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CapreseMartini (3) 3
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Raider d4rkp4nth3r[] d4rkp4nth3r
NC BR 56

KDR: 5.44

Score: 3.2m

Last Seen: Feb 9th, 2019 6:49 PM
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Battle Rank 56 - New Conglomerate on Miller
Level 100 Progress: 17% 402h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R NS-15M AE NS-44 Commissioner AE NC6 Gauss SAW NCM1 Scattercannon NCM1 Scattercannon AF-4 Cyclone NC05 Jackhammer AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,519,106 MLG Score: 11606
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 19.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.738%42.066%1672810253,2524.029741.41

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.814%3.644M**3.288M*-0.695DHEAD ++ (~22.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.756B++7.20.493B+11

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.836%74.584%0110322,105811325.9876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.825M+0.488B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.661B+1.80.433B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.2m222.6%650 (39k)563 (33.8k)5.439857,2351,3305.5428656 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033100036.713%44.382%162904:142

39% Heavy Assault45% Infiltrator8% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2018 2:21 PMOct 26th, 2018 2:26 PMFeb 16th, 2019 3:49 PM (37d) (PST)Feb 9th, 2019 2:49 PM (44d) (PST)Feb 9th, 2019 2:49 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8232765471.2850.2360.5702.9150.02411606

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,35616,57232,784771434175133,800

