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Ensign d4rkp4nth3r[R23] d4rkp4nth3r
NC BR 46

KDR: 4.98

Score: 2.1m

Last Seen: Dec 8th, 2018 2:49 PM
- OFFLINE - 17.4 hour(s)

Battle Rank 46 - New Conglomerate on Miller
Level Progress (to 47): 53%
Level 100 Progress: 11% 425h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R NS-15M AE NS-44 Commissioner AE AF-4 Cyclone NCM1 Scattercannon NC6 Gauss SAW NCM1 Scattercannon NC1 Gauss Rifle
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,414,022 MLG Score: 11522
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 20.4%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.171%45.447%1826510172,2954.090910.887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.161%3.74M**3.832M**-0.956D--HEAD ++ (~25.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.753B++7.40.481B+11

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.35%74.877%0110211,421571024.9298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.899M+0.508B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.675B+1.70.451B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m219.8%660 (39.6k)567 (34k)4.977684,4608965.0736646 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102259734.816%49.395%172004:032

40% Heavy Assault49% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2018 2:21 PMOct 26th, 2018 2:26 PMDec 26th, 2018 4:34 PM (27d) (PST)Dec 8th, 2018 11:14 AM (45d) (PST)Dec 8th, 2018 10:49 AM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7782495291.2310.2470.6082.7600.02411522

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,70914,95531,754741536166134,022

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
60.4h/2.5d 86 2,203 1,606 10k 96 286 86 2.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
M
Kills:1,177
Deaths:218
KDR:5.399
Accuracy:39.528% M
HSR:45.540% A*
NC6 Gauss SAW
S
Kills:130
Deaths:25
KDR:5.200
Accuracy:39.827% M**
HSR:47.692% S
NC05 Jackhammer AE
A++
Kills:63
Deaths:9
KDR:7
Accuracy:62.136% A++
HSR:12.698% D
Kills:1,370
Deaths (as Heavy Assault):252
Deaths (to Heavy Assaults):299
KDR:5.43651
Kill Difference:1,118
Playtime:24.018 hours
Usage:40%
Score:0.864m
Score/min:600
Accuracy (listed only):47.164%
HSR (listed only):35.310%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
S
Kills:389
Deaths:49
KDR:7.939
Accuracy:38.440% M
HSR:45.758% S
Kills:389
Deaths (as Light Assault):49
Deaths (to Light Assaults):155
KDR:7.93878
Kill Difference:340
Playtime:0.706 hours
Usage:1%
Score:0.019m
Score/min:442
Accuracy (listed only):38.440%
HSR (listed only):45.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
S
Kills:389
Deaths:49
KDR:7.939
Accuracy:38.440% M
HSR:45.758% S
NC1 Gauss Rifle
S
Kills:112
Deaths:24
KDR:4.667
Accuracy:41.117% M**
HSR:51.786% S
Kills:501
Deaths (as Combat Medic):73
Deaths (to Combat Medics):119
KDR:6.86301
Kill Difference:428
Playtime:1.901 hours
Usage:3%
Score:0.068m
Score/min:598
Accuracy (listed only):39.778%
HSR (listed only):48.772%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A**
Kills:1,421
Deaths:158
KDR:8.994
Accuracy:54.350% A**
HSR:74.877% B++
NS-44 Commissioner AE
A*
Kills:487
Deaths:145
KDR:3.359
Accuracy:53.703% A+
HSR:42.916% A*
AF-4 Cyclone
S
Kills:389
Deaths:49
KDR:7.939
Accuracy:38.440% M
HSR:45.758% S
Kills:2,297
Deaths (as Infiltrator):352
Deaths (to Infiltrators):147
KDR:6.52557
Kill Difference:1,945
Playtime:29.827 hours
Usage:49%
Score:0.982m
Score/min:549
Accuracy (listed only):48.831%
HSR (listed only):54.517%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):91
KDR:0
Kill Difference:UNR
Playtime:1.179 hours
Usage:2%
Score:0.033m
Score/min:461
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A**
Kills:161
Deaths:34
KDR:4.735
Accuracy:62.489% A**
HSR:13.665% C-
NCM1 Scattercannon
M+
Kills:117
Deaths:31
KDR:3.774
Accuracy:61.857% M+
HSR:16.239% C*
Kills:278
Deaths (as MAX Suit):32.500
Deaths (to MAX Suits):22
KDR:8.55385
Kill Difference:245.500
Playtime:2.528 hours
Usage:4%
Score:0.088m
Score/min:582
Accuracy (listed only):62.173%
HSR (listed only):14.952%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,4311,4211588.994A*4.0254.35%A**74.877%B++98M+N/A27614.5h1.7B**3.2B**
NS-15M AE 1,1841,1772185.399A++0.4239.528%M45.54%A*102.3A+N/A35711.5h9.4B*23.8B**
NS-44 Commissioner AE 4904871453.359A++1.6253.703%A+42.916%A*167.9M**1B*5472.9h2.5B**4.6B**
AF-4 Cyclone 390389497.939S2.9638.44%M45.758%S117.9M**N/A4143.3h7.8B**20.2B**
NCM1 Scattercannon 162161344.735A++0.2462.489%A**13.665%C-64.4M*N/A2082.5h4.2A+6.7B**
NC6 Gauss SAW 132130255.2M**0.2239.827%M**47.692%S86.7M+1.3A*3121.5h6.7B**16.9B**
NCM1 Scattercannon 118117313.774B++1.2061.857%M+16.239%C*50.9B**N/A1662.3h5.2B+8.5A
NC1 Gauss Rifle 113112244.667M*0.3141.117%M**51.786%S93.3SN/A2781.2h7.2A++17.6A+
Mag-Cutter 70693340.207S4.7766.316%M++N/A2.7M*N/A925.8h1.8B++2.8B++
NC05 Jackhammer AE 636397S2.0262.136%A++12.698%D126A*N/A6460.5h4.1B+6.5B++
Hardlight Dagger 67605230.115A**4.8670.202%M++8.333%C++2.1C**N/A728h2.3C+3.3B+
Shrike 9860115.455S0.4875.494%A*N/A50A*31.7M+5181.2h6.4C*8.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter62,0431.6h
Spawn Beacon15360.3h
Medical Kit17099112.3h
Medical Applicator12,5770.1h
Nano-Armor Kit37,9680.4h

Check the help document for the dictionary if you want to learn more about words used here.


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