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Commissar current1yTR[AYNL] current1yTR
TR BR 80

KDR: 9.11

Score: 22.6m

Last Seen: Sep 19th, 2018 11:57 PM
- OFFLINE - 15.4 hour(s)

Prestige 1, Battle Rank 80 - Terran Republic on Emerald - Outfit Leader of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 32
Level Progress (to 81): 27%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd M12 Kobalt P525 Marauder-H AP30 Shredder G20 Vulcan-H M12 Kobalt NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $551,691 MLG Score: 441
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.384%28.473%780610021,0152.796146.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.61%1.257A1.247B**-0.574DHEAD ++ (~14.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.444B11.40.2C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.6%0.885%228110072261572701.4303883%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.847B*-0.676D-1.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.90.311C*50.10.046C+59.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.48%1.969%63231199710,460216549948.2028190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.903%0.129C++-0.604D0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.59B+180.536B+30

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.672%77.57%6323210064285118.23077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.209%1.436A0.687B+-1.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.556B+1.90.385C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 32
22.6m823.5%610 (36.6k)573 (34.4k)9.1101619,1042,09712.09280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1008139318.59%6.36%11818:524

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2015 9:51 PMMay 18th, 2017 10:13 PMSep 20th, 2018 9:00 AM (79m) (PST)Sep 19th, 2018 8:22 PM (14h) (PST)Sep 19th, 2018 7:57 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
832138190.4840.0530.0315.3870.170441

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,94780049,14729323231034,367

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
657.2h/27.4d 6,253 1,215 11,305 212.4k 273 1,115 6,688 32.8m

