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Field Marshal current1yTR[784] current1yTR
TR BR 141

KDR: 11.92

Score: 44.3m

Last Seen: Jul 14th, 2020 9:44 PM
- OFFLINE - 4.5 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd M12 Kobalt VLG Missile Launcher LB00 Python AP P525 Marauder-H AP30 Shredder G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $342,774 MLG Score: 274
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.656%27.38%757913401,4393.05528.863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.493%1.239B**0.943B*-1.849F-HEAD ++ (~13.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.458B+11.10.222C++29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.972%0.909%325213474401942962.26804148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.255%0.396B-0.609D-0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.70.485B+34.30.356C**49.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.388%1.654%794111133816,871278884960.687191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.519%0.108C+-0.693D0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.682B+14.30.645B+24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.805%77.953%7941213475086018.32787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.67%1.332A0.701B++-0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+1.90.39C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.3m901.7%679 (40.7k)647 (38.8k)11.91833,2752,79215.6171141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349214015.395%4.7%7224:236

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2015 9:51 PMJul 14th, 2020 10:20 PMJul 15th, 2020 5:04 PM (74d) (PST)Jul 14th, 2020 7:56 PM (75d) (PST)Jul 14th, 2020 5:44 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
856118450.4860.0410.0235.9340.172274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,37168650,68529213561038,828

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1140.6h/47.5d 10,328 1,564 23,523 406.1k 465 1,805 11,764 58.6m

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
C--
Kills:242
Deaths:105
KDR:2.305
Accuracy:23.907% D--
HSR:25.620% C--
LC2 Lynx
C
Kills:129
Deaths:100
KDR:1.290
Accuracy:23.650% D
HSR:22.481% C
Kills:371
Deaths (as Engineer):205
Deaths (to Engineers):1,028
KDR:1.80976
Kill Difference:166
Playtime:1,077.687 hours
Usage:94%
Score:38.419m
Score/min:594
Accuracy (listed only):23.778%
HSR (listed only):24.050%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B**
Kills:383
Deaths:45
KDR:8.511
Accuracy:31.396% B**
HSR:32.637% B+
T9 CARV
B++
Kills:79
Deaths:19
KDR:4.158
Accuracy:26.906% B++
HSR:20.253% D-
Kills:462
Deaths (as Heavy Assault):64
Deaths (to Heavy Assaults):397
KDR:7.21875
Kill Difference:398
