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dahazeyninja[BOG] dahazeyninja
VS BR 140

KDR: 2.71

Score: 44m

Last Seen: Mar 17th, 2019 3:49 AM
- OFFLINE - 177.9 hour(s)

Battle Rank 118 (140 total) - Vanu Sovereignty on Emerald
Level Progress (to 119): 6%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost Pulsar LSW Sirius SX12 Artemis VX26 NS-44 Commissioner AE Skorpios
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,149,916 MLG Score: 4916
Fun Score: N/A
Cheeseburgers Flipped: 359TIME WITH MEDKIT: 6.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.369%38.33%12794299362,4013.56475-0.854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.006%2.395A*2.705M-0.832D-HEAD ++ (~21.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.663B+8.40.411B16.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.466%2.19%320410311,4616775042.15487289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.13%0.532B+0.541B+0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.20.446B37.90.285C*51.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.72%3.049%904103149211043240.445249151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.095%1.637A+0.284C*0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++4.80.618B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.195%2.532%263103223710453380.22679470%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.184%-0.276C-0.467D0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.1-0.332C-52.5-0.327C-105.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.469%70.914%26510307,3611205436.10871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.497%2.02A*0.248C++0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.572B+20.355C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.553%12.312%26410312,193148261.47876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.608%1.009B**-0.444C---0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.545B+3.20.337C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44m276.8%591 (35.5k)517 (31k)2.7102784,08631,0252.82466140 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035692531.102%36.246%112702:4429

14% Combat Medic9% Engineer37% Heavy Assault28% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 2:43 AMMay 1st, 2014 4:00 AMMar 24th, 2019 11:23 PM (25d) (PST)Mar 17th, 2019 12:57 AM (33d) (PST)Mar 16th, 2019 11:49 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7342734610.9880.3650.3582.8450.0394916

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,03716,35327,684592221171231,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1417.8h/59.1d 3,549 30,478 18,633 242k 1,989 5,437 3,336 62.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:16,893
Deaths:2,869
KDR:5.888
Accuracy:34.375% A++
HSR:45.676% A*
Orion VS54
M
Kills:8,372
Deaths:1,885
KDR:4.441
Accuracy:34.327% M
HSR:38.259% A++
Pulsar LSW
M**
Kills:2,071
Deaths:404
