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d3f41U757ring[IGRU] d3f41U757ring
VS BR 202

KDR: 1.31

Score: 111.5m

Last Seen: Dec 14th, 2017 4:26 AM
-

Battle Rank 103 (202 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 ARX Light PPA Betelgeuse 54-A Nebula VM20 Nebula VM20 C-4 VX6-7 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $724,329 MLG Score: 579
Fun Score: N/A
Cheeseburgers Flipped: 1567TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.375%20.723%5884797555,4061.120420.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.393%1.437A0.019C+-1.132D*HEAD ++ (~6.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.509B+10.40.269C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.353%2.045%300510176,847274020892.4989328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.088%-0.325C-0.397B-0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1130.297C*38.80.265C*74.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.892%2.486%58610161,40831306210.449697226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.346%-0.386C--0.1C+1.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.7-0.027C+14.6-0.168C25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.99%3.241%701310092,40734786110.691866393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.607%-0.663D-0.281C0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.639B+12.30.685B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.088%70.575%70610164,3672940121.48537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.895%1.656A++0.224C++2.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.517B+2.20.309C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.62%10.144%70610166,9703487631.99885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.788%0.437B-0.869D--0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.437B3.50.286C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
111.5m382.8%757 (45.4k)620 (37.2k)1.3137121,24792,2941.41666202 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022312224.315%16.222%39401:5765

13% Combat Medic25% Engineer18% Heavy Assault15% Infiltrator22% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 4:52 PMJul 24th, 2015 5:53 AMDec 14th, 2017 3:25 PM (364d) (PST)Dec 14th, 2017 1:42 AM (365d) (PST)Dec 14th, 2017 12:26 AM (365d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6722863860.6740.5130.1092.7920.056579

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,34617,16523,18140317167337,175

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3000.2h/125d 9,502 19,669 41,241 502.5k 5,391 9,754 10,035 121m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:2,655
Deaths:1,919
KDR:1.384
Accuracy:28.126% B+
HSR:23.729% D-
Orion VS54
C++
Kills:2,039
Deaths:2,398
KDR:0.850
Accuracy:21.447% C++
HSR:23.688% C+
SVA-88
C++
Kills:1,335
Deaths:999
KDR:1.336
Accuracy:23.618% C++
HSR:20.375% D
NS-15MP
C++
Kills:1,313
Deaths:998
KDR:1.316
Accuracy:27.549% C++
HSR:29.246% C+
Lasher X2
B
Kills:1,197
Deaths:1,440
KDR:0.831
Accuracy:27.739% B
HSR:2.673% D
Pulsar LSW
C+
Kills:1,196
Deaths:1,000
KDR:1.196
Accuracy:22.272% C+
HSR:19.732% D
NS-15M AE
B+
Kills:1,162
Deaths:1,055
KDR:1.101
Accuracy:28.287% B+
HSR:15.060% D*
Flare VE6
C++
Kills:1,161
Deaths:927
KDR:1.252
Accuracy:22.975% C++
HSR:14.815% D*
NS-15M1
B**
Kills:1,158
Deaths:852
KDR:1.359
Accuracy:28.526% B**
HSR:13.731% D*
Ursa
A++
Kills:1,134
Deaths:449
KDR:2.526
Accuracy:32.897% A++
HSR:31.746% B**
VX29 Polaris
B++
Kills:878
Deaths:768
KDR:1.143
Accuracy:27.356% B++
HSR:14.579% D*
Lasher X2 AE
M
Kills:189
Deaths:133
KDR:1.421
Accuracy:50.503% M
HSR:2.646% C-
Kills:15,417
Deaths (as Heavy Assault):12,938
Deaths (to Heavy Assaults):28,212
KDR:1.19161
Kill Difference:2,479
Playtime:546.322 hours
Usage:18%
Score:19.769m
Score/min:603
Accuracy (listed only):28.441%
