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Preceptor dangaw[HIVE] dangaw
VS BR 16

KDR: 3.94

Score: 41.5m

Last Seen: Aug 3rd, 2019 3:52 AM
- OFFLINE - 385.8 hour(s)

Prestige 1, Battle Rank 16 - Vanu Sovereignty on Connery - Outfit Member of The Hive[HIVE] The Hive
VS outfit on Connery

Members: 13
Level Progress (to 17): 49%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11A Terminus VX-9 CME Saron Laser Cannon Equinox VE2 Burst H-V45 Pulsar C VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,167,881 MLG Score: 4131
Fun Score: N/A
Cheeseburgers Flipped: 56TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.09%37.321%127236117829,9544.70088-0.762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.714%2.519A**2.509A**-0.61DHEAD ++ (~20.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.659B+8.70.393B16.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.979%1.157%568412103,54474229984.77628118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.878%-0.354C--0.394C---0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195-0.209C66.3-0.252C128.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.475%1.831%201212124373542711.23446161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.319%0.533B+-0.47D-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++4.40.648B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.334%2.176%415512099653538842.73371109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.41%0.661B+-0.561D1.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.893B*5.50.862B*7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.697%78.613%415212121,19730793.89902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.366%1.761A++0.749B++-1.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.80.431B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Hive[HIVE] The Hive
VS outfit on Connery

Members: 13
41.5m439.9%853 (51.2k)776 (46.6k)3.9386944,97211,4184.3500616 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214275830.383%29.245%88904:4220

24% Combat Medic55% Engineer8% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 11:10 PMJan 13th, 2015 4:15 AMAug 17th, 2019 10:51 PM (1d) (PST)Aug 3rd, 2019 3:46 AM (16d) (PST)Aug 2nd, 2019 11:52 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9781368420.8400.2130.2464.2550.1274131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,6528,17550,477501315255846,568

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
892h/37.2d 4,697 13,152 11,759 227.8k 754 2,373 6,808 52.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
A+
Kills:1,163
Deaths:210
KDR:5.538
Accuracy:32.732% B*
HSR:45.228% A+
NS-15M AE
A++
Kills:1,163
Deaths:176
KDR:6.608
Accuracy:32.170% A
HSR:42.046% A++
Orion VS54
A++
Kills:1,160
Deaths:281
KDR:4.128
Accuracy:30.465% A++
HSR:27.586% B+
VX29 Polaris
B**
Kills:550
Deaths:160
KDR:3.438
Accuracy:29.841% B**
HSR:28.364% B++
SVA-88
A++
Kills:532
Deaths:96
KDR:5.542
Accuracy:29.371% B**
HSR:39.850% A++
NS-15M1
M+
Kills:327
Deaths:63
KDR:5.190
