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Executor current1yNC[BRCK] current1yNC
NC BR 212

KDR: 7.41

Score: 125.8m

Last Seen: Aug 18th, 2018 3:52 PM
- OFFLINE - 15.6 hour(s)

Prestige 1, Battle Rank 100 (212 total) - New Conglomerate on Emerald - Outfit Officer of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 10
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton C85 Canister-H E540 Halberd SAS-R LA1 Anchor AC-X11 EM6 AP30 Shredder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,293,534 MLG Score: 1034
Fun Score: N/A
Cheeseburgers Flipped: 170TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.506%30.068%9171998616,5196.65820.754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.886%1.874A++1.508A+-0.787D-HEAD ++ (~14.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.603B+9.10.361C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.589%1.027%3572100397449110001.9796897%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.619%1.471A+-0.552D-0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.50.469B+43.60.168C++40.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.015%1.923%803510002,86047412686.03375225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.986%-0.269C-0.499D0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+60.519B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.873%4.448%51011499120,8175411166338.4787178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.296%0.17C++0.05C+0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.776B++9.90.743B++16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.94%73.436%5101210032,27038105.94241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.091%1.325A0.414B-0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.567B+1.90.411B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 10
125.8m1798.4%1393 (83.6k)1275 (76.5k)7.4121758,2307,8569.06148212 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1005466717.145%14.489%24812:3018

77% Engineer9% Heavy Assault8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2014 10:19 PMOct 19th, 2014 1:07 AMAug 18th, 2018 12:15 PM (14h) (PST)Aug 18th, 2018 12:53 PM (14h) (PST)Aug 18th, 2018 11:52 AM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
880618190.5900.0800.08513.5290.1621034

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,8173,68049,13735558121076,481

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1644.8h/68.5d 12,957 8,437 27,180 1335.2k 817 4,398 16,009 86.9m

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:1,690
Deaths:234
KDR:7.222
Accuracy:31.698% A
HSR:22.899% C*
NS Baron G5AE
A+
Kills:1,182
Deaths:201
KDR:5.881
Accuracy:38.795% D
HSR:23.181% A+
GD-7F
A
Kills:341
Deaths:121
KDR:2.818
Accuracy:30.382% A
HSR:24.927% B**
Kills:3,213
Deaths (as Engineer):556
Deaths (to Engineers):2,211
KDR:5.77878
Kill Difference:2,657
Playtime:1,261.576 hours
Usage:77%
Score:94.884m
Score/min:1,254
Accuracy (listed only):33.625%