Playtime:21.880 hours
Usage:2%
Score:0.568m
Score/min:432
Accuracy (listed only):29.151%
HSR (listed only):26.445%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
C--
Kills:242
Deaths:105
KDR:2.305
Accuracy:23.907% D--
HSR:25.620% C--
LC2 Lynx
C
Kills:129
Deaths:100
KDR:1.290
Accuracy:23.650% D
HSR:22.481% C
Kills:371
Deaths (as Light Assault):205
Deaths (to Light Assaults):276
KDR:1.80976
Kill Difference:166
Playtime:5.909 hours
Usage:1%
Score:0.129m
Score/min:364
Accuracy (listed only):23.778%
HSR (listed only):24.050%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:344
Deaths:36
KDR:9.556
Accuracy:43.230% C++
HSR:75.581% B
NS-44 Commissioner
B*
Kills:188
Deaths:93
KDR:2.022
Accuracy:36.686% C
HSR:32.447% B*
RAMS .50M
B+
Kills:164
Deaths:11
KDR:14.909
Accuracy:45.124% B+
HSR:82.927% B+
NS-44 Commissioner AE
C*
Kills:123
Deaths:57
KDR:2.158
Accuracy:37.436% D--
HSR:30.894% C*
SOAS-20
B
Kills:102
Deaths:22
KDR:4.636
Accuracy:30.742% C+
HSR:26.471% B
NS-AM7 Archer
D--
Kills:86
Deaths:41
KDR:2.098
Accuracy:51.048% D--
HSR:6.977% D*
Kills:1,007
Deaths (as Infiltrator):260
Deaths (to Infiltrators):224
KDR:3.87308
Kill Difference:747
Playtime:25.891 hours
Usage:2%
Score:4.849m
Score/min:3,122
Accuracy (listed only):40.711%
HSR (listed only):42.549%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C+
Kills:107
Deaths:17
KDR:6.294
Accuracy:23.677% D
HSR:28.037% C+
Kills:107
Deaths (as Combat Medic):17
Deaths (to Combat Medics):95
KDR:6.29412
Kill Difference:90
Playtime:8.517 hours
Usage:1%
Score:0.228m
Score/min:445
Accuracy (listed only):23.677%
HSR (listed only):28.037%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:212
V. Kills:13 N/A
Deaths:7
KDR:30.286
Accuracy:30.868% C+
KPH:64.300 C+
VKPH:3.900 C+
M18 Needler
C+
Kills:104
V. Kills:93 111%
Deaths:28
KDR:3.714
Accuracy:39.392% B**
KPH:13.100 C
VKPH:11.700 C+
Kills:316 (316 + 0)
Deaths:35
KDR:9.029
VKDR:3.029
Vehicle Kills:106
Kill Difference:281
Playtime:11.258 hours
Usage:1%
Score:0.269m
Score/min:399
Piloting Accuracy:39.392%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:9,127
V. Kills:5,891 155%
Deaths:221
KDR:41.299
Accuracy:37.527% C
KPH:63.600 B+
VKPH:41 B+
AP30 Shredder
A++
Kills:828
V. Kills:495 167%
Deaths:12
KDR:69
Accuracy:43.538% B**
KPH:63.500 A+
VKPH:38 A++
Dual-75 Duster
B++
Kills:244
V. Kills:11 N/A
Deaths:6
KDR:40.667
Accuracy:48.085% B++
KPH:98.200 C**
VKPH:4.400 C
CAS30 Tank Buster
C-
Kills:228
V. Kills:187 121%
Deaths:99
KDR:2.303
Accuracy:45.731% C-
KPH:7.300 C-
VKPH:6 C-
L105 Zephyr
A
Kills:60
V. Kills:8 N/A
Deaths:3
KDR:20
Accuracy:54.386% B**
KPH:103.300 A
VKPH:13.800 B+
Kills:10,487 (228 + 10,259)
Deaths:341
KDR:30.754
VKDR:19.331
Vehicle Kills:6,592
Kill Difference:10,146
