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Champion cycodevil[S3X1] cycodevil
VS BR 132

KDR: 0.64

Score: 37.8m

Last Seen: Dec 1st, 2018 1:58 AM
- OFFLINE - 3330.7 hour(s)

Battle Rank 108 (132 total) - Vanu Sovereignty on Connery
Level Progress (to 109): 95%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NS-7B PDW Terminus VX-9 MKV-B Suppressed SVA-88 NS-15M AE Eidolon VE33 NS-15M1 NS-11CP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-311,499 MLG Score: -249
Fun Score: N/A
Cheeseburgers Flipped: 273TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.341%18.714%43734100123,6770.736019-0.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.112%0.439B-0.307C-0.18CHEAD ++ (~7.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.325C**11.80.176C++38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.114%1.376%674103194514405620.65625168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.166%-0.873D---0.207C-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
259.3-0.609D75.5-0.425C--183.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.33%3.742%763103296224057180.399834134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.012%1.307A0.729B++0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.709B++6.10.512B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.095%1.762%223103222719883920.11412858%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.201%1.755A++-0.661D0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.63B+24.20.388C**19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.247%77.935%22310321,269290970.436232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.379%0.033C+0.708B++-0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.428B20.374C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.396%14.784%2231032832215550.3859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.268%-0.669D0.047C+-0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.172C++3.60.249C++7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.8m496.7%428 (25.7k)332 (19.9k)0.64435338,17659,2470.719007132 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103577119.083%17.092%32601:5517

29% Combat Medic21% Engineer18% Heavy Assault12% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2013 5:06 AMSep 9th, 2013 3:23 AMDec 29th, 2018 1:17 PM (110d) (PST)Nov 30th, 2018 10:10 PM (139d) (PST)Nov 30th, 2018 9:58 PM (139d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
365270950.3360.5210.0571.8370.034-249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,87916,2145,66520313110219,939

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1893.9h/78.9d 4,423 6,525 12,691 208.8k 3,034 5,358 3,852 41.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:1,160