HSR (listed only):23.669%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,988
Deaths:344
KDR:5.779
Accuracy:27.668% B+
HSR:28.974% B+
EM6
A*
Kills:1,256
Deaths:144
KDR:8.722
Accuracy:31.159% A++
HSR:38.455% A*
GD-22S
A++
Kills:1,208
Deaths:150
KDR:8.053
Accuracy:31.239% A++
HSR:29.801% B*
NS-15M AE
B++
Kills:1,175
Deaths:152
KDR:7.730
Accuracy:28.435% B++
HSR:32.936% B++
NC6 Gauss SAW
A*
Kills:1,168
Deaths:126
KDR:9.270
Accuracy:28.867% A++
HSR:35.959% A*
NS-15M1
A*
Kills:1,165
Deaths:95
KDR:12.263
Accuracy:32.544% A++
HSR:37.253% A*
NC6A GODSAW
B+
Kills:757
Deaths:90
KDR:8.411
Accuracy:30.548% B+
HSR:28.798% C**
Kills:8,717
Deaths (as Heavy Assault):1,101
Deaths (to Heavy Assaults):1,605
KDR:7.91735
Kill Difference:7,616
Playtime:148.728 hours
Usage:9%
Score:5.871m
Score/min:658
Accuracy (listed only):30.065%
HSR (listed only):33.168%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:1,690
Deaths:234
KDR:7.222
Accuracy:31.698% A
HSR:22.899% C*
MKV-P Suppressed
B**
Kills:1,198
Deaths:210
KDR:5.705
Accuracy:29.696% B++
HSR:32.721% B**
AF-4G Cyclone
B**
Kills:1,183
Deaths:235
KDR:5.034
Accuracy:29.185% B+
HSR:28.149% B**
NS Baron G5AE
A+
Kills:1,182
Deaths:201
KDR:5.881
Accuracy:38.795% D
HSR:23.181% A+
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.988% B*
HSR:23.572% B*
GD-7F
A
Kills:341
Deaths:121
KDR:2.818
Accuracy:30.382% A
HSR:24.927% B**
Kills:6,417
Deaths (as Light Assault):1,175
Deaths (to Light Assaults):1,348
KDR:5.46128
Kill Difference:5,242
Playtime:137.218 hours
Usage:8%
Score:3.332m
Score/min:405
Accuracy (listed only):31.624%
HSR (listed only):25.908%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV-P Suppressed
B**
Kills:1,198
Deaths:210
KDR:5.705
Accuracy:29.696% B++
HSR:32.721% B**
AF-4G Cyclone
B**
Kills:1,183
Deaths:235
KDR:5.034
Accuracy:29.185% B+
HSR:28.149% B**
NS Baron G5AE
A+
Kills:1,182
Deaths:201
KDR:5.881
Accuracy:38.795% D
HSR:23.181% A+
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.988% B*
HSR:23.572% B*
Carnage AR
B++
Kills:208
Deaths:78
KDR:2.667
Accuracy:28.008% B++
HSR:18.269% C
Kills:4,594
Deaths (as Combat Medic):898
Deaths (to Combat Medics):511
KDR:5.11581
Kill Difference:3,696
Playtime:15.570 hours
Usage:1%
Score:17.018m
Score/min:18,217
Accuracy (listed only):31.134%
HSR (listed only):25.179%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,113
Deaths:148
KDR:14.277
Accuracy:43.742% B++
HSR:73.072% B+
NS-44 Commissioner AE
B+
Kills:1,228
Deaths:329
KDR:3.733
Accuracy:41.465% C++
HSR:29.235% B+
MKV-P Suppressed
B**
Kills:1,198
Deaths:210
KDR:5.705
Accuracy:29.696% B++
HSR:32.721% B**
AF-4G Cyclone
B**
Kills:1,183
Deaths:235
KDR:5.034
Accuracy:29.185% B+
HSR:28.149% B**
AF-4 Cyclone
B*
Kills:823
Deaths:174
KDR:4.730
Accuracy:29.988% B*
HSR:23.572% B*
NS-44 Commissioner
A
Kills:413
Deaths:262
KDR:1.576
Accuracy:34.452% C+
HSR:31.235% A
NS-AM7 Archer
D
Kills:270
Deaths:161
KDR:1.677
Accuracy:50.697% D--
HSR:11.482% D
NC4-FB Mag-Shot
C++
Kills:161
