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Field Marshal current1yTR[AYNL] current1yTR
TR BR 133

KDR: 11.22

Score: 38.6m

Last Seen: May 20th, 2019 10:55 PM
- OFFLINE - 81.1 hour(s)

Prestige 1, Battle Rank 100 (133 total) - Terran Republic on Emerald - Outfit Leader of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 18
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd M12 Kobalt VLG Missile Launcher P525 Marauder-H LB00 Python AP AP30 Shredder G20 Vulcan-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $399,069 MLG Score: 319
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.945%27.805%777811891,2122.838418.382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.903%1.335A1.074B**-2.208F--HEAD ++ (~13.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.478B+10.90.236C++28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.023%0.924%349211954331782952.43258146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.238%0.383C**-0.62D-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.30.478B+34.60.348C**49.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.419%1.831%767911118614,365245751558.6326191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.718%0.115C+-0.645D0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.654B+15.40.612B+25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.099%77.824%7679211954785418.85185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.497%1.364A0.699B+-1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+1.90.393B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 18
38.6m975%734 (44k)696 (41.8k)11.220527,7822,47614.7803133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197189915.718%5.198%8222:135

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2015 9:51 PMMay 18th, 2017 10:13 PMMay 23rd, 2019 4:01 AM (23h) (PST)May 20th, 2019 8:44 PM (3d) (PST)May 20th, 2019 6:55 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
886138730.5010.0450.0266.6380.180319

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,13275952,37330323981141,737

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
924.4h/38.5d 8,814 1,444 20,084 368.2k 364 1,486 9,982 49.1m