Deaths:1,688
KDR:0.687
Accuracy:22.274% C
HSR:18.448% D--
NS-15M AE
C
Kills:1,160
Deaths:1,385
KDR:0.838
Accuracy:24.201% C
HSR:23.966% C
NS-15M1
C+
Kills:1,158
Deaths:1,433
KDR:0.808
Accuracy:22.347% C+
HSR:22.366% C+
NS-15MP
D
Kills:1,153
Deaths:1,165
KDR:0.990
Accuracy:24.801% D
HSR:25.065% D
Orion VS54
C-
Kills:1,149
Deaths:2,082
KDR:0.552
Accuracy:18.673% C-
HSR:19.669% D
Lasher X2
B**
Kills:563
Deaths:848
KDR:0.664
Accuracy:33.433% B**
HSR:1.954% D--
Ursa
C
Kills:473
Deaths:628
KDR:0.753
Accuracy:20.987% C
HSR:21.565% C
VX29 Polaris
C+
Kills:119
Deaths:174
KDR:0.684
Accuracy:22.699% C+
HSR:21.008% C
Kills:6,935
Deaths (as Heavy Assault):9,403
Deaths (to Heavy Assaults):18,272
KDR:0.73753
Kill Difference:2,468
Playtime:341.614 hours
Usage:18%
Score:6.329m
Score/min:309
Accuracy (listed only):23.677%
HSR (listed only):19.255%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C**
Kills:1,158
Deaths:1,951
KDR:0.594
Accuracy:29.486% C**
HSR:24.352% C+
NS-11CP
C
Kills:1,158
Deaths:1,340
KDR:0.864
Accuracy:27.413% C
HSR:20.294% C-
NS Baron G5AE
C*
Kills:1,158
Deaths:1,743
KDR:0.664
Accuracy:41.666% C--
HSR:16.494% C*
Serpent VE92
C+
Kills:503
Deaths:1,103
KDR:0.456
Accuracy:22.794% C+
HSR:12.724% D*
Pandora VX25
C+
Kills:462
Deaths:665
KDR:0.695
Accuracy:28.860% D--
HSR:15.152% C+
NS-11C
D-
Kills:408
Deaths:987
KDR:0.413
Accuracy:19.718% D-
HSR:12.745% D*
Thanatos VE70
C*
Kills:210
Deaths:379
KDR:0.554
Accuracy:41.336% C*
HSR:13.333% D
NS Baron G5B
C+
Kills:195
Deaths:476
KDR:0.410
Accuracy:39.205% C--
HSR:13.846% C+
Phobos VX86
C+
Kills:160
Deaths:282
KDR:0.567
Accuracy:45.192% D*
HSR:15.625% C+
Solstice VE3
D
Kills:113
Deaths:280
KDR:0.404
Accuracy:19.661% D
HSR:7.965% F-
Zenith VX-5
C++
Kills:68
Deaths:104
KDR:0.654
Accuracy:22.269% D
HSR:22.059% C++
Kills:5,593
Deaths (as Engineer):9,310
Deaths (to Engineers):12,213
KDR:0.60075
Kill Difference:3,717
Playtime:405.754 hours
Usage:21%
Score:7.267m
Score/min:298
Accuracy (listed only):30.691%
HSR (listed only):15.872%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7B PDW
C
Kills:1,164
Deaths:2,359
KDR:0.493
Accuracy:21.544% D
HSR:15.979% C
MKV-B Suppressed
C+
Kills:1,160
Deaths:1,941
KDR:0.598
Accuracy:25.508% C+
HSR:12.414% D--
NS-11CP
C
Kills:1,158
Deaths:1,340
KDR:0.864
Accuracy:27.413% C
HSR:20.294% C-
NS Baron G5AE
C*
Kills:1,158
Deaths:1,743
KDR:0.664
Accuracy:41.666% C--
HSR:16.494% C*
Sirius SX12
C
Kills:1,157
Deaths:1,970
KDR:0.587
Accuracy:22.675% C
HSR:16.508% C
Eridani SX5
C
Kills:1,157
Deaths:1,948
KDR:0.594
Accuracy:24.922% C
HSR:16.249% C--
Serpent VE92
C+
Kills:503
Deaths:1,103
KDR:0.456
Accuracy:22.794% C+
HSR:12.724% D*
Pandora VX25
C+
Kills:462
Deaths:665
KDR:0.695
Accuracy:28.860% D--
HSR:15.152% C+
NS-11C
D-
Kills:408
Deaths:987