HSR (listed only):17.668%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:2,179
Deaths:1,705
KDR:1.278
Accuracy:27.063% B+
HSR:16.338% D
Solstice Burst
C*
Kills:1,988
Deaths:1,234
KDR:1.611
Accuracy:27.787% C*
HSR:21.580% C
Serpent VE92
B++
Kills:1,816
Deaths:1,551
KDR:1.171
Accuracy:26.679% B++
HSR:16.575% D
Eclipse VE3A
B+
Kills:1,586
Deaths:1,568
KDR:1.011
Accuracy:29.251% B+
HSR:17.655% C
Pulsar C
B++
Kills:1,370
Deaths:1,144
KDR:1.198
Accuracy:27.587% B++
HSR:22.044% C+
Zenith VX-5
C+
Kills:1,270
Deaths:915
KDR:1.388
Accuracy:25.522% C+
HSR:14.724% D*
Solstice SF
A
Kills:1,259
Deaths:1,085
KDR:1.160
Accuracy:29.998% A
HSR:23.352% B**
Solstice VE3
B+
Kills:1,211
Deaths:1,395
KDR:0.868
Accuracy:24.841% B+
HSR:20.149% C++
NS-11C
B**
Kills:1,177
Deaths:1,105
KDR:1.065
Accuracy:29.293% B**
HSR:18.607% C+
Thanatos VE70
C+
Kills:1,170
Deaths:1,254
KDR:0.933
Accuracy:40.029% C+
HSR:10.342% D*
Phobos VX86
B+
Kills:1,167
Deaths:947
KDR:1.232
Accuracy:65.403% B+
HSR:8.312% D*
Pandora VX25
C++
Kills:1,161
Deaths:1,029
KDR:1.128
Accuracy:40.119% C++
HSR:11.025% D--
Nova
C--
Kills:1,160
Deaths:997
KDR:1.163
Accuracy:38.746% C--
HSR:9.914% D--
Chaos
B+
Kills:1,159
Deaths:989
KDR:1.172
Accuracy:56.396% B+
HSR:11.648% D
NS-11CP
B**
Kills:1,158
Deaths:900
KDR:1.287
Accuracy:31.046% B+
HSR:30.138% B**
Deimos VA29
B++
Kills:1,153
Deaths:1,068
KDR:1.080
Accuracy:68.250% B++
HSR:9.627% D*
NS Baron G5AE
B*
Kills:1,153
Deaths:998
KDR:1.155
Accuracy:54.416% B*
HSR:11.448% D
Eidolon VE33
C*
Kills:1,153
Deaths:1,337
KDR:0.862
Accuracy:29.006% C*
HSR:17.866% D--
Revenant
A++
Kills:359
Deaths:169
KDR:2.124
Accuracy:44.732% A++
HSR:37.326% B*
NS Baron G5
A+
Kills:65
Deaths:53
KDR:1.226
Accuracy:59.330% A+
HSR:21.539% A+
Kills:24,714
Deaths (as Engineer):21,443
Deaths (to Engineers):19,672
KDR:1.15254
Kill Difference:3,271
Playtime:751.378 hours
Usage:25%
Score:22.905m
Score/min:508
Accuracy (listed only):38.775%
HSR (listed only):17.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:1,906
Deaths:2,023
KDR:0.942
Accuracy:29.176% B*
HSR:18.625% D-
Pulsar VS1
A++
Kills:1,528
Deaths:1,240
KDR:1.232
Accuracy:32.506% A++
HSR:24.018% B+
Sirius SX12
B+
Kills:1,407
Deaths:1,967
KDR:0.715
Accuracy:26.790% B+
HSR:18.124% C++
Eridani SX5
A
Kills:1,373
Deaths:1,077
KDR:1.275
Accuracy:33.064% A
HSR:18.500% C+
Skorpios
C+
Kills:1,289
Deaths:1,450
KDR:0.889
Accuracy:27.072% C+
HSR:15.516% D
H-V45
B++
Kills:1,194
Deaths:1,301
KDR:0.918
Accuracy:27.387% B++
HSR:15.159% D
Darkstar
B
Kills:1,189
Deaths:1,119
KDR:1.063
Accuracy:28.107% C**
HSR:26.493% B
VE-S Canis
M++
Kills:1,171
Deaths:247
KDR:4.741
Accuracy:45.957% M++
HSR:45.944% M+
Thanatos VE70
C+
Kills:1,170
Deaths:1,254
KDR:0.933
Accuracy:40.029% C+
HSR:10.342% D*
CME
B**
Kills:1,170
Deaths:948
KDR:1.234
Accuracy:32.253% B**
HSR:28.633% B*
Phobos VX86
B+
Kills:1,167
Deaths:947
KDR:1.232
Accuracy:65.403% B+
HSR:8.312% D*
Pandora VX25
C++
Kills:1,161
Deaths:1,029
KDR:1.128
Accuracy:40.119% C++
HSR:11.025% D--
Nova
C--
Kills:1,160
Deaths:997
KDR:1.163
Accuracy:38.746% C--
HSR:9.914% D--
MKV Suppressed
B+
Kills:1,160
Deaths:971
KDR:1.195
Accuracy:28.437% B+
HSR:10.517% D**
Chaos
B+
Kills:1,159
Deaths:989
KDR:1.172
Accuracy:56.396% B+
HSR:11.648% D
Equinox VE2 Burst
B*
Kills:1,153
Deaths:773
KDR:1.492
Accuracy:31.589% B*
HSR:32.437% B+
Deimos VA29
B++
Kills:1,153
Deaths:1,068
KDR:1.080
Accuracy:68.250% B++
HSR:9.627% D*
NS Baron G5AE
B*
Kills:1,153
Deaths:998
KDR:1.155
Accuracy:54.416% B*
HSR:11.448% D
NS-7 PDW
B++
Kills:1,150
Deaths:1,046
KDR:1.099
Accuracy:28.127% B++
HSR:11.652% D--
NS-11A
A++
Kills:323
Deaths:198
KDR:1.631
Accuracy:32.535% A++
HSR:27.864% B*
Corvus VA55
B**
Kills:188
Deaths:193
KDR:0.974
Accuracy:29.919% B**
HSR:15.957% D--
NS Baron G5
A+
Kills:65
Deaths:53
KDR:1.226
Accuracy:59.330% A+
HSR:21.539% A+
Kills:24,389
