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Brigadier Overseer d4rkbl4ze[NCIv] d4rkbl4ze
NC BR 78

KDR: 2.9

Score: 81m

Last Seen: Aug 18th, 2019 11:10 AM
- OFFLINE - 135.8 hour(s)

Prestige 1, Battle Rank 78 - New Conglomerate on Miller - Outfit Member of NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 28
Level Progress (to 79): 12%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Titan-150 AP SAS-R Carnage AR GR-22 Reaper DMR Titan-150 HESH C-4 Gauss Rifle Burst
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,507,004 MLG Score: 2004
Fun Score: N/A
Cheeseburgers Flipped: 106TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.035%31.673%88854116058,0563.01089-0.113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.121%1.337A1.644A+-0.187CHEAD ++ (~17.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.565B+9.10.364C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.761%1.935%30212121559321470.166309105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.099%1.522A+0.32C*-1.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.827B++14.40.728B++13.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.461%2.756%9098120610,595169245156.26182235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.647%0.046C+0.126C++0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.655B+5.50.559B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.029%6.802%4611412005,116136117233.759297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.825%-0.106C+0.577B+0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.7B+12.60.685B+23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.299%80.189%461712079,9242213184.48441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.913%1.092B**0.865B*-0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.549B+1.90.408B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.102%14.96%461412101,7581356101.29551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.6%1.126B**0.064C+0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.56B+3.20.342C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 28
81m391.7%740 (44.4k)615 (36.9k)2.89816103,98935,8813.2428678 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214712018.459%28.016%51703:4062

20% Combat Medic39% Engineer13% Heavy Assault17% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2014 7:39 PMSep 20th, 2014 5:27 PMAug 23rd, 2019 10:09 AM (12h) (PST)Aug 18th, 2019 9:15 AM (6d) (PST)Aug 18th, 2019 7:10 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8181656530.7900.2730.2213.3700.0702004

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,0699,88039,189471613202436,924

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2193.7h/91.4d 12,368 29,133 33,717 443.6k 2,613 7,585 9,243 107.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:1,167
Deaths:408
KDR:2.860
Accuracy:25.986% C*
HSR:32.134% B*
EM6
B*
Kills:1,162
Deaths:339
KDR:3.428
Accuracy:26.215% B*
HSR:29.690% B*
NS-15M2
A
Kills:1,162
Deaths:305
KDR:3.810
Accuracy:26.260% B+
HSR:36.145% A
NC6 Gauss SAW
A+
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:27.904% A+
HSR:30.491% B**
NC6S Gauss SAW S
A
Kills:1,161
Deaths:316
KDR:3.674
Accuracy:27.421% B++
HSR:33.592% A
EM1
A
Kills:1,160
Deaths:330
KDR:3.515
Accuracy:26.347% B*
HSR:29.741% A
NC6A GODSAW
B++
Kills:1,160
Deaths:186
KDR:6.237
Accuracy:30.324% C*
HSR:32.241% B++
GD-22S
B
Kills:1,152
Deaths:423
KDR:2.723
Accuracy:24.613% C**
HSR:26.476% B
NS-15M1
B**
Kills:1,151
Deaths:318
KDR:3.620
Accuracy:27.468% B*
HSR:30.322% B**
NS-15M AE
B*
Kills:1,109
Deaths:246
KDR:4.508
Accuracy:27.649% B+