KDR:0.413
Accuracy:19.718% D-
HSR:12.745% D*
Skorpios
C++
Kills:296
Deaths:366
KDR:0.809
Accuracy:27.583% C++
HSR:13.851% D--
Thanatos VE70
C*
Kills:210
Deaths:379
KDR:0.554
Accuracy:41.336% C*
HSR:13.333% D
NS Baron G5B
C+
Kills:195
Deaths:476
KDR:0.410
Accuracy:39.205% C--
HSR:13.846% C+
NS-7 PDW
D-
Kills:160
Deaths:386
KDR:0.415
Accuracy:19.747% D-
HSR:9.375% D**
Phobos VX86
C+
Kills:160
Deaths:282
KDR:0.567
Accuracy:45.192% D*
HSR:15.625% C+
Solstice VE3
D
Kills:113
Deaths:280
KDR:0.404
Accuracy:19.661% D
HSR:7.965% F-
Zenith VX-5
C++
Kills:68
Deaths:104
KDR:0.654
Accuracy:22.269% D
HSR:22.059% C++
Kills:9,529
Deaths (as Light Assault):16,329
Deaths (to Light Assaults):10,167
KDR:0.58356
Kill Difference:6,800
Playtime:328.117 hours
Usage:17%
Score:5.670m
Score/min:288
Accuracy (listed only):28.131%
HSR (listed only):14.663%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7B PDW
C
Kills:1,164
Deaths:2,359
KDR:0.493
Accuracy:21.544% D
HSR:15.979% C
Terminus VX-9
D--
Kills:1,163
Deaths:2,410
KDR:0.483
Accuracy:20.826% D--
HSR:16.509% D*
MKV-B Suppressed
C+
Kills:1,160
Deaths:1,941
KDR:0.598
Accuracy:25.508% C+
HSR:12.414% D--
NS Baron G5AE
C*
Kills:1,158
Deaths:1,743
KDR:0.664
Accuracy:41.666% C--
HSR:16.494% C*
NS-11A
C
Kills:1,158
Deaths:2,025
KDR:0.572
Accuracy:22.629% C
HSR:16.062% D
Sirius SX12
C
Kills:1,157
Deaths:1,970
KDR:0.587
Accuracy:22.675% C
HSR:16.508% C
Eridani SX5
C
Kills:1,157
Deaths:1,948
KDR:0.594
Accuracy:24.922% C
HSR:16.249% C--
NS-11P
B*
Kills:1,156
Deaths:1,480
KDR:0.781
Accuracy:26.662% B*
HSR:21.107% C**
Equinox VE2
C+
Kills:1,155
Deaths:1,994
KDR:0.579
Accuracy:24.441% C
HSR:21.039% C+
Pulsar VS1
C+
Kills:1,152
Deaths:1,975
KDR:0.583
Accuracy:23.596% C+
HSR:17.535% C-
H-V45
C+
Kills:1,145
Deaths:2,052
KDR:0.558
Accuracy:23.473% C+
HSR:16.245% D
Darkstar
D-
Kills:725
Deaths:1,129
KDR:0.642
Accuracy:23.100% D--
HSR:18.069% D-
Pandora VX25
C+
Kills:462
Deaths:665
KDR:0.695
Accuracy:28.860% D--
HSR:15.152% C+
Skorpios
C++
Kills:296
Deaths:366
KDR:0.809
Accuracy:27.583% C++
HSR:13.851% D--
Thanatos VE70
C*
Kills:210
Deaths:379
KDR:0.554
Accuracy:41.336% C*
HSR:13.333% D
NS Baron G5B
C+
Kills:195
Deaths:476
KDR:0.410
Accuracy:39.205% C--
HSR:13.846% C+
NS-7 PDW
D-
Kills:160
Deaths:386
KDR:0.415
Accuracy:19.747% D-
HSR:9.375% D**
Phobos VX86
C+
Kills:160
Deaths:282
KDR:0.567
Accuracy:45.192% D*
HSR:15.625% C+
Kills:14,933
Deaths (as Combat Medic):25,580
Deaths (to Combat Medics):6,680
KDR:0.58378
Kill Difference:10,647
Playtime:553.615 hours
Usage:29%
Score:14.777m
Score/min:445
Accuracy (listed only):27.942%
HSR (listed only):15.855%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
C
Kills:1,164
Deaths:2,359
KDR:0.493
Accuracy:21.544% D
HSR:15.979% C
MKV-B Suppressed
