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Captain current1yTR[AYNL] current1yTR
TR BR 56

KDR: 9.69

Score: 19.9m

Last Seen: May 30th, 2018 12:36 AM
- OFFLINE - 549.1 hour(s)

Prestige 1, Battle Rank 56 - Terran Republic on Emerald - Outfit Leader of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 42
Level Progress (to 57): 27%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd M12 Kobalt P525 Marauder-H AP30 Shredder G20 Vulcan-H M12 Kobalt NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $640,512 MLG Score: 512
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.346%28.643%78369911,0022.982146.705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.657%1.266A1.312A-0.738D-HEAD ++ (~14.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.454B+11.20.212C++29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.43%0.897%24119962231462441.5170191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.816B++-0.68D-2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.40.302C*50.10.04C+60.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.647%1.984%69491198610,284194540752.7385190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.952%0.156C++-0.6D0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.584B+180.525B+29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.502%77.696%694929954084918.32653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.268%1.549A+0.699B+-1.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.90.384C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 42
19.9m754.5%615 (36.9k)575 (34.5k)9.6867318,1821,87712.916456 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR997135819.152%6.539%12518:314

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2015 9:51 PMMay 18th, 2017 10:13 PMJun 20th, 2018 9:27 AM (1d) (PST)May 29th, 2018 8:50 PM (23d) (PST)May 29th, 2018 8:36 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
924149100.5250.0540.0345.3720.187512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,45186254,58932323221134,503

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
576.9h/24d 6,062 1,189 9,573 185.9k 250 1,037 6,460 32m

