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General Lt. General daemon1[RTAG] daemon1
TR BR 95

KDR: 3.67

Score: 26.4m

Last Seen: Nov 13th, 2018 12:58 PM
- OFFLINE - 7.6 hour(s)

Prestige 1, Battle Rank 95 - Terran Republic on Connery - Outfit Member of RTCN[RTAG] RTCN
TR outfit on Connery

Members: 232
Level Progress (to 96): 67%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH TRAC-5 S M3 Pounder HEG AMR-66 C-4 M3 Pounder HEG T7 Mini-Chaingun P2-120 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $638,010 MLG Score: 510
Fun Score: N/A
Cheeseburgers Flipped: 1893TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.698%19.129%3582099912,1281.793291.873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.224%-0.454D-0.224C-1.765F-HEAD ++ (~9.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.242C++10.60.256C*46.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.268%1.231%21326101311,614576103820.12831118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.253%-1.029D*-0.914D---0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.695B+3.60.715B++8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.173%10.207%148610138233341002.45672815%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.988%-1.759F-1.546A+0.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.70.14C++17.30.555B+83.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.546%64.723%148310162,435928192.6211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.724%-0.678D-0.162C-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.058C+2.80.107C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.316%11.099%148310161,856744232.49462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.06%-0.502D-0.687D0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.252C*3.50.28C*6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RTCN[RTAG] RTCN
TR outfit on Connery

Members: 232
26.4m342.7%315 (18.9k)220 (13.2k)3.665952,55814,3374.1813595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1019418619.154%10.723%20508:2418

40% Engineer29% Heavy Assault11% Infiltrator6% Light Assault12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2015 11:49 AMOct 17th, 2017 1:23 PMNov 13th, 2018 5:56 PM (2d) (PST)Nov 13th, 2018 8:59 AM (2d) (PST)Nov 13th, 2018 8:58 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
581974840.4370.1190.0471.6620.048510

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,8395,83729,0022673100313,189

