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General Lt. General daemon1[RTAG] daemon1
TR BR 96

KDR: 3.67

Score: 26.6m

Last Seen: Jan 3rd, 2019 12:39 PM
- OFFLINE - 4 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Connery
Level Progress (to 97): 89%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH TRAC-5 S M3 Pounder HEG AMR-66 C-4 M3 Pounder HEG T7 Mini-Chaingun P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $639,261 MLG Score: 511
Fun Score: N/A
Cheeseburgers Flipped: 1893TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.686%19.189%35920119012,2261.799791.869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.219%-0.476D-0.247C-1.7F-HEAD ++ (~9.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.237C++10.60.256C*46.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.294%1.226%21376120411,667578104120.15031120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.255%-1.036D*-0.869D---0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.695B+3.60.715B++8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.174%10.207%148612048233341002.45672815%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.988%-1.76F-1.438A0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.70.155C++17.30.565B+83.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.535%64.766%148312072,438929192.62151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.706%-0.671D-0.152C-0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.064C+2.80.112C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.345%11.194%148312071,867746232.50268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.051%-0.511D-0.674D0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.255C*3.50.285C*6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m347.9%316 (19k)220 (13.2k)3.6692152,80014,3904.1841596 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210420719.143%10.75%20608:2418

39% Engineer29% Heavy Assault11% Infiltrator6% Light Assault12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2015 11:49 AMOct 17th, 2017 1:23 PMJan 4th, 2019 4:08 AM (164d) (PST)Jan 3rd, 2019 8:40 AM (165d) (PST)Jan 3rd, 2019 8:39 AM (165d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
579974820.4370.1190.0471.6850.047511

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,7225,81928,9032673101313,196

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2014.4h/83.9d 7,410 5,676 16,978 203.6k 4,927 6,706 5,719 69.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D
Kills:1,471
Deaths:854
KDR:1.722
Accuracy:13.148% D
HSR:9.789% D-
T9A "Butcher"
D
Kills:1,435
Deaths:701
KDR:2.047
Accuracy:16.298% F-
HSR:21.812% D
TMG-50
C
Kills:1,182
Deaths:501
KDR:2.359
Accuracy:16.311% D-
HSR:20.812% C
MSW-R
