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Field Marshal current1yTR[AYNL] current1yTR
TR BR 127

KDR: 10.12

Score: 34m

Last Seen: Nov 13th, 2018 9:36 PM
- OFFLINE - 35.6 hour(s)

Prestige 1, Battle Rank 100 (127 total) - Terran Republic on Emerald - Outfit Leader of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 37
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd M12 Kobalt P525 Marauder-H AP30 Shredder G20 Vulcan-H M12 Kobalt A30 Walker
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $432,846 MLG Score: 346
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.394%28.393%778610081,0392.705737.419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.531%1.254A1.229B**-0.512DHEAD ++ (~14.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.439B11.60.192C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.716%0.877%213110132281712761.3333382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.864B*-0.678D-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.40.316C*500.05C+59.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.513%1.696%757111100313,147227697157.6623189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.768%0.134C++-0.648D0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.612B+16.20.561B+26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.433%76.821%7571210124535118.71154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.331%1.409A0.648B+-1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.557B+1.90.389C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 37
34m1072.1%773 (46.4k)733 (44k)10.124622,9122,26313.3677127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1014157316.23%5.552%9020:244

95% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2015 9:51 PMMay 18th, 2017 10:13 PMNov 14th, 2018 1:40 PM (14h) (PST)Nov 13th, 2018 5:36 PM (1d) (PST)Nov 13th, 2018 5:36 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
878128660.4940.0490.0277.2380.181346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,65873351,92530324341144,008

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
773.4h/32.2d 7,339 1,272 17,621 335.9k 299 1,235 8,415 40.7m