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2002.6h/83.4d 7,390 5,636 16,909 199.7k 4,912 6,660 5,708 69.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
D
Kills:1,469
Deaths:852
KDR:1.724
Accuracy:13.155% D
HSR:9.735% D-
T9A "Butcher"
D
Kills:1,435
Deaths:701
KDR:2.047
Accuracy:16.298% F
HSR:21.812% D
TMG-50
C
Kills:1,182
Deaths:501
KDR:2.359
Accuracy:16.311% D-
HSR:20.812% C
MSW-R
D
Kills:1,176
Deaths:478
KDR:2.460
Accuracy:18.702% D
HSR:19.473% D
NS-15M2
D
Kills:1,170
Deaths:504
KDR:2.321
Accuracy:19.072% D-
HSR:20.171% D
T32 Bull
D-
Kills:1,169
Deaths:556
KDR:2.103
Accuracy:18.894% D-
HSR:16.595% D--
T9 CARV
D
Kills:1,155
Deaths:602
KDR:1.919
Accuracy:16.014% D
HSR:18.701% D
MG-H1 Watchman
D
Kills:394
Deaths:175
KDR:2.251
Accuracy:15.196% D*
HSR:21.320% D
Kills:9,150
Deaths (as Heavy Assault):4,369
Deaths (to Heavy Assaults):4,334
KDR:2.0943
Kill Difference:4,781
Playtime:572.436 hours
Usage:29%
Score:6.554m
Score/min:191
Accuracy (listed only):16.705%
HSR (listed only):18.577%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C*
Kills:2,384
Deaths:1,187
KDR:2.008
Accuracy:23.677% C*
HSR:7.802% F
AS16 NightHawk
C--
Kills:1,277
Deaths:810
KDR:1.577
Accuracy:33.874% C--
HSR:10.415% D--
SMG-46 Armistice
D--
Kills:411
Deaths:424
KDR:0.969
Accuracy:20.516% D--
HSR:10.462% D--
TAS-16 Blackjack
C+
Kills:345
Deaths:201
KDR:1.716
Accuracy:51.339% D
HSR:15.073% C+
PDW-16 Hailstorm
C--
Kills:284
Deaths:310
KDR:0.916
Accuracy:20.971% C--
HSR:8.099% D**
LC2 Lynx
B*
Kills:250
Deaths:144
KDR:1.736
Accuracy:19.111% D-
HSR:26% B*
NSX Tanto
C
Kills:242
Deaths:123
KDR:1.967
Accuracy:22.069% D
HSR:22.727% C
FA1 Barrage
D
Kills:234
Deaths:206
KDR:1.136
Accuracy:33.750% D
HSR:8.974% D*
TRAC-5
D
Kills:92
Deaths:54
KDR:1.704
Accuracy:18.383% D
HSR:13.044% D--
LC2 Lynx AE
C
Kills:87
Deaths:55
KDR:1.582
Accuracy:15.562% F-
HSR:22.989% C
Kills:5,606
Deaths (as Light Assault):3,514
Deaths (to Light Assaults):2,498
KDR:1.59533
Kill Difference:2,092
Playtime:115.318 hours
Usage:6%
Score:1.106m
Score/min:160
Accuracy (listed only):25.925%
HSR (listed only):14.558%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C*
Kills:2,384
Deaths:1,187
KDR:2.008
Accuracy:23.677% C*
HSR:7.802% F
AMR-66
C++
Kills:2,226
Deaths:899
KDR:2.476
Accuracy:27.220% C++
HSR:19.317% D
AS16 NightHawk
C--
Kills:1,277
Deaths:810
KDR:1.577
Accuracy:33.874% C--
HSR:10.415% D--
TAS-16 Blackjack
C+
Kills:345
Deaths:201
KDR:1.716
Accuracy:51.339% D
HSR:15.073% C+
LC2 Lynx
B*
Kills:250
Deaths:144
KDR:1.736
Accuracy:19.111% D-
HSR:26% B*
NSX Tanto
C
Kills:242
Deaths:123
KDR:1.967
Accuracy:22.069% D
HSR:22.727% C
FA1 Barrage
D
Kills:234
Deaths:206
KDR:1.136
Accuracy:33.750% D
HSR:8.974% D*
TRAC-5
D
Kills:92
Deaths:54
KDR:1.704
Accuracy:18.383% D
HSR:13.044% D--
LC2 Lynx AE
C
Kills:87
Deaths:55