Deaths:95
KDR:1.695
Accuracy:29.351% D
HSR:22.360% C++
EM4 Longshot
B**
Kills:157
Deaths:12
KDR:13.083
Accuracy:46.829% B**
HSR:78.344% C+
NS-357 Underboss
M**
Kills:156
Deaths:74
KDR:2.108
Accuracy:40.335% B+
HSR:47.436% M**
AF-18 Stalker
B++
Kills:131
Deaths:16
KDR:8.188
Accuracy:31.027% B++
HSR:23.664% B+
Kills:7,833
Deaths (as Infiltrator):1,716
Deaths (to Infiltrators):881
KDR:4.56469
Kill Difference:6,117
Playtime:54.820 hours
Usage:3%
Score:3.803m
Score/min:1,156
Accuracy (listed only):36.979%
HSR (listed only):36.479%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:597
Deaths:73
KDR:8.178
Accuracy:36.398% C**
HSR:22.111% A+
AF-34 Mattock
B**
Kills:516
Deaths:73
KDR:7.068
Accuracy:40.073% B+
HSR:21.705% B**
AF-23 Grinder
B++
Kills:93
Deaths:14
KDR:6.643
Accuracy:30.284% D
HSR:19.355% B++
AF-23 Grinder
M*
Kills:80
Deaths:14
KDR:5.714
Accuracy:24.583% D*
HSR:27.500% M*
NS-10 Burster
S
Kills:73
Deaths:17
KDR:4.294
Accuracy:40.611% A++
HSR:17.808% S
NS-10 Burster
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:40.328% A++
HSR:10% A
NCM3 Raven
B*
Kills:52
Deaths:12
KDR:4.333
Accuracy:46.366% B*
HSR:1.923% D
Kills:1,471
Deaths (as MAX Suit):110
Deaths (to MAX Suits):333
KDR:13.37273
Kill Difference:1,361
Playtime:21.352 hours
Usage:1%
Score:0.887m
Score/min:692
Accuracy (listed only):36.949%
HSR (listed only):17.200%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:192
V. Kills:185 103%
Deaths:47
KDR:4.085
Accuracy:35.201% B*
KPH:21.500 B*
VKPH:20.700 A++
M30 Mustang AH
A+
Kills:53
V. Kills:5 N/A
Deaths:11
KDR:4.818
Accuracy:67.383% A+
KPH:72 B*
VKPH:6.800 B+
Kills:245 (245 + 0)
Deaths:58
KDR:4.224
VKDR:3.276
Vehicle Kills:190
Kill Difference:187
Playtime:9.657 hours
Usage:1%
Score:0.496m
Score/min:855
Piloting Accuracy:67.383%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:9,202
V. Kills:7,305 126%
Deaths:512
KDR:17.973
Accuracy:34.200% C-
KPH:53.400 A
VKPH:42.400 A+
AP30 Shredder
A**
Kills:1,237
V. Kills:771 160%
Deaths:16
KDR:77.313
Accuracy:45.405% A*
KPH:68.600 A**
VKPH:42.800 A**
CAS30 Tank Buster
B++
Kills:921
V. Kills:804 114%
Deaths:273
KDR:3.374
Accuracy:51.490% B++
KPH:10 B+
VKPH:8.700 B
L105 Zephyr
S
Kills:881
V. Kills:412 213%
Deaths:15
KDR:58.733
Accuracy:43.967% C*
KPH:65.900 B+
VKPH:30.800 S
Dual-75 Duster
M+
Kills:216
V. Kills:10 N/A
Deaths:3
KDR:72
Accuracy:51.761% A++
KPH:195.800 M+
VKPH:9.100 B**
Kills:12,457 (921 + 11,536)
Deaths:819
KDR:15.210
VKDR:11.358
Vehicle Kills:9,302
Kill Difference:11,638
Playtime:297.038 hours
Usage:18%
Score:14.412m
Score/min:809
Piloting Accuracy:51.490%
Gunner Accuracy:51.761%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:582
V. Kills:315 184%
Deaths:11
KDR:52.909
Accuracy:44.809% D*
KPH:40.900 B**
VKPH:22.100 B++
L100 Python HESH
A**
Kills:232
V. Kills:42 N/A
Deaths:3
KDR:77.333
Accuracy:47.376% C+
KPH:93.300 A++
VKPH:16.900 A**
C75 Viper
A++
Kills:165
V. Kills:35 458%
Deaths:5
KDR:33
Accuracy:35.966% C+
KPH:59.100 A++