Deaths (as Combat Medic):21,888
Deaths (to Combat Medics):11,996
KDR:1.11426
Kill Difference:2,501
Playtime:385.745 hours
Usage:13%
Score:18.945m
Score/min:819
Accuracy (listed only):38.891%
HSR (listed only):18.332%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:2,179
Deaths:1,705
KDR:1.278
Accuracy:27.063% B+
HSR:16.338% D
Solstice Burst
C*
Kills:1,988
Deaths:1,234
KDR:1.611
Accuracy:27.787% C*
HSR:21.580% C
Serpent VE92
B++
Kills:1,816
Deaths:1,551
KDR:1.171
Accuracy:26.679% B++
HSR:16.575% D
Eclipse VE3A
B+
Kills:1,586
Deaths:1,568
KDR:1.011
Accuracy:29.251% B+
HSR:17.655% C
Sirius SX12
B+
Kills:1,407
Deaths:1,967
KDR:0.715
Accuracy:26.790% B+
HSR:18.124% C++
Eridani SX5
A
Kills:1,373
Deaths:1,077
KDR:1.275
Accuracy:33.064% A
HSR:18.500% C+
Pulsar C
B++
Kills:1,370
Deaths:1,144
KDR:1.198
Accuracy:27.587% B++
HSR:22.044% C+
Skorpios
C+
Kills:1,289
Deaths:1,450
KDR:0.889
Accuracy:27.072% C+
HSR:15.516% D
Zenith VX-5
C+
Kills:1,270
Deaths:915
KDR:1.388
Accuracy:25.522% C+
HSR:14.724% D*
Solstice SF
A
Kills:1,259
Deaths:1,085
KDR:1.160
Accuracy:29.998% A
HSR:23.352% B**
Solstice VE3
B+
Kills:1,211
Deaths:1,395
KDR:0.868
Accuracy:24.841% B+
HSR:20.149% C++
NS-11C
B**
Kills:1,177
Deaths:1,105
KDR:1.065
Accuracy:29.293% B**
HSR:18.607% C+
VE-S Canis
M++
Kills:1,171
Deaths:247
KDR:4.741
Accuracy:45.957% M++
HSR:45.944% M+
Thanatos VE70
C+
Kills:1,170
Deaths:1,254
KDR:0.933
Accuracy:40.029% C+
HSR:10.342% D*
Phobos VX86
B+
Kills:1,167
Deaths:947
KDR:1.232
Accuracy:65.403% B+
HSR:8.312% D*
Pandora VX25
C++
Kills:1,161
Deaths:1,029
KDR:1.128
Accuracy:40.119% C++
HSR:11.025% D--
Nova
C--
Kills:1,160
Deaths:997
KDR:1.163
Accuracy:38.746% C--
HSR:9.914% D--
MKV Suppressed
B+
Kills:1,160
Deaths:971
KDR:1.195
Accuracy:28.437% B+
HSR:10.517% D**
Chaos
B+
Kills:1,159
Deaths:989
KDR:1.172
Accuracy:56.396% B+
HSR:11.648% D
NS-11CP
B**
Kills:1,158
Deaths:900
KDR:1.287
Accuracy:31.046% B+
HSR:30.138% B**
Deimos VA29
B++
Kills:1,153
Deaths:1,068
KDR:1.080
Accuracy:68.250% B++
HSR:9.627% D*
NS Baron G5AE
B*
Kills:1,153
Deaths:998
KDR:1.155
Accuracy:54.416% B*
HSR:11.448% D
NS-7 PDW
B++
Kills:1,150
Deaths:1,046
KDR:1.099
Accuracy:28.127% B++
HSR:11.652% D--
NS Baron G5
A+
Kills:65
Deaths:53
KDR:1.226
Accuracy:59.330% A+
HSR:21.539% A+
Kills:30,752
Deaths (as Light Assault):26,695
Deaths (to Light Assaults):15,837
KDR:1.15198
Kill Difference:4,057
Playtime:660.955 hours
Usage:22%
Score:25.121m
Score/min:633
Accuracy (listed only):37.133%
HSR (listed only):17.303%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,407
Deaths:1,967
KDR:0.715
Accuracy:26.790% B+
HSR:18.124% C++
Eridani SX5
A
Kills:1,373
Deaths:1,077
KDR:1.275
Accuracy:33.064% A
HSR:18.500% C+
Skorpios
C+
Kills:1,289
Deaths:1,450
KDR:0.889
Accuracy:27.072% C+
HSR:15.516% D
Beamer VS3-FB
B*
Kills:1,253
Deaths:1,287
KDR:0.974
Accuracy:36.570% B+
HSR:30.247% B*
Ghost
A*
Kills:1,242
Deaths:708
KDR:1.754
Accuracy:51.823% A*
HSR:68.116% C+
Cerberus
C**
Kills:1,221
Deaths:1,606
KDR:0.760
Accuracy:33.458% C**
HSR:14.251% D--
Nyx VX31
B++
Kills:1,174
Deaths:1,038
KDR:1.131
Accuracy:37.887% B++
HSR:21.295% D-
Artemis VX26
B++
Kills:1,171
Deaths:900
KDR:1.301
Accuracy:30.512% B++
HSR:16.311% D-
VE-S Canis
M++
Kills:1,171
Deaths:247
KDR:4.741
Accuracy:45.957% M++
HSR:45.944% M+
NS-357 Underboss
B+
Kills:1,162
Deaths:1,688
KDR:0.688
Accuracy:40.396% B+
HSR:14.286% D-
MKV Suppressed
B+
Kills:1,160
Deaths:971
KDR:1.195
Accuracy:28.437% B+
HSR:10.517% D**
Phantom VA23
B*
Kills:1,158
Deaths:916
KDR:1.264
Accuracy:40.277% B*
HSR:22.539% D-
Parallax VX3
B++
Kills:1,158
Deaths:561
KDR:2.064
Accuracy:44.167% B++
HSR:71.934% D
V10
B**
Kills:1,158
Deaths:660
KDR:1.755
Accuracy:47.504% B**
HSR:69.862% D-
NS-30 Vandal
B*
Kills:1,157
Deaths:1,001
KDR:1.156
Accuracy:37.695% B*
HSR:15.558% D*
NS-7 PDW
B++
Kills:1,150
