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Loyal Soldier dahazeyninjaTR[L] dahazeyninjaTR
TR BR 102

KDR: 2.81

Score: 19.6m

Last Seen: Nov 17th, 2018 1:25 AM
- OFFLINE - 564 hour(s)

Battle Rank 105 (102 total) - Terran Republic on Emerald - Outfit Member of Leverage[L] Leverage
TR outfit on Emerald

Members: 3
Level Progress (to 106): 12%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9A "Butcher" T9 CARV MSW-R TSAR-42 LC2 Lynx T32 Bull T1 Cycler T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,427,987 MLG Score: 6737
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 11.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.003%39.709%13112399926,6893.6848-0.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.663%2.345A*2.967M+-1.335D**HEAD ++ (~23.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.654B+8.60.4B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.337%1.183%219210203382171361.55046247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.813%0.302C*-0.394C---0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.50.249C++48.60.079C+71.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.398%3.774%63110211063181070.33333398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.324A0.722B++-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.67B+6.90.446B5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.814%76.582%0310192,75047875.74113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.201%1.915A++0.62B+3.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.80.418B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.499%13.963%03101948753730.90689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.755%2.094A*-0.102C+0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.753B++2.20.552B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Leverage[L] Leverage
TR outfit on Emerald

Members: 3
19.6m328.3%926 (55.6k)735 (44.1k)2.8101332,94611,7242.88562102 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022311331.214%39.437%123102:1612

17% Combat Medic8% Engineer47% Heavy Assault18% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2013 5:50 PMNov 15th, 2014 2:24 AMDec 8th, 2018 5:53 PM (2d) (PST)Nov 17th, 2018 12:05 AM (23d) (PST)Nov 16th, 2018 9:25 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8393045351.2360.4400.4874.1750.0366737