VKPH:12.500 A+
Skyguard
M**
Kills:130
V. Kills:66 194%
Deaths:2
KDR:65
Accuracy:30.826% B
KPH:40.200 M**
VKPH:20.400 M*
Kills:1,109 (1,109 + 0)
Deaths:21
KDR:52.810
VKDR:21.810
Vehicle Kills:458
Kill Difference:1,088
Playtime:22.733 hours
Usage:1%
Score:0.628m
Score/min:461
Driving Accuracy:30.826%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:2,340
V. Kills:1,281 183%
Deaths:74
KDR:31.622
Accuracy:51.555% B*
KPH:44.800 A+
VKPH:24.500 A++
Titan-150 HESH
A++
Kills:1,177
V. Kills:218 N/A
Deaths:9
KDR:130.778
Accuracy:49.063% C*
KPH:72.600 A++
VKPH:13.400 A
Enforcer ML85
M+
Kills:923
V. Kills:550 168%
Deaths:43
KDR:21.465
Accuracy:49.666% B**
KPH:47.500 M+
VKPH:28.300 A++
Titan-150 AP
A*
Kills:806
V. Kills:582 138%
Deaths:42
KDR:19.191
Accuracy:47.958% C
KPH:33.500 A
VKPH:24.200 A*
Kills:5,246 (1,983 + 3,263)
Deaths:168
KDR:31.226
VKDR:15.661
Vehicle Kills:2,631
Kill Difference:5,078
Playtime:112.031 hours
Usage:7%
Score:3.612m
Score/min:537
Driving Accuracy:47.958%
Gunner Accuracy:49.666%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:3,036
V. Kills:156 N/A
Deaths:86
KDR:35.302
Accuracy:54.695% B+
KPH:176.600 B**
VKPH:9.100 C**
E540 Halberd-H
A*
Kills:1,201
V. Kills:377 318%
Deaths:34
KDR:35.324
Accuracy:54.844% C+
KPH:79.700 A*
VKPH:25 B+
G40-F Ranger
B+
Kills:542
V. Kills:295 183%
Deaths:3
KDR:180.667
Accuracy:36.340% B+
KPH:34.800 C+
VKPH:19 C
M12 Kobalt-H
A++
Kills:505
V. Kills:16 N/A
Deaths:6
KDR:84.167
Accuracy:22.782% C++
KPH:220.400 A++
VKPH:7 B*
M96 Mjolnir-H
B**
Kills:123
V. Kills:127 96%
Deaths:11
KDR:11.182
Accuracy:54.197% B+
KPH:46.700 C+
VKPH:48.200 B**
Enforcer ML65-H
A*
Kills:67
V. Kills:45 146%
Deaths:1
KDR:67
Accuracy:61.411% B+
KPH:66.400 A*
VKPH:44.600 A
Kills:5,474 (0 + 5,474)
Deaths:141
KDR:38.823
VKDR:7.206
Vehicle Kills:1,016
Kill Difference:5,333
Playtime:53.745 hours
Usage:3%
Score:1.588m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:61.411%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:256
V. Kills:5 N/A
Deaths:1
KDR:256
Accuracy:22.502% B**
KPH:144.300 A**
VKPH:2.800 C**
M12 Kobalt
A
Kills:210
V. Kills:4 N/A
Deaths:2
KDR:105
Accuracy:17.434% C+
KPH:122.100 A
VKPH:2.300 C+
M20 Basilisk
M
Kills:72
V. Kills:26 267%
Deaths:3
KDR:24
Accuracy:42.876% B++
KPH:46.100 A**
VKPH:16.700 M
Kills:538 (0 + 538)
Deaths:6
KDR:89.667
VKDR:5.833
Vehicle Kills:35
Kill Difference:532
Playtime:5.056 hours
Usage:0%
Score:0.267m
Score/min:880
Driving Accuracy:N/A%
Gunner Accuracy:42.876%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:788
V. Kills:44 N/A
Deaths:20
KDR:39.400
Accuracy:37.692% B*
KPH:130.900 A+
VKPH:7.300 B+
Kills:788 (0 + 788)
Deaths:20
KDR:39.400
VKDR:2.200
Vehicle Kills:44
Kill Difference:768
Playtime:6.018 hours
Usage:0%
Score:0.156m
Score/min:431
Piloting Accuracy:N/A%
Gunner Accuracy:37.692%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 16,5079,20251217.973A*10.5634.2%C-N/A53.4A42.4A+1010172.4h2.6B**7.6B**
C85 Canister-H 3,1923,0368635.302B**27.8954.695%B+20.751%A**176.5B**9.1C**52017.2h4.5B++8.2B*