KDR:5.126
Accuracy:33.718% A*
HSR:50.942% M**
NS-15MP
A++
Kills:1,257
Deaths:233
KDR:5.395
Accuracy:37.028% A++
HSR:48.847% A++
Flare VE6
M
Kills:1,219
Deaths:300
KDR:4.063
Accuracy:32.889% A++
HSR:43.150% M
VX29 Polaris
B**
Kills:1,195
Deaths:610
KDR:1.959
Accuracy:27.498% B++
HSR:29.456% B**
NS-15M AE
M
Kills:1,169
Deaths:269
KDR:4.346
Accuracy:33.946% A+
HSR:52.096% M
SVA-88
M*
Kills:1,168
Deaths:346
KDR:3.376
Accuracy:28.291% B**
HSR:50% M*
NS-15M1
B**
Kills:1,160
Deaths:542
KDR:2.140
Accuracy:27.573% B*
HSR:31.638% B**
NS-15M2
M*
Kills:1,160
Deaths:254
KDR:4.567
Accuracy:34.291% A*
HSR:52.328% M*
Ursa
M+
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:29.705% A
HSR:44.138% M+
NSX Naginata
A**
Kills:1,160
Deaths:212
KDR:5.472
Accuracy:34.991% A**
HSR:34.138% B*
SVA-GG
A*
Kills:1,018
Deaths:195
KDR:5.221
Accuracy:36.285% A*
HSR:42.731% A++
Lasher X2
B*
Kills:128
Deaths:207
KDR:0.618
Accuracy:31.401% B*
HSR:0.781% F
VE-H Maw
A+
Kills:66
Deaths:19
KDR:3.474
Accuracy:30.728% B**
HSR:39.394% A+
Kills:39,196
Deaths (as Heavy Assault):8,778
Deaths (to Heavy Assaults):9,819
KDR:4.46525
Kill Difference:30,418
Playtime:530.495 hours
Usage:37%
Score:22.402m
Score/min:704
Accuracy (listed only):32.470%
HSR (listed only):40.238%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:2,010
Deaths:1,332
KDR:1.509
Accuracy:30.359% B**
HSR:17.313% C+
Skorpios
B++
Kills:1,361
Deaths:511
KDR:2.663
Accuracy:30.268% B++
HSR:22.557% C++
NS-7 PDW
B**
Kills:1,165
Deaths:545
KDR:2.138
Accuracy:30.483% B**
HSR:21.888% B++
MKV Suppressed
A+
Kills:1,163
Deaths:574
KDR:2.026
Accuracy:33.928% A+
HSR:20.550% C*
NSX Tanto
A*
Kills:1,163
Deaths:170
KDR:6.841
Accuracy:37.322% A*
HSR:28.117% B+
Eridani SX5
B**
Kills:1,162
Deaths:557
KDR:2.086
Accuracy:32.419% B**
HSR:24.527% B++
Phobos VX86
C++
Kills:806
Deaths:496
KDR:1.625
Accuracy:60.345% C++
HSR:10.546% D--
Pandora VX25
B++
Kills:733
Deaths:488
KDR:1.502
Accuracy:46.807% B++
HSR:13.233% C--
Pulsar C
M++
Kills:645
Deaths:99
KDR:6.515
Accuracy:40.690% M++
HSR:31.938% A+
Serpent VE92
A
Kills:484
Deaths:236
KDR:2.051
Accuracy:30.312% A
HSR:25.413% B**
Thanatos VE70
A++
Kills:391
Deaths:315
KDR:1.241
Accuracy:55.575% A++
HSR:11.253% D--
Solstice SF
B*
Kills:365
Deaths:322
KDR:1.134
Accuracy:28.738% B*
HSR:12.055% D-
Solstice VE3
B*
Kills:326
Deaths:108
KDR:3.019
Accuracy:27.571% B*
HSR:14.110% D--
Nova
A++
Kills:263
Deaths:92
KDR:2.859
Accuracy:63.329% A++
HSR:16.730% B+
NS-11C
A*
Kills:255
Deaths:153
KDR:1.667
Accuracy:29.576% B**
HSR:32.157% A*
VE-S Canis
A**
Kills:144
Deaths:29
KDR:4.966
Accuracy:41.248% A*
HSR:41.667% A**
NS Baron G5
B+
Kills:110
Deaths:148
KDR:0.743
Accuracy:48.693% B+
HSR:10.909% D
VX6-7
M++
Kills:81
Deaths:34
KDR:2.382
Accuracy:30.725% A
HSR:38.272% M++
Kills:12,627
Deaths (as Light Assault):6,209
Deaths (to Light Assaults):5,536
KDR:2.03366
Kill Difference:6,418
Playtime:107.709 hours
Usage:8%
Score:2.503m