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,33218,24632,086742629250244,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
444.2h/18.5d 885 12,993 8,282 111.3k 633 1,833 947 22.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A**
Kills:3,520
Deaths:593
KDR:5.936
Accuracy:35.078% A**
HSR:44.347% A**
T9 CARV
M+
Kills:3,386
Deaths:939
KDR:3.606
Accuracy:31.313% M
HSR:41.583% M+
MSW-R
M++
Kills:3,138
Deaths:749
KDR:4.190
Accuracy:32.609% A*
HSR:45.475% M++
T32 Bull
S
Kills:1,400
Deaths:335
KDR:4.179
Accuracy:36.148% A**
HSR:55.286% S
T16 Rhino
M
Kills:1,164
Deaths:431
KDR:2.701
Accuracy:29.337% A++
HSR:38.832% M
TMG-50
S
Kills:1,163
Deaths:316
KDR:3.680
Accuracy:34.910% M
HSR:53.998% S
NS-15M1
M+
Kills:526
Deaths:115
KDR:4.574
Accuracy:35.327% A**
HSR:42.776% M+
T7 Mini-Chaingun
A*
Kills:150
Deaths:87
KDR:1.724
Accuracy:27.278% A*
HSR:15.333% B+
NS-15M AE
A**
Kills:135
Deaths:34
KDR:3.971
Accuracy:33.080% A+
HSR:47.407% A**
Kills:14,582
Deaths (as Heavy Assault):3,599
Deaths (to Heavy Assaults):4,044
KDR:4.05168
Kill Difference:10,983
Playtime:208.144 hours
Usage:47%
Score:10.122m
Score/min:811
Accuracy (listed only):32.787%
HSR (listed only):42.782%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
M**
Kills:2,203
Deaths:621
KDR:3.548
Accuracy:34.367% A**
HSR:42.442% M**
PDW-16 Hailstorm
A
Kills:1,160
Deaths:466
KDR:2.489
Accuracy:30.365% A
HSR:21.638% B**
MKV Suppressed
M**
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:34.231% A++
HSR:40.948% M**
NS-7 PDW
M**
Kills:1,154
Deaths:265
KDR:4.355
Accuracy:35.207% A*
HSR:41.335% M**
SMG-46 Armistice
A++
Kills:1,116
Deaths:414
KDR:2.696
Accuracy:33.729% A++
HSR:27.867% A++
HC1 Cougar
M++
Kills:416
Deaths:58
KDR:7.172
Accuracy:38.837% M++
HSR:31.490% A++
TRS-12 Uppercut
A++
Kills:322
Deaths:92
KDR:3.500
Accuracy:80.061% A++
HSR:13.044% C
TRAC-5
A*
Kills:294
Deaths:143
KDR:2.056
Accuracy:29.790% A++
HSR:30.612% A*
AS16 NightHawk
A++
Kills:85
Deaths:21
KDR:4.048
Accuracy:54.967% A++
HSR:14.118% C+
FA1 Barrage
A*
Kills:80
Deaths:44
KDR:1.818
Accuracy:58.836% A*
HSR:17.500% B+
Kills:7,990
Deaths (as Light Assault):2,397
Deaths (to Light Assaults):2,508
KDR:3.33333
Kill Difference:5,593
Playtime:38.441 hours
Usage:9%
Score:1.456m
Score/min:631
Accuracy (listed only):43.039%
HSR (listed only):28.099%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A+
Kills:1,305
Deaths:890
KDR:1.466
Accuracy:28.926% A+
HSR:22.376% C++
PDW-16 Hailstorm
A
Kills:1,160
Deaths:466
KDR:2.489
Accuracy:30.365% A
HSR:21.638% B**
MKV Suppressed
M**
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:34.231% A++
HSR:40.948% M**
NS-7 PDW
M**
Kills:1,154
Deaths:265
KDR:4.355
Accuracy:35.207% A*
HSR:41.335% M**
SMG-46 Armistice
A++
Kills:1,116
Deaths:414
KDR:2.696
Accuracy:33.729% A++
HSR:27.867% A++
TAR
A**
Kills:933
Deaths:299
KDR:3.120