E540 Halberd 3,6212,3407431.622M**24.2151.555%B*1.88%D44.7A+24.5A++43052.3h5B++9.8B*
SAS-R 2,1132,11314814.277M*6.8643.742%B++73.072%B+76.8A++N/A38227.5h1.9B++4.2B*
LA1 Anchor 2,0021,9883445.779A+1.6327.668%B+28.974%B+83.9AN/A57923.7h8.6B++31B+
AC-X11 1,6961,6902347.222S0.1931.698%A22.899%C*58.7A+N/A31628.8h8.5B+26.9B++
EM6 1,2651,2561448.722S1.3131.159%A++38.455%A*79.5A+N/A39215.8h8.8B*28.1B++
AP30 Shredder 2,0081,2371677.313U69.9045.405%A*N/A68.7A**42.8A**60018h54.8B+120.7B**
NS-44 Commissioner AE 1,2381,2283293.733A*3.6841.465%C++29.235%B+52.3C+N/A271623.5h3.5C++8.4C*
GD-22S 1,2261,2081508.053M**0.6431.239%A++29.801%B*90.1A*1.3M50013.4h9.5B++30.3B*
E540 Halberd-H 1,5781,2013435.324S27.9154.844%C+1.582%C79.5A*25B+42815.1h3.8B*6.9B**
MKV-P Suppressed 1,2171,1982105.705S1.7129.696%B++32.721%B**51.9B++N/A110523.1h13.4B+45B+
AF-4G Cyclone 1,2041,1832355.034A*2.3829.185%B+28.149%B**44.1C+N/A184926.8h10.6C+36.2C*
NS Baron G5AE 1,1961,1822015.881S1.5338.795%D23.181%A+57.7B+N/A12220.5h4B+10.4C+
Titan-150 HESH 1,3951,1779130.778U123.3749.063%C*N/A72.7A++13.5A24716.2h2.3B*4.7B*
NS-15M AE 1,1891,1751527.73M+0.3228.435%B++32.936%B++70.8B+N/A22316.6h10.1B++35.6B+
NC6 Gauss SAW 1,1751,1681269.27S1.8628.867%A++35.959%A*90.5M++N/A56412.9h7.3B**25.2B*
NS-15M1 1,1721,1659512.263S4.8532.544%A++37.253%A*86.3A++N/A31113.5h10.1B*30.9B*
Enforcer ML85 1,4739234321.465M**14.0549.666%B**N/A47.6M+28.4A++33419.4h9.5B*19.1A
CAS30 Tank Buster 1,7259212733.374A++4.0451.49%B++N/A10B+8.7B48792.1h45.8B+88.9B+
L105 Zephyr 1,2938811558.733S51.3243.967%C*N/A65.7B+30.7S71713.4h5.5B+12.6B+
AF-4 Cyclone 8258231744.73M+2.6829.988%B*23.572%B*51.4B*N/A33116h9.7B+32.5B+
Titan-150 AP 1,3888064219.19A*11.7847.958%C2.481%C33.4A24.1A*112924.1h4.4C*9.1B
CAS 14-E 8327882039.4B**31.9937.692%B*N/A131.3A+7.3B+4316h19.5B*51.6B**
NC6A GODSAW 778757908.411M+1.0030.548%B+28.798%C**61C++1.7B+21412.4h11C+36C+
AF-34 Mattock 604597738.178A+0.7736.398%C**22.111%A+58B*N/A24310.3h5.8C+16B
L100 Python AP 8975821152.909U45.5044.809%D*4.983%B**41B**22.2B++30614.2h4.3B**9.6B++
Tank Mine 929563985.745A++1.6736.366%C*N/A148.2B**96.3B**17113.8h2.3C--6.2C*
G40-F Ranger 8375423180.667U173.2536.34%B+N/A34.7C+18.9C38615.6h49.8B++137.1B*
AF-34 Mattock 523516737.068A0.3440.073%B+21.705%B**50.1B+N/A22010.3h7.4C--18.5C++
C-4 6985051124.509A*2.9024.49%C+N/A99B+37.8B+10175.1h0.7A+3B**
M12 Kobalt-H 521505684.167M**76.7522.782%C++18.02%C**219.6A++7B*6742.3h12.2B+53.7B+
M12 Kobalt 4954831483S475.5920.676%C+20.497%B+155.8B*3.9C+3953.1h12.3B++59.3B++
NS-44 Commissioner 4154132621.576B+5.8434.452%C+31.235%A33.9C++N/A16112.2h3.6B10.5C**
Sticky Grenade 3533501350N/A342.5957.916%B+N/A1166.7B+10C+49250.3h1.7B+2.9B+
GD-7F 3483411212.818A++4.5930.382%A24.927%B**18.1C-N/A10118.8h15.2C50.2B
NS-AM7 Archer 3742701611.677M++5.7450.697%D--11.482%D5.6C2.1C5248.4h11.4B++22.6B++
Hardlight Dagger 2582583,3720.077A7.3430.477%C**20.93%A++0.7CN/A2390.8h2.2C++7.1B+