Score/min:387
Accuracy (listed only):38.799%
HSR (listed only):21.846%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:2,010
Deaths:1,332
KDR:1.509
Accuracy:30.359% B**
HSR:17.313% C+
Skorpios
B++
Kills:1,361
Deaths:511
KDR:2.663
Accuracy:30.268% B++
HSR:22.557% C++
H-V45
B**
Kills:1,226
Deaths:795
KDR:1.542
Accuracy:29.348% B**
HSR:15.008% D-
Terminus VX-9
A*
Kills:1,172
Deaths:278
KDR:4.216
Accuracy:35.723% A*
HSR:42.577% A*
NS-7 PDW
B**
Kills:1,165
Deaths:545
KDR:2.138
Accuracy:30.483% B**
HSR:21.888% B++
MKV Suppressed
A+
Kills:1,163
Deaths:574
KDR:2.026
Accuracy:33.928% A+
HSR:20.550% C*
Eridani SX5
B**
Kills:1,162
Deaths:557
KDR:2.086
Accuracy:32.419% B**
HSR:24.527% B++
Equinox VE2
A*
Kills:1,162
Deaths:365
KDR:3.184
Accuracy:37.000% A*
HSR:35.628% A*
Equinox VE2 Burst
M+
Kills:1,161
Deaths:340
KDR:3.415
Accuracy:36.909% A++
HSR:52.283% M+
Pulsar VS1
M+
Kills:1,152
Deaths:444
KDR:2.595
Accuracy:31.219% A+
HSR:39.844% M+
NS-11P
M
Kills:992
Deaths:450
KDR:2.204
Accuracy:31.252% A++
HSR:35.585% M
Phobos VX86
C++
Kills:806
Deaths:496
KDR:1.625
Accuracy:60.345% C++
HSR:10.546% D--
Pandora VX25
B++
Kills:733
Deaths:488
KDR:1.502
Accuracy:46.807% B++
HSR:13.233% C--
Thanatos VE70
A++
Kills:391
Deaths:315
KDR:1.241
Accuracy:55.575% A++
HSR:11.253% D--
Nova
A++
Kills:263
Deaths:92
KDR:2.859
Accuracy:63.329% A++
HSR:16.730% B+
Darkstar
M
Kills:206
Deaths:34
KDR:6.059
Accuracy:38.882% M
HSR:36.893% A++
VE-S Canis
A**
Kills:144
Deaths:29
KDR:4.966
Accuracy:41.248% A*
HSR:41.667% A**
NS Baron G5
B+
Kills:110
Deaths:148
KDR:0.743
Accuracy:48.693% B+
HSR:10.909% D
Kills:16,379
Deaths (as Combat Medic):7,793
Deaths (to Combat Medics):3,884
KDR:2.10176
Kill Difference:8,586
Playtime:202.676 hours
Usage:14%
Score:4.566m
Score/min:375
Accuracy (listed only):39.655%
HSR (listed only):26.055%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A*
Kills:1,163
Deaths:170
KDR:6.841
Accuracy:37.322% A*
HSR:28.117% B+
Phobos VX86
C++
Kills:806
Deaths:496
KDR:1.625
Accuracy:60.345% C++
HSR:10.546% D--
Pandora VX25
B++
Kills:733
Deaths:488
KDR:1.502
Accuracy:46.807% B++
HSR:13.233% C--
Pulsar C
M++
Kills:645
Deaths:99
KDR:6.515
Accuracy:40.690% M++
HSR:31.938% A+
Serpent VE92
A
Kills:484
Deaths:236
KDR:2.051
Accuracy:30.312% A
HSR:25.413% B**
Thanatos VE70
A++
Kills:391
Deaths:315
KDR:1.241
Accuracy:55.575% A++
HSR:11.253% D--
Solstice SF
B*
Kills:365
Deaths:322
KDR:1.134
Accuracy:28.738% B*
HSR:12.055% D-
Solstice VE3
B*
Kills:326
Deaths:108
KDR:3.019
Accuracy:27.571% B*
HSR:14.110% D--
Nova
A++
Kills:263
Deaths:92
KDR:2.859
Accuracy:63.329% A++
HSR:16.730% B+
NS-11C
A*
Kills:255
Deaths:153
KDR:1.667
Accuracy:29.576% B**
HSR:32.157% A*
NS Baron G5
B+
Kills:110
Deaths:148
KDR:0.743
Accuracy:48.693% B+
HSR:10.909% D
VX6-7
M++
Kills:81
Deaths:34
KDR:2.382
Accuracy:30.725% A
HSR:38.272% M++
Eidolon VE33
B**
Kills:79
Deaths:52
KDR:1.519
Accuracy:34.384% B**
HSR:25.317% C+
