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Deputy Director Recruit d3cand3nc3g3r[TOEZ] d3cand3nc3g3r
NC BR 92

KDR: 7.16

Score: 6.6m

Last Seen: Aug 18th, 2019 7:57 PM
- OFFLINE - 177.5 hour(s)

Battle Rank 92 - New Conglomerate on Emerald - Outfit Member of EasyFarm[TOEZ] EasyFarm
NC outfit on Emerald

Members: 3
Level Progress (to 93): 88%
Level 100 Progress: 35% 185h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT Vortek Rotary M20 Mustang CAS 14-E Titan-150 HESH Razor GD-23 Tomcat A2AM Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $187,650 MLG Score: 150
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.727%22.28%751312111931.419125.744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.524%1.486A+0.325C*1.348AHEAD + (~5.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.398B15.70.096C+30.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.862%0.176%6178112132,27885116226.8196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.408A**-1.535F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.893B*2.70.783B++1.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EasyFarm[TOEZ] EasyFarm
NC outfit on Emerald

Members: 3
6.6m1065.8%1109 (66.5k)987 (59.2k)7.163454,8216739.5809892 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121423117.501%1.597%2809:541

84% Engineer11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2018 1:23 AMApr 29th, 2018 12:42 AMAug 25th, 2019 11:57 AM (13h) (PST)Aug 18th, 2019 7:15 PM (7d) (PST)Aug 18th, 2019 3:57 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,204201,1840.7260.1010.01210.2430.235150

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,2111,22870,98344616151459,233

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
110.7h/4.6d 1,627 77 3,860 68k 49 221 1,559 8m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:87
Deaths:60
KDR:1.450
Accuracy:28.788% B*
HSR:22.989% B+
GD-7F
M**
Kills:55
Deaths:37
KDR:1.486
Accuracy:43.845% M**
HSR:14.545% D--
Kills:142
Deaths (as Engineer):97
Deaths (to Engineers):231
KDR:1.46392
Kill Difference:45
Playtime:92.659 hours
Usage:84%
Score:5.968m
Score/min:1,073
Accuracy (listed only):36.316%
HSR (listed only):18.767%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:51
Deaths:32
KDR:1.594
Accuracy:27.623% B+
HSR:29.412% B+
Kills:51
Deaths (as Heavy Assault):32
Deaths (to Heavy Assaults):121
KDR:1.59375
Kill Difference:19
Playtime:4.578 hours
Usage:4%
Score:0.057m
Score/min:208
Accuracy (listed only):27.623%
HSR (listed only):29.412%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B*
Kills:87
Deaths:60
KDR:1.450
Accuracy:28.788% B*
HSR:22.989% B+
GD-7F
M**
Kills:55
Deaths:37
KDR:1.486
Accuracy:43.845% M**
HSR:14.545% D--
Kills:142
Deaths (as Light Assault):97
Deaths (to Light Assaults):52
KDR:1.46392
Kill Difference:45
Playtime:12.507 hours
Usage:11%
Score:0.519m
Score/min:691
Accuracy (listed only):36.316%
HSR (listed only):18.767%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A*
Kills:268
V. Kills:152 175%
Deaths:19
KDR:14.105
Accuracy:40.970% A++
KPH:43.100 A*
VKPH:24.400 A++
M20 Mustang
M
Kills:118
V. Kills:61 190%
Deaths:11
KDR:10.727
Accuracy:36.861% B**
KPH:43.900 M
VKPH:22.700 A++
Tomcat A2AM Pods
A*
Kills:65
V. Kills:38 167%
Deaths:4
KDR:16.250
Accuracy:86.267% B**
KPH:147.400 A*
VKPH:86.100 A+
Kills:451 (386 + 0)
Deaths:34
KDR:13.265
VKDR:7.382
Vehicle Kills:251
Kill Difference:417
Playtime:9.350 hours
Usage:8%
Score:0.321m
Score/min:572
Piloting Accuracy:36.861%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:2,278
V. Kills:1,017 224%
Deaths:140
KDR:16.271
Accuracy:65.862% A++
KPH:75.700 S
VKPH:33.800 S
Titan-150 HEAT
S
Kills:298
V. Kills:133 222%
Deaths:5
KDR:59.600
Accuracy:69.226% A**
KPH:84.600 S
VKPH:37.700 S
Titan-150 HESH
A*
Kills:101
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:52.822% B+
KPH:74.200 A*
VKPH:8.100 C+
Kills:2,677 (2,677 + 0)
Deaths:145
KDR:18.462
VKDR:8.007
Vehicle Kills:1,161
Kill Difference:2,532
Playtime:34.964 hours
Usage:32%
Score:1.166m
Score/min:556
Driving Accuracy:52.822%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:112
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:46.987% A*
KPH:153.400 A*
VKPH:11 A++
Kills:112 (0 + 112)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:112
Playtime:0.731 hours
Usage:1%
Score:0.038m
Score/min:865
Piloting Accuracy:N/A%
Gunner Accuracy:46.987%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,2952,27814016.271A+9.1165.862%A++N/A75.7S33.8S56330.1h2.7A4.1A++
Titan-150 HEAT 431298559.6U52.4469.226%A**N/A85.1S38S6193.5h3.4B**5A+
Vortek Rotary 4202681914.105S6.9440.97%A++N/A43.2A*24.5A++4786.2h32.8B**80.1B**
M20 Mustang 1791181110.727M*3.5636.861%B**N/A43.7M22.6A++6272.7h40.1B**108.7A
CAS 14-E 1201121112S104.8446.987%A*3.571%A++160A**11.4A++8640.7h23.5B+49.9B**
Titan-150 HESH 1121011101S93.8452.822%B+N/A72.1A++7.9C+2271.4h2.3A4.4B**
Razor GD-23 9087601.45B+5.7128.788%B*22.989%B+15.8C-N/A1215.5h12.9C++44.8B+
Tomcat A2AM Pods 10365416.25M**9.0986.267%B**N/A162.5M95A++15490.4h10D11.5C
GD-7F 5655371.486B+5.6843.845%M**14.545%D--17.7C--N/A603.1h24.7F**56.3C++
LA1 Anchor 5151321.594C+5.5727.623%B+29.412%B+31.9C--N/A1241.6h10.7C+38.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21990.4h
Nano-Armor Kit46113,32514.5h
Carver AE371007.4h
Rocklet Rifle0540h
Medical Applicator01930h
Spitfire Auto-Turret21420.2h
Ammunition Package51060.2h
Nano-Repair Grenade01670h

Check the help document for the dictionary if you want to learn more about words used here.


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