KDR:1.582
Accuracy:15.562% F-
HSR:22.989% C
MG-HBR1 Dragoon
B++
Kills:83
Deaths:31
KDR:2.677
Accuracy:24.699% D*
HSR:36.145% B++
Kills:7,220
Deaths (as Engineer):3,710
Deaths (to Engineers):2,200
KDR:1.94609
Kill Difference:3,510
Playtime:792.348 hours
Usage:40%
Score:11.821m
Score/min:249
Accuracy (listed only):26.968%
HSR (listed only):18.248%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C--
Kills:1,277
Deaths:810
KDR:1.577
Accuracy:33.874% C--
HSR:10.415% D--
SMG-46 Armistice
D--
Kills:411
Deaths:424
KDR:0.969
Accuracy:20.516% D--
HSR:10.462% D--
TAS-16 Blackjack
C+
Kills:345
Deaths:201
KDR:1.716
Accuracy:51.339% D
HSR:15.073% C+
PDW-16 Hailstorm
C--
Kills:284
Deaths:310
KDR:0.916
Accuracy:20.971% C--
HSR:8.099% D**
FA1 Barrage
D
Kills:234
Deaths:206
KDR:1.136
Accuracy:33.750% D
HSR:8.974% D*
NS-11A
D*
Kills:195
Deaths:122
KDR:1.598
Accuracy:18.033% D*
HSR:12.821% D*
NSX Yumi
D*
Kills:57
Deaths:35
KDR:1.629
Accuracy:19.292% D**
HSR:14.035% D*
Kills:2,803
Deaths (as Combat Medic):2,108
Deaths (to Combat Medics):995
KDR:1.3297
Kill Difference:695
Playtime:53.717 hours
Usage:3%
Score:0.650m
Score/min:202
Accuracy (listed only):28.253%
HSR (listed only):11.411%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:1,204
Deaths:194
KDR:6.206
Accuracy:34.247% D
HSR:79.734% C++
99SV
C+
Kills:836
Deaths:209
KDR:4
Accuracy:28.119% C--
HSR:34.450% C+
SMG-46 Armistice
D--
Kills:411
Deaths:424
KDR:0.969
Accuracy:20.516% D--
HSR:10.462% D--
M77-B
B*
Kills:395
Deaths:70
KDR:5.643
Accuracy:33.924% C-
HSR:83.038% B*
NS-44 Commissioner
D
Kills:376
Deaths:348
KDR:1.080
Accuracy:30.572% D
HSR:16.755% D
PDW-16 Hailstorm
C--
Kills:284
Deaths:310
KDR:0.916
Accuracy:20.971% C--
HSR:8.099% D**
NS-AM7 Archer
B**
Kills:73
Deaths:63
KDR:1.159
Accuracy:53.381% D
HSR:27.397% B**
NS-61 Emissary
D-
Kills:71
Deaths:87
KDR:0.816
Accuracy:20.456% D*
HSR:11.268% D-
Kills:3,650
Deaths (as Infiltrator):1,705
Deaths (to Infiltrators):2,020
KDR:2.14076
Kill Difference:1,945
Playtime:218.598 hours
Usage:11%
Score:2.075m
Score/min:158
Accuracy (listed only):30.273%
HSR (listed only):33.900%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:2,290
Deaths:357
KDR:6.415
Accuracy:28.182% D*
HSR:4.105% B++
M3 Pounder HEG
B
Kills:2,033
Deaths:353
KDR:5.759
Accuracy:29.139% D*
HSR:3.689% B
MRC3 Mercy
C-
Kills:855
Deaths:210
KDR:4.071
Accuracy:12.233% D-
HSR:18.129% C-
MRC3 Mercy
C
Kills:841
Deaths:215
KDR:3.912
Accuracy:12.296% D-
HSR:19.144% C
MR1 Fracture
B
Kills:743
Deaths:202
KDR:3.678
Accuracy:39.312% B
HSR:1.750% D--
MR1 Fracture
B+
Kills:704
Deaths:202
KDR:3.485
Accuracy:39.993% B+
HSR:1.847% D--
M2 Mutilator
D
Kills:530
Deaths:171
KDR:3.099
Accuracy:12.176% D
HSR:15.660% D
M1 Heavy Cycler
C
Kills:503
Deaths:170
KDR:2.959
Accuracy:12.376% C
HSR:16.700% C
Kills:8,499
Deaths (as MAX Suit):940