C+
Kills:1,160
Deaths:1,941
KDR:0.598
Accuracy:25.508% C+
HSR:12.414% D--
Sirius SX12
C
Kills:1,157
Deaths:1,970
KDR:0.587
Accuracy:22.675% C
HSR:16.508% C
Eridani SX5
C
Kills:1,157
Deaths:1,948
KDR:0.594
Accuracy:24.922% C
HSR:16.249% C--
NS-30B Vandal
C+
Kills:1,155
Deaths:1,434
KDR:0.805
Accuracy:35.008% C+
HSR:22.684% D
Ghost
B++
Kills:802
Deaths:813
KDR:0.986
Accuracy:37.454% C
HSR:76.060% B++
XM98
B++
Kills:390
Deaths:586
KDR:0.666
Accuracy:31.937% D-
HSR:81.282% B++
Skorpios
C++
Kills:296
Deaths:366
KDR:0.809
Accuracy:27.583% C++
HSR:13.851% D--
Artemis VX26
C+
Kills:184
Deaths:287
KDR:0.641
Accuracy:27.505% C+
HSR:19.565% C--
NS-44B Commissioner
D
Kills:167
Deaths:455
KDR:0.367
Accuracy:24.449% F
HSR:19.162% D
NS-357B Underboss
D*
Kills:163
Deaths:511
KDR:0.319
Accuracy:23.007% F
HSR:12.270% D*
NS-44P Commissioner
D**
Kills:160
Deaths:401
KDR:0.399
Accuracy:26.993% D**
HSR:11.250% D**
NS-7 PDW
D-
Kills:160
Deaths:386
KDR:0.415
Accuracy:19.747% D-
HSR:9.375% D**
Nyx VX31
C+
Kills:160
Deaths:189
KDR:0.847
Accuracy:32.972% C+
HSR:22.500% D
Beamer VS3
B+
Kills:131
Deaths:443
KDR:0.296
Accuracy:21.511% D-
HSR:25.191% B+
NS-44 Commissioner AE
D
Kills:108
Deaths:286
KDR:0.378
Accuracy:36.585% D
HSR:20.370% D
Parallax VX3
B
Kills:77
Deaths:99
KDR:0.778
Accuracy:34.772% D
HSR:80.520% B
Cerberus
C+
Kills:76
Deaths:213
KDR:0.357
Accuracy:20.366% F
HSR:21.053% C+
NS CandyCannon 3000
N/A
Kills:50
Deaths:105
KDR:0.476
Accuracy:25.862% N/A
HSR:76% N/A
Kills:8,717
Deaths (as Infiltrator):14,792
Deaths (to Infiltrators):7,769
KDR:0.58931
Kill Difference:6,075
Playtime:225.922 hours
Usage:12%
Score:2.537m
Score/min:187
Accuracy (listed only):27.389%
HSR (listed only):30.120%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:449
Deaths:383
KDR:1.172
Accuracy:21.867% A
HSR:19.376% C+
Cosmos VM3
A
Kills:447
Deaths:383
KDR:1.167
Accuracy:22.749% A
HSR:20.358% C*
Quasar VM1
C*
Kills:71
Deaths:109
KDR:0.651
Accuracy:12.862% D
HSR:19.718% C*
Quasar VM1
C
Kills:63
Deaths:61
KDR:1.033
Accuracy:16.333% C
HSR:9.524% F--
Kills:1,030
Deaths (as MAX Suit):468
Deaths (to MAX Suits):3,940
KDR:2.20085
Kill Difference:562
Playtime:34.246 hours
Usage:2%
Score:1.183m
Score/min:576
Accuracy (listed only):18.453%
HSR (listed only):17.244%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:431
V. Kills:58 N/A
Deaths:301
KDR:1.432
Accuracy:40.787% C+
KPH:34.700 C
VKPH:4.700 B+
Saron Laser Cannon
C+
Kills:307
V. Kills:347 88%
Deaths:764
KDR:0.402
Accuracy:26.725% D-
KPH:7.400 C--
VKPH:8.300 C+
Dual Photon Pods
D-
Kills:140
V. Kills:35 389%
Deaths:83
KDR:1.687
Accuracy:49.416% C
KPH:30.600 D-
VKPH:7.600 D-
Hornet Missiles
C*
Kills:124
V. Kills:105 117%
Deaths:142
KDR:0.873
Accuracy:63.456% C*
KPH:19.200 D
VKPH:16.200 D-
