Online: daguest  
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Prefect current1yVS[FCRW] current1yVS
VS BR 18

KDR: 5.52

Score: 73.7m

Last Seen: Dec 11th, 2018 6:08 PM
- OFFLINE - 666.9 hour(s)

Prestige 1, Battle Rank 18 - Vanu Sovereignty on Connery
Level Progress (to 19): 86%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton Pulsar C Betelgeuse 54-A Orion VS54 NS-15M1 SVA-88 Saron Laser Cannon Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,391,912 MLG Score: 1912
Fun Score: N/A
Cheeseburgers Flipped: 104TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.135%23.859%67129132035,2876.64664-1.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.244%1.332A0.413B-0.252CHEAD ++ (~9.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.515B+10.10.291C*25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.523%0.96%661413453,54172233394.90443106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.699%0.137C++-0.561D-1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193-0.189C74.4-0.397C--118.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.563%2.658%481513442,1077298902.89026236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.584%0.632B+0.102C+-0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++3.80.692B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.094%1.657%271415133413,039590696222.1187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.607%-0.104C+-0.692D0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.85B*6.30.843B*11.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.603%78.026%2714313463,48660675.75247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.29%1.905A++0.706B++1.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.70.458B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.191%13.793%27142134781250421.61111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.675%0.94B*-0.2C0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+3.20.344C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.7m386%895 (53.7k)792 (47.5k)5.5217870,74512,8126.3178318 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349410123.371%17.32%40507:1527

50% Engineer16% Heavy Assault6% Infiltrator24% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2014 9:58 PMSep 2nd, 2014 12:46 AMJan 9th, 2019 2:31 AM (629d) (PST)Dec 11th, 2018 2:09 PM (657d) (PST)Dec 11th, 2018 2:08 PM (657d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
961838780.7600.1380.1323.4910.1441912

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,6474,95652,6914688209947,493

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1550.8h/64.6d 10,199 12,253 22,843 324.8k 882 4,999 13,408 89.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:3,991
Deaths:654
KDR:6.102
Accuracy:26.822% C-
HSR:31.045% C
Orion VS54
C++
Kills:2,431