Accuracy:36.518% M
HSR:44.648% M+
Flare VE6
A*
Kills:96
Deaths:24
KDR:4
Accuracy:34.678% A*
HSR:31.250% B**
NS-15MG
A*
Kills:79
Deaths:20
KDR:3.950
Accuracy:38.028% A*
HSR:37.975% B*
Kills:5,070
Deaths (as Heavy Assault):1,030
Deaths (to Heavy Assaults):3,664
KDR:4.92233
Kill Difference:4,040
Playtime:73.296 hours
Usage:8%
Score:4.088m
Score/min:930
Accuracy (listed only):32.975%
HSR (listed only):37.118%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M+
Kills:1,166
Deaths:328
KDR:3.555
Accuracy:35.354% A*
HSR:39.623% M+
VX6-7
A+
Kills:1,165
Deaths:377
KDR:3.090
Accuracy:31.864% A+
HSR:27.296% B**
NS-11CP
A*
Kills:1,163
Deaths:224
KDR:5.192
Accuracy:34.605% B**
HSR:37.145% A*
NS-11C
A*
Kills:1,163
Deaths:277
KDR:4.199
Accuracy:35.118% A*
HSR:32.244% A*
Solstice VE3
M++
Kills:1,161
Deaths:385
KDR:3.016
Accuracy:32.158% A++
HSR:37.295% M++
Solstice Burst
A*
Kills:617
Deaths:164
KDR:3.762
Accuracy:35.246% A++
HSR:38.574% A*
Zenith VX-5
A*
Kills:469
Deaths:139
KDR:3.374
Accuracy:32.970% A+
HSR:33.476% A*
Solstice SF
M**
Kills:378
Deaths:88
KDR:4.295
Accuracy:35.865% A*
HSR:38.095% M**
Eidolon VE33
M
Kills:295
Deaths:80
KDR:3.688
Accuracy:43.831% M
HSR:34.915% A
Serpent VE92
M+
Kills:212
Deaths:64
KDR:3.313
Accuracy:32.897% A++
HSR:35.849% M+
Kills:7,789
Deaths (as Engineer):2,126
Deaths (to Engineers):2,522
KDR:3.66369
Kill Difference:5,663
Playtime:488.169 hours
Usage:55%
Score:19.197m
Score/min:655
Accuracy (listed only):34.991%
HSR (listed only):35.451%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
M+
Kills:1,166
Deaths:328
KDR:3.555
Accuracy:35.354% A*
HSR:39.623% M+
VX6-7
A+
Kills:1,165
Deaths:377
KDR:3.090
Accuracy:31.864% A+
HSR:27.296% B**
Eridani SX5G
A*
Kills:1,163
Deaths:249
KDR:4.671
Accuracy:33.458% B**
HSR:40.757% A*
NS-11CP
A*
Kills:1,163
Deaths:224
KDR:5.192
Accuracy:34.605% B**
HSR:37.145% A*
NS-11C
A*
Kills:1,163
Deaths:277
KDR:4.199
Accuracy:35.118% A*
HSR:32.244% A*
Solstice VE3
M++
Kills:1,161
Deaths:385
KDR:3.016
Accuracy:32.158% A++
HSR:37.295% M++
Solstice Burst
A*
Kills:617
Deaths:164
KDR:3.762
Accuracy:35.246% A++
HSR:38.574% A*
Zenith VX-5
A*
Kills:469
Deaths:139
KDR:3.374
Accuracy:32.970% A+
HSR:33.476% A*
Sirius SX12
A*
Kills:417
Deaths:97
KDR:4.299
Accuracy:35.029% A*
HSR:26.139% A
Solstice SF
M**
Kills:378
Deaths:88
KDR:4.295
Accuracy:35.865% A*
HSR:38.095% M**
Serpent VE92
M+
Kills:212
Deaths:64
KDR:3.313
Accuracy:32.897% A++
HSR:35.849% M+
NS-7G PDW
A*
Kills:168
Deaths:31
KDR:5.419
Accuracy:35.744% A*
HSR:30.952% A*
Kills:9,242
Deaths (as Light Assault):2,423
Deaths (to Light Assaults):2,180
KDR:3.81428
Kill Difference:6,819
Playtime:60.373 hours
Usage:7%
Score:3.508m
Score/min:968
Accuracy (listed only):34.192%
HSR (listed only):34.787%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A**
Kills:3,324
Deaths:819
KDR:4.059
Accuracy:34.910% A*
HSR:40.072% A**
Terminus VX-9
M
Kills:1,704
Deaths:460
KDR:3.704
Accuracy:33.494% A++
HSR:47.124% M
CME
A**
Kills:1,524
Deaths:406
KDR:3.754
Accuracy:35.367% A++
HSR:39.173% A**
Equinox VE2 Burst
