Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,315)players online:
VTG1ne (17)  FonvizinTV (3)  blaids (2)  remadlax20 (1)  fbmarder (1)  Shadewolfe117 (1) 25
stats.dasanfall.com
Ranger d4rkp4nth3r[R23] d4rkp4nth3r
NC BR 41

KDR: 4.61

Score: 1.6m

Last Seen: Nov 18th, 2018 5:40 PM
- OFFLINE - 15.5 hour(s)

Battle Rank 41 - New Conglomerate on Miller - Outfit Leader of Blue October[R23] Blue October
NC outfit on Miller

Members: 7
Level Progress (to 42): 23%
Level 100 Progress: 8% 412h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R NS-15M AE NS-44 Commissioner AE AF-4 Cyclone NC1 Gauss Rifle NCM1 Scattercannon Mag-Cutter NC05 Jackhammer AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:d4rkp4nth3r



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,737,231 MLG Score: 10981
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 21.4%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.363%44.775%1807410171,5793.697890.915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.603%3.59M**3.609M**-3.76T*HEAD ++ (~24.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.728B++7.70.438B11.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.622%75.421%0110201,07044923.7778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.221M++0.629B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.674B+1.80.428B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue October[R23] Blue October
NC outfit on Miller

Members: 7
1.6m225.9%699 (41.9k)603 (36.2k)4.6133,1236774.7134441 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102138133.877%50.688%171703:510

43% Heavy Assault46% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2018 2:21 PMOct 26th, 2018 2:26 PMNov 19th, 2018 6:09 AM (24h) (PST)Nov 18th, 2018 2:53 PM (2d) (PST)Nov 18th, 2018 1:40 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7632425211.2010.2600.6092.7730.02610981

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,78814,50731,281721637166236,209

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
43.4h/1.8d 68 1,583 1,146 7.2k 65 204 68 2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
M+
Kills:975
Deaths:187
KDR:5.214
Accuracy:39.473% M+
HSR:43.795% A*
NC05 Jackhammer AE
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:63.333% N/A
HSR:6% N/A
Kills:1,025
Deaths (as Heavy Assault):195
Deaths (to Heavy Assaults):214
KDR:5.25641
Kill Difference:830
Playtime:18.751 hours
Usage:43%
Score:0.709m
Score/min:630
Accuracy (listed only):51.403%
HSR (listed only):24.897%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
S
Kills:156
Deaths:17
KDR:9.176
Accuracy:39.794% M+
HSR:50.641% S
Kills:156
Deaths (as Light Assault):17
Deaths (to Light Assaults):114
KDR:9.17647
Kill Difference:139
Playtime:0.592 hours
Usage:1%
Score:0.015m
Score/min:416
Accuracy (listed only):39.794%
HSR (listed only):50.641%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
S
Kills:156
Deaths:17
KDR:9.176
Accuracy:39.794% M+
HSR:50.641% S
NC1 Gauss Rifle
S
Kills:111
Deaths:22
KDR:5.045
Accuracy:41.014% M**
HSR:51.351% S
Kills:267
Deaths (as Combat Medic):39
Deaths (to Combat Medics):104
KDR:6.84615
Kill Difference:228
Playtime:1.884 hours
Usage:4%
Score:0.068m
Score/min:602
Accuracy (listed only):40.404%
HSR (listed only):50.996%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A**
Kills:1,070
Deaths:134
KDR:7.985
Accuracy:54.622% A**
HSR:75.421% B++
NS-44 Commissioner AE
A*
Kills:337
Deaths:113
KDR:2.982
Accuracy:54.444% A++
HSR:42.730% A*
AF-4 Cyclone
S
Kills:156
Deaths:17
KDR:9.176
Accuracy:39.794% M+
HSR:50.641% S
Kills:1,563
Deaths (as Infiltrator):264
Deaths (to Infiltrators):113
KDR:5.92045
Kill Difference:1,299
Playtime:20.121 hours
Usage:46%
Score:0.713m
Score/min:591
Accuracy (listed only):49.620%
HSR (listed only):56.264%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):72
KDR:0
Kill Difference:UNR
Playtime:0.871 hours
Usage:2%
Score:0.025m
Score/min:480
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
M+
Kills:59
Deaths:12
KDR:4.917
Accuracy:65.581% M+
HSR:16.949% B
Kills:59
Deaths (as MAX Suit):6
Deaths (to MAX Suits):16
KDR:9.83333
Kill Difference:53
Playtime:1.001 hours
Usage:2%
Score:0.040m
Score/min:660
Accuracy (listed only):65.581%
HSR (listed only):16.949%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,0791,0701347.985A+3.3754.622%A**75.421%B++99.1M+N/A28610.8h1.8B*3.2B**
NS-15M AE 9809751875.214A++0.6039.473%M+43.795%A*101.6A++N/A3689.6h9.6B*24.4B**
NS-44 Commissioner AE 3393371132.982A+1.6354.444%A++42.73%A*168.5M**1B*5742h2.5B**4.5B**
AF-4 Cyclone 157156179.176S4.5639.794%M+50.641%S130SN/A6851.2h7.4A18.6B**
NC1 Gauss Rifle 112111225.045M**0.4341.014%M**51.351%S92.5SN/A2711.2h7.2A++17.6A+
NCM1 Scattercannon 5959124.917A+0.3065.581%M+16.949%B59M+N/A2401h4.8A7.3B**
Mag-Cutter 57562740.204S4.4166.216%M++N/A2.9A**N/A1019.6h1.8B++2.6B*
NC05 Jackhammer AE 505086.25M**1.6463.333%A++6%F-125A**N/A6800.4h4.2B+6.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,3501h
Spawn Beacon03960.3h
Medical Kit1277389.3h
Medical Applicator12,5470.1h
Nano-Armor Kit36,3100.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.52s
Server spent 2.08s on queries, 1.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.