Accuracy:34.390% A**
HSR:30.118% A
TORQ-9
B**
Kills:704
Deaths:423
KDR:1.664
Accuracy:28.910% B**
HSR:26.421% B+
SABR-13
A*
Kills:337
Deaths:109
KDR:3.092
Accuracy:35.642% A*
HSR:40.059% A*
TRS-12 Uppercut
A++
Kills:322
Deaths:92
KDR:3.500
Accuracy:80.061% A++
HSR:13.044% C
NS-11P
B**
Kills:97
Deaths:68
KDR:1.426
Accuracy:25.583% B+
HSR:24.742% B**
AS16 NightHawk
A++
Kills:85
Deaths:21
KDR:4.048
Accuracy:54.967% A++
HSR:14.118% C+
FA1 Barrage
A*
Kills:80
Deaths:44
KDR:1.818
Accuracy:58.836% A*
HSR:17.500% B+
Kills:8,453
Deaths (as Combat Medic):3,364
Deaths (to Combat Medics):1,205
KDR:2.51278
Kill Difference:5,089
Playtime:75.245 hours
Usage:17%
Score:2.968m
Score/min:657
Accuracy (listed only):40.070%
HSR (listed only):26.680%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
M**
Kills:2,203
Deaths:621
KDR:3.548
Accuracy:34.367% A**
HSR:42.442% M**
HC1 Cougar
M++
Kills:416
Deaths:58
KDR:7.172
Accuracy:38.837% M++
HSR:31.490% A++
TRS-12 Uppercut
A++
Kills:322
Deaths:92
KDR:3.500
Accuracy:80.061% A++
HSR:13.044% C
TRAC-5
A*
Kills:294
Deaths:143
KDR:2.056
Accuracy:29.790% A++
HSR:30.612% A*
AMR-66
A**
Kills:136
Deaths:53
KDR:2.566
Accuracy:37.651% A++
HSR:41.177% A**
AS16 NightHawk
A++
Kills:85
Deaths:21
KDR:4.048
Accuracy:54.967% A++
HSR:14.118% C+
FA1 Barrage
A*
Kills:80
Deaths:44
KDR:1.818
Accuracy:58.836% A*
HSR:17.500% B+
Kills:3,536
Deaths (as Engineer):1,032
Deaths (to Engineers):1,899
KDR:3.42636
Kill Difference:2,504
Playtime:35.614 hours
Usage:8%
Score:1.257m
Score/min:588
Accuracy (listed only):47.787%
HSR (listed only):27.198%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:2,618
Deaths:429
KDR:6.103
Accuracy:52.128% A*
HSR:77.731% B**
PDW-16 Hailstorm
A
Kills:1,160
Deaths:466
KDR:2.489
Accuracy:30.365% A
HSR:21.638% B**
MKV Suppressed
M**
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:34.231% A++
HSR:40.948% M**
NS-7 PDW
M**
Kills:1,154
Deaths:265
KDR:4.355
Accuracy:35.207% A*
HSR:41.335% M**
SMG-46 Armistice
A++
Kills:1,116
Deaths:414
KDR:2.696
Accuracy:33.729% A++
HSR:27.867% A++
NS-44 Commissioner
A*
Kills:739
Deaths:332
KDR:2.226
Accuracy:53.685% A*
HSR:34.506% A++
NS-44 Commissioner AE
A*
Kills:503
Deaths:214
KDR:2.350
Accuracy:58.208% A*
HSR:31.809% B*
M77-B
A+
Kills:69
Deaths:21
KDR:3.286
Accuracy:46.154% A+
HSR:76.812% C++
TRAP-M1
B+
Kills:63
Deaths:42
KDR:1.500
Accuracy:28.293% C+
HSR:28.571% B+
SOAS-20
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:31.186% N/A
HSR:28% N/A
TX1 Repeater
N/A
Kills:50
Deaths:57
KDR:0.877
Accuracy:25.091% N/A
HSR:12% N/A
Kills:8,682
Deaths (as Infiltrator):2,538
Deaths (to Infiltrators):1,377
KDR:3.4208
Kill Difference:6,144
Playtime:79.793 hours
Usage:18%
Score:3.565m
Score/min:745
Accuracy (listed only):38.934%
HSR (listed only):38.293%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M*
Kills:84
Deaths:18
KDR:4.667