Deaths:534
KDR:4.552
Accuracy:25.535% C++
HSR:23.242% D
NS-15M1
B+
Kills:2,203
Deaths:297
KDR:7.418
Accuracy:28.321% B+
HSR:26.101% C+
SVA-88
C+
Kills:1,850
Deaths:374
KDR:4.947
Accuracy:25.548% C+
HSR:28.919% C+
Pulsar LSW
C+
Kills:1,639
Deaths:349
KDR:4.696
Accuracy:25.955% C+
HSR:23.551% D
Flare VE6
C+
Kills:1,169
Deaths:214
KDR:5.463
Accuracy:26.013% C+
HSR:18.648% D*
NS-15M AE
C+
Kills:1,151
Deaths:99
KDR:11.626
Accuracy:28.212% C+
HSR:27.368% C-
NS-15M2
B+
Kills:618
Deaths:72
KDR:8.583
Accuracy:30.359% B+
HSR:31.715% C++
VX29 Polaris
C+
Kills:136
Deaths:31
KDR:4.387
Accuracy:25.885% C+
HSR:24.265% C
Kills:15,188
Deaths (as Heavy Assault):2,624
Deaths (to Heavy Assaults):3,134
KDR:5.78811
Kill Difference:12,564
Playtime:245.931 hours
Usage:16%
Score:11.584m
Score/min:785
Accuracy (listed only):26.961%
HSR (listed only):26.095%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:4,005
Deaths:735
KDR:5.449
Accuracy:29.619% B
HSR:20.649% D-
Solstice Burst
C+
Kills:1,638
Deaths:239
KDR:6.854
Accuracy:29.231% C+
HSR:26.129% C+
VX6-7
C*
Kills:1,343
Deaths:259
KDR:5.185
Accuracy:28.527% C*
HSR:15.860% D*
Eclipse VE3A
C**
Kills:1,318
Deaths:256
KDR:5.148
Accuracy:29.902% C**
HSR:21.548% C+
Serpent VE92
C++
Kills:1,244
Deaths:247
KDR:5.036
Accuracy:27.275% C++
HSR:16.238% D--
NS-11C
C*
Kills:1,191
Deaths:228
KDR:5.224
Accuracy:28.166% C*
HSR:13.770% D*
Solstice VE3
C**
Kills:1,162
Deaths:313
KDR:3.712
Accuracy:27.745% C**
HSR:18.503% C-
NS Baron G5AE
B++
Kills:1,159
Deaths:230
KDR:5.039
Accuracy:42.496% D-
HSR:22.261% B++
Thanatos VE70
B+
Kills:517
Deaths:138
KDR:3.746
Accuracy:48.865% B+
HSR:14.894% C
Phobos VX86
B+
Kills:295
Deaths:101
KDR:2.921
Accuracy:67.745% B+
HSR:11.864% D-
Solstice SF
B*
Kills:117
Deaths:110
KDR:1.064
Accuracy:24.957% C
HSR:23.077% B*
Kills:13,989
Deaths (as Engineer):2,856
Deaths (to Engineers):3,568
KDR:4.89811
Kill Difference:11,133
Playtime:779.121 hours
Usage:50%
Score:39.608m
Score/min:847
Accuracy (listed only):34.957%
HSR (listed only):18.617%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:4,005
Deaths:735
KDR:5.449
Accuracy:29.619% B
HSR:20.649% D-
Sirius SX12
C+
Kills:1,647
Deaths:376
KDR:4.380
Accuracy:27.250% C+
HSR:19.369% C+
Solstice Burst
C+
Kills:1,638
Deaths:239
KDR:6.854
Accuracy:29.231% C+
HSR:26.129% C+
VX6-7
C*
Kills:1,343
Deaths:259
KDR:5.185
Accuracy:28.527% C*
HSR:15.860% D*
Eclipse VE3A
C**
Kills:1,318
Deaths:256
KDR:5.148
Accuracy:29.902% C**
HSR:21.548% C+
Serpent VE92
C++
Kills:1,244
Deaths:247
KDR:5.036
Accuracy:27.275% C++
HSR:16.238% D--
NS-11C
C*
Kills:1,191
Deaths:228
KDR:5.224
Accuracy:28.166% C*
HSR:13.770% D*
Solstice VE3
C**
Kills:1,162
Deaths:313
KDR:3.712
Accuracy:27.745% C**
HSR:18.503% C-
Eridani SX5G
C*
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:31.734% C*
HSR:27.414% C+
NS Baron G5AE
B++
