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Ensign daemon2[] daemon2
NC BR 49

KDR: 3.77

Score: 1.9m

Last Seen: Jun 17th, 2018 12:09 PM
- OFFLINE - 7.6 hour(s)

Battle Rank 49 - New Conglomerate on Connery
Level Progress (to 50): 79%
Level 100 Progress: 10% 823h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NC6 Gauss SAW L100 Python HESH AF-34 Mattock NCM1 Scattercannon Gauss Compact S NS Decimator C-4 Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,170,936 MLG Score: 936
Fun Score: N/A
Cheeseburgers Flipped: 179TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.803%22.193%417310191,5052.491721.279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.201%-0.437C--0.246C++1.218B**HEAD ++ (~12.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.371C**8.90.379C**38.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.315%1.027%279711021876426020.85711436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.248C-1.034D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++2.70.786B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.9m406%343 (20.6k)256 (15.4k)3.770244,6111,2234.166849 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102234122.498%12.687%28506:101

24% Engineer53% Heavy Assault18% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2015 2:07 PMMay 14th, 2016 3:51 AMJun 17th, 2018 9:04 AM (180d) (PST)Jun 17th, 2018 9:02 AM (180d) (PST)Jun 17th, 2018 8:09 AM (180d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6941675270.6090.1620.0772.6560.045936

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,62010,03131,58937105159315,361

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
126.2h/5.3d 485 585 1,039 20.1k 264 394 340 5.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,370
Deaths:565
KDR:2.425
Accuracy:18.858% C+
HSR:22.117% C+
NS-15M2
C+
Kills:79
Deaths:37
KDR:2.135
Accuracy:18.687% D--
HSR:25.317% C+
NSX Naginata
D
Kills:56
Deaths:34
KDR:1.647
Accuracy:18.092% D
HSR:19.643% D*
NC05 Jackhammer
B+
Kills:54
Deaths:54
KDR:1
Accuracy:27.233% F-
HSR:16.667% B+
Kills:1,559
Deaths (as Heavy Assault):690
Deaths (to Heavy Assaults):362
KDR:2.25942
Kill Difference:869
Playtime:66.521 hours
Usage:53%
Score:0.914m
Score/min:229
Accuracy (listed only):20.717%
HSR (listed only):20.936%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:165
Deaths:82
KDR:2.012
Accuracy:26.345% B+
HSR:12.727% D-
Kills:165
Deaths (as Light Assault):82
Deaths (to Light Assaults):226
KDR:2.0122
Kill Difference:83
Playtime:3.074 hours
Usage:2%
Score:0.011m
Score/min:57
Accuracy (listed only):26.345%
HSR (listed only):12.727%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:165
Deaths:82
KDR:2.012
Accuracy:26.345% B+
HSR:12.727% D-
Kills:165
Deaths (as Engineer):82
Deaths (to Engineers):163
KDR:2.0122
Kill Difference:83
Playtime:29.999 hours
Usage:24%
Score:0.549m
Score/min:305
Accuracy (listed only):26.345%
HSR (listed only):12.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):184
KDR:0
Kill Difference:UNR
Playtime:3.448 hours
Usage:3%
Score:0.021m
Score/min:104
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D*
Kills:425
Deaths:101
KDR:4.208
Accuracy:24.405% D*
HSR:11.529% D*
NCM1 Scattercannon
B+
Kills:378
Deaths:103
KDR:3.670
Accuracy:25.517% D*
HSR:17.725% B+
Kills:803
Deaths (as MAX Suit):102
Deaths (to MAX Suits):99
KDR:7.87255
Kill Difference:701
Playtime:22.442 hours
Usage:18%
Score:0.442m
Score/min:329
Accuracy (listed only):24.961%
HSR (listed only):14.627%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:876
V. Kills:48 N/A
Deaths:38
KDR:23.053
Accuracy:38.315% D*
KPH:81.400 B**
VKPH:4.500 D--
Kills:876 (876 + 0)
Deaths:38
KDR:23.053
VKDR:1.263
Vehicle Kills:48
Kill Difference:838
Playtime:10.763 hours
Usage:9%
Score:0.147m
Score/min:227
Driving Accuracy:38.315%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,3851,3705652.425A1.3518.858%C+22.117%C+32.9C*N/A9041.6h8.5B++44.9B+
L100 Python HESH 9248763823.053B**19.2838.315%D*1.027%D81.1B**4.4D--22710.8h2.7B++7C++
AF-34 Mattock 4334251014.208C**0.4424.405%D*11.529%D*33.7CN/A9512.6h5.3B21.6C
NCM1 Scattercannon 3803781033.67B**0.1025.517%D*17.725%B+29.3B+N/A8712.9h6.2B++24.3C+
Gauss Compact S 173165822.012A1.7626.345%B+12.727%D-17.2C+N/A629.6h7.4B**28.3B++
NS Decimator 207164752.187A+1.5855.157%D2.439%C++37.3C*9.8D1624.4h3.8B++6.8B+
C-4 165153463.326A+0.4421.566%DN/A191.3M15D--8820.8h1B**4.4B+
Frag Grenade 8383183N/A79.2361.408%A*N/A830A+N/A37570.1h2.6B**4.3B**
NS-15M2 8179372.135C**1.6418.687%D--25.317%C+18.4D-N/A734.3h13.2C+70.4C
Spear Anti-Vehicle Phalanx Turret 9477325.667M++21.9041.736%C+5.195%B+40.5C++8.9D*2091.9h9.7C+23.3C+
NSX Naginata 5656341.647C**2.1218.092%D19.643%D*23.3DN/A562.4h12.4C++68.3C+
NC05 Jackhammer 5454541C2.7727.233%F-16.667%B+16.4D--N/A553.3h4.6B17D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator01120h
Spitfire Auto-Turret2610.1h
Recon Detection Device0710.1h
Nano-Armor Kit49,5331.2h
Ammunition Package52020.2h

Check the help document for the dictionary if you want to learn more about words used here.


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