Maelstrom Turbo Laser
C+
Kills:67
V. Kills:82 81%
Deaths:493
KDR:0.136
Accuracy:30.192% C+
KPH:2.400 D--
VKPH:2.900 D--
Kills:1,069 (805 + 0)
Deaths:1,783
KDR:0.600
VKDR:0.352
Vehicle Kills:627
Kill Difference:714
Playtime:93.399 hours
Usage:5%
Score:0.709m
Score/min:126
Piloting Accuracy:30.192%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:592
V. Kills:416 142%
Deaths:394
KDR:1.503
Accuracy:56.798% C+
KPH:23.600 C--
VKPH:16.600 C
Kills:592 (592 + 0)
Deaths:394
KDR:1.503
VKDR:1.056
Vehicle Kills:416
Kill Difference:198
Playtime:25.058 hours
Usage:1%
Score:0.593m
Score/min:394
Driving Accuracy:56.798%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:259
V. Kills:101 254%
Deaths:146
KDR:1.774
Accuracy:44.471% C--
KPH:13.500 D-
VKPH:5.300 D-
Supernova FPC
C
Kills:111
V. Kills:135 82%
Deaths:119
KDR:0.933
Accuracy:59.535% B++
KPH:10.900 D*
VKPH:13.300 C
Kills:370 (370 + 0)
Deaths:265
KDR:1.396
VKDR:0.891
Vehicle Kills:236
Kill Difference:105
Playtime:29.293 hours
Usage:2%
Score:0.388m
Score/min:221
Driving Accuracy:59.535%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:101
V. Kills:118 85%
Deaths:85
KDR:1.188
Accuracy:59.371% B+
KPH:18.900 D--
VKPH:22.100 C
Kills:101 (0 + 101)
Deaths:85
KDR:1.188
VKDR:1.388
Vehicle Kills:118
Kill Difference:16
Playtime:5.344 hours
Usage:0%
Score:0.183m
Score/min:571
Driving Accuracy:N/A%
Gunner Accuracy:59.371%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:73
V. Kills:27 261%
Deaths:43
KDR:1.698
Accuracy:48.543% A+
KPH:21.100 C-
VKPH:7.800 B+
M40 Fury
D
Kills:53
V. Kills:11 442%
Deaths:10
KDR:5.300
Accuracy:38.573% C*
KPH:31.400 D-
VKPH:6.500 D
Kills:126 (0 + 126)
Deaths:53
KDR:2.377
VKDR:0.717
Vehicle Kills:38
Kill Difference:73
Playtime:5.143 hours
Usage:0%
Score:0.119m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:38.573%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7B PDW 1,1651,1642,3590.493C--0.1521.544%D15.979%C14.6DN/A4579.5h13.9C*64.5C++
Terminus VX-9 1,1661,1632,4100.483D-0.1620.826%D--16.509%D*18.6D-N/A10662.4h13.1C+62.8C
MKV-B Suppressed 1,1811,1601,9410.598C--0.0525.508%C+12.414%D--25.1CN/A13646.2h13.6C**53.2C**
SVA-88 1,1701,1601,6880.687C--0.0422.274%C18.448%D--28.1DN/A12741.3h11.2B50.2C*
NS-15M AE 1,1731,1601,3850.838C--0.1924.201%C23.966%C35.5C--N/A9632.7h11.6C++47.8C++
Eidolon VE33 1,1731,1581,9510.594C0.0529.486%C**24.352%C+23.3C+N/A12949.6h7.7B+26.1B+
NS-15M1 1,1701,1581,4330.808C-0.1622.347%C+22.366%C+36.3C+N/A16531.9h11.4B+51.2B
NS-11CP 1,1721,1581,3400.864D0.2227.413%C20.294%C-39CN/A7929.7h11B+40C**
NS Baron G5AE 1,1781,1581,7430.664D0.0241.666%C--16.494%C*31.6CN/A7236.7h4.3C++10.4C+
NS-11A 1,1871,1582,0250.572D0.0722.629%C16.062%D20.3C--N/A12757.1h14.9C65.7C+
Sirius SX12 1,1831,1571,9700.587C0.0622.675%C16.508%C22.4CN/A15251.7h15C++66.4C++