D
Kills:1,176
Deaths:478
KDR:2.460
Accuracy:18.702% D
HSR:19.473% D
NS-15M2
D
Kills:1,170
Deaths:504
KDR:2.321
Accuracy:19.072% D--
HSR:20.171% D
T32 Bull
D-
Kills:1,169
Deaths:556
KDR:2.103
Accuracy:18.894% D-
HSR:16.595% D--
T9 CARV
D
Kills:1,155
Deaths:602
KDR:1.919
Accuracy:16.014% D
HSR:18.701% D
MG-H1 Watchman
C--
Kills:489
Deaths:200
KDR:2.445
Accuracy:15.555% D**
HSR:21.881% C--
Kills:9,247
Deaths (as Heavy Assault):4,396
Deaths (to Heavy Assaults):4,357
KDR:2.1035
Kill Difference:4,851
Playtime:579.643 hours
Usage:29%
Score:6.642m
Score/min:191
Accuracy (listed only):16.749%
HSR (listed only):18.654%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C*
Kills:2,409
Deaths:1,192
KDR:2.021
Accuracy:23.695% C*
HSR:7.970% D**
AS16 NightHawk
D
Kills:1,277
Deaths:810
KDR:1.577
Accuracy:33.874% D
HSR:10.415% D--
SMG-46 Armistice
D--
Kills:411
Deaths:424
KDR:0.969
Accuracy:20.516% D--
HSR:10.462% D--
TAS-16 Blackjack
C++
Kills:356
Deaths:203
KDR:1.754
Accuracy:51.308% D
HSR:15.449% C++
PDW-16 Hailstorm
D
Kills:285
Deaths:311
KDR:0.916
Accuracy:20.960% D
HSR:8.421% D*
LC2 Lynx
B*
Kills:251
Deaths:145
KDR:1.731
Accuracy:19.123% D-
HSR:26.295% B*
NSX Tanto
C
Kills:242
Deaths:123
KDR:1.967
Accuracy:22.069% D
HSR:22.727% C
FA1 Barrage
D
Kills:234
Deaths:206
KDR:1.136
Accuracy:33.750% D
HSR:8.974% D*
TRAC-5
D
Kills:92
Deaths:54
KDR:1.704
Accuracy:18.383% D
HSR:13.044% D--
LC2 Lynx AE
C
Kills:88
Deaths:56
KDR:1.571
Accuracy:15.457% F--
HSR:23.864% C
Kills:5,645
Deaths (as Light Assault):3,524
Deaths (to Light Assaults):2,502
KDR:1.60187
Kill Difference:2,121
Playtime:115.738 hours
Usage:6%
Score:1.108m
Score/min:160
Accuracy (listed only):25.914%
HSR (listed only):14.762%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C*
Kills:2,409
Deaths:1,192
KDR:2.021
Accuracy:23.695% C*
HSR:7.970% D**
AMR-66
C++
Kills:2,226
Deaths:899
KDR:2.476
Accuracy:27.220% C++
HSR:19.317% D-
AS16 NightHawk
D
Kills:1,277
Deaths:810
KDR:1.577
Accuracy:33.874% D
HSR:10.415% D--
TAS-16 Blackjack
C++
Kills:356
Deaths:203
KDR:1.754
Accuracy:51.308% D
HSR:15.449% C++
LC2 Lynx
B*
Kills:251
Deaths:145
KDR:1.731
Accuracy:19.123% D-
HSR:26.295% B*
NSX Tanto
C
Kills:242
Deaths:123
KDR:1.967
Accuracy:22.069% D
HSR:22.727% C
FA1 Barrage
D
Kills:234
Deaths:206
KDR:1.136
Accuracy:33.750% D
HSR:8.974% D*
TRAC-5
D
Kills:92
Deaths:54
KDR:1.704
Accuracy:18.383% D
HSR:13.044% D--
LC2 Lynx AE
C
Kills:88
Deaths:56
KDR:1.571
Accuracy:15.457% F--
HSR:23.864% C
MG-HBR1 Dragoon
B++
Kills:83
Deaths:31
KDR:2.677
Accuracy:24.699% D*
HSR:36.145% B++
Kills:7,258
Deaths (as Engineer):3,719
Deaths (to Engineers):2,205
KDR:1.9516
Kill Difference:3,539
Playtime:794.969 hours
Usage:39%
Score:11.899m
Score/min:249
Accuracy (listed only):26.958%