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
C-
Kills:170
Deaths:80
KDR:2.125
Accuracy:23.767% C-
HSR:22.353% C--
LC2 Lynx
B+
Kills:117
Deaths:91
KDR:1.286
Accuracy:23.652% C++
HSR:23.932% B+
Kills:287
Deaths (as Engineer):171
Deaths (to Engineers):833
KDR:1.67836
Kill Difference:116
Playtime:736.253 hours
Usage:95%
Score:28.804m
Score/min:652
Accuracy (listed only):23.710%
HSR (listed only):23.142%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A++
Kills:383
Deaths:45
KDR:8.511
Accuracy:31.396% A++
HSR:32.637% A+
T9 CARV
A++
Kills:79
Deaths:19
KDR:4.158
Accuracy:26.906% A++
HSR:20.253% C
Kills:462
Deaths (as Heavy Assault):64
Deaths (to Heavy Assaults):324
KDR:7.21875
Kill Difference:398
Playtime:11.773 hours
Usage:2%
Score:0.226m
Score/min:320
Accuracy (listed only):29.151%
HSR (listed only):26.445%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
C-
Kills:170
Deaths:80
KDR:2.125
Accuracy:23.767% C-
HSR:22.353% C--
LC2 Lynx
B+
Kills:117
Deaths:91
KDR:1.286
Accuracy:23.652% C++
HSR:23.932% B+
Kills:287
Deaths (as Light Assault):171
Deaths (to Light Assaults):234
KDR:1.67836
Kill Difference:116
Playtime:4.694 hours
Usage:1%
Score:0.116m
Score/min:411
Accuracy (listed only):23.710%
HSR (listed only):23.142%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:290
Deaths:30
KDR:9.667
Accuracy:44.106% B*
HSR:73.448% B+
NS-44 Commissioner
A+
Kills:188
Deaths:93
KDR:2.022
Accuracy:36.686% C++
HSR:32.447% A+
RAMS .50M
B**
Kills:163
Deaths:11
KDR:14.818
Accuracy:45.044% B**
HSR:82.822% B+
SOAS-20
B*
Kills:102
Deaths:22
KDR:4.636
Accuracy:30.742% B+
HSR:26.471% B*
Kills:743
Deaths (as Infiltrator):156
Deaths (to Infiltrators):187
KDR:4.76282
Kill Difference:587
Playtime:18.548 hours
Usage:2%
Score:4.749m
Score/min:4,267
Accuracy (listed only):39.145%
HSR (listed only):53.797%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):76
KDR:0
Kill Difference:UNR
Playtime:4.243 hours
Usage:1%
Score:0.103m
Score/min:406
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:91
V. Kills:85 106%
Deaths:26
KDR:3.500
Accuracy:39.271% A
KPH:12.800 C++
VKPH:11.900 B+
Kills:91 (91 + 0)
Deaths:26
KDR:3.500
VKDR:3.269
Vehicle Kills:85
Kill Difference:65
Playtime:7.136 hours
Usage:1%
Score:0.164m
Score/min:384
Piloting Accuracy:39.271%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:6,298
V. Kills:4,328 145%
Deaths:211
KDR:29.848
Accuracy:36.697% C
KPH:59.700 A++
VKPH:41 A+
AP30 Shredder
A**
Kills:811
V. Kills:486 167%
Deaths:12
KDR:67.583
Accuracy:43.566% A+
KPH:63.300 A**
VKPH:37.900 A*
Dual-75 Duster
B**
Kills:240
V. Kills:9 N/A
Deaths:6
KDR:40
Accuracy:48.079% B**
KPH:102.200 B*
VKPH:3.800 C-
CAS30 Tank Buster
C+
Kills:228
V. Kills:187 121%
Deaths:99
KDR:2.303
Accuracy:45.716% C+
KPH:7.500 C+
VKPH:6.100 C
L105 Zephyr
A*
Kills:56
V. Kills:7 N/A
Deaths:3
KDR:18.667
Accuracy:55.180% A+
KPH:106.500 A*
VKPH:13.300 B**
Kills:7,633 (228 + 7,405)
Deaths:331
KDR:23.060
VKDR:15.157
Vehicle Kills:5,017
Kill Difference:7,302
Playtime:151.649 hours
Usage:20%
Score:5.091m
Score/min:559
Piloting Accuracy:45.716%
Gunner Accuracy:55.180%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:373