Deaths:1,046
KDR:1.099
Accuracy:28.127% B++
HSR:11.652% D--
NS-357P Underboss
B++
Kills:564
Deaths:620
KDR:0.910
Accuracy:46.080% B++
HSR:15.780% D-
Phaseshift VX-S
M
Kills:533
Deaths:168
KDR:3.173
Accuracy:56.054% M
HSR:80.113% B
Beamer VS3
C*
Kills:493
Deaths:680
KDR:0.725
Accuracy:28.240% C++
HSR:23.529% C*
XM98
B+
Kills:211
Deaths:144
KDR:1.465
Accuracy:40.915% B+
HSR:63.507% D*
NS-44 Commissioner AE
A+
Kills:208
Deaths:133
KDR:1.564
Accuracy:53.510% A+
HSR:32.212% B++
NS-44 Commissioner
B+
Kills:179
Deaths:280
KDR:0.639
Accuracy:40.657% B+
HSR:11.173% D**
Spiker
B**
Kills:167
Deaths:223
KDR:0.749
Accuracy:35.730% B**
HSR:19.761% C+
VA39 Spectre
B**
Kills:65
Deaths:85
KDR:0.765
Accuracy:28.053% D
HSR:50.769% B**
NS CandyCannon 3000
C
Kills:65
Deaths:197
KDR:0.330
Accuracy:33.333% C
HSR:20% D-
Kills:21,889
Deaths (as Infiltrator):19,653
Deaths (to Infiltrators):8,949
KDR:1.11377
Kill Difference:2,236
Playtime:446.729 hours
Usage:15%
Score:15.517m
Score/min:579
Accuracy (listed only):38.092%
HSR (listed only):31.260%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:2,558
Deaths:1,326
KDR:1.929
Accuracy:23.823% A
HSR:24.668% B*
Nebula VM20
A
Kills:2,502
Deaths:1,326
KDR:1.887
Accuracy:24.364% A
HSR:24.580% B*
Quasar VM1
B**
Kills:1,853
Deaths:1,012
KDR:1.831
Accuracy:20.923% B**
HSR:20.723% B+
Quasar VM1
A
Kills:1,638
Deaths:806
KDR:2.032
Accuracy:23.127% A
HSR:22.100% C**
Blueshift VM5
C+
Kills:1,571
Deaths:808
KDR:1.944
Accuracy:19.546% C+
HSR:20.560% C+
Blueshift VM5
C+
Kills:1,543
Deaths:783
KDR:1.971
Accuracy:19.248% C+
HSR:20.220% C+
Cosmos VM3
B+
Kills:1,193
Deaths:677
KDR:1.762
Accuracy:16.963% C++
HSR:21.961% B+
Cosmos VM3
B+
Kills:1,165
Deaths:721
KDR:1.616
Accuracy:16.169% C+
HSR:21.888% B+
Comet VM2
C-
Kills:263
Deaths:367
KDR:0.717
Accuracy:38.000% D
HSR:3.422% C-
Comet VM2
D
Kills:146
Deaths:236
KDR:0.619
Accuracy:39.979% D
HSR:1.370% D**
NS-10 Burster
C+
Kills:82
Deaths:150
KDR:0.547
Accuracy:29.254% C+
HSR:6.098% C
NS-10 Burster
B++
Kills:72
Deaths:89
KDR:0.809
Accuracy:32.828% B+
HSR:8.333% B++
Kills:14,586
Deaths (as MAX Suit):4,150.500
Deaths (to MAX Suits):7,301
KDR:3.51428
Kill Difference:10,435.500
Playtime:196.212 hours
Usage:7%
Score:9.275m
Score/min:788
Accuracy (listed only):25.352%
HSR (listed only):16.327%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:3,148
V. Kills:150 N/A
Deaths:695
KDR:4.530
Accuracy:45.109% B+
KPH:119.900 A*
VKPH:5.700 B**
Dual Photon Pods
C**
Kills:1,632
V. Kills:415 392%
Deaths:384
KDR:4.250
Accuracy:49.380% C
KPH:84 C++
VKPH:21.400 C**
Saron Laser Cannon
A
Kills:1,121
V. Kills:664 169%
Deaths:799
KDR:1.403
Accuracy:34.550% B+
KPH:26.700 A
VKPH:15.800 B**
Hornet Missiles
B*
Kills:934
V. Kills:601 155%
Deaths:183
KDR:5.104
Accuracy:64.328% C*
KPH:98 B+
VKPH:63.100 B*
Maelstrom Turbo Laser
C+
Kills:776
V. Kills:609 127%
Deaths:1,223
KDR:0.635
Accuracy:29.011% C
KPH:11.500 C
VKPH:9 C+
Antares LC
B**
Kills:579
V. Kills:466 124%
Deaths:438
KDR:1.322
Accuracy:35.514% B+
KPH:26.900 B++
VKPH:21.600 B**
Coyote Missiles
M**
Kills:106
V. Kills:74 141%
Deaths:27
KDR:3.926
Accuracy:54.103% C++
KPH:107.600 A**
VKPH:75.100 M**
Photon A2A Missile Pods
C+
Kills:73
V. Kills:75 96%
Deaths:31
KDR:2.355
Accuracy:79.330% C+
KPH:39.100 C
VKPH:40.100 C+
Kills:8,369 (5,624 + 0)
Deaths:3,780
KDR:2.214
VKDR:0.808
Vehicle Kills:3,054
Kill Difference:4,589
Playtime:188.922 hours
Usage:6%
Score:5.547m
Score/min:489
Piloting Accuracy:35.514%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:417
V. Kills:18 N/A
Deaths:59
KDR:7.068
Accuracy:42.693% C+
KPH:1,501,200 U
VKPH:64,800 U
C150 Dalton
U
Kills:171
V. Kills:131 130%
Deaths:76
KDR:2.250
Accuracy:41.167% C**
KPH:615,600 U
VKPH:471,600 U
CAS30 Tank Buster
C+
Kills:170
V. Kills:169 100%
Deaths:352
KDR:0.483
Accuracy:37.343% D-
KPH:7.300 C+
VKPH:7.300 C+
Kills:758 (170 + 588)