HSR (listed only):18.420%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D
Kills:1,277
Deaths:810
KDR:1.577
Accuracy:33.874% D
HSR:10.415% D--
SMG-46 Armistice
D--
Kills:411
Deaths:424
KDR:0.969
Accuracy:20.516% D--
HSR:10.462% D--
TAS-16 Blackjack
C++
Kills:356
Deaths:203
KDR:1.754
Accuracy:51.308% D
HSR:15.449% C++
PDW-16 Hailstorm
D
Kills:285
Deaths:311
KDR:0.916
Accuracy:20.960% D
HSR:8.421% D*
FA1 Barrage
D
Kills:234
Deaths:206
KDR:1.136
Accuracy:33.750% D
HSR:8.974% D*
NS-11A
D*
Kills:195
Deaths:122
KDR:1.598
Accuracy:18.033% D*
HSR:12.821% D*
NSX Yumi
D*
Kills:57
Deaths:35
KDR:1.629
Accuracy:19.292% D**
HSR:14.035% D*
Kills:2,815
Deaths (as Combat Medic):2,111
Deaths (to Combat Medics):1,002
KDR:1.33349
Kill Difference:704
Playtime:53.823 hours
Usage:3%
Score:0.651m
Score/min:202
Accuracy (listed only):28.248%
HSR (listed only):11.511%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:1,204
Deaths:194
KDR:6.206
Accuracy:34.247% D
HSR:79.734% C++
99SV
C+
Kills:836
Deaths:209
KDR:4
Accuracy:28.119% D
HSR:34.450% C+
SMG-46 Armistice
D--
Kills:411
Deaths:424
KDR:0.969
Accuracy:20.516% D--
HSR:10.462% D--
M77-B
B*
Kills:398
Deaths:70
KDR:5.686
Accuracy:33.784% C--
HSR:83.166% B*
NS-44 Commissioner
D
Kills:376
Deaths:350
KDR:1.074
Accuracy:30.554% D
HSR:16.755% D
PDW-16 Hailstorm
D
Kills:285
Deaths:311
KDR:0.916
Accuracy:20.960% D
HSR:8.421% D*
NS-AM7 Archer
B**
Kills:73
Deaths:63
KDR:1.159
Accuracy:53.381% D
HSR:27.397% B**
NS-61 Emissary
D-
Kills:71
Deaths:87
KDR:0.816
Accuracy:20.456% D*
HSR:11.268% D-
Kills:3,654
Deaths (as Infiltrator):1,708
Deaths (to Infiltrators):2,023
KDR:2.13934
Kill Difference:1,946
Playtime:219.921 hours
Usage:11%
Score:2.077m
Score/min:157
Accuracy (listed only):30.252%
HSR (listed only):33.957%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:2,290
Deaths:357
KDR:6.415
Accuracy:28.182% D*
HSR:4.105% B++
M3 Pounder HEG
B+
Kills:2,033
Deaths:353
KDR:5.759
Accuracy:29.139% D*
HSR:3.689% B+
MRC3 Mercy
C-
Kills:855
Deaths:211
KDR:4.052
Accuracy:12.235% D-
HSR:18.129% C-
MRC3 Mercy
C
Kills:843
Deaths:216
KDR:3.903
Accuracy:12.305% D--
HSR:19.099% C
MR1 Fracture
B
Kills:743
Deaths:202
KDR:3.678
Accuracy:39.312% B
HSR:1.750% D--
MR1 Fracture
B
Kills:704
Deaths:202
KDR:3.485
Accuracy:39.993% B
HSR:1.847% D--
M2 Mutilator
D
Kills:530
Deaths:171
KDR:3.099
Accuracy:12.176% D
HSR:15.660% D
M1 Heavy Cycler
C
Kills:503
Deaths:170
KDR:2.959
Accuracy:12.376% C-
HSR:16.700% C
Kills:8,501
Deaths (as MAX Suit):941
Deaths (to MAX Suits):901
KDR:9.03401
Kill Difference:7,560
Playtime:237.079 hours
Usage:12%
Score:4.207m
Score/min:296
Accuracy (listed only):23.215%
HSR (listed only):10.122%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:8,498
V. Kills:662 N/A