Accuracy:32.139% M*
HSR:22.619% B+
MRC3 Mercy
M**
Kills:72
Deaths:18
KDR:4
Accuracy:33.431% M**
HSR:34.722% M+
M6 Onslaught
M
Kills:65
Deaths:40
KDR:1.625
Accuracy:30.316% M
HSR:21.539% B+
M6 Onslaught
M+
Kills:63
Deaths:40
KDR:1.575
Accuracy:30.106% M+
HSR:14.286% D*
M3 Pounder HEG
A
Kills:60
Deaths:26
KDR:2.308
Accuracy:46.496% B**
HSR:5% A
M3 Pounder HEG
B+
Kills:57
Deaths:26
KDR:2.192
Accuracy:44.923% B+
HSR:3.509% C*
Kills:401
Deaths (as MAX Suit):84
Deaths (to MAX Suits):618
KDR:4.77381
Kill Difference:317
Playtime:4.509 hours
Usage:1%
Score:0.230m
Score/min:851
Accuracy (listed only):36.235%
HSR (listed only):16.946%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:263
V. Kills:7 N/A
Deaths:101
KDR:2.604
Accuracy:32.206% B+
KPH:38.500 C+
VKPH:1 D*
M18 Needler
B+
Kills:75
V. Kills:87 85%
Deaths:94
KDR:0.798
Accuracy:42.990% A++
KPH:10 C
VKPH:11.600 B+
Kills:338 (338 + 0)
Deaths:195
KDR:1.733
VKDR:0.482
Vehicle Kills:94
Kill Difference:143
Playtime:14.329 hours
Usage:3%
Score:0.156m
Score/min:182
Piloting Accuracy:42.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:106
V. Kills:70 149%
Deaths:30
KDR:3.533
Accuracy:54.398% B**
KPH:35.900 B+
VKPH:23.700 B**
Kills:106 (106 + 0)
Deaths:30
KDR:3.533
VKDR:2.333
Vehicle Kills:70
Kill Difference:76
Playtime:2.953 hours
Usage:1%
Score:0.131m
Score/min:740
Driving Accuracy:54.398%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 3,5373,5205935.936A**3.1335.078%A**44.347%A**146.1M*N/A38424.1h8.1A++23A+
T9 CARV 3,4013,3869393.606A++0.8031.313%M41.583%M+99M**N/A41834.2h8.3A+26.4B**
MSW-R 3,1453,1387494.19B**1.3832.609%A*45.475%M++118.9M**N/A62726.4h7.9A++24.4B**
TSAR-42 2,6252,6184296.103B++3.2952.128%A*77.731%B**99.2M+N/A42026.4h1.7B**3.2B**
LC2 Lynx 2,2172,2036213.548A*0.7434.367%A**42.442%M**102.9SN/A43721.4h10.1A29.2B**
T32 Bull 1,4091,4003354.179A*1.3736.148%A**55.286%S128.4M**N/A58110.9h7.7A++21.4B**
T1 Cycler 1,3101,3058901.466B+1.3428.926%A+22.376%C++46.6A+N/A24228h11.1B**38.2B**
T16 Rhino 1,1721,1644312.701A++0.1129.337%A++38.832%M77.6A*N/A46215h8.7A+29.7B**
TMG-50 1,1711,1633163.68A**0.8734.91%M53.998%S138.5S1A++10478.4h6.6A+19B**
PDW-16 Hailstorm 1,1701,1604662.489A+0.3230.365%A21.638%B**82.3M+N/A45514.1h11.2B*37B*
MKV Suppressed 1,1631,1602734.249M**1.4434.231%A++40.948%M**128.9SN/A6729h9.1B**26.5B*
NS-7 PDW 1,1611,1542654.355S1.5435.207%A*41.335%M**105.9SN/A31010.9h8.7A+24.6B**
SMG-46 Armistice 1,1191,1164142.696A+0.1133.729%A++27.867%A++83.3M+N/A41513.4h10.2A30.4B*
TAR 9429332993.12B**0.3134.39%A**30.118%A85.6MN/A30410.9h9.7A28.1A
NS-44 Commissioner 7477393322.226A0.5853.685%A*34.506%A++129.6M**1.4A**6515.7h2.7B**5.1B**
TORQ-9 7077044231.664B1.1528.91%B**26.421%B+55.4B**N/A31012.7h11.3A39.2B**
NS-15M1 5285261154.574A**1.7635.327%A**42.776%M+125.2M*N/A6234.2h8.9A25.3B**