V. Kills:115 322%
Deaths:4
KDR:93.250
Accuracy:50.128% D
KPH:49.600 B+
VKPH:15.300 C--
L100 Python HESH
B++
Kills:253
V. Kills:36 N/A
Deaths:4
KDR:63.250
Accuracy:40.873% D
KPH:69 B++
VKPH:9.800 B+
Kills:626 (626 + 0)
Deaths:8
KDR:78.250
VKDR:18.875
Vehicle Kills:151
Kill Difference:618
Playtime:11.186 hours
Usage:1%
Score:0.218m
Score/min:325
Driving Accuracy:40.873%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M*
Kills:2,347
V. Kills:840 279%
Deaths:54
KDR:43.463
Accuracy:54.214% A++
KPH:55.900 M*
VKPH:20 A++
P2-120 HESH
B++
Kills:232
V. Kills:55 414%
Deaths:9
KDR:25.778
Accuracy:36.357% C--
KPH:52.300 C++
VKPH:12.400 B++
MR11 Gatekeeper
M**
Kills:175
V. Kills:118 147%
Deaths:8
KDR:21.875
Accuracy:47.281% B**
KPH:45.900 M**
VKPH:31 A*
G30 Vulcan
A++
Kills:90
V. Kills:41 214%
Deaths:3
KDR:30
Accuracy:38.237% B**
KPH:38.100 A++
VKPH:17.400 B+
Kills:2,844 (232 + 2,612)
Deaths:74
KDR:38.432
VKDR:14.243
Vehicle Kills:1,054
Kill Difference:2,770
Playtime:52.550 hours
Usage:7%
Score:1.509m
Score/min:479
Driving Accuracy:36.357%
Gunner Accuracy:38.237%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:1,219
V. Kills:55 N/A
Deaths:31
KDR:39.323
Accuracy:32.467% C
KPH:162.400 A
VKPH:7.300 C*
G20 Vulcan-H
A*
Kills:728
V. Kills:543 134%
Deaths:79
KDR:9.215
Accuracy:53.756% B*
KPH:67.700 A
VKPH:50.500 A*
M12 Kobalt-H
B**
Kills:298
V. Kills:3 N/A
Deaths:10
KDR:29.800
Accuracy:20.927% C+
KPH:180.800 B**
VKPH:1.800 D--
E540 Halberd-H
B++
Kills:273
V. Kills:124 218%
Deaths:17
KDR:16.059
Accuracy:60% B
KPH:57.900 B++
VKPH:26.300 B+
G40-F Ranger
A++
Kills:99
V. Kills:55 177%
Deaths:2
KDR:49.500
Accuracy:43.498% A++
KPH:54.300 A+
VKPH:30.200 A+
Kills:2,617 (0 + 2,617)
Deaths:139
KDR:18.827
VKDR:5.612
Vehicle Kills:780
Kill Difference:2,478
Playtime:26.448 hours
Usage:3%
Score:0.791m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:43.498%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:522
V. Kills:9 N/A
Deaths:2
KDR:261
Accuracy:19.010% B+
KPH:127.500 A*
VKPH:2.200 C-
M12 Kobalt
M+
Kills:133
V. Kills:18 N/A
Deaths:
KDR:
Accuracy:17.425% C++
KPH:79.600 B
VKPH:10.800 M+
Kills:655 (0 + 655)
Deaths:2
KDR:327.500
VKDR:13.500
Vehicle Kills:27
Kill Difference:653
Playtime:5.766 hours
Usage:1%
Score:0.208m
Score/min:600
Driving Accuracy:N/A%
Gunner Accuracy:17.425%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:350
V. Kills:15 N/A
Deaths:8
KDR:43.750
Accuracy:40.450% B**
KPH:154 A*
VKPH:6.600 C+
Kills:350 (0 + 350)
Deaths:8
KDR:43.750
VKDR:1.875
Vehicle Kills:15
Kill Difference:342
Playtime:2.274 hours
Usage:0%
Score:0.078m
Score/min:571
Piloting Accuracy:N/A%
Gunner Accuracy:40.450%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 10,6266,29821129.848M*19.7236.697%CN/A59.7A++41A+681105.5h2.5A6.9B**
E540 Halberd 3,1872,3475443.463S33.3454.214%A++N/A56M*20A++35541.9h4A+7.5A+
M12 Kobalt 1,3391,30312108.583M*98.4621.64%C++22.794%B**162.9B**4.5C+6938h11.9B*55.1B++
P525 Marauder-H 1,2741,2193139.323A*29.2032.467%CN/A162.5A7.3C*4147.5h5.2B++16.1B+
AP30 Shredder 1,2978111267.583M**57.4643.566%A+N/A63.4A**38A*47412.8h59.5B++136.5B**