Deaths:487
KDR:1.556
VKDR:0.653
Vehicle Kills:318
Kill Difference:271
Playtime:23.198 hours
Usage:1%
Score:0.741m
Score/min:532
Piloting Accuracy:37.343%
Gunner Accuracy:41.167%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:358
V. Kills:73 484%
Deaths:114
KDR:3.140
Accuracy:30.024% D--
KPH:34.300 C**
VKPH:7 C+
L100 Python AP
A**
Kills:319
V. Kills:210 151%
Deaths:136
KDR:2.346
Accuracy:64.820% B**
KPH:48.400 A++
VKPH:31.800 A**
L100 Python HESH
C*
Kills:127
V. Kills:3 N/A
Deaths:31
KDR:4.097
Accuracy:48.435% C+
KPH:55.600 C*
VKPH:1.300 F
Skyguard
B*
Kills:82
V. Kills:55 146%
Deaths:51
KDR:1.608
Accuracy:34.849% B*
KPH:16.400 B+
VKPH:11 B
L100 Python HEAT
C
Kills:82
V. Kills:33 241%
Deaths:42
KDR:1.952
Accuracy:49.628% C+
KPH:23.600 C
VKPH:9.500 C
Kills:968 (968 + 0)
Deaths:374
KDR:2.588
VKDR:1
Vehicle Kills:374
Kill Difference:594
Playtime:27.816 hours
Usage:1%
Score:0.824m
Score/min:494
Driving Accuracy:49.628%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:303
V. Kills:198 152%
Deaths:153
KDR:1.980
Accuracy:53.724% C+
KPH:25.400 C*
VKPH:16.600 B
Supernova PC
B++
Kills:264
V. Kills:44 N/A
Deaths:78
KDR:3.385
Accuracy:45.771% C
KPH:28.700 B++
VKPH:4.800 D--
Proton II PPA
C*
Kills:203
V. Kills:9 N/A
Deaths:29
KDR:7
Accuracy:19.108% D
KPH:64.200 C*
VKPH:2.800 C--
Supernova VPC
A*
Kills:192
V. Kills:5 N/A
Deaths:41
KDR:4.683
Accuracy:61.827% A
KPH:80.500 A*
VKPH:2.100 D**
Saron HRB
C-
Kills:130
V. Kills:76 169%
Deaths:53
KDR:2.453
Accuracy:27.576% F-
KPH:19.800 C-
VKPH:11.600 D
Kills:1,092 (759 + 333)
Deaths:354
KDR:3.085
VKDR:0.938
Vehicle Kills:332
Kill Difference:738
Playtime:33.253 hours
Usage:1%
Score:1.023m
Score/min:513
Driving Accuracy:61.827%
Gunner Accuracy:27.576%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:382
V. Kills:69 N/A
Deaths:93
KDR:4.108
Accuracy:44.992% B**
KPH:43.600 B*
VKPH:7.900 B+
M60-G Bulldog
B*
Kills:364
V. Kills:60 N/A
Deaths:79
KDR:4.608
Accuracy:46.351% B*
KPH:50.900 B+
VKPH:8.400 C++
M40 Fury
B++
Kills:194
V. Kills:20 N/A
Deaths:38
KDR:5.105
Accuracy:35.507% C+
KPH:62.500 B++
VKPH:6.400 D
M40 Fury
C++
Kills:145
V. Kills:22 N/A
Deaths:28
KDR:5.179
Accuracy:33.339% C
KPH:55.200 C++
VKPH:8.400 C-
M12 Kobalt
C+
Kills:114
V. Kills:2 N/A
Deaths:30
KDR:3.800
Accuracy:13.672% D-
KPH:70.100 C+
VKPH:1.200 D-
M12 Kobalt
B+
Kills:88
V. Kills:7 N/A
Deaths:16
KDR:5.500
Accuracy:15.305% C--
KPH:56.500 C
VKPH:4.500 B+
M20 Basilisk
C-
Kills:64
V. Kills:27 229%
Deaths:43
KDR:1.488
Accuracy:29.654% D--
KPH:14.400 C--
VKPH:6.100 C-
M20 Basilisk
C
Kills:60
V. Kills:19 300%
Deaths:39
KDR:1.538
Accuracy:33.346% D
KPH:17.100 C
VKPH:5.400 D
Kills:1,411 (0 + 1,411)
Deaths:366
KDR:3.855
VKDR:0.617
Vehicle Kills:226
Kill Difference:1,045
Playtime:32.784 hours
Usage:1%
Score:0.974m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:33.346%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:79
V. Kills:21 359%
Deaths:124
KDR:0.637
Accuracy:48.680% C+
KPH:21.100 C+
VKPH:5.600 C+
Kills:79 (79 + 0)
Deaths:124
KDR:0.637
VKDR:0.169
Vehicle Kills:21
Kill Difference:45
Playtime:3.744 hours
Usage:0%
Score:0.051m
Score/min:227
Driving Accuracy:48.680%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:1,085
V. Kills:95 N/A
Deaths:174
KDR:6.236
Accuracy:35.675% B
KPH:179.600 M+
VKPH:15.700 M++
M20 Wyvern
A**
Kills:803
V. Kills:384 209%
Deaths:256
KDR:3.137
Accuracy:43.705% B*
KPH:60.500 A**
VKPH:28.900 A++
Hellion G20
M
Kills:112
V. Kills:41 267%
Deaths:24
KDR:4.667
Accuracy:46.936% B**
KPH:67.900 M
VKPH:24.900 B**
Pelter Rocket Pod
M++
Kills:107
V. Kills:17 N/A
Deaths:17
KDR:6.294
Accuracy:37.902% D--
KPH:149.300 M++
VKPH:23.700 B+
Kills:2,107 (0 + 2,107)
Deaths:471
KDR:4.473
VKDR:1.140
Vehicle Kills:537
Kill Difference:1,636
Playtime:21.678 hours
Usage:1%
Score:1.082m
Score/min:832
Piloting Accuracy:N/A%