Kills:1,159
Deaths:230
KDR:5.039
Accuracy:42.496% D-
HSR:22.261% B++
Thanatos VE70
B+
Kills:517
Deaths:138
KDR:3.746
Accuracy:48.865% B+
HSR:14.894% C
Phobos VX86
B+
Kills:295
Deaths:101
KDR:2.921
Accuracy:67.745% B+
HSR:11.864% D-
Solstice SF
B*
Kills:117
Deaths:110
KDR:1.064
Accuracy:24.957% C
HSR:23.077% B*
Eridani SX5
B+
Kills:66
Deaths:21
KDR:3.143
Accuracy:29.387% C++
HSR:28.788% B+
Kills:16,862
Deaths (as Light Assault):3,432
Deaths (to Light Assaults):2,733
KDR:4.91317
Kill Difference:13,430
Playtime:369.879 hours
Usage:24%
Score:16.509m
Score/min:744
Accuracy (listed only):33.778%
HSR (listed only):20.026%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,647
Deaths:376
KDR:4.380
Accuracy:27.250% C+
HSR:19.369% C+
Eridani SX5G
C*
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:31.734% C*
HSR:27.414% C+
NS Baron G5AE
B++
Kills:1,159
Deaths:230
KDR:5.039
Accuracy:42.496% D-
HSR:22.261% B++
NS-11P
C**
Kills:1,156
Deaths:175
KDR:6.606
Accuracy:28.806% C**
HSR:26.471% C+
Thanatos VE70
B+
Kills:517
Deaths:138
KDR:3.746
Accuracy:48.865% B+
HSR:14.894% C
Terminus VX-9
B++
Kills:486
Deaths:107
KDR:4.542
Accuracy:26.820% C+
HSR:35.391% B++
H-V45
C++
Kills:371
Deaths:89
KDR:4.169
Accuracy:27.395% C++
HSR:18.868% D
Phobos VX86
B+
Kills:295
Deaths:101
KDR:2.921
Accuracy:67.745% B+
HSR:11.864% D-
Eridani SX5
B+
Kills:66
Deaths:21
KDR:3.143
Accuracy:29.387% C++
HSR:28.788% B+
NS-11A
B**
Kills:66
Deaths:23
KDR:2.870
Accuracy:32.967% B**
HSR:19.697% D
Kills:6,923
Deaths (as Combat Medic):1,439
Deaths (to Combat Medics):1,029
KDR:4.81098
Kill Difference:5,484
Playtime:35.942 hours
Usage:2%
Score:1.459m
Score/min:676
Accuracy (listed only):36.346%
HSR (listed only):22.502%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:1,769
Deaths:124
KDR:14.266
Accuracy:43.758% C*
HSR:71.622% C+
Parallax VX3
A*
Kills:1,655
Deaths:101
KDR:16.386
Accuracy:53.139% A*
HSR:84.290% B++
Sirius SX12
C+
Kills:1,647
Deaths:376
KDR:4.380
Accuracy:27.250% C+
HSR:19.369% C+
Eridani SX5G
C*
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:31.734% C*
HSR:27.414% C+
Beamer VS3-FB
C+
Kills:1,158
Deaths:352
KDR:3.290
Accuracy:34.164% C+
HSR:26.598% C+
NS-44 Commissioner
C+
Kills:908
Deaths:475
KDR:1.912
Accuracy:38.380% C+
HSR:22.797% C
Artemis VX26
B++
Kills:771
Deaths:112
KDR:6.884
Accuracy:32.610% B++
HSR:26.848% C++
Beamer VS3
C+
Kills:262
Deaths:169
KDR:1.550
Accuracy:27.694% C+
HSR:19.847% C--
NS-357 Underboss
C+
Kills:87
Deaths:82
KDR:1.061
Accuracy:32.703% D--
HSR:25.287% C+
Eridani SX5
B+
Kills:66
Deaths:21
KDR:3.143
Accuracy:29.387% C++
HSR:28.788% B+
XM98
A*
Kills:62
Deaths:5
KDR:12.400
Accuracy:56.442% A*
HSR:93.548% A*
NS-AM7 Archer
C+
Kills:60
Deaths:78
KDR:0.769
Accuracy:47.267% F
HSR:18.333% C+
Kills:9,605
Deaths (as Infiltrator):2,074
Deaths (to Infiltrators):1,565