Kills:5,701
Deaths (as Engineer):2,713
Deaths (to Engineers):6,111
KDR:2.10136
Kill Difference:2,988
Playtime:134.333 hours
Usage:9%
Score:2.177m
Score/min:270
Accuracy (listed only):41.082%
HSR (listed only):20.773%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:5,370
Deaths:811
KDR:6.621
Accuracy:52.470% A*
HSR:77.635% B*
Sirius SX12
B**
Kills:2,010
Deaths:1,332
KDR:1.509
Accuracy:30.359% B**
HSR:17.313% C+
Artemis VX26
A+
Kills:1,692
Deaths:873
KDR:1.938
Accuracy:34.349% A+
HSR:28.369% B*
NS-44 Commissioner AE
A++
Kills:1,673
Deaths:718
KDR:2.330
Accuracy:58.473% A++
HSR:35.625% B**
Skorpios
B++
Kills:1,361
Deaths:511
KDR:2.663
Accuracy:30.268% B++
HSR:22.557% C++
NS-44 Commissioner
A+
Kills:1,337
Deaths:874
KDR:1.530
Accuracy:49.130% A+
HSR:30.292% B**
NS-7 PDW
B**
Kills:1,165
Deaths:545
KDR:2.138
Accuracy:30.483% B**
HSR:21.888% B++
MKV Suppressed
A+
Kills:1,163
Deaths:574
KDR:2.026
Accuracy:33.928% A+
HSR:20.550% C*
Eridani SX5
B**
Kills:1,162
Deaths:557
KDR:2.086
Accuracy:32.419% B**
HSR:24.527% B++
NSX Tomoe
A*
Kills:1,160
Deaths:228
KDR:5.088
Accuracy:39.904% A*
HSR:54.914% A++
VA39 Spectre
A++
Kills:1,159
Deaths:503
KDR:2.304
Accuracy:42.573% A++
HSR:33.477% C-
Parallax VX3
B**
Kills:655
Deaths:257
KDR:2.549
Accuracy:45.620% B**
HSR:76.641% C+
Phantom VA23
C**
Kills:498
Deaths:310
KDR:1.606
Accuracy:36.721% C**
HSR:24.297% D
Beamer VS3
B+
Kills:314
Deaths:269
KDR:1.167
Accuracy:30.349% B+
HSR:17.516% D
NS-357 Underboss
B*
Kills:291
Deaths:237
KDR:1.228
Accuracy:44.415% B*
HSR:20.275% C+
Cerberus
C
Kills:224
Deaths:210
KDR:1.067
Accuracy:30.134% C
HSR:11.607% D**
NS-30 Vandal
B*
Kills:197
Deaths:97
KDR:2.031
Accuracy:37.984% B*
HSR:15.228% D**
VE-S Canis
A**
Kills:144
Deaths:29
KDR:4.966
Accuracy:41.248% A*
HSR:41.667% A**
NSX Daimyo
A++
Kills:120
Deaths:11
KDR:10.909
Accuracy:54.245% A++
HSR:97.500% B**
XM98
A*
Kills:57
Deaths:7
KDR:8.143
Accuracy:51.852% A*
HSR:77.193% C**
Kills:21,752
Deaths (as Infiltrator):8,953
Deaths (to Infiltrators):3,585
KDR:2.42958
Kill Difference:12,799
Playtime:390.118 hours
Usage:28%
Score:11.125m
Score/min:475
Accuracy (listed only):40.346%
HSR (listed only):37.454%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:786
Deaths:327
KDR:2.404
Accuracy:25.266% A+
HSR:16.412% D-
Nebula VM20
A+
Kills:737
Deaths:329
KDR:2.240
Accuracy:25.590% A+
HSR:19.403% C+
Blueshift VM5
A++
Kills:162
Deaths:45
KDR:3.600
Accuracy:26.404% A+
HSR:30.247% A++
Blueshift VM5
A+
Kills:160
Deaths:45
KDR:3.556
Accuracy:26.535% A+
HSR:26.875% B**
Comet VM2
B+
Kills:70
Deaths:63
KDR:1.111
Accuracy:46.396% B+
HSR:1.429% D**
NS-10 Burster
B++
Kills:58
Deaths:51
KDR:1.137
Accuracy:34.047% B++
HSR:5.172% C-
NS-10 Burster
B+
Kills:56
Deaths:46
KDR:1.217
Accuracy:33.377% B+
HSR:3.571% D
Quasar VM1
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:12.716% N/A
HSR:6% N/A
Kills:2,079
Deaths (as MAX Suit):460
Deaths (to MAX Suits):1,776