HSR:35.528% B*
MGR-L1 Promise
A*
Kills:1,090
Deaths:286
KDR:3.811
Accuracy:29.366% B**
HSR:39.633% A*
NS-15MP
A++
Kills:217
Deaths:68
KDR:3.191
Accuracy:26.496% C
HSR:47.926% A++
Kills:12,852
Deaths (as Heavy Assault):3,549
Deaths (to Heavy Assaults):10,239
KDR:3.6213
Kill Difference:9,303
Playtime:285.061 hours
Usage:13%
Score:6.315m
Score/min:369
Accuracy (listed only):27.171%
HSR (listed only):33.660%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B**
Kills:1,226
Deaths:513
KDR:2.390
Accuracy:28.335% C++
HSR:29.282% B**
Gauss Compact Burst
A**
Kills:1,220
Deaths:349
KDR:3.496
Accuracy:31.475% B*
HSR:42.541% A**
NSX Tanto
A*
Kills:1,218
Deaths:389
KDR:3.131
Accuracy:30.705% B*
HSR:40.805% A*
Blitz GD-10
B++
Kills:1,173
Deaths:444
KDR:2.642
Accuracy:26.864% B+
HSR:20.887% B++
NSX Tengu
A+
Kills:1,172
Deaths:390
KDR:3.005
Accuracy:44.893% A
HSR:29.949% A+
NS-7 PDW
A++
Kills:1,172
Deaths:582
KDR:2.014
Accuracy:26.776% B+
HSR:29.010% A++
19A Fortuna
A
Kills:1,171
Deaths:635
KDR:1.844
Accuracy:28.278% B+
HSR:27.669% A
Gauss Compact S
A*
Kills:1,168
Deaths:581
KDR:2.010
Accuracy:27.558% B++
HSR:30.822% A*
AF-4A Bandit
B+
Kills:1,168
Deaths:447
KDR:2.613
Accuracy:25.053% C+
HSR:26.199% B+
AF-19 Mercenary
A**
Kills:1,168
Deaths:626
KDR:1.866
Accuracy:26.934% B*
HSR:35.788% A**
MKV Suppressed
A+
Kills:1,166
Deaths:475
KDR:2.455
Accuracy:25.904% C+
HSR:28.473% A+
Mauler S6
A
Kills:1,164
Deaths:572
KDR:2.035
Accuracy:52.085% A
HSR:16.065% C++
AC-X11
A+
Kills:1,164
Deaths:505
KDR:2.305
Accuracy:30.024% B**
HSR:30.498% A+
MGR-S1 Gladius
B**
Kills:1,163
Deaths:352
KDR:3.304
Accuracy:29.993% B+
HSR:29.235% B**
NS-11C
A*
Kills:1,163
Deaths:454
KDR:2.562
Accuracy:25.333% C**
HSR:32.158% A*
NS Baron G5AE
B**
Kills:1,161
Deaths:604
KDR:1.922
Accuracy:56.720% B**
HSR:17.054% C**
NS-11CP
A++
Kills:1,160
Deaths:378
KDR:3.069
Accuracy:28.196% C+
HSR:34.310% A++
AF-4 Cyclone
C++
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:25.613% C+
HSR:19.965% C++
Razor GD-23
A*
Kills:1,154
Deaths:546
KDR:2.114
Accuracy:29.308% B**
HSR:31.283% A*
GD-7F
B+
Kills:1,149
Deaths:588
KDR:1.954
Accuracy:26.898% B+
HSR:23.325% B+
NSX-P Tanto
M*
Kills:350
Deaths:146
KDR:2.397
Accuracy:30.371% B*
HSR:48% M*
GD-66 Claw
A+
Kills:210
Deaths:92
KDR:2.283
Accuracy:76.320% A+
HSR:9.524% D-
NC12 Sweeper
A
Kills:208
Deaths:95
KDR:2.189
Accuracy:55.598% A
HSR:17.789% B**
Tempest
A+
Kills:193
Deaths:65
KDR:2.969
Accuracy:30.200% B*
HSR:31.606% A+
LA39 Bruiser
A
Kills:176
Deaths:78
KDR:2.256
Accuracy:76.812% A
HSR:10.796% D
Kills:24,594
Deaths (as Light Assault):10,397
Deaths (to Light Assaults):6,966
KDR:2.36549
Kill Difference:14,197
Playtime:245.160 hours
Usage:11%
Score:10.176m
Score/min:692
Accuracy (listed only):35.850%
HSR (listed only):27.721%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
A**
Kills:1,220
Deaths:349
KDR:3.496
Accuracy:31.475% B*
HSR:42.541% A**
NSX Tanto
A*
Kills:1,218
Deaths:389
KDR:3.131
Accuracy:30.705% B*
HSR:40.805% A*
19A Fortuna
A
Kills:1,171
Deaths:635
KDR:1.844
Accuracy:28.278% B+
HSR:27.669% A
Gauss Compact S
A*
Kills:1,168
Deaths:581
KDR:2.010
Accuracy:27.558% B++
HSR:30.822% A*
AF-4A Bandit
B+
Kills:1,168
Deaths:447
KDR:2.613
Accuracy:25.053% C+
HSR:26.199% B+
AF-19 Mercenary
A**
Kills:1,168
Deaths:626
KDR:1.866
Accuracy:26.934% B*
HSR:35.788% A**
Mauler S6
A
Kills:1,164
Deaths:572
KDR:2.035
Accuracy:52.085% A
HSR:16.065% C++
AC-X11
A+
Kills:1,164
Deaths:505
KDR:2.305
Accuracy:30.024% B**
HSR:30.498% A+
NS-11C
A*
Kills:1,163
Deaths:454
KDR:2.562
Accuracy:25.333% C**
HSR:32.158% A*
NS Baron G5AE
B**
Kills:1,161
Deaths:604
