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Field Marshal current1yTR[AYNL] current1yTR
TR BR 138

KDR: 11.74

Score: 42.2m

Last Seen: Jan 19th, 2020 11:59 PM
- OFFLINE - 32 minute(s)

Prestige 1, Battle Rank 100 (138 total) - Terran Republic on Emerald - Outfit Leader of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton E540 Halberd M12 Kobalt VLG Missile Launcher P525 Marauder-H LB00 Python AP AP30 Shredder G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $361,539 MLG Score: 289
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.245%27.453%775812241,3152.871188.866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.545%1.354A1.007B**-2.023F--HEAD ++ (~13.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.483B+10.90.242C++27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.972%0.909%330212304401912962.30366148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.255%0.385C**-0.621D-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.70.484B+34.30.356C**49.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.286%1.677%804611122116,400266863761.6541190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.648%0.099C+-0.682D0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.677B+14.40.64B+24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.844%77.953%8046212305085818.61017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.65%1.342A0.705B++-0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+1.90.39C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 25
42.2m902.9%697 (41.8k)663 (39.8k)11.736831,6192,69415.4484138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232206615.518%4.807%7523:496

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2015 9:51 PMMay 18th, 2017 10:13 PMJan 21st, 2020 5:53 PM (35m) (PST)Jan 19th, 2020 8:00 PM (2d) (PST)Jan 19th, 2020 7:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
882128700.4960.0420.0246.0960.179289

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,93670952,22730313661139,755

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1061.9h/44.2d 9,999 1,520 22,238 388.4k 429 1,687 11,398 56.2m

