 hours
Usage:1%
Score:0.587m
Score/min:711
Piloting Accuracy:63.208%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:13,605
V. Kills:9,676 141%
Deaths:553
KDR:24.602
Accuracy:35.165% C
KPH:59.100 A
VKPH:42 A
AP30 Shredder
A*
Kills:1,432
V. Kills:878 163%
Deaths:17
KDR:84.235
Accuracy:47.294% A*
KPH:67.500 A*
VKPH:41.400 A*
L105 Zephyr
M**
Kills:1,146
V. Kills:550 208%
Deaths:17
KDR:67.412
Accuracy:45.060% B
KPH:69.200 B++
VKPH:33.200 M**
CAS30 Tank Buster
B
Kills:921
V. Kills:804 114%
Deaths:273
KDR:3.374
Accuracy:51.458% B+
KPH:9.800 C**
VKPH:8.600 B
Dual-75 Duster
A+
Kills:817
V. Kills:50 N/A
Deaths:4
KDR:204.250
Accuracy:44.603% B+
KPH:130.600 A+
VKPH:8 B*
Kills:17,921 (921 + 17,000)
Deaths:864
KDR:20.742
VKDR:13.840
Vehicle Kills:11,958
Kill Difference:17,057
Playtime:368.019 hours
Usage:15%
Score:16.906m
Score/min:766
Piloting Accuracy:51.458%
Gunner Accuracy:44.603%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B++
Kills:2,081
V. Kills:693 300%
Deaths:18
KDR:115.611
Accuracy:45.188% D*
KPH:64.100 B++
VKPH:21.300 C+
L100 Python HESH
A+
Kills:1,236
V. Kills:149 N/A
Deaths:19
KDR:65.053
Accuracy:45.700% C
KPH:90 A+
VKPH:10.800 B+
L100 Python AP
B**
Kills:1,012
V. Kills:486 208%
Deaths:20
KDR:50.600
Accuracy:45.051% D*
KPH:47 B**
VKPH:22.600 B++
L100 Python HEAT
M*
Kills:460
V. Kills:84 N/A
Deaths:10
KDR:46
Accuracy:50.188% C+
KPH:82.500 M*
VKPH:15.100 B+
Skyguard
S
Kills:229
V. Kills:119 191%
Deaths:2
KDR:114.500
Accuracy:32.541% B+
KPH:43.100 S
VKPH:22.400 M**
C75 Viper
A++
Kills:174
V. Kills:40 424%
Deaths:5
KDR:34.800
Accuracy:36.206% C
KPH:58.700 A++
VKPH:13.500 B**
Kills:5,192 (5,192 + 0)
Deaths:74
KDR:70.162
VKDR:21.230
Vehicle Kills:1,571
Kill Difference:5,118
Playtime:81.585 hours
Usage:3%
Score:1.751m
Score/min:358
Driving Accuracy:36.206%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A*
Kills:6,258
V. Kills:2,843 220%
Deaths:150
KDR:41.720
Accuracy:53.863% A
KPH:49.300 A*
VKPH:22.400 A++
Titan-150 HESH
A++
Kills:1,177
V. Kills:218 N/A
Deaths:9
KDR:130.778
Accuracy:49.063% C++
KPH:72.600 A++
VKPH:13.400 B**
Enforcer ML85
M+
Kills:1,108
V. Kills:635 174%
Deaths:47
KDR:23.575
Accuracy:49.848% B**
KPH:47.900 M+
VKPH:27.500 A++
Titan-150 AP
A++
Kills:1,107
V. Kills:706 157%
Deaths:46
KDR:24.065
Accuracy:48.435% C
KPH:37.100 B**
VKPH:23.600 A++
Halberd SE
B*
Kills:370
V. Kills:133 276%
Deaths:2
KDR:185
Accuracy:55.954% B++
KPH:64.300 B*
VKPH:23.100 C++
Kills:10,020 (2,284 + 7,736)
Deaths:254
KDR:39.449
VKDR:17.854
Vehicle Kills:4,535
Kill Difference:9,766
Playtime:201.933 hours
Usage:8%
Score:6.213m
Score/min:513
Driving Accuracy:48.435%
Gunner Accuracy:55.954%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:3,046
V. Kills:157 N/A
Deaths:86
KDR:35.419
Accuracy:54.720% C**
KPH:176.800 A
VKPH:9.100 C*
E540 Halberd-H
A*
Kills:1,383
V. Kills:438 315%
Deaths:34
KDR:40.677
Accuracy:54.270% C
KPH:83.500 A*