NS-44 Commissioner AE 5055032142.35B*0.4658.208%A*31.809%B*152.4M++N/A4213.3h2.6B**4.5B**
HC1 Cougar 419416587.172S4.3638.837%M++31.49%A++115.6SN/A3253.6h8.7B**22.4B**
NS Decimator 5373562081.712B*1.1071.468%A3.09%B+53.1A27B**8226.7h4.4B6.2B++
SABR-13 3383371093.092B*0.2835.642%A*40.059%A*112.3SN/A6553h7.5A+21.1A+
TRS-12 Uppercut 324322923.5A*0.6980.061%A++13.044%C107.3M+N/A3003h1.6A+2B**
TRAC-5 2962941432.056A++0.7529.79%A++30.612%A*49.8A**N/A4065.9h10.6B**35.6B*
M14 Banshee 2702631012.604C0.2132.206%B+N/A38.7C+1D*1556.8h12.3B++38.1B++
Frag Grenade 1581571157N/A154.1943.885%C+N/A523.3C++3.3D-32670.3h3.1B++7.1B+
T7 Mini-Chaingun 151150871.724B*1.0927.278%A*15.333%B+62.5A++N/A4622.4h11.9B*43.5B*
AMR-66 136136532.566A*0.2437.651%A++41.177%A**71.6M*N/A3621.9h5A+13.4A
NS-15M AE 136135343.971B**1.1633.08%A+47.407%A**122.7A*N/A5951.1h7.7A+23.4B**
P2-120 AP 176106303.533C0.7254.398%B**3.774%C*35.3B+23.3B**7393h6.9B12.8B++
NS-11P 9797681.426C**1.3825.583%B+24.742%B**48.5B**N/A2952h10.4A40.7B*
ML-7 134871040.837C*1.9770.9%A++1.149%D-39.5A+21.4A9182.2h5.1B*7.1B**
AS16 NightHawk 8685214.048M1.2454.967%A++14.118%C+170S2S8670.5h2.9A5.3B**
MRC3 Mercy 8784184.667A1.8632.139%M*22.619%B+84S3S3331h13A++40.5A
FA1 Barrage 8080441.818B++0.9958.836%A*17.5%B+53.3A+N/A4541.5h3.5B**6B**
M18 Needler 16275940.798C2.0142.99%A++2.667%C**10C11.6B+2077.5h176.1C+409.6B+
Anti-Vehicle Grenade 10575175N/A72.1954.862%B+N/A375C+150B*58000.2h5B+9.2B+
Sticky Grenade 7575175N/A72.1952.663%C+N/A750C-N/A100500.1h1.2B**2.3B*
MRC3 Mercy 7372184B**1.1933.431%M**34.722%M+72M*1B*2511h15.8B*47.2A
MANA Anti-Personnel Turret 7170262.692N/A0.1231.769%UN/A700U10U3109800.1h16.4T*51.8T*
M77-B 6969213.286B*0.4846.154%A+76.812%C++76.7M*N/A4170.9h1.9B*4.1B**
C-4 9069631.095C+1.7225.51%C++N/A57.5C--17.5D11071.2h1.8C-7.1C+
Hexedge 95685,2190.013C-2.8029.186%C+1.471%D-0.4CN/A3169.1h3.8F13C+
M6 Onslaught 6565401.625C1.1930.316%M21.539%B+50AN/A2271.3h17.1B+56.4B**
TRAP-M1 6363421.5C+1.3128.293%C+28.571%B+39.4C++N/A1781.6h8.3B+29.3B
M6 Onslaught 6363401.575C1.2430.106%M+14.286%D*48.5B**N/A2251.3h17.7C**58.7B*
M3 Pounder HEG 6460262.308B+0.5046.496%B**5%A40M2.7C4181.5h9.1A19.5B**
M3 Pounder HEG 6357262.192B0.6244.923%B+3.509%C*38A*4C++3151.5h9.2A20.4B*
SOAS-20 5050252B+0.8131.186%B++28%B**50B*N/A4171h9.8B++31.4B*
TX1 Repeater 5050570.877C*1.9325.091%C++12%D**31.3C*N/A2421.6h18D71.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter83,3681.6h
Restoration Kit202390.3h
Spawn Beacon95800.4h
Nano-Armor Kit2826,7423.6h
AE Nano-Armor Kit35,8191h
Nanite Revive Grenade05650.2h
Welding Device01070h
Ammunition Package61700.2h
Medical Kit1,5667,69850.3h
Anti-Infantry MANA Turret2820.1h
Medical Applicator11746,0533.1h
Recon Detection Device88510.9h

Check the help document for the dictionary if you want to learn more about words used here.


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