KDR:4.63115
Kill Difference:7,531
Playtime:99.213 hours
Usage:6%
Score:3.792m
Score/min:637
Accuracy (listed only):37.877%
HSR (listed only):38.729%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:310
Deaths:34
KDR:9.118
Accuracy:20.400% C-
HSR:20.645% C--
Blueshift VM5
B+
Kills:295
Deaths:34
KDR:8.676
Accuracy:19.580% C--
HSR:26.441% B+
Nebula VM20
B**
Kills:142
Deaths:27
KDR:5.259
Accuracy:24.680% B+
HSR:29.578% B**
Nebula VM20
C**
Kills:132
Deaths:27
KDR:4.889
Accuracy:22.662% C**
HSR:24.242% C**
Comet VM2
M+
Kills:69
Deaths:13
KDR:5.308
Accuracy:43.995% C
HSR:10.145% M+
Comet VM2
A*
Kills:56
Deaths:12
KDR:4.667
Accuracy:45.899% C-
HSR:8.929% A*
Kills:1,004
Deaths (as MAX Suit):73.500
Deaths (to MAX Suits):670
KDR:13.65986
Kill Difference:930.500
Playtime:13.039 hours
Usage:1%
Score:0.702m
Score/min:898
Accuracy (listed only):29.536%
HSR (listed only):19.997%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:1,838
V. Kills:2,010 91%
Deaths:402
KDR:4.572
Accuracy:36.780% B*
KPH:18.600 C++
VKPH:20.300 B**
Light PPA
C**
Kills:234
V. Kills:15 N/A
Deaths:34
KDR:6.882
Accuracy:37.878% D
KPH:75 C*
VKPH:4.800 C**
V26 Maelstrom Turbo Laser
B++
Kills:218
V. Kills:249 87%
Deaths:60
KDR:3.633
Accuracy:37.436% B*
KPH:18.300 C+
VKPH:20.800 B++
Dual Photon Pods
M**
Kills:72
V. Kills:16 424%
Deaths:5
KDR:14.400
Accuracy:54.327% C+
KPH:292.900 M
VKPH:65.100 M**
Kills:2,362 (2,290 + 0)
Deaths:501
KDR:4.715
VKDR:4.571
Vehicle Kills:2,290
Kill Difference:1,861
Playtime:114.379 hours
Usage:7%
Score:3.969m
Score/min:578
Piloting Accuracy:37.436%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:4,563
V. Kills:4,731 96%
Deaths:420
KDR:10.864
Accuracy:31.619% D
KPH:38.400 C
VKPH:39.800 B+
CAS30 Tank Buster
B+
Kills:1,251
V. Kills:1,049 119%
Deaths:377
KDR:3.318
Accuracy:48.124% C+
KPH:11.300 B
VKPH:9.500 B+
L105 Zephyr
M
Kills:925
V. Kills:81 N/A
Deaths:25
KDR:37
Accuracy:58.828% A++
KPH:126.100 M
VKPH:11 C*
Dual-75 Duster
S
Kills:359
V. Kills:11 N/A
Deaths:5
KDR:71.800
Accuracy:58.496% A++
KPH:261 S
VKPH:8 B++
AP30 Shredder
B**
Kills:216
V. Kills:249 86%
Deaths:29
KDR:7.448
Accuracy:33.769% C-
KPH:31.800 C-
VKPH:36.600 B**
Kills:7,314 (1,251 + 6,063)
Deaths:856
KDR:8.544
VKDR:7.151
Vehicle Kills:6,121
Kill Difference:6,458
Playtime:244.714 hours
Usage:16%
Score:10.340m
Score/min:704
Piloting Accuracy:48.124%
Gunner Accuracy:33.769%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:184
V. Kills:136 134%
Deaths:15
KDR:12.267
Accuracy:49.683% D-
KPH:39.300 C+
VKPH:29 B**
C75 Viper
B**
Kills:84
V. Kills:12 N/A
Deaths:6
KDR:14
Accuracy:38.517% C-
KPH:70.200 B**
VKPH:10 C+
Kills:268 (268 + 0)
Deaths:21
KDR:12.762
VKDR:7.048
Vehicle Kills:148
Kill Difference:247
Playtime:5.879 hours
Usage:0%
Score:0.363m
Score/min:1,029
Driving Accuracy:38.517%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:1,742