VKPH:26.500 B++
M12 Kobalt-H
A
Kills:773
V. Kills:24 N/A
Deaths:7
KDR:110.429
Accuracy:23.568% B
KPH:184.300 A
VKPH:5.700 B+
G40-F Ranger
C**
Kills:609
V. Kills:331 183%
Deaths:5
KDR:121.800
Accuracy:35.667% C**
KPH:35.500 C+
VKPH:19.300 C+
M96 Mjolnir-H
A
Kills:137
V. Kills:134 101%
Deaths:11
KDR:12.455
Accuracy:53.612% B+
KPH:49.700 C++
VKPH:48.600 A
M60-G Bulldog-H
B*
Kills:89
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:42.403% C
KPH:110.300 B*
VKPH:11.100 C++
Enforcer ML65-H
A++
Kills:73
V. Kills:49 146%
Deaths:1
KDR:73
Accuracy:58.868% C++
KPH:63.900 A++
VKPH:42.900 A
Kills:6,110 (0 + 6,110)
Deaths:144
KDR:42.431
VKDR:7.931
Vehicle Kills:1,142
Kill Difference:5,966
Playtime:59.829 hours
Usage:2%
Score:1.841m
Score/min:513
Driving Accuracy:N/A%
Gunner Accuracy:58.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:281
V. Kills:7 N/A
Deaths:1
KDR:281
Accuracy:22.741% B**
KPH:148.900 A**
VKPH:3.700 B*
M12 Kobalt
A++
Kills:239
V. Kills:4 N/A
Deaths:2
KDR:119.500
Accuracy:17.703% C+
KPH:129.400 A++
VKPH:2.200 C
M20 Basilisk
M
Kills:73
V. Kills:27 261%
Deaths:3
KDR:24.333
Accuracy:42.178% B+
KPH:45.100 A*
VKPH:16.700 M
Kills:593 (0 + 593)
Deaths:6
KDR:98.833
VKDR:6.333
Vehicle Kills:38
Kill Difference:587
Playtime:5.351 hours
Usage:0%
Score:0.328m
Score/min:1,022
Driving Accuracy:N/A%
Gunner Accuracy:42.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:795
V. Kills:46 N/A
Deaths:20
KDR:39.750
Accuracy:37.723% B++
KPH:130.400 A++
VKPH:7.500 B+
Kills:795 (0 + 795)
Deaths:20
KDR:39.750
VKDR:2.300
Vehicle Kills:46
Kill Difference:775
Playtime:6.099 hours
Usage:0%
Score:0.159m
Score/min:435
Piloting Accuracy:N/A%
Gunner Accuracy:37.723%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 23,28113,60555324.602A*15.7235.165%CN/A59.1A42.1A907230.1h2.5B**7B**
E540 Halberd 9,1016,25815041.72S32.8353.863%AN/A49.3A*22.4A++343127h4.3B**8A
C85 Canister-H 3,2033,0468635.419A++26.5354.72%C**20.749%M+177.1A9.1C*52917.2h4.5B*8.2B**
SAS-R 2,4422,44017114.269S5.3843.265%B++73.893%B+73.3A+N/A34633.3h1.8B*4.3B++
LB00 Python AP 2,7742,08118115.611S106.7345.188%D*N/A64B++21.3C+28832.5h2.9B**6.5B+
LA1 Anchor 2,0392,0243585.654A3.2327.514%B+28.903%B+79.7B**N/A55225.4h8.6B*31.4B+
AC-X11 1,8201,8142656.845S2.0431.214%B**23.264%C++52B**N/A27534.9h8.7B++27.8B++
AP30 Shredder 2,3101,4321784.235U75.3547.294%A*N/A67.5A*41.4A*60421.2h62.8B+132.7B**
E540 Halberd-H 1,8211,3833440.676M**31.7954.27%C1.446%C83.3A*26.4B++47916.6h3.7B**6.8B**
NS-44 Commissioner AE 1,3131,3013733.488A++5.4041.849%C++29.439%B+36.6CN/A180435.5h3.5C++8.4C*
EM6 1,2651,2561448.722M**0.1631.159%A++38.455%A*79.5A+N/A39815.8h8.8B*28.1B*
NS Baron G5AE 1,2701,2532315.424S3.4625.243%F-23.065%A+47.3C++N/A10126.5h4.1B16.2C+
L100 Python HESH 1,3851,2361965.053S56.1745.7%CN/A90.2A+10.9B+35413.7h2.4B*5.3B++
GD-22S 1,2331,2151557.839M**1.0531.114%A+29.712%B++86.2A++1.3A++48514.1h9.4B++30.3B++