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
D
Kills:136
Deaths:59
KDR:2.305
Accuracy:22.709% D
HSR:22.059% D
LC2 Lynx
B+
Kills:117
Deaths:91
KDR:1.286
Accuracy:23.652% C*
HSR:23.932% B+
Kills:253
Deaths (as Engineer):150
Deaths (to Engineers):679
KDR:1.68667
Kill Difference:103
Playtime:542.578 hours
Usage:94%
Score:18.701m
Score/min:574
Accuracy (listed only):23.181%
HSR (listed only):22.995%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A++
Kills:383
Deaths:45
KDR:8.511
Accuracy:31.396% A++
HSR:32.637% A+
T9 CARV
A++
Kills:76
Deaths:15
KDR:5.067
Accuracy:26.551% A++
HSR:21.053% C
Kills:459
Deaths (as Heavy Assault):60
Deaths (to Heavy Assaults):276
KDR:7.65
Kill Difference:399
Playtime:11.069 hours
Usage:2%
Score:0.221m
Score/min:333
Accuracy (listed only):28.973%
HSR (listed only):26.845%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
D
Kills:136
Deaths:59
KDR:2.305
Accuracy:22.709% D
HSR:22.059% D
LC2 Lynx
B+
Kills:117
Deaths:91
KDR:1.286
Accuracy:23.652% C*
HSR:23.932% B+
Kills:253
Deaths (as Light Assault):150
Deaths (to Light Assaults):212
KDR:1.68667
Kill Difference:103
Playtime:3.485 hours
Usage:1%
Score:0.064m
Score/min:306
Accuracy (listed only):23.181%
HSR (listed only):22.995%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:245
Deaths:26
KDR:9.423
Accuracy:45.802% B**
HSR:74.286% B++
NS-44 Commissioner
A+
Kills:188
Deaths:93
KDR:2.022
Accuracy:36.686% C++
HSR:32.447% A+
RAMS .50M
B**
Kills:163
Deaths:11
KDR:14.818
Accuracy:45.044% B**
HSR:82.822% B+
SOAS-20
B*
Kills:102
Deaths:22
KDR:4.636
Accuracy:30.742% B+
HSR:26.471% B*
Kills:698
Deaths (as Infiltrator):152
Deaths (to Infiltrators):161
KDR:4.59211
Kill Difference:546
Playtime:14.865 hours
Usage:3%
Score:0.862m
Score/min:967
Accuracy (listed only):39.568%
HSR (listed only):54.006%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:3,862
V. Kills:2,936 131%
Deaths:160
KDR:24.138
Accuracy:34.101% D
KPH:52.600 A
VKPH:40 A
AP30 Shredder
A*
Kills:811
V. Kills:486 167%
Deaths:12
KDR:67.583
Accuracy:43.567% A+
KPH:63.300 A*
VKPH:37.900 A*
CAS30 Tank Buster
C+
Kills:223
V. Kills:183 121%
Deaths:98
KDR:2.276
Accuracy:45.430% C+
KPH:7.500 C+
VKPH:6.100 C
Dual-75 Duster
A
Kills:212
V. Kills:9 N/A
Deaths:4
KDR:53
Accuracy:49.196% A
KPH:109.100 A
VKPH:4.600 C
L105 Zephyr
A*
Kills:56
V. Kills:7 N/A
Deaths:3
KDR:18.667
Accuracy:55.414% A+
KPH:106.600 A*
VKPH:13.300 B**
Kills:5,164 (223 + 4,941)
Deaths:277
KDR:18.643
VKDR:13.072
Vehicle Kills:3,621
Kill Difference:4,887
Playtime:118.613 hours
Usage:21%
Score:3.448m
Score/min:485
Piloting Accuracy:45.430%
Gunner Accuracy:55.414%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:249
V. Kills:35 N/A
Deaths:4
KDR:62.250
Accuracy:41.165% D
KPH:69.100 B++
VKPH:9.700 B+
Kills:249 (249 + 0)
Deaths:4
KDR:62.250
VKDR:8.750
Vehicle Kills:35
Kill Difference:245
Playtime:3.602 hours
Usage:1%
Score:0.060m
Score/min:279
Driving Accuracy:41.165%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M*
Kills:2,238
V. Kills:821 272%
Deaths:53
KDR:42.226
Accuracy:54.414% A++
KPH:54.800 M*
VKPH:20.100 A++
P2-120 HESH
B++
Kills:224
V. Kills:53 415%
Deaths:8
KDR:28
Accuracy:36.507% C-
KPH:51.700 C++
VKPH:12.200 B++
MR11 Gatekeeper
M
Kills:96
V. Kills:80 119%
Deaths:7
KDR:13.714
Accuracy:45.188% B*
KPH:39.400 M
VKPH:32.800 A**
G30 Vulcan
A++
Kills:86
V. Kills:40 210%
Deaths:3
KDR:28.667
Accuracy:38.190% B**
KPH:38.600 A++
VKPH:17.900 B+
Kills:2,644 (224 + 2,420)
Deaths:71
KDR:37.239
VKDR:14
Vehicle Kills:994
Kill Difference:2,573
Playtime:49.810 hours
Usage:9%
Score:1.365m
Score/min:457
Driving Accuracy:36.507%
Gunner Accuracy:38.190%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:1,219
V. Kills:55 N/A
Deaths:31
KDR:39.323
Accuracy:32.467% C+
KPH:162.400 A
VKPH:7.300 C*
G20 Vulcan-H
A*
Kills:658
V. Kills:509 129%
Deaths:79
KDR:8.329
Accuracy:54.191% B*
KPH:66 A+
VKPH:51 A*
M12 Kobalt-H
B**
Kills:283
V. Kills:3 N/A
Deaths:10
KDR:28.300
Accuracy:20.788% C+
KPH:177.200 B**
VKPH:1.900 D--
E540 Halberd-H
B++
Kills:269
V. Kills:123 217%
Deaths:17
KDR:15.824
Accuracy:60.300% B+
KPH:57.900 B++
VKPH:26.500 B+
G40-F Ranger
A++
Kills:94
V. Kills:51 181%
Deaths:2
KDR:47
Accuracy:44.606% A++
KPH:56.600 A+
VKPH:30.700 A+
Kills:2,523 (0 + 2,523)
Deaths:139
KDR:18.151
VKDR:5.331
Vehicle Kills:741