V. Kills:847 205%
Deaths:93
KDR:18.731
Accuracy:53.128% B
KPH:54 A
VKPH:26.300 A
Proton II PPA
A*
Kills:915
V. Kills:63 N/A
Deaths:19
KDR:48.158
Accuracy:31.191% B++
KPH:121.400 A+
VKPH:8.400 A*
Supernova FPC
A
Kills:693
V. Kills:557 124%
Deaths:62
KDR:11.177
Accuracy:46.656% D*
KPH:30.900 C+
VKPH:24.800 A
Supernova PC
A**
Kills:575
V. Kills:118 483%
Deaths:36
KDR:15.972
Accuracy:51.711% C+
KPH:66.100 A**
VKPH:13.600 B+
Supernova VPC
B**
Kills:571
V. Kills:63 N/A
Deaths:15
KDR:38.067
Accuracy:49.350% C-
KPH:81.600 B**
VKPH:9 C+
M12 Kobalt
B*
Kills:223
V. Kills:4 N/A
Deaths:9
KDR:24.778
Accuracy:16.223% C
KPH:104.500 B*
VKPH:1.900 D
Saron HRB
B*
Kills:140
V. Kills:104 133%
Deaths:13
KDR:10.769
Accuracy:52.865% B+
KPH:41.600 B++
VKPH:30.900 B*
Kills:4,859 (1,839 + 3,020)
Deaths:247
KDR:19.672
VKDR:7.109
Vehicle Kills:1,756
Kill Difference:4,612
Playtime:83.418 hours
Usage:5%
Score:3.856m
Score/min:770
Driving Accuracy:49.350%
Gunner Accuracy:52.865%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:1,396
V. Kills:59 N/A
Deaths:35
KDR:39.886
Accuracy:36.891% C-
KPH:223.300 A*
VKPH:9.400 B++
E540 Halberd-H
A*
Kills:1,295
V. Kills:274 471%
Deaths:29
KDR:44.655
Accuracy:53.321% D-
KPH:108.700 A*
VKPH:23 C
Aphelion VEX-4H
B**
Kills:121
V. Kills:97 123%
Deaths:11
KDR:11
Accuracy:47.590% C+
KPH:53.400 C++
VKPH:42.800 B**
M40 Fury-H
A
Kills:73
V. Kills:16 429%
Deaths:7
KDR:10.429
Accuracy:39.253% D
KPH:160.600 A
VKPH:35.200 B*
M12 Kobalt-H
B*
Kills:68
V. Kills:3 N/A
Deaths:1
KDR:68
Accuracy:23.173% C
KPH:190.100 B+
VKPH:8.400 B*
Kills:2,953 (0 + 2,953)
Deaths:83
KDR:35.578
VKDR:5.410
Vehicle Kills:449
Kill Difference:2,870
Playtime:21.249 hours
Usage:1%
Score:1.406m
Score/min:1,103
Driving Accuracy:N/A%
Gunner Accuracy:23.173%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M**
Kills:185
V. Kills:20 N/A
Deaths:7
KDR:26.429
Accuracy:50.551% B**
KPH:110.400 M**
VKPH:11.900 B*
M40 Fury
M++
Kills:160
V. Kills:15 N/A
Deaths:6
KDR:26.667
Accuracy:34.449% C--
KPH:149.800 M++
VKPH:14 C*
M40 Fury
M**
Kills:135
V. Kills:17 N/A
Deaths:5
KDR:27
Accuracy:34.615% C--
KPH:158.300 M**
VKPH:19.900 A++
M12 Kobalt
B**
Kills:120
V. Kills:6 N/A
Deaths:1
KDR:120
Accuracy:21.065% C++
KPH:131.100 B**
VKPH:6.600 B**
M60-G Bulldog
A
Kills:95
V. Kills:10 N/A
Deaths:6
KDR:15.833
Accuracy:49.610% B++
KPH:98.900 A
VKPH:10.400 C+
M12 Kobalt
M++
Kills:60
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:20.586% C++
KPH:163 A*
VKPH:10.900 M++
Kills:755 (0 + 755)
Deaths:25
KDR:30.200
VKDR:2.880
Vehicle Kills:72
Kill Difference:730
Playtime:5.840 hours
Usage:0%
Score:0.513m
Score/min:1,464
Driving Accuracy:N/A%
Gunner Accuracy:20.586%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:325
V. Kills:16 N/A
Deaths:99
KDR:3.283
Accuracy:48.612% B+
KPH:51.700 C
VKPH:2.500 B