KDR:1.922
Accuracy:56.720% B**
HSR:17.054% C**
NS-11CP
A++
Kills:1,160
Deaths:378
KDR:3.069
Accuracy:28.196% C+
HSR:34.310% A++
Razor GD-23
A*
Kills:1,154
Deaths:546
KDR:2.114
Accuracy:29.308% B**
HSR:31.283% A*
GD-7F
B+
Kills:1,149
Deaths:588
KDR:1.954
Accuracy:26.898% B+
HSR:23.325% B+
NSX-P Tanto
M*
Kills:350
Deaths:146
KDR:2.397
Accuracy:30.371% B*
HSR:48% M*
Warden
B++
Kills:263
Deaths:144
KDR:1.826
Accuracy:30.934% B++
HSR:29.278% B++
GD-66 Claw
A+
Kills:210
Deaths:92
KDR:2.283
Accuracy:76.320% A+
HSR:9.524% D-
NC12 Sweeper
A
Kills:208
Deaths:95
KDR:2.189
Accuracy:55.598% A
HSR:17.789% B**
LA39 Bruiser
A
Kills:176
Deaths:78
KDR:2.256
Accuracy:76.812% A
HSR:10.796% D
Kills:16,435
Deaths (as Engineer):7,229
Deaths (to Engineers):6,737
KDR:2.27348
Kill Difference:9,206
Playtime:849.068 hours
Usage:39%
Score:36.740m
Score/min:721
Accuracy (listed only):38.256%
HSR (listed only):27.995%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:2,887
Deaths:360
KDR:8.019
Accuracy:41.012% B
HSR:78.421% B**
AF-4G Cyclone
B**
Kills:1,226
Deaths:513
KDR:2.390
Accuracy:28.335% C++
HSR:29.282% B**
The Moonshot
C++
Kills:1,208
Deaths:128
KDR:9.438
Accuracy:43.165% C+
HSR:80.960% C++
EM4 Longshot
B+
Kills:1,190
Deaths:139
KDR:8.561
Accuracy:42.037% B+
HSR:77.227% C+
Blitz GD-10
B++
Kills:1,173
Deaths:444
KDR:2.642
Accuracy:26.864% B+
HSR:20.887% B++
NSX Tengu
A+
Kills:1,172
Deaths:390
KDR:3.005
Accuracy:44.893% A
HSR:29.949% A+
NS-7 PDW
A++
Kills:1,172
Deaths:582
KDR:2.014
Accuracy:26.776% B+
HSR:29.010% A++
NS-357 Underboss
B**
Kills:1,170
Deaths:968
KDR:1.209
Accuracy:41.479% B+
HSR:30.598% B**
NSX Tomoe
A*
Kills:1,168
Deaths:259
KDR:4.510
Accuracy:28.504% C+
HSR:58.562% A*
AF-18 Stalker
A++
Kills:1,167
Deaths:315
KDR:3.705
Accuracy:33.412% B**
HSR:33.676% A++
MKV Suppressed
A+
Kills:1,166
Deaths:475
KDR:2.455
Accuracy:25.904% C+
HSR:28.473% A+
NS-30G Vandal
C**
Kills:1,166
Deaths:298
KDR:3.913
Accuracy:37.035% C**
HSR:30.532% C++
AF-6 Shadow
B+
Kills:1,165
Deaths:320
KDR:3.641
Accuracy:37.102% B+
HSR:30.215% B
LA3 Desperado
A
Kills:1,165
Deaths:968
KDR:1.204
Accuracy:31.487% B+
HSR:28.412% A
NC4 Mag-Shot
B**
Kills:1,163
Deaths:858
KDR:1.355
Accuracy:31.962% B++
HSR:25.795% B**
MGR-S1 Gladius
B**
Kills:1,163
Deaths:352
KDR:3.304
Accuracy:29.993% B+
HSR:29.235% B**
NSX Daimyo
B++
Kills:1,162
Deaths:167
KDR:6.958
Accuracy:41.764% C+
HSR:96.300% B++
NS-44 Commissioner
C*
Kills:1,162
Deaths:1,483
KDR:0.784
Accuracy:38.171% C*
HSR:22.633% C++
AF-8 RailJack
B+
Kills:1,161
Deaths:112
KDR:10.366
Accuracy:41.060% B+
HSR:80.362% B+
NS-30 Vandal
A+
Kills:1,161
Deaths:301
KDR:3.857
Accuracy:42.461% A+
HSR:27.046% C++
NC14 Bolt Driver
B**
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:43.165% B**
HSR:75.517% C++
AF-4 Cyclone
C++
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:25.613% C+
HSR:19.965% C++
LA80
B*
Kills:1,156
Deaths:137
KDR:8.438
Accuracy:46.270% B*
HSR:75.173% C
NS-45 Pilot
A++
Kills:246
Deaths:161
KDR:1.528
Accuracy:33.303% B
HSR:42.683% A++
Tempest
A+
Kills:193
Deaths:65
KDR:2.969
Accuracy:30.200% B*
HSR:31.606% A+
NS-61 Emissary
A*
Kills:98
Deaths:83
KDR:1.181
Accuracy:32.408% B++
HSR:28.571% A*
NC4-FB Mag-Shot
A**
Kills:97
Deaths:61
KDR:1.590
Accuracy:40.342% B**
HSR:39.175% A**
Kills:29,274
Deaths (as Infiltrator):10,605
Deaths (to Infiltrators):5,894
KDR:2.7604
Kill Difference:18,669
Playtime:363.304 hours
Usage:17%
Score:11.612m
Score/min:533
Accuracy (listed only):35.730%
HSR (listed only):43.714%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B**
Kills:2,281
Deaths:887
KDR:2.572
Accuracy:27.095% B+