MKV-P Suppressed 1,2181,1992115.682S3.2029.685%B32.694%B**51.7B+N/A110123.2h13.4B45.1B+
AF-4G Cyclone 1,2141,1932385.013A++3.8729.084%C**28.081%B*42.6CN/A177028h10.5C+36.2C*
Titan-150 HESH 1,3951,1779130.778U121.8949.063%C++N/A72.7A++13.5A29316.2h2.3B**4.7B*
NS-15M AE 1,1891,1751527.73M1.1628.435%B+32.936%B+70.8B+N/A22516.6h10.1B++35.6B+
NC6 Gauss SAW 1,1751,1681269.27S0.3828.867%A+35.959%A*90.5MN/A59812.9h7.3B*25.2B*
NS-15M1 1,1721,1659512.263S3.3832.544%A++37.253%A++85.7A+N/A31113.6h10.1B*30.9B*
L105 Zephyr 1,6961,1461767.412S58.5345.06%BN/A69B++33.1M**67516.6h5.5B+12.3B+
Enforcer ML85 1,7431,1084723.574S14.6949.848%B**N/A48M+27.5A++33523.1h9.2A18.5A
Titan-150 AP 1,8131,1074624.065A*15.1848.435%C1.897%C37B**23.6A++153129.9h3.8B+7.9B+
M12 Kobalt 1,0821,0464261.5A++252.6121.166%C+19.121%C*137.6B++4.7C+4137.6h14.3B+67.7B+
Tank Mine 1,5831,0191148.939M*0.0534.756%C++N/A172.7A95.6B**15465.9h2.1C5.9C*
L100 Python AP 1,4981,0122050.6S41.7145.051%D*2.866%B47.1B**22.6B++32521.5h3.8B*8.4B+
AF-34 Mattock 959946959.958A*1.0733.595%C+21.459%B**62.6B**N/A22915.1h5.3B+15.9B+
CAS30 Tank Buster 1,7259212733.374A5.5151.458%B+N/A9.8C**8.6B49293.8h45.9C++89.2B+
AF-34 Mattock 840826958.695A++0.1937.285%C+23.245%A54.7B*N/A20615.1h6.8C**18.2B
AF-4 Cyclone 8258231744.73A**4.1629.985%B*23.572%B+51.1B++N/A33716.1h9.7B+32.5B+
Dual-75 Duster 8678174204.25U195.3644.603%B+N/A129.7A+7.9B*4586.3h5B++11.1B*
CAS 14-E 8417952039.75B**30.8637.723%B++N/A130.3A++7.5B+4356.1h19.6B**52.1B**
NC6A GODSAW 8067821007.82M1.0730.382%C*28.389%C++54.7C+1.7B*20014.3h11.4C+37.5C+
M12 Kobalt-H 7977737110.429S101.5423.568%B17.982%C++184A5.7B+6014.2h13.2B+55.8B+
G40-F Ranger 9406095121.8U112.9135.667%C**N/A35.6C++19.4C+39117.1h51.2B*143.7B*
C-4 8145921165.103M3.7826.07%C+N/A100.3B37.6B+10785.9h0.8A3B**
A30 Walker 1,0195904114.39S5.5031.076%AN/A23.6B17.2B+82225h104.9B+337.4B++
NS-44 Commissioner 5525493531.555B+7.3334.782%C33.88%A+28.4CN/A12419.3h3.6B10.4C**
GD-7F 5275141822.824A++6.0628.445%B++24.514%B++14.9DN/A7434.6h14.1C+49.5B
L100 Python HEAT 5444601046S37.1150.188%C+N/A82.1M*15B+4235.6h3.2A6.4B**
Halberd SE 5033702185S176.1155.954%B++N/A63.8B++22.9C++2985.8h3.7B++6.6B*
Orbital Strike Uplink 4683671367N/A358.11675.926%UN/A1223.3U336.7U63690.3h1T*0.1T*
NS-AM7 Archer 5023602211.629M7.2650.321%D*9.722%D-5.1C-2C4870.4h12.2B++24.2B+
Sticky Grenade 3533501350N/A341.1157.916%B+N/A1166.7B+10C49930.3h1.7B+2.9B+
M12 Kobalt 2882811281U272.1122.741%B**20.285%B+147.9A**3.7B*10801.9h14.1B**62.2B++
Hardlight Dagger 2582583,3970.076A8.8130.477%C++20.93%A*0.7CN/A2395.8h2.2C++7.1C**
Frag Grenade 2452441244N/A235.1153.722%B**N/A610B+2.5D--49760.4h3.1B++5.8B*
M12 Kobalt 2432392119.5U110.6117.703%C+17.573%C132.8A++2.2C8131.8h13.2B**74.5B++
Skyguard 3482292114.5U105.6132.541%B+N/A43.2S22.5M**6325.3h57.5A+176.7A
M60-A Bulldog 246220924.444M15.5643.175%B++N/A66.7A7.9C**11873.3h4.5B**10.4B*