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
D
Kills:147
Deaths:68
KDR:2.162
Accuracy:22.914% D
HSR:21.769% D
LC2 Lynx
B+
Kills:117
Deaths:91
KDR:1.286
Accuracy:23.652% C++
HSR:23.932% B+
Kills:264
Deaths (as Engineer):159
Deaths (to Engineers):767
KDR:1.66038
Kill Difference:105
Playtime:617.668 hours
Usage:94%
Score:21.233m
Score/min:573
Accuracy (listed only):23.283%
HSR (listed only):22.850%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A++
Kills:383
Deaths:45
KDR:8.511
Accuracy:31.396% A++
HSR:32.637% A
T9 CARV
A++
Kills:78
Deaths:18
KDR:4.333
Accuracy:27.235% A++
HSR:20.513% C
Kills:461
Deaths (as Heavy Assault):63
Deaths (to Heavy Assaults):308
KDR:7.31746
Kill Difference:398
Playtime:11.635 hours
Usage:2%
Score:0.225m
Score/min:322
Accuracy (listed only):29.316%
HSR (listed only):26.575%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
D
Kills:147
Deaths:68
KDR:2.162
Accuracy:22.914% D
HSR:21.769% D
LC2 Lynx
B+
Kills:117
Deaths:91
KDR:1.286
Accuracy:23.652% C++
HSR:23.932% B+
Kills:264
Deaths (as Light Assault):159
Deaths (to Light Assaults):222
KDR:1.66038
Kill Difference:105
Playtime:4.610 hours
Usage:1%
Score:0.114m
Score/min:411
Accuracy (listed only):23.283%
HSR (listed only):22.850%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:265
Deaths:29
KDR:9.138
Accuracy:44.454% B*
HSR:74.340% B++
NS-44 Commissioner
A+
Kills:188
Deaths:93
KDR:2.022
Accuracy:36.686% C++
HSR:32.447% A+
RAMS .50M
B**
Kills:163
Deaths:11
KDR:14.818
Accuracy:45.044% B**
HSR:82.822% B+
SOAS-20
B*
Kills:102
Deaths:22
KDR:4.636
Accuracy:30.742% B+
HSR:26.471% B*
Kills:718
Deaths (as Infiltrator):155
Deaths (to Infiltrators):178
KDR:4.63226
Kill Difference:563
Playtime:15.873 hours
Usage:2%
Score:0.879m
Score/min:923
Accuracy (listed only):39.231%
HSR (listed only):54.020%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):72
KDR:0
Kill Difference:UNR
Playtime:4.243 hours
Usage:1%
Score:0.103m
Score/min:406
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:89
V. Kills:84 105%
Deaths:25
KDR:3.560
Accuracy:40.471% A+
KPH:16.300 B+
VKPH:15.300 B**
Kills:89 (89 + 0)
Deaths:25
KDR:3.560
VKDR:3.360
Vehicle Kills:84
Kill Difference:64
Playtime:5.473 hours
Usage:1%
Score:0.137m
Score/min:416
Piloting Accuracy:40.471%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:3,981
V. Kills:3,007 132%
Deaths:161
KDR:24.727
Accuracy:34.110% D
KPH:52.800 A
VKPH:39.900 A
AP30 Shredder
A*
Kills:811
V. Kills:486 167%
Deaths:12
KDR:67.583
Accuracy:43.566% A+
KPH:63.300 A*
VKPH:37.900 A*
CAS30 Tank Buster
C+
Kills:226
V. Kills:186 121%
Deaths:99
KDR:2.283
Accuracy:45.600% C+
KPH:7.500 C+
VKPH:6.200 C
Dual-75 Duster
A
Kills:213
V. Kills:9 N/A
Deaths:6
KDR:35.500
Accuracy:48.704% A
KPH:104.200 B**
VKPH:4.400 C
L105 Zephyr
A*
Kills:56
V. Kills:7 N/A
Deaths:3
KDR:18.667
Accuracy:55.414% A+
KPH:106.600 A*
VKPH:13.300 B**
Kills:5,287 (226 + 5,061)
Deaths:281
KDR:18.815
VKDR:13.149
Vehicle Kills:3,695
Kill Difference:5,006
Playtime:120.846 hours
Usage:18%
Score:3.534m
Score/min:487
Piloting Accuracy:45.600%
Gunner Accuracy:55.414%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:249
V. Kills:35 N/A
Deaths:4
KDR:62.250
Accuracy:41.165% D
KPH:69.100 B++
VKPH:9.700 B+
Kills:249 (249 + 0)
Deaths:4
KDR:62.250
VKDR:8.750
Vehicle Kills:35
Kill Difference:245
Playtime:3.602 hours
Usage:1%
Score:0.062m
Score/min:286
Driving Accuracy:41.165%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M*
Kills:2,257
V. Kills:825 273%
Deaths:53
KDR:42.585
Accuracy:54.315% A++
KPH:55 M*
VKPH:20.100 A++
P2-120 HESH
B++
Kills:227
V. Kills:54 413%
Deaths:9
KDR:25.222
Accuracy:36.474% C-
KPH:52.200 C++
VKPH:12.400 B++
MR11 Gatekeeper
M
Kills:96
V. Kills:80 119%
Deaths:7
KDR:13.714
Accuracy:45.188% B*
KPH:39.400 M
VKPH:32.800 A*
G30 Vulcan
A++
Kills:86
V. Kills:40 210%
Deaths:3
KDR:28.667
Accuracy:38.190% B**
KPH:38.600 A++
VKPH:17.900 B+
Kills:2,666 (227 + 2,439)
Deaths:72
KDR:37.028
VKDR:13.875
Vehicle Kills:999
Kill Difference:2,594
Playtime:50.088 hours
Usage:8%
Score:1.377m
Score/min:458
Driving Accuracy:36.474%
Gunner Accuracy:38.190%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:1,219
V. Kills:55 N/A
Deaths:31
KDR:39.323
Accuracy:32.467% C
KPH:162.400 A
VKPH:7.300 C*
G20 Vulcan-H
A*
Kills:669
V. Kills:515 130%
Deaths:79
KDR:8.468
Accuracy:54.034% B*
KPH:66.600 A
VKPH:51.300 A*
M12 Kobalt-H
B**
Kills:284
V. Kills:3 N/A
Deaths:10
KDR:28.400
Accuracy:20.790% C+
KPH:177.600 B**
VKPH:1.900 D--
E540 Halberd-H
B++
Kills:273
V. Kills:124 218%
Deaths:17
KDR:16.059
Accuracy:60% B