Eridani SX5 1,1791,1571,9480.594C-0.0524.922%C16.249%C--23.6CN/A15949.1h12C*48.2C++
NS-11P 1,1761,1561,4800.781C0.1426.662%B*21.107%C**37.8B+N/A12130.6h11.3B**42.3B*
NS-30B Vandal 1,1701,1551,4340.805D0.1635.008%C+22.684%D29.8DN/A9538.8h5.4C*15.5C**
Equinox VE2 1,1791,1551,9940.579D0.0724.441%C21.039%C+23.8CN/A7348.5h13.1C+53.6C+
NS-15MP 1,1691,1531,1650.99D0.3524.801%D25.065%D39.1DN/A10229.5h10.7C++43.1C+
Pulsar VS1 1,1691,1521,9750.583C0.0623.596%C+17.535%C-23.7C+N/A13348.7h12.8B++54.4B+
Orion VS54 1,1531,1492,0820.552C--0.0918.673%C-19.669%D17.6DN/A14765.2h13.6C+72.7C+
H-V45 1,1561,1452,0520.558C0.0923.473%C+16.245%D21.6C-N/A12553h12.7C**54.3C*
C-4 1,5499361,6620.563D0.0824.83%C+N/A43.1D-28.2C+87121.7h1.6C+6.4C+
Ghost 8088028130.986C--0.3437.454%C76.06%B++31.2CN/A8925.7h1.9B++5.1B+
Darkstar 7387251,1290.642D0.0023.1%D--18.069%D-25.3D-N/A6228.6h12.5C*53.9C
L100 Python AP 1,0085923941.503D0.8656.798%C+4.561%B**23.6C--16.6C39425.1h6.6C++11.5C*
Lasher X2 5735638480.664C0.0233.433%B**1.954%D--31.8C++N/A13917.7h16.8B++50.3B++
Serpent VE92 5115031,1030.456C--0.1922.794%C+12.724%D*17.4C-N/A13128.9h13C*57.1C*
Ursa 4764736280.753C--0.1120.987%C21.565%C27.5CN/A9817.2h11.4C++54.3C++
Pandora VX25 4654626650.695C-0.0528.86%D--15.152%C+29.6CN/A16515.6h3.8B+13.1C+
Cosmos VM3 4554493831.172C0.5321.867%A19.376%C+30.1C++N/A22314.9h12.6B+57.5B++
Cosmos VM3 4574473831.167C0.5222.749%A20.358%C*30C*N/A22814.9h13.1B+57.7B++
Light PPA 4894313011.432C-0.7940.787%C+1.624%B+34.8C4.7B+15212.4h14.1C++34.7C*
NS-11C 4144089870.413D0.2319.718%D-12.745%D*9.2DN/A5344.3h15.6C+78.9C+
Frag Grenade 4033971397N/A396.3655.259%AN/A661.7B++10C*39810.6h2.8B**5.1B**
XM98 3903905860.666D0.0231.937%D-81.282%B++14.8DN/A5626.3h2.2B+6.9C++
NS Decimator 5963841,1530.333D-0.3162.065%C++2.083%C+21D-11.6C--26618.3h6.1D9.8C-
Sticky Grenade 3723711371N/A370.3658.774%B*N/A1236.7B++3.3D--82410.3h1.5B*2.5B*
Saron Laser Cannon 6543077640.402C0.2426.725%D-N/A7.4C--8.3C+11541.7h147.8C+553C+
Skorpios 3002963660.809C-0.1627.583%C++13.851%D--34.8CN/A1118.5h10.7B38.8B
Anti-Vehicle Grenade 3372741274N/A273.3649.603%C+N/A342.5C+78.8C36790.8h5.2B10.6B
Supernova PC 3602591461.774C--1.1344.471%C--1.158%D-13.6D-5.3D-16119.1h4.3B++9.7B+
Proximity Mine 2152141211.769D1.1249.573%B*N/A101.9CN/A4122.1h1.6B**3.3B**
Thanatos VE70 2102103790.554C0.0941.336%C*13.333%D22.3CN/A1919.4h4.4B+10.6B+
Force-Blade 21621030,3160.007C--0.6426.991%C3.81%C-0.3C-N/A2836.4h2.8C+10.3C++
NS Baron G5B 1961954760.41D0.2339.205%C--13.846%C+13.5D-N/A6314.4h5C12.6C+
Tank Mine 3191851351.37D0.7334.448%C++N/A61.7D-44.7D13783h2C+5.8B
Artemis VX26 1841842870.641D0.0027.505%C+19.565%C--21.9DN/A1308.4h12C*43.7C*
MANA Anti-Personnel Turret 1751711830.934N/A0.2919.117%UN/A1710U40U6069400.1h26.6T*138.9T*