M20 Mustang 417218524.192B++4.6935.371%B*N/A17.2C**15.7B*66612.7h78.1B+220.8B++
Shrike 295214693.101S5.7855.469%C+4.206%B*33.4B++12.7C+6826.4h4.6B**8.4B*
Carnage AR 209208782.667B**6.2228.008%B+18.269%C-47.3B++N/A2894.4h11.2B*40B++
NS Decimator 279195375.27S3.6253.388%D--3.59%B**32.5C14C5366h3.7B++6.9B
C75 Viper 214174534.8S25.9136.206%C2.299%A58A++13.3B**7583h9B*24.8B++
NC4-FB Mag-Shot 168167951.758C*7.1329.712%C--21.557%C+42.8CN/A1903.9h6.5C**21.8C++
EM4 Longshot 1601601213.333S4.4546.446%B**78.125%C+41B+N/A2113.9h1.8B++4B*
NS-357 Underboss 158156742.108B**6.7840.335%B+47.436%M+28.9C-N/A351145.4h4.3C+10.7B
AF-18 Stalker 138137178.059S0.8330.402%B+24.088%B+72.1A++N/A2481.9h10.2B*33.6B++
M96 Mjolnir-H 2711371112.455M3.5753.612%B+N/A48.9C+47.9A10652.8h37.4C*69.7B+
Hunter QCX 173118582.034A*6.8522.742%D*2.542%D**28.8A++13.4A*1894.1h5.4C**23.6C+
AF-23 Grinder 9493146.643A+2.2430.284%D-19.355%B++58.1A++N/A2171.6h5.3B*17.4B+
M60-G Bulldog-H 9889189S80.1142.403%C1.124%C111.3B*11.3C++3550.8h4B+9.5B+
AF-23 Grinder 8280145.714A3.1724.583%D*27.5%M++50A1.3M2351.6h5B*20.2C++
NS-10 Burster 11075174.412S4.4740.415%A+17.333%M**16S7.4M3544.7h70.6A*174.7A+
Enforcer ML65-H 12273173U64.1158.868%C++N/A66.4A++44.5A+10581.1h8.5B**14.5A
M20 Basilisk 10073324.333U15.4542.178%B+5.479%C+45.6A*16.9M+11891.6h67.7B*160.6B*
Rocklet Rifle 12572174.235S4.6543.466%D--N/A15.7D--11.5D--3514.6h32B+73.7C++
NS-10 Burster 9864173.765M**5.1240.135%A+9.375%B**13.6M*7.2A**3714.7h81.7A++203.5A
M30 Mustang AH 6862125.167C+3.7263.208%B**3.226%M+62B6B12771h6.5B+10.3B+
M20 Drake 10762320.667S11.7826.469%CN/A18.2C13.2C7913.4h60.8C*229.5C++
Hyena Missile Launcher 8960610S1.1135.234%C++N/A19.4C++9.4C10273.1h23A+65.2B**
G40-F Ranger 9058158S49.1140.531%B++N/A82.9A+45.7A9530.7h65.6B+161.8B+
NS Annihilator 9456105.6U3.2979.811%CN/A16.5A+11.2B**4463.4h4.5M5.7A**
NCM3 Raven 7052134S4.8946.8%B*1.923%C--23.6M*8.2B*3952.2h16.6A35.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32,3521.2h
Anti-Vehicle MANA Turret21900.3h
Nano-Armor Kit7631,916,554193.4h
Skywall Shield Emitter11540.8h
Turret AI Module11200.4h
Repair Module01430.5h
AE Nano-Armor Kit204429,96344.2h
AE Medical Applicator89,3261.7h
Nanite Revive Grenade01080h
Medical Kit3503,1857.9h
Medical Applicator105,6460.6h
Cortium Silo0770.3h
Restoration Kit1703,4094.5h
Spitfire Auto-Turret31,7921.8h
Motion Spotter11220.4h
Rampart Wall0680.9h
Welding Device13,7370.6h
Deconstruction Tool01,8680.4h
G30 Walker01260h
Shield Recharging Field21160.1h
Smoke Grenade02760.1h
M12 Kobalt-F0930.4h
Ammunition Package112,3271.2h
Flail Targeting Dart206534.1h
Nano-Repair Grenade02,0350.6h
Solid Wall2840.9h
Recon Detection Device222,2129.5h
Orbital Strike Target Designator111353h
WLT-Howler Mining Laser2334,95826.2h

Check the help document for the dictionary if you want to learn more about words used here.


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