Kill Difference:2,384
Playtime:25.384 hours
Usage:4%
Score:0.706m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:44.606%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:501
V. Kills:9 N/A
Deaths:2
KDR:250.500
Accuracy:19.114% B+
KPH:126.600 A*
VKPH:2.300 C
M12 Kobalt
M
Kills:111
V. Kills:17 N/A
Deaths:
KDR:
Accuracy:17.039% C++
KPH:71.600 C++
VKPH:11 M
Kills:612 (0 + 612)
Deaths:2
KDR:306
VKDR:13
Vehicle Kills:26
Kill Difference:610
Playtime:5.508 hours
Usage:1%
Score:0.190m
Score/min:574
Driving Accuracy:N/A%
Gunner Accuracy:17.039%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:347
V. Kills:15 N/A
Deaths:8
KDR:43.375
Accuracy:40.542% B**
KPH:161.800 A**
VKPH:7 C*
Kills:347 (0 + 347)
Deaths:8
KDR:43.375
VKDR:1.875
Vehicle Kills:15
Kill Difference:339
Playtime:2.146 hours
Usage:0%
Score:0.071m
Score/min:548
Piloting Accuracy:N/A%
Gunner Accuracy:40.542%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,7983,86216024.138A**14.4534.101%DN/A52.5A39.9A61573.5h2.7B**7.9B*
E540 Halberd 3,0592,2385342.226S32.5454.414%A++N/A54.9M*20.1A++34440.8h4.1A+7.5A+
M12 Kobalt 1,3381,30211118.364M**108.6821.642%C++22.811%B**162.8B**4.5C+6918h11.9B*55.1B++
P525 Marauder-H 1,2741,2193139.323A*29.6432.467%C+N/A162.5A7.3C*4137.5h5.2B++16.1B+
AP30 Shredder 1,2978111267.583M**57.9043.567%A+N/A63.4A*38A*46712.8h59.5B+136.5B**
G20 Vulcan-H 1,167658798.329A++1.3654.191%B*2.128%D65.8A+50.9A*55510h79.8B*147.3B**
M12 Kobalt 5105012250.5U240.8119.114%B+18.763%C++125.3A*2.3C5434h12.4B**64.8B++
NS-15M1 385383458.511S1.1831.396%A++32.637%A+78.2A+N/A2254.9h11B++35.1B*
CAS 14-E 362347843.375B**33.6940.542%B**1.729%C165.2A**7.1C**5472.1h16.8B**41.5B**
C-4 408295743.986A++5.7024.782%C+N/A147.5A++56.5A++14372h0.9B**3.5B*
M12 Kobalt-H 2862831028.3B+18.6120.788%C+18.375%B+176.9B**1.9D--5581.6h10.8B**51.9B++
E540 Halberd-H 3922691715.824B**6.1460.3%B+1.115%C--58.5B++26.7B+3424.6h5.2B+8.7B++
A30 Walker 503263289.393S0.2926.184%B++N/A15.7C++14.4C*32316.7h140C**534.7B+
L100 Python HESH 284249462.25S52.5641.165%DN/A69.2B++9.7B+2793.6h2.6B*6.4B
TSAR-42 246245269.423A+0.2645.802%B**74.286%B++53.3B*N/A1874.6h2B++4.3B++
P2-120 HESH 277224828B*18.3136.507%C-N/A52.1C++12.3B++16204.3h4.6C**12.5C++
CAS30 Tank Buster 406223982.276B+7.4145.43%C+N/A7.5C+6.1C17929.9h50.1B+110.4B
Dual-75 Duster 221212453M*43.3149.196%AN/A111.6A+4.7C3621.9h4.6B++9.4B*
NS-44 Commissioner 189188932.022B**7.6636.686%C++32.447%A+40.9BN/A23074.6h3B*8.1B++
RAMS .50M 1631631114.818M*5.1345.044%B**82.822%B+65.2A**N/A2172.5h1.9B+4.2B++
LC2 Lynx AE 140136592.305B++7.3822.709%D22.059%D12.3D--N/A4511.1h13.2C**57.9C++
LC2 Lynx 122117911.286C*8.4023.652%C*23.932%B+8.8D-N/A3313.3h22.1D**93.4C--
M60-A Bulldog 142117429.25M++19.5635.783%C+N/A46.8B+10B**3002.5h4.8B++13.4B+
M12 Kobalt 1281111111S101.3117.039%C++19.82%C**69.4C+10.6A**6521.6h12.2B**71.9B++
SOAS-20 106102224.636A*5.0530.742%B+26.471%B*56.7B**2.2S1291.8h10.1B++32.9B++
MR11 Gatekeeper 17696713.714M4.0345.188%B*2.083%C+40M+33.3A**4522.4h36B**79.7B**
G40-F Ranger 14594247S37.3144.606%A++1.064%C55.3A+30A+3911.7h45B++101B*
Hunter QCX 14494362.611M+7.0848.582%B+2.128%F52.2M++27.8S3561.8h5.8C++12C**
Hyena Missile Launcher 14894713.429U3.7442.13%A++N/A22.4B+12.9C*6994.2h25.1B**59.5B**
G30 Vulcan 12686328.667S18.9838.19%B**4.651%B+39.1A*18.2B+2652.2h80.3B+210.2B*
Tank Mine 13180155.333A+4.3564.548%A*N/A160A102A22400.5h3.3F-5.1B++
T9 CARV 7876155.067M++4.6226.551%A++21.053%C42.2B*1.1A*3031.8h13.9C++52.2B++
M60-A Bulldog 6966166B**56.3169.857%A*6.061%M330U15M+9580.2h2.2A*3.2A++
G40-F Ranger 8758158S48.3138.253%B*N/A116S58M*11190.5h24.6A++64.4A+
L105 Zephyr 6356318.667B++8.9855.414%A+N/A112A*14A5390.5h4.7B*8.4B**

Consumables
  Name Deaths Consumed Time Equipped
TX1-FB Repeater01320.1h
Motion Spotter0590.1h
Nano-Repair Grenade01,3270.4h
Anti-Vehicle MANA Turret1800.1h
Nano-Armor Kit221407,81145.1h
Spawn Beacon03780.1h
Cortium Silo0820.1h
AE Nano-Armor Kit79247,55234.6h
Medical Applicator31,9930.2h
Deconstruction Tool05500.1h
Spitfire Auto-Turret13880.4h
AE Medical Applicator07390.1h
S12 Renegade11090.1h
Ammunition Package24720.2h
Medical Kit281760.5h
Recon Detection Device43651.3h

Check the help document for the dictionary if you want to learn more about words used here.


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