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
C+
Kills:210
Deaths:92
KDR:2.283
Accuracy:23.715% D
HSR:24.762% C+
LC2 Lynx
B+
Kills:117
Deaths:91
KDR:1.286
Accuracy:23.652% C++
HSR:23.932% B+
Kills:327
Deaths (as Engineer):183
Deaths (to Engineers):913
KDR:1.78689
Kill Difference:144
Playtime:870.453 hours
Usage:94%
Score:32.844m
Score/min:629
Accuracy (listed only):23.684%
HSR (listed only):24.347%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A++
Kills:383
Deaths:45
KDR:8.511
Accuracy:31.396% A++
HSR:32.637% A+
T9 CARV
A+
Kills:79
Deaths:19
KDR:4.158
Accuracy:26.906% A+
HSR:20.253% C
Kills:462
Deaths (as Heavy Assault):64
Deaths (to Heavy Assaults):358
KDR:7.21875
Kill Difference:398
Playtime:21.400 hours
Usage:2%
Score:0.567m
Score/min:441
Accuracy (listed only):29.151%
HSR (listed only):26.445%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
C+
Kills:210
Deaths:92
KDR:2.283
Accuracy:23.715% D
HSR:24.762% C+
LC2 Lynx
B+
Kills:117
Deaths:91
KDR:1.286
Accuracy:23.652% C++
HSR:23.932% B+
Kills:327
Deaths (as Light Assault):183
Deaths (to Light Assaults):253
KDR:1.78689
Kill Difference:144
Playtime:5.289 hours
Usage:1%
Score:0.122m
Score/min:384
Accuracy (listed only):23.684%
HSR (listed only):24.347%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:315
Deaths:35
KDR:9
Accuracy:43.639% B*
HSR:75.238% B++
NS-44 Commissioner
A+
Kills:188
Deaths:93
KDR:2.022
Accuracy:36.686% C++
HSR:32.447% A+
RAMS .50M
B**
Kills:163
Deaths:11
KDR:14.818
Accuracy:45.044% B**
HSR:82.822% B+
SOAS-20
B*
Kills:102
Deaths:22
KDR:4.636
Accuracy:30.742% B+
HSR:26.471% B*
NS-44 Commissioner AE
B*
Kills:72
Deaths:34
KDR:2.118
Accuracy:34.986% D
HSR:31.944% B*
NS-AM7 Archer
D
Kills:61
Deaths:20
KDR:3.050
Accuracy:53.921% D
HSR:8.197% D--
Kills:901
Deaths (as Infiltrator):215
Deaths (to Infiltrators):203
KDR:4.1907
Kill Difference:686
Playtime:21.789 hours
Usage:2%
Score:4.797m
Score/min:3,669
Accuracy (listed only):40.836%
HSR (listed only):42.853%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):86
KDR:0
Kill Difference:UNR
Playtime:5.921 hours
Usage:1%
Score:0.172m
Score/min:484
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:205
V. Kills:13 N/A
Deaths:7
KDR:29.286
Accuracy:30.868% C*
KPH:63.800 B++
VKPH:4 C**
M18 Needler
B+
Kills:104
V. Kills:93 111%
Deaths:28
KDR:3.714
Accuracy:39.482% A
KPH:13.800 C++
VKPH:12.400 B+
Kills:309 (309 + 0)
Deaths:35
KDR:8.829
VKDR:3.029
Vehicle Kills:106
Kill Difference:274
Playtime:10.741 hours
Usage:1%
Score:0.247m
Score/min:384
Piloting Accuracy:39.482%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:7,030
V. Kills:4,736 148%
Deaths:220
KDR:31.955
Accuracy:37.329% C-
KPH:61.400 A+
VKPH:41.400 A
AP30 Shredder
A**
Kills:811
V. Kills:486 167%
Deaths:12
KDR:67.583
Accuracy:43.566% A+
KPH:63.300 A**
VKPH:37.900 A*
Dual-75 Duster
B**
Kills:240
V. Kills:9 N/A
Deaths:6
KDR:40
Accuracy:48.079% B**
KPH:102.200 B**
VKPH:3.800 C-
CAS30 Tank Buster
C+
Kills:228
V. Kills:187 121%
Deaths:99
KDR:2.303
Accuracy:45.685% C+
KPH:7.500 C+
VKPH:6.100 C
L105 Zephyr
A*
Kills:58
V. Kills:8 N/A
Deaths:3
KDR:19.333
Accuracy:53.783% A
KPH:103.400 A*
VKPH:14.300 B**
Kills:8,367 (228 + 8,139)
Deaths:340
KDR:24.609
VKDR:15.959
Vehicle Kills:5,426
Kill Difference:8,027
Playtime:160.738 hours
Usage:17%
Score:5.605m
Score/min:581
Piloting Accuracy:45.685%
Gunner Accuracy:53.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:987
V. Kills:340 289%
Deaths:9
KDR:109.667
Accuracy:50.470% D-
KPH:56.500 B+
VKPH:19.500 C
L100 Python HESH
B++
Kills:253
V. Kills:36 N/A