M40 Fury-F
C++
Kills:57
V. Kills:24 228%
Deaths:41
KDR:1.390
Accuracy:45.233% C--
KPH:19.500 C-
VKPH:8.200 C++
Kills:382 (382 + 0)
Deaths:140
KDR:2.729
VKDR:0.286
Vehicle Kills:40
Kill Difference:242
Playtime:9.199 hours
Usage:1%
Score:0.125m
Score/min:227
Driving Accuracy:45.233%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:53
V. Kills:2 N/A
Deaths:4
KDR:13.250
Accuracy:27.456% D*
KPH:67.500 C
VKPH:2.500 D*
Kills:53 (0 + 53)
Deaths:4
KDR:13.250
VKDR:0.500
Vehicle Kills:2
Kill Difference:49
Playtime:0.785 hours
Usage:0%
Score:0.013m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:27.456%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 9,2944,56342010.864B5.3431.619%DN/A38.4C39.8B+945118.9h3.3C+10.3C
Pulsar C 4,0274,0057355.449B**0.0729.619%B20.649%D-57.3C*N/A31169.9h9.8B33.1B+
Betelgeuse 54-A 4,0243,9916546.102B*0.5826.822%C-31.045%C88.9C+N/A45844.9h10.2C+38C+
Orion VS54 2,4392,4315344.552B*0.9725.535%C++23.242%D70.9B+N/A50234.3h10.3C*40.4C+
NS-15M1 2,2122,2032977.418A*1.9028.321%B+26.101%C+85.4B+N/A36725.8h10.3B+36.3B+
SVA-88 1,8591,8503744.947A0.5725.548%C+28.919%C+74.3C*N/A41224.9h10.1B+39.6C**
Saron Laser Cannon 3,8481,8384024.572B0.9536.78%B*N/A18.5C+20.3B**54899.1h106.2C++288.7B+
Ghost 1,7721,76912414.266M++8.7443.758%C*71.622%C+78.3B+N/A37922.6h1.9C*4.3B
E540 Halberd 2,5891,7429318.731C*13.2153.128%B2.928%B++53.9A26.2A58032.3h5C**9.5B+
Parallax VX3 1,6591,65510116.386A*10.8653.139%A*84.29%B++75.9A+N/A44421.8h1.6B*3B**
Sirius SX12 1,6501,6473764.38A++1.1427.25%C+19.369%C+67.2B+N/A52324.5h11.6C++42.7C**
Pulsar LSW 1,6431,6393494.696A+0.8325.955%C+23.551%D90.6B++N/A57718.1h10.2B+39.1C*
Solstice Burst 1,6481,6382396.854M1.3329.231%C+26.129%C+57.5C+N/A13128.5h11.2C**38.4C**
Proton II PPA-H 1,4551,3963539.886A+34.3636.891%C-1.934%B+221.6A*9.4B++11916.3h5.3A14.4B**
VX6-7 1,3451,3432595.185A++0.3428.527%C*15.86%D*55C++N/A24524.4h10B+35.2B+
Eclipse VE3A 1,3321,3182565.148M0.3729.902%C**21.548%C+59.1C++N/A29122.3h11C*36.9B
E540 Halberd-H 1,5691,2952944.655A39.1353.321%D-1.313%C+108.8A*23C119611.9h3.3B**6.2B**
CAS30 Tank Buster 2,3001,2513773.318B*2.2048.124%C+1.679%B++11.3B9.5B+386110.3h39.2B*81.4B+
Serpent VE92 1,2481,2442475.036A**0.4927.275%C++16.238%D--77.3B+N/A52516.1h10.1B+37B+
NS-11C 1,1951,1912285.224A**0.3028.166%C*13.77%D*52C*N/A32722.9h11.3B+40.1B+
Flare VE6 1,1731,1692145.463A*0.0626.013%C+18.648%D*99.1B*N/A77311.8h8.7B+33.4B
Solstice VE3 1,1681,1623133.712M++1.8127.745%C**18.503%C-53.1B++N/A61021.9h10.6B+38.1C++
Eridani SX5G 1,1671,1601796.48A**0.9631.734%C*27.414%C+72.5CN/A46416h10.9D34.4C+
NS Baron G5AE 1,1761,1592305.039M++0.4842.496%D-22.261%B++56.8C+N/A28920.4h4.2C10C+
Beamer VS3-FB 1,1621,1583523.29A+2.2334.164%C+26.598%C+64.7C++N/A37617.9h8.5C+24.9C+
NS-11P 1,1791,1561756.606M**1.0828.806%C**26.471%C+76.1B++1.5B44115.2h10.9B+37.9B+