A++
Kills:1,280
Deaths:332
KDR:3.855
Accuracy:35.501% A+
HSR:42.813% A++
H-V45
A++
Kills:1,181
Deaths:329
KDR:3.590
Accuracy:32.112% A++
HSR:27.519% B*
Eridani SX5G
A*
Kills:1,163
Deaths:249
KDR:4.671
Accuracy:33.458% B**
HSR:40.757% A*
Corvus VA55
A**
Kills:1,163
Deaths:319
KDR:3.646
Accuracy:37.048% A**
HSR:39.553% A*
Pulsar VS1
A**
Kills:1,160
Deaths:299
KDR:3.880
Accuracy:35.803% A**
HSR:35.431% A*
Darkstar
A++
Kills:1,160
Deaths:314
KDR:3.694
Accuracy:33.065% A
HSR:36.207% A++
Equinox VE2
M
Kills:1,160
Deaths:301
KDR:3.854
Accuracy:34.721% A++
HSR:40.948% M
H-V45 AE
A+
Kills:1,022
Deaths:231
KDR:4.424
Accuracy:34.588% A
HSR:39.433% A+
Sirius SX12
A*
Kills:417
Deaths:97
KDR:4.299
Accuracy:35.029% A*
HSR:26.139% A
NS-7G PDW
A*
Kills:168
Deaths:31
KDR:5.419
Accuracy:35.744% A*
HSR:30.952% A*
Kills:16,426
Deaths (as Combat Medic):4,187
Deaths (to Combat Medics):1,179
KDR:3.9231
Kill Difference:12,239
Playtime:214.958 hours
Usage:24%
Score:11.002m
Score/min:853
Accuracy (listed only):34.680%
HSR (listed only):37.394%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
A*
Kills:1,163
Deaths:249
KDR:4.671
Accuracy:33.458% B**
HSR:40.757% A*
NS-44P Commissioner
B**
Kills:1,163
Deaths:607
KDR:1.916
Accuracy:48.797% B*
HSR:35.856% B**
Ghost
B**
Kills:1,144
Deaths:181
KDR:6.320
Accuracy:46.644% B**
HSR:78.934% B**
Sirius SX12
A*
Kills:417
Deaths:97
KDR:4.299
Accuracy:35.029% A*
HSR:26.139% A
NS-44G Commissioner
B*
Kills:358
Deaths:210
KDR:1.705
Accuracy:46.645% B*
HSR:29.330% B+
NS-7G PDW
A*
Kills:168
Deaths:31
KDR:5.419
Accuracy:35.744% A*
HSR:30.952% A*
Cerberus
A+
Kills:167
Deaths:146
KDR:1.144
Accuracy:42.185% A+
HSR:20.359% C
NS-357G Underboss
B*
Kills:148
Deaths:124
KDR:1.194
Accuracy:45.573% B*
HSR:30.405% B+
NS-44 Commissioner AE
B*
Kills:147
Deaths:105
KDR:1.400
Accuracy:49.255% B*
HSR:33.333% B++
NS-44LG Blackhand
B+
Kills:125
Deaths:96
KDR:1.302
Accuracy:47.219% B+
HSR:40.800% C
Beamer VS3
A**
Kills:99
Deaths:57
KDR:1.737
Accuracy:31.225% B+
HSR:41.414% A**
Parallax VX3
A
Kills:53
Deaths:7
KDR:7.571
Accuracy:47.679% A
HSR:71.698% D
Kills:5,152
Deaths (as Infiltrator):1,910
Deaths (to Infiltrators):1,142
KDR:2.69738
Kill Difference:3,242
Playtime:45.035 hours
Usage:5%
Score:3.283m
Score/min:1,215
Accuracy (listed only):42.454%
HSR (listed only):39.998%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:249
Deaths:25
KDR:9.960
Accuracy:23.180% B*
HSR:26.908% B**
Blueshift VM5
B*
Kills:216
Deaths:25
KDR:8.640
Accuracy:23.904% B*
HSR:25.926% B*
Comet VM2
B**
Kills:52
Deaths:20
KDR:2.600
Accuracy:52.756% B**
HSR:1.923% D*
Kills:517
Deaths (as MAX Suit):35
Deaths (to MAX Suits):663
KDR:14.77143
Kill Difference:482
Playtime:6.967 hours
Usage:1%
Score:0.462m
Score/min:1,106
Accuracy (listed only):33.280%
HSR (listed only):18.252%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:1,419
V. Kills:1,434 99%
Deaths:344
KDR:4.125
Accuracy:33.495% B
KPH:14.800 C++
VKPH:15 B*
Maelstrom Turbo Laser
C*
Kills:1,005
V. Kills:890 113%
Deaths:201
KDR:5
Accuracy:31.518% C++