Deaths:347
KDR:24.490
Accuracy:33.704% F
KPH:64.500 B+
VKPH:5 D
C75 Viper
A+
Kills:1,316
V. Kills:116 N/A
Deaths:73
KDR:18.027
Accuracy:24.716% D**
KPH:53 A+
VKPH:4.700 D
L100 Python AP
C
Kills:102
V. Kills:37 268%
Deaths:10
KDR:10.200
Accuracy:37.034% F--
KPH:27.200 C
VKPH:9.900 D**
Kills:9,916 (9,916 + 0)
Deaths:430
KDR:23.060
VKDR:1.895
Vehicle Kills:815
Kill Difference:9,486
Playtime:160.336 hours
Usage:8%
Score:1.873m
Score/min:195
Driving Accuracy:37.034%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:1,463
V. Kills:120 N/A
Deaths:104
KDR:14.067
Accuracy:27.838% F
KPH:61.100 B+
VKPH:5 D
P2-120 HEAT
B*
Kills:171
V. Kills:50 335%
Deaths:28
KDR:6.107
Accuracy:29.563% D*
KPH:35.600 B*
VKPH:10.400 C++
P2-120 AP
C*
Kills:117
V. Kills:35 325%
Deaths:18
KDR:6.500
Accuracy:33.541% D*
KPH:32.300 C*
VKPH:9.700 D*
Kills:1,751 (1,751 + 0)
Deaths:150
KDR:11.673
VKDR:1.367
Vehicle Kills:205
Kill Difference:1,601
Playtime:32.383 hours
Usage:2%
Score:0.491m
Score/min:253
Driving Accuracy:33.541%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C--
Kills:113
V. Kills:72 155%
Deaths:10
KDR:11.300
Accuracy:36.397% F-
KPH:25.200 C--
VKPH:16 D*
Kills:113 (0 + 113)
Deaths:10
KDR:11.300
VKDR:7.200
Vehicle Kills:72
Kill Difference:103
Playtime:4.490 hours
Usage:0%
Score:0.069m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:36.397%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:264
V. Kills:19 N/A
Deaths:18
KDR:14.667
Accuracy:10.443% D*
KPH:39.800 D
VKPH:2.900 C+
M20 Basilisk
B**
Kills:152
V. Kills:29 N/A
Deaths:26
KDR:5.846
Accuracy:25.739% D**
KPH:32.400 B**
VKPH:6.200 C-
M12 Kobalt
D
Kills:146
V. Kills:4 N/A
Deaths:11
KDR:13.273
Accuracy:13.437% D
KPH:40.200 D-
VKPH:1.100 D-
M40 Fury
C+
Kills:114
V. Kills:8 N/A
Deaths:7
KDR:16.286
Accuracy:14.627% F--
KPH:41 C+
VKPH:2.900 D**
M60-G Bulldog
M++
Kills:91
V. Kills:6 N/A
Deaths:2
KDR:45.500
Accuracy:47.733% A
KPH:85.800 M++
VKPH:5.700 C+
M20 Basilisk
C**
Kills:56
V. Kills:9 N/A
Deaths:9
KDR:6.222
Accuracy:29.325% D--
KPH:25.300 C**
VKPH:4.100 D*
Kills:823 (0 + 823)
Deaths:73
KDR:11.274
VKDR:1.027
Vehicle Kills:75
Kill Difference:750
Playtime:21.003 hours
Usage:1%
Score:0.166m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:29.325%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,1608,49834724.49A20.8233.704%F1.024%C--64.5B+5D202131.8h2.7B++8.1C+
TRAC-5 S 2,5742,4091,1922.021A1.6523.695%C*7.97%D**15.4C1.1A++43156.4h7.3B**30.7B*
M3 Pounder HEG 2,5072,2903576.415M++2.7528.182%D*4.105%B++26B**2.5C--8988h12.8B++45.3C++
AMR-66 2,3232,2268992.476A++1.1927.22%C++19.317%D-17.2CN/A51129.2h6.4B**23.6B*
C-4 2,5142,1599002.399B++1.2719.782%D--N/A130.1B**21.4C--66316.6h1B**5.2B+
M3 Pounder HEG 2,2672,0333535.759M2.0929.139%D*3.689%B+23.2B+2.7D8187.8h14.8B+50.9C+