HSR:27.663% B**
GR-22
A
Kills:1,942
Deaths:696
KDR:2.790
Accuracy:28.068% B++
HSR:29.557% A
Reaper DMR
B**
Kills:1,824
Deaths:581
KDR:3.139
Accuracy:28.342% B+
HSR:32.840% B**
Gauss Rifle Burst
A++
Kills:1,429
Deaths:500
KDR:2.858
Accuracy:27.772% C+
HSR:41.778% A++
NC1 Gauss Rifle
A
Kills:1,271
Deaths:591
KDR:2.151
Accuracy:25.832% B+
HSR:29.662% A
AF-4G Cyclone
B**
Kills:1,226
Deaths:513
KDR:2.390
Accuracy:28.335% C++
HSR:29.282% B**
Gauss Rifle S
B++
Kills:1,212
Deaths:579
KDR:2.093
Accuracy:27.610% B+
HSR:25.330% B++
NSX Yumi
B**
Kills:1,178
Deaths:440
KDR:2.677
Accuracy:28.798% B+
HSR:36.587% B**
Gauss Prime
A
Kills:1,173
Deaths:440
KDR:2.666
Accuracy:28.333% B
HSR:33.589% A
Blitz GD-10
B++
Kills:1,173
Deaths:444
KDR:2.642
Accuracy:26.864% B+
HSR:20.887% B++
NSX Tengu
A+
Kills:1,172
Deaths:390
KDR:3.005
Accuracy:44.893% A
HSR:29.949% A+
NC9 A-Tross
A
Kills:1,172
Deaths:415
KDR:2.824
Accuracy:30.178% B**
HSR:33.021% A
NS-7 PDW
A++
Kills:1,172
Deaths:582
KDR:2.014
Accuracy:26.776% B+
HSR:29.010% A++
NS-11P
A*
Kills:1,170
Deaths:453
KDR:2.583
Accuracy:24.993% B+
HSR:32.992% A*
MKV Suppressed
A+
Kills:1,166
Deaths:475
KDR:2.455
Accuracy:25.904% C+
HSR:28.473% A+
Mauler S6
A
Kills:1,164
Deaths:572
KDR:2.035
Accuracy:52.085% A
HSR:16.065% C++
MGR-S1 Gladius
B**
Kills:1,163
Deaths:352
KDR:3.304
Accuracy:29.993% B+
HSR:29.235% B**
NS Baron G5AE
B**
Kills:1,161
Deaths:604
KDR:1.922
Accuracy:56.720% B**
HSR:17.054% C**
NS-11A
B+
Kills:1,157
Deaths:510
KDR:2.269
Accuracy:23.334% C
HSR:26.275% B+
AF-4 Cyclone
C++
Kills:1,157
Deaths:491
KDR:2.356
Accuracy:25.613% C+
HSR:19.965% C++
GD-66 Claw
A+
Kills:210
Deaths:92
KDR:2.283
Accuracy:76.320% A+
HSR:9.524% D-
NC12 Sweeper
A
Kills:208
Deaths:95
KDR:2.189
Accuracy:55.598% A
HSR:17.789% B**
Tempest
A+
Kills:193
Deaths:65
KDR:2.969
Accuracy:30.200% B*
HSR:31.606% A+
LA39 Bruiser
A
Kills:176
Deaths:78
KDR:2.256
Accuracy:76.812% A
HSR:10.796% D
GR-22AE
B*
Kills:81
Deaths:22
KDR:3.682
Accuracy:30.440% B+
HSR:32.099% B*
Kills:27,231
Deaths (as Combat Medic):10,867
Deaths (to Combat Medics):3,696
KDR:2.50584
Kill Difference:16,364
Playtime:429.364 hours
Usage:20%
Score:15.575m
Score/min:605
Accuracy (listed only):35.476%
HSR (listed only):26.841%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:214
Deaths:49
KDR:4.367
Accuracy:42.122% B**
HSR:18.224% B+
AF-34 Mattock
B+
Kills:199
Deaths:51
KDR:3.902
Accuracy:26.860% D--
HSR:19.598% B+
NCM3 Raven
C
Kills:58
Deaths:26
KDR:2.231
Accuracy:36.805% C
HSR:0% F-
Kills:471
Deaths (as MAX Suit):63
Deaths (to MAX Suits):1,750
KDR:7.47619
Kill Difference:408
Playtime:13.245 hours
Usage:1%
Score:0.581m
Score/min:731
Accuracy (listed only):35.262%
HSR (listed only):12.607%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:91
V. Kills:16 N/A
Deaths:8
KDR:11.375
Accuracy:51.830% B
KPH:103.200 C++
VKPH:18.100 C*
M30 Mustang AH
C
Kills:64
V. Kills:12 N/A
Deaths:49
KDR:1.306
Accuracy:51.549% C--
KPH:20 D-
VKPH:3.800 C
Kills:155 (64 + 0)
Deaths:57
KDR:2.719
VKDR:0.491
Vehicle Kills:28
Kill Difference:98
Playtime:4.082 hours
Usage:0%
Score:0.153m
Score/min:623
Piloting Accuracy:51.549%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:68
V. Kills:88 76%
Deaths:148
KDR:0.459
Accuracy:45.270% C++
KPH:2.900 D--
VKPH:3.800 D
Kills:68 (68 + 0)
Deaths:148
KDR:0.459
VKDR:0.595
Vehicle Kills:88
Kill Difference:80
Playtime:23.199 hours
Usage:1%
Score:0.124m
Score/min:89
Piloting Accuracy:45.270%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,083
V. Kills:133 N/A
Deaths:50
KDR:21.660
Accuracy:49.577% C++
KPH:85.100 A
VKPH:10.500 B+
L100 Python AP
B**
Kills:716