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
C+
Kills:230
Deaths:100
KDR:2.300
Accuracy:24.115% D
HSR:25.652% C+
LC2 Lynx
C++
Kills:129
Deaths:100
KDR:1.290
Accuracy:23.650% C+
HSR:22.481% C++
Kills:359
Deaths (as Engineer):200
Deaths (to Engineers):995
KDR:1.795
Kill Difference:159
Playtime:1,000.867 hours
Usage:94%
Score:36.373m
Score/min:606
Accuracy (listed only):23.882%
HSR (listed only):24.066%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A+
Kills:383
Deaths:45
KDR:8.511
Accuracy:31.396% A+
HSR:32.637% A
T9 CARV
A+
Kills:79
Deaths:19
KDR:4.158
Accuracy:26.906% A+
HSR:20.253% C-
Kills:462
Deaths (as Heavy Assault):64
Deaths (to Heavy Assaults):382
KDR:7.21875
Kill Difference:398
Playtime:21.700 hours
Usage:2%
Score:0.567m
Score/min:435
Accuracy (listed only):29.151%
HSR (listed only):26.445%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
C+
Kills:230
Deaths:100
KDR:2.300
Accuracy:24.115% D
HSR:25.652% C+
LC2 Lynx
C++
Kills:129
Deaths:100
KDR:1.290
Accuracy:23.650% C+
HSR:22.481% C++
Kills:359
Deaths (as Light Assault):200
Deaths (to Light Assaults):268
KDR:1.795
Kill Difference:159
Playtime:5.824 hours
Usage:1%
Score:0.128m
Score/min:366
Accuracy (listed only):23.882%
HSR (listed only):24.066%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:344
Deaths:36
KDR:9.556
Accuracy:43.285% B++
HSR:75.581% B++
NS-44 Commissioner
A
Kills:188
Deaths:93
KDR:2.022
Accuracy:36.686% C+
HSR:32.447% A
RAMS .50M
B**
Kills:164
Deaths:11
KDR:14.909
Accuracy:45.124% B**
HSR:82.927% B+
NS-44 Commissioner AE
B++
Kills:123
Deaths:56
KDR:2.196
Accuracy:37.436% C-
HSR:30.894% B++
SOAS-20
B++
Kills:102
Deaths:22
KDR:4.636
Accuracy:30.742% B+
HSR:26.471% B++
NS-AM7 Archer
D--
Kills:81
Deaths:41
KDR:1.976
Accuracy:51.282% D--
HSR:7.407% D--
Kills:1,002
Deaths (as Infiltrator):259
Deaths (to Infiltrators):219
KDR:3.86873
Kill Difference:743
Playtime:25.720 hours
Usage:2%
Score:4.849m
Score/min:3,142
Accuracy (listed only):40.759%
HSR (listed only):42.621%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):89
KDR:0
Kill Difference:UNR
Playtime:7.742 hours
Usage:1%
Score:0.211m
Score/min:454
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:212
V. Kills:13 N/A
Deaths:7
KDR:30.286
Accuracy:30.868% C*
KPH:64.300 B+
VKPH:3.900 C*
M18 Needler
B
Kills:104
V. Kills:93 111%
Deaths:28
KDR:3.714
Accuracy:39.392% A
KPH:13.100 C+
VKPH:11.700 B
Kills:316 (316 + 0)
Deaths:35
KDR:9.029
VKDR:3.029
Vehicle Kills:106
Kill Difference:281
Playtime:11.235 hours
Usage:1%
Score:0.267m
Score/min:396
Piloting Accuracy:39.392%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:8,832
V. Kills:5,748 154%
Deaths:221
KDR:39.964
Accuracy:37.538% C
KPH:63.200 A+
VKPH:41.200 B**
AP30 Shredder
A*
Kills:828
V. Kills:495 167%
Deaths:12
KDR:69
Accuracy:43.538% A
KPH:63.500 A*
VKPH:38 A*
Dual-75 Duster
B**
Kills:244
V. Kills:11 N/A
Deaths:6
KDR:40.667
Accuracy:48.085% B**
KPH:98.200 B*
VKPH:4.400 C+
CAS30 Tank Buster
C+
Kills:228
V. Kills:187 121%
Deaths:99
KDR:2.303
Accuracy:45.731% C+
KPH:7.400 C+
VKPH:6 C
L105 Zephyr
A*
Kills:60
V. Kills:8 N/A
Deaths:3
KDR:20
Accuracy:54.386% A
KPH:103.300 A*
VKPH:13.800 B*
Kills:10,192 (228 + 9,964)
Deaths:341
KDR:29.889
VKDR:18.912
Vehicle Kills:6,449
Kill Difference:9,851
Playtime:186.790 hours
Usage:18%
Score:6.461m
Score/min:577
Piloting Accuracy:45.731%
Gunner Accuracy:54.386%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C**
Kills:1,186
V. Kills:420 282%
Deaths:10
KDR:118.600
Accuracy:49.352% D-
KPH:55.700 C**
VKPH:19.700 C
L100 Python HESH
B++
Kills:257
V. Kills:37 N/A
Deaths:4
KDR:64.250
Accuracy:40.655% D-
KPH:69.300 B++
VKPH:10 C*
L100 Python AP
A+
Kills:100
V. Kills:40 244%
Deaths:1
KDR:100
Accuracy:53.671% C
KPH:54 A+
VKPH:21.600 B+
Kills:1,543 (1,543 + 0)
Deaths:15
KDR:102.867