Playtime:190.810 hours
Usage:17%
Score:6.624m
Score/min:579
Piloting Accuracy:45.731%
Gunner Accuracy:54.386%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C
Kills:1,270
V. Kills:454 279%
Deaths:10
KDR:127
Accuracy:48.527% D*
KPH:55.800 C
VKPH:19.900 D
L100 Python HESH
C+
Kills:257
V. Kills:37 N/A
Deaths:4
KDR:64.250
Accuracy:40.655% D*
KPH:69.300 C+
VKPH:10 C+
L100 Python AP
B++
Kills:100
V. Kills:40 244%
Deaths:1
KDR:100
Accuracy:53.671% C-
KPH:54 B++
VKPH:21.600 C+
Kills:1,627 (1,627 + 0)
Deaths:15
KDR:108.467
VKDR:35.400
Vehicle Kills:531
Kill Difference:1,612
Playtime:28.332 hours
Usage:2%
Score:0.564m
Score/min:332
Driving Accuracy:53.671%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A*
Kills:2,660
V. Kills:957 278%
Deaths:57
KDR:46.667
Accuracy:54.301% A
KPH:55.800 A*
VKPH:20.100 B**
Halberd SE
C**
Kills:311
V. Kills:126 245%
Deaths:
KDR:
Accuracy:49.696% C++
KPH:45.500 C*
VKPH:18.400 C**
G30 Vulcan
A++
Kills:251
V. Kills:109 228%
Deaths:3
KDR:83.667
Accuracy:42.014% B**
KPH:50 A++
VKPH:21.700 B*
MR11 Gatekeeper
A
Kills:233
V. Kills:147 157%
Deaths:8
KDR:29.125
Accuracy:48.097% B+
KPH:38.200 A
VKPH:24.100 B+
P2-120 HESH
C*
Kills:232
V. Kills:55 414%
Deaths:9
KDR:25.778
Accuracy:36.255% D--
KPH:52.100 C-
VKPH:12.400 C*
P2-120 AP
B**
Kills:62
V. Kills:35 172%
Deaths:4
KDR:15.500
Accuracy:51.056% B
KPH:50.400 B++
VKPH:28.400 B**
Kills:3,749 (294 + 3,455)
Deaths:81
KDR:46.284
VKDR:17.642
Vehicle Kills:1,429
Kill Difference:3,668
Playtime:71.279 hours
Usage:6%
Score:2.617m
Score/min:612
Driving Accuracy:51.056%
Gunner Accuracy:48.097%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:1,235
V. Kills:55 N/A
Deaths:31
KDR:39.839
Accuracy:32.673% D-
KPH:161.900 B*
VKPH:7.200 C+
G20 Vulcan-H
A+
Kills:732
V. Kills:544 134%
Deaths:79
KDR:9.266
Accuracy:53.542% B+
KPH:67.200 B++
VKPH:49.900 A+
M12 Kobalt-H
B+
Kills:466
V. Kills:10 N/A
Deaths:11
KDR:42.364
Accuracy:22.115% C+
KPH:172.100 B+
VKPH:3.700 D
E540 Halberd-H
B+
Kills:386
V. Kills:166 231%
Deaths:17
KDR:22.706
Accuracy:58.602% C+
KPH:68.600 B+
VKPH:29.500 B+
G40-F Ranger
A
Kills:108
V. Kills:61 174%
Deaths:2
KDR:54
Accuracy:42.053% B**
KPH:54.400 A
VKPH:30.700 A
Kills:2,927 (0 + 2,927)
Deaths:140
KDR:20.907
VKDR:5.971
Vehicle Kills:836
Kill Difference:2,787
Playtime:28.844 hours
Usage:3%
Score:0.931m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:42.053%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:538
V. Kills:9 N/A
Deaths:2
KDR:269
Accuracy:19.233% C+
KPH:128.400 B**
VKPH:2.100 D
M12 Kobalt
A*
Kills:154
V. Kills:19 N/A
Deaths:
KDR:
Accuracy:17.413% C
KPH:83.900 C+
VKPH:10.400 A*
Kills:692 (0 + 692)
Deaths:2
KDR:346
VKDR:14
Vehicle Kills:28
Kill Difference:690
Playtime:6.025 hours
Usage:1%
Score:0.228m