V. Kills:502 142%
Deaths:121
KDR:5.917
Accuracy:52.821% C
KPH:35.200 C*
VKPH:24.700 B**
C75 Viper
A
Kills:682
V. Kills:92 N/A
Deaths:42
KDR:16.238
Accuracy:39.379% C++
KPH:52.600 A
VKPH:7.100 C+
L100 Python HEAT
A
Kills:470
V. Kills:160 292%
Deaths:30
KDR:15.667
Accuracy:51.297% C+
KPH:49 A
VKPH:16.700 B**
Skyguard
A+
Kills:119
V. Kills:84 140%
Deaths:16
KDR:7.438
Accuracy:30.657% C*
KPH:20.200 B*
VKPH:14.200 A+
Kills:3,070 (3,070 + 0)
Deaths:259
KDR:11.853
VKDR:3.749
Vehicle Kills:971
Kill Difference:2,811
Playtime:61.497 hours
Usage:3%
Score:2.010m
Score/min:545
Driving Accuracy:30.657%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:4,794
V. Kills:2,952 162%
Deaths:434
KDR:11.046
Accuracy:47.365% C
KPH:36.400 A
VKPH:22.400 A++
Titan-150 HESH
A
Kills:1,646
V. Kills:302 N/A
Deaths:84
KDR:19.595
Accuracy:47.402% C+
KPH:62.600 A
VKPH:11.500 B++
Titan-150 HEAT
A+
Kills:1,085
V. Kills:290 373%
Deaths:130
KDR:8.346
Accuracy:43.413% C
KPH:35.800 A+
VKPH:9.600 C++
E540 Halberd
A*
Kills:900
V. Kills:585 154%
Deaths:87
KDR:10.345
Accuracy:49.724% B++
KPH:38.100 B*
VKPH:24.800 A*
C85 Canister
A+
Kills:241
V. Kills:9 N/A
Deaths:8
KDR:30.125
Accuracy:47.193% B*
KPH:127.400 A+
VKPH:4.800 C++
Enforcer ML85
B*
Kills:148
V. Kills:98 149%
Deaths:32
KDR:4.625
Accuracy:44.029% B
KPH:31.400 B*
VKPH:20.800 B++
Kills:8,814 (7,525 + 1,289)
Deaths:775
KDR:11.373
VKDR:5.466
Vehicle Kills:4,236
Kill Difference:8,039
Playtime:218.382 hours
Usage:10%
Score:7.502m
Score/min:573
Driving Accuracy:43.413%
Gunner Accuracy:44.029%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,255
V. Kills:65 N/A
Deaths:62
KDR:20.242
Accuracy:51.879% C++
KPH:157.600 B**
VKPH:8.200 C++
E540 Halberd-H
A
Kills:947
V. Kills:480 197%
Deaths:85
KDR:11.141
Accuracy:58.399% C**
KPH:62.800 B**
VKPH:31.800 A
M40 Fury-H
A+
Kills:290
V. Kills:24 N/A
Deaths:17
KDR:17.059
Accuracy:37.192% C
KPH:156 A+
VKPH:12.900 C+
M96 Mjolnir-H
A++
Kills:199
V. Kills:90 219%
Deaths:11
KDR:18.091
Accuracy:48.925% C+
KPH:87.100 A++
VKPH:39.400 B+
M12 Kobalt-H
B*
Kills:130
V. Kills:6 N/A
Deaths:2
KDR:65
Accuracy:18.905% D
KPH:146.300 B+
VKPH:6.800 B*
Enforcer ML65-H
A
Kills:101
V. Kills:101 99%
Deaths:14
KDR:7.214
Accuracy:60.227% C**
KPH:43.200 B+
VKPH:43.200 A
Kills:2,922 (0 + 2,922)
Deaths:191
KDR:15.298
VKDR:4.010
Vehicle Kills:766
Kill Difference:2,731
Playtime:30.408 hours
Usage:1%
Score:1.086m
Score/min:595
Driving Accuracy:N/A%
Gunner Accuracy:60.227%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:229
V. Kills:65 347%
Deaths:38
KDR:6.026
Accuracy:35.099% C
KPH:29.400 B*
VKPH:8.300 C**
M40 Fury
A
Kills:219
V. Kills:46 466%
Deaths:21
KDR:10.429
Accuracy:44.039% B*
KPH:88.400 A
VKPH:18.600 A
M40 Fury
A+
Kills:188
V. Kills:33 N/A
Deaths:11
KDR:17.091
Accuracy:38.958% B+
KPH:82.900 A+
VKPH:14.500 B**
M12 Kobalt
C+
Kills:181
V. Kills:7 N/A
Deaths:7
KDR:25.857
Accuracy:12.943% D--
KPH:68.200 C+
VKPH:2.600 C+
M60-G Bulldog
A
Kills:169
V. Kills:13 N/A
Deaths:10
KDR:16.900
Accuracy:24.097% D--
KPH:50.400 A
VKPH:3.900 C--
M20 Basilisk
B++
Kills:134
V. Kills:57 231%
Deaths:16
KDR:8.375
Accuracy:38.510% C++
KPH:28 B+
VKPH:11.900 B++
M12 Kobalt
B++
Kills:85
V. Kills:4 N/A
Deaths:9
KDR:9.444
Accuracy:19.794% B
KPH:77.500 B+
VKPH:3.600 B++
Kills:1,205 (0 + 1,205)
Deaths:112
KDR:10.759
VKDR:2.009
Vehicle Kills:225
Kill Difference:1,093
Playtime:24.433 hours
Usage:1%
Score:1.001m
Score/min:683
Driving Accuracy:N/A%
Gunner Accuracy:19.794%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:291
V. Kills:2 N/A
Deaths:74
KDR:3.932
Accuracy:47.134% B+
KPH:48.800 C+
VKPH:0.300 D*
M40 Fury-F
C
Kills:121