Deaths (to MAX Suits):893
KDR:9.04149
Kill Difference:7,559
Playtime:237.035 hours
Usage:12%
Score:4.206m
Score/min:296
Accuracy (listed only):23.213%
HSR (listed only):10.128%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:8,445
V. Kills:659 N/A
Deaths:345
KDR:24.478
Accuracy:33.666% D**
KPH:64.400 B+
VKPH:5 D
C75 Viper
A
Kills:1,316
V. Kills:116 N/A
Deaths:73
KDR:18.027
Accuracy:24.716% D**
KPH:53 A
VKPH:4.700 D
L100 Python AP
C+
Kills:102
V. Kills:37 268%
Deaths:10
KDR:10.200
Accuracy:37.034% F--
KPH:27.200 C+
VKPH:9.900 D**
Kills:9,863 (9,863 + 0)
Deaths:428
KDR:23.044
VKDR:1.897
Vehicle Kills:812
Kill Difference:9,435
Playtime:159.711 hours
Usage:8%
Score:1.858m
Score/min:194
Driving Accuracy:37.034%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:1,463
V. Kills:120 N/A
Deaths:104
KDR:14.067
Accuracy:27.838% D**
KPH:61.100 B+
VKPH:5 D
P2-120 HEAT
B*
Kills:171
V. Kills:50 335%
Deaths:28
KDR:6.107
Accuracy:29.563% D*
KPH:35.600 B*
VKPH:10.400 C++
P2-120 AP
C**
Kills:117
V. Kills:35 325%
Deaths:18
KDR:6.500
Accuracy:33.541% D*
KPH:32.300 C**
VKPH:9.700 D*
Kills:1,751 (1,751 + 0)
Deaths:150
KDR:11.673
VKDR:1.367
Vehicle Kills:205
Kill Difference:1,601
Playtime:32.383 hours
Usage:2%
Score:0.491m
Score/min:253
Driving Accuracy:33.541%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C
Kills:113
V. Kills:72 155%
Deaths:10
KDR:11.300
Accuracy:36.397% F-
KPH:25.200 C
VKPH:16 D*
Kills:113 (0 + 113)
Deaths:10
KDR:11.300
VKDR:7.200
Vehicle Kills:72
Kill Difference:103
Playtime:4.490 hours
Usage:0%
Score:0.069m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:36.397%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:264
V. Kills:19 N/A
Deaths:18
KDR:14.667
Accuracy:10.443% D*
KPH:39.900 D
VKPH:2.900 C+
M20 Basilisk
B**
Kills:152
V. Kills:29 N/A
Deaths:26
KDR:5.846
Accuracy:25.744% D**
KPH:32.500 B**
VKPH:6.200 C-
M12 Kobalt
D
Kills:146
V. Kills:4 N/A
Deaths:11
KDR:13.273
Accuracy:13.437% D
KPH:40.200 D-
VKPH:1.100 D-
M40 Fury
C+
Kills:114
V. Kills:8 N/A
Deaths:7
KDR:16.286
Accuracy:14.627% F--
KPH:41 C+
VKPH:2.900 D*
M60-G Bulldog
M++
Kills:91
V. Kills:6 N/A
Deaths:2
KDR:45.500
Accuracy:47.733% A
KPH:85.800 M++
VKPH:5.700 C+
M20 Basilisk
B
Kills:56
V. Kills:9 N/A
Deaths:9
KDR:6.222
Accuracy:29.325% D--
KPH:25.300 B
VKPH:4.100 D-
Kills:823 (0 + 823)
Deaths:73
KDR:11.274
VKDR:1.027
Vehicle Kills:75
Kill Difference:750
Playtime:20.980 hours
Usage:1%
Score:0.165m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:29.325%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,1048,44534524.478A20.8133.666%D**1.03%C--64.4B+5D201131.1h2.7B++8.2C+
TRAC-5 S 2,5482,3841,1872.008A1.6623.677%C*7.802%F15.4C1.1B**42155.3h7.3A30.7B*
M3 Pounder HEG 2,5072,2903576.415M++2.7528.182%D*4.105%B++26B**2.5C--8988h12.8B++45.3C++