KDR:4.51957
Kill Difference:1,619
Playtime:44.991 hours
Usage:3%
Score:1.234m
Score/min:457
Accuracy (listed only):28.792%
HSR (listed only):13.639%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:604
V. Kills:148 405%
Deaths:130
KDR:4.646
Accuracy:62.659% A
KPH:61.700 C
VKPH:15.100 C
Light PPA
A
Kills:580
V. Kills:31 N/A
Deaths:251
KDR:2.311
Accuracy:51.228% A
KPH:30.600 C-
VKPH:1.600 D
Maelstrom Turbo Laser
B**
Kills:147
V. Kills:107 136%
Deaths:280
KDR:0.525
Accuracy:36.470% B**
KPH:7.600 D
VKPH:5.500 D
Saron Laser Cannon
D
Kills:130
V. Kills:121 107%
Deaths:229
KDR:0.568
Accuracy:38.227% B**
KPH:6.200 D
VKPH:5.800 D
Kills:1,461 (857 + 0)
Deaths:890
KDR:1.642
VKDR:0.457
Vehicle Kills:407
Kill Difference:571
Playtime:69.019 hours
Usage:5%
Score:0.757m
Score/min:183
Piloting Accuracy:38.227%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:82
V. Kills:83 98%
Deaths:45
KDR:1.822
Accuracy:55.181% B**
KPH:19.800 A*
VKPH:20 M
Kills:82 (82 + 0)
Deaths:45
KDR:1.822
VKDR:1.844
Vehicle Kills:83
Kill Difference:37
Playtime:4.152 hours
Usage:0%
Score:0.123m
Score/min:495
Piloting Accuracy:55.181%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:119
V. Kills:91 129%
Deaths:23
KDR:5.174
Accuracy:64.628% B**
KPH:32 C*
VKPH:24.500 B**
L100 Python HESH
B+
Kills:80
V. Kills:6 N/A
Deaths:12
KDR:6.667
Accuracy:52.266% B+
KPH:43.700 C
VKPH:3.300 D**
Kills:199 (199 + 0)
Deaths:35
KDR:5.686
VKDR:2.771
Vehicle Kills:97
Kill Difference:164
Playtime:5.551 hours
Usage:0%
Score:0.156m
Score/min:468
Driving Accuracy:52.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:215
V. Kills:150 142%
Deaths:57
KDR:3.772
Accuracy:58.542% B+
KPH:23.800 C+
VKPH:16.600 B
Saron HRB
B*
Kills:104
V. Kills:75 137%
Deaths:20
KDR:5.200
Accuracy:44.878% C++
KPH:31.200 B+
VKPH:22.500 B*
Supernova PC
C
Kills:78
V. Kills:30 252%
Deaths:13
KDR:6
Accuracy:45.577% C
KPH:12.900 D-
VKPH:5 D--
Kills:397 (293 + 104)
Deaths:90
KDR:4.411
VKDR:2.833
Vehicle Kills:255
Kill Difference:307
Playtime:18.405 hours
Usage:1%
Score:0.456m
Score/min:413
Driving Accuracy:45.577%
Gunner Accuracy:44.878%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:89
V. Kills:9 N/A
Deaths:14
KDR:6.357
Accuracy:38.585% C++
KPH:81.500 C+
VKPH:8.200 B+
E540 Halberd-H
C+
Kills:78
V. Kills:39 195%
Deaths:21
KDR:3.714
Accuracy:56.074% C+
KPH:32.400 D
VKPH:16.200 D
Saron HRB-H
A*
Kills:65
V. Kills:50 127%
Deaths:18
KDR:3.611
Accuracy:60.884% B+
KPH:62.200 A+
VKPH:47.900 A*
G30 Walker
D
Kills:55
V. Kills:32 167%
Deaths:14
KDR:3.929
Accuracy:31.372% D
KPH:16.100 D--
VKPH:9.400 D*
Kills:287 (0 + 287)
Deaths:67
KDR:4.284
VKDR:1.940
Vehicle Kills:130
Kill Difference:220
Playtime:7.954 hours
Usage:1%
Score:0.222m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:31.372%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:70
V. Kills:23 292%
Deaths:5
KDR:14
Accuracy:50% A+
KPH:32.300 C*
VKPH:10.600 B**
Kills:70 (0 + 70)
Deaths:5