Score/min:630
Driving Accuracy:N/A%
Gunner Accuracy:17.413%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:74
V. Kills:5 N/A
Deaths:10
KDR:7.400
Accuracy:29.828% D**
KPH:24.700 D--
VKPH:1.700 C
Kills:74 (74 + 0)
Deaths:10
KDR:7.400
VKDR:0.500
Vehicle Kills:5
Kill Difference:64
Playtime:2.998 hours
Usage:0%
Score:0.013m
Score/min:72
Driving Accuracy:29.828%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B*
Kills:1,317
V. Kills:557 236%
Deaths:20
KDR:65.850
Accuracy:51.923% D
KPH:78.200 B++
VKPH:33.100 B*
CAS 14-E
A++
Kills:350
V. Kills:15 N/A
Deaths:8
KDR:43.750
Accuracy:40.450% B**
KPH:153.400 A++
VKPH:6.600 C+
Kills:1,667 (0 + 1,667)
Deaths:28
KDR:59.536
VKDR:20.429
Vehicle Kills:572
Kill Difference:1,639
Playtime:19.126 hours
Usage:2%
Score:0.479m
Score/min:418
Piloting Accuracy:N/A%
Gunner Accuracy:40.450%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 15,0189,12722141.299M*29.3837.527%CN/A63.6B+41.1B+668143.5h2.4B++6.5B++
E540 Halberd 3,6172,6605746.667S34.7554.301%AN/A55.9A*20.1B**36047.6h4B**7.4A
M12 Kobalt 1,4161,37912114.917A++103.0021.649%C+23.133%B*151.5B4.1C6299.1h12.4B++57.3B+
VLG Missile Launcher 1,8741,3172065.85B++53.9351.923%DN/A78.4B++33.2B*39516.8h4B++7.6B++
LB00 Python AP 1,7241,27010127A*115.0848.527%D*N/A55.7C19.9D30122.8h3.3B++6.8C++
P525 Marauder-H 1,2901,2353139.839A27.9232.673%D-N/A162.5B*7.2C+4267.6h5.3B++16.2C**
AP30 Shredder 1,3238281269A+57.0843.538%B**N/A63.7A+38.1A++49513h59.2B+135.9B**
G20 Vulcan-H 1,276732799.266C**2.6553.542%B+2.186%C-67.2B++49.9A+66310.9h78.8B+147.2B++
A30 Walker 9295403714.595S2.6828.262%B+N/A20.9C+15.1C+47725.8h112.4C++397.7B
M12 Kobalt 5475382269S257.0819.233%C+19.331%C+128.1B**2.1D5954.2h12.3B**64.2B+
M12 Kobalt-H 4764661142.364B++30.4522.115%C+21.459%B+172.6B+3.7D5792.7h12B+54.2B
C-4 554403914.429A+7.4926.541%CN/A149.3B+55.9A+15252.7h0.9B**3.4B+
E540 Halberd-H 5523861722.706B*10.7958.602%C+N/A68.9B+29.6B+4655.6h4.8C*8.1B
NS-15M1 385383458.511M+3.4131.396%B**32.637%B+78.2BN/A2284.9h11C++35.1B+
CAS 14-E 365350843.75B*31.8340.45%B**1.714%C++152.2A++6.5C+5852.3h16.9B**41.8B**
Tank Mine 5103492315.174S3.2641.494%C++N/A268.5A*123.8A++19571.3h2C+4.8B+
TSAR-42 345344369.556A+2.3643.23%C++75.581%B48.5CN/A1857.1h2C++4.6C*
Halberd SE 4373111311S299.0849.696%C++N/A45.7C**18.5C**2446.8h3.4B*6.9B+
L100 Python HESH 294257464.25M**52.3340.655%D*N/A69.5C+10C+3463.7h2.6B+6.4C+
G30 Vulcan 360251383.667S71.7542.014%B**2.39%D50.2A++21.8B*3535h59.6B++141.9B*
Dual-75 Duster 255244640.667B*28.7548.085%B++N/A97.6C**4.4C3502.5h4.9B+10.3B++
LC2 Lynx AE 2472421052.305C**9.6123.907%D--25.62%C--12.7D*N/A5019h13.1C+54.9C
MR11 Gatekeeper 380233829.125A++17.2148.097%B+1.288%C-38.2A24.1B+4446.1h31.5B*65.4B*