KPH:57.900 B++
VKPH:26.300 B+
G40-F Ranger
A++
Kills:99
V. Kills:55 177%
Deaths:2
KDR:49.500
Accuracy:43.643% A++
KPH:54.400 A
VKPH:30.200 A
Kills:2,544 (0 + 2,544)
Deaths:139
KDR:18.302
VKDR:5.410
Vehicle Kills:752
Kill Difference:2,405
Playtime:25.685 hours
Usage:4%
Score:0.730m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:43.643%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:503
V. Kills:9 N/A
Deaths:2
KDR:251.500
Accuracy:19.122% B+
KPH:126.600 A*
VKPH:2.300 C
M12 Kobalt
A**
Kills:112
V. Kills:17 N/A
Deaths:
KDR:
Accuracy:17.156% C++
KPH:71.900 C++
VKPH:10.900 A**
Kills:615 (0 + 615)
Deaths:2
KDR:307.500
VKDR:13
Vehicle Kills:26
Kill Difference:613
Playtime:5.529 hours
Usage:1%
Score:0.192m
Score/min:580
Driving Accuracy:N/A%
Gunner Accuracy:17.156%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:350
V. Kills:15 N/A
Deaths:8
KDR:43.750
Accuracy:40.450% B**
KPH:154 A*
VKPH:6.600 C++
Kills:350 (0 + 350)
Deaths:8
KDR:43.750
VKDR:1.875
Vehicle Kills:15
Kill Difference:342
Playtime:2.274 hours
Usage:0%
Score:0.078m
Score/min:570
Piloting Accuracy:N/A%
Gunner Accuracy:40.450%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,9883,98116124.727M++15.6234.11%DN/A52.8A39.9A61775.4h2.7B**7.9B*
E540 Halberd 3,0822,2575342.585S33.4754.315%A++N/A54.9M*20.1A++34341.1h4.1A7.5A+
M12 Kobalt 1,3391,30312108.583M**99.4721.639%C++22.794%B**162.9B**4.5C+6918h11.9B**55.1B++
P525 Marauder-H 1,2741,2193139.323A++30.2132.467%CN/A162.5A7.3C*4147.5h5.2B++16.1B+
AP30 Shredder 1,2978111267.583M**58.4743.566%A+N/A63.4A*38A*46912.8h59.5B++136.5B**
G20 Vulcan-H 1,184669798.468A+0.6454.034%B*2.242%C-66.9A51.5A*58010h79.6B++147.2B*
M12 Kobalt 5125032251.5U242.3919.122%B+18.887%C++125.8A*2.3C5474h12.4B**64.9B++
NS-15M1 385383458.511S0.6031.396%A++32.637%A78.2A+N/A2254.9h11B+35.1B++
C-4 489356844.238A*4.8725.082%C+N/A154.8A++57.8A++14842.3h0.9B**3.4B**
CAS 14-E 365350843.75B*34.6440.45%B**1.714%C+152.2A*6.5C+5692.3h16.9B**41.8A
M12 Kobalt-H 2872841028.4B+19.2920.79%C+18.31%B177.5B**1.9D--5691.6h10.8B**51.8B++
A30 Walker 524278299.586S0.4826.017%B++N/A16.1C++14.2C**31617.3h136.8C**526B+
E540 Halberd-H 3972731716.059B**6.9560%B1.099%C-58.1B++26.4B+3424.7h5.3B+8.8B+
TSAR-42 266265299.138A0.0344.454%B*74.34%B++48.2B+N/A1735.5h2B++4.4B*
L100 Python HESH 284249462.25S53.1441.165%DN/A69.2B++9.7B+2863.6h2.6B*6.4B+
P2-120 HESH 281227925.222B++16.1136.474%C-N/A51.6C++12.3B++16314.4h4.5B+12.3C*
CAS30 Tank Buster 412226992.283B+6.8345.6%C+N/A7.5C+6.2C17930.1h50.1B+109.9B
Dual-75 Duster 222213635.5A++26.3948.704%AN/A106.5B**4.5C3462h4.7B+9.6B++
NS-44 Commissioner 189188932.022B**7.0936.686%C++32.447%A+40.9BN/A23084.6h3B*8.1B++
RAMS .50M 1631631114.818M**5.7145.044%B**82.822%B+65.2A**N/A2202.5h1.9B++4.2B++
LC2 Lynx AE 151147682.162B+6.9522.914%D21.769%D12.6D-N/A4711.7h13.2B57.7C++
Tank Mine 210133177.824M+1.2950.923%AN/A221.7A**128.3A*20610.6h2.5D-4.9B*
M60-A Bulldog 143118429.5M*20.3935.337%C+N/A45.4B+9.6B*2912.6h4.9B++13.8B+
LC2 Lynx 122117911.286C*7.8223.652%C++23.932%B+8.7D-N/A3413.4h22.1D**93.4C--
M12 Kobalt 1291121112S102.8917.156%C++19.643%C*70C++10.6A**6621.6h12.4B**72.4B++
Hyena Missile Launcher 163103714.714S5.6041.461%A++N/A22.4B+13C**6714.6h24.7B**59.7B**
SOAS-20 106102224.636A*4.4730.742%B+26.471%B*56.7B**2.2S1301.8h10.1B+32.9B++
Hunter QCX 15199392.538M6.5747.973%B2.02%F52.1M++27.4S3521.9h5.7C++12C**
G40-F Ranger 15499249.5S40.3943.643%A++1.01%C55A+30.6A3901.8h48.3B++110.6B*
MR11 Gatekeeper 17696713.714M4.6045.188%B*2.083%C+40M33.3A**4592.4h36B**79.7B**
M18 Needler 17389253.56B++5.5540.471%A+N/A16.2B+15.3B**4165.5h124.2B+306.8B++
G30 Vulcan 12686328.667S19.5638.19%B**4.651%B+39.1A++18.2B++2892.2h80.3B+210.2B*
T9 CARV 8078184.333A**4.7827.235%A++20.513%C33.9BN/A2712.3h16C58.7B+
M60-A Bulldog 6966166B**56.8969.857%A*6.061%M330U15M+9580.2h2.2A*3.2A++
G40-F Ranger 8758158S48.8938.253%B*N/A116M*58M+11230.5h24.6A++64.4A
L105 Zephyr 6356318.667B++9.5655.414%A+N/A112A*14A5490.5h4.7B*8.4B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1800.1h
Motion Spotter0800.1h
TX1-FB Repeater01320.1h
Nano-Repair Grenade01,3740.4h
Nano-Armor Kit224413,00745.9h
Spawn Beacon04800.2h
Cortium Silo0820.1h
AE Nano-Armor Kit98304,79240.2h
Medical Applicator31,9930.2h
Welding Device05500.1h
Spitfire Auto-Turret14040.4h
AE Medical Applicator07390.2h
S12 Renegade11090.1h
Ammunition Package25170.2h
Medical Kit291800.5h
Recon Detection Device43701.3h

Check the help document for the dictionary if you want to learn more about words used here.


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