KDR:14
VKDR:4.600
Vehicle Kills:23
Kill Difference:65
Playtime:2.170 hours
Usage:0%
Score:0.048m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:50%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:484
V. Kills:11 N/A
Deaths:127
KDR:3.811
Accuracy:53.110% A
KPH:65.900 B+
VKPH:1.500 C
M40 Fury-F
C
Kills:113
V. Kills:18 N/A
Deaths:100
KDR:1.130
Accuracy:45.027% C
KPH:19.100 C
VKPH:3 D
M12 Kobalt-F
C
Kills:54
V. Kills:2 N/A
Deaths:53
KDR:1.019
Accuracy:20.292% C
KPH:13.300 D
VKPH:0.500 D-
Kills:651 (651 + 0)
Deaths:280
KDR:2.325
VKDR:0.111
Vehicle Kills:31
Kill Difference:371
Playtime:17.306 hours
Usage:1%
Score:0.125m
Score/min:121
Driving Accuracy:20.292%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,00616,8932,8695.888B*3.1834.375%A++45.676%A*158.8M+1.1B++538106.4h7.9A+23A
Orion VS54 8,4168,3721,8854.441A*1.7334.327%M38.259%A++99.7M++N/A34684h8.3A24.2B**
Ghost 5,4075,3708116.621A3.9152.47%A*77.635%B*89.6A*N/A28759.9h1.7B**3.2B**
Pulsar LSW 2,0802,0714045.126M*2.4233.718%A*50.942%M**137.2M**N/A86315.1h7.6A+22.7B**
Sirius SX12 2,0252,0101,3321.509B+1.2030.359%B**17.313%C+37.1B+N/A15254.2h13.3B+43.9B+
Artemis VX26 1,6991,6928731.938B+0.7734.349%A+28.369%B*44.5B+N/A28838h9.9B*28.8B**
NS-44 Commissioner AE 1,6771,6737182.33B*0.3858.473%A++35.625%B**159.3M++N/A42310.5h2.5B**4.3A
Skorpios 1,3691,3615112.663B++0.0530.268%B++22.557%C++81A++N/A46716.8h9.1B**30B**
NS-44 Commissioner 1,3421,3378741.53B+1.1849.13%A+30.292%B**67.2AN/A31219.9h3.1B*6.3B*
NS-15MP 1,2661,2572335.395A++2.6837.028%A++48.847%A++132.3A++N/A4729.5h7.8A+21B**
H-V45 1,2351,2267951.542C++1.1729.348%B**15.008%D-28.8C+N/A9942.5h11.4B++38.9B++
Flare VE6 1,2251,2193004.063M1.3532.889%A++43.15%M145.1SN/A9548.4h7A+21.2B**
VX29 Polaris 1,2011,1956101.959B+0.7527.498%B++29.456%B**63.9B*N/A37118.7h9.8B*35.5B++
Terminus VX-9 1,1841,1722784.216M1.5135.723%A*42.577%A*110.6M++1.1B**34410.6h9A25.2B**
NS-15M AE 1,1731,1692694.346B**1.6433.946%A+52.096%M137.5MN/A7568.5h7.8A+23B**
SVA-88 1,1751,1683463.376B*0.6728.291%B**50%M*95A++N/A75112.3h8.1A28.8B*
NS-7 PDW 1,1771,1655452.138A++0.5730.483%B**21.888%B++56.8A+N/A32920.5h10.6B**34.8B++
MKV Suppressed 1,1821,1635742.026A0.6833.928%A+20.55%C*81.9A*1.3M+49314.2h11B*32.5B++
NSX Tanto 1,1761,1631706.841S4.1337.322%A*28.117%B+122.4M**1.4A*3679.5h9.7B++25.9B*
Eridani SX5 1,1751,1625572.086B*0.6232.419%B**24.527%B++64.2AN/A50518.1h9.7B*30B++
Equinox VE2 1,1691,1623653.184A*0.4737%A*35.628%A*75.9A*N/A21215.3h9.7B**26.2B**
Equinox VE2 Burst 1,1741,1613403.415B**0.7036.909%A++52.283%M+101A*1.1B*44311.5h8.7A+23.7A
NS-15M1 1,1731,1605422.14B+0.5727.573%B*31.638%B**52.7B+N/A24622h10.1B*36.7B++
NS-15M2 1,1681,1602544.567A++1.8634.291%A*52.328%M*143.2M**1B*7768.1h7.7A+22.6B**
Ursa 1,1691,1604332.679A++0.0329.705%A44.138%M+80.6A++N/A45714.4h7.6A25.6B*
NSX Tomoe 1,1691,1602285.088A++2.3839.904%A*54.914%A++116M*N/A26510h8.8A+22.2A