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
93.9h/3.9d 137 3,211 2,479 16.4k 152 418 137 4.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
M
Kills:1,177
Deaths:218
KDR:5.399
Accuracy:39.528% M
HSR:45.540% A*
NC6 Gauss SAW
M*
Kills:520
Deaths:89
KDR:5.843
Accuracy:39% M*
HSR:37.692% A**
NC05 Jackhammer AE
A+
Kills:220
Deaths:38
KDR:5.789
Accuracy:60.545% A+
HSR:18.182% B+
GD-22S
M
Kills:112
Deaths:31
KDR:3.613
Accuracy:37.084% M
HSR:33.036% A
LA1 Anchor
A*
Kills:101
Deaths:13
KDR:7.769
Accuracy:36.910% A*
HSR:25.743% C++
Kills:2,130
Deaths (as Heavy Assault):389
Deaths (to Heavy Assaults):447
KDR:5.47558
Kill Difference:1,741
Playtime:37.069 hours
Usage:39%
Score:1.314m
Score/min:591
Accuracy (listed only):42.613%
HSR (listed only):32.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M**
Kills:437
Deaths:60
KDR:7.283
Accuracy:38.358% A**
HSR:44.165% M**
NS Baron G5AE
A*
Kills:196
Deaths:27
KDR:7.259
Accuracy:67.623% A*
HSR:25% A++
AF-19 Mercenary
A**
Kills:73
Deaths:17
KDR:4.294
Accuracy:35.277% A**
HSR:32.877% A*
Kills:706
Deaths (as Light Assault):104
Deaths (to Light Assaults):228
KDR:6.78846
Kill Difference:602
Playtime:1.999 hours
Usage:2%
Score:0.041m
Score/min:343
Accuracy (listed only):47.086%
HSR (listed only):34.014%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M**
Kills:437
Deaths:60
KDR:7.283
Accuracy:38.358% A**
HSR:44.165% M**
NS Baron G5AE
A*
Kills:196
Deaths:27
KDR:7.259
Accuracy:67.623% A*
HSR:25% A++
NC1 Gauss Rifle
S
Kills:120
Deaths:24
KDR:5
Accuracy:41.182% M**
HSR:51.667% S
Kills:753
Deaths (as Combat Medic):111
Deaths (to Combat Medics):172
KDR:6.78378
Kill Difference:642
Playtime:4.208 hours
Usage:4%
Score:0.152m
Score/min:601
Accuracy (listed only):49.054%
HSR (listed only):40.277%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:2,105
Deaths:215
KDR:9.791
Accuracy:53.836% A*
HSR:74.584% B+
NS-44 Commissioner AE
A++
Kills:712
Deaths:203
KDR:3.507
Accuracy:53.267% A+
HSR:41.292% A++
AF-4 Cyclone
M**
Kills:437
Deaths:60
KDR:7.283
Accuracy:38.358% A**
HSR:44.165% M**
Kills:3,254
Deaths (as Infiltrator):478
Deaths (to Infiltrators):206
KDR:6.80753
Kill Difference:2,776
Playtime:41.831 hours
Usage:45%
Score:1.334m
Score/min:531
Accuracy (listed only):48.487%
HSR (listed only):53.347%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A*
Kills:196
Deaths:27
KDR:7.259
Accuracy:67.623% A*
HSR:25% A++
AF-19 Mercenary
A**
Kills:73
Deaths:17
KDR:4.294
Accuracy:35.277% A**
HSR:32.877% A*
Kills:269
Deaths (as Engineer):44
Deaths (to Engineers):139
KDR:6.11364
Kill Difference:225
Playtime:1.248 hours
Usage:1%
Score:0.035m
Score/min:470
Accuracy (listed only):51.450%
HSR (listed only):28.938%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A**
Kills:496
Deaths:74
KDR:6.703
Accuracy:61.580% A**
HSR:13.710% C-
NCM1 Scattercannon
M
Kills:442
Deaths:71
KDR:6.225
Accuracy:60.300% M
HSR:14.480% C
Kills:938
Deaths (as MAX Suit):72.500
Deaths (to MAX Suits):42
KDR:12.93793
Kill Difference:865.500
Playtime:7.098 hours
Usage:8%
Score:0.296m
Score/min:694
Accuracy (listed only):60.940%
HSR (listed only):14.095%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,1182,1052159.791M+4.3553.836%A*74.584%B+97.5MN/A27521.6h1.8B*3.3B**
NS-15M AE 1,1841,1772185.399A+0.0439.528%M45.54%A*102.3A+N/A35811.5h9.4B*23.8B**
NS-44 Commissioner AE 7167122033.507A*1.9353.267%A+41.292%A++169.5M*1B**5444.2h2.5B*4.7B*
NC6 Gauss SAW 525520895.843S0.4039%M*37.692%A**96.3M++N/A3865.4h7.2B**18.5B**
NCM1 Scattercannon 500496746.703A**1.2661.58%A**13.71%C-70.9M**N/A2427h4.6A7.5B**
NCM1 Scattercannon 450442716.225A+0.7960.3%M14.48%C65A++1.2A*2146.8h5B+8.3A
AF-4 Cyclone 438437607.283S1.8438.358%A**44.165%M**115M**N/A3883.8h7.8A20.3B**
NC05 Jackhammer AE 221220385.789M*0.3560.545%A+18.182%B+104.8A+N/A3502.1h4.3B7.2B+
NS Baron G5AE 197196277.259S1.8267.623%A*25%A++122.5M+N/A3551.6h3.8B+5.7C+
NC1 Gauss Rifle 122120245M*0.4441.182%M**51.667%S92.3S1.5M++3111.3h7.3A++17.8A+
Hardlight Dagger 1241149150.125M5.3166.053%M+6.14%C2.1C+N/A654.9h2.2C++3.3B+
GD-22S 112112313.613A1.8337.084%M33.036%A80A++N/A3321.4h10.2B+27.4B*
LA1 Anchor 101101137.769A*2.3336.91%A*25.743%C++91.8A++N/A4661.1h9.1B+24.5B*
Shrike 15595156.333S0.8974.783%A*2.105%C50A*31.6M5131.9h6.3C*8.5B*
AF-19 Mercenary 7373174.294S1.1535.277%A**32.877%A*66.4M++N/A2681.1h8.3B**23.5B**
Mag-Cutter 70693340.207S5.2366.316%M++N/A2.6A++N/A926.2h1.8B++2.8B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter62,9122.2h
Spawn Beacon17720.5h
Medical Kit2521,44418.1h
Medical Applicator24,9830.2h
Nano-Armor Kit38,5680.4h

Check the help document for the dictionary if you want to learn more about words used here.


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