NS-44B Commissioner 1691674550.367D*0.2824.449%F19.162%D9.8D-N/A3217.1h4.6D18.8D*
NS-357B Underboss 1631635110.319D0.3323.007%F12.27%D*10.1D--N/A5216.1h5D-21.6D**
NS-44P Commissioner 1641604010.399D0.2526.993%D**11.25%D**15.8D-N/A8810.1h4C14.8D-
NS-7 PDW 1611603860.415D0.2319.747%D-9.375%D**16.2C--N/A1359.9h15.1C++76.7C+
Nyx VX31 1621601890.847D0.2032.972%C+22.5%D28.6CN/A1725.6h5.9C+17.9C++
Phobos VX86 1621602820.567D0.0845.192%D*15.625%C+23.5DN/A1116.8h2.4C*5.2C+
Dual Photon Pods 175140831.687D1.0449.416%C1.429%C**30.4D-7.6D-3314.6h30.5D61.7C-
The Slasher 1361352,8340.048C+0.6039.896%B+10.37%C+1.7CN/A678h2.3C+5.7B
Beamer VS3 1331314430.296D0.3521.511%D-25.191%B+6.9D-N/A3718.9h13.2D61.4C
Hornet Missiles 2291241420.873D0.2363.456%C*N/A19.1D16.2D-1856.5h12.6C+19.9C+
Damascus Edge 13212418,9390.007D0.6421.793%D3.226%D0.3C-N/A2488h2.7C--12.3C+
VX29 Polaris 1231191740.684D0.0422.699%C+21.008%C28.3C--1B**2304.2h13.4C+59C++
Solstice VE3 1151132800.404C--0.2419.661%D7.965%F-10.3C--N/A19611h16.4C+83.5C+
Hunter QCX-B 1111114220.263D0.3826.717%D**28.829%C+8.5DN/A3313.1h3.9C**14.4C++
Supernova FPC 2461111190.933D0.2959.535%B++5.405%A*10.9D*13.2C33210.2h8.1D**13.6D
NS-44 Commissioner AE 1091082860.378D0.2736.585%D20.37%D21.2D-N/A645.1h3.9C10.6C
Saron HRB-H 219101851.188D0.5459.371%B+N/A19.1D--22.3C+5715.3h42.6F-71.7D*
Parallax VX3 7877990.778D0.1334.772%D80.52%B14.8D-N/A725.2h1.8B*5.1B+
Cerberus 80762130.357D0.2920.366%F21.053%C+10D-N/A747.6h6.9C33.8D*
M60-G Bulldog 10073431.698D1.0548.543%A+1.37%D--20.9C-7.7B+3973.5h9.4C--19.3B+
Quasar VM1 71711090.651D0.0112.862%D19.718%C*10.1D--N/A1487h14.3B111.3C++
Spear Anti-Vehicle Phalanx Turret 11070135.385C4.7443.735%C+4.286%C++29.2C-16.7C-5852.4h10.3C+23.5C+
Zenith VX-5 69681040.654C--0.0122.269%D22.059%C++9.7D--N/A707h14C+62.9C+
Maelstrom Turbo Laser 149674930.136D0.5130.192%C+1.493%D2.4D--2.9D--8628.3h233F771.9D*
Quasar VM1 6363611.033D0.3916.333%C9.524%F--26.3CN/A2632.4h10.5B**64.2B+
S1 112592500.236D-0.4151.066%D1.695%D12.6D--11.3C5004.7h7.7C15.1C-
M40 Fury 6453105.3C4.6638.573%C*3.774%A++31.2D-6.5D3651.7h9.6B++24.8B*
NS CandyCannon 3000 50501050.476C0.1725.862%D-76%A*16.7CN/A453h4.2B+16.2C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret121700.5h
Motion Spotter173350.5h
Nano-Armor Kit339308,29434.3h
Spawn Beacon478732h
AE Medical Applicator8712,4331.3h
AE Nano-Armor Kit3948,66719.7h
Nanite Revive Grenade01,5330.4h
Medical Applicator1,494290,85029.2h
Ammunition Package873041.3h
Medical Kit2023,3103.9h
Anti-Infantry MANA Turret502871h
Recon Detection Device738352.8h
Shield Recharging Field256370.5h

Check the help document for the dictionary if you want to learn more about words used here.


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