NSX Naginata 1,1701,1602125.472S2.7634.991%A**34.138%B*134.9M**1.2A3018.6h8.1B**23.1B**
VA39 Spectre 1,1641,1595032.304B++0.4142.573%A++33.477%C-58.5MN/A30219.8h3.9B**9.2B**
Pulsar VS1 1,1611,1524442.595A++0.1231.219%A+39.844%M+44.7AN/A23725.8h10.3A32.8B**
SVA-GG 1,0291,0181955.221M+2.5136.285%A*42.731%A++125.7A+1.4A3298.1h8.9B*24.4B++
NS-11P 9979924502.204B**0.5131.252%A++35.585%M50.6AN/A22819.6h9.9A31.8B**
NS Decimator 1,4189615811.654B++1.0672.272%A+2.81%B+50.6B**24.1B**55019h4.5C*6.2B++
Phobos VX86 8078064961.625C**1.0960.345%C++10.546%D--41.1C+N/A12519.6h2.3B3.7B
Nebula VM20 7917863272.404C*0.3125.266%A+16.412%D-34.9C++N/A17322.5h14.5B+57.2B*
Nebula VM20 7467373292.24C++0.4725.59%A+19.403%C+32.3C+N/A15622.8h15.5B+60.6B++
Pandora VX25 7357334881.502B+1.2146.807%B++13.233%C--37C+N/A14419.8h3.8B+8.1B++
Parallax VX3 6566552572.549C+0.1645.62%B**76.641%C+29.2C++N/A13222.4h2B+4.4B++
Pulsar C 649645996.515M**3.8040.69%M++31.938%A+131.6SN/A5584.9h7.9B**19.4B**
Dual Photon Pods 7526041304.646C1.9462.659%A2.152%A61.6C15.1C4209.8h21.3C**33.9B+
Light PPA 6115802512.311C0.4051.228%A1.724%B++30.7C-1.6D14818.9h8.9B+17.3B+
Phantom VA23 4994983101.606C+1.1036.721%C**24.297%D31.9CN/A17115.6h4.3B11.7B
Serpent VE92 4874842362.051B**0.6630.312%A25.413%B**47.9B**N/A27010.1h10.9B++35.9B++
S12 Renegade 4954841273.811C*1.1053.11%A1.86%D*66.3B+1.5C1797.3h3.1B5.7B++
Thanatos VE70 3923913151.241B+1.4755.575%A++11.253%D--40.3B++N/A2409.7h4B++7.2B*
Solstice SF 3673653221.134C*1.5828.738%B*12.055%D-26.4B+N/A12213.8h11.4C*39.8B+
C-4 4943282811.167C+1.5420.959%D-N/A35.7D--18D5809.2h1.7C7.9C-
Solstice VE3 3263261083.019M*0.3127.571%B*14.11%D--22.5C**N/A24714.5h12.1B++43.9B++
Force-Blade 32232010,5330.03C*2.6826.346%CN/A0.7C++N/A3453.7h2.2B+8.3B
Beamer VS3 3263142691.167B+1.5430.349%B+17.516%D32.7B1.3B**2279.6h8.6C**28.2C++
NS-357 Underboss 2922912371.228C*1.4844.415%B*20.275%C+46.9C*N/A2146.2h4C**9B+
Nova 265263922.859B**0.1563.329%A++16.73%B+119.5M**N/A5392.2h3.4B*5.4B*
S1 4122582581B+1.7171.681%A++1.938%C--36.3B**21.7B**8957.1h6B+8.3B*
NS-11C 2572551531.667B*1.0429.576%B**32.157%A*23C+N/A15911.1h11.3B*38.1B*
Frag Grenade 2492461246N/A243.2942.04%C-N/A615B+7.5C+34130.4h3B*7.2B+
Anti-Vehicle Grenade 3062281228N/A225.2957.534%B++N/A380C++130B56640.6h4.9B+8.5B++
Cerberus 2272242101.067C+1.6430.134%C11.607%D**32C+N/A1587h6.1C++20.3C++
Supernova FPC 365215573.772C1.0658.542%B+3.721%B*23.9C+16.7B5349h5.1B8.7B+
Proximity Mine 211211623.403C+0.6949.054%B*N/A150.7B++N/A7101.4h1.6B**3.3B**
Darkstar 210206346.059M**3.3538.882%M36.893%A++137.3M**2.7M**3601.5h8.9A++22.8A+
NS-30 Vandal 199197972.031C*0.6837.984%B*15.228%D**48B+N/A2674.1h4.9B++13B++
Blueshift VM5 162162453.6B+0.8926.404%A+30.247%A++57.9A+N/A3192.8h10.3A++39B**
Blueshift VM5 161160453.556B+0.8526.535%A+26.875%B**57.1A+N/A2792.8h10.4A++39.3B**
NSX Masamune 218159523.058M++0.3570.55%A+N/A83.7M*31.1A+6111.9h4.8B**6.7B**