T7 Mini-Chaingun 1,5091,4718541.722B*1.9513.148%D9.789%D-25.6CN/A7457.4h10.6B**80.3B
P2-120 HESH 1,5831,46310414.067C++10.4027.838%F1.025%C+61B+5D19424h5C+17.9D--
T9A "Butcher" 1,4651,4357012.047C++1.6216.298%F-21.812%D19.9D*N/A6372.2h12.1C74D*
C75 Viper 1,4321,3167318.027M14.3624.716%D**2.128%B++53.1A+4.7D15424.8h6.3B**25.6B++
Spear Anti-Vehicle Phalanx Turret 1,7831,2925125.333M++21.6632.978%D*3.715%C33.6C12.8D-18738.4h8.9C+27.1C-
AS16 NightHawk 1,2971,2778101.577B+2.0933.874%D10.415%D--17.9DN/A5571.5h3.7B+11C**
RAMS .50M 1,2101,2041946.206B*2.5434.247%D79.734%C++20.8C--N/A5357.8h1.9B++5.5C**
TMG-50 1,2011,1825012.359B**1.3116.311%D-20.812%C19.9DN/A5159.5h10.4B+63.8C+
MSW-R 1,1881,1764782.46C**1.2118.702%D19.473%D26.5C-N/A8244.3h11B+59.1C++
NS-15M2 1,1811,1705042.321B+1.3519.072%D--20.171%D36.1CN/A10232.4h11.5B+60.4C+
T32 Bull 1,1831,1695562.103B+1.5718.894%D-16.595%D--20.8DN/A5456.2h12C**63.7C+
T9 CARV 1,1721,1556021.919B+1.7516.014%D18.701%D22.3CN/A8151.8h11.4B*71.5C**
NS Decimator 1,3651,1075751.925B**1.7453.483%D-3.975%A32.8C+7.7D--13133.7h3.9B++7.3B
Sticky Grenade 8938651865N/A861.3368.025%A++N/A1441.7B**46.7M*47750.6h1.7B+2.4B*
MRC3 Mercy 8758552114.052B*0.3812.235%D-18.129%C-24.4CN/A6635.1h15B**122.6C++
MRC3 Mercy 8648432163.903B*0.2312.305%D--19.099%C23.8CN/A6535.4h15.4B**125.1C++
99SV 8458362094A+0.3328.119%D34.45%C+20.3CN/A6641.1h4.5B*16.1B+
Frag Grenade 8638331833N/A829.3361.533%A*N/A1041.3A**37.5S42470.8h2.1A+3.5A
MR1 Fracture 1,3117432023.678S0.0139.312%B1.75%D--8.6C+6.6B*8686.1h65.9D167.8C+
MR1 Fracture 1,2507042023.485S0.1839.993%B1.847%D--8.2C+6.3B*8286.1h70.4D176C+
Tank Mine 7385712102.719C++0.9531.012%C+N/A116.5C*34.1D--7974.9h1.5B++4.7B*
M2 Mutilator 5415301713.099B*0.5712.176%D15.66%D27.9C++N/A8319h12.4A+102.2B+
MANA Anti-Vehicle Turret 772524816.469M++2.8048.034%D4.198%C++39.7B18.8C--27413.2h6.5B++13.6B++
Claymore 5235231423.683C-0.0127.666%C--N/A95.1DN/A2585.5h1.2C++4.2C+
M1 Heavy Cycler 5125031702.959A0.7112.376%C-16.7%C26.8B+N/A9518.8h12.7A102.5B+
MG-H1 Watchman 4954892002.445B++1.2215.555%D**21.881%C--12.8D--N/A4538.1h12.8B++82.4C+
SMG-46 Armistice 4134114240.969C+2.7020.516%D--10.462%D--8.3D--N/A2749.4h14.1C**68.8C+
M77-B 401398705.686A**2.0233.784%C--83.166%B*22.6CN/A6917.6h2.1B++6.3C**
NS-44 Commissioner 3823763501.074C++2.6030.554%D16.755%D12.7D-N/A4029.6h3.5B+11.6C++
TAS-16 Blackjack 3583562031.754B+1.9251.308%D15.449%C++15.7D--N/A5022.7h2.3B+4.4C++
PDW-16 Hailstorm 2912853110.916C+2.7520.96%D8.421%D*7.3D--N/A2339.3h15.6C+74.3C+
M12 Kobalt 2832641814.667C++11.0010.443%D*17.424%C+40D2.9C+1076.6h13.9B*133.1C+
LC2 Lynx 2582511451.731B+1.9419.123%D-26.295%B*13.1DN/A6419.2h12.6B++66.1C*