M12 Kobalt 2612561256U248.5922.502%B**21.484%B++142.2A*2.8C**9651.8h14.3B**63.4B++
A30 Walker 485248386.526S0.8927.308%AN/A18.5C+17.7B+112313.4h103.6B++379.3B*
Frag Grenade 2452441244N/A236.5953.722%B**N/A610B+2.5D-47680.4h3.1B++5.8B*
L100 Python HESH 274232377.333S69.9247.376%C+N/A92.8A+16.8A**7822.5h2.7B+5.7B+
Dual-75 Duster 226216372S64.5951.761%A++N/A196.4M+9.1B**7971.1h4B**7.8B**
Shrike 295214693.101M**4.3155.469%C+4.206%B++33.4B*12.7C++6356.4h4.6B**8.4B*
M12 Kobalt 2142102105U97.5917.434%C+17.619%C123.5A+2.4C+6781.7h12.8B**73.5B+
Carnage AR 209208782.667B**4.7528.008%B++18.269%C47.3B*N/A2784.4h11.2B*40B*
Orbital Strike Uplink 2462041204N/A196.59823.529%UN/A2040U420U87260.1h0.7T*0.1T*
M20 Mustang 377192474.085B**3.3335.201%B*N/A21.6B*20.8A++8088.9h78B+221.7B*
NS Decimator 262184355.257S2.1653.552%D-3.804%B**34.1C++14.4C+5235.4h3.7B*7B+
C75 Viper 200165533S25.5935.966%C+2.424%B**58.9A+12.5A+6602.8h8.8B*24.6B++
M60-A Bulldog 179164918.222A**10.8145.762%A1.22%C74.5A*6.8C**13362.2h4.2B**9.2B**
NC4-FB Mag-Shot 162161951.695C**5.7229.351%D22.36%C++43.5CN/A1973.7h6.5C*22.2C+
EM4 Longshot 1571571213.083M++5.6746.829%B**78.344%C+41.3B++N/A2053.8h1.8B++3.9B*
NS-357 Underboss 158156742.108A5.3040.335%B+47.436%M**28.9CN/A351115.4h4.3C+10.7B
AF-18 Stalker 132131168.188S0.7831.027%B++23.664%B+77.1A*N/A2551.7h10.1B*32.5B++
Skyguard 196130265U57.5930.826%BN/A40.6M**20.6M*7243.2h54A++175.3A
M96 Mjolnir-H 2501231111.182A*3.7754.197%B+N/A47.3C+48.8B**9272.6h39.8C+73.4C**
AF-23 Grinder 9493146.643A++0.7730.284%D19.355%B++58.1A++N/A2141.6h5.3B*17.4C**
AF-23 Grinder 8280145.714A1.7024.583%D*27.5%M*50A1.3M++2241.6h5B*20.2C+
NS-10 Burster 10773174.294S3.1240.611%A++17.808%S16.2S7.6M+3524.5h69.7A*171.7A+
M20 Basilisk 9872324U16.5942.876%B++5.556%C+45A*16.3M10021.6h66.3B+154.7B*
Enforcer ML65-H 11267167U59.5961.411%B+N/A67A*45A10671h8.8B**14.4A
Rocklet Rifle 11767173.941S3.4743.839%D--N/A17.2D-12.8D--3073.9h32.6B+74.3C++
NS-10 Burster 9260173.529S3.8840.328%A++10%A13.3M**7.1A*3684.5h83.7A++207.5A
M30 Mustang AH 5853114.818C+2.5967.383%A+3.774%M*75.7B*7.1B+14240.7h6.5B+9.7B+
NCM3 Raven 7052124.333S3.0846.366%B*1.923%D26M**9B**4142h15.2A32.8A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11010.3h
Restoration Kit1703,3954.4h
Nano-Armor Kit6191,476,511143.3h
Anti-Vehicle MANA Turret21870.3h
Spawn Beacon31,2960.6h
Repair Module0680.3h
AE Nano-Armor Kit46130,77915h
Nanite Revive Grenade01000h
Medical Kit3433,0627.7h
Medical Applicator105,6460.5h
Deconstruction Tool01,8680.4h
Nano-Repair Grenade01,5960.4h
Spitfire Auto-Turret29980.8h
AE Medical Applicator78,2981.6h
Rampart Wall0620.8h
G30 Walker01260h
Ammunition Package91,3370.8h
WLT-Howler Mining Laser58,3362.4h
Orbital Strike Target Designator6801.3h
Smoke Grenade02760.1h
Shield Recharging Field21160.1h
Recon Detection Device111,7354.1h

Check the help document for the dictionary if you want to learn more about words used here.


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