Maelstrom Turbo Laser 2541472800.525C2.1936.47%B**4.082%B*7.6D5.5D14319.4h111.5C++305.6B
VE-S Canis 147144294.966M*2.2641.248%A*41.667%A**120A**2.5M**3011.2h7.5A18.3B**
Saron Laser Cannon 2511302290.568C2.1438.227%B**2.308%C+6.2D5.8D14120.9h161.4C+422.3C*
Lasher X2 1321282070.618C-2.0931.401%B*N/A23.3CN/A1875.5h24.9D-79.2C*
NSX Daimyo 1201201110.909A**8.2054.245%A++97.5%B**70.6B++N/A1671.7h1.9B**3.5B**
L100 Python AP 210119235.174C++2.4664.628%B**2.521%C+32.2C*24.6A5803.7h6.6C++10.2B+
M60-A Bulldog 130117429.25B++26.5457.16%B**N/A61.6A6.8B++4331.9h4.1B**7.1B**
M40 Fury-F 1311131001.13C+1.5845.027%CN/A19.2C+3.1D965.9h6B*13.3B*
NS Baron G5 1101101480.743C1.9748.693%B+10.909%D25CN/A1654.4h4.9C+10.1C++
NS-TMC-01 "His Regards" 1141055,2980.02C+2.6922.79%C+2.857%D0.5CN/A1212.8h2.2C*9.7C*
Saron HRB 179104205.2C+2.4944.878%C++N/A31.5B++22.7B*5253.3h15.4B**34.3B**
Damascus Edge 135909,2830.01D2.7026.48%C8.889%C*0.3C-N/A2304.8h4.6F**17.5D
Proton II PPA-H 9889146.357C-3.6538.585%C++N/A80.9C+8.2B+4621.1h7.8B++20.3B+
CAS30 Tank Buster 16582451.822B+0.8955.181%B**N/A19.5A*19.8M4954.2h37B++67B*
VX6-7 8281342.382B**0.3330.725%A38.272%M++81A*1A8441h8.6B**28.1B*
L100 Python HESH 8680126.667C3.9652.266%B+3.75%A*44.4C3.3D**2401.8h2.2A4.1B**
Eidolon VE33 7979521.519B1.1934.384%B**25.317%C+35.9B++N/A2882.2h8.7C**25.3B+
E540 Halberd-H 11778213.714C1.0056.074%C+1.282%C32.5D16.3D3592.4h5.9C**10.4C**
Supernova PC 10878136C++3.2945.577%C1.282%D13D-5D--1706h3.9B*8.6B++
M60-G Bulldog 9370514M11.2950%A+N/A31.8C*10.5B**3682.2h7.6C++15.1B*
Comet VM2 10470631.111C**1.6046.396%B+1.429%D**10.4C+5.1B+2426.7h16.8B++36.3B++
VE-H Maw 6666193.474A++0.7630.728%B**39.394%A+110A*N/A2920.6h7.8B**25.4B++
Saron HRB-H 11565183.611C0.9060.884%B+N/A65A+50A**14581h19.5B++32B*
M60-A Bulldog 6962231B+28.2952.983%B++4.839%A++36.5C++4.1C+2751.7h4.9B++9.2B*
NS-10 Burster 9358511.137C**1.5734.047%B++5.172%C-6.6B+4B1328.8h116.5B+342.3B++
XM98 575778.143M+5.4351.852%A*77.193%C**114SN/A9590.5h1.7A3.3A
NS-10 Burster 9256461.217C*1.4933.377%B+3.571%D7.5B*4.8B++1547.5h99.5A298.2B**
Spear Anti-Vehicle Phalanx Turret 875586.875C+4.1645.894%C++7.273%A++55B**32B**10301h5.2B**11.3B**
G30 Walker 8755143.929C--1.2231.372%D7.273%A*16.2D--9.4D*2363.4h188.7C601.5C
M12 Kobalt-F 5654531.019C1.6920.292%C5.556%D-13.2DN/A504.1h16.5C+81.3C+
Lancer VS22 115521090.477C2.2352.867%D*N/A10.2C12.4C+3345.1h25.7C++48.6C+
Quasar VM1 5250143.571A+0.8612.716%D6%F*13.9DN/A2013.6h15.3C++120.2C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator23266,10610.1h
Nanite Revive Grenade04690.1h
Motion Spotter144,4842.3h
Spawn Beacon117941h
Nano-Armor Kit129107,57217.8h
AE Nano-Armor Kit815,1351.3h
Restoration Kit1321,6644.9h
Deconstruction Tool0900h
Ammunition Package71100.2h
Medical Kit2,84314,88889.6h
Recon Detection Device887,3749.7h

Check the help document for the dictionary if you want to learn more about words used here.


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