NS-15M AE 1,1681,1519911.626M**6.1028.212%C+27.368%C-99.2B+1.5B+53911.6h10B35.3C**
M60-A Bulldog 1,0679565517.382B11.8645.802%B+N/A62.9B7.3C61315.2h4.3B++9.4B++
L105 Zephyr 1,0069252537M*31.4858.828%A++N/A126.7M11.1C*13667.3h4.4B**7.5B**
Proton II PPA 9789151948.158B**42.6431.191%B++2.514%B++122A+8.4A*6877.5h6.9B*22B*
NS-44 Commissioner 9119084751.912B+3.6138.38%C+22.797%C52.8C+N/A25817.2h3.2B8.4C*
Artemis VX26 7757711126.884M++1.3632.61%B++26.848%C++67.6B+N/A24311.4h11.1C++34.2B+
Supernova FPC 1,2506936211.177C+5.6646.656%D*2.886%B++30.9C+24.9A100922.4h5.1C10.9D-
M60-A Bulldog 7046601066A60.4862.999%A1.97%C+161M**10.7A12204.1h3.2A++5.1B**
NS Decimator 9006452392.699B*2.8254.511%D--1.705%C36.2C-14.3D53417.8h4C++7.3C+
NS-15M2 625618728.583A++3.0630.359%B+31.715%C++77.3C++N/A2798h10.7C*35.2B
Tank Mine 1,0616041314.611B++0.9130.548%DN/A116.2C+87.9B++23205.2h1.8C*5.9C
Supernova PC 6935753615.972B*10.4551.711%C+2.957%B++66.1A**13.6B+8118.7h2.8A5.3A
Supernova VPC 6345711538.067B**32.5549.35%C-1.576%C**81.6B**9C+9037h2.3B**4.7B+
Thanatos VE70 5185171383.746A*1.7848.865%B+14.894%C72.8B**N/A4807.1h3.5B++7.2B++
Terminus VX-9 4904861074.542B++0.9826.82%C+35.391%B++71.5B+N/A2766.8h9.9B++36.7B+
Anti-Vehicle Grenade 4814581458N/A452.4864.198%AN/A916A*46D76160.5h2.7A4.3A
S1 4863741472.544A++2.9855.406%D3.209%B+37.8C**11.3C--6819.9h4.2B*7.5C**
H-V45 373371894.169B*1.3527.395%C++18.868%D64B+N/A4715.8h10.6B+38.6B+
Plasma Grenade 3673631363N/A357.4852.04%C**N/A605C+6.7C57870.6h2.9B5.5B+
Dual-75 Duster 370359571.8S66.2858.496%A++N/A256.4S7.9B++15521.4h2.4A**4.1A++
S12 Renegade 341325993.283C+2.2448.612%B+4.615%C51.6C2.5B2156.3h3.2C+6.7C**
Blueshift VM5 313310349.118A*3.6020.4%C-20.645%C--66B**N/A3364.7h13.9B+68C*
Phobos VX86 2962951012.921B**2.6067.745%B+11.864%D-79.7B+N/A8693.7h2.6D3.8C+
Blueshift VM5 301295348.676A*3.1519.58%C--26.441%B+62.8B**1.3B*3134.7h14B71.5C++
Beamer VS3 2632621691.55B++3.9727.694%C+19.847%C--59.5B++N/A4114.4h6.6B++23.8B+
Light PPA 249234346.882C+1.3637.878%DN/A75.5C*4.8C**6703.1h8.7B+23B
Sticky Grenade 2292271227N/A221.4853.526%C+N/A1135C++10C-73940.2h1.3B**2.4B++
C-4 304227832.735B+2.7931.267%B+N/A43.7D--14.8D--10505.2h1B*3.3B+
M12 Kobalt 227223924.778C+19.2616.223%C11.659%D106.2B**1.9D3092.1h14.9B+91.9C**
V26 Maelstrom Turbo Laser 467218603.633C**1.8937.436%B*N/A18.3C+20.9B*67811.9h78.1C*208.7B+
AP30 Shredder 465216297.448C+1.9333.769%C-1.389%C-31.8C-36.6B**7646.8h97.9D289.9D
A30 Walker 447212444.818C**0.7022.553%DN/A14.6D16.2C*67914.5h116.6C517C--
M60-G Bulldog 205185726.429S20.9150.551%B**2.162%C108.8M**11.8B*13011.7h4.5A8.8B**
L100 Python AP 3201841512.267C**6.7549.683%D-4.348%A39.1C+28.9B**9594.7h5.5C+11.1C+
Force-Blade 1951824,8180.038C*5.4845.506%B**N/A0.5CN/A4347.5h2.2C*4.9B+
M40 Fury 2221641016.4C+10.8847.578%C+N/A44.3D--15.7C+2033.7h17.2D-36.1D-