VKDR:33.133
Vehicle Kills:497
Kill Difference:1,528
Playtime:26.847 hours
Usage:3%
Score:0.536m
Score/min:333
Driving Accuracy:53.671%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M*
Kills:2,650
V. Kills:950 279%
Deaths:57
KDR:46.491
Accuracy:54.302% A++
KPH:55.800 M*
VKPH:20 A++
Halberd SE
B+
Kills:236
V. Kills:92 254%
Deaths:
KDR:
Accuracy:49.012% C*
KPH:43.800 C**
VKPH:17.100 B+
MR11 Gatekeeper
A*
Kills:233
V. Kills:147 157%
Deaths:8
KDR:29.125
Accuracy:48.097% B**
KPH:38.200 A*
VKPH:24.100 A
P2-120 HESH
B+
Kills:232
V. Kills:55 414%
Deaths:9
KDR:25.778
Accuracy:36.255% D
KPH:52.100 C++
VKPH:12.400 B+
G30 Vulcan
A*
Kills:140
V. Kills:64 215%
Deaths:3
KDR:46.667
Accuracy:41.418% A
KPH:43.700 A*
VKPH:20 B**
P2-120 AP
A*
Kills:60
V. Kills:34 171%
Deaths:4
KDR:15
Accuracy:52.737% B++
KPH:53 A++
VKPH:30.100 A*
Kills:3,551 (292 + 3,259)
Deaths:81
KDR:43.840
VKDR:16.568
Vehicle Kills:1,342
Kill Difference:3,470
Playtime:67.740 hours
Usage:6%
Score:2.500m
Score/min:615
Driving Accuracy:52.737%
Gunner Accuracy:41.418%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:1,230
V. Kills:55 N/A
Deaths:31
KDR:39.677
Accuracy:32.583% C-
KPH:161.900 A
VKPH:7.200 C++
G20 Vulcan-H
A*
Kills:732
V. Kills:544 134%
Deaths:79
KDR:9.266
Accuracy:53.542% B++
KPH:67.200 A
VKPH:49.900 A*
M12 Kobalt-H
B**
Kills:465
V. Kills:10 N/A
Deaths:11
KDR:42.273
Accuracy:22.166% C++
KPH:172.100 B**
VKPH:3.700 C-
E540 Halberd-H
B**
Kills:339
V. Kills:150 225%
Deaths:17
KDR:19.941
Accuracy:60.320% B
KPH:65.700 B**
VKPH:29.100 B*
G40-F Ranger
A++
Kills:107
V. Kills:60 175%
Deaths:2
KDR:53.500
Accuracy:42.571% A
KPH:55 A++
VKPH:30.800 A++
Kills:2,873 (0 + 2,873)
Deaths:140
KDR:20.521
VKDR:5.850
Vehicle Kills:819
Kill Difference:2,733
Playtime:28.302 hours
Usage:3%
Score:0.895m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:42.571%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:537
V. Kills:9 N/A
Deaths:2
KDR:268.500
Accuracy:19.243% B
KPH:128.600 A++
VKPH:2.200 C--
M12 Kobalt
A*
Kills:153
V. Kills:19 N/A
Deaths:
KDR:
Accuracy:17.435% C+
KPH:83.500 B
VKPH:10.400 A*
Kills:690 (0 + 690)
Deaths:2
KDR:345
VKDR:14
Vehicle Kills:28
Kill Difference:688
Playtime:6.009 hours
Usage:1%
Score:0.226m
Score/min:627
Driving Accuracy:N/A%
Gunner Accuracy:17.435%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:74
V. Kills:5 N/A
Deaths:10
KDR:7.400
Accuracy:30.583% D*
KPH:24.900 D
VKPH:1.700 C+
Kills:74 (74 + 0)
Deaths:10
KDR:7.400
VKDR:0.500
Vehicle Kills:5
Kill Difference:64
Playtime:2.972 hours
Usage:0%
Score:0.013m
Score/min:73
Driving Accuracy:30.583%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:1,317
V. Kills:557 236%
Deaths:20
KDR:65.850
Accuracy:51.923% C
KPH:78.200 B*
VKPH:33.100 B**
CAS 14-E
A*
Kills:350
V. Kills:15 N/A
Deaths:8
KDR:43.750
Accuracy:40.450% B**
KPH:153.400 A*
VKPH:6.600 C++
Kills:1,667 (0 + 1,667)
Deaths:28
KDR:59.536
VKDR:20.429
Vehicle Kills:572
Kill Difference:1,639
Playtime:19.126 hours
Usage:2%
Score:0.479m
Score/min:417
Piloting Accuracy:N/A%
Gunner Accuracy:40.450%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 14,5808,83222139.964M**28.2337.538%CN/A63.2A+41.1B**668139.7h2.5B**6.6B**
E540 Halberd 3,6002,6505746.491S34.7554.302%A++N/A55.8M*20A++35947.5h4A+7.4A+
M12 Kobalt 1,4161,37912114.917M++103.1821.649%C+23.133%B**151.5B*4.1C6299.1h12.4B++57.3B+
VLG Missile Launcher 1,8741,3172065.85A++54.1151.923%CN/A78.4B*33.2B**39516.8h4B**7.6B**
P525 Marauder-H 1,2851,2303139.677A*27.9432.583%C-N/A161.8A7.2C++4227.6h5.3B++16.1B+
LB00 Python AP 1,6061,18610118.6S106.8649.352%D-N/A55.7C**19.7C30521.3h3.3B**6.8B+
AP30 Shredder 1,3238281269M57.2643.538%AN/A63.7A*38.1A*49513h59.2B*135.9B**
G20 Vulcan-H 1,276732799.266B**2.4753.542%B++2.186%C67.2A49.9A*65210.9h78.8B++147.2B**