AMR-66 2,3232,2268992.476A++1.1927.22%C++19.317%D17.2C+N/A51129.2h6.4B**23.6B++
C-4 2,5012,1468972.392B++1.2719.761%D--N/A130.1A21.5C--66316.5h1B**5.2C++
M3 Pounder HEG 2,2672,0333535.759M2.0929.139%D*3.689%B23.2B+2.7D8187.8h14.8B+50.9C++
T7 Mini-Chaingun 1,5071,4698521.724B*1.9413.155%D9.735%D-25.6CN/A7457.3h10.6B**80.3B
P2-120 HESH 1,5831,46310414.067C++10.4027.838%D**1.025%C+61B+5D19424h5C++17.9D-
T9A "Butcher" 1,4651,4357012.047C++1.6216.298%F21.812%D19.9D*N/A6372.2h12.1C74D*
C75 Viper 1,4321,3167318.027A**14.3624.716%D**2.128%B++53.1A4.7D15424.8h6.3B**25.6B++
Spear Anti-Vehicle Phalanx Turret 1,7831,2925125.333M++21.6732.979%D*3.715%C33.7C12.8D-18738.3h8.9C+27.1C
AS16 NightHawk 1,2971,2778101.577B+2.0933.874%C--10.415%D--17.9DN/A5571.5h3.7B++11B
RAMS .50M 1,2101,2041946.206B**2.5434.247%D79.734%C++20.8C-N/A5357.8h1.9B++5.5C**
TMG-50 1,2011,1825012.359A1.3116.311%D-20.812%C19.9DN/A5159.5h10.4B+63.8C+
MSW-R 1,1881,1764782.46C**1.2118.702%D19.473%D26.5C-N/A8244.3h11B+59.1C++
NS-15M2 1,1811,1705042.321B+1.3419.072%D-20.171%D36.1C+N/A10232.4h11.5B+60.4C+
T32 Bull 1,1831,1695562.103B+1.5618.894%D-16.595%D--20.8DN/A5356.2h12C**63.7C+
T9 CARV 1,1721,1556021.919B+1.7516.014%D18.701%D22.3CN/A8151.7h11.4B*71.5C**
NS Decimator 1,3641,1065751.923B**1.7453.483%D-3.978%A32.8C+7.7D-13033.7h3.9B++7.3B
MRC3 Mercy 8758552104.071B**0.4112.233%D-18.129%C-24.4CN/A6635h15B**122.5C*
Sticky Grenade 8798521852N/A848.3367.867%A++N/A1420B**45M++47430.6h1.7B+2.4B++
MRC3 Mercy 8628412153.912B*0.2512.296%D-19.144%C23.8CN/A6435.3h15.4B**125.3C++
99SV 8458362094A+0.3328.119%C--34.45%C+20.4C+N/A6641h4.5B*16.1B+
Frag Grenade 8638331833N/A829.3361.52%A*N/A1041.3A**37.5S42410.8h2.1A+3.5A
MR1 Fracture 1,3117432023.678S0.0139.312%B1.75%D--8.6C+6.6B++8686.1h65.9C-167.8C+
MR1 Fracture 1,2507042023.485S0.1839.993%B+1.847%D--8.2C++6.3B*8286.1h70.4C--176C+
Tank Mine 7255622102.676C++0.9931.08%C+N/A114.7C**33.3D--7854.9h1.5B++4.8B*
M2 Mutilator 5415301713.099B**0.5712.176%D15.66%D27.9C*N/A8319h12.4A+102.2B+
MANA Anti-Vehicle Turret 772524816.469M2.8048.034%D4.198%C++39.7B18.8C-27413.2h6.5B++13.6B++
Claymore 5235231423.683C-0.0227.666%DN/A95.1DN/A2585.5h1.2C++4.2C+
M1 Heavy Cycler 5125031702.959A0.7112.376%C16.7%C26.8B++N/A9418.8h12.7A102.5B+
SMG-46 Armistice 4134114240.969C+2.7020.516%D--10.462%D--8.3D--N/A2749.4h14.1C**68.8C+
M77-B 398395705.643A*1.9833.924%C-83.038%B*22.8CN/A7017.3h2.1B+6.3C**
MG-H1 Watchman 4003941752.251B+1.4115.196%D*21.32%D12.2D--N/A4232.4h13.2B+86.7C+
NS-44 Commissioner 3823763481.08C++2.5930.572%D16.755%D12.8DN/A4029.4h3.5B+11.6C++
TAS-16 Blackjack 3473452011.716B+1.9551.339%D15.073%C+15.8D--N/A5021.9h2.3B+4.4C++
PDW-16 Hailstorm 2902843100.916C+2.7520.971%C--8.099%D**7.2D--N/A2339.2h15.6C+74.3C+
M12 Kobalt 2832641814.667C++11.0010.443%D*17.424%C+40D2.9C+1076.6h13.9B*133.1C+