M40 Fury 175160626.667B**21.1534.449%C--N/A145.5M++13.6C++18281.1h6.8B**19.6B*
Nebula VM20 144142275.259B**0.2624.68%B+29.578%B**83.5A++1.2B++3761.7h15.9C+64.4B
Saron HRB 2441401310.769B++5.2552.865%B+2.143%B++41.2B++30.6B*10993.4h20.8C+39.4B+
VX29 Polaris 137136314.387B**1.1325.885%C+24.265%C59.1C+N/A7192.3h11.7C+45.1C++
M40 Fury 152135527A*21.4834.615%C--1.481%C+150M**18.9A+16560.9h6.2A17.9B**
Nebula VM20 135132274.889B**0.6322.662%C**24.242%C**77.6A+1.8B**3361.7h15.7C+69.4C*
Aphelion VEX-4H 2181211111C++5.4847.59%C+4.132%B+52.6C++42.2B**4672.3h50.2C+105.4C++
M12 Kobalt 1261201120S114.4821.065%C++9.167%F--133.3B**6.7A12400.9h13B*61.5C**
Solstice SF 1221171101.064C+4.4624.957%C23.077%B*5.9D-N/A9019.7h13.7C55C
M60-A Bulldog 119111427.75C*22.2356.26%B++1.802%C-100.9A*7.3B+10681.1h3.3A++5.8B**
M60-G Bulldog 10595615.833B+10.3149.61%B++N/A95A10C+12861h4.7B**9.4B*
NS-357 Underboss 8987821.061C+4.4632.703%D--25.287%C+48.3C1.1B*3811.8h4.2C-12.8D
C75 Viper 9684614B**8.4838.517%C-2.381%A++70B**10C+12971.2h7.6B*19.8C**
Auraxium Force-Blade 76753,7040.02C5.5020.084%D1.333%D-0.2DN/A1321.9h1.9C*9.5C++
M40 Fury-H 8973710.429C--4.9139.253%DN/A146B**32B++8650.5h8.2C**20.9C+
Dual Photon Pods 8872514.4B*8.8854.327%C+N/A360M**80S66810.2h10B**18.5B*
Comet VM2 10169135.308S0.2143.995%C10.145%M+21.6B*10A*5643.2h14.8B++33.7C**
M20 Drake 1386997.667A+2.1523.589%FN/A18.2D-18.2C++5993.8h63.2C268.1D**
M12 Kobalt-H 7168168A+62.4823.173%C11.765%D*170C**7.5B+7700.4h12.8B+55.1C**
Proximity Mine 6867193.526C2.0041.297%CN/A95.7D1.4A9980.7h1.8C++4.4C+
Eridani SX5 6666213.143B**2.3829.387%C++28.788%B+22.8D-N/A3592.9h11.5C+39C++
NS-11A 6866232.87B*2.6532.967%B**19.697%D36.7C1.1B+3861.8h16.3D**49.6C+
A30 Walker 11865106.5B*0.9829.937%B+N/A15.1B+12.3B*4394.3h176.1C+588.3B
XM98 6262512.4S6.8856.442%A*93.548%A*88.6A*N/A13150.7h1.5A2.6B**
M12 Kobalt 6460160A54.4820.586%C++10%F-150A++10M16790.4h18.3C+88.8C++
NS-AM7 Archer 8660780.769B+4.7547.267%F18.333%C+4.2D1.8C-4014.3h13.1B+27.8C++
Lasher X2 5958341.706C*3.8225.026%D3.448%C27.6DN/A6402.1h20.9C--83.4C
M40 Fury-F 8157411.39C4.1345.233%C--N/A19.7C-8.3C++2522.9h10.7C++23.7C+
Comet VM2 7756124.667M**0.8545.899%C-8.929%A*18.7B+7B++3163h18.1B+39.4B+
CAS 14-E 5553413.25C7.7327.456%D*1.887%C++66.3C2.5D*2720.8h19.8B*72.2B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit569968,20194.9h
Anti-Vehicle MANA Turret53970.5h
Spawn Beacon51,8160.9h
Nanite Revive Grenade02430.1h
Medical Applicator3120,9821.9h
Motion Spotter74680.6h
Restoration Kit4630.1h
Spitfire Auto-Turret21080.2h
Ammunition Package196130.6h
Recon Detection Device272,3665.4h
Smoke Grenade02980.1h
Medical Kit7967,99316.3h
WLT-Howler Mining Laser05,8401.2h

Check the help document for the dictionary if you want to learn more about words used here.


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