Gunner Accuracy:37.902%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 4,0683,3983,0341.12C--0.1929.374%B*N/A52.8D*10.4D**60964.4h1.2C++4B+
Light PPA 3,2983,1486954.529C+3.2245.109%B+1.112%C119.7A*5.7B**60226.3h8.7B++19.2B+
Betelgeuse 54-A 2,6802,6551,9191.384C-0.0728.126%B+23.729%D-64.8C++N/A42641h10.1B+36B+
Nebula VM20 2,5732,5581,3261.929C+0.6223.823%A24.668%B*61.3A++N/A40741.7h12.4B**51.9B*
Nebula VM20 2,5222,5021,3261.887C+0.5724.364%A24.58%B*60A++N/A39541.7h12.9B**52.8B*
C-4 2,9372,3911,5791.514C++0.2032.21%AN/A99.6B+22.8C-129424h1.4C*4.2B++
VX6-7 2,1872,1791,7051.278C+0.0427.063%B+16.338%D43.8B+N/A22749.7h11.4B+41.9B+
Orion VS54 2,0602,0392,3980.85C0.4621.447%C++23.688%C+27.6C+N/A20474h11.6B+54.1C++
Proximity Mine 2,0352,0348762.322C--1.0144.898%C**N/A145.3B+N/A84414h1.5B**3.3B**
Solstice Burst 2,0041,9881,2341.611C++0.3027.787%C*21.58%C52.5B+N/A17237.9h12B+43B+
Terminus VX-9 1,9231,9062,0230.942C0.3729.176%B*18.625%D-36.9C+N/A24551.7h11.7B40.2B+
Quasar VM1 1,8691,8531,0121.831C*0.5220.923%B**20.723%B+42.6A++N/A24943.5h11.1B**52.9B+
Serpent VE92 1,8201,8161,5511.171C++0.1426.679%B++16.575%D35.3BN/A17851.4h11.9B+44.7B+
Quasar VM1 1,6481,6388062.032C+0.7223.127%A22.1%C**58.7A++N/A33027.9h10A43.3B*
Dual Photon Pods 2,0471,6323844.25C2.9449.38%C1.777%B++84.1C++21.4C**73019.4h20B+40.5C**
Eclipse VE3A 1,6101,5861,5681.011C+0.3029.251%B+17.655%C48.7B+N/A23832.6h11.6C**39.7B+
Frag Grenade 1,5931,58511585N/A1,583.6952.297%B*N/A689.1B*3.5D44242.3h2.7B**5.2B*
Blueshift VM5 1,5741,5718081.944C+0.6319.546%C+20.56%C+41B+N/A23738.3h13.1B*67.1B+
Blueshift VM5 1,5471,5437831.971C+0.6619.248%C+20.22%C+42.4B++N/A24936.4h12.6B**65.6B+
Pulsar VS1 1,5521,5281,2401.232C**0.0832.506%A++24.018%B+67.9M1.1A++49922.5h11.9B*36.7B**
Sirius SX12 1,4111,4071,9670.715C0.6026.79%B+18.124%C++21.4CN/A8665.7h15.1C++56.2C**
Eridani SX5 1,3791,3731,0771.275C++0.0433.064%A18.5%C+55.4B**N/A32524.8h10.6B+32.2B++
Pulsar C 1,3751,3701,1441.198C+0.1227.587%B++22.044%C+30.4C++N/A21645.1h11.3C**41.1B+
SVA-88 1,3391,3359991.336C+0.0223.618%C++20.375%D58B+N/A39623h10.8B+45.8B
NS-15MP 1,3331,3139981.316C--0.0027.549%C++29.246%C+74.2C**1.1B*18917.7h9.8B+35.7B
Skorpios 1,2921,2891,4500.889C0.4227.072%C+15.516%D38.5C+N/A20933.5h11.9C43.9C+
Zenith VX-5 1,2741,2709151.388C*0.0725.522%C+14.724%D*39.6C**N/A22232.1h12.6C*49.4C**
NS Decimator 1,8021,2612,3500.537D0.7866.55%B++1.586%D23.8D10.2D37153h4.8C++7.2B+
Solstice SF 1,2761,2591,0851.16C*0.1529.998%A23.352%B**36.1B**N/A13234.9h11.7C++39.1B+
Beamer VS3-FB 1,2611,2531,2870.974C0.3436.57%B+30.247%B*133.3A**N/A6889.4h6.7B*18.4B++
Ghost 1,2441,2427081.754C0.4451.823%A*68.116%C+58.3B**N/A25121.3h2B+4B*
Cerberus 1,2301,2211,6060.76C0.5533.458%C**14.251%D--42.4C**N/A22528.8h6.1C++18.1B
Solstice VE3 1,2331,2111,3950.868C++0.4524.841%B+20.149%C++22.4C**N/A19854.1h13.9B+56.1C**
Lasher X2 1,2021,1971,4400.831C+0.4827.739%B2.673%D38.5B+N/A23931.1h17.7B+63.7B+
Pulsar LSW 1,2011,1961,0001.196C0.1222.272%C+19.732%D46.7C*N/A28525.6h10.9B+48.9B
H-V45 1,2071,1941,3010.918C0.4027.387%B++15.159%D32.2C++N/A23937.1h12.7C**46.5B+
Cosmos VM3 1,1971,1936771.762C+0.4516.963%C++21.961%B+31.7C**N/A14537.6h12.2B++71.8C*
Darkstar 1,2041,1891,1191.063C0.2528.107%C**26.493%B65.7B**N/A30318.1h11.2B++39.8B++
NS-11C 1,1921,1771,1051.065C++0.2529.293%B**18.607%C+41.4B*N/A26228.4h12.6B+43.2B++
Nyx VX31 1,1961,1741,0381.131C0.1837.887%B++21.295%D-39.1C++N/A27130h5.3C*14.1B+
Artemis VX26 1,1721,1719001.301C+0.0130.512%B++16.311%D-55B**N/A30921.3h11.4B37.3B+
Force-Blade 1,2071,17130,5720.038B+1.2855.71%A*N/A1.2BN/A6939.9h2.4C**4.3B+
VE-S Canis 1,1831,1712474.741M++3.4345.957%M++45.944%M+188.9S1.9M+4336.2h7.9B**17.1B**
Thanatos VE70 1,1731,1701,2540.933C+0.3840.029%C+10.342%D*24.4C+N/A14648h4.2B+10.5B+
CME 1,1831,1709481.234C+0.0832.253%B**28.633%B*82.4A**N/A51014.2h10.9B**33.8B*