MANA Anti-Personnel Turret 252249663.773N/A0.1013.233%UN/A2490U30U6019900.1h19.7T*148.6T*
NS Annihilator 420249554.527S0.8678.137%DN/A9.6C+6.6D9626h6.6A++8.4A++
NSX Tanto 2472421231.967B*1.7022.069%D22.727%C13.2DN/A3518.3h11.4B+51.5C++
FA1 Barrage 2352342061.136C*2.5333.75%D8.974%D*10.3D--N/A4522.8h3.9B*11.6B
NS-11A 1951951221.598C*2.0718.033%D*12.821%D*9.5D--N/A3020.6h11.5B*63.8C+
Anti-Vehicle Grenade 2041801180N/A176.3351.895%C++N/A360C+48D16300.5h5.3C*10.1B
P2-120 HEAT 221171286.107C++2.4429.563%D*5.263%A35.6B*10.4C++2924.8h6.5B+22.1C
T2 Striker 257161413.927S0.2630.285%F--N/A9.8C5.9D*11116.4h28.6B**94.5C+
NS Decimator-B 199159881.807C++1.8652.724%D**1.887%C-25.2D6.3D-1436.3h4.9D9.4D*
M20 Basilisk 181152265.846B**2.1825.739%D**5.921%C+32.3B**6.2C-1604.7h30.2A++117.1B**
M12 Kobalt 1501461113.273C+9.6013.437%D15.069%D-40.6D-1.1D-1103.6h13B**96.4B
NS-R3 Swarm 260145483.021S0.6563.662%C+N/A5.6D4.4D6725.9h23.5B+36.9B++
P2-120 AP 152117186.5C+2.8333.541%D*1.709%D32.5C*9.7D*5923.6h9.2D27.4D**
M40 Fury 122114716.286B**12.6214.627%F--1.754%C+40.7C+2.9D**1402.8h6.8A46.7C+
MR11 Gatekeeper-H 1851131011.3A+7.6336.397%F-2.655%B**25.1C--16D*2554.5h59.4C++163.1D-
Aspis Anti-Aircraft Phalanx Turret 184107335.667U32.0020.363%D-N/A13.7B+9.9C1537.8h79.6A++390.9B++
L100 Python AP 1391021010.2B**6.5337.034%F--1.961%C-26.8C9.7D**2003.8h4.8B+12.9C
TRAC-5 9692541.704A1.9718.383%D13.044%D--4.1D--N/A6822.3h13.5B+73.7C++
M60-G Bulldog 9791245.5S41.8347.733%A1.099%D*82.7M++5.5C+2331.1h6.4B+13.3B*
LC2 Lynx AE 9088561.571C++2.1015.457%F--23.864%C3.4D*N/A1625.8h14.5C++93.8D--
MG-HBR1 Dragoon 8483312.677A0.9924.699%D*36.145%B++8.3D--N/A4010h8.6C35D-
NS-AM7 Archer 8673631.159A++2.5153.381%D27.397%B**3.8DN/A4119h20.3C++38.1C+
NS-61 Emissary 7171870.816C+2.8520.456%D*11.268%D-24.5C+N/A1542.9h10.5B+51.2C*
NSX Masamune 8162571.088B2.5848.034%D*N/A23.8C7.3D1112.6h11.8C*24.6C+
Spear Anti-Vehicle Phalanx Tower 8559229.5B25.8339.92%D-3.39%C39.3C+17.3C--2041.5h6.8B++17B+
NSX Yumi 5957351.629C*2.0419.292%D**14.035%D*13.6D-N/A524.2h13.2C+68.4D
M20 Basilisk 655696.222A2.5529.325%D--7.143%B+25.5B4.1D*1182.2h48.8A166.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0680.1h
Anti-Vehicle MANA Turret39271.2h
Nano-Armor Kit175411,16149.3h
Nanite Revive Grenade04390.1h
Motion Spotter52,2892.4h
Welding Device01200.1h
Spitfire Auto-Turret301,8012.5h
Shield Recharging Field199540.4h
Recon Detection Device234,3109.7h
Smoke Grenade0940h
Medical Applicator7856,3339.9h
Medical Kit3880.2h
Ammunition Package536,6183.1h
Anti-Infantry MANA Turret24160.7h
Nano-Repair Grenade01240h
Hardlight Barrier1980.1h
IPC Targeting Dart01330.3h

Check the help document for the dictionary if you want to learn more about words used here.


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