Deaths:4
KDR:63.250
Accuracy:40.873% D-
KPH:69 B++
VKPH:9.800 B+
L100 Python AP
A*
Kills:100
V. Kills:40 244%
Deaths:1
KDR:100
Accuracy:53.671% C
KPH:54.200 A*
VKPH:21.700 B++
Kills:1,340 (1,340 + 0)
Deaths:14
KDR:95.714
VKDR:29.714
Vehicle Kills:416
Kill Difference:1,326
Playtime:22.989 hours
Usage:2%
Score:0.466m
Score/min:338
Driving Accuracy:53.671%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M*
Kills:2,587
V. Kills:931 278%
Deaths:57
KDR:45.386
Accuracy:54.402% A++
KPH:55.900 M*
VKPH:20.100 A++
P2-120 HESH
B++
Kills:232
V. Kills:55 414%
Deaths:9
KDR:25.778
Accuracy:36.255% D
KPH:52.100 C++
VKPH:12.400 B++
MR11 Gatekeeper
M
Kills:195
V. Kills:128 151%
Deaths:8
KDR:24.375
Accuracy:47.827% B**
KPH:40.600 M
VKPH:26.700 A++
G30 Vulcan
A++
Kills:105
V. Kills:47 219%
Deaths:3
KDR:35
Accuracy:38.392% B**
KPH:41 A++
VKPH:18.400 B+
P2-120 AP
A*
Kills:60
V. Kills:34 171%
Deaths:4
KDR:15
Accuracy:52.930% B*
KPH:55.400 A*
VKPH:31.400 A*
Kills:3,179 (292 + 2,887)
Deaths:81
KDR:39.247
VKDR:14.753
Vehicle Kills:1,195
Kill Difference:3,098
Playtime:59.172 hours
Usage:6%
Score:2.280m
Score/min:642
Driving Accuracy:52.930%
Gunner Accuracy:38.392%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:1,229
V. Kills:55 N/A
Deaths:31
KDR:39.645
Accuracy:32.568% C
KPH:161.900 A
VKPH:7.200 C*
G20 Vulcan-H
A*
Kills:731
V. Kills:544 134%
Deaths:79
KDR:9.253
Accuracy:53.567% B*
KPH:67.100 B**
VKPH:49.900 A*
M12 Kobalt-H
B**
Kills:451
V. Kills:8 N/A
Deaths:11
KDR:41
Accuracy:21.682% C+
KPH:173.700 B**
VKPH:3.100 D
E540 Halberd-H
B**
Kills:310
V. Kills:135 228%
Deaths:17
KDR:18.235
Accuracy:60.545% B
KPH:62.600 B**
VKPH:27.300 B+
G40-F Ranger
A++
Kills:103
V. Kills:57 178%
Deaths:2
KDR:51.500
Accuracy:42.668% A++
KPH:55 A+
VKPH:30.500 A+
Kills:2,824 (0 + 2,824)
Deaths:140
KDR:20.171
VKDR:5.707
Vehicle Kills:799
Kill Difference:2,684
Playtime:27.904 hours
Usage:3%
Score:0.857m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:42.668%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:527
V. Kills:9 N/A
Deaths:2
KDR:263.500
Accuracy:19.071% B
KPH:128.100 A++
VKPH:2.200 C--
M12 Kobalt
M+
Kills:136
V. Kills:19 N/A
Deaths:
KDR:
Accuracy:17.606% C+
KPH:80.900 C**
VKPH:11.300 M+
Kills:663 (0 + 663)
Deaths:2
KDR:331.500
VKDR:14
Vehicle Kills:28
Kill Difference:661
Playtime:5.795 hours
Usage:1%
Score:0.217m
Score/min:623
Driving Accuracy:N/A%
Gunner Accuracy:17.606%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B++
Kills:1,316
V. Kills:557 236%
Deaths:20
KDR:65.800
Accuracy:51.909% C+
KPH:78.100 B+
VKPH:33.100 B++
CAS 14-E
A*
Kills:350
V. Kills:15 N/A
Deaths:8
KDR:43.750
Accuracy:40.450% B**
KPH:153.400 A*
VKPH:6.600 C+
Kills:1,666 (0 + 1,666)
Deaths:28
KDR:59.500
VKDR:20.429
Vehicle Kills:572
Kill Difference:1,638
Playtime:19.122 hours
Usage:2%
Score:0.475m
Score/min:414
Piloting Accuracy:N/A%
Gunner Accuracy:40.450%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 11,7667,03022031.955M*20.7337.329%C-N/A61.5A+41.4A699114.4h2.5A6.8B**
E540 Halberd 3,5182,5875745.386S34.1754.402%A++N/A55.9M*20.1A++36146.3h4A7.4A+
M12 Kobalt 1,4021,36512113.75M++102.5321.583%C+23.077%B**151.7B*4.1C6339h12.2B*56.7B++
VLG Missile Launcher 1,8731,3162065.8M54.5851.909%C+N/A78.3B+33.2B++39216.8h4B*7.6B++
P525 Marauder-H 1,2841,2293139.645A*28.4232.568%CN/A161.7A7.2C*4197.6h5.3B++16.1B+
LB00 Python AP 1,3279879109.667S98.4550.47%D-N/A56.4B+19.4C31717.5h3.4B**6.7B++
AP30 Shredder 1,2978111267.583A**56.3643.566%A+N/A63.4A**38A*47712.8h59.5B++136.5B**
G20 Vulcan-H 1,275731799.253A+1.9753.567%B*2.052%D67.1B**49.9A*63810.9h78.9B++147.3B**