KPH:14.300 C+
VKPH:12.700 C*
Dual Photon Pods
A+
Kills:834
V. Kills:418 199%
Deaths:42
KDR:19.857
Accuracy:52.501% C++
KPH:72.200 C+
VKPH:36.200 A+
Antares LC
B
Kills:604
V. Kills:626 96%
Deaths:134
KDR:4.507
Accuracy:36.178% B++
KPH:15.700 C
VKPH:16.300 B
Hornet Missiles
C+
Kills:68
V. Kills:42 158%
Deaths:1
KDR:68
Accuracy:61.118% C+
KPH:57.700 C+
VKPH:35.700 C+
Kills:3,930 (3,028 + 0)
Deaths:722
KDR:5.443
VKDR:4.723
Vehicle Kills:3,410
Kill Difference:3,208
Playtime:217.274 hours
Usage:24%
Score:5.269m
Score/min:404
Piloting Accuracy:36.178%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:551
V. Kills:388 142%
Deaths:55
KDR:10.018
Accuracy:34.253% C-
KPH:1,983,600 U
VKPH:1,396,800 U
CAS30 Tank Buster
C+
Kills:286
V. Kills:256 111%
Deaths:105
KDR:2.724
Accuracy:43.941% C+
KPH:6.600 C
VKPH:5.900 C
AP30 Shredder
U
Kills:173
V. Kills:195 88%
Deaths:42
KDR:4.119
Accuracy:35.348% C++
KPH:622,800 U
VKPH:702,000 U
Kills:1,010 (286 + 724)
Deaths:202
KDR:5
VKDR:4.153
Vehicle Kills:839
Kill Difference:808
Playtime:43.412 hours
Usage:5%
Score:1.792m
Score/min:688
Piloting Accuracy:43.941%
Gunner Accuracy:35.348%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:127
V. Kills:19 N/A
Deaths:8
KDR:15.875
Accuracy:45.888% B+
KPH:77.800 M
VKPH:11.600 B++
L100 Python AP
C
Kills:67
V. Kills:41 160%
Deaths:6
KDR:11.167
Accuracy:48.264% D--
KPH:26.700 C
VKPH:16.300 C
Kills:194 (194 + 0)
Deaths:14
KDR:13.857
VKDR:4.286
Vehicle Kills:60
Kill Difference:180
Playtime:4.141 hours
Usage:0%
Score:0.161m
Score/min:649
Driving Accuracy:48.264%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:310
V. Kills:202 153%
Deaths:35
KDR:8.857
Accuracy:46.790% D-
KPH:29.500 B
VKPH:19.300 B++
E540 Halberd
A*
Kills:109
V. Kills:90 120%
Deaths:13
KDR:8.385
Accuracy:61.092% A++
KPH:37.200 B+
VKPH:30.700 A*
Kills:419 (310 + 109)
Deaths:48
KDR:8.729
VKDR:6.083
Vehicle Kills:292
Kill Difference:371
Playtime:13.421 hours
Usage:2%
Score:0.624m
Score/min:775
Driving Accuracy:46.790%
Gunner Accuracy:61.092%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
S
Kills:149
V. Kills:59 248%
Deaths:6
KDR:24.833
Accuracy:61.898% B++
KPH:125.700 S
VKPH:49.800 M
Proton II PPA-H
M**
Kills:97
V. Kills:6 N/A
Deaths:4
KDR:24.250
Accuracy:35.526% C
KPH:268.400 M**
VKPH:16.600 M+
Kills:246 (0 + 246)
Deaths:10
KDR:24.600
VKDR:6.500
Vehicle Kills:65
Kill Difference:236
Playtime:1.547 hours
Usage:0%
Score:0.144m
Score/min:1,556
Driving Accuracy:N/A%
Gunner Accuracy:35.526%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M**
Kills:133
V. Kills:81 162%
Deaths:16
KDR:8.313
Accuracy:43.876% B*
KPH:67.200 M++
VKPH:40.900 M**
Kills:133 (0 + 133)
Deaths:16
KDR:8.313
VKDR:5.063
Vehicle Kills:81
Kill Difference:117
Playtime:1.979 hours
Usage:0%
Score:0.137m
Score/min:1,157
Piloting Accuracy:N/A%
Gunner Accuracy:43.876%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 3,3483,3248194.059A++0.1234.91%A*40.072%A**103.6M*N/A39432.1h9.4A+26.8A
Terminus VX-9 1,7081,7044603.704B**0.2333.494%A++47.124%M118.3M++N/A55914.4h8.6A+25.6A