P2-120 HESH 287232925.778B13.8636.255%D--N/A51.6C-12.2C++17044.5h4.5C+12.3C
CAS30 Tank Buster 415228992.303C+9.6245.731%C-N/A7.3C-6C-21931.2h50.2C*109.8C++
M14 Banshee 225212730.286A18.3730.868%C+N/A64.2C+3.9C+3323.3h17.2C**55.6C**
NS-44 Commissioner 189188932.022B+9.9036.686%C32.447%B*40.9CN/A23144.6h3B+8.1C**
Hunter QCX 258169553.073M+8.8538.576%C1.775%D**38.4A++20.2M+2554.4h5.8C*15.1C*
RAMS .50M 1641641114.909M++2.9945.124%B+82.927%B+65.6B**N/A2462.5h1.9C**4.2B+
Hyena Missile Launcher 247159722.714S10.8039.561%B++N/A21.8C12.1C-6087.3h25.8B+65.3B+
M12 Kobalt 1731541154S142.0817.413%C20.779%C**85.6C+10.6A*7071.8h11.9B**68.2B+
LC2 Lynx 1351291001.29C+10.6323.65%D22.481%C8.4D--N/A4215.4h21.9F--92.6D*
M60-A Bulldog 151126431.5B**19.5836.374%C--N/A46.7C+9.3B+3862.7h5C**13.7C++
NS-44 Commissioner AE 123123572.158B+9.7637.436%D--30.894%C*27.3D--N/A19624.5h3.6C9.5C--
G40-F Ranger 169108254S42.0842.053%B**N/A54A30.5A4332h50.1B++119.3B*
TORQ-9 110107176.294A**5.6223.677%D28.037%C+34.5C--1C*1243.1h14.4C60.7C
M18 Needler 197104283.714C+8.2039.392%B**N/A13C11.6C+4268h117.8C++299C**
SOAS-20 106102224.636A*7.2830.742%C+26.471%B56.7C**2.2M*1351.8h10.1C*32.9B+
L100 Python AP 1401001100S88.0853.671%C-N/A52.6B++21.1C+6811.9h4.2C**7.9B
MRC3 Mercy 10297713.857M++1.9422.161%B+24.742%C**64.7A3.3M**2361.5h15B*67.8B+
MRC3 Mercy 9390811.25A**0.6721.521%C*28.889%B**52.9B++1.8A+1811.7h17.9C++83.3C**
NS-AM7 Archer 12686412.098M+9.8251.048%D--6.977%D*4.9D2.3C+5817.5h10.5B++20.5B+
T9 CARV 8179194.158B**7.7626.906%B++20.253%D-30.4DN/A3052.6h16.1D*59.9C+
M20 Drake 12476107.6C4.3231.149%CN/A19C12C3254h72.7C+233.3C+
S12 Renegade 7974107.4A+4.5229.828%D**2.703%C--24.7D--1.7C723h3.8C-12.6D--
G40-F Ranger 11073236.5C*24.5838.651%C++N/A104.3A++52.9A10680.7h26.2A*67.8A
M60-A Bulldog 6966166C++54.0869.194%A++6.061%M330S15M9680.2h2.2A*3.2A
P2-120 AP 9762415.5B+3.5851.056%BN/A51.7B++29.2B**103381.2h4.7B++9.2B++
L105 Zephyr 6860320C**8.0854.386%B**N/A100A13.3B+5630.6h4.7B++8.6B++
M3 Pounder HEG 5452226U14.0848.482%B+N/A40A1.5D**2811.3h10.4B*21.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit237633,77259.3h
Anti-Vehicle MANA Turret1810.1h
Spawn Beacon11,0290.4h
Medical Applicator31,9930.2h
NEST Launcher0600h
AE Medical Applicator01,0180.3h
Rampart Wall0600.5h
Cortium Silo0980.1h
AE Nano-Armor Kit334744,14681.9h
TX1-FB Repeater01320.1h
Motion Spotter0820.1h
Spitfire Auto-Turret28020.7h
Welding Device12,8930.4h
Recon Detection Device54211.7h
Ammunition Package31,2180.6h
Medical Kit301940.6h
Ectoblaster01810h
MG-H1 Watchman0970.4h
Nano-Repair Grenade01,7350.5h
WLT-Howler Mining Laser714,49011.4h

Check the help document for the dictionary if you want to learn more about words used here.


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