Phobos VX86 1,1901,1679471.232C+0.0865.403%B+8.312%D*48.6C**1B++34224h2.2B+3.4B+
Cosmos VM3 1,1661,1657211.616C+0.3016.169%C+21.888%B+28.6C+N/A13440.7h13C**80.2C**
NS-357 Underboss 1,1691,1621,6880.688C0.6340.396%B+14.286%D-39.4C++N/A30229.5h4.5C+11.2C**
NS-15M AE 1,1711,1621,0551.101C-0.2128.287%B+15.06%D*44.7CN/A36226h11.4C*40.5B+
Damascus Edge 1,1941,16232,2960.036C+1.2846.868%A13.597%B*1.6C++N/A10734.6h2.3C+4.8B+
Pandora VX25 1,1631,1611,0291.128C+0.1940.119%C++11.025%D--35.8C+N/A21132.4h4B+10B+
Flare VE6 1,1631,1619271.252C+0.0622.975%C++14.815%D*61.4B*N/A37518.9h10B+43.3B
Nova 1,1651,1609971.163C+0.1538.746%C--9.914%D--46.4B+N/A21625h3.8B+9.9C**
MKV Suppressed 1,1601,1609711.195C++0.1228.437%B+10.517%D**52.3B**N/A32922.2h12.7B+44.6B+
Chaos 1,1761,1599891.172C0.1456.396%B+11.648%D52.7C*N/A39022h4.1C++7.2B+
Phantom VA23 1,1721,1589161.264C0.0540.277%B*22.539%D-56.2B*N/A31320.6h4.1B+10.3B+
Parallax VX3 1,1591,1585612.064C0.7544.167%B++71.934%D45.1B**N/A19925.7h2B+4.6B+
NS-15M1 1,1611,1588521.359C+0.0528.526%B**13.731%D*61.6B*N/A31518.8h12.1C**42.3B+
V10 1,1641,1586601.755D0.4447.504%B**69.862%D-67.7A++N/A39617.1h2.1B4.4B+
NS-11CP 1,1731,1589001.287C0.0331.046%B+30.138%B**104.3A1.4A+42011.1h10.3B+33.1B+
NS-30 Vandal 1,1751,1571,0011.156C0.1637.695%B*15.558%D*52.4B++N/A30922.1h5.3B+14.2B+
Equinox VE2 Burst 1,1671,1537731.492C+0.1831.589%B*32.437%B+86.7A++1.1A40213.3h11.5B+36.5B+
Deimos VA29 1,1661,1531,0681.08C+0.2368.25%B++9.627%D*31.9CN/A20736.2h2.5C+3.6B
NS Baron G5AE 1,1561,1539981.155C+0.1654.416%B*11.448%D43.5C++N/A30926.5h4.5C+8.2C+
Eidolon VE33 1,1751,1531,3370.862C+0.4529.006%C*17.866%D--23.2C+N/A10649.7h9.2C++31.7C**
NS-7 PDW 1,1521,1501,0461.099C*0.2128.127%B++11.652%D--34.7B+N/A20033.1h12.3B++43.6B+
Ursa 1,1591,1344492.526A+1.2132.897%A++31.746%B**109M+2.4S41410.4h9.3B++28.4B*
Saron Laser Cannon 1,7851,1217991.403C+0.0934.55%B+4.55%A+26.7A15.8B**48842h88.9B++257.2B++
CAS 14-E 1,1801,0851746.236C-4.9235.675%B1.843%C+180.8M+15.8M++13596h23.5B++65.9B++
Hornet Missiles 1,5359341835.104C++3.7964.328%C*1.285%C98.3B+63.3B*14059.5h9.4C**14.6B+
VX29 Polaris 8918787681.143C0.1727.356%B++14.579%D*57.4B+N/A38715.3h10.8B+39.6B+
M20 Wyvern 1,1878032563.137C1.8243.705%B*6.6%B*60.4A**28.9A++65313.3h68B+155.6B++
Maelstrom Turbo Laser 1,3857761,2230.635C0.6829.011%C2.835%C++11.5C9C+21267.3h124.5C+429C+
Tank Mine 1,2587677041.089D0.2228.016%C-N/A78.3C--50.1C-17669.8h1.3B**4.5B**
Antares LC 1,0455794381.322C+0.0135.514%B+2.763%B+26.9B++21.7B**47921.5h101.6B286.1B+
NS-357P Underboss 5695646200.91C0.4046.08%B++15.78%D-104.4B**N/A2725.4h3.5B+7.6B+
Phaseshift VX-S 5355331683.173C++1.8656.054%M80.113%B98.7SN/A2335.4h2B++3.6B*
Beamer VS3 4984936800.725C+0.5928.24%C++23.529%C*36.3B+N/A17413.6h9.1C*32.3C++
Sticky Grenade 4414411441N/A439.6964.198%A+N/A1470B**N/A109570.3h1.4B**2.2B*
Auraxium Force-Blade 4204194,7100.089A1.2259.2%A*16.468%A3.7A*N/A14111.8h2.4C4B+
L105 Zephyr 435417597.068C+5.7542.693%C+N/A4170U180U15561600.1h4A+9.4B**
M60-G Bulldog 451382934.108C+2.7944.992%B**2.094%D43.4B*7.8B+5578.8h6.1B+13.6B*
M60-G Bulldog 424364794.608C+3.2946.351%B*2.198%C--50.6B+8.3C++5677.2h6B+12.9B++
Revenant 3633591692.124C+0.8144.732%A++37.326%B*94.5A++1.1B**2403.8h7.6C+16.9B++
C75 Viper 4313581143.14C+1.8330.024%D--N/A34.1C*7C+28610.5h10B++33.3C**
MAX Punch 3483404,1610.082C1.2357.095%B+N/A1.9C++N/A10182.2h2C++3.5C++
NS-11A 3273231981.631B0.3232.535%A++27.864%B*64.6A++N/A3895h10.6B**32.6B**
L100 Python AP 5293191362.346C-1.0364.82%B**1.567%D48.3A++31.8A**9146.6h6.1B9.4B+
Anti-Vehicle Grenade 3443101310N/A308.6959.933%B**N/A442.9B48.6D51760.7h4.6B+7.7B++
Supernova FPC 5013031531.98C--0.6753.724%C+5.611%A++25.5C*16.6B64811.9h4.6B+8.6B+
The Slasher 2902894,8910.059C++1.2555.16%A+3.46%D-2.5C+N/A12113.8h2B+3.7B+
Supernova PC 308264783.385C2.0745.771%C3.03%B+28.7B++4.8D--3369.2h3A6.6B**