CME 1,5441,5244063.754M0.1835.367%A++39.173%A**103M++1.4A*58114.8h9.4A26.7A
Saron Laser Cannon 2,8531,4193444.125B++0.1933.495%BN/A14.8C++15B*37995.8h94.2B+281.2B++
Equinox VE2 Burst 1,2941,2803323.855B**0.0835.501%A+42.813%A++115.3A**1.3A62111.1h8.6A+24.2B**
H-V45 1,1821,1813293.59A0.3532.112%A++27.519%B*79.8A*N/A46714.8h9.2A+28.6B**
Pulsar C 1,1741,1663283.555A0.3835.354%A*39.623%M+85.1A**N/A69213.7h8.7B**24.5B**
VX6-7 1,1651,1653773.09A0.8531.864%A+27.296%B**67.7AN/A40317.2h8.7B**27.4B**
NS-15MP 1,1711,1632105.538A+1.6032.732%B*45.228%A+140.1A++1B7238.3h9B*27.4B++
Eridani SX5G 1,1761,1632494.671M+0.7333.458%B**40.757%A*138.5A**1.5A++12898.4h9B*27B++
NS-44P Commissioner 1,1691,1636071.916B++2.0248.797%B*35.856%B**80.8B++N/A55614.4h2.8B++5.6B*
Corvus VA55 1,1751,1633193.646M++0.2937.048%A**39.553%A*94.6M**1A51412.3h8.5A+22.9A
NS-11CP 1,1801,1632245.192M++1.2534.605%B**37.145%A*129.2A++1.9A*7469h9.2B**26.7B*
NS-11C 1,1821,1632774.199M**0.2635.118%A*32.244%A*138.5S2.3S8358.4h9.6B**27.3B**
NS-15M AE 1,1721,1631766.608A++2.6732.17%A42.046%A++176.2M**1.4A+13096.6h8.5A26.3B*
Solstice VE3 1,1751,1613853.016M*0.9232.158%A++37.295%M++57.2A*N/A40320.3h9.6B**29.9B+
Pulsar VS1 1,1741,1602993.88M++0.0635.803%A**35.431%A*105.5S1.3A*58611h9.7A+27.1A
Orion VS54 1,1641,1602814.128A++0.1930.465%A++27.586%B+88.5A**N/A72213.1h8.7A28.7B+
Darkstar 1,1701,1603143.694A++0.2433.065%A36.207%A++98.3A*N/A23411.8h9.8A29.6B**
Equinox VE2 1,1711,1603013.854A**0.0834.721%A++40.948%M104.5M**1B*67211.1h9.2B**26.4B**
Ghost 1,1531,1441816.32A2.3846.644%B**78.934%B**74.3A+N/A48515.4h1.8B*3.9B*
H-V45 AE 1,0321,0222314.424A*0.4934.588%A39.433%A+102.2A+1B+24110h9.8B*28.4B*
Maelstrom Turbo Laser 1,8951,0052015A1.0631.518%C++1.891%C14.3C+12.7C*34070.2h73.9B+234.6B+
Dual Photon Pods 1,2528344219.857A*15.9252.501%C++1.199%C+71.9C+36A+81311.6h15.5B*29.5B++
C-4 1,0677992623.05B**0.8930.153%B*N/A131B**43.9B**20686.1h1.4C*4.6B+
Solstice Burst 6206171643.762A++0.1835.246%A++38.574%A*110.2A**N/A3895.6h9A25.4B**
Antares LC 1,2306041344.507A++0.5736.178%B++1.656%C+15.7C16.3B44338.5h95.7B+264.4B+
C150 Dalton 9395515510.018B+6.0834.253%C-N/A5510U3880U88005200.1h3.8B11C*
VX29 Polaris 5515501603.438A++0.5029.841%B**28.364%B++84.6A+N/A5066.5h8.8A29.5B*
SVA-88 533532965.542A++1.6029.371%B**39.85%A++126.7M+N/A7454.2h8.3A28.1B**
Zenith VX-5 4734691393.374A*0.5632.97%A+33.476%A*70A+N/A5596.7h10.6B*32B*
Sirius SX12 418417974.299M+0.3635.029%A*26.139%A122.6SN/A6433.4h11.1B*31.7B*
Solstice SF 380378884.295M**0.3635.865%A*38.095%M**102.2SN/A6723.7h9.8B27.3B*
NS-44G Commissioner 3583582101.705B+2.2346.645%B*29.33%B+77.8B++N/A3724.6h2.8B++6.1B++
NS-15M1 329327635.19M+1.2536.518%M44.648%M+125.8M++N/A4222.6h8.2A+22.4B**
Supernova FPC 512310358.857B+4.9246.79%D-2.258%C+29.5B19.2B++75410.5h4.1B*8.7B+
Sticky Grenade 3023021302N/A298.0661.539%B**N/A1510B**N/A124790.2h1.1B**1.8B**
Eidolon VE33 299295803.688A*0.2543.831%M34.915%A101.7S1.4A++2872.9h5.3A12A
CAS30 Tank Buster 5422861052.724B**1.2143.941%C+1.049%C6.6C5.9C17643.4h48.9B+111.3B+