V. Kills:17 N/A
Deaths:89
KDR:1.360
Accuracy:44.402% C
KPH:18.800 C
VKPH:2.600 D-
Kills:412 (412 + 0)
Deaths:163
KDR:2.528
VKDR:0.117
Vehicle Kills:19
Kill Difference:249
Playtime:12.402 hours
Usage:1%
Score:0.116m
Score/min:155
Driving Accuracy:44.402%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,7464,79443411.046B++8.1547.365%C2.858%C++36.5A22.4A++582131.5h4.3C**9C**
SAS-R 2,8932,8873608.019A*5.1241.012%B78.421%B**80.2A++N/A38136h1.9B++4.6B++
Carnage AR 2,2972,2818872.572B**0.3327.095%B+27.663%B**55.4B**N/A24841.2h11.1B**40.9B++
GR-22 1,9591,9426962.79B**0.1128.068%B++29.557%A55.3B**N/A23735.1h11.2B*39.8B++
Reaper DMR 1,8451,8245813.139B+0.2428.342%B+32.84%B**61B**N/A33529.9h8.4B++29.8B++
Titan-150 HESH 1,9481,6468419.595B*16.7047.402%C+1.397%C62.6A11.5B++38726.3h2.9B+6.1B+
C-4 1,8581,5395452.824B**0.0721.628%DN/A136.2A28.2C+177911.3h1.2B+5.6C*
Gauss Rifle Burst 1,4461,4295002.858B+0.0427.772%C+41.778%A++56.9B+N/A31025.1h9.4B*33.8B+
NC1 Gauss Rifle 1,2721,2715912.151B**0.7525.832%B+29.662%A36.9B*N/A22134.4h9.6B**37.3B*
Sticky Grenade 1,2651,25711257N/A1,254.1050.055%CN/A1257B+8C--86231h1.4B*2.9B+
C85 Canister-H 1,3201,2556220.242B++17.3451.879%C++12.749%B+156.9B**8.1C+6598h5.2B+10.1B++
AF-4G Cyclone 1,2321,2265132.39B+0.5128.335%C++29.282%B**54.5C++N/A32922.5h8.9B+31.5B+
Gauss Compact Burst 1,2351,2203493.496B*0.6031.475%B*42.541%A**74.8AN/A17516.3h9.6B+30.4B+
NSX Tanto 1,2341,2183893.131A*0.2330.705%B*40.805%A*63.8AN/A18619.1h11.7B+38B
Frag Grenade 1,2241,21411214N/A1,211.1042.885%CN/A449.6C+3.7D26772.7h3.6B8.4C*
Gauss Rifle S 1,2141,2125792.093B**0.8127.61%B+25.33%B++48.3B**N/A23225.1h9.7B++35.2B++
The Moonshot 1,2111,2081289.438B**6.5443.165%C+80.96%C++75B*N/A18216.1h1.8C++4.1C**
EM4 Longshot 1,1911,1901398.561A++5.6642.037%B+77.227%C+60.1A++N/A37619.8h1.8B++4.3B++
NSX Yumi 1,1991,1784402.677B*0.2228.798%B+36.587%B**52.4B++N/A10722.5h10.1B++35.1B++
Gauss Prime 1,1831,1734402.666B*0.2328.333%B33.589%A59.5B++N/A17119.7h10.3B+36.4B+
Blitz GD-10 1,1751,1734442.642A++0.2626.864%B+20.887%B++58.1AN/A46320.2h11.8B*44B+
NSX Tengu 1,1821,1723903.005A++0.1144.893%A29.949%A+84.9A*N/A18313.8h9.5B*21.3B*
NC9 A-Tross 1,1881,1724152.824A0.0730.178%B**33.021%A62AN/A17118.9h8B**26.4B*
NS-7 PDW 1,1801,1725822.014A0.8826.776%B+29.01%A++36.2B+N/A26532.4h12B++44.8B+
19A Fortuna 1,1851,1716351.844B+1.0528.278%B+27.669%A46.3B+N/A47025.3h9.7C*34.4B
NS-357 Underboss 1,1751,1709681.209C*1.6941.479%B+30.598%B**51.5BN/A18222.7h3.6B++8.8B++
NS-11P 1,1771,1704532.583A0.3224.993%B+32.992%A*61.6A++N/A38919h11.1B**44.5B++
Gauss Compact S 1,1841,1685812.01A0.8927.558%B++30.822%A*44.6A+N/A28326.2h9.2B+33.3B+
NSX Tomoe 1,1751,1682594.51A*1.6128.504%C+58.562%A*91.3A*N/A33712.8h9.1A32.1B*
AF-4A Bandit 1,1691,1684472.613B**0.2925.053%C+26.199%B+53.3B++N/A38021.9h8.9B*35.4B+
AF-19 Mercenary 1,1721,1686261.866A1.0326.934%B*35.788%A**42AN/A33427.8h9.5B**35.5B*
AF-18 Stalker 1,1701,1673153.705A*0.8133.412%B**33.676%A++71.6A*N/A21116.3h9.2A27.4B**
LA1 Anchor 1,1711,1674082.86C**0.0425.986%C*32.134%B*57.8BN/A25320.2h8.7B++33.4B+
MKV Suppressed 1,1671,1664752.455A++0.4425.904%C+28.473%A+61.4AN/A33519h11B*42.4B+
NS-30G Vandal 1,1701,1662983.913B++1.0137.035%C**30.532%C++67B++N/A36017.4h4.5B+12B++
AF-6 Shadow 1,1691,1653203.641B**0.7437.102%B+30.215%B67.7B**N/A20217.2h4.4B**12B++
LA3 Desperado 1,1651,1659681.204B1.6931.487%B+28.412%A43.5B+N/A27226.8h7.5B++24B++
Mauler S6 1,1721,1645722.035B**0.8652.085%A16.065%C++71.4A*N/A60716.3h3.5B**6.7B**
AC-X11 1,1701,1645052.305A0.5930.024%B**30.498%A+34.5C**N/A23933.7h9B+29.9B+
NC4 Mag-Shot 1,1691,1638581.355B*1.5431.962%B++25.795%B**34.5B+N/A11833.7h6.4B++20.1B+