A30 Walker 9295403714.595S2.8628.257%B**N/A20.9C++15.1C++47525.8h112.3B397.5B+
M12 Kobalt 5465372268.5U256.7619.243%B19.181%C++127.9A++2.1D5954.2h12.3A64.2B++
M12 Kobalt-H 4754651142.273B**30.5422.166%C++21.505%B*172.2B**3.7C-5682.7h12B+54.2B+
C-4 552401914.407A*7.3326.396%C++N/A148.5A55.9A++15112.7h0.9B**3.4B*
NS-15M1 385383458.511S3.2331.396%A+32.637%A78.2AN/A2284.9h11B+35.1B++
CAS 14-E 365350843.75B**32.0140.45%B**1.714%C+152.2A*6.5C++5822.3h16.9B**41.8B**
TSAR-42 345344369.556B**2.1843.285%B++75.581%B++49.1B+N/A1857h2B+4.6B++
E540 Halberd-H 4893391719.941A8.2060.32%BN/A65.2B**28.8B*4325.2h4.9B++8.1B*
Tank Mine 4002682311.652S0.0840.847%B+N/A223.3A*110A++19311.2h2.1C5.2B+
L100 Python HESH 294257464.25S52.5140.655%D-N/A69.5B++10C*3383.7h2.6B*6.4B+
Dual-75 Duster 255244640.667A++28.9348.085%B**N/A97.6B*4.4C+3502.5h4.9B++10.3B*
Halberd SE 3282361236S224.2649.012%C*N/A43.7C*17B+2365.4h3.4A6.9B**
MR11 Gatekeeper 380233829.125S17.3948.097%B**1.288%D38.2A*24.1A4386.1h31.5A65.4A
P2-120 HESH 287232925.778B**14.0436.255%DN/A51.6C++12.2B+16924.5h4.5B12.3C++
LC2 Lynx AE 2352301002.3B++9.4424.115%D25.652%C+12.5D-N/A4918.4h13.4C**55.4C++
CAS30 Tank Buster 415228992.303B9.4345.731%C+N/A7.4C+6C21631h50.2B109.8C**
M14 Banshee 225212730.286A*18.5530.868%C*N/A64.2B+3.9C*3263.3h17.2B+55.6B+
NS-44 Commissioner 189188932.022B**9.7136.686%C+32.447%A40.9C*N/A23144.6h3B*8.1B+
RAMS .50M 1641641114.909M*3.1745.124%B**82.927%B+65.6A*N/A2402.5h1.9B+4.2B++
Hyena Missile Launcher 239154722U10.2639.663%AN/A21.4C*11.8C++6047.2h26.5B*66.7B**
M12 Kobalt 1721531153S141.2617.435%C+20.915%B+85B+10.6A*7001.8h11.9A68.3B++
G30 Vulcan 204140346.667U34.9341.418%A2.857%C43.8A*20B**3893.2h71.9B++173.7B**
LC2 Lynx 1351291001.29C*10.4523.65%C+22.481%C++8.7D-N/A4214.8h21.9D*92.6C--
M60-A Bulldog 151126431.5A**19.7636.374%C+N/A46.7B+9.3B++3622.7h5B+13.7B+
Hunter QCX 190125492.551M9.1934.645%C--2.4%D**30.5A++15.9M2174.1h6.1C*17.7C++
NS-44 Commissioner AE 123123562.196B*9.5437.436%C-30.894%B++28DN/A19694.4h3.6C++9.5C+
G40-F Ranger 167107253.5S41.7642.571%AN/A56.3A++31.6A++4301.9h49.1B**115.2B**
M18 Needler 197104283.714B+8.0239.392%AN/A13.2C+11.8B4247.9h117.8B+299B++
SOAS-20 106102224.636M7.1030.742%B+26.471%B++56.7B**2.2S1341.8h10.1B++32.9B++
L100 Python AP 1401001100U88.2653.671%CN/A52.6A+21.1B+6441.9h4.2B*7.9B*
MRC3 Mercy 9388614.667S2.9323.585%A25%B++67.7M3.8S2351.3h15.8B**66.9B*
MRC3 Mercy 8583711.857S0.1222.566%B**27.711%A55.3A++1.3A1821.5h18.5B+81.9B++
NS-AM7 Archer 11981411.976M*9.7651.282%D--7.407%D--4.7C--2.2C5817.1h10.9B++21.2B++
T9 CARV 8179194.158A*7.5826.906%A+20.253%C-30.4C++N/A2932.6h16.1C59.9B+
M20 Drake 12476107.6B+4.1431.149%C++N/A19C+12C3254h72.7C**233.3B+
S12 Renegade 7974107.4A++4.3430.583%D*2.703%C--24.7D1.7C+733h3.8C12.3D-
G40-F Ranger 11073236.5M+24.7638.651%B+N/A104.3M+52.9A**10620.7h26.2A++67.8A
M60-A Bulldog 6966166B*54.2669.194%A*6.061%M+330S15M9680.2h2.2A*3.2A++
L105 Zephyr 6860320B*8.2654.386%AN/A100A++13.3B++5580.6h4.7B*8.6B*
P2-120 AP 9460415B**3.2652.737%B++N/A54.5A++30.9A*105261.1h4.8B**9.1B**
M3 Pounder HEG 5250225U13.2649.025%B**N/A41.7A**1.7D--2851.2h10.6B**21.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon19580.3h
Nano-Armor Kit237633,77259.3h
Anti-Vehicle MANA Turret1810.1h
TX1-FB Repeater01320.1h
AE Nano-Armor Kit276692,38777.6h
AE Medical Applicator09700.3h
Medical Applicator31,9930.2h
Cortium Silo0980.1h
Motion Spotter0820.1h
Rampart Wall0600.5h
Spitfire Auto-Turret27170.7h
Welding Device12,8930.4h
Ammunition Package21,1660.6h
Medical Kit301940.6h
Nano-Repair Grenade01,7300.5h
MG-H1 Watchman0970.4h
Ectoblaster01810h
Recon Detection Device54211.7h
WLT-Howler Mining Laser714,49011.4h

Check the help document for the dictionary if you want to learn more about words used here.


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