Force-Blade 2812757,6400.036B+3.9033.258%C*4.727%C0.8C++N/A5342.4h2.1B+6.4B+
NS Decimator 4292551691.509B+2.4354.712%D1.569%C--30C20.5B+7688.5h4.2B+7.7C++
Blueshift VM5 249249259.96M*6.0223.18%B*26.908%B**83M++N/A4123h8.4A*36.5B**
Blueshift VM5 216216258.64M4.7023.904%B*25.926%B*72A*N/A3463h10A++42B**
Serpent VE92 212212643.313A++0.6332.897%A++35.849%M+92.2MN/A7072.3h9.5B**28.8B**
AP30 Shredder 368173424.119C0.1835.348%C++N/A1730U1950U45436000.1h72.2B+204.1B++
NS-7G PDW 170168315.419S1.4835.744%A*30.952%A*112M**1.3M*3991.5h9.8A27.5B**
Cerberus 1681671461.144C++2.7942.185%A+20.359%C98.2A*N/A5511.7h5B++11.8B**
Saron HRB-H 208149624.833M**20.8961.898%B++6.04%S124.2S49.2M15831.2h11.8A+19.1A+
NS-357G Underboss 1501481241.194C*2.7445.573%B*30.405%B+70.5B1A+1932.1h3.3B+7.3B+
NS-44 Commissioner AE 1471471051.4C++2.5449.255%B*33.333%B++91.9B**N/A2261.6h3.1B+6.4B++
Frag Grenade 1451441144N/A140.0655.731%AN/A720B**5C-57110.2h2.9B*5.3B*
M20 Wyvern 214133168.313B+4.3743.876%B*6.015%B++66.5M++40.5M**11562h75.4C*171.9B+
Lasher X2 136132492.694A**1.2440.468%A*10.606%M**82.5M2.5A++8031.6h11.1A++27.5A
Lumine Edge 1321321,7260.076C+3.8619.482%D29.546%A*1.8CN/A1271.6h1.4C++7.3C+
C75 Viper 146127815.875A**11.9445.888%B+N/A79.4M11.9B*8581.6h5.2A+11.4A
NS-44LG Blackhand 127125961.302C+2.6447.219%B+40.8%C62.5M++1M++3422h3.5B++7.3B+
Tank Mine 221120264.615B**0.6842.154%B++N/A133.3B+112.2A++36750.9h2.3D5.4B+
E540 Halberd 199109138.385C+4.4561.092%A++N/A37.6B+31A*8532.9h6.6D10.8B+
Beamer VS3 10099571.737A2.2031.225%B+41.414%A**66A++N/A3151.5h7.1B++22.7C**
Proton II PPA-H 10397424.25B**20.3135.526%C6.186%S242.5M*15A**14520.4h5.6A15.7B*
Flare VE6 9796244M0.0634.678%A*31.25%B**87.3A++N/A10461.1h9.3B+26.9B*
NS-15MG 8179203.95A++0.0138.028%A*37.975%B*98.8B**2.5M*2480.8h9.2B++24.3B+
Hornet Missiles 11068168U64.0661.118%C+1.471%C+56.7C+35C+9731.2h7.7B+12.6B+
L100 Python AP 10867611.167A+7.2348.264%D--N/A26.8C16.4C5112.5h6C*12.5C+
M60-A Bulldog 9061415.25C+11.3132.219%D**1.639%C--87.1A*41.4U8800.7h3.5A10.8B+
M20 Drake 10361415.25B*11.3147.996%C++6.557%B+55.5B38.2A**10811.1h65.2B+135.8B+
M60-A Bulldog 745978.429B+4.4933.632%C-1.695%C**590U150U4355800.1h3.8A11.3B++
M20 Drake 10358158U54.0646.644%B++1.724%D64.4M**50S11130.9h49.6A*106.3A++
Parallax VX3 535377.571B**3.6347.679%A71.698%D48.2AN/A3331.1h2.1B4.5B++
Hunter QCX-P 5353311.71B**2.2337.226%D-18.868%C-53B++N/A2461h2.9B++7.8C**
Comet VM2 8252202.6A*1.3452.756%B**1.923%D*26M15S5812h15.8B++30B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15610.3h
Anti-Vehicle MANA Turret52510.4h
Nano-Armor Kit129188,07244.7h
AE Nano-Armor Kit0840h
AE Medical Applicator1818,8596.5h
Nanite Revive Grenade02680.1h
Medical Applicator5351,46414.3h
Spitfire Auto-Turret01050.1h
Motion Spotter81,7574.4h
Ammunition Package111,6760.7h
Medical Kit1982,7368.6h
Anti-Infantry MANA Turret1970.1h
VE-H Maw0930h
Recon Detection Device83911h

Check the help document for the dictionary if you want to learn more about words used here.


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