MGR-S1 Gladius 1,1681,1633523.304A+0.4129.993%B+29.235%B**79.1A+N/A20114.7h7.5B*25B++
NS-11C 1,1741,1634542.562A++0.3425.333%C**32.158%A*58.7A+N/A34219.8h10.8B*42.6B++
NSX Daimyo 1,1631,1621676.958A4.0641.764%C+96.3%B++79.6B**N/A19314.6h2.1B++5.1B+
EM6 1,1651,1623393.428B**0.5326.215%B*29.69%B*65.6B*N/A22817.7h8.8B*33.5B++
NS-15M2 1,1651,1623053.81A0.9126.26%B+36.145%A70B**N/A22116.6h9.9B*37.7B++
NS-44 Commissioner 1,1631,1621,4830.784C+2.1138.171%C*22.633%C++27CN/A16443h3.4B+8.9B+
NC6 Gauss SAW 1,1631,1613243.583A*0.6827.904%A+30.491%B**68.7A++N/A45616.9h7.2B**25.8B*
NS Baron G5AE 1,1691,1616041.922B+0.9856.72%B**17.054%C**57.2B+N/A21520.3h3.6B*6.4C++
AF-8 RailJack 1,1631,16111210.366M++7.4741.06%B+80.362%B+51.4A*N/A23822.6h1.7B**4.1B*
NS-30 Vandal 1,1661,1613013.857A0.9642.461%A+27.046%C++74.4A+N/A17215.6h4.3B**10.2B**
NC6S Gauss SAW S 1,1621,1613163.674A++0.7827.421%B++33.592%A72.1B**N/A19816.1h8.3B**30.2B++
EM1 1,1641,1603303.515A*0.6226.347%B*29.741%A65.5AN/A22317.7h9.6B+36.4B++
NC6A GODSAW 1,1641,1601866.237A++3.3430.324%C*32.241%B++97.5B**N/A30911.9h6.7C*22B++
NS-11CP 1,1691,1603783.069A0.1728.196%C+34.31%A++52.5C+N/A14922.1h10.2B++36.3B+
NC14 Bolt Driver 1,1631,1601756.629M+3.7343.165%B**75.517%C++56.3A*N/A39320.6h2B*4.6B**
MANA Anti-Personnel Turret 1,1651,1582933.952N/A1.0519.902%UN/A11580U70U46299500.1h16.5T*82.8T*
NS-11A 1,1611,1575102.269B++0.6323.334%C26.275%B+48.2B*N/A32324h11.9B++51.1B+
AF-4 Cyclone 1,1621,1574912.356B*0.5425.613%C+19.965%C++57B*N/A35820.3h9.3B++36.3B+
LA80 1,1581,1561378.438A++5.5446.27%B*75.173%C63.5B**N/A22418.2h1.9B+4.1B++
Razor GD-23 1,1621,1545462.114A0.7829.308%B**31.283%A*37.6B++N/A17230.7h9.3B**31.7B++
GD-22S 1,1611,1524232.723B++0.1824.613%C**26.476%B57B++N/A35620.2h9.7B++39.5B+
NS-15M1 1,1581,1513183.619A++0.7227.468%B*30.322%B**71.5B**N/A25016.1h10.4B*38B++
GD-7F 1,1631,1495881.954B**0.9426.898%B+23.325%B+32.4C++N/A22135.5h11.6B+43B+
NS-15M AE 1,1161,1092464.508B*1.6127.649%B+35.528%B*84.7B*N/A20513.1h10B++36.1B+
MGR-L1 Promise 1,1031,0902863.811A*0.9129.366%B**39.633%A*102.8A*1.2B+26710.6h10.6B**36.2B*
Titan-150 HEAT 1,3751,0851308.346B++5.4543.413%C3.134%C*35.8A+9.6C++36330.3h3.4B**7.8B*
L100 Python HESH 1,2161,0835021.66B**18.7649.577%C++3.509%A++85.3A10.5B+50612.7h3B+6B+
E540 Halberd-H 1,4279478511.141B+8.2458.399%C**1.267%C-62.7B**31.8A51015.1h5.7C*9.8B
E540 Halberd 1,4859008710.345B+7.4549.724%B++3.111%C+38.1B*24.8A*80023.6h5.6C++11.3B+
Hawk GD-68 1,2508604331.986A*0.9164.932%B2.558%C+28.1A+12.7B+26330.6h6.7B++10.3B*
Tank Mine 1,3698231734.757B**1.8636.512%C*N/A128.6B+85.3B*23346.4h2.2C-6C*
L100 Python AP 1,2187161215.917C*3.0252.821%C5.028%A+35.3C*24.7B**72520.3h6.2C+11.7C+
C75 Viper 7746824216.238M+13.3439.379%C++1.613%C*52.5A7.1C+43713h7.6B**19.4B**
Hardlight Dagger 62762319,3520.032C++2.8724.969%C+1.284%D-0.7C+N/A3907.5h1.6B*6.5B
L100 Python HEAT 6304703015.667A+12.7751.297%C+2.553%C+49A16.7B**4069.6h5.5C*10.7C**
NC05 Jackhammer 3833801452.621A0.2851.783%B*23.158%A*88.4A++N/A4544.3h3.9B*7.5B++
Mag-Cutter 3973799,7770.039B+2.8625.37%C2.111%D0.8C**N/A4484.5h2.1B+8.4C++
NS Decimator 5093602661.353B+1.5555.635%D1.944%C+34.3C+14.2C47610.5h5C+9C
NSX-P Tanto 3573501462.397A++0.5030.371%B*48%M*53.8A1.1B*1736.5h12B++39.4B++
S12 Renegade 293291743.932C**1.0347.134%B+2.749%D-48.5C+N/A1226h2.5B**5.4B*
MANA Anti-Vehicle Turret 5152901202.417M*0.4854.613%A*3.793%C++2900S2250S3379610.1h7.4A+13.6A*
M40 Fury-H 3142901717.059B14.1637.192%C2.069%B**152.6A+12.6C+9041.9h6.4B+17.1B+
Warden 2642631441.826B++1.0730.934%B++29.278%B++26.8BN/A1659.8h7.3B*23.7B++