Comet VM2 3542633670.717C0.6038%D3.422%C-12.2C*4.2C+17721.5h15.7B++41.3B+
XM98 2112111441.465C0.1540.915%B+63.507%D*23.4C+N/A1299h2.8C6.9C++
NS-44 Commissioner AE 2082081331.564C**0.2553.51%A+32.212%B++173.3M**N/A3871.2h3B+5.6B*
Proton II PPA 212203297C-5.6919.108%D2.463%B+63.4C*2.8C--4773.2h7.2B*37.9B
MANA Anti-Personnel Turret 2092031341.515N/A0.2022.746%UN/A2030U60U10333300.1h37.4T*164.6T*
M40 Fury 214194385.105C+3.7935.507%C+1.031%D-62.6B++6.5D6653.1h11.3B+31.8B+
Supernova VPC 197192414.683D3.3761.827%AN/A80A++2.1D**5702.4h2A3.2A
Spear Anti-Vehicle Phalanx Turret 258191277.074C+5.7639.255%C--5.236%B+53.1B*18.6C5663.6h5.4B**13.8B*
Lasher X2 AE 1901891331.421C*0.1150.503%M2.646%C-111.2M++N/A2811.7h12.8A25.3A
Corvus VA55 1931881930.974C+0.3429.919%B**15.957%D--29.4C++N/A3926.4h11.4B+38.2B++
NS-44 Commissioner 1801792800.639C0.6740.657%B+11.173%D**45.9B+N/A4413.9h3.7C**9.2B+
C150 Dalton 302171762.25C--0.9441.167%C**N/A1710U1310U27685500.1h7.1D*17.3D
CAS30 Tank Buster 3391703520.483D0.8337.343%D-1.765%B+7.3C+7.3C+22223.2h56.7C++151.9C+
Spiker 1681672230.749C0.5635.73%B**19.761%C+53.9B++N/A4193.1h9.6C+27B+
M60-A Bulldog 174161208.05C6.7446.722%C+4.348%A+41.3C*3.3C3253.9h5.6C*11.9B
Comet VM2 2091462360.619C-0.6939.979%D1.37%D**10.7C+4.6C+19713.7h20.4B+51.1B+
M40 Fury 167145285.179C3.8733.339%C2.759%B*55.8C++8.5C-6832.6h12.5C*37.6C++
M60-A Bulldog 155134206.7C5.3939.239%DN/A25.8C4C+2565.2h5.5C**14.1C++
Lancer VS22 2881313160.415C0.9055.349%D-1.527%C+10.2C12.2C+44812.9h19.6B35.4C**
Saron HRB 206130532.453C--1.1427.576%F-3.846%A*19.7C--11.5D5106.6h20.9C**75.7D--
S1 2021304500.289D1.0253.514%C4.615%B**9.7D*5.4D--38313.4h9D--16.7D
Nemesis VSH9 2351303520.369D0.9471.672%AN/A12.5C10.1C+54410.4h9.1C12.7C*
L100 Python HESH 130127314.097D2.7848.435%C+N/A55.2C++1.3F4182.3h2.8B+5.8B+
M12 Kobalt 116114303.8C--2.4913.672%D-14.035%D-71.3C+1.3D-4461.6h13.8B*100.7C*
Hellion G20 153112244.667B*3.3546.936%B**7.143%B++70M25.6B**4661.6h64.1B*136.7B**
Pelter Rocket Pod 124107176.294C-4.9837.902%D--1.869%B+152.9M++24.3B+5440.7h12.3B**32.5B+
Coyote Missiles 180106273.926B+2.6154.103%C++N/A106A**74M**19041h37.6B69.4B+
M12 Kobalt 9588165.5D4.1915.305%C--19.318%C**55C4.4B+4441.6h14.8B*96.5B
Lumine Edge 84824940.166C**1.1545.54%A++19.512%B+7.7C**N/A2010.6h1.2B+2.6B++
Skyguard 13782511.608C--0.2934.849%B*1.22%D16.4B+11B4885h151.5C-434.7C*
L100 Python HEAT 11582421.952D0.6449.628%C+2.439%C+23.4C-9.4C-3783.5h5.7C**11.5C**
NS-10 Burster 131821500.547D0.7729.254%C+6.098%C5.5C+3.3C+15914.8h150.6C+514.7C+
M40 Fury-F 100791240.637C-0.6848.68%C+N/A21.4C+5.7C+2273.7h10.7C*22.1C**
Icikill 79755,7000.013D1.3036.742%B+17.333%B++0.6C-N/A4128.1h2.6D7C**
M60-A Bulldog 9575391.923D0.6120.764%F1.333%C23.4D6.3C+3513.2h5.7C*27.2D--
Photon A2A Missile Pods 14873312.355C--1.0479.33%C+N/A38.4C39.5C+11231.9h9.4C11.9C-
NS-10 Burster 11072890.809C0.5032.828%B+8.333%B++9.4A++4.9B++2487.7h119.8B++364.9B++
VA39 Spectre 6665850.765C0.5528.053%D50.769%B**11.6DN/A1395.6h8.8D*31.4D--
NS CandyCannon 3000 65651970.33C-0.9833.333%C20%D-22.4C+N/A1472.9h6.5D19.4C
NS Baron G5 6665531.226C*0.0959.33%A+21.539%A+31C+N/A3812.1h5.7D9.6C+
M20 Basilisk 9164431.488D0.1729.654%D--7.813%B++14.5C--6.1C-2494.4h87.4B294.9C+
M20 Basilisk 7960391.538D0.2233.346%D8.333%B**17.1C5.4D2553.5h86.7B+260C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9711,33911.4h
Restoration Kit2802,36016.1h
Nano-Armor Kit1,434733,01672.4h
Anti-Vehicle MANA Turret513883.2h
Spawn Beacon2838,82614.6h
Nanite Revive Grenade03,2230.9h
Medical Applicator2,458296,57274.8h
Spitfire Auto-Turret51490.3h
AE Medical Applicator253,5010.4h
Ammunition Package992,5572.9h
Shield Recharging Field552,0321.3h
Medical Kit5812,7927.5h
Anti-Infantry MANA Turret1351,3635.8h
Recon Detection Device38814,79834h
Smoke Grenade01010h

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