LC2 Lynx 2572501441.736B+1.9319.111%D-26%B*13.1DN/A6419.1h12.7B++66.2C*
NS Annihilator 420249554.527S0.8678.246%DN/A9.6C+6.6D9725.9h6.6A++8.4A+
MANA Anti-Personnel Turret 252249663.773N/A0.1113.233%UN/A2490U30U6019900.1h19.7T*148.6T*
NSX Tanto 2472421231.967B*1.7022.069%D22.727%C13.2DN/A3518.3h11.4B+51.5C**
FA1 Barrage 2352342061.136C*2.5333.75%D8.974%D*10.3D--N/A4422.8h3.9B*11.6B
NS-11A 1951951221.598B2.0718.033%D*12.821%D*9.5D--N/A3020.6h11.5B*63.8C+
Anti-Vehicle Grenade 2041801180N/A176.3351.739%C++N/A360C+48D16410.5h5.2B10.1B
P2-120 HEAT 221171286.107C++2.4429.563%D*5.263%A35.6B*10.4C++2914.8h6.5B+22.1C
T2 Striker 257161413.927S0.2630.285%F-N/A9.8C5.9D11216.4h28.6B*94.5C+
M20 Basilisk 181152265.846A2.1825.744%D**5.921%C+32.3B**6.2C-1604.7h30.1A++117B**
NS Decimator-B 188150811.852C**1.8152.496%D**2%C-25.4D6.4D-1445.9h4.9C+9.3D
M12 Kobalt 1501461113.273C+9.6113.437%D15.069%D-40.6D-1.1D-1103.6h13B**96.4B
NS-R3 Swarm 260145483.021S0.6463.662%C++N/A5.6C-4.4D6725.9h23.5B++36.9B*
P2-120 AP 152117186.5C++2.8333.541%D*1.709%D-32.5B9.7D*5913.6h9.2D27.4D*
M40 Fury 122114716.286A12.6214.627%F--1.754%C+40.7C+2.9D*1402.8h6.8A46.7C+
MR11 Gatekeeper-H 1851131011.3A+7.6336.397%F-2.655%B*25.1C16D*2554.5h59.4C++163.1D
Aspis Anti-Aircraft Phalanx Turret 184107335.667U32.0020.363%D-N/A13.7B+9.9C1537.8h79.6A++390.9B++
L100 Python AP 1391021010.2A++6.5337.034%F--1.961%D26.8C+9.7D**2003.8h4.8B**12.9C+
TRAC-5 9692541.704A1.9618.383%D13.044%D--4.1D--N/A6722.3h13.5B+73.7C*
M60-G Bulldog 9791245.5S41.8347.733%A1.099%D*82.7M+5.5C+2331.1h6.4B+13.3B*
LC2 Lynx AE 8987551.582C*2.0815.562%F-22.989%C3.5D*N/A1625.1h14.6C++93.5D-
MG-HBR1 Dragoon 8483312.677B*0.9924.699%D*36.145%B++8.3D--N/A4010h8.6C--35D-
NS-AM7 Archer 8673631.159A++2.5153.381%D27.397%B**3.8DN/A4119h20.3C++38.1C+
NS-61 Emissary 7171870.816C+2.8520.456%D*11.268%D-24.5C+N/A1542.9h10.5B+51.2C*
NSX Masamune 8162571.088C**2.5848.034%D--N/A23.8C7.3D1112.6h11.8C++24.6C+
Spear Anti-Vehicle Phalanx Tower 8559229.5C**25.8339.92%D-3.39%C39.3C+17.3D2041.5h6.8B++17B+
NSX Yumi 5957351.629C*2.0419.292%D**14.035%D*13.6D--N/A524.2h13.2C+68.4D
M20 Basilisk 655696.222A2.5629.325%D--7.143%B+25.5B4.1D-1182.2h48.8B**166.3B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52,2862.4h
Nano-Armor Kit175409,16949.2h
Spawn Beacon0680.1h
Anti-Vehicle MANA Turret39271.2h
Nanite Revive Grenade04390.1h
Welding Device01200.1h
Spitfire Auto-Turret301,7972.5h
Ammunition Package536,5993.1h
Shield Recharging Field199540.4h
Medical Kit3880.2h
Anti-Infantry MANA Turret24160.7h
Medical Applicator7856,2859.9h
Nano-Repair Grenade01240h
IPC Targeting Dart01330.3h
Hardlight Barrier1980.1h
Recon Detection Device234,3019.7h
Smoke Grenade0940h

Check the help document for the dictionary if you want to learn more about words used here.


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