M12 Kobalt 5365272263.5U252.2819.071%B19.165%C*128.5A++2.2C--5854.1h12.3A64.3B++
A30 Walker 8404813713S1.7828.194%AN/A20.3C**15.1C**45123.7h113.7B+403.3B++
M12 Kobalt-H 4594511141A+29.7821.682%C+21.064%B*173.5B**3.1D5452.6h11.5B*53B++
C-4 528384904.267A*6.9526.237%C*N/A147.7A++55.4A++15102.6h0.9A3.5B**
NS-15M1 385383458.511S2.7131.396%A++32.637%A+78.2A+N/A2274.9h11B++35.1B*
CAS 14-E 365350843.75B**32.5340.45%B**1.714%C+152.2A*6.5C+5782.3h16.9B**41.8B**
TSAR-42 316315359B**2.2243.639%B*75.238%B++48.5B+N/A1836.5h1.9B*4.5B++
E540 Halberd-H 4453101718.235A+7.0160.545%BN/A62B*27B+3925h5.1B+8.4B++
L100 Python HESH 289253463.25S52.0340.873%D-N/A68.4B++9.7B+3253.7h2.6B*6.4B
Dual-75 Duster 249240640A+28.7848.079%B**N/A104.3B**3.9C3602.3h4.9B+10.1B*
P2-120 HESH 287232925.778B**14.5636.255%DN/A51.6C++12.2B++16864.5h4.5B12.3C++
CAS30 Tank Buster 415228992.303B+8.9245.685%C+N/A7.5C+6.1C20030.6h50.1B109.7B
LC2 Lynx AE 214210922.283B++8.9423.715%D24.762%C+12.2D-N/A4917.2h13.1B+55.2C++
M14 Banshee 218205729.286A**18.0730.868%C*N/A64.1B++4.1B3093.2h17.3B+56B+
MR11 Gatekeeper 323195824.375S13.1547.827%B**1.026%D-40.6M26.7A++5004.8h31.2A65.3A
Tank Mine 2931921910.105S1.1245.635%B*N/A213.3A*112.2A++20170.9h2.4D5.3B+
NS-44 Commissioner 189188932.022B**9.2036.686%C++32.447%A+40.9BN/A23124.6h3B*8.1B++
RAMS .50M 1631631114.818M*3.6045.044%B**82.822%B+65.2A**N/A2342.5h1.9B++4.2B++
M12 Kobalt 1551361136S124.7817.606%C+19.853%C*80C**11.2M+7151.7h12.2B**69B++
M60-A Bulldog 151126431.5M20.2836.406%C+N/A46.7B+9.3B+3022.7h5B+13.7B+
Hunter QCX 182120432.791M++8.4332.604%D2.5%F31.6A++16.3M+2133.8h5.5C++16.8C++
LC2 Lynx 122117911.286C++9.9323.652%C++23.932%B+8.5D-N/A3613.8h22.1D**93.4C--
Hyena Missile Launcher 182116716.571U5.3540.988%AN/A24.7B+14C*7834.7h22.5A54.8B**
G30 Vulcan 152105335S23.7838.392%B**3.81%C++40.4A++18.1B+3932.6h75.6B++197B**
M18 Needler 197104283.714B++7.5139.482%AN/A13.9C++12.4B+4167.5h117.4B+297.3B++
G40-F Ranger 160103251.5U40.2842.668%A++N/A54.2A+30A+4261.9h48.6B*113.9B**
SOAS-20 106102224.636A**6.5830.742%B+26.471%B*56.7B**2.2S1331.8h10.1B++32.9B++
L100 Python AP 1401001100U88.7853.671%CN/A55.6A*22.2B++5581.8h4.2B++7.9B*
MRC3 Mercy 8580516S4.7823.707%A++25%B*66.7M+4.2S2221.2h15.9B*67.2B*
MRC3 Mercy 8179613.167S1.9522.537%A29.114%A++56.4A*1.4A++1871.4h17.9B+79.6B++
T9 CARV 8179194.158A++7.0626.906%A+20.253%C30.4C++N/A2782.6h16.1C59.9B+
G40-F Ranger 11073236.5A**25.2838.44%B++N/A104.3M++52.9M10610.7h25.8A++67.2A
NS-44 Commissioner AE 7272342.118B++9.1034.986%D31.944%B*26.7DN/A31662.7h3.4C*9.8C+
M60-A Bulldog 6966166B*54.7869.857%A*6.061%M330U15M++9580.2h2.2A*3.2A++
NS-AM7 Archer 8661203.05S8.1753.921%D8.197%D--4.9C-2C-6412.4h9.1B*16.9B*
P2-120 AP 9460415A3.7852.93%B*N/A54.5A*30.9A*95611.1h4.8B**9.1B**
L105 Zephyr 6658319.333B*8.1153.783%AN/A96.7A++13.3B*5700.6h4.5B**8.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon18120.3h
TX1-FB Repeater01320.1h
Anti-Vehicle MANA Turret1800.1h
Nano-Armor Kit237633,77259.2h
AE Medical Applicator07650.3h
AE Nano-Armor Kit143573,30066h
Cortium Silo0980.1h
Medical Applicator31,9930.2h
Spitfire Auto-Turret25640.6h
Motion Spotter0800.1h
Rampart Wall0600.5h
Welding Device12,8930.4h
S12 Renegade11090.1h
Ammunition Package21,0890.5h
Medical Kit291870.5h
Nano-Repair Grenade01,6410.5h
MG-H1 Watchman0580.3h
Ectoblaster01810h
Recon Detection Device53971.5h
WLT-Howler Mining Laser713,20310.4h

Check the help document for the dictionary if you want to learn more about words used here.


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