G20 Vulcan-H 1,271728799.215A++0.9153.756%B*2.06%D67.4A50.3A*62010.8h79B++147B*
M12 Kobalt 5315222261U250.8819.01%B+18.966%C++127.3A*2.2C-5674.1h12.2A64.3B++
A30 Walker 8124623612.833S2.7127.753%B**N/A20.6C*15.6C*42622.4h112.1B+404B*
NS-15M1 385383458.511S1.6131.396%A++32.637%A+78.2A+N/A2254.9h11B++35.1B*
LB00 Python AP 488373493.25S83.1350.128%DN/A49.7B+15.3C--3367.5h3.7B*7.3B+
C-4 502365864.244A*5.8825.469%C++N/A152.1A++57.1A++14942.4h0.9B**3.5C*
CAS 14-E 365350843.75B**33.6340.45%B**1.714%C+152.2A*6.5C+5712.3h16.9B**41.8B**
M12 Kobalt-H 3012981029.8B+19.6820.927%C+19.128%B+186.3A1.9D--6101.6h10.9B**52.1B++
TSAR-42 291290309.667A0.4644.106%B*73.448%B+48.3B+N/A1806h1.9B*4.4B++
E540 Halberd-H 3972731716.059B**5.9360%B1.099%C-58.1B++26.4B+3544.7h5.3B+8.8B++
L100 Python HESH 289253463.25S53.1340.873%DN/A68.4B++9.7B+3023.7h2.6B*6.4B+
Dual-75 Duster 249240640A*29.8848.079%B**N/A104.3B*3.9C3572.3h4.9B+10.1B++
P2-120 HESH 287232925.778B**15.6536.357%C--N/A52.7C*12.5B++16704.4h4.5B+12.3C*
CAS30 Tank Buster 415228992.303B+7.8245.716%C+N/A7.5C+6.1C19230.5h50B+109.4B
NS-44 Commissioner 189188932.022B**8.1036.686%C++32.447%A+40.9BN/A23094.6h3B*8.1B++
MR11 Gatekeeper 293175821.875S11.7547.281%B**1.143%D-46.1M**31.1A*5543.8h29.7A+62.7A
LC2 Lynx AE 174170802.125B+8.0023.767%C-22.353%C--11.6D--N/A4814.6h13.9C*58.3C++
RAMS .50M 1631631114.818M**4.6945.044%B**82.822%B+65.2A**N/A2272.5h1.9B++4.2B++
Tank Mine 239153198.053M+2.0748.267%B**N/A218.6A**122.9A*21720.7h2.5D-5.1B++
M12 Kobalt 1511331133S122.8817.425%C++20.301%C**78.2C**10.6M6801.7h12.1B**69.2B++
M60-A Bulldog 151126431.5M*21.3836.406%C+N/A46.7B++9.3B**3022.7h5B++13.7B+
LC2 Lynx 122117911.286C*8.8423.652%C++23.932%B+8.7D-N/A3513.5h22.1D**93.4C--
Hyena Missile Launcher 182116716.571U6.4540.988%A+N/A24.7B+14B7874.7h22.5A54.8A
SOAS-20 106102224.636A**5.4930.742%B+26.471%B*56.7B**2.2S1311.8h10.1B+32.9B++
Hunter QCX 155102412.488A**7.6432.285%D2.941%F39.2A*20.4M*2662.6h5.7C++17.8C++
G40-F Ranger 15499249.5S39.3843.498%A++1.01%C55A+30.6A+4011.8h48.4B*111.3B**
M18 Needler 17691263.5B++6.6239.271%AN/A12.8C++12B+3847.1h125.8B+320.3B++
G30 Vulcan 13190330S19.8838.237%B**4.444%B+37.5A+17.1B+3172.4h79.9B+209B*
T9 CARV 8179194.158A*5.9726.906%A++20.253%C30.4C*N/A2512.6h16.1C59.9B+
G40-F Ranger 10067233.5A**23.3838.853%B*N/A111.7M*55M10480.6h24.4A++62.7A
M60-A Bulldog 6966166B**55.8869.857%A*6.061%M330U15M+9580.2h2.2A*3.2A++
L105 Zephyr 6356318.667B++8.5455.18%A+N/A112A**14A5760.5h4.7B*8.4B**

Consumables
  Name Deaths Consumed Time Equipped
TX1-FB Repeater01320.1h
Motion Spotter0800.1h
Nano-Repair Grenade01,5880.4h
Nano-Armor Kit237633,77259.1h
Ectoblaster01810h
Anti-Vehicle MANA Turret1800.1h
Spawn Beacon16200.2h
Cortium Silo0900.1h
AE Nano-Armor Kit112406,49949.8h
Medical Applicator31,9930.2h
Welding Device02,1420.2h
Spitfire Auto-Turret24430.5h
Rampart Wall0600.5h
AE Medical Applicator07390.2h
S12 Renegade11090.1h
Ammunition Package21,0200.4h
Medical Kit291860.5h
WLT-Howler Mining Laser36,7175.8h
Recon Detection Device53801.4h

Check the help document for the dictionary if you want to learn more about words used here.


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