NS-45 Pilot 2492461611.528C*1.3733.303%B42.683%A++91.1B**1.1B*3222.7h5.9B++17.8B++
C85 Canister 250241830.125B*27.2347.193%B*14.108%C*126.8A+4.7C++4971.9h5.9B+12.4B++
M20 Basilisk 294229386.026A+3.1335.099%C5.677%C+29.4B*8.3C**5197.8h74.9B++213.5B+
Anti-Vehicle Grenade 2552231223N/A220.1052.221%C++N/A446B64C38240.5h4.1B*7.9B++
M40 Fury 2652192110.429B++7.5344.039%B*1.826%C+87.6A18.4A14852.5h12.5C*28.4B+
NS-15MP 217217683.191B0.2926.496%C47.926%A++72.3C++N/A1763h10.2B38.6C++
AF-34 Mattock 215214494.367B+1.4742.122%B**18.224%B+37.5C+N/A2285.7h6.8C16.2B+
GD-66 Claw 210210922.283B**0.6276.32%A+9.524%D-63.6B**N/A2253.3h2.1B++2.8B++
NC12 Sweeper 208208952.189B**0.7155.598%A17.789%B**94.5M++N/A3602.2h3.5B*6.3B*
AF-34 Mattock 199199513.902B1.0026.86%D--19.598%B+34.3CN/A2195.8h5.6B++21C+
M96 Mjolnir-H 2891991118.091S15.1948.925%C+N/A86.5A++39.1B+4952.3h24.8B**50.7B**
Tempest 194193652.969A+0.0730.2%B*31.606%A+83.9A+N/A3462.3h9.2B+30.5B++
M40 Fury 2211881117.091A*14.1938.958%B+2.66%B**81.7A+14.3B**13412.3h11B+28.2B+
M12 Kobalt 188181725.857A++22.9612.943%D--20.442%B67C+2.6C+5722.7h16.9B130.4C+
LA39 Bruiser 178176782.256B**0.6476.812%A10.796%D62.9B*N/A2362.8h2.1B++2.7B++
Shrike 229173901.922A*0.9858.448%C*1.156%D--38.4A12.4C+9814.5h5.4B++9.2B++
M60-G Bulldog 1821691016.9M**14.0024.097%D--3.55%B+49.7A3.8D3633.4h5B**20.7C**
Enforcer ML85 246148324.625C+1.7344.029%B1.351%D31.5B*20.9B++15834.7h13.6C+30.9C*
M20 Basilisk 191134168.375M+5.4838.51%C++4.478%C--27.9B+11.9B++4854.8h94.4C++245.1C**
M12 Kobalt-H 136130265M++62.1018.905%D13.846%D144.4B+6.7B*3930.9h16.3C+86.2C+
The Slasher 1241232,6300.047C+2.8528.794%CN/A0.9CN/A6131.3h1.8B++6.3C+
Bouncing Betty 121121323.781C+0.8851.351%B*N/A151.3B+N/A14530.8h1.9C++3.7B++
M40 Fury-F 138121891.36C+1.5444.402%CN/A18.9C2.7D1866.4h7.6B+17.1B+
Skyguard 203119167.438A++4.5430.657%C*N/A20.2B*14.2A+4725.9h119.2C++388.9C**
AF-22 Crow 169106701.514A*1.3872.346%B++N/A25.9B*15.4B+4104.1h8B11B+
Enforcer ML65-H 202101147.214B*4.3260.227%C**N/A43.9B+43.9A8472.3h16.9C+28C++
Spear Anti-Vehicle Phalanx Turret 162100616.667A+13.7750.485%B++2%D--62.5A+38.8A++14501.6h6.2B++12.4B*
NS-61 Emissary 9898831.181B+1.7232.408%B++28.571%A*49B**N/A1582h11.1B+34.2B++
NC4-FB Mag-Shot 9797611.59C*1.3140.342%B**39.175%A**74.6B+N/A1701.3h7.3C+18.1B+
Breaker Rocket Pods 10791811.375B+8.4851.83%B1.099%C++101.1C++17.8C*18850.9h18.5C+35.7C++
M12 Kobalt 898599.444C6.5519.794%B20%B77.3B+3.6B++7761.1h18.7C**94.6B+
GR-22AE 8281223.682A0.7830.44%B+32.099%B*73.6B++N/A4131.1h12.6C+41.2C**
CAS30 Tank Buster 156681480.459C--2.4445.27%C++N/A2.9D--3.8D8923.2h73.6C162.6C+
M30 Mustang AH 7664491.306C-1.5951.549%C--3.125%A**20D-3.8C2743.2h8.6C*16.6C++
NCM3 Raven 8758262.231A++0.6736.805%CN/A19.3A**9.7A+7253h20B*54.3B+
NC15 Phoenix 12255451.222C++1.6861.682%B**N/A13.4C+16.3B++6604.1h13.9D--22.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon222,0921.7h
Anti-Vehicle MANA Turret91,2591.8h
Nano-Armor Kit5041,033,42860.9h
AE Medical Applicator12996,2845.8h
AE Nano-Armor Kit45151,0227.6h
Nanite Revive Grenade04,9331.4h
Nanite Healing Grenade01180h
Medical Kit1,57312,20231.8h
Medical Applicator530400,43523.7h
Spitfire Auto-Turret21430.1h
Restoration Kit1931,4302.6h
Motion Spotter2811,0924.5h
Recon Detection Device10813,82620.1h
Shield Recharging Field518,0412.3h
Ammunition Package366,3073.3h
Anti-Infantry MANA Turret231,9682.1h
Snowman Soldier41120.1h
Hardlight Barrier53190.3h
Nano-Repair Grenade02230.1h

Check the help document